@lampdotdev/lamp 0.0.0-stage → 0.36.2-nightly.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (470) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +397 -2
  3. package/Resources/Devices/roku.json +410 -0
  4. package/Resources/Devices/xbox-one.json +367 -0
  5. package/Resources/GameKit/NOTICE.md +63 -0
  6. package/Resources/GameKit/apple/LampPage.swift +1813 -0
  7. package/Resources/GameKit/apple/LampPlayer.swift +46 -0
  8. package/Resources/GameKit/apple/LampWebApp.swift +63 -0
  9. package/Resources/GameKit/apple/LampWebGame.swift +87 -0
  10. package/Resources/GameKit/apple/Native.swift +12 -0
  11. package/Resources/GameKit/build.sh +55 -0
  12. package/Resources/GameKit/lamp_game.h +116 -0
  13. package/Resources/GameKit/lamp_host.h +19 -0
  14. package/Resources/GameKit/lamp_kit.cpp +61 -0
  15. package/Resources/GameKit/lamp_sound.cpp +455 -0
  16. package/Resources/GameKit/lamp_xbox.cpp +374 -0
  17. package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
  18. package/Resources/GameKit/libraries/cgltf.h +7240 -0
  19. package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
  20. package/Resources/GameKit/libraries/dr_wav.h +9209 -0
  21. package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
  22. package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
  23. package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
  24. package/Resources/GameKit/libraries/sokol_log.h +335 -0
  25. package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
  26. package/Resources/GameKit/libraries/stb_image.h +7988 -0
  27. package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
  28. package/Resources/GameKit/page/lamp-live.js +672 -0
  29. package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
  30. package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
  31. package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
  32. package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
  33. package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
  34. package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
  35. package/Resources/GameKit/web/lamp-game.js +3042 -0
  36. package/Resources/GameKit/web/lamp-phaser.js +128 -0
  37. package/Resources/WebHost/App.exe +0 -0
  38. package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
  39. package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
  40. package/Resources/WebHost/lamp_controllers.h +1506 -0
  41. package/Resources/WebHost/lamp_web_host.cpp +1173 -0
  42. package/Resources/WebLibraries/earlier.txt +318 -0
  43. package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
  44. package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
  45. package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
  46. package/Resources/WebLibraries/qrcode/LICENSE +21 -0
  47. package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
  48. package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
  49. package/Resources/WebLibraries/rapier/LICENSE +201 -0
  50. package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
  51. package/Resources/WebLibraries/rapier/rapier.js +2 -0
  52. package/Resources/WebLibraries/three/LICENSE +21 -0
  53. package/Resources/WebLibraries/three/NOTICE.md +4 -0
  54. package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
  55. package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
  56. package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
  57. package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
  58. package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
  59. package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
  60. package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
  61. package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
  62. package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
  63. package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
  64. package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
  65. package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
  66. package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
  67. package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
  68. package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
  69. package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
  70. package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
  71. package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
  72. package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
  73. package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
  74. package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
  75. package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
  76. package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
  77. package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
  78. package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
  79. package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
  80. package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
  81. package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
  82. package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
  83. package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
  84. package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
  85. package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
  86. package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
  87. package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
  88. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
  89. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
  90. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
  91. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
  92. package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
  93. package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
  94. package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
  95. package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
  96. package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
  97. package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
  98. package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
  99. package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
  100. package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
  101. package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
  102. package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
  103. package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
  104. package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
  105. package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
  106. package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
  107. package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
  108. package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
  109. package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
  110. package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
  111. package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
  112. package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
  113. package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
  114. package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
  115. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
  116. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
  117. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
  118. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
  119. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
  120. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
  121. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
  122. package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
  123. package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
  124. package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
  125. package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
  126. package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
  127. package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
  128. package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
  129. package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
  130. package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
  131. package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
  132. package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
  133. package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
  134. package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
  135. package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
  136. package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
  137. package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
  138. package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
  139. package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
  140. package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
  141. package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
  142. package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
  143. package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
  144. package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
  145. package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
  146. package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
  147. package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
  148. package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
  149. package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
  150. package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
  151. package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
  152. package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
  153. package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
  154. package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
  155. package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
  156. package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
  157. package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
  158. package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
  159. package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
  160. package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
  161. package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
  162. package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
  163. package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
  164. package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
  165. package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
  166. package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
  167. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
  168. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
  169. package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
  170. package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
  171. package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
  172. package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
  173. package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
  174. package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
  175. package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
  176. package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
  177. package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
  178. package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
  179. package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
  180. package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
