@lampdotdev/lamp 0.0.0-stage → 0.36.2-nightly.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (470) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +397 -2
  3. package/Resources/Devices/roku.json +410 -0
  4. package/Resources/Devices/xbox-one.json +367 -0
  5. package/Resources/GameKit/NOTICE.md +63 -0
  6. package/Resources/GameKit/apple/LampPage.swift +1813 -0
  7. package/Resources/GameKit/apple/LampPlayer.swift +46 -0
  8. package/Resources/GameKit/apple/LampWebApp.swift +63 -0
  9. package/Resources/GameKit/apple/LampWebGame.swift +87 -0
  10. package/Resources/GameKit/apple/Native.swift +12 -0
  11. package/Resources/GameKit/build.sh +55 -0
  12. package/Resources/GameKit/lamp_game.h +116 -0
  13. package/Resources/GameKit/lamp_host.h +19 -0
  14. package/Resources/GameKit/lamp_kit.cpp +61 -0
  15. package/Resources/GameKit/lamp_sound.cpp +455 -0
  16. package/Resources/GameKit/lamp_xbox.cpp +374 -0
  17. package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
  18. package/Resources/GameKit/libraries/cgltf.h +7240 -0
  19. package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
  20. package/Resources/GameKit/libraries/dr_wav.h +9209 -0
  21. package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
  22. package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
  23. package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
  24. package/Resources/GameKit/libraries/sokol_log.h +335 -0
  25. package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
  26. package/Resources/GameKit/libraries/stb_image.h +7988 -0
  27. package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
  28. package/Resources/GameKit/page/lamp-live.js +672 -0
  29. package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
  30. package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
  31. package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
  32. package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
  33. package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
  34. package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
  35. package/Resources/GameKit/web/lamp-game.js +3042 -0
  36. package/Resources/GameKit/web/lamp-phaser.js +128 -0
  37. package/Resources/WebHost/App.exe +0 -0
  38. package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
  39. package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
  40. package/Resources/WebHost/lamp_controllers.h +1506 -0
  41. package/Resources/WebHost/lamp_web_host.cpp +1173 -0
  42. package/Resources/WebLibraries/earlier.txt +318 -0
  43. package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
  44. package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
  45. package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
  46. package/Resources/WebLibraries/qrcode/LICENSE +21 -0
  47. package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
  48. package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
  49. package/Resources/WebLibraries/rapier/LICENSE +201 -0
  50. package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
  51. package/Resources/WebLibraries/rapier/rapier.js +2 -0
  52. package/Resources/WebLibraries/three/LICENSE +21 -0
  53. package/Resources/WebLibraries/three/NOTICE.md +4 -0
  54. package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
  55. package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
  56. package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
  57. package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
  58. package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
  59. package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
  60. package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
  61. package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
  62. package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
  63. package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
  64. package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
  65. package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
  66. package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
  67. package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
  68. package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
  69. package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
  70. package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
  71. package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
  72. package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
  73. package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
  74. package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
  75. package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
  76. package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
  77. package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
  78. package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
  79. package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
  80. package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
  81. package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
  82. package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
  83. package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
  84. package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
  85. package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
  86. package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
  87. package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
  88. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
  89. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
  90. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
  91. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
  92. package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
  93. package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
  94. package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
  95. package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
  96. package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
  97. package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
  98. package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
  99. package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
  100. package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
  101. package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
  102. package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
  103. package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
  104. package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
  105. package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
  106. package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
  107. package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
  108. package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
  109. package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
  110. package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
  111. package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
  112. package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
  113. package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
  114. package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
  115. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
  116. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
  117. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
  118. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
  119. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
  120. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
  121. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
  122. package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
  123. package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
  124. package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
  125. package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
  126. package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
  127. package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
  128. package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
  129. package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
  130. package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
  131. package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
  132. package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
  133. package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
  134. package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
  135. package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
  136. package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
  137. package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
  138. package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
  139. package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
  140. package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
  141. package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
  142. package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
  143. package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
  144. package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
  145. package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
  146. package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
  147. package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
  148. package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
  149. package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
  150. package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
  151. package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
  152. package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
  153. package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
  154. package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
