shattered_ogrerb 0.5.0.1

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  1. data/lib/shattered_ogrerb.rb +17 -0
  2. data/lib/shattered_ogrerb/base.rb +28 -0
  3. data/lib/shattered_ogrerb/camera.rb +6 -0
  4. data/lib/shattered_ogrerb/key_manager.rb +54 -0
  5. data/lib/shattered_ogrerb/light.rb +5 -0
  6. data/lib/shattered_ogrerb/mesh_instance.rb +92 -0
  7. data/lib/shattered_ogrerb/rmaterial.rb +86 -0
  8. data/lib/shattered_ogrerb/vector.rb +211 -0
  9. data/vendor/Ogre/OIS.dll +0 -0
  10. data/vendor/Ogre/OgreGUIRenderer.dll +0 -0
  11. data/vendor/Ogre/OgreMain.dll +0 -0
  12. data/vendor/Ogre/Plugin_BSPSceneManager.dll +0 -0
  13. data/vendor/Ogre/Plugin_CgProgramManager.dll +0 -0
  14. data/vendor/Ogre/Plugin_OctreeSceneManager.dll +0 -0
  15. data/vendor/Ogre/Plugin_ParticleFX.dll +0 -0
  16. data/vendor/Ogre/RenderSystem_Direct3D9.dll +0 -0
  17. data/vendor/Ogre/RenderSystem_GL.dll +0 -0
  18. data/vendor/Ogre/cg.dll +0 -0
  19. data/vendor/Ogre/plugins.cfg +9 -0
  20. data/vendor/ogrerb/MIT_LICENCE +19 -0
  21. data/vendor/ogrerb/README +79 -0
  22. data/vendor/ogrerb/Rakefile +220 -0
  23. data/vendor/ogrerb/build/navi/extconf.rb +53 -0
  24. data/vendor/ogrerb/build/ogre/extconf.rb +50 -0
  25. data/vendor/ogrerb/build/ois/extconf.rb +48 -0
  26. data/vendor/ogrerb/doc_src/ogre.rb +152 -0
  27. data/vendor/ogrerb/doc_src/ois.rb +67 -0
  28. data/vendor/ogrerb/lib/constants.rb +35 -0
  29. data/vendor/ogrerb/lib/ogre.dll +0 -0
  30. data/vendor/ogrerb/lib/ruby_ois.dll +0 -0
  31. data/vendor/ogrerb/navi/Navi.i +5 -0
  32. data/vendor/ogrerb/navi/NaviData.i +18 -0
  33. data/vendor/ogrerb/navi/NaviManager.i +5 -0
  34. data/vendor/ogrerb/navi/NaviProxies.i +7 -0
  35. data/vendor/ogrerb/navi/lib/Navi.lib +0 -0
  36. data/vendor/ogrerb/navi/lib/Navi_d.lib +0 -0
  37. data/vendor/ogrerb/navi/lib/llmozlib.lib +0 -0
  38. data/vendor/ogrerb/navi/lib/llmozlib_d.lib +0 -0
  39. data/vendor/ogrerb/navi/navi_rb.i +53 -0
  40. data/vendor/ogrerb/navi/std_multimap.i +581 -0
  41. data/vendor/ogrerb/ogre.rb +23 -0
  42. data/vendor/ogrerb/ogre/Application.i +59 -0
  43. data/vendor/ogrerb/ogre/ApplicationFrameListener.i +67 -0
  44. data/vendor/ogrerb/ogre/ExampleApplication.i +7 -0
  45. data/vendor/ogrerb/ogre/ExampleFrameListener.i +7 -0
  46. data/vendor/ogrerb/ogre/OgreAlignedAllocator.i +5 -0
  47. data/vendor/ogrerb/ogre/OgreAnimable.i +5 -0
  48. data/vendor/ogrerb/ogre/OgreAnimation.i +5 -0
  49. data/vendor/ogrerb/ogre/OgreAnimationState.i +9 -0
  50. data/vendor/ogrerb/ogre/OgreAnimationTrack.i +5 -0
  51. data/vendor/ogrerb/ogre/OgreAny.i +5 -0
  52. data/vendor/ogrerb/ogre/OgreArchive.i +5 -0
  53. data/vendor/ogrerb/ogre/OgreArchiveFactory.i +5 -0
  54. data/vendor/ogrerb/ogre/OgreArchiveManager.i +5 -0
  55. data/vendor/ogrerb/ogre/OgreAutoParamDataSource.i +5 -0
  56. data/vendor/ogrerb/ogre/OgreAxisAlignedBox.i +5 -0
  57. data/vendor/ogrerb/ogre/OgreBillboard.i +5 -0
  58. data/vendor/ogrerb/ogre/OgreBillboardChain.i +11 -0
  59. data/vendor/ogrerb/ogre/OgreBillboardParticleRenderer.i +5 -0
  60. data/vendor/ogrerb/ogre/OgreBillboardSet.i +5 -0
  61. data/vendor/ogrerb/ogre/OgreBitwise.i +5 -0
  62. data/vendor/ogrerb/ogre/OgreBlendMode.i +5 -0
  63. data/vendor/ogrerb/ogre/OgreBone.i +5 -0
  64. data/vendor/ogrerb/ogre/OgreBorderPanelOverlayElement.i +5 -0
  65. data/vendor/ogrerb/ogre/OgreCamera.i +5 -0
  66. data/vendor/ogrerb/ogre/OgreCodec.i +5 -0
  67. data/vendor/ogrerb/ogre/OgreColourValue.i +5 -0
  68. data/vendor/ogrerb/ogre/OgreCommon.i +33 -0
  69. data/vendor/ogrerb/ogre/OgreCompiler2Pass.i +5 -0
  70. data/vendor/ogrerb/ogre/OgreCompositionPass.i +5 -0
  71. data/vendor/ogrerb/ogre/OgreCompositionTargetPass.i +5 -0
  72. data/vendor/ogrerb/ogre/OgreCompositionTechnique.i +5 -0
  73. data/vendor/ogrerb/ogre/OgreCompositor.i +5 -0
  74. data/vendor/ogrerb/ogre/OgreCompositorChain.i +5 -0
  75. data/vendor/ogrerb/ogre/OgreCompositorInstance.i +5 -0
  76. data/vendor/ogrerb/ogre/OgreCompositorManager.i +5 -0
  77. data/vendor/ogrerb/ogre/OgreCompositorScriptCompiler.i +5 -0
  78. data/vendor/ogrerb/ogre/OgreCompositorSerializer.i +5 -0
  79. data/vendor/ogrerb/ogre/OgreConfig.i +5 -0
  80. data/vendor/ogrerb/ogre/OgreConfigDialog.i +5 -0
  81. data/vendor/ogrerb/ogre/OgreConfigFile.i +13 -0
  82. data/vendor/ogrerb/ogre/OgreConfigOptionMap.i +5 -0
  83. data/vendor/ogrerb/ogre/OgreController.i +5 -0
  84. data/vendor/ogrerb/ogre/OgreControllerManager.i +5 -0
  85. data/vendor/ogrerb/ogre/OgreConvexBody.i +5 -0
  86. data/vendor/ogrerb/ogre/OgreDDSCodec.i +5 -0
  87. data/vendor/ogrerb/ogre/OgreDataStream.i +9 -0
  88. data/vendor/ogrerb/ogre/OgreDefaultHardwareBufferManager.i +5 -0
  89. data/vendor/ogrerb/ogre/OgreDynLib.i +5 -0
  90. data/vendor/ogrerb/ogre/OgreDynLibManager.i +5 -0
  91. data/vendor/ogrerb/ogre/OgreEdgeListBuilder.i +5 -0
  92. data/vendor/ogrerb/ogre/OgreEntity.i +5 -0
  93. data/vendor/ogrerb/ogre/OgreErrorDialog.i +5 -0
  94. data/vendor/ogrerb/ogre/OgreException.i +5 -0
  95. data/vendor/ogrerb/ogre/OgreExternalTextureSource.i +5 -0
  96. data/vendor/ogrerb/ogre/OgreExternalTextureSourceManager.i +5 -0
  97. data/vendor/ogrerb/ogre/OgreFactoryObj.i +5 -0
  98. data/vendor/ogrerb/ogre/OgreFileSystem.i +5 -0
  99. data/vendor/ogrerb/ogre/OgreFont.i +5 -0
  100. data/vendor/ogrerb/ogre/OgreFontManager.i +5 -0
  101. data/vendor/ogrerb/ogre/OgreFrameListener.i +12 -0
  102. data/vendor/ogrerb/ogre/OgreFreeImageCodec.i +5 -0
