@lampdotdev/lamp 0.0.0-stage → 0.36.2-nightly.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (470) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +397 -2
  3. package/Resources/Devices/roku.json +410 -0
  4. package/Resources/Devices/xbox-one.json +367 -0
  5. package/Resources/GameKit/NOTICE.md +63 -0
  6. package/Resources/GameKit/apple/LampPage.swift +1813 -0
  7. package/Resources/GameKit/apple/LampPlayer.swift +46 -0
  8. package/Resources/GameKit/apple/LampWebApp.swift +63 -0
  9. package/Resources/GameKit/apple/LampWebGame.swift +87 -0
  10. package/Resources/GameKit/apple/Native.swift +12 -0
  11. package/Resources/GameKit/build.sh +55 -0
  12. package/Resources/GameKit/lamp_game.h +116 -0
  13. package/Resources/GameKit/lamp_host.h +19 -0
  14. package/Resources/GameKit/lamp_kit.cpp +61 -0
  15. package/Resources/GameKit/lamp_sound.cpp +455 -0
  16. package/Resources/GameKit/lamp_xbox.cpp +374 -0
  17. package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
  18. package/Resources/GameKit/libraries/cgltf.h +7240 -0
  19. package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
  20. package/Resources/GameKit/libraries/dr_wav.h +9209 -0
  21. package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
  22. package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
  23. package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
  24. package/Resources/GameKit/libraries/sokol_log.h +335 -0
  25. package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
  26. package/Resources/GameKit/libraries/stb_image.h +7988 -0
  27. package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
  28. package/Resources/GameKit/page/lamp-live.js +672 -0
  29. package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
  30. package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
  31. package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
  32. package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
  33. package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
  34. package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
  35. package/Resources/GameKit/web/lamp-game.js +3042 -0
  36. package/Resources/GameKit/web/lamp-phaser.js +128 -0
  37. package/Resources/WebHost/App.exe +0 -0
  38. package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
  39. package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
  40. package/Resources/WebHost/lamp_controllers.h +1506 -0
  41. package/Resources/WebHost/lamp_web_host.cpp +1173 -0
  42. package/Resources/WebLibraries/earlier.txt +318 -0
  43. package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
  44. package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
  45. package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
  46. package/Resources/WebLibraries/qrcode/LICENSE +21 -0
  47. package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
  48. package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
  49. package/Resources/WebLibraries/rapier/LICENSE +201 -0
  50. package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
  51. package/Resources/WebLibraries/rapier/rapier.js +2 -0
  52. package/Resources/WebLibraries/three/LICENSE +21 -0
  53. package/Resources/WebLibraries/three/NOTICE.md +4 -0
  54. package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
  55. package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
  56. package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
  57. package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
  58. package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
  59. package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
  60. package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
  61. package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
  62. package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
  63. package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
  64. package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
  65. package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
  66. package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
  67. package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
  68. package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
  69. package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
  70. package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
  71. package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
  72. package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
  73. package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
  74. package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
  75. package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
  76. package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
  77. package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
  78. package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
  79. package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
  80. package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
  81. package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
  82. package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
  83. package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
  84. package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
  85. package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
  86. package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
  87. package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
  88. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
  89. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
  90. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
  91. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
  92. package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
  93. package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
  94. package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
  95. package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
  96. package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
  97. package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
  98. package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
  99. package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
  100. package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
  101. package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
  102. package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
  103. package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
  104. package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
  105. package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
  106. package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
  107. package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
  108. package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
  109. package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
  110. package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
  111. package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
  112. package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
  113. package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
  114. package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
  115. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
  116. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
  117. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
  118. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
  119. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
  120. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
  121. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
  122. package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
  123. package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
  124. package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
  125. package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
  126. package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
  127. package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
  128. package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
  129. package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
  130. package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
  131. package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
  132. package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
  133. package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
  134. package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
  135. package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
  136. package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
  137. package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
  138. package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
  139. package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
  140. package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
  141. package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
  142. package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
  143. package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
  144. package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
  145. package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
  146. package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
  147. package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
  148. package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
  149. package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
  150. package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
  151. package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
  152. package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
  153. package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
  154. package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
  155. package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
  156. package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
  157. package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
  158. package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
  159. package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
