@lampdotdev/lamp 0.0.0-stage → 0.36.2-nightly.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +397 -2
- package/Resources/Devices/roku.json +410 -0
- package/Resources/Devices/xbox-one.json +367 -0
- package/Resources/GameKit/NOTICE.md +63 -0
- package/Resources/GameKit/apple/LampPage.swift +1813 -0
- package/Resources/GameKit/apple/LampPlayer.swift +46 -0
- package/Resources/GameKit/apple/LampWebApp.swift +63 -0
- package/Resources/GameKit/apple/LampWebGame.swift +87 -0
- package/Resources/GameKit/apple/Native.swift +12 -0
- package/Resources/GameKit/build.sh +55 -0
- package/Resources/GameKit/lamp_game.h +116 -0
- package/Resources/GameKit/lamp_host.h +19 -0
- package/Resources/GameKit/lamp_kit.cpp +61 -0
- package/Resources/GameKit/lamp_sound.cpp +455 -0
- package/Resources/GameKit/lamp_xbox.cpp +374 -0
- package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
- package/Resources/GameKit/libraries/cgltf.h +7240 -0
- package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
- package/Resources/GameKit/libraries/dr_wav.h +9209 -0
- package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
- package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
- package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
- package/Resources/GameKit/libraries/sokol_log.h +335 -0
- package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
- package/Resources/GameKit/libraries/stb_image.h +7988 -0
- package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
- package/Resources/GameKit/page/lamp-live.js +672 -0
- package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
- package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
- package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
- package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
- package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
- package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
- package/Resources/GameKit/web/lamp-game.js +3042 -0
- package/Resources/GameKit/web/lamp-phaser.js +128 -0
- package/Resources/WebHost/App.exe +0 -0
- package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
- package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
- package/Resources/WebHost/lamp_controllers.h +1506 -0
- package/Resources/WebHost/lamp_web_host.cpp +1173 -0
- package/Resources/WebLibraries/earlier.txt +318 -0
- package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
- package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
- package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
- package/Resources/WebLibraries/qrcode/LICENSE +21 -0
- package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
- package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
- package/Resources/WebLibraries/rapier/LICENSE +201 -0
- package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
- package/Resources/WebLibraries/rapier/rapier.js +2 -0
- package/Resources/WebLibraries/three/LICENSE +21 -0
- package/Resources/WebLibraries/three/NOTICE.md +4 -0
- package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
- package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
- package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
- package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
- package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
- package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
- package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
- package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
- package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
- package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
- package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
- package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
- package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
- package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
- package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
- package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
- package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
- package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
- package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
- package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
- package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
- package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
- package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
- package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
- package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
- package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
- package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
- package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
- package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
- package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
- package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
- package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
- package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
- package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
- package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
- package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
- package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
- package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
- package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
- package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
- package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
- package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
- package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
- package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
- package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
- package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
- package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
- package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
- package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
- package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
- package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
- package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
- package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
- package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
- package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
- package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
- package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
- package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
- package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
- package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
- package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
- package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
- package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
- package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
- package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
- package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
- package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
- package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
- package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
- package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
- package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
- package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
- package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
- package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
- package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
- package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
- package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
- package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
- package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
- package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
- package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
- package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
- package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
- package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
- package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
- package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
- package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
- package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
- package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
- package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
- package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
- package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
- package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
- package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
- package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
- package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
- package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
- package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
- package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
- package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
- package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
- package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
- package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
- package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
- package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
- package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
- package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
- package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
- package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
- package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
- package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
- package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
