@lampdotdev/lamp 0.0.0-stage → 0.36.2-nightly.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (470) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +397 -2
  3. package/Resources/Devices/roku.json +410 -0
  4. package/Resources/Devices/xbox-one.json +367 -0
  5. package/Resources/GameKit/NOTICE.md +63 -0
  6. package/Resources/GameKit/apple/LampPage.swift +1813 -0
  7. package/Resources/GameKit/apple/LampPlayer.swift +46 -0
  8. package/Resources/GameKit/apple/LampWebApp.swift +63 -0
  9. package/Resources/GameKit/apple/LampWebGame.swift +87 -0
  10. package/Resources/GameKit/apple/Native.swift +12 -0
  11. package/Resources/GameKit/build.sh +55 -0
  12. package/Resources/GameKit/lamp_game.h +116 -0
  13. package/Resources/GameKit/lamp_host.h +19 -0
  14. package/Resources/GameKit/lamp_kit.cpp +61 -0
  15. package/Resources/GameKit/lamp_sound.cpp +455 -0
  16. package/Resources/GameKit/lamp_xbox.cpp +374 -0
  17. package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
  18. package/Resources/GameKit/libraries/cgltf.h +7240 -0
  19. package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
  20. package/Resources/GameKit/libraries/dr_wav.h +9209 -0
  21. package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
  22. package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
  23. package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
  24. package/Resources/GameKit/libraries/sokol_log.h +335 -0
  25. package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
  26. package/Resources/GameKit/libraries/stb_image.h +7988 -0
  27. package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
  28. package/Resources/GameKit/page/lamp-live.js +672 -0
  29. package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
  30. package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
  31. package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
  32. package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
  33. package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
  34. package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
  35. package/Resources/GameKit/web/lamp-game.js +3042 -0
  36. package/Resources/GameKit/web/lamp-phaser.js +128 -0
  37. package/Resources/WebHost/App.exe +0 -0
  38. package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
  39. package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
  40. package/Resources/WebHost/lamp_controllers.h +1506 -0
  41. package/Resources/WebHost/lamp_web_host.cpp +1173 -0
  42. package/Resources/WebLibraries/earlier.txt +318 -0
  43. package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
  44. package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
  45. package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
  46. package/Resources/WebLibraries/qrcode/LICENSE +21 -0
  47. package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
  48. package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
  49. package/Resources/WebLibraries/rapier/LICENSE +201 -0
  50. package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
  51. package/Resources/WebLibraries/rapier/rapier.js +2 -0
  52. package/Resources/WebLibraries/three/LICENSE +21 -0
  53. package/Resources/WebLibraries/three/NOTICE.md +4 -0
  54. package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
  55. package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
  56. package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
  57. package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
  58. package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
  59. package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
  60. package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
  61. package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
  62. package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
  63. package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
  64. package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
  65. package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
  66. package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
  67. package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
  68. package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
  69. package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
  70. package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
  71. package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
  72. package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
  73. package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
  74. package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
  75. package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
  76. package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
  77. package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
  78. package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
  79. package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
  80. package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
  81. package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
  82. package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
  83. package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
  84. package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
  85. package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
  86. package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
  87. package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
  88. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
  89. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
  90. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
  91. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
  92. package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
  93. package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
  94. package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
  95. package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
  96. package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
  97. package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
  98. package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
  99. package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
  100. package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
  101. package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
  102. package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
  103. package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
  104. package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
  105. package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
  106. package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
  107. package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
  108. package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
  109. package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
  110. package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
  111. package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
  112. package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
  113. package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
  114. package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
  115. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
  116. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
  117. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
  118. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
  119. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
  120. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
  121. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
  122. package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
  123. package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
  124. package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
  125. package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
  126. package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
  127. package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
  128. package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
  129. package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
  130. package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
  131. package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
  132. package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
  133. package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
  134. package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
  135. package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
  136. package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
  137. package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
  138. package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
  139. package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
  140. package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
  141. package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
  142. package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
  143. package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
  144. package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
  145. package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
  146. package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
  147. package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
  148. package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
  149. package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
  150. package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
  151. package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
  152. package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
  153. package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
  154. package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
  155. package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
  156. package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
