@lampdotdev/lamp 0.0.0-stage → 0.36.2-nightly.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (470) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +397 -2
  3. package/Resources/Devices/roku.json +410 -0
  4. package/Resources/Devices/xbox-one.json +367 -0
  5. package/Resources/GameKit/NOTICE.md +63 -0
  6. package/Resources/GameKit/apple/LampPage.swift +1813 -0
  7. package/Resources/GameKit/apple/LampPlayer.swift +46 -0
  8. package/Resources/GameKit/apple/LampWebApp.swift +63 -0
  9. package/Resources/GameKit/apple/LampWebGame.swift +87 -0
  10. package/Resources/GameKit/apple/Native.swift +12 -0
  11. package/Resources/GameKit/build.sh +55 -0
  12. package/Resources/GameKit/lamp_game.h +116 -0
  13. package/Resources/GameKit/lamp_host.h +19 -0
  14. package/Resources/GameKit/lamp_kit.cpp +61 -0
  15. package/Resources/GameKit/lamp_sound.cpp +455 -0
  16. package/Resources/GameKit/lamp_xbox.cpp +374 -0
  17. package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
  18. package/Resources/GameKit/libraries/cgltf.h +7240 -0
  19. package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
  20. package/Resources/GameKit/libraries/dr_wav.h +9209 -0
  21. package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
  22. package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
  23. package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
  24. package/Resources/GameKit/libraries/sokol_log.h +335 -0
  25. package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
  26. package/Resources/GameKit/libraries/stb_image.h +7988 -0
  27. package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
  28. package/Resources/GameKit/page/lamp-live.js +672 -0
  29. package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
  30. package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
  31. package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
  32. package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
  33. package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
  34. package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
  35. package/Resources/GameKit/web/lamp-game.js +3042 -0
  36. package/Resources/GameKit/web/lamp-phaser.js +128 -0
  37. package/Resources/WebHost/App.exe +0 -0
  38. package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
  39. package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
  40. package/Resources/WebHost/lamp_controllers.h +1506 -0
  41. package/Resources/WebHost/lamp_web_host.cpp +1173 -0
  42. package/Resources/WebLibraries/earlier.txt +318 -0
  43. package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
  44. package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
  45. package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
  46. package/Resources/WebLibraries/qrcode/LICENSE +21 -0
  47. package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
  48. package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
  49. package/Resources/WebLibraries/rapier/LICENSE +201 -0
  50. package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
  51. package/Resources/WebLibraries/rapier/rapier.js +2 -0
  52. package/Resources/WebLibraries/three/LICENSE +21 -0
  53. package/Resources/WebLibraries/three/NOTICE.md +4 -0
  54. package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
  55. package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
  56. package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
  57. package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
  58. package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
  59. package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
  60. package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
  61. package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
  62. package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
  63. package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
  64. package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
  65. package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
  66. package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
  67. package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
  68. package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
  69. package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
  70. package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
  71. package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
  72. package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
  73. package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
  74. package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
  75. package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
  76. package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
  77. package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
  78. package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
  79. package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
  80. package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
  81. package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
  82. package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
  83. package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
  84. package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
  85. package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
  86. package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
  87. package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
  88. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
  89. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
  90. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
  91. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
  92. package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
  93. package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
  94. package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
  95. package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
  96. package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
  97. package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
  98. package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
  99. package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
  100. package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
  101. package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
  102. package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
  103. package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
  104. package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
  105. package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
  106. package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
  107. package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
  108. package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
  109. package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
  110. package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
  111. package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
  112. package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
  113. package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
  114. package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
  115. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
  116. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
  117. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
  118. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
