@lampdotdev/lamp 0.0.0-stage → 0.36.2-nightly.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (470) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +397 -2
  3. package/Resources/Devices/roku.json +410 -0
  4. package/Resources/Devices/xbox-one.json +367 -0
  5. package/Resources/GameKit/NOTICE.md +63 -0
  6. package/Resources/GameKit/apple/LampPage.swift +1813 -0
  7. package/Resources/GameKit/apple/LampPlayer.swift +46 -0
  8. package/Resources/GameKit/apple/LampWebApp.swift +63 -0
  9. package/Resources/GameKit/apple/LampWebGame.swift +87 -0
  10. package/Resources/GameKit/apple/Native.swift +12 -0
  11. package/Resources/GameKit/build.sh +55 -0
  12. package/Resources/GameKit/lamp_game.h +116 -0
  13. package/Resources/GameKit/lamp_host.h +19 -0
  14. package/Resources/GameKit/lamp_kit.cpp +61 -0
  15. package/Resources/GameKit/lamp_sound.cpp +455 -0
  16. package/Resources/GameKit/lamp_xbox.cpp +374 -0
  17. package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
  18. package/Resources/GameKit/libraries/cgltf.h +7240 -0
  19. package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
  20. package/Resources/GameKit/libraries/dr_wav.h +9209 -0
  21. package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
  22. package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
  23. package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
  24. package/Resources/GameKit/libraries/sokol_log.h +335 -0
  25. package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
  26. package/Resources/GameKit/libraries/stb_image.h +7988 -0
  27. package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
  28. package/Resources/GameKit/page/lamp-live.js +672 -0
  29. package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
  30. package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
  31. package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
  32. package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
  33. package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
  34. package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
  35. package/Resources/GameKit/web/lamp-game.js +3042 -0
  36. package/Resources/GameKit/web/lamp-phaser.js +128 -0
  37. package/Resources/WebHost/App.exe +0 -0
  38. package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
  39. package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
  40. package/Resources/WebHost/lamp_controllers.h +1506 -0
  41. package/Resources/WebHost/lamp_web_host.cpp +1173 -0
  42. package/Resources/WebLibraries/earlier.txt +318 -0
  43. package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
  44. package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
  45. package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
  46. package/Resources/WebLibraries/qrcode/LICENSE +21 -0
  47. package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
  48. package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
  49. package/Resources/WebLibraries/rapier/LICENSE +201 -0
  50. package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
  51. package/Resources/WebLibraries/rapier/rapier.js +2 -0
  52. package/Resources/WebLibraries/three/LICENSE +21 -0
  53. package/Resources/WebLibraries/three/NOTICE.md +4 -0
  54. package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
  55. package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
  56. package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
  57. package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
  58. package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
  59. package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
  60. package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
  61. package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
  62. package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
  63. package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
  64. package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
  65. package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
  66. package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
  67. package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
  68. package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
  69. package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
  70. package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
  71. package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
  72. package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
  73. package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
  74. package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
  75. package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
  76. package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
  77. package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
  78. package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
  79. package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
  80. package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
  81. package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
  82. package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
  83. package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
  84. package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
  85. package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
  86. package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
  87. package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
  88. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
  89. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
  90. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
  91. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
  92. package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
  93. package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
  94. package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
  95. package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
  96. package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
  97. package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
  98. package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
  99. package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
  100. package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
  101. package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
  102. package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
  103. package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
  104. package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
  105. package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
  106. package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
  107. package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
  108. package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
  109. package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
  110. package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
  111. package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
  112. package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
  113. package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
  114. package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
  115. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
  116. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
  117. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
  118. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
  119. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
  120. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
  121. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
  122. package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
  123. package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
  124. package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
  125. package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
  126. package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
  127. package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
  128. package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
  129. package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
  130. package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
  131. package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
  132. package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
  133. package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
  134. package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
  135. package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
  136. package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
  137. package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
  138. package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
  139. package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
  140. package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
  141. package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
  142. package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
  143. package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
  144. package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
  145. package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
  146. package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
  147. package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
  148. package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
  149. package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
  150. package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
  151. package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
  152. package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
  153. package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
