@lampdotdev/lamp 0.0.0-stage → 0.36.2-nightly.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (470) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +397 -2
  3. package/Resources/Devices/roku.json +410 -0
  4. package/Resources/Devices/xbox-one.json +367 -0
  5. package/Resources/GameKit/NOTICE.md +63 -0
  6. package/Resources/GameKit/apple/LampPage.swift +1813 -0
  7. package/Resources/GameKit/apple/LampPlayer.swift +46 -0
  8. package/Resources/GameKit/apple/LampWebApp.swift +63 -0
  9. package/Resources/GameKit/apple/LampWebGame.swift +87 -0
  10. package/Resources/GameKit/apple/Native.swift +12 -0
  11. package/Resources/GameKit/build.sh +55 -0
  12. package/Resources/GameKit/lamp_game.h +116 -0
  13. package/Resources/GameKit/lamp_host.h +19 -0
  14. package/Resources/GameKit/lamp_kit.cpp +61 -0
  15. package/Resources/GameKit/lamp_sound.cpp +455 -0
  16. package/Resources/GameKit/lamp_xbox.cpp +374 -0
  17. package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
  18. package/Resources/GameKit/libraries/cgltf.h +7240 -0
  19. package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
  20. package/Resources/GameKit/libraries/dr_wav.h +9209 -0
  21. package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
  22. package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
  23. package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
  24. package/Resources/GameKit/libraries/sokol_log.h +335 -0
  25. package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
  26. package/Resources/GameKit/libraries/stb_image.h +7988 -0
  27. package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
  28. package/Resources/GameKit/page/lamp-live.js +672 -0
  29. package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
  30. package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
  31. package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
  32. package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
  33. package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
  34. package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
  35. package/Resources/GameKit/web/lamp-game.js +3042 -0
  36. package/Resources/GameKit/web/lamp-phaser.js +128 -0
  37. package/Resources/WebHost/App.exe +0 -0
  38. package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
  39. package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
  40. package/Resources/WebHost/lamp_controllers.h +1506 -0
  41. package/Resources/WebHost/lamp_web_host.cpp +1173 -0
  42. package/Resources/WebLibraries/earlier.txt +318 -0
  43. package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
  44. package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
  45. package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
  46. package/Resources/WebLibraries/qrcode/LICENSE +21 -0
  47. package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
  48. package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
  49. package/Resources/WebLibraries/rapier/LICENSE +201 -0
  50. package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
  51. package/Resources/WebLibraries/rapier/rapier.js +2 -0
  52. package/Resources/WebLibraries/three/LICENSE +21 -0
  53. package/Resources/WebLibraries/three/NOTICE.md +4 -0
  54. package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
  55. package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
  56. package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
  57. package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
  58. package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
  59. package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
  60. package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
  61. package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
  62. package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
  63. package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
  64. package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
  65. package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
  66. package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
  67. package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
  68. package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
  69. package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
  70. package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
  71. package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
  72. package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
  73. package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
  74. package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
  75. package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
  76. package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
  77. package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
  78. package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
  79. package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
  80. package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
  81. package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
  82. package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
  83. package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
  84. package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
  85. package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
  86. package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
  87. package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
  88. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
  89. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
  90. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
  91. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
  92. package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
  93. package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
  94. package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
  95. package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
  96. package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
  97. package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
  98. package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
  99. package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
  100. package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
  101. package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
  102. package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
  103. package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
  104. package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
  105. package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
  106. package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
  107. package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
  108. package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
  109. package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
  110. package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
  111. package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
  112. package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
  113. package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
  114. package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
  115. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
  116. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
  117. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
  118. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
  119. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
  120. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
  121. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
  122. package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
  123. package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
  124. package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
  125. package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
  126. package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
  127. package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
  128. package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
  129. package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
  130. package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
  131. package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
  132. package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
  133. package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
  134. package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
  135. package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
  136. package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
  137. package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
  138. package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
  139. package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
  140. package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
  141. package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
  142. package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
  143. package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
  144. package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
  145. package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
  146. package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
  147. package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
  148. package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
  149. package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
  150. package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
  151. package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
