@lampdotdev/lamp 0.0.0-stage → 0.36.2-nightly.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +397 -2
- package/Resources/Devices/roku.json +410 -0
- package/Resources/Devices/xbox-one.json +367 -0
- package/Resources/GameKit/NOTICE.md +63 -0
- package/Resources/GameKit/apple/LampPage.swift +1813 -0
- package/Resources/GameKit/apple/LampPlayer.swift +46 -0
- package/Resources/GameKit/apple/LampWebApp.swift +63 -0
- package/Resources/GameKit/apple/LampWebGame.swift +87 -0
- package/Resources/GameKit/apple/Native.swift +12 -0
- package/Resources/GameKit/build.sh +55 -0
- package/Resources/GameKit/lamp_game.h +116 -0
- package/Resources/GameKit/lamp_host.h +19 -0
- package/Resources/GameKit/lamp_kit.cpp +61 -0
- package/Resources/GameKit/lamp_sound.cpp +455 -0
- package/Resources/GameKit/lamp_xbox.cpp +374 -0
- package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
- package/Resources/GameKit/libraries/cgltf.h +7240 -0
- package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
- package/Resources/GameKit/libraries/dr_wav.h +9209 -0
- package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
- package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
- package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
- package/Resources/GameKit/libraries/sokol_log.h +335 -0
- package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
- package/Resources/GameKit/libraries/stb_image.h +7988 -0
- package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
- package/Resources/GameKit/page/lamp-live.js +672 -0
- package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
- package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
- package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
- package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
- package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
- package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
- package/Resources/GameKit/web/lamp-game.js +3042 -0
- package/Resources/GameKit/web/lamp-phaser.js +128 -0
- package/Resources/WebHost/App.exe +0 -0
- package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
- package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
- package/Resources/WebHost/lamp_controllers.h +1506 -0
- package/Resources/WebHost/lamp_web_host.cpp +1173 -0
- package/Resources/WebLibraries/earlier.txt +318 -0
- package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
- package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
- package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
- package/Resources/WebLibraries/qrcode/LICENSE +21 -0
- package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
- package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
- package/Resources/WebLibraries/rapier/LICENSE +201 -0
- package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
- package/Resources/WebLibraries/rapier/rapier.js +2 -0
- package/Resources/WebLibraries/three/LICENSE +21 -0
- package/Resources/WebLibraries/three/NOTICE.md +4 -0
- package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
- package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
- package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
- package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
- package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
- package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
- package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
- package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
- package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
- package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
- package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
- package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
- package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
- package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
- package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
- package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
- package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
- package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
- package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
- package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
- package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
- package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
- package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
- package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
- package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
- package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
- package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
- package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
- package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
- package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
- package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
- package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
- package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
- package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
- package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
- package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
- package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
- package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
- package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
- package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
- package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
- package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
- package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
- package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
- package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
- package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
- package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
- package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
- package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
- package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
- package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
- package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
- package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
- package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
- package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
- package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
- package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
- package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
- package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
- package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
- package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
- package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
- package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
- package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
- package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
- package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
- package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
- package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
- package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
- package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
- package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
- package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
- package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
- package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
- package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
- package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
- package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
- package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
- package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
- package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
- package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
- package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
- package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
- package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
- package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
- package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
- package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
- package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
- package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
- package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
- package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
- package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
- package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
- package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
- package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
- package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
