@lampdotdev/lamp 0.0.0-stage → 0.36.2-nightly.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +397 -2
- package/Resources/Devices/roku.json +410 -0
- package/Resources/Devices/xbox-one.json +367 -0
- package/Resources/GameKit/NOTICE.md +63 -0
- package/Resources/GameKit/apple/LampPage.swift +1813 -0
- package/Resources/GameKit/apple/LampPlayer.swift +46 -0
- package/Resources/GameKit/apple/LampWebApp.swift +63 -0
- package/Resources/GameKit/apple/LampWebGame.swift +87 -0
- package/Resources/GameKit/apple/Native.swift +12 -0
- package/Resources/GameKit/build.sh +55 -0
- package/Resources/GameKit/lamp_game.h +116 -0
- package/Resources/GameKit/lamp_host.h +19 -0
- package/Resources/GameKit/lamp_kit.cpp +61 -0
- package/Resources/GameKit/lamp_sound.cpp +455 -0
- package/Resources/GameKit/lamp_xbox.cpp +374 -0
- package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
- package/Resources/GameKit/libraries/cgltf.h +7240 -0
- package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
- package/Resources/GameKit/libraries/dr_wav.h +9209 -0
- package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
- package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
- package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
- package/Resources/GameKit/libraries/sokol_log.h +335 -0
- package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
- package/Resources/GameKit/libraries/stb_image.h +7988 -0
- package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
- package/Resources/GameKit/page/lamp-live.js +672 -0
- package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
- package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
- package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
- package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
- package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
- package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
- package/Resources/GameKit/web/lamp-game.js +3042 -0
- package/Resources/GameKit/web/lamp-phaser.js +128 -0
- package/Resources/WebHost/App.exe +0 -0
- package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
- package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
- package/Resources/WebHost/lamp_controllers.h +1506 -0
- package/Resources/WebHost/lamp_web_host.cpp +1173 -0
- package/Resources/WebLibraries/earlier.txt +318 -0
- package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
- package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
- package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
- package/Resources/WebLibraries/qrcode/LICENSE +21 -0
- package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
- package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
- package/Resources/WebLibraries/rapier/LICENSE +201 -0
- package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
- package/Resources/WebLibraries/rapier/rapier.js +2 -0
- package/Resources/WebLibraries/three/LICENSE +21 -0
- package/Resources/WebLibraries/three/NOTICE.md +4 -0
- package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
- package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
- package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
- package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
- package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
- package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
- package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
- package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
- package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
- package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
- package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
- package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
- package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
- package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
- package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
- package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
- package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
- package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
- package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
- package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
- package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
- package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
- package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
- package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
- package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
- package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
- package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
- package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
- package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
- package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
- package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
- package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
- package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
- package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
- package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
- package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
- package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
- package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
- package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
- package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
- package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
- package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
- package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
- package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
- package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
- package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
- package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
- package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
- package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
- package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
- package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
- package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
- package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
- package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
- package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
- package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
- package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
- package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
- package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
- package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
- package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
- package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
- package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
- package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
- package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
- package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
- package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
- package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
- package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
- package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
- package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
- package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
- package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
- package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
- package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
- package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
- package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
- package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
- package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
- package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
- package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
- package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
- package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
- package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
- package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
- package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
- package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
- package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
- package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
- package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
- package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
- package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
- package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
- package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
- package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
- package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
- package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
- package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
- package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
- package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
- package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
- package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
- package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
- package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
- package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
- package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
- package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
- package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
- package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
- package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
- package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
- package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
- package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
- package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
- package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
