@lampdotdev/lamp 0.0.0-stage → 0.36.2-nightly.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (470) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +397 -2
  3. package/Resources/Devices/roku.json +410 -0
  4. package/Resources/Devices/xbox-one.json +367 -0
  5. package/Resources/GameKit/NOTICE.md +63 -0
  6. package/Resources/GameKit/apple/LampPage.swift +1813 -0
  7. package/Resources/GameKit/apple/LampPlayer.swift +46 -0
  8. package/Resources/GameKit/apple/LampWebApp.swift +63 -0
  9. package/Resources/GameKit/apple/LampWebGame.swift +87 -0
  10. package/Resources/GameKit/apple/Native.swift +12 -0
  11. package/Resources/GameKit/build.sh +55 -0
  12. package/Resources/GameKit/lamp_game.h +116 -0
  13. package/Resources/GameKit/lamp_host.h +19 -0
  14. package/Resources/GameKit/lamp_kit.cpp +61 -0
  15. package/Resources/GameKit/lamp_sound.cpp +455 -0
  16. package/Resources/GameKit/lamp_xbox.cpp +374 -0
  17. package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
  18. package/Resources/GameKit/libraries/cgltf.h +7240 -0
  19. package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
  20. package/Resources/GameKit/libraries/dr_wav.h +9209 -0
  21. package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
  22. package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
  23. package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
  24. package/Resources/GameKit/libraries/sokol_log.h +335 -0
  25. package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
  26. package/Resources/GameKit/libraries/stb_image.h +7988 -0
  27. package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
  28. package/Resources/GameKit/page/lamp-live.js +672 -0
  29. package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
  30. package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
  31. package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
  32. package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
  33. package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
  34. package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
  35. package/Resources/GameKit/web/lamp-game.js +3042 -0
  36. package/Resources/GameKit/web/lamp-phaser.js +128 -0
  37. package/Resources/WebHost/App.exe +0 -0
  38. package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
  39. package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
  40. package/Resources/WebHost/lamp_controllers.h +1506 -0
  41. package/Resources/WebHost/lamp_web_host.cpp +1173 -0
  42. package/Resources/WebLibraries/earlier.txt +318 -0
  43. package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
  44. package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
  45. package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
  46. package/Resources/WebLibraries/qrcode/LICENSE +21 -0
  47. package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
  48. package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
  49. package/Resources/WebLibraries/rapier/LICENSE +201 -0
  50. package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
  51. package/Resources/WebLibraries/rapier/rapier.js +2 -0
  52. package/Resources/WebLibraries/three/LICENSE +21 -0
  53. package/Resources/WebLibraries/three/NOTICE.md +4 -0
  54. package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
  55. package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
  56. package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
  57. package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
  58. package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
  59. package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
  60. package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
  61. package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
  62. package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
  63. package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
  64. package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
  65. package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
  66. package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
  67. package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
  68. package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
  69. package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
  70. package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
  71. package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
  72. package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
  73. package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
  74. package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
  75. package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
  76. package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
  77. package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
  78. package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
  79. package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
  80. package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
  81. package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
  82. package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
  83. package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
  84. package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
  85. package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
  86. package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
  87. package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
  88. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
  89. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
  90. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
  91. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
  92. package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
  93. package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
  94. package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
  95. package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
  96. package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
  97. package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
  98. package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
  99. package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
  100. package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
  101. package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
  102. package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
  103. package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
  104. package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
  105. package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
  106. package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
  107. package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
  108. package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
  109. package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
  110. package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
  111. package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
  112. package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
  113. package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
  114. package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
  115. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
  116. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
  117. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
  118. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
  119. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
  120. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
  121. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
  122. package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
  123. package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
  124. package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
  125. package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
  126. package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
  127. package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
  128. package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
  129. package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
  130. package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
  131. package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
  132. package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
  133. package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
  134. package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
  135. package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
  136. package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
  137. package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
  138. package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
  139. package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
  140. package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
  141. package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
  142. package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
  143. package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
  144. package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
  145. package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
  146. package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
  147. package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
  148. package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
  149. package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
  150. package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
  151. package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
  152. package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
  153. package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
  154. package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