  103. data/vendor/ogrerb/ogre/OgreFrustum.i +5 -0
  104. data/vendor/ogrerb/ogre/OgreGpuProgram.i +5 -0
  105. data/vendor/ogrerb/ogre/OgreGpuProgramManager.i +5 -0
  106. data/vendor/ogrerb/ogre/OgreGpuProgramUsage.i +5 -0
  107. data/vendor/ogrerb/ogre/OgreHardwareBuffer.i +5 -0
  108. data/vendor/ogrerb/ogre/OgreHardwareBufferManager.i +9 -0
  109. data/vendor/ogrerb/ogre/OgreHardwareIndexBuffer.i +9 -0
  110. data/vendor/ogrerb/ogre/OgreHardwareOcclusionQuery.i +5 -0
  111. data/vendor/ogrerb/ogre/OgreHardwarePixelBuffer.i +9 -0
  112. data/vendor/ogrerb/ogre/OgreHardwareVertexBuffer.i +10 -0
  113. data/vendor/ogrerb/ogre/OgreHighLevelGpuProgram.i +5 -0
  114. data/vendor/ogrerb/ogre/OgreHighLevelGpuProgramManager.i +5 -0
  115. data/vendor/ogrerb/ogre/OgreImage.i +5 -0
  116. data/vendor/ogrerb/ogre/OgreImageCodec.i +5 -0
  117. data/vendor/ogrerb/ogre/OgreInstancedGeometry.i +5 -0
  118. data/vendor/ogrerb/ogre/OgreIteratorWrappers.i +5 -0
  119. data/vendor/ogrerb/ogre/OgreKeyFrame.i +7 -0
  120. data/vendor/ogrerb/ogre/OgreLight.i +5 -0
  121. data/vendor/ogrerb/ogre/OgreLog.i +5 -0
  122. data/vendor/ogrerb/ogre/OgreLogManager.i +9 -0
  123. data/vendor/ogrerb/ogre/OgreManualObject.i +5 -0
  124. data/vendor/ogrerb/ogre/OgreMaterial.i +9 -0
  125. data/vendor/ogrerb/ogre/OgreMaterialManager.i +22 -0
  126. data/vendor/ogrerb/ogre/OgreMaterialScriptCompiler.i +5 -0
  127. data/vendor/ogrerb/ogre/OgreMaterialSerializer.i +5 -0
  128. data/vendor/ogrerb/ogre/OgreMath.i +48 -0
  129. data/vendor/ogrerb/ogre/OgreMatrix3.i +5 -0
  130. data/vendor/ogrerb/ogre/OgreMatrix4.i +5 -0
  131. data/vendor/ogrerb/ogre/OgreMemoryMacros.i +5 -0
  132. data/vendor/ogrerb/ogre/OgreMemoryManager.i +5 -0
  133. data/vendor/ogrerb/ogre/OgreMesh.i +11 -0
  134. data/vendor/ogrerb/ogre/OgreMeshFileFormat.i +5 -0
  135. data/vendor/ogrerb/ogre/OgreMeshManager.i +9 -0
  136. data/vendor/ogrerb/ogre/OgreMeshSerializer.i +5 -0
  137. data/vendor/ogrerb/ogre/OgreMeshSerializerImpl.i +5 -0
  138. data/vendor/ogrerb/ogre/OgreMovableObject.i +46 -0
  139. data/vendor/ogrerb/ogre/OgreMovablePlane.i +5 -0
  140. data/vendor/ogrerb/ogre/OgreNoMemoryMacros.i +5 -0
  141. data/vendor/ogrerb/ogre/OgreNode.i +11 -0
  142. data/vendor/ogrerb/ogre/OgreNumerics.i +5 -0
  143. data/vendor/ogrerb/ogre/OgreOverlay.i +5 -0
  144. data/vendor/ogrerb/ogre/OgreOverlayContainer.i +5 -0
  145. data/vendor/ogrerb/ogre/OgreOverlayElement.i +5 -0
  146. data/vendor/ogrerb/ogre/OgreOverlayElementCommands.i +5 -0
  147. data/vendor/ogrerb/ogre/OgreOverlayElementFactory.i +5 -0
  148. data/vendor/ogrerb/ogre/OgreOverlayManager.i +9 -0
  149. data/vendor/ogrerb/ogre/OgrePanelOverlayElement.i +5 -0
  150. data/vendor/ogrerb/ogre/OgreParticle.i +5 -0
  151. data/vendor/ogrerb/ogre/OgreParticleAffector.i +5 -0
  152. data/vendor/ogrerb/ogre/OgreParticleAffectorFactory.i +5 -0
  153. data/vendor/ogrerb/ogre/OgreParticleEmitter.i +5 -0
  154. data/vendor/ogrerb/ogre/OgreParticleEmitterCommands.i +5 -0
  155. data/vendor/ogrerb/ogre/OgreParticleEmitterFactory.i +5 -0
  156. data/vendor/ogrerb/ogre/OgreParticleIterator.i +5 -0
  157. data/vendor/ogrerb/ogre/OgreParticleSystem.i +9 -0
  158. data/vendor/ogrerb/ogre/OgreParticleSystemManager.i +9 -0
  159. data/vendor/ogrerb/ogre/OgreParticleSystemRenderer.i +9 -0
  160. data/vendor/ogrerb/ogre/OgrePass.i +10 -0
  161. data/vendor/ogrerb/ogre/OgrePatchMesh.i +11 -0
  162. data/vendor/ogrerb/ogre/OgrePatchSurface.i +5 -0
  163. data/vendor/ogrerb/ogre/OgrePixelFormat.i +5 -0
  164. data/vendor/ogrerb/ogre/OgrePlane.i +5 -0
  165. data/vendor/ogrerb/ogre/OgrePlaneBoundedVolume.i +5 -0
  166. data/vendor/ogrerb/ogre/OgrePlatform.i +5 -0
  167. data/vendor/ogrerb/ogre/OgrePlugin.i +5 -0
  168. data/vendor/ogrerb/ogre/OgrePolygon.i +5 -0
  169. data/vendor/ogrerb/ogre/OgrePose.i +5 -0
  170. data/vendor/ogrerb/ogre/OgrePredefinedControllers.i +5 -0
  171. data/vendor/ogrerb/ogre/OgrePrefabFactory.i +5 -0
  172. data/vendor/ogrerb/ogre/OgrePrerequisites.i +5 -0
  173. data/vendor/ogrerb/ogre/OgreProfiler.i +5 -0
  174. data/vendor/ogrerb/ogre/OgreProgressiveMesh.i +5 -0
  175. data/vendor/ogrerb/ogre/OgreProxies.i +10 -0
  176. data/vendor/ogrerb/ogre/OgreQuaternion.i +5 -0
  177. data/vendor/ogrerb/ogre/OgreRadixSort.i +5 -0
  178. data/vendor/ogrerb/ogre/OgreRay.i +5 -0
  179. data/vendor/ogrerb/ogre/OgreRectangle.i +5 -0
  180. data/vendor/ogrerb/ogre/OgreRectangle2D.i +5 -0
  181. data/vendor/ogrerb/ogre/OgreRenderOperation.i +5 -0
  182. data/vendor/ogrerb/ogre/OgreRenderQueue.i +10 -0
  183. data/vendor/ogrerb/ogre/OgreRenderQueueInvocation.i +5 -0
  184. data/vendor/ogrerb/ogre/OgreRenderQueueListener.i +5 -0
  185. data/vendor/ogrerb/ogre/OgreRenderQueueSortingGrouping.i +5 -0
  186. data/vendor/ogrerb/ogre/OgreRenderSystem.i +12 -0
  187. data/vendor/ogrerb/ogre/OgreRenderSystemCapabilities.i +7 -0
  188. data/vendor/ogrerb/ogre/OgreRenderTarget.i +27 -0
  189. data/vendor/ogrerb/ogre/OgreRenderTargetListener.i +7 -0
  190. data/vendor/ogrerb/ogre/OgreRenderTexture.i +5 -0
  191. data/vendor/ogrerb/ogre/OgreRenderWindow.i +9 -0
  192. data/vendor/ogrerb/ogre/OgreRenderable.i +5 -0
  193. data/vendor/ogrerb/ogre/OgreResource.i +68 -0
  194. data/vendor/ogrerb/ogre/OgreResourceBackgroundQueue.i +5 -0
  195. data/vendor/ogrerb/ogre/OgreResourceGroupManager.i +17 -0
  196. data/vendor/ogrerb/ogre/OgreResourceManager.i +5 -0
  197. data/vendor/ogrerb/ogre/OgreRibbonTrail.i +5 -0
  198. data/vendor/ogrerb/ogre/OgreRoot.i +9 -0