  154. package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
  155. package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
  156. package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
  157. package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
  158. package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
  159. package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
  160. package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
  161. package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
  162. package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
  163. package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
  164. package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
  165. package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
  166. package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
  167. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
  168. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
  169. package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
  170. package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
  171. package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
  172. package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
  173. package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
  174. package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
  175. package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
  176. package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
  177. package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
  178. package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
  179. package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
  180. package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
  181. package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
  182. package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
  183. package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
  184. package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
  185. package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
  186. package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
  187. package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
  188. package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
  189. package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
  190. package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
  191. package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
  192. package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
  193. package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
  194. package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
  195. package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
  196. package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
  197. package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
  198. package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
  199. package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
  200. package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
  201. package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
  202. package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
  203. package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
  204. package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
  205. package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
  206. package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
  207. package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
  208. package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
  209. package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
  210. package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
  211. package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
  212. package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
  213. package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
  214. package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
  215. package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
  216. package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
  217. package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
  218. package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
  219. package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
  220. package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
  221. package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
  222. package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
  223. package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
  224. package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
  225. package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
  226. package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
  227. package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
  228. package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
  229. package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
  230. package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
  231. package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
  232. package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
  233. package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
  234. package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
  235. package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
  236. package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
  237. package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
  238. package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
  239. package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
  240. package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
  241. package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
  242. package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
  243. package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
  244. package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
  245. package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
  246. package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
  247. package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
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  249. package/Resources/WebLibraries/three/addons/shaders/HalftoneShader.js +332 -0
  250. package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
  251. package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
  252. package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
  253. package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
  254. package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
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  256. package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
  257. package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
  258. package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
  259. package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
  260. package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
  261. package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
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  264. package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
  265. package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
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  267. package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
  268. package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
  269. package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
  270. package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
  271. package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
  272. package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
  273. package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
  274. package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
  275. package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
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@@ -0,0 +1,407 @@
1
+ import {
2
+ AddEquation,
3
+ Color,
4
+ CustomBlending,
5
+ DepthTexture,
6
+ DstAlphaFactor,
7
+ DstColorFactor,
8
+ HalfFloatType,
9
+ MeshNormalMaterial,
10
+ NearestFilter,
11
+ NoBlending,
12
+ ShaderMaterial,
13
+ UniformsUtils,
14
+ DepthStencilFormat,
15
+ UnsignedInt248Type,
16
+ Vector2,
17
+ WebGLRenderTarget,
18
+ ZeroFactor
19
+ } from 'three';
20
+ import { Pass, FullScreenQuad } from './Pass.js';
21
+ import { SAOShader } from '../shaders/SAOShader.js';
22
+ import { BlurShaderUtils, DepthLimitedBlurShader } from '../shaders/DepthLimitedBlurShader.js';
23
+ import { CopyShader } from '../shaders/CopyShader.js';
24
+
25
+ /**
26
+ * A SAO implementation inspired from @bhouston previous SAO work.
27
+ *
28
+ * `SAOPass` provides better quality than {@link SSAOPass} but is also more expensive.
29
+ *
30
+ * ```js
31
+ * const saoPass = new SAOPass( scene, camera );
32
+ * composer.addPass( saoPass );
33
+ * ```
34
+ *
35
+ * @augments Pass
36
+ * @three_import import { SAOPass } from 'three/addons/postprocessing/SAOPass.js';
37
+ */
38
+ class SAOPass extends Pass {
39
+
40
+ /**
41
+ * Constructs a new SAO pass.
42
+ *
43
+ * @param {Scene} scene - The scene to compute the AO for.
44
+ * @param {Camera} camera - The camera.
45
+ * @param {Vector2} [resolution] - The effect's resolution.
46
+ */
47
+ constructor( scene, camera, resolution = new Vector2( 256, 256 ) ) {
48
+
49
+ super();
50
+
51
+ /**
52
+ * The scene to render the AO for.
53
+ *
54
+ * @type {Scene}
55
+ */
56
+ this.scene = scene;
57
+
58
+ /**
59
+ * The camera.
60
+ *
61
+ * @type {Camera}
62
+ */
63
+ this.camera = camera;
64
+
65
+ /**
66
+ * Overwritten to perform a clear operation by default.
