@lampdotdev/lamp 0.0.0-stage → 0.36.2-nightly.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +397 -2
- package/Resources/Devices/roku.json +410 -0
- package/Resources/Devices/xbox-one.json +367 -0
- package/Resources/GameKit/NOTICE.md +63 -0
- package/Resources/GameKit/apple/LampPage.swift +1813 -0
- package/Resources/GameKit/apple/LampPlayer.swift +46 -0
- package/Resources/GameKit/apple/LampWebApp.swift +63 -0
- package/Resources/GameKit/apple/LampWebGame.swift +87 -0
- package/Resources/GameKit/apple/Native.swift +12 -0
- package/Resources/GameKit/build.sh +55 -0
- package/Resources/GameKit/lamp_game.h +116 -0
- package/Resources/GameKit/lamp_host.h +19 -0
- package/Resources/GameKit/lamp_kit.cpp +61 -0
- package/Resources/GameKit/lamp_sound.cpp +455 -0
- package/Resources/GameKit/lamp_xbox.cpp +374 -0
- package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
- package/Resources/GameKit/libraries/cgltf.h +7240 -0
- package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
- package/Resources/GameKit/libraries/dr_wav.h +9209 -0
- package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
- package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
- package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
- package/Resources/GameKit/libraries/sokol_log.h +335 -0
- package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
- package/Resources/GameKit/libraries/stb_image.h +7988 -0
- package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
- package/Resources/GameKit/page/lamp-live.js +672 -0
- package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
- package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
- package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
- package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
- package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
- package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
- package/Resources/GameKit/web/lamp-game.js +3042 -0
- package/Resources/GameKit/web/lamp-phaser.js +128 -0
- package/Resources/WebHost/App.exe +0 -0
- package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
- package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
- package/Resources/WebHost/lamp_controllers.h +1506 -0
- package/Resources/WebHost/lamp_web_host.cpp +1173 -0
- package/Resources/WebLibraries/earlier.txt +318 -0
- package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
- package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
- package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
- package/Resources/WebLibraries/qrcode/LICENSE +21 -0
- package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
- package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
- package/Resources/WebLibraries/rapier/LICENSE +201 -0
- package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
- package/Resources/WebLibraries/rapier/rapier.js +2 -0
- package/Resources/WebLibraries/three/LICENSE +21 -0
- package/Resources/WebLibraries/three/NOTICE.md +4 -0
- package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
- package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
- package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
- package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
- package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
- package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
- package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
- package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
- package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
- package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
- package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
- package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
- package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
- package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
- package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
- package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
- package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
- package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
- package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
- package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
- package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
- package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
- package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
- package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
- package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
- package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
- package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
- package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
- package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
- package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
- package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
- package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
- package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
- package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
- package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
- package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
- package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
- package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
- package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
- package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
- package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
- package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
- package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
- package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
- package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
- package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
- package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
- package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
- package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
- package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
- package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
- package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
- package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
- package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
- package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
- package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
- package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
- package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
- package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
- package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
- package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
- package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
- package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
- package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
- package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
- package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
- package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
- package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
- package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
- package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
- package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
- package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
- package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
- package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
- package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
- package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
- package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
- package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
- package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
- package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
- package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
- package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
- package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
- package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
- package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
- package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
- package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
- package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
- package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
- package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
- package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
- package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
- package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
- package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
- package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
- package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
- package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
- package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
- package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
- package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
- package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
- package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
- package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
- package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
- package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
- package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
- package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
- package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
- package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
- package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
- package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
- package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
- package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
- package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
- package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
- package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
- package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
- package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
