@lampdotdev/lamp 0.0.0-stage → 0.36.2-nightly.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (470) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +397 -2
  3. package/Resources/Devices/roku.json +410 -0
  4. package/Resources/Devices/xbox-one.json +367 -0
  5. package/Resources/GameKit/NOTICE.md +63 -0
  6. package/Resources/GameKit/apple/LampPage.swift +1813 -0
  7. package/Resources/GameKit/apple/LampPlayer.swift +46 -0
  8. package/Resources/GameKit/apple/LampWebApp.swift +63 -0
  9. package/Resources/GameKit/apple/LampWebGame.swift +87 -0
  10. package/Resources/GameKit/apple/Native.swift +12 -0
  11. package/Resources/GameKit/build.sh +55 -0
  12. package/Resources/GameKit/lamp_game.h +116 -0
  13. package/Resources/GameKit/lamp_host.h +19 -0
  14. package/Resources/GameKit/lamp_kit.cpp +61 -0
  15. package/Resources/GameKit/lamp_sound.cpp +455 -0
  16. package/Resources/GameKit/lamp_xbox.cpp +374 -0
  17. package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
  18. package/Resources/GameKit/libraries/cgltf.h +7240 -0
  19. package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
  20. package/Resources/GameKit/libraries/dr_wav.h +9209 -0
  21. package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
  22. package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
  23. package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
  24. package/Resources/GameKit/libraries/sokol_log.h +335 -0
  25. package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
  26. package/Resources/GameKit/libraries/stb_image.h +7988 -0
  27. package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
  28. package/Resources/GameKit/page/lamp-live.js +672 -0
  29. package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
  30. package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
  31. package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
  32. package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
  33. package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
  34. package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
  35. package/Resources/GameKit/web/lamp-game.js +3042 -0
  36. package/Resources/GameKit/web/lamp-phaser.js +128 -0
  37. package/Resources/WebHost/App.exe +0 -0
  38. package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
  39. package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
  40. package/Resources/WebHost/lamp_controllers.h +1506 -0
  41. package/Resources/WebHost/lamp_web_host.cpp +1173 -0
  42. package/Resources/WebLibraries/earlier.txt +318 -0
  43. package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
  44. package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
  45. package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
  46. package/Resources/WebLibraries/qrcode/LICENSE +21 -0
  47. package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
  48. package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
  49. package/Resources/WebLibraries/rapier/LICENSE +201 -0
  50. package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
  51. package/Resources/WebLibraries/rapier/rapier.js +2 -0
  52. package/Resources/WebLibraries/three/LICENSE +21 -0
  53. package/Resources/WebLibraries/three/NOTICE.md +4 -0
  54. package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
  55. package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
  56. package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
  57. package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
  58. package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
  59. package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
  60. package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
  61. package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
  62. package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
  63. package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
  64. package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
  65. package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
  66. package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
  67. package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
  68. package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
  69. package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
  70. package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
  71. package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
  72. package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
  73. package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
  74. package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
  75. package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
  76. package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
  77. package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
  78. package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
  79. package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
  80. package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
  81. package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
  82. package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
  83. package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
  84. package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
  85. package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
  86. package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
  87. package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
  88. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
  89. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
  90. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
  91. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
  92. package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
  93. package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
  94. package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
  95. package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
  96. package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
  97. package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
  98. package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
  99. package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
  100. package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
  101. package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
  102. package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
  103. package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
  104. package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
  105. package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
  106. package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
  107. package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
  108. package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
  109. package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