  155. package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
  156. package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
  157. package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
  158. package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
  159. package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
  160. package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
  161. package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
  162. package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
  163. package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
  164. package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
  165. package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
  166. package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
  167. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
  168. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
  169. package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
  170. package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
  171. package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
  172. package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
  173. package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
  174. package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
  175. package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
  176. package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
  177. package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
  178. package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
  179. package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
  180. package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
  181. package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
  182. package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
  183. package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
  184. package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
  185. package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
  186. package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
  187. package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
  188. package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
  189. package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
  190. package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
  191. package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
  192. package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
  193. package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
  194. package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
  195. package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
  196. package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
  197. package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
  198. package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
  199. package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
  200. package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
  201. package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
  202. package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
  203. package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
  204. package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
  205. package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
  206. package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
  207. package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
  208. package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
  209. package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
  210. package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
  211. package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
  212. package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
  213. package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
  214. package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
  215. package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
  216. package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
  217. package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
  218. package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
  219. package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
  220. package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
  221. package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
  222. package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
  223. package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
  224. package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
  225. package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
  226. package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
  227. package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
  228. package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
  229. package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
  230. package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
  231. package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
  232. package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
  233. package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
  234. package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
  235. package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
  236. package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
  237. package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
  238. package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
  239. package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
  240. package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
  241. package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
  242. package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
  243. package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
  244. package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
  245. package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
  246. package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
  247. package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
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  249. package/Resources/WebLibraries/three/addons/shaders/HalftoneShader.js +332 -0
  250. package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
  251. package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
  252. package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
  253. package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
  254. package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
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  256. package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
  257. package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
  258. package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
  259. package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
  260. package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
  261. package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
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  264. package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
  265. package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
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  267. package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
  268. package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
  269. package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
  270. package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
  271. package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
  272. package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
  273. package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
  274. package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
  275. package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
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@@ -0,0 +1,489 @@
1
+ import {
2
+ BackSide,
3
+ Color,
4
+ ShaderMaterial,
5
+ UniformsLib,
6
+ UniformsUtils
7
+ } from 'three';
8
+
9
+ /**
10
+ * An outline effect for toon shaders.
11
+ *
12
+ * Note that this class can only be used with {@link WebGLRenderer}.
13
+ * When using {@link WebGPURenderer}, use {@link ToonOutlinePassNode}.
14
+ *
15
+ * ```js
16
+ * const effect = new OutlineEffect( renderer );
17
+ *
18
+ * function render() {
19
+ *
20
+ * effect.render( scene, camera );
21
+ *
22
+ * }
23
+ * ```
24
+ *
25
+ * @three_import import { OutlineEffect } from 'three/addons/effects/OutlineEffect.js';
26
+ */
27
+ class OutlineEffect {
28
+
29
+ /**
30
+ * Constructs a new outline effect.
31
+ *
32
+ * @param {WebGLRenderer} renderer - The renderer.
33
+ * @param {OutlineEffect~Options} [parameters] - The configuration parameter.
34
+ */
35
+ constructor( renderer, parameters = {} ) {
36
+
37
+ this.enabled = true;
38
+
39
+ const defaultThickness = parameters.defaultThickness !== undefined ? parameters.defaultThickness : 0.003;
40
+ const defaultColor = new Color().fromArray( parameters.defaultColor !== undefined ? parameters.defaultColor : [ 0, 0, 0 ] );
41
+ const defaultAlpha = parameters.defaultAlpha !== undefined ? parameters.defaultAlpha : 1.0;
42
+ const defaultKeepAlive = parameters.defaultKeepAlive !== undefined ? parameters.defaultKeepAlive : false;
43
+
44
+ // object.material.uuid -> outlineMaterial or
45
+ // object.material[ n ].uuid -> outlineMaterial
46
+ // save at the outline material creation and release
47
+ // if it's unused removeThresholdCount frames
48
+ // unless keepAlive is true.
49
+ const cache = {};
50
+
51
+ const removeThresholdCount = 60;
52
+
53
+ // outlineMaterial.uuid -> object.material or
54
+ // outlineMaterial.uuid -> object.material[ n ]
55
+ // save before render and release after render.
