@lampdotdev/lamp 0.0.0-stage → 0.36.2-nightly.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (470) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +397 -2
  3. package/Resources/Devices/roku.json +410 -0
  4. package/Resources/Devices/xbox-one.json +367 -0
  5. package/Resources/GameKit/NOTICE.md +63 -0
  6. package/Resources/GameKit/apple/LampPage.swift +1813 -0
  7. package/Resources/GameKit/apple/LampPlayer.swift +46 -0
  8. package/Resources/GameKit/apple/LampWebApp.swift +63 -0
  9. package/Resources/GameKit/apple/LampWebGame.swift +87 -0
  10. package/Resources/GameKit/apple/Native.swift +12 -0
  11. package/Resources/GameKit/build.sh +55 -0
  12. package/Resources/GameKit/lamp_game.h +116 -0
  13. package/Resources/GameKit/lamp_host.h +19 -0
  14. package/Resources/GameKit/lamp_kit.cpp +61 -0
  15. package/Resources/GameKit/lamp_sound.cpp +455 -0
  16. package/Resources/GameKit/lamp_xbox.cpp +374 -0
  17. package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
  18. package/Resources/GameKit/libraries/cgltf.h +7240 -0
  19. package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
  20. package/Resources/GameKit/libraries/dr_wav.h +9209 -0
  21. package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
  22. package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
  23. package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
  24. package/Resources/GameKit/libraries/sokol_log.h +335 -0
  25. package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
  26. package/Resources/GameKit/libraries/stb_image.h +7988 -0
  27. package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
  28. package/Resources/GameKit/page/lamp-live.js +672 -0
  29. package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
  30. package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
  31. package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
  32. package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
  33. package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
  34. package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
  35. package/Resources/GameKit/web/lamp-game.js +3042 -0
  36. package/Resources/GameKit/web/lamp-phaser.js +128 -0
  37. package/Resources/WebHost/App.exe +0 -0
  38. package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
  39. package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
  40. package/Resources/WebHost/lamp_controllers.h +1506 -0
  41. package/Resources/WebHost/lamp_web_host.cpp +1173 -0
  42. package/Resources/WebLibraries/earlier.txt +318 -0
  43. package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
  44. package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
  45. package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
  46. package/Resources/WebLibraries/qrcode/LICENSE +21 -0
  47. package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
  48. package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
  49. package/Resources/WebLibraries/rapier/LICENSE +201 -0
  50. package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
  51. package/Resources/WebLibraries/rapier/rapier.js +2 -0
  52. package/Resources/WebLibraries/three/LICENSE +21 -0
  53. package/Resources/WebLibraries/three/NOTICE.md +4 -0
  54. package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
  55. package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
  56. package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
  57. package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
  58. package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
  59. package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
  60. package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
  61. package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
  62. package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
  63. package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
  64. package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
  65. package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
  66. package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
  67. package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
  68. package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
  69. package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
  70. package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
  71. package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
  72. package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
  73. package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
  74. package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
  75. package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
  76. package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
  77. package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
  78. package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
  79. package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
  80. package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
  81. package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
  82. package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
  83. package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
  84. package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
  85. package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
  86. package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
  87. package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
  88. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
  89. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
  90. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
  91. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
  92. package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
  93. package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
  94. package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
  95. package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
  96. package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
  97. package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
  98. package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
  99. package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
  100. package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
  101. package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
  102. package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
  103. package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
  104. package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
  105. package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
  106. package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
  107. package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
  108. package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
  109. package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
  110. package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
  111. package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
  112. package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
  113. package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
  114. package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
  115. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
  116. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
  117. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
  118. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
  119. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
  120. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
  121. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
  122. package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
  123. package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
  124. package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
  125. package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
  126. package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
  127. package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
  128. package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
  129. package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
  130. package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
  131. package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
  132. package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
  133. package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
  134. package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
  135. package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
  136. package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
  137. package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
  138. package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
  139. package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
  140. package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
  141. package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
  142. package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
  143. package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
  144. package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
  145. package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
  146. package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
  147. package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
  148. package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
  149. package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
  150. package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
  151. package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
  152. package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
  153. package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
  154. package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
  155. package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
  156. package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
  157. package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
  158. package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
  159. package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
  160. package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
  161. package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
  162. package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
  163. package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
  164. package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
  165. package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