- package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
- package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
- package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
- package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
- package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
- package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
- package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
- package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
- package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
- package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
- package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
- package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
- package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
- package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
- package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
- package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
- package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
- package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
- package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
- package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
- package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
- package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
- package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
- package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
- package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
- package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
- package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
- package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
- package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
- package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
- package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
- package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
- package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
- package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
- package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
- package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
- package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
- package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
- package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
- package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
- package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
- package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
- package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
- package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
- package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
- package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
- package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
- package/Resources/WebLibraries/three/addons/shaders/GammaCorrectionShader.js +52 -0
- package/Resources/WebLibraries/three/addons/shaders/HalftoneShader.js +332 -0
- package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
- package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
- package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
- package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/LuminosityShader.js +54 -0
- package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
- package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
- package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
- package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
- package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
- package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
- package/Resources/WebLibraries/three/addons/shaders/SMAAShader.js +489 -0
- package/Resources/WebLibraries/three/addons/shaders/SSAOShader.js +331 -0
- package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
- package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
- package/Resources/WebLibraries/three/addons/shaders/SobelOperatorShader.js +98 -0
- package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
- package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
- package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
- package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
- package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
- package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
- package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
- package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
- package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
- package/Resources/WebLibraries/three/addons/shaders/VolumeShader.js +285 -0
- package/Resources/WebLibraries/three/addons/shaders/WaterRefractionShader.js +106 -0
- package/Resources/WebLibraries/three/addons/textures/FlakesTexture.js +54 -0
- package/Resources/WebLibraries/three/addons/tsl/WebGLNodesHandler.js +607 -0
- package/Resources/WebLibraries/three/addons/tsl/display/AfterImageNode.js +256 -0
- package/Resources/WebLibraries/three/addons/tsl/display/AnaglyphPassNode.js +550 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BilateralBlurNode.js +377 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BleachBypass.js +33 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BloomNode.js +599 -0
- package/Resources/WebLibraries/three/addons/tsl/display/CRT.js +150 -0
- package/Resources/WebLibraries/three/addons/tsl/display/ChromaticAberrationNode.js +163 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DenoiseNode.js +354 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DepthOfFieldNode.js +572 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DotScreenNode.js +104 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FSR1Node.js +481 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FXAANode.js +357 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FilmNode.js +101 -0
- package/Resources/WebLibraries/three/addons/tsl/display/GTAONode.js +727 -0
- package/Resources/WebLibraries/three/addons/tsl/display/GaussianBlurNode.js +412 -0
- package/Resources/WebLibraries/three/addons/tsl/display/GodraysNode.js +604 -0
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import {
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Color,
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Mesh,
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Vector3,
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NodeMaterial
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import { Fn, add, cameraPosition, div, normalize, positionWorld, sub, time, texture, vec2, max, dot, reflect, pow, length, float, uniform, reflector, mul, mix } from 'three/tsl';
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* A basic flat, reflective water effect.
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* - [An implementation of water shader based on the flat mirror](https://home.adelphi.edu/~stemkoski/)
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constructor( geometry, options ) {
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const uv1 = div( uv, 107 ).sub( vec2( div( offset, - 19 ), div( offset, 31 ) ) ).toVar();
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} );
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const noise = getNoise( positionWorld.xz.mul( this.size ) );
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const surfaceNormal = normalize( noise.xzy.mul( 1.5, 1.0, 1.5 ) );
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const worldToEye = cameraPosition.sub( positionWorld );
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const reflection = normalize( reflect( this.sunDirection.negate(), surfaceNormal ) );
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const direction = max( 0.0, dot( eyeDirection, reflection ) );
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const specularLight = pow( direction, 100 ).mul( this.sunColor ).mul( 2.0 );
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const diffuseLight = max( dot( this.sunDirection, surfaceNormal ), 0.0 ).mul( this.sunColor ).mul( 0.5 );
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const distance = length( worldToEye );
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const distortion = surfaceNormal.xz.mul( float( 0.001 ).add( float( 1.0 ).div( distance ) ) ).mul( this.distortionScale );
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// Material
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material.transparent = true;
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material.opacityNode = this.alpha;
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material.receivedShadowPositionNode = positionWorld.add( distortion );
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material.colorNode = Fn( () => {
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const mirrorSampler = reflector();
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mirrorSampler.reflector.resolutionScale = this.resolutionScale;
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this.add( mirrorSampler.target );
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const theta = max( dot( eyeDirection, surfaceNormal ), 0.0 );
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const rf0 = float( 0.02 );
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const reflectance = mul( pow( float( 1.0 ).sub( theta ), 5.0 ), float( 1.0 ).sub( rf0 ) ).add( rf0 );
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const scatter = max( 0.0, dot( surfaceNormal, eyeDirection ) ).mul( this.waterColor );
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const albedo = mix( this.sunColor.mul( diffuseLight ).mul( 0.3 ).add( scatter ), mirrorSampler.rgb.add( specularLight ), reflectance );
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return albedo;
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} )();
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}
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}
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/**
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* Constructor options of `WaterMesh`.