  181. package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
  182. package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
  183. package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
  184. package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
  185. package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
  186. package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
  187. package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
  188. package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
  189. package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
  190. package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
  191. package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
  192. package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
  193. package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
  194. package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
  195. package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
  196. package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
  197. package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
  198. package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
  199. package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
  200. package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
  201. package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
  202. package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
  203. package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
  204. package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
  205. package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
  206. package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
  207. package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
  208. package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
  209. package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
  210. package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
  211. package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
  212. package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
  213. package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
  214. package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
  215. package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
  216. package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
  217. package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
  218. package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
  219. package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
  220. package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
  221. package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
  222. package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
  223. package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
  224. package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
  225. package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
  226. package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
  227. package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
  228. package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
  229. package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
  230. package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
  231. package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
  232. package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
  233. package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
  234. package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
  235. package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
  236. package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
  237. package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
  238. package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
  239. package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
  240. package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
  241. package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
  242. package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
  243. package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
  244. package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
  245. package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
  246. package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
  247. package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
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  249. package/Resources/WebLibraries/three/addons/shaders/HalftoneShader.js +332 -0
  250. package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
  251. package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
  252. package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
  253. package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
  254. package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
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  256. package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
  257. package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
  258. package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
  259. package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
  260. package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
  261. package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
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  264. package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
  265. package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
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  267. package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
  268. package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
  269. package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
  270. package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
  271. package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
  272. package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
  273. package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
  274. package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
  275. package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
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@@ -0,0 +1,599 @@
1
+ import { HalfFloatType, RenderTarget, Vector2, Vector3, Node, QuadMesh, NodeMaterial, RendererUtils, NodeUpdateType } from 'three/webgpu';
2
+ import { nodeObject, Fn, float, uv, passTexture, uniform, Loop, texture, luminance, smoothstep, mix, vec4, uniformArray, add, int, array, context } from 'three/tsl';
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+
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+ const _quadMesh = /*@__PURE__*/ new QuadMesh();
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+ const _size = /*@__PURE__*/ new Vector2();
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+
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+ const _BlurDirectionX = /*@__PURE__*/ new Vector2( 1.0, 0.0 );
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+ const _BlurDirectionY = /*@__PURE__*/ new Vector2( 0.0, 1.0 );
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+
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+ let _rendererState;
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+
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+ const luminosityHighPass = Fn( ( { input, threshold, smoothWidth } ) => {
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+
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+ const v = luminance( input.rgb );
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+ const alpha = smoothstep( threshold, threshold.add( smoothWidth ), v );
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+
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+ return mix( vec4( 0 ), input, alpha );
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+
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+ } );
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+
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+ /**
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+ * Post processing node for creating a bloom effect.
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+ * ```js
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+ * const renderPipeline = new THREE.RenderPipeline( renderer );
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+ *
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+ * const scenePass = pass( scene, camera );
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+ * const scenePassColor = scenePass.getTextureNode( 'output' );
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+ *
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+ * const bloomPass = bloom( scenePassColor );
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+ *
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+ * renderPipeline.outputNode = scenePassColor.add( bloomPass );
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+ * ```
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+ * By default, the node affects the entire image. For a selective bloom,
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+ * use the `emissive` material property to control which objects should
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+ * contribute to bloom or not. This can be achieved via MRT.
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+ * ```js
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+ * const renderPipeline = new THREE.RenderPipeline( renderer );
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+ *
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+ * const scenePass = pass( scene, camera );
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+ * scenePass.setMRT( mrt( {
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+ * output,
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+ * emissive
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+ * } ) );
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+ *
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+ * const scenePassColor = scenePass.getTextureNode( 'output' );
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+ * const emissivePass = scenePass.getTextureNode( 'emissive' );
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+ *
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+ * const bloomPass = bloom( emissivePass );
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+ * renderPipeline.outputNode = scenePassColor.add( bloomPass );
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+ * ```
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+ * @augments Node
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+ * @three_import import { bloom } from 'three/addons/tsl/display/BloomNode.js';
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+ */
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+ class BloomNode extends Node {
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+
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+ static get type() {
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+
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+ return 'BloomNode';
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+
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+ }
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+
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+ /**
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+ * Constructs a new bloom node.
