@lampdotdev/lamp 0.0.0-stage → 0.36.2-nightly.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (470) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +397 -2
  3. package/Resources/Devices/roku.json +410 -0
  4. package/Resources/Devices/xbox-one.json +367 -0
  5. package/Resources/GameKit/NOTICE.md +63 -0
  6. package/Resources/GameKit/apple/LampPage.swift +1813 -0
  7. package/Resources/GameKit/apple/LampPlayer.swift +46 -0
  8. package/Resources/GameKit/apple/LampWebApp.swift +63 -0
  9. package/Resources/GameKit/apple/LampWebGame.swift +87 -0
  10. package/Resources/GameKit/apple/Native.swift +12 -0
  11. package/Resources/GameKit/build.sh +55 -0
  12. package/Resources/GameKit/lamp_game.h +116 -0
  13. package/Resources/GameKit/lamp_host.h +19 -0
  14. package/Resources/GameKit/lamp_kit.cpp +61 -0
  15. package/Resources/GameKit/lamp_sound.cpp +455 -0
  16. package/Resources/GameKit/lamp_xbox.cpp +374 -0
  17. package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
  18. package/Resources/GameKit/libraries/cgltf.h +7240 -0
  19. package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
  20. package/Resources/GameKit/libraries/dr_wav.h +9209 -0
  21. package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
  22. package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
  23. package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
  24. package/Resources/GameKit/libraries/sokol_log.h +335 -0
  25. package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
  26. package/Resources/GameKit/libraries/stb_image.h +7988 -0
  27. package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
  28. package/Resources/GameKit/page/lamp-live.js +672 -0
  29. package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
  30. package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
  31. package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
  32. package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
  33. package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
  34. package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
  35. package/Resources/GameKit/web/lamp-game.js +3042 -0
  36. package/Resources/GameKit/web/lamp-phaser.js +128 -0
  37. package/Resources/WebHost/App.exe +0 -0
  38. package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
  39. package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
  40. package/Resources/WebHost/lamp_controllers.h +1506 -0
  41. package/Resources/WebHost/lamp_web_host.cpp +1173 -0
  42. package/Resources/WebLibraries/earlier.txt +318 -0
  43. package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
  44. package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
  45. package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
  46. package/Resources/WebLibraries/qrcode/LICENSE +21 -0
  47. package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
  48. package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
  49. package/Resources/WebLibraries/rapier/LICENSE +201 -0
  50. package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
  51. package/Resources/WebLibraries/rapier/rapier.js +2 -0
  52. package/Resources/WebLibraries/three/LICENSE +21 -0
  53. package/Resources/WebLibraries/three/NOTICE.md +4 -0
  54. package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
  55. package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
  56. package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
  57. package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
  58. package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
  59. package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
  60. package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
  61. package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
  62. package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
  63. package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
  64. package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
  65. package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
  66. package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
  67. package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
  68. package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
  69. package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
  70. package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
  71. package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
  72. package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
  73. package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
  74. package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
  75. package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
  76. package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
  77. package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
  78. package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
  79. package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
  80. package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
  81. package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
  82. package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
  83. package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
  84. package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
  85. package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
  86. package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
  87. package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
  88. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
  89. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
  90. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
  91. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
  92. package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
  93. package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
  94. package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
  95. package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
  96. package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
  97. package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
  98. package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
  99. package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
  100. package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
  101. package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
  102. package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
  103. package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
  104. package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
  105. package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
  106. package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
  107. package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
  108. package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
  109. package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
  110. package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
  111. package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
  112. package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
  113. package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
  114. package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
  115. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
  116. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
  117. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
  118. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
  119. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
  120. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
  121. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
  122. package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
  123. package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
  124. package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
  125. package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
  126. package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
  127. package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
  128. package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
  129. package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
  130. package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
  131. package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
  132. package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
  133. package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
  134. package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
  135. package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
  136. package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
  137. package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
  138. package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
  139. package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
  140. package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
  141. package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
  142. package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
  143. package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
  144. package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
  145. package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
  146. package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
  147. package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
  148. package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
  149. package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