- package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
- package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
- package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
- package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
- package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
- package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
- package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
- package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
- package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
- package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
- package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
- package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
- package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
- package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
- package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
- package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
- package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
- package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
- package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
- package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
- package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
- package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
- package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
- package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
- package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
- package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
- package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
- package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
- package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
- package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
- package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
- package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
- package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
- package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
- package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
- package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
- package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
- package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
- package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
- package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
- package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
- package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
- package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
- package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
- package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
- package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
- package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
- package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
- package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
- package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
- package/Resources/WebLibraries/three/addons/shaders/GammaCorrectionShader.js +52 -0
- package/Resources/WebLibraries/three/addons/shaders/HalftoneShader.js +332 -0
- package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
- package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
- package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
- package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/LuminosityShader.js +54 -0
- package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
- package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
- package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
- package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
- package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
- package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
- package/Resources/WebLibraries/three/addons/shaders/SMAAShader.js +489 -0
- package/Resources/WebLibraries/three/addons/shaders/SSAOShader.js +331 -0
- package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
- package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
- package/Resources/WebLibraries/three/addons/shaders/SobelOperatorShader.js +98 -0
- package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
- package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
- package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
- package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
- package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
- package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
- package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
- package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
- package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
- package/Resources/WebLibraries/three/addons/shaders/VolumeShader.js +285 -0
- package/Resources/WebLibraries/three/addons/shaders/WaterRefractionShader.js +106 -0
- package/Resources/WebLibraries/three/addons/textures/FlakesTexture.js +54 -0
- package/Resources/WebLibraries/three/addons/tsl/WebGLNodesHandler.js +607 -0
- package/Resources/WebLibraries/three/addons/tsl/display/AfterImageNode.js +256 -0
- package/Resources/WebLibraries/three/addons/tsl/display/AnaglyphPassNode.js +550 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BilateralBlurNode.js +377 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BleachBypass.js +33 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BloomNode.js +599 -0
- package/Resources/WebLibraries/three/addons/tsl/display/CRT.js +150 -0
- package/Resources/WebLibraries/three/addons/tsl/display/ChromaticAberrationNode.js +163 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DenoiseNode.js +354 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DepthOfFieldNode.js +572 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DotScreenNode.js +104 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FSR1Node.js +481 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FXAANode.js +357 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FilmNode.js +101 -0
- package/Resources/WebLibraries/three/addons/tsl/display/GTAONode.js +727 -0
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import { HalfFloatType, RenderTarget, Vector2, NodeMaterial, RendererUtils, QuadMesh, Node, NodeUpdateType } from 'three/webgpu';
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import { Fn, float, vec3, vec4, ivec2, int, uv, floor, abs, max, min, exp2, nodeObject, passTexture, textureSize, textureLoad, convertToTexture, context } from 'three/tsl';
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* Post processing node for contrast-adaptive sharpening (RCAS).
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constructor( textureNode, sharpness = 0.2, denoise = false ) {
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getTextureNode() {
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// RCAS: Robust Contrast-Adaptive Sharpening.
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//
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// Ported from AMD FidelityFX FSR 1 (ffx_fsr1.h). Uses a 5-tap
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// cross pattern (center + up/down/left/right) to compute a
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// per-pixel sharpening weight that is automatically limited by
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// local contrast to avoid ringing. An optional noise-attenuation
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// factor reduces sharpening in noisy areas.
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const rcas = Fn( () => {
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const targetUV = uv();
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const texSize = textureSize( textureLoad( inputTex ) );
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const p = ivec2( int( floor( targetUV.x.mul( texSize.x ) ) ), int( floor( targetUV.y.mul( texSize.y ) ) ) ).toConst();
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const e = textureLoad( inputTex, p );
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const b = textureLoad( inputTex, p.add( ivec2( 0, - 1 ) ) );
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const d = textureLoad( inputTex, p.add( ivec2( - 1, 0 ) ) );
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const f = textureLoad( inputTex, p.add( ivec2( 1, 0 ) ) );
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const h = textureLoad( inputTex, p.add( ivec2( 0, 1 ) ) );
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// Approximate luminance (luma times 2).
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const luma = ( s ) => s.g.add( s.b.add( s.r ).mul( 0.5 ) );
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const bL = luma( b );
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const dL = luma( d );
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const eL = luma( e );
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const fL = luma( f );
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const hL = luma( h );
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// Sharpening amount from user parameter.
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const con = exp2( this.sharpness.negate() ).toConst();
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// Min and max of ring.
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const mn4 = min( min( b.rgb, d.rgb ), min( f.rgb, h.rgb ) ).toConst();
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const mx4 = max( max( b.rgb, d.rgb ), max( f.rgb, h.rgb ) ).toConst();
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// Compute adaptive lobe weight.
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// Limiters based on how much sharpening the local contrast can tolerate.
