@lampdotdev/lamp 0.0.0-stage → 0.36.2-nightly.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (470) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +397 -2
  3. package/Resources/Devices/roku.json +410 -0
  4. package/Resources/Devices/xbox-one.json +367 -0
  5. package/Resources/GameKit/NOTICE.md +63 -0
  6. package/Resources/GameKit/apple/LampPage.swift +1813 -0
  7. package/Resources/GameKit/apple/LampPlayer.swift +46 -0
  8. package/Resources/GameKit/apple/LampWebApp.swift +63 -0
  9. package/Resources/GameKit/apple/LampWebGame.swift +87 -0
  10. package/Resources/GameKit/apple/Native.swift +12 -0
  11. package/Resources/GameKit/build.sh +55 -0
  12. package/Resources/GameKit/lamp_game.h +116 -0
  13. package/Resources/GameKit/lamp_host.h +19 -0
  14. package/Resources/GameKit/lamp_kit.cpp +61 -0
  15. package/Resources/GameKit/lamp_sound.cpp +455 -0
  16. package/Resources/GameKit/lamp_xbox.cpp +374 -0
  17. package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
  18. package/Resources/GameKit/libraries/cgltf.h +7240 -0
  19. package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
  20. package/Resources/GameKit/libraries/dr_wav.h +9209 -0
  21. package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
  22. package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
  23. package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
  24. package/Resources/GameKit/libraries/sokol_log.h +335 -0
  25. package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
  26. package/Resources/GameKit/libraries/stb_image.h +7988 -0
  27. package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
  28. package/Resources/GameKit/page/lamp-live.js +672 -0
  29. package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
  30. package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
  31. package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
  32. package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
  33. package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
  34. package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
  35. package/Resources/GameKit/web/lamp-game.js +3042 -0
  36. package/Resources/GameKit/web/lamp-phaser.js +128 -0
  37. package/Resources/WebHost/App.exe +0 -0
  38. package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
  39. package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
  40. package/Resources/WebHost/lamp_controllers.h +1506 -0
  41. package/Resources/WebHost/lamp_web_host.cpp +1173 -0
  42. package/Resources/WebLibraries/earlier.txt +318 -0
  43. package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
  44. package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
  45. package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
  46. package/Resources/WebLibraries/qrcode/LICENSE +21 -0
  47. package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
  48. package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
  49. package/Resources/WebLibraries/rapier/LICENSE +201 -0
  50. package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
  51. package/Resources/WebLibraries/rapier/rapier.js +2 -0
  52. package/Resources/WebLibraries/three/LICENSE +21 -0
  53. package/Resources/WebLibraries/three/NOTICE.md +4 -0
  54. package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
  55. package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
  56. package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
  57. package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
  58. package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
  59. package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
  60. package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
  61. package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
  62. package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
  63. package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
  64. package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
  65. package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
  66. package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
  67. package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
  68. package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
  69. package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
  70. package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
  71. package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
  72. package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
  73. package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
  74. package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
  75. package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
  76. package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
  77. package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
  78. package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
  79. package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
  80. package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
  81. package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
  82. package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
  83. package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
  84. package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
  85. package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
  86. package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
  87. package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
  88. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
  89. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
  90. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
  91. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
  92. package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
  93. package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
  94. package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
  95. package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
  96. package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
  97. package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
  98. package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
  99. package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
  100. package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
  101. package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
  102. package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
  103. package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
  104. package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
  105. package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
  106. package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
  107. package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
  108. package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
  109. package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
  110. package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
  111. package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
  112. package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
  113. package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
  114. package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
  115. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
  116. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
  117. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
  118. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
  119. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
  120. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
  121. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
  122. package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
  123. package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
  124. package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
  125. package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
  126. package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
  127. package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
  128. package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
  129. package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
  130. package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
  131. package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
  132. package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
  133. package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
  134. package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
  135. package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
  136. package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
  137. package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
  138. package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
  139. package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
  140. package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
  141. package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
  142. package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
  143. package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
  144. package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
  145. package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
  146. package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
  147. package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
  148. package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
  149. package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
  150. package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
  151. package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
  152. package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
  153. package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
  154. package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
  155. package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
  156. package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
  157. package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
  158. package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
  159. package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
  160. package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
  161. package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
  162. package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
  163. package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
  164. package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
  165. package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
  166. package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
  167. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
  168. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
  169. package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
  170. package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
  171. package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
  172. package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
  173. package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