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*
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* @typedef {Object} WaterMesh~Options
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* @property {number} [resolutionScale=0.5] - The resolution scale.
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* @property {?Texture} [waterNormals=null] - The water's normal map.
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* @property {number} [alpha=1] - The alpha value.
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* @property {number} [size=1] - The size value.
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* @property {number|Color|string} [sunColor=0xffffff] - The sun color.
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* @property {Vector3} [sunDirection=(0.70707,0.70707,0.0)] - The sun direction.
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* @property {number|Color|string} [waterColor=0x7F7F7F] - The water color.
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* @property {number} [distortionScale=20] - The distortion scale.
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**/
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export { WaterMesh };
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@@ -0,0 +1,187 @@
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import {
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2
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HalfFloatType,
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3
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NearestFilter,
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4
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NoBlending,
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5
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ShaderMaterial,
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6
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UniformsUtils,
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7
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WebGLRenderTarget
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8
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} from 'three';
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import { Pass, FullScreenQuad } from './Pass.js';
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10
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import { CopyShader } from '../shaders/CopyShader.js';
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import { AfterimageShader } from '../shaders/AfterimageShader.js';
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+
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/**
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* Pass for a basic after image effect.
|
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+
*
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16
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* ```js
|
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+
* const afterimagePass = new AfterimagePass( 0.9 );
|
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* composer.addPass( afterimagePass );
|
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* ```
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*
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* @augments Pass
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* @three_import import { AfterimagePass } from 'three/addons/postprocessing/AfterimagePass.js';
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*/
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24
|
+
class AfterimagePass extends Pass {
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+
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/**
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* Constructs a new after image pass.
|
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*
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* @param {number} [damp=0.96] - The damping intensity. A higher value means a stronger after image effect.
|
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+
*/
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+
constructor( damp = 0.96 ) {
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+
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+
super();
|
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+
|
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35
|
+
/**
|
|
36
|
+
* The pass uniforms. Use this object if you want to update the
|
|
37
|
+
* `damp` value at runtime.
|
|
38
|
+
* ```js
|
|
39
|
+
* pass.uniforms.damp.value = 0.9;
|
|
40
|
+
* ```
|
|
41
|
+
*
|
|
42
|
+
* @type {Object}
|
|
43
|
+
*/
|
|
44
|
+
this.uniforms = UniformsUtils.clone( AfterimageShader.uniforms );
|
|
45
|
+
|
|
46
|
+
this.damp = damp;
|
|
47
|
+
|
|
48
|
+
/**
|
|
49
|
+
* The composition material.
|
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50
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+
*
|
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51
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+
* @type {ShaderMaterial}
|
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52
|
+
*/
|
|
53
|
+
this.compFsMaterial = new ShaderMaterial( {
|
|
54
|
+
|
|
55
|
+
uniforms: this.uniforms,
|
|
56
|
+
vertexShader: AfterimageShader.vertexShader,
|
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57
|
+
fragmentShader: AfterimageShader.fragmentShader
|
|
58
|
+
|
|
59
|
+
} );
|
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60
|
+
|
|
61
|
+
/**
|
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62
|
+
* The copy material.