  119. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
  120. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
  121. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
  122. package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
  123. package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
  124. package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
  125. package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
  126. package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
  127. package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
  128. package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
  129. package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
  130. package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
  131. package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
  132. package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
  133. package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
  134. package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
  135. package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
  136. package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
  137. package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
  138. package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
  139. package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
  140. package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
  141. package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
  142. package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
  143. package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
  144. package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
  145. package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
  146. package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
  147. package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
  148. package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
  149. package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
  150. package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
  151. package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
  152. package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
  153. package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
  154. package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
  155. package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
  156. package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
  157. package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
  158. package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
  159. package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
  160. package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
  161. package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
  162. package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
  163. package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
  164. package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
  165. package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
  166. package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
  167. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
  168. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
  169. package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
  170. package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
  171. package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
  172. package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
  173. package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
  174. package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
  175. package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
  176. package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
  177. package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
  178. package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
  179. package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
  180. package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
  181. package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
  182. package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
  183. package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
  184. package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
  185. package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
  186. package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
  187. package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
  188. package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
  189. package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
  190. package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
  191. package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
  192. package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
  193. package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
  194. package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
  195. package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
  196. package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
  197. package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
  198. package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
  199. package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
  200. package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
  201. package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
  202. package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
  203. package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
  204. package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
  205. package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
  206. package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
  207. package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
  208. package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
  209. package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
  210. package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
  211. package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
  212. package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
  213. package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
  214. package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
  215. package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
  216. package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
  217. package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
  218. package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
  219. package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
  220. package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
  221. package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
  222. package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
  223. package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
  224. package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
  225. package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
  226. package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
  227. package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
  228. package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
  229. package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
  230. package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