- package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
- package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
- package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
- package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
- package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
- package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
- package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
- package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
- package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
- package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
- package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
- package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
- package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
- package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
- package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
- package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
- package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
- package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
- package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
- package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
- package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
- package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
- package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
- package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
- package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
- package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
- package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
- package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
- package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
- package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
- package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
- package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
- package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
- package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
- package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
- package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
- package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
- package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
- package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
- package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
- package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
- package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
- package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
- package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
- package/Resources/WebLibraries/three/addons/shaders/GammaCorrectionShader.js +52 -0
- package/Resources/WebLibraries/three/addons/shaders/HalftoneShader.js +332 -0
- package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
- package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
- package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
- package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/LuminosityShader.js +54 -0
- package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
- package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
- package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
- package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
- package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
- package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
- package/Resources/WebLibraries/three/addons/shaders/SMAAShader.js +489 -0
- package/Resources/WebLibraries/three/addons/shaders/SSAOShader.js +331 -0
- package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
- package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
- package/Resources/WebLibraries/three/addons/shaders/SobelOperatorShader.js +98 -0
- package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
- package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
- package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
- package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
- package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
- package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
- package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
- package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
- package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
- package/Resources/WebLibraries/three/addons/shaders/VolumeShader.js +285 -0
- package/Resources/WebLibraries/three/addons/shaders/WaterRefractionShader.js +106 -0
- package/Resources/WebLibraries/three/addons/textures/FlakesTexture.js +54 -0
- package/Resources/WebLibraries/three/addons/tsl/WebGLNodesHandler.js +607 -0
- package/Resources/WebLibraries/three/addons/tsl/display/AfterImageNode.js +256 -0
- package/Resources/WebLibraries/three/addons/tsl/display/AnaglyphPassNode.js +550 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BilateralBlurNode.js +377 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BleachBypass.js +33 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BloomNode.js +599 -0
- package/Resources/WebLibraries/three/addons/tsl/display/CRT.js +150 -0
- package/Resources/WebLibraries/three/addons/tsl/display/ChromaticAberrationNode.js +163 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DenoiseNode.js +354 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DepthOfFieldNode.js +572 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DotScreenNode.js +104 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FSR1Node.js +481 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FXAANode.js +357 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FilmNode.js +101 -0
- package/Resources/WebLibraries/three/addons/tsl/display/GTAONode.js +727 -0
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import { Box3, Color, MathUtils, Matrix4, Vector2, Vector3, BackSide, DoubleSide, FrontSide, SRGBColorSpace } from 'three/webgpu';
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157
|
+
} else {
|
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158
|
+
|
|
159
|
+
target.setRGB( data[ i ] / 255, data[ i + 1 ] / 255, data[ i + 2 ] / 255 );
|
|
160
|
+
|
|
161
|
+
}
|
|
162
|
+
|
|
163
|
+
return data[ i + 3 ] / 255;
|
|
164
|
+
|
|
165
|
+
}
|
|
166
|
+
|
|
167
|
+
function getMaterialInfo( material, cache, imageCache ) {
|
|
168
|
+
|
|
169
|
+
if ( cache.has( material ) ) return cache.get( material );
|
|
170
|
+
|
|
171
|
+
const unlit = material.isMeshBasicMaterial === true || material.isMeshBasicNodeMaterial === true;
|
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172
|
+
|
|
173
|
+
const info = {
|
|
174
|
+
unlit,
|
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175
|
+
side: material.side === BackSide ? 1 : ( material.side === DoubleSide ? 2 : 0 ),
|
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176
|
+
opacity: material.transparent === true ? material.opacity : 1,
|
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177
|
+
alphaTest: material.alphaTest || 0,
|
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178
|
+
color: material.color ? material.color : null,
|
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179
|
+
emissive: ( ! unlit && material.emissive ) ? material.emissive : null,
|
|
180
|
+
emissiveIntensity: material.emissiveIntensity !== undefined ? material.emissiveIntensity : 1,
|
|
181
|
+
map: null,
|
|
182
|
+
mapSampler: null,
|
|
183
|
+
emissiveMap: null,
|
|
184
|
+
emissiveMapSampler: null
|
|
185
|
+
};
|
|
186
|
+
|
|
187
|
+
if ( material.map && material.map.isTexture ) {
|
|
188
|
+
|
|
189
|
+
info.mapSampler = getImageSampler( material.map, imageCache );
|
|
190
|
+
if ( info.mapSampler !== null ) info.map = material.map;
|
|
191
|
+
|
|
192
|
+
}
|
|
193
|
+
|
|
194
|
+
if ( ! unlit && material.emissiveMap && material.emissiveMap.isTexture ) {
|
|
195
|
+
|
|
196
|
+
info.emissiveMapSampler = getImageSampler( material.emissiveMap, imageCache );
|
|
197
|
+
if ( info.emissiveMapSampler !== null ) info.emissiveMap = material.emissiveMap;
|
|
198
|
+
|
|
199
|
+
}
|
|
200
|
+
|
|
201
|
+
// the uv transform is normally updated by the renderer
|
|
202
|
+
|
|
203
|
+
if ( info.map !== null && info.map.matrixAutoUpdate === true ) info.map.updateMatrix();
|
|
204
|
+
if ( info.emissiveMap !== null && info.emissiveMap.matrixAutoUpdate === true ) info.emissiveMap.updateMatrix();
|
|
205
|
+
|
|
206
|
+
cache.set( material, info );
|
|
207
|
+
|
|
208
|
+
return info;
|
|
209
|
+
|
|
210
|
+
}
|
|
211
|
+
|
|
212
|
+
/**
|
|
213
|
+
* Returns `true` if the object should contribute geometry to the voxel volume.
|
|
214
|
+
*
|
|
215
|
+
* @private
|
|
216
|
+
*/
|
|
217
|
+
function isVoxelizable( object, layers, exclude ) {
|
|
218
|
+
|
|
219
|
+
return object.isMesh === true && object.isSkyMesh !== true && object.isBatchedMesh !== true &&
|
|
220
|
+
layers.test( object.layers ) === true && exclude.has( object ) === false && object.geometry !== undefined;
|
|
221
|
+
|
|
222
|
+
}
|
|
223
|
+
|
|
224
|
+
/**
|
|
225
|
+
* Computes the world-space bounding box of all voxelizable meshes.
|
|
226
|
+
*
|
|
227
|
+
* @param {Scene} scene - The scene.
|
|
228
|
+
* @param {Layers} layers - Only objects that pass the layer test are considered.
|
|
229
|
+
* @param {Set<Object3D>} exclude - Objects to skip.
|
|
230
|
+
* @param {Box3} target - The target box.
|
|
231
|
+
* @return {Box3} The bounding box.
|
|
232
|
+
*/
|
|
233
|
+
export function computeSceneBounds( scene, layers, exclude, target ) {
|
|
234
|
+
|
|
235
|
+
target.makeEmpty();
|
|
236
|
+
|
|
237
|
+
scene.traverseVisible( ( object ) => {
|
|
238
|
+
|
|
239
|
+
if ( isVoxelizable( object, layers, exclude ) ) {
|
|
240
|
+
|
|
241
|
+
target.expandByObject( object, true );
|
|
242
|
+
|
|
243
|
+
}
|
|
244
|
+
|
|
245
|
+
} );
|
|
246
|
+
|
|
247
|
+
return target;
|
|
248
|
+
|
|
249
|
+
}
|
|
250
|
+
|
|
251
|
+
/**
|
|
252
|
+
* Collects the triangles of all meshes in the scene as flat, world-space records suitable
|
|
253
|
+
* for GPU voxelization. Per-triangle albedo and emissive colors are resolved on the CPU
|
|
254
|
+
* (material color multiplied with a texture lookup at the triangle's centroid). Large
|
|
255
|
+
* triangles are subdivided so every record covers a bounded number of voxels.
