@lampdotdev/lamp 0.0.0-stage → 0.36.2-nightly.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (470) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +397 -2
  3. package/Resources/Devices/roku.json +410 -0
  4. package/Resources/Devices/xbox-one.json +367 -0
  5. package/Resources/GameKit/NOTICE.md +63 -0
  6. package/Resources/GameKit/apple/LampPage.swift +1813 -0
  7. package/Resources/GameKit/apple/LampPlayer.swift +46 -0
  8. package/Resources/GameKit/apple/LampWebApp.swift +63 -0
  9. package/Resources/GameKit/apple/LampWebGame.swift +87 -0
  10. package/Resources/GameKit/apple/Native.swift +12 -0
  11. package/Resources/GameKit/build.sh +55 -0
  12. package/Resources/GameKit/lamp_game.h +116 -0
  13. package/Resources/GameKit/lamp_host.h +19 -0
  14. package/Resources/GameKit/lamp_kit.cpp +61 -0
  15. package/Resources/GameKit/lamp_sound.cpp +455 -0
  16. package/Resources/GameKit/lamp_xbox.cpp +374 -0
  17. package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
  18. package/Resources/GameKit/libraries/cgltf.h +7240 -0
  19. package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
  20. package/Resources/GameKit/libraries/dr_wav.h +9209 -0
  21. package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
  22. package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
  23. package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
  24. package/Resources/GameKit/libraries/sokol_log.h +335 -0
  25. package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
  26. package/Resources/GameKit/libraries/stb_image.h +7988 -0
  27. package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
  28. package/Resources/GameKit/page/lamp-live.js +672 -0
  29. package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
  30. package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
  31. package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
  32. package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
  33. package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
  34. package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
  35. package/Resources/GameKit/web/lamp-game.js +3042 -0
  36. package/Resources/GameKit/web/lamp-phaser.js +128 -0
  37. package/Resources/WebHost/App.exe +0 -0
  38. package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
  39. package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
  40. package/Resources/WebHost/lamp_controllers.h +1506 -0
  41. package/Resources/WebHost/lamp_web_host.cpp +1173 -0
  42. package/Resources/WebLibraries/earlier.txt +318 -0
  43. package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
  44. package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
  45. package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
  46. package/Resources/WebLibraries/qrcode/LICENSE +21 -0
  47. package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
  48. package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
  49. package/Resources/WebLibraries/rapier/LICENSE +201 -0
  50. package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
  51. package/Resources/WebLibraries/rapier/rapier.js +2 -0
  52. package/Resources/WebLibraries/three/LICENSE +21 -0
  53. package/Resources/WebLibraries/three/NOTICE.md +4 -0
  54. package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
  55. package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
  56. package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
  57. package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
  58. package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
  59. package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
  60. package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
  61. package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
  62. package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
  63. package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
  64. package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
  65. package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
  66. package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
  67. package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
  68. package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
  69. package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
  70. package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
  71. package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
  72. package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
  73. package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
  74. package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
  75. package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
  76. package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
  77. package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
  78. package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
  79. package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
  80. package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
  81. package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
  82. package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
  83. package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
  84. package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
  85. package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
  86. package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
  87. package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
  88. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
  89. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
  90. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
  91. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
  92. package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
  93. package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
  94. package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
  95. package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
  96. package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
  97. package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
  98. package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
  99. package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
  100. package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
  101. package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
  102. package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
  103. package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
  104. package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
  105. package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
  106. package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
  107. package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
  108. package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
  109. package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
  110. package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
  111. package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
  112. package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
  113. package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
  114. package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
  115. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
  116. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
  117. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
  118. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
  119. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
  120. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
  121. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
  122. package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
  123. package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
  124. package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
  125. package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
  126. package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
  127. package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
  128. package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
  129. package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
  130. package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
  131. package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
  132. package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
  133. package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
  134. package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
  135. package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
  136. package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
  137. package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
  138. package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
  139. package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
  140. package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
  141. package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
  142. package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
  143. package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
  144. package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
  145. package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
  146. package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
  147. package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
  148. package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
  149. package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
  150. package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
  151. package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
  152. package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
  153. package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
  154. package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
  155. package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
  156. package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
  157. package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
  158. package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
  159. package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
  160. package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
  161. package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
  162. package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
  163. package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
  164. package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
  165. package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
  166. package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
  167. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
  168. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
  169. package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
  170. package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
  171. package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
  172. package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
  173. package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
  174. package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
  175. package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
  176. package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
  177. package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
  178. package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
  179. package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
  180. package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
  181. package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
  182. package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
  183. package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
  184. package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
  185. package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
  186. package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