  231. package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
  232. package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
  233. package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
  234. package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
  235. package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
  236. package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
  237. package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
  238. package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
  239. package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
  240. package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
  241. package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
  242. package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
  243. package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
  244. package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
  245. package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
  246. package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
  247. package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
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  249. package/Resources/WebLibraries/three/addons/shaders/HalftoneShader.js +332 -0
  250. package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
  251. package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
  252. package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
  253. package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
  254. package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
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  256. package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
  257. package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
  258. package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
  259. package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
  260. package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
  261. package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
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  264. package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
  265. package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
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  267. package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
  268. package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
  269. package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
  270. package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
  271. package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
  272. package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
  273. package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
  274. package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
  275. package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
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@@ -0,0 +1,140 @@
1
+ import { Color, Node, Vector3, Vector4 } from 'three/webgpu';
2
+ import { Loop, NodeUpdateType, getDistanceAttenuation, positionView, renderGroup, uniform, uniformArray, vec3 } from 'three/tsl';
3
+
4
+ const _position = /*@__PURE__*/ new Vector3();
5
+
6
+ const warn = ( message ) => {
7
+
8
+ console.warn( `THREE.PointLightDataNode: ${ message }` );
9
+
10
+ };
11
+
12
+ /**
13
+ * Batched data node for point lights in dynamic lighting mode.
14
+ *
15
+ * @augments Node
16
+ */
17
+ class PointLightDataNode extends Node {
18
+
19
+ static get type() {
20
+
21
+ return 'PointLightDataNode';
22
+
23
+ }
24
+
25
+ constructor( maxCount = 16 ) {
26
+
27
+ super();
28
+
29
+ this.maxCount = maxCount;
30
+ this._lights = [];
31
+ this._colors = [];
32
+ this._positionsAndCutoff = [];
33
+ this._decays = [];
34
+
35
+ for ( let i = 0; i < maxCount; i ++ ) {
36
+
37
+ this._colors.push( new Color() );
38
+ this._positionsAndCutoff.push( new Vector4() );
39
+ this._decays.push( new Vector4() );
40
+
41
+ }
42
+
43
+ this.colorsNode = uniformArray( this._colors, 'color' ).setGroup( renderGroup );
44
+ this.positionsAndCutoffNode = uniformArray( this._positionsAndCutoff, 'vec4' ).setGroup( renderGroup );
45
+ this.decaysNode = uniformArray( this._decays, 'vec4' ).setGroup( renderGroup );
46
+ this.countNode = uniform( 0, 'int' ).setGroup( renderGroup );
47
+ this.updateType = NodeUpdateType.RENDER;
48
+
49
+ }
50
+
51
+ isCacheable( /*builder*/ ) {
52
+
53
+ return false;
54
+
55
+ }
56
+
57
+ setLights( lights ) {
58
+
59
+ if ( lights.length > this.maxCount ) {
60
+
61
+ warn( `${ lights.length } lights exceed the configured max of ${ this.maxCount }. Excess lights are ignored.` );
62
+
63
+ }
64
+
65
+ this._lights = lights;
66
+
67
+ return this;
68
+
69
+ }
70
+
71
+ update( { camera } ) {
72
+
73
+ const count = Math.min( this._lights.length, this.maxCount );
74
+
75
+ this.countNode.value = count;
76
+
77
+ for ( let i = 0; i < count; i ++ ) {
78
+
79
+ const light = this._lights[ i ];
80
+
81
+ this._colors[ i ].copy( light.color ).multiplyScalar( light.intensity );
82
+
83
+ _position.setFromMatrixPosition( light.matrixWorld );
84
+ _position.applyMatrix4( camera.matrixWorldInverse );
85
+
86
+ const positionAndCutoff = this._positionsAndCutoff[ i ];
87
+ positionAndCutoff.x = _position.x;
88
+ positionAndCutoff.y = _position.y;
89
+ positionAndCutoff.z = _position.z;
90
+ positionAndCutoff.w = light.distance;
91
+
92
+ this._decays[ i ].x = light.decay;
93
+
94
+ }
95
+
96
+ }
97
+
98
+ setup( builder ) {
99
+
100
+ const surfacePosition = builder.context.positionView || positionView;
101
+ const { lightingModel, reflectedLight } = builder.context;
102
+ const dynDiffuse = vec3( 0 ).toVar( 'dynPointDiffuse' );
103
+ const dynSpecular = vec3( 0 ).toVar( 'dynPointSpecular' );
104
+
105
+ Loop( this.countNode, ( { i } ) => {
106
+
107
+ const positionAndCutoff = this.positionsAndCutoffNode.element( i );
108
+ const lightViewPosition = positionAndCutoff.xyz;
109
+ const cutoffDistance = positionAndCutoff.w;
110
+ const decayExponent = this.decaysNode.element( i ).x;
111
+
112
+ const lightVector = lightViewPosition.sub( surfacePosition ).toVar();
113
+ const lightDirection = lightVector.normalize().toVar();
114
+ const lightDistance = lightVector.length();
115
+
116
+ const attenuation = getDistanceAttenuation( {
117
+ lightDistance,
118
+ cutoffDistance,
119
+ decayExponent
120
+ } );
121
+
122
+ const lightColor = this.colorsNode.element( i ).mul( attenuation ).toVar();
123
+
124
+ lightingModel.direct( {
125
+ lightDirection,
126
+ lightColor,
127
+ lightNode: { light: {}, shadowNode: null },
128
+ reflectedLight: { directDiffuse: dynDiffuse, directSpecular: dynSpecular }
129
+ }, builder );
130
+
131
+ } );
132
+
133
+ reflectedLight.directDiffuse.addAssign( dynDiffuse );
134
+ reflectedLight.directSpecular.addAssign( dynSpecular );
135
+
136
+ }
137
+
138
+ }
139
+
140
+ export default PointLightDataNode;
@@ -0,0 +1,167 @@
1
+ import { Color, Node, Vector3, Vector4 } from 'three/webgpu';
2
+ import { Loop, NodeUpdateType, getDistanceAttenuation, positionView, renderGroup, smoothstep, uniform, uniformArray, vec3 } from 'three/tsl';
3
+
4
+ const _lightPosition = /*@__PURE__*/ new Vector3();
5
+ const _targetPosition = /*@__PURE__*/ new Vector3();
6
+
7
+ const warn = ( message ) => {
8
+
9
+ console.warn( `THREE.SpotLightDataNode: ${ message }` );
10
+
11
+ };
12
+
13
+ /**
14
+ * Batched data node for simple spot lights in dynamic lighting mode.
15
+ *
16
+ * Projected spot lights keep the default per-light path.