  157. package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
  158. package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
  159. package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
  160. package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
  161. package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
  162. package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
  163. package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
  164. package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
  165. package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
  166. package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
  167. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
  168. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
  169. package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
  170. package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
  171. package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
  172. package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
  173. package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
  174. package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
  175. package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
  176. package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
  177. package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
  178. package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
  179. package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
  180. package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
  181. package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
  182. package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
  183. package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
  184. package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
  185. package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
  186. package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
  187. package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
  188. package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
  189. package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
  190. package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
  191. package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
  192. package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
  193. package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
  194. package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
  195. package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
  196. package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
  197. package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
  198. package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
  199. package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
  200. package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
  201. package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
  202. package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
  203. package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
  204. package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
  205. package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
  206. package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
  207. package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
  208. package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
  209. package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
  210. package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
  211. package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
  212. package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
  213. package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
  214. package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
  215. package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
  216. package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
  217. package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
  218. package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
  219. package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
  220. package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
  221. package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
  222. package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
  223. package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
  224. package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
  225. package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
  226. package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
  227. package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
  228. package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
  229. package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
  230. package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
  231. package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
  232. package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
  233. package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
  234. package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
  235. package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
  236. package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
  237. package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
  238. package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
  239. package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
  240. package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
  241. package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
  242. package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
  243. package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
  244. package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
  245. package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
  246. package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
  247. package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
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  249. package/Resources/WebLibraries/three/addons/shaders/HalftoneShader.js +332 -0
  250. package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
  251. package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
  252. package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
  253. package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
  254. package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
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  256. package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
  257. package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
  258. package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
  259. package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
  260. package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
  261. package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
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  264. package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
  265. package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
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  267. package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
  268. package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
  269. package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
  270. package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
  271. package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
  272. package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
  273. package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
  274. package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
  275. package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
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@@ -0,0 +1,374 @@
1
+ // Lamp's game kit: the host on the Xbox. Lamp writes this file before every build.
2
+ //
3
+ // A full-screen app with its own CoreWindow: a Direct3D 11 device and a flip swap chain at 1920x1080 with a depth
4
+ // buffer, the controllers through Windows.Gaming.Input, the kit's sound mix played through XAudio2, the game's assets
5
+ // read from the package and its saves and log kept in the app's own folder, which Device Portal reads back. Presented with vsync every frame: without it the
6
+ // console ends the app after its first frame.
7
+ #define WIN32_LEAN_AND_MEAN
8
+ #include <windows.h>
9
+ #include <d3d11_1.h>
10
+ #include <dxgi1_3.h>
11
+ #include <xaudio2.h>
12
+ #include <winrt/base.h>
13
+ #include <winrt/Windows.Foundation.h>
14
+ #include <winrt/Windows.Foundation.Collections.h>
15
+ #include <winrt/Windows.ApplicationModel.h>
16
+ #include <winrt/Windows.ApplicationModel.Core.h>
17
+ #include <winrt/Windows.UI.Core.h>
18
+ #include <winrt/Windows.Gaming.Input.h>
19
+ #include <winrt/Windows.Storage.h>
20
+ #include <winrt/Windows.System.h>
21
+ #include <cstdarg>
22
+ #include <cstdio>
23
+ #include <cstdlib>
24
+ #include <atomic>
25
+ #include <exception>
26
+ #include <thread>
27
+ #include <string>
28
+ #include "lamp_game.h"
29
+ #include "lamp_host.h"
30
+
31
+ using namespace winrt;
32
+ using namespace Windows::ApplicationModel::Core;
33
+ using namespace Windows::UI::Core;
34
+ using namespace Windows::Gaming::Input;
35
+
36
+ static FILE* g_log = nullptr;
37
+ static std::wstring g_local; // the app's own folder, where its log and saves are
38
+ static std::wstring g_installed; // where the package is, with Assets\ in it
39
+ static Gamepad g_rumble[4] = { nullptr, nullptr, nullptr, nullptr };
40
+
41
+ extern "C" void lamp_log(const char* format, ...) {
42
+ if (!g_log) return;
43
+ va_list args;
44
+ va_start(args, format);
45
+ vfprintf(g_log, format, args);
46
+ va_end(args);
47
+ fputc('\n', g_log);
48
+ fflush(g_log);
49
+ }
50
+
51
+ // A path inside a folder, from a game's relative one: no drive, no "..", forward slashes made Windows'.