  187. package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
  188. package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
  189. package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
  190. package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
  191. package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
  192. package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
  193. package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
  194. package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
  195. package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
  196. package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
  197. package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
  198. package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
  199. package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
  200. package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
  201. package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
  202. package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
  203. package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
  204. package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
  205. package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
  206. package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
  207. package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
  208. package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
  209. package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
  210. package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
  211. package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
  212. package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
  213. package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
  214. package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
  215. package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
  216. package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
  217. package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
  218. package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
  219. package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
  220. package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
  221. package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
  222. package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
  223. package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
  224. package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
  225. package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
  226. package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
  227. package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
  228. package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
  229. package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
  230. package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
  231. package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
  232. package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
  233. package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
  234. package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
  235. package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
  236. package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
  237. package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
  238. package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
  239. package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
  240. package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
  241. package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
  242. package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
  243. package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
  244. package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
  245. package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
  246. package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
  247. package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
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  249. package/Resources/WebLibraries/three/addons/shaders/HalftoneShader.js +332 -0
  250. package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
  251. package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
  252. package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
  253. package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
  254. package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
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  256. package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
  257. package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
  258. package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
  259. package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
  260. package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
  261. package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
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  264. package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
  265. package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
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  267. package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
  268. package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
  269. package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
  270. package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
  271. package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
  272. package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
  273. package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
  274. package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
  275. package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
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@@ -0,0 +1,793 @@
1
+ import { Box3, Color, MathUtils, Matrix4, Vector2, Vector3, BackSide, DoubleSide, FrontSide, SRGBColorSpace } from 'three/webgpu';
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+
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+ const _matrix = /*@__PURE__*/ new Matrix4();
4
+ const _box = /*@__PURE__*/ new Box3();
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+ const _va = /*@__PURE__*/ new Vector3();
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+ const _vb = /*@__PURE__*/ new Vector3();
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+ const _vc = /*@__PURE__*/ new Vector3();
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+ const _uva = /*@__PURE__*/ new Vector2();
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+ const _uvb = /*@__PURE__*/ new Vector2();
10
+ const _uvc = /*@__PURE__*/ new Vector2();
11
+ const _uv = /*@__PURE__*/ new Vector2();
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+ const _color = /*@__PURE__*/ new Color();
13
+ const _albedo = /*@__PURE__*/ new Color();
14
+ const _emissive = /*@__PURE__*/ new Color();
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+ const _columns = /*@__PURE__*/ new Map();
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+
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+ const IMAGE_SAMPLE_SIZE = 64;
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+ const POSITION_QUANTIZATION = 131072;
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+
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+ /**
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+ * Number of floats per triangle record: three positions (vec4 each, w unused),
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+ * albedo (rgb + side flag) and emissive (rgb + unused).
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+ */
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+ export const TRIANGLE_STRIDE = 20;
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+
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+ const _srgbLUT = new Float32Array( 256 );
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+
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+ for ( let i = 0; i < 256; i ++ ) {
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+
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+ const c = i / 255;
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+ _srgbLUT[ i ] = ( c < 0.04045 ) ? c * 0.0773993808 : Math.pow( c * 0.9478672986 + 0.0521327014, 2.4 );
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+
33
+ }
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+
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+ class GrowableFloat32Array {
36
+
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+ constructor( initialSize ) {
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+
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+ this.array = new Float32Array( initialSize );
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+ this.length = 0;
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+
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+ }
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+
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+ ensure( count ) {
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+
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+ if ( this.length + count > this.array.length ) {
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+
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+ let size = this.array.length * 2;
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+ while ( size < this.length + count ) size *= 2;
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+
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+ const array = new Float32Array( size );
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+ array.set( this.array );
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+ this.array = array;
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+
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+ }
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+
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+ }
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+
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+ push4( x, y, z, w ) {
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+
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+ const a = this.array, i = this.length;
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+ a[ i ] = x; a[ i + 1 ] = y; a[ i + 2 ] = z; a[ i + 3 ] = w;
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+ this.length += 4;
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+
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+ }
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+
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+ result() {
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+
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+ return this.array.slice( 0, this.length );
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+
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+ }
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+
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+ }
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+
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+ /**
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+ * Downscales a texture image into a small pixel buffer so triangle colors can be
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+ * looked up on the CPU. Returns `null` for images that cannot be read.
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+ *
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+ * @private
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+ * @param {Texture} texture - The texture.
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+ * @param {Map<string, ?Object>} cache - Cache keyed by texture uuid.
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+ * @return {?{data: Uint8ClampedArray, width: number, height: number, srgb: boolean}} The image sampler.
