@lampdotdev/lamp 0.0.0-stage → 0.36.2-nightly.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (470) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +397 -2
  3. package/Resources/Devices/roku.json +410 -0
  4. package/Resources/Devices/xbox-one.json +367 -0
  5. package/Resources/GameKit/NOTICE.md +63 -0
  6. package/Resources/GameKit/apple/LampPage.swift +1813 -0
  7. package/Resources/GameKit/apple/LampPlayer.swift +46 -0
  8. package/Resources/GameKit/apple/LampWebApp.swift +63 -0
  9. package/Resources/GameKit/apple/LampWebGame.swift +87 -0
  10. package/Resources/GameKit/apple/Native.swift +12 -0
  11. package/Resources/GameKit/build.sh +55 -0
  12. package/Resources/GameKit/lamp_game.h +116 -0
  13. package/Resources/GameKit/lamp_host.h +19 -0
  14. package/Resources/GameKit/lamp_kit.cpp +61 -0
  15. package/Resources/GameKit/lamp_sound.cpp +455 -0
  16. package/Resources/GameKit/lamp_xbox.cpp +374 -0
  17. package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
  18. package/Resources/GameKit/libraries/cgltf.h +7240 -0
  19. package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
  20. package/Resources/GameKit/libraries/dr_wav.h +9209 -0
  21. package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
  22. package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
  23. package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
  24. package/Resources/GameKit/libraries/sokol_log.h +335 -0
  25. package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
  26. package/Resources/GameKit/libraries/stb_image.h +7988 -0
  27. package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
  28. package/Resources/GameKit/page/lamp-live.js +672 -0
  29. package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
  30. package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
  31. package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
  32. package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
  33. package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
  34. package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
  35. package/Resources/GameKit/web/lamp-game.js +3042 -0
  36. package/Resources/GameKit/web/lamp-phaser.js +128 -0
  37. package/Resources/WebHost/App.exe +0 -0
  38. package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
  39. package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
  40. package/Resources/WebHost/lamp_controllers.h +1506 -0
  41. package/Resources/WebHost/lamp_web_host.cpp +1173 -0
  42. package/Resources/WebLibraries/earlier.txt +318 -0
  43. package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
  44. package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
  45. package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
  46. package/Resources/WebLibraries/qrcode/LICENSE +21 -0
  47. package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
  48. package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
  49. package/Resources/WebLibraries/rapier/LICENSE +201 -0
  50. package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
  51. package/Resources/WebLibraries/rapier/rapier.js +2 -0
  52. package/Resources/WebLibraries/three/LICENSE +21 -0
  53. package/Resources/WebLibraries/three/NOTICE.md +4 -0
  54. package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
  55. package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
  56. package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
  57. package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
  58. package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
  59. package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
  60. package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
  61. package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
  62. package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
  63. package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
  64. package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
  65. package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
  66. package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
  67. package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
  68. package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
  69. package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
  70. package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
  71. package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
  72. package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
  73. package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
  74. package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
  75. package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
  76. package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
  77. package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
  78. package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
  79. package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
  80. package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
  81. package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
  82. package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
  83. package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
  84. package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
  85. package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
  86. package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
  87. package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
  88. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
  89. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
  90. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
  91. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
  92. package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
  93. package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
  94. package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
  95. package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
  96. package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
  97. package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
  98. package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
  99. package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
  100. package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
  101. package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
  102. package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
  103. package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
  104. package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
  105. package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
  106. package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
  107. package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
  108. package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
  109. package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
  110. package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
  111. package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
  112. package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
  113. package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
  114. package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
  115. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
  116. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
  117. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
  118. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
  119. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
  120. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
  121. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
  122. package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
  123. package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
  124. package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
  125. package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
  126. package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
  127. package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
  128. package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
  129. package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
  130. package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
  131. package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
  132. package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
  133. package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
  134. package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
  135. package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
  136. package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
  137. package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
  138. package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
  139. package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
  140. package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
  141. package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
  142. package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
  143. package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
  144. package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
  145. package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
  146. package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
  147. package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
  148. package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
  149. package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
  150. package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
  151. package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
  152. package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
  153. package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
  154. package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