  152. package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
  153. package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
  154. package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
  155. package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
  156. package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
  157. package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
  158. package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
  159. package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
  160. package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
  161. package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
  162. package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
  163. package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
  164. package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
  165. package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
  166. package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
  167. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
  168. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
  169. package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
  170. package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
  171. package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
  172. package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
  173. package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
  174. package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
  175. package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
  176. package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
  177. package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
  178. package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
  179. package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
  180. package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
  181. package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
  182. package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
  183. package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
  184. package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
  185. package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
  186. package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
  187. package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
  188. package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
  189. package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
  190. package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
  191. package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
  192. package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
  193. package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
  194. package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
  195. package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
  196. package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
  197. package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
  198. package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
  199. package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
  200. package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
  201. package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
  202. package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
  203. package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
  204. package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
  205. package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
  206. package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
  207. package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
  208. package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
  209. package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
  210. package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
  211. package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
  212. package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
  213. package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
  214. package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
  215. package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
  216. package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
  217. package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
  218. package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
  219. package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
  220. package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
  221. package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
  222. package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
  223. package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
  224. package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
  225. package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
  226. package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
  227. package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
  228. package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
  229. package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
  230. package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
  231. package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
  232. package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
  233. package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
  234. package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
  235. package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
  236. package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
  237. package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
  238. package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
  239. package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
  240. package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
  241. package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
  242. package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
  243. package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
  244. package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
  245. package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
  246. package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
  247. package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
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  249. package/Resources/WebLibraries/three/addons/shaders/HalftoneShader.js +332 -0
  250. package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
  251. package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
  252. package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
  253. package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
  254. package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
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  256. package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
  257. package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
  258. package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
  259. package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
  260. package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
  261. package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
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  264. package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
  265. package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
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  267. package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
  268. package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
  269. package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
  270. package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
  271. package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
  272. package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
  273. package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
  274. package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
  275. package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
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@@ -0,0 +1,342 @@
1
+ import {
2
+ BackSide,
3
+ BoxGeometry,
4
+ Mesh,
5
+ ShaderMaterial,
6
+ UniformsUtils,
7
+ Vector3
8
+ } from 'three';
9
+
10
+ /**
11
+ * Represents a skydome for scene backgrounds. Based on [A Practical Analytic Model for Daylight](https://www.researchgate.net/publication/220720443_A_Practical_Analytic_Model_for_Daylight)
12
+ * aka The Preetham Model, the de facto standard for analytical skydomes.
13
+ *
14
+ * Note that this class can only be used with {@link WebGLRenderer}.
15
+ * When using {@link WebGPURenderer}, use {@link SkyMesh}.
16
+ *
17
+ * More references:
18
+ *
19
+ * - {@link http://simonwallner.at/project/atmospheric-scattering/}
20
+ * - {@link http://blenderartists.org/forum/showthread.php?245954-preethams-sky-impementation-HDR}
21
+ *
22
+ *
23
+ * ```js
24
+ * const sky = new Sky();
25
+ * sky.scale.setScalar( 10000 );
26
+ * scene.add( sky );
27
+ * ```
28
+ *
29
+ * It can be useful to hide the sun disc when generating an environment map to avoid artifacts
30
+ *
31
+ * ```js
32
+ * // disable before rendering environment map
33
+ * sky.material.uniforms.showSunDisc.value = false;
34
+ * // ...
35
+ * // re-enable before scene sky box rendering
36
+ * sky.material.uniforms.showSunDisc.value = true;
37
+ * ```
38
+ *
39
+ * @augments Mesh
40
+ * @three_import import { Sky } from 'three/addons/objects/Sky.js';
41
+ */
42
+ class Sky extends Mesh {
43
+
44
+ /**
45
+ * Constructs a new skydome.