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+ */
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+ function getImageSampler( texture, cache ) {
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+
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+ if ( cache.has( texture.uuid ) ) return cache.get( texture.uuid );
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+
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+ let sampler = null;
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+ const image = texture.image;
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+
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+ if ( image && texture.isCompressedTexture !== true ) {
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+
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+ const srgb = texture.colorSpace === SRGBColorSpace;
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+
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+ if ( image.data !== undefined && image.width !== undefined ) {
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+
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+ // DataTexture (RGBA 8-bit only)
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+
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+ if ( image.data.length === image.width * image.height * 4 && image.data.BYTES_PER_ELEMENT === 1 ) {
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+
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+ sampler = { data: image.data, width: image.width, height: image.height, srgb };
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+
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+ }
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+
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+ } else if ( image.width > 0 && image.height > 0 ) {
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+
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+ try {
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+
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+ const size = IMAGE_SAMPLE_SIZE;
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+ const canvas = ( typeof OffscreenCanvas !== 'undefined' ) ? new OffscreenCanvas( size, size ) : document.createElement( 'canvas' );
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+ canvas.width = size;
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+ canvas.height = size;
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+
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+ const context = canvas.getContext( '2d', { willReadFrequently: true } );
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+ context.imageSmoothingEnabled = true;
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+ context.imageSmoothingQuality = 'high';
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+ context.drawImage( image, 0, 0, size, size );
118
+
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+ sampler = { data: context.getImageData( 0, 0, size, size ).data, width: size, height: size, srgb };
120
+
121
+ } catch ( e ) {
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+
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+ sampler = null;
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+
125
+ }
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+
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+ }
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+
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+ }
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+
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+ cache.set( texture.uuid, sampler );
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+
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+ return sampler;
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+
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+ }
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+
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+ /**
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+ * Samples the given texture at the given uv coordinates. The result is written
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+ * into `target` (linear rgb) and the alpha is returned.
140
+ *
141
+ * @private
142
+ */
143
+ function sampleTexture( texture, sampler, uv, target ) {
144
+
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+ _uv.copy( uv );
146
+ texture.transformUv( _uv );
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+
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+ const x = Math.min( sampler.width - 1, Math.max( 0, Math.floor( _uv.x * sampler.width ) ) );
149
+ const y = Math.min( sampler.height - 1, Math.max( 0, Math.floor( _uv.y * sampler.height ) ) );
150
+ const i = ( y * sampler.width + x ) * 4;
151
+ const data = sampler.data;
152
+
153
+ if ( sampler.srgb ) {
154
+
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+ target.setRGB( _srgbLUT[ data[ i ] ], _srgbLUT[ data[ i + 1 ] ], _srgbLUT[ data[ i + 2 ] ] );
156
+
157
+ } else {
158
+
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+ target.setRGB( data[ i ] / 255, data[ i + 1 ] / 255, data[ i + 2 ] / 255 );
160
+
161
+ }
162
+
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+ return data[ i + 3 ] / 255;
164
+
165
+ }
166
+
167
+ function getMaterialInfo( material, cache, imageCache ) {
168
+
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+ if ( cache.has( material ) ) return cache.get( material );
170
+
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+ const unlit = material.isMeshBasicMaterial === true || material.isMeshBasicNodeMaterial === true;
172
+
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+ const info = {
174
+ unlit,
175
+ side: material.side === BackSide ? 1 : ( material.side === DoubleSide ? 2 : 0 ),
176
+ opacity: material.transparent === true ? material.opacity : 1,
177
+ alphaTest: material.alphaTest || 0,
178
+ color: material.color ? material.color : null,
179
+ emissive: ( ! unlit && material.emissive ) ? material.emissive : null,
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+ emissiveIntensity: material.emissiveIntensity !== undefined ? material.emissiveIntensity : 1,
181
+ map: null,
182
+ mapSampler: null,
183
+ emissiveMap: null,
184
+ emissiveMapSampler: null
185
+ };
186
+
187
+ if ( material.map && material.map.isTexture ) {
188
+
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+ info.mapSampler = getImageSampler( material.map, imageCache );
190
+ if ( info.mapSampler !== null ) info.map = material.map;
191
+
192
+ }
193
+
194
+ if ( ! unlit && material.emissiveMap && material.emissiveMap.isTexture ) {
195
+
196
+ info.emissiveMapSampler = getImageSampler( material.emissiveMap, imageCache );
197
+ if ( info.emissiveMapSampler !== null ) info.emissiveMap = material.emissiveMap;
198
+
199
+ }
200
+
201
+ // the uv transform is normally updated by the renderer
202
+
203
+ if ( info.map !== null && info.map.matrixAutoUpdate === true ) info.map.updateMatrix();
204
+ if ( info.emissiveMap !== null && info.emissiveMap.matrixAutoUpdate === true ) info.emissiveMap.updateMatrix();
205
+
206
+ cache.set( material, info );
207
+
208
+ return info;
209
+
210
+ }
211
+
212
+ /**
213
+ * Returns `true` if the object should contribute geometry to the voxel volume.
214
+ *
215
+ * @private
216
+ */
217
+ function isVoxelizable( object, layers, exclude ) {
218
+
219
+ return object.isMesh === true && object.isSkyMesh !== true && object.isBatchedMesh !== true &&
220
+ layers.test( object.layers ) === true && exclude.has( object ) === false && object.geometry !== undefined;
221
+
222
+ }
223
+
224
+ /**
225
+ * Computes the world-space bounding box of all voxelizable meshes.
226
+ *
227
+ * @param {Scene} scene - The scene.
228
+ * @param {Layers} layers - Only objects that pass the layer test are considered.
229
+ * @param {Set<Object3D>} exclude - Objects to skip.
230
+ * @param {Box3} target - The target box.
231
+ * @return {Box3} The bounding box.