  150. package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
  151. package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
  152. package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
  153. package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
  154. package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
  155. package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
  156. package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
  157. package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
  158. package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
  159. package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
  160. package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
  161. package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
  162. package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
  163. package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
  164. package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
  165. package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
  166. package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
  167. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
  168. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
  169. package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
  170. package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
  171. package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
  172. package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
  173. package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
  174. package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
  175. package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
  176. package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
  177. package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
  178. package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
  179. package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
  180. package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
  181. package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
  182. package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
  183. package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
  184. package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
  185. package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
  186. package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
  187. package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
  188. package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
  189. package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
  190. package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
  191. package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
  192. package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
  193. package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
  194. package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
  195. package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
  196. package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
  197. package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
  198. package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
  199. package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
  200. package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
  201. package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
  202. package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
  203. package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
  204. package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
  205. package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
  206. package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
  207. package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
  208. package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
  209. package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
  210. package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
  211. package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
  212. package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
  213. package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
  214. package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
  215. package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
  216. package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
  217. package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
  218. package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
  219. package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
  220. package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
  221. package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
  222. package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
  223. package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
  224. package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
  225. package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
  226. package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
  227. package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
  228. package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
  229. package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
  230. package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
  231. package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
  232. package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
  233. package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
  234. package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
  235. package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
  236. package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
  237. package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
  238. package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
  239. package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
  240. package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
  241. package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
  242. package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
  243. package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
  244. package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
  245. package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
  246. package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
  247. package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
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  249. package/Resources/WebLibraries/three/addons/shaders/HalftoneShader.js +332 -0
  250. package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
  251. package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
  252. package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
  253. package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
  254. package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
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  256. package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
  257. package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
  258. package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
  259. package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
  260. package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
  261. package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
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  264. package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
  265. package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
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  267. package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
  268. package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
  269. package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
  270. package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
  271. package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
  272. package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
  273. package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
  274. package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
  275. package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
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@@ -0,0 +1,374 @@
1
+ import {
2
+ Color,
3
+ FrontSide,
4
+ HalfFloatType,
5
+ Matrix4,
6
+ Mesh,
7
+ PerspectiveCamera,
8
+ Plane,
9
+ ShaderMaterial,
10
+ UniformsLib,
11
+ UniformsUtils,
12
+ Vector3,
13
+ Vector4,
14
+ WebGLRenderTarget
15
+ } from 'three';
16
+
17
+ /**
18
+ * A basic flat, reflective water effect.
19
+ *
20
+ * Note that this class can only be used with {@link WebGLRenderer}.
21
+ * When using {@link WebGPURenderer}, use {@link WaterMesh}.
22
+ *
23
+ * References:
24
+ *
25
+ * - [Flat mirror for three.js](https://github.com/Slayvin)
26
+ * - [An implementation of water shader based on the flat mirror](https://home.adelphi.edu/~stemkoski/)
27
+ * - [Water shader explanations in WebGL](http://29a.ch/slides/2012/webglwater/ )
28
+ *
29
+ * @augments Mesh
30
+ * @three_import import { Water } from 'three/addons/objects/Water.js';
31
+ */
32
+ class Water extends Mesh {
33
+
34
+ /**
35
+ * Constructs a new water instance.
36
+ *
37
+ * @param {BufferGeometry} geometry - The water's geometry.
38
+ * @param {Water~Options} [options] - The configuration options.
39
+ */
40
+ constructor( geometry, options = {} ) {
41
+
42
+ super( geometry );
43
+
44
+ /**
45
+ * This flag can be used for type testing.