17
+ *
18
+ * @augments Node
19
+ */
20
+ class SpotLightDataNode extends Node {
21
+
22
+ static get type() {
23
+
24
+ return 'SpotLightDataNode';
25
+
26
+ }
27
+
28
+ constructor( maxCount = 16 ) {
29
+
30
+ super();
31
+
32
+ this.maxCount = maxCount;
33
+ this._lights = [];
34
+ this._colors = [];
35
+ this._positionsAndCutoff = [];
36
+ this._directionsAndDecay = [];
37
+ this._cones = [];
38
+
39
+ for ( let i = 0; i < maxCount; i ++ ) {
40
+
41
+ this._colors.push( new Color() );
42
+ this._positionsAndCutoff.push( new Vector4() );
43
+ this._directionsAndDecay.push( new Vector4() );
44
+ this._cones.push( new Vector4() );
45
+
46
+ }
47
+
48
+ this.colorsNode = uniformArray( this._colors, 'color' ).setGroup( renderGroup );
49
+ this.positionsAndCutoffNode = uniformArray( this._positionsAndCutoff, 'vec4' ).setGroup( renderGroup );
50
+ this.directionsAndDecayNode = uniformArray( this._directionsAndDecay, 'vec4' ).setGroup( renderGroup );
51
+ this.conesNode = uniformArray( this._cones, 'vec4' ).setGroup( renderGroup );
52
+ this.countNode = uniform( 0, 'int' ).setGroup( renderGroup );
53
+ this.updateType = NodeUpdateType.RENDER;
54
+
55
+ }
56
+
57
+ isCacheable( /*builder*/ ) {
58
+
59
+ return false;
60
+
61
+ }
62
+
63
+ setLights( lights ) {
64
+
65
+ if ( lights.length > this.maxCount ) {
66
+
67
+ warn( `${ lights.length } lights exceed the configured max of ${ this.maxCount }. Excess lights are ignored.` );
68
+
69
+ }
70
+
71
+ this._lights = lights;
72
+
73
+ return this;
74
+
75
+ }
76
+
77
+ update( { camera } ) {
78
+
79
+ const count = Math.min( this._lights.length, this.maxCount );
80
+
81
+ this.countNode.value = count;
82
+
83
+ for ( let i = 0; i < count; i ++ ) {
84
+
85
+ const light = this._lights[ i ];
86
+
87
+ this._colors[ i ].copy( light.color ).multiplyScalar( light.intensity );
88
+
89
+ _lightPosition.setFromMatrixPosition( light.matrixWorld );
90
+ _lightPosition.applyMatrix4( camera.matrixWorldInverse );
91
+
92
+ const positionAndCutoff = this._positionsAndCutoff[ i ];
93
+ positionAndCutoff.x = _lightPosition.x;
94
+ positionAndCutoff.y = _lightPosition.y;
95
+ positionAndCutoff.z = _lightPosition.z;
96
+ positionAndCutoff.w = light.distance;
97
+
98
+ _lightPosition.setFromMatrixPosition( light.matrixWorld );
99
+ _targetPosition.setFromMatrixPosition( light.target.matrixWorld );
100
+ _lightPosition.sub( _targetPosition ).transformDirection( camera.matrixWorldInverse );
101
+
102
+ const directionAndDecay = this._directionsAndDecay[ i ];
103
+ directionAndDecay.x = _lightPosition.x;
104
+ directionAndDecay.y = _lightPosition.y;
105
+ directionAndDecay.z = _lightPosition.z;
106
+ directionAndDecay.w = light.decay;
107
+
108
+ const cone = this._cones[ i ];
109
+ cone.x = Math.cos( light.angle );
110
+ cone.y = Math.cos( light.angle * ( 1 - light.penumbra ) );
111
+
112
+ }
113
+
114
+ }
115
+
116
+ setup( builder ) {
117
+
118
+ const surfacePosition = builder.context.positionView || positionView;
119
+ const { lightingModel, reflectedLight } = builder.context;
120
+ const dynDiffuse = vec3( 0 ).toVar( 'dynSpotDiffuse' );
121
+ const dynSpecular = vec3( 0 ).toVar( 'dynSpotSpecular' );
122
+
123
+ Loop( this.countNode, ( { i } ) => {
124
+
125
+ const positionAndCutoff = this.positionsAndCutoffNode.element( i );
126
+ const lightViewPosition = positionAndCutoff.xyz;
127
+ const cutoffDistance = positionAndCutoff.w;
128
+
129