  155. package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
  156. package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
  157. package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
  158. package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
  159. package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
  160. package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
  161. package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
  162. package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
  163. package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
  164. package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
  165. package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
  166. package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
  167. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
  168. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
  169. package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
  170. package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
  171. package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
  172. package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
  173. package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
  174. package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
  175. package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
  176. package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
  177. package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
  178. package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
  179. package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
  180. package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
  181. package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
  182. package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
  183. package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
  184. package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
  185. package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
  186. package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
  187. package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
  188. package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
  189. package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
  190. package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
  191. package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
  192. package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
  193. package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
  194. package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
  195. package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
  196. package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
  197. package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
  198. package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
  199. package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
  200. package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
  201. package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
  202. package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
  203. package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
  204. package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
  205. package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
  206. package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
  207. package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
  208. package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
  209. package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
  210. package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
  211. package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
  212. package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
  213. package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
  214. package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
  215. package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
  216. package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
  217. package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
  218. package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
  219. package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
  220. package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
  221. package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
  222. package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
  223. package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
  224. package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
  225. package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
  226. package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
  227. package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
  228. package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
  229. package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
  230. package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
  231. package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
  232. package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
  233. package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
  234. package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
  235. package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
  236. package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
  237. package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
  238. package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
  239. package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
  240. package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
  241. package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
  242. package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
  243. package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
  244. package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
  245. package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
  246. package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
  247. package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
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  249. package/Resources/WebLibraries/three/addons/shaders/HalftoneShader.js +332 -0
  250. package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
  251. package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
  252. package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
  253. package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
  254. package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
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  256. package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
  257. package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
  258. package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
  259. package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
  260. package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
  261. package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
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  264. package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
  265. package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
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  267. package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
  268. package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
  269. package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
  270. package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
  271. package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
  272. package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
  273. package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
  274. package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
  275. package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
  276. package/Resources/WebLibraries/three/addons/shaders/VolumeShader.js +285 -0
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@@ -0,0 +1,274 @@
1
+ import {
2
+ LinearFilter,
3
+ MathUtils,
4
+ Matrix3,
5
+ NearestFilter,
6
+ PerspectiveCamera,
7
+ RGBAFormat,
8
+ ShaderMaterial,
9
+ Vector3,
10
+ WebGLRenderTarget
11
+ } from 'three';
12
+ import { FullScreenQuad } from '../postprocessing/Pass.js';
13
+ import { frameCorners } from '../utils/CameraUtils.js';
14
+
15
+ const _cameraL = /*@__PURE__*/ new PerspectiveCamera();
16
+ const _cameraR = /*@__PURE__*/ new PerspectiveCamera();
17
+
18
+ // Reusable vectors for screen corner calculations
19
+ const _eyeL = /*@__PURE__*/ new Vector3();
20
+ const _eyeR = /*@__PURE__*/ new Vector3();
21
+ const _screenCenter = /*@__PURE__*/ new Vector3();
22
+ const _screenBottomLeft = /*@__PURE__*/ new Vector3();
23
+ const _screenBottomRight = /*@__PURE__*/ new Vector3();
24
+ const _screenTopLeft = /*@__PURE__*/ new Vector3();
25
+ const _right = /*@__PURE__*/ new Vector3();
26
+ const _up = /*@__PURE__*/ new Vector3();
27
+ const _forward = /*@__PURE__*/ new Vector3();
28
+
29
+ /**
30
+ * A class that creates an anaglyph effect using physically-correct
31
+ * off-axis stereo projection.
32
+ *
33
+ * This implementation uses CameraUtils.frameCorners() to align stereo
34
+ * camera frustums to a virtual screen plane, providing accurate depth
35
+ * perception with zero parallax at the plane distance.
36
+ *
37
+ * Note that this class can only be used with {@link WebGLRenderer}.
38
+ * When using {@link WebGPURenderer}, use {@link AnaglyphPassNode}.
39
+ *
40
+ * @three_import import { AnaglyphEffect } from 'three/addons/effects/AnaglyphEffect.js';
41
+ */
42
+ class AnaglyphEffect {
43
+
44
+ /**
45
+ * Constructs a new anaglyph effect.
46
+ *
47
+ * @param {WebGLRenderer} renderer - The renderer.
48
+ * @param {number} width - The width of the effect in physical pixels.
