@lampdotdev/lamp 0.0.0-stage → 0.36.2-nightly.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (470) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +397 -2
  3. package/Resources/Devices/roku.json +410 -0
  4. package/Resources/Devices/xbox-one.json +367 -0
  5. package/Resources/GameKit/NOTICE.md +63 -0
  6. package/Resources/GameKit/apple/LampPage.swift +1813 -0
  7. package/Resources/GameKit/apple/LampPlayer.swift +46 -0
  8. package/Resources/GameKit/apple/LampWebApp.swift +63 -0
  9. package/Resources/GameKit/apple/LampWebGame.swift +87 -0
  10. package/Resources/GameKit/apple/Native.swift +12 -0
  11. package/Resources/GameKit/build.sh +55 -0
  12. package/Resources/GameKit/lamp_game.h +116 -0
  13. package/Resources/GameKit/lamp_host.h +19 -0
  14. package/Resources/GameKit/lamp_kit.cpp +61 -0
  15. package/Resources/GameKit/lamp_sound.cpp +455 -0
  16. package/Resources/GameKit/lamp_xbox.cpp +374 -0
  17. package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
  18. package/Resources/GameKit/libraries/cgltf.h +7240 -0
  19. package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
  20. package/Resources/GameKit/libraries/dr_wav.h +9209 -0
  21. package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
  22. package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
  23. package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
  24. package/Resources/GameKit/libraries/sokol_log.h +335 -0
  25. package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
  26. package/Resources/GameKit/libraries/stb_image.h +7988 -0
  27. package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
  28. package/Resources/GameKit/page/lamp-live.js +672 -0
  29. package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
  30. package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
  31. package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
  32. package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
  33. package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
  34. package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
  35. package/Resources/GameKit/web/lamp-game.js +3042 -0
  36. package/Resources/GameKit/web/lamp-phaser.js +128 -0
  37. package/Resources/WebHost/App.exe +0 -0
  38. package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
  39. package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
  40. package/Resources/WebHost/lamp_controllers.h +1506 -0
  41. package/Resources/WebHost/lamp_web_host.cpp +1173 -0
  42. package/Resources/WebLibraries/earlier.txt +318 -0
  43. package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
  44. package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
  45. package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
  46. package/Resources/WebLibraries/qrcode/LICENSE +21 -0
  47. package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
  48. package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
  49. package/Resources/WebLibraries/rapier/LICENSE +201 -0
  50. package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
  51. package/Resources/WebLibraries/rapier/rapier.js +2 -0
  52. package/Resources/WebLibraries/three/LICENSE +21 -0
  53. package/Resources/WebLibraries/three/NOTICE.md +4 -0
  54. package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
  55. package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
  56. package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
  57. package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
  58. package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
  59. package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
  60. package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
  61. package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
  62. package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
  63. package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
  64. package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
  65. package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
  66. package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
  67. package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
  68. package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
  69. package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
  70. package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
  71. package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
  72. package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
  73. package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
  74. package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
  75. package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
  76. package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
  77. package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
  78. package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
  79. package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
  80. package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
  81. package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
  82. package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
  83. package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
  84. package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
  85. package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
  86. package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
  87. package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
  88. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
  89. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
  90. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
  91. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
  92. package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
  93. package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
  94. package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
  95. package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
  96. package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
  97. package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
  98. package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
  99. package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
  100. package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
  101. package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
  102. package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
  103. package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
  104. package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
  105. package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
  106. package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
  107. package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
  108. package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
  109. package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
  110. package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
  111. package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
  112. package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
  113. package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
  114. package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
  115. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
  116. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
  117. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
  118. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
  119. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
  120. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
  121. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
  122. package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
  123. package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
  124. package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
  125. package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
  126. package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
  127. package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
  128. package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
  129. package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
  130. package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
  131. package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
  132. package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
  133. package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
  134. package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
  135. package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
  136. package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
  137. package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
  138. package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
  139. package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
  140. package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
  141. package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
  142. package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
  143. package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
  144. package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
  145. package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
  146. package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
  147. package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
  148. package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
  149. package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
  150. package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
  151. package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
  152. package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
  153. package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
  154. package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
