@lampdotdev/lamp 0.0.0-stage → 0.36.2-nightly.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +397 -2
- package/Resources/Devices/roku.json +410 -0
- package/Resources/Devices/xbox-one.json +367 -0
- package/Resources/GameKit/NOTICE.md +63 -0
- package/Resources/GameKit/apple/LampPage.swift +1813 -0
- package/Resources/GameKit/apple/LampPlayer.swift +46 -0
- package/Resources/GameKit/apple/LampWebApp.swift +63 -0
- package/Resources/GameKit/apple/LampWebGame.swift +87 -0
- package/Resources/GameKit/apple/Native.swift +12 -0
- package/Resources/GameKit/build.sh +55 -0
- package/Resources/GameKit/lamp_game.h +116 -0
- package/Resources/GameKit/lamp_host.h +19 -0
- package/Resources/GameKit/lamp_kit.cpp +61 -0
- package/Resources/GameKit/lamp_sound.cpp +455 -0
- package/Resources/GameKit/lamp_xbox.cpp +374 -0
- package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
- package/Resources/GameKit/libraries/cgltf.h +7240 -0
- package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
- package/Resources/GameKit/libraries/dr_wav.h +9209 -0
- package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
- package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
- package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
- package/Resources/GameKit/libraries/sokol_log.h +335 -0
- package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
- package/Resources/GameKit/libraries/stb_image.h +7988 -0
- package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
- package/Resources/GameKit/page/lamp-live.js +672 -0
- package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
- package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
- package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
- package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
- package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
- package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
- package/Resources/GameKit/web/lamp-game.js +3042 -0
- package/Resources/GameKit/web/lamp-phaser.js +128 -0
- package/Resources/WebHost/App.exe +0 -0
- package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
- package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
- package/Resources/WebHost/lamp_controllers.h +1506 -0
- package/Resources/WebHost/lamp_web_host.cpp +1173 -0
- package/Resources/WebLibraries/earlier.txt +318 -0
- package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
- package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
- package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
- package/Resources/WebLibraries/qrcode/LICENSE +21 -0
- package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
- package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
- package/Resources/WebLibraries/rapier/LICENSE +201 -0
- package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
- package/Resources/WebLibraries/rapier/rapier.js +2 -0
- package/Resources/WebLibraries/three/LICENSE +21 -0
- package/Resources/WebLibraries/three/NOTICE.md +4 -0
- package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
- package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
- package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
- package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
- package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
- package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
- package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
- package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
- package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
- package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
- package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
- package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
- package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
- package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
- package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
- package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
- package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
- package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
- package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
- package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
- package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
- package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
- package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
- package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
- package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
- package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
- package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
- package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
- package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
- package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
- package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
- package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
- package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
- package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
- package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
- package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
- package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
- package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
- package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
- package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
- package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
- package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
- package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
- package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
- package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
- package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
- package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
- package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
- package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
- package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
- package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
- package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
- package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
- package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
- package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
- package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
- package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
- package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
- package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
- package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
- package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
- package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
- package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
- package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
- package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
- package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
- package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
- package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
- package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
- package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
- package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
- package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
- package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
- package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
- package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
- package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
- package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
- package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
- package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
- package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
- package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
- package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
- package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
- package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
- package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
- package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
- package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
- package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
- package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
- package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
- package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
- package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
- package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
- package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
- package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
- package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
- package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
- package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
- package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
- package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
- package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
- package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
- package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
- package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
- package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
- package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
- package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
- package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
- package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
- package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
- package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
- package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
- package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
- package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
- package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
- package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
- package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
- package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