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+ *
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+ * @param {Node<vec4>} inputNode - The node that represents the input of the effect.
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+ * @param {number} [strength=1] - The strength of the bloom.
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+ * @param {number} [radius=0] - The radius of the bloom.
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+ * @param {number} [threshold=0] - The luminance threshold limits which bright areas contribute to the bloom effect.
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+ */
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+ constructor( inputNode, strength = 1, radius = 0, threshold = 0 ) {
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+
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+ super( 'vec4' );
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+
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+ /**
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+ * The node that represents the input of the effect.
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+ *
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+ * @type {Node<vec4>}
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+ */
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+ this.inputNode = inputNode;
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+
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+ /**
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+ * The strength of the bloom.
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+ *
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+ * @type {UniformNode<float>}
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+ */
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+ this.strength = strength.isNode ? strength : uniform( strength );
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+
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+ /**
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+ * The radius of the bloom. Must be in the range `[0,1]`.
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+ *
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+ * @type {UniformNode<float>}
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+ */
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+ this.radius = radius.isNode ? radius : uniform( radius );
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+
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+ /**
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+ * The luminance threshold limits which bright areas contribute to the bloom effect.
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+ *
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+ * @type {UniformNode<float>}
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+ */
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+ this.threshold = threshold.isNode ? threshold : uniform( threshold );
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+
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+ /**
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+ * Can be used to tweak the extracted luminance from the scene.
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+ *
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+ * @type {UniformNode<float>}
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+ */
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+ this.smoothWidth = uniform( 0.01 );
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+
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+ /**
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+ * A per-mip tint color for the bloom, applied during the composite pass.
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+ * Defaults to white (no tint) for each of the mips. Mutate the vectors to
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+ * colorize the bloom (e.g. for a warm or anamorphic look).
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+ *
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+ * @type {Array<Vector3>}
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+ */
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+ this.bloomTintColors = [ new Vector3( 1, 1, 1 ), new Vector3( 1, 1, 1 ), new Vector3( 1, 1, 1 ), new Vector3( 1, 1, 1 ), new Vector3( 1, 1, 1 ) ];
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+
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+ /**
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+ * Scale factor for the internal render targets.
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+ *
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+ * @private
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+ * @type {number}
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+ * @default 0.5
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+ */
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+ this._resolutionScale = 0.5;
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+
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+ /**
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+ * Can be used to inject a custom high pass filter (e.g., for anamorphic effects).
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+ *
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+ * @type {Function}
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+ */
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+ this.highPassFn = luminosityHighPass;
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+
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+ /**
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+ * An array that holds the render targets for the horizontal blur passes.
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+ *
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+ * @private
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+ * @type {Array<RenderTarget>}
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+ */
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+ this._renderTargetsHorizontal = [];
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+
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+ /**
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+ * An array that holds the render targets for the vertical blur passes.
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+ *
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+ * @private
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+ * @type {Array<RenderTarget>}
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+ */
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+ this._renderTargetsVertical = [];
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+
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+ /**
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+ * The number if blur mips.
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+ *
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+ * @private
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+ * @type {number}
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+ */
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+ this._nMips = 5;
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+
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+ /**
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+ * The render target for the luminance pass.
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+ *
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+ * @private
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+ * @type {RenderTarget}
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+ */
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+ this._renderTargetBright = new RenderTarget( 1, 1, { depthBuffer: false, type: HalfFloatType } );
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+ this._renderTargetBright.texture.name = 'UnrealBloomPass.bright';
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+ this._renderTargetBright.texture.generateMipmaps = false;
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+
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+ //
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+
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+ for ( let i = 0; i < this._nMips; i ++ ) {
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+
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+ const renderTargetHorizontal = new RenderTarget( 1, 1, { depthBuffer: false, type: HalfFloatType } );
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+
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+ renderTargetHorizontal.texture.name = 'UnrealBloomPass.h' + i;
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+ renderTargetHorizontal.texture.generateMipmaps = false;
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+
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+ this._renderTargetsHorizontal.push( renderTargetHorizontal );
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+
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+ const renderTargetVertical = new RenderTarget( 1, 1, { depthBuffer: false, type: HalfFloatType } );
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+
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+ renderTargetVertical.texture.name = 'UnrealBloomPass.v' + i;
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+ renderTargetVertical.texture.generateMipmaps = false;
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+
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+ this._renderTargetsVertical.push( renderTargetVertical );
185
+
186
+ }
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+
188
+ /**
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+ * The material for the composite pass.