232
+ */
233
+ export function computeSceneBounds( scene, layers, exclude, target ) {
234
+
235
+ target.makeEmpty();
236
+
237
+ scene.traverseVisible( ( object ) => {
238
+
239
+ if ( isVoxelizable( object, layers, exclude ) ) {
240
+
241
+ target.expandByObject( object, true );
242
+
243
+ }
244
+
245
+ } );
246
+
247
+ return target;
248
+
249
+ }
250
+
251
+ /**
252
+ * Collects the triangles of all meshes in the scene as flat, world-space records suitable
253
+ * for GPU voxelization. Per-triangle albedo and emissive colors are resolved on the CPU
254
+ * (material color multiplied with a texture lookup at the triangle's centroid). Large
255
+ * triangles are subdivided so every record covers a bounded number of voxels.
256
+ *
257
+ * @param {Scene} scene - The scene.
258
+ * @param {Object} options - Options.
259
+ * @param {Box3} options.bounds - Triangles outside these bounds are skipped.
260
+ * @param {Layers} options.layers - Objects must pass this layer test.
261
+ * @param {Set<Object3D>} options.exclude - Objects to skip.
262
+ * @param {number} options.subVoxelSize - Size of a sub-voxel in world units.
263
+ * @param {number} options.maxEdge - Maximum triangle edge length in sub-voxels before subdivision.
264
+ * @param {number} options.minOpacity - Triangles with lower opacity are skipped.
265
+ * @return {{data: Float32Array, count: number}} The triangle records and triangle count.
266
+ */
267
+ export function collectSceneTriangles( scene, options ) {
268
+
269
+ const { bounds, layers, exclude, subVoxelSize, maxEdge, minOpacity } = options;
270
+
271
+ const materialCache = new Map();
272
+ const imageCache = new Map();
273
+ const buffer = new GrowableFloat32Array( 1024 * TRIANGLE_STRIDE );
274
+
275
+ const maxEdgeSq = ( maxEdge * subVoxelSize ) * ( maxEdge * subVoxelSize );
276
+
277
+ // triangle emission with subdivision of large triangles
278
+
279
+ const stack = [];
280
+
281
+ function emit( a, b, c, albedo, emissive, side ) {
282
+
283
+ stack.push( a.x, a.y, a.z, b.x, b.y, b.z, c.x, c.y, c.z );
284
+
285
+ while ( stack.length > 0 ) {
286
+
287
+ const cz = stack.pop(), cy = stack.pop(), cx = stack.pop();
288
+ const bz = stack.pop(), by = stack.pop(), bx = stack.pop();
289
+ const az = stack.pop(), ay = stack.pop(), ax = stack.pop();
290
+
291
+ const abSq = ( bx - ax ) ** 2 + ( by - ay ) ** 2 + ( bz - az ) ** 2;
292
+ const bcSq = ( cx - bx ) ** 2 + ( cy - by ) ** 2 + ( cz - bz ) ** 2;
293
+ const caSq = ( ax - cx ) ** 2 + ( ay - cy ) ** 2 + ( az - cz ) ** 2;
294
+ const longest = Math.max( abSq, bcSq, caSq );
295
+
296
+ if ( longest > maxEdgeSq ) {
297
+
298
+ // split along the longest edge
299
+
300
+ if ( longest === abSq ) {
301
+
302
+ const mx = ( ax + bx ) * 0.5, my = ( ay + by ) * 0.5, mz = ( az + bz ) * 0.5;
303
+ stack.push( ax, ay, az, mx, my, mz, cx, cy, cz );
304
+ stack.push( mx, my, mz, bx, by, bz, cx, cy, cz );
305
+
306
+ } else if ( longest === bcSq ) {
307
+
308
+ const mx = ( bx + cx ) * 0.5, my = ( by + cy ) * 0.5, mz = ( bz + cz ) * 0.5;
309
+ stack.push( ax, ay, az, bx, by, bz, mx, my, mz );
310
+ stack.push( ax, ay, az, mx, my, mz, cx, cy, cz );
311
+
312
+ } else {
313
+
314
+ const mx = ( cx + ax ) * 0.5, my = ( cy + ay ) * 0.5, mz = ( cz + az ) * 0.5;
315
+ stack.push( ax, ay, az, bx, by, bz, mx, my, mz );
316
+ stack.push( mx, my, mz, bx, by, bz, cx, cy, cz );
317
+
318
+ }
319
+
320
+ continue;
321
+
322
+ }
323
+
324
+ buffer.ensure( TRIANGLE_STRIDE );
325
+ buffer.push4( ax, ay, az, 0 );
326
+ buffer.push4( bx, by, bz, 0 );
327
+ buffer.push4( cx, cy, cz, 0 );
328
+ buffer.push4( albedo.r, albedo.g, albedo.b, side );
329
+ buffer.push4( emissive.r, emissive.g, emissive.b, 0 );
330
+
331
+ }
332
+
333
+ }
334
+
335
+ function processMesh( mesh, matrixWorld ) {
336
+
337
+ const geometry = mesh.geometry;
338
+ const positionAttribute = geometry.getAttribute( 'position' );
339
+
340
+ if ( positionAttribute === undefined ) return;
341
+
342
+ const index = geometry.index;
343
+ const materials = Array.isArray( mesh.material ) ? mesh.material : [ mesh.material ];
344
+ const vertexCount = index !== null ? index.count : positionAttribute.count;
345
+
346
+ let groups = geometry.groups;
347
+
348
+ if ( Array.isArray( mesh.material ) === false || groups.length === 0 ) {
349
+
350