52
+ static bool inside(const std::wstring& folder, const char* path, std::wstring& out) {
53
+ if (!path || !*path || path[0] == '/' || strchr(path, '\\') || strchr(path, ':')) return false;
54
+ std::string p(path);
55
+ if (("/" + p + "/").find("/../") != std::string::npos) return false;
56
+ out = folder + L"\\";
57
+ for (char c : p) out += (c == '/') ? L'\\' : (wchar_t)(unsigned char)c;
58
+ return true;
59
+ }
60
+
61
+ static LampFile read_whole(const std::wstring& path) {
62
+ LampFile file = { nullptr, 0 };
63
+ FILE* f = _wfopen(path.c_str(), L"rb");
64
+ if (!f) return file;
65
+ fseek(f, 0, SEEK_END);
66
+ long size = ftell(f);
67
+ fseek(f, 0, SEEK_SET);
68
+ if (size >= 0) {
69
+ file.data = malloc((size_t)size + 1);
70
+ if (file.data && fread(file.data, 1, (size_t)size, f) == (size_t)size) {
71
+ ((char*)file.data)[size] = 0; // a text file can be read as a C string
72
+ file.size = (size_t)size;
73
+ } else { free(file.data); file.data = nullptr; }
74
+ }
75
+ fclose(f);
76
+ return file;
77
+ }
78
+
79
+ extern "C" LampFile lamp_asset(const char* path) {
80
+ std::wstring full;
81
+ if (!inside(g_installed + L"\\Assets", path, full)) { lamp_log("lamp_asset: \"%s\" isn't a path inside Assets/", path ? path : ""); return { nullptr, 0 }; }
82
+ LampFile file = read_whole(full);
83
+ if (!file.data) lamp_log("lamp_asset: no Assets/%s in the package", path);
84
+ return file;
85
+ }
86
+
87
+ static bool save_path(const char* name, std::wstring& out) {
88
+ if (!name || !*name) return false;
89
+ for (const char* c = name; *c; c++) if (!isalnum((unsigned char)*c) && *c != '-' && *c != '_' && *c != '.') return false;
90
+ std::string n(name);
91
+ if (n.find("..") != std::string::npos) return false;
92
+ return inside(g_local, ("save-" + n).c_str(), out);
93
+ }
94
+
95
+ extern "C" LampFile lamp_load(const char* name) {
96
+ std::wstring path;
97
+ if (!save_path(name, path)) return { nullptr, 0 };
98
+ return read_whole(path);
99
+ }
100
+
101
+ extern "C" bool lamp_save(const char* name, const void* data, size_t size) {
102
+ std::wstring path, temp;
103
+ if (!save_path(name, path)) { lamp_log("lamp_save: \"%s\" isn't a name (letters, digits, - _ .)", name ? name : ""); return false; }
104
+ temp = path + L".new";
105
+ FILE* f = _wfopen(temp.c_str(), L"wb");
106
+ if (!f) return false;
107
+ bool ok = fwrite(data, 1, size, f) == size;
108
+ ok = fclose(f) == 0 && ok;
109
+ // Written whole beside it, then put in its place, so a save cut short never leaves half a file.
110
+ return ok && MoveFileExW(temp.c_str(), path.c_str(), MOVEFILE_REPLACE_EXISTING);
111
+ }
112
+
113
+ extern "C" void lamp_rumble(int pad, float low, float high) {
114
+ if (pad < 0 || pad > 3 || !g_rumble[pad]) return;
115
+ GamepadVibration v{};
116
+ v.LeftMotor = low; v.RightMotor = high;
117
+ g_rumble[pad].Vibration(v);
118
+ }
119
+
120
+ // The kit's mix on the console's speakers: a source voice XAudio2 plays, fed by a thread of the host's own a hundredth
121
+ // of a second at a time, three ahead, so a slow frame of the game's never makes the sound stop.