- package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
- package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
- package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
- package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
- package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
- package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
- package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
- package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
- package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
- package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
- package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
- package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
- package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
- package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
- package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
- package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
- package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
- package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
- package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
- package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
- package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
- package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
- package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
- package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
- package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
- package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
- package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
- package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
- package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
- package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
- package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
- package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
- package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
- package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
- package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
- package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
- package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
- package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
- package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
- package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
- package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
- package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
- package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
- package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
- package/Resources/WebLibraries/three/addons/shaders/GammaCorrectionShader.js +52 -0
- package/Resources/WebLibraries/three/addons/shaders/HalftoneShader.js +332 -0
- package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
- package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
- package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
- package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/LuminosityShader.js +54 -0
- package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
- package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
- package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
- package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
- package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
- package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
- package/Resources/WebLibraries/three/addons/shaders/SMAAShader.js +489 -0
- package/Resources/WebLibraries/three/addons/shaders/SSAOShader.js +331 -0
- package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
- package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
- package/Resources/WebLibraries/three/addons/shaders/SobelOperatorShader.js +98 -0
- package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
- package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
- package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
- package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
- package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
- package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
- package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
- package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
- package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
- package/Resources/WebLibraries/three/addons/shaders/VolumeShader.js +285 -0
- package/Resources/WebLibraries/three/addons/shaders/WaterRefractionShader.js +106 -0
- package/Resources/WebLibraries/three/addons/textures/FlakesTexture.js +54 -0
- package/Resources/WebLibraries/three/addons/tsl/WebGLNodesHandler.js +607 -0
- package/Resources/WebLibraries/three/addons/tsl/display/AfterImageNode.js +256 -0
- package/Resources/WebLibraries/three/addons/tsl/display/AnaglyphPassNode.js +550 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BilateralBlurNode.js +377 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BleachBypass.js +33 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BloomNode.js +599 -0
- package/Resources/WebLibraries/three/addons/tsl/display/CRT.js +150 -0
- package/Resources/WebLibraries/three/addons/tsl/display/ChromaticAberrationNode.js +163 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DenoiseNode.js +354 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DepthOfFieldNode.js +572 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DotScreenNode.js +104 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FSR1Node.js +481 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FXAANode.js +357 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FilmNode.js +101 -0
- package/Resources/WebLibraries/three/addons/tsl/display/GTAONode.js +727 -0
- package/Resources/WebLibraries/three/addons/tsl/display/GaussianBlurNode.js +412 -0
- package/Resources/WebLibraries/three/addons/tsl/display/GodraysNode.js +604 -0
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- package/Resources/WebLibraries/three/addons/tsl/display/SobelOperatorNode.js +168 -0
- package/Resources/WebLibraries/three/addons/tsl/display/StereoCompositePassNode.js +190 -0
- package/Resources/WebLibraries/three/addons/tsl/display/StereoPassNode.js +117 -0
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- package/Resources/WebLibraries/three/addons/tsl/display/TRAANode.js +609 -0
- package/Resources/WebLibraries/three/addons/tsl/display/TemporalReprojectNode.js +1024 -0
- package/Resources/WebLibraries/three/addons/tsl/display/TransitionNode.js +141 -0
- package/Resources/WebLibraries/three/addons/tsl/display/boxBlur.js +65 -0
- package/Resources/WebLibraries/three/addons/tsl/display/depthAwareBlend.js +80 -0
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- package/Resources/WebLibraries/three/addons/tsl/display/hashBlur.js +55 -0
- package/Resources/WebLibraries/three/addons/tsl/display/lensDirt.js +30 -0
- package/Resources/WebLibraries/three/addons/tsl/display/radialBlur.js +68 -0
- package/Resources/WebLibraries/three/addons/tsl/lighting/ClusteredLightsNode.js +994 -0
- package/Resources/WebLibraries/three/addons/tsl/lighting/DynamicLightsNode.js +201 -0
- package/Resources/WebLibraries/three/addons/tsl/lighting/LightProbeGridNode.js +183 -0
- package/Resources/WebLibraries/three/addons/tsl/lighting/data/AmbientLightDataNode.js +67 -0
- package/Resources/WebLibraries/three/addons/tsl/lighting/data/DirectionalLightDataNode.js +117 -0
- package/Resources/WebLibraries/three/addons/tsl/lighting/data/HemisphereLightDataNode.js +105 -0
- package/Resources/WebLibraries/three/addons/tsl/lighting/data/PointLightDataNode.js +140 -0
- package/Resources/WebLibraries/three/addons/tsl/lighting/data/SpotLightDataNode.js +167 -0
- package/Resources/WebLibraries/three/addons/tsl/math/Bayer.js +84 -0
- package/Resources/WebLibraries/three/addons/tsl/math/curlNoise.js +107 -0
- package/Resources/WebLibraries/three/addons/tsl/math/voronoiNoise.js +112 -0
- package/Resources/WebLibraries/three/addons/tsl/shadows/TileShadowNode.js +542 -0
- package/Resources/WebLibraries/three/addons/tsl/shadows/TileShadowNodeHelper.js +212 -0
- package/Resources/WebLibraries/three/addons/tsl/utils/GroundedSkybox.js +62 -0
- package/Resources/WebLibraries/three/addons/tsl/utils/RNoise.js +51 -0
- package/Resources/WebLibraries/three/addons/tsl/utils/Raymarching.js +70 -0
- package/Resources/WebLibraries/three/addons/tsl/utils/SoftParticles.js +53 -0
- package/Resources/WebLibraries/three/addons/tsl/utils/SpecularHelpers.js +302 -0
- package/Resources/WebLibraries/three/addons/tsl/utils/TAAUtils.js +184 -0
- package/Resources/WebLibraries/three/addons/utils/BufferGeometryUtils.js +1523 -0
- package/Resources/WebLibraries/three/addons/utils/CameraUtils.js +82 -0
- package/Resources/WebLibraries/three/addons/utils/ColorUtils.js +76 -0
- package/Resources/WebLibraries/three/addons/utils/GaussianSplatUtils.js +229 -0
- package/Resources/WebLibraries/three/addons/utils/GeometryCompressionUtils.js +547 -0
- package/Resources/WebLibraries/three/addons/utils/GeometryUtils.js +226 -0
- package/Resources/WebLibraries/three/addons/utils/LDrawUtils.js +211 -0
- package/Resources/WebLibraries/three/addons/utils/SceneOptimizer.js +459 -0
- package/Resources/WebLibraries/three/addons/utils/SceneUtils.js +363 -0
- package/Resources/WebLibraries/three/addons/utils/ShadowMapViewer.js +244 -0
- package/Resources/WebLibraries/three/addons/utils/ShadowMapViewerGPU.js +233 -0
- package/Resources/WebLibraries/three/addons/utils/SkeletonUtils.js +496 -0
- package/Resources/WebLibraries/three/addons/utils/SortUtils.js +175 -0
- package/Resources/WebLibraries/three/addons/utils/UVsDebug.js +173 -0
- package/Resources/WebLibraries/three/addons/utils/WebGLTextureUtils.js +115 -0
- package/Resources/WebLibraries/three/addons/utils/WebGPUTextureUtils.js +81 -0
- package/Resources/WebLibraries/three/addons/utils/WorkerPool.js +167 -0
- package/Resources/WebLibraries/three/addons/utils/unwrapUVs.js +865 -0
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- package/Resources/WebLibraries/three/three.module.js +19537 -0
- package/Resources/WebLibraries/three/three.tsl.js +41903 -0
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@@ -0,0 +1,201 @@
