@lampdotdev/lamp 0.0.0-stage → 0.36.2-nightly.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (470) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +397 -2
  3. package/Resources/Devices/roku.json +410 -0
  4. package/Resources/Devices/xbox-one.json +367 -0
  5. package/Resources/GameKit/NOTICE.md +63 -0
  6. package/Resources/GameKit/apple/LampPage.swift +1813 -0
  7. package/Resources/GameKit/apple/LampPlayer.swift +46 -0
  8. package/Resources/GameKit/apple/LampWebApp.swift +63 -0
  9. package/Resources/GameKit/apple/LampWebGame.swift +87 -0
  10. package/Resources/GameKit/apple/Native.swift +12 -0
  11. package/Resources/GameKit/build.sh +55 -0
  12. package/Resources/GameKit/lamp_game.h +116 -0
  13. package/Resources/GameKit/lamp_host.h +19 -0
  14. package/Resources/GameKit/lamp_kit.cpp +61 -0
  15. package/Resources/GameKit/lamp_sound.cpp +455 -0
  16. package/Resources/GameKit/lamp_xbox.cpp +374 -0
  17. package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
  18. package/Resources/GameKit/libraries/cgltf.h +7240 -0
  19. package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
  20. package/Resources/GameKit/libraries/dr_wav.h +9209 -0
  21. package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
  22. package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
  23. package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
  24. package/Resources/GameKit/libraries/sokol_log.h +335 -0
  25. package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
  26. package/Resources/GameKit/libraries/stb_image.h +7988 -0
  27. package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
  28. package/Resources/GameKit/page/lamp-live.js +672 -0
  29. package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
  30. package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
  31. package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
  32. package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
  33. package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
  34. package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
  35. package/Resources/GameKit/web/lamp-game.js +3042 -0
  36. package/Resources/GameKit/web/lamp-phaser.js +128 -0
  37. package/Resources/WebHost/App.exe +0 -0
  38. package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
  39. package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
  40. package/Resources/WebHost/lamp_controllers.h +1506 -0
  41. package/Resources/WebHost/lamp_web_host.cpp +1173 -0
  42. package/Resources/WebLibraries/earlier.txt +318 -0
  43. package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
  44. package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
  45. package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
  46. package/Resources/WebLibraries/qrcode/LICENSE +21 -0
  47. package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
  48. package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
  49. package/Resources/WebLibraries/rapier/LICENSE +201 -0
  50. package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
  51. package/Resources/WebLibraries/rapier/rapier.js +2 -0
  52. package/Resources/WebLibraries/three/LICENSE +21 -0
  53. package/Resources/WebLibraries/three/NOTICE.md +4 -0
  54. package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
  55. package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
  56. package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
  57. package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
  58. package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
  59. package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
  60. package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
  61. package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
  62. package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
  63. package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
  64. package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
  65. package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
  66. package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
  67. package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
  68. package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
  69. package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
  70. package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
  71. package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
  72. package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
  73. package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
  74. package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
  75. package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
  76. package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
  77. package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
  78. package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
  79. package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
  80. package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
  81. package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
  82. package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
  83. package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
  84. package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
  85. package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
  86. package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
  87. package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
  88. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
  89. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
  90. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
  91. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
  92. package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
  93. package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
  94. package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
  95. package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
  96. package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
  97. package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
  98. package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
  99. package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
  100. package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
  101. package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
  102. package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
  103. package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
  104. package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
  105. package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
  106. package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
  107. package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
  108. package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
  109. package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
  110. package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
  111. package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
  112. package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
  113. package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
  114. package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
  115. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
  116. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
  117. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
  118. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
  119. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
  120. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
  121. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
  122. package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
  123. package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
  124. package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
  125. package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
  126. package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
  127. package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
  128. package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
  129. package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
  130. package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
  131. package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
  132. package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
  133. package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
  134. package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
  135. package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
  136. package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
  137. package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
  138. package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
  139. package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
  140. package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
  141. package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
  142. package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
  143. package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
  144. package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
  145. package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
  146. package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
  147. package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
  148. package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
  149. package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
  150. package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
  151. package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
  152. package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
  153. package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