  174. package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
  175. package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
  176. package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
  177. package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
  178. package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
  179. package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
  180. package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
  181. package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
  182. package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
  183. package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
  184. package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
  185. package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
  186. package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
  187. package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
  188. package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
  189. package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
  190. package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
  191. package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
  192. package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
  193. package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
  194. package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
  195. package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
  196. package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
  197. package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
  198. package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
  199. package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
  200. package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
  201. package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
  202. package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
  203. package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
  204. package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
  205. package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
  206. package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
  207. package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
  208. package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
  209. package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
  210. package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
  211. package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
  212. package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
  213. package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
  214. package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
  215. package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
  216. package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
  217. package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
  218. package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
  219. package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
  220. package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
  221. package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
  222. package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
  223. package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
  224. package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
  225. package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
  226. package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
  227. package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
  228. package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
  229. package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
  230. package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
  231. package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
  232. package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
  233. package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
  234. package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
  235. package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
  236. package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
  237. package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
  238. package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
  239. package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
  240. package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
  241. package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
  242. package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
  243. package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
  244. package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
  245. package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
  246. package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
  247. package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
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  249. package/Resources/WebLibraries/three/addons/shaders/HalftoneShader.js +332 -0
  250. package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
  251. package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
  252. package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
  253. package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
  254. package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
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  256. package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
  257. package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
  258. package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
  259. package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
  260. package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
  261. package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
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  264. package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
  265. package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
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  267. package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
  268. package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
  269. package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
  270. package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
  271. package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
  272. package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
  273. package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
  274. package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
  275. package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
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+ import {
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+ BufferGeometry,
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+ FileLoader,
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+ Float32BufferAttribute,
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+ Group,
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+ LineBasicMaterial,
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+ LineSegments,
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+ Loader,
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+ Material,
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+ Mesh,
11
+ MeshPhongMaterial,
12
+ Points,
13
+ PointsMaterial,
14
+ Vector3,
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+ Color,
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+ SRGBColorSpace
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+ } from 'three';
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+
19
+ // o object_name | g group_name
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+ const _object_pattern = /^[og]\s*(.+)?/;
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+ // mtllib file_reference
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+ const _material_library_pattern = /^mtllib /;
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+ // usemtl material_name
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+ const _material_use_pattern = /^usemtl /;
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+ // usemap map_name
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+ const _map_use_pattern = /^usemap /;
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+ const _face_vertex_data_separator_pattern = /\s+/;
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+
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+ const _vA = new Vector3();
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+ const _vB = new Vector3();
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+ const _vC = new Vector3();
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+
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+ const _ab = new Vector3();
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+ const _cb = new Vector3();
35
+
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+ const _color = new Color();
37
+
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+ function ParserState() {
39
+
40
+ const state = {
41
+ objects: [],
42
+ object: {},
43
+
44
+ vertices: [],
45
+ normals: [],
46
+ colors: [],
47
+ uvs: [],
48
+
49
+ materials: {},
50
+ materialLibraries: [],
51
+
52
+ startObject: function ( name, fromDeclaration ) {
53
+
54
+ // If the current object (initial from reset) is not from a g/o declaration in the parsed
55
+ // file. We need to use it for the first parsed g/o to keep things in sync.
56
+ if ( this.object && this.object.fromDeclaration === false ) {
57
+
58
+ this.object.name = name;
59
+ this.object.fromDeclaration = ( fromDeclaration !== false );
60
+ return;
61
+
62
+ }
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+
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+ const previousMaterial = ( this.object && typeof this.object.currentMaterial === 'function' ? this.object.currentMaterial() : undefined );
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+
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+ if ( this.object && typeof this.object._finalize === 'function' ) {
67
+
68
+ this.object._finalize( true );
69
+
70
+ }
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+
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+ this.object = {
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+ name: name || '',
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+ fromDeclaration: ( fromDeclaration !== false ),
75
+
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+ geometry: {
77
+ vertices: [],
78
+ normals: [],
79
+ colors: [],
80
+ uvs: [],
81
+ hasUVIndices: false
82
+ },
83
+ materials: [],
84
+ smooth: true,
85
+
86
+ startMaterial: function ( name, libraries ) {
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+
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+ const previous = this._finalize( false );
89
+
90
+ // New usemtl declaration overwrites an inherited material, except if faces were declared
91
+ // after the material, then it must be preserved for proper MultiMaterial continuation.