  155. package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
  156. package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
  157. package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
  158. package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
  159. package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
  160. package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
  161. package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
  162. package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
  163. package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
  164. package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
  165. package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
  166. package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
  167. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
  168. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
  169. package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
  170. package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
  171. package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
  172. package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
  173. package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
  174. package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
  175. package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
  176. package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
  177. package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
  178. package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
  179. package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
  180. package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
  181. package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
  182. package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
  183. package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
  184. package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
  185. package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
  186. package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
  187. package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
  188. package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
  189. package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
  190. package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
  191. package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
  192. package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
  193. package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
  194. package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
  195. package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
  196. package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
  197. package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
  198. package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
  199. package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
  200. package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
  201. package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
  202. package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
  203. package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
  204. package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
  205. package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
  206. package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
  207. package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
  208. package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
  209. package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
  210. package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
  211. package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
  212. package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
  213. package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
  214. package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
  215. package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
  216. package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
  217. package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
  218. package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
  219. package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
  220. package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
  221. package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
  222. package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
  223. package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
  224. package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
  225. package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
  226. package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
  227. package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
  228. package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
  229. package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
  230. package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
  231. package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
  232. package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
  233. package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
  234. package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
  235. package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
  236. package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
  237. package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
  238. package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
  239. package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
  240. package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
  241. package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
  242. package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
  243. package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
  244. package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
  245. package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
  246. package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
  247. package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
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  249. package/Resources/WebLibraries/three/addons/shaders/HalftoneShader.js +332 -0
  250. package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
  251. package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
  252. package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
  253. package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
  254. package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
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  256. package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
  257. package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
  258. package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
  259. package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
  260. package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
  261. package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
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  264. package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
  265. package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
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  267. package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
  268. package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
  269. package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
  270. package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
  271. package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
  272. package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
  273. package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
  274. package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
  275. package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
  276. package/Resources/WebLibraries/three/addons/shaders/VolumeShader.js +285 -0
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@@ -0,0 +1,88 @@
1
+ import { MathUtils } from 'three';
2
+
3
+ const { lerp } = MathUtils;
4
+
5
+ const _p = [ 151, 160, 137, 91, 90, 15, 131, 13, 201, 95, 96, 53, 194, 233, 7, 225, 140, 36, 103, 30, 69, 142, 8, 99, 37, 240, 21, 10,
6
+ 23, 190, 6, 148, 247, 120, 234, 75, 0, 26, 197, 62, 94, 252, 219, 203, 117, 35, 11, 32, 57, 177, 33, 88, 237, 149, 56, 87,
7
+ 174, 20, 125, 136, 171, 168, 68, 175, 74, 165, 71, 134, 139, 48, 27, 166, 77, 146, 158, 231, 83, 111, 229, 122, 60, 211,
8
+ 133, 230, 220, 105, 92, 41, 55, 46, 245, 40, 244, 102, 143, 54, 65, 25, 63, 161, 1, 216, 80, 73, 209, 76, 132, 187, 208,
9
+ 89, 18, 169, 200, 196, 135, 130, 116, 188, 159, 86, 164, 100, 109, 198, 173, 186, 3, 64, 52, 217, 226, 250, 124, 123, 5,
10
+ 202, 38, 147, 118, 126, 255, 82, 85, 212, 207, 206, 59, 227, 47, 16, 58, 17, 182, 189, 28, 42, 223, 183, 170, 213, 119,
11
+ 248, 152, 2, 44, 154, 163, 70, 221, 153, 101, 155, 167, 43, 172, 9, 129, 22, 39, 253, 19, 98, 108, 110, 79, 113, 224, 232,
12
+ 178, 185, 112, 104, 218, 246, 97, 228, 251, 34, 242, 193, 238, 210, 144, 12, 191, 179, 162, 241, 81, 51, 145, 235, 249,
13
+ 14, 239, 107, 49, 192, 214, 31, 181, 199, 106, 157, 184, 84, 204, 176, 115, 121, 50, 45, 127, 4, 150, 254, 138, 236, 205,
14
+ 93, 222, 114, 67, 29, 24, 72, 243, 141, 128, 195, 78, 66, 215, 61, 156, 180 ];
15
+
16
+ for ( let i = 0; i < 256; i ++ ) {
17
+
18
+ _p[ 256 + i ] = _p[ i ];
19
+
20
+ }
21
+
22
+ function fade( t ) {
23
+
24
+ return t * t * t * ( t * ( t * 6 - 15 ) + 10 );
25
+
26
+ }
27
+
28
+ function grad( hash, x, y, z ) {
29
+
30
+ const h = hash & 15;
31
+ const u = h < 8 ? x : y, v = h < 4 ? y : h == 12 || h == 14 ? x : z;
32
+ return ( ( h & 1 ) == 0 ? u : - u ) + ( ( h & 2 ) == 0 ? v : - v );
33
+
34
+ }
35
+
36
+ /**
37
+ * A utility class providing a 3D noise function.