46
+ *
47
+ * @type {boolean}
48
+ * @readonly
49
+ * @default true
50
+ */
51
+ this.isWater = true;
52
+
53
+ const scope = this;
54
+
55
+ const textureWidth = options.textureWidth !== undefined ? options.textureWidth : 512;
56
+ const textureHeight = options.textureHeight !== undefined ? options.textureHeight : 512;
57
+
58
+ const clipBias = options.clipBias !== undefined ? options.clipBias : 0.0;
59
+ const alpha = options.alpha !== undefined ? options.alpha : 1.0;
60
+ const time = options.time !== undefined ? options.time : 0.0;
61
+ const normalSampler = options.waterNormals !== undefined ? options.waterNormals : null;
62
+ const sunDirection = options.sunDirection !== undefined ? options.sunDirection : new Vector3( 0.70707, 0.70707, 0.0 );
63
+ const sunColor = new Color( options.sunColor !== undefined ? options.sunColor : 0xffffff );
64
+ const waterColor = new Color( options.waterColor !== undefined ? options.waterColor : 0x7F7F7F );
65
+ const eye = options.eye !== undefined ? options.eye : new Vector3( 0, 0, 0 );
66
+ const distortionScale = options.distortionScale !== undefined ? options.distortionScale : 20.0;
67
+ const side = options.side !== undefined ? options.side : FrontSide;
68
+ const fog = options.fog !== undefined ? options.fog : false;
69
+
70
+ //
71
+
72
+ const mirrorPlane = new Plane();
73
+ const normal = new Vector3();
74
+ const mirrorWorldPosition = new Vector3();
75
+ const cameraWorldPosition = new Vector3();
76
+ const rotationMatrix = new Matrix4();
77
+ const lookAtPosition = new Vector3( 0, 0, - 1 );
78
+ const clipPlane = new Vector4();
79
+
80
+ const view = new Vector3();
81
+ const target = new Vector3();
82
+ const q = new Vector4();
83
+
84
+ const textureMatrix = new Matrix4();
85
+
86
+ const mirrorCamera = new PerspectiveCamera();
87
+
88
+ const renderTarget = new WebGLRenderTarget( textureWidth, textureHeight, { type: HalfFloatType } );
89
+
90
+ const mirrorShader = {
91
+
92
+ name: 'MirrorShader',
93
+
94
+ uniforms: UniformsUtils.merge( [
95
+ UniformsLib[ 'fog' ],
96
+ UniformsLib[ 'lights' ],
97
+ {
98
+ 'normalSampler': { value: null },
99
+ 'mirrorSampler': { value: null },
100
+ 'alpha': { value: 1.0 },
101
+ 'time': { value: 0.0 },
102
+ 'size': { value: 1.0 },
103
+ 'distortionScale': { value: 20.0 },
104
+ 'textureMatrix': { value: new Matrix4() },
105
+ 'sunColor': { value: new Color( 0x7F7F7F ) },
106
+ 'sunDirection': { value: new Vector3( 0.70707, 0.70707, 0 ) },
107
+ 'eye': { value: new Vector3() },
108
+ 'waterColor': { value: new Color( 0x555555 ) }
109
+ }
110
+ ] ),
111
+
112
+ vertexShader: /* glsl */`
113
+ uniform mat4 textureMatrix;
114
+ uniform float time;
115
+
116
+ varying vec4 mirrorCoord;
117
+ varying vec4 worldPosition;
118
+
119
+ #include <common>
120
+ #include <fog_pars_vertex>
121
+ #include <shadowmap_pars_vertex>
122
+ #include <logdepthbuf_pars_vertex>
123
+
124
+ void main() {
125
+ mirrorCoord = modelMatrix * vec4( position, 1.0 );
126
+ worldPosition = mirrorCoord.xyzw;
127
+ mirrorCoord = textureMatrix * mirrorCoord;
128
+ vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
129
+ gl_Position = projectionMatrix * mvPosition;
130
+
131
+ #include <beginnormal_vertex>