122
+ struct Speaker : IXAudio2VoiceCallback {
123
+ IXAudio2* engine = nullptr;
124
+ IXAudio2MasteringVoice* master = nullptr;
125
+ IXAudio2SourceVoice* source = nullptr;
126
+ HANDLE played = nullptr; // set by XAudio2 as each piece finishes
127
+ std::atomic<bool> running{ false };
128
+ static const int FRAMES = 480, AHEAD = 3;
129
+ float pieces[AHEAD][FRAMES * 2];
130
+
131
+ bool start() {
132
+ HRESULT hr = XAudio2Create(&engine, 0, XAUDIO2_DEFAULT_PROCESSOR);
133
+ if (FAILED(hr)) { lamp_log("Lamp: the sound couldn't start (XAudio2, 0x%08x); the game plays without it.", (unsigned)hr); return false; }
134
+ if (FAILED(hr = engine->CreateMasteringVoice(&master))) { lamp_log("Lamp: the sound has no speakers to play on (0x%08x).", (unsigned)hr); return false; }
135
+ WAVEFORMATEX format{};
136
+ format.wFormatTag = WAVE_FORMAT_IEEE_FLOAT;
137
+ format.nChannels = 2;
138
+ format.nSamplesPerSec = 48000;
139
+ format.wBitsPerSample = 32;
140
+ format.nBlockAlign = 8;
141
+ format.nAvgBytesPerSec = 48000 * 8;
142
+ if (FAILED(hr = engine->CreateSourceVoice(&source, &format, 0, XAUDIO2_DEFAULT_FREQ_RATIO, this))) { lamp_log("Lamp: the sound couldn't start (0x%08x).", (unsigned)hr); return false; }
143
+ played = CreateEventExW(nullptr, nullptr, 0, EVENT_ALL_ACCESS);
144
+ source->Start(0);
145
+ running = true;
146
+ // Never joined: it plays until the console ends the app (a thread still joinable at exit would end it with an error).
147
+ std::thread([this] { feed(); }).detach();
148
+ return true;
149
+ }
150
+
151
+ void feed() {
152
+ int next = 0;
153
+ while (running) {
154
+ XAUDIO2_VOICE_STATE state{};
155
+ source->GetState(&state, XAUDIO2_VOICE_NOSAMPLESPLAYED);
156
+ if (state.BuffersQueued >= AHEAD) { WaitForSingleObjectEx(played, 50, FALSE); continue; }
157
+ lamp_host_mix(pieces[next], FRAMES);
158
+ XAUDIO2_BUFFER buffer{};
159
+ buffer.AudioBytes = FRAMES * 2 * sizeof(float);
160
+ buffer.pAudioData = (const BYTE*)pieces[next];
161
+ source->SubmitSourceBuffer(&buffer);
162
+ next = (next + 1) % AHEAD;
163
+ }
164
+ }
165
+
166
+ // Seconds of sound XAudio2 has sent to the speakers so far.
167
+ double played_seconds() {
168
+ if (!source) return 0;
169
+ XAUDIO2_VOICE_STATE state{};
170
+ source->GetState(&state, 0);
171
+ return (double)state.SamplesPlayed / 48000;
172
+ }
173
+
174
+ // Set aside, the console wants the game quiet and still; back, it plays on from where it was.