38
+ *
39
+ * The code is based on [IMPROVED NOISE](https://cs.nyu.edu/~perlin/noise/)
40
+ * by Ken Perlin, 2002.
41
+ *
42
+ * @three_import import { ImprovedNoise } from 'three/addons/math/ImprovedNoise.js';
43
+ */
44
+ class ImprovedNoise {
45
+
46
+ /**
47
+ * Returns a noise value for the given parameters.
48
+ *
49
+ * @param {number} x - The x coordinate.
50
+ * @param {number} y - The y coordinate.
51
+ * @param {number} z - The z coordinate.
52
+ * @return {number} The noise value.
53
+ */
54
+ noise( x, y, z ) {
55
+
56
+ const floorX = Math.floor( x ), floorY = Math.floor( y ), floorZ = Math.floor( z );
57
+
58
+ const X = floorX & 255, Y = floorY & 255, Z = floorZ & 255;
59
+
60
+ x -= floorX;
61
+ y -= floorY;
62
+ z -= floorZ;
63
+
64
+ const xMinus1 = x - 1, yMinus1 = y - 1, zMinus1 = z - 1;
65
+
66
+ const u = fade( x ), v = fade( y ), w = fade( z );
67
+
68
+ const A = _p[ X ] + Y, AA = _p[ A ] + Z, AB = _p[ A + 1 ] + Z, B = _p[ X + 1 ] + Y, BA = _p[ B ] + Z, BB = _p[ B + 1 ] + Z;
69
+
70
+ return lerp(
71
+ lerp(
72
+ lerp( grad( _p[ AA ], x, y, z ), grad( _p[ BA ], xMinus1, y, z ), u ),
73
+ lerp( grad( _p[ AB ], x, yMinus1, z ), grad( _p[ BB ], xMinus1, yMinus1, z ), u ),
74
+ v
75
+ ),
76
+ lerp(
77
+ lerp( grad( _p[ AA + 1 ], x, y, zMinus1 ), grad( _p[ BA + 1 ], xMinus1, y, zMinus1 ), u ),
78
+ lerp( grad( _p[ AB + 1 ], x, yMinus1, zMinus1 ), grad( _p[ BB + 1 ], xMinus1, yMinus1, zMinus1 ), u ),
79
+ v
80
+ ),
81
+ w
82
+ );
83
+
84
+ }
85
+
86
+ }
87
+
88
+ export { ImprovedNoise };
@@ -0,0 +1,317 @@
1
+ import {
2
+ Color,
3
+ LinearSRGBColorSpace,
4
+ MathUtils
5
+ } from 'three';
6
+
7
+ /**
8
+ * Represents a lookup table for colormaps. It is used to determine the color
9
+ * values from a range of data values.
10
+ *
11
+ * ```js
12
+ * const lut = new Lut( 'rainbow', 512 );
13
+ * const color = lut.getColor( 0.5 );
14
+ * ```
15
+ *
16
+ * @three_import import { Lut } from 'three/addons/math/Lut.js';
17
+ */
18
+ class Lut {
19
+
20
+ /**
21
+ * Constructs a new Lut.
22
+ *
23
+ * @param {('rainbow'|'cooltowarm'|'blackbody'|'grayscale')} [colormap='rainbow'] - Sets a colormap from predefined list of colormaps.
24
+ * @param {number} [count=32] - Sets the number of colors used to represent the data array.
25
+ */
26
+ constructor( colormap, count = 32 ) {
27
+
28
+ /**
29
+ * This flag can be used for type testing.
30
+ *
31
+ * @type {boolean}
32
+ * @readonly
33
+ * @default true
34
+ */
35
+ this.isLut = true;
36
+
37
+
38
+ /**
39
+ * The lookup table for the selected color map
40
+ *
41
+ * @type {Array<Color>}
42
+ */
43
+ this.lut = [];
44
+
45
+ /**
46
+ * The currently selected color map.