56
+ const originalMaterials = {};
57
+
58
+ // object.uuid -> originalOnBeforeRender
59
+ // save before render and release after render.
60
+ const originalOnBeforeRenders = {};
61
+
62
+ //this.cache = cache; // for debug
63
+
64
+ const uniformsOutline = {
65
+ outlineThickness: { value: defaultThickness },
66
+ outlineColor: { value: defaultColor },
67
+ outlineAlpha: { value: defaultAlpha }
68
+ };
69
+
70
+ const vertexShader = [
71
+ '#include <common>',
72
+ '#include <uv_pars_vertex>',
73
+ '#include <displacementmap_pars_vertex>',
74
+ '#include <fog_pars_vertex>',
75
+ '#include <morphtarget_pars_vertex>',
76
+ '#include <skinning_pars_vertex>',
77
+ '#include <logdepthbuf_pars_vertex>',
78
+ '#include <clipping_planes_pars_vertex>',
79
+
80
+ 'uniform float outlineThickness;',
81
+
82
+ 'vec4 calculateOutline( vec4 pos, vec3 normal, vec4 skinned ) {',
83
+ ' float thickness = outlineThickness;',
84
+ ' const float ratio = 1.0;', // TODO: support outline thickness ratio for each vertex
85
+ ' vec4 pos2 = projectionMatrix * modelViewMatrix * vec4( skinned.xyz + normal, 1.0 );',
86
+ // NOTE: subtract pos2 from pos because BackSide objectNormal is negative
87
+ ' vec4 norm = normalize( pos - pos2 );',
88
+ ' return pos + norm * thickness * pos.w * ratio;',
89
+ '}',
90
+
91
+ 'void main() {',
92
+
93
+ ' #include <uv_vertex>',
94
+
95
+ ' #include <beginnormal_vertex>',
96
+ ' #include <morphnormal_vertex>',
97
+ ' #include <skinbase_vertex>',
98
+ ' #include <skinnormal_vertex>',
99
+
100
+ ' #include <begin_vertex>',
101
+ ' #include <morphtarget_vertex>',
102
+ ' #include <skinning_vertex>',
103
+ ' #include <displacementmap_vertex>',
104
+ ' #include <project_vertex>',
105
+
106
+ ' vec3 outlineNormal = - objectNormal;', // the outline material is always rendered with BackSide
107
+
108
+ ' gl_Position = calculateOutline( gl_Position, outlineNormal, vec4( transformed, 1.0 ) );',
109
+
110
+ ' #include <logdepthbuf_vertex>',
111
+ ' #include <clipping_planes_vertex>',
112
+ ' #include <fog_vertex>',
113
+
114
+ '}',
115
+
116
+ ].join( '\n' );
117
+
118
+ const fragmentShader = [
119
+
120
+ '#include <common>',
121
+ '#include <fog_pars_fragment>',
122
+ '#include <logdepthbuf_pars_fragment>',
123
+ '#include <clipping_planes_pars_fragment>',
124
+
125
+ 'uniform vec3 outlineColor;',
126
+ 'uniform float outlineAlpha;',
127
+
128
+ 'void main() {',
129
+
130
+ ' #include <clipping_planes_fragment>',
131
+ ' #include <logdepthbuf_fragment>',
132
+
133
+ ' gl_FragColor = vec4( outlineColor, outlineAlpha );',
134
+
135
+ ' #include <tonemapping_fragment>',
136
+ ' #include <colorspace_fragment>',
137
+ ' #include <fog_fragment>',
138
+ ' #include <premultiplied_alpha_fragment>',
139
+
140
+ '}'
141
+
142
+ ].join( '\n' );
143
+
144
+ function createMaterial() {
145
+
146
+ return new ShaderMaterial( {
147
+ type: 'OutlineEffect',
148
+ uniforms: UniformsUtils.merge( [
149
+ UniformsLib[ 'fog' ],
150
+ UniformsLib[ 'displacementmap' ],
151
+ uniformsOutline
152
+ ] ),
153
+ vertexShader: vertexShader,
154
+ fragmentShader: fragmentShader,
155
+ side: BackSide
156
+ } );
157
+
158
+ }
159
+
160
+ function getOutlineMaterialFromCache( originalMaterial ) {
161
+
162