67
+ *
68
+ * @type {boolean}
69
+ * @default true
70
+ */
71
+ this.clear = true;
72
+
73
+ /**
74
+ * Overwritten to disable the swap.
75
+ *
76
+ * @type {boolean}
77
+ * @default false
78
+ */
79
+ this.needsSwap = false;
80
+
81
+ this._originalClearColor = new Color();
82
+ this._oldClearColor = new Color();
83
+ this._oldClearAlpha = 1;
84
+
85
+ /**
86
+ * The SAO parameter.
87
+ *
88
+ * @type {Object}
89
+ */
90
+ this.params = {
91
+ output: 0,
92
+ saoBias: 0.5,
93
+ saoIntensity: 0.18,
94
+ saoScale: 1,
95
+ saoKernelRadius: 100,
96
+ saoMinResolution: 0,
97
+ saoBlur: true,
98
+ saoBlurRadius: 8,
99
+ saoBlurStdDev: 4,
100
+ saoBlurDepthCutoff: 0.01
101
+ };
102
+
103
+ /**
104
+ * The effect's resolution.
105
+ *
106
+ * @type {Vector2}
107
+ * @default (256,256)
108
+ */
109
+ this.resolution = new Vector2( resolution.x, resolution.y );
110
+
111
+ this.saoRenderTarget = new WebGLRenderTarget( this.resolution.x, this.resolution.y, { type: HalfFloatType, depthBuffer: false } );
112
+ this.blurIntermediateRenderTarget = this.saoRenderTarget.clone();
113
+
114
+ const depthTexture = new DepthTexture();
115
+ depthTexture.format = DepthStencilFormat;
116
+ depthTexture.type = UnsignedInt248Type;
117
+
118
+ this.normalRenderTarget = new WebGLRenderTarget( this.resolution.x, this.resolution.y, {
119
+ minFilter: NearestFilter,
120
+ magFilter: NearestFilter,
121
+ type: HalfFloatType,
122
+ depthTexture: depthTexture
123
+ } );
124
+
125
+ this.normalMaterial = new MeshNormalMaterial();
126
+ this.normalMaterial.blending = NoBlending;
127
+
128
+ this.saoMaterial = new ShaderMaterial( {
129
+ defines: Object.assign( {}, SAOShader.defines ),
130
+ fragmentShader: SAOShader.fragmentShader,
131
+ vertexShader: SAOShader.vertexShader,
132
+ uniforms: UniformsUtils.clone( SAOShader.uniforms )
133
+ } );
134
+ this.saoMaterial.defines[ 'PERSPECTIVE_CAMERA' ] = this.camera.isPerspectiveCamera ? 1 : 0;
135
+ this.saoMaterial.uniforms[ 'tDepth' ].value = depthTexture;
136
+ this.saoMaterial.uniforms[ 'tNormal' ].value = this.normalRenderTarget.texture;
137
+ this.saoMaterial.uniforms[ 'size' ].value.set( this.resolution.x, this.resolution.y );
138
+ this.saoMaterial.uniforms[ 'cameraInverseProjectionMatrix' ].value.copy( this.camera.projectionMatrixInverse );
139
+ this.saoMaterial.uniforms[ 'cameraProjectionMatrix' ].value = this.camera.projectionMatrix;
140
+ this.saoMaterial.blending = NoBlending;
141
+
142
+ this.vBlurMaterial = new ShaderMaterial( {
143
+ uniforms: UniformsUtils.clone( DepthLimitedBlurShader.uniforms ),
144
+ defines: Object.assign( {}, DepthLimitedBlurShader.defines ),
145
+ vertexShader: DepthLimitedBlurShader.vertexShader,
146
+ fragmentShader: DepthLimitedBlurShader.fragmentShader
147
+ } );
148
+ this.vBlurMaterial.defines[ 'DEPTH_PACKING' ] = 0;
149
+ this.vBlurMaterial.defines[ 'PERSPECTIVE_CAMERA' ] = this.camera.isPerspectiveCamera ? 1 : 0;
150
+ this.vBlurMaterial.uniforms[ 'tDiffuse' ].value = this.saoRenderTarget.texture;
151
+ this.vBlurMaterial.uniforms[ 'tDepth' ].value = depthTexture;
152
+ this.vBlurMaterial.uniforms[ 'size' ].value.set( this.resolution.x, this.resolution.y );