+ const directionAndDecay = this.directionsAndDecayNode.element( i );
130
+ const spotDirection = directionAndDecay.xyz;
131
+ const decayExponent = directionAndDecay.w;
132
+
133
+ const cone = this.conesNode.element( i );
134
+ const coneCos = cone.x;
135
+ const penumbraCos = cone.y;
136
+
137
+ const lightVector = lightViewPosition.sub( surfacePosition ).toVar();
138
+ const lightDirection = lightVector.normalize().toVar();
139
+ const lightDistance = lightVector.length();
140
+
141
+ const angleCos = lightDirection.dot( spotDirection );
142
+ const spotAttenuation = smoothstep( coneCos, penumbraCos, angleCos );
143
+ const distanceAttenuation = getDistanceAttenuation( {
144
+ lightDistance,
145
+ cutoffDistance,
146
+ decayExponent
147
+ } );
148
+
149
+ const lightColor = this.colorsNode.element( i ).mul( spotAttenuation ).mul( distanceAttenuation ).toVar();
150
+
151
+ lightingModel.direct( {
152
+ lightDirection,
153
+ lightColor,
154
+ lightNode: { light: {}, shadowNode: null },
155
+ reflectedLight: { directDiffuse: dynDiffuse, directSpecular: dynSpecular }
156
+ }, builder );
157
+
158
+ } );
159
+
160
+ reflectedLight.directDiffuse.addAssign( dynDiffuse );
161
+ reflectedLight.directSpecular.addAssign( dynSpecular );
162
+
163
+ }
164
+
165
+ }
166
+
167
+ export default SpotLightDataNode;
@@ -0,0 +1,84 @@
1
+ import { ImageBitmapLoader, Texture } from 'three';
2
+ import { Fn, int, ivec2, textureLoad, screenUV, screenSize, mod, floor, float, vec3 } from 'three/tsl';
3
+
4
+ /**
5
+ * @module Bayer
6
+ * @three_import import { bayer16 } from 'three/addons/tsl/math/Bayer.js';
7
+ */
8
+
9
+ let bayer16Texture = null;
10
+
11
+ /**
12
+ * This TSL function can be used to sample a Bayer16 texture which is a 16x16 texture with a Bayer Matrix pattern.
13
+ * It can be used for dithering effects but also as an alternative to blue-noise. When used with Ray Marching
14
+ * specifically in {@link VolumeNodeMaterial#offsetNode}, it reduces banding problem, thus being able to use
15
+ * fewer steps without affecting the visuals as much.
16
+ *
17
+ * @tsl
18
+ * @function
19
+ * @param {Node<vec2>} uv - The uv to sample the bayer16 texture.
20
+ * @return {Node<vec4>} The sampled bayer value.
21
+ */
22
+ export const bayer16 = Fn( ( [ uv ] ) => {
23
+
24
+ if ( bayer16Texture === null ) {
25
+
26
+ const bayer16Base64 = 'data:image/png;base64,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';
27
+
28
+ bayer16Texture = new Texture();
29
+ const loader = new ImageBitmapLoader();
30
+
31
+ loader.setOptions( { imageOrientation: 'flipY', premultiplyAlpha: 'none' } );
32
+
33
+ loader.load( bayer16Base64, ( imageBitmap ) => {
34
+
35
+ bayer16Texture.image = imageBitmap;
36
+ bayer16Texture.flipY = false;
37
+ bayer16Texture.needsUpdate = true;
38
+
39
+ } );
40
+
41
+ }
42
+
43
+ return textureLoad( bayer16Texture, ivec2( uv ).mod( int( 16 ) ) );
44
+
45
+ } );
46
+
47
+ /**
48
+ * This TSL function applies Bayer dithering to a color input. It uses a 4x4 Bayer matrix
49
+ * pattern to add structured noise before color quantization, which helps reduce visible
50
+ * color banding when limiting color depth.
51
+ *
52
+ * @tsl
53
+ * @function
54
+ * @param {Node<vec3>} color - The input color to apply dithering to.
55
+ * @param {Node<float>} [steps=32] - The number of color steps per channel.
56
+ * @return {Node<vec3>} The dithered color ready for quantization.