|
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63
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+
*
|
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64
|
+
* @type {ShaderMaterial}
|
|
65
|
+
*/
|
|
66
|
+
this.copyFsMaterial = new ShaderMaterial( {
|
|
67
|
+
uniforms: UniformsUtils.clone( CopyShader.uniforms ),
|
|
68
|
+
vertexShader: CopyShader.vertexShader,
|
|
69
|
+
fragmentShader: CopyShader.fragmentShader,
|
|
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|
+
blending: NoBlending,
|
|
71
|
+
depthTest: false,
|
|
72
|
+
depthWrite: false
|
|
73
|
+
} );
|
|
74
|
+
|
|
75
|
+
// internals
|
|
76
|
+
|
|
77
|
+
this._textureComp = new WebGLRenderTarget( window.innerWidth, window.innerHeight, {
|
|
78
|
+
magFilter: NearestFilter,
|
|
79
|
+
type: HalfFloatType,
|
|
80
|
+
depthBuffer: false
|
|
81
|
+
} );
|
|
82
|
+
|
|
83
|
+
this._textureOld = new WebGLRenderTarget( window.innerWidth, window.innerHeight, {
|
|
84
|
+
magFilter: NearestFilter,
|
|
85
|
+
type: HalfFloatType,
|
|
86
|
+
depthBuffer: false
|
|
87
|
+
} );
|
|
88
|
+
|
|
89
|
+
this._compFsQuad = new FullScreenQuad( this.compFsMaterial );
|
|
90
|
+
this._copyFsQuad = new FullScreenQuad( this.copyFsMaterial );
|
|
91
|
+
|
|
92
|
+
}
|
|
93
|
+
|
|
94
|
+
/**
|
|
95
|
+
* The damping intensity, from 0.0 to 1.0. A higher value means a stronger after image effect.
|
|
96
|
+
*
|
|
97
|
+
* @type {number}
|
|
98
|
+
*/
|
|
99
|
+
get damp() {
|
|
100
|
+
|
|
101
|
+
return this.uniforms[ 'damp' ].value;
|
|
102
|
+
|
|
103
|
+
}
|
|
104
|
+
|
|
105
|
+
set damp( value ) {
|
|
106
|
+
|
|
107
|
+
this.uniforms[ 'damp' ].value = value;
|
|
108
|
+
|
|
109
|
+
}
|
|
110
|
+
|
|
111
|
+
/**
|
|
112
|
+
* Performs the after image pass.
|
|
113
|
+
*
|
|
114
|
+
* @param {WebGLRenderer} renderer - The renderer.
|
|
115
|
+
* @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering
|
|
116
|
+
* destination for the pass.
|
|
117
|
+
* @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the
|
|
118
|
+
* previous pass from this buffer.
|
|
119
|
+
* @param {number} deltaTime - The delta time in seconds.
|
|
120
|
+
* @param {boolean} maskActive - Whether masking is active or not.
|
|
121
|
+
*/
|
|
122
|
+
render( renderer, writeBuffer, readBuffer/*, deltaTime, maskActive*/ ) {
|
|
123
|
+
|
|
124
|
+
this.uniforms[ 'tOld' ].value = this._textureOld.texture;
|
|
125
|
+
this.uniforms[ 'tNew' ].value = readBuffer.texture;
|
|
126
|
+
|
|
127
|
+
renderer.setRenderTarget( this._textureComp );
|
|
128
|
+
this._compFsQuad.render( renderer );
|
|
129
|
+
|
|
130
|
+
this._copyFsQuad.material.uniforms.tDiffuse.value = this._textureComp.texture;
|
|
131
|
+
|
|
132
|
+
if ( this.renderToScreen ) {
|
|
133
|
+
|
|
134
|
+
renderer.setRenderTarget( null );
|
|
135
|
+
this._copyFsQuad.render( renderer );
|
|
136
|
+
|
|
137
|
+
} else {
|
|
138
|
+
|
|
139
|
+
renderer.setRenderTarget( writeBuffer );
|
|
140
|
+
|
|
141
|
+
if ( this.clear ) renderer.clear();
|
|
142
|
+
|
|
143
|
+
this._copyFsQuad.render( renderer );
|
|
144
|
+
|
|
145
|
+
}
|
|
146
|
+
|
|
147
|
+
// Swap buffers.