|
|
256
|
+
*
|
|
257
|
+
* @param {Scene} scene - The scene.
|
|
258
|
+
* @param {Object} options - Options.
|
|
259
|
+
* @param {Box3} options.bounds - Triangles outside these bounds are skipped.
|
|
260
|
+
* @param {Layers} options.layers - Objects must pass this layer test.
|
|
261
|
+
* @param {Set<Object3D>} options.exclude - Objects to skip.
|
|
262
|
+
* @param {number} options.subVoxelSize - Size of a sub-voxel in world units.
|
|
263
|
+
* @param {number} options.maxEdge - Maximum triangle edge length in sub-voxels before subdivision.
|
|
264
|
+
* @param {number} options.minOpacity - Triangles with lower opacity are skipped.
|
|
265
|
+
* @return {{data: Float32Array, count: number}} The triangle records and triangle count.
|
|
266
|
+
*/
|
|
267
|
+
export function collectSceneTriangles( scene, options ) {
|
|
268
|
+
|
|
269
|
+
const { bounds, layers, exclude, subVoxelSize, maxEdge, minOpacity } = options;
|
|
270
|
+
|
|
271
|
+
const materialCache = new Map();
|
|
272
|
+
const imageCache = new Map();
|
|
273
|
+
const buffer = new GrowableFloat32Array( 1024 * TRIANGLE_STRIDE );
|
|
274
|
+
|
|
275
|
+
const maxEdgeSq = ( maxEdge * subVoxelSize ) * ( maxEdge * subVoxelSize );
|
|
276
|
+
|
|
277
|
+
// triangle emission with subdivision of large triangles
|
|
278
|
+
|
|
279
|
+
const stack = [];
|
|
280
|
+
|
|
281
|
+
function emit( a, b, c, albedo, emissive, side ) {
|
|
282
|
+
|
|
283
|
+
stack.push( a.x, a.y, a.z, b.x, b.y, b.z, c.x, c.y, c.z );
|
|
284
|
+
|
|
285
|
+
while ( stack.length > 0 ) {
|
|
286
|
+
|
|
287
|
+
const cz = stack.pop(), cy = stack.pop(), cx = stack.pop();
|
|
288
|
+
const bz = stack.pop(), by = stack.pop(), bx = stack.pop();
|
|
289
|
+
const az = stack.pop(), ay = stack.pop(), ax = stack.pop();
|
|
290
|
+
|
|
291
|
+
const abSq = ( bx - ax ) ** 2 + ( by - ay ) ** 2 + ( bz - az ) ** 2;
|
|
292
|
+
const bcSq = ( cx - bx ) ** 2 + ( cy - by ) ** 2 + ( cz - bz ) ** 2;
|
|
293
|
+
const caSq = ( ax - cx ) ** 2 + ( ay - cy ) ** 2 + ( az - cz ) ** 2;
|
|
294
|
+
const longest = Math.max( abSq, bcSq, caSq );
|
|
295
|
+
|
|
296
|
+
if ( longest > maxEdgeSq ) {
|
|
297
|
+
|
|
298
|
+
// split along the longest edge
|
|
299
|
+
|
|
300
|
+
if ( longest === abSq ) {
|
|
301
|
+
|
|
302
|
+
const mx = ( ax + bx ) * 0.5, my = ( ay + by ) * 0.5, mz = ( az + bz ) * 0.5;
|
|
303
|
+
stack.push( ax, ay, az, mx, my, mz, cx, cy, cz );
|
|
304
|
+
stack.push( mx, my, mz, bx, by, bz, cx, cy, cz );
|
|
305
|
+
|
|
306
|
+
} else if ( longest === bcSq ) {
|
|
307
|
+
|
|
308
|
+
const mx = ( bx + cx ) * 0.5, my = ( by + cy ) * 0.5, mz = ( bz + cz ) * 0.5;
|
|
309
|
+
stack.push( ax, ay, az, bx, by, bz, mx, my, mz );
|
|
310
|
+
stack.push( ax, ay, az, mx, my, mz, cx, cy, cz );
|
|
311
|
+
|
|
312
|
+
} else {
|
|
313
|
+
|
|
314
|
+
const mx = ( cx + ax ) * 0.5, my = ( cy + ay ) * 0.5, mz = ( cz + az ) * 0.5;
|
|
315
|
+
stack.push( ax, ay, az, bx, by, bz, mx, my, mz );
|
|
316
|
+
stack.push( mx, my, mz, bx, by, bz, cx, cy, cz );
|
|
317
|
+
|
|
318
|
+
}
|
|
319
|
+
|
|
320
|
+
continue;
|
|
321
|
+
|
|
322
|
+
}
|
|
323
|
+
|
|
324
|
+
buffer.ensure( TRIANGLE_STRIDE );
|
|
325
|
+
buffer.push4( ax, ay, az, 0 );
|
|
326
|
+
buffer.push4( bx, by, bz, 0 );
|
|
327
|
+
buffer.push4( cx, cy, cz, 0 );
|
|
328
|
+
buffer.push4( albedo.r, albedo.g, albedo.b, side );
|
|
329
|
+
buffer.push4( emissive.r, emissive.g, emissive.b, 0 );
|
|
330
|
+
|
|
331
|
+
}
|
|
332
|
+
|
|
333
|
+
}
|
|
334
|
+
|
|
335
|
+
function processMesh( mesh, matrixWorld ) {
|
|
336
|
+
|
|
337
|
+
const geometry = mesh.geometry;
|
|
338
|
+
const positionAttribute = geometry.getAttribute( 'position' );
|
|
339
|
+
|
|
340
|
+
if ( positionAttribute === undefined ) return;
|
|
341
|
+
|
|
342
|
+
const index = geometry.index;