  110. package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
  111. package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
  112. package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
  113. package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
  114. package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
  115. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
  116. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
  117. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
  118. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
  119. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
  120. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
  121. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
  122. package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
  123. package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
  124. package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
  125. package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
  126. package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
  127. package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
  128. package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
  129. package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
  130. package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
  131. package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
  132. package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
  133. package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
  134. package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
  135. package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
  136. package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
  137. package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
  138. package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
  139. package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
  140. package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
  141. package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
  142. package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
  143. package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
  144. package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
  145. package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
  146. package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
  147. package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
  148. package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
  149. package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
  150. package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
  151. package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
  152. package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
  153. package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
  154. package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
  155. package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
  156. package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
  157. package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
  158. package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
  159. package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
  160. package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
  161. package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
  162. package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
  163. package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
  164. package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
  165. package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
  166. package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
  167. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
  168. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
  169. package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
  170. package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
  171. package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
  172. package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
  173. package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
  174. package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
  175. package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
  176. package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
  177. package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
  178. package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
  179. package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
  180. package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
  181. package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
  182. package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
  183. package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
  184. package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
  185. package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
  186. package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
  187. package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
  188. package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
  189. package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
  190. package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
  191. package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
  192. package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
  193. package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
  194. package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
  195. package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
  196. package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
  197. package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
  198. package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
  199. package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
  200. package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
  201. package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
  202. package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
  203. package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
  204. package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
  205. package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
  206. package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
  207. package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
  208. package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
  209. package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
  210. package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
  211. package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
  212. package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
  213. package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