+ let data = cache[ originalMaterial.uuid ];
163
+
164
+ if ( data === undefined ) {
165
+
166
+ data = {
167
+ material: createMaterial(),
168
+ used: true,
169
+ keepAlive: defaultKeepAlive,
170
+ count: 0
171
+ };
172
+
173
+ cache[ originalMaterial.uuid ] = data;
174
+
175
+ }
176
+
177
+ data.used = true;
178
+
179
+ return data.material;
180
+
181
+ }
182
+
183
+ function getOutlineMaterial( originalMaterial ) {
184
+
185
+ const outlineMaterial = getOutlineMaterialFromCache( originalMaterial );
186
+
187
+ originalMaterials[ outlineMaterial.uuid ] = originalMaterial;
188
+
189
+ updateOutlineMaterial( outlineMaterial, originalMaterial );
190
+
191
+ return outlineMaterial;
192
+
193
+ }
194
+
195
+ function isCompatible( object ) {
196
+
197
+ const geometry = object.geometry;
198
+ const hasNormals = ( geometry !== undefined ) && ( geometry.attributes.normal !== undefined );
199
+
200
+ return ( object.isMesh === true && object.material !== undefined && hasNormals === true );
201
+
202
+ }
203
+
204
+ function setOutlineMaterial( object ) {
205
+
206
+ if ( isCompatible( object ) === false ) return;
207
+
208
+ if ( Array.isArray( object.material ) ) {
209
+
210
+ for ( let i = 0, il = object.material.length; i < il; i ++ ) {
211
+
212
+ object.material[ i ] = getOutlineMaterial( object.material[ i ] );
213
+
214
+ }
215
+
216
+ } else {
217
+
218
+ object.material = getOutlineMaterial( object.material );
219
+
220
+ }
221
+
222
+ originalOnBeforeRenders[ object.uuid ] = object.onBeforeRender;
223
+ object.onBeforeRender = onBeforeRender;
224
+
225
+ }
226
+
227
+ function restoreOriginalMaterial( object ) {
228
+
229
+ if ( isCompatible( object ) === false ) return;
230
+
231
+ if ( Array.isArray( object.material ) ) {
232
+
233
+ for ( let i = 0, il = object.material.length; i < il; i ++ ) {
234
+
235
+ object.material[ i ] = originalMaterials[ object.material[ i ].uuid ];
236
+
237
+ }
238
+
239
+ } else {
240
+
241
+ object.material = originalMaterials[ object.material.uuid ];
242
+
243
+ }
244
+
245
+ object.onBeforeRender = originalOnBeforeRenders[ object.uuid ];
246
+
247
+ }
248
+
249
+ function onBeforeRender( renderer, scene, camera, geometry, material ) {
250
+
251
+ const originalMaterial = originalMaterials[ material.uuid ];
252
+
253
+ // just in case
254
+ if ( originalMaterial === undefined ) return;
255
+
256
+ updateUniforms( material, originalMaterial );
257
+
258
+ }
259
+
260
+ function updateUniforms( material, originalMaterial ) {
261
+
262
+ const outlineParameters = originalMaterial.userData.outlineParameters;
263
+
264
+ material.uniforms.outlineAlpha.value = originalMaterial.opacity;
265
+
266
+ if ( outlineParameters !== undefined ) {
267
+
268
+ if ( outlineParameters.thickness !== undefined ) material.uniforms.outlineThickness.value = outlineParameters.thickness;
269
+ if ( outlineParameters.color !== undefined ) material.uniforms.outlineColor.value.fromArray( outlineParameters.color );
270
+ if ( outlineParameters.alpha !== undefined ) material.uniforms.outlineAlpha.value = outlineParameters.alpha;
271
+
272
+ }
273
+
274
+ if ( originalMaterial.displacementMap ) {
275
+
276
+ material.uniforms.displacementMap.value = originalMaterial.displacementMap;