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import { AmbientLight, DirectionalLight, HemisphereLight, LightsNode, NodeUtils, PointLight, SpotLight } from 'three/webgpu';
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import AmbientLightDataNode from './data/AmbientLightDataNode.js';
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import DirectionalLightDataNode from './data/DirectionalLightDataNode.js';
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import PointLightDataNode from './data/PointLightDataNode.js';
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import SpotLightDataNode from './data/SpotLightDataNode.js';
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import HemisphereLightDataNode from './data/HemisphereLightDataNode.js';
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const _hashData = [];
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const _lightClassToType = new Map( [
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[ AmbientLight, 'AmbientLight' ],
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[ DirectionalLight, 'DirectionalLight' ],
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[ PointLight, 'PointLight' ],
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[ SpotLight, 'SpotLight' ],
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[ HemisphereLight, 'HemisphereLight' ]
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] );
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const _lightTypeToDataNode = {
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AmbientLight: AmbientLightDataNode,
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DirectionalLight: DirectionalLightDataNode,
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PointLight: PointLightDataNode,
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SpotLight: SpotLightDataNode,
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HemisphereLight: HemisphereLightDataNode
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};
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const _lightTypeToMaxProp = {
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DirectionalLight: 'maxDirectionalLights',
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PointLight: 'maxPointLights',
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SpotLight: 'maxSpotLights',
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HemisphereLight: 'maxHemisphereLights'
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};
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const isSpecialSpotLight = ( light ) => {
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};
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const canBatchLight = ( light ) => {
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return light.isNode !== true &&
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light.castShadow !== true &&
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isSpecialSpotLight( light ) === false &&
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};
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/**
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* A custom version of `LightsNode` that batches supported analytic lights into
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* uniform arrays and loops.
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*
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* Unsupported lights, node lights, shadow-casting lights, and projected spot
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* lights keep the default per-light path.
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*
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* @augments LightsNode
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* @three_import import { DynamicLightsNode } from 'three/addons/tsl/lighting/DynamicLightsNode.js';
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*/
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class DynamicLightsNode extends LightsNode {
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static get type() {
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return 'DynamicLightsNode';
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}
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/**
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* Constructs a new dynamic lights node.
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*
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* @param {Object} [options={}] - Dynamic lighting configuration.
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* @param {number} [options.maxDirectionalLights=8] - Maximum number of batched directional lights.
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* @param {number} [options.maxPointLights=16] - Maximum number of batched point lights.
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* @param {number} [options.maxSpotLights=16] - Maximum number of batched spot lights.
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* @param {number} [options.maxHemisphereLights=4] - Maximum number of batched hemisphere lights.
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*/
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constructor( options = {} ) {
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super();
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this.maxDirectionalLights = options.maxDirectionalLights !== undefined ? options.maxDirectionalLights : 8;
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this.maxPointLights = options.maxPointLights !== undefined ? options.maxPointLights : 16;
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this.maxSpotLights = options.maxSpotLights !== undefined ? options.maxSpotLights : 16;
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this.maxHemisphereLights = options.maxHemisphereLights !== undefined ? options.maxHemisphereLights : 4;
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this._builtinLights = [];
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this._dataNodes = new Map();
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}
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customCacheKey() {
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_hashData.push( super.customCacheKey() );
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for ( const typeName of [ ...this._dataNodes.keys() ].sort() ) {
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_hashData.push( NodeUtils.hashString( typeName ) );
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}
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const cacheKey = NodeUtils.hashArray( _hashData );
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return cacheKey;
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}
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setupLightsNode( builder ) {
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const lightNodes = super.setupLightsNode( builder );
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for ( const dataNode of this._dataNodes.values() ) {
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lightNodes.push( dataNode );
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}
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return lightNodes;
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}
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setLights( lights ) {
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const builtinLights = this._builtinLights;
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const lightsByType = new Map();
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builtinLights.length = 0;
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builtinLights.push( light );
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continue;
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}
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const typeName = _lightClassToType.get( light.constructor );
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const typeLights = lightsByType.get( typeName );
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if ( typeLights === undefined ) {
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lightsByType.set( typeName, [ light ] );
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} else {
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typeLights.push( light );
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}
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for ( const typeName of lightsByType.keys() ) {
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if ( this._dataNodes.has( typeName ) === false ) {
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const DataNodeClass = _lightTypeToDataNode[ typeName ];
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const maxProp = _lightTypeToMaxProp[ typeName ];
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const maxCount = maxProp !== undefined ? this[ maxProp ] : undefined;
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this._dataNodes.set( typeName, maxCount !== undefined ? new DataNodeClass( maxCount ) : new DataNodeClass() );
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}
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}
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for ( const [ typeName, dataNode ] of this._dataNodes ) {
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dataNode.setLights( lightsByType.get( typeName ) || [] );
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}
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return super.setLights( lights );
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}
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getBuiltinLights() {
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return this._builtinLights;
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}
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get hasLights() {
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return super.hasLights || this._dataNodes.size > 0;
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}
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}
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export default DynamicLightsNode;
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/**
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* TSL function that creates a dynamic lights node.