  166. package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
  167. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
  168. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
  169. package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
  170. package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
  171. package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
  172. package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
  173. package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
  174. package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
  175. package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
  176. package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
  177. package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
  178. package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
  179. package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
  180. package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
  181. package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
  182. package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
  183. package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
  184. package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
  185. package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
  186. package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
  187. package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
  188. package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
  189. package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
  190. package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
  191. package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
  192. package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
  193. package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
  194. package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
  195. package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
  196. package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
  197. package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
  198. package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
  199. package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
  200. package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
  201. package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
  202. package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
  203. package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
  204. package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
  205. package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
  206. package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
  207. package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
  208. package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
  209. package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
  210. package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
  211. package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
  212. package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
  213. package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
  214. package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
  215. package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
  216. package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
  217. package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
  218. package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
  219. package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
  220. package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
  221. package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
  222. package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
  223. package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
  224. package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
  225. package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
  226. package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
  227. package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
  228. package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
  229. package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
  230. package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
  231. package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
  232. package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
  233. package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
  234. package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
  235. package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
  236. package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
  237. package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
  238. package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
  239. package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
  240. package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
  241. package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
  242. package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
  243. package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
  244. package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
  245. package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
  246. package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
  247. package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
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  249. package/Resources/WebLibraries/three/addons/shaders/HalftoneShader.js +332 -0
  250. package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
  251. package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
  252. package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
  253. package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
  254. package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
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  256. package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
  257. package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
  258. package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
  259. package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
  260. package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
  261. package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
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  264. package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
  265. package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
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  267. package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
  268. package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
  269. package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
  270. package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
  271. package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
  272. package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
  273. package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
  274. package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
  275. package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
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@@ -0,0 +1,357 @@
1
+ import { Vector2, Node } from 'three/webgpu';
2
+ import { Fn, uniformArray, select, float, NodeUpdateType, uv, dot, clamp, uniform, convertToTexture, smoothstep, bool, vec2, vec3, If, Loop, max, min, Break, abs } from 'three/tsl';
3
+
4
+ /**
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+ * Post processing node for applying FXAA. This node requires sRGB input
6
+ * so tone mapping and color space conversion must happen before the anti-aliasing.
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+ *
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+ * @augments Node
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+ * @three_import import { fxaa } from 'three/addons/tsl/display/FXAANode.js';
10
+ */
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+ class FXAANode extends Node {
12
+
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+ static get type() {
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+
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+ return 'FXAANode';
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+
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+ }
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+
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+ /**
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+ * Constructs a new FXAA node.
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+ *
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+ * @param {TextureNode} textureNode - The texture node that represents the input of the effect.
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+ */
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+ constructor( textureNode ) {
25
+
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+ super( 'vec4' );
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+
28
+ /**
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+ * The texture node that represents the input of the effect.
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+ *
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+ * @type {TextureNode}
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+ */
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+ this.textureNode = textureNode;
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+
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+ /**
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+ * The `updateBeforeType` is set to `NodeUpdateType.FRAME` since the node updates
37
+ * its internal uniforms once per frame in `updateBefore()`.
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+ *
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+ * @type {string}
40
+ * @default 'frame'
41
+ */
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+ this.updateBeforeType = NodeUpdateType.FRAME;
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+
44
+ /**
45
+ * A uniform node holding the inverse resolution value.
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+ *
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+ * @private
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+ * @type {UniformNode<vec2>}
49
+ */
50
+ this._invSize = uniform( new Vector2() );
51
+
52
+ }
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+
54
+ /**
55
+ * This method is used to update the effect's uniforms once per frame.
56
+ *
57
+ * @param {NodeFrame} frame - The current node frame.
