@lampdotdev/lamp 0.0.0-stage → 0.36.2-nightly.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +397 -2
- package/Resources/Devices/roku.json +410 -0
- package/Resources/Devices/xbox-one.json +367 -0
- package/Resources/GameKit/NOTICE.md +63 -0
- package/Resources/GameKit/apple/LampPage.swift +1813 -0
- package/Resources/GameKit/apple/LampPlayer.swift +46 -0
- package/Resources/GameKit/apple/LampWebApp.swift +63 -0
- package/Resources/GameKit/apple/LampWebGame.swift +87 -0
- package/Resources/GameKit/apple/Native.swift +12 -0
- package/Resources/GameKit/build.sh +55 -0
- package/Resources/GameKit/lamp_game.h +116 -0
- package/Resources/GameKit/lamp_host.h +19 -0
- package/Resources/GameKit/lamp_kit.cpp +61 -0
- package/Resources/GameKit/lamp_sound.cpp +455 -0
- package/Resources/GameKit/lamp_xbox.cpp +374 -0
- package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
- package/Resources/GameKit/libraries/cgltf.h +7240 -0
- package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
- package/Resources/GameKit/libraries/dr_wav.h +9209 -0
- package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
- package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
- package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
- package/Resources/GameKit/libraries/sokol_log.h +335 -0
- package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
- package/Resources/GameKit/libraries/stb_image.h +7988 -0
- package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
- package/Resources/GameKit/page/lamp-live.js +672 -0
- package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
- package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
- package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
- package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
- package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
- package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
- package/Resources/GameKit/web/lamp-game.js +3042 -0
- package/Resources/GameKit/web/lamp-phaser.js +128 -0
- package/Resources/WebHost/App.exe +0 -0
- package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
- package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
- package/Resources/WebHost/lamp_controllers.h +1506 -0
- package/Resources/WebHost/lamp_web_host.cpp +1173 -0
- package/Resources/WebLibraries/earlier.txt +318 -0
- package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
- package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
- package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
- package/Resources/WebLibraries/qrcode/LICENSE +21 -0
- package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
- package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
- package/Resources/WebLibraries/rapier/LICENSE +201 -0
- package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
- package/Resources/WebLibraries/rapier/rapier.js +2 -0
- package/Resources/WebLibraries/three/LICENSE +21 -0
- package/Resources/WebLibraries/three/NOTICE.md +4 -0
- package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
- package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
- package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
- package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
- package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
- package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
- package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
- package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
- package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
- package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
- package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
- package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
- package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
- package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
- package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
- package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
- package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
- package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
- package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
- package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
- package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
- package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
- package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
- package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
- package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
- package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
- package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
- package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
- package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
- package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
- package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
- package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
- package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
- package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
- package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
- package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
- package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
- package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
- package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
- package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
- package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
- package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
- package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
- package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
- package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
- package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
- package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
- package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
- package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
- package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
- package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
- package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
- package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
- package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
- package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
- package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
- package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
- package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
- package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