153
+ this.vBlurMaterial.blending = NoBlending;
154
+
155
+ this.hBlurMaterial = new ShaderMaterial( {
156
+ uniforms: UniformsUtils.clone( DepthLimitedBlurShader.uniforms ),
157
+ defines: Object.assign( {}, DepthLimitedBlurShader.defines ),
158
+ vertexShader: DepthLimitedBlurShader.vertexShader,
159
+ fragmentShader: DepthLimitedBlurShader.fragmentShader
160
+ } );
161
+ this.hBlurMaterial.defines[ 'DEPTH_PACKING' ] = 0;
162
+ this.hBlurMaterial.defines[ 'PERSPECTIVE_CAMERA' ] = this.camera.isPerspectiveCamera ? 1 : 0;
163
+ this.hBlurMaterial.uniforms[ 'tDiffuse' ].value = this.blurIntermediateRenderTarget.texture;
164
+ this.hBlurMaterial.uniforms[ 'tDepth' ].value = depthTexture;
165
+ this.hBlurMaterial.uniforms[ 'size' ].value.set( this.resolution.x, this.resolution.y );
166
+ this.hBlurMaterial.blending = NoBlending;
167
+
168
+ this.materialCopy = new ShaderMaterial( {
169
+ uniforms: UniformsUtils.clone( CopyShader.uniforms ),
170
+ vertexShader: CopyShader.vertexShader,
171
+ fragmentShader: CopyShader.fragmentShader,
172
+ blending: NoBlending
173
+ } );
174
+ this.materialCopy.transparent = true;
175
+ this.materialCopy.depthTest = false;
176
+ this.materialCopy.depthWrite = false;
177
+ this.materialCopy.blending = CustomBlending;
178
+ this.materialCopy.blendSrc = DstColorFactor;
179
+ this.materialCopy.blendDst = ZeroFactor;
180
+ this.materialCopy.blendEquation = AddEquation;
181
+ this.materialCopy.blendSrcAlpha = DstAlphaFactor;
182
+ this.materialCopy.blendDstAlpha = ZeroFactor;
183
+ this.materialCopy.blendEquationAlpha = AddEquation;
184
+
185
+ this.fsQuad = new FullScreenQuad( null );
186
+
187
+ }
188
+
189
+ /**
190
+ * Performs the SAO pass.
191
+ *
192
+ * @param {WebGLRenderer} renderer - The renderer.
193
+ * @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering
194
+ * destination for the pass.
195
+ * @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the
196
+ * previous pass from this buffer.
197
+ * @param {number} deltaTime - The delta time in seconds.
198
+ * @param {boolean} maskActive - Whether masking is active or not.
199
+ */
200
+ render( renderer, writeBuffer, readBuffer/*, deltaTime, maskActive*/ ) {
201
+
202
+ // Rendering readBuffer first when rendering to screen
203
+ if ( this.renderToScreen ) {
204
+
205
+ this.materialCopy.blending = NoBlending;
206
+ this.materialCopy.uniforms[ 'tDiffuse' ].value = readBuffer.texture;
207
+ this.materialCopy.needsUpdate = true;
208
+ this._renderPass( renderer, this.materialCopy, null );
209
+
210
+ }
211
+
212
+ renderer.getClearColor( this._oldClearColor );
213
+ this._oldClearAlpha = renderer.getClearAlpha();
214
+ const oldAutoClear = renderer.autoClear;
215
+ renderer.autoClear = false;
216
+
217
+ this.saoMaterial.uniforms[ 'bias' ].value = this.params.saoBias;
218
+ this.saoMaterial.uniforms[ 'intensity' ].value = this.params.saoIntensity;
219
+ this.saoMaterial.uniforms[ 'scale' ].value = this.params.saoScale;
220
+ this.saoMaterial.uniforms[ 'kernelRadius' ].value = this.params.saoKernelRadius;
221