277
+ material.uniforms.displacementScale.value = originalMaterial.displacementScale;
278
+ material.uniforms.displacementBias.value = originalMaterial.displacementBias;
279
+
280
+ }
281
+
282
+ }
283
+
284
+ function updateOutlineMaterial( material, originalMaterial ) {
285
+
286
+ if ( material.name === 'invisible' ) return;
287
+
288
+ const outlineParameters = originalMaterial.userData.outlineParameters;
289
+
290
+ material.fog = originalMaterial.fog;
291
+ material.toneMapped = originalMaterial.toneMapped;
292
+ material.premultipliedAlpha = originalMaterial.premultipliedAlpha;
293
+ material.displacementMap = originalMaterial.displacementMap;
294
+
295
+ if ( outlineParameters !== undefined ) {
296
+
297
+ if ( originalMaterial.visible === false ) {
298
+
299
+ material.visible = false;
300
+
301
+ } else {
302
+
303
+ material.visible = ( outlineParameters.visible !== undefined ) ? outlineParameters.visible : true;
304
+
305
+ }
306
+
307
+ material.transparent = ( outlineParameters.alpha !== undefined && outlineParameters.alpha < 1.0 ) ? true : originalMaterial.transparent;
308
+
309
+ if ( outlineParameters.keepAlive !== undefined ) cache[ originalMaterial.uuid ].keepAlive = outlineParameters.keepAlive;
310
+
311
+ } else {
312
+
313
+ material.transparent = originalMaterial.transparent;
314
+ material.visible = originalMaterial.visible;
315
+
316
+ }
317
+
318
+ if ( originalMaterial.wireframe === true || originalMaterial.depthTest === false ) material.visible = false;
319
+
320
+ if ( originalMaterial.clippingPlanes ) {
321
+
322
+ material.clipping = true;
323
+
324
+ material.clippingPlanes = originalMaterial.clippingPlanes;
325
+ material.clipIntersection = originalMaterial.clipIntersection;
326
+ material.clipShadows = originalMaterial.clipShadows;
327
+
328
+ }
329
+
330
+ material.version = originalMaterial.version; // update outline material if necessary
331
+
332
+ }
333
+
334
+ function cleanupCache() {
335
+
336
+ let keys;
337
+
338
+ // clear originalMaterials
339
+ keys = Object.keys( originalMaterials );
340
+
341
+ for ( let i = 0, il = keys.length; i < il; i ++ ) {
342
+
343
+ originalMaterials[ keys[ i ] ] = undefined;
344
+
345
+ }
346
+
347
+ // clear originalOnBeforeRenders
348
+ keys = Object.keys( originalOnBeforeRenders );
349
+
350
+ for ( let i = 0, il = keys.length; i < il; i ++ ) {
351
+
352
+ originalOnBeforeRenders[ keys[ i ] ] = undefined;
353
+
354
+ }
355
+
356
+ // remove unused outlineMaterial from cache
357
+ keys = Object.keys( cache );
358
+
359
+ for ( let i = 0, il = keys.length; i < il; i ++ ) {
360
+
361
+ const key = keys[ i ];
362
+
363
+ if ( cache[ key ].used === false ) {
364
+
365
+ cache[ key ].count ++;
366
+
367
+ if ( cache[ key ].keepAlive === false && cache[ key ].count > removeThresholdCount ) {
368
+
369
+ delete cache[ key ];
370
+
371
+ }
372
+
373
+ } else {
374
+
375
+ cache[ key ].used = false;
376
+ cache[ key ].count = 0;
377
+
378
+ }
379
+
380
+ }
381
+
382
+ }
383
+
384
+ /**
385
+ * When using this effect, this method should be called instead of the
386
+ * default {@link WebGLRenderer#render}.
387
+ *
388
+ * @param {Object3D} scene - The scene to render.
389
+ * @param {Camera} camera - The camera.
