@lampdotdev/lamp 0.0.0-stage → 0.36.2-nightly.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (470) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +397 -2
  3. package/Resources/Devices/roku.json +410 -0
  4. package/Resources/Devices/xbox-one.json +367 -0
  5. package/Resources/GameKit/NOTICE.md +63 -0
  6. package/Resources/GameKit/apple/LampPage.swift +1813 -0
  7. package/Resources/GameKit/apple/LampPlayer.swift +46 -0
  8. package/Resources/GameKit/apple/LampWebApp.swift +63 -0
  9. package/Resources/GameKit/apple/LampWebGame.swift +87 -0
  10. package/Resources/GameKit/apple/Native.swift +12 -0
  11. package/Resources/GameKit/build.sh +55 -0
  12. package/Resources/GameKit/lamp_game.h +116 -0
  13. package/Resources/GameKit/lamp_host.h +19 -0
  14. package/Resources/GameKit/lamp_kit.cpp +61 -0
  15. package/Resources/GameKit/lamp_sound.cpp +455 -0
  16. package/Resources/GameKit/lamp_xbox.cpp +374 -0
  17. package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
  18. package/Resources/GameKit/libraries/cgltf.h +7240 -0
  19. package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
  20. package/Resources/GameKit/libraries/dr_wav.h +9209 -0
  21. package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
  22. package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
  23. package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
  24. package/Resources/GameKit/libraries/sokol_log.h +335 -0
  25. package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
  26. package/Resources/GameKit/libraries/stb_image.h +7988 -0
  27. package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
  28. package/Resources/GameKit/page/lamp-live.js +672 -0
  29. package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
  30. package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
  31. package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
  32. package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
  33. package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
  34. package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
  35. package/Resources/GameKit/web/lamp-game.js +3042 -0
  36. package/Resources/GameKit/web/lamp-phaser.js +128 -0
  37. package/Resources/WebHost/App.exe +0 -0
  38. package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
  39. package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
  40. package/Resources/WebHost/lamp_controllers.h +1506 -0
  41. package/Resources/WebHost/lamp_web_host.cpp +1173 -0
  42. package/Resources/WebLibraries/earlier.txt +318 -0
  43. package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
  44. package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
  45. package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
  46. package/Resources/WebLibraries/qrcode/LICENSE +21 -0
  47. package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
  48. package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
  49. package/Resources/WebLibraries/rapier/LICENSE +201 -0
  50. package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
  51. package/Resources/WebLibraries/rapier/rapier.js +2 -0
  52. package/Resources/WebLibraries/three/LICENSE +21 -0
  53. package/Resources/WebLibraries/three/NOTICE.md +4 -0
  54. package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
  55. package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
  56. package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
  57. package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
  58. package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
  59. package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
  60. package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
  61. package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
  62. package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
  63. package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
  64. package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
  65. package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
  66. package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
  67. package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
  68. package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
  69. package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
  70. package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
  71. package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
  72. package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
  73. package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
  74. package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
  75. package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
  76. package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
  77. package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
  78. package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
  79. package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
  80. package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
  81. package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
  82. package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
  83. package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
  84. package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
  85. package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
  86. package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
  87. package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
  88. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
  89. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
  90. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
  91. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
  92. package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
  93. package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
  94. package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
  95. package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
  96. package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
  97. package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
  98. package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
  99. package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
  100. package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
  101. package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
  102. package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
  103. package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
  104. package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
  105. package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
  106. package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
  107. package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
  108. package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
  109. package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
  110. package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
  111. package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
  112. package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
  113. package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
  114. package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
  115. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
  116. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
  117. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
  118. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
  119. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
  120. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
  121. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
  122. package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
  123. package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
  124. package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
  125. package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
  126. package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
  127. package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
  128. package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
  129. package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
  130. package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
  131. package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
  132. package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
  133. package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
  134. package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
  135. package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
  136. package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
  137. package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
  138. package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
  139. package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
  140. package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
  141. package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
  142. package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
  143. package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
  144. package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
  145. package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
  146. package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
  147. package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
  148. package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
  149. package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
  150. package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
  151. package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
  152. package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
  153. package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
  154. package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
  155. package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
  156. package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
  157. package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
  158. package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
  159. package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
  160. package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
  161. package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
  162. package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
  163. package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
  164. package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
  165. package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
  166. package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
  167. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
  168. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
  169. package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
  170. package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
  171. package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
  172. package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
  173. package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
  174. package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
  175. package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
  176. package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
  177. package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
  178. package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
  179. package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
  180. package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
  181. package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
  182. package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
  183. package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
  184. package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
  185. package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
  186. package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
  187. package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
  188. package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
  189. package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
  190. package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
  191. package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
  192. package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
  193. package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
  194. package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
  195. package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
  196. package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
  197. package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
  198. package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
  199. package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
  200. package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
  201. package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
  202. package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
  203. package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
  204. package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
  205. package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
  206. package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
  207. package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
  208. package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
  209. package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
  210. package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
  211. package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
  212. package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
  213. package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
  214. package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
  215. package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
  216. package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
  217. package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
  218. package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
  219. package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
  220. package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
  221. package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
  222. package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
  223. package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
  224. package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
  225. package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
  226. package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
  227. package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
  228. package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
  229. package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
  230. package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
  231. package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
  232. package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
  233. package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
  234. package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
  235. package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
  236. package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
  237. package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
  238. package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
  239. package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
  240. package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
  241. package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
  242. package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
  243. package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
  244. package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
  245. package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
  246. package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
  247. package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
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  249. package/Resources/WebLibraries/three/addons/shaders/HalftoneShader.js +332 -0
  250. package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
  251. package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
  252. package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
  253. package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
  254. package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
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  256. package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
  257. package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
  258. package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
  259. package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
  260. package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
  261. package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
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  264. package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
  265. package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
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  267. package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
  268. package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
  269. package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
  270. package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
  271. package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
  272. package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
  273. package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
  274. package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
  275. package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
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@@ -0,0 +1,1180 @@
1
+ /*!
2
+ * Portions adapted from SculptGL by Stéphane Ginier.
3
+ * Copyright (c) 2019 Stéphane GINIER
4
+ * Licensed under the MIT License; see ./SculptGL.LICENSE.txt.