- package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
- package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
- package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
- package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
- package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
- package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
- package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
- package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
- package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
- package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
- package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
- package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
- package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
- package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
- package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
- package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
- package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
- package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
- package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
- package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
- package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
- package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
- package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
- package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
- package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
- package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
- package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
- package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
- package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
- package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
- package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
- package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
- package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
- package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
- package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
- package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
- package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
- package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
- package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
- package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
- package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
- package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
- package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
- package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
- package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
- package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
- package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
- package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
- package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
- package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
- package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
- package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
- package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
- package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
- package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
- package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
- package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
- package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
- package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
- package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
- package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
- package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
- package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
- package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
- package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
- package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
- package/Resources/WebLibraries/three/addons/shaders/GammaCorrectionShader.js +52 -0
- package/Resources/WebLibraries/three/addons/shaders/HalftoneShader.js +332 -0
- package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
- package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
- package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
- package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/LuminosityShader.js +54 -0
- package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
- package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
- package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
- package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
- package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
- package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
- package/Resources/WebLibraries/three/addons/shaders/SMAAShader.js +489 -0
- package/Resources/WebLibraries/three/addons/shaders/SSAOShader.js +331 -0
- package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
- package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
- package/Resources/WebLibraries/three/addons/shaders/SobelOperatorShader.js +98 -0
- package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
- package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
- package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
- package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
- package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
- package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
- package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
- package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
- package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
- package/Resources/WebLibraries/three/addons/shaders/VolumeShader.js +285 -0
- package/Resources/WebLibraries/three/addons/shaders/WaterRefractionShader.js +106 -0
- package/Resources/WebLibraries/three/addons/textures/FlakesTexture.js +54 -0
- package/Resources/WebLibraries/three/addons/tsl/WebGLNodesHandler.js +607 -0
- package/Resources/WebLibraries/three/addons/tsl/display/AfterImageNode.js +256 -0
- package/Resources/WebLibraries/three/addons/tsl/display/AnaglyphPassNode.js +550 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BilateralBlurNode.js +377 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BleachBypass.js +33 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BloomNode.js +599 -0
- package/Resources/WebLibraries/three/addons/tsl/display/CRT.js +150 -0
- package/Resources/WebLibraries/three/addons/tsl/display/ChromaticAberrationNode.js +163 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DenoiseNode.js +354 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DepthOfFieldNode.js +572 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DotScreenNode.js +104 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FSR1Node.js +481 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FXAANode.js +357 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FilmNode.js +101 -0
- package/Resources/WebLibraries/three/addons/tsl/display/GTAONode.js +727 -0
- package/Resources/WebLibraries/three/addons/tsl/display/GaussianBlurNode.js +412 -0
- package/Resources/WebLibraries/three/addons/tsl/display/GodraysNode.js +604 -0
- package/Resources/WebLibraries/three/addons/tsl/display/ImportanceSampledEnvironment.js +564 -0
- package/Resources/WebLibraries/three/addons/tsl/display/LensflareNode.js +282 -0
- package/Resources/WebLibraries/three/addons/tsl/display/Lut3DNode.js +109 -0
- package/Resources/WebLibraries/three/addons/tsl/display/MotionBlur.js +33 -0
- package/Resources/WebLibraries/three/addons/tsl/display/OITPassNode.js +341 -0
- package/Resources/WebLibraries/three/addons/tsl/display/OutlineNode.js +916 -0
- package/Resources/WebLibraries/three/addons/tsl/display/ParallaxBarrierPassNode.js +90 -0
- package/Resources/WebLibraries/three/addons/tsl/display/PixelationPassNode.js +227 -0
- package/Resources/WebLibraries/three/addons/tsl/display/RGBShiftNode.js +96 -0
- package/Resources/WebLibraries/three/addons/tsl/display/RecurrentDenoiseNode.js +812 -0
- package/Resources/WebLibraries/three/addons/tsl/display/RetroPassNode.js +263 -0
- package/Resources/WebLibraries/three/addons/tsl/display/SMAANode.js +729 -0
- package/Resources/WebLibraries/three/addons/tsl/display/SSAAPassNode.js +344 -0
- package/Resources/WebLibraries/three/addons/tsl/display/SSAONode.js +422 -0
- package/Resources/WebLibraries/three/addons/tsl/display/SSGINode.js +698 -0
- package/Resources/WebLibraries/three/addons/tsl/display/SSRNode.js +1430 -0
- package/Resources/WebLibraries/three/addons/tsl/display/SSSNode.js +479 -0
- package/Resources/WebLibraries/three/addons/tsl/display/Sepia.js +24 -0
- package/Resources/WebLibraries/three/addons/tsl/display/Shape.js +29 -0
- package/Resources/WebLibraries/three/addons/tsl/display/SharpenNode.js +284 -0