58
+ */
59
+ updateBefore( /* frame */ ) {
60
+
61
+ const map = this.textureNode.value;
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+
63
+ this._invSize.value.set( 1 / map.image.width, 1 / map.image.height );
64
+
65
+ }
66
+
67
+ /**
68
+ * This method is used to setup the effect's TSL code.
69
+ *
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+ * @param {NodeBuilder} builder - The current node builder.
71
+ * @return {ShaderCallNodeInternal}
72
+ */
73
+ setup( /* builder */ ) {
74
+
75
+ const textureNode = this.textureNode.bias( - 100 );
76
+ const uvNode = textureNode.uvNode || uv();
77
+
78
+ const EDGE_STEP_COUNT = float( 6 );
79
+ const EDGE_GUESS = float( 8.0 );
80
+ const EDGE_STEPS = uniformArray( [ 1.0, 1.5, 2.0, 2.0, 2.0, 4.0 ] );
81
+
82
+ const _ContrastThreshold = float( 0.0312 );
83
+ const _RelativeThreshold = float( 0.063 );
84
+ const _SubpixelBlending = float( 1.0 );
85
+
86
+ const Sample = Fn( ( [ uv ] ) => {
87
+
88
+ return textureNode.sample( uv );
89
+
90
+ } );
91
+
92
+ const SampleLuminance = Fn( ( [ uv ] ) => {
93
+
94
+ return dot( Sample( uv ).rgb, vec3( 0.3, 0.59, 0.11 ) );
95
+
96
+ } );
97
+
98
+ const SampleLuminanceOffset = Fn( ( [ texSize, uv, uOffset, vOffset ] ) => {
99
+
100
+ const shiftedUv = uv.add( texSize.mul( vec2( uOffset, vOffset ) ) );
101
+ return SampleLuminance( shiftedUv );
102
+
103
+ } );
104
+
105
+ const ShouldSkipPixel = ( l ) => {
106
+
107
+ const threshold = max( _ContrastThreshold, _RelativeThreshold.mul( l.highest ) );
108
+ return l.contrast.lessThan( threshold );
109
+
110
+ };
111
+
112
+ const SampleLuminanceNeighborhood = ( texSize, uv ) => {
113
+
114
+ const m = SampleLuminance( uv );
115
+
116
+ const n = SampleLuminanceOffset( texSize, uv, 0.0, - 1.0 );
117
+ const e = SampleLuminanceOffset( texSize, uv, 1.0, 0.0 );
118
+ const s = SampleLuminanceOffset( texSize, uv, 0.0, 1.0 );
119
+ const w = SampleLuminanceOffset( texSize, uv, - 1.0, 0.0 );
120
+
121
+ const ne = SampleLuminanceOffset( texSize, uv, 1.0, - 1.0 );
122
+ const nw = SampleLuminanceOffset( texSize, uv, - 1.0, - 1.0 );
123
+ const se = SampleLuminanceOffset( texSize, uv, 1.0, 1.0 );
124
+ const sw = SampleLuminanceOffset( texSize, uv, - 1.0, 1.0 );
125
+
126
+ const highest = max( s, e, n, w, m );
127
+ const lowest = min( s, e, n, w, m );
128
+ const contrast = highest.sub( lowest );
129
+
130
+ return { m, n, e, s, w, ne, nw, se, sw, highest, lowest, contrast };
131
+
132
+ };
133
+
134
+ const DeterminePixelBlendFactor = ( l ) => {
135
+
136
+ let f = float( 2.0 ).mul( l.s.add( l.e ).add( l.n ).add( l.w ) );
137
+ f = f.add( l.se.add( l.sw ).add( l.ne ).add( l.nw ) );
138
+ f = f.mul( 1.0 / 12.0 );
139
+ f = abs( f.sub( l.m ) );
140
+ f = clamp( f.div( max( l.contrast, 0 ) ), 0.0, 1.0 );
141
+
142
+ const blendFactor = smoothstep( 0.0, 1.0, f );
143
+ return blendFactor.mul( blendFactor ).mul( _SubpixelBlending );