49
+ * @param {number} height - The height of the effect in physical pixels.
50
+ */
51
+ constructor( renderer, width = 512, height = 512 ) {
52
+
53
+ // Dubois matrices from https://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.7.6968&rep=rep1&type=pdf#page=4
54
+
55
+ this.colorMatrixLeft = new Matrix3().fromArray( [
56
+ 0.456100, - 0.0400822, - 0.0152161,
57
+ 0.500484, - 0.0378246, - 0.0205971,
58
+ 0.176381, - 0.0157589, - 0.00546856
59
+ ] );
60
+
61
+ this.colorMatrixRight = new Matrix3().fromArray( [
62
+ - 0.0434706, 0.378476, - 0.0721527,
63
+ - 0.0879388, 0.73364, - 0.112961,
64
+ - 0.00155529, - 0.0184503, 1.2264
65
+ ] );
66
+
67
+ /**
68
+ * The interpupillary distance (eye separation) in world units.
69
+ * Typical human IPD is 0.064 meters (64mm).
70
+ *
71
+ * @type {number}
72
+ * @default 0.064
73
+ */
74
+ this.eyeSep = 0.064;
75
+
76
+ /**
77
+ * The distance in world units from the viewer to the virtual
78
+ * screen plane where zero parallax (screen depth) occurs.
79
+ * Objects at this distance appear at the screen surface.
80
+ * Objects closer appear in front of the screen (negative parallax).
81
+ * Objects further appear behind the screen (positive parallax).
82
+ *
83
+ * The screen dimensions are derived from the camera's FOV and aspect ratio
84
+ * at this distance, ensuring the stereo view matches the camera's field of view.
85
+ *
86
+ * @type {number}
87
+ * @default 0.5
88
+ */
89
+ this.planeDistance = 0.5;
90
+
91
+ const _params = { minFilter: LinearFilter, magFilter: NearestFilter, format: RGBAFormat };
92
+
93
+ const _renderTargetL = new WebGLRenderTarget( width, height, _params );
94
+ const _renderTargetR = new WebGLRenderTarget( width, height, _params );
95
+
96
+ _cameraL.layers.enable( 1 );
97
+ _cameraR.layers.enable( 2 );
98
+
99
+ const _material = new ShaderMaterial( {
100
+
101
+ uniforms: {
102
+
103
+ 'mapLeft': { value: _renderTargetL.texture },
104
+ 'mapRight': { value: _renderTargetR.texture },
105
+
106
+ 'colorMatrixLeft': { value: this.colorMatrixLeft },
107
+ 'colorMatrixRight': { value: this.colorMatrixRight }
108
+
109
+ },
110
+
111
+ vertexShader: [
112
+
113
+ 'varying vec2 vUv;',
114
+
115
+ 'void main() {',
116
+
117
+ ' vUv = vec2( uv.x, uv.y );',
118
+ ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',
119
+
120
+ '}'
121
+
122
+ ].join( '\n' ),
123
+
124
+ fragmentShader: [
125
+
126
+ 'uniform sampler2D mapLeft;',
127
+ 'uniform sampler2D mapRight;',
128
+ 'varying vec2 vUv;',
129
+
130
+ 'uniform mat3 colorMatrixLeft;',
131
+ 'uniform mat3 colorMatrixRight;',
132
+
133
+ 'void main() {',
134
+
135
+ ' vec2 uv = vUv;',
136
+
137
+ ' vec4 colorL = texture2D( mapLeft, uv );',
138
+ ' vec4 colorR = texture2D( mapRight, uv );',
139
+
140
+ ' vec3 color = clamp(',
141
+ ' colorMatrixLeft * colorL.rgb +',
142
+ ' colorMatrixRight * colorR.rgb, 0., 1. );',
143
+
144
+ ' gl_FragColor = vec4(',
145
+ ' color.r, color.g, color.b,',
146
+ ' max( colorL.a, colorR.a ) );',
147
+
148
+ ' #include <tonemapping_fragment>',
149
+ ' #include <colorspace_fragment>',
150
+
151
+ '}'
152
+
153
+ ].join( '\n' )
154
+
155
+ } );
156
+
157
+ const _quad = new FullScreenQuad( _material );
158
+
159
+ /**
160
+ * Resizes the effect.