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+ if ( previous && ( previous.inherited || previous.groupCount <= 0 ) ) {
93
+
94
+ this.materials.splice( previous.index, 1 );
95
+
96
+ }
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+
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+ const material = {
99
+ index: this.materials.length,
100
+ name: name || '',
101
+ mtllib: ( Array.isArray( libraries ) && libraries.length > 0 ? libraries[ libraries.length - 1 ] : '' ),
102
+ smooth: ( previous !== undefined ? previous.smooth : this.smooth ),
103
+ groupStart: ( previous !== undefined ? previous.groupEnd : 0 ),
104
+ groupEnd: - 1,
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+ groupCount: - 1,
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+ inherited: false,
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+
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+ clone: function ( index ) {
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+
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+ const cloned = {
111
+ index: ( typeof index === 'number' ? index : this.index ),
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+ name: this.name,
113
+ mtllib: this.mtllib,
114
+ smooth: this.smooth,
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+ groupStart: 0,
116
+ groupEnd: - 1,
117
+ groupCount: - 1,
118
+ inherited: false
119
+ };
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+ cloned.clone = this.clone.bind( cloned );
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+ return cloned;
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+
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+ }
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+ };
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+
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+ this.materials.push( material );
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+
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+ return material;
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+
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+ },
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+
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+ currentMaterial: function () {
133
+
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+ if ( this.materials.length > 0 ) {
135
+
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+ return this.materials[ this.materials.length - 1 ];
137
+
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+ }
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+
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+ return undefined;
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+
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+ },
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+
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+ _finalize: function ( end ) {
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+
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+ const lastMultiMaterial = this.currentMaterial();
147
+ if ( lastMultiMaterial && lastMultiMaterial.groupEnd === - 1 ) {
148
+
149
+ lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3;
150
+ lastMultiMaterial.groupCount = lastMultiMaterial.groupEnd - lastMultiMaterial.groupStart;
151
+ lastMultiMaterial.inherited = false;
152
+
153
+ }
154
+
155
+ // Ignore objects tail materials if no face declarations followed them before a new o/g started.
156
+ if ( end && this.materials.length > 1 ) {
157
+
158
+ for ( let mi = this.materials.length - 1; mi >= 0; mi -- ) {
159
+
160
+ if ( this.materials[ mi ].groupCount <= 0 ) {
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+
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+ this.materials.splice( mi, 1 );
163
+
164
+ }
165
+
166
+ }
167
+
168
+ }
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+
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+ // Guarantee at least one empty material, this makes the creation later more straight forward.
171
+ if ( end && this.materials.length === 0 ) {
172
+
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+ this.materials.push( {
174
+ name: '',
175
+ smooth: this.smooth
176
+ } );
177
+
178
+ }
179
+
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+ return lastMultiMaterial;
181
+
182
+ }
183
+ };
184
+
185
+ // Inherit previous objects material.
186
+ // Spec tells us that a declared material must be set to all objects until a new material is declared.
187
+ // If a usemtl declaration is encountered while this new object is being parsed, it will
188
+ // overwrite the inherited material. Exception being that there was already face declarations
189
+ // to the inherited material, then it will be preserved for proper MultiMaterial continuation.
190
+
191
+ if ( previousMaterial && previousMaterial.name && typeof previousMaterial.clone === 'function' ) {
192
+
193
+ const declared = previousMaterial.clone( 0 );
194
+ declared.inherited = true;
195
+ this.object.materials.push( declared );
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+
197
+ }
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+
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+ this.objects.push( this.object );
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+
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+ },
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+
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+ finalize: function () {
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+
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+ if ( this.object && typeof this.object._finalize === 'function' ) {
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+
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+ this.object._finalize( true );
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+
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+ }
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+
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+ },
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+
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+ parseVertexIndex: function ( value, len ) {
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+
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+ const index = parseInt( value, 10 );
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+ return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
217
+