144
+
145
+ };
146
+
147
+ const DetermineEdge = ( texSize, l ) => {
148
+
149
+ const horizontal =
150
+ abs( l.s.add( l.n ).sub( l.m.mul( 2.0 ) ) ).mul( 2.0 ).add(
151
+ abs( l.se.add( l.ne ).sub( l.e.mul( 2.0 ) ) ).add(
152
+ abs( l.sw.add( l.nw ).sub( l.w.mul( 2.0 ) ) )
153
+ )
154
+ );
155
+
156
+ const vertical =
157
+ abs( l.e.add( l.w ).sub( l.m.mul( 2.0 ) ) ).mul( 2.0 ).add(
158
+ abs( l.se.add( l.sw ).sub( l.s.mul( 2.0 ) ) ).add(
159
+ abs( l.ne.add( l.nw ).sub( l.n.mul( 2.0 ) ) )
160
+ )
161
+ );
162
+
163
+ const isHorizontal = horizontal.greaterThanEqual( vertical );
164
+
165
+ const pLuminance = select( isHorizontal, l.s, l.e );
166
+ const nLuminance = select( isHorizontal, l.n, l.w );
167
+ const pGradient = abs( pLuminance.sub( l.m ) );
168
+ const nGradient = abs( nLuminance.sub( l.m ) );
169
+
170
+ const pixelStep = select( isHorizontal, texSize.y, texSize.x ).toVar();
171
+ const oppositeLuminance = float().toVar();
172
+ const gradient = float().toVar();
173
+
174
+ If( pGradient.lessThan( nGradient ), () => {
175
+
176
+ pixelStep.assign( pixelStep.negate() );
177
+ oppositeLuminance.assign( nLuminance );
178
+ gradient.assign( nGradient );
179
+
180
+ } ).Else( () => {
181
+
182
+ oppositeLuminance.assign( pLuminance );
183
+ gradient.assign( pGradient );
184
+
185
+ } );
186
+
187
+ return { isHorizontal, pixelStep, oppositeLuminance, gradient };
188
+
189
+ };
190
+
191
+ const DetermineEdgeBlendFactor = ( texSize, l, e, uv ) => {
192
+
193
+ const uvEdge = uv.toVar();
194
+ const edgeStep = vec2().toVar();
195
+ If( e.isHorizontal, () => {
196
+
197
+ uvEdge.y.addAssign( e.pixelStep.mul( 0.5 ) );
198
+ edgeStep.assign( vec2( texSize.x, 0.0 ) );
199
+
200
+ } ).Else( () => {
201
+
202
+ uvEdge.x.addAssign( e.pixelStep.mul( 0.5 ) );
203
+ edgeStep.assign( vec2( 0.0, texSize.y ) );
204
+
205
+ } );
206
+
207
+ const edgeLuminance = l.m.add( e.oppositeLuminance ).mul( 0.5 );
208
+ const gradientThreshold = e.gradient.mul( 0.25 );
209
+
210
+ const puv = uvEdge.add( edgeStep.mul( EDGE_STEPS.element( 0 ) ) ).toVar();
211
+ const pLuminanceDelta = SampleLuminance( puv ).sub( edgeLuminance ).toVar();
212
+ const pAtEnd = abs( pLuminanceDelta ).greaterThanEqual( gradientThreshold ).toVar();
213
+
214
+ Loop( { start: 1, end: EDGE_STEP_COUNT }, ( { i } ) => {
215
+
216
+ If( pAtEnd, () => {
217
+
218
+ Break();
219
+
220
+ } );
221
+
222
+ puv.addAssign( edgeStep.mul( EDGE_STEPS.element( i ) ) );
223
+ pLuminanceDelta.assign( SampleLuminance( puv ).sub( edgeLuminance ) );
224
+ pAtEnd.assign( abs( pLuminanceDelta ).greaterThanEqual( gradientThreshold ) );
225
+
226
+ } );
227
+
228
+ If( pAtEnd.not(), () => {
229
+
230
+ puv.addAssign( edgeStep.mul( EDGE_GUESS ) );
231
+
232
+ } );
233
+
234
+ const nuv = uvEdge.sub( edgeStep.mul( EDGE_STEPS.element( 0 ) ) ).toVar();
235
+ const nLuminanceDelta = SampleLuminance( nuv ).sub( edgeLuminance ).toVar();
236