  155. package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
  156. package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
  157. package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
  158. package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
  159. package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
  160. package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
  161. package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
  162. package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
  163. package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
  164. package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
  165. package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
  166. package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
  167. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
  168. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
  169. package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
  170. package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
  171. package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
  172. package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
  173. package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
  174. package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
  175. package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
  176. package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
  177. package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
  178. package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
  179. package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
  180. package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
  181. package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
  182. package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
  183. package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
  184. package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
  185. package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
  186. package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
  187. package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
  188. package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
  189. package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
  190. package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
  191. package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
  192. package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
  193. package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
  194. package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
  195. package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
  196. package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
  197. package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
  198. package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
  199. package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
  200. package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
  201. package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
  202. package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
  203. package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
  204. package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
  205. package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
  206. package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
  207. package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
  208. package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
  209. package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
  210. package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
  211. package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
  212. package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
  213. package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
  214. package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
  215. package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
  216. package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
  217. package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
  218. package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
  219. package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
  220. package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
  221. package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
  222. package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
  223. package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
  224. package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
  225. package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
  226. package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
  227. package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
  228. package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
  229. package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
  230. package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
  231. package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
  232. package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
  233. package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
  234. package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
  235. package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
  236. package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
  237. package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
  238. package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
  239. package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
  240. package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
  241. package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
  242. package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
  243. package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
  244. package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
  245. package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
  246. package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
  247. package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
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  249. package/Resources/WebLibraries/three/addons/shaders/HalftoneShader.js +332 -0
  250. package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
  251. package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
  252. package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
  253. package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
  254. package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
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  256. package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
  257. package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
  258. package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
  259. package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
  260. package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
  261. package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
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  264. package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
  265. package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
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  267. package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
  268. package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
  269. package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
  270. package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
  271. package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
  272. package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
  273. package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
  274. package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
  275. package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
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@@ -0,0 +1,201 @@
1
+ import { AmbientLight, DirectionalLight, HemisphereLight, LightsNode, NodeUtils, PointLight, SpotLight } from 'three/webgpu';
2
+
3
+ import AmbientLightDataNode from './data/AmbientLightDataNode.js';
4
+ import DirectionalLightDataNode from './data/DirectionalLightDataNode.js';
5
+ import PointLightDataNode from './data/PointLightDataNode.js';
6
+ import SpotLightDataNode from './data/SpotLightDataNode.js';
7
+ import HemisphereLightDataNode from './data/HemisphereLightDataNode.js';
8
+
9
+ const _hashData = [];
10
+
11
+ const _lightClassToType = new Map( [
12
+ [ AmbientLight, 'AmbientLight' ],
13
+ [ DirectionalLight, 'DirectionalLight' ],
14
+ [ PointLight, 'PointLight' ],
15
+ [ SpotLight, 'SpotLight' ],
16
+ [ HemisphereLight, 'HemisphereLight' ]
17
+ ] );
18
+
19
+ const _lightTypeToDataNode = {
20
+ AmbientLight: AmbientLightDataNode,
21
+ DirectionalLight: DirectionalLightDataNode,
22
+ PointLight: PointLightDataNode,
23
+ SpotLight: SpotLightDataNode,
24
+ HemisphereLight: HemisphereLightDataNode
25
+ };
26
+
27
+ const _lightTypeToMaxProp = {
28
+ DirectionalLight: 'maxDirectionalLights',
29
+ PointLight: 'maxPointLights',
30
+ SpotLight: 'maxSpotLights',
31
+ HemisphereLight: 'maxHemisphereLights'
32
+ };
33
+
34
+ const isSpecialSpotLight = ( light ) => {
35
+
36
+ return light.isSpotLight === true && ( light.map !== null || light.colorNode !== undefined );
37
+
38
+ };
39
+
40
+ const canBatchLight = ( light ) => {
41
+
42
+ return light.isNode !== true &&
43
+ light.castShadow !== true &&
44
+ isSpecialSpotLight( light ) === false &&
45
+ _lightClassToType.has( light.constructor );
46
+
47
+ };
48
+
49
+ /**
50
+ * A custom version of `LightsNode` that batches supported analytic lights into
51
+ * uniform arrays and loops.