190
+ *
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+ * @private
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+ * @type {?NodeMaterial}
193
+ */
194
+ this._compositeMaterial = null;
195
+
196
+ /**
197
+ * The material for the luminance pass.
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+ *
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+ * @private
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+ * @type {?NodeMaterial}
201
+ */
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+ this._highPassFilterMaterial = null;
203
+
204
+ /**
205
+ * The materials for the blur pass.
206
+ *
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+ * @private
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+ * @type {Array<NodeMaterial>}
209
+ */
210
+ this._separableBlurMaterials = [];
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+
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+ /**
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+ * The result of the luminance pass as a texture node for further processing.
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+ *
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+ * @private
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+ * @type {TextureNode}
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+ */
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+ this._textureNodeBright = texture( this._renderTargetBright.texture );
219
+
220
+ /**
221
+ * The result of the first blur pass as a texture node for further processing.
222
+ *
223
+ * @private
224
+ * @type {TextureNode}
225
+ */
226
+ this._textureNodeBlur0 = texture( this._renderTargetsVertical[ 0 ].texture );
227
+
228
+ /**
229
+ * The result of the second blur pass as a texture node for further processing.
230
+ *
231
+ * @private
232
+ * @type {TextureNode}
233
+ */
234
+ this._textureNodeBlur1 = texture( this._renderTargetsVertical[ 1 ].texture );
235
+
236
+ /**
237
+ * The result of the third blur pass as a texture node for further processing.
238
+ *
239
+ * @private
240
+ * @type {TextureNode}
241
+ */
242
+ this._textureNodeBlur2 = texture( this._renderTargetsVertical[ 2 ].texture );
243
+
244
+ /**
245
+ * The result of the fourth blur pass as a texture node for further processing.
246
+ *
247
+ * @private
248
+ * @type {TextureNode}
249
+ */
250
+ this._textureNodeBlur3 = texture( this._renderTargetsVertical[ 3 ].texture );
251
+
252
+ /**
253
+ * The result of the fifth blur pass as a texture node for further processing.
254
+ *
255
+ * @private
256
+ * @type {TextureNode}
257
+ */
258
+ this._textureNodeBlur4 = texture( this._renderTargetsVertical[ 4 ].texture );
259
+
260
+ /**
261
+ * The result of the effect is represented as a separate texture node.
262
+ *
263
+ * @private
264
+ * @type {PassTextureNode}
265
+ */
266
+ this._textureOutput = passTexture( this, this._renderTargetsHorizontal[ 0 ].texture );
267
+
268
+ /**
269
+ * The `updateBeforeType` is set to `NodeUpdateType.FRAME` since the node renders
270
+ * its effect once per frame in `updateBefore()`.
271
+ *
272
+ * @type {string}
273
+ * @default 'frame'
274
+ */
275
+ this.updateBeforeType = NodeUpdateType.FRAME;
276
+
277
+ }
278
+
279
+ /**
280
+ * Returns the result of the effect as a texture node.
281
+ *
282
+ * @return {PassTextureNode} A texture node that represents the result of the effect.
283
+ */
284
+ getTextureNode() {
285
+
286
+ return this._textureOutput;
287
+
288
+ }
289
+
290
+ /**
291
+ * Sets the resolution scale for the pass.
292
+ * The resolution scale is a factor that is multiplied with the renderer's width and height.
293
+ *
294
+ * @param {number} resolutionScale - The resolution scale to set. A value of `1` means full resolution.
295
+ * @return {BloomNode} A reference to this node.
296
+ */
297
+ setResolutionScale( resolutionScale ) {
298
+
299
+ this._resolutionScale = resolutionScale;
300
+
301
+ return this;
302
+
303
+ }
304
+
305
+ /**
306
+ * Gets the current resolution scale of the pass.