5
+ */
6
+
7
+ import {
8
+ TRI_INDEX,
9
+ getMemory,
10
+ replaceElement,
11
+ removeElement,
12
+ tidy,
13
+ sqrDist,
14
+ triangleInsideSphere,
15
+ falloff
16
+ } from './SculptorUtils.js';
17
+
18
+ // Subdivision
19
+
20
+ const SubData = {
21
+ _mesh: null,
22
+ _verticesMap: new Map(),
23
+ _edgeKeyStride: 0,
24
+ _stringEdgeKeys: false,
25
+ _center: [ 0, 0, 0 ],
26
+ _radius2: 0,
27
+ _edgeMax2: 0
28
+ };
29
+ const _subV1 = [ 0, 0, 0 ];
30
+ const _subV2 = [ 0, 0, 0 ];
31
+ const _subV3 = [ 0, 0, 0 ];
32
+ const MAX_EDGE_KEY_STRIDE = Math.floor( Math.sqrt( Number.MAX_SAFE_INTEGER ) );
33
+
34
+ function subEdgeKey( iv1, iv2 ) {
35
+
36
+ const low = Math.min( iv1, iv2 );
37
+ const high = Math.max( iv1, iv2 );
38
+ return SubData._stringEdgeKeys ? low + '+' + high : low * SubData._edgeKeyStride + high;
39
+
40
+ }
41
+
42
+ function subFillTriangle( iTri, iv1, iv2, iv3, ivMid ) {
43
+
44
+ const mesh = SubData._mesh;
45
+ const vrv = mesh.getVerticesRingVert();
46
+ const vrf = mesh.getVerticesRingFace();
47
+ const pil = mesh.getFacePosInLeaf();
48
+ const fleaf = mesh.getFaceLeaf();
49
+ const fAr = mesh.getFaces();
50
+
51
+ let j = iTri * 4;
52
+ fAr[ j ] = iv1; fAr[ j + 1 ] = ivMid; fAr[ j + 2 ] = iv3; fAr[ j + 3 ] = TRI_INDEX;
53
+ const leaf = fleaf[ iTri ];
54
+ const iTrisLeaf = leaf._iFaces;
55
+
56
+ vrv[ ivMid ].push( iv3 );
57
+ vrv[ iv3 ].push( ivMid );
58
+
59
+ const iNewTri = mesh.getNbTriangles();
60
+ vrf[ ivMid ].push( iTri, iNewTri );
61
+
62
+ j = iNewTri * 4;
63
+ fAr[ j ] = ivMid; fAr[ j + 1 ] = iv2; fAr[ j + 2 ] = iv3; fAr[ j + 3 ] = TRI_INDEX;
64
+ fleaf[ iNewTri ] = leaf;
65
+ pil[ iNewTri ] = iTrisLeaf.length;
66
+ vrf[ iv3 ].push( iNewTri );
67
+ replaceElement( vrf[ iv2 ], iTri, iNewTri );
68
+ iTrisLeaf.push( iNewTri );
69
+ mesh.addNbFace( 1 );
70
+
71
+ }
72
+
73
+ function subFillTriangles( iTris ) {
74
+
75
+ const mesh = SubData._mesh;
76
+ const vrv = mesh.getVerticesRingVert();
77
+ const fAr = mesh.getFaces();
78
+ const nbTris = iTris.length;
79
+ const iTrisNext = new Uint32Array( getMemory( 4 * 2 * nbTris ), 0, 2 * nbTris );
80
+ let nbNext = 0;
81
+ const vMap = SubData._verticesMap;
82
+
83
+ for ( let i = 0; i < nbTris; ++ i ) {
84
+
85
+ const iTri = iTris[ i ];
86
+ const j = iTri * 4;
87
+ const iv1 = fAr[ j ], iv2 = fAr[ j + 1 ], iv3 = fAr[ j + 2 ];
88
+ const val1 = vMap.get( subEdgeKey( iv1, iv2 ) );
89
+ const val2 = vMap.get( subEdgeKey( iv2, iv3 ) );
90
+ const val3 = vMap.get( subEdgeKey( iv1, iv3 ) );
91
+ const num1 = vrv[ iv1 ].length, num2 = vrv[ iv2 ].length, num3 = vrv[ iv3 ].length;
92
+ let split = 0;
93
+ if ( val1 ) {
94
+
95
+ if ( val2 ) {
96
+
97
+ if ( val3 ) {
98
+
99
+ if ( num1 < num2 && num1 < num3 ) split = 2; else if ( num2 < num3 ) split = 3; else split = 1;
100
+
101
+ } else if ( num1 < num3 ) split = 2; else split = 1;
102
+
103
+ } else if ( val3 && num2 < num3 ) split = 3;
104
+ else split = 1;
105
+
106
+ } else if ( val2 ) {
107
+
108
+ if ( val3 && num2 < num1 ) split = 3; else split = 2;
109
+
110
+ } else if ( val3 ) split = 3;
111
+
112
+ if ( split === 1 ) subFillTriangle( iTri, iv1, iv2, iv3, val1 );
113
+ else if ( split === 2 ) subFillTriangle( iTri, iv2, iv3, iv1, val2 );
114
+ else if ( split === 3 ) subFillTriangle( iTri, iv3, iv1, iv2, val3 );
115
+ else continue;
116
+ iTrisNext[ nbNext ++ ] = iTri;
117
+ iTrisNext[ nbNext ++ ] = mesh.getNbTriangles() - 1;
118
+
119
+ }
120
+
121
+ return iTrisNext.slice( 0, nbNext );
122
+
123
+ }
124
+
125
+ function halfEdgeSplit( iTri, iv1, iv2, iv3 ) {
126
+
127
+ const mesh = SubData._mesh;
128
+ const vAr = mesh.getVertices();
129
+ const nAr = mesh.getNormals();
130
+ const fAr = mesh.getFaces();
131
+ const pil = mesh.getFacePosInLeaf();
132
+ const fleaf = mesh.getFaceLeaf();
133
+ const vrv = mesh.getVerticesRingVert();
134
+ const vrf = mesh.getVerticesRingFace();
135
+
136
+ const vMap = SubData._verticesMap;
137
+ const key = subEdgeKey( iv1, iv2 );
138
+ let isNewVertex = false;
139
+ let ivMid = vMap.get( key );
140
+ if ( ivMid === undefined ) {
141
+
142
+ ivMid = mesh.getNbVertices();
143
+ isNewVertex = true;
144
+ vMap.set( key, ivMid );
145
+
146
+ }
147
+
148
+ vrv[ iv3 ].push( ivMid );
149
+ let id = iTri * 4;
150
+ fAr[ id ] = iv1; fAr[ id + 1 ] = ivMid; fAr[ id + 2 ] = iv3; fAr[ id + 3 ] = TRI_INDEX;
151
+
152
+ const iNewTri = mesh.getNbTriangles();
153
+ id = iNewTri * 4;
154
+ fAr[ id ] = ivMid; fAr[ id + 1 ] = iv2; fAr[ id + 2 ] = iv3; fAr[ id + 3 ] = TRI_INDEX;
155
+
156
+ vrf[ iv3 ].push( iNewTri );
157
+ replaceElement( vrf[ iv2 ], iTri, iNewTri );
158
+ const leaf = fleaf[ iTri ];
159
+ const iTrisLeaf = leaf._iFaces;
160
+ fleaf[ iNewTri ] = leaf;
161
+ pil[ iNewTri ] = iTrisLeaf.length;
162
+ iTrisLeaf.push( iNewTri );
163
+
164
+ if ( ! isNewVertex ) {
165
+
166
+ vrv[ ivMid ].push( iv3 );
167
+ vrf[ ivMid ].push( iTri, iNewTri );
168
+ mesh.addNbFace( 1 );
169
+ return;
170
+
171
+ }
172
+
173
+ const id1 = iv1 * 3, id2 = iv2 * 3;
174
+ const v1x = vAr[ id1 ], v1y = vAr[ id1 + 1 ], v1z = vAr[ id1 + 2 ];
175
+ const n1x = nAr[ id1 ], n1y = nAr[ id1 + 1 ], n1z = nAr[ id1 + 2 ];
176
+ const v2x = vAr[ id2 ], v2y = vAr[ id2 + 1 ], v2z = vAr[ id2 + 2 ];
177
+ const n2x = nAr[ id2 ], n2y = nAr[ id2 + 1 ], n2z = nAr[ id2 + 2 ];
178
+
179
+ const n1n2x = n1x + n2x, n1n2y = n1y + n2y, n1n2z = n1z + n2z;
180
+ id = ivMid * 3;
181
+ nAr[ id ] = n1n2x * 0.5; nAr[ id + 1 ] = n1n2y * 0.5; nAr[ id + 2 ] = n1n2z * 0.5;
182
+
183
+ let nn1x = n1x, nn1y = n1y, nn1z = n1z;
184
+ let len = nn1x * nn1x + nn1y * nn1y + nn1z * nn1z;
185
+ if ( len === 0 ) {
186
+
187
+ nn1x = 1;
188
+
189
+ } else {
190
+
191
+ len = 1 / Math.sqrt( len ); nn1x *= len; nn1y *= len; nn1z *= len;
192
+
193
+ }
194
+
195
+ let nn2x = n2x, nn2y = n2y, nn2z = n2z;
196
+ len = nn2x * nn2x + nn2y * nn2y + nn2z * nn2z;
197
+ if ( len === 0 ) {