- package/Resources/WebLibraries/three/addons/tsl/display/SobelOperatorNode.js +168 -0
- package/Resources/WebLibraries/three/addons/tsl/display/StereoCompositePassNode.js +190 -0
- package/Resources/WebLibraries/three/addons/tsl/display/StereoPassNode.js +117 -0
- package/Resources/WebLibraries/three/addons/tsl/display/TAAUNode.js +700 -0
- package/Resources/WebLibraries/three/addons/tsl/display/TRAANode.js +609 -0
- package/Resources/WebLibraries/three/addons/tsl/display/TemporalReprojectNode.js +1024 -0
- package/Resources/WebLibraries/three/addons/tsl/display/TransitionNode.js +141 -0
- package/Resources/WebLibraries/three/addons/tsl/display/boxBlur.js +65 -0
- package/Resources/WebLibraries/three/addons/tsl/display/depthAwareBlend.js +80 -0
- package/Resources/WebLibraries/three/addons/tsl/display/depthAwareBlur.js +63 -0
- package/Resources/WebLibraries/three/addons/tsl/display/hashBlur.js +55 -0
- package/Resources/WebLibraries/three/addons/tsl/display/lensDirt.js +30 -0
- package/Resources/WebLibraries/three/addons/tsl/display/radialBlur.js +68 -0
- package/Resources/WebLibraries/three/addons/tsl/lighting/ClusteredLightsNode.js +994 -0
- package/Resources/WebLibraries/three/addons/tsl/lighting/DynamicLightsNode.js +201 -0
- package/Resources/WebLibraries/three/addons/tsl/lighting/LightProbeGridNode.js +183 -0
- package/Resources/WebLibraries/three/addons/tsl/lighting/data/AmbientLightDataNode.js +67 -0
- package/Resources/WebLibraries/three/addons/tsl/lighting/data/DirectionalLightDataNode.js +117 -0
- package/Resources/WebLibraries/three/addons/tsl/lighting/data/HemisphereLightDataNode.js +105 -0
- package/Resources/WebLibraries/three/addons/tsl/lighting/data/PointLightDataNode.js +140 -0
- package/Resources/WebLibraries/three/addons/tsl/lighting/data/SpotLightDataNode.js +167 -0
- package/Resources/WebLibraries/three/addons/tsl/math/Bayer.js +84 -0
- package/Resources/WebLibraries/three/addons/tsl/math/curlNoise.js +107 -0
- package/Resources/WebLibraries/three/addons/tsl/math/voronoiNoise.js +112 -0
- package/Resources/WebLibraries/three/addons/tsl/shadows/TileShadowNode.js +542 -0
- package/Resources/WebLibraries/three/addons/tsl/shadows/TileShadowNodeHelper.js +212 -0
- package/Resources/WebLibraries/three/addons/tsl/utils/GroundedSkybox.js +62 -0
- package/Resources/WebLibraries/three/addons/tsl/utils/RNoise.js +51 -0
- package/Resources/WebLibraries/three/addons/tsl/utils/Raymarching.js +70 -0
- package/Resources/WebLibraries/three/addons/tsl/utils/SoftParticles.js +53 -0
- package/Resources/WebLibraries/three/addons/tsl/utils/SpecularHelpers.js +302 -0
- package/Resources/WebLibraries/three/addons/tsl/utils/TAAUtils.js +184 -0
- package/Resources/WebLibraries/three/addons/utils/BufferGeometryUtils.js +1523 -0
- package/Resources/WebLibraries/three/addons/utils/CameraUtils.js +82 -0
- package/Resources/WebLibraries/three/addons/utils/ColorUtils.js +76 -0
- package/Resources/WebLibraries/three/addons/utils/GaussianSplatUtils.js +229 -0
- package/Resources/WebLibraries/three/addons/utils/GeometryCompressionUtils.js +547 -0
- package/Resources/WebLibraries/three/addons/utils/GeometryUtils.js +226 -0
- package/Resources/WebLibraries/three/addons/utils/LDrawUtils.js +211 -0
- package/Resources/WebLibraries/three/addons/utils/SceneOptimizer.js +459 -0
- package/Resources/WebLibraries/three/addons/utils/SceneUtils.js +363 -0
- package/Resources/WebLibraries/three/addons/utils/ShadowMapViewer.js +244 -0
- package/Resources/WebLibraries/three/addons/utils/ShadowMapViewerGPU.js +233 -0
- package/Resources/WebLibraries/three/addons/utils/SkeletonUtils.js +496 -0
- package/Resources/WebLibraries/three/addons/utils/SortUtils.js +175 -0
- package/Resources/WebLibraries/three/addons/utils/UVsDebug.js +173 -0
- package/Resources/WebLibraries/three/addons/utils/WebGLTextureUtils.js +115 -0
- package/Resources/WebLibraries/three/addons/utils/WebGPUTextureUtils.js +81 -0
- package/Resources/WebLibraries/three/addons/utils/WorkerPool.js +167 -0
- package/Resources/WebLibraries/three/addons/utils/unwrapUVs.js +865 -0
- package/Resources/WebLibraries/three/three.core.js +61162 -0
- package/Resources/WebLibraries/three/three.module.js +19537 -0
- package/Resources/WebLibraries/three/three.tsl.js +41903 -0
- package/Resources/WebLibraries/three/three.webgpu.js +53714 -0
- package/Resources/share-rules.json +64 -0
- package/Resources/skills/2d-game/SKILL.md +305 -0
- package/Resources/skills/3d-game/SKILL.md +274 -0
- package/Resources/skills/accounts/SKILL.md +41 -0
- package/Resources/skills/android-design/SKILL.md +159 -0
- package/Resources/skills/app-ai/SKILL.md +154 -0
- package/Resources/skills/app-intents/SKILL.md +31 -0
- package/Resources/skills/app-kinds/SKILL.md +122 -0
- package/Resources/skills/apple-watch/SKILL.md +43 -0
- package/Resources/skills/assets/SKILL.md +183 -0
- package/Resources/skills/building-blocks/SKILL.md +97 -0
- package/Resources/skills/device-control/SKILL.md +56 -0
- package/Resources/skills/device-integrations/SKILL.md +278 -0
- package/Resources/skills/finder-files/SKILL.md +19 -0
- package/Resources/skills/game/SKILL.md +416 -0
- package/Resources/skills/game-3d/SKILL.md +12 -0
- package/Resources/skills/game-art/SKILL.md +11 -0
- package/Resources/skills/game-feel/SKILL.md +13 -0
- package/Resources/skills/game-levels/SKILL.md +12 -0
- package/Resources/skills/game-live/SKILL.md +12 -0
- package/Resources/skills/game-physics/SKILL.md +13 -0
- package/Resources/skills/game-playtest/SKILL.md +26 -0
- package/Resources/skills/game-ui/SKILL.md +278 -0
- package/Resources/skills/github-projects/SKILL.md +62 -0
- package/Resources/skills/icloud-sync/SKILL.md +30 -0
- package/Resources/skills/iphone-hardware/SKILL.md +57 -0
- package/Resources/skills/iphone-widgets/SKILL.md +53 -0
- package/Resources/skills/lg-developer-mode/SKILL.md +152 -0
- package/Resources/skills/mac-widgets/SKILL.md +60 -0
- package/Resources/skills/maps/SKILL.md +8 -0
- package/Resources/skills/menu-bar/SKILL.md +36 -0
- package/Resources/skills/more-apps/SKILL.md +53 -0
- package/Resources/skills/phone-controllers/SKILL.md +79 -0
- package/Resources/skills/phone-pages/SKILL.md +173 -0
- package/Resources/skills/roku-developer-mode/SKILL.md +106 -0
- package/Resources/skills/scene-3d/SKILL.md +27 -0
- package/Resources/skills/scripting/SKILL.md +17 -0
- package/Resources/skills/share-extension/SKILL.md +22 -0
- package/Resources/skills/tv-design/SKILL.md +72 -0
- package/Resources/skills/web-app/SKILL.md +170 -0
- package/Resources/skills/web-game/SKILL.md +95 -0
- package/Resources/skills/web-or-native/SKILL.md +108 -0
- package/Resources/skills/wish-links/SKILL.md +156 -0
- package/THIRD_PARTY_NOTICES.md +170 -0
- package/cli/ai.mjs +237 -0
- package/cli/android.mjs +941 -0
- package/cli/app-ai.mjs +473 -0
- package/cli/browser.mjs +284 -0
- package/cli/calls.mjs +594 -0
- package/cli/dev.mjs +820 -0
- package/cli/devices.mjs +984 -0
- package/cli/lamp.mjs +1326 -0
- package/cli/lampapp.mjs +332 -0
- package/cli/lamps/android-host/LampPageGateway.kt +345 -0
- package/cli/lamps/android-host/app/build.gradle.kts +40 -0
- package/cli/lamps/android-host/build.gradle.kts +4 -0
- package/cli/lamps/android-host/game/AndroidManifest.xml +33 -0
- package/cli/lamps/android-host/game/MainActivity.kt +173 -0
- package/cli/lamps/android-host/gradle/libs.versions.toml +39 -0
- package/cli/lamps/android-host/gradle.properties +8 -0
- package/cli/lamps/android-host/page/AndroidManifest.xml +35 -0
- package/cli/lamps/android-host/page/MainActivity.kt +193 -0
- package/cli/lamps/android-host/settings.gradle.kts +30 -0
- package/cli/lamps/android-host/tools.json +43 -0
- package/cli/lamps/lamp-controllers.js +2 -0
- package/cli/lamps/lamp-for-games.js +6922 -0
- package/cli/lamps/lamp.js +7082 -0
- package/cli/lamps/mac-starter/.lamp/meta.json +1 -0
- package/cli/lamps/mac-starter/APP.md +12 -0
- package/cli/lamps/mac-starter/Package.swift +8 -0
- package/cli/lamps/mac-starter/Sources/App.swift +11 -0
- package/cli/lamps/mac-starter/Sources/ContentView.swift +17 -0
- package/cli/lamps/mac-starter/Sources/LampSupport.swift +18215 -0
- package/cli/lamps/mac-starter/build.sh +336 -0
- package/cli/lamps/mac-starter/gitignore +3 -0
- package/cli/lamps/mac-starter/lamp-starter.json +6 -0
- package/cli/lamps/web-starter/APP.md +8 -0
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- package/cli/lamps/web-starter/index.html +17 -0
- package/cli/lamps/web-starter/lamp-starter.json +5 -0
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- package/package.json +20 -4
- package/site/lib/quota.js +59 -0
- package/site/lib/shared-wishes.js +1727 -0
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@@ -0,0 +1,374 @@
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// Lamp's game kit: the host on the Xbox. Lamp writes this file before every build.
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//
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// A full-screen app with its own CoreWindow: a Direct3D 11 device and a flip swap chain at 1920x1080 with a depth