307
+ *
308
+ * @return {number} The current resolution scale. A value of `1` means full resolution.
309
+ */
310
+ getResolutionScale() {
311
+
312
+ return this._resolutionScale;
313
+
314
+ }
315
+
316
+ /**
317
+ * Sets the size of the effect.
318
+ *
319
+ * @param {number} width - The width of the effect.
320
+ * @param {number} height - The height of the effect.
321
+ */
322
+ setSize( width, height ) {
323
+
324
+ let resx = Math.floor( width * this._resolutionScale );
325
+ let resy = Math.floor( height * this._resolutionScale );
326
+
327
+ this._renderTargetBright.setSize( resx, resy );
328
+
329
+ for ( let i = 0; i < this._nMips; i ++ ) {
330
+
331
+ this._renderTargetsHorizontal[ i ].setSize( resx, resy );
332
+ this._renderTargetsVertical[ i ].setSize( resx, resy );
333
+
334
+ this._separableBlurMaterials[ i ].invSize.value.set( 1 / resx, 1 / resy );
335
+
336
+ resx = Math.floor( resx / 2 );
337
+ resy = Math.floor( resy / 2 );
338
+
339
+ }
340
+
341
+ }
342
+
343
+ /**
344
+ * This method is used to render the effect once per frame.
345
+ *
346
+ * @param {NodeFrame} frame - The current node frame.
347
+ */
348
+ updateBefore( frame ) {
349
+
350
+ const { renderer } = frame;
351
+
352
+ _rendererState = RendererUtils.resetRendererState( renderer, _rendererState );
353
+
354
+ //
355
+
356
+ const size = renderer.getDrawingBufferSize( _size );
357
+ this.setSize( size.width, size.height );
358
+
359
+ // 1. Extract bright areas
360
+
361
+ renderer.setRenderTarget( this._renderTargetBright );
362
+ _quadMesh.material = this._highPassFilterMaterial;
363
+ _quadMesh.name = 'Bloom [ High Pass ]';
364
+ _quadMesh.render( renderer );
365
+
366
+ // 2. Blur all the mips progressively
367
+
368
+ let inputRenderTarget = this._renderTargetBright;
369
+
370
+ for ( let i = 0; i < this._nMips; i ++ ) {
371
+
372
+ _quadMesh.material = this._separableBlurMaterials[ i ];
373
+
374
+ this._separableBlurMaterials[ i ].colorTexture.value = inputRenderTarget.texture;
375
+ this._separableBlurMaterials[ i ].direction.value = _BlurDirectionX;
376
+ renderer.setRenderTarget( this._renderTargetsHorizontal[ i ] );
377
+ _quadMesh.name = `Bloom [ Blur Horizontal - ${ i } ]`;
378
+ _quadMesh.render( renderer );
379
+
380
+ this._separableBlurMaterials[ i ].colorTexture.value = this._renderTargetsHorizontal[ i ].texture;
381
+ this._separableBlurMaterials[ i ].direction.value = _BlurDirectionY;
382
+ renderer.setRenderTarget( this._renderTargetsVertical[ i ] );
383
+ _quadMesh.name = `Bloom [ Blur Vertical - ${ i } ]`;
384
+ _quadMesh.render( renderer );
385
+
386
+ inputRenderTarget = this._renderTargetsVertical[ i ];
387
+
388
+ }
389
+
390
+ // 3. Composite all the mips
391
+
392
+ renderer.setRenderTarget( this._renderTargetsHorizontal[ 0 ] );
393
+ _quadMesh.material = this._compositeMaterial;
394
+ _quadMesh.name = 'Bloom [ Composite ]';
395
+ _quadMesh.render( renderer );
396
+
397
+ // restore
398
+
399
+ RendererUtils.restoreRendererState( renderer, _rendererState );
400
+
401
+ }
402
+
403
+ /**
404
+ * This method is used to setup the effect's TSL code.
405
+ *
406
+ * @param {NodeBuilder} builder - The current node builder.