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*
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* @tsl
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* @function
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* @param {Object} [options={}] - Dynamic lighting configuration.
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* @return {DynamicLightsNode} The created dynamic lights node.
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*/
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export const dynamicLights = ( options = {} ) => new DynamicLightsNode( options );
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1
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import { AnalyticLightNode, NodeUpdateType, Vector3 } from 'three/webgpu';
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import { INFINITY, If, array, getShIrradianceAt, normalWorld, positionWorld, renderGroup, texture3D, uniform, vec3 } from 'three/tsl';
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+
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4
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// Padding texels at each boundary of every atlas sub-volume.
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export const ATLAS_PADDING = 1;
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+
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/**
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* Samples the packed SH atlas and evaluates L2 irradiance for the given normal.
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*
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* The atlas stores the seven RGBA sub-volumes stacked along Z, each occupying
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* `( nz + 2 )` slices: one padding slice (a copy of the nearest edge slice) at
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12
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* each end to prevent color bleeding when the hardware trilinear filter reads
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* across a sub-volume boundary.
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*
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* @private
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* @param {Texture3DNode} atlas - The atlas texture node.
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* @param {Node<vec3>} uvw - The probe-grid sample coordinate (texel centers).
|
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* @param {Node<vec3>} res - The probe resolution.
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* @param {Node<vec3>} normal - The world-space normal.
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* @return {Node<vec3>} The non-negative irradiance.
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*/
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function evaluateGridIrradiance( atlas, uvw, res, normal ) {
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const nz = res.z;
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const paddedSlices = nz.add( 2.0 * ATLAS_PADDING );
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const atlasDepth = paddedSlices.mul( 7.0 );
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const uvZBase = uvw.z.mul( nz ).add( ATLAS_PADDING );
|
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+
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const slice = ( t ) => atlas.sample( vec3( uvw.xy, uvZBase.add( paddedSlices.mul( t ) ).div( atlasDepth ) ) );
|
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|
+
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+
const s0 = slice( 0 ), s1 = slice( 1 ), s2 = slice( 2 ), s3 = slice( 3 );
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|
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const s4 = slice( 4 ), s5 = slice( 5 ), s6 = slice( 6 );
|
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|
+
|
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|
+
// Unpack 9 vec3 L2 SH coefficients and evaluate irradiance.
|
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|
+
|
|
36
|
+
const sh = array( [
|
|
37
|
+
s0.xyz,
|
|
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|
+
vec3( s0.w, s1.xy ),
|
|
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|
+
vec3( s1.zw, s2.x ),
|
|
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|
+
s2.yzw,
|
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|
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s3.xyz,
|
|
42
|
+
vec3( s3.w, s4.xy ),
|
|
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|
+
vec3( s4.zw, s5.x ),
|
|
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|
+
s5.yzw,
|
|
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|
+
s6.xyz
|
|
46
|
+
] );
|
|
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|
+
|
|
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|
+
return getShIrradianceAt( normal, sh ).max( vec3( 0.0 ) );
|
|
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|
+
|
|
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|
+
}
|
|
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|
+
|
|
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|
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/**
|
|
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|
+
* Evaluates the irradiance of a light probe grid at the given world-space position and normal.
|
|
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|
+
*
|
|
55
|
+
* @private
|
|
56
|
+
* @param {LightProbeGrid} light - The light probe grid.
|
|
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|
+
* @param {Node<vec3>} min - The minimum of the grid bounds.
|
|
58
|
+
* @param {Node<vec3>} max - The maximum of the grid bounds.
|
|
59
|
+
* @param {Node<vec3>} res - The probe resolution.
|
|
60
|
+
* @param {Node<float>} intensity - The intensity.
|
|
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|
+
* @param {Node<vec3>} position - The world-space position.
|
|
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|
+
* @param {Node<vec3>} normal - The world-space normal.