198
+
199
+ nn2x = 1;
200
+
201
+ } else {
202
+
203
+ len = 1 / Math.sqrt( len ); nn2x *= len; nn2y *= len; nn2z *= len;
204
+
205
+ }
206
+
207
+ const d = nn1x * nn2x + nn1y * nn2y + nn1z * nn2z;
208
+ let angle = 0;
209
+ if ( d <= - 1 ) angle = Math.PI;
210
+ else if ( d >= 1 ) angle = 0;
211
+ else angle = Math.acos( d );
212
+
213
+ const ex = v1x - v2x, ey = v1y - v2y, ez = v1z - v2z;
214
+ let offset = angle * 0.12 * Math.sqrt( ex * ex + ey * ey + ez * ez );
215
+ len = n1n2x * n1n2x + n1n2y * n1n2y + n1n2z * n1n2z;
216
+ if ( len > 0 ) offset /= Math.sqrt( len );
217
+ if ( ( ex * ( nn1x - nn2x ) + ey * ( nn1y - nn2y ) + ez * ( nn1z - nn2z ) ) < 0 ) offset = - offset;
218
+ vAr[ id ] = ( v1x + v2x ) * 0.5 + n1n2x * offset;
219
+ vAr[ id + 1 ] = ( v1y + v2y ) * 0.5 + n1n2y * offset;
220
+ vAr[ id + 2 ] = ( v1z + v2z ) * 0.5 + n1n2z * offset;
221
+
222
+ vrv[ ivMid ] = [ iv1, iv2, iv3 ];
223
+ vrf[ ivMid ] = [ iTri, iNewTri ];
224
+ replaceElement( vrv[ iv1 ], iv2, ivMid );
225
+ replaceElement( vrv[ iv2 ], iv1, ivMid );
226
+ mesh.addNbVertice( 1 );
227
+ mesh.addNbFace( 1 );
228
+
229
+ }
230
+
231
+ function subFindSplit( iTri, checkInsideSphere ) {
232
+
233
+ const mesh = SubData._mesh;
234
+ const vAr = mesh.getVertices();
235
+ const fAr = mesh.getFaces();
236
+ const id = iTri * 4;
237
+ const ind1 = fAr[ id ] * 3, ind2 = fAr[ id + 1 ] * 3, ind3 = fAr[ id + 2 ] * 3;
238
+ _subV1[ 0 ] = vAr[ ind1 ]; _subV1[ 1 ] = vAr[ ind1 + 1 ]; _subV1[ 2 ] = vAr[ ind1 + 2 ];
239
+ _subV2[ 0 ] = vAr[ ind2 ]; _subV2[ 1 ] = vAr[ ind2 + 1 ]; _subV2[ 2 ] = vAr[ ind2 + 2 ];
240
+ _subV3[ 0 ] = vAr[ ind3 ]; _subV3[ 1 ] = vAr[ ind3 + 1 ]; _subV3[ 2 ] = vAr[ ind3 + 2 ];
241
+
242
+ if ( checkInsideSphere && ! triangleInsideSphere( SubData._center, SubData._radius2, _subV1, _subV2, _subV3 ) )
243
+ return 0;
244
+
245
+ const length1 = sqrDist( _subV1, _subV2 ), length2 = sqrDist( _subV2, _subV3 ), length3 = sqrDist( _subV1, _subV3 );
246
+ if ( length1 > length2 && length1 > length3 ) return length1 > SubData._edgeMax2 ? 1 : 0;
247
+ else if ( length2 > length3 ) return length2 > SubData._edgeMax2 ? 2 : 0;
248
+ else return length3 > SubData._edgeMax2 ? 3 : 0;
249
+
250
+ }
251
+
252
+ function subdivide( iTris ) {
253
+
254
+ const mesh = SubData._mesh;
255
+ const nbVertsInit = mesh.getNbVertices();
256
+ const nbTrisInit = mesh.getNbTriangles();
257
+ SubData._verticesMap.clear();
258
+
259
+ let nbTris = iTris.length;
260
+ const buffer = getMemory( ( 4 + 1 ) * nbTris );
261
+ let iTrisSubd = new Uint32Array( buffer, 0, nbTris );
262
+ let splitArr = new Uint8Array( buffer, 4 * nbTris, nbTris );
263
+ let acc = 0;
264
+ for ( let i = 0; i < nbTris; ++ i ) {
265
+
266
+ const iTri = iTris[ i ];
267
+ const splitNum = subFindSplit( iTri, true );
268
+ if ( splitNum === 0 ) continue;
269
+ splitArr[ acc ] = splitNum;
270
+ iTrisSubd[ acc ++ ] = iTri;
271
+
272
+ }
273
+
274
+ if ( acc === 0 ) {
275
+
276
+ mesh.reAllocateArrays( 0 );
277
+ return iTris;
278
+
279
+ }
280
+
281
+ iTrisSubd = iTrisSubd.slice( 0, acc );
282
+ splitArr = splitArr.slice( 0, acc );
283
+
284
+ if ( iTrisSubd.length > 5 ) {
285
+
286
+ iTrisSubd = mesh.expandsFaces( iTrisSubd, 3 );
287
+ const newSplit = new Uint8Array( iTrisSubd.length );
288
+ newSplit.set( splitArr );
289
+ splitArr = newSplit;
290
+
291
+ }
292
+
293
+ // Reserve one new vertex per selected triangle for collision-free edge keys.
294
+ // Pack vertex pairs into safe integers; use strings when the range is too large.
295
+ SubData._edgeKeyStride = mesh.getNbVertices() + iTrisSubd.length + 1;
296
+ SubData._stringEdgeKeys = SubData._edgeKeyStride > MAX_EDGE_KEY_STRIDE;
297
+
298
+ const fAr = mesh.getFaces();
299
+ mesh.reAllocateArrays( splitArr.length );
300
+ for ( let i = 0, l = iTrisSubd.length; i < l; ++ i ) {
301
+
302
+ const iTri = iTrisSubd[ i ];
303
+ let splitNum = splitArr[ i ];
304
+ if ( splitNum === 0 ) splitNum = subFindSplit( iTri );
305
+ const ind = iTri * 4;
306
+ if ( splitNum === 1 ) halfEdgeSplit( iTri, fAr[ ind ], fAr[ ind + 1 ], fAr[ ind + 2 ] );
307
+ else if ( splitNum === 2 ) halfEdgeSplit( iTri, fAr[ ind + 1 ], fAr[ ind + 2 ], fAr[ ind ] );
308
+ else if ( splitNum === 3 ) halfEdgeSplit( iTri, fAr[ ind + 2 ], fAr[ ind ], fAr[ ind + 1 ] );
309
+
310
+ }
311
+
312
+ let nbNewTris = mesh.getNbTriangles() - nbTrisInit;
313
+ let newTriangles = new Uint32Array( nbNewTris );
314
+ for ( let i = 0; i < nbNewTris; ++ i ) newTriangles[ i ] = nbTrisInit + i;
315
+ newTriangles = mesh.expandsFaces( newTriangles, 1 );
316
+
317
+ let temp = iTris;
318
+ nbTris = iTris.length;
319
+ iTris = new Uint32Array( nbTris + newTriangles.length );
320
+ iTris.set( temp );
321
+ iTris.set( newTriangles, nbTris );
322
+
323
+ const ftf = mesh.getFacesTagFlags();
324
+ const tagFlag = mesh.nextTagFlag();
325
+ const iTrisMask = new Uint32Array( getMemory( iTris.length * 4 ), 0, iTris.length );
326
+ let nbTriMask = 0;
327
+ for ( let i = 0, l = iTris.length; i < l; ++ i ) {
328
+
329
+ const iTri = iTris[ i ];
330
+ if ( ftf[ iTri ] === tagFlag ) continue;
331
+ ftf[ iTri ] = tagFlag;
332
+ iTrisMask[ nbTriMask ++ ] = iTri;
333
+
334
+ }
335
+
336
+ let resultTris = iTrisMask.slice( 0, nbTriMask );
337
+
338
+ // Split neighboring faces to close subdivision cracks.
339
+ const nbTrianglesOld = mesh.getNbTriangles();
340
+ while ( newTriangles.length > 0 ) {
341
+
342
+ mesh.reAllocateArrays( newTriangles.length );
343
+ newTriangles = subFillTriangles( newTriangles );
344
+
345
+ }
346
+
347
+ nbNewTris = mesh.getNbTriangles() - nbTrianglesOld;
348
+ temp = resultTris;
349
+ resultTris = new Uint32Array( nbTriMask + nbNewTris );
350
+ resultTris.set( temp );
351
+ for ( let i = 0; i < nbNewTris; ++ i ) resultTris[ nbTriMask + i ] = nbTrianglesOld + i;
352
+
353
+ // Smooth neighboring vertices before updating sculpt flags.