407
+ * @return {PassTextureNode}
408
+ */
409
+ setup( builder ) {
410
+
411
+ const sharedContext = context( builder.getSharedContext() );
412
+
413
+ // luminosity high pass material
414
+
415
+ this._highPassFilterMaterial = this._highPassFilterMaterial || new NodeMaterial();
416
+ this._highPassFilterMaterial.contextNode = sharedContext;
417
+ this._highPassFilterMaterial.fragmentNode = this.highPassFn( { input: this.inputNode, threshold: this.threshold, smoothWidth: this.smoothWidth } );
418
+ this._highPassFilterMaterial.name = 'Bloom_highPass';
419
+ this._highPassFilterMaterial.needsUpdate = true;
420
+
421
+ // gaussian blur materials
422
+
423
+ // These sizes have been changed to account for the altered coefficients-calculation to avoid blockiness,
424
+ // while retaining the same blur-strength. For details see https://github.com/mrdoob/three.js/pull/31528
425
+ const kernelSizeArray = [ 6, 10, 14, 18, 22 ];
426
+
427
+ for ( let i = 0; i < this._nMips; i ++ ) {
428
+
429
+ this._separableBlurMaterials.push( this._getSeparableBlurMaterial( sharedContext, kernelSizeArray[ i ] ) );
430
+
431
+ }
432
+
433
+ // composite material
434
+
435
+ const bloomFactors = array( [ 1.0, 0.8, 0.6, 0.4, 0.2 ] );
436
+ const bloomTintColors = uniformArray( this.bloomTintColors );
437
+
438
+ const compositePass = Fn( () => {
439
+
440
+ const color0 = lerpBloomFactor( bloomFactors.element( 0 ), this.radius ).mul( vec4( bloomTintColors.element( 0 ), 1.0 ) ).mul( this._textureNodeBlur0 );
441
+ const color1 = lerpBloomFactor( bloomFactors.element( 1 ), this.radius ).mul( vec4( bloomTintColors.element( 1 ), 1.0 ) ).mul( this._textureNodeBlur1 );
442
+ const color2 = lerpBloomFactor( bloomFactors.element( 2 ), this.radius ).mul( vec4( bloomTintColors.element( 2 ), 1.0 ) ).mul( this._textureNodeBlur2 );
443
+ const color3 = lerpBloomFactor( bloomFactors.element( 3 ), this.radius ).mul( vec4( bloomTintColors.element( 3 ), 1.0 ) ).mul( this._textureNodeBlur3 );
444
+ const color4 = lerpBloomFactor( bloomFactors.element( 4 ), this.radius ).mul( vec4( bloomTintColors.element( 4 ), 1.0 ) ).mul( this._textureNodeBlur4 );
445
+
446
+ const sum = color0.add( color1 ).add( color2 ).add( color3 ).add( color4 );
447
+
448
+ return sum.mul( this.strength );
449
+
450
+ } );
451
+
452
+ this._compositeMaterial = this._compositeMaterial || new NodeMaterial();
453
+ this._compositeMaterial.contextNode = sharedContext;
454
+ this._compositeMaterial.fragmentNode = compositePass();
455
+ this._compositeMaterial.name = 'Bloom_comp';
456
+ this._compositeMaterial.needsUpdate = true;
457
+
458
+ //
459
+
460
+ return this._textureOutput;
461
+
462
+ }
463
+
464
+ /**
465
+ * Frees internal resources. This method should be called
466
+ * when the effect is no longer required.
467
+ */
468
+ dispose() {
469
+
470
+ super.dispose();
471
+
472
+ for ( let i = 0; i < this._renderTargetsHorizontal.length; i ++ ) {
473
+
474
+ this._renderTargetsHorizontal[ i ].dispose();
475
+
476
+ }
477
+
478
+ for ( let i = 0; i < this._renderTargetsVertical.length; i ++ ) {
479
+
480
+ this._renderTargetsVertical[ i ].dispose();
481
+
482
+ }
483
+
484
+ this._renderTargetBright.dispose();
485
+
486
+ if ( this._highPassFilterMaterial !== null ) this._highPassFilterMaterial.dispose();
487
+ if ( this._compositeMaterial !== null ) this._compositeMaterial.dispose();
488
+
489
+ for ( let i = 0; i < this._separableBlurMaterials.length; i ++ ) {
490
+
491
+ this._separableBlurMaterials[ i ].dispose();
492
+
493
+ }
494
+
495
+ }
496
+
497
+ /**
498
+ * Create a separable blur material for the given kernel radius.