175
+ void pause() { if (engine) engine->StopEngine(); }
176
+ void resume() { if (engine) engine->StartEngine(); }
177
+
178
+ void STDMETHODCALLTYPE OnBufferEnd(void*) override { SetEvent(played); }
179
+ void STDMETHODCALLTYPE OnVoiceProcessingPassStart(UINT32) override {}
180
+ void STDMETHODCALLTYPE OnVoiceProcessingPassEnd() override {}
181
+ void STDMETHODCALLTYPE OnStreamEnd() override {}
182
+ void STDMETHODCALLTYPE OnBufferStart(void*) override {}
183
+ void STDMETHODCALLTYPE OnLoopEnd(void*) override {}
184
+ void STDMETHODCALLTYPE OnVoiceError(void*, HRESULT error) override { lamp_log("Lamp: the sound stopped on an error (0x%08x).", (unsigned)error); }
185
+ };
186
+ static Speaker& g_speaker = *new Speaker(); // never destroyed, as its thread never ends
187
+
188
+ static const int W = 1920, H = 1080;
189
+
190
+ struct View : implements<View, IFrameworkViewSource, IFrameworkView> {
191
+ com_ptr<ID3D11Device> device;
192
+ com_ptr<ID3D11DeviceContext> context;
193
+ com_ptr<IDXGISwapChain1> swap;
194
+ com_ptr<ID3D11RenderTargetView> rtv;
195
+ com_ptr<ID3D11DepthStencilView> dsv;
196
+ bool ready = false;
197
+ uint32_t before[4] = {};
198
+
199
+ IFrameworkView CreateView() { return *this; }
200
+
201
+ void Initialize(CoreApplicationView const&) {
202
+ g_local = std::wstring(Windows::Storage::ApplicationData::Current().LocalFolder().Path());
203
+ g_installed = std::wstring(Windows::ApplicationModel::Package::Current().InstalledLocation().Path());
204
+ g_log = _wfopen((g_local + L"\\log.txt").c_str(), L"w");
205
+ lamp_log("Lamp: the game started.");
206
+ // An Xbox gives a package installed as a game about 5 GB and one installed as an app 1 GB: which it got.
207
+ lamp_log("Lamp: the console lets the game use %llu MB of memory.",
208
+ (unsigned long long)(Windows::System::MemoryManager::AppMemoryUsageLimit() >> 20));
209
+ std::set_terminate([] { lamp_log("Lamp: the game stopped on an exception it didn't catch."); abort(); });
210
+ // A game that's set aside gives back what memory it can, as the console asks.
211
+ CoreApplication::Suspending([this](auto const&, auto const&) {
212
+ lamp_log("Lamp: the console set the game aside.");
213
+ if (device) if (auto dxgi = device.try_as<IDXGIDevice3>()) dxgi->Trim();
214
+ g_speaker.pause();
215
+ });
216
+ CoreApplication::Resuming([](auto const&, auto const&) { lamp_log("Lamp: the game came back."); g_speaker.resume(); });
217
+ }
218
+
219
+ void Load(hstring const&) {}
220
+ void Uninitialize() {}
221
+
222
+ void SetWindow(CoreWindow const& window) {
223
+ // B on the controller is the game's: without this the console takes it as Back and leaves the game.
224
+ Windows::UI::Core::SystemNavigationManager::GetForCurrentView().BackRequested([](auto const&, BackRequestedEventArgs const& args) { args.Handled(true); });
225
+ D3D_FEATURE_LEVEL levels[] = { D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0 };
226
+ D3D_FEATURE_LEVEL got{};
227
+ HRESULT hr = D3D11CreateDevice(nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, D3D11_CREATE_DEVICE_BGRA_SUPPORT,
228
+ levels, 2, D3D11_SDK_VERSION, device.put(), &got, context.put());
229
+ if (FAILED(hr)) { lamp_log("Lamp: Direct3D 11 couldn't start (0x%08x).", (unsigned)hr); return; }
230
+ com_ptr<IDXGIDevice1> dxgi = device.as<IDXGIDevice1>();
231
+ com_ptr<IDXGIAdapter> adapter;
232
+ dxgi->GetAdapter(adapter.put());
233
+ com_ptr<IDXGIFactory2> factory;
234
+ adapter->GetParent(IID_PPV_ARGS(factory.put()));
235
+ DXGI_ADAPTER_DESC ad{};
236
+ adapter->GetDesc(&ad);
237
+ char name[128];
238
+ WideCharToMultiByte(CP_UTF8, 0, ad.Description, -1, name, sizeof name, nullptr, nullptr);
239
+ lamp_log("Lamp: drawing with %s, Direct3D feature level %x.", name, (unsigned)got);
240
+ DXGI_SWAP_CHAIN_DESC1 d{};