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+ },
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+
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+ parseNormalIndex: function ( value, len ) {
221
+
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+ const index = parseInt( value, 10 );
223
+ return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
224
+
225
+ },
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+
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+ parseUVIndex: function ( value, len ) {
228
+
229
+ const index = parseInt( value, 10 );
230
+ return ( index >= 0 ? index - 1 : index + len / 2 ) * 2;
231
+
232
+ },
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+
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+ addVertex: function ( a, b, c ) {
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+
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+ const src = this.vertices;
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+ const dst = this.object.geometry.vertices;
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+
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+ dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
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+ dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
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+ dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
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+
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+ },
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+
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+ addVertexPoint: function ( a ) {
246
+
247
+ const src = this.vertices;
248
+ const dst = this.object.geometry.vertices;
249
+
250
+ dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
251
+
252
+ },
253
+
254
+ addVertexLine: function ( a ) {
255
+
256
+ const src = this.vertices;
257
+ const dst = this.object.geometry.vertices;
258
+
259
+ dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
260
+
261
+ },
262
+
263
+ addNormal: function ( a, b, c ) {
264
+
265
+ const src = this.normals;
266
+ const dst = this.object.geometry.normals;
267
+
268
+ dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
269
+ dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
270
+ dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
271
+
272
+ },
273
+
274
+ addFaceNormal: function ( a, b, c ) {
275
+
276
+ const src = this.vertices;
277
+ const dst = this.object.geometry.normals;
278
+
279
+ _vA.fromArray( src, a );
280
+ _vB.fromArray( src, b );
281
+ _vC.fromArray( src, c );
282
+
283
+ _cb.subVectors( _vC, _vB );
284
+ _ab.subVectors( _vA, _vB );
285
+ _cb.cross( _ab );
286
+
287
+ _cb.normalize();
288
+
289
+ dst.push( _cb.x, _cb.y, _cb.z );
290
+ dst.push( _cb.x, _cb.y, _cb.z );
291
+ dst.push( _cb.x, _cb.y, _cb.z );
292
+
293
+ },
294
+
295
+ addColor: function ( a, b, c ) {
296
+
297
+ const src = this.colors;
298
+ const dst = this.object.geometry.colors;
299
+
300
+ if ( src[ a ] !== undefined ) dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
301
+ if ( src[ b ] !== undefined ) dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
302
+ if ( src[ c ] !== undefined ) dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
303
+
304
+ },
305
+
306
+ addUV: function ( a, b, c ) {
307
+
308
+ const src = this.uvs;
309
+ const dst = this.object.geometry.uvs;
310
+
311
+ dst.push( src[ a + 0 ], src[ a + 1 ] );
312
+ dst.push( src[ b + 0 ], src[ b + 1 ] );
313
+ dst.push( src[ c + 0 ], src[ c + 1 ] );
314
+
315
+ },
316
+
317
+ addDefaultUV: function () {
318
+
319
+ const dst = this.object.geometry.uvs;
320
+
321
+ dst.push( 0, 0 );
322
+ dst.push( 0, 0 );
323
+ dst.push( 0, 0 );
324
+
325
+ },
326
+
327
+ addUVLine: function ( a ) {
328
+
329
+ const src = this.uvs;
330
+ const dst = this.object.geometry.uvs;
331
+
332
+ dst.push( src[ a + 0 ], src[ a + 1 ] );
333
+
334
+ },
335
+
336
+ addFace: function ( a, b, c, ua, ub, uc, na, nb, nc ) {
337
+
338
+ const vLen = this.vertices.length;
339
+
340
+ let ia = this.parseVertexIndex( a, vLen );
341
+ let ib = this.parseVertexIndex( b, vLen );
342
+ let ic = this.parseVertexIndex( c, vLen );
343
+
344
+ this.addVertex( ia, ib, ic );
345
+ this.addColor( ia, ib, ic );
346
+
347
+ // normals
348
+
349
+ if ( na !== undefined && na !== '' ) {
350
+
351
+ const nLen = this.normals.length;
352
+
353
+ ia = this.parseNormalIndex( na, nLen );
354
+ ib = this.parseNormalIndex( nb, nLen );
355
+ ic = this.parseNormalIndex( nc, nLen );
356
+
357
+ this.addNormal( ia, ib, ic );
358
+
359
+ } else {
360
+
361
+ this.addFaceNormal( ia, ib, ic );
362
+
363
+ }
364
+
365
+ // uvs
366
+
367
+ if ( ua !== undefined && ua !== '' ) {
368
+
369
+ const uvLen = this.uvs.length;
370
+
371
+ ia = this.parseUVIndex( ua, uvLen );
372
+ ib = this.parseUVIndex( ub, uvLen );
373
+ ic = this.parseUVIndex( uc, uvLen );
374
+
375
+ this.addUV( ia, ib, ic );
376
+
377
+ this.object.geometry.hasUVIndices = true;
378
+
379
+ } else {
380
+
381
+ // add placeholder values (for inconsistent face definitions)
382
+
383
+ this.addDefaultUV();
384
+
385
+ }
386
+
387
+ },
388
+
389
+ addPointGeometry: function ( vertices ) {
390
+
391
+ this.object.geometry.type = 'Points';
392
+
393
+ const vLen = this.vertices.length;
394
+
395
+ for ( let vi = 0, l = vertices.length; vi < l; vi ++ ) {
396
+
397
+ const index = this.parseVertexIndex( vertices[ vi ], vLen );
398
+
399
+ this.addVertexPoint( index );
400
+ this.addColor( index );
401
+
402
+ }
403
+
404
+ },
405
+
406
+ addLineGeometry: function ( vertices, uvs ) {
407
+
408
+ this.object.geometry.type = 'Line';
409
+
410
+ const vLen = this.vertices.length;
411
+ const uvLen = this.uvs.length;
412
+
413
+ // a line statement defines a polyline, so convert it to pairs of vertices for line segments
414
+
415
+ for ( let vi = 0, l = vertices.length - 1; vi < l; vi ++ ) {
416
+
417
+ this.addVertexLine( this.parseVertexIndex( vertices[ vi ], vLen ) );
418
+ this.addVertexLine( this.parseVertexIndex( vertices[ vi + 1 ], vLen ) );
419
+
420
+ }
421
+
422
+ for ( let uvi = 0, l = uvs.length - 1; uvi < l; uvi ++ ) {
423
+
424
+ this.addUVLine( this.parseUVIndex( uvs[ uvi ], uvLen ) );
425
+ this.addUVLine( this.parseUVIndex( uvs[ uvi + 1 ], uvLen ) );
426
+
427
+ }
428
+
429
+ }
430
+
431
+ };
432
+
433
+ state.startObject( '', false );
434
+
435
+ return state;
436
+
437
+ }
438
+
439
+
440
+ /**
441
+ * A loader for the OBJ format.