|
|
63
|
+
* @return {Node<vec3>} The irradiance.
|
|
64
|
+
*/
|
|
65
|
+
function getGridIrradiance( light, min, max, res, intensity, position, normal ) {
|
|
66
|
+
|
|
67
|
+
const range = max.sub( min );
|
|
68
|
+
const spacing = range.div( res );
|
|
69
|
+
|
|
70
|
+
// Offset along the normal by half a probe spacing. The bounds hold one cell per
|
|
71
|
+
// probe, so they map directly to the probe grid; clamp to the outermost texel centers.
|
|
72
|
+
|
|
73
|
+
const samplePos = position.add( normal.mul( spacing ).mul( 0.5 ) );
|
|
74
|
+
const halfTexel = vec3( 0.5 ).div( res );
|
|
75
|
+
const uvw = samplePos.sub( min ).div( range ).clamp( halfTexel, halfTexel.oneMinus() );
|
|
76
|
+
|
|
77
|
+
return evaluateGridIrradiance( texture3D( light.texture ), uvw, res, normal ).mul( intensity );
|
|
78
|
+
|
|
79
|
+
}
|
|
80
|
+
|
|
81
|
+
/**
|
|
82
|
+
* Returns the irradiance of a baked {@link LightProbeGrid} at the given world-space
|
|
83
|
+
* position and normal. Use this to evaluate the grid outside of the lighting context,
|
|
84
|
+
* e.g. when baking light maps with {@link LightMapper}.
|
|
85
|
+
*
|
|
86
|
+
* @param {LightProbeGrid} light - The baked light probe grid.
|
|
87
|
+
* @param {Node<vec3>} position - The world-space position.
|
|
88
|
+
* @param {Node<vec3>} normal - The world-space normal.
|
|
89
|
+
* @return {Node<vec3>} The irradiance.
|
|
90
|
+
*/
|
|
91
|
+
export function lightProbeGridIrradiance( light, position, normal ) {
|
|
92
|
+
|
|
93
|
+
const box = light.boundingBox;
|
|
94
|
+
|
|
95
|
+
return getGridIrradiance( light, uniform( box.min ), uniform( box.max ), uniform( light.resolution ), uniform( light.intensity ), position, normal );
|
|
96
|
+
|
|
97
|
+
}
|
|
98
|
+
|
|
99
|
+
/**
|
|
100
|
+
* The light node that applies a {@link LightProbeGrid} to the scene. It samples
|
|
101
|
+
* the baked L2 spherical-harmonic atlas at the surface position and adds the
|
|
102
|
+
* resulting irradiance to the lighting context, so every standard node material
|
|
103
|
+
* picks up the grid automatically (same role as the WebGL `lights_fragment_begin`
|
|
104
|
+
* integration).
|
|
105
|
+
*
|
|
106
|
+
* @private
|
|
107
|
+
* @augments AnalyticLightNode
|
|
108
|
+
*/
|
|
109
|
+
class LightProbeGridNode extends AnalyticLightNode {
|
|
110
|
+
|
|
111
|
+
static get type() {
|
|
112
|
+
|
|
113
|
+
return 'LightProbeGridNode';
|
|
114
|
+
|
|
115
|
+
}
|
|
116
|
+
|
|
117
|
+
constructor( light = null ) {
|
|
118
|
+
|
|
119
|
+
super( light );
|
|
120
|
+
|
|
121
|
+
// Bounce grid intensity changes between bake passes within a frame.
|
|
122
|
+
|
|
123
|
+
this._min = uniform( new Vector3() );
|
|
124
|
+
this._max = uniform( new Vector3() );
|
|
125
|
+
this._resolution = uniform( new Vector3() );
|
|
126
|
+
this._intensity = uniform( 1 ).setGroup( renderGroup );
|
|
127
|
+
this._priority = uniform( 0 ).setGroup( renderGroup );
|
|
128
|
+
|
|
129
|
+
this.updateType = NodeUpdateType.RENDER;
|
|
130
|
+
|
|
131
|
+
}
|
|
132
|
+
|
|
133
|
+
update( /* frame */ ) {
|
|
134
|
+
|
|
135
|
+
const light = this.light;
|
|
136
|
+
|
|
137
|
+
this._min.value.copy( light.boundingBox.min );
|
|
138
|
+
this._max.value.copy( light.boundingBox.max );
|
|
139
|
+
this._resolution.value.copy( light.resolution );
|
|
140
|
+
this._intensity.value = light.intensity;
|
|
141
|
+
this._priority.value = light.priority;
|
|
142
|
+
|
|
143
|
+
}
|
|
144
|
+
|
|
145
|
+
setup( builder ) {
|
|
146
|
+
|
|
147
|
+
const light = this.light;
|
|
148
|
+
|
|
149
|
+
const min = this._min;
|
|
150
|
+
const max = this._max;
|
|
151
|
+
const res = this._resolution;
|
|
152
|
+
|
|
153
|
+
const spacing = max.sub( min ).div( res );
|
|
154
|
+
const samplePos = positionWorld.add( normalWorld.mul( spacing ).mul( 0.5 ) );
|
|
155
|
+
|
|
156
|
+
// Grow the bounds by 1% of a cell, so fragments on the bounds aren't left out by
|
|
157
|
+
// precision errors or samples outside of the triangle.