52
+ *
53
+ * Unsupported lights, node lights, shadow-casting lights, and projected spot
54
+ * lights keep the default per-light path.
55
+ *
56
+ * @augments LightsNode
57
+ * @three_import import { DynamicLightsNode } from 'three/addons/tsl/lighting/DynamicLightsNode.js';
58
+ */
59
+ class DynamicLightsNode extends LightsNode {
60
+
61
+ static get type() {
62
+
63
+ return 'DynamicLightsNode';
64
+
65
+ }
66
+
67
+ /**
68
+ * Constructs a new dynamic lights node.
69
+ *
70
+ * @param {Object} [options={}] - Dynamic lighting configuration.
71
+ * @param {number} [options.maxDirectionalLights=8] - Maximum number of batched directional lights.
72
+ * @param {number} [options.maxPointLights=16] - Maximum number of batched point lights.
73
+ * @param {number} [options.maxSpotLights=16] - Maximum number of batched spot lights.
74
+ * @param {number} [options.maxHemisphereLights=4] - Maximum number of batched hemisphere lights.
75
+ */
76
+ constructor( options = {} ) {
77
+
78
+ super();
79
+
80
+ this.maxDirectionalLights = options.maxDirectionalLights !== undefined ? options.maxDirectionalLights : 8;
81
+ this.maxPointLights = options.maxPointLights !== undefined ? options.maxPointLights : 16;
82
+ this.maxSpotLights = options.maxSpotLights !== undefined ? options.maxSpotLights : 16;
83
+ this.maxHemisphereLights = options.maxHemisphereLights !== undefined ? options.maxHemisphereLights : 4;
84
+
85
+ this._builtinLights = [];
86
+ this._dataNodes = new Map();
87
+
88
+ }
89
+
90
+ customCacheKey() {
91
+
92
+ _hashData.push( super.customCacheKey() );
93
+
94
+ for ( const typeName of [ ...this._dataNodes.keys() ].sort() ) {
95
+
96
+ _hashData.push( NodeUtils.hashString( typeName ) );
97
+
98
+ }
99
+
100
+ const cacheKey = NodeUtils.hashArray( _hashData );
101
+
102
+ _hashData.length = 0;
103
+
104
+ return cacheKey;
105
+
106
+ }
107
+
108
+ setupLightsNode( builder ) {
109
+
110
+ const lightNodes = super.setupLightsNode( builder );
111
+
112
+ for ( const dataNode of this._dataNodes.values() ) {
113
+
114
+ lightNodes.push( dataNode );
115
+
116
+ }
117
+
118
+ return lightNodes;
119
+
120
+ }
121
+
122
+ setLights( lights ) {
123
+
124
+ const builtinLights = this._builtinLights;
125
+ const lightsByType = new Map();
126
+
127
+ builtinLights.length = 0;
128
+
129
+ for ( const light of lights ) {
130
+
131
+ if ( canBatchLight( light ) === false ) {
132
+
133
+ builtinLights.push( light );
134
+ continue;
135
+
136
+ }
137
+
138
+ const typeName = _lightClassToType.get( light.constructor );
139
+ const typeLights = lightsByType.get( typeName );
140
+
141
+ if ( typeLights === undefined ) {
142
+
143
+ lightsByType.set( typeName, [ light ] );
144
+
145
+ } else {
146
+
147
+ typeLights.push( light );
148
+
149
+ }
150
+
151
+ }
152
+
153
+ for ( const typeName of lightsByType.keys() ) {
154
+
155