354
+ const nbVNew = mesh.getNbVertices() - nbVertsInit;
355
+ let vNew = new Uint32Array( nbVNew );
356
+ for ( let i = 0; i < nbVNew; ++ i ) vNew[ i ] = nbVertsInit + i;
357
+ vNew = mesh.expandsVertices( vNew, 1 );
358
+
359
+ const expV = vNew.subarray( nbVNew );
360
+ smoothTangentVerts( mesh, expV, 1.0 );
361
+
362
+ const vAr = mesh.getVertices();
363
+ const vscf = mesh.getVerticesSculptFlags();
364
+ const cx = SubData._center[ 0 ], cy = SubData._center[ 1 ], cz = SubData._center[ 2 ];
365
+ const sculptMask = mesh.getSculptFlag();
366
+ for ( let i = 0, l = vNew.length; i < l; ++ i ) {
367
+
368
+ const ind = vNew[ i ];
369
+ const j = ind * 3;
370
+ const dx = vAr[ j ] - cx, dy = vAr[ j + 1 ] - cy, dz = vAr[ j + 2 ] - cz;
371
+ vscf[ ind ] = ( dx * dx + dy * dy + dz * dz ) < SubData._radius2 ? sculptMask : sculptMask - 1;
372
+
373
+ }
374
+
375
+ return resultTris;
376
+
377
+ }
378
+
379
+ function subdivisionPass( mesh, iTris, center, radius2, detail2 ) {
380
+
381
+ SubData._mesh = mesh;
382
+ SubData._center[ 0 ] = center[ 0 ]; SubData._center[ 1 ] = center[ 1 ]; SubData._center[ 2 ] = center[ 2 ];
383
+ SubData._radius2 = radius2;
384
+ SubData._edgeMax2 = detail2;
385
+
386
+ try {
387
+
388
+ let nbTriangles = 0;
389
+ while ( nbTriangles !== mesh.getNbTriangles() ) {
390
+
391
+ nbTriangles = mesh.getNbTriangles();
392
+ iTris = subdivide( iTris );
393
+
394
+ }
395
+
396
+ return iTris;
397
+
398
+ } finally {
399
+
400
+ SubData._mesh = null;
401
+ SubData._verticesMap.clear();
402
+
403
+ }
404
+
405
+ }
406
+
407
+ // Decimation
408
+
409
+ const DecData = {
410
+ _mesh: null,
411
+ _iTrisToDelete: [],
412
+ _iVertsToDelete: [],
413
+ _iVertsDecimated: []
414
+ };
415
+ const sortByIndex = ( a, b ) => a - b;
416
+
417
+ function hasAtLeastThreeCommonElements( a, b ) {
418
+
419
+ let ai = 0;
420
+ let bi = 0;
421
+ let count = 0;
422
+
423
+ while ( ai < a.length && bi < b.length ) {
424
+
425
+ if ( a[ ai ] < b[ bi ] ) ai ++;
426
+ else if ( a[ ai ] > b[ bi ] ) bi ++;
427
+ else {
428
+
429
+ if ( ++ count === 3 ) return true;
430
+ ai ++;
431
+ bi ++;
432
+
433
+ }
434
+
435
+ }
436
+
437
+ return false;
438
+
439
+ }
440
+
441
+ function decDeleteTriangle( iTri ) {
442
+
443
+ const mesh = DecData._mesh;
444
+ const vrf = mesh.getVerticesRingFace();
445
+ const ftf = mesh.getFacesTagFlags();
446
+ const fAr = mesh.getFaces();
447
+ const pil = mesh.getFacePosInLeaf();
448
+ const fleaf = mesh.getFaceLeaf();
449
+
450
+ const oldPos = pil[ iTri ];
451
+ const iTrisLeaf = fleaf[ iTri ]._iFaces;
452
+ const lastTri = iTrisLeaf[ iTrisLeaf.length - 1 ];
453
+ if ( iTri !== lastTri ) {
454
+
455
+ iTrisLeaf[ oldPos ] = lastTri; pil[ lastTri ] = oldPos;
456
+
457
+ }
458
+
459
+ iTrisLeaf.pop();
460
+
461
+ const lastPos = mesh.getNbTriangles() - 1;
462
+ if ( lastPos === iTri ) {
463
+
464
+ fleaf.length = lastPos;
465
+ mesh.addNbFace( - 1 ); return;
466
+
467
+ }
468
+
469
+ const id = lastPos * 4;
470
+ const iv1 = fAr[ id ], iv2 = fAr[ id + 1 ], iv3 = fAr[ id + 2 ];
471
+ replaceElement( vrf[ iv1 ], lastPos, iTri );
472
+ replaceElement( vrf[ iv2 ], lastPos, iTri );
473
+ replaceElement( vrf[ iv3 ], lastPos, iTri );
474
+
475
+ const leafLast = fleaf[ lastPos ];
476
+ const pilLast = pil[ lastPos ];
477
+ leafLast._iFaces[ pilLast ] = iTri;
478
+ fleaf[ iTri ] = leafLast;
479
+ pil[ iTri ] = pilLast;
480
+ ftf[ iTri ] = ftf[ lastPos ];
481
+ const j = iTri * 4;
482
+ fAr[ j ] = iv1; fAr[ j + 1 ] = iv2; fAr[ j + 2 ] = iv3; fAr[ j + 3 ] = TRI_INDEX;
483
+ fleaf.length = lastPos;
484
+ DecData._iVertsDecimated.push( iv1, iv2, iv3 );
485
+ mesh.addNbFace( - 1 );
486
+
487
+ }
488
+
489
+ function decDeleteVertex( iVert ) {
490
+
491
+ const mesh = DecData._mesh;
492
+ const vrv = mesh.getVerticesRingVert();
493
+ const vrf = mesh.getVerticesRingFace();
494
+ const vAr = mesh.getVertices();
495
+ const nAr = mesh.getNormals();
496
+ const fAr = mesh.getFaces();
497
+ const vtf = mesh.getVerticesTagFlags();
498
+ const vsctf = mesh.getVerticesSculptFlags();
499
+
500
+ const lastPos = mesh.getNbVertices() - 1;
501
+ if ( iVert === lastPos ) {
502
+
503
+ vrv.length = lastPos;
504
+ vrf.length = lastPos;
505
+ mesh.addNbVertice( - 1 ); return;
506
+
507
+ }
508
+
509
+ const iTris = vrf[ lastPos ];
510
+ const ring = vrv[ lastPos ];
511
+ for ( let i = 0, l = iTris.length; i < l; ++ i ) {
512
+
513
+ const id = iTris[ i ] * 4;
514
+ if ( fAr[ id ] === lastPos ) fAr[ id ] = iVert;
515
+ else if ( fAr[ id + 1 ] === lastPos ) fAr[ id + 1 ] = iVert;
516
+ else fAr[ id + 2 ] = iVert;
517
+
518
+ }
519
+
520
+ for ( let i = 0, l = ring.length; i < l; ++ i ) replaceElement( vrv[ ring[ i ] ], lastPos, iVert );
521
+
522
+ vrv[ iVert ] = vrv[ lastPos ].slice();
523
+ vrf[ iVert ] = vrf[ lastPos ].slice();
524
+ vtf[ iVert ] = vtf[ lastPos ];
525
+ vsctf[ iVert ] = vsctf[ lastPos ];
526
+ const idLast = lastPos * 3, id = iVert * 3;
527
+ vAr[ id ] = vAr[ idLast ]; vAr[ id + 1 ] = vAr[ idLast + 1 ]; vAr[ id + 2 ] = vAr[ idLast + 2 ];
528
+ nAr[ id ] = nAr[ idLast ]; nAr[ id + 1 ] = nAr[ idLast + 1 ]; nAr[ id + 2 ] = nAr[ idLast + 2 ];
529
+ vrv.length = lastPos;
530
+ vrf.length = lastPos;
531
+ mesh.addNbVertice( - 1 );
532
+
533
+ }
534
+
535
+ function decEdgeCollapse( iTri1, iTri2, iv1, iv2, ivOpp1, ivOpp2, iTris ) {
536
+
537
+ const mesh = DecData._mesh;
538
+ const vAr = mesh.getVertices();
539
+ const nAr = mesh.getNormals();
540
+ const fAr = mesh.getFaces();
541
+ const vtf = mesh.getVerticesTagFlags();
542
+ const ftf = mesh.getFacesTagFlags();
543
+ const vrv = mesh.getVerticesRingVert();
544
+ const vrf = mesh.getVerticesRingFace();
545
+
546
+ const ring1 = vrv[ iv1 ], ring2 = vrv[ iv2 ];
547
+ const tris1 = vrf[ iv1 ], tris2 = vrf[ iv2 ];
548
+
549
+ if ( ring1.length !== tris1.length || ring2.length !== tris2.length ) return;
550
+ const ringOpp1 = vrv[ ivOpp1 ], ringOpp2 = vrv[ ivOpp2 ];
551
+ const trisOpp1 = vrf[ ivOpp1 ], trisOpp2 = vrf[ ivOpp2 ];
552
+ if ( ringOpp1.length !== trisOpp1.length || ringOpp2.length !== trisOpp2.length ) return;
553
+
554
+ // A tetrahedron cannot collapse without leaving coincident triangles.