442
+ *
443
+ * The [OBJ format](https://en.wikipedia.org/wiki/Wavefront_.obj_file) is a simple data-format that
444
+ * represents 3D geometry in a human readable format as the position of each vertex, the UV position of
445
+ * each texture coordinate vertex, vertex normals, and the faces that make each polygon defined as a list
446
+ * of vertices, and texture vertices.
447
+ *
448
+ * ```js
449
+ * const loader = new OBJLoader();
450
+ * const object = await loader.loadAsync( 'models/monster.obj' );
451
+ * scene.add( object );
452
+ * ```
453
+ *
454
+ * @augments Loader
455
+ * @three_import import { OBJLoader } from 'three/addons/loaders/OBJLoader.js';
456
+ */
457
+ class OBJLoader extends Loader {
458
+
459
+ /**
460
+ * Constructs a new OBJ loader.
461
+ *
462
+ * @param {LoadingManager} [manager] - The loading manager.
463
+ */
464
+ constructor( manager ) {
465
+
466
+ super( manager );
467
+
468
+ /**
469
+ * A reference to a material creator.
470
+ *
471
+ * @type {?MaterialCreator}
472
+ * @default null
473
+ */
474
+ this.materials = null;
475
+
476
+ }
477
+
478
+ /**
479
+ * Starts loading from the given URL and passes the loaded OBJ asset
480
+ * to the `onLoad()` callback.
481
+ *
482
+ * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.
483
+ * @param {function(Group)} onLoad - Executed when the loading process has been finished.
484
+ * @param {onProgressCallback} onProgress - Executed while the loading is in progress.
485
+ * @param {onErrorCallback} onError - Executed when errors occur.
486
+ */
487
+ load( url, onLoad, onProgress, onError ) {
488
+
489
+ const scope = this;
490
+
491
+ const loader = new FileLoader( this.manager );
492
+ loader.setPriority( this.priority );
493
+ loader.setCache( this.cache );
494
+ loader.setPath( this.path );
495
+ loader.setRequestHeader( this.requestHeader );
496
+ loader.setWithCredentials( this.withCredentials );
497
+ loader.load( url, function ( text ) {
498
+
499
+ try {
500
+
501
+ onLoad( scope.parse( text ) );
502
+
503
+ } catch ( e ) {
504
+
505
+ if ( onError ) {
506
+
507
+ onError( e );
508
+
509
+ } else {
510
+
511
+ console.error( e );
512
+
513
+ }
514
+
515
+ scope.manager.itemError( url );
516
+
517
+ }
518
+
519
+ }, onProgress, onError );
520
+
521
+ }
522
+
523
+ /**
524
+ * Sets the material creator for this OBJ. This object is loaded via {@link MTLLoader}.
525
+ *
526
+ * @param {MaterialCreator} materials - An object that creates the materials for this OBJ.
527
+ * @return {OBJLoader} A reference to this loader.
528
+ */
529
+ setMaterials( materials ) {
530
+
531
+ this.materials = materials;
532
+
533
+ return this;
534
+
535
+ }
536
+
537
+ /**
538
+ * Parses the given OBJ data and returns the resulting group.
539
+ *
540
+ * @param {string} text - The raw OBJ data as a string.
541
+ * @return {Group} The parsed OBJ.