  214. package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
  215. package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
  216. package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
  217. package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
  218. package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
  219. package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
  220. package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
  221. package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
  222. package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
  223. package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
  224. package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
  225. package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
  226. package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
  227. package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
  228. package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
  229. package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
  230. package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
  231. package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
  232. package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
  233. package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
  234. package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
  235. package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
  236. package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
  237. package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
  238. package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
  239. package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
  240. package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
  241. package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
  242. package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
  243. package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
  244. package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
  245. package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
  246. package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
  247. package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
  248. package/Resources/WebLibraries/three/addons/shaders/GammaCorrectionShader.js +52 -0
  249. package/Resources/WebLibraries/three/addons/shaders/HalftoneShader.js +332 -0
  250. package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
  251. package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
  252. package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
  253. package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
  254. package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
  255. package/Resources/WebLibraries/three/addons/shaders/LuminosityShader.js +54 -0
  256. package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
  257. package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
  258. package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
  259. package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
  260. package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
  261. package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
  262. package/Resources/WebLibraries/three/addons/shaders/SMAAShader.js +489 -0
  263. package/Resources/WebLibraries/three/addons/shaders/SSAOShader.js +331 -0
  264. package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
  265. package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
  266. package/Resources/WebLibraries/three/addons/shaders/SobelOperatorShader.js +98 -0
  267. package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
  268. package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
  269. package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
  270. package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
  271. package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
  272. package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
  273. package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
  274. package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
  275. package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
  276. package/Resources/WebLibraries/three/addons/shaders/VolumeShader.js +285 -0
  277. package/Resources/WebLibraries/three/addons/shaders/WaterRefractionShader.js +106 -0
  278. package/Resources/WebLibraries/three/addons/textures/FlakesTexture.js +54 -0
  279. package/Resources/WebLibraries/three/addons/tsl/WebGLNodesHandler.js +607 -0
  280. package/Resources/WebLibraries/three/addons/tsl/display/AfterImageNode.js +256 -0
  281. package/Resources/WebLibraries/three/addons/tsl/display/AnaglyphPassNode.js +550 -0
  282. package/Resources/WebLibraries/three/addons/tsl/display/BilateralBlurNode.js +377 -0
  283. package/Resources/WebLibraries/three/addons/tsl/display/BleachBypass.js +33 -0
  284. package/Resources/WebLibraries/three/addons/tsl/display/BloomNode.js +599 -0
  285. package/Resources/WebLibraries/three/addons/tsl/display/CRT.js +150 -0
  286. package/Resources/WebLibraries/three/addons/tsl/display/ChromaticAberrationNode.js +163 -0
  287. package/Resources/WebLibraries/three/addons/tsl/display/DenoiseNode.js +354 -0
  288. package/Resources/WebLibraries/three/addons/tsl/display/DepthOfFieldNode.js +572 -0
  289. package/Resources/WebLibraries/three/addons/tsl/display/DotScreenNode.js +104 -0
  290. package/Resources/WebLibraries/three/addons/tsl/display/FSR1Node.js +481 -0
  291. package/Resources/WebLibraries/three/addons/tsl/display/FXAANode.js +357 -0
  292. package/Resources/WebLibraries/three/addons/tsl/display/FilmNode.js +101 -0
  293. package/Resources/WebLibraries/three/addons/tsl/display/GTAONode.js +727 -0
  294. package/Resources/WebLibraries/three/addons/tsl/display/GaussianBlurNode.js +412 -0
  295. package/Resources/WebLibraries/three/addons/tsl/display/GodraysNode.js +604 -0
  296. package/Resources/WebLibraries/three/addons/tsl/display/ImportanceSampledEnvironment.js +564 -0
  297. package/Resources/WebLibraries/three/addons/tsl/display/LensflareNode.js +282 -0
  298. package/Resources/WebLibraries/three/addons/tsl/display/Lut3DNode.js +109 -0
  299. package/Resources/WebLibraries/three/addons/tsl/display/MotionBlur.js +33 -0
  300. package/Resources/WebLibraries/three/addons/tsl/display/OITPassNode.js +341 -0
  301. package/Resources/WebLibraries/three/addons/tsl/display/OutlineNode.js +916 -0
  302. package/Resources/WebLibraries/three/addons/tsl/display/ParallaxBarrierPassNode.js +90 -0
  303. package/Resources/WebLibraries/three/addons/tsl/display/PixelationPassNode.js +227 -0
  304. package/Resources/WebLibraries/three/addons/tsl/display/RGBShiftNode.js +96 -0
  305. package/Resources/WebLibraries/three/addons/tsl/display/RecurrentDenoiseNode.js +812 -0
  306. package/Resources/WebLibraries/three/addons/tsl/display/RetroPassNode.js +263 -0