46
+ */
47
+ constructor() {
48
+
49
+ const shader = Sky.SkyShader;
50
+
51
+ const material = new ShaderMaterial( {
52
+ name: shader.name,
53
+ uniforms: UniformsUtils.clone( shader.uniforms ),
54
+ vertexShader: shader.vertexShader,
55
+ fragmentShader: shader.fragmentShader,
56
+ side: BackSide,
57
+ depthWrite: false
58
+ } );
59
+
60
+ super( new BoxGeometry( 1, 1, 1 ), material );
61
+
62
+ /**
63
+ * This flag can be used for type testing.
64
+ *
65
+ * @type {boolean}
66
+ * @readonly
67
+ * @default true
68
+ */
69
+ this.isSky = true;
70
+
71
+ }
72
+
73
+ }
74
+
75
+ Sky.SkyShader = {
76
+
77
+ name: 'SkyShader',
78
+
79
+ uniforms: {
80
+ 'turbidity': { value: 2 },
81
+ 'rayleigh': { value: 1 },
82
+ 'mieCoefficient': { value: 0.005 },
83
+ 'mieDirectionalG': { value: 0.8 },
84
+ 'sunPosition': { value: new Vector3() },
85
+ 'cloudScale': { value: 0.0002 },
86
+ 'cloudSpeed': { value: 0.00002 },
87
+ 'cloudCoverage': { value: 0.4 },
88
+ 'cloudDensity': { value: 0.4 },
89
+ 'cloudElevation': { value: 0.5 },
90
+ 'showSunDisc': { value: 1 },
91
+ 'time': { value: 0.0 }
92
+ },
93
+
94
+ vertexShader: /* glsl */`
95
+ uniform vec3 sunPosition;
96
+ uniform float rayleigh;
97
+ uniform float turbidity;
98
+ uniform float mieCoefficient;
99
+
100
+ varying vec3 vWorldPosition;
101
+ varying vec3 vSunDirection;
102
+ varying float vSunfade;
103
+ varying vec3 vBetaR;
104
+ varying vec3 vBetaM;
105
+ varying float vSunE;
106
+
107
+ // constants for atmospheric scattering
108
+ const float e = 2.71828182845904523536028747135266249775724709369995957;
109
+ const float pi = 3.141592653589793238462643383279502884197169;
110
+
111
+ // wavelength of used primaries, according to preetham
112
+ const vec3 lambda = vec3( 680E-9, 550E-9, 450E-9 );
113
+ // this pre-calculation replaces older TotalRayleigh(vec3 lambda) function:
114
+ // (8.0 * pow(pi, 3.0) * pow(pow(n, 2.0) - 1.0, 2.0) * (6.0 + 3.0 * pn)) / (3.0 * N * pow(lambda, vec3(4.0)) * (6.0 - 7.0 * pn))
115
+ const vec3 totalRayleigh = vec3( 5.804542996261093E-6, 1.3562911419845635E-5, 3.0265902468824876E-5 );
116
+
117
+ // mie stuff
118
+ // K coefficient for the primaries
119
+ const float v = 4.0;
120
+ const vec3 K = vec3( 0.686, 0.678, 0.666 );
121
+ // MieConst = pi * pow( ( 2.0 * pi ) / lambda, vec3( v - 2.0 ) ) * K
122
+ const vec3 MieConst = vec3( 1.8399918514433978E14, 2.7798023919660528E14, 4.0790479543861094E14 );
123
+
124
+ // earth shadow hack
125
+ // cutoffAngle = pi / 1.95;
126
+ const float cutoffAngle = 1.6110731556870734;
127
+ const float steepness = 1.5;
128
+ const float EE = 1000.0;
129
+
130
+ float sunIntensity( float zenithAngleCos ) {
131
+ zenithAngleCos = clamp( zenithAngleCos, -1.0, 1.0 );
132
+ return EE * max( 0.0, 1.0 - pow( e, -( ( cutoffAngle - acos( zenithAngleCos ) ) / steepness ) ) );
133
+ }
134
+
135
+ vec3 totalMie( float T ) {
136
+ float c = ( 0.2 * T ) * 10E-18;
137
+ return 0.434 * c * MieConst;
138
+ }
139
+
140
+ void main() {