241
+ d.Width = W; d.Height = H;
242
+ d.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
243
+ d.SampleDesc.Count = 1;
244
+ d.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
245
+ d.BufferCount = 2;
246
+ d.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
247
+ d.Scaling = DXGI_SCALING_STRETCH;
248
+ hr = factory->CreateSwapChainForCoreWindow(device.get(), static_cast<::IUnknown*>(get_abi(window)), &d, nullptr, swap.put());
249
+ if (FAILED(hr)) { lamp_log("Lamp: the swap chain couldn't be made (0x%08x).", (unsigned)hr); return; }
250
+ com_ptr<ID3D11Texture2D> back;
251
+ swap->GetBuffer(0, IID_PPV_ARGS(back.put()));
252
+ if (FAILED(device->CreateRenderTargetView(back.get(), nullptr, rtv.put()))) return;
253
+ D3D11_TEXTURE2D_DESC dd{};
254
+ dd.Width = W; dd.Height = H; dd.MipLevels = 1; dd.ArraySize = 1;
255
+ dd.Format = DXGI_FORMAT_D24_UNORM_S8_UINT; dd.SampleDesc.Count = 1;
256
+ dd.Usage = D3D11_USAGE_DEFAULT; dd.BindFlags = D3D11_BIND_DEPTH_STENCIL;
257
+ com_ptr<ID3D11Texture2D> depth;
258
+ if (FAILED(device->CreateTexture2D(&dd, nullptr, depth.put()))) return;
259
+ if (FAILED(device->CreateDepthStencilView(depth.get(), nullptr, dsv.put()))) return;
260
+
261
+ sg_desc sd = {};
262
+ sd.environment.defaults.color_format = SG_PIXELFORMAT_BGRA8;
263
+ sd.environment.defaults.depth_format = SG_PIXELFORMAT_DEPTH_STENCIL;
264
+ sd.environment.defaults.sample_count = 1;
265
+ sd.environment.d3d11.device = device.get();
266
+ sd.environment.d3d11.device_context = context.get();
267
+ sd.logger.func = lamp_host_sokol_log;
268
+ sg_setup(&sd);
269
+ LARGE_INTEGER now;
270
+ QueryPerformanceCounter(&now);
271
+ lamp_host_seed((uint64_t)now.QuadPart);
272
+ LampSetup setup = { W, H, SG_PIXELFORMAT_BGRA8, SG_PIXELFORMAT_DEPTH_STENCIL, 1 };
273
+ // Before the game starts, so music it starts in game_init plays from its first note.
274
+ if (g_speaker.start()) lamp_log("Lamp: the sound is on.");
275
+ game_init(&setup);
276
+ lamp_log("Lamp: game_init done.");
277
+ ready = true;
278
+ }
279
+
280
+ void read_pads(LampPad pads[4]) {
281
+ auto list = Gamepad::Gamepads();
282
+ for (uint32_t i = 0; i < 4; i++) {
283
+ LampPad& p = pads[i];
284
+ p = {};
285
+ g_rumble[i] = nullptr;
286
+ if (i < list.Size()) {
287
+ Gamepad pad = list.GetAt(i);
288
+ g_rumble[i] = pad;
289
+ GamepadReading r = pad.GetCurrentReading();
290
+ p.connected = true;
291
+ p.lx = lamp_host_dead_zone((float)r.LeftThumbstickX); p.ly = lamp_host_dead_zone((float)r.LeftThumbstickY);
292
+ p.rx = lamp_host_dead_zone((float)r.RightThumbstickX); p.ry = lamp_host_dead_zone((float)r.RightThumbstickY);
293
+ p.lt = (float)r.LeftTrigger; p.rt = (float)r.RightTrigger;
294
+ auto has = [&](GamepadButtons b) { return (r.Buttons & b) == b; };
295
+ const struct { GamepadButtons from; uint32_t to; } map[] = {
296
+ { GamepadButtons::A, LAMP_A }, { GamepadButtons::B, LAMP_B }, { GamepadButtons::X, LAMP_X }, { GamepadButtons::Y, LAMP_Y },
297
+ { GamepadButtons::LeftShoulder, LAMP_LB }, { GamepadButtons::RightShoulder, LAMP_RB },
298
+ { GamepadButtons::Menu, LAMP_MENU }, { GamepadButtons::View, LAMP_VIEW },
299
+ { GamepadButtons::DPadUp, LAMP_UP }, { GamepadButtons::DPadDown, LAMP_DOWN },
300
+ { GamepadButtons::DPadLeft, LAMP_LEFT }, { GamepadButtons::DPadRight, LAMP_RIGHT },
301
+ { GamepadButtons::LeftThumbstick, LAMP_LSTICK }, { GamepadButtons::RightThumbstick, LAMP_RSTICK } };
302
+ for (auto& m : map) if (has(m.from)) p.down |= m.to;
303
+ }
304
+ lamp_host_edges(&p, before[i]);
305
+ before[i] = p.down;
306
+ }
307
+ }
308
+
309
+ void Run() {
310
+ CoreWindow window = CoreWindow::GetForCurrentThread();
311
+ window.Activate();
312
+ if (!ready) {
313
+ // Nothing to draw with: the log says why, and the app stays open rather than vanish.