132
+ #include <defaultnormal_vertex>
133
+ #include <logdepthbuf_vertex>
134
+ #include <fog_vertex>
135
+ #include <shadowmap_vertex>
136
+ }`,
137
+
138
+ fragmentShader: /* glsl */`
139
+ uniform sampler2D mirrorSampler;
140
+ uniform float alpha;
141
+ uniform float time;
142
+ uniform float size;
143
+ uniform float distortionScale;
144
+ uniform sampler2D normalSampler;
145
+ uniform vec3 sunColor;
146
+ uniform vec3 sunDirection;
147
+ uniform vec3 eye;
148
+ uniform vec3 waterColor;
149
+
150
+ varying vec4 mirrorCoord;
151
+ varying vec4 worldPosition;
152
+
153
+ vec4 getNoise( vec2 uv ) {
154
+ vec2 uv0 = ( uv / 103.0 ) + vec2(time / 17.0, time / 29.0);
155
+ vec2 uv1 = uv / 107.0-vec2( time / -19.0, time / 31.0 );
156
+ vec2 uv2 = uv / vec2( 8907.0, 9803.0 ) + vec2( time / 101.0, time / 97.0 );
157
+ vec2 uv3 = uv / vec2( 1091.0, 1027.0 ) - vec2( time / 109.0, time / -113.0 );
158
+ vec4 noise = texture2D( normalSampler, uv0 ) +
159
+ texture2D( normalSampler, uv1 ) +
160
+ texture2D( normalSampler, uv2 ) +
161
+ texture2D( normalSampler, uv3 );
162
+ return noise * 0.5 - 1.0;
163
+ }
164
+
165
+ void sunLight( const vec3 surfaceNormal, const vec3 eyeDirection, float shiny, float spec, float diffuse, inout vec3 diffuseColor, inout vec3 specularColor ) {
166
+ vec3 reflection = normalize( reflect( -sunDirection, surfaceNormal ) );
167
+ float direction = max( 0.0, dot( eyeDirection, reflection ) );
168
+ specularColor += pow( direction, shiny ) * sunColor * spec;
169
+ diffuseColor += max( dot( sunDirection, surfaceNormal ), 0.0 ) * sunColor * diffuse;
170
+ }
171
+
172
+ #include <common>
173
+ #include <packing>
174
+ #include <bsdfs>
175
+ #include <fog_pars_fragment>
176
+ #include <logdepthbuf_pars_fragment>
177
+ #include <lights_pars_begin>
178
+ #include <shadowmap_pars_fragment>
179
+ #include <shadowmask_pars_fragment>
180
+
181
+ void main() {
182
+
183
+ #include <logdepthbuf_fragment>
184
+ vec4 noise = getNoise( worldPosition.xz * size );
185
+ vec3 surfaceNormal = normalize( noise.xzy * vec3( 1.5, 1.0, 1.5 ) );
186
+
187
+ vec3 diffuseLight = vec3(0.0);
188
+ vec3 specularLight = vec3(0.0);
189
+
190
+ vec3 worldToEye = eye-worldPosition.xyz;
191
+ vec3 eyeDirection = normalize( worldToEye );
192
+ sunLight( surfaceNormal, eyeDirection, 100.0, 2.0, 0.5, diffuseLight, specularLight );
193
+
194
+ float distance = length(worldToEye);
195
+
196
+ vec2 distortion = surfaceNormal.xz * ( 0.001 + 1.0 / distance ) * distortionScale;
197
+ vec3 reflectionSample = vec3( texture2D( mirrorSampler, mirrorCoord.xy / mirrorCoord.w + distortion ) );
198
+
199
+ float theta = max( dot( eyeDirection, surfaceNormal ), 0.0 );
200
+ float rf0 = 0.02;
201
+ float reflectance = rf0 + ( 1.0 - rf0 ) * pow( ( 1.0 - theta ), 5.0 );
202
+ vec3 scatter = max( 0.0, dot( surfaceNormal, eyeDirection ) ) * waterColor;
203
+ vec3 albedo = mix( ( sunColor * diffuseLight * 0.3 + scatter ) * getShadowMask(), reflectionSample + specularLight, reflectance );
204
+ vec3 outgoingLight = albedo;
205
+ gl_FragColor = vec4( outgoingLight, alpha );
206
+
207
+ #include <tonemapping_fragment>
208
+ #include <colorspace_fragment>
209
+ #include <fog_fragment>
210