|
|
158
|
+
|
|
159
|
+
const margin = spacing.mul( 0.01 );
|
|
160
|
+
const inside = samplePos.greaterThanEqual( min.sub( margin ) ).all().and( samplePos.lessThanEqual( max.add( margin ) ).all() );
|
|
161
|
+
|
|
162
|
+
builder.context.lightProbeIrradiance ||= vec3().toVar( 'lightProbeIrradiance' );
|
|
163
|
+
builder.context.lightProbePriority ||= INFINITY.negate().toVar( 'lightProbePriority' );
|
|
164
|
+
|
|
165
|
+
const prioritized = this._priority.greaterThanEqual( builder.context.lightProbePriority );
|
|
166
|
+
|
|
167
|
+
If( inside.and( prioritized ), () => {
|
|
168
|
+
|
|
169
|
+
const irradiance = getGridIrradiance( light, min, max, res, this._intensity, positionWorld, normalWorld ).toConst();
|
|
170
|
+
|
|
171
|
+
// fragments can be located in multiple grids but only the one with the highest priority defines the irradiance,
|
|
172
|
+
// on ties the most recently created grid wins, see #34798
|
|
173
|
+
|
|
174
|
+
builder.context.lightProbeIrradiance.assign( irradiance );
|
|
175
|
+
builder.context.lightProbePriority.assign( this._priority );
|
|
176
|
+
|
|
177
|
+
} );
|
|
178
|
+
|
|
179
|
+
}
|
|
180
|
+
|
|
181
|
+
}
|
|
182
|
+
|
|
183
|
+
export { LightProbeGridNode };
|
|
@@ -0,0 +1,67 @@
|
|
|
1
|
+
import { Color, Node } from 'three/webgpu';
|
|
2
|
+
import { NodeUpdateType, renderGroup, uniform } from 'three/tsl';
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* Batched data node for ambient lights in dynamic lighting mode.
|
|
6
|
+
*
|
|
7
|
+
* @augments Node
|
|
8
|
+
*/
|
|
9
|
+
class AmbientLightDataNode extends Node {
|
|
10
|
+
|
|
11
|
+
static get type() {
|
|
12
|
+
|
|
13
|
+
return 'AmbientLightDataNode';
|
|
14
|
+
|
|
15
|
+
}
|
|
16
|
+
|
|
17
|
+
constructor() {
|
|
18
|
+
|
|
19
|
+
super();
|
|
20
|
+
|
|
21
|
+
this._color = new Color();
|
|
22
|
+
this._lights = [];
|
|
23
|
+
|
|
24
|
+
this.colorNode = uniform( this._color ).setGroup( renderGroup );
|
|
25
|
+
this.updateType = NodeUpdateType.RENDER;
|
|
26
|
+
|
|
27
|
+
}
|
|
28
|
+
|
|
29
|
+
isCacheable( /*builder*/ ) {
|
|
30
|
+
|
|
31
|
+
return false;
|
|
32
|
+
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
setLights( lights ) {
|
|
36
|
+
|
|
37
|
+
this._lights = lights;
|
|
38
|
+
|
|
39
|
+
return this;
|
|
40
|
+
|
|
41
|
+
}
|
|
42
|
+
|
|
43
|
+
update() {
|
|
44
|
+
|
|
45
|
+
this._color.setScalar( 0 );
|
|
46
|
+
|
|
47
|
+
for ( let i = 0; i < this._lights.length; i ++ ) {
|
|
48
|
+
|
|
49
|
+
const light = this._lights[ i ];
|
|
50
|
+
|
|
51
|
+
this._color.r += light.color.r * light.intensity;
|
|
52
|
+
this._color.g += light.color.g * light.intensity;
|
|
53
|
+
this._color.b += light.color.b * light.intensity;
|
|
54
|
+
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
}
|
|
58
|
+
|
|
59
|
+
setup( builder ) {
|
|
60
|
+
|
|
61
|
+
builder.context.irradiance.addAssign( this.colorNode );
|
|
62
|
+
|
|
63
|
+
}
|
|
64
|
+
|
|
65
|
+
}
|
|
66
|
+
|
|
67
|
+
export default AmbientLightDataNode;
|
|
@@ -0,0 +1,117 @@
|
|
|
1
|
+
import { Color, Node, Vector3 } from 'three/webgpu';
|
|
2
|
+
import { Loop, NodeUpdateType, renderGroup, uniform, uniformArray, vec3 } from 'three/tsl';
|
|
3
|
+
|
|
4
|
+
const _lightPosition = /*@__PURE__*/ new Vector3();
|
|
5
|
+
const _targetPosition = /*@__PURE__*/ new Vector3();
|
|
6
|
+
|
|
7
|
+
const warn = ( message ) => {
|
|
8
|
+
|
|
9
|
+
console.warn( `THREE.DirectionalLightDataNode: ${ message }` );
|
|
10
|
+
|
|
11
|
+
};
|
|
12
|
+
|
|
13
|
+
/**
|
|
14
|
+
* Batched data node for directional lights in dynamic lighting mode.