  199. data/vendor/ogrerb/ogre/OgreRotationalSpline.i +5 -0
  200. data/vendor/ogrerb/ogre/OgreSceneManager.i +17 -0
  201. data/vendor/ogrerb/ogre/OgreSceneManagerEnumerator.i +8 -0
  202. data/vendor/ogrerb/ogre/OgreSceneNode.i +9 -0
  203. data/vendor/ogrerb/ogre/OgreSceneQuery.i +5 -0
  204. data/vendor/ogrerb/ogre/OgreScriptLoader.i +5 -0
  205. data/vendor/ogrerb/ogre/OgreSearchOps.i +5 -0
  206. data/vendor/ogrerb/ogre/OgreSerializer.i +5 -0
  207. data/vendor/ogrerb/ogre/OgreShadowCameraSetup.i +5 -0
  208. data/vendor/ogrerb/ogre/OgreShadowCameraSetupFocused.i +5 -0
  209. data/vendor/ogrerb/ogre/OgreShadowCameraSetupLiSPSM.i +5 -0
  210. data/vendor/ogrerb/ogre/OgreShadowCameraSetupPlaneOptimal.i +5 -0
  211. data/vendor/ogrerb/ogre/OgreShadowCaster.i +5 -0
  212. data/vendor/ogrerb/ogre/OgreShadowTextureManager.i +7 -0
  213. data/vendor/ogrerb/ogre/OgreShadowVolumeExtrudeProgram.i +5 -0
  214. data/vendor/ogrerb/ogre/OgreSharedPtr.i +5 -0
  215. data/vendor/ogrerb/ogre/OgreSimpleRenderable.i +5 -0
  216. data/vendor/ogrerb/ogre/OgreSimpleSpline.i +5 -0
  217. data/vendor/ogrerb/ogre/OgreSingleton.i +9 -0
  218. data/vendor/ogrerb/ogre/OgreSkeleton.i +5 -0
  219. data/vendor/ogrerb/ogre/OgreSkeletonFileFormat.i +5 -0
  220. data/vendor/ogrerb/ogre/OgreSkeletonInstance.i +5 -0
  221. data/vendor/ogrerb/ogre/OgreSkeletonManager.i +5 -0
  222. data/vendor/ogrerb/ogre/OgreSkeletonSerializer.i +5 -0
  223. data/vendor/ogrerb/ogre/OgreSphere.i +5 -0
  224. data/vendor/ogrerb/ogre/OgreSpotShadowFadePng.i +5 -0
  225. data/vendor/ogrerb/ogre/OgreStableHeaders.i +5 -0
  226. data/vendor/ogrerb/ogre/OgreStaticFaceGroup.i +5 -0
  227. data/vendor/ogrerb/ogre/OgreStaticGeometry.i +5 -0
  228. data/vendor/ogrerb/ogre/OgreStdHeaders.i +5 -0
  229. data/vendor/ogrerb/ogre/OgreString.i +5 -0
  230. data/vendor/ogrerb/ogre/OgreStringConverter.i +5 -0
  231. data/vendor/ogrerb/ogre/OgreStringInterface.i +5 -0
  232. data/vendor/ogrerb/ogre/OgreStringVector.i +5 -0
  233. data/vendor/ogrerb/ogre/OgreSubEntity.i +5 -0
  234. data/vendor/ogrerb/ogre/OgreSubMesh.i +5 -0
  235. data/vendor/ogrerb/ogre/OgreTagPoint.i +5 -0
  236. data/vendor/ogrerb/ogre/OgreTechnique.i +5 -0
  237. data/vendor/ogrerb/ogre/OgreTextAreaOverlayElement.i +5 -0
  238. data/vendor/ogrerb/ogre/OgreTexture.i +9 -0
  239. data/vendor/ogrerb/ogre/OgreTextureManager.i +12 -0
  240. data/vendor/ogrerb/ogre/OgreTextureUnitState.i +12 -0
  241. data/vendor/ogrerb/ogre/OgreTimer.i +6 -0
  242. data/vendor/ogrerb/ogre/OgreUTFString.i +5 -0
  243. data/vendor/ogrerb/ogre/OgreUnifiedHighLevelGpuProgram.i +5 -0
  244. data/vendor/ogrerb/ogre/OgreUserDefinedObject.i +5 -0
  245. data/vendor/ogrerb/ogre/OgreVector2.i +5 -0
  246. data/vendor/ogrerb/ogre/OgreVector3.i +30 -0
  247. data/vendor/ogrerb/ogre/OgreVector4.i +5 -0
  248. data/vendor/ogrerb/ogre/OgreVertexBoneAssignment.i +5 -0
  249. data/vendor/ogrerb/ogre/OgreVertexIndexData.i +5 -0
  250. data/vendor/ogrerb/ogre/OgreViewport.i +5 -0
  251. data/vendor/ogrerb/ogre/OgreWindowEventUtilities.i +7 -0
  252. data/vendor/ogrerb/ogre/OgreWireBoundingBox.i +5 -0
  253. data/vendor/ogrerb/ogre/OgreZip.i +5 -0
  254. data/vendor/ogrerb/ogre/ogre_rb.i +343 -0
  255. data/vendor/ogrerb/ogre/std_multimap.i +581 -0
  256. data/vendor/ogrerb/ois/OISProxies.i +9 -0
  257. data/vendor/ogrerb/ois/OISRenames.i +11 -0
  258. data/vendor/ogrerb/ois/ois.i +135 -0
  259. data/vendor/ogrerb/ois/std_multimap.i +581 -0
  260. data/vendor/ogrerb/platform.rb +23 -0
  261. data/vendor/ogrerb/samples/application.rb +146 -0
  262. data/vendor/ogrerb/samples/application_frame_listener.rb +302 -0
  263. data/vendor/ogrerb/samples/application_loading_bar.rb +115 -0
  264. data/vendor/ogrerb/samples/bsp.rb +74 -0
  265. data/vendor/ogrerb/samples/cg.dll +0 -0
  266. data/vendor/ogrerb/samples/js3250.dll +0 -0
  267. data/vendor/ogrerb/samples/lighting.rb +136 -0
  268. data/vendor/ogrerb/samples/media/materials/scripts/CloudySky.material +17 -0
  269. data/vendor/ogrerb/samples/media/materials/scripts/Flare.material +17 -0
  270. data/vendor/ogrerb/samples/media/materials/scripts/Knot.material +14 -0
  271. data/vendor/ogrerb/samples/media/materials/scripts/MorningSkyBox.material +17 -0
  272. data/vendor/ogrerb/samples/media/materials/scripts/Ogre.material +119 -0
  273. data/vendor/ogrerb/samples/media/materials/scripts/Razor.material +14 -0
  274. data/vendor/ogrerb/samples/media/materials/scripts/Ribbon.material +19 -0
  275. data/vendor/ogrerb/samples/media/materials/scripts/RustySteel.material +14 -0
  276. data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyBox.material +17 -0
  277. data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyPlane.material +17 -0
  278. data/vendor/ogrerb/samples/media/materials/scripts/TextureEffects.material +15 -0
  279. data/vendor/ogrerb/samples/media/materials/scripts/dragon.material +42 -0
  280. data/vendor/ogrerb/samples/media/materials/scripts/smoke.material +18 -0
  281. data/vendor/ogrerb/samples/media/materials/textures/GreenSkin.jpg +0 -0
  282. data/vendor/ogrerb/samples/media/materials/textures/MtlPlat2.jpg +0 -0
  283. data/vendor/ogrerb/samples/media/materials/textures/RustedMetal.jpg +0 -0
  284. data/vendor/ogrerb/samples/media/materials/textures/RustySteel.jpg +0 -0
  285. data/vendor/ogrerb/samples/media/materials/textures/Water02.jpg +0 -0
  286. data/vendor/ogrerb/samples/media/materials/textures/WeirdEye.png +0 -0