  307. package/Resources/WebLibraries/three/addons/tsl/display/SMAANode.js +729 -0
  308. package/Resources/WebLibraries/three/addons/tsl/display/SSAAPassNode.js +344 -0
  309. package/Resources/WebLibraries/three/addons/tsl/display/SSAONode.js +422 -0
  310. package/Resources/WebLibraries/three/addons/tsl/display/SSGINode.js +698 -0
  311. package/Resources/WebLibraries/three/addons/tsl/display/SSRNode.js +1430 -0
  312. package/Resources/WebLibraries/three/addons/tsl/display/SSSNode.js +479 -0
  313. package/Resources/WebLibraries/three/addons/tsl/display/Sepia.js +24 -0
  314. package/Resources/WebLibraries/three/addons/tsl/display/Shape.js +29 -0
  315. package/Resources/WebLibraries/three/addons/tsl/display/SharpenNode.js +284 -0
  316. package/Resources/WebLibraries/three/addons/tsl/display/SobelOperatorNode.js +168 -0
  317. package/Resources/WebLibraries/three/addons/tsl/display/StereoCompositePassNode.js +190 -0
  318. package/Resources/WebLibraries/three/addons/tsl/display/StereoPassNode.js +117 -0
  319. package/Resources/WebLibraries/three/addons/tsl/display/TAAUNode.js +700 -0
  320. package/Resources/WebLibraries/three/addons/tsl/display/TRAANode.js +609 -0
  321. package/Resources/WebLibraries/three/addons/tsl/display/TemporalReprojectNode.js +1024 -0
  322. package/Resources/WebLibraries/three/addons/tsl/display/TransitionNode.js +141 -0
  323. package/Resources/WebLibraries/three/addons/tsl/display/boxBlur.js +65 -0
  324. package/Resources/WebLibraries/three/addons/tsl/display/depthAwareBlend.js +80 -0
  325. package/Resources/WebLibraries/three/addons/tsl/display/depthAwareBlur.js +63 -0
  326. package/Resources/WebLibraries/three/addons/tsl/display/hashBlur.js +55 -0
  327. package/Resources/WebLibraries/three/addons/tsl/display/lensDirt.js +30 -0
  328. package/Resources/WebLibraries/three/addons/tsl/display/radialBlur.js +68 -0
  329. package/Resources/WebLibraries/three/addons/tsl/lighting/ClusteredLightsNode.js +994 -0
  330. package/Resources/WebLibraries/three/addons/tsl/lighting/DynamicLightsNode.js +201 -0
  331. package/Resources/WebLibraries/three/addons/tsl/lighting/LightProbeGridNode.js +183 -0
  332. package/Resources/WebLibraries/three/addons/tsl/lighting/data/AmbientLightDataNode.js +67 -0
  333. package/Resources/WebLibraries/three/addons/tsl/lighting/data/DirectionalLightDataNode.js +117 -0
  334. package/Resources/WebLibraries/three/addons/tsl/lighting/data/HemisphereLightDataNode.js +105 -0
  335. package/Resources/WebLibraries/three/addons/tsl/lighting/data/PointLightDataNode.js +140 -0
  336. package/Resources/WebLibraries/three/addons/tsl/lighting/data/SpotLightDataNode.js +167 -0
  337. package/Resources/WebLibraries/three/addons/tsl/math/Bayer.js +84 -0
  338. package/Resources/WebLibraries/three/addons/tsl/math/curlNoise.js +107 -0
  339. package/Resources/WebLibraries/three/addons/tsl/math/voronoiNoise.js +112 -0
  340. package/Resources/WebLibraries/three/addons/tsl/shadows/TileShadowNode.js +542 -0
  341. package/Resources/WebLibraries/three/addons/tsl/shadows/TileShadowNodeHelper.js +212 -0
  342. package/Resources/WebLibraries/three/addons/tsl/utils/GroundedSkybox.js +62 -0
  343. package/Resources/WebLibraries/three/addons/tsl/utils/RNoise.js +51 -0
  344. package/Resources/WebLibraries/three/addons/tsl/utils/Raymarching.js +70 -0
  345. package/Resources/WebLibraries/three/addons/tsl/utils/SoftParticles.js +53 -0
  346. package/Resources/WebLibraries/three/addons/tsl/utils/SpecularHelpers.js +302 -0
  347. package/Resources/WebLibraries/three/addons/tsl/utils/TAAUtils.js +184 -0
  348. package/Resources/WebLibraries/three/addons/utils/BufferGeometryUtils.js +1523 -0
  349. package/Resources/WebLibraries/three/addons/utils/CameraUtils.js +82 -0
  350. package/Resources/WebLibraries/three/addons/utils/ColorUtils.js +76 -0
  351. package/Resources/WebLibraries/three/addons/utils/GaussianSplatUtils.js +229 -0
  352. package/Resources/WebLibraries/three/addons/utils/GeometryCompressionUtils.js +547 -0
  353. package/Resources/WebLibraries/three/addons/utils/GeometryUtils.js +226 -0
  354. package/Resources/WebLibraries/three/addons/utils/LDrawUtils.js +211 -0
  355. package/Resources/WebLibraries/three/addons/utils/SceneOptimizer.js +459 -0
  356. package/Resources/WebLibraries/three/addons/utils/SceneUtils.js +363 -0
  357. package/Resources/WebLibraries/three/addons/utils/ShadowMapViewer.js +244 -0
  358. package/Resources/WebLibraries/three/addons/utils/ShadowMapViewerGPU.js +233 -0
  359. package/Resources/WebLibraries/three/addons/utils/SkeletonUtils.js +496 -0
  360. package/Resources/WebLibraries/three/addons/utils/SortUtils.js +175 -0
  361. package/Resources/WebLibraries/three/addons/utils/UVsDebug.js +173 -0
  362. package/Resources/WebLibraries/three/addons/utils/WebGLTextureUtils.js +115 -0
  363. package/Resources/WebLibraries/three/addons/utils/WebGPUTextureUtils.js +81 -0
  364. package/Resources/WebLibraries/three/addons/utils/WorkerPool.js +167 -0
  365. package/Resources/WebLibraries/three/addons/utils/unwrapUVs.js +865 -0
  366. package/Resources/WebLibraries/three/three.core.js +61162 -0
  367. package/Resources/WebLibraries/three/three.module.js +19537 -0
  368. package/Resources/WebLibraries/three/three.tsl.js +41903 -0
  369. package/Resources/WebLibraries/three/three.webgpu.js +53714 -0
  370. package/Resources/share-rules.json +64 -0
  371. package/Resources/skills/2d-game/SKILL.md +305 -0
  372. package/Resources/skills/3d-game/SKILL.md +274 -0
  373. package/Resources/skills/accounts/SKILL.md +41 -0
  374. package/Resources/skills/android-design/SKILL.md +159 -0
  375. package/Resources/skills/app-ai/SKILL.md +154 -0
  376. package/Resources/skills/app-intents/SKILL.md +31 -0
  377. package/Resources/skills/app-kinds/SKILL.md +122 -0
  378. package/Resources/skills/apple-watch/SKILL.md +43 -0
  379. package/Resources/skills/assets/SKILL.md +183 -0
  380. package/Resources/skills/building-blocks/SKILL.md +97 -0
  381. package/Resources/skills/device-control/SKILL.md +56 -0
  382. package/Resources/skills/device-integrations/SKILL.md +278 -0
  383. package/Resources/skills/finder-files/SKILL.md +19 -0
  384. package/Resources/skills/game/SKILL.md +416 -0
  385. package/Resources/skills/game-3d/SKILL.md +12 -0
  386. package/Resources/skills/game-art/SKILL.md +11 -0
  387. package/Resources/skills/game-feel/SKILL.md +13 -0
  388. package/Resources/skills/game-levels/SKILL.md +12 -0
  389. package/Resources/skills/game-live/SKILL.md +12 -0
  390. package/Resources/skills/game-physics/SKILL.md +13 -0
  391. package/Resources/skills/game-playtest/SKILL.md +26 -0
  392. package/Resources/skills/game-ui/SKILL.md +278 -0
  393. package/Resources/skills/github-projects/SKILL.md +62 -0
  394. package/Resources/skills/icloud-sync/SKILL.md +30 -0
  395. package/Resources/skills/iphone-hardware/SKILL.md +57 -0
  396. package/Resources/skills/iphone-widgets/SKILL.md +53 -0