161
+ *
162
+ * @param {number} width - The width of the effect in logical pixels.
163
+ * @param {number} height - The height of the effect in logical pixels.
164
+ */
165
+ this.setSize = function ( width, height ) {
166
+
167
+ renderer.setSize( width, height );
168
+
169
+ const pixelRatio = renderer.getPixelRatio();
170
+
171
+ _renderTargetL.setSize( width * pixelRatio, height * pixelRatio );
172
+ _renderTargetR.setSize( width * pixelRatio, height * pixelRatio );
173
+
174
+ };
175
+
176
+ /**
177
+ * When using this effect, this method should be called instead of the
178
+ * default {@link WebGLRenderer#render}.
179
+ *
180
+ * @param {Object3D} scene - The scene to render.
181
+ * @param {Camera} camera - The camera.
182
+ */
183
+ this.render = function ( scene, camera ) {
184
+
185
+ const currentRenderTarget = renderer.getRenderTarget();
186
+
187
+ if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld();
188
+
189
+ if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld();
190
+
191
+ // Get the camera's local coordinate axes from its world matrix
192
+ camera.matrixWorld.extractBasis( _right, _up, _forward );
193
+ _right.normalize();
194
+ _up.normalize();
195
+ _forward.normalize();
196
+
197
+ // Calculate eye positions
198
+ const halfSep = this.eyeSep / 2;
199
+ _eyeL.copy( camera.position ).addScaledVector( _right, - halfSep );
200
+ _eyeR.copy( camera.position ).addScaledVector( _right, halfSep );
201
+
202
+ // Calculate screen center (at planeDistance in front of the camera center)
203
+ _screenCenter.copy( camera.position ).addScaledVector( _forward, - this.planeDistance );
204
+
205
+ // Calculate screen dimensions from camera FOV and aspect ratio
206
+ const halfHeight = this.planeDistance * Math.tan( MathUtils.DEG2RAD * camera.fov / 2 );
207
+ const halfWidth = halfHeight * camera.aspect;
208
+
209
+ // Calculate screen corners
210
+ _screenBottomLeft.copy( _screenCenter )
211
+ .addScaledVector( _right, - halfWidth )
212
+ .addScaledVector( _up, - halfHeight );
213
+
214
+ _screenBottomRight.copy( _screenCenter )
215
+ .addScaledVector( _right, halfWidth )
216
+ .addScaledVector( _up, - halfHeight );
217
+
218
+ _screenTopLeft.copy( _screenCenter )
219
+ .addScaledVector( _right, - halfWidth )
220
+ .addScaledVector( _up, halfHeight );
221
+
222
+ // Set up left eye camera
223
+ _cameraL.position.copy( _eyeL );
224
+ _cameraL.near = camera.near;
225
+ _cameraL.far = camera.far;
226
+ frameCorners( _cameraL, _screenBottomLeft, _screenBottomRight, _screenTopLeft, true );
227
+ _cameraL.matrixWorld.compose( _cameraL.position, _cameraL.quaternion, _cameraL.scale );
228
+ _cameraL.matrixWorldInverse.copy( _cameraL.matrixWorld ).invert();
229
+
230
+ // Set up right eye camera
231
+ _cameraR.position.copy( _eyeR );
232
+ _cameraR.near = camera.near;
233
+ _cameraR.far = camera.far;
234
+ frameCorners( _cameraR, _screenBottomLeft, _screenBottomRight, _screenTopLeft, true );
235
+ _cameraR.matrixWorld.compose( _cameraR.position, _cameraR.quaternion, _cameraR.scale );
236
+ _cameraR.matrixWorldInverse.copy( _cameraR.matrixWorld ).invert();
237
+
238
+ // Render left eye
239
+ renderer.setRenderTarget( _renderTargetL );
240
+ renderer.clear();
241
+ renderer.render( scene, _cameraL );
242
+
243
+ // Render right eye
244
+ renderer.setRenderTarget( _renderTargetR );
245
+ renderer.clear();
246
+ renderer.render( scene, _cameraR );
247
+
248
+ // Composite anaglyph
249
+ renderer.setRenderTarget( null );
250
+ _quad.render( renderer );
251
+
252
+ renderer.setRenderTarget( currentRenderTarget );
253
+
254
+ };
255
+
256
+ /**
257
+ * Frees internal resources. This method should be called
258
+ * when the effect is no longer required.