542
+ */
543
+ parse( text ) {
544
+
545
+ const state = new ParserState();
546
+
547
+ if ( text.indexOf( '\r\n' ) !== - 1 ) {
548
+
549
+ // This is faster than String.split with regex that splits on both
550
+ text = text.replace( /\r\n/g, '\n' );
551
+
552
+ }
553
+
554
+ if ( text.indexOf( '\\\n' ) !== - 1 ) {
555
+
556
+ // join lines separated by a line continuation character (\)
557
+ text = text.replace( /\\\n/g, '' );
558
+
559
+ }
560
+
561
+ const lines = text.split( '\n' );
562
+ let result = [];
563
+
564
+ for ( let i = 0, l = lines.length; i < l; i ++ ) {
565
+
566
+ const line = lines[ i ].trimStart();
567
+
568
+ if ( line.length === 0 ) continue;
569
+
570
+ const lineFirstChar = line.charAt( 0 );
571
+
572
+ // @todo invoke passed in handler if any
573
+ if ( lineFirstChar === '#' ) continue; // skip comments
574
+
575
+ if ( lineFirstChar === 'v' ) {
576
+
577
+ const data = line.split( _face_vertex_data_separator_pattern );
578
+
579
+ switch ( data[ 0 ] ) {
580
+
581
+ case 'v':
582
+ state.vertices.push(
583
+ parseFloat( data[ 1 ] ),
584
+ parseFloat( data[ 2 ] ),
585
+ parseFloat( data[ 3 ] )
586
+ );
587
+ if ( data.length >= 7 ) {
588
+
589
+ _color.setRGB(
590
+ parseFloat( data[ 4 ] ),
591
+ parseFloat( data[ 5 ] ),
592
+ parseFloat( data[ 6 ] ),
593
+ SRGBColorSpace
594
+ );
595
+
596
+ state.colors.push( _color.r, _color.g, _color.b );
597
+
598
+ } else {
599
+
600
+ // if no colors are defined, add placeholders so color and vertex indices match
601
+
602
+ state.colors.push( undefined, undefined, undefined );
603
+
604
+ }
605
+
606
+ break;
607
+ case 'vn':
608
+ state.normals.push(
609
+ parseFloat( data[ 1 ] ),
610
+ parseFloat( data[ 2 ] ),
611
+ parseFloat( data[ 3 ] )
612
+ );
613
+ break;
614
+ case 'vt':
615
+ state.uvs.push(
616
+ parseFloat( data[ 1 ] ),
617
+ parseFloat( data[ 2 ] )
618
+ );
619
+ break;
620
+
621
+ }
622
+
623
+ } else if ( lineFirstChar === 'f' ) {
624
+
625
+ const lineData = line.slice( 1 ).trim();
626
+ const vertexData = lineData.split( _face_vertex_data_separator_pattern );
627
+ const faceVertices = [];
628
+
629
+ // Parse the face vertex data into an easy to work with format
630
+
631
+ for ( let j = 0, jl = vertexData.length; j < jl; j ++ ) {
632
+
633
+ const vertex = vertexData[ j ];
634
+
635
+ if ( vertex.length > 0 ) {
636
+
637
+ const vertexParts = vertex.split( '/' );
638
+ faceVertices.push( vertexParts );
639
+
640
+ }
641
+
642
+ }
643
+
644
+ // Draw an edge between the first vertex and all subsequent vertices to form an n-gon
645
+
646
+ const v1 = faceVertices[ 0 ];
647
+
648
+ for ( let j = 1, jl = faceVertices.length - 1; j < jl; j ++ ) {
649
+
650
+ const v2 = faceVertices[ j ];
651
+ const v3 = faceVertices[ j + 1 ];
652
+
653
+ state.addFace(
654
+ v1[ 0 ], v2[ 0 ], v3[ 0 ],
655
+ v1[ 1 ], v2[ 1 ], v3[ 1 ],
656
+ v1[ 2 ], v2[ 2 ], v3[ 2 ]
657
+ );
658
+
659
+ }
660
+
661
+ } else if ( lineFirstChar === 'l' ) {
662
+
663
+ const lineParts = line.substring( 1 ).trim().split( _face_vertex_data_separator_pattern );
664
+ let lineVertices = [];
665
+ const lineUVs = [];
666
+
667
+ if ( line.indexOf( '/' ) === - 1 ) {
668
+
669
+ lineVertices = lineParts;
670
+
671
+ } else {
672
+
673
+ for ( let li = 0, llen = lineParts.length; li < llen; li ++ ) {
674
+
675
+ const parts = lineParts[ li ].split( '/' );
676
+
677
+ if ( parts[ 0 ] !== '' ) lineVertices.push( parts[ 0 ] );
678
+ if ( parts[ 1 ] !== '' ) lineUVs.push( parts[ 1 ] );
679
+
680
+ }
681
+
682
+ }
683
+
684
+ state.addLineGeometry( lineVertices, lineUVs );
685
+
686
+ } else if ( lineFirstChar === 'p' ) {
687
+
688
+ const lineData = line.slice( 1 ).trim();
689
+ const pointData = lineData.split( _face_vertex_data_separator_pattern );
690
+
691
+ state.addPointGeometry( pointData );
692
+
693
+ } else if ( ( result = _object_pattern.exec( line ) ) !== null ) {
694
+
695
+ // o object_name
696
+ // or
697
+ // g group_name
698
+
699
+ // WORKAROUND: https://bugs.chromium.org/p/v8/issues/detail?id=2869
700
+ // let name = result[ 0 ].slice( 1 ).trim();
701
+ const name = ( ' ' + result[ 0 ].slice( 1 ).trim() ).slice( 1 );
702
+
703
+ state.startObject( name );
704
+
705
+ } else if ( _material_use_pattern.test( line ) ) {
706
+
707
+ // material
708
+
709
+ state.object.startMaterial( line.substring( 7 ).trim(), state.materialLibraries );
710
+