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// buffer, the controllers through Windows.Gaming.Input, the kit's sound mix played through XAudio2, the game's assets
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// read from the package and its saves and log kept in the app's own folder, which Device Portal reads back. Presented with vsync every frame: without it the
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// console ends the app after its first frame.
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <d3d11_1.h>
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#include <dxgi1_3.h>
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#include <xaudio2.h>
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#include <winrt/base.h>
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#include <winrt/Windows.Foundation.h>
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#include <winrt/Windows.Foundation.Collections.h>
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#include <winrt/Windows.ApplicationModel.h>
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#include <winrt/Windows.ApplicationModel.Core.h>
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#include <winrt/Windows.UI.Core.h>
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#include <winrt/Windows.Gaming.Input.h>
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#include <winrt/Windows.Storage.h>
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#include <winrt/Windows.System.h>
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#include <cstdarg>
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#include <cstdio>
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#include <cstdlib>
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#include <atomic>
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#include <exception>
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#include <thread>
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#include <string>
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#include "lamp_game.h"
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#include "lamp_host.h"
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using namespace winrt;
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using namespace Windows::ApplicationModel::Core;
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using namespace Windows::UI::Core;
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using namespace Windows::Gaming::Input;
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static FILE* g_log = nullptr;
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static std::wstring g_local; // the app's own folder, where its log and saves are
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static std::wstring g_installed; // where the package is, with Assets\ in it
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static Gamepad g_rumble[4] = { nullptr, nullptr, nullptr, nullptr };
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extern "C" void lamp_log(const char* format, ...) {
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if (!g_log) return;
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va_list args;
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va_start(args, format);
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vfprintf(g_log, format, args);
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va_end(args);
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fputc('\n', g_log);
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fflush(g_log);
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}
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// A path inside a folder, from a game's relative one: no drive, no "..", forward slashes made Windows'.
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static bool inside(const std::wstring& folder, const char* path, std::wstring& out) {
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if (!path || !*path || path[0] == '/' || strchr(path, '\\') || strchr(path, ':')) return false;
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std::string p(path);
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if (("/" + p + "/").find("/../") != std::string::npos) return false;
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out = folder + L"\\";
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for (char c : p) out += (c == '/') ? L'\\' : (wchar_t)(unsigned char)c;
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return true;
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}
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static LampFile read_whole(const std::wstring& path) {
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LampFile file = { nullptr, 0 };
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FILE* f = _wfopen(path.c_str(), L"rb");
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if (!f) return file;
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fseek(f, 0, SEEK_END);
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long size = ftell(f);
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fseek(f, 0, SEEK_SET);
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if (size >= 0) {
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file.data = malloc((size_t)size + 1);
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if (file.data && fread(file.data, 1, (size_t)size, f) == (size_t)size) {
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((char*)file.data)[size] = 0; // a text file can be read as a C string
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file.size = (size_t)size;
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} else { free(file.data); file.data = nullptr; }
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}
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fclose(f);
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return file;
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}
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extern "C" LampFile lamp_asset(const char* path) {
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std::wstring full;
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if (!inside(g_installed + L"\\Assets", path, full)) { lamp_log("lamp_asset: \"%s\" isn't a path inside Assets/", path ? path : ""); return { nullptr, 0 }; }
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LampFile file = read_whole(full);
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if (!file.data) lamp_log("lamp_asset: no Assets/%s in the package", path);
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return file;
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}
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static bool save_path(const char* name, std::wstring& out) {
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if (!name || !*name) return false;
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for (const char* c = name; *c; c++) if (!isalnum((unsigned char)*c) && *c != '-' && *c != '_' && *c != '.') return false;
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90
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std::string n(name);
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if (n.find("..") != std::string::npos) return false;
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return inside(g_local, ("save-" + n).c_str(), out);
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}
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95
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extern "C" LampFile lamp_load(const char* name) {
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std::wstring path;
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if (!save_path(name, path)) return { nullptr, 0 };
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return read_whole(path);
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}
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extern "C" bool lamp_save(const char* name, const void* data, size_t size) {
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std::wstring path, temp;
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103
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if (!save_path(name, path)) { lamp_log("lamp_save: \"%s\" isn't a name (letters, digits, - _ .)", name ? name : ""); return false; }
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temp = path + L".new";
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FILE* f = _wfopen(temp.c_str(), L"wb");
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if (!f) return false;
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bool ok = fwrite(data, 1, size, f) == size;
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ok = fclose(f) == 0 && ok;
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// Written whole beside it, then put in its place, so a save cut short never leaves half a file.