314
+ window.Dispatcher().ProcessEvents(CoreProcessEventsOption::ProcessUntilQuit);
315
+ return;
316
+ }
317
+ LARGE_INTEGER freq, start, last, now;
318
+ QueryPerformanceFrequency(&freq);
319
+ QueryPerformanceCounter(&start);
320
+ last = start;
321
+ LampFrame frame = {};
322
+ frame.width = W; frame.height = H;
323
+ int pads_seen = -1;
324
+ double window_time = 0, slowest = 0;
325
+ int window_frames = 0, late = 0;
326
+ bool told_sound = false;
327
+ for (;;) {
328
+ window.Dispatcher().ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent);
329
+ QueryPerformanceCounter(&now);
330
+ double dt = double(now.QuadPart - last.QuadPart) / double(freq.QuadPart);
331
+ last = now;
332
+ frame.dt = dt > 0.1 ? 0.1 : dt;
333
+ frame.time = double(now.QuadPart - start.QuadPart) / double(freq.QuadPart);
334
+ read_pads(frame.pads);
335
+ int connected = 0;
336
+ for (auto& p : frame.pads) connected += p.connected;
337
+ if (connected != pads_seen) { lamp_log("Lamp: %d controller%s connected.", connected, connected == 1 ? "" : "s"); pads_seen = connected; }
338
+ frame.swapchain = {};
339
+ frame.swapchain.width = W; frame.swapchain.height = H; frame.swapchain.sample_count = 1;
340
+ frame.swapchain.color_format = SG_PIXELFORMAT_BGRA8; frame.swapchain.depth_format = SG_PIXELFORMAT_DEPTH_STENCIL;
341
+ frame.swapchain.d3d11.render_view = rtv.get();
342
+ frame.swapchain.d3d11.depth_stencil_view = dsv.get();
343
+ game_frame(&frame);
344
+ frame.number++;
345
+ HRESULT hr = swap->Present(1, 0);
346
+ if (FAILED(hr)) {
347
+ HRESULT why = device->GetDeviceRemovedReason();
348
+ lamp_log("Lamp: the frame couldn't be shown (0x%08x, device 0x%08x); the game stops.", (unsigned)hr, (unsigned)why);
349
+ break;
350
+ }
351
+ // Every ten seconds of play, how well it kept to 60 frames a second: what the agent reads to know.
352
+ if (frame.number > 1) {
353
+ window_time += dt; window_frames++;
354
+ if (dt > slowest) slowest = dt;
355
+ if (dt > 1.0 / 50.0) late++;
356
+ if (window_frames == 600) {
357
+ lamp_log("Lamp: frames %.1f ms on average, slowest %.1f ms, %d of 600 late.", window_time * 1000 / window_frames, slowest * 1000, late);
358
+ // Once, that the speakers are being fed: how much sound has gone out against how long the game ran.
359
+ if (!told_sound && g_speaker.source) {
360
+ lamp_log("Lamp: %.1f s of sound played in the first %.1f s.", g_speaker.played_seconds(), frame.time);
361
+ told_sound = true;
362
+ }
363
+ window_time = 0; window_frames = 0; slowest = 0; late = 0;
364
+ }
365
+ }
366
+ }
367
+ }
368
+ };
369
+
370
+ int __stdcall wWinMain(HINSTANCE, HINSTANCE, PWSTR, int) {
371
+ init_apartment();
372
+ CoreApplication::Run(make<View>());
373
+ return 0;
374
+ }