57
+ *
58
+ * @example
59
+ * // Apply dithering with posterize
60
+ * const ditheredColor = bayerDither( inputColor, 32 );
61
+ * const finalColor = posterize( ditheredColor, 32 );
62
+ */
63
+ export const bayerDither = Fn( ( [ color, steps = float( 32.0 ) ] ) => {
64
+
65
+ const screenPos = screenUV.mul( screenSize );
66
+ const x = mod( floor( screenPos.x ), float( 4.0 ) );
67
+ const y = mod( floor( screenPos.y ), float( 4.0 ) );
68
+
69
+ // Simplified Bayer matrix approximation
70
+ const bayer = mod(
71
+ floor( x.add( 1.0 ) ).mul( floor( y.add( 1.0 ) ) ).mul( 17.0 ),
72
+ 16.0
73
+ ).div( 16.0 ).sub( 0.5 );
74
+
75
+ // Apply dither offset before quantization
76
+ const ditherOffset = bayer.div( steps );
77
+
78
+ return vec3(
79
+ color.r.add( ditherOffset ),
80
+ color.g.add( ditherOffset ),
81
+ color.b.add( ditherOffset )
82
+ );
83
+
84
+ } );
@@ -0,0 +1,107 @@
1
+ import { mod, Fn, vec2, div, vec4, dot, floor, step, sub, min, max, mul, abs, vec3, inverseSqrt, add, float } from 'three/tsl';
2
+
3
+ /**
4
+ * Permutation polynomial for noise generation.
5
+ *
6
+ * @tsl
7
+ * @function
8
+ * @param {Node<vec4>} x - Input vector.
9
+ * @return {Node<vec4>} Permuted vector.
10
+ */
11
+ export const permute = /*@__PURE__*/ Fn( ( [ x ] ) => {
12
+
13
+ return mod( x.mul( x ).mul( 34. ).add( x ), 289. );
14
+
15
+ }, { x: 'vec4', return: 'vec4' } );
16
+
17
+ /**
18
+ * 3D Simplex noise implementation in TSL.
19
+ *
20
+ * @tsl
21
+ * @function
22
+ * @param {Node<vec3>} v - Input coordinate vector.
23
+ * @return {Node<float>} Simplex noise value.
24
+ */
25
+ export const snoise = /*@__PURE__*/ Fn( ( [ v ] ) => {
26
+
27
+ const C = div( 1., vec2( 6, 3 ) );
28
+ const D = vec4( 0, .5, 1, 2 );
29
+ const i = floor( v.add( dot( v, C.yyy ) ) );
30
+ const x0 = v.sub( i ).add( dot( i, C.xxx ) );
31
+ const g = step( x0.yzx, x0.xyz );
32
+ const l = sub( 1., g );
33
+ const i1 = min( g.xyz, l.zxy );
34
+ const i2 = max( g.xyz, l.zxy );
35
+ const x1 = x0.sub( i1 ).add( C.x );
36
+ const x2 = x0.sub( i2 ).add( C.y );
37
+ const x3 = x0.sub( D.yyy );
38
+ i.assign( mod( i, 289. ) );
39
+ const p = permute( permute( permute( i.z.add( vec4( 0., i1.z, i2.z, 1. ) ) ).add( i.y ).add( vec4( 0., i1.y, i2.y, 1. ) ) ).add( i.x ).add( vec4( 0., i1.x, i2.x, 1. ) ) );
40
+ const ns = mul( .142857142857, D.wyz ).sub( D.xzx );
41
+ const j = p.sub( mul( 49., floor( p.mul( ns.z ).mul( ns.z ) ) ) );
42
+ const x_ = floor( j.mul( ns.z ) );
43
+ const x = x_.mul( ns.x ).add( ns.yyyy );
44
+ const y = floor( j.sub( mul( 7., x_ ) ) ).mul( ns.x ).add( ns.yyyy );
45
+ const h = sub( 1., abs( x ) ).sub( abs( y ) );
46
+ const b0 = vec4( x.xy, y.xy );
47
+ const b1 = vec4( x.zw, y.zw );
48
+ const sh = step( h, vec4( 0 ) ).negate();
49
+ const a0 = b0.xzyw.add( floor( b0 ).mul( 2. ).add( 1. ).xzyw.mul( sh.xxyy ) );
50
+ const a1 = b1.xzyw.add( floor( b1 ).mul( 2. ).add( 1. ).xzyw.mul( sh.zzww ) );
51
+ const p0 = vec3( a0.xy, h.x );
52
+ const p1 = vec3( a0.zw, h.y );
53
+ const p2 = vec3( a1.xy, h.z );
54
+ const p3 = vec3( a1.zw, h.w );
55
+ const norm = inverseSqrt( vec4( dot( p0, p0 ), dot( p1, p1 ), dot( p2, p2 ), dot( p3, p3 ) ) );
56
+ p0.mulAssign( norm.x );
57
+ p1.mulAssign( norm.y );
58
+ p2.mulAssign( norm.z );
59
+ p3.mulAssign( norm.w );
60
+ const m = max( sub( .6, vec4( dot( x0, x0 ), dot( x1, x1 ), dot( x2, x2 ), dot( x3, x3 ) ) ), 0. );
61
+
62
+ return add( .5, mul( 12., dot( m.mul( m ).mul( m ), vec4( dot( p0, x0 ), dot( p1, x1 ), dot( p2, x2 ), dot( p3, x3 ) ) ) ) );
63
+
64
+ }, { v: 'vec3', return: 'float' } );
65
+
66
+ /**
67
+ * 3D Simplex noise vector. Returns a vec3 containing three independent noise samples.