|
|
15
|
+
*
|
|
16
|
+
* @augments Node
|
|
17
|
+
*/
|
|
18
|
+
class DirectionalLightDataNode extends Node {
|
|
19
|
+
|
|
20
|
+
static get type() {
|
|
21
|
+
|
|
22
|
+
return 'DirectionalLightDataNode';
|
|
23
|
+
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
constructor( maxCount = 8 ) {
|
|
27
|
+
|
|
28
|
+
super();
|
|
29
|
+
|
|
30
|
+
this.maxCount = maxCount;
|
|
31
|
+
this._lights = [];
|
|
32
|
+
this._colors = [];
|
|
33
|
+
this._directions = [];
|
|
34
|
+
|
|
35
|
+
for ( let i = 0; i < maxCount; i ++ ) {
|
|
36
|
+
|
|
37
|
+
this._colors.push( new Color() );
|
|
38
|
+
this._directions.push( new Vector3() );
|
|
39
|
+
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
this.colorsNode = uniformArray( this._colors, 'color' ).setGroup( renderGroup );
|
|
43
|
+
this.directionsNode = uniformArray( this._directions, 'vec3' ).setGroup( renderGroup );
|
|
44
|
+
this.countNode = uniform( 0, 'int' ).setGroup( renderGroup );
|
|
45
|
+
this.updateType = NodeUpdateType.RENDER;
|
|
46
|
+
|
|
47
|
+
}
|
|
48
|
+
|
|
49
|
+
isCacheable( /*builder*/ ) {
|
|
50
|
+
|
|
51
|
+
return false;
|
|
52
|
+
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
setLights( lights ) {
|
|
56
|
+
|
|
57
|
+
if ( lights.length > this.maxCount ) {
|
|
58
|
+
|
|
59
|
+
warn( `${ lights.length } lights exceed the configured max of ${ this.maxCount }. Excess lights are ignored.` );
|
|
60
|
+
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
this._lights = lights;
|
|
64
|
+
|
|
65
|
+
return this;
|
|
66
|
+
|
|
67
|
+
}
|
|
68
|
+
|
|
69
|
+
update( { camera } ) {
|
|
70
|
+
|
|
71
|
+
const count = Math.min( this._lights.length, this.maxCount );
|
|
72
|
+
|
|
73
|
+
this.countNode.value = count;
|
|
74
|
+
|
|
75
|
+
for ( let i = 0; i < count; i ++ ) {
|
|
76
|
+
|
|
77
|
+
const light = this._lights[ i ];
|
|
78
|
+
|
|
79
|
+
this._colors[ i ].copy( light.color ).multiplyScalar( light.intensity );
|
|
80
|
+
|
|
81
|
+
_lightPosition.setFromMatrixPosition( light.matrixWorld );
|
|
82
|
+
_targetPosition.setFromMatrixPosition( light.target.matrixWorld );
|
|
83
|
+
|
|
84
|
+
this._directions[ i ].subVectors( _lightPosition, _targetPosition ).transformDirection( camera.matrixWorldInverse );
|
|
85
|
+
|
|
86
|
+
}
|
|
87
|
+
|
|
88
|
+
}
|
|
89
|
+
|
|
90
|
+
setup( builder ) {
|
|
91
|
+
|
|
92
|
+
const { lightingModel, reflectedLight } = builder.context;
|
|
93
|
+
const dynDiffuse = vec3( 0 ).toVar( 'dynDirectionalDiffuse' );
|
|
94
|
+
const dynSpecular = vec3( 0 ).toVar( 'dynDirectionalSpecular' );
|
|
95
|
+
|
|
96
|
+
Loop( this.countNode, ( { i } ) => {
|
|
97
|
+
|
|
98
|
+
const lightColor = this.colorsNode.element( i ).toVar();
|
|
99
|
+
const lightDirection = this.directionsNode.element( i ).normalize().toVar();
|
|
100
|
+
|
|
101
|
+
lightingModel.direct( {
|
|
102
|
+
lightDirection,
|
|
103
|
+
lightColor,
|
|
104
|
+
lightNode: { light: {}, shadowNode: null },
|
|
105
|
+
reflectedLight: { directDiffuse: dynDiffuse, directSpecular: dynSpecular }
|
|
106
|
+
}, builder );
|
|
107
|
+
|
|
108
|
+
} );
|
|
109
|
+
|
|
110
|
+
reflectedLight.directDiffuse.addAssign( dynDiffuse );
|
|
111
|
+
reflectedLight.directSpecular.addAssign( dynSpecular );
|
|
112
|
+
|
|
113
|
+
}
|
|
114
|
+
|
|
115
|
+
}
|
|
116
|
+
|
|
117
|
+
export default DirectionalLightDataNode;
|
|
@@ -0,0 +1,105 @@
|
|
|
1
|
+
import { Color, Node, Vector3 } from 'three/webgpu';
|
|
2
|
+
import { Loop, NodeUpdateType, mix, normalWorld, renderGroup, uniform, uniformArray } from 'three/tsl';
|
|
3
|
+
|
|
4
|
+
const warn = ( message ) => {
|
|
5
|
+
|
|
6
|
+
console.warn( `THREE.HemisphereLightDataNode: ${ message }` );
|
|
7
|
+
|
|
8
|
+
};
|
|
9
|
+
|
|
10
|
+
/**
|
|
11
|
+
* Batched data node for hemisphere lights in dynamic lighting mode.