+ groups = [ { start: 0, count: vertexCount, materialIndex: 0 } ];
351
+
352
+ }
353
+
354
+ const drawRange = geometry.drawRange;
355
+ const rangeStart = drawRange.start;
356
+ const rangeEnd = Math.min( vertexCount, drawRange.start + drawRange.count );
357
+
358
+ for ( const group of groups ) {
359
+
360
+ const material = materials[ group.materialIndex ];
361
+
362
+ if ( material === undefined || material === null || material.visible === false ) continue;
363
+
364
+ const info = getMaterialInfo( material, materialCache, imageCache );
365
+
366
+ if ( info.opacity < minOpacity ) continue;
367
+
368
+ const uvAttribute = info.map !== null ? geometry.getAttribute( info.map.channel > 0 ? 'uv' + info.map.channel : 'uv' ) : null;
369
+ const emissiveUVAttribute = info.emissiveMap !== null ? geometry.getAttribute( info.emissiveMap.channel > 0 ? 'uv' + info.emissiveMap.channel : 'uv' ) : null;
370
+
371
+ const start = Math.max( group.start, rangeStart );
372
+ const end = Math.min( group.start + group.count, rangeEnd );
373
+
374
+ for ( let i = start; i + 2 < end; i += 3 ) {
375
+
376
+ const ia = index !== null ? index.getX( i ) : i;
377
+ const ib = index !== null ? index.getX( i + 1 ) : i + 1;
378
+ const ic = index !== null ? index.getX( i + 2 ) : i + 2;
379
+
380
+ _va.fromBufferAttribute( positionAttribute, ia ).applyMatrix4( matrixWorld );
381
+ _vb.fromBufferAttribute( positionAttribute, ib ).applyMatrix4( matrixWorld );
382
+ _vc.fromBufferAttribute( positionAttribute, ic ).applyMatrix4( matrixWorld );
383
+
384
+ // skip triangles outside the volume
385
+
386
+ _box.makeEmpty().expandByPoint( _va ).expandByPoint( _vb ).expandByPoint( _vc );
387
+
388
+ if ( bounds.intersectsBox( _box ) === false ) continue;
389
+
390
+ // skip degenerate triangles
391
+
392
+ if ( _box.min.distanceToSquared( _box.max ) < 1e-14 ) continue;
393
+
394
+ // resolve colors
395
+
396
+ let alpha = info.opacity;
397
+
398
+ if ( info.color !== null ) _albedo.copy( info.color ); else _albedo.setRGB( 1, 1, 1 );
399
+
400
+ if ( uvAttribute !== undefined && uvAttribute !== null ) {
401
+
402
+ _uva.fromBufferAttribute( uvAttribute, ia );
403
+ _uvb.fromBufferAttribute( uvAttribute, ib );
404
+ _uvc.fromBufferAttribute( uvAttribute, ic );
405
+ _uva.add( _uvb ).add( _uvc ).multiplyScalar( 1 / 3 );
406
+
407
+ alpha *= sampleTexture( info.map, info.mapSampler, _uva, _color );
408
+ _albedo.multiply( _color );
409
+
410
+ }
411
+
412
+ if ( info.alphaTest > 0 && alpha < info.alphaTest ) continue;
413
+ if ( alpha < minOpacity ) continue;
414
+
415
+ if ( info.unlit ) {
416
+
417
+ _emissive.copy( _albedo );
418
+ _albedo.setRGB( 0, 0, 0 );
419
+
420
+ } else {
421
+
422
+ if ( info.emissive !== null ) {
423
+
424
+ _emissive.copy( info.emissive ).multiplyScalar( info.emissiveIntensity );
425
+
426
+ if ( emissiveUVAttribute !== undefined && emissiveUVAttribute !== null ) {
427
+
428
+ _uva.fromBufferAttribute( emissiveUVAttribute, ia );
429
+ _uvb.fromBufferAttribute( emissiveUVAttribute, ib );
430
+ _uvc.fromBufferAttribute( emissiveUVAttribute, ic );
431
+ _uva.add( _uvb ).add( _uvc ).multiplyScalar( 1 / 3 );
432
+
433
+ sampleTexture( info.emissiveMap, info.emissiveMapSampler, _uva, _color );
434
+ _emissive.multiply( _color );
435
+
436
+ }
437
+
438
+ } else {
439
+
440
+ _emissive.setRGB( 0, 0, 0 );
441
+
442
+ }
443
+
444
+ }
445
+
446
+ emit( _va, _vb, _vc, _albedo, _emissive, info.side );
447
+
448
+ }
449
+
450
+ }
451
+
452
+ }
453
+
454
+ scene.traverseVisible( ( object ) => {
455
+
456
+ if ( isVoxelizable( object, layers, exclude ) === false ) return;
457
+
458
+ if ( object.isInstancedMesh === true ) {
459
+
460
+ for ( let i = 0; i < object.count; i ++ ) {
461
+
462
+ object.getMatrixAt( i, _matrix );
463
+ _matrix.premultiply( object.matrixWorld );
464
+ processMesh( object, _matrix );
465
+
466
+ }
467
+
468
+ } else {
469
+
470
+ processMesh( object, object.matrixWorld );
471
+
472
+ }
473
+
474
+ } );
475
+
476
+ const data = buffer.result();
477
+
478
+ return { data, count: data.length / TRIANGLE_STRIDE };
479
+
480
+ }
481
+
482
+ /**
483
+ * Marks the sub-voxels inside closed meshes, so cones starting within an object are blocked. Only meshes
484
+ * with visible, opaque and single-sided materials whose geometry is closed and faces outwards are filled.