+ }`
211
+
212
+ };
213
+
214
+ const material = new ShaderMaterial( {
215
+ name: mirrorShader.name,
216
+ uniforms: UniformsUtils.clone( mirrorShader.uniforms ),
217
+ vertexShader: mirrorShader.vertexShader,
218
+ fragmentShader: mirrorShader.fragmentShader,
219
+ lights: true,
220
+ side: side,
221
+ fog: fog
222
+ } );
223
+
224
+ material.uniforms[ 'mirrorSampler' ].value = renderTarget.texture;
225
+ material.uniforms[ 'textureMatrix' ].value = textureMatrix;
226
+ material.uniforms[ 'alpha' ].value = alpha;
227
+ material.uniforms[ 'time' ].value = time;
228
+ material.uniforms[ 'normalSampler' ].value = normalSampler;
229
+ material.uniforms[ 'sunColor' ].value = sunColor;
230
+ material.uniforms[ 'waterColor' ].value = waterColor;
231
+ material.uniforms[ 'sunDirection' ].value = sunDirection;
232
+ material.uniforms[ 'distortionScale' ].value = distortionScale;
233
+
234
+ material.uniforms[ 'eye' ].value = eye;
235
+
236
+ scope.material = material;
237
+
238
+ scope.onBeforeRender = function ( renderer, scene, camera ) {
239
+
240
+ mirrorWorldPosition.setFromMatrixPosition( scope.matrixWorld );
241
+ cameraWorldPosition.setFromMatrixPosition( camera.matrixWorld );
242
+
243
+ rotationMatrix.extractRotation( scope.matrixWorld );
244
+
245
+ normal.set( 0, 0, 1 );
246
+ normal.applyMatrix4( rotationMatrix );
247
+
248
+ view.subVectors( mirrorWorldPosition, cameraWorldPosition );
249
+
250
+ // Avoid rendering when mirror is facing away
251
+
252
+ if ( view.dot( normal ) > 0 ) return;
253
+
254
+ view.reflect( normal ).negate();
255
+ view.add( mirrorWorldPosition );
256
+
257
+ rotationMatrix.extractRotation( camera.matrixWorld );
258
+
259
+ lookAtPosition.set( 0, 0, - 1 );
260
+ lookAtPosition.applyMatrix4( rotationMatrix );
261
+ lookAtPosition.add( cameraWorldPosition );
262
+
263
+ target.subVectors( mirrorWorldPosition, lookAtPosition );
264
+ target.reflect( normal ).negate();
265
+ target.add( mirrorWorldPosition );
266
+
267
+ mirrorCamera.position.copy( view );
268
+ mirrorCamera.up.set( 0, 1, 0 );
269
+ mirrorCamera.up.applyMatrix4( rotationMatrix );
270
+ mirrorCamera.up.reflect( normal );
271
+ mirrorCamera.lookAt( target );
272
+
273
+ mirrorCamera.far = camera.far; // Used in WebGLBackground
274
+
275
+ mirrorCamera.updateMatrixWorld();
276
+ mirrorCamera.projectionMatrix.copy( camera.projectionMatrix );
277
+
278
+ // Update the texture matrix
279
+ textureMatrix.set(
280
+ 0.5, 0.0, 0.0, 0.5,
281
+ 0.0, 0.5, 0.0, 0.5,
282
+ 0.0, 0.0, 0.5, 0.5,
283
+ 0.0, 0.0, 0.0, 1.0
284
+ );
285
+ textureMatrix.multiply( mirrorCamera.projectionMatrix );
286
+ textureMatrix.multiply( mirrorCamera.matrixWorldInverse );
287
+
288
+ // Now update projection matrix with new clip plane, implementing code from: http://www.terathon.com/code/oblique.html
289
+ // Paper explaining this technique: http://www.terathon.com/lengyel/Lengyel-Oblique.pdf
290
+ mirrorPlane.setFromNormalAndCoplanarPoint( normal, mirrorWorldPosition );
291
+ mirrorPlane.applyMatrix4( mirrorCamera.matrixWorldInverse );
292
+
293
+ clipPlane.set( mirrorPlane.normal.x, mirrorPlane.normal.y, mirrorPlane.normal.z, mirrorPlane.constant );
294
+
295
+ const projectionMatrix = mirrorCamera.projectionMatrix;