|
|
148
|
+
const temp = this._textureOld;
|
|
149
|
+
this._textureOld = this._textureComp;
|
|
150
|
+
this._textureComp = temp;
|
|
151
|
+
// Now textureOld contains the latest image, ready for the next frame.
|
|
152
|
+
|
|
153
|
+
}
|
|
154
|
+
|
|
155
|
+
/**
|
|
156
|
+
* Sets the size of the pass.
|
|
157
|
+
*
|
|
158
|
+
* @param {number} width - The width to set.
|
|
159
|
+
* @param {number} height - The height to set.
|
|
160
|
+
*/
|
|
161
|
+
setSize( width, height ) {
|
|
162
|
+
|
|
163
|
+
this._textureComp.setSize( width, height );
|
|
164
|
+
this._textureOld.setSize( width, height );
|
|
165
|
+
|
|
166
|
+
}
|
|
167
|
+
|
|
168
|
+
/**
|
|
169
|
+
* Frees the GPU-related resources allocated by this instance. Call this
|
|
170
|
+
* method whenever the pass is no longer used in your app.
|
|
171
|
+
*/
|
|
172
|
+
dispose() {
|
|
173
|
+
|
|
174
|
+
this._textureComp.dispose();
|
|
175
|
+
this._textureOld.dispose();
|
|
176
|
+
|
|
177
|
+
this.compFsMaterial.dispose();
|
|
178
|
+
this.copyFsMaterial.dispose();
|
|
179
|
+
|
|
180
|
+
this._compFsQuad.dispose();
|
|
181
|
+
this._copyFsQuad.dispose();
|
|
182
|
+
|
|
183
|
+
}
|
|
184
|
+
|
|
185
|
+
}
|
|
186
|
+
|
|
187
|
+
export { AfterimagePass };
|
|
@@ -0,0 +1,274 @@
|
|
|
1
|
+
import {
|
|
2
|
+
AdditiveBlending,
|
|
3
|
+
HalfFloatType,
|
|
4
|
+
ShaderMaterial,
|
|
5
|
+
UniformsUtils,
|
|
6
|
+
Vector2,
|
|
7
|
+
WebGLRenderTarget
|
|
8
|
+
} from 'three';
|
|
9
|
+
import { Pass, FullScreenQuad } from './Pass.js';
|
|
10
|
+
import { ConvolutionShader } from '../shaders/ConvolutionShader.js';
|
|
11
|
+
|
|
12
|
+
/**
|
|
13
|
+
* A pass for a basic Bloom effect.
|
|
14
|
+
*
|
|
15
|
+
* {@link UnrealBloomPass} produces a more advanced Bloom but is also
|
|
16
|
+
* more expensive.
|
|
17
|
+
*
|
|
18
|
+
* ```js
|
|
19
|
+
* const effectBloom = new BloomPass( 0.75 );
|
|
20
|
+
* composer.addPass( effectBloom );
|
|
21
|
+
* ```
|
|
22
|
+
*
|
|
23
|
+
* @augments Pass
|
|
24
|
+
* @three_import import { BloomPass } from 'three/addons/postprocessing/BloomPass.js';
|
|
25
|
+
*/
|
|
26
|
+
class BloomPass extends Pass {
|
|
27
|
+
|
|
28
|
+
/**
|
|
29
|
+
* Constructs a new Bloom pass.
|
|
30
|
+
*
|
|
31
|
+
* @param {number} [strength=1] - The Bloom strength.
|
|
32
|
+
* @param {number} [kernelSize=25] - The kernel size.
|
|
33
|
+
* @param {number} [sigma=4] - The sigma.