141
+
142
+ vec4 worldPosition = modelMatrix * vec4( position, 1.0 );
143
+ vWorldPosition = worldPosition.xyz;
144
+
145
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
146
+ gl_Position.z = gl_Position.w; // set z to camera.far
147
+
148
+ vSunDirection = normalize( sunPosition );
149
+
150
+ vSunE = sunIntensity( vSunDirection.y );
151
+
152
+ vSunfade = 1.0 - clamp( 1.0 - exp( ( sunPosition.y / 450000.0 ) ), 0.0, 1.0 );
153
+
154
+ float rayleighCoefficient = rayleigh - ( 1.0 * ( 1.0 - vSunfade ) );
155
+
156
+ // extinction (absorption + out scattering)
157
+ // rayleigh coefficients
158
+ vBetaR = totalRayleigh * rayleighCoefficient;
159
+
160
+ // mie coefficients
161
+ vBetaM = totalMie( turbidity ) * mieCoefficient;
162
+
163
+ }`,
164
+
165
+ fragmentShader: /* glsl */`
166
+ varying vec3 vWorldPosition;
167
+ varying vec3 vSunDirection;
168
+ varying vec3 vBetaR;
169
+ varying vec3 vBetaM;
170
+ varying float vSunE;
171
+
172
+ uniform float mieDirectionalG;
173
+ uniform float cloudScale;
174
+ uniform float cloudSpeed;
175
+ uniform float cloudCoverage;
176
+ uniform float cloudDensity;
177
+ uniform float cloudElevation;
178
+ uniform float showSunDisc;
179
+ uniform float time;
180
+
181
+ // gradient at a lattice corner; sinless hash so every GPU produces the same clouds
182
+ vec2 gradient( vec2 i ) {
183
+ vec3 p = fract( i.xyx * vec3( 0.1031, 0.1030, 0.0973 ) );
184
+ p += dot( p, p.yzx + 33.33 );
185
+ return fract( ( p.xx + p.yz ) * p.zy ) * 2.0 - 1.0;
186
+ }
187
+
188
+ // 2D gradient noise: isotropic lobes like Perlin at value-noise cost
189
+ float noise( vec2 p ) {
190
+ vec2 i = floor( p );
191
+ vec2 f = fract( p );
192
+ vec2 u = f * f * f * ( f * ( f * 6.0 - 15.0 ) + 10.0 ); // quintic fade
193
+ float a = dot( gradient( i ), f );
194
+ float b = dot( gradient( i + vec2( 1.0, 0.0 ) ), f - vec2( 1.0, 0.0 ) );
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+ float c = dot( gradient( i + vec2( 0.0, 1.0 ) ), f - vec2( 0.0, 1.0 ) );
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+ float d = dot( gradient( i + vec2( 1.0, 1.0 ) ), f - vec2( 1.0, 1.0 ) );
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+ return mix( mix( a, b, u.x ), mix( c, d, u.x ), u.y ) * 1.6; // ~[-1,1]
198
+ }
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+
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+ // fbm; per-octave drift makes clouds billow instead of scrolling as a rigid stamp
201
+ float fbm( vec2 p, float drift ) {
202
+ float result = 0.0;
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+ float amplitude = 1.0;
204
+ for ( int i = 0; i < 4; i ++ ) {
205
+ result += amplitude * noise( p );
206
+ amplitude *= 0.5;
207
+ p = p * 2.0 + drift;
208
+ }
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+ return result;
210
+ }
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+
212
+ // constants for atmospheric scattering
213
+ const float pi = 3.141592653589793238462643383279502884197169;