47
+ *
48
+ * @type {Array<Array<number>>}
49
+ */
50
+ this.map = [];
51
+
52
+ /**
53
+ * The number of colors of the current selected color map.
54
+ *
55
+ * @type {number}
56
+ * @default 32
57
+ */
58
+ this.n = 0;
59
+
60
+ /**
61
+ * The minimum value to be represented with the lookup table.
62
+ *
63
+ * @type {number}
64
+ * @default 0
65
+ */
66
+ this.minV = 0;
67
+
68
+ /**
69
+ * The maximum value to be represented with the lookup table.
70
+ *
71
+ * @type {number}
72
+ * @default 1
73
+ */
74
+ this.maxV = 1;
75
+
76
+ this.setColorMap( colormap, count );
77
+
78
+ }
79
+
80
+ /**
81
+ * Sets the given LUT.
82
+ *
83
+ * @param {Lut} value - The LUT to set.
84
+ * @return {Lut} A reference to this LUT.
85
+ */
86
+ set( value ) {
87
+
88
+ if ( value.isLut === true ) {
89
+
90
+ this.copy( value );
91
+
92
+ }
93
+
94
+ return this;
95
+
96
+ }
97
+
98
+ /**
99
+ * Sets the minimum value to be represented with this LUT.
100
+ *
101
+ * @param {number} min - The minimum value to be represented with the lookup table.
102
+ * @return {Lut} A reference to this LUT.
103
+ */
104
+ setMin( min ) {
105
+
106
+ this.minV = min;
107
+
108
+ return this;
109
+
110
+ }
111
+
112
+ /**
113
+ * Sets the maximum value to be represented with this LUT.
114
+ *
115
+ * @param {number} max - The maximum value to be represented with the lookup table.
116
+ * @return {Lut} A reference to this LUT.
117
+ */
118
+ setMax( max ) {
119
+
120
+ this.maxV = max;
121
+
122
+ return this;
123
+
124
+ }
125
+
126
+ /**
127
+ * Configure the lookup table for the given color map and number of colors.
128
+ *
129
+ * @param {string} colormap - The name of the color map.
130
+ * @param {number} [count=32] - The number of colors.
131
+ * @return {Lut} A reference to this LUT.
132
+ */
133
+ setColorMap( colormap, count = 32 ) {
134
+
135
+ this.map = ColorMapKeywords[ colormap ] || ColorMapKeywords.rainbow;
136
+ this.n = count;
137
+
138
+ const step = 1.0 / this.n;
139
+ const minColor = new Color();
140
+ const maxColor = new Color();
141
+
142
+ this.lut.length = 0;
143
+
144
+ // sample at 0
145
+
146
+ this.lut.push( new Color().setHex( this.map[ 0 ][ 1 ], LinearSRGBColorSpace ) );
147
+
148
+ // sample at 1/n, ..., (n-1)/n
149
+
150
+ for ( let i = 1; i < count; i ++ ) {
151
+
152
+ const alpha = i * step;
153
+
154
+ for ( let j = 0; j < this.map.length - 1; j ++ ) {
155
+
156
+ if ( alpha > this.map[ j ][ 0 ] && alpha <= this.map[ j + 1 ][ 0 ] ) {
157
+
158
+ const min = this.map[ j ][ 0 ];
159
+ const max = this.map[ j + 1 ][ 0 ];
160
+
161
+ minColor.setHex( this.map[ j ][ 1 ], LinearSRGBColorSpace );
162
+ maxColor.setHex( this.map[ j + 1 ][ 1 ], LinearSRGBColorSpace );
163
+
164
+ const color = new Color().lerpColors( minColor, maxColor, ( alpha - min ) / ( max - min ) );
165
+
166
+ this.lut.push( color );
167
+
168
+ }
169
+
170
+ }
171
+
172
+ }
173
+
174
+ // sample at 1
175
+
176
+ this.lut.push( new Color().setHex( this.map[ this.map.length - 1 ][ 1 ], LinearSRGBColorSpace ) );
177
+
178
+ return this;
179
+
180
+ }
181
+
182
+ /**
183
+ * Copies the given lut.
184
+ *
185
+ * @param {Lut} lut - The LUT to copy.
186
+ * @return {Lut} A reference to this LUT.