  287. data/vendor/ogrerb/samples/media/materials/textures/clouds.jpg +0 -0
  288. data/vendor/ogrerb/samples/media/materials/textures/cursor.png +0 -0
  289. data/vendor/ogrerb/samples/media/materials/textures/dirt01.jpg +0 -0
  290. data/vendor/ogrerb/samples/media/materials/textures/flare.png +0 -0
  291. data/vendor/ogrerb/samples/media/materials/textures/ogreborder.png +0 -0
  292. data/vendor/ogrerb/samples/media/materials/textures/ogreborderUp.png +0 -0
  293. data/vendor/ogrerb/samples/media/materials/textures/ribbonband.png +0 -0
  294. data/vendor/ogrerb/samples/media/materials/textures/smoke.png +0 -0
  295. data/vendor/ogrerb/samples/media/materials/textures/smokecolors.png +0 -0
  296. data/vendor/ogrerb/samples/media/materials/textures/spacesky.jpg +0 -0
  297. data/vendor/ogrerb/samples/media/materials/textures/spheremap.png +0 -0
  298. data/vendor/ogrerb/samples/media/materials/textures/texmap2.jpg +0 -0
  299. data/vendor/ogrerb/samples/media/models/knot.mesh +0 -0
  300. data/vendor/ogrerb/samples/media/models/ogrehead.mesh +0 -0
  301. data/vendor/ogrerb/samples/media/models/razor.mesh +0 -0
  302. data/vendor/ogrerb/samples/media/packs/OgreCore.zip +0 -0
  303. data/vendor/ogrerb/samples/media/packs/chiropteraDM.pk3 +0 -0
  304. data/vendor/ogrerb/samples/media/packs/chiropteraDM.txt +99 -0
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  835. data/vendor/ogrerb/src_headers/OGRE/OgreSkeletonManager.h +98 -0
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  838. data/vendor/ogrerb/src_headers/OGRE/OgreSpotShadowFadePng.h +648 -0
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  840. data/vendor/ogrerb/src_headers/OGRE/OgreStaticFaceGroup.h +134 -0
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  843. data/vendor/ogrerb/src_headers/OGRE/OgreString.h +149 -0
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  872. data/vendor/ogrerb/src_headers/OIS/OISEvents.h +43 -0
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  891. data/vendor/ogrerb/src_headers/wrappers/OgreProxies.h +98 -0
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  893. data/vendor/ogrerb/website/docs.html +92 -0
  894. data/vendor/ogrerb/website/get.html +60 -0
  895. data/vendor/ogrerb/website/images/Thumbs.db +0 -0
  896. data/vendor/ogrerb/website/images/header.png +0 -0
  897. data/vendor/ogrerb/website/images/header.xcf +0 -0
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  900. data/vendor/ogrerb/website/images/ruby.png +0 -0
  901. data/vendor/ogrerb/website/images/sample.png +0 -0
  902. data/vendor/ogrerb/website/index.html +80 -0
  903. data/vendor/ogrerb/website/javascripts/prototype.js +3271 -0
  904. data/vendor/ogrerb/website/stylesheets/main.css +96 -0
  905. metadata +997 -0
@@ -0,0 +1,152 @@
1
+ /*
2
+ -----------------------------------------------------------------------------
3
+ This source file is part of OGRE
4
+ (Object-oriented Graphics Rendering Engine)
5
+ For the latest info, see http://www.ogre3d.org/
6
+
7
+ Copyright (c) 2000-2006 Torus Knot Software Ltd
8
+ Also see acknowledgements in Readme.html
9
+
10
+ This program is free software; you can redistribute it and/or modify it under
11
+ the terms of the GNU Lesser General Public License as published by the Free Software
12
+ Foundation; either version 2 of the License, or (at your option) any later
13
+ version.
14
+
15
+ This program is distributed in the hope that it will be useful, but WITHOUT
16
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17
+ FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
+
19
+ You should have received a copy of the GNU Lesser General Public License along with
20
+ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21
+ Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22
+ http://www.gnu.org/copyleft/lesser.txt.
23
+
24
+ You may alternatively use this source under the terms of a specific version of
25
+ the OGRE Unrestricted License provided you have obtained such a license from
26
+ Torus Knot Software Ltd.
27
+ -----------------------------------------------------------------------------
28
+ */
29
+ #ifndef __PatchMesh_H__
30
+ #define __PatchMesh_H__
31
+
32
+ #include "OgrePrerequisites.h"
33
+ #include "OgreMesh.h"
34
+ #include "OgrePatchSurface.h"
35
+
36
+ namespace Ogre {
37
+
38
+ /** Patch specialisation of Mesh.
39
+ @remarks
40
+ Instances of this class should be created by calling MeshManager::createBezierPatch.
41
+ */
42
+ class _OgreExport PatchMesh : public Mesh
43
+ {
44
+ protected:
45
+ /// Internal surface definition
46
+ PatchSurface mSurface;
47
+ /// Vertex declaration, cloned from the input
48
+ VertexDeclaration* mDeclaration;
49
+ public:
50
+ /// Constructor
51
+ PatchMesh(ResourceManager* creator, const String& name, ResourceHandle handle,
52
+ const String& group);
53
+
54
+ /// Define the patch, as defined in MeshManager::createBezierPatch
55
+ void define(void* controlPointBuffer,
56
+ VertexDeclaration *declaration, size_t width, size_t height,
57
+ size_t uMaxSubdivisionLevel = PatchSurface::AUTO_LEVEL,
58
+ size_t vMaxSubdivisionLevel = PatchSurface::AUTO_LEVEL,
59
+ PatchSurface::VisibleSide visibleSide = PatchSurface::VS_FRONT,
60
+ HardwareBuffer::Usage vbUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY,
61
+ HardwareBuffer::Usage ibUsage = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY,
62
+ bool vbUseShadow = false, bool ibUseShadow = false);
63
+
64
+ /* Sets the current subdivision level as a proportion of full detail.