  160. package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
  161. package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
  162. package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
  163. package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
  164. package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
  165. package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
  166. package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
  167. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
  168. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
  169. package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
  170. package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
  171. package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
  172. package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
  173. package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
  174. package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
  175. package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
  176. package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
  177. package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
  178. package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
  179. package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
  180. package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
  181. package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
  182. package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
  183. package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
  184. package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
  185. package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
  186. package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
  187. package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
  188. package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
  189. package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
  190. package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
  191. package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
  192. package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
  193. package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
  194. package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
  195. package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
  196. package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
  197. package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
  198. package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
  199. package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
  200. package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
  201. package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
  202. package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
  203. package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
  204. package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
  205. package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
  206. package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
  207. package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
  208. package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
  209. package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
  210. package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
  211. package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
  212. package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
  213. package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
  214. package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
  215. package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
  216. package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
  217. package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
  218. package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
  219. package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
  220. package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
  221. package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
  222. package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
  223. package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
  224. package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
  225. package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
  226. package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
  227. package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
  228. package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
  229. package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
  230. package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
  231. package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
  232. package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
  233. package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
  234. package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
  235. package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
  236. package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
  237. package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
  238. package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
  239. package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
  240. package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
  241. package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
  242. package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
  243. package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
  244. package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
  245. package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
  246. package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
  247. package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
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  249. package/Resources/WebLibraries/three/addons/shaders/HalftoneShader.js +332 -0
  250. package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
  251. package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
  252. package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
  253. package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
  254. package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
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  256. package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
  257. package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
  258. package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
  259. package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
  260. package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
  261. package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
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  264. package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
  265. package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
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  267. package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
  268. package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
  269. package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
  270. package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
  271. package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
  272. package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
  273. package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
  274. package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
  275. package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
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@@ -0,0 +1,858 @@
1
+ import {
2
+ AddEquation,
3
+ Color,
4
+ NormalBlending,
5
+ DepthTexture,
6
+ SrcAlphaFactor,
7
+ OneMinusSrcAlphaFactor,
8
+ MeshNormalMaterial,
9
+ MeshBasicMaterial,
10
+ NearestFilter,
11
+ NoBlending,
12
+ ShaderMaterial,
13
+ UniformsUtils,
14
+ UnsignedShortType,
15
+ WebGLRenderTarget,
16
+ HalfFloatType,
17
+ } from 'three';
18
+ import { Pass, FullScreenQuad } from './Pass.js';
19
+ import { SSRBlurShader, SSRDepthShader, SSRShader } from '../shaders/SSRShader.js';
20
+ import { CopyShader } from '../shaders/CopyShader.js';
21
+
22
+ /**
23
+ * A pass for a basic SSR effect.
24
+ *
25
+ * ```js
26
+ * const ssrPass = new SSRPass( {
27
+ * renderer,
28
+ * scene,
29
+ * camera,
30
+ * width: innerWidth,
31
+ * height: innerHeight
32
+ * } );
33
+ * composer.addPass( ssrPass );
34
+ * ```
35
+ *
36
+ * @augments Pass
37
+ * @three_import import { SSRPass } from 'three/addons/postprocessing/SSRPass.js';
38
+ */
39
+ class SSRPass extends Pass {
40
+
41
+ /**
42
+ * Constructs a new SSR pass.
43
+ *
44
+ * @param {SSRPass~Options} options - The pass options.
45
+ */
46
+ constructor( { renderer, scene, camera, width = 512, height = 512, selects = null, bouncing = false, groundReflector = null } ) {
47
+
48
+ super();
49
+
50
+ /**
51
+ * The width of the effect.
52
+ *
53
+ * @type {number}
54
+ * @default 512
55
+ */
56
+ this.width = width;
57
+
58
+ /**
59
+ * The height of the effect.
60
+ *
61
+ * @type {number}
62
+ * @default 512
63
+ */
64
+ this.height = height;
65
+
66
+ /**
67
+ * Overwritten to perform a clear operation by default.
68
+ *
69
+ * @type {boolean}
70
+ * @default true
71
+ */
72
+ this.clear = true;
73
+
74
+ /**
75
+ * The renderer.
76
+ *
77
+ * @type {WebGLRenderer}
78
+ */
79
+ this.renderer = renderer;
80
+
81
+ /**
82
+ * The scene to render.
83
+ *
84
+ * @type {Scene}
85
+ */
86
+ this.scene = scene;
87
+
88
+ /**
89
+ * The camera.
90
+ *
91
+ * @type {Camera}
92
+ */
93
+ this.camera = camera;
94
+
95
+ /**
96
+ * The ground reflector.
97
+ *
98
+ * @type {?ReflectorForSSRPass}
99
+ * @default 0
100
+ */
101
+ this.groundReflector = groundReflector;
102
+
103
+ /**
104
+ * The opacity.
105
+ *
106
+ * @type {number}
107
+ * @default 0.5
108
+ */
109
+ this.opacity = SSRShader.uniforms.opacity.value;
110
+
111
+ /**
112
+ * The output configuration.
113
+ *
114
+ * @type {number}
115
+ * @default 0
116
+ */
117
+ this.output = 0;
118
+
119
+ /**
120
+ * Controls how far a fragment can reflect.