  397. package/Resources/skills/lg-developer-mode/SKILL.md +152 -0
  398. package/Resources/skills/mac-widgets/SKILL.md +60 -0
  399. package/Resources/skills/maps/SKILL.md +8 -0
  400. package/Resources/skills/menu-bar/SKILL.md +36 -0
  401. package/Resources/skills/more-apps/SKILL.md +53 -0
  402. package/Resources/skills/phone-controllers/SKILL.md +79 -0
  403. package/Resources/skills/phone-pages/SKILL.md +173 -0
  404. package/Resources/skills/roku-developer-mode/SKILL.md +106 -0
  405. package/Resources/skills/scene-3d/SKILL.md +27 -0
  406. package/Resources/skills/scripting/SKILL.md +17 -0
  407. package/Resources/skills/share-extension/SKILL.md +22 -0
  408. package/Resources/skills/tv-design/SKILL.md +72 -0
  409. package/Resources/skills/web-app/SKILL.md +170 -0
  410. package/Resources/skills/web-game/SKILL.md +95 -0
  411. package/Resources/skills/web-or-native/SKILL.md +108 -0
  412. package/Resources/skills/wish-links/SKILL.md +156 -0
  413. package/THIRD_PARTY_NOTICES.md +170 -0
  414. package/cli/ai.mjs +237 -0
  415. package/cli/android.mjs +941 -0
  416. package/cli/app-ai.mjs +473 -0
  417. package/cli/browser.mjs +284 -0
  418. package/cli/calls.mjs +594 -0
  419. package/cli/dev.mjs +820 -0
  420. package/cli/devices.mjs +984 -0
  421. package/cli/lamp.mjs +1326 -0
  422. package/cli/lampapp.mjs +332 -0
  423. package/cli/lamps/android-host/LampPageGateway.kt +345 -0
  424. package/cli/lamps/android-host/app/build.gradle.kts +40 -0
  425. package/cli/lamps/android-host/build.gradle.kts +4 -0
  426. package/cli/lamps/android-host/game/AndroidManifest.xml +33 -0
  427. package/cli/lamps/android-host/game/MainActivity.kt +173 -0
  428. package/cli/lamps/android-host/gradle/libs.versions.toml +39 -0
  429. package/cli/lamps/android-host/gradle.properties +8 -0
  430. package/cli/lamps/android-host/page/AndroidManifest.xml +35 -0
  431. package/cli/lamps/android-host/page/MainActivity.kt +193 -0
  432. package/cli/lamps/android-host/settings.gradle.kts +30 -0
  433. package/cli/lamps/android-host/tools.json +43 -0
  434. package/cli/lamps/lamp-controllers.js +2 -0
  435. package/cli/lamps/lamp-for-games.js +6922 -0
  436. package/cli/lamps/lamp.js +7082 -0
  437. package/cli/lamps/mac-starter/.lamp/meta.json +1 -0
  438. package/cli/lamps/mac-starter/APP.md +12 -0
  439. package/cli/lamps/mac-starter/Package.swift +8 -0
  440. package/cli/lamps/mac-starter/Sources/App.swift +11 -0
  441. package/cli/lamps/mac-starter/Sources/ContentView.swift +17 -0
  442. package/cli/lamps/mac-starter/Sources/LampSupport.swift +18215 -0
  443. package/cli/lamps/mac-starter/build.sh +336 -0
  444. package/cli/lamps/mac-starter/gitignore +3 -0
  445. package/cli/lamps/mac-starter/lamp-starter.json +6 -0
  446. package/cli/lamps/web-starter/APP.md +8 -0
  447. package/cli/lamps/web-starter/app.js +1 -0
  448. package/cli/lamps/web-starter/index.html +17 -0
  449. package/cli/lamps/web-starter/lamp-starter.json +5 -0
  450. package/cli/lamps/web-starter/lamp.js +7082 -0
  451. package/cli/lamps/web-starter/style.css +25 -0
  452. package/cli/link.mjs +202 -0
  453. package/cli/local-ai.mjs +193 -0
  454. package/cli/mac.mjs +621 -0
  455. package/cli/mdns.mjs +205 -0
  456. package/cli/msix.mjs +413 -0
  457. package/cli/network.mjs +209 -0
  458. package/cli/openrouter.mjs +133 -0
  459. package/cli/outside.mjs +203 -0
  460. package/cli/page.js +317 -0
  461. package/cli/place.mjs +298 -0
  462. package/cli/png.mjs +184 -0
  463. package/cli/share.mjs +270 -0
  464. package/cli/skill/SKILL.md +280 -0
  465. package/cli/skills.mjs +71 -0
  466. package/cli/state.mjs +176 -0
  467. package/cli/update.mjs +162 -0
  468. package/package.json +20 -4
  469. package/site/lib/quota.js +59 -0
  470. package/site/lib/shared-wishes.js +1727 -0
@@ -0,0 +1,314 @@
1
+ import {
2
+ WebGLRenderTarget,
3
+ MeshNormalMaterial,
4
+ ShaderMaterial,
5
+ Vector2,
6
+ Vector4,
7
+ DepthTexture,
8
+ NearestFilter,
9
+ HalfFloatType
10
+ } from 'three';
11
+ import { Pass, FullScreenQuad } from './Pass.js';
12
+
13
+ /**
14
+ * A special type of render pass that produces a pixelated beauty pass.
15
+ *
16
+ * ```js
17
+ * const renderPixelatedPass = new RenderPixelatedPass( 6, scene, camera );
18
+ * composer.addPass( renderPixelatedPass );
19
+ * ```
20
+ *
21
+ * @augments Pass
22
+ * @three_import import { RenderPixelatedPass } from 'three/addons/postprocessing/RenderPixelatedPass.js';
23
+ */
24
+ class RenderPixelatedPass extends Pass {
25
+
26
+ /**
27
+ * Constructs a new render pixelated pass.
28
+ *
29
+ * @param {number} pixelSize - The effect's pixel size.
30
+ * @param {Scene} scene - The scene to render.
31
+ * @param {Camera} camera - The camera.
32
+ * @param {{normalEdgeStrength:number,depthEdgeStrength:number}} options - The pass options.
33
+ */
34
+ constructor( pixelSize, scene, camera, options = {} ) {
35
+
36
+ super();
37
+
38
+ /**
39
+ * The effect's pixel size.
40
+ *
41
+ * @type {number}
42
+ */
43
+ this.pixelSize = pixelSize;
44
+
45
+ /**
46
+ * The scene to render.
47
+ *
48
+ * @type {Scene}
49
+ */
50
+ this.scene = scene;
51
+
52
+ /**
53
+ * The camera.
54
+ *
55
+ * @type {Camera}
56
+ */
57
+ this.camera = camera;
58
+
59
+ /**
60
+ * The normal edge strength.
61
+ *
62
+ * @type {number}
63
+ * @default 0.3
64
+ */
65
+ this.normalEdgeStrength = options.normalEdgeStrength || 0.3;
66
+
67
+ /**
68
+ * The normal edge strength.
69
+ *
70
+ * @type {number}
71
+ * @default 0.4
72
+ */
73
+ this.depthEdgeStrength = options.depthEdgeStrength || 0.4;
74
+
75
+ /**
76
+ * The pixelated material.
77
+ *
78
+ * @type {ShaderMaterial}
79
+ */
80
+ this.pixelatedMaterial = this._createPixelatedMaterial();
81
+
82
+ // internals
83
+
84
+ this._resolution = new Vector2();
85
+ this._renderResolution = new Vector2();
86
+
87
+ this._normalMaterial = new MeshNormalMaterial();
88
+
89
+ this._beautyRenderTarget = new WebGLRenderTarget();
90
+ this._beautyRenderTarget.texture.minFilter = NearestFilter;
91
+ this._beautyRenderTarget.texture.magFilter = NearestFilter;
92
+ this._beautyRenderTarget.texture.type = HalfFloatType;
93
+ this._beautyRenderTarget.depthTexture = new DepthTexture();
94
+
95
+ this._normalRenderTarget = new WebGLRenderTarget();
96
+ this._normalRenderTarget.texture.minFilter = NearestFilter;
97
+ this._normalRenderTarget.texture.magFilter = NearestFilter;
98
+ this._normalRenderTarget.texture.type = HalfFloatType;
99
+
100
+ this._fsQuad = new FullScreenQuad( this.pixelatedMaterial );
101
+
102
+ }
103
+
104
+ /**
105
+ * Frees the GPU-related resources allocated by this instance. Call this
106
+ * method whenever the pass is no longer used in your app.
107
+ */
108
+ dispose() {
109
+
110
+ this._beautyRenderTarget.dispose();
111
+ this._normalRenderTarget.dispose();
112
+
113
+ this.pixelatedMaterial.dispose();
114
+ this._normalMaterial.dispose();
115
+
116
+ this._fsQuad.dispose();
117
+
118
+ }
119
+
120
+ /**
121
+ * Sets the size of the pass.