390
+ */
391
+ this.render = function ( scene, camera ) {
392
+
393
+ if ( this.enabled === false ) {
394
+
395
+ renderer.render( scene, camera );
396
+ return;
397
+
398
+ }
399
+
400
+ const currentAutoClear = renderer.autoClear;
401
+ renderer.autoClear = this.autoClear;
402
+
403
+ renderer.render( scene, camera );
404
+
405
+ renderer.autoClear = currentAutoClear;
406
+
407
+ this.renderOutline( scene, camera );
408
+
409
+ };
410
+
411
+ /**
412
+ * This method can be used to render outlines in VR.
413
+ *
414
+ * ```js
415
+ * const effect = new OutlineEffect( renderer );
416
+ * let renderingOutline = false;
417
+ *
418
+ * scene.onAfterRender = function () {
419
+ *
420
+ * if ( renderingOutline ) return;
421
+ *
422
+ * renderingOutline = true;
423
+ * effect.renderOutline( scene, camera );
424
+ * renderingOutline = false;
425
+ * };
426
+ *
427
+ * function render() {
428
+ * renderer.render( scene, camera );
429
+ * }
430
+ * ```
431
+ *
432
+ * @param {Object3D} scene - The scene to render.
433
+ * @param {Camera} camera - The camera.
434
+ */
435
+ this.renderOutline = function ( scene, camera ) {
436
+
437
+ const currentAutoClear = renderer.autoClear;
438
+ const currentSceneAutoUpdate = scene.matrixWorldAutoUpdate;
439
+ const currentSceneBackground = scene.background;
440
+ const currentShadowMapEnabled = renderer.shadowMap.enabled;
441
+
442
+ scene.matrixWorldAutoUpdate = false;
443
+ scene.background = null;
444
+ renderer.autoClear = false;
445
+ renderer.shadowMap.enabled = false;
446
+
447
+ scene.traverse( setOutlineMaterial );
448
+
449
+ renderer.render( scene, camera );
450
+
451
+ scene.traverse( restoreOriginalMaterial );
452
+
453
+ cleanupCache();
454
+
455
+ scene.matrixWorldAutoUpdate = currentSceneAutoUpdate;
456
+ scene.background = currentSceneBackground;
457
+ renderer.autoClear = currentAutoClear;
458
+ renderer.shadowMap.enabled = currentShadowMapEnabled;
459
+
460
+ };
461
+
462
+ /**
463
+ * Resizes the effect.
464
+ *
465
+ * @param {number} width - The width of the effect in logical pixels.
466
+ * @param {number} height - The height of the effect in logical pixels.
467
+ */
468
+ this.setSize = function ( width, height ) {
469
+
470
+ renderer.setSize( width, height );
471
+
472
+ };
473
+
474
+ }
475
+
476
+ }
477
+
478
+ /**
479
+ * This type represents configuration settings of `OutlineEffect`.
480
+ *
481
+ * @typedef {Object} OutlineEffect~Options
482
+ * @property {number} [defaultThickness=0.003] - The outline thickness.
483
+ * @property {Array<number>} [defaultColor=[0,0,0]] - The outline color.
484
+ * @property {number} [defaultAlpha=1] - The outline alpha value.
485
+ * @property {boolean} [defaultKeepAlive=false] - Whether to keep alive cached internal materials or not.
486
+ **/
487
+
488
+
489
+ export { OutlineEffect };
@@ -0,0 +1,155 @@
1
+ import {
2
+ LinearFilter,
3
+ NearestFilter,
4
+ RGBAFormat,
5
+ ShaderMaterial,
6
+ StereoCamera,
7
+ WebGLRenderTarget
8
+ } from 'three';
9
+ import { FullScreenQuad } from '../postprocessing/Pass.js';
10
+
11
+ /**
12
+ * A class that creates an parallax barrier effect.
13
+ *
14
+ * Note that this class can only be used with {@link WebGLRenderer}.
15
+ * When using {@link WebGPURenderer}, use {@link ParallaxBarrierPassNode}.
16
+ *
17
+ * @three_import import { ParallaxBarrierEffect } from 'three/addons/effects/ParallaxBarrierEffect.js';
18
+ */
19
+ class ParallaxBarrierEffect {
20
+
21
+ /**
22
+ * Constructs a new parallax barrier effect.
23
+ *
24
+ * @param {WebGLRenderer} renderer - The renderer.