|
|
343
|
+
const materials = Array.isArray( mesh.material ) ? mesh.material : [ mesh.material ];
|
|
344
|
+
const vertexCount = index !== null ? index.count : positionAttribute.count;
|
|
345
|
+
|
|
346
|
+
let groups = geometry.groups;
|
|
347
|
+
|
|
348
|
+
if ( Array.isArray( mesh.material ) === false || groups.length === 0 ) {
|
|
349
|
+
|
|
350
|
+
groups = [ { start: 0, count: vertexCount, materialIndex: 0 } ];
|
|
351
|
+
|
|
352
|
+
}
|
|
353
|
+
|
|
354
|
+
const drawRange = geometry.drawRange;
|
|
355
|
+
const rangeStart = drawRange.start;
|
|
356
|
+
const rangeEnd = Math.min( vertexCount, drawRange.start + drawRange.count );
|
|
357
|
+
|
|
358
|
+
for ( const group of groups ) {
|
|
359
|
+
|
|
360
|
+
const material = materials[ group.materialIndex ];
|
|
361
|
+
|
|
362
|
+
if ( material === undefined || material === null || material.visible === false ) continue;
|
|
363
|
+
|
|
364
|
+
const info = getMaterialInfo( material, materialCache, imageCache );
|
|
365
|
+
|
|
366
|
+
if ( info.opacity < minOpacity ) continue;
|
|
367
|
+
|
|
368
|
+
const uvAttribute = info.map !== null ? geometry.getAttribute( info.map.channel > 0 ? 'uv' + info.map.channel : 'uv' ) : null;
|
|
369
|
+
const emissiveUVAttribute = info.emissiveMap !== null ? geometry.getAttribute( info.emissiveMap.channel > 0 ? 'uv' + info.emissiveMap.channel : 'uv' ) : null;
|
|
370
|
+
|
|
371
|
+
const start = Math.max( group.start, rangeStart );
|
|
372
|
+
const end = Math.min( group.start + group.count, rangeEnd );
|
|
373
|
+
|
|
374
|
+
for ( let i = start; i + 2 < end; i += 3 ) {
|
|
375
|
+
|
|
376
|
+
const ia = index !== null ? index.getX( i ) : i;
|
|
377
|
+
const ib = index !== null ? index.getX( i + 1 ) : i + 1;
|
|
378
|
+
const ic = index !== null ? index.getX( i + 2 ) : i + 2;
|
|
379
|
+
|
|
380
|
+
_va.fromBufferAttribute( positionAttribute, ia ).applyMatrix4( matrixWorld );
|
|
381
|
+
_vb.fromBufferAttribute( positionAttribute, ib ).applyMatrix4( matrixWorld );
|
|
382
|
+
_vc.fromBufferAttribute( positionAttribute, ic ).applyMatrix4( matrixWorld );
|
|
383
|
+
|
|
384
|
+
// skip triangles outside the volume
|
|
385
|
+
|
|
386
|
+
_box.makeEmpty().expandByPoint( _va ).expandByPoint( _vb ).expandByPoint( _vc );
|
|
387
|
+
|
|
388
|
+
if ( bounds.intersectsBox( _box ) === false ) continue;
|
|
389
|
+
|
|
390
|
+
// skip degenerate triangles
|
|
391
|
+
|
|
392
|
+
if ( _box.min.distanceToSquared( _box.max ) < 1e-14 ) continue;
|
|
393
|
+
|
|
394
|
+
// resolve colors
|
|
395
|
+
|
|
396
|
+
let alpha = info.opacity;
|
|
397
|
+
|
|
398
|
+
if ( info.color !== null ) _albedo.copy( info.color ); else _albedo.setRGB( 1, 1, 1 );
|
|
399
|
+
|
|
400
|
+
if ( uvAttribute !== undefined && uvAttribute !== null ) {
|
|
401
|
+
|
|
402
|
+
_uva.fromBufferAttribute( uvAttribute, ia );
|
|
403
|
+
_uvb.fromBufferAttribute( uvAttribute, ib );
|
|
404
|
+
_uvc.fromBufferAttribute( uvAttribute, ic );
|
|
405
|
+
_uva.add( _uvb ).add( _uvc ).multiplyScalar( 1 / 3 );
|
|
406
|
+
|
|
407
|
+
alpha *= sampleTexture( info.map, info.mapSampler, _uva, _color );
|
|
408
|
+
_albedo.multiply( _color );
|
|
409
|
+
|
|
410
|
+
}
|
|
411
|
+
|
|
412
|
+
if ( info.alphaTest > 0 && alpha < info.alphaTest ) continue;
|
|
413
|
+
if ( alpha < minOpacity ) continue;
|
|
414
|
+
|
|
415
|
+
if ( info.unlit ) {
|
|
416
|
+
|
|
417
|
+
_emissive.copy( _albedo );
|
|
418
|
+
_albedo.setRGB( 0, 0, 0 );
|
|
419
|
+
|
|
420
|
+
} else {
|
|
421
|
+
|
|
422
|
+
if ( info.emissive !== null ) {
|
|
423
|
+
|
|
424
|
+
_emissive.copy( info.emissive ).multiplyScalar( info.emissiveIntensity );
|
|
425
|
+
|
|
426
|
+
if ( emissiveUVAttribute !== undefined && emissiveUVAttribute !== null ) {
|
|
427
|
+
|
|
428
|
+
_uva.fromBufferAttribute( emissiveUVAttribute, ia );