122
+ *
123
+ * @param {number} width - The width to set.
124
+ * @param {number} height - The height to set.
125
+ */
126
+ setSize( width, height ) {
127
+
128
+ this._resolution.set( width, height );
129
+ this._renderResolution.set( ( width / this.pixelSize ) | 0, ( height / this.pixelSize ) | 0 );
130
+ const { x, y } = this._renderResolution;
131
+ this._beautyRenderTarget.setSize( x, y );
132
+ this._normalRenderTarget.setSize( x, y );
133
+ this._fsQuad.material.uniforms.resolution.value.set( x, y, 1 / x, 1 / y );
134
+
135
+ }
136
+
137
+ /**
138
+ * Sets the effect's pixel size.
139
+ *
140
+ * @param {number} pixelSize - The pixel size to set.
141
+ */
142
+ setPixelSize( pixelSize ) {
143
+
144
+ this.pixelSize = pixelSize;
145
+ this.setSize( this._resolution.x, this._resolution.y );
146
+
147
+ }
148
+
149
+ /**
150
+ * Performs the pixelation pass.
151
+ *
152
+ * @param {WebGLRenderer} renderer - The renderer.
153
+ * @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering
154
+ * destination for the pass.
155
+ * @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the
156
+ * previous pass from this buffer.
157
+ * @param {number} deltaTime - The delta time in seconds.
158
+ * @param {boolean} maskActive - Whether masking is active or not.
159
+ */
160
+ render( renderer, writeBuffer/*, readBuffer , deltaTime, maskActive */ ) {
161
+
162
+ const uniforms = this._fsQuad.material.uniforms;
163
+ uniforms.normalEdgeStrength.value = this.normalEdgeStrength;
164
+ uniforms.depthEdgeStrength.value = this.depthEdgeStrength;
165
+
166
+ renderer.setRenderTarget( this._beautyRenderTarget );
167
+ renderer.render( this.scene, this.camera );
168
+
169
+ const overrideMaterial_old = this.scene.overrideMaterial;
170
+ renderer.setRenderTarget( this._normalRenderTarget );
171
+ this.scene.overrideMaterial = this._normalMaterial;
172
+ renderer.render( this.scene, this.camera );
173
+ this.scene.overrideMaterial = overrideMaterial_old;
174
+
175
+ uniforms.tDiffuse.value = this._beautyRenderTarget.texture;
176
+ uniforms.tDepth.value = this._beautyRenderTarget.depthTexture;
177
+ uniforms.tNormal.value = this._normalRenderTarget.texture;
178
+
179
+ if ( this.renderToScreen ) {
180
+
181
+ renderer.setRenderTarget( null );
182
+
183
+ } else {
184
+
185
+ renderer.setRenderTarget( writeBuffer );
186
+
187
+ if ( this.clear ) renderer.clear();
188
+
189
+ }
190
+
191
+ this._fsQuad.render( renderer );
192
+
193
+ }
194
+
195
+ // internals
196
+
197
+ _createPixelatedMaterial() {
198
+
199
+ return new ShaderMaterial( {
200
+ uniforms: {
201
+ tDiffuse: { value: null },
202
+ tDepth: { value: null },
203
+ tNormal: { value: null },
204
+ resolution: { value: new Vector4() },
205
+ normalEdgeStrength: { value: 0 },
206
+ depthEdgeStrength: { value: 0 }
207
+ },
208
+ vertexShader: /* glsl */`
209
+ varying vec2 vUv;
210
+
211
+ void main() {
212
+
213
+ vUv = uv;
214
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
215
+
216
+ }
217
+ `,
218
+ fragmentShader: /* glsl */`
219
+ uniform sampler2D tDiffuse;
220
+ uniform sampler2D tDepth;
221
+ uniform sampler2D tNormal;
222
+ uniform vec4 resolution;
223
+ uniform float normalEdgeStrength;
224
+ uniform float depthEdgeStrength;
225
+ varying vec2 vUv;
226
+
227
+ float getDepth(int x, int y) {
228
+
229
+ return texture2D( tDepth, vUv + vec2(x, y) * resolution.zw ).r;
230
+
231
+ }
232
+
233
+ vec3 getNormal(int x, int y) {
234
+
235
+ return texture2D( tNormal, vUv + vec2(x, y) * resolution.zw ).rgb * 2.0 - 1.0;
236
+
237
+ }
238
+
239
+ float depthEdgeIndicator(float depth, vec3 normal) {
240
+
241
+ float diff = 0.0;
242
+ diff += clamp(getDepth(1, 0) - depth, 0.0, 1.0);
243
+ diff += clamp(getDepth(-1, 0) - depth, 0.0, 1.0);
244
+ diff += clamp(getDepth(0, 1) - depth, 0.0, 1.0);
245
+ diff += clamp(getDepth(0, -1) - depth, 0.0, 1.0);
246
+ return floor(smoothstep(0.01, 0.02, diff) * 2.) / 2.;
247
+
248
+ }
249
+
250
+ float neighborNormalEdgeIndicator(int x, int y, float depth, vec3 normal) {
251
+
252
+ float depthDiff = getDepth(x, y) - depth;
253
+ vec3 neighborNormal = getNormal(x, y);
254
+
255
+ // Edge pixels should yield to faces who's normals are closer to the bias normal.