  154. package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
  155. package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
  156. package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
  157. package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
  158. package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
  159. package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
  160. package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
  161. package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
  162. package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
  163. package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
  164. package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
  165. package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
  166. package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
  167. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
  168. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
  169. package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
  170. package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
  171. package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
  172. package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
  173. package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
  174. package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
  175. package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
  176. package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
  177. package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
  178. package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
  179. package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
  180. package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
  181. package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
  182. package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
  183. package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
  184. package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
  185. package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
  186. package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
  187. package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
  188. package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
  189. package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
  190. package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
  191. package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
  192. package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
  193. package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
  194. package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
  195. package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
  196. package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
  197. package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
  198. package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
  199. package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
  200. package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
  201. package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
  202. package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
  203. package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
  204. package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
  205. package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
  206. package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
  207. package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
  208. package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
  209. package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
  210. package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
  211. package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
  212. package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
  213. package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
  214. package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
  215. package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
  216. package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
  217. package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
  218. package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
  219. package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
  220. package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
  221. package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
  222. package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
  223. package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
  224. package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
  225. package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
  226. package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
  227. package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
  228. package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
  229. package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
  230. package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
  231. package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
  232. package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
  233. package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
  234. package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
  235. package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
  236. package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
  237. package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
  238. package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
  239. package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
  240. package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
  241. package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
  242. package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
  243. package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
  244. package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
  245. package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
  246. package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
  247. package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
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  249. package/Resources/WebLibraries/three/addons/shaders/HalftoneShader.js +332 -0
  250. package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
  251. package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
  252. package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
  253. package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
  254. package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
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  256. package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
  257. package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
  258. package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
  259. package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
  260. package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
  261. package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
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  264. package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
  265. package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
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  267. package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
  268. package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
  269. package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
  270. package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
  271. package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
  272. package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
  273. package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
  274. package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
  275. package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
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@@ -0,0 +1,390 @@
1
+ import {
2
+ Color,
3
+ Matrix4,
4
+ Mesh,
5
+ Plane,
6
+ ShaderMaterial,
7
+ UniformsUtils,
8
+ Vector3,
9
+ Vector4,
10
+ WebGLRenderTarget,
11
+ HalfFloatType
12
+ } from 'three';
13
+
14
+ /**
15
+ * Can be used to create a flat, reflective surface like a mirror.
16
+ *
17
+ * Note that this class can only be used with {@link WebGLRenderer}.
18
+ * When using {@link WebGPURenderer}, use {@link ReflectorNode}.
19
+ *
20
+ * ```js
21
+ * const geometry = new THREE.PlaneGeometry( 100, 100 );
22
+ *
23
+ * const reflector = new Reflector( geometry, {
24
+ * clipBias: 0.003,
25
+ * textureWidth: window.innerWidth * window.devicePixelRatio,
26
+ * textureHeight: window.innerHeight * window.devicePixelRatio,
27
+ * color: 0xc1cbcb
28
+ * } );
29
+ *
30
+ * scene.add( reflector );
31
+ * ```
32
+ *
33
+ * @augments Mesh
34
+ * @three_import import { Reflector } from 'three/addons/objects/Reflector.js';
35
+ */
36
+ class Reflector extends Mesh {
37
+
38
+ /**
39
+ * Constructs a new reflector.
40
+ *
41
+ * @param {BufferGeometry} geometry - The reflector's geometry.
42
+ * @param {Reflector~Options} [options] - The configuration options.
43
+ */
44
+ constructor( geometry, options = {} ) {
45
+
46
+ super( geometry );
47
+
48
+ /**
49
+ * This flag can be used for type testing.
50
+ *
51
+ * @type {boolean}
52
+ * @readonly
53
+ * @default true
54
+ */
55
+ this.isReflector = true;
56
+
57
+ this.type = 'Reflector';
58
+
59
+ /**
60
+ * Whether to force an update, no matter if the reflector
61
+ * is in view or not.
62
+ *
63
+ * @type {boolean}
64
+ * @default false
65
+ */
66
+ this.forceUpdate = false;
67
+
68
+ /**
69
+ * Weak map for managing reflection cameras.