711
+ } else if ( _material_library_pattern.test( line ) ) {
712
+
713
+ // mtl file
714
+
715
+ state.materialLibraries.push( line.substring( 7 ).trim() );
716
+
717
+ } else if ( _map_use_pattern.test( line ) ) {
718
+
719
+ // the line is parsed but ignored since the loader assumes textures are defined MTL files
720
+ // (according to https://www.okino.com/conv/imp_wave.htm, 'usemap' is the old-style Wavefront texture reference method)
721
+
722
+ console.warn( 'THREE.OBJLoader: Rendering identifier "usemap" not supported. Textures must be defined in MTL files.' );
723
+
724
+ } else if ( lineFirstChar === 's' ) {
725
+
726
+ result = line.split( ' ' );
727
+
728
+ // smooth shading
729
+
730
+ // @todo Handle files that have varying smooth values for a set of faces inside one geometry,
731
+ // but does not define a usemtl for each face set.
732
+ // This should be detected and a dummy material created (later MultiMaterial and geometry groups).
733
+ // This requires some care to not create extra material on each smooth value for "normal" obj files.
734
+ // where explicit usemtl defines geometry groups.
735
+ // Example asset: examples/models/obj/cerberus/Cerberus.obj
736
+
737
+ /*
738
+ * http://paulbourke.net/dataformats/obj/
739
+ *
740
+ * From chapter "Grouping" Syntax explanation "s group_number":
741
+ * "group_number is the smoothing group number. To turn off smoothing groups, use a value of 0 or off.
742
+ * Polygonal elements use group numbers to put elements in different smoothing groups. For free-form
743
+ * surfaces, smoothing groups are either turned on or off; there is no difference between values greater
744
+ * than 0."
745
+ */
746
+ if ( result.length > 1 ) {
747
+
748
+ const value = result[ 1 ].trim().toLowerCase();
749
+ state.object.smooth = ( value !== '0' && value !== 'off' );
750
+
751
+ } else {
752
+
753
+ // ZBrush can produce "s" lines #11707
754
+ state.object.smooth = true;
755
+
756
+ }
757
+
758
+ const material = state.object.currentMaterial();
759
+ if ( material ) material.smooth = state.object.smooth;
760
+
761
+ } else {
762
+
763
+ // Handle null terminated files without exception
764
+ if ( line === '\0' ) continue;
765
+
766
+ console.warn( 'THREE.OBJLoader: Unexpected line: "' + line + '"' );
767
+
768
+ }
769
+
770
+ }
771
+
772
+ state.finalize();
773
+
774
+ const container = new Group();
775
+ container.materialLibraries = [].concat( state.materialLibraries );
776
+
777
+ const hasPrimitives = ! ( state.objects.length === 1 && state.objects[ 0 ].geometry.vertices.length === 0 );
778
+
779
+ if ( hasPrimitives === true ) {
780
+
781
+ for ( let i = 0, l = state.objects.length; i < l; i ++ ) {
782
+
783
+ const object = state.objects[ i ];
784
+ const geometry = object.geometry;
785
+ const materials = object.materials;
786
+ const isLine = ( geometry.type === 'Line' );
787
+ const isPoints = ( geometry.type === 'Points' );
788
+ let hasVertexColors = false;
789
+
790
+ // Skip o/g line declarations that did not follow with any faces
791
+ if ( geometry.vertices.length === 0 ) continue;
792
+
793
+ const buffergeometry = new BufferGeometry();
794
+
795
+ buffergeometry.setAttribute( 'position', new Float32BufferAttribute( geometry.vertices, 3 ) );
796
+
797
+ if ( geometry.normals.length > 0 ) {
798
+
799
+ buffergeometry.setAttribute( 'normal', new Float32BufferAttribute( geometry.normals, 3 ) );
800
+
801
+ }
802
+
803
+ if ( geometry.colors.length > 0 ) {
804
+
805
+ hasVertexColors = true;
806
+ buffergeometry.setAttribute( 'color', new Float32BufferAttribute( geometry.colors, 3 ) );
807
+
808
+ }
809
+
810
+ if ( geometry.hasUVIndices === true ) {
811
+
812
+ buffergeometry.setAttribute( 'uv', new Float32BufferAttribute( geometry.uvs, 2 ) );
813
+
814
+ }
815
+
816
+ // Create materials
817
+
818
+ const createdMaterials = [];
819
+
820
+ for ( let mi = 0, miLen = materials.length; mi < miLen; mi ++ ) {
821
+
822
+ const sourceMaterial = materials[ mi ];
823
+ const materialHash = sourceMaterial.name + '_' + sourceMaterial.smooth + '_' + hasVertexColors;
824
+ let material = state.materials[ materialHash ];
825
+
826
+ if ( this.materials !== null ) {
827
+
828
+ material = this.materials.create( sourceMaterial.name );
829
+
830
+ // mtl etc. loaders probably can't create line materials correctly, copy properties to a line material.