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+
215
+ const float n = 1.0003; // refractive index of air
216
+ const float N = 2.545E25; // number of molecules per unit volume for air at 288.15K and 1013mb (sea level -45 celsius)
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+
218
+ // optical length at zenith for molecules
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+ const float rayleighZenithLength = 8.4E3;
220
+ const float mieZenithLength = 1.25E3;
221
+ // 66 arc seconds -> degrees, and the cosine of that
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+ const float sunAngularDiameterCos = 0.999956676946448443553574619906976478926848692873900859324;
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+
224
+ // 3.0 / ( 16.0 * pi )
225
+ const float THREE_OVER_SIXTEENPI = 0.05968310365946075;
226
+ // 1.0 / ( 4.0 * pi )
227
+ const float ONE_OVER_FOURPI = 0.07957747154594767;
228
+
229
+ float rayleighPhase( float cosTheta ) {
230
+ return THREE_OVER_SIXTEENPI * ( 1.0 + pow( cosTheta, 2.0 ) );
231
+ }
232
+
233
+ float hgPhase( float cosTheta, float g ) {
234
+ float g2 = pow( g, 2.0 );
235
+ float inverse = 1.0 / pow( 1.0 - 2.0 * g * cosTheta + g2, 1.5 );
236
+ return ONE_OVER_FOURPI * ( ( 1.0 - g2 ) * inverse );
237
+ }
238
+
239
+ void main() {
240
+
241
+ vec3 direction = normalize( vWorldPosition - cameraPosition );
242
+
243
+ // optical length
244
+ // cutoff angle at 90 to avoid singularity in next formula.
245
+ float zenithAngle = acos( max( 0.0, direction.y ) );
246
+ float inverse = 1.0 / ( cos( zenithAngle ) + 0.15 * pow( 93.885 - ( ( zenithAngle * 180.0 ) / pi ), -1.253 ) );
247
+ float sR = rayleighZenithLength * inverse;
248
+ float sM = mieZenithLength * inverse;
249
+
250
+ // combined extinction factor
251
+ vec3 Fex = exp( -( vBetaR * sR + vBetaM * sM ) );
252
+
253
+ // in scattering
254
+ float cosTheta = dot( direction, vSunDirection );
255
+
256
+ float rPhase = rayleighPhase( cosTheta * 0.5 + 0.5 );
257
+ vec3 betaRTheta = vBetaR * rPhase;
258
+
259
+ float mPhase = hgPhase( cosTheta, mieDirectionalG );
260
+ vec3 betaMTheta = vBetaM * mPhase;
261
+
262
+ vec3 Lin = pow( vSunE * ( ( betaRTheta + betaMTheta ) / ( vBetaR + vBetaM ) ) * ( 1.0 - Fex ), vec3( 1.5 ) );
263
+ Lin *= mix( vec3( 1.0 ), pow( vSunE * ( ( betaRTheta + betaMTheta ) / ( vBetaR + vBetaM ) ) * Fex, vec3( 1.0 / 2.0 ) ), clamp( pow( 1.0 - vSunDirection.y, 5.0 ), 0.0, 1.0 ) );
264
+
265
+ // nightsky
266
+ float theta = acos( direction.y ); // elevation --> y-axis, [-pi/2, pi/2]
267
+ float phi = atan( direction.z, direction.x ); // azimuth --> x-axis [-pi/2, pi/2]
268
+ vec2 uv = vec2( phi, theta ) / vec2( 2.0 * pi, pi ) + vec2( 0.5, 0.0 );
269
+ vec3 L0 = vec3( 0.1 ) * Fex;
270
+
271
+ // composition + solar disc
272
+ float sundisc = clamp( ( cosTheta - sunAngularDiameterCos ) * 50000.0, 0.0, 1.0 ) * showSunDisc;
273
+ vec3 sundiscColor = ( 760.0 * sundisc ) * min( vSunE * Fex, 80.0 );