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const RCAS_LIMIT = float( 0.25 - 1.0 / 16.0 ).toConst();
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+
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const hitMin = min( mn4, e.rgb ).div( mx4.mul( 4.0 ) ).toConst();
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const hitMax = vec3( 1.0 ).sub( max( mx4, e.rgb ) ).div( mn4.mul( 4.0 ).sub( 4.0 ) ).toConst();
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const lobeRGB = max( hitMin.negate(), hitMax ).toConst();
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+
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const lobe = max(
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RCAS_LIMIT.negate(),
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min( max( lobeRGB.r, max( lobeRGB.g, lobeRGB.b ) ), float( 0.0 ) )
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+
).mul( con ).toConst();
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+
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// Noise attenuation.
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+
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const nz = bL.add( dL ).add( fL ).add( hL ).mul( 0.25 ).sub( eL ).toConst();
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const nzRange = max( max( bL, dL ), max( eL, max( fL, hL ) ) ).sub( min( min( bL, dL ), min( eL, min( fL, hL ) ) ) ).toConst();
|
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const nzFactor = float( 1.0 ).sub( abs( nz ).div( max( nzRange, float( 1.0 / 65536.0 ) ) ).saturate().mul( 0.5 ) ).toConst();
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+
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const effectiveLobe = this.denoise.equal( true ).select( lobe.mul( nzFactor ), lobe ).toConst();
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+
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+
// Resolve: weighted blend of cross neighbors and center.
|
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+
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+
const result = b.rgb.add( d.rgb ).add( f.rgb ).add( h.rgb ).mul( effectiveLobe ).add( e.rgb )
|
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|
+
.div( effectiveLobe.mul( 4.0 ).add( 1.0 ) ).toConst();
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+
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return vec4( result, e.a );
|
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+
|
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|
+
} );
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+
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+
//
|
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+
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+
const material = this._material || ( this._material = new NodeMaterial() );
|
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+
material.contextNode = context( builder.getSharedContext() );
|
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+
material.fragmentNode = rcas();
|
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+
material.name = 'Sharpen_RCAS';
|
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+
material.needsUpdate = true;
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|
+
|
|
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|
+
//
|
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+
|
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+
const properties = builder.getNodeProperties( this );
|
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|
+
properties.textureNode = textureNode;
|
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+
|
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250
|
+
//
|
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+
|
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+
return this._textureNode;
|
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|
+
|
|
254
|
+
}
|
|
255
|
+
|
|
256
|
+
/**
|
|
257
|
+
* Frees internal resources. This method should be called
|
|
258
|
+
* when the effect is no longer required.
|
|
259
|
+
*/
|
|
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|
+
dispose() {
|
|
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|
+
|
|
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|
+
super.dispose();
|
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|
+
|
|
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|
+
this._renderTarget.dispose();
|
|
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|
+
|
|
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|
+
if ( this._material !== null ) this._material.dispose();
|
|
267
|
+
|
|
268
|
+
}
|
|
269
|
+
|
|
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|
+
}
|
|
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|
+
|
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|
+
export default SharpenNode;
|
|
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|
+
|
|
274
|
+
/**
|
|
275
|
+
* TSL function for creating a sharpen node for post processing.
|
|
276
|
+
*
|
|
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|
+
* @tsl
|
|
278
|
+
* @function
|
|
279
|
+
* @param {Node<vec4>} node - The node that represents the input of the effect.
|
|
280
|
+
* @param {(number|Node<float>)} [sharpness=0.2] - Sharpening strength. 0 = maximum, 2 = none.
|
|
281
|
+
* @param {(boolean|Node<bool>)} [denoise=false] - Whether to attenuate sharpening in noisy areas.
|
|
282
|
+
* @returns {SharpenNode}
|
|
283
|
+
*/
|
|
284
|
+
export const sharpen = ( node, sharpness, denoise ) => new SharpenNode( convertToTexture( node ), sharpness, denoise );
|
|
@@ -0,0 +1,168 @@
|
|
|
1
|
+
import { Vector2, Node, NodeUpdateType } from 'three/webgpu';
|
|
2
|
+
import { Fn, uv, uniform, convertToTexture, vec2, vec3, vec4, mat3, luminance, add } from 'three/tsl';
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* Post processing node for detecting edges with a sobel filter.
|
|
6
|
+
* A sobel filter should be applied after tone mapping and output color
|
|
7
|
+
* space conversion.