555
+ // Check local valence to protect disconnected shells.
556
+ if ( ring1.length === 3 && ring2.length === 3 ) return;
557
+
558
+ ring1.sort( sortByIndex );
559
+ ring2.sort( sortByIndex );
560
+
561
+ if ( hasAtLeastThreeCommonElements( ring1, ring2 ) ) {
562
+
563
+ // Skip existing diagonals: a flip would leave four triangles sharing an edge.
564
+ if ( ringOpp1.includes( ivOpp2 ) ) return;
565
+ DecData._iVertsDecimated.push( iv1, iv2 );
566
+
567
+ removeElement( tris1, iTri2 );
568
+ removeElement( tris2, iTri1 );
569
+ trisOpp1.push( iTri2 );
570
+ trisOpp2.push( iTri1 );
571
+ let id = iTri1 * 4;
572
+ if ( fAr[ id ] === iv2 ) fAr[ id ] = ivOpp2;
573
+ else if ( fAr[ id + 1 ] === iv2 ) fAr[ id + 1 ] = ivOpp2;
574
+ else fAr[ id + 2 ] = ivOpp2;
575
+ id = iTri2 * 4;
576
+ if ( fAr[ id ] === iv1 ) fAr[ id ] = ivOpp1;
577
+ else if ( fAr[ id + 1 ] === iv1 ) fAr[ id + 1 ] = ivOpp1;
578
+ else fAr[ id + 2 ] = ivOpp1;
579
+ mesh._computeRingVertices( iv1 );
580
+ mesh._computeRingVertices( iv2 );
581
+ mesh._computeRingVertices( ivOpp1 );
582
+ mesh._computeRingVertices( ivOpp2 );
583
+ mesh.markTopologyChanged();
584
+ return;
585
+
586
+ }
587
+
588
+ DecData._iVertsDecimated.push( iv1, iv2 );
589
+
590
+ const id = iv1 * 3;
591
+ const id2 = iv2 * 3;
592
+ let nx = nAr[ id ] + nAr[ id2 ], ny = nAr[ id + 1 ] + nAr[ id2 + 1 ], nz = nAr[ id + 2 ] + nAr[ id2 + 2 ];
593
+ let len = nx * nx + ny * ny + nz * nz;
594
+ if ( len === 0 ) {
595
+
596
+ nx = 1;
597
+
598
+ } else {
599
+
600
+ len = 1 / Math.sqrt( len ); nx *= len; ny *= len; nz *= len;
601
+
602
+ }
603
+
604
+ nAr[ id ] = nx; nAr[ id + 1 ] = ny; nAr[ id + 2 ] = nz;
605
+
606
+ removeElement( tris1, iTri1 ); removeElement( tris1, iTri2 );
607
+ removeElement( tris2, iTri1 ); removeElement( tris2, iTri2 );
608
+ removeElement( trisOpp1, iTri1 ); removeElement( trisOpp2, iTri2 );
609
+
610
+ for ( let i = 0, l = tris2.length; i < l; ++ i ) {
611
+
612
+ const tri2 = tris2[ i ];
613
+ tris1.push( tri2 );
614
+ const idx = tri2 * 4;
615
+ if ( fAr[ idx ] === iv2 ) fAr[ idx ] = iv1;
616
+ else if ( fAr[ idx + 1 ] === iv2 ) fAr[ idx + 1 ] = iv1;
617
+ else fAr[ idx + 2 ] = iv1;
618
+
619
+ }
620
+
621
+ for ( let i = 0, l = ring2.length; i < l; ++ i ) ring1.push( ring2[ i ] );
622
+
623
+ mesh._computeRingVertices( iv1 );
624
+
625
+ // Project the neighbor average onto the tangent plane.
626
+ let meanX = 0, meanY = 0, meanZ = 0;
627
+ const nbRing1 = ring1.length;
628
+ for ( let i = 0; i < nbRing1; ++ i ) {
629
+
630
+ const ivRing = ring1[ i ];
631
+ mesh._computeRingVertices( ivRing );
632
+ const ivr3 = ivRing * 3;
633
+ meanX += vAr[ ivr3 ]; meanY += vAr[ ivr3 + 1 ]; meanZ += vAr[ ivr3 + 2 ];
634
+
635
+ }
636
+
637
+ meanX /= nbRing1; meanY /= nbRing1; meanZ /= nbRing1;
638
+ const dotN = nx * ( meanX - vAr[ id ] ) + ny * ( meanY - vAr[ id + 1 ] ) + nz * ( meanZ - vAr[ id + 2 ] );
639
+ vAr[ id ] = meanX - nx * dotN;
640
+ vAr[ id + 1 ] = meanY - ny * dotN;
641
+ vAr[ id + 2 ] = meanZ - nz * dotN;
642
+
643
+ vtf[ iv2 ] = ftf[ iTri1 ] = ftf[ iTri2 ] = - 1;
644
+ DecData._iVertsToDelete.push( iv2 );
645
+ DecData._iTrisToDelete.push( iTri1, iTri2 );
646
+
647
+ for ( let i = 0, l = tris1.length; i < l; ++ i ) iTris.push( tris1[ i ] );
648
+
649
+ }
650
+
651
+ function decDecimateTriangles( iTri1, iTri2, iTris ) {
652
+
653
+ if ( iTri2 === - 1 ) return;
654
+ const fAr = DecData._mesh.getFaces();
655
+ const id1 = iTri1 * 4, id2 = iTri2 * 4;
656
+ const iv11 = fAr[ id1 ], iv21 = fAr[ id1 + 1 ], iv31 = fAr[ id1 + 2 ];
657
+ const iv12 = fAr[ id2 ], iv22 = fAr[ id2 + 1 ], iv32 = fAr[ id2 + 2 ];
658
+
659
+ if ( iv11 === iv12 ) {
660
+
661
+ if ( iv21 === iv32 ) decEdgeCollapse( iTri1, iTri2, iv11, iv21, iv31, iv22, iTris );
662
+ else decEdgeCollapse( iTri1, iTri2, iv11, iv31, iv21, iv32, iTris );
663
+
664
+ } else if ( iv11 === iv22 ) {
665
+
666
+ if ( iv21 === iv12 ) decEdgeCollapse( iTri1, iTri2, iv11, iv21, iv31, iv32, iTris );
667
+ else decEdgeCollapse( iTri1, iTri2, iv11, iv31, iv21, iv12, iTris );
668
+
669
+ } else if ( iv11 === iv32 ) {
670
+
671
+ if ( iv21 === iv22 ) decEdgeCollapse( iTri1, iTri2, iv11, iv21, iv31, iv12, iTris );
672
+ else decEdgeCollapse( iTri1, iTri2, iv11, iv31, iv21, iv22, iTris );
673
+
674
+ } else if ( iv21 === iv12 ) decEdgeCollapse( iTri1, iTri2, iv31, iv21, iv11, iv22, iTris );
675
+ else if ( iv21 === iv22 ) decEdgeCollapse( iTri1, iTri2, iv31, iv21, iv11, iv32, iTris );
676
+ else decEdgeCollapse( iTri1, iTri2, iv31, iv21, iv11, iv12, iTris );
677
+
678
+ }
679
+
680
+ function decFindOppositeTriangle( iTri, iv1, iv2 ) {
681
+
682
+ const vrf = DecData._mesh.getVerticesRingFace();
683
+ const iTris1 = vrf[ iv1 ];
684
+ const iTris2 = vrf[ iv2 ];
685
+ let count = 0;
686
+ let opposite = - 1;
687
+
688
+ for ( let i = 0, l = iTris1.length; i < l; ++ i ) {
689
+
690
+ const candidate = iTris1[ i ];
691
+
692
+ for ( let j = 0, jl = iTris2.length; j < jl; ++ j ) {
693
+
694
+ if ( candidate !== iTris2[ j ] ) continue;
695
+
696
+ count ++;
697
+ if ( candidate !== iTri ) opposite = candidate;
698
+ break;
699
+
700
+ }
701
+
702
+ }
703
+
704
+ return count === 2 ? opposite : - 1;
705
+
706
+ }
707
+
708
+ function decimationPass( mesh, iTris, center, radius2, detail2 ) {
709
+
710
+ DecData._mesh = mesh;
711
+ DecData._iVertsDecimated.length = 0;
712
+ DecData._iTrisToDelete.length = 0;
713
+ DecData._iVertsToDelete.length = 0;
714
+
715
+ try {
716