187
+ */
188
+ copy( lut ) {
189
+
190
+ this.lut = lut.lut;
191
+ this.map = lut.map;
192
+ this.n = lut.n;
193
+ this.minV = lut.minV;
194
+ this.maxV = lut.maxV;
195
+
196
+ return this;
197
+
198
+ }
199
+
200
+ /**
201
+ * Returns an instance of Color for the given data value.
202
+ *
203
+ * @param {number} alpha - The value to lookup.
204
+ * @return {Color} The color from the LUT.
205
+ */
206
+ getColor( alpha ) {
207
+
208
+ alpha = MathUtils.clamp( alpha, this.minV, this.maxV );
209
+
210
+ alpha = ( alpha - this.minV ) / ( this.maxV - this.minV );
211
+
212
+ const colorPosition = Math.round( alpha * this.n );
213
+
214
+ return this.lut[ colorPosition ];
215
+
216
+ }
217
+
218
+ /**
219
+ * Adds a color map to this Lut instance.
220
+ *
221
+ * @param {string} name - The name of the color map.
222
+ * @param {Array<Array<number>>} arrayOfColors - An array of color values. Each value is an array
223
+ * holding a threshold and the actual color value as a hexadecimal number.
224
+ * @return {Lut} A reference to this LUT.
225
+ */
226
+ addColorMap( name, arrayOfColors ) {
227
+
228
+ ColorMapKeywords[ name ] = arrayOfColors;
229
+
230
+ return this;
231
+
232
+ }
233
+
234
+ /**
235
+ * Creates a canvas in order to visualize the lookup table as a texture.
236
+ *
237
+ * @return {HTMLCanvasElement} The created canvas.
238
+ */
239
+ createCanvas() {
240
+
241
+ const canvas = document.createElement( 'canvas' );
242
+ canvas.width = 1;
243
+ canvas.height = this.n;
244
+
245
+ this.updateCanvas( canvas );
246
+
247
+ return canvas;
248
+
249
+ }
250
+
251
+ /**
252
+ * Updates the given canvas with the Lut's data.
253
+ *
254
+ * @param {HTMLCanvasElement} canvas - The canvas to update.
255
+ * @return {HTMLCanvasElement} The updated canvas.
256
+ */
257
+ updateCanvas( canvas ) {
258
+
259
+ const ctx = canvas.getContext( '2d', { alpha: false } );
260
+
261
+ const imageData = ctx.getImageData( 0, 0, 1, this.n );
262
+
263
+ const data = imageData.data;
264
+
265
+ let k = 0;
266
+
267
+ const step = 1.0 / this.n;
268
+
269
+ const minColor = new Color();
270
+ const maxColor = new Color();
271
+ const finalColor = new Color();
272
+
273
+ for ( let i = 1; i >= 0; i -= step ) {
274
+
275
+ for ( let j = this.map.length - 1; j >= 0; j -- ) {
276
+
277
+ if ( i < this.map[ j ][ 0 ] && i >= this.map[ j - 1 ][ 0 ] ) {
278
+
279
+ const min = this.map[ j - 1 ][ 0 ];
280
+ const max = this.map[ j ][ 0 ];
281
+
282
+ minColor.setHex( this.map[ j - 1 ][ 1 ], LinearSRGBColorSpace );
283
+ maxColor.setHex( this.map[ j ][ 1 ], LinearSRGBColorSpace );
284
+
285
+ finalColor.lerpColors( minColor, maxColor, ( i - min ) / ( max - min ) );
286
+
287
+ data[ k * 4 ] = Math.round( finalColor.r * 255 );
288
+ data[ k * 4 + 1 ] = Math.round( finalColor.g * 255 );
289
+ data[ k * 4 + 2 ] = Math.round( finalColor.b * 255 );
290
+ data[ k * 4 + 3 ] = 255;
291
+
292
+ k += 1;
293
+
294
+ }
295
+
296
+ }
297
+
298
+ }
299
+
300
+ ctx.putImageData( imageData, 0, 0 );
301
+
302
+ return canvas;
303
+
304
+ }
305
+
306
+ }
307
+
308
+ const ColorMapKeywords = {
309
+
310