|
|
429
|
+
_uvb.fromBufferAttribute( emissiveUVAttribute, ib );
|
|
430
|
+
_uvc.fromBufferAttribute( emissiveUVAttribute, ic );
|
|
431
|
+
_uva.add( _uvb ).add( _uvc ).multiplyScalar( 1 / 3 );
|
|
432
|
+
|
|
433
|
+
sampleTexture( info.emissiveMap, info.emissiveMapSampler, _uva, _color );
|
|
434
|
+
_emissive.multiply( _color );
|
|
435
|
+
|
|
436
|
+
}
|
|
437
|
+
|
|
438
|
+
} else {
|
|
439
|
+
|
|
440
|
+
_emissive.setRGB( 0, 0, 0 );
|
|
441
|
+
|
|
442
|
+
}
|
|
443
|
+
|
|
444
|
+
}
|
|
445
|
+
|
|
446
|
+
emit( _va, _vb, _vc, _albedo, _emissive, info.side );
|
|
447
|
+
|
|
448
|
+
}
|
|
449
|
+
|
|
450
|
+
}
|
|
451
|
+
|
|
452
|
+
}
|
|
453
|
+
|
|
454
|
+
scene.traverseVisible( ( object ) => {
|
|
455
|
+
|
|
456
|
+
if ( isVoxelizable( object, layers, exclude ) === false ) return;
|
|
457
|
+
|
|
458
|
+
if ( object.isInstancedMesh === true ) {
|
|
459
|
+
|
|
460
|
+
for ( let i = 0; i < object.count; i ++ ) {
|
|
461
|
+
|
|
462
|
+
object.getMatrixAt( i, _matrix );
|
|
463
|
+
_matrix.premultiply( object.matrixWorld );
|
|
464
|
+
processMesh( object, _matrix );
|
|
465
|
+
|
|
466
|
+
}
|
|
467
|
+
|
|
468
|
+
} else {
|
|
469
|
+
|
|
470
|
+
processMesh( object, object.matrixWorld );
|
|
471
|
+
|
|
472
|
+
}
|
|
473
|
+
|
|
474
|
+
} );
|
|
475
|
+
|
|
476
|
+
const data = buffer.result();
|
|
477
|
+
|
|
478
|
+
return { data, count: data.length / TRIANGLE_STRIDE };
|
|
479
|
+
|
|
480
|
+
}
|
|
481
|
+
|
|
482
|
+
/**
|
|
483
|
+
* Marks the sub-voxels inside closed meshes, so cones starting within an object are blocked. Only meshes
|
|
484
|
+
* with visible, opaque and single-sided materials whose geometry is closed and faces outwards are filled.
|
|
485
|
+
*
|
|
486
|
+
* @param {Scene} scene - The scene.
|
|
487
|
+
* @param {Object} options - Options.
|
|
488
|
+
* @param {Vector3} options.boundsMin - The minimum corner of the voxel grid.
|
|
489
|
+
* @param {number} options.voxelSize - The size of a voxel in world units.
|
|
490
|
+
* @param {Vector3} options.gridSize - The number of voxels per axis.
|
|
491
|
+
* @param {Layers} options.layers - Objects must pass this layer test.
|
|
492
|
+
* @param {Set<Object3D>} options.exclude - Objects to skip.
|
|
493
|
+
* @param {Uint8Array} target - One byte per voxel that receives the 2x2x2 sub-voxel bits of the interiors.
|
|
494
|
+
*/
|
|
495
|
+
export function computeSolidVoxels( scene, options, target ) {
|
|
496
|
+
|
|
497
|
+
const { boundsMin, voxelSize, gridSize, layers, exclude } = options;
|
|
498
|
+
|
|
499
|
+
const closedGeometries = new Map();
|
|
500
|
+
|
|
501
|
+
scene.traverseVisible( ( object ) => {
|
|
502
|
+
|
|
503
|
+
if ( isVoxelizable( object, layers, exclude ) === false || hasSolidMaterials( object ) === false ) return;
|
|
504
|
+
|
|
505
|
+
const geometry = object.geometry;
|
|
506
|
+
|
|
507
|
+
if ( closedGeometries.has( geometry ) === false ) closedGeometries.set( geometry, isClosed( geometry ) && facesOutwards( geometry ) );
|
|
508
|
+
|
|
509
|
+
if ( closedGeometries.get( geometry ) === false ) return;
|
|
510
|
+
|
|
511
|
+
if ( object.isInstancedMesh === true ) {
|
|
512
|
+
|
|
513
|
+
for ( let i = 0; i < object.count; i ++ ) {
|
|
514
|
+
|
|
515
|
+
object.getMatrixAt( i, _matrix );
|
|
516
|
+
_matrix.premultiply( object.matrixWorld );
|
|
517
|
+
fillInterior( geometry, _matrix, boundsMin, voxelSize, gridSize, target );
|
|
518
|
+
|
|
519
|
+
}
|
|
520
|
+
|
|
521
|
+
} else {
|
|
522
|
+
|
|
523
|
+
fillInterior( geometry, object.matrixWorld, boundsMin, voxelSize, gridSize, target );
|
|
524
|
+
|
|
525
|
+
}
|
|
526
|
+
|
|
527
|
+
} );
|
|
528
|
+
|
|
529
|
+
}
|
|
530
|
+
|
|
531
|
+
/**
|
|
532
|
+
* Returns `true` if all materials of the mesh render an opaque, single-sided surface.