+
717
+ return decimate( mesh, iTris, center, radius2, detail2 );
718
+
719
+ } finally {
720
+
721
+ DecData._mesh = null;
722
+
723
+ }
724
+
725
+ }
726
+
727
+ function decimate( mesh, iTris, center, radius2, detail2 ) {
728
+
729
+ const radius = Math.sqrt( radius2 );
730
+ const ftf = mesh.getFacesTagFlags();
731
+ const vAr = mesh.getVertices();
732
+ const fAr = mesh.getFaces();
733
+ const cenx = center[ 0 ], ceny = center[ 1 ], cenz = center[ 2 ];
734
+
735
+ const nbInit = iTris.length;
736
+ const dynArr = new Array( nbInit );
737
+ for ( let i = 0; i < nbInit; ++ i ) dynArr[ i ] = iTris[ i ];
738
+
739
+ for ( let i = 0; i < dynArr.length; ++ i ) {
740
+
741
+ const iTri = dynArr[ i ];
742
+ if ( ftf[ iTri ] < 0 ) continue;
743
+ const id = iTri * 4;
744
+ const iv1 = fAr[ id ], iv2 = fAr[ id + 1 ], iv3 = fAr[ id + 2 ];
745
+ const ind1 = iv1 * 3, ind2 = iv2 * 3, ind3 = iv3 * 3;
746
+ const v1x = vAr[ ind1 ], v1y = vAr[ ind1 + 1 ], v1z = vAr[ ind1 + 2 ];
747
+ const v2x = vAr[ ind2 ], v2y = vAr[ ind2 + 1 ], v2z = vAr[ ind2 + 2 ];
748
+ const v3x = vAr[ ind3 ], v3y = vAr[ ind3 + 1 ], v3z = vAr[ ind3 + 2 ];
749
+
750
+ let dx = ( v1x + v2x + v3x ) / 3.0 - cenx;
751
+ let dy = ( v1y + v2y + v3y ) / 3.0 - ceny;
752
+ let dz = ( v1z + v2z + v3z ) / 3.0 - cenz;
753
+ let fallOff = dx * dx + dy * dy + dz * dz;
754
+
755
+ if ( fallOff < radius2 ) fallOff = 1.0;
756
+ else if ( fallOff < radius2 * 2.0 ) {
757
+
758
+ fallOff = ( Math.sqrt( fallOff ) - radius ) / ( radius * Math.SQRT2 - radius );
759
+ const f2 = fallOff * fallOff;
760
+ fallOff = 3.0 * f2 * f2 - 4.0 * f2 * fallOff + 1.0;
761
+
762
+ } else continue;
763
+
764
+ dx = v2x - v1x; dy = v2y - v1y; dz = v2z - v1z;
765
+ const len1 = dx * dx + dy * dy + dz * dz;
766
+ dx = v2x - v3x; dy = v2y - v3y; dz = v2z - v3z;
767
+ const len2 = dx * dx + dy * dy + dz * dz;
768
+ dx = v1x - v3x; dy = v1y - v3y; dz = v1z - v3z;
769
+ const len3 = dx * dx + dy * dy + dz * dz;
770
+
771
+ if ( len1 < len2 && len1 < len3 ) {
772
+
773
+ if ( len1 < detail2 * fallOff )
774
+ decDecimateTriangles( iTri, decFindOppositeTriangle( iTri, iv1, iv2 ), dynArr );
775
+
776
+ } else if ( len2 < len3 ) {
777
+
778
+ if ( len2 < detail2 * fallOff )
779
+ decDecimateTriangles( iTri, decFindOppositeTriangle( iTri, iv2, iv3 ), dynArr );
780
+
781
+ } else {
782
+
783
+ if ( len3 < detail2 * fallOff )
784
+ decDecimateTriangles( iTri, decFindOppositeTriangle( iTri, iv1, iv3 ), dynArr );
785
+
786
+ }
787
+
788
+ }
789
+
790
+ // Delete highest indices first so swaps preserve pending deletion indices.
791
+ tidy( DecData._iTrisToDelete );
792
+ for ( let i = DecData._iTrisToDelete.length - 1; i >= 0; -- i ) decDeleteTriangle( DecData._iTrisToDelete[ i ] );
793
+ tidy( DecData._iVertsToDelete );
794
+ for ( let i = DecData._iVertsToDelete.length - 1; i >= 0; -- i ) decDeleteVertex( DecData._iVertsToDelete[ i ] );
795
+
796
+ const iVertsDecimated = DecData._iVertsDecimated;
797
+ const nbVertices = mesh.getNbVertices();
798
+ const vtfDec = mesh.getVerticesTagFlags();
799
+ let tagFlag = mesh.nextTagFlag();
800
+ const validVertices = new Uint32Array( getMemory( iVertsDecimated.length * 4 ), 0, iVertsDecimated.length );
801
+ let nbValid = 0;
802
+ for ( let i = 0, l = iVertsDecimated.length; i < l; ++ i ) {
803
+
804
+ const iVert = iVertsDecimated[ i ];
805
+ if ( iVert >= nbVertices || vtfDec[ iVert ] === tagFlag ) continue;
806
+ vtfDec[ iVert ] = tagFlag;
807
+ validVertices[ nbValid ++ ] = iVert;
808
+
809
+ }
810
+
811
+ const newTris = mesh.getFacesFromVertices( validVertices.slice( 0, nbValid ) );
812
+ const nbTris = dynArr.length;
813
+ const nbCombined = nbTris + newTris.length;
814
+
815
+ tagFlag = mesh.nextTagFlag();
816
+ const nbTriangles = mesh.getNbTriangles();
817
+ const validTris = new Uint32Array( getMemory( nbCombined * 4 ), 0, nbCombined );
818
+ let nbValidTris = 0;
819
+ for ( let i = 0; i < nbCombined; ++ i ) {
820
+
821
+ const t = i < nbTris ? dynArr[ i ] : newTris[ i - nbTris ];
822
+ if ( t >= nbTriangles || ftf[ t ] === tagFlag ) continue;
823
+ ftf[ t ] = tagFlag;
824
+ validTris[ nbValidTris ++ ] = t;
825
+
826
+ }
827
+
828
+ return validTris.slice( 0, nbValidTris );
829
+
830
+ }
831
+
832
+ // Tool helpers
833
+
834
+ function laplacianSmooth( mesh, iVerts, smoothVerts, vField ) {
835
+
836
+ const vrings = mesh.getVerticesRingVert();
837
+ const vertOnEdge = mesh.getVerticesOnEdge();
838
+ const vAr = vField || mesh.getVertices();
839
+ const nbVerts = iVerts.length;
840
+
841
+ for ( let i = 0; i < nbVerts; ++ i ) {
842
+
843
+ const i3 = i * 3;
844
+ const id = iVerts[ i ];
845
+ const ring = vrings[ id ];
846
+ const vcount = ring.length;
847
+ if ( vcount <= 2 ) {
848
+
849
+ const idv = id * 3;
850
+ smoothVerts[ i3 ] = vAr[ idv ]; smoothVerts[ i3 + 1 ] = vAr[ idv + 1 ]; smoothVerts[ i3 + 2 ] = vAr[ idv + 2 ];
851
+ continue;
852
+
853
+ }
854
+
855
+ let avx = 0, avy = 0, avz = 0;
856
+ if ( vertOnEdge[ id ] === 1 ) {
857
+
858
+ let nbVertEdge = 0;
859
+ for ( let j = 0, l = vcount; j < l; ++ j ) {
860
+
861
+ const idv = ring[ j ];
862
+ if ( vertOnEdge[ idv ] === 1 ) {
863
+
864
+ const idv3 = idv * 3;
865
+ avx += vAr[ idv3 ]; avy += vAr[ idv3 + 1 ]; avz += vAr[ idv3 + 2 ];
866
+ ++ nbVertEdge;
867
+
868
+ }
869
+
870
+ }
871
+
872
+ if ( nbVertEdge >= 2 ) {
873
+
874
+ smoothVerts[ i3 ] = avx / nbVertEdge; smoothVerts[ i3 + 1 ] = avy / nbVertEdge; smoothVerts[ i3 + 2 ] = avz / nbVertEdge;