+ 'rainbow': [[ 0.0, 0x0000FF ], [ 0.2, 0x00FFFF ], [ 0.5, 0x00FF00 ], [ 0.8, 0xFFFF00 ], [ 1.0, 0xFF0000 ]],
311
+ 'cooltowarm': [[ 0.0, 0x3C4EC2 ], [ 0.2, 0x9BBCFF ], [ 0.5, 0xDCDCDC ], [ 0.8, 0xF6A385 ], [ 1.0, 0xB40426 ]],
312
+ 'blackbody': [[ 0.0, 0x000000 ], [ 0.2, 0x780000 ], [ 0.5, 0xE63200 ], [ 0.8, 0xFFFF00 ], [ 1.0, 0xFFFFFF ]],
313
+ 'grayscale': [[ 0.0, 0x000000 ], [ 0.2, 0x404040 ], [ 0.5, 0x7F7F80 ], [ 0.8, 0xBFBFBF ], [ 1.0, 0xFFFFFF ]]
314
+
315
+ };
316
+
317
+ export { Lut, ColorMapKeywords };
@@ -0,0 +1,315 @@
1
+ import {
2
+ Triangle,
3
+ Vector2,
4
+ Vector3
5
+ } from 'three';
6
+
7
+ const _face = new Triangle();
8
+ const _color = new Vector3();
9
+ const _uva = new Vector2(), _uvb = new Vector2(), _uvc = new Vector2();
10
+
11
+ /**
12
+ * Utility class for sampling weighted random points on the surface of a mesh.
13
+ *
14
+ * Building the sampler is a one-time O(n) operation. Once built, any number of
15
+ * random samples may be selected in O(logn) time. Memory usage is O(n).
16
+ *
17
+ * References:
18
+ * - {@link http://www.joesfer.com/?p=84}
19
+ * - {@link https://stackoverflow.com/a/4322940/1314762}
20
+ *
21
+ * ```js
22
+ * const sampler = new MeshSurfaceSampler( surfaceMesh )
23
+ * .setWeightAttribute( 'color' )
24
+ * .build();
25
+ *
26
+ * const mesh = new THREE.InstancedMesh( sampleGeometry, sampleMaterial, 100 );
27
+ *
28
+ * const position = new THREE.Vector3();
29
+ * const matrix = new THREE.Matrix4();
30
+ *
31
+ * // Sample randomly from the surface, creating an instance of the sample geometry at each sample point.
32
+ *
33
+ * for ( let i = 0; i < 100; i ++ ) {
34
+ *
35
+ * sampler.sample( position );
36
+ * matrix.makeTranslation( position.x, position.y, position.z );
37
+ * mesh.setMatrixAt( i, matrix );
38
+ *
39
+ * }
40
+ *
41
+ * scene.add( mesh );
42
+ * ```
43
+ *
44
+ * @three_import import { MeshSurfaceSampler } from 'three/addons/math/MeshSurfaceSampler.js';
45
+ */
46
+ class MeshSurfaceSampler {
47
+
48
+ /**
49
+ * Constructs a mesh surface sampler.
50
+ *
51
+ * @param {Mesh} mesh - Surface mesh from which to sample.
52
+ */
53
+ constructor( mesh ) {
54
+
55
+ this.geometry = mesh.geometry;
56
+ this.randomFunction = Math.random;
57
+
58
+ this.indexAttribute = this.geometry.index;
59
+ this.positionAttribute = this.geometry.getAttribute( 'position' );
60
+ this.normalAttribute = this.geometry.getAttribute( 'normal' );
61
+ this.colorAttribute = this.geometry.getAttribute( 'color' );
62
+ this.uvAttribute = this.geometry.getAttribute( 'uv' );
63
+ this.weightAttribute = null;
64
+
65
+ this.distribution = null;
66
+
67
+ }
68
+
69
+ /**
70
+ * Specifies a vertex attribute to be used as a weight when sampling from the surface.
71
+ * Faces with higher weights are more likely to be sampled, and those with weights of
72
+ * zero will not be sampled at all. For vector attributes, only .x is used in sampling.
73
+ *
74
+ * If no weight attribute is selected, sampling is randomly distributed by area.
75
+ *
76
+ * @param {string} name - The attribute name.
77
+ * @return {MeshSurfaceSampler} A reference to this sampler.