|
|
533
|
+
*
|
|
534
|
+
* @private
|
|
535
|
+
*/
|
|
536
|
+
function hasSolidMaterials( mesh ) {
|
|
537
|
+
|
|
538
|
+
const materials = Array.isArray( mesh.material ) ? mesh.material : [ mesh.material ];
|
|
539
|
+
|
|
540
|
+
for ( const material of materials ) {
|
|
541
|
+
|
|
542
|
+
if ( material.visible === false || material.side !== FrontSide || material.transparent === true || material.alphaTest > 0 ) return false;
|
|
543
|
+
|
|
544
|
+
}
|
|
545
|
+
|
|
546
|
+
return true;
|
|
547
|
+
|
|
548
|
+
}
|
|
549
|
+
|
|
550
|
+
/**
|
|
551
|
+
* Returns `true` if every edge of the geometry is shared by an even number of triangles. Vertices with
|
|
552
|
+
* the same position (e.g. at uv seams) are treated as one vertex.
|
|
553
|
+
*
|
|
554
|
+
* @private
|
|
555
|
+
*/
|
|
556
|
+
function isClosed( geometry ) {
|
|
557
|
+
|
|
558
|
+
const position = geometry.getAttribute( 'position' );
|
|
559
|
+
|
|
560
|
+
if ( position === undefined ) return false;
|
|
561
|
+
|
|
562
|
+
const index = geometry.index;
|
|
563
|
+
const indices = index !== null ? index.array : null;
|
|
564
|
+
const count = index !== null ? index.count : position.count;
|
|
565
|
+
|
|
566
|
+
_box.setFromBufferAttribute( position );
|
|
567
|
+
|
|
568
|
+
const min = _box.min;
|
|
569
|
+
const size = _box.getSize( _vb );
|
|
570
|
+
const scaleX = POSITION_QUANTIZATION / Math.max( size.x, 1e-9 );
|
|
571
|
+
const scaleY = POSITION_QUANTIZATION / Math.max( size.y, 1e-9 );
|
|
572
|
+
const scaleZ = POSITION_QUANTIZATION / Math.max( size.z, 1e-9 );
|
|
573
|
+
|
|
574
|
+
const vertexMask = MathUtils.ceilPowerOfTwo( Math.max( position.count, 1 ) * 2 ) - 1;
|
|
575
|
+
const vertexKeys = new Int32Array( ( vertexMask + 1 ) * 3 );
|
|
576
|
+
const vertexSlots = new Int32Array( vertexMask + 1 ).fill( - 1 );
|
|
577
|
+
const vertexIds = new Int32Array( position.count );
|
|
578
|
+
let vertexCount = 0;
|
|
579
|
+
|
|
580
|
+
for ( let i = 0; i < position.count; i ++ ) {
|
|
581
|
+
|
|
582
|
+
const x = Math.round( ( position.getX( i ) - min.x ) * scaleX );
|
|
583
|
+
const y = Math.round( ( position.getY( i ) - min.y ) * scaleY );
|
|
584
|
+
const z = Math.round( ( position.getZ( i ) - min.z ) * scaleZ );
|
|
585
|
+
|
|
586
|
+
let slot = ( Math.imul( x, 73856093 ) ^ Math.imul( y, 19349663 ) ^ Math.imul( z, 83492791 ) ) & vertexMask;
|
|
587
|
+
|
|
588
|
+
while ( vertexSlots[ slot ] !== - 1 && ( vertexKeys[ slot * 3 ] !== x || vertexKeys[ slot * 3 + 1 ] !== y || vertexKeys[ slot * 3 + 2 ] !== z ) ) slot = ( slot + 1 ) & vertexMask;
|
|
589
|
+
|
|
590
|
+
if ( vertexSlots[ slot ] === - 1 ) {
|
|
591
|
+
|
|
592
|
+
vertexSlots[ slot ] = vertexCount ++;
|
|
593
|
+
vertexKeys[ slot * 3 ] = x;
|
|
594
|
+
vertexKeys[ slot * 3 + 1 ] = y;
|
|
595
|
+
vertexKeys[ slot * 3 + 2 ] = z;
|
|
596
|
+
|
|
597
|
+
}
|
|
598
|
+
|
|
599
|
+