121
+ *
122
+ * @type {number}
123
+ * @default 180
124
+ */
125
+ this.maxDistance = SSRShader.uniforms.maxDistance.value;
126
+
127
+ /**
128
+ * Controls the cutoff between what counts as a
129
+ * possible reflection hit and what does not.
130
+ *
131
+ * @type {number}
132
+ * @default .018
133
+ */
134
+ this.thickness = SSRShader.uniforms.thickness.value;
135
+
136
+ this.tempColor = new Color();
137
+
138
+ this._selects = selects;
139
+
140
+ this._resolutionScale = 1;
141
+
142
+ /**
143
+ * Whether the pass is selective or not.
144
+ *
145
+ * @type {boolean}
146
+ * @default false
147
+ */
148
+ this.selective = Array.isArray( this._selects );
149
+
150
+ /**
151
+ * Which 3D objects should be affected by SSR. If not set, the entire scene is affected.
152
+ *
153
+ * @name SSRPass#selects
154
+ * @type {?Array<Object3D>}
155
+ * @default null
156
+ */
157
+ Object.defineProperty( this, 'selects', {
158
+ get() {
159
+
160
+ return this._selects;
161
+
162
+ },
163
+ set( val ) {
164
+
165
+ if ( this._selects === val ) return;
166
+ this._selects = val;
167
+ if ( Array.isArray( val ) ) {
168
+
169
+ this.selective = true;
170
+ this.ssrMaterial.defines.SELECTIVE = true;
171
+ this.ssrMaterial.needsUpdate = true;
172
+
173
+ } else {
174
+
175
+ this.selective = false;
176
+ this.ssrMaterial.defines.SELECTIVE = false;
177
+ this.ssrMaterial.needsUpdate = true;
178
+
179
+ }
180
+
181
+ }
182
+ } );
183
+
184
+ this._bouncing = bouncing;
185
+
186
+ /**
187
+ * Whether bouncing is enabled or not.
188
+ *
189
+ * @name SSRPass#bouncing
190
+ * @type {boolean}
191
+ * @default false
192
+ */
193
+ Object.defineProperty( this, 'bouncing', {
194
+ get() {
195
+
196
+ return this._bouncing;
197
+
198
+ },
199
+ set( val ) {
200
+
201
+ if ( this._bouncing === val ) return;
202
+ this._bouncing = val;
203
+ if ( val ) {
204
+
205
+ this.ssrMaterial.uniforms[ 'tDiffuse' ].value = this.prevRenderTarget.texture;
206
+
207
+ } else {
208
+
209
+ this.ssrMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;
210
+
211
+ }
212
+
213
+ }
214
+ } );
215
+
216
+ /**
217
+ * Whether to blur reflections or not.
218
+ *
219
+ * @type {boolean}
220
+ * @default true
221
+ */
222
+ this.blur = true;
223
+
224
+ this._distanceAttenuation = SSRShader.defines.DISTANCE_ATTENUATION;
225
+
226
+ /**
227
+ * Whether to use distance attenuation or not.
228
+ *
229
+ * @name SSRPass#distanceAttenuation
230
+ * @type {boolean}
231
+ * @default true
232
+ */
233
+ Object.defineProperty( this, 'distanceAttenuation', {
234
+ get() {
235
+
236
+ return this._distanceAttenuation;
237
+
238
+ },
239
+ set( val ) {
240
+
241
+ if ( this._distanceAttenuation === val ) return;
242
+ this._distanceAttenuation = val;
243
+ this.ssrMaterial.defines.DISTANCE_ATTENUATION = val;
244
+ this.ssrMaterial.needsUpdate = true;
245
+
246
+ }
247
+ } );
248
+
249
+
250
+ this._fresnel = SSRShader.defines.FRESNEL;
251
+
252
+ /**
253
+ * Whether to use fresnel or not.
254
+ *
255
+ * @name SSRPass#fresnel
256
+ * @type {boolean}
257
+ * @default true
258
+ */
259
+ Object.defineProperty( this, 'fresnel', {
260
+ get() {
261
+
262
+ return this._fresnel;
263
+
264
+ },
265
+ set( val ) {
266
+
267
+ if ( this._fresnel === val ) return;
268
+ this._fresnel = val;
269
+ this.ssrMaterial.defines.FRESNEL = val;
270
+ this.ssrMaterial.needsUpdate = true;
271
+
272
+ }
273
+ } );
274
+
275
+ this._infiniteThick = SSRShader.defines.INFINITE_THICK;
276
+
277
+ /**
278
+ * Whether to use infinite thickness or not.