+ const nAtEnd = abs( nLuminanceDelta ).greaterThanEqual( gradientThreshold ).toVar();
237
+
238
+ Loop( { start: 1, end: EDGE_STEP_COUNT }, ( { i } ) => {
239
+
240
+ If( nAtEnd, () => {
241
+
242
+ Break();
243
+
244
+ } );
245
+
246
+ nuv.subAssign( edgeStep.mul( EDGE_STEPS.element( i ) ) );
247
+ nLuminanceDelta.assign( SampleLuminance( nuv ).sub( edgeLuminance ) );
248
+ nAtEnd.assign( abs( nLuminanceDelta ).greaterThanEqual( gradientThreshold ) );
249
+
250
+ } );
251
+
252
+ If( nAtEnd.not(), () => {
253
+
254
+ nuv.subAssign( edgeStep.mul( EDGE_GUESS ) );
255
+
256
+ } );
257
+
258
+ const pDistance = float().toVar();
259
+ const nDistance = float().toVar();
260
+
261
+ If( e.isHorizontal, () => {
262
+
263
+ pDistance.assign( puv.x.sub( uv.x ) );
264
+ nDistance.assign( uv.x.sub( nuv.x ) );
265
+
266
+ } ).Else( () => {
267
+
268
+ pDistance.assign( puv.y.sub( uv.y ) );
269
+ nDistance.assign( uv.y.sub( nuv.y ) );
270
+
271
+ } );
272
+
273
+ const shortestDistance = float().toVar();
274
+ const deltaSign = bool().toVar();
275
+
276
+ If( pDistance.lessThanEqual( nDistance ), () => {
277
+
278
+ shortestDistance.assign( pDistance );
279
+ deltaSign.assign( pLuminanceDelta.greaterThanEqual( 0.0 ) );
280
+
281
+ } ).Else( () => {
282
+
283
+ shortestDistance.assign( nDistance );
284
+ deltaSign.assign( nLuminanceDelta.greaterThanEqual( 0.0 ) );
285
+
286
+ } );
287
+
288
+ const blendFactor = float().toVar();
289
+
290
+ If( deltaSign.equal( l.m.sub( edgeLuminance ).greaterThanEqual( 0.0 ) ), () => {
291
+
292
+ blendFactor.assign( 0.0 );
293
+
294
+ } ).Else( () => {
295
+
296
+ blendFactor.assign( float( 0.5 ).sub( shortestDistance.div( pDistance.add( nDistance ) ) ) );
297
+
298
+ } );
299
+
300
+ return blendFactor;
301
+
302
+ };
303
+
304
+ const ApplyFXAA = Fn( ( [ uv, texSize ] ) => {
305
+
306
+ const luminance = SampleLuminanceNeighborhood( texSize, uv );
307
+ const finalUv = vec2( uv ).toVar();
308
+
309
+ If( ShouldSkipPixel( luminance ).not(), () => {
310
+
311
+ const pixelBlend = DeterminePixelBlendFactor( luminance );
312
+ const edge = DetermineEdge( texSize, luminance );
313
+ const edgeBlend = DetermineEdgeBlendFactor( texSize, luminance, edge, uv );
314
+
315
+ const finalBlend = max( pixelBlend, edgeBlend );
316
+
317
+ If( edge.isHorizontal, () => {
318
+
319
+ finalUv.y.addAssign( edge.pixelStep.mul( finalBlend ) );
320
+
321
+ } ).Else( () => {
322
+
323
+ finalUv.x.addAssign( edge.pixelStep.mul( finalBlend ) );
324
+
325
+ } );
326
+
327
+ } );
328
+
329
+ return Sample( finalUv );
330
+
331
+ } );
332
+
333
+ const fxaa = Fn( () => {
334
+
335
+ return ApplyFXAA( uvNode, this._invSize );
336
+
337
+ } );
338
+
339
+ const outputNode = fxaa();
340
+
341
+ return outputNode;
342
+
343
+ }
344
+
345
+ }
346
+
347
+ export default FXAANode;
348
+
349
+ /**
350
+ * TSL function for creating a FXAA node for anti-aliasing via post processing.