|
|
34
|
+
*/
|
|
35
|
+
constructor( strength = 1, kernelSize = 25, sigma = 4 ) {
|
|
36
|
+
|
|
37
|
+
super();
|
|
38
|
+
|
|
39
|
+
// combine material
|
|
40
|
+
|
|
41
|
+
/**
|
|
42
|
+
* The combine pass uniforms.
|
|
43
|
+
*
|
|
44
|
+
* @type {Object}
|
|
45
|
+
*/
|
|
46
|
+
this.combineUniforms = UniformsUtils.clone( CombineShader.uniforms );
|
|
47
|
+
this.combineUniforms[ 'strength' ].value = strength;
|
|
48
|
+
|
|
49
|
+
/**
|
|
50
|
+
* The combine pass material.
|
|
51
|
+
*
|
|
52
|
+
* @type {ShaderMaterial}
|
|
53
|
+
*/
|
|
54
|
+
this.materialCombine = new ShaderMaterial( {
|
|
55
|
+
|
|
56
|
+
name: CombineShader.name,
|
|
57
|
+
uniforms: this.combineUniforms,
|
|
58
|
+
vertexShader: CombineShader.vertexShader,
|
|
59
|
+
fragmentShader: CombineShader.fragmentShader,
|
|
60
|
+
blending: AdditiveBlending,
|
|
61
|
+
transparent: true
|
|
62
|
+
|
|
63
|
+
} );
|
|
64
|
+
|
|
65
|
+
// convolution material
|
|
66
|
+
|
|
67
|
+
const convolutionShader = ConvolutionShader;
|
|
68
|
+
|
|
69
|
+
/**
|
|
70
|
+
* The convolution pass uniforms.
|
|
71
|
+
*
|
|
72
|
+
* @type {Object}
|
|
73
|
+
*/
|
|
74
|
+
this.convolutionUniforms = UniformsUtils.clone( convolutionShader.uniforms );
|
|
75
|
+
|
|
76
|
+
this.convolutionUniforms[ 'uImageIncrement' ].value = BloomPass.blurX;
|
|
77
|
+
this.convolutionUniforms[ 'cKernel' ].value = buildKernel( sigma );
|
|
78
|
+
|
|
79
|
+
/**
|
|
80
|
+
* The convolution pass material.
|
|
81
|
+
*
|
|
82
|
+
* @type {ShaderMaterial}
|
|
83
|
+
*/
|
|
84
|
+
this.materialConvolution = new ShaderMaterial( {
|
|
85
|
+
|
|
86
|
+
name: convolutionShader.name,
|
|
87
|
+
uniforms: this.convolutionUniforms,
|
|
88
|
+
vertexShader: convolutionShader.vertexShader,
|
|
89
|
+
fragmentShader: convolutionShader.fragmentShader,
|
|
90
|
+
defines: {
|
|
91
|
+
'KERNEL_SIZE_FLOAT': kernelSize.toFixed( 1 ),
|
|
92
|
+
'KERNEL_SIZE_INT': kernelSize.toFixed( 0 )
|
|
93
|
+
}
|
|
94
|
+
|
|
95
|
+
} );
|
|
96
|
+
|
|
97
|
+
/**
|
|
98
|
+
* Overwritten to disable the swap.
|
|
99
|
+
*
|
|
100
|
+
* @type {boolean}
|
|
101
|
+
* @default false
|
|
102
|
+
*/
|
|
103
|
+
this.needsSwap = false;
|
|
104
|
+
|
|
105
|
+
// internals
|
|
106
|
+
|
|
107
|
+
this._renderTargetX = new WebGLRenderTarget( 1, 1, { type: HalfFloatType, depthBuffer: false } ); // will be resized later
|
|
108
|
+
this._renderTargetX.texture.name = 'BloomPass.x';
|
|
109
|
+
this._renderTargetY = new WebGLRenderTarget( 1, 1, { type: HalfFloatType, depthBuffer: false } ); // will be resized later
|
|
110
|
+
this._renderTargetY.texture.name = 'BloomPass.y';
|
|
111
|
+
|
|
112
|
+
this._fsQuad = new FullScreenQuad( null );
|
|
113
|
+
|
|
114
|
+
}
|
|
115
|
+
|
|
116
|
+
/**
|
|
117
|
+
* Performs the Bloom pass.