279
+ *
280
+ * @name SSRPass#infiniteThick
281
+ * @type {boolean}
282
+ * @default false
283
+ */
284
+ Object.defineProperty( this, 'infiniteThick', {
285
+ get() {
286
+
287
+ return this._infiniteThick;
288
+
289
+ },
290
+ set( val ) {
291
+
292
+ if ( this._infiniteThick === val ) return;
293
+ this._infiniteThick = val;
294
+ this.ssrMaterial.defines.INFINITE_THICK = val;
295
+ this.ssrMaterial.needsUpdate = true;
296
+
297
+ }
298
+ } );
299
+
300
+ // beauty render target with depth buffer
301
+
302
+ const depthTexture = new DepthTexture();
303
+ depthTexture.type = UnsignedShortType;
304
+ depthTexture.minFilter = NearestFilter;
305
+ depthTexture.magFilter = NearestFilter;
306
+
307
+ this.beautyRenderTarget = new WebGLRenderTarget( this.width, this.height, {
308
+ minFilter: NearestFilter,
309
+ magFilter: NearestFilter,
310
+ type: HalfFloatType,
311
+ depthTexture: depthTexture,
312
+ depthBuffer: true
313
+ } );
314
+
315
+ //for bouncing
316
+ this.prevRenderTarget = new WebGLRenderTarget( this.width, this.height, {
317
+ minFilter: NearestFilter,
318
+ magFilter: NearestFilter,
319
+ depthBuffer: false
320
+ } );
321
+
322
+ // normal render target
323
+
324
+ this.normalRenderTarget = new WebGLRenderTarget( this.width, this.height, {
325
+ minFilter: NearestFilter,
326
+ magFilter: NearestFilter,
327
+ type: HalfFloatType,
328
+ } );
329
+
330
+ // metalness render target
331
+
332
+ this.metalnessRenderTarget = new WebGLRenderTarget( this.width, this.height, {
333
+ minFilter: NearestFilter,
334
+ magFilter: NearestFilter,
335
+ type: HalfFloatType,
336
+ } );
337
+
338
+
339
+
340
+ // ssr render target
341
+
342
+ this.ssrRenderTarget = new WebGLRenderTarget( this.width, this.height, {
343
+ minFilter: NearestFilter,
344
+ magFilter: NearestFilter,
345
+ depthBuffer: false
346
+ } );
347
+
348
+ this.blurRenderTarget = this.ssrRenderTarget.clone();
349
+ this.blurRenderTarget2 = this.ssrRenderTarget.clone();
350
+ // this.blurRenderTarget3 = this.ssrRenderTarget.clone();
351
+
352
+ // ssr material
353
+
354
+ this.ssrMaterial = new ShaderMaterial( {
355
+ defines: Object.assign( {}, SSRShader.defines, {
356
+ MAX_STEP: Math.sqrt( this.width * this.width + this.height * this.height )
357
+ } ),
358
+ uniforms: UniformsUtils.clone( SSRShader.uniforms ),
359
+ vertexShader: SSRShader.vertexShader,
360
+ fragmentShader: SSRShader.fragmentShader,
361
+ blending: NoBlending
362
+ } );
363
+
364
+ this.ssrMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;
365
+ this.ssrMaterial.uniforms[ 'tNormal' ].value = this.normalRenderTarget.texture;
366
+ this.ssrMaterial.defines.SELECTIVE = this.selective;
367
+ this.ssrMaterial.needsUpdate = true;
368
+ this.ssrMaterial.uniforms[ 'tMetalness' ].value = this.metalnessRenderTarget.texture;
369
+ this.ssrMaterial.uniforms[ 'tDepth' ].value = this.beautyRenderTarget.depthTexture;
370
+ this.ssrMaterial.uniforms[ 'cameraNear' ].value = this.camera.near;
371
+ this.ssrMaterial.uniforms[ 'cameraFar' ].value = this.camera.far;
372
+ this.ssrMaterial.uniforms[ 'thickness' ].value = this.thickness;
373
+ this.ssrMaterial.uniforms[ 'resolution' ].value.set( this.width, this.height );
374
+ this.ssrMaterial.uniforms[ 'cameraProjectionMatrix' ].value.copy( this.camera.projectionMatrix );
375
+ this.ssrMaterial.uniforms[ 'cameraInverseProjectionMatrix' ].value.copy( this.camera.projectionMatrixInverse );
376
+
377
+ // normal material
378
+
379
+ this.normalMaterial = new MeshNormalMaterial();
380
+ this.normalMaterial.blending = NoBlending;
381
+
382
+ // metalnessOn material
383
+
384
+ this.metalnessOnMaterial = new MeshBasicMaterial( {
385
+ color: 'white'
386
+ } );
387
+
388
+ // metalnessOff material