- package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
- package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
- package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
- package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
- package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
- package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
- package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
- package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
- package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
- package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
- package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
- package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
- package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
- package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
- package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
- package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
- package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
- package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
- package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
- package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
- package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
- package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
- package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
- package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
- package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
- package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
- package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
- package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
- package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
- package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
- package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
- package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
- package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
- package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
- package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
- package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
- package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
- package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
- package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
- package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
- package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
- package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
- package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
- package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
- package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
- package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
- package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
- package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
- package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
- package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
- package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
- package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
- package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
- package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
- package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
- package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
- package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
- package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
- package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
- package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
- package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
- package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
- package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
- package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
- package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
- package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
- package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
- package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
- package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
- package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
- package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
- package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
- package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
- package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
- package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
- package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
- package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
- package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
- package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
- package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
- package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
- package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
- package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
- package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
- package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
- package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
- package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
- package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
- package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
- package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
- package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
- package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
- package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
- package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
- package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
- package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
- package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
- package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
- package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
- package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
- package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
- package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
- package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
- package/Resources/WebLibraries/three/addons/shaders/GammaCorrectionShader.js +52 -0
- package/Resources/WebLibraries/three/addons/shaders/HalftoneShader.js +332 -0
- package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
- package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
- package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
- package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/LuminosityShader.js +54 -0
- package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
- package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
- package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
- package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
- package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
- package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
- package/Resources/WebLibraries/three/addons/shaders/SMAAShader.js +489 -0
- package/Resources/WebLibraries/three/addons/shaders/SSAOShader.js +331 -0
- package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
- package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
- package/Resources/WebLibraries/three/addons/shaders/SobelOperatorShader.js +98 -0
- package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
- package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
- package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
- package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
- package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
- package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
- package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
- package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
- package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
- package/Resources/WebLibraries/three/addons/shaders/VolumeShader.js +285 -0
- package/Resources/WebLibraries/three/addons/shaders/WaterRefractionShader.js +106 -0
- package/Resources/WebLibraries/three/addons/textures/FlakesTexture.js +54 -0
- package/Resources/WebLibraries/three/addons/tsl/WebGLNodesHandler.js +607 -0
- package/Resources/WebLibraries/three/addons/tsl/display/AfterImageNode.js +256 -0
- package/Resources/WebLibraries/three/addons/tsl/display/AnaglyphPassNode.js +550 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BilateralBlurNode.js +377 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BleachBypass.js +33 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BloomNode.js +599 -0
- package/Resources/WebLibraries/three/addons/tsl/display/CRT.js +150 -0
- package/Resources/WebLibraries/three/addons/tsl/display/ChromaticAberrationNode.js +163 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DenoiseNode.js +354 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DepthOfFieldNode.js +572 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DotScreenNode.js +104 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FSR1Node.js +481 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FXAANode.js +357 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FilmNode.js +101 -0
- package/Resources/WebLibraries/three/addons/tsl/display/GTAONode.js +727 -0
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vertexShader: /* glsl */`
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void main() {
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fragmentShader: /* glsl */`
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void main() {
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uniforms: {
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vertexShader: /* glsl */`
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varying vec2 vUv;
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fragmentShader: /* glsl */`
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uniform float opacity;
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void main() {
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vec4 base = texture2D( tDiffuse, vUv );
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vec3 result1 = 2.0 * base.rgb * blend;
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vec3 newColor = mix( result1, result2, L );
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export { BleachBypassShader };
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'tDiffuse2': { value: null },
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'opacity': { value: 1.0 }
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vertexShader: /* glsl */`
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varying vec2 vUv;
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}`,
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fragmentShader: /* glsl */`
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uniform float opacity;
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uniform float mixRatio;
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uniform sampler2D tDiffuse1;
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void main() {
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vec4 texel1 = texture2D( tDiffuse1, vUv );
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export { BlendShader };
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/**
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/**
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*
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* @constant
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* @type {ShaderMaterial~Shader}
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*/
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const BokehShader = {
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+
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name: 'BokehShader',
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+
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defines: {
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'DEPTH_PACKING': 1,
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'PERSPECTIVE_CAMERA': 1,
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},
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+
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uniforms: {
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+
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'tColor': { value: null },
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'tDepth': { value: null },
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'focus': { value: 1.0 },
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'aspect': { value: 1.0 },
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'aperture': { value: 0.025 },
|
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29
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'maxblur': { value: 0.01 },
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'nearClip': { value: 1.0 },
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'farClip': { value: 1000.0 },