|
|
118
|
+
*
|
|
119
|
+
* @param {WebGLRenderer} renderer - The renderer.
|
|
120
|
+
* @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering
|
|
121
|
+
* destination for the pass.
|
|
122
|
+
* @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the
|
|
123
|
+
* previous pass from this buffer.
|
|
124
|
+
* @param {number} deltaTime - The delta time in seconds.
|
|
125
|
+
* @param {boolean} maskActive - Whether masking is active or not.
|
|
126
|
+
*/
|
|
127
|
+
render( renderer, writeBuffer, readBuffer, deltaTime, maskActive ) {
|
|
128
|
+
|
|
129
|
+
if ( maskActive ) renderer.state.buffers.stencil.setTest( false );
|
|
130
|
+
|
|
131
|
+
// Render quad with blurred scene into texture (convolution pass 1)
|
|
132
|
+
|
|
133
|
+
this._fsQuad.material = this.materialConvolution;
|
|
134
|
+
|
|
135
|
+
this.convolutionUniforms[ 'tDiffuse' ].value = readBuffer.texture;
|
|
136
|
+
this.convolutionUniforms[ 'uImageIncrement' ].value = BloomPass.blurX;
|
|
137
|
+
|
|
138
|
+
renderer.setRenderTarget( this._renderTargetX );
|
|
139
|
+
renderer.clear();
|
|
140
|
+
this._fsQuad.render( renderer );
|
|
141
|
+
|
|
142
|
+
|
|
143
|
+
// Render quad with blurred scene into texture (convolution pass 2)
|
|
144
|
+
|
|
145
|
+
this.convolutionUniforms[ 'tDiffuse' ].value = this._renderTargetX.texture;
|
|
146
|
+
this.convolutionUniforms[ 'uImageIncrement' ].value = BloomPass.blurY;
|
|
147
|
+
|
|
148
|
+
renderer.setRenderTarget( this._renderTargetY );
|
|
149
|
+
renderer.clear();
|
|
150
|
+
this._fsQuad.render( renderer );
|
|
151
|
+
|
|
152
|
+
// Render original scene with superimposed blur to texture
|
|
153
|
+
|
|
154
|
+
this._fsQuad.material = this.materialCombine;
|
|
155
|
+
|
|
156
|
+
this.combineUniforms[ 'tDiffuse' ].value = this._renderTargetY.texture;
|
|
157
|
+
|
|
158
|
+
if ( maskActive ) renderer.state.buffers.stencil.setTest( true );
|
|
159
|
+
|
|
160
|
+
renderer.setRenderTarget( readBuffer );
|
|
161
|
+
if ( this.clear ) renderer.clear();
|
|
162
|
+
this._fsQuad.render( renderer );
|
|
163
|
+
|
|
164
|
+
}
|
|
165
|
+
|
|
166
|
+
/**
|
|
167
|
+
* Sets the size of the pass.
|
|
168
|
+
*
|
|
169
|
+
* @param {number} width - The width to set.
|
|
170
|
+
* @param {number} height - The height to set.
|
|
171
|
+
*/
|
|
172
|
+
setSize( width, height ) {
|
|
173
|
+
|
|
174
|
+
this._renderTargetX.setSize( width, height );
|
|
175
|
+
this._renderTargetY.setSize( width, height );
|
|
176
|
+
|
|
177
|
+
}
|
|
178
|
+
|
|
179
|
+
/**
|
|
180
|
+
* Frees the GPU-related resources allocated by this instance. Call this
|
|
181
|
+
* method whenever the pass is no longer used in your app.