+ if ( this._dataNodes.has( typeName ) === false ) {
156
+
157
+ const DataNodeClass = _lightTypeToDataNode[ typeName ];
158
+ const maxProp = _lightTypeToMaxProp[ typeName ];
159
+ const maxCount = maxProp !== undefined ? this[ maxProp ] : undefined;
160
+
161
+ this._dataNodes.set( typeName, maxCount !== undefined ? new DataNodeClass( maxCount ) : new DataNodeClass() );
162
+
163
+ }
164
+
165
+ }
166
+
167
+ for ( const [ typeName, dataNode ] of this._dataNodes ) {
168
+
169
+ dataNode.setLights( lightsByType.get( typeName ) || [] );
170
+
171
+ }
172
+
173
+ return super.setLights( lights );
174
+
175
+ }
176
+
177
+ getBuiltinLights() {
178
+
179
+ return this._builtinLights;
180
+
181
+ }
182
+
183
+ get hasLights() {
184
+
185
+ return super.hasLights || this._dataNodes.size > 0;
186
+
187
+ }
188
+
189
+ }
190
+
191
+ export default DynamicLightsNode;
192
+
193
+ /**
194
+ * TSL function that creates a dynamic lights node.
195
+ *
196
+ * @tsl
197
+ * @function
198
+ * @param {Object} [options={}] - Dynamic lighting configuration.
199
+ * @return {DynamicLightsNode} The created dynamic lights node.
200
+ */
201
+ export const dynamicLights = ( options = {} ) => new DynamicLightsNode( options );
@@ -0,0 +1,183 @@
1
+ import { AnalyticLightNode, NodeUpdateType, Vector3 } from 'three/webgpu';
2
+ import { INFINITY, If, array, getShIrradianceAt, normalWorld, positionWorld, renderGroup, texture3D, uniform, vec3 } from 'three/tsl';
3
+
4
+ // Padding texels at each boundary of every atlas sub-volume.
5
+ export const ATLAS_PADDING = 1;
6
+
7
+ /**
8
+ * Samples the packed SH atlas and evaluates L2 irradiance for the given normal.
9
+ *
10
+ * The atlas stores the seven RGBA sub-volumes stacked along Z, each occupying
11
+ * `( nz + 2 )` slices: one padding slice (a copy of the nearest edge slice) at
12
+ * each end to prevent color bleeding when the hardware trilinear filter reads
13
+ * across a sub-volume boundary.
14
+ *
15
+ * @private
16
+ * @param {Texture3DNode} atlas - The atlas texture node.
17
+ * @param {Node<vec3>} uvw - The probe-grid sample coordinate (texel centers).
18
+ * @param {Node<vec3>} res - The probe resolution.
19
+ * @param {Node<vec3>} normal - The world-space normal.
20
+ * @return {Node<vec3>} The non-negative irradiance.
21
+ */
22
+ function evaluateGridIrradiance( atlas, uvw, res, normal ) {
23
+
24
+ const nz = res.z;
25
+ const paddedSlices = nz.add( 2.0 * ATLAS_PADDING );
26
+ const atlasDepth = paddedSlices.mul( 7.0 );
27
+ const uvZBase = uvw.z.mul( nz ).add( ATLAS_PADDING );
28
+
29
+ const slice = ( t ) => atlas.sample( vec3( uvw.xy, uvZBase.add( paddedSlices.mul( t ) ).div( atlasDepth ) ) );
30
+
31
+ const s0 = slice( 0 ), s1 = slice( 1 ), s2 = slice( 2 ), s3 = slice( 3 );
32
+ const s4 = slice( 4 ), s5 = slice( 5 ), s6 = slice( 6 );
33
+
34
+ // Unpack 9 vec3 L2 SH coefficients and evaluate irradiance.