68
+ *
69
+ * @tsl
70
+ * @function
71
+ * @param {Node<vec3>} x - Input coordinate vector.
72
+ * @return {Node<vec3>} Vector of three noise values.
73
+ */
74
+ export const snoiseVec3 = /*@__PURE__*/ Fn( ( [ x ] ) => {
75
+
76
+ return vec3( snoise( vec3( x ).mul( 2. ).sub( 1. ) ), snoise( vec3( x.y.sub( 19.1 ), x.z.add( 33.4 ), x.x.add( 47.2 ) ) ).mul( 2. ).sub( 1. ), snoise( vec3( x.z.add( 74.2 ), x.x.sub( 124.5 ), x.y.add( 99.4 ) ).mul( 2. ).sub( 1. ) ) );
77
+
78
+ }, { x: 'vec3', return: 'vec3' } );
79
+
80
+ /**
81
+ * 3D Curl noise in TSL. Generates a divergence-free vector field from simplex noise.
82
+ *
83
+ * @tsl
84
+ * @function
85
+ * @param {Node<vec3>} p - Input coordinate vector.
86
+ * @return {Node<vec3>} Curl noise vector.
87
+ */
88
+ export const curlNoise = /*@__PURE__*/ Fn( ( [ p ] ) => {
89
+
90
+ const e = float( .1 );
91
+ const dx = vec3( e, 0.0, 0.0 );
92
+ const dy = vec3( 0.0, e, 0.0 );
93
+ const dz = vec3( 0.0, 0.0, e );
94
+ const p_x0 = snoiseVec3( p.sub( dx ) );
95
+ const p_x1 = snoiseVec3( p.add( dx ) );
96
+ const p_y0 = snoiseVec3( p.sub( dy ) );
97
+ const p_y1 = snoiseVec3( p.add( dy ) );
98
+ const p_z0 = snoiseVec3( p.sub( dz ) );
99
+ const p_z1 = snoiseVec3( p.add( dz ) );
100
+ const x = p_y1.z.sub( p_y0.z ).sub( p_z1.y ).add( p_z0.y );
101
+ const y = p_z1.x.sub( p_z0.x ).sub( p_x1.z ).add( p_x0.z );
102
+ const z = p_x1.y.sub( p_x0.y ).sub( p_y1.x ).add( p_y0.x );
103
+ const divisor = div( 1.0, mul( 2.0, e ) );
104
+
105
+ return vec3( x, y, z ).mul( divisor );
106
+
107
+ }, { p: 'vec3', return: 'vec3' } );
@@ -0,0 +1,112 @@
1
+ import { Fn, Loop, dot, float, fract, int, min, sin, vec2, vec3, TWO_PI } from 'three/tsl';
2
+
3
+ /**
4
+ * @module VoronoiNoise
5
+ * @three_import import { voronoi2d, voronoi3d } from 'three/addons/tsl/math/voronoiNoise.js';
6
+ */
7
+
8
+ /**
9
+ * Generates a pseudo-random vec2 from the given coordinate.
10
+ *
11
+ * Reference: {@link https://www.shadertoy.com/view/MslGD8}.
12
+ *
13
+ * @tsl
14
+ * @function
15
+ * @param {Node<vec2>} p - The input coordinate.
16
+ * @return {Node<vec2>} A pseudo-random value in the range `[0, 1]`.