274
+
275
+ vec3 texColor = ( Lin + L0 ) * 0.04 + sundiscColor + vec3( 0.0, 0.0003, 0.00075 );
276
+
277
+ // Clouds
278
+ if ( direction.y > 0.0 && cloudCoverage > 0.0 ) {
279
+
280
+ // Project to cloud plane (higher elevation = clouds appear lower/closer)
281
+ float elevation = mix( 1.0, 0.1, cloudElevation );
282
+ vec2 cloudUV = direction.xz / ( direction.y * elevation );
283
+ cloudUV *= cloudScale;
284
+ cloudUV += time * cloudSpeed;
285
+
286
+ // Cloud density field
287
+ float evolve = time * cloudSpeed * 300.0;
288
+ float cloudNoise = clamp( fbm( cloudUV * 1000.0, evolve ) * 0.7 + 0.5, 0.0, 1.0 );
289
+
290
+ // Large-scale coverage variation: clear gaps next to dense banks
291
+ float region = noise( cloudUV * 300.0 ) * 0.37 + 0.5;
292
+ float cov = clamp( cloudCoverage + ( region - 0.5 ) * 0.6, 0.0, 1.0 );
293
+
294
+ // Carve clouds where noise rises above the coverage level
295
+ float threshold = 1.0 - cov;
296
+ float cloudMask = smoothstep( threshold, threshold + 0.3, cloudNoise );
297
+
298
+ // Fade clouds near horizon (adjusted by elevation)
299
+ float horizonFade = smoothstep( 0.0, 0.03 + 0.06 * cloudElevation, direction.y );
300
+ cloudMask *= horizonFade;
301
+
302
+ // Cloud lighting from the sky's own radiance
303
+ float dayFactor = smoothstep( -0.08, 0.3, vSunDirection.y );
304
+ vec3 sunColor = vSunE * Fex * 0.22 * 0.04; // 0.22 ~ albedo/pi, 0.04 = exposure; the aerial composite adds the eye-leg extinction
305
+ vec3 skyAmbient = Lin * 0.04 + vec3( 0.0, 0.0003, 0.00075 );
306
+
307
+ // Beer-powder self-shadow from the sampled density
308
+ float depth = max( 0.0, cloudNoise - threshold );
309
+ float beer = exp( depth * -4.0 );
310
+ float powder = 1.0 - beer * beer; // beer*beer == exp(-8*depth)
311
+ float shade = mix( 0.45, 1.0, clamp( beer * powder * 2.6, 0.0, 1.0 ) ); // 2.6 = 1/0.385, normalizes beer*powder peak to 1
312
+
313
+ // Henyey-Greenstein forward lobe ( g = 0.7 ): silver lining on rims toward the sun
314
+ float silver = clamp( 0.51 / pow( 1.49 - cosTheta * 1.4, 1.5 ), 0.0, 3.0 ); // 0.51=1-g^2, 1.49=1+g^2, 1.4=2g
315
+ float edge = cloudMask * ( 1.0 - cloudMask ) * 4.0;
316
+
317
+ vec3 cloudColor = skyAmbient + sunColor * shade;
318
+ cloudColor += sunColor * silver * edge * 0.6;
319
+ cloudColor *= max( dayFactor, 0.03 );
320
+
321
+ // Cloud opacity via Beer's law: density sets how solid the clouds get
322
+ float alpha = ( 1.0 - exp( depth * cloudDensity * -12.0 ) ) * horizonFade;
323
+
324
+ // Occlude the sun disc/glow behind opaque cloud
325
+ texColor -= L0 * 0.04 * alpha;
326
+
327
+ // Composite through the atmosphere so distant clouds dissolve into haze
328
+ vec3 cloudAerial = mix( texColor, cloudColor, Fex );
329
+ texColor = mix( texColor, cloudAerial, alpha );
330
+
331
+ }
332
+
333
+ gl_FragColor = vec4( texColor, 1.0 );
334
+
335
+ #include <tonemapping_fragment>
336
+ #include <colorspace_fragment>
337
+
338
+ }`
339
+
340
+ };
341
+
342
+ export { Sky };