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return ok && MoveFileExW(temp.c_str(), path.c_str(), MOVEFILE_REPLACE_EXISTING);
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111
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}
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112
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113
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extern "C" void lamp_rumble(int pad, float low, float high) {
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114
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if (pad < 0 || pad > 3 || !g_rumble[pad]) return;
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115
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GamepadVibration v{};
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116
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v.LeftMotor = low; v.RightMotor = high;
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g_rumble[pad].Vibration(v);
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118
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}
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119
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120
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// The kit's mix on the console's speakers: a source voice XAudio2 plays, fed by a thread of the host's own a hundredth
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121
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// of a second at a time, three ahead, so a slow frame of the game's never makes the sound stop.
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struct Speaker : IXAudio2VoiceCallback {
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123
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IXAudio2* engine = nullptr;
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IXAudio2MasteringVoice* master = nullptr;
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IXAudio2SourceVoice* source = nullptr;
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HANDLE played = nullptr; // set by XAudio2 as each piece finishes
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127
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std::atomic<bool> running{ false };
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128
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static const int FRAMES = 480, AHEAD = 3;
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129
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float pieces[AHEAD][FRAMES * 2];
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130
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131
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bool start() {
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132
|
+
HRESULT hr = XAudio2Create(&engine, 0, XAUDIO2_DEFAULT_PROCESSOR);
|
|
133
|
+
if (FAILED(hr)) { lamp_log("Lamp: the sound couldn't start (XAudio2, 0x%08x); the game plays without it.", (unsigned)hr); return false; }
|
|
134
|
+
if (FAILED(hr = engine->CreateMasteringVoice(&master))) { lamp_log("Lamp: the sound has no speakers to play on (0x%08x).", (unsigned)hr); return false; }
|
|
135
|
+
WAVEFORMATEX format{};
|
|
136
|
+
format.wFormatTag = WAVE_FORMAT_IEEE_FLOAT;
|
|
137
|
+
format.nChannels = 2;
|
|
138
|
+
format.nSamplesPerSec = 48000;
|
|
139
|
+
format.wBitsPerSample = 32;
|
|
140
|
+
format.nBlockAlign = 8;
|
|
141
|
+
format.nAvgBytesPerSec = 48000 * 8;
|
|
142
|
+
if (FAILED(hr = engine->CreateSourceVoice(&source, &format, 0, XAUDIO2_DEFAULT_FREQ_RATIO, this))) { lamp_log("Lamp: the sound couldn't start (0x%08x).", (unsigned)hr); return false; }
|
|
143
|
+
played = CreateEventExW(nullptr, nullptr, 0, EVENT_ALL_ACCESS);
|
|
144
|
+
source->Start(0);
|
|
145
|
+
running = true;
|
|
146
|
+
// Never joined: it plays until the console ends the app (a thread still joinable at exit would end it with an error).
|
|
147
|
+
std::thread([this] { feed(); }).detach();
|
|
148
|
+
return true;
|
|
149
|
+
}
|
|
150
|
+
|
|
151
|
+
void feed() {
|
|
152
|
+
int next = 0;
|
|
153
|
+
while (running) {
|
|
154
|
+
XAUDIO2_VOICE_STATE state{};
|
|
155
|
+
source->GetState(&state, XAUDIO2_VOICE_NOSAMPLESPLAYED);
|
|
156
|
+
if (state.BuffersQueued >= AHEAD) { WaitForSingleObjectEx(played, 50, FALSE); continue; }
|
|
157
|
+
lamp_host_mix(pieces[next], FRAMES);
|
|
158
|
+
XAUDIO2_BUFFER buffer{};
|
|
159
|
+
buffer.AudioBytes = FRAMES * 2 * sizeof(float);
|
|
160
|
+
buffer.pAudioData = (const BYTE*)pieces[next];
|
|
161
|
+
source->SubmitSourceBuffer(&buffer);
|
|
162
|
+
next = (next + 1) % AHEAD;
|
|
163
|
+
}
|
|
164
|
+
}
|
|
165
|
+
|
|
166
|
+
// Seconds of sound XAudio2 has sent to the speakers so far.