70
+ *
71
+ * @private
72
+ * @type {WeakMap<Camera, Camera>}
73
+ */
74
+ this._reflectionCameras = new WeakMap();
75
+
76
+ const scope = this;
77
+
78
+ const color = ( options.color !== undefined ) ? new Color( options.color ) : new Color( 0x7F7F7F );
79
+ const textureWidth = options.textureWidth || 512;
80
+ const textureHeight = options.textureHeight || 512;
81
+ const clipBias = options.clipBias || 0;
82
+ const shader = options.shader || Reflector.ReflectorShader;
83
+ const multisample = ( options.multisample !== undefined ) ? options.multisample : 4;
84
+
85
+ //
86
+
87
+ const reflectorPlane = new Plane();
88
+ const normal = new Vector3();
89
+ const reflectorWorldPosition = new Vector3();
90
+ const cameraWorldPosition = new Vector3();
91
+ const rotationMatrix = new Matrix4();
92
+ const lookAtPosition = new Vector3( 0, 0, - 1 );
93
+ const clipPlane = new Vector4();
94
+
95
+ const view = new Vector3();
96
+ const target = new Vector3();
97
+ const q = new Vector4();
98
+
99
+ const textureMatrix = new Matrix4();
100
+
101
+ const renderTarget = new WebGLRenderTarget( textureWidth, textureHeight, { samples: multisample, type: HalfFloatType } );
102
+
103
+ const material = new ShaderMaterial( {
104
+ name: ( shader.name !== undefined ) ? shader.name : 'unspecified',
105
+ uniforms: UniformsUtils.clone( shader.uniforms ),
106
+ fragmentShader: shader.fragmentShader,
107
+ vertexShader: shader.vertexShader
108
+ } );
109
+
110
+ material.uniforms[ 'tDiffuse' ].value = renderTarget.texture;
111
+ material.uniforms[ 'color' ].value = color;
112
+ material.uniforms[ 'textureMatrix' ].value = textureMatrix;
113
+
114
+ this.material = material;
115
+
116
+ this.onBeforeRender = function ( renderer, scene, camera ) {
117
+
118
+ const reflectionCamera = this.getReflectionCamera( camera );
119
+
120
+ reflectorWorldPosition.setFromMatrixPosition( scope.matrixWorld );
121
+ cameraWorldPosition.setFromMatrixPosition( camera.matrixWorld );
122
+
123
+ rotationMatrix.extractRotation( scope.matrixWorld );
124
+
125
+ normal.set( 0, 0, 1 );
126
+ normal.applyMatrix4( rotationMatrix );
127
+
128
+ view.subVectors( reflectorWorldPosition, cameraWorldPosition );
129
+
130
+ // Avoid rendering when reflector is facing away unless forcing an update
131
+ const isFacingAway = view.dot( normal ) > 0;
132
+
133
+ if ( isFacingAway === true && this.forceUpdate === false ) return;
134
+
135
+ view.reflect( normal ).negate();
136
+ view.add( reflectorWorldPosition );
137
+
138
+ rotationMatrix.extractRotation( camera.matrixWorld );
139
+
140
+ lookAtPosition.set( 0, 0, - 1 );
141
+ lookAtPosition.applyMatrix4( rotationMatrix );
142
+ lookAtPosition.add( cameraWorldPosition );
143
+
144
+ target.subVectors( reflectorWorldPosition, lookAtPosition );
145
+ target.reflect( normal ).negate();
146
+ target.add( reflectorWorldPosition );
147
+
148
+ reflectionCamera.position.copy( view );
149
+ reflectionCamera.up.set( 0, 1, 0 );
150
+ reflectionCamera.up.applyMatrix4( rotationMatrix );
151
+ reflectionCamera.up.reflect( normal );
152
+ reflectionCamera.lookAt( target );
153
+
154
+ reflectionCamera.far = camera.far; // Used in WebGLBackground
155
+
156
+ reflectionCamera.updateMatrixWorld();
157
+ reflectionCamera.projectionMatrix.copy( camera.projectionMatrix );
158
+
159
+ // The reflection is mirrored horizontally, so the view offset must be mirrored as well.