|
|
8
|
+
*
|
|
9
|
+
* @augments Node
|
|
10
|
+
* @three_import import { sobel } from 'three/addons/tsl/display/SobelOperatorNode.js';
|
|
11
|
+
*/
|
|
12
|
+
class SobelOperatorNode extends Node {
|
|
13
|
+
|
|
14
|
+
static get type() {
|
|
15
|
+
|
|
16
|
+
return 'SobelOperatorNode';
|
|
17
|
+
|
|
18
|
+
}
|
|
19
|
+
|
|
20
|
+
/**
|
|
21
|
+
* Constructs a new sobel operator node.
|
|
22
|
+
*
|
|
23
|
+
* @param {TextureNode} textureNode - The texture node that represents the input of the effect.
|
|
24
|
+
*/
|
|
25
|
+
constructor( textureNode ) {
|
|
26
|
+
|
|
27
|
+
super( 'vec4' );
|
|
28
|
+
|
|
29
|
+
/**
|
|
30
|
+
* The texture node that represents the input of the effect.
|
|
31
|
+
*
|
|
32
|
+
* @type {TextureNode}
|
|
33
|
+
*/
|
|
34
|
+
this.textureNode = textureNode;
|
|
35
|
+
|
|
36
|
+
/**
|
|
37
|
+
* The `updateBeforeType` is set to `NodeUpdateType.FRAME` since the node updates
|
|
38
|
+
* its internal uniforms once per frame in `updateBefore()`.
|
|
39
|
+
*
|
|
40
|
+
* @type {string}
|
|
41
|
+
* @default 'frame'
|
|
42
|
+
*/
|
|
43
|
+
this.updateBeforeType = NodeUpdateType.FRAME;
|
|
44
|
+
|
|
45
|
+
/**
|
|
46
|
+
* A uniform node holding the inverse resolution value.
|
|
47
|
+
*
|
|
48
|
+
* @private
|
|
49
|
+
* @type {UniformNode<vec2>}
|
|
50
|
+
*/
|
|
51
|
+
this._invSize = uniform( new Vector2() );
|
|
52
|
+
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
/**
|
|
56
|
+
* This method is used to update the effect's uniforms once per frame.
|
|
57
|
+
*
|
|
58
|
+
* @param {NodeFrame} frame - The current node frame.
|
|
59
|
+
*/
|
|
60
|
+
updateBefore( /* frame */ ) {
|
|
61
|
+
|
|
62
|
+
const map = this.textureNode.value;
|
|
63
|
+
|
|
64
|
+
this._invSize.value.set( 1 / map.image.width, 1 / map.image.height );
|
|
65
|
+
|
|
66
|
+
}
|
|
67
|
+
|
|
68
|
+
/**
|
|
69
|
+
* This method is used to setup the effect's TSL code.
|
|
70
|
+
*
|
|
71
|
+
* @param {NodeBuilder} builder - The current node builder.
|
|
72
|
+
* @return {ShaderCallNodeInternal}
|
|
73
|
+
*/
|
|
74
|
+
setup( /* builder */ ) {
|
|
75
|
+
|
|
76
|
+
const { textureNode } = this;
|
|
77
|
+
|
|
78
|
+
const uvNode = textureNode.uvNode || uv();
|
|
79
|
+
|
|
80
|
+
const sampleTexture = ( uv ) => textureNode.sample( uv );
|
|
81
|
+
|
|
82
|
+
const sobel = Fn( () => {
|
|
83
|
+
|
|
84
|
+
// Sobel Edge Detection (see https://youtu.be/uihBwtPIBxM)
|
|
85
|
+
|
|
86
|
+
const texel = this._invSize;
|
|
87
|
+
|
|
88
|
+
// kernel definition (in glsl matrices are filled in column-major order)
|
|
89
|
+
|
|
90
|
+
const Gx = mat3( - 1, - 2, - 1, 0, 0, 0, 1, 2, 1 ); // x direction kernel
|
|
91
|
+
const Gy = mat3( - 1, 0, 1, - 2, 0, 2, - 1, 0, 1 ); // y direction kernel
|
|
92
|
+
|
|
93
|
+