65
+ @param factor Subdivision factor as a value from 0 (control points only) to 1 (maximum
66
+ subdivision). */
67
+ void setSubdivision(Real factor);
68
+ protected:
69
+ /// Overridden from Resource
70
+ void loadImpl(void);
71
+
72
+ };
73
+ /** Specialisation of SharedPtr to allow SharedPtr to be assigned to PatchMeshPtr
74
+ @note Has to be a subclass since we need operator=.
75
+ We could templatise this instead of repeating per Resource subclass,
76
+ except to do so requires a form VC6 does not support i.e.
77
+ ResourceSubclassPtr<T> : public SharedPtr<T>
78
+ */
79
+ class _OgreExport PatchMeshPtr : public SharedPtr<PatchMesh>
80
+ {
81
+ public:
82
+ PatchMeshPtr() : SharedPtr<PatchMesh>() {}
83
+ explicit PatchMeshPtr(PatchMesh* rep) : SharedPtr<PatchMesh>(rep) {}
84
+ PatchMeshPtr(const PatchMeshPtr& r) : SharedPtr<PatchMesh>(r) {}
85
+ PatchMeshPtr(const ResourcePtr& r) : SharedPtr<PatchMesh>()
86
+ {
87
+ // lock & copy other mutex pointer
88
+ OGRE_MUTEX_CONDITIONAL(r.OGRE_AUTO_MUTEX_NAME)
89
+ {
90
+ OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
91
+ OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
92
+ pRep = static_cast<PatchMesh*>(r.getPointer());
93
+ pUseCount = r.useCountPointer();
94
+ if (pUseCount)
95
+ {
96
+ ++(*pUseCount);
97
+ }
98
+ }
99
+ }
100
+
101
+ /// Operator used to convert a ResourcePtr to a PatchMeshPtr
102
+ PatchMeshPtr& operator=(const ResourcePtr& r)
103
+ {
104
+ if (pRep == static_cast<PatchMesh*>(r.getPointer()))
105
+ return *this;
106
+ release();
107
+
108
+ OGRE_MUTEX_CONDITIONAL(r.OGRE_AUTO_MUTEX_NAME)
109
+ {
110
+ // lock & copy other mutex pointer
111
+ OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
112
+ OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
113
+ pRep = static_cast<PatchMesh*>(r.getPointer());
114
+ pUseCount = r.useCountPointer();
115
+ if (pUseCount)
116
+ {
117
+ ++(*pUseCount);
118
+ }
119
+ }
120
+ else
121
+ {
122
+ // RHS must be a null pointer
123
+ assert(r.isNull() && "RHS must be null if it has no mutex!");
124
+ setNull();
125
+ }
126
+ return *this;
127
+ }
128
+ /// Operator used to convert a MeshPtr to a PatchMeshPtr
129
+ PatchMeshPtr& operator=(const MeshPtr& r)
130
+ {
131
+ if (pRep == static_cast<PatchMesh*>(r.getPointer()))
132
+ return *this;
133
+ release();
134
+ // lock & copy other mutex pointer
135
+ OGRE_MUTEX_CONDITIONAL(r.OGRE_AUTO_MUTEX_NAME)
136
+ {
137
+ OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
138
+ OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
139
+ pRep = static_cast<PatchMesh*>(r.getPointer());
140
+ pUseCount = r.useCountPointer();
141
+ if (pUseCount)
142
+ {
143
+ ++(*pUseCount);
144
+ }
145
+ }
146
+ return *this;
147
+ }
148
+ };
149
+
150
+ }
151
+
152
+ #endif
@@ -0,0 +1,233 @@
1
+ /*
2
+ -----------------------------------------------------------------------------
3
+ This source file is part of OGRE
4
+ (Object-oriented Graphics Rendering Engine)
5
+ For the latest info, see http://www.ogre3d.org/
6
+
7
+ Copyright (c) 2000-2006 Torus Knot Software Ltd
8
+ Also see acknowledgements in Readme.html
9
+
10
+ This program is free software; you can redistribute it and/or modify it under
11
+ the terms of the GNU Lesser General Public License as published by the Free Software
12
+ Foundation; either version 2 of the License, or (at your option) any later
13
+ version.
14
+
15
+ This program is distributed in the hope that it will be useful, but WITHOUT
16
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17
+ FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
+
19
+ You should have received a copy of the GNU Lesser General Public License along with
20
+ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21
+ Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22
+ http://www.gnu.org/copyleft/lesser.txt.
23
+
24
+ You may alternatively use this source under the terms of a specific version of
25
+ the OGRE Unrestricted License provided you have obtained such a license from
26
+ Torus Knot Software Ltd.
27
+ -----------------------------------------------------------------------------
28
+ */
29
+ #ifndef __PatchSurface_H__
30
+ #define __PatchSurface_H__
31
+
32
+ #include "OgrePrerequisites.h"
33
+
34
+ #include "OgreVector3.h"
35
+ #include "OgreString.h"
36
+ #include "OgreRenderOperation.h"
37
+ #include "OgreAxisAlignedBox.h"
38
+
39
+ namespace Ogre {
40
+
41
+ /** A surface which is defined by curves of some kind to form a patch, e.g. a Bezier patch.
42
+ @remarks
43
+ This object will take a list of control points with various assorted data, and will
44
+ subdivide it into a patch mesh. Currently only Bezier curves are supported for defining
45
+ the surface, but other techniques such as NURBS would follow the same basic approach.
46
+ */
47
+ class _OgreExport PatchSurface
48
+ {
49
+ public:
50
+ PatchSurface();
51
+ ~PatchSurface();
52
+
53
+ enum PatchSurfaceType
54
+ {
55
+ /// A patch defined by a set of bezier curves
56
+ PST_BEZIER
57
+ };
58
+
59
+ /// Constant for indicating automatic determination of subdivision level for patches
60
+ enum
61
+ {
62
+ AUTO_LEVEL = -1
63
+ };
64
+
65
+ enum VisibleSide {
66
+ /// The side from which u goes right and v goes up (as in texture coords)
67
+ VS_FRONT,
68
+ /// The side from which u goes right and v goes down (reverse of texture coords)
69
+ VS_BACK,
70
+ /// Both sides are visible - warning this creates 2x the number of triangles and adds extra overhead for calculating normals
71
+ VS_BOTH
72
+ };
73
+ /** Sets up the surface by defining it's control points, type and initial subdivision level.
74
+ @remarks
75
+ This method initialises the surface by passing it a set of control points. The type of curves to be used
76
+ are also defined here, although the only supported option currently is a bezier patch. You can also
77
+ specify a global subdivision level here if you like, although it is recommended that the parameter
78
+ is left as AUTO_LEVEL, which means the system decides how much subdivision is required (based on the
79
+ curvature of the surface)
80
+ @param
81
+ controlPointBuffer A pointer to a buffer containing the vertex data which defines control points
82
+ of the curves rather than actual vertices. Note that you are expected to provide not
83
+ just position information, but potentially normals and texture coordinates too. The
84
+ format of the buffer is defined in the VertexDeclaration parameter
85
+ @param
86
+ decaration VertexDeclaration describing the contents of the buffer.
87
+ Note this declaration must _only_ draw on buffer source 0!
88
+ @param
89
+ width Specifies the width of the patch in control points.
90
+ @param
91
+ height Specifies the height of the patch in control points.
92
+ @param
93
+ pType The type of surface - currently only PST_BEZIER is supported
94
+ @param
95
+ uMaxSubdivisionLevel,vMaxSubdivisionLevel If you want to manually set the top level of subdivision,
96
+ do it here, otherwise let the system decide.
97
+ @param
98
+ visibleSide Determines which side of the patch (or both) triangles are generated for.