78
+ */
79
+ setWeightAttribute( name ) {
80
+
81
+ this.weightAttribute = name ? this.geometry.getAttribute( name ) : null;
82
+
83
+ return this;
84
+
85
+ }
86
+
87
+ /**
88
+ * Processes the input geometry and prepares to return samples. Any configuration of the
89
+ * geometry or sampler must occur before this method is called. Time complexity is O(n)
90
+ * for a surface with n faces.
91
+ *
92
+ * @return {MeshSurfaceSampler} A reference to this sampler.
93
+ */
94
+ build() {
95
+
96
+ const indexAttribute = this.indexAttribute;
97
+ const positionAttribute = this.positionAttribute;
98
+ const weightAttribute = this.weightAttribute;
99
+
100
+ const totalFaces = indexAttribute ? ( indexAttribute.count / 3 ) : ( positionAttribute.count / 3 );
101
+ const faceWeights = new Float32Array( totalFaces );
102
+
103
+ // Accumulate weights for each mesh face.
104
+
105
+ for ( let i = 0; i < totalFaces; i ++ ) {
106
+
107
+ let faceWeight = 1;
108
+
109
+ let i0 = 3 * i;
110
+ let i1 = 3 * i + 1;
111
+ let i2 = 3 * i + 2;
112
+
113
+ if ( indexAttribute ) {
114
+
115
+ i0 = indexAttribute.getX( i0 );
116
+ i1 = indexAttribute.getX( i1 );
117
+ i2 = indexAttribute.getX( i2 );
118
+
119
+ }
120
+
121
+ if ( weightAttribute ) {
122
+
123
+ faceWeight = weightAttribute.getX( i0 )
124
+ + weightAttribute.getX( i1 )
125
+ + weightAttribute.getX( i2 );
126
+
127
+ }
128
+
129
+ _face.a.fromBufferAttribute( positionAttribute, i0 );
130
+ _face.b.fromBufferAttribute( positionAttribute, i1 );
131
+ _face.c.fromBufferAttribute( positionAttribute, i2 );
132
+ faceWeight *= _face.getArea();
133
+
134
+ faceWeights[ i ] = faceWeight;
135
+
136
+ }
137
+
138
+ // Store cumulative total face weights in an array, where weight index
139
+ // corresponds to face index.
140
+
141
+ const distribution = new Float32Array( totalFaces );
142
+ let cumulativeTotal = 0;
143
+
144
+ for ( let i = 0; i < totalFaces; i ++ ) {
145
+
146
+ cumulativeTotal += faceWeights[ i ];
147
+ distribution[ i ] = cumulativeTotal;
148
+
149
+ }
150
+
151
+ this.distribution = distribution;
152
+ return this;
153
+
154
+ }
155
+
156
+ /**
157
+ * Allows to set a custom random number generator. Default is `Math.random()`.
158
+ *
159
+ * @param {Function} randomFunction - A random number generator.
160
+ * @return {MeshSurfaceSampler} A reference to this sampler.
161
+ */
162
+ setRandomGenerator( randomFunction ) {
163
+
164
+ this.randomFunction = randomFunction;
165
+ return this;
166
+
167
+ }
168
+
169
+ /**
170
+ * Selects a random point on the surface of the input geometry, returning the
171
+ * position and optionally the normal vector, color and UV Coordinate at that point.
172
+ * Time complexity is O(log n) for a surface with n faces.
173
+ *
174
+ * @param {Vector3} targetPosition - The target object holding the sampled position.
175
+ * @param {Vector3} targetNormal - The target object holding the sampled normal.
176
+ * @param {Color} targetColor - The target object holding the sampled color.
177
+ * @param {Vector2} targetUV - The target object holding the sampled uv coordinates.
178
+ * @return {MeshSurfaceSampler} A reference to this sampler.