|
|
12
|
+
*
|
|
13
|
+
* @augments Node
|
|
14
|
+
*/
|
|
15
|
+
class HemisphereLightDataNode extends Node {
|
|
16
|
+
|
|
17
|
+
static get type() {
|
|
18
|
+
|
|
19
|
+
return 'HemisphereLightDataNode';
|
|
20
|
+
|
|
21
|
+
}
|
|
22
|
+
|
|
23
|
+
constructor( maxCount = 4 ) {
|
|
24
|
+
|
|
25
|
+
super();
|
|
26
|
+
|
|
27
|
+
this.maxCount = maxCount;
|
|
28
|
+
this._lights = [];
|
|
29
|
+
this._skyColors = [];
|
|
30
|
+
this._groundColors = [];
|
|
31
|
+
this._directions = [];
|
|
32
|
+
|
|
33
|
+
for ( let i = 0; i < maxCount; i ++ ) {
|
|
34
|
+
|
|
35
|
+
this._skyColors.push( new Color() );
|
|
36
|
+
this._groundColors.push( new Color() );
|
|
37
|
+
this._directions.push( new Vector3() );
|
|
38
|
+
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
this.skyColorsNode = uniformArray( this._skyColors, 'color' ).setGroup( renderGroup );
|
|
42
|
+
this.groundColorsNode = uniformArray( this._groundColors, 'color' ).setGroup( renderGroup );
|
|
43
|
+
this.directionsNode = uniformArray( this._directions, 'vec3' ).setGroup( renderGroup );
|
|
44
|
+
this.countNode = uniform( 0, 'int' ).setGroup( renderGroup );
|
|
45
|
+
this.updateType = NodeUpdateType.RENDER;
|
|
46
|
+
|
|
47
|
+
}
|
|
48
|
+
|
|
49
|
+
isCacheable( /*builder*/ ) {
|
|
50
|
+
|
|
51
|
+
return false;
|
|
52
|
+
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
setLights( lights ) {
|
|
56
|
+
|
|
57
|
+
if ( lights.length > this.maxCount ) {
|
|
58
|
+
|
|
59
|
+
warn( `${ lights.length } lights exceed the configured max of ${ this.maxCount }. Excess lights are ignored.` );
|
|
60
|
+
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
this._lights = lights;
|
|
64
|
+
|
|
65
|
+
return this;
|
|
66
|
+
|
|
67
|
+
}
|
|
68
|
+
|
|
69
|
+
update() {
|
|
70
|
+
|
|
71
|
+
const count = Math.min( this._lights.length, this.maxCount );
|
|
72
|
+
|
|
73
|
+
this.countNode.value = count;
|
|
74
|
+
|
|
75
|
+
for ( let i = 0; i < count; i ++ ) {
|
|
76
|
+
|
|
77
|
+
const light = this._lights[ i ];
|
|
78
|
+
|
|
79
|
+
this._skyColors[ i ].copy( light.color ).multiplyScalar( light.intensity );
|
|
80
|
+
this._groundColors[ i ].copy( light.groundColor ).multiplyScalar( light.intensity );
|
|
81
|
+
this._directions[ i ].setFromMatrixPosition( light.matrixWorld ).normalize();
|
|
82
|
+
|
|
83
|
+
}
|
|
84
|
+
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
setup( builder ) {
|
|
88
|
+
|
|
89
|
+
Loop( this.countNode, ( { i } ) => {
|
|
90
|
+
|
|
91
|
+
const skyColor = this.skyColorsNode.element( i );
|
|
92
|
+
const groundColor = this.groundColorsNode.element( i );
|
|
93
|
+
const lightDirection = this.directionsNode.element( i );
|
|
94
|
+
const hemiDiffuseWeight = normalWorld.dot( lightDirection ).mul( 0.5 ).add( 0.5 );
|
|
95
|
+
const irradiance = mix( groundColor, skyColor, hemiDiffuseWeight );
|
|
96
|
+
|
|
97
|
+
builder.context.irradiance.addAssign( irradiance );
|
|
98
|
+
|
|
99
|
+
} );
|
|
100
|
+
|
|
101
|
+
}
|
|
102
|
+
|
|
103
|
+
}
|
|
104
|
+
|
|
105
|
+
export default HemisphereLightDataNode;
|