99
+ */
100
+ void defineSurface(void* controlPointBuffer,
101
+ VertexDeclaration *declaration, size_t width, size_t height,
102
+ PatchSurfaceType pType = PST_BEZIER,
103
+ size_t uMaxSubdivisionLevel = AUTO_LEVEL, size_t vMaxSubdivisionLevel = AUTO_LEVEL,
104
+ VisibleSide visibleSide = VS_FRONT);
105
+
106
+ /** Based on a previous call to defineSurface, establishes the number of vertices required
107
+ to hold this patch at the maximum detail level.
108
+ @remarks This is useful when you wish to build the patch into external vertex / index buffers.
109
+
110
+ */
111
+ size_t getRequiredVertexCount(void) const;
112
+ /** Based on a previous call to defineSurface, establishes the number of indexes required
113
+ to hold this patch at the maximum detail level.
114
+ @remarks This is useful when you wish to build the patch into external vertex / index buffers.
115
+
116
+ */
117
+ size_t getRequiredIndexCount(void) const;
118
+
119
+ /** Gets the current index count based on the current subdivision level. */
120
+ size_t getCurrentIndexCount(void) const;
121
+ /// Returns the index offset used by this buffer to write data into the buffer
122
+ size_t getIndexOffset(void) const { return mIndexOffset; }
123
+ /// Returns the vertex offset used by this buffer to write data into the buffer
124
+ size_t getVertexOffset(void) const { return mVertexOffset; }
125
+
126
+
127
+ /** Gets the bounds of this patch, only valid after calling defineSurface. */
128
+ const AxisAlignedBox& getBounds(void) const;
129
+ /** Gets the radius of the bounding sphere for this patch, only valid after defineSurface
130
+ has been called. */
131
+ Real getBoundingSphereRadius(void) const;
132
+ /** Tells the system to build the mesh relating to the surface into externally created
133
+ buffers.
134
+ @remarks
135
+ The VertexDeclaration of the vertex buffer must be identical to the one passed into
136
+ defineSurface. In addition, there must be enough space in the buffer to
137
+ accommodate the patch at full detail level; you should call getRequiredVertexCount
138
+ and getRequiredIndexCount to determine this. This method does not create an internal
139
+ mesh for this patch and so getMesh will return null if you call it after building the
140
+ patch this way.
141
+ @param destVertexBuffer The destination vertex buffer in which to build the patch.
142
+ @param vertexStart The offset at which to start writing vertices for this patch
143
+ @param destIndexBuffer The destination index buffer in which to build the patch.
144
+ @param vertexStart The offset at which to start writing indexes for this patch
145
+
146
+ */
147
+ void build(HardwareVertexBufferSharedPtr destVertexBuffer, size_t vertexStart,
148
+ HardwareIndexBufferSharedPtr destIndexBuffer, size_t indexStart);
149
+
150
+ /** Alters the level of subdivision for this surface.
151
+ @remarks
152
+ This method changes the proportionate detail level of the patch; since
153
+ the U and V directions can have different subdivision levels, this method
154
+ takes a single Real value where 0 is the minimum detail (the control points)
155
+ and 1 is the maximum detail level as supplied to the original call to
156
+ defineSurface.
157
+ */
158
+ void setSubdivisionFactor(Real factor);
159
+
160
+ /** Gets the current level of subdivision. */
161
+ Real getSubdivisionFactor(void) const;
162
+
163
+ void* getControlPointBuffer(void) const
164
+ {
165
+ return mControlPointBuffer;
166
+ }
167
+ /** Convenience method for telling the patch that the control points have been
168
+ deleted, since once the patch has been built they are not required. */
169
+ void notifyControlPointBufferDeallocated(void) {
170
+ mControlPointBuffer = 0;
171
+ }
172
+ protected:
173
+ /// Vertex declaration describing the control point buffer
174
+ VertexDeclaration* mDeclaration;
175
+ /// Buffer containing the system-memory control points
176
+ void* mControlPointBuffer;
177
+ /// Type of surface
178
+ PatchSurfaceType mType;
179
+ /// Width in control points
180
+ size_t mCtlWidth;
181
+ /// Height in control points
182
+ size_t mCtlHeight;
183
+ /// TotalNumber of control points
184
+ size_t mCtlCount;
185
+ /// U-direction subdivision level
186
+ size_t mULevel;
187
+ /// V-direction subdivision level
188
+ size_t mVLevel;
189
+ /// Max subdivision level
190
+ size_t mMaxULevel;
191
+ size_t mMaxVLevel;
192
+ /// Width of the subdivided mesh (big enough for max level)
193
+ size_t mMeshWidth;
194
+ /// Height of the subdivided mesh (big enough for max level)
195
+ size_t mMeshHeight;
196
+ /// Which side is visible
197
+ VisibleSide mVSide;
198
+
199
+ Real mSubdivisionFactor;
200
+
201
+ std::vector<Vector3> mVecCtlPoints;
202
+
203
+ /** Internal method for finding the subdivision level given 3 control points.
204
+ */
205
+ size_t findLevel( Vector3& a, Vector3& b, Vector3& c);
206
+
207
+ void distributeControlPoints(void* lockedBuffer);
208
+ void subdivideCurve(void* lockedBuffer, size_t startIdx, size_t stepSize, size_t numSteps, size_t iterations);
209
+ void interpolateVertexData(void* lockedBuffer, size_t leftIndex, size_t rightIndex, size_t destIndex);
210
+ void makeTriangles(void);
211
+
212
+ size_t getAutoULevel(bool forMax = false);
213
+ size_t getAutoVLevel(bool forMax = false);
214
+
215
+ HardwareVertexBufferSharedPtr mVertexBuffer;
216
+ HardwareIndexBufferSharedPtr mIndexBuffer;
217
+ size_t mVertexOffset;
218
+ size_t mIndexOffset;
219
+ size_t mRequiredVertexCount;
220
+ size_t mRequiredIndexCount;
221
+ size_t mCurrIndexCount;
222
+
223
+ AxisAlignedBox mAABB;
224
+ Real mBoundingSphere;
225
+
226
+
227
+
228
+ };
229
+
230
+
231
+ } // namespace
232
+
233
+ #endif
@@ -0,0 +1,473 @@
1
+ /*
2
+ -----------------------------------------------------------------------------
3
+ This source file is part of OGRE
4
+ (Object-oriented Graphics Rendering Engine)
5
+ For the latest info, see http://www.ogre3d.org/
6
+
7
+ Copyright (c) 2000-2006 Torus Knot Software Ltd
8
+ Also see acknowledgements in Readme.html
9
+
10
+ This program is free software; you can redistribute it and/or modify it under
11
+ the terms of the GNU Lesser General Public License as published by the Free Software
12
+ Foundation; either version 2 of the License, or (at your option) any later
13
+ version.
14
+
15
+ This program is distributed in the hope that it will be useful, but WITHOUT
16
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17
+ FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
+
19
+ You should have received a copy of the GNU Lesser General Public License along with
20
+ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21
+ Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22
+ http://www.gnu.org/copyleft/lesser.txt.
23
+
24
+ You may alternatively use this source under the terms of a specific version of
25
+ the OGRE Unrestricted License provided you have obtained such a license from
26
+ Torus Knot Software Ltd.
27
+ -----------------------------------------------------------------------------
28
+ */
29
+ #ifndef _PixelFormat_H__
30
+ #define _PixelFormat_H__
31
+
32
+ #include "OgrePrerequisites.h"
33
+ #include "OgreCommon.h"
34
+
35
+ namespace Ogre {
36
+ /** The pixel format used for images, textures, and render surfaces */
37
+ enum PixelFormat
38
+ {
39
+ /// Unknown pixel format.