259
+ */
260
+ this.dispose = function () {
261
+
262
+ _renderTargetL.dispose();
263
+ _renderTargetR.dispose();
264
+
265
+ _material.dispose();
266
+ _quad.dispose();
267
+
268
+ };
269
+
270
+ }
271
+
272
+ }
273
+
274
+ export { AnaglyphEffect };
@@ -0,0 +1,323 @@
1
+ /**
2
+ * A class that creates an ASCII effect.
3
+ *
4
+ * The ASCII generation is based on [jsascii](https://github.com/hassadee/jsascii/blob/master/jsascii.js).
5
+ *
6
+ * @three_import import { AsciiEffect } from 'three/addons/effects/AsciiEffect.js';
7
+ */
8
+ class AsciiEffect {
9
+
10
+ /**
11
+ * Constructs a new ASCII effect.
12
+ *
13
+ * @param {WebGLRenderer} renderer - The renderer.
14
+ * @param {string} [charSet=' .:-=+*#%@'] - The char set.
15
+ * @param {AsciiEffect~Options} [options] - The configuration parameter.
16
+ */
17
+ constructor( renderer, charSet = ' .:-=+*#%@', options = {} ) {
18
+
19
+ // ' .,:;=|iI+hHOE#`$';
20
+ // darker bolder character set from https://github.com/saw/Canvas-ASCII-Art/
21
+ // ' .\'`^",:;Il!i~+_-?][}{1)(|/tfjrxnuvczXYUJCLQ0OZmwqpdbkhao*#MW&8%B@$'
22
+
23
+ // Some ASCII settings
24
+
25
+ const fResolution = options[ 'resolution' ] || 0.15;
26
+ const iScale = options[ 'scale' ] || 1;
27
+ const bColor = options[ 'color' ] || false;
28
+ const bAlpha = options[ 'alpha' ] || false;
29
+ const bBlock = options[ 'block' ] || false;
30
+ const bInvert = options[ 'invert' ] || false;
31
+ const strResolution = options[ 'strResolution' ] || 'low';
32
+
33
+ let width, height;
34
+
35
+ const domElement = document.createElement( 'div' );
36
+ domElement.style.cursor = 'default';
37
+
38
+ const oAscii = document.createElement( 'table' );
39
+ domElement.appendChild( oAscii );
40
+
41
+ let iWidth, iHeight;
42
+ let oImg;
43
+
44
+ /**
45
+ * Resizes the effect.
46
+ *
47
+ * @param {number} w - The width of the effect in logical pixels.
48
+ * @param {number} h - The height of the effect in logical pixels.
49
+ */
50
+ this.setSize = function ( w, h ) {
51
+
52
+ width = w;
53
+ height = h;
54
+
55
+ renderer.setSize( w, h );
56
+
57
+ initAsciiSize();
58
+
59
+ };
60
+
61
+ /**
62
+ * When using this effect, this method should be called instead of the
63
+ * default {@link WebGLRenderer#render}.
64
+ *
65
+ * @param {Object3D} scene - The scene to render.
66
+ * @param {Camera} camera - The camera.
67
+ */
68
+ this.render = function ( scene, camera ) {
69
+
70
+ renderer.render( scene, camera );
71
+ asciifyImage( oAscii );
72
+
73
+ };
74
+
75
+ /**
76
+ * The DOM element of the effect. This element must be used instead of the
77
+ * default {@link WebGLRenderer#domElement}.