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+
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},
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+
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vertexShader: /* glsl */`
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+
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+
varying vec2 vUv;
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+
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+
void main() {
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+
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vUv = uv;
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+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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+
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44
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+
}`,
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+
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+
fragmentShader: /* glsl */`
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+
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+
#include <common>
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+
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+
varying vec2 vUv;
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51
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+
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+
uniform sampler2D tColor;
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+
uniform sampler2D tDepth;
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+
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55
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+
uniform float maxblur; // max blur amount
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+
uniform float aperture; // aperture - bigger values for shallower depth of field
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+
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uniform float nearClip;
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+
uniform float farClip;
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+
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+
uniform float focus;
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uniform float aspect;
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+
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+
#include <packing>
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65
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+
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66
|
+
float getDepth( const in vec2 screenPosition ) {
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67
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+
#if DEPTH_PACKING == 1
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+
return unpackRGBAToDepth( texture2D( tDepth, screenPosition ) );
|
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+
#else
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|
+
return texture2D( tDepth, screenPosition ).x;
|
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|
+
#endif
|
|
72
|
+
}
|
|
73
|
+
|
|
74
|
+
float getViewZ( const in float depth ) {
|
|
75
|
+
#if PERSPECTIVE_CAMERA == 1
|
|
76
|
+
return perspectiveDepthToViewZ( depth, nearClip, farClip );
|
|
77
|
+
#else
|
|
78
|
+
return orthographicDepthToViewZ( depth, nearClip, farClip );
|
|
79
|
+
#endif
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
|
|
83
|
+
void main() {
|
|
84
|
+
|
|
85
|
+
vec2 aspectcorrect = vec2( 1.0, aspect );
|
|
86
|
+
|
|
87
|
+
float viewZ = getViewZ( getDepth( vUv ) );
|
|
88
|
+
|
|
89
|
+
float factor = ( focus + viewZ ); // viewZ is <= 0, so this is a difference equation
|
|
90
|
+
|
|
91
|
+
vec2 dofblur = vec2 ( clamp( factor * aperture, -maxblur, maxblur ) );
|
|
92
|
+
|
|
93
|
+
vec2 dofblur9 = dofblur * 0.9;
|
|
94
|
+
vec2 dofblur7 = dofblur * 0.7;
|
|
95
|
+
vec2 dofblur4 = dofblur * 0.4;
|
|
96
|
+
|
|
97
|
+
vec4 col = vec4( 0.0 );
|
|
98
|
+
|
|
99
|
+
col += texture2D( tColor, vUv.xy );
|
|
100
|
+
col += texture2D( tColor, vUv.xy + ( vec2( 0.0, 0.4 ) * aspectcorrect ) * dofblur );
|
|
101
|
+
col += texture2D( tColor, vUv.xy + ( vec2( 0.15, 0.37 ) * aspectcorrect ) * dofblur );
|
|
102
|
+
col += texture2D( tColor, vUv.xy + ( vec2( 0.29, 0.29 ) * aspectcorrect ) * dofblur );
|
|
103
|
+
col += texture2D( tColor, vUv.xy + ( vec2( -0.37, 0.15 ) * aspectcorrect ) * dofblur );
|
|
104
|
+
col += texture2D( tColor, vUv.xy + ( vec2( 0.40, 0.0 ) * aspectcorrect ) * dofblur );
|
|
105
|
+
col += texture2D( tColor, vUv.xy + ( vec2( 0.37, -0.15 ) * aspectcorrect ) * dofblur );
|
|
106
|
+
col += texture2D( tColor, vUv.xy + ( vec2( 0.29, -0.29 ) * aspectcorrect ) * dofblur );
|
|
107
|
+
col += texture2D( tColor, vUv.xy + ( vec2( -0.15, -0.37 ) * aspectcorrect ) * dofblur );
|
|
108
|
+
col += texture2D( tColor, vUv.xy + ( vec2( 0.0, -0.4 ) * aspectcorrect ) * dofblur );
|
|
109
|
+
col += texture2D( tColor, vUv.xy + ( vec2( -0.15, 0.37 ) * aspectcorrect ) * dofblur );
|
|
110
|
+
col += texture2D( tColor, vUv.xy + ( vec2( -0.29, 0.29 ) * aspectcorrect ) * dofblur );
|
|
111
|
+
col += texture2D( tColor, vUv.xy + ( vec2( 0.37, 0.15 ) * aspectcorrect ) * dofblur );
|
|
112
|
+
col += texture2D( tColor, vUv.xy + ( vec2( -0.4, 0.0 ) * aspectcorrect ) * dofblur );
|
|
113
|
+
col += texture2D( tColor, vUv.xy + ( vec2( -0.37, -0.15 ) * aspectcorrect ) * dofblur );
|
|
114
|
+
col += texture2D( tColor, vUv.xy + ( vec2( -0.29, -0.29 ) * aspectcorrect ) * dofblur );
|
|
115
|
+
col += texture2D( tColor, vUv.xy + ( vec2( 0.15, -0.37 ) * aspectcorrect ) * dofblur );
|
|
116
|
+
|
|
117
|
+
col += texture2D( tColor, vUv.xy + ( vec2( 0.15, 0.37 ) * aspectcorrect ) * dofblur9 );
|
|
118
|
+
col += texture2D( tColor, vUv.xy + ( vec2( -0.37, 0.15 ) * aspectcorrect ) * dofblur9 );
|
|
119
|
+
col += texture2D( tColor, vUv.xy + ( vec2( 0.37, -0.15 ) * aspectcorrect ) * dofblur9 );
|
|
120
|
+
col += texture2D( tColor, vUv.xy + ( vec2( -0.15, -0.37 ) * aspectcorrect ) * dofblur9 );
|
|
121
|
+
col += texture2D( tColor, vUv.xy + ( vec2( -0.15, 0.37 ) * aspectcorrect ) * dofblur9 );
|
|
122
|
+
col += texture2D( tColor, vUv.xy + ( vec2( 0.37, 0.15 ) * aspectcorrect ) * dofblur9 );
|
|
123
|
+
col += texture2D( tColor, vUv.xy + ( vec2( -0.37, -0.15 ) * aspectcorrect ) * dofblur9 );
|
|
124
|
+
col += texture2D( tColor, vUv.xy + ( vec2( 0.15, -0.37 ) * aspectcorrect ) * dofblur9 );
|
|
125
|
+
|
|
126
|
+
col += texture2D( tColor, vUv.xy + ( vec2( 0.29, 0.29 ) * aspectcorrect ) * dofblur7 );
|
|
127
|
+
col += texture2D( tColor, vUv.xy + ( vec2( 0.40, 0.0 ) * aspectcorrect ) * dofblur7 );
|
|
128
|
+