// fetch the 3x3 neighbourhood of a fragment
|
|
94
|
+
|
|
95
|
+
// first column
|
|
96
|
+
|
|
97
|
+
const tx0y0 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( - 1, - 1 ) ) ) ).xyz );
|
|
98
|
+
const tx0y1 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( - 1, 0 ) ) ) ).xyz );
|
|
99
|
+
const tx0y2 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( - 1, 1 ) ) ) ).xyz );
|
|
100
|
+
|
|
101
|
+
// second column
|
|
102
|
+
|
|
103
|
+
const tx1y0 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( 0, - 1 ) ) ) ).xyz );
|
|
104
|
+
const tx1y1 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( 0, 0 ) ) ) ).xyz );
|
|
105
|
+
const tx1y2 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( 0, 1 ) ) ) ).xyz );
|
|
106
|
+
|
|
107
|
+
// third column
|
|
108
|
+
|
|
109
|
+
const tx2y0 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( 1, - 1 ) ) ) ).xyz );
|
|
110
|
+
const tx2y1 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( 1, 0 ) ) ) ).xyz );
|
|
111
|
+
const tx2y2 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( 1, 1 ) ) ) ).xyz );
|
|
112
|
+
|
|
113
|
+
// gradient value in x direction
|
|
114
|
+
|
|
115
|
+
const valueGx = add(
|
|
116
|
+
Gx[ 0 ][ 0 ].mul( tx0y0 ),
|
|
117
|
+
Gx[ 1 ][ 0 ].mul( tx1y0 ),
|
|
118
|
+
Gx[ 2 ][ 0 ].mul( tx2y0 ),
|
|
119
|
+
Gx[ 0 ][ 1 ].mul( tx0y1 ),
|
|
120
|
+
Gx[ 1 ][ 1 ].mul( tx1y1 ),
|
|
121
|
+
Gx[ 2 ][ 1 ].mul( tx2y1 ),
|
|
122
|
+
Gx[ 0 ][ 2 ].mul( tx0y2 ),
|
|
123
|
+
Gx[ 1 ][ 2 ].mul( tx1y2 ),
|
|
124
|
+
Gx[ 2 ][ 2 ].mul( tx2y2 )
|
|
125
|
+
);
|
|
126
|
+
|
|
127
|
+
|
|
128
|
+
// gradient value in y direction
|
|
129
|
+
|
|
130
|
+
const valueGy = add(
|
|
131
|
+
Gy[ 0 ][ 0 ].mul( tx0y0 ),
|
|
132
|
+
Gy[ 1 ][ 0 ].mul( tx1y0 ),
|
|
133
|
+
Gy[ 2 ][ 0 ].mul( tx2y0 ),
|
|
134
|
+
Gy[ 0 ][ 1 ].mul( tx0y1 ),
|
|
135
|
+
Gy[ 1 ][ 1 ].mul( tx1y1 ),
|
|
136
|
+
Gy[ 2 ][ 1 ].mul( tx2y1 ),
|
|
137
|
+
Gy[ 0 ][ 2 ].mul( tx0y2 ),
|
|
138
|
+
Gy[ 1 ][ 2 ].mul( tx1y2 ),
|
|
139
|
+
Gy[ 2 ][ 2 ].mul( tx2y2 )
|
|
140
|
+
);
|
|
141
|
+
|
|
142
|
+
// magnitude of the total gradient
|
|
143
|
+
|
|
144
|
+
const G = valueGx.mul( valueGx ).add( valueGy.mul( valueGy ) ).sqrt();
|
|
145
|
+
|
|
146
|
+
return vec4( vec3( G ), 1 );
|
|
147
|
+
|
|
148
|
+
} );
|
|
149
|
+
|
|
150
|
+
const outputNode = sobel();
|
|
151
|
+
|
|
152
|
+
return outputNode;
|
|
153
|
+
|
|
154
|
+
}
|
|
155
|
+
|
|
156
|
+
}
|
|
157
|
+
|
|
158
|
+
export default SobelOperatorNode;
|
|
159
|
+
|
|
160
|
+
/**
|
|
161
|
+
* TSL function for creating a sobel operator node which performs edge detection with a sobel filter.
|
|
162
|
+
*
|
|
163
|
+
* @tsl
|
|
164
|
+
* @function
|
|
165
|
+
* @param {Node<vec4>} node - The node that represents the input of the effect.