|
|
167
|
+
double played_seconds() {
|
|
168
|
+
if (!source) return 0;
|
|
169
|
+
XAUDIO2_VOICE_STATE state{};
|
|
170
|
+
source->GetState(&state, 0);
|
|
171
|
+
return (double)state.SamplesPlayed / 48000;
|
|
172
|
+
}
|
|
173
|
+
|
|
174
|
+
// Set aside, the console wants the game quiet and still; back, it plays on from where it was.
|
|
175
|
+
void pause() { if (engine) engine->StopEngine(); }
|
|
176
|
+
void resume() { if (engine) engine->StartEngine(); }
|
|
177
|
+
|
|
178
|
+
void STDMETHODCALLTYPE OnBufferEnd(void*) override { SetEvent(played); }
|
|
179
|
+
void STDMETHODCALLTYPE OnVoiceProcessingPassStart(UINT32) override {}
|
|
180
|
+
void STDMETHODCALLTYPE OnVoiceProcessingPassEnd() override {}
|
|
181
|
+
void STDMETHODCALLTYPE OnStreamEnd() override {}
|
|
182
|
+
void STDMETHODCALLTYPE OnBufferStart(void*) override {}
|
|
183
|
+
void STDMETHODCALLTYPE OnLoopEnd(void*) override {}
|
|
184
|
+
void STDMETHODCALLTYPE OnVoiceError(void*, HRESULT error) override { lamp_log("Lamp: the sound stopped on an error (0x%08x).", (unsigned)error); }
|
|
185
|
+
};
|
|
186
|
+
static Speaker& g_speaker = *new Speaker(); // never destroyed, as its thread never ends
|
|
187
|
+
|
|
188
|
+
static const int W = 1920, H = 1080;
|
|
189
|
+
|
|
190
|
+
struct View : implements<View, IFrameworkViewSource, IFrameworkView> {
|
|
191
|
+
com_ptr<ID3D11Device> device;
|
|
192
|
+
com_ptr<ID3D11DeviceContext> context;
|
|
193
|
+
com_ptr<IDXGISwapChain1> swap;
|
|
194
|
+
com_ptr<ID3D11RenderTargetView> rtv;
|
|
195
|
+
com_ptr<ID3D11DepthStencilView> dsv;
|
|
196
|
+
bool ready = false;
|
|
197
|
+
uint32_t before[4] = {};
|
|
198
|
+
|
|
199
|
+
IFrameworkView CreateView() { return *this; }
|
|
200
|
+
|
|
201
|
+
void Initialize(CoreApplicationView const&) {
|
|
202
|
+
g_local = std::wstring(Windows::Storage::ApplicationData::Current().LocalFolder().Path());
|
|
203
|
+
g_installed = std::wstring(Windows::ApplicationModel::Package::Current().InstalledLocation().Path());
|
|
204
|
+
g_log = _wfopen((g_local + L"\\log.txt").c_str(), L"w");
|
|
205
|
+
lamp_log("Lamp: the game started.");
|
|
206
|
+
// An Xbox gives a package installed as a game about 5 GB and one installed as an app 1 GB: which it got.
|
|
207
|
+
lamp_log("Lamp: the console lets the game use %llu MB of memory.",
|
|
208
|
+
(unsigned long long)(Windows::System::MemoryManager::AppMemoryUsageLimit() >> 20));
|
|
209
|
+
std::set_terminate([] { lamp_log("Lamp: the game stopped on an exception it didn't catch."); abort(); });
|
|
210
|
+
// A game that's set aside gives back what memory it can, as the console asks.
|
|
211
|
+
CoreApplication::Suspending([this](auto const&, auto const&) {
|
|
212
|
+
lamp_log("Lamp: the console set the game aside.");
|
|
213
|
+
if (device) if (auto dxgi = device.try_as<IDXGIDevice3>()) dxgi->Trim();
|
|
214
|
+
g_speaker.pause();
|
|
215
|
+
});
|
|
216
|
+
CoreApplication::Resuming([](auto const&, auto const&) { lamp_log("Lamp: the game came back."); g_speaker.resume(); });
|
|
217
|
+
}
|
|
218
|
+
|
|
219
|
+
void Load(hstring const&) {}
|
|
220
|
+
void Uninitialize() {}
|
|
221
|
+
|
|
222
|
+
void SetWindow(CoreWindow const& window) {
|
|
223
|
+
// B on the controller is the game's: without this the console takes it as Back and leaves the game.