col += texture2D( tColor, vUv.xy + ( vec2( 0.29, -0.29 ) * aspectcorrect ) * dofblur7 );
|
|
129
|
+
col += texture2D( tColor, vUv.xy + ( vec2( 0.0, -0.4 ) * aspectcorrect ) * dofblur7 );
|
|
130
|
+
col += texture2D( tColor, vUv.xy + ( vec2( -0.29, 0.29 ) * aspectcorrect ) * dofblur7 );
|
|
131
|
+
col += texture2D( tColor, vUv.xy + ( vec2( -0.4, 0.0 ) * aspectcorrect ) * dofblur7 );
|
|
132
|
+
col += texture2D( tColor, vUv.xy + ( vec2( -0.29, -0.29 ) * aspectcorrect ) * dofblur7 );
|
|
133
|
+
col += texture2D( tColor, vUv.xy + ( vec2( 0.0, 0.4 ) * aspectcorrect ) * dofblur7 );
|
|
134
|
+
|
|
135
|
+
col += texture2D( tColor, vUv.xy + ( vec2( 0.29, 0.29 ) * aspectcorrect ) * dofblur4 );
|
|
136
|
+
col += texture2D( tColor, vUv.xy + ( vec2( 0.4, 0.0 ) * aspectcorrect ) * dofblur4 );
|
|
137
|
+
col += texture2D( tColor, vUv.xy + ( vec2( 0.29, -0.29 ) * aspectcorrect ) * dofblur4 );
|
|
138
|
+
col += texture2D( tColor, vUv.xy + ( vec2( 0.0, -0.4 ) * aspectcorrect ) * dofblur4 );
|
|
139
|
+
col += texture2D( tColor, vUv.xy + ( vec2( -0.29, 0.29 ) * aspectcorrect ) * dofblur4 );
|
|
140
|
+
col += texture2D( tColor, vUv.xy + ( vec2( -0.4, 0.0 ) * aspectcorrect ) * dofblur4 );
|
|
141
|
+
col += texture2D( tColor, vUv.xy + ( vec2( -0.29, -0.29 ) * aspectcorrect ) * dofblur4 );
|
|
142
|
+
col += texture2D( tColor, vUv.xy + ( vec2( 0.0, 0.4 ) * aspectcorrect ) * dofblur4 );
|
|
143
|
+
|
|
144
|
+
gl_FragColor = col / 41.0;
|
|
145
|
+
gl_FragColor.a = 1.0;
|
|
146
|
+
|
|
147
|
+
}`
|
|
148
|
+
|
|
149
|
+
};
|
|
150
|
+
|
|
151
|
+
export { BokehShader };
|
|
@@ -0,0 +1,404 @@
|
|
|
1
|
+
import {
|
|
2
|
+
Vector2
|
|
3
|
+
} from 'three';
|
|
4
|
+
|
|
5
|
+
/**
|
|
6
|
+
* @module BokehShader2
|
|
7
|
+
* @three_import import { BokehShader, BokehDepthShader } from 'three/addons/shaders/BokehShader2.js';
|
|
8
|
+
*/
|
|
9
|
+
|
|
10
|
+
/**
|
|
11
|
+
* Depth-of-field shader with bokeh ported from
|
|
12
|
+
* [GLSL shader by Martins Upitis](http://blenderartists.org/forum/showthread.php?237488-GLSL-depth-of-field-with-bokeh-v2-4-(update)).
|
|
13
|
+
*
|
|
14
|
+
* Requires #define RINGS and SAMPLES integers
|
|
15
|
+
*
|
|
16
|
+
* @constant
|
|
17
|
+
* @type {ShaderMaterial~Shader}
|
|
18
|
+
*/
|
|
19
|
+
const BokehShader = {
|
|
20
|
+
|
|
21
|
+
name: 'BokehShader',
|
|
22
|
+
|
|
23
|
+
uniforms: {
|
|
24
|
+
|
|
25
|
+
'textureWidth': { value: 1.0 },
|
|
26
|
+
'textureHeight': { value: 1.0 },
|
|
27
|
+
|
|
28
|
+
'focalDepth': { value: 1.0 },
|
|
29
|
+
'focalLength': { value: 24.0 },
|
|
30
|
+
'fstop': { value: 0.9 },
|
|
31
|
+
|
|
32
|
+
'tColor': { value: null },
|
|
33
|
+
'tDepth': { value: null },
|
|
34
|
+
|
|
35
|
+
'maxblur': { value: 1.0 },
|
|
36
|
+
|
|
37
|
+
'showFocus': { value: 0 },
|
|
38
|
+
'manualdof': { value: 0 },
|
|
39
|
+
'vignetting': { value: 0 },
|
|
40
|
+
'depthblur': { value: 0 },
|
|
41
|
+
|
|
42
|
+
'threshold': { value: 0.5 },
|
|
43
|
+
'gain': { value: 2.0 },
|
|
44
|
+
'bias': { value: 0.5 },
|
|
45
|
+
'fringe': { value: 0.7 },
|
|
46
|
+
|
|
47
|
+
'znear': { value: 0.1 },
|
|
48
|
+
'zfar': { value: 100 },
|
|
49
|
+
|
|
50
|
+
'noise': { value: 1 },
|
|
51
|
+
'dithering': { value: 0.0001 },
|
|
52
|
+
'pentagon': { value: 0 },
|
|
53
|
+
|
|
54
|
+
'shaderFocus': { value: 1 },
|
|
55
|
+
'focusCoords': { value: new Vector2() }
|
|
56
|
+
|
|
57
|
+
|
|
58
|
+
},
|
|
59
|
+
|
|
60
|
+
vertexShader: /* glsl */`
|
|
61
|
+
|
|
62
|
+
varying vec2 vUv;
|
|
63
|
+
|
|
64
|
+
void main() {
|
|
65
|
+
|
|
66
|
+
vUv = uv;
|
|
67
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
68
|
+
|
|
69
|
+
}`,
|
|
70
|
+
|
|
71
|
+
fragmentShader: /* glsl */`
|
|
72
|
+
|
|
73
|
+
#include <common>
|
|
74
|
+
|
|
75
|
+
varying vec2 vUv;
|
|
76
|
+
|
|
77
|
+
uniform sampler2D tColor;
|
|
78
|
+
uniform sampler2D tDepth;
|
|
79
|
+
uniform float textureWidth;
|
|
80
|
+
uniform float textureHeight;
|
|
81
|
+
|
|
82
|
+
uniform float focalDepth; //focal distance value in meters, but you may use autofocus option below
|
|
83
|
+
uniform float focalLength; //focal length in mm
|
|
84
|
+
uniform float fstop; //f-stop value
|
|
85
|
+
uniform bool showFocus; //show debug focus point and focal range (red = focal point, green = focal range)
|
|
86
|
+
|
|
87
|
+
/*
|
|
88
|
+
make sure that these two values are the same for your camera, otherwise distances will be wrong.
|
|
89
|
+
*/
|
|
90
|
+
|
|
91
|
+
uniform float znear; // camera clipping start
|
|
92
|
+
uniform float zfar; // camera clipping end
|
|
93
|
+
|
|
94
|
+
//------------------------------------------
|
|
95
|
+
//user variables
|
|
96
|
+
|
|
97
|
+
const int samples = SAMPLES; //samples on the first ring
|
|
98
|
+
const int rings = RINGS; //ring count
|
|
99
|
+
|
|
100
|
+
const int maxringsamples = rings * samples;
|
|
101
|
+
|
|
102
|
+
uniform bool manualdof; // manual dof calculation
|
|
103
|
+
float ndofstart = 1.0; // near dof blur start
|
|
104
|
+
float ndofdist = 2.0; // near dof blur falloff distance
|
|
105
|
+
float fdofstart = 1.0; // far dof blur start
|
|
106
|
+
float fdofdist = 3.0; // far dof blur falloff distance
|
|
107
|
+
|
|
108
|
+
float CoC = 0.03; //circle of confusion size in mm (35mm film = 0.03mm)
|
|
109
|
+
|
|
110
|
+
uniform bool vignetting; // use optical lens vignetting
|
|
111
|
+
|
|
112
|
+
float vignout = 1.3; // vignetting outer border
|
|
113
|
+
float vignin = 0.0; // vignetting inner border
|
|
114
|
+
float vignfade = 22.0; // f-stops till vignette fades
|
|
115
|
+
|
|
116
|
+
uniform bool shaderFocus;
|
|
117
|
+
// disable if you use external focalDepth value
|
|
118
|
+
|
|
119
|
+
uniform vec2 focusCoords;
|
|
120
|
+
// autofocus point on screen (0.0,0.0 - left lower corner, 1.0,1.0 - upper right)
|
|
121
|
+
// if center of screen use vec2(0.5, 0.5);
|
|
122
|
+
|
|
123
|
+
uniform float maxblur;
|
|
124
|
+
//clamp value of max blur (0.0 = no blur, 1.0 default)
|
|
125
|
+
|
|
126
|
+
uniform float threshold; // highlight threshold;
|
|
127
|
+
uniform float gain; // highlight gain;
|
|
128
|
+
|
|
129
|
+
uniform float bias; // bokeh edge bias
|
|
130
|
+
uniform float fringe; // bokeh chromatic aberration / fringing
|
|
131
|
+
|
|
132
|
+
uniform bool noise; //use noise instead of pattern for sample dithering
|
|
133
|
+
|
|
134
|
+
uniform float dithering;
|
|
135
|
+
|
|
136
|
+
uniform bool depthblur; // blur the depth buffer
|
|
137
|
+
float dbsize = 1.25; // depth blur size
|
|
138
|
+
|
|
139
|
+
/*
|
|
140
|
+
next part is experimental
|
|
141
|
+
not looking good with small sample and ring count
|
|
142
|
+
looks okay starting from samples = 4, rings = 4
|
|
143
|
+
*/
|
|
144
|
+
|
|
145
|
+
uniform bool pentagon; //use pentagon as bokeh shape?