17
+ */
18
+ export const hash2d = /*@__PURE__*/ Fn( ( [ p ] ) => {
19
+
20
+ return fract( sin( vec2( dot( p, vec2( 127.1, 311.7 ) ), dot( p, vec2( 269.5, 183.3 ) ) ) ).mul( 18.5453 ) );
21
+
22
+ }, { p: 'vec2', return: 'vec2' } );
23
+
24
+ /**
25
+ * Animated 2D Voronoi noise. The feature points orbit inside their cells so the
26
+ * resulting pattern morphs over time.
27
+ *
28
+ * Reference: {@link https://www.shadertoy.com/view/MslGD8}.
29
+ *
30
+ * @tsl
31
+ * @function
32
+ * @param {Node<vec2>} p - The input coordinate.
33
+ * @param {Node<float>} time - The animation time.
34
+ * @return {Node<float>} The squared distance to the closest feature point, roughly in the range `[0, 1]`.
35
+ */
36
+ export const voronoi2d = /*@__PURE__*/ Fn( ( [ p, time ] ) => {
37
+
38
+ const n = p.floor().toConst();
39
+ const f = p.fract().toConst();
40
+ const minDist = float( 8 ).toVar();
41
+
42
+ Loop( { start: int( - 1 ), end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
43
+
44
+ Loop( { start: int( - 1 ), end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
45
+
46
+ const g = vec2( float( x ), float( y ) ).toConst();
47
+ const o = hash2d( n.add( g ) ).toConst();
48
+ const r = g.sub( f ).add( sin( time.add( o.mul( TWO_PI ) ) ).mul( 0.5 ).add( 0.5 ) );
49
+
50
+ minDist.assign( min( minDist, dot( r, r ) ) );
51
+
52
+ } );
53
+
54
+ } );
55
+
56
+ return minDist;
57
+
58
+ }, { p: 'vec2', time: 'float', return: 'float' } );
59
+
60
+ /**
61
+ * Generates a pseudo-random vec3 from the given coordinate.
62
+ *
63
+ * @tsl
64
+ * @function
65
+ * @param {Node<vec3>} p - The input coordinate.
66
+ * @return {Node<vec3>} A pseudo-random value in the range `[0, 1]`.
67
+ */
68
+ export const hash3d = /*@__PURE__*/ Fn( ( [ p ] ) => {
69
+
70
+ return fract( sin( vec3( dot( p, vec3( 127.1, 311.7, 74.7 ) ), dot( p, vec3( 269.5, 183.3, 246.1 ) ), dot( p, vec3( 113.5, 271.9, 124.6 ) ) ) ).mul( 18.5453 ) );
71
+
72
+ }, { p: 'vec3', return: 'vec3' } );
73
+
74
+ /**
75
+ * Animated 3D Voronoi noise. Like {@link voronoi2d} but with a volumetric input
76
+ * coordinate so the pattern can be applied to arbitrary surfaces without
77
+ * projection artifacts. Evaluates 27 cells instead of 9 and is therefore
78
+ * considerably more expensive than the 2D version.
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+ *
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+ * @tsl
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+ * @function
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+ * @param {Node<vec3>} p - The input coordinate.
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+ * @param {Node<float>} time - The animation time.
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+ * @return {Node<float>} The squared distance to the closest feature point, roughly in the range `[0, 1]`.
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+ */
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+ export const voronoi3d = /*@__PURE__*/ Fn( ( [ p, time ] ) => {
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+
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+ const n = p.floor().toConst();
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+ const f = p.fract().toConst();
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+ const minDist = float( 8 ).toVar();
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+
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+ Loop( { start: int( - 1 ), end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
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+
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+ Loop( { start: int( - 1 ), end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
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+
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+ Loop( { start: int( - 1 ), end: int( 1 ), name: 'z', condition: '<=' }, ( { z } ) => {
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+
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+ const g = vec3( float( x ), float( y ), float( z ) ).toConst();
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+ const o = hash3d( n.add( g ) ).toConst();
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+ const r = g.sub( f ).add( sin( time.add( o.mul( TWO_PI ) ) ).mul( 0.5 ).add( 0.5 ) );
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+
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+ minDist.assign( min( minDist, dot( r, r ) ) );
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+
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+ } );
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+
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+ } );
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+
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+ } );
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+
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+ return minDist;
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+
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+ }, { p: 'vec3', time: 'float', return: 'float' } );