|
|
224
|
+
Windows::UI::Core::SystemNavigationManager::GetForCurrentView().BackRequested([](auto const&, BackRequestedEventArgs const& args) { args.Handled(true); });
|
|
225
|
+
D3D_FEATURE_LEVEL levels[] = { D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0 };
|
|
226
|
+
D3D_FEATURE_LEVEL got{};
|
|
227
|
+
HRESULT hr = D3D11CreateDevice(nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, D3D11_CREATE_DEVICE_BGRA_SUPPORT,
|
|
228
|
+
levels, 2, D3D11_SDK_VERSION, device.put(), &got, context.put());
|
|
229
|
+
if (FAILED(hr)) { lamp_log("Lamp: Direct3D 11 couldn't start (0x%08x).", (unsigned)hr); return; }
|
|
230
|
+
com_ptr<IDXGIDevice1> dxgi = device.as<IDXGIDevice1>();
|
|
231
|
+
com_ptr<IDXGIAdapter> adapter;
|
|
232
|
+
dxgi->GetAdapter(adapter.put());
|
|
233
|
+
com_ptr<IDXGIFactory2> factory;
|
|
234
|
+
adapter->GetParent(IID_PPV_ARGS(factory.put()));
|
|
235
|
+
DXGI_ADAPTER_DESC ad{};
|
|
236
|
+
adapter->GetDesc(&ad);
|
|
237
|
+
char name[128];
|
|
238
|
+
WideCharToMultiByte(CP_UTF8, 0, ad.Description, -1, name, sizeof name, nullptr, nullptr);
|
|
239
|
+
lamp_log("Lamp: drawing with %s, Direct3D feature level %x.", name, (unsigned)got);
|
|
240
|
+
DXGI_SWAP_CHAIN_DESC1 d{};
|
|
241
|
+
d.Width = W; d.Height = H;
|
|
242
|
+
d.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
|
|
243
|
+
d.SampleDesc.Count = 1;
|
|
244
|
+
d.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
|
245
|
+
d.BufferCount = 2;
|
|
246
|
+
d.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
|
|
247
|
+
d.Scaling = DXGI_SCALING_STRETCH;
|
|
248
|
+
hr = factory->CreateSwapChainForCoreWindow(device.get(), static_cast<::IUnknown*>(get_abi(window)), &d, nullptr, swap.put());
|
|
249
|
+
if (FAILED(hr)) { lamp_log("Lamp: the swap chain couldn't be made (0x%08x).", (unsigned)hr); return; }
|
|
250
|
+
com_ptr<ID3D11Texture2D> back;
|
|
251
|
+
swap->GetBuffer(0, IID_PPV_ARGS(back.put()));
|
|
252
|
+
if (FAILED(device->CreateRenderTargetView(back.get(), nullptr, rtv.put()))) return;
|
|
253
|
+
D3D11_TEXTURE2D_DESC dd{};
|
|
254
|
+
dd.Width = W; dd.Height = H; dd.MipLevels = 1; dd.ArraySize = 1;
|
|
255
|
+
dd.Format = DXGI_FORMAT_D24_UNORM_S8_UINT; dd.SampleDesc.Count = 1;
|
|
256
|
+
dd.Usage = D3D11_USAGE_DEFAULT; dd.BindFlags = D3D11_BIND_DEPTH_STENCIL;
|
|
257
|
+
com_ptr<ID3D11Texture2D> depth;
|
|
258
|
+
if (FAILED(device->CreateTexture2D(&dd, nullptr, depth.put()))) return;
|
|
259
|
+
if (FAILED(device->CreateDepthStencilView(depth.get(), nullptr, dsv.put()))) return;
|
|
260
|
+
|
|
261
|
+
sg_desc sd = {};
|
|
262
|
+
sd.environment.defaults.color_format = SG_PIXELFORMAT_BGRA8;
|
|
263
|
+
sd.environment.defaults.depth_format = SG_PIXELFORMAT_DEPTH_STENCIL;
|
|
264
|
+
sd.environment.defaults.sample_count = 1;
|
|
265
|
+
sd.environment.d3d11.device = device.get();
|
|
266
|
+
sd.environment.d3d11.device_context = context.get();
|
|
267
|
+
sd.logger.func = lamp_host_sokol_log;
|
|
268
|
+
sg_setup(&sd);
|
|
269
|
+
LARGE_INTEGER now;
|
|
270
|
+
QueryPerformanceCounter(&now);
|
|
271
|
+
lamp_host_seed((uint64_t)now.QuadPart);
|
|
272
|
+
LampSetup setup = { W, H, SG_PIXELFORMAT_BGRA8, SG_PIXELFORMAT_DEPTH_STENCIL, 1 };
|
|
273
|
+
// Before the game starts, so music it starts in game_init plays from its first note.
|
|
274
|
+
if (g_speaker.start()) lamp_log("Lamp: the sound is on.");
|
|
275
|
+
game_init(&setup);
|
|
276
|
+
lamp_log("Lamp: game_init done.");
|
|
277
|
+
ready = true;
|
|
278
|
+
}
|
|
279
|
+
|
|
280
|
+
void read_pads(LampPad pads[4]) {
|
|
281
|
+
auto list = Gamepad::Gamepads();
|
|
282
|
+
for (uint32_t i = 0; i < 4; i++) {
|
|
283
|
+
LampPad& p = pads[i];
|
|
284
|
+
p = {};
|
|
285
|
+
g_rumble[i] = nullptr;
|
|
286
|
+
if (i < list.Size()) {
|
|
287
|
+
Gamepad pad = list.GetAt(i);
|
|
288
|
+
g_rumble[i] = pad;
|
|
289
|
+
GamepadReading r = pad.GetCurrentReading();
|
|
290
|
+
p.connected = true;
|
|
291
|
+
p.lx = lamp_host_dead_zone((float)r.LeftThumbstickX); p.ly = lamp_host_dead_zone((float)r.LeftThumbstickY);
|
|
292
|
+
p.rx = lamp_host_dead_zone((float)r.RightThumbstickX); p.ry = lamp_host_dead_zone((float)r.RightThumbstickY);
|
|
293
|
+
p.lt = (float)r.LeftTrigger; p.rt = (float)r.RightTrigger;
|
|
294
|
+
auto has = [&](GamepadButtons b) { return (r.Buttons & b) == b; };
|
|
295
|
+
const struct { GamepadButtons from; uint32_t to; } map[] = {
|
|
296
|
+
{ GamepadButtons::A, LAMP_A }, { GamepadButtons::B, LAMP_B }, { GamepadButtons::X, LAMP_X }, { GamepadButtons::Y, LAMP_Y },
|
|
297
|
+
{ GamepadButtons::LeftShoulder, LAMP_LB }, { GamepadButtons::RightShoulder, LAMP_RB },
|
|
298
|
+
{ GamepadButtons::Menu, LAMP_MENU }, { GamepadButtons::View, LAMP_VIEW },
|
|
299
|
+
{ GamepadButtons::DPadUp, LAMP_UP }, { GamepadButtons::DPadDown, LAMP_DOWN },
|
|
300
|
+
{ GamepadButtons::DPadLeft, LAMP_LEFT }, { GamepadButtons::DPadRight, LAMP_RIGHT },
|
|
301
|
+
{ GamepadButtons::LeftThumbstick, LAMP_LSTICK }, { GamepadButtons::RightThumbstick, LAMP_RSTICK } };
|
|
302
|
+
for (auto& m : map) if (has(m.from)) p.down |= m.to;
|
|
303
|
+
}
|
|
304
|
+
lamp_host_edges(&p, before[i]);
|
|
305
|
+
before[i] = p.down;
|
|
306
|
+
}
|
|
307
|
+
}
|
|
308
|
+
|
|
309
|
+
void Run() {
|
|
310
|
+
CoreWindow window = CoreWindow::GetForCurrentThread();
|
|
311
|
+
window.Activate();
|
|
312
|
+
if (!ready) {
|
|
313
|
+
// Nothing to draw with: the log says why, and the app stays open rather than vanish.