|
|
146
|
+
float feather = 0.4; //pentagon shape feather
|
|
147
|
+
|
|
148
|
+
//------------------------------------------
|
|
149
|
+
|
|
150
|
+
float penta(vec2 coords) {
|
|
151
|
+
//pentagonal shape
|
|
152
|
+
float scale = float(rings) - 1.3;
|
|
153
|
+
vec4 HS0 = vec4( 1.0, 0.0, 0.0, 1.0);
|
|
154
|
+
vec4 HS1 = vec4( 0.309016994, 0.951056516, 0.0, 1.0);
|
|
155
|
+
vec4 HS2 = vec4(-0.809016994, 0.587785252, 0.0, 1.0);
|
|
156
|
+
vec4 HS3 = vec4(-0.809016994,-0.587785252, 0.0, 1.0);
|
|
157
|
+
vec4 HS4 = vec4( 0.309016994,-0.951056516, 0.0, 1.0);
|
|
158
|
+
vec4 HS5 = vec4( 0.0 ,0.0 , 1.0, 1.0);
|
|
159
|
+
|
|
160
|
+
vec4 one = vec4( 1.0 );
|
|
161
|
+
|
|
162
|
+
vec4 P = vec4((coords),vec2(scale, scale));
|
|
163
|
+
|
|
164
|
+
vec4 dist = vec4(0.0);
|
|
165
|
+
float inorout = -4.0;
|
|
166
|
+
|
|
167
|
+
dist.x = dot( P, HS0 );
|
|
168
|
+
dist.y = dot( P, HS1 );
|
|
169
|
+
dist.z = dot( P, HS2 );
|
|
170
|
+
dist.w = dot( P, HS3 );
|
|
171
|
+
|
|
172
|
+
dist = smoothstep( -feather, feather, dist );
|
|
173
|
+
|
|
174
|
+
inorout += dot( dist, one );
|
|
175
|
+
|
|
176
|
+
dist.x = dot( P, HS4 );
|
|
177
|
+
dist.y = HS5.w - abs( P.z );
|
|
178
|
+
|
|
179
|
+
dist = smoothstep( -feather, feather, dist );
|
|
180
|
+
inorout += dist.x;
|
|
181
|
+
|
|
182
|
+
return clamp( inorout, 0.0, 1.0 );
|
|
183
|
+
}
|
|
184
|
+
|
|
185
|
+
float bdepth(vec2 coords) {
|
|
186
|
+
// Depth buffer blur
|
|
187
|
+
float d = 0.0;
|
|
188
|
+
float kernel[9];
|
|
189
|
+
vec2 offset[9];
|
|
190
|
+
|
|
191
|
+
vec2 wh = vec2(1.0/textureWidth,1.0/textureHeight) * dbsize;
|
|
192
|
+
|
|
193
|
+
offset[0] = vec2(-wh.x,-wh.y);
|
|
194
|
+
offset[1] = vec2( 0.0, -wh.y);
|
|
195
|
+
offset[2] = vec2( wh.x -wh.y);
|
|
196
|
+
|
|
197
|
+
offset[3] = vec2(-wh.x, 0.0);
|
|
198
|
+
offset[4] = vec2( 0.0, 0.0);
|
|
199
|
+
offset[5] = vec2( wh.x, 0.0);
|
|
200
|
+
|
|
201
|
+
offset[6] = vec2(-wh.x, wh.y);
|
|
202
|
+
offset[7] = vec2( 0.0, wh.y);
|
|
203
|
+
offset[8] = vec2( wh.x, wh.y);
|
|
204
|
+
|
|
205
|
+
kernel[0] = 1.0/16.0; kernel[1] = 2.0/16.0; kernel[2] = 1.0/16.0;
|
|
206
|
+
kernel[3] = 2.0/16.0; kernel[4] = 4.0/16.0; kernel[5] = 2.0/16.0;
|
|
207
|
+
kernel[6] = 1.0/16.0; kernel[7] = 2.0/16.0; kernel[8] = 1.0/16.0;
|
|
208
|
+
|
|
209
|
+
|
|
210
|
+
for( int i=0; i<9; i++ ) {
|
|
211
|
+
float tmp = texture2D(tDepth, coords + offset[i]).r;
|
|
212