35
+
36
+ const sh = array( [
37
+ s0.xyz,
38
+ vec3( s0.w, s1.xy ),
39
+ vec3( s1.zw, s2.x ),
40
+ s2.yzw,
41
+ s3.xyz,
42
+ vec3( s3.w, s4.xy ),
43
+ vec3( s4.zw, s5.x ),
44
+ s5.yzw,
45
+ s6.xyz
46
+ ] );
47
+
48
+ return getShIrradianceAt( normal, sh ).max( vec3( 0.0 ) );
49
+
50
+ }
51
+
52
+ /**
53
+ * Evaluates the irradiance of a light probe grid at the given world-space position and normal.
54
+ *
55
+ * @private
56
+ * @param {LightProbeGrid} light - The light probe grid.
57
+ * @param {Node<vec3>} min - The minimum of the grid bounds.
58
+ * @param {Node<vec3>} max - The maximum of the grid bounds.
59
+ * @param {Node<vec3>} res - The probe resolution.
60
+ * @param {Node<float>} intensity - The intensity.
61
+ * @param {Node<vec3>} position - The world-space position.
62
+ * @param {Node<vec3>} normal - The world-space normal.
63
+ * @return {Node<vec3>} The irradiance.
64
+ */
65
+ function getGridIrradiance( light, min, max, res, intensity, position, normal ) {
66
+
67
+ const range = max.sub( min );
68
+ const spacing = range.div( res );
69
+
70
+ // Offset along the normal by half a probe spacing. The bounds hold one cell per
71
+ // probe, so they map directly to the probe grid; clamp to the outermost texel centers.
72
+
73
+ const samplePos = position.add( normal.mul( spacing ).mul( 0.5 ) );
74
+ const halfTexel = vec3( 0.5 ).div( res );
75
+ const uvw = samplePos.sub( min ).div( range ).clamp( halfTexel, halfTexel.oneMinus() );
76
+
77
+ return evaluateGridIrradiance( texture3D( light.texture ), uvw, res, normal ).mul( intensity );
78
+
79
+ }
80
+
81
+ /**
82
+ * Returns the irradiance of a baked {@link LightProbeGrid} at the given world-space
83
+ * position and normal. Use this to evaluate the grid outside of the lighting context,
84
+ * e.g. when baking light maps with {@link LightMapper}.
85
+ *
86
+ * @param {LightProbeGrid} light - The baked light probe grid.
87
+ * @param {Node<vec3>} position - The world-space position.
88
+ * @param {Node<vec3>} normal - The world-space normal.
89
+ * @return {Node<vec3>} The irradiance.
90
+ */
91
+ export function lightProbeGridIrradiance( light, position, normal ) {
92
+
93
+ const box = light.boundingBox;
94
+
95
+ return getGridIrradiance( light, uniform( box.min ), uniform( box.max ), uniform( light.resolution ), uniform( light.intensity ), position, normal );
96
+
97
+ }
98
+
99
+ /**
100
+ * The light node that applies a {@link LightProbeGrid} to the scene. It samples
101
+ * the baked L2 spherical-harmonic atlas at the surface position and adds the
102
+ * resulting irradiance to the lighting context, so every standard node material
103
+ * picks up the grid automatically (same role as the WebGL `lights_fragment_begin`
104
+ * integration).
105
+ *
106
+ * @private
107
+ * @augments AnalyticLightNode
108
+ */
109
+ class LightProbeGridNode extends AnalyticLightNode {
110
+
111
+ static get type() {
112
+
113
+ return 'LightProbeGridNode';
114
+
115
+ }
116
+
117
+ constructor( light = null ) {
118
+
119
+ super( light );
120
+
121
+ // Bounce grid intensity changes between bake passes within a frame.