179
+ */
180
+ sample( targetPosition, targetNormal, targetColor, targetUV ) {
181
+
182
+ const faceIndex = this._sampleFaceIndex();
183
+ return this._sampleFace( faceIndex, targetPosition, targetNormal, targetColor, targetUV );
184
+
185
+ }
186
+
187
+ // private
188
+
189
+ _sampleFaceIndex() {
190
+
191
+ const cumulativeTotal = this.distribution[ this.distribution.length - 1 ];
192
+ return this._binarySearch( this.randomFunction() * cumulativeTotal );
193
+
194
+ }
195
+
196
+ _binarySearch( x ) {
197
+
198
+ const dist = this.distribution;
199
+ let start = 0;
200
+ let end = dist.length - 1;
201
+
202
+ let index = - 1;
203
+
204
+ while ( start <= end ) {
205
+
206
+ const mid = Math.ceil( ( start + end ) / 2 );
207
+
208
+ if ( mid === 0 || dist[ mid - 1 ] <= x && dist[ mid ] > x ) {
209
+
210
+ index = mid;
211
+
212
+ break;
213
+
214
+ } else if ( x < dist[ mid ] ) {
215
+
216
+ end = mid - 1;
217
+
218
+ } else {
219
+
220
+ start = mid + 1;
221
+
222
+ }
223
+
224
+ }
225
+
226
+ return index;
227
+
228
+ }
229
+
230
+ _sampleFace( faceIndex, targetPosition, targetNormal, targetColor, targetUV ) {
231
+
232
+ let u = this.randomFunction();
233
+ let v = this.randomFunction();
234
+
235
+ if ( u + v > 1 ) {
236
+
237
+ u = 1 - u;
238
+ v = 1 - v;
239
+
240
+ }
241
+
242
+ // get the vertex attribute indices
243
+ const indexAttribute = this.indexAttribute;
244
+ let i0 = faceIndex * 3;
245
+ let i1 = faceIndex * 3 + 1;
246
+ let i2 = faceIndex * 3 + 2;
247
+ if ( indexAttribute ) {
248
+
249
+ i0 = indexAttribute.getX( i0 );
250
+ i1 = indexAttribute.getX( i1 );
251
+ i2 = indexAttribute.getX( i2 );
252
+
253
+ }
254
+
255
+ _face.a.fromBufferAttribute( this.positionAttribute, i0 );
256
+ _face.b.fromBufferAttribute( this.positionAttribute, i1 );
257
+ _face.c.fromBufferAttribute( this.positionAttribute, i2 );
258
+
259
+ targetPosition
260
+ .set( 0, 0, 0 )
261
+ .addScaledVector( _face.a, u )
262
+ .addScaledVector( _face.b, v )
263
+ .addScaledVector( _face.c, 1 - ( u + v ) );
264
+
265
+ if ( targetNormal !== undefined ) {
266
+
267
+ if ( this.normalAttribute !== undefined ) {
268
+
269
+ _face.a.fromBufferAttribute( this.normalAttribute, i0 );
270
+ _face.b.fromBufferAttribute( this.normalAttribute, i1 );
271
+ _face.c.fromBufferAttribute( this.normalAttribute, i2 );
272
+ targetNormal.set( 0, 0, 0 ).addScaledVector( _face.a, u ).addScaledVector( _face.b, v ).addScaledVector( _face.c, 1 - ( u + v ) ).normalize();
273
+
274
+ } else {
275
+
276
+ _face.getNormal( targetNormal );
277
+
278
+ }
279
+
280
+ }
281
+
282
+ if ( targetColor !== undefined && this.colorAttribute !== undefined ) {
283
+
284
+ _face.a.fromBufferAttribute( this.colorAttribute, i0 );
285
+ _face.b.fromBufferAttribute( this.colorAttribute, i1 );
286
+ _face.c.fromBufferAttribute( this.colorAttribute, i2 );
287
+
288
+ _color
289
+ .set( 0, 0, 0 )
290
+ .addScaledVector( _face.a, u )
291
+ .addScaledVector( _face.b, v )
292
+ .addScaledVector( _face.c, 1 - ( u + v ) );
293
+
294
+ targetColor.r = _color.x;
295
+ targetColor.g = _color.y;
296
+ targetColor.b = _color.z;
297
+
298
+ }
299
+
300
+ if ( targetUV !== undefined && this.uvAttribute !== undefined ) {
301
+
302
+ _uva.fromBufferAttribute( this.uvAttribute, i0 );
303
+ _uvb.fromBufferAttribute( this.uvAttribute, i1 );
304
+ _uvc.fromBufferAttribute( this.uvAttribute, i2 );
305
+ targetUV.set( 0, 0 ).addScaledVector( _uva, u ).addScaledVector( _uvb, v ).addScaledVector( _uvc, 1 - ( u + v ) );
306
+
307
+ }
308
+
309
+ return this;
310
+
311
+ }
312
+
313
+ }
314
+
315
+ export { MeshSurfaceSampler };