296
+
297
+ q.x = ( Math.sign( clipPlane.x ) + projectionMatrix.elements[ 8 ] ) / projectionMatrix.elements[ 0 ];
298
+ q.y = ( Math.sign( clipPlane.y ) + projectionMatrix.elements[ 9 ] ) / projectionMatrix.elements[ 5 ];
299
+ q.z = - 1.0;
300
+ q.w = ( 1.0 + projectionMatrix.elements[ 10 ] ) / projectionMatrix.elements[ 14 ];
301
+
302
+ // Calculate the scaled plane vector
303
+ clipPlane.multiplyScalar( 2.0 / clipPlane.dot( q ) );
304
+
305
+ // Replacing the third row of the projection matrix
306
+ projectionMatrix.elements[ 2 ] = clipPlane.x;
307
+ projectionMatrix.elements[ 6 ] = clipPlane.y;
308
+ projectionMatrix.elements[ 10 ] = clipPlane.z + 1.0 - clipBias;
309
+ projectionMatrix.elements[ 14 ] = clipPlane.w;
310
+
311
+ eye.setFromMatrixPosition( camera.matrixWorld );
312
+
313
+ // Render
314
+
315
+ const currentRenderTarget = renderer.getRenderTarget();
316
+
317
+ const currentXrEnabled = renderer.xr.enabled;
318
+ const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
319
+
320
+ scope.visible = false;
321
+
322
+ renderer.xr.enabled = false; // Avoid camera modification and recursion
323
+ renderer.shadowMap.autoUpdate = false; // Avoid re-computing shadows
324
+
325
+ renderer.setRenderTarget( renderTarget );
326
+
327
+ renderer.state.buffers.depth.setMask( true ); // make sure the depth buffer is writable so it can be properly cleared, see #18897
328
+
329
+ if ( renderer.autoClear === false ) renderer.clear();
330
+ renderer.render( scene, mirrorCamera );
331
+
332
+ scope.visible = true;
333
+
334
+ renderer.xr.enabled = currentXrEnabled;
335
+ renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
336
+
337
+ renderer.setRenderTarget( currentRenderTarget );
338
+
339
+ // Restore viewport
340
+
341
+ const viewport = camera.viewport;
342
+
343
+ if ( viewport !== undefined ) {
344
+
345
+ renderer.state.viewport( viewport );
346
+
347
+ }
348
+
349
+ };
350
+
351
+ }
352
+
353
+ }
354
+
355
+ /**
356
+ * Constructor options of `Water`.
357
+ *
358
+ * @typedef {Object} Water~Options
359
+ * @property {number} [textureWidth=512] - The texture width. A higher value results in more clear reflections but is also more expensive.
360
+ * @property {number} [textureHeight=512] - The texture height. A higher value results in more clear reflections but is also more expensive.
361
+ * @property {number} [clipBias=0] - The clip bias.
362
+ * @property {number} [alpha=1] - The alpha value.
363
+ * @property {number} [time=0] - The time value.
364
+ * @property {?Texture} [waterNormals=null] - The water's normal map.
365
+ * @property {Vector3} [sunDirection=(0.70707,0.70707,0.0)] - The sun direction.
366
+ * @property {number|Color|string} [sunColor=0xffffff] - The sun color.
367
+ * @property {number|Color|string} [waterColor=0x7F7F7F] - The water color.
368
+ * @property {Vector3} [eye] - The eye vector.
369
+ * @property {number} [distortionScale=20] - The distortion scale.
370
+ * @property {(FrontSide|BackSide|DoubleSide)} [side=FrontSide] - The water material's `side` property.
371
+ * @property {boolean} [fog=false] - Whether the water should be affected by fog or not.
372
+ **/
373
+
374
+ export { Water };