499
+ *
500
+ * @private
501
+ * @param {NodeContext} sharedContext
502
+ * @param {number} kernelRadius - The kernel radius.
503
+ * @return {NodeMaterial}
504
+ */
505
+ _getSeparableBlurMaterial( sharedContext, kernelRadius ) {
506
+
507
+ const coefficients = [];
508
+ const sigma = kernelRadius / 3;
509
+
510
+ for ( let i = 0; i < kernelRadius; i ++ ) {
511
+
512
+ coefficients.push( 0.39894 * Math.exp( - 0.5 * i * i / ( sigma * sigma ) ) / sigma );
513
+
514
+ }
515
+
516
+ // Merge adjacent taps into single bilinear fetches (linear sampling).
517
+
518
+ const centerWeight = coefficients[ 0 ];
519
+ const offsets = [];
520
+ const weights = [];
521
+
522
+ for ( let i = 1; i < kernelRadius; i += 2 ) {
523
+
524
+ const wa = coefficients[ i ];
525
+ const wb = ( i + 1 ) < kernelRadius ? coefficients[ i + 1 ] : 0;
526
+ const w = wa + wb;
527
+
528
+ offsets.push( ( i * wa + ( i + 1 ) * wb ) / w );
529
+ weights.push( w );
530
+
531
+ }
532
+
533
+ //
534
+
535
+ const colorTexture = texture( null );
536
+ const gaussianOffsets = array( offsets );
537
+ const gaussianWeights = array( weights );
538
+ const invSize = uniform( new Vector2() );
539
+ const direction = uniform( new Vector2( 0.5, 0.5 ) );
540
+
541
+ const uvNode = uv();
542
+ const sampleTexel = ( uv ) => colorTexture.sample( uv );
543
+
544
+ const separableBlurPass = Fn( () => {
545
+
546
+ const diffuseSum = sampleTexel( uvNode ).rgb.mul( centerWeight ).toVar();
547
+
548
+ Loop( { start: int( 0 ), end: int( offsets.length ), type: 'int', condition: '<' }, ( { i } ) => {
549
+
550
+ const w = gaussianWeights.element( i );
551
+ const uvOffset = direction.mul( invSize ).mul( gaussianOffsets.element( i ) );
552
+ const sample1 = sampleTexel( uvNode.add( uvOffset ) ).rgb;
553
+ const sample2 = sampleTexel( uvNode.sub( uvOffset ) ).rgb;
554
+ diffuseSum.addAssign( add( sample1, sample2 ).mul( w ) );
555
+
556
+ } );
557
+
558
+ return vec4( diffuseSum, 1.0 );
559
+
560
+ } );
561
+
562
+ const separableBlurMaterial = new NodeMaterial();
563
+ separableBlurMaterial.contextNode = sharedContext;
564
+ separableBlurMaterial.fragmentNode = separableBlurPass();
565
+ separableBlurMaterial.name = 'Bloom_separable';
566
+ separableBlurMaterial.needsUpdate = true;
567
+
568
+ // uniforms
569
+ separableBlurMaterial.colorTexture = colorTexture;
570
+ separableBlurMaterial.direction = direction;
571
+ separableBlurMaterial.invSize = invSize;
572
+
573
+ return separableBlurMaterial;
574
+
575
+ }
576
+
577
+ }
578
+
579
+ const lerpBloomFactor = Fn( ( { factor, radius } ) => {
580
+
581
+ const mirrorFactor = float( 1.2 ).sub( factor );
582
+ return mix( factor, mirrorFactor, radius );
583
+
584
+ }, { factor: 'float', radius: 'float', return: 'float' } );
585
+
586
+ /**
587
+ * TSL function for creating a bloom effect.
588
+ *
589
+ * @tsl
590
+ * @function
591
+ * @param {Node<vec4>} node - The node that represents the input of the effect.
592
+ * @param {number} [strength=1] - The strength of the bloom.
593
+ * @param {number} [radius=0] - The radius of the bloom.
594
+ * @param {number} [threshold=0] - The luminance threshold limits which bright areas contribute to the bloom effect.
595
+ * @returns {BloomNode}
596
+ */
597
+ export const bloom = ( node, strength, radius, threshold ) => new BloomNode( nodeObject( node ), strength, radius, threshold );
598
+
599
+ export default BloomNode;