875
+ continue;
876
+
877
+ }
878
+
879
+ avx = avy = avz = 0;
880
+
881
+ }
882
+
883
+ for ( let j = 0; j < vcount; ++ j ) {
884
+
885
+ const idv = ring[ j ] * 3;
886
+ avx += vAr[ idv ]; avy += vAr[ idv + 1 ]; avz += vAr[ idv + 2 ];
887
+
888
+ }
889
+
890
+ smoothVerts[ i3 ] = avx / vcount; smoothVerts[ i3 + 1 ] = avy / vcount; smoothVerts[ i3 + 2 ] = avz / vcount;
891
+
892
+ }
893
+
894
+ }
895
+
896
+ function smoothTangentVerts( mesh, iVerts, strength ) {
897
+
898
+ const vAr = mesh.getVertices();
899
+ const nAr = mesh.getNormals();
900
+ const intensity = Math.min( strength, 1.0 );
901
+ const nbVerts = iVerts.length;
902
+ const smoothVerts = new Float32Array( getMemory( nbVerts * 4 * 3 ), 0, nbVerts * 3 );
903
+ laplacianSmooth( mesh, iVerts, smoothVerts );
904
+ for ( let i = 0; i < nbVerts; ++ i ) {
905
+
906
+ const ind = iVerts[ i ] * 3;
907
+ const vx = vAr[ ind ], vy = vAr[ ind + 1 ], vz = vAr[ ind + 2 ];
908
+ let nx = nAr[ ind ], ny = nAr[ ind + 1 ], nz = nAr[ ind + 2 ];
909
+ let len = nx * nx + ny * ny + nz * nz;
910
+ if ( len === 0 ) continue;
911
+ len = 1 / Math.sqrt( len );
912
+ nx *= len; ny *= len; nz *= len;
913
+ const i3 = i * 3;
914
+ const smx = smoothVerts[ i3 ], smy = smoothVerts[ i3 + 1 ], smz = smoothVerts[ i3 + 2 ];
915
+ const d = nx * ( smx - vx ) + ny * ( smy - vy ) + nz * ( smz - vz );
916
+ vAr[ ind ] = vx + ( smx - nx * d - vx ) * intensity;
917
+ vAr[ ind + 1 ] = vy + ( smy - ny * d - vy ) * intensity;
918
+ vAr[ ind + 2 ] = vz + ( smz - nz * d - vz ) * intensity;
919
+
920
+ }
921
+
922
+ }
923
+
924
+ function getFrontVertices( mesh, iVertsInRadius, eyeDir ) {
925
+
926
+ const nbVerts = iVertsInRadius.length;
927
+ const iVertsFront = new Uint32Array( getMemory( 4 * nbVerts ), 0, nbVerts );
928
+ let acc = 0;
929
+ const nAr = mesh.getNormals();
930
+ const ex = eyeDir[ 0 ], ey = eyeDir[ 1 ], ez = eyeDir[ 2 ];
931
+ for ( let i = 0; i < nbVerts; ++ i ) {
932
+
933
+ const id = iVertsInRadius[ i ];
934
+ const j = id * 3;
935
+ if ( nAr[ j ] * ex + nAr[ j + 1 ] * ey + nAr[ j + 2 ] * ez <= 0 ) iVertsFront[ acc ++ ] = id;
936
+
937
+ }
938
+
939
+ return iVertsFront.slice( 0, acc );
940
+
941
+ }
942
+
943
+ function areaNormal( mesh, iVerts ) {
944
+
945
+ const nAr = mesh.getNormals();
946
+ let anx = 0, any = 0, anz = 0;
947
+ for ( let i = 0, l = iVerts.length; i < l; ++ i ) {
948
+
949
+ const ind = iVerts[ i ] * 3;
950
+ anx += nAr[ ind ]; any += nAr[ ind + 1 ]; anz += nAr[ ind + 2 ];
951
+
952
+ }
953
+
954
+ const len = Math.sqrt( anx * anx + any * any + anz * anz );
955
+ if ( len === 0 ) return null;
956
+ const inv = 1.0 / len;
957
+ return [ anx * inv, any * inv, anz * inv ];
958
+
959
+ }
960
+
961
+ function areaCenter( mesh, iVerts ) {
962
+
963
+ const vAr = mesh.getVertices();
964
+ let ax = 0, ay = 0, az = 0;
965
+ const acc = iVerts.length;
966
+ for ( let i = 0, l = iVerts.length; i < l; ++ i ) {
967
+
968
+ const ind = iVerts[ i ] * 3;
969
+ ax += vAr[ ind ]; ay += vAr[ ind + 1 ]; az += vAr[ ind + 2 ];
970
+
971
+ }
972
+
973
+ return [ ax / acc, ay / acc, az / acc ];
974
+
975
+ }
976
+
977
+ // Tools
978
+
979
+ function toolBrush( mesh, iVerts, aNormal, center, radiusSq, strength, negative ) {
980
+
981
+ const vAr = mesh.getVertices();
982
+ const radius = Math.sqrt( radiusSq );
983
+ let deform = strength * radius * 0.1;
984
+ if ( negative ) deform = - deform;
985
+ const cx = center[ 0 ], cy = center[ 1 ], cz = center[ 2 ];
986
+ const anx = aNormal[ 0 ], any = aNormal[ 1 ], anz = aNormal[ 2 ];
987
+ for ( let i = 0, l = iVerts.length; i < l; ++ i ) {
988
+
989
+ const ind = iVerts[ i ] * 3;
990
+ const dx = vAr[ ind ] - cx, dy = vAr[ ind + 1 ] - cy, dz = vAr[ ind + 2 ] - cz;
991
+ const dist = Math.sqrt( dx * dx + dy * dy + dz * dz ) / radius;
992
+ if ( dist >= 1.0 ) continue;
993
+ const fallOff = falloff( dist ) * deform;
994
+ vAr[ ind ] += anx * fallOff;
995
+ vAr[ ind + 1 ] += any * fallOff;
996
+ vAr[ ind + 2 ] += anz * fallOff;
997
+
998
+ }
999
+
1000
+ }
1001
+
1002
+ function toolFlatten( mesh, iVerts, aNormal, aCenter2, center, radiusSq, strength, negative ) {
1003
+
1004
+ const vAr = mesh.getVertices();
1005
+ const radius = Math.sqrt( radiusSq );
1006
+ const cx = center[ 0 ], cy = center[ 1 ], cz = center[ 2 ];
1007
+ const ax = aCenter2[ 0 ], ay = aCenter2[ 1 ], az = aCenter2[ 2 ];
1008
+ const anx = aNormal[ 0 ], any = aNormal[ 1 ], anz = aNormal[ 2 ];
1009
+ const comp = negative ? - 1 : 1;
1010
+ for ( let i = 0, l = iVerts.length; i < l; ++ i ) {
1011
+
1012
+ const ind = iVerts[ i ] * 3;
1013
+ const vx = vAr[ ind ], vy = vAr[ ind + 1 ], vz = vAr[ ind + 2 ];
1014
+ const distToPlane = ( vx - ax ) * anx + ( vy - ay ) * any + ( vz - az ) * anz;
1015
+ if ( distToPlane * comp > 0 ) continue;
1016
+ const dx = vx - cx, dy = vy - cy, dz = vz - cz;
1017
+ const dist = Math.sqrt( dx * dx + dy * dy + dz * dz ) / radius;
1018
+ if ( dist >= 1.0 ) continue;
1019
+ const fallOff = falloff( dist ) * distToPlane * strength;
1020
+ vAr[ ind ] -= anx * fallOff;
1021
+ vAr[ ind + 1 ] -= any * fallOff;
1022
+ vAr[ ind + 2 ] -= anz * fallOff;
1023
+
1024
+ }
1025
+
1026
+ }
1027
+
1028
+ function toolInflate( mesh, iVerts, center, radiusSq, strength, negative ) {
1029
+
1030
+ const vAr = mesh.getVertices();
1031
+ const nAr = mesh.getNormals();
1032
+ const radius = Math.sqrt( radiusSq );
1033
+ let deform = strength * radius * 0.1;
1034
+ if ( negative ) deform = - deform;