|
|
166
|
+
* @returns {SobelOperatorNode}
|
|
167
|
+
*/
|
|
168
|
+
export const sobel = ( node ) => new SobelOperatorNode( convertToTexture( node ) );
|
|
@@ -0,0 +1,190 @@
|
|
|
1
|
+
import { RenderTarget, StereoCamera, HalfFloatType, LinearFilter, NearestFilter, Vector2, PassNode, QuadMesh, RendererUtils } from 'three/webgpu';
|
|
2
|
+
import { texture } from 'three/tsl';
|
|
3
|
+
|
|
4
|
+
const _size = /*@__PURE__*/ new Vector2();
|
|
5
|
+
const _quadMesh = /*@__PURE__*/ new QuadMesh();
|
|
6
|
+
|
|
7
|
+
let _rendererState;
|
|
8
|
+
|
|
9
|
+
/**
|
|
10
|
+
* A special (abstract) render pass node that renders the scene
|
|
11
|
+
* as a stereoscopic image. Unlike {@link StereoPassNode}, this
|
|
12
|
+
* node merges the image for the left and right eye
|
|
13
|
+
* into a single one. That is required for effects like
|
|
14
|
+
* anaglyph or parallax barrier.
|
|
15
|
+
*
|
|
16
|
+
* @abstract
|
|
17
|
+
* @augments PassNode
|
|
18
|
+
* @three_import import { StereoCompositePassNode } from 'three/addons/tsl/display/StereoCompositePassNode.js';
|
|
19
|
+
*/
|
|
20
|
+
class StereoCompositePassNode extends PassNode {
|
|
21
|
+
|
|
22
|
+
static get type() {
|
|
23
|
+
|
|
24
|
+
return 'StereoCompositePassNode';
|
|
25
|
+
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
/**
|
|
29
|
+
* Constructs a new stereo composite pass node.
|
|
30
|
+
*
|
|
31
|
+
* @param {Scene} scene - The scene to render.
|
|
32
|
+
* @param {Camera} camera - The camera to render the scene with.
|
|
33
|
+
*/
|
|
34
|
+
constructor( scene, camera ) {
|
|
35
|
+
|
|
36
|
+
super( PassNode.COLOR, scene, camera );
|
|
37
|
+
|
|
38
|
+
/**
|
|
39
|
+
* This flag can be used for type testing.
|
|
40
|
+
*
|
|
41
|
+
* @type {boolean}
|
|
42
|
+
* @readonly
|
|
43
|
+
* @default true
|
|
44
|
+
*/
|
|
45
|
+
this.isStereoCompositePassNode = true;
|
|
46
|
+
|
|
47
|
+
/**
|
|
48
|
+
* The internal stereo camera that is used to render the scene.
|
|
49
|
+
*
|
|
50
|
+
* @type {StereoCamera}
|
|
51
|
+
*/
|
|
52
|
+
this.stereo = new StereoCamera();
|
|
53
|
+
|
|
54
|
+
const _params = { minFilter: LinearFilter, magFilter: NearestFilter, type: HalfFloatType };
|
|
55
|
+
|
|
56
|
+
/**
|
|
57
|
+
* The render target for rendering the left eye's view.
|
|
58
|
+
*
|
|
59
|
+
* @private
|
|
60
|
+
* @type {RenderTarget}
|
|
61
|
+
*/
|
|
62
|
+
this._renderTargetL = new RenderTarget( 1, 1, _params );
|
|
63
|
+
|
|
64
|
+
/**
|
|
65
|
+
* The render target for rendering the right eye's view.
|
|
66
|
+
*
|
|
67
|
+
* @private
|
|
68
|
+
* @type {RenderTarget}
|
|
69
|
+
*/
|
|
70
|
+
this._renderTargetR = new RenderTarget( 1, 1, _params );
|
|
71
|
+
|
|
72
|
+
/**
|
|
73
|
+
* A texture node representing the left's eye view.
|
|
74
|
+
*
|
|
75
|
+
* @private
|
|
76
|
+
* @type {TextureNode}
|
|
77
|
+
*/
|
|
78
|
+
this._mapLeft = texture( this._renderTargetL.texture );
|
|
79
|
+
|
|
80
|
+
/**
|
|
81
|
+
* A texture node representing the right's eye view.
|
|
82
|
+
*
|
|
83
|
+
* @private
|
|
84
|
+
* @type {TextureNode}
|
|
85
|
+
*/
|
|
86
|
+
this._mapRight = texture( this._renderTargetR.texture );
|
|
87
|
+
|
|
88
|
+
/**
|
|
89
|
+
* The node material that implements the composite. All
|
|
90
|
+
* derived effect passes must provide an instance for rendering.