+ this.saoMaterial.uniforms[ 'minResolution' ].value = this.params.saoMinResolution;
222
+ this.saoMaterial.uniforms[ 'cameraNear' ].value = this.camera.near;
223
+ this.saoMaterial.uniforms[ 'cameraFar' ].value = this.camera.far;
224
+ // this.saoMaterial.uniforms['randomSeed'].value = Math.random();
225
+
226
+ const depthCutoff = this.params.saoBlurDepthCutoff * ( this.camera.far - this.camera.near );
227
+ this.vBlurMaterial.uniforms[ 'depthCutoff' ].value = depthCutoff;
228
+ this.hBlurMaterial.uniforms[ 'depthCutoff' ].value = depthCutoff;
229
+
230
+ this.vBlurMaterial.uniforms[ 'cameraNear' ].value = this.camera.near;
231
+ this.vBlurMaterial.uniforms[ 'cameraFar' ].value = this.camera.far;
232
+ this.hBlurMaterial.uniforms[ 'cameraNear' ].value = this.camera.near;
233
+ this.hBlurMaterial.uniforms[ 'cameraFar' ].value = this.camera.far;
234
+
235
+ this.params.saoBlurRadius = Math.floor( this.params.saoBlurRadius );
236
+ if ( ( this.prevStdDev !== this.params.saoBlurStdDev ) || ( this.prevNumSamples !== this.params.saoBlurRadius ) ) {
237
+
238
+ BlurShaderUtils.configure( this.vBlurMaterial, this.params.saoBlurRadius, this.params.saoBlurStdDev, new Vector2( 0, 1 ) );
239
+ BlurShaderUtils.configure( this.hBlurMaterial, this.params.saoBlurRadius, this.params.saoBlurStdDev, new Vector2( 1, 0 ) );
240
+ this.prevStdDev = this.params.saoBlurStdDev;
241
+ this.prevNumSamples = this.params.saoBlurRadius;
242
+
243
+ }
244
+
245
+ // render normal and depth
246
+ this._renderOverride( renderer, this.normalMaterial, this.normalRenderTarget, 0x7777ff, 1.0 );
247
+
248
+ // Rendering SAO texture
249
+ this._renderPass( renderer, this.saoMaterial, this.saoRenderTarget, 0xffffff, 1.0 );
250
+
251
+ // Blurring SAO texture
252
+ if ( this.params.saoBlur ) {
253
+
254
+ this._renderPass( renderer, this.vBlurMaterial, this.blurIntermediateRenderTarget, 0xffffff, 1.0 );
255
+ this._renderPass( renderer, this.hBlurMaterial, this.saoRenderTarget, 0xffffff, 1.0 );
256
+
257
+ }
258
+
259
+ const outputMaterial = this.materialCopy;
260
+
261
+ // Setting up SAO rendering
262
+ if ( this.params.output === SAOPass.OUTPUT.Normal ) {
263
+
264
+ this.materialCopy.uniforms[ 'tDiffuse' ].value = this.normalRenderTarget.texture;
265
+ this.materialCopy.needsUpdate = true;
266
+
267
+ } else {
268
+
269
+ this.materialCopy.uniforms[ 'tDiffuse' ].value = this.saoRenderTarget.texture;
270
+ this.materialCopy.needsUpdate = true;
271
+
272
+ }
273
+
274
+ // Blending depends on output
275
+ if ( this.params.output === SAOPass.OUTPUT.Default ) {
276
+
277
+ outputMaterial.blending = CustomBlending;
278
+
279
+ } else {
280
+
281
+ outputMaterial.blending = NoBlending;
282
+
283
+ }
284
+
285
+ // Rendering SAOPass result on top of previous pass
286
+ this._renderPass( renderer, outputMaterial, this.renderToScreen ? null : readBuffer );
287
+
288
+ renderer.setClearColor( this._oldClearColor, this._oldClearAlpha );
289
+ renderer.autoClear = oldAutoClear;
290
+
291
+ }
292
+
293
+ /**
294
+ * Sets the size of the pass.
295
+ *
296
+ * @param {number} width - The width to set.
297
+ * @param {number} height - The height to set.