256
+ vec3 normalEdgeBias = vec3(1., 1., 1.); // This should probably be a parameter.
257
+ float normalDiff = dot(normal - neighborNormal, normalEdgeBias);
258
+ float normalIndicator = clamp(smoothstep(-.01, .01, normalDiff), 0.0, 1.0);
259
+
260
+ // Only the shallower pixel should detect the normal edge.
261
+ float depthIndicator = clamp(sign(depthDiff * .25 + .0025), 0.0, 1.0);
262
+
263
+ return (1.0 - dot(normal, neighborNormal)) * depthIndicator * normalIndicator;
264
+
265
+ }
266
+
267
+ float normalEdgeIndicator(float depth, vec3 normal) {
268
+
269
+ float indicator = 0.0;
270
+
271
+ indicator += neighborNormalEdgeIndicator(0, -1, depth, normal);
272
+ indicator += neighborNormalEdgeIndicator(0, 1, depth, normal);
273
+ indicator += neighborNormalEdgeIndicator(-1, 0, depth, normal);
274
+ indicator += neighborNormalEdgeIndicator(1, 0, depth, normal);
275
+
276
+ return step(0.1, indicator);
277
+
278
+ }
279
+
280
+ void main() {
281
+
282
+ vec4 texel = texture2D( tDiffuse, vUv );
283
+
284
+ float depth = 0.0;
285
+ vec3 normal = vec3(0.0);
286
+
287
+ if (depthEdgeStrength > 0.0 || normalEdgeStrength > 0.0) {
288
+
289
+ depth = getDepth(0, 0);
290
+ normal = getNormal(0, 0);
291
+
292
+ }
293
+
294
+ float dei = 0.0;
295
+ if (depthEdgeStrength > 0.0)
296
+ dei = depthEdgeIndicator(depth, normal);
297
+
298
+ float nei = 0.0;
299
+ if (normalEdgeStrength > 0.0)
300
+ nei = normalEdgeIndicator(depth, normal);
301
+
302
+ float Strength = dei > 0.0 ? (1.0 - depthEdgeStrength * dei) : (1.0 + normalEdgeStrength * nei);
303
+
304
+ gl_FragColor = texel * Strength;
305
+
306
+ }
307
+ `
308
+ } );
309
+
310
+ }
311
+
312
+ }
313
+
314
+ export { RenderPixelatedPass };
@@ -0,0 +1,267 @@
1
+ import {
2
+ HalfFloatType,
3
+ ShaderMaterial,
4
+ WebGLRenderTarget
5
+ } from 'three';
6
+ import { FullScreenQuad, Pass } from './Pass.js';
7
+
8
+ /**
9
+ * A special type of render pass for implementing transition effects.
10
+ * When active, the pass will transition from scene A to scene B.
11
+ *
12
+ * ```js
13
+ * const renderTransitionPass = new RenderTransitionPass( fxSceneA.scene, fxSceneA.camera, fxSceneB.scene, fxSceneB.camera );
14
+ * renderTransitionPass.setTexture( textures[ 0 ] );
15
+ * composer.addPass( renderTransitionPass );
16
+ * ```
17
+ *
18
+ * @augments Pass
19
+ * @three_import import { RenderTransitionPass } from 'three/addons/postprocessing/RenderTransitionPass.js';
20
+ */
21
+ class RenderTransitionPass extends Pass {
22
+
23
+ /**
24
+ * Constructs a render transition pass.
25
+ *
26
+ * @param {Scene} sceneA - The first scene.
27
+ * @param {Camera} cameraA - The camera of the first scene.
28
+ * @param {Scene} sceneB - The second scene.
29
+ * @param {Camera} cameraB - The camera of the second scene.
30
+ */
31
+ constructor( sceneA, cameraA, sceneB, cameraB ) {
32
+
33
+ super();
34
+
35
+ /**
36
+ * The first scene.
37
+ *
38
+ * @type {Scene}
39
+ */
40
+ this.sceneA = sceneA;
41
+
42
+
43
+ /**
44
+ * The camera of the first scene.
45
+ *
46
+ * @type {Camera}
47
+ */
48
+ this.cameraA = cameraA;
49
+
50
+ /**
51
+ * The second scene.
52
+ *
53
+ * @type {Scene}
54
+ */
55
+ this.sceneB = sceneB;
56
+
57
+ /**
58
+ * The camera of the second scene.
59
+ *
60
+ * @type {Camera}
61
+ */
62
+ this.cameraB = cameraB;
63
+
64
+ /**
65
+ * The pass material.
66
+ *
67
+ * @type {ShaderMaterial}
68
+ */
69
+ this.material = this._createMaterial();
70
+
71
+ // internals
72
+
73
+ this._renderTargetA = new WebGLRenderTarget();
74
+ this._renderTargetA.texture.type = HalfFloatType;
75
+ this._renderTargetB = new WebGLRenderTarget();
76
+ this._renderTargetB.texture.type = HalfFloatType;
77
+
78
+ this._fsQuad = new FullScreenQuad( this.material );
79
+
80
+ }
81
+
82
+ /**
83
+ * Sets the transition factor. Must be in the range `[0,1]`.
84
+ * This value determines to what degree both scenes are mixed.
85
+ *
86
+ * @param {boolean|number} value - The transition factor.