40
+ PF_UNKNOWN = 0,
41
+ /// 8-bit pixel format, all bits luminace.
42
+ PF_L8 = 1,
43
+ PF_BYTE_L = PF_L8,
44
+ /// 16-bit pixel format, all bits luminace.
45
+ PF_L16 = 2,
46
+ PF_SHORT_L = PF_L16,
47
+ /// 8-bit pixel format, all bits alpha.
48
+ PF_A8 = 3,
49
+ PF_BYTE_A = PF_A8,
50
+ /// 8-bit pixel format, 4 bits alpha, 4 bits luminace.
51
+ PF_A4L4 = 4,
52
+ /// 2 byte pixel format, 1 byte luminance, 1 byte alpha
53
+ PF_BYTE_LA = 5,
54
+ /// 16-bit pixel format, 5 bits red, 6 bits green, 5 bits blue.
55
+ PF_R5G6B5 = 6,
56
+ /// 16-bit pixel format, 5 bits red, 6 bits green, 5 bits blue.
57
+ PF_B5G6R5 = 7,
58
+ /// 8-bit pixel format, 2 bits blue, 3 bits green, 3 bits red.
59
+ PF_R3G3B2 = 31,
60
+ /// 16-bit pixel format, 4 bits for alpha, red, green and blue.
61
+ PF_A4R4G4B4 = 8,
62
+ /// 16-bit pixel format, 5 bits for blue, green, red and 1 for alpha.
63
+ PF_A1R5G5B5 = 9,
64
+ /// 24-bit pixel format, 8 bits for red, green and blue.
65
+ PF_R8G8B8 = 10,
66
+ /// 24-bit pixel format, 8 bits for blue, green and red.
67
+ PF_B8G8R8 = 11,
68
+ /// 32-bit pixel format, 8 bits for alpha, red, green and blue.
69
+ PF_A8R8G8B8 = 12,
70
+ /// 32-bit pixel format, 8 bits for blue, green, red and alpha.
71
+ PF_A8B8G8R8 = 13,
72
+ /// 32-bit pixel format, 8 bits for blue, green, red and alpha.
73
+ PF_B8G8R8A8 = 14,
74
+ /// 32-bit pixel format, 8 bits for red, green, blue and alpha.
75
+ PF_R8G8B8A8 = 28,
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+ /// 32-bit pixel format, 8 bits for red, 8 bits for green, 8 bits for blue
77
+ /// like PF_A8R8G8B8, but alpha will get discarded
78
+ PF_X8R8G8B8 = 26,
79
+ /// 32-bit pixel format, 8 bits for blue, 8 bits for green, 8 bits for red
80
+ /// like PF_A8B8G8R8, but alpha will get discarded
81
+ PF_X8B8G8R8 = 27,
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+ #if OGRE_ENDIAN == OGRE_ENDIAN_BIG
83
+ /// 3 byte pixel format, 1 byte for red, 1 byte for green, 1 byte for blue
84
+ PF_BYTE_RGB = PF_R8G8B8,
85
+ /// 3 byte pixel format, 1 byte for blue, 1 byte for green, 1 byte for red
86
+ PF_BYTE_BGR = PF_B8G8R8,
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+ /// 4 byte pixel format, 1 byte for blue, 1 byte for green, 1 byte for red and one byte for alpha
88
+ PF_BYTE_BGRA = PF_B8G8R8A8,
89
+ /// 4 byte pixel format, 1 byte for red, 1 byte for green, 1 byte for blue, and one byte for alpha
90
+ PF_BYTE_RGBA = PF_R8G8B8A8,
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+ #else
92
+ /// 3 byte pixel format, 1 byte for red, 1 byte for green, 1 byte for blue
93
+ PF_BYTE_RGB = PF_B8G8R8,
94
+ /// 3 byte pixel format, 1 byte for blue, 1 byte for green, 1 byte for red
95
+ PF_BYTE_BGR = PF_R8G8B8,
96
+ /// 4 byte pixel format, 1 byte for blue, 1 byte for green, 1 byte for red and one byte for alpha
97
+ PF_BYTE_BGRA = PF_A8R8G8B8,
98
+ /// 4 byte pixel format, 1 byte for red, 1 byte for green, 1 byte for blue, and one byte for alpha
99
+ PF_BYTE_RGBA = PF_A8B8G8R8,
100
+ #endif
101
+ /// 32-bit pixel format, 2 bits for alpha, 10 bits for red, green and blue.
102
+ PF_A2R10G10B10 = 15,
103
+ /// 32-bit pixel format, 10 bits for blue, green and red, 2 bits for alpha.
104
+ PF_A2B10G10R10 = 16,
105
+ /// DDS (DirectDraw Surface) DXT1 format
106
+ PF_DXT1 = 17,
107
+ /// DDS (DirectDraw Surface) DXT2 format
108
+ PF_DXT2 = 18,
109
+ /// DDS (DirectDraw Surface) DXT3 format
110
+ PF_DXT3 = 19,
111
+ /// DDS (DirectDraw Surface) DXT4 format
112
+ PF_DXT4 = 20,
113
+ /// DDS (DirectDraw Surface) DXT5 format
114
+ PF_DXT5 = 21,
115
+ // 16-bit pixel format, 16 bits (float) for red
116
+ PF_FLOAT16_R = 32,
117
+ // 48-bit pixel format, 16 bits (float) for red, 16 bits (float) for green, 16 bits (float) for blue
118
+ PF_FLOAT16_RGB = 22,
119
+ // 64-bit pixel format, 16 bits (float) for red, 16 bits (float) for green, 16 bits (float) for blue, 16 bits (float) for alpha
120
+ PF_FLOAT16_RGBA = 23,
121
+ // 16-bit pixel format, 16 bits (float) for red
122
+ PF_FLOAT32_R = 33,
123
+ // 96-bit pixel format, 32 bits (float) for red, 32 bits (float) for green, 32 bits (float) for blue
124
+ PF_FLOAT32_RGB = 24,
125
+ // 128-bit pixel format, 32 bits (float) for red, 32 bits (float) for green, 32 bits (float) for blue, 32 bits (float) for alpha
126
+ PF_FLOAT32_RGBA = 25,
127
+ // 32-bit, 2-channel s10e5 floating point pixel format, 16-bit green, 16-bit red
128
+ PF_FLOAT16_GR = 35,
129
+ // 64-bit, 2-channel floating point pixel format, 32-bit green, 32-bit red
130
+ PF_FLOAT32_GR = 36,
131
+ // Depth texture format
132
+ PF_DEPTH = 29,
133
+ // 64-bit pixel format, 16 bits for red, green, blue and alpha
134
+ PF_SHORT_RGBA = 30,
135
+ // 32-bit pixel format, 16-bit green, 16-bit red
136
+ PF_SHORT_GR = 34,
137
+ // 48-bit pixel format, 16 bits for red, green and blue
138
+ PF_SHORT_RGB = 37,
139
+ // Number of pixel formats currently defined
140
+ PF_COUNT = 38
141
+ };
142
+
143
+ /**
144
+ * Flags defining some on/off properties of pixel formats
145
+ */
146
+ enum PixelFormatFlags {
147
+ // This format has an alpha channel
148
+ PFF_HASALPHA = 0x00000001,
149
+ // This format is compressed. This invalidates the values in elemBytes,
150
+ // elemBits and the bit counts as these might not be fixed in a compressed format.
151
+ PFF_COMPRESSED = 0x00000002,
152
+ // This is a floating point format
153
+ PFF_FLOAT = 0x00000004,
154
+ // This is a depth format (for depth textures)
155
+ PFF_DEPTH = 0x00000008,
156
+ // Format is in native endian. Generally true for the 16, 24 and 32 bits
157
+ // formats which can be represented as machine integers.