vertexIds[ i ] = vertexSlots[ slot ];
|
|
600
|
+
|
|
601
|
+
}
|
|
602
|
+
|
|
603
|
+
const edgeMask = MathUtils.ceilPowerOfTwo( Math.max( count, 1 ) * 2 ) - 1;
|
|
604
|
+
const edgeKeys = new Int32Array( ( edgeMask + 1 ) * 2 ).fill( - 1 );
|
|
605
|
+
const edgeParity = new Uint8Array( edgeMask + 1 );
|
|
606
|
+
let openEdges = 0;
|
|
607
|
+
|
|
608
|
+
const toggleEdge = ( a, b ) => {
|
|
609
|
+
|
|
610
|
+
if ( a > b ) {
|
|
611
|
+
|
|
612
|
+
const t = a; a = b; b = t;
|
|
613
|
+
|
|
614
|
+
}
|
|
615
|
+
|
|
616
|
+
let slot = ( Math.imul( a, 73856093 ) ^ Math.imul( b, 19349663 ) ) & edgeMask;
|
|
617
|
+
|
|
618
|
+
while ( edgeKeys[ slot * 2 ] !== - 1 && ( edgeKeys[ slot * 2 ] !== a || edgeKeys[ slot * 2 + 1 ] !== b ) ) slot = ( slot + 1 ) & edgeMask;
|
|
619
|
+
|
|
620
|
+
edgeKeys[ slot * 2 ] = a;
|
|
621
|
+
edgeKeys[ slot * 2 + 1 ] = b;
|
|
622
|
+
edgeParity[ slot ] ^= 1;
|
|
623
|
+
openEdges += edgeParity[ slot ] === 1 ? 1 : - 1;
|
|
624
|
+
|
|
625
|
+
};
|
|
626
|
+
|
|
627
|
+
for ( let i = 0; i + 2 < count; i += 3 ) {
|
|
628
|
+
|
|
629
|
+
const a = vertexIds[ indices !== null ? indices[ i ] : i ];
|
|
630
|
+
const b = vertexIds[ indices !== null ? indices[ i + 1 ] : i + 1 ];
|
|
631
|
+
const c = vertexIds[ indices !== null ? indices[ i + 2 ] : i + 2 ];
|
|
632
|
+
|
|
633
|
+
if ( a === b || b === c || c === a ) continue;
|
|
634
|
+
|
|
635
|
+
toggleEdge( a, b );
|
|
636
|
+
toggleEdge( b, c );
|
|
637
|
+
toggleEdge( c, a );
|
|
638
|
+
|
|
639
|
+
}
|
|
640
|
+
|
|
641
|
+
return openEdges === 0;
|
|
642
|
+
|
|
643
|
+
}
|
|
644
|
+
|
|
645
|
+
/**
|
|
646
|
+
* Returns `true` if the triangles of the given closed geometry face outwards (positive signed volume).
|
|
647
|
+
*
|
|
648
|
+
* @private
|
|
649
|
+
*/
|
|
650
|
+
function facesOutwards( geometry ) {
|
|
651
|
+
|
|
652
|
+
const position = geometry.getAttribute( 'position' );
|
|
653
|
+
const index = geometry.index;
|
|
654
|
+
const indices = index !== null ? index.array : null;
|
|
655
|
+
const count = index !== null ? index.count : position.count;
|
|
656
|
+
|
|
657
|
+
_box.min.fromBufferAttribute( position, 0 );
|
|
658
|
+
|
|
659
|
+
let volume = 0;
|
|
660
|
+
|
|
661
|
+
for ( let i = 0; i + 2 < count; i += 3 ) {
|
|
662
|
+
|
|
663
|
+
_va.fromBufferAttribute( position, indices !== null ? indices[ i ] : i ).sub( _box.min );
|
|
664
|
+
_vb.fromBufferAttribute( position, indices !== null ? indices[ i + 1 ] : i + 1 ).sub( _box.min );
|
|
665
|
+
_vc.fromBufferAttribute( position, indices !== null ? indices[ i + 2 ] : i + 2 ).sub( _box.min );
|
|
666
|
+
|
|
667
|
+
volume += _va.dot( _vb.cross( _vc ) );
|
|
668
|
+
|
|
669
|
+
}
|
|
670
|
+
|
|
671
|
+
return volume > 0;
|
|
672
|
+
|
|
673
|
+
}
|
|
674
|
+
|
|
675
|
+
/**
|
|
676
|
+
* Marks the sub-voxels between pairs of surface crossings along each sub-voxel column in x.