|
|
91
|
+
*
|
|
92
|
+
* @private
|
|
93
|
+
* @type {?NodeMaterial}
|
|
94
|
+
* @default null
|
|
95
|
+
*/
|
|
96
|
+
this._material = null;
|
|
97
|
+
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
/**
|
|
101
|
+
* Updates the internal stereo camera.
|
|
102
|
+
*
|
|
103
|
+
* @param {number} coordinateSystem - The current coordinate system.
|
|
104
|
+
*/
|
|
105
|
+
updateStereoCamera( coordinateSystem ) {
|
|
106
|
+
|
|
107
|
+
this.stereo.cameraL.coordinateSystem = coordinateSystem;
|
|
108
|
+
this.stereo.cameraR.coordinateSystem = coordinateSystem;
|
|
109
|
+
this.stereo.update( this.camera );
|
|
110
|
+
|
|
111
|
+
}
|
|
112
|
+
|
|
113
|
+
/**
|
|
114
|
+
* Sets the size of the pass.
|
|
115
|
+
*
|
|
116
|
+
* @param {number} width - The width of the pass.
|
|
117
|
+
* @param {number} height - The height of the pass.
|
|
118
|
+
*/
|
|
119
|
+
setSize( width, height ) {
|
|
120
|
+
|
|
121
|
+
super.setSize( width, height );
|
|
122
|
+
|
|
123
|
+
this._renderTargetL.setSize( this.renderTarget.width, this.renderTarget.height );
|
|
124
|
+
this._renderTargetR.setSize( this.renderTarget.width, this.renderTarget.height );
|
|
125
|
+
|
|
126
|
+
}
|
|
127
|
+
|
|
128
|
+
/**
|
|
129
|
+
* This method is used to render the effect once per frame.
|
|
130
|
+
*
|
|
131
|
+
* @param {NodeFrame} frame - The current node frame.
|
|
132
|
+
*/
|
|
133
|
+
updateBefore( frame ) {
|
|
134
|
+
|
|
135
|
+
const { renderer } = frame;
|
|
136
|
+
const { scene, stereo, renderTarget } = this;
|
|
137
|
+
|
|
138
|
+
_rendererState = RendererUtils.resetRendererState( renderer, _rendererState );
|
|
139
|
+
|
|
140
|
+
//
|
|
141
|
+
|
|
142
|
+
this.updateStereoCamera( renderer.coordinateSystem );
|
|
143
|
+
|
|
144
|
+
const size = renderer.getDrawingBufferSize( _size );
|
|
145
|
+
this.setSize( size.width, size.height );
|
|
146
|
+
|
|
147
|
+
// left
|
|
148
|
+
|
|
149
|
+
renderer.setRenderTarget( this._renderTargetL );
|
|
150
|
+
renderer.render( scene, stereo.cameraL );
|
|
151
|
+
|
|
152
|
+
// right
|
|
153
|
+
|
|
154
|
+
renderer.setRenderTarget( this._renderTargetR );
|
|
155
|
+
renderer.render( scene, stereo.cameraR );
|
|
156
|
+
|
|
157
|
+
// composite
|
|
158
|
+
|
|
159
|
+
renderer.setRenderTarget( renderTarget );
|
|
160
|
+
_quadMesh.material = this._material;
|
|
161
|
+
_quadMesh.render( renderer );
|
|
162
|
+
|
|
163
|
+
// restore
|
|
164
|
+
|
|
165
|
+
RendererUtils.restoreRendererState( renderer, _rendererState );
|
|
166
|
+
|
|
167
|
+
}
|
|
168
|
+
|
|
169
|
+
/**
|
|
170
|
+
* Frees internal resources. This method should be called
|
|
171
|
+
* when the pass is no longer required.
|
|
172
|
+
*/
|
|
173
|
+
dispose() {
|
|
174
|
+
|
|
175
|
+
super.dispose();
|
|
176
|
+
|
|
177
|
+
this._renderTargetL.dispose();
|
|
178
|
+
this._renderTargetR.dispose();
|
|
179
|
+
|
|
180
|
+
if ( this._material !== null ) {
|
|
181
|
+
|
|
182
|
+
this._material.dispose();
|
|
183
|
+
|
|
184
|
+
}
|
|
185
|
+
|
|
186
|
+
}
|
|
187
|
+
|
|
188
|
+
}
|
|
189
|
+
|
|
190
|
+
export default StereoCompositePassNode;
|