485
+ *
486
+ * @param {Scene} scene - The scene.
487
+ * @param {Object} options - Options.
488
+ * @param {Vector3} options.boundsMin - The minimum corner of the voxel grid.
489
+ * @param {number} options.voxelSize - The size of a voxel in world units.
490
+ * @param {Vector3} options.gridSize - The number of voxels per axis.
491
+ * @param {Layers} options.layers - Objects must pass this layer test.
492
+ * @param {Set<Object3D>} options.exclude - Objects to skip.
493
+ * @param {Uint8Array} target - One byte per voxel that receives the 2x2x2 sub-voxel bits of the interiors.
494
+ */
495
+ export function computeSolidVoxels( scene, options, target ) {
496
+
497
+ const { boundsMin, voxelSize, gridSize, layers, exclude } = options;
498
+
499
+ const closedGeometries = new Map();
500
+
501
+ scene.traverseVisible( ( object ) => {
502
+
503
+ if ( isVoxelizable( object, layers, exclude ) === false || hasSolidMaterials( object ) === false ) return;
504
+
505
+ const geometry = object.geometry;
506
+
507
+ if ( closedGeometries.has( geometry ) === false ) closedGeometries.set( geometry, isClosed( geometry ) && facesOutwards( geometry ) );
508
+
509
+ if ( closedGeometries.get( geometry ) === false ) return;
510
+
511
+ if ( object.isInstancedMesh === true ) {
512
+
513
+ for ( let i = 0; i < object.count; i ++ ) {
514
+
515
+ object.getMatrixAt( i, _matrix );
516
+ _matrix.premultiply( object.matrixWorld );
517
+ fillInterior( geometry, _matrix, boundsMin, voxelSize, gridSize, target );
518
+
519
+ }
520
+
521
+ } else {
522
+
523
+ fillInterior( geometry, object.matrixWorld, boundsMin, voxelSize, gridSize, target );
524
+
525
+ }
526
+
527
+ } );
528
+
529
+ }
530
+
531
+ /**
532
+ * Returns `true` if all materials of the mesh render an opaque, single-sided surface.
533
+ *
534
+ * @private
535
+ */
536
+ function hasSolidMaterials( mesh ) {
537
+
538
+ const materials = Array.isArray( mesh.material ) ? mesh.material : [ mesh.material ];
539
+
540
+ for ( const material of materials ) {
541
+
542
+ if ( material.visible === false || material.side !== FrontSide || material.transparent === true || material.alphaTest > 0 ) return false;
543
+
544
+ }
545
+
546
+ return true;
547
+
548
+ }
549
+
550
+ /**
551
+ * Returns `true` if every edge of the geometry is shared by an even number of triangles. Vertices with
552
+ * the same position (e.g. at uv seams) are treated as one vertex.