78
+ *
79
+ * @type {HTMLDivElement}
80
+ */
81
+ this.domElement = domElement;
82
+
83
+
84
+ // Throw in ascii library from https://github.com/hassadee/jsascii/blob/master/jsascii.js (MIT License)
85
+
86
+ function initAsciiSize() {
87
+
88
+ iWidth = Math.floor( width * fResolution );
89
+ iHeight = Math.floor( height * fResolution );
90
+
91
+ oCanvas.width = iWidth;
92
+ oCanvas.height = iHeight;
93
+ // oCanvas.style.display = "none";
94
+ // oCanvas.style.width = iWidth;
95
+ // oCanvas.style.height = iHeight;
96
+
97
+ oImg = renderer.domElement;
98
+
99
+ if ( oImg.style.backgroundColor ) {
100
+
101
+ oAscii.rows[ 0 ].cells[ 0 ].style.backgroundColor = oImg.style.backgroundColor;
102
+ oAscii.rows[ 0 ].cells[ 0 ].style.color = oImg.style.color;
103
+
104
+ }
105
+
106
+ oAscii.cellSpacing = '0';
107
+ oAscii.cellPadding = '0';
108
+
109
+ const oStyle = oAscii.style;
110
+ oStyle.whiteSpace = 'pre';
111
+ oStyle.margin = '0px';
112
+ oStyle.padding = '0px';
113
+ oStyle.letterSpacing = fLetterSpacing + 'px';
114
+ oStyle.fontFamily = strFont;
115
+ oStyle.fontSize = fFontSize + 'px';
116
+ oStyle.lineHeight = fLineHeight + 'px';
117
+ oStyle.textAlign = 'left';
118
+ oStyle.textDecoration = 'none';
119
+
120
+ }
121
+
122
+ const htmlEscapes = {
123
+ '&': '&amp;',
124
+ '<': '&lt;',
125
+ '>': '&gt;',
126
+ };
127
+
128
+ const reUnescapedHtml = /[&<>]/g;
129
+
130
+ function escapeHTML( s ) {
131
+
132
+ return s.replace( reUnescapedHtml, ( ch ) => htmlEscapes[ ch ] );
133
+
134
+ }
135
+
136
+ const strFont = 'courier new, monospace';
137
+
138
+ const oCanvasImg = renderer.domElement;
139
+
140
+ const oCanvas = document.createElement( 'canvas' );
141
+ if ( ! oCanvas.getContext ) {
142
+
143
+ return;
144
+
145
+ }
146
+
147
+ const oCtx = oCanvas.getContext( '2d' );
148
+ if ( ! oCtx.getImageData ) {
149
+
150
+ return;
151
+
152
+ }
153
+
154
+ let aCharList;
155
+ if ( charSet ) {
156
+
157
+ aCharList = ( charSet ).split( '' ).map( escapeHTML );
158
+
159
+ } else {
160
+
161
+ const aDefaultCharList = ( ' .,:;i1tfLCG08@' ).split( '' );
162
+ const aDefaultColorCharList = ( ' CGO08@' ).split( '' );
163
+ aCharList = ( bColor ? aDefaultColorCharList : aDefaultCharList );
164
+
165
+ }
166
+
167
+
168
+ // Setup dom
169
+
170
+ const fFontSize = ( 2 / fResolution ) * iScale;
171
+ const fLineHeight = ( 2 / fResolution ) * iScale;
172
+
173
+ // adjust letter-spacing for all combinations of scale and resolution to get it to fit the image width.
174
+
175
+ let fLetterSpacing = 0;
176
+
177
+ if ( strResolution == 'low' ) {
178
+
179
+ switch ( iScale ) {
180
+
181
+ case 1 : fLetterSpacing = - 1; break;
182
+ case 2 :
183
+ case 3 : fLetterSpacing = - 2.1; break;
184
+ case 4 : fLetterSpacing = - 3.1; break;
185
+ case 5 : fLetterSpacing = - 4.15; break;
186
+
187
+ }
188
+
189
+ }
190
+
191
+ if ( strResolution == 'medium' ) {
192
+
193
+ switch ( iScale ) {
194
+
195
+ case 1 : fLetterSpacing = 0; break;
196
+ case 2 : fLetterSpacing = - 1; break;
197
+ case 3 : fLetterSpacing = - 1.04; break;
198
+ case 4 :
199
+ case 5 : fLetterSpacing = - 2.1; break;
200
+
201
+ }
202
+
203
+ }
204
+
205
+ if ( strResolution == 'high' ) {
206
+
207
+ switch ( iScale ) {
208
+
209
+ case 1 :
210
+ case 2 : fLetterSpacing = 0; break;
211
+ case 3 :
212
+ case 4 :
213
+ case 5 : fLetterSpacing = - 1; break;
214
+
215
+ }
216
+
217
+ }
218
+
219
+
220
+ // can't get a span or div to flow like an img element, but a table works?