|
|
677
|
+
*
|
|
678
|
+
* @private
|
|
679
|
+
*/
|
|
680
|
+
function fillInterior( geometry, matrix, boundsMin, voxelSize, gridSize, target ) {
|
|
681
|
+
|
|
682
|
+
const position = geometry.getAttribute( 'position' );
|
|
683
|
+
const index = geometry.index;
|
|
684
|
+
const count = index !== null ? index.count : position.count;
|
|
685
|
+
|
|
686
|
+
const invSubVoxel = 2 / voxelSize;
|
|
687
|
+
const columnsY = gridSize.y * 2, columnsZ = gridSize.z * 2, length = gridSize.x * 2;
|
|
688
|
+
|
|
689
|
+
_columns.clear();
|
|
690
|
+
|
|
691
|
+
for ( let i = 0; i + 2 < count; i += 3 ) {
|
|
692
|
+
|
|
693
|
+
const a = _va.fromBufferAttribute( position, index !== null ? index.getX( i ) : i ).applyMatrix4( matrix ).sub( boundsMin ).multiplyScalar( invSubVoxel );
|
|
694
|
+
let b = _vb.fromBufferAttribute( position, index !== null ? index.getX( i + 1 ) : i + 1 ).applyMatrix4( matrix ).sub( boundsMin ).multiplyScalar( invSubVoxel );
|
|
695
|
+
let c = _vc.fromBufferAttribute( position, index !== null ? index.getX( i + 2 ) : i + 2 ).applyMatrix4( matrix ).sub( boundsMin ).multiplyScalar( invSubVoxel );
|
|
696
|
+
|
|
697
|
+
const area = edgeFunction( a, b, c.y, c.z );
|
|
698
|
+
|
|
699
|
+
if ( area === 0 ) continue;
|
|
700
|
+
|
|
701
|
+
if ( area < 0 ) {
|
|
702
|
+
|
|
703
|
+
const t = b; b = c; c = t;
|
|
704
|
+
|
|
705
|
+
}
|
|
706
|
+
|
|
707
|
+
const j0 = Math.max( Math.ceil( Math.min( a.y, b.y, c.y ) - 0.5 ), 0 );
|
|
708
|
+
const j1 = Math.min( Math.floor( Math.max( a.y, b.y, c.y ) - 0.5 ), columnsY - 1 );
|
|
709
|
+
const k0 = Math.max( Math.ceil( Math.min( a.z, b.z, c.z ) - 0.5 ), 0 );
|
|
710
|
+
const k1 = Math.min( Math.floor( Math.max( a.z, b.z, c.z ) - 0.5 ), columnsZ - 1 );
|
|
711
|
+
|
|
712
|
+
for ( let k = k0; k <= k1; k ++ ) {
|
|
713
|
+
|
|
714
|
+
for ( let j = j0; j <= j1; j ++ ) {
|
|
715
|
+
|
|
716
|
+
const y = j + 0.5, z = k + 0.5;
|
|
717
|
+
|
|
718
|
+
const wa = edgeFunction( b, c, y, z );
|
|
719
|
+
const wb = edgeFunction( c, a, y, z );
|
|
720
|
+
const wc = edgeFunction( a, b, y, z );
|
|
721
|
+
|
|
722
|
+
if ( isInside( wa, b, c ) && isInside( wb, c, a ) && isInside( wc, a, b ) ) {
|
|
723
|
+
|
|
724
|
+
const column = j + k * columnsY;
|
|
725
|
+
let crossings = _columns.get( column );
|
|
726
|
+
|
|
727
|
+
if ( crossings === undefined ) {
|
|
728
|
+
|
|
729
|
+
crossings = [];
|
|
730
|
+
_columns.set( column, crossings );
|
|
731
|
+
|
|
732
|
+
}
|
|
733
|
+
|
|
734
|
+
crossings.push( ( wa * a.x + wb * b.x + wc * c.x ) / ( wa + wb + wc ) );
|
|
735
|
+
|
|
736
|
+
}
|
|
737
|
+
|
|
738
|
+
}
|
|
739
|
+
|
|
740
|
+
}
|
|
741
|
+
|
|
742
|
+
}
|
|
743
|
+
|
|
744
|
+
for ( const [ column, crossings ] of _columns ) {
|
|
745
|
+
|
|
746
|
+
if ( crossings.length % 2 !== 0 ) continue;
|
|
747
|
+
|
|
748
|
+
crossings.sort( ( p, q ) => p - q );
|
|
749
|
+
|
|
750
|
+
const j = column % columnsY, k = ( column - j ) / columnsY;
|
|
751
|
+
const offset = gridSize.x * ( ( j >> 1 ) + gridSize.y * ( k >> 1 ) );
|
|
752
|
+
const bitsYZ = ( ( j & 1 ) << 1 ) | ( ( k & 1 ) << 2 );
|
|
753
|
+
|
|
754
|
+
for ( let n = 0; n < crossings.length; n += 2 ) {
|
|
755
|
+
|
|
756
|
+
const i0 = Math.max( Math.ceil( crossings[ n ] - 0.5 ), 0 );
|
|
757
|
+
const i1 = Math.min( Math.ceil( crossings[ n + 1 ] - 0.5 ), length );
|
|
758
|
+
|
|
759
|
+
for ( let i = i0; i < i1; i ++ ) target[ offset + ( i >> 1 ) ] |= 1 << ( ( i & 1 ) | bitsYZ );
|
|
760
|
+
|
|
761
|
+
}
|
|
762
|
+
|
|
763
|
+
}
|
|
764
|
+
|
|
765
|
+
}
|
|
766
|
+
|
|
767
|
+
/**
|
|
768
|
+
* Edge function of the edge from `a` to `b` at the given point in the yz plane. As in the watertight
|
|
769
|
+
* ray/triangle test, the vertices are taken relative to the point, so a shared edge evaluates exactly
|
|
770
|
+
* opposite for both of its triangles.
|
|
771
|
+
*
|
|
772
|
+
* @private
|
|
773
|
+
*/
|
|
774
|
+
function edgeFunction( a, b, y, z ) {
|
|
775
|
+
|
|
776
|
+
return ( a.y - y ) * ( b.z - z ) - ( a.z - z ) * ( b.y - y );
|
|
777
|
+
|
|
778
|
+
}
|
|
779
|
+
|
|
780
|
+
/**
|
|
781
|
+
* Inside test for an edge function value. Points on an edge belong to one triangle only (top-left rule).
|
|
782
|
+
*
|
|
783
|
+
* @private
|
|
784
|
+
*/
|
|
785
|
+
function isInside( w, a, b ) {
|
|
786
|
+
|
|
787
|
+
if ( w !== 0 ) return w > 0;
|
|
788
|
+
|
|
789
|
+
const dz = b.z - a.z;
|
|
790
|
+
|
|
791
|
+
return dz < 0 || ( dz === 0 && b.y > a.y );
|
|
792
|
+
|
|
793
|
+
}
|