1035
+ const cx = center[ 0 ], cy = center[ 1 ], cz = center[ 2 ];
1036
+ for ( let i = 0, l = iVerts.length; i < l; ++ i ) {
1037
+
1038
+ const ind = iVerts[ i ] * 3;
1039
+ const dx = vAr[ ind ] - cx, dy = vAr[ ind + 1 ] - cy, dz = vAr[ ind + 2 ] - cz;
1040
+ const dist = Math.sqrt( dx * dx + dy * dy + dz * dz ) / radius;
1041
+ if ( dist >= 1.0 ) continue;
1042
+ let fallOff = falloff( dist ) * deform;
1043
+ const nx = nAr[ ind ], ny = nAr[ ind + 1 ], nz = nAr[ ind + 2 ];
1044
+ const nLen = Math.sqrt( nx * nx + ny * ny + nz * nz );
1045
+ if ( nLen > 0 ) fallOff /= nLen;
1046
+ vAr[ ind ] += nx * fallOff;
1047
+ vAr[ ind + 1 ] += ny * fallOff;
1048
+ vAr[ ind + 2 ] += nz * fallOff;
1049
+
1050
+ }
1051
+
1052
+ }
1053
+
1054
+ function toolSmooth( mesh, iVerts, strength ) {
1055
+
1056
+ const vAr = mesh.getVertices();
1057
+ const intensity = Math.min( strength, 1.0 );
1058
+ const intComp = 1.0 - intensity;
1059
+ const nbVerts = iVerts.length;
1060
+ const smoothVerts = new Float32Array( getMemory( nbVerts * 4 * 3 ), 0, nbVerts * 3 );
1061
+ laplacianSmooth( mesh, iVerts, smoothVerts );
1062
+ for ( let i = 0; i < nbVerts; ++ i ) {
1063
+
1064
+ const ind = iVerts[ i ] * 3;
1065
+ const vx = vAr[ ind ], vy = vAr[ ind + 1 ], vz = vAr[ ind + 2 ];
1066
+ const i3 = i * 3;
1067
+ vAr[ ind ] = vx * intComp + smoothVerts[ i3 ] * intensity;
1068
+ vAr[ ind + 1 ] = vy * intComp + smoothVerts[ i3 + 1 ] * intensity;
1069
+ vAr[ ind + 2 ] = vz * intComp + smoothVerts[ i3 + 2 ] * intensity;
1070
+
1071
+ }
1072
+
1073
+ }
1074
+
1075
+ function toolPinch( mesh, iVerts, center, radiusSq, strength, negative ) {
1076
+
1077
+ const vAr = mesh.getVertices();
1078
+ const radius = Math.sqrt( radiusSq );
1079
+ const cx = center[ 0 ], cy = center[ 1 ], cz = center[ 2 ];
1080
+ let deform = strength * 0.05;
1081
+ if ( negative ) deform = - deform;
1082
+ for ( let i = 0, l = iVerts.length; i < l; ++ i ) {
1083
+
1084
+ const ind = iVerts[ i ] * 3;
1085
+ const vx = vAr[ ind ], vy = vAr[ ind + 1 ], vz = vAr[ ind + 2 ];
1086
+ const dx = cx - vx, dy = cy - vy, dz = cz - vz;
1087
+ const dist = Math.sqrt( dx * dx + dy * dy + dz * dz ) / radius;
1088
+ const fallOff = falloff( dist ) * deform;
1089
+ vAr[ ind ] = vx + dx * fallOff;
1090
+ vAr[ ind + 1 ] = vy + dy * fallOff;
1091
+ vAr[ ind + 2 ] = vz + dz * fallOff;
1092
+
1093
+ }
1094
+
1095
+ }
1096
+
1097
+ function toolCrease( mesh, iVerts, aNormal, center, radiusSq, strength, negative ) {
1098
+
1099
+ const vAr = mesh.getVertices();
1100
+ const radius = Math.sqrt( radiusSq );
1101
+ const cx = center[ 0 ], cy = center[ 1 ], cz = center[ 2 ];
1102
+ const anx = aNormal[ 0 ], any = aNormal[ 1 ], anz = aNormal[ 2 ];
1103
+ const deform = strength * 0.07;
1104
+ let brushFactor = deform * radius;
1105
+ if ( negative ) brushFactor = - brushFactor;
1106
+ for ( let i = 0, l = iVerts.length; i < l; ++ i ) {
1107
+
1108
+ const ind = iVerts[ i ] * 3;
1109
+ const dx = cx - vAr[ ind ], dy = cy - vAr[ ind + 1 ], dz = cz - vAr[ ind + 2 ];
1110
+ const dist = Math.sqrt( dx * dx + dy * dy + dz * dz ) / radius;
1111
+ if ( dist >= 1.0 ) continue;
1112
+ const vx = vAr[ ind ], vy = vAr[ ind + 1 ], vz = vAr[ ind + 2 ];
1113
+ const fallOff = falloff( dist );
1114
+ const brushMod = Math.pow( fallOff, 5 ) * brushFactor;
1115
+ const pinchF = fallOff * deform;
1116
+ vAr[ ind ] = vx + dx * pinchF + anx * brushMod;
1117
+ vAr[ ind + 1 ] = vy + dy * pinchF + any * brushMod;
1118
+ vAr[ ind + 2 ] = vz + dz * pinchF + anz * brushMod;
1119
+
1120
+ }
1121
+
1122
+ }
1123
+
1124
+ function toolDrag( mesh, iVerts, center, radiusSq, dragDir ) {
1125
+
1126
+ const vAr = mesh.getVertices();
1127
+ const radius = Math.sqrt( radiusSq );
1128
+ const cx = center[ 0 ], cy = center[ 1 ], cz = center[ 2 ];
1129
+ const dirx = dragDir[ 0 ], diry = dragDir[ 1 ], dirz = dragDir[ 2 ];
1130
+ for ( let i = 0, l = iVerts.length; i < l; ++ i ) {
1131
+
1132
+ const ind = iVerts[ i ] * 3;
1133
+ const vx = vAr[ ind ], vy = vAr[ ind + 1 ], vz = vAr[ ind + 2 ];
1134
+ const dx = vx - cx, dy = vy - cy, dz = vz - cz;
1135
+ const dist = Math.sqrt( dx * dx + dy * dy + dz * dz ) / radius;
1136
+ const fallOff = falloff( dist );
1137
+ vAr[ ind ] = vx + dirx * fallOff;
1138
+ vAr[ ind + 1 ] = vy + diry * fallOff;
1139
+ vAr[ ind + 2 ] = vz + dirz * fallOff;
1140
+
1141
+ }
1142
+
1143
+ }
1144
+
1145
+ function toolScale( mesh, iVerts, center, radiusSq, deltaScale ) {
1146
+
1147
+ const vAr = mesh.getVertices();
1148
+ const radius = Math.sqrt( radiusSq );
1149
+ const cx = center[ 0 ], cy = center[ 1 ], cz = center[ 2 ];
1150
+ const scale = deltaScale * 0.01;
1151
+ for ( let i = 0, l = iVerts.length; i < l; ++ i ) {
1152
+
1153
+ const ind = iVerts[ i ] * 3;
1154
+ const vx = vAr[ ind ], vy = vAr[ ind + 1 ], vz = vAr[ ind + 2 ];
1155
+ const dx = vx - cx, dy = vy - cy, dz = vz - cz;
1156
+ const dist = Math.sqrt( dx * dx + dy * dy + dz * dz ) / radius;
1157
+ const fallOff = falloff( dist ) * scale;
1158
+ vAr[ ind ] = vx + dx * fallOff;
1159
+ vAr[ ind + 1 ] = vy + dy * fallOff;
1160
+ vAr[ ind + 2 ] = vz + dz * fallOff;
1161
+
1162
+ }
1163
+
1164
+ }
1165
+
1166
+ export {
1167
+ subdivisionPass,
1168
+ decimationPass,
1169
+ getFrontVertices,
1170
+ areaNormal,
1171
+ areaCenter,
1172
+ toolBrush,
1173
+ toolFlatten,
1174
+ toolInflate,
1175
+ toolSmooth,
1176
+ toolPinch,
1177
+ toolCrease,
1178
+ toolDrag,
1179
+ toolScale
1180
+ };