221
+
222
+
223
+ // convert img element to ascii
224
+
225
+ function asciifyImage( oAscii ) {
226
+
227
+ oCtx.clearRect( 0, 0, iWidth, iHeight );
228
+ oCtx.drawImage( oCanvasImg, 0, 0, iWidth, iHeight );
229
+ const oImgData = oCtx.getImageData( 0, 0, iWidth, iHeight ).data;
230
+
231
+ // Coloring loop starts now
232
+ let strChars = '';
233
+
234
+ const maxIdx = aCharList.length - 1;
235
+
236
+ // console.time('rendering');
237
+
238
+ for ( let y = 0; y < iHeight; y += 2 ) {
239
+
240
+ for ( let x = 0; x < iWidth; x ++ ) {
241
+
242
+ const iOffset = ( y * iWidth + x ) * 4;
243
+
244
+ const iRed = oImgData[ iOffset ];
245
+ const iGreen = oImgData[ iOffset + 1 ];
246
+ const iBlue = oImgData[ iOffset + 2 ];
247
+ const iAlpha = oImgData[ iOffset + 3 ];
248
+
249
+ let fBrightness = ( 0.3 * iRed + 0.59 * iGreen + 0.11 * iBlue ) / 255;
250
+ // fBrightness = (0.3*iRed + 0.5*iGreen + 0.3*iBlue) / 255;
251
+
252
+
253
+ if ( iAlpha == 0 ) {
254
+
255
+ // should calculate alpha instead, but quick hack :)
256
+ //fBrightness *= (iAlpha / 255);
257
+ fBrightness = 1;
258
+
259
+ }
260
+
261
+ let iCharIdx = Math.round( ( 1 - fBrightness ) * maxIdx );
262
+
263
+ if ( bInvert ) {
264
+
265
+ iCharIdx = maxIdx - iCharIdx;
266
+
267
+ }
268
+
269
+ // good for debugging
270
+ //fBrightness = Math.floor(fBrightness * 10);
271
+ //strThisChar = fBrightness;
272
+
273
+ let strThisChar = aCharList[ iCharIdx ];
274
+
275
+ if ( strThisChar === undefined || strThisChar == ' ' )
276
+ strThisChar = '&nbsp;';
277
+
278
+ if ( bColor ) {
279
+
280
+ strChars += '<span style=\''
281
+ + 'color:rgb(' + iRed + ',' + iGreen + ',' + iBlue + ');'
282
+ + ( bBlock ? 'background-color:rgb(' + iRed + ',' + iGreen + ',' + iBlue + ');' : '' )
283
+ + ( bAlpha ? 'opacity:' + ( iAlpha / 255 ) + ';' : '' )
284
+ + '\'>' + strThisChar + '</span>';
285
+
286
+ } else {
287
+
288
+ strChars += strThisChar;
289
+
290
+ }
291
+
292
+ }
293
+
294
+ strChars += '<br/>';
295
+
296
+ }
297
+
298
+ oAscii.innerHTML = `<tr><td style="display:block;width:${width}px;height:${height}px;overflow:hidden">${strChars}</td></tr>`;
299
+
300
+ // console.timeEnd('rendering');
301
+
302
+ // return oAscii;
303
+
304
+ }
305
+
306
+ }
307
+
308
+ }
309
+
310
+ /**
311
+ * This type represents configuration settings of `AsciiEffect`.
312
+ *
313
+ * @typedef {Object} AsciiEffect~Options
314
+ * @property {number} [resolution=0.15] - A higher value leads to more details.
315
+ * @property {number} [scale=1] - The scale of the effect.
316
+ * @property {boolean} [color=false] - Whether colors should be enabled or not. Better quality but slows down rendering.
317
+ * @property {boolean} [alpha=false] - Whether transparency should be enabled or not.
318
+ * @property {boolean} [block=false] - Whether blocked characters should be enabled or not.
319
+ * @property {boolean} [invert=false] - Whether colors should be inverted or not.
320
+ * @property {('low'|'medium'|'high')} [strResolution='low'] - The string resolution.
321
+ **/
322
+
323
+ export { AsciiEffect };