25
+ */
26
+ constructor( renderer ) {
27
+
28
+ const _stereo = new StereoCamera();
29
+
30
+ const _params = { minFilter: LinearFilter, magFilter: NearestFilter, format: RGBAFormat };
31
+
32
+ const _renderTargetL = new WebGLRenderTarget( 512, 512, _params );
33
+ const _renderTargetR = new WebGLRenderTarget( 512, 512, _params );
34
+
35
+ const _material = new ShaderMaterial( {
36
+
37
+ uniforms: {
38
+
39
+ 'mapLeft': { value: _renderTargetL.texture },
40
+ 'mapRight': { value: _renderTargetR.texture }
41
+
42
+ },
43
+
44
+ vertexShader: [
45
+
46
+ 'varying vec2 vUv;',
47
+
48
+ 'void main() {',
49
+
50
+ ' vUv = vec2( uv.x, uv.y );',
51
+ ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',
52
+
53
+ '}'
54
+
55
+ ].join( '\n' ),
56
+
57
+ fragmentShader: [
58
+
59
+ 'uniform sampler2D mapLeft;',
60
+ 'uniform sampler2D mapRight;',
61
+ 'varying vec2 vUv;',
62
+
63
+ 'void main() {',
64
+
65
+ ' vec2 uv = vUv;',
66
+
67
+ ' if ( ( mod( gl_FragCoord.y, 2.0 ) ) > 1.00 ) {',
68
+
69
+ ' gl_FragColor = texture2D( mapLeft, uv );',
70
+
71
+ ' } else {',
72
+
73
+ ' gl_FragColor = texture2D( mapRight, uv );',
74
+
75
+ ' }',
76
+
77
+ ' #include <tonemapping_fragment>',
78
+ ' #include <colorspace_fragment>',
79
+
80
+ '}'
81
+
82
+ ].join( '\n' )
83
+
84
+ } );
85
+
86
+ const _quad = new FullScreenQuad( _material );
87
+
88
+ /**
89
+ * Resizes the effect.
90
+ *
91
+ * @param {number} width - The width of the effect in logical pixels.
92
+ * @param {number} height - The height of the effect in logical pixels.
93
+ */
94
+ this.setSize = function ( width, height ) {
95
+
96
+ renderer.setSize( width, height );
97
+
98
+ const pixelRatio = renderer.getPixelRatio();
99
+
100
+ _renderTargetL.setSize( width * pixelRatio, height * pixelRatio );
101
+ _renderTargetR.setSize( width * pixelRatio, height * pixelRatio );
102
+
103
+ };
104
+
105
+ /**
106
+ * When using this effect, this method should be called instead of the
107
+ * default {@link WebGLRenderer#render}.
108
+ *
109
+ * @param {Object3D} scene - The scene to render.
110
+ * @param {Camera} camera - The camera.
111
+ */
112
+ this.render = function ( scene, camera ) {
113
+
114
+ const currentRenderTarget = renderer.getRenderTarget();
115
+
116
+ if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld();
117
+
118
+ if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld();
119
+
120
+ _stereo.update( camera );
121
+
122
+ renderer.setRenderTarget( _renderTargetL );
123
+ renderer.clear();
124
+ renderer.render( scene, _stereo.cameraL );
125
+
126
+ renderer.setRenderTarget( _renderTargetR );
127
+ renderer.clear();
128
+ renderer.render( scene, _stereo.cameraR );
129
+
130
+ renderer.setRenderTarget( null );
131
+ _quad.render( renderer );
132
+
133
+ renderer.setRenderTarget( currentRenderTarget );
134
+
135
+ };
136
+
137
+ /**
138
+ * Frees internal resources. This method should be called
139
+ * when the effect is no longer required.
140
+ */
141
+ this.dispose = function () {
142
+
143
+ _renderTargetL.dispose();
144
+ _renderTargetR.dispose();
145
+
146
+ _material.dispose();
147
+ _quad.dispose();
148
+
149
+ };
150
+
151
+ }
152
+
153
+ }
154
+
155
+ export { ParallaxBarrierEffect };