160
+
161
+ reflectionCamera.projectionMatrix.elements[ 8 ] *= - 1;
162
+ reflectionCamera.projectionMatrix.elements[ 12 ] *= - 1;
163
+
164
+ // Update the texture matrix
165
+ textureMatrix.set(
166
+ 0.5, 0.0, 0.0, 0.5,
167
+ 0.0, 0.5, 0.0, 0.5,
168
+ 0.0, 0.0, 0.5, 0.5,
169
+ 0.0, 0.0, 0.0, 1.0
170
+ );
171
+ textureMatrix.multiply( reflectionCamera.projectionMatrix );
172
+ textureMatrix.multiply( reflectionCamera.matrixWorldInverse );
173
+ textureMatrix.multiply( scope.matrixWorld );
174
+
175
+ // Now update projection matrix with new clip plane, implementing code from: http://www.terathon.com/code/oblique.html
176
+ // Paper explaining this technique: http://www.terathon.com/lengyel/Lengyel-Oblique.pdf
177
+ reflectorPlane.setFromNormalAndCoplanarPoint( normal, reflectorWorldPosition );
178
+ reflectorPlane.applyMatrix4( reflectionCamera.matrixWorldInverse );
179
+
180
+ clipPlane.set( reflectorPlane.normal.x, reflectorPlane.normal.y, reflectorPlane.normal.z, reflectorPlane.constant );
181
+
182
+ const projectionMatrix = reflectionCamera.projectionMatrix;
183
+
184
+ if ( reflectionCamera.isOrthographicCamera ) {
185
+
186
+ q.x = ( Math.sign( clipPlane.x ) + projectionMatrix.elements[ 8 ] ) / projectionMatrix.elements[ 0 ];
187
+ q.y = ( Math.sign( clipPlane.y ) + projectionMatrix.elements[ 9 ] ) / projectionMatrix.elements[ 5 ];
188
+ q.z = - camera.far; // actual view-space z at the far plane, no normalization needed
189
+ q.w = 1.0; // w_clip = 1 in orthographic (no perspective division)
190
+
191
+ } else {
192
+
193
+ q.x = ( Math.sign( clipPlane.x ) + projectionMatrix.elements[ 8 ] ) / projectionMatrix.elements[ 0 ];
194
+ q.y = ( Math.sign( clipPlane.y ) + projectionMatrix.elements[ 9 ] ) / projectionMatrix.elements[ 5 ];
195
+ q.z = - 1.0;
196
+ q.w = ( 1.0 + projectionMatrix.elements[ 10 ] ) / projectionMatrix.elements[ 14 ];
197
+
198
+ }
199
+
200
+ // Calculate the scaled plane vector
201
+ clipPlane.multiplyScalar( 2.0 / clipPlane.dot( q ) );
202
+
203
+ // Replacing the third row of the projection matrix
204
+ projectionMatrix.elements[ 2 ] = clipPlane.x;
205
+ projectionMatrix.elements[ 6 ] = clipPlane.y;
206
+
207
+ if ( reflectionCamera.isOrthographicCamera ) {
208
+
209
+ // For orthographic cameras, w_clip = 1 always (no perspective division),
210
+ // so the -1 near-plane offset must go into the constant term (elements[14])
211
+ // rather than the z coefficient (elements[10]).
212
+ projectionMatrix.elements[ 10 ] = clipPlane.z - clipBias;
213
+ projectionMatrix.elements[ 14 ] = clipPlane.w - 1.0;
214
+
215
+ } else {
216
+
217
+ projectionMatrix.elements[ 10 ] = clipPlane.z + 1.0 - clipBias;
218
+ projectionMatrix.elements[ 14 ] = clipPlane.w;
219
+
220
+ }
221
+
222
+ // Render
223
+ scope.visible = false;
224
+
225
+ const currentRenderTarget = renderer.getRenderTarget();
226
+
227
+ const currentXrEnabled = renderer.xr.enabled;
228
+ const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
229
+
230
+ renderer.xr.enabled = false; // Avoid camera modification
231
+ renderer.shadowMap.autoUpdate = false; // Avoid re-computing shadows
232
+
233
+ renderer.setRenderTarget( renderTarget );
234
+
235
+ renderer.state.buffers.depth.setMask( true ); // make sure the depth buffer is writable so it can be properly cleared, see #18897
236
+
237
+ if ( renderer.autoClear === false ) renderer.clear();
238
+ renderer.render( scene, reflectionCamera );
239
+
240
+ renderer.xr.enabled = currentXrEnabled;
241
+ renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
242
+
243
+ renderer.setRenderTarget( currentRenderTarget );
244
+
245
+ // Restore viewport
246
+
247
+ const viewport = camera.viewport;
248
+
249
+ if ( viewport !== undefined ) {
250
+
251
+ renderer.state.viewport( viewport );
252
+
253
+ }
254
+
255
+ scope.visible = true;
256
+ this.forceUpdate = false;
257
+
258
+ };
259
+
260
+ /**
261
+ * Returns the reflector's internal render target.