389
+
390
+ this.metalnessOffMaterial = new MeshBasicMaterial( {
391
+ color: 'black'
392
+ } );
393
+
394
+ // blur material
395
+
396
+ this.blurMaterial = new ShaderMaterial( {
397
+ defines: Object.assign( {}, SSRBlurShader.defines ),
398
+ uniforms: UniformsUtils.clone( SSRBlurShader.uniforms ),
399
+ vertexShader: SSRBlurShader.vertexShader,
400
+ fragmentShader: SSRBlurShader.fragmentShader
401
+ } );
402
+ this.blurMaterial.uniforms[ 'tDiffuse' ].value = this.ssrRenderTarget.texture;
403
+ this.blurMaterial.uniforms[ 'resolution' ].value.set( this.width, this.height );
404
+
405
+ // blur material 2
406
+
407
+ this.blurMaterial2 = new ShaderMaterial( {
408
+ defines: Object.assign( {}, SSRBlurShader.defines ),
409
+ uniforms: UniformsUtils.clone( SSRBlurShader.uniforms ),
410
+ vertexShader: SSRBlurShader.vertexShader,
411
+ fragmentShader: SSRBlurShader.fragmentShader
412
+ } );
413
+ this.blurMaterial2.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget.texture;
414
+ this.blurMaterial2.uniforms[ 'resolution' ].value.set( this.width, this.height );
415
+
416
+ // // blur material 3
417
+
418
+ // this.blurMaterial3 = new ShaderMaterial({
419
+ // defines: Object.assign({}, SSRBlurShader.defines),
420
+ // uniforms: UniformsUtils.clone(SSRBlurShader.uniforms),
421
+ // vertexShader: SSRBlurShader.vertexShader,
422
+ // fragmentShader: SSRBlurShader.fragmentShader
423
+ // });
424
+ // this.blurMaterial3.uniforms['tDiffuse'].value = this.blurRenderTarget2.texture;
425
+ // this.blurMaterial3.uniforms['resolution'].value.set(this.width, this.height);
426
+
427
+ // material for rendering the depth
428
+
429
+ this.depthRenderMaterial = new ShaderMaterial( {
430
+ defines: Object.assign( {}, SSRDepthShader.defines ),
431
+ uniforms: UniformsUtils.clone( SSRDepthShader.uniforms ),
432
+ vertexShader: SSRDepthShader.vertexShader,
433
+ fragmentShader: SSRDepthShader.fragmentShader,
434
+ blending: NoBlending
435
+ } );
436
+ this.depthRenderMaterial.uniforms[ 'tDepth' ].value = this.beautyRenderTarget.depthTexture;
437
+ this.depthRenderMaterial.uniforms[ 'cameraNear' ].value = this.camera.near;
438
+ this.depthRenderMaterial.uniforms[ 'cameraFar' ].value = this.camera.far;
439
+
440
+ // material for rendering the content of a render target
441
+
442
+ this.copyMaterial = new ShaderMaterial( {
443
+ uniforms: UniformsUtils.clone( CopyShader.uniforms ),
444
+ vertexShader: CopyShader.vertexShader,
445
+ fragmentShader: CopyShader.fragmentShader,
446
+ transparent: true,
447
+ depthTest: false,
448
+ depthWrite: false,
449
+ blendSrc: SrcAlphaFactor,
450
+ blendDst: OneMinusSrcAlphaFactor,
451
+ blendEquation: AddEquation,
452
+ blendSrcAlpha: SrcAlphaFactor,
453
+ blendDstAlpha: OneMinusSrcAlphaFactor,
454
+ blendEquationAlpha: AddEquation,
455
+ // premultipliedAlpha:true,
456
+ } );
457
+
458
+ this.fsQuad = new FullScreenQuad( null );
459
+
460
+ this.originalClearColor = new Color();
461
+
462
+ }
463
+
464
+
465
+ /**
466
+ * The resolution scale. Valid values are in the range
467
+ * `[0,1]`. `1` means best quality but also results in
468
+ * more computational overhead. Setting to `0.5` means
469
+ * the effect is computed in half-resolution.
470
+ *
471
+ * @type {number}
472
+ * @default 1
473
+ */
474
+ get resolutionScale() {
475
+
476
+ return this._resolutionScale;
477
+
478
+ }
479
+
480
+ set resolutionScale( value ) {
481
+
482
+ this._resolutionScale = value;
483
+ this.setSize( this.width, this.height ); // force a resize when resolution scaling changes
484
+
485
+ }
486
+
487
+ /**
488
+ * Frees the GPU-related resources allocated by this instance. Call this
489
+ * method whenever the pass is no longer used in your app.