87
+ */
88
+ setTransition( value ) {
89
+
90
+ this.material.uniforms.mixRatio.value = value;
91
+
92
+ }
93
+
94
+ /**
95
+ * Toggles the usage of a texture for the effect.
96
+ *
97
+ * @param {boolean} value - Whether to use a texture for the transition effect or not.
98
+ */
99
+ useTexture( value ) {
100
+
101
+ this.material.uniforms.useTexture.value = value ? 1 : 0;
102
+
103
+ }
104
+
105
+ /**
106
+ * Sets the effect texture.
107
+ *
108
+ * @param {Texture} value - The effect texture.
109
+ */
110
+ setTexture( value ) {
111
+
112
+ this.material.uniforms.tMixTexture.value = value;
113
+
114
+ }
115
+
116
+ /**
117
+ * Sets the texture threshold. This value defines how strong the texture effects
118
+ * the transition. Must be in the range `[0,1]` (0 means full effect, 1 means no effect).
119
+ *
120
+ * @param {boolean|number} value - The threshold value.
121
+ */
122
+ setTextureThreshold( value ) {
123
+
124
+ this.material.uniforms.threshold.value = value;
125
+
126
+ }
127
+
128
+ /**
129
+ * Sets the size of the pass.
130
+ *
131
+ * @param {number} width - The width to set.
132
+ * @param {number} height - The height to set.
133
+ */
134
+ setSize( width, height ) {
135
+
136
+ this._renderTargetA.setSize( width, height );
137
+ this._renderTargetB.setSize( width, height );
138
+
139
+ }
140
+
141
+ /**
142
+ * Performs the transition pass.
143
+ *
144
+ * @param {WebGLRenderer} renderer - The renderer.
145
+ * @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering
146
+ * destination for the pass.
147
+ * @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the
148
+ * previous pass from this buffer.
149
+ * @param {number} deltaTime - The delta time in seconds.
150
+ * @param {boolean} maskActive - Whether masking is active or not.
151
+ */
152
+ render( renderer, writeBuffer/*, readBuffer , deltaTime, maskActive */ ) {
153
+
154
+ renderer.setRenderTarget( this._renderTargetA );
155
+ renderer.render( this.sceneA, this.cameraA );
156
+ renderer.setRenderTarget( this._renderTargetB );
157
+ renderer.render( this.sceneB, this.cameraB );
158
+
159
+ const uniforms = this._fsQuad.material.uniforms;
160
+ uniforms.tDiffuse1.value = this._renderTargetA.texture;
161
+ uniforms.tDiffuse2.value = this._renderTargetB.texture;
162
+
163
+ if ( this.renderToScreen ) {
164
+
165
+ renderer.setRenderTarget( null );
166
+ renderer.clear();
167
+
168
+ } else {
169
+
170
+ renderer.setRenderTarget( writeBuffer );
171
+ if ( this.clear ) renderer.clear();
172
+
173
+ }
174
+
175
+ this._fsQuad.render( renderer );
176
+
177
+ }
178
+
179
+ /**
180
+ * Frees the GPU-related resources allocated by this instance. Call this
181
+ * method whenever the pass is no longer used in your app.
182
+ */
183
+ dispose() {
184
+
185
+ this.material.dispose();
186
+
187
+ this._renderTargetA.dispose();
188
+ this._renderTargetB.dispose();
189
+ this._fsQuad.dispose();
190
+
191
+ }
192
+
193
+ // internals
194
+
195
+ _createMaterial() {
196
+
197
+ return new ShaderMaterial( {
198
+ uniforms: {
199
+ tDiffuse1: {
200
+ value: null
201
+ },
202
+ tDiffuse2: {
203
+ value: null
204
+ },
205
+ mixRatio: {
206
+ value: 0.0
207
+ },
208
+ threshold: {
209
+ value: 0.1
210
+ },
211
+ useTexture: {
212
+ value: 1
213
+ },
214
+ tMixTexture: {
215
+ value: null
216
+ }
217
+ },
218
+ vertexShader: /* glsl */`
219
+ varying vec2 vUv;
220
+
221
+ void main() {
222
+
223
+ vUv = vec2( uv.x, uv.y );
224
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
225
+
226
+ }
227
+ `,
228
+ fragmentShader: /* glsl */`
229
+ uniform float mixRatio;
230
+
231
+ uniform sampler2D tDiffuse1;
232
+ uniform sampler2D tDiffuse2;
233
+ uniform sampler2D tMixTexture;
234
+
235
+ uniform int useTexture;
236
+ uniform float threshold;
237
+
238
+ varying vec2 vUv;
239
+
240
+ void main() {
241
+
242
+ vec4 texel1 = texture2D( tDiffuse1, vUv );
243
+ vec4 texel2 = texture2D( tDiffuse2, vUv );
244
+
245
+ if (useTexture == 1) {
246
+
247
+ vec4 transitionTexel = texture2D( tMixTexture, vUv );
248
+ float r = mixRatio * ( 1.0 + threshold * 2.0 ) - threshold;
249
+ float mixf = clamp( ( transitionTexel.r - r ) * ( 1.0 / threshold ), 0.0, 1.0 );
250
+
251
+ gl_FragColor = mix( texel1, texel2, mixf );
252
+
253
+ } else {
254
+
255
+ gl_FragColor = mix( texel2, texel1, mixRatio );
256
+
257
+ }
258
+
259
+ }
260
+ `
261
+ } );
262
+
263
+ }
264
+
265
+ }
266
+
267
+ export { RenderTransitionPass };