|
|
182
|
+
*/
|
|
183
|
+
dispose() {
|
|
184
|
+
|
|
185
|
+
this._renderTargetX.dispose();
|
|
186
|
+
this._renderTargetY.dispose();
|
|
187
|
+
|
|
188
|
+
this.materialCombine.dispose();
|
|
189
|
+
this.materialConvolution.dispose();
|
|
190
|
+
|
|
191
|
+
this._fsQuad.dispose();
|
|
192
|
+
|
|
193
|
+
}
|
|
194
|
+
|
|
195
|
+
}
|
|
196
|
+
|
|
197
|
+
const CombineShader = {
|
|
198
|
+
|
|
199
|
+
name: 'CombineShader',
|
|
200
|
+
|
|
201
|
+
uniforms: {
|
|
202
|
+
|
|
203
|
+
'tDiffuse': { value: null },
|
|
204
|
+
'strength': { value: 1.0 }
|
|
205
|
+
|
|
206
|
+
},
|
|
207
|
+
|
|
208
|
+
vertexShader: /* glsl */`
|
|
209
|
+
|
|
210
|
+
varying vec2 vUv;
|
|
211
|
+
|
|
212
|
+
void main() {
|
|
213
|
+
|
|
214
|
+
vUv = uv;
|
|
215
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
216
|
+
|
|
217
|
+
}`,
|
|
218
|
+
|
|
219
|
+
fragmentShader: /* glsl */`
|
|
220
|
+
|
|
221
|
+
uniform float strength;
|
|
222
|
+
|
|
223
|
+
uniform sampler2D tDiffuse;
|
|
224
|
+
|
|
225
|
+
varying vec2 vUv;
|
|
226
|
+
|
|
227
|
+
void main() {
|
|
228
|
+
|
|
229
|
+
vec4 texel = texture2D( tDiffuse, vUv );
|
|
230
|
+
gl_FragColor = strength * texel;
|
|
231
|
+
|
|
232
|
+
}`
|
|
233
|
+
|
|
234
|
+
};
|
|
235
|
+
|
|
236
|
+
BloomPass.blurX = new Vector2( 0.001953125, 0.0 );
|
|
237
|
+
BloomPass.blurY = new Vector2( 0.0, 0.001953125 );
|
|
238
|
+
|
|
239
|
+
|
|
240
|
+
function gauss( x, sigma ) {
|
|
241
|
+
|
|
242
|
+
return Math.exp( - ( x * x ) / ( 2.0 * sigma * sigma ) );
|
|
243
|
+
|
|
244
|
+
}
|
|
245
|
+
|
|
246
|
+
function buildKernel( sigma ) {
|
|
247
|
+
|
|
248
|
+
// We loop off the sqrt(2 * pi) * sigma term, since we're going to normalize anyway.
|
|
249
|
+
|
|
250
|
+
const kMaxKernelSize = 25;
|
|
251
|
+
let kernelSize = 2 * Math.ceil( sigma * 3.0 ) + 1;
|
|
252
|
+
|
|
253
|
+
if ( kernelSize > kMaxKernelSize ) kernelSize = kMaxKernelSize;
|
|
254
|
+
|
|
255
|
+
const halfWidth = ( kernelSize - 1 ) * 0.5;
|
|
256
|
+
|
|
257
|
+
const values = new Array( kernelSize );
|
|
258
|
+
let sum = 0.0;
|
|
259
|
+
for ( let i = 0; i < kernelSize; ++ i ) {
|
|
260
|
+
|
|
261
|
+
values[ i ] = gauss( i - halfWidth, sigma );
|
|
262
|
+
sum += values[ i ];
|
|
263
|
+
|
|
264
|
+
}
|
|
265
|
+
|
|
266
|
+
// normalize the kernel
|
|
267
|
+
|
|
268
|
+
for ( let i = 0; i < kernelSize; ++ i ) values[ i ] /= sum;
|
|
269
|
+
|
|
270
|
+
return values;
|
|
271
|
+
|
|
272
|
+
}
|
|
273
|
+
|
|
274
|
+
export { BloomPass };
|