|
|
314
|
+
window.Dispatcher().ProcessEvents(CoreProcessEventsOption::ProcessUntilQuit);
|
|
315
|
+
return;
|
|
316
|
+
}
|
|
317
|
+
LARGE_INTEGER freq, start, last, now;
|
|
318
|
+
QueryPerformanceFrequency(&freq);
|
|
319
|
+
QueryPerformanceCounter(&start);
|
|
320
|
+
last = start;
|
|
321
|
+
LampFrame frame = {};
|
|
322
|
+
frame.width = W; frame.height = H;
|
|
323
|
+
int pads_seen = -1;
|
|
324
|
+
double window_time = 0, slowest = 0;
|
|
325
|
+
int window_frames = 0, late = 0;
|
|
326
|
+
bool told_sound = false;
|
|
327
|
+
for (;;) {
|
|
328
|
+
window.Dispatcher().ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent);
|
|
329
|
+
QueryPerformanceCounter(&now);
|
|
330
|
+
double dt = double(now.QuadPart - last.QuadPart) / double(freq.QuadPart);
|
|
331
|
+
last = now;
|
|
332
|
+
frame.dt = dt > 0.1 ? 0.1 : dt;
|
|
333
|
+
frame.time = double(now.QuadPart - start.QuadPart) / double(freq.QuadPart);
|
|
334
|
+
read_pads(frame.pads);
|
|
335
|
+
int connected = 0;
|
|
336
|
+
for (auto& p : frame.pads) connected += p.connected;
|
|
337
|
+
if (connected != pads_seen) { lamp_log("Lamp: %d controller%s connected.", connected, connected == 1 ? "" : "s"); pads_seen = connected; }
|
|
338
|
+
frame.swapchain = {};
|
|
339
|
+
frame.swapchain.width = W; frame.swapchain.height = H; frame.swapchain.sample_count = 1;
|
|
340
|
+
frame.swapchain.color_format = SG_PIXELFORMAT_BGRA8; frame.swapchain.depth_format = SG_PIXELFORMAT_DEPTH_STENCIL;
|
|
341
|
+
frame.swapchain.d3d11.render_view = rtv.get();
|
|
342
|
+
frame.swapchain.d3d11.depth_stencil_view = dsv.get();
|
|
343
|
+
game_frame(&frame);
|
|
344
|
+
frame.number++;
|
|
345
|
+
HRESULT hr = swap->Present(1, 0);
|
|
346
|
+
if (FAILED(hr)) {
|
|
347
|
+
HRESULT why = device->GetDeviceRemovedReason();
|
|
348
|
+
lamp_log("Lamp: the frame couldn't be shown (0x%08x, device 0x%08x); the game stops.", (unsigned)hr, (unsigned)why);
|
|
349
|
+
break;
|
|
350
|
+
}
|
|
351
|
+
// Every ten seconds of play, how well it kept to 60 frames a second: what the agent reads to know.
|
|
352
|
+
if (frame.number > 1) {
|
|
353
|
+
window_time += dt; window_frames++;
|
|
354
|
+
if (dt > slowest) slowest = dt;
|
|
355
|
+
if (dt > 1.0 / 50.0) late++;
|
|
356
|
+
if (window_frames == 600) {
|
|
357
|
+
lamp_log("Lamp: frames %.1f ms on average, slowest %.1f ms, %d of 600 late.", window_time * 1000 / window_frames, slowest * 1000, late);
|
|
358
|
+
// Once, that the speakers are being fed: how much sound has gone out against how long the game ran.
|
|
359
|
+
if (!told_sound && g_speaker.source) {
|
|
360
|
+
lamp_log("Lamp: %.1f s of sound played in the first %.1f s.", g_speaker.played_seconds(), frame.time);
|
|
361
|
+
told_sound = true;
|
|
362
|
+
}
|
|
363
|
+
window_time = 0; window_frames = 0; slowest = 0; late = 0;
|
|
364
|
+
}
|
|
365
|
+
}
|
|
366
|
+
}
|
|
367
|
+
}
|
|
368
|
+
};
|
|
369
|
+
|
|
370
|
+
int __stdcall wWinMain(HINSTANCE, HINSTANCE, PWSTR, int) {
|
|
371
|
+
init_apartment();
|
|
372
|
+
CoreApplication::Run(make<View>());
|
|
373
|
+
return 0;
|
|
374
|
+
}
|