490
+ */
491
+ dispose() {
492
+
493
+ // dispose render targets
494
+
495
+ this.beautyRenderTarget.dispose();
496
+ this.prevRenderTarget.dispose();
497
+ this.normalRenderTarget.dispose();
498
+ this.metalnessRenderTarget.dispose();
499
+ this.ssrRenderTarget.dispose();
500
+ this.blurRenderTarget.dispose();
501
+ this.blurRenderTarget2.dispose();
502
+ // this.blurRenderTarget3.dispose();
503
+
504
+ // dispose materials
505
+
506
+ this.normalMaterial.dispose();
507
+ this.metalnessOnMaterial.dispose();
508
+ this.metalnessOffMaterial.dispose();
509
+ this.blurMaterial.dispose();
510
+ this.blurMaterial2.dispose();
511
+ this.copyMaterial.dispose();
512
+ this.depthRenderMaterial.dispose();
513
+
514
+ // dispose full screen quad
515
+
516
+ this.fsQuad.dispose();
517
+
518
+ }
519
+
520
+ /**
521
+ * Performs the SSR pass.
522
+ *
523
+ * @param {WebGLRenderer} renderer - The renderer.
524
+ * @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering
525
+ * destination for the pass.
526
+ * @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the
527
+ * previous pass from this buffer.
528
+ * @param {number} deltaTime - The delta time in seconds.
529
+ * @param {boolean} maskActive - Whether masking is active or not.
530
+ */
531
+ render( renderer, writeBuffer /*, readBuffer, deltaTime, maskActive */ ) {
532
+
533
+ // render beauty and depth
534
+
535
+ renderer.setRenderTarget( this.beautyRenderTarget );
536
+ renderer.clear();
537
+ if ( this.groundReflector ) {
538
+
539
+ this.groundReflector.visible = false;
540
+ this.groundReflector.doRender( this.renderer, this.scene, this.camera );
541
+ this.groundReflector.visible = true;
542
+
543
+ }
544
+
545
+ renderer.render( this.scene, this.camera );
546
+ if ( this.groundReflector ) this.groundReflector.visible = false;
547
+
548
+ // render normals
549
+
550
+ this._renderOverride( renderer, this.normalMaterial, this.normalRenderTarget, 0, 0 );
551
+
552
+ // render metalnesses
553
+
554
+ if ( this.selective ) {
555
+
556
+ this._renderMetalness( renderer, this.metalnessOnMaterial, this.metalnessRenderTarget, 0, 0 );
557
+
558
+ }
559
+
560
+ // render SSR
561
+
562
+ this.ssrMaterial.uniforms[ 'opacity' ].value = this.opacity;
563
+ this.ssrMaterial.uniforms[ 'maxDistance' ].value = this.maxDistance;
564
+ this.ssrMaterial.uniforms[ 'thickness' ].value = this.thickness;
565
+ this._renderPass( renderer, this.ssrMaterial, this.ssrRenderTarget );
566
+
567
+
568
+ // render blur
569
+
570
+ if ( this.blur ) {
571
+
572
+ this._renderPass( renderer, this.blurMaterial, this.blurRenderTarget );
573
+ this._renderPass( renderer, this.blurMaterial2, this.blurRenderTarget2 );
574
+ // this._renderPass(renderer, this.blurMaterial3, this.blurRenderTarget3);
575
+
576
+ }
577
+
578
+ // output result to screen
579
+
580
+ switch ( this.output ) {
581
+
582
+ case SSRPass.OUTPUT.Default:
583
+
584
+ if ( this.bouncing ) {
585
+
586
+ this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;
587
+ this.copyMaterial.blending = NoBlending;
588
+ this._renderPass( renderer, this.copyMaterial, this.prevRenderTarget );
589
+
590
+ if ( this.blur )
591
+ this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget2.texture;
592
+ else
593
+ this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.ssrRenderTarget.texture;
594
+ this.copyMaterial.blending = NormalBlending;
595
+ this._renderPass( renderer, this.copyMaterial, this.prevRenderTarget );
596
+
597
+ this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.prevRenderTarget.texture;
598
+ this.copyMaterial.blending = NoBlending;
599
+ this._renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
600
+
601
+ } else {
602
+
603
+ this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;
604
+ this.copyMaterial.blending = NoBlending;
605
+ this._renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
606
+
607
+ if ( this.blur )
608
+ this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget2.texture;
609
+ else
610
+ this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.ssrRenderTarget.texture;
611
+ this.copyMaterial.blending = NormalBlending;
612
+ this._renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