122
+
123
+ this._min = uniform( new Vector3() );
124
+ this._max = uniform( new Vector3() );
125
+ this._resolution = uniform( new Vector3() );
126
+ this._intensity = uniform( 1 ).setGroup( renderGroup );
127
+ this._priority = uniform( 0 ).setGroup( renderGroup );
128
+
129
+ this.updateType = NodeUpdateType.RENDER;
130
+
131
+ }
132
+
133
+ update( /* frame */ ) {
134
+
135
+ const light = this.light;
136
+
137
+ this._min.value.copy( light.boundingBox.min );
138
+ this._max.value.copy( light.boundingBox.max );
139
+ this._resolution.value.copy( light.resolution );
140
+ this._intensity.value = light.intensity;
141
+ this._priority.value = light.priority;
142
+
143
+ }
144
+
145
+ setup( builder ) {
146
+
147
+ const light = this.light;
148
+
149
+ const min = this._min;
150
+ const max = this._max;
151
+ const res = this._resolution;
152
+
153
+ const spacing = max.sub( min ).div( res );
154
+ const samplePos = positionWorld.add( normalWorld.mul( spacing ).mul( 0.5 ) );
155
+
156
+ // Grow the bounds by 1% of a cell, so fragments on the bounds aren't left out by
157
+ // precision errors or samples outside of the triangle.
158
+
159
+ const margin = spacing.mul( 0.01 );
160
+ const inside = samplePos.greaterThanEqual( min.sub( margin ) ).all().and( samplePos.lessThanEqual( max.add( margin ) ).all() );
161
+
162
+ builder.context.lightProbeIrradiance ||= vec3().toVar( 'lightProbeIrradiance' );
163
+ builder.context.lightProbePriority ||= INFINITY.negate().toVar( 'lightProbePriority' );
164
+
165
+ const prioritized = this._priority.greaterThanEqual( builder.context.lightProbePriority );
166
+
167
+ If( inside.and( prioritized ), () => {
168
+
169
+ const irradiance = getGridIrradiance( light, min, max, res, this._intensity, positionWorld, normalWorld ).toConst();
170
+
171
+ // fragments can be located in multiple grids but only the one with the highest priority defines the irradiance,
172
+ // on ties the most recently created grid wins, see #34798
173
+
174
+ builder.context.lightProbeIrradiance.assign( irradiance );
175
+ builder.context.lightProbePriority.assign( this._priority );
176
+
177
+ } );
178
+
179
+ }
180
+
181
+ }
182
+
183
+ export { LightProbeGridNode };
@@ -0,0 +1,67 @@
1
+ import { Color, Node } from 'three/webgpu';
2
+ import { NodeUpdateType, renderGroup, uniform } from 'three/tsl';
3
+
4
+ /**
5
+ * Batched data node for ambient lights in dynamic lighting mode.
6
+ *
7
+ * @augments Node
8
+ */
9
+ class AmbientLightDataNode extends Node {
10
+
11
+ static get type() {
12
+
13
+ return 'AmbientLightDataNode';
14
+
15
+ }
16
+
17
+ constructor() {
18
+
19
+ super();
20
+
21
+ this._color = new Color();
22
+ this._lights = [];
23
+
24
+ this.colorNode = uniform( this._color ).setGroup( renderGroup );
25
+ this.updateType = NodeUpdateType.RENDER;
26
+
27
+ }
28
+
29
+ isCacheable( /*builder*/ ) {
30
+
31
+ return false;
32
+
33
+ }
34
+
35
+ setLights( lights ) {
36
+
37
+ this._lights = lights;
38
+
39
+ return this;
40
+
41
+ }
42
+
43
+ update() {
44
+
45
+ this._color.setScalar( 0 );
46
+
47
+ for ( let i = 0; i < this._lights.length; i ++ ) {
48
+
49
+ const light = this._lights[ i ];
50
+
51
+ this._color.r += light.color.r * light.intensity;
52
+ this._color.g += light.color.g * light.intensity;
53
+ this._color.b += light.color.b * light.intensity;
54
+
55
+ }
56
+
57
+ }
58
+
59
+ setup( builder ) {
60
+
61
+ builder.context.irradiance.addAssign( this.colorNode );
62
+
63
+ }
64
+
65
+ }
66
+
67
+ export default AmbientLightDataNode;
@@ -0,0 +1,117 @@
1
+ import { Color, Node, Vector3 } from 'three/webgpu';
2
+ import { Loop, NodeUpdateType, renderGroup, uniform, uniformArray, vec3 } from 'three/tsl';
3
+
4
+ const _lightPosition = /*@__PURE__*/ new Vector3();
5
+ const _targetPosition = /*@__PURE__*/ new Vector3();
6
+
7
+ const warn = ( message ) => {
8
+
9
+ console.warn( `THREE.DirectionalLightDataNode: ${ message }` );
10
+
11
+ };
12
+
13
+ /**
14
+ * Batched data node for directional lights in dynamic lighting mode.