262
+ *
263
+ * @return {WebGLRenderTarget} The internal render target
264
+ */
265
+ this.getRenderTarget = function () {
266
+
267
+ return renderTarget;
268
+
269
+ };
270
+
271
+ /**
272
+ * Frees the GPU-related resources allocated by this instance. Call this
273
+ * method whenever this instance is no longer used in your app.
274
+ */
275
+ this.dispose = function () {
276
+
277
+ renderTarget.dispose();
278
+ scope.material.dispose();
279
+
280
+ };
281
+
282
+ /**
283
+ * Returns a reflection camera for the given camera. The reflection camera is used to
284
+ * render the scene from the reflector's view so correct reflections can be produced.
285
+ *
286
+ * @param {Camera} camera - The scene's camera.
287
+ * @return {Camera} The corresponding reflection camera.
288
+ */
289
+ this.getReflectionCamera = function ( camera ) {
290
+
291
+ let reflectionCamera = this._reflectionCameras.get( camera );
292
+
293
+ if ( reflectionCamera === undefined ) {
294
+
295
+ reflectionCamera = camera.clone();
296
+
297
+ this._reflectionCameras.set( camera, reflectionCamera );
298
+
299
+ }
300
+
301
+ return reflectionCamera;
302
+
303
+ };
304
+
305
+ }
306
+
307
+ }
308
+
309
+ Reflector.ReflectorShader = {
310
+
311
+ name: 'ReflectorShader',
312
+
313
+ uniforms: {
314
+
315
+ 'color': {
316
+ value: null
317
+ },
318
+
319
+ 'tDiffuse': {
320
+ value: null
321
+ },
322
+
323
+ 'textureMatrix': {
324
+ value: null
325
+ }
326
+
327
+ },
328
+
329
+ vertexShader: /* glsl */`
330
+ uniform mat4 textureMatrix;
331
+ varying vec4 vUv;
332
+
333
+ #include <common>
334
+ #include <logdepthbuf_pars_vertex>
335
+
336
+ void main() {
337
+
338
+ vUv = textureMatrix * vec4( position, 1.0 );
339
+
340
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
341
+
342
+ #include <logdepthbuf_vertex>
343
+
344
+ }`,
345
+
346
+ fragmentShader: /* glsl */`
347
+ uniform vec3 color;
348
+ uniform sampler2D tDiffuse;
349
+ varying vec4 vUv;
350
+
351
+ #include <logdepthbuf_pars_fragment>
352
+
353
+ float blendOverlay( float base, float blend ) {
354
+
355
+ return( base < 0.5 ? ( 2.0 * base * blend ) : ( 1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );
356
+
357
+ }
358
+
359
+ vec3 blendOverlay( vec3 base, vec3 blend ) {
360
+
361
+ return vec3( blendOverlay( base.r, blend.r ), blendOverlay( base.g, blend.g ), blendOverlay( base.b, blend.b ) );
362
+
363
+ }
364
+
365
+ void main() {
366
+
367
+ #include <logdepthbuf_fragment>
368
+
369
+ vec4 base = texture2DProj( tDiffuse, vUv );
370
+ gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );
371
+
372
+ #include <tonemapping_fragment>
373
+ #include <colorspace_fragment>
374
+
375
+ }`
376
+ };
377
+
378
+ /**
379
+ * Constructor options of `Reflector`.
380
+ *
381
+ * @typedef {Object} Reflector~Options
382
+ * @property {number|Color|string} [color=0x7F7F7F] - The reflector's color.
383
+ * @property {number} [textureWidth=512] - The texture width. A higher value results in more clear reflections but is also more expensive.
384
+ * @property {number} [textureHeight=512] - The texture height. A higher value results in more clear reflections but is also more expensive.
385
+ * @property {number} [clipBias=0] - The clip bias.
386
+ * @property {Object} [shader] - Can be used to pass in a custom shader that defines how the reflective view is projected onto the reflector's geometry.
387
+ * @property {number} [multisample=4] - How many samples to use for MSAA. `0` disables MSAA.
388
+ **/
389
+
390
+ export { Reflector };