613
+
614
+ }
615
+
616
+ break;
617
+ case SSRPass.OUTPUT.SSR:
618
+
619
+ if ( this.blur )
620
+ this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget2.texture;
621
+ else
622
+ this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.ssrRenderTarget.texture;
623
+ this.copyMaterial.blending = NoBlending;
624
+ this._renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
625
+
626
+ if ( this.bouncing ) {
627
+
628
+ if ( this.blur )
629
+ this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget2.texture;
630
+ else
631
+ this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;
632
+ this.copyMaterial.blending = NoBlending;
633
+ this._renderPass( renderer, this.copyMaterial, this.prevRenderTarget );
634
+
635
+ this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.ssrRenderTarget.texture;
636
+ this.copyMaterial.blending = NormalBlending;
637
+ this._renderPass( renderer, this.copyMaterial, this.prevRenderTarget );
638
+
639
+ }
640
+
641
+ break;
642
+
643
+ case SSRPass.OUTPUT.Beauty:
644
+
645
+ this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;
646
+ this.copyMaterial.blending = NoBlending;
647
+ this._renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
648
+
649
+ break;
650
+
651
+ case SSRPass.OUTPUT.Depth:
652
+
653
+ this._renderPass( renderer, this.depthRenderMaterial, this.renderToScreen ? null : writeBuffer );
654
+
655
+ break;
656
+
657
+ case SSRPass.OUTPUT.Normal:
658
+
659
+ this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.normalRenderTarget.texture;
660
+ this.copyMaterial.blending = NoBlending;
661
+ this._renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
662
+
663
+ break;
664
+
665
+ case SSRPass.OUTPUT.Metalness:
666
+
667
+ this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.metalnessRenderTarget.texture;
668
+ this.copyMaterial.blending = NoBlending;
669
+ this._renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
670
+
671
+ break;
672
+
673
+ default:
674
+ console.warn( 'THREE.SSRPass: Unknown output type.' );
675
+
676
+ }
677
+
678
+ }
679
+
680
+ /**
681
+ * Sets the size of the pass.
682
+ *
683
+ * @param {number} width - The width to set.
684
+ * @param {number} height - The height to set.
685
+ */
686
+ setSize( width, height ) {
687
+
688
+ this.width = width;
689
+ this.height = height;
690
+
691
+ const effectiveWidth = Math.round( this.resolutionScale * width );
692
+ const effectiveHeight = Math.round( this.resolutionScale * height );
693
+
694
+ this.ssrMaterial.defines.MAX_STEP = Math.sqrt( effectiveWidth * effectiveWidth + effectiveHeight * effectiveHeight );
695
+ this.ssrMaterial.needsUpdate = true;
696
+
697
+ this.beautyRenderTarget.setSize( width, height );
698
+ this.normalRenderTarget.setSize( width, height );
699
+ this.metalnessRenderTarget.setSize( width, height );
700
+ this.ssrRenderTarget.setSize( effectiveWidth, effectiveHeight );
701
+ this.prevRenderTarget.setSize( effectiveWidth, effectiveHeight );
702
+ this.blurRenderTarget.setSize( effectiveWidth, effectiveHeight );
703
+ this.blurRenderTarget2.setSize( effectiveWidth, effectiveHeight );
704
+ // this.blurRenderTarget3.setSize(width, height);
705
+
706
+ this.ssrMaterial.uniforms[ 'resolution' ].value.set( effectiveWidth, effectiveHeight );
707
+ this.ssrMaterial.uniforms[ 'cameraProjectionMatrix' ].value.copy( this.camera.projectionMatrix );
708
+ this.ssrMaterial.uniforms[ 'cameraInverseProjectionMatrix' ].value.copy( this.camera.projectionMatrixInverse );
709
+
710
+ this.blurMaterial.uniforms[ 'resolution' ].value.set( effectiveWidth, effectiveHeight );
711
+ this.blurMaterial2.uniforms[ 'resolution' ].value.set( effectiveWidth, effectiveHeight );
712
+
713
+ }
714
+
715
+ // internals
716
+
717
+ _renderPass( renderer, passMaterial, renderTarget, clearColor, clearAlpha ) {
718
+
719
+ // save original state
720
+ this.originalClearColor.copy( renderer.getClearColor( this.tempColor ) );
721
+ const originalClearAlpha = renderer.getClearAlpha( this.tempColor );
722
+ const originalAutoClear = renderer.autoClear;
723
+
724
+ renderer.setRenderTarget( renderTarget );
725
+
726
+ // setup pass state
727
+ renderer.autoClear = false;
728