|
+
d += tmp * kernel[i];
|
|
213
|
+
}
|
|
214
|
+
|
|
215
|
+
return d;
|
|
216
|
+
}
|
|
217
|
+
|
|
218
|
+
|
|
219
|
+
vec3 color(vec2 coords,float blur) {
|
|
220
|
+
//processing the sample
|
|
221
|
+
|
|
222
|
+
vec3 col = vec3(0.0);
|
|
223
|
+
vec2 texel = vec2(1.0/textureWidth,1.0/textureHeight);
|
|
224
|
+
|
|
225
|
+
col.r = texture2D(tColor,coords + vec2(0.0,1.0)*texel*fringe*blur).r;
|
|
226
|
+
col.g = texture2D(tColor,coords + vec2(-0.866,-0.5)*texel*fringe*blur).g;
|
|
227
|
+
col.b = texture2D(tColor,coords + vec2(0.866,-0.5)*texel*fringe*blur).b;
|
|
228
|
+
|
|
229
|
+
vec3 lumcoeff = vec3(0.299,0.587,0.114);
|
|
230
|
+
float lum = dot(col.rgb, lumcoeff);
|
|
231
|
+
float thresh = max((lum-threshold)*gain, 0.0);
|
|
232
|
+
return col+mix(vec3(0.0),col,thresh*blur);
|
|
233
|
+
}
|
|
234
|
+
|
|
235
|
+
vec3 debugFocus(vec3 col, float blur, float depth) {
|
|
236
|
+
float edge = 0.002*depth; //distance based edge smoothing
|
|
237
|
+
float m = clamp(smoothstep(0.0,edge,blur),0.0,1.0);
|
|
238
|
+
float e = clamp(smoothstep(1.0-edge,1.0,blur),0.0,1.0);
|
|
239
|
+
|
|
240
|
+
col = mix(col,vec3(1.0,0.5,0.0),(1.0-m)*0.6);
|
|
241
|
+
col = mix(col,vec3(0.0,0.5,1.0),((1.0-e)-(1.0-m))*0.2);
|
|
242
|
+
|
|
243
|
+
return col;
|
|
244
|
+
}
|
|
245
|
+
|
|
246
|
+
float linearize(float depth) {
|
|
247
|
+
return -zfar * znear / (depth * (zfar - znear) - zfar);
|
|
248
|
+
}
|
|
249
|
+
|
|
250
|
+
float vignette() {
|
|
251
|
+
float dist = distance(vUv.xy, vec2(0.5,0.5));
|
|
252
|
+
dist = smoothstep(vignout+(fstop/vignfade), vignin+(fstop/vignfade), dist);
|
|
253
|
+
return clamp(dist,0.0,1.0);
|
|
254
|
+
}
|
|
255
|
+
|
|
256
|
+
float gather(float i, float j, int ringsamples, inout vec3 col, float w, float h, float blur) {
|
|
257
|
+
float rings2 = float(rings);
|
|
258
|
+
float step = PI*2.0 / float(ringsamples);
|
|
259
|
+
float pw = cos(j*step)*i;
|
|
260
|
+
float ph = sin(j*step)*i;
|
|
261
|
+
float p = 1.0;
|
|
262
|
+
if (pentagon) {
|
|
263
|
+
p = penta(vec2(pw,ph));
|
|
264
|
+
}
|
|
265
|
+
col += color(vUv.xy + vec2(pw*w,ph*h), blur) * mix(1.0, i/rings2, bias) * p;
|
|
266
|
+
return 1.0 * mix(1.0, i /rings2, bias) * p;
|
|
267
|
+
}
|
|
268
|
+
|
|
269
|
+
void main() {
|
|
270
|
+
//scene depth calculation
|
|
271
|
+
|
|
272
|
+
float depth = linearize(texture2D(tDepth,vUv.xy).x);
|
|
273
|
+
|
|
274
|
+
// Blur depth?