351
+ *
352
+ * @tsl
353
+ * @function
354
+ * @param {Node<vec4>} node - The node that represents the input of the effect.
355
+ * @returns {FXAANode}
356
+ */
357
+ export const fxaa = ( node ) => new FXAANode( convertToTexture( node ) );
@@ -0,0 +1,101 @@
1
+ import { Node } from 'three/webgpu';
2
+ import { rand, Fn, fract, time, uv, clamp, mix, vec4, nodeProxy } from 'three/tsl';
3
+
4
+ /**
5
+ * Post processing node for creating a film grain effect.
6
+ *
7
+ * @augments Node
8
+ * @three_import import { film } from 'three/addons/tsl/display/FilmNode.js';
9
+ */
10
+ class FilmNode extends Node {
11
+
12
+ static get type() {
13
+
14
+ return 'FilmNode';
15
+
16
+ }
17
+
18
+ /**
19
+ * Constructs a new film node.
20
+ *
21
+ * @param {Node} inputNode - The node that represents the input of the effect.
22
+ * @param {?Node<float>} [intensityNode=null] - A node that represents the effect's intensity.
23
+ * @param {?Node<vec2>} [uvNode=null] - A node that allows to pass custom (e.g. animated) uv data.
24
+ */
25
+ constructor( inputNode, intensityNode = null, uvNode = null ) {
26
+
27
+ super( 'vec4' );
28
+
29
+ /**
30
+ * The node that represents the input of the effect.
31
+ *
32
+ * @type {Node}
33
+ */
34
+ this.inputNode = inputNode;
35
+
36
+ /**
37
+ * A node that represents the effect's intensity.
38
+ *
39
+ * @type {?Node<float>}
40
+ * @default null
41
+ */
42
+ this.intensityNode = intensityNode;
43
+
44
+ /**
45
+ * A node that allows to pass custom (e.g. animated) uv data.
46
+ *
47
+ * @type {?Node<vec2>}
48
+ * @default null
49
+ */
50
+ this.uvNode = uvNode;
51
+
52
+ }
53
+
54
+ /**
55
+ * This method is used to setup the effect's TSL code.
56
+ *
57
+ * @param {NodeBuilder} builder - The current node builder.
58
+ * @return {ShaderCallNodeInternal}
59
+ */
60
+ setup( /* builder */ ) {
61
+
62
+ const uvNode = this.uvNode || uv();
63
+
64
+ const film = Fn( () => {
65
+
66
+ const base = this.inputNode.rgb;
67
+ const noise = rand( fract( uvNode.add( time ) ) );
68
+
69
+ let color = base.add( base.mul( clamp( noise.add( 0.1 ), 0, 1 ) ) );
70
+
71
+ if ( this.intensityNode !== null ) {
72
+
73
+ color = mix( base, color, this.intensityNode );
74
+
75
+ }
76
+
77
+ return vec4( color, this.inputNode.a );
78
+
79
+ } );
80
+
81
+ const outputNode = film();
82
+
83
+ return outputNode;
84
+
85
+ }
86
+
87
+ }
88
+
89
+ export default FilmNode;
90
+
91
+ /**
92
+ * TSL function for creating a film node for post processing.
93
+ *
94
+ * @tsl
95
+ * @function
96
+ * @param {Node<vec4>} inputNode - The node that represents the input of the effect.
97
+ * @param {?Node<float>} [intensityNode=null] - A node that represents the effect's intensity.
98
+ * @param {?Node<vec2>} [uvNode=null] - A node that allows to pass custom (e.g. animated) uv data.
99
+ * @returns {FilmNode}
100
+ */
101
+ export const film = /*@__PURE__*/ nodeProxy( FilmNode );