553
+ *
554
+ * @private
555
+ */
556
+ function isClosed( geometry ) {
557
+
558
+ const position = geometry.getAttribute( 'position' );
559
+
560
+ if ( position === undefined ) return false;
561
+
562
+ const index = geometry.index;
563
+ const indices = index !== null ? index.array : null;
564
+ const count = index !== null ? index.count : position.count;
565
+
566
+ _box.setFromBufferAttribute( position );
567
+
568
+ const min = _box.min;
569
+ const size = _box.getSize( _vb );
570
+ const scaleX = POSITION_QUANTIZATION / Math.max( size.x, 1e-9 );
571
+ const scaleY = POSITION_QUANTIZATION / Math.max( size.y, 1e-9 );
572
+ const scaleZ = POSITION_QUANTIZATION / Math.max( size.z, 1e-9 );
573
+
574
+ const vertexMask = MathUtils.ceilPowerOfTwo( Math.max( position.count, 1 ) * 2 ) - 1;
575
+ const vertexKeys = new Int32Array( ( vertexMask + 1 ) * 3 );
576
+ const vertexSlots = new Int32Array( vertexMask + 1 ).fill( - 1 );
577
+ const vertexIds = new Int32Array( position.count );
578
+ let vertexCount = 0;
579
+
580
+ for ( let i = 0; i < position.count; i ++ ) {
581
+
582
+ const x = Math.round( ( position.getX( i ) - min.x ) * scaleX );
583
+ const y = Math.round( ( position.getY( i ) - min.y ) * scaleY );
584
+ const z = Math.round( ( position.getZ( i ) - min.z ) * scaleZ );
585
+
586
+ let slot = ( Math.imul( x, 73856093 ) ^ Math.imul( y, 19349663 ) ^ Math.imul( z, 83492791 ) ) & vertexMask;
587
+
588
+ while ( vertexSlots[ slot ] !== - 1 && ( vertexKeys[ slot * 3 ] !== x || vertexKeys[ slot * 3 + 1 ] !== y || vertexKeys[ slot * 3 + 2 ] !== z ) ) slot = ( slot + 1 ) & vertexMask;
589
+
590
+ if ( vertexSlots[ slot ] === - 1 ) {
591
+
592
+ vertexSlots[ slot ] = vertexCount ++;
593
+ vertexKeys[ slot * 3 ] = x;
594
+ vertexKeys[ slot * 3 + 1 ] = y;
595
+ vertexKeys[ slot * 3 + 2 ] = z;
596
+
597
+ }
598
+
599
+ vertexIds[ i ] = vertexSlots[ slot ];
600
+
601
+ }
602
+
603
+ const edgeMask = MathUtils.ceilPowerOfTwo( Math.max( count, 1 ) * 2 ) - 1;
604
+ const edgeKeys = new Int32Array( ( edgeMask + 1 ) * 2 ).fill( - 1 );
605
+ const edgeParity = new Uint8Array( edgeMask + 1 );
606
+ let openEdges = 0;
607
+
608
+ const toggleEdge = ( a, b ) => {
609
+
610
+ if ( a > b ) {
611
+
612
+ const t = a; a = b; b = t;
613
+
614
+ }
615
+
616
+ let slot = ( Math.imul( a, 73856093 ) ^ Math.imul( b, 19349663 ) ) & edgeMask;
617
+
618
+ while ( edgeKeys[ slot * 2 ] !== - 1 && ( edgeKeys[ slot * 2 ] !== a || edgeKeys[ slot * 2 + 1 ] !== b ) ) slot = ( slot + 1 ) & edgeMask;
619
+
620
+ edgeKeys[ slot * 2 ] = a;
621
+ edgeKeys[ slot * 2 + 1 ] = b;
622
+ edgeParity[ slot ] ^= 1;
623
+ openEdges += edgeParity[ slot ] === 1 ? 1 : - 1;
624
+
625
+ };
626
+
627
+ for ( let i = 0; i + 2 < count; i += 3 ) {
628
+
629
+ const a = vertexIds[ indices !== null ? indices[ i ] : i ];
630
+ const b = vertexIds[ indices !== null ? indices[ i + 1 ] : i + 1 ];
631
+ const c = vertexIds[ indices !== null ? indices[ i + 2 ] : i + 2 ];
632
+
633
+ if ( a === b || b === c || c === a ) continue;
634
+
635
+ toggleEdge( a, b );
636
+ toggleEdge( b, c );
637
+ toggleEdge( c, a );
638
+
639
+ }
640
+
641
+ return openEdges === 0;
642
+
643
+ }
644
+
645
+ /**
646
+ * Returns `true` if the triangles of the given closed geometry face outwards (positive signed volume).
647
+ *
648
+ * @private
649
+ */
650
+ function facesOutwards( geometry ) {
651
+
652
+ const position = geometry.getAttribute( 'position' );
653
+ const index = geometry.index;
654
+ const indices = index !== null ? index.array : null;
655
+ const count = index !== null ? index.count : position.count;
656
+
657
+ _box.min.fromBufferAttribute( position, 0 );
658
+
659
+ let volume = 0;
660
+
661
+ for ( let i = 0; i + 2 < count; i += 3 ) {
662
+
663
+ _va.fromBufferAttribute( position, indices !== null ? indices[ i ] : i ).sub( _box.min );
664
+ _vb.fromBufferAttribute( position, indices !== null ? indices[ i + 1 ] : i + 1 ).sub( _box.min );
665
+ _vc.fromBufferAttribute( position, indices !== null ? indices[ i + 2 ] : i + 2 ).sub( _box.min );
666
+
667
+ volume += _va.dot( _vb.cross( _vc ) );
668
+
669
+ }
670
+
671
+ return volume > 0;
672
+
673
+ }
674
+
675
+ /**
676
+ * Marks the sub-voxels between pairs of surface crossings along each sub-voxel column in x.