15
+ *
16
+ * @augments Node
17
+ */
18
+ class DirectionalLightDataNode extends Node {
19
+
20
+ static get type() {
21
+
22
+ return 'DirectionalLightDataNode';
23
+
24
+ }
25
+
26
+ constructor( maxCount = 8 ) {
27
+
28
+ super();
29
+
30
+ this.maxCount = maxCount;
31
+ this._lights = [];
32
+ this._colors = [];
33
+ this._directions = [];
34
+
35
+ for ( let i = 0; i < maxCount; i ++ ) {
36
+
37
+ this._colors.push( new Color() );
38
+ this._directions.push( new Vector3() );
39
+
40
+ }
41
+
42
+ this.colorsNode = uniformArray( this._colors, 'color' ).setGroup( renderGroup );
43
+ this.directionsNode = uniformArray( this._directions, 'vec3' ).setGroup( renderGroup );
44
+ this.countNode = uniform( 0, 'int' ).setGroup( renderGroup );
45
+ this.updateType = NodeUpdateType.RENDER;
46
+
47
+ }
48
+
49
+ isCacheable( /*builder*/ ) {
50
+
51
+ return false;
52
+
53
+ }
54
+
55
+ setLights( lights ) {
56
+
57
+ if ( lights.length > this.maxCount ) {
58
+
59
+ warn( `${ lights.length } lights exceed the configured max of ${ this.maxCount }. Excess lights are ignored.` );
60
+
61
+ }
62
+
63
+ this._lights = lights;
64
+
65
+ return this;
66
+
67
+ }
68
+
69
+ update( { camera } ) {
70
+
71
+ const count = Math.min( this._lights.length, this.maxCount );
72
+
73
+ this.countNode.value = count;
74
+
75
+ for ( let i = 0; i < count; i ++ ) {
76
+
77
+ const light = this._lights[ i ];
78
+
79
+ this._colors[ i ].copy( light.color ).multiplyScalar( light.intensity );
80
+
81
+ _lightPosition.setFromMatrixPosition( light.matrixWorld );
82
+ _targetPosition.setFromMatrixPosition( light.target.matrixWorld );
83
+
84
+ this._directions[ i ].subVectors( _lightPosition, _targetPosition ).transformDirection( camera.matrixWorldInverse );
85
+
86
+ }
87
+
88
+ }
89
+
90
+ setup( builder ) {
91
+
92
+ const { lightingModel, reflectedLight } = builder.context;
93
+ const dynDiffuse = vec3( 0 ).toVar( 'dynDirectionalDiffuse' );
94
+ const dynSpecular = vec3( 0 ).toVar( 'dynDirectionalSpecular' );
95
+
96
+ Loop( this.countNode, ( { i } ) => {
97
+
98
+ const lightColor = this.colorsNode.element( i ).toVar();
99
+ const lightDirection = this.directionsNode.element( i ).normalize().toVar();
100
+
101
+ lightingModel.direct( {
102
+ lightDirection,
103
+ lightColor,
104
+ lightNode: { light: {}, shadowNode: null },
105
+ reflectedLight: { directDiffuse: dynDiffuse, directSpecular: dynSpecular }
106
+ }, builder );
107
+
108
+ } );
109
+
110
+ reflectedLight.directDiffuse.addAssign( dynDiffuse );
111
+ reflectedLight.directSpecular.addAssign( dynSpecular );
112
+
113
+ }
114
+
115
+ }
116
+
117
+ export default DirectionalLightDataNode;
@@ -0,0 +1,105 @@
1
+ import { Color, Node, Vector3 } from 'three/webgpu';
2
+ import { Loop, NodeUpdateType, mix, normalWorld, renderGroup, uniform, uniformArray } from 'three/tsl';
3
+
4
+ const warn = ( message ) => {
5
+
6
+ console.warn( `THREE.HemisphereLightDataNode: ${ message }` );
7
+
8
+ };
9
+
10
+ /**
11
+ * Batched data node for hemisphere lights in dynamic lighting mode.