+ if ( ( clearColor !== undefined ) && ( clearColor !== null ) ) {
729
+
730
+ renderer.setClearColor( clearColor );
731
+ renderer.setClearAlpha( clearAlpha || 0.0 );
732
+ renderer.clear();
733
+
734
+ }
735
+
736
+ this.fsQuad.material = passMaterial;
737
+ this.fsQuad.render( renderer );
738
+
739
+ // restore original state
740
+ renderer.autoClear = originalAutoClear;
741
+ renderer.setClearColor( this.originalClearColor );
742
+ renderer.setClearAlpha( originalClearAlpha );
743
+
744
+ }
745
+
746
+ _renderOverride( renderer, overrideMaterial, renderTarget, clearColor, clearAlpha ) {
747
+
748
+ this.originalClearColor.copy( renderer.getClearColor( this.tempColor ) );
749
+ const originalClearAlpha = renderer.getClearAlpha( this.tempColor );
750
+ const originalAutoClear = renderer.autoClear;
751
+
752
+ renderer.setRenderTarget( renderTarget );
753
+ renderer.autoClear = false;
754
+
755
+ clearColor = overrideMaterial.clearColor || clearColor;
756
+ clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
757
+
758
+ if ( ( clearColor !== undefined ) && ( clearColor !== null ) ) {
759
+
760
+ renderer.setClearColor( clearColor );
761
+ renderer.setClearAlpha( clearAlpha || 0.0 );
762
+ renderer.clear();
763
+
764
+ }
765
+
766
+ this.scene.overrideMaterial = overrideMaterial;
767
+ renderer.render( this.scene, this.camera );
768
+ this.scene.overrideMaterial = null;
769
+
770
+ // restore original state
771
+
772
+ renderer.autoClear = originalAutoClear;
773
+ renderer.setClearColor( this.originalClearColor );
774
+ renderer.setClearAlpha( originalClearAlpha );
775
+
776
+ }
777
+
778
+ _renderMetalness( renderer, overrideMaterial, renderTarget, clearColor, clearAlpha ) {
779
+
780
+ this.originalClearColor.copy( renderer.getClearColor( this.tempColor ) );
781
+ const originalClearAlpha = renderer.getClearAlpha( this.tempColor );
782
+ const originalAutoClear = renderer.autoClear;
783
+ const originalBackground = this.scene.background;
784
+ const originalFog = this.scene.fog;
785
+
786
+ renderer.setRenderTarget( renderTarget );
787
+ renderer.autoClear = false;
788
+ this.scene.background = null;
789
+ this.scene.fog = null;
790
+
791
+ clearColor = overrideMaterial.clearColor || clearColor;
792
+ clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
793
+
794
+ if ( ( clearColor !== undefined ) && ( clearColor !== null ) ) {
795
+
796
+ renderer.setClearColor( clearColor );
797
+ renderer.setClearAlpha( clearAlpha || 0.0 );
798
+ renderer.clear();
799
+
800
+ }
801
+
802
+ this.scene.traverseVisible( child => {
803
+
804
+ child._SSRPassBackupMaterial = child.material;
805
+ if ( this._selects.includes( child ) ) {
806
+
807
+ child.material = this.metalnessOnMaterial;
808
+
809
+ } else {
810
+
811
+ child.material = this.metalnessOffMaterial;
812
+
813
+ }
814
+
815
+ } );
816
+ renderer.render( this.scene, this.camera );
817
+ this.scene.traverseVisible( child => {
818
+
819
+ child.material = child._SSRPassBackupMaterial;
820
+
821
+ } );
822
+
823
+ // restore original state
824
+
825
+ renderer.autoClear = originalAutoClear;
826
+ renderer.setClearColor( this.originalClearColor );
827
+ renderer.setClearAlpha( originalClearAlpha );
828
+ this.scene.background = originalBackground;
829
+ this.scene.fog = originalFog;
830
+
831
+ }
832
+
833
+ }
834
+
835
+ /**
836
+ * Constructor options of `SSRPass`.
837
+ *
838
+ * @typedef {Object} SSRPass~Options
839
+ * @property {WebGLRenderer} renderer - The renderer.
840
+ * @property {Scene} scene - The scene to render.
841
+ * @property {Camera} camera - The camera.
842
+ * @property {number} [width=512] - The width of the effect.
843
+ * @property {number} [height=512] - The width of the effect.
844
+ * @property {?Array<Object3D>} [selects=null] - Which 3D objects should be affected by SSR. If not set, the entire scene is affected.
845
+ * @property {boolean} [bouncing=false] - Whether bouncing is enabled or not.
846
+ * @property {?ReflectorForSSRPass} [groundReflector=null] - A ground reflector.
847
+ **/
848
+
849
+ SSRPass.OUTPUT = {
850
+ 'Default': 0,
851
+ 'SSR': 1,
852
+ 'Beauty': 3,
853
+ 'Depth': 4,
854
+ 'Normal': 5,
855
+ 'Metalness': 7,
856
+ };
857
+
858
+ export { SSRPass };