|
|
275
|
+
if ( depthblur ) {
|
|
276
|
+
depth = linearize(bdepth(vUv.xy));
|
|
277
|
+
}
|
|
278
|
+
|
|
279
|
+
//focal plane calculation
|
|
280
|
+
|
|
281
|
+
float fDepth = focalDepth;
|
|
282
|
+
|
|
283
|
+
if (shaderFocus) {
|
|
284
|
+
|
|
285
|
+
fDepth = linearize(texture2D(tDepth,focusCoords).x);
|
|
286
|
+
|
|
287
|
+
}
|
|
288
|
+
|
|
289
|
+
// dof blur factor calculation
|
|
290
|
+
|
|
291
|
+
float blur = 0.0;
|
|
292
|
+
|
|
293
|
+
if (manualdof) {
|
|
294
|
+
float a = depth-fDepth; // Focal plane
|
|
295
|
+
float b = (a-fdofstart)/fdofdist; // Far DoF
|
|
296
|
+
float c = (-a-ndofstart)/ndofdist; // Near Dof
|
|
297
|
+
blur = (a>0.0) ? b : c;
|
|
298
|
+
} else {
|
|
299
|
+
float f = focalLength; // focal length in mm
|
|
300
|
+
float d = fDepth*1000.0; // focal plane in mm
|
|
301
|
+
float o = depth*1000.0; // depth in mm
|
|
302
|
+
|
|
303
|
+
float a = (o*f)/(o-f);
|
|
304
|
+
float b = (d*f)/(d-f);
|
|
305
|
+
float c = (d-f)/(d*fstop*CoC);
|
|
306
|
+
|
|
307
|
+
blur = abs(a-b)*c;
|
|
308
|
+
}
|
|
309
|
+
|
|
310
|
+
blur = clamp(blur,0.0,1.0);
|
|
311
|
+
|
|
312
|
+
// calculation of pattern for dithering
|
|
313
|
+
|
|
314
|
+
vec2 noise = vec2(rand(vUv.xy), rand( vUv.xy + vec2( 0.4, 0.6 ) ) )*dithering*blur;
|
|
315
|
+
|
|
316
|
+
// getting blur x and y step factor
|
|
317
|
+
|
|
318
|
+
float w = (1.0/textureWidth)*blur*maxblur+noise.x;
|
|
319
|
+
float h = (1.0/textureHeight)*blur*maxblur+noise.y;
|
|
320
|
+
|
|
321
|
+
// calculation of final color
|
|
322
|
+
|
|
323
|
+
vec3 col = vec3(0.0);
|
|
324
|
+
|
|
325
|
+
if(blur < 0.05) {
|
|
326
|
+
//some optimization thingy
|
|
327
|
+
col = texture2D(tColor, vUv.xy).rgb;
|
|
328
|
+
} else {
|
|
329
|
+
col = texture2D(tColor, vUv.xy).rgb;
|
|
330
|
+
float s = 1.0;
|
|
331
|
+
int ringsamples;
|
|
332
|
+
|
|
333
|
+
for (int i = 1; i <= rings; i++) {
|
|
334
|
+
/*unboxstart*/
|
|
335
|
+
ringsamples = i * samples;
|
|
336
|
+
|
|
337
|
+
for (int j = 0 ; j < maxringsamples ; j++) {
|
|
338
|
+
if (j >= ringsamples) break;
|
|
339
|
+
s += gather(float(i), float(j), ringsamples, col, w, h, blur);
|
|
340
|
+
}
|
|
341
|
+
/*unboxend*/
|
|
342
|
+
}
|
|
343
|
+
|
|
344
|
+
col /= s; //divide by sample count
|
|
345
|
+
}
|
|
346
|
+
|
|
347
|
+
if (showFocus) {
|
|
348
|
+
col = debugFocus(col, blur, depth);
|
|
349
|
+
}
|
|
350
|
+
|
|
351
|
+
if (vignetting) {
|
|
352
|
+
col *= vignette();
|
|
353
|
+
}
|
|
354
|
+
|
|
355
|
+
gl_FragColor.rgb = col;
|
|
356
|
+
gl_FragColor.a = 1.0;
|
|
357
|
+
|
|
358
|
+
#include <tonemapping_fragment>
|
|
359
|
+
#include <colorspace_fragment>
|
|
360
|
+
}`
|
|
361
|
+
|
|
362
|
+
};
|
|
363
|
+
|
|
364
|
+
const BokehDepthShader = {
|
|
365
|
+
|
|
366
|
+
name: 'BokehDepthShader',
|
|
367
|
+
|
|
368
|
+
uniforms: {
|
|
369
|
+
|
|
370
|
+
'mNear': { value: 1.0 },
|
|
371
|
+
'mFar': { value: 1000.0 },
|
|
372
|
+
|
|
373
|
+
},
|
|
374
|
+
|
|
375
|
+
vertexShader: /* glsl */`
|
|
376
|
+
|
|
377
|
+
varying float vViewZDepth;
|
|
378
|
+
|
|
379
|
+
void main() {
|
|
380
|
+
|
|
381
|
+
#include <begin_vertex>
|
|
382
|
+
#include <project_vertex>
|
|
383
|
+
|
|
384
|
+
vViewZDepth = - mvPosition.z;
|
|
385
|
+
|
|
386
|
+
}`,
|
|
387
|
+
|
|
388
|
+
fragmentShader: /* glsl */`
|
|
389
|
+
|
|
390
|
+
uniform float mNear;
|
|
391
|
+
uniform float mFar;
|
|
392
|
+
|
|
393
|
+
varying float vViewZDepth;
|
|
394
|
+
|
|
395
|
+
void main() {
|
|
396
|
+
|
|
397
|
+
float color = 1.0 - smoothstep( mNear, mFar, vViewZDepth );
|
|
398
|
+
gl_FragColor = vec4( vec3( color ), 1.0 );
|
|
399
|
+
|
|
400
|
+
}`
|
|
401
|
+
|
|
402
|
+
};
|
|
403
|
+
|
|
404
|
+
export { BokehShader, BokehDepthShader };
|