677
+ *
678
+ * @private
679
+ */
680
+ function fillInterior( geometry, matrix, boundsMin, voxelSize, gridSize, target ) {
681
+
682
+ const position = geometry.getAttribute( 'position' );
683
+ const index = geometry.index;
684
+ const count = index !== null ? index.count : position.count;
685
+
686
+ const invSubVoxel = 2 / voxelSize;
687
+ const columnsY = gridSize.y * 2, columnsZ = gridSize.z * 2, length = gridSize.x * 2;
688
+
689
+ _columns.clear();
690
+
691
+ for ( let i = 0; i + 2 < count; i += 3 ) {
692
+
693
+ const a = _va.fromBufferAttribute( position, index !== null ? index.getX( i ) : i ).applyMatrix4( matrix ).sub( boundsMin ).multiplyScalar( invSubVoxel );
694
+ let b = _vb.fromBufferAttribute( position, index !== null ? index.getX( i + 1 ) : i + 1 ).applyMatrix4( matrix ).sub( boundsMin ).multiplyScalar( invSubVoxel );
695
+ let c = _vc.fromBufferAttribute( position, index !== null ? index.getX( i + 2 ) : i + 2 ).applyMatrix4( matrix ).sub( boundsMin ).multiplyScalar( invSubVoxel );
696
+
697
+ const area = edgeFunction( a, b, c.y, c.z );
698
+
699
+ if ( area === 0 ) continue;
700
+
701
+ if ( area < 0 ) {
702
+
703
+ const t = b; b = c; c = t;
704
+
705
+ }
706
+
707
+ const j0 = Math.max( Math.ceil( Math.min( a.y, b.y, c.y ) - 0.5 ), 0 );
708
+ const j1 = Math.min( Math.floor( Math.max( a.y, b.y, c.y ) - 0.5 ), columnsY - 1 );
709
+ const k0 = Math.max( Math.ceil( Math.min( a.z, b.z, c.z ) - 0.5 ), 0 );
710
+ const k1 = Math.min( Math.floor( Math.max( a.z, b.z, c.z ) - 0.5 ), columnsZ - 1 );
711
+
712
+ for ( let k = k0; k <= k1; k ++ ) {
713
+
714
+ for ( let j = j0; j <= j1; j ++ ) {
715
+
716
+ const y = j + 0.5, z = k + 0.5;
717
+
718
+ const wa = edgeFunction( b, c, y, z );
719
+ const wb = edgeFunction( c, a, y, z );
720
+ const wc = edgeFunction( a, b, y, z );
721
+
722
+ if ( isInside( wa, b, c ) && isInside( wb, c, a ) && isInside( wc, a, b ) ) {
723
+
724
+ const column = j + k * columnsY;
725
+ let crossings = _columns.get( column );
726
+
727
+ if ( crossings === undefined ) {
728
+
729
+ crossings = [];
730
+ _columns.set( column, crossings );
731
+
732
+ }
733
+
734
+ crossings.push( ( wa * a.x + wb * b.x + wc * c.x ) / ( wa + wb + wc ) );
735
+
736
+ }
737
+
738
+ }
739
+
740
+ }
741
+
742
+ }
743
+
744
+ for ( const [ column, crossings ] of _columns ) {
745
+
746
+ if ( crossings.length % 2 !== 0 ) continue;
747
+
748
+ crossings.sort( ( p, q ) => p - q );
749
+
750
+ const j = column % columnsY, k = ( column - j ) / columnsY;
751
+ const offset = gridSize.x * ( ( j >> 1 ) + gridSize.y * ( k >> 1 ) );
752
+ const bitsYZ = ( ( j & 1 ) << 1 ) | ( ( k & 1 ) << 2 );
753
+
754
+ for ( let n = 0; n < crossings.length; n += 2 ) {
755
+
756
+ const i0 = Math.max( Math.ceil( crossings[ n ] - 0.5 ), 0 );
757
+ const i1 = Math.min( Math.ceil( crossings[ n + 1 ] - 0.5 ), length );
758
+
759
+ for ( let i = i0; i < i1; i ++ ) target[ offset + ( i >> 1 ) ] |= 1 << ( ( i & 1 ) | bitsYZ );
760
+
761
+ }
762
+
763
+ }
764
+
765
+ }
766
+
767
+ /**
768
+ * Edge function of the edge from `a` to `b` at the given point in the yz plane. As in the watertight
769
+ * ray/triangle test, the vertices are taken relative to the point, so a shared edge evaluates exactly
770
+ * opposite for both of its triangles.
771
+ *
772
+ * @private
773
+ */
774
+ function edgeFunction( a, b, y, z ) {
775
+
776
+ return ( a.y - y ) * ( b.z - z ) - ( a.z - z ) * ( b.y - y );
777
+
778
+ }
779
+
780
+ /**
781
+ * Inside test for an edge function value. Points on an edge belong to one triangle only (top-left rule).
782
+ *
783
+ * @private
784
+ */
785
+ function isInside( w, a, b ) {
786
+
787
+ if ( w !== 0 ) return w > 0;
788
+
789
+ const dz = b.z - a.z;
790
+
791
+ return dz < 0 || ( dz === 0 && b.y > a.y );
792
+
793
+ }