12
+ *
13
+ * @augments Node
14
+ */
15
+ class HemisphereLightDataNode extends Node {
16
+
17
+ static get type() {
18
+
19
+ return 'HemisphereLightDataNode';
20
+
21
+ }
22
+
23
+ constructor( maxCount = 4 ) {
24
+
25
+ super();
26
+
27
+ this.maxCount = maxCount;
28
+ this._lights = [];
29
+ this._skyColors = [];
30
+ this._groundColors = [];
31
+ this._directions = [];
32
+
33
+ for ( let i = 0; i < maxCount; i ++ ) {
34
+
35
+ this._skyColors.push( new Color() );
36
+ this._groundColors.push( new Color() );
37
+ this._directions.push( new Vector3() );
38
+
39
+ }
40
+
41
+ this.skyColorsNode = uniformArray( this._skyColors, 'color' ).setGroup( renderGroup );
42
+ this.groundColorsNode = uniformArray( this._groundColors, 'color' ).setGroup( renderGroup );
43
+ this.directionsNode = uniformArray( this._directions, 'vec3' ).setGroup( renderGroup );
44
+ this.countNode = uniform( 0, 'int' ).setGroup( renderGroup );
45
+ this.updateType = NodeUpdateType.RENDER;
46
+
47
+ }
48
+
49
+ isCacheable( /*builder*/ ) {
50
+
51
+ return false;
52
+
53
+ }
54
+
55
+ setLights( lights ) {
56
+
57
+ if ( lights.length > this.maxCount ) {
58
+
59
+ warn( `${ lights.length } lights exceed the configured max of ${ this.maxCount }. Excess lights are ignored.` );
60
+
61
+ }
62
+
63
+ this._lights = lights;
64
+
65
+ return this;
66
+
67
+ }
68
+
69
+ update() {
70
+
71
+ const count = Math.min( this._lights.length, this.maxCount );
72
+
73
+ this.countNode.value = count;
74
+
75
+ for ( let i = 0; i < count; i ++ ) {
76
+
77
+ const light = this._lights[ i ];
78
+
79
+ this._skyColors[ i ].copy( light.color ).multiplyScalar( light.intensity );
80
+ this._groundColors[ i ].copy( light.groundColor ).multiplyScalar( light.intensity );
81
+ this._directions[ i ].setFromMatrixPosition( light.matrixWorld ).normalize();
82
+
83
+ }
84
+
85
+ }
86
+
87
+ setup( builder ) {
88
+
89
+ Loop( this.countNode, ( { i } ) => {
90
+
91
+ const skyColor = this.skyColorsNode.element( i );
92
+ const groundColor = this.groundColorsNode.element( i );
93
+ const lightDirection = this.directionsNode.element( i );
94
+ const hemiDiffuseWeight = normalWorld.dot( lightDirection ).mul( 0.5 ).add( 0.5 );
95
+ const irradiance = mix( groundColor, skyColor, hemiDiffuseWeight );
96
+
97
+ builder.context.irradiance.addAssign( irradiance );
98
+
99
+ } );
100
+
101
+ }
102
+
103
+ }
104
+
105
+ export default HemisphereLightDataNode;