831
+ if ( isLine && material && ! ( material instanceof LineBasicMaterial ) ) {
832
+
833
+ const materialLine = new LineBasicMaterial();
834
+ Material.prototype.copy.call( materialLine, material );
835
+ materialLine.color.copy( material.color );
836
+ material = materialLine;
837
+
838
+ } else if ( isPoints && material && ! ( material instanceof PointsMaterial ) ) {
839
+
840
+ const materialPoints = new PointsMaterial( { size: 10, sizeAttenuation: false } );
841
+ Material.prototype.copy.call( materialPoints, material );
842
+ materialPoints.color.copy( material.color );
843
+ materialPoints.map = material.map;
844
+ material = materialPoints;
845
+
846
+ }
847
+
848
+ }
849
+
850
+ if ( material === undefined ) {
851
+
852
+ if ( isLine ) {
853
+
854
+ material = new LineBasicMaterial();
855
+
856
+ } else if ( isPoints ) {
857
+
858
+ material = new PointsMaterial( { size: 1, sizeAttenuation: false } );
859
+
860
+ } else {
861
+
862
+ material = new MeshPhongMaterial();
863
+
864
+ }
865
+
866
+ material.name = sourceMaterial.name;
867
+ material.flatShading = sourceMaterial.smooth ? false : true;
868
+ material.vertexColors = hasVertexColors;
869
+
870
+ state.materials[ materialHash ] = material;
871
+
872
+ }
873
+
874
+ createdMaterials.push( material );
875
+
876
+ }
877
+
878
+ // Create mesh
879
+
880
+ let mesh;
881
+
882
+ if ( createdMaterials.length > 1 ) {
883
+
884
+ for ( let mi = 0, miLen = materials.length; mi < miLen; mi ++ ) {
885
+
886
+ const sourceMaterial = materials[ mi ];
887
+ buffergeometry.addGroup( sourceMaterial.groupStart, sourceMaterial.groupCount, mi );
888
+
889
+ }
890
+
891
+ if ( isLine ) {
892
+
893
+ mesh = new LineSegments( buffergeometry, createdMaterials );
894
+
895
+ } else if ( isPoints ) {
896
+
897
+ mesh = new Points( buffergeometry, createdMaterials );
898
+
899
+ } else {
900
+
901
+ mesh = new Mesh( buffergeometry, createdMaterials );
902
+
903
+ }
904
+
905
+ } else {
906
+
907
+ if ( isLine ) {
908
+
909
+ mesh = new LineSegments( buffergeometry, createdMaterials[ 0 ] );
910
+
911
+ } else if ( isPoints ) {
912
+
913
+ mesh = new Points( buffergeometry, createdMaterials[ 0 ] );
914
+
915
+ } else {
916
+
917
+ mesh = new Mesh( buffergeometry, createdMaterials[ 0 ] );
918
+
919
+ }
920
+
921
+ }
922
+
923
+ mesh.name = object.name;
924
+
925
+ container.add( mesh );
926
+
927
+ }
928
+
929
+ } else {
930
+
931
+ // if there is only the default parser state object with no geometry data, interpret data as point cloud
932
+
933
+ if ( state.vertices.length > 0 ) {
934
+
935
+ const material = new PointsMaterial( { size: 1, sizeAttenuation: false } );
936
+
937
+ const buffergeometry = new BufferGeometry();
938
+
939
+ buffergeometry.setAttribute( 'position', new Float32BufferAttribute( state.vertices, 3 ) );
940
+
941
+ if ( state.colors.length > 0 && state.colors[ 0 ] !== undefined ) {
942
+
943
+ buffergeometry.setAttribute( 'color', new Float32BufferAttribute( state.colors, 3 ) );
944
+ material.vertexColors = true;
945
+
946
+ }
947
+
948
+ const points = new Points( buffergeometry, material );
949
+ container.add( points );
950
+
951
+ }
952
+
953
+ }
954
+
955
+ return container;
956
+
957
+ }
958
+
959
+ }
960
+
961
+ export { OBJLoader };