298
+ */
299
+ setSize( width, height ) {
300
+
301
+ this.saoRenderTarget.setSize( width, height );
302
+ this.blurIntermediateRenderTarget.setSize( width, height );
303
+ this.normalRenderTarget.setSize( width, height );
304
+
305
+ this.saoMaterial.uniforms[ 'size' ].value.set( width, height );
306
+ this.saoMaterial.uniforms[ 'cameraInverseProjectionMatrix' ].value.copy( this.camera.projectionMatrixInverse );
307
+ this.saoMaterial.uniforms[ 'cameraProjectionMatrix' ].value = this.camera.projectionMatrix;
308
+ this.saoMaterial.needsUpdate = true;
309
+
310
+ this.vBlurMaterial.uniforms[ 'size' ].value.set( width, height );
311
+ this.vBlurMaterial.needsUpdate = true;
312
+
313
+ this.hBlurMaterial.uniforms[ 'size' ].value.set( width, height );
314
+ this.hBlurMaterial.needsUpdate = true;
315
+
316
+ }
317
+
318
+ /**
319
+ * Frees the GPU-related resources allocated by this instance. Call this
320
+ * method whenever the pass is no longer used in your app.
321
+ */
322
+ dispose() {
323
+
324
+ this.saoRenderTarget.dispose();
325
+ this.blurIntermediateRenderTarget.dispose();
326
+ this.normalRenderTarget.dispose();
327
+
328
+ this.normalMaterial.dispose();
329
+ this.saoMaterial.dispose();
330
+ this.vBlurMaterial.dispose();
331
+ this.hBlurMaterial.dispose();
332
+ this.materialCopy.dispose();
333
+
334
+ this.fsQuad.dispose();
335
+
336
+ }
337
+
338
+ // internal
339
+
340
+ _renderPass( renderer, passMaterial, renderTarget, clearColor, clearAlpha ) {
341
+
342
+ // save original state
343
+ renderer.getClearColor( this._originalClearColor );
344
+ const originalClearAlpha = renderer.getClearAlpha();
345
+ const originalAutoClear = renderer.autoClear;
346
+
347
+ renderer.setRenderTarget( renderTarget );
348
+
349
+ // setup pass state
350
+ renderer.autoClear = false;
351
+ if ( ( clearColor !== undefined ) && ( clearColor !== null ) ) {
352
+
353
+ renderer.setClearColor( clearColor );
354
+ renderer.setClearAlpha( clearAlpha || 0.0 );
355
+ renderer.clear();
356
+
357
+ }
358
+
359
+ this.fsQuad.material = passMaterial;
360
+ this.fsQuad.render( renderer );
361
+
362
+ // restore original state
363
+ renderer.autoClear = originalAutoClear;
364
+ renderer.setClearColor( this._originalClearColor );
365
+ renderer.setClearAlpha( originalClearAlpha );
366
+
367
+ }
368
+
369
+ _renderOverride( renderer, overrideMaterial, renderTarget, clearColor, clearAlpha ) {
370
+
371
+ renderer.getClearColor( this._originalClearColor );
372
+ const originalClearAlpha = renderer.getClearAlpha();
373
+ const originalAutoClear = renderer.autoClear;
374
+
375
+ renderer.setRenderTarget( renderTarget );
376
+ renderer.autoClear = false;
377
+
378
+ clearColor = overrideMaterial.clearColor || clearColor;
379
+ clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
380
+ if ( ( clearColor !== undefined ) && ( clearColor !== null ) ) {
381
+
382
+ renderer.setClearColor( clearColor );
383
+ renderer.setClearAlpha( clearAlpha || 0.0 );
384
+ renderer.clear();
385
+
386
+ }
387
+
388
+ this.scene.overrideMaterial = overrideMaterial;
389
+ renderer.render( this.scene, this.camera );
390
+ this.scene.overrideMaterial = null;
391
+
392
+ // restore original state
393
+ renderer.autoClear = originalAutoClear;
394
+ renderer.setClearColor( this._originalClearColor );
395
+ renderer.setClearAlpha( originalClearAlpha );
396
+
397
+ }
398
+
399
+ }
400
+
401
+ SAOPass.OUTPUT = {
402
+ 'Default': 0,
403
+ 'SAO': 1,
404
+ 'Normal': 2
405
+ };
406
+
407
+ export { SAOPass };