158
+ PFF_NATIVEENDIAN = 0x00000010,
159
+ // This is an intensity format instead of a RGB one. The luminance
160
+ // replaces R,G and B. (but not A)
161
+ PFF_LUMINANCE = 0x00000020
162
+ };
163
+
164
+ /** Pixel component format */
165
+ enum PixelComponentType
166
+ {
167
+ PCT_BYTE = 0, /// Byte per component (8 bit fixed 0.0..1.0)
168
+ PCT_SHORT = 1, /// Short per component (16 bit fixed 0.0..1.0))
169
+ PCT_FLOAT16 = 2, /// 16 bit float per component
170
+ PCT_FLOAT32 = 3, /// 32 bit float per component
171
+ PCT_COUNT = 4 /// Number of pixel types
172
+ };
173
+
174
+ /** A primitive describing a volume (3D), image (2D) or line (1D) of pixels in memory.
175
+ In case of a rectangle, depth must be 1.
176
+ Pixels are stored as a succession of "depth" slices, each containing "height" rows of
177
+ "width" pixels.
178
+ */
179
+ class _OgreExport PixelBox: public Box {
180
+ public:
181
+ /// Parameter constructor for setting the members manually
182
+ PixelBox() {}
183
+ /** Constructor providing extents in the form of a Box object. This constructor
184
+ assumes the pixel data is laid out consecutively in memory. (this
185
+ means row after row, slice after slice, with no space in between)
186
+ @param extents Extents of the region defined by data
187
+ @param pixelFormat Format of this buffer
188
+ @param pixelData Pointer to the actual data
189
+ */
190
+ PixelBox(const Box &extents, PixelFormat pixelFormat, void *pixelData=0):
191
+ Box(extents), data(pixelData), format(pixelFormat)
192
+ {
193
+ setConsecutive();
194
+ }
195
+ /** Constructor providing width, height and depth. This constructor
196
+ assumes the pixel data is laid out consecutively in memory. (this
197
+ means row after row, slice after slice, with no space in between)
198
+ @param width Width of the region
199
+ @param height Height of the region
200
+ @param depth Depth of the region
201
+ @param pixelFormat Format of this buffer
202
+ @param pixelData Pointer to the actual data
203
+ */
204
+ PixelBox(size_t width, size_t height, size_t depth, PixelFormat pixelFormat, void *pixelData=0):
205
+ Box(0, 0, 0, width, height, depth),
206
+ data(pixelData), format(pixelFormat)
207
+ {
208
+ setConsecutive();
209
+ }
210
+
211
+ /// The data pointer
212
+ void *data;
213
+ /// The pixel format
214
+ PixelFormat format;
215
+ /** Number of elements between the leftmost pixel of one row and the left
216
+ pixel of the next. This value must always be equal to getWidth() (consecutive)
217
+ for compressed formats.
218
+ */
219
+ size_t rowPitch;
220
+ /** Number of elements between the top left pixel of one (depth) slice and
221
+ the top left pixel of the next. This can be a negative value. Must be a multiple of
222
+ rowPitch. This value must always be equal to getWidth()*getHeight() (consecutive)
223
+ for compressed formats.
224
+ */
225
+ size_t slicePitch;
226
+
227
+ /** Set the rowPitch and slicePitch so that the buffer is laid out consecutive
228
+ in memory.
229
+ */
230
+ void setConsecutive()
231
+ {
232
+ rowPitch = getWidth();
233
+ slicePitch = getWidth()*getHeight();
234
+ }
235
+ /** Get the number of elements between one past the rightmost pixel of
236
+ one row and the leftmost pixel of the next row. (IE this is zero if rows
237
+ are consecutive).
238
+ */
239
+ size_t getRowSkip() const { return rowPitch - getWidth(); }
240
+ /** Get the number of elements between one past the right bottom pixel of
241
+ one slice and the left top pixel of the next slice. (IE this is zero if slices
242
+ are consecutive).
243
+ */
244
+ size_t getSliceSkip() const { return slicePitch - (getHeight() * rowPitch); }
245
+
246
+ /** Return whether this buffer is laid out consecutive in memory (ie the pitches
247
+ are equal to the dimensions)
248
+ */
249
+ bool isConsecutive() const
250
+ {
251
+ return rowPitch == getWidth() && slicePitch == getWidth()*getHeight();
252
+ }
253
+ /** Return the size (in bytes) this image would take if it was
254
+ laid out consecutive in memory
255
+ */
256
+ size_t getConsecutiveSize() const;
257
+ /** Return a subvolume of this PixelBox.
258
+ @param def Defines the bounds of the subregion to return
259
+ @returns A pixel box describing the region and the data in it
260
+ @remarks This function does not copy any data, it just returns
261
+ a PixelBox object with a data pointer pointing somewhere inside
262
+ the data of object.
263
+ @throws Exception(ERR_INVALIDPARAMS) if def is not fully contained
264
+ */
265
+ PixelBox getSubVolume(const Box &def) const;
266
+ };
267
+
268
+
269
+ /**
270
+ * Some utility functions for packing and unpacking pixel data
271
+ */
272
+ class _OgreExport PixelUtil {
273
+ public:
274
+ /** Returns the size in bytes of an element of the given pixel format.
275
+ @returns
276
+ The size in bytes of an element. See Remarks.
277
+ @remarks
278
+ Passing PF_UNKNOWN will result in returning a size of 0 bytes.
279
+ */
280
+ static size_t getNumElemBytes( PixelFormat format );
281
+
282
+ /** Returns the size in bits of an element of the given pixel format.
283
+ @returns
284
+ The size in bits of an element. See Remarks.
285
+ @remarks
286
+ Passing PF_UNKNOWN will result in returning a size of 0 bits.
287
+ */
288
+ static size_t getNumElemBits( PixelFormat format );
289
+
290
+ /** Returns the size in memory of a region with the given extents and pixel
291
+ format with consecutive memory layout.
292
+ @param width
293
+ The width of the area
294
+ @param height
295
+ The height of the area
296
+ @param depth
297
+ The depth of the area
298
+ @param format
299
+ The format of the area
300
+ @returns
301
+ The size in bytes
302
+ @remarks
303
+ In case that the format is non-compressed, this simply returns
304
+ width*height*depth*PixelUtil::getNumElemBytes(format). In the compressed
305
+ case, this does serious magic.
306
+ */
307
+ static size_t getMemorySize(size_t width, size_t height, size_t depth, PixelFormat format);
308
+
309
+ /** Returns the property flags for this pixel format
310
+ @returns
311
+ A bitfield combination of PFF_HASALPHA, PFF_ISCOMPRESSED,
312
+ PFF_FLOAT, PFF_DEPTH, PFF_NATIVEENDIAN, PFF_LUMINANCE
313
+ @remarks
314
+ This replaces the seperate functions for formatHasAlpha, formatIsFloat, ...
315
+ */
316
+ static unsigned int getFlags( PixelFormat format );
317
+
318
+ /** Shortcut method to determine if the format has an alpha component */
319
+ static bool hasAlpha(PixelFormat format);
320
+ /** Shortcut method to determine if the format is floating point */
321
+ static bool isFloatingPoint(PixelFormat format);
322
+ /** Shortcut method to determine if the format is compressed */
323
+ static bool isCompressed(PixelFormat format);
324
+ /** Shortcut method to determine if the format is a depth format. */
325
+ static bool isDepth(PixelFormat format);
326
+ /** Shortcut method to determine if the format is in native endian format. */
327
+ static bool isNativeEndian(PixelFormat format);
328
+ /** Shortcut method to determine if the format is a luminance format. */
329
+ static bool isLuminance(PixelFormat format);
330
+
331
+ /** Return wether a certain image extent is valid for this image format.
332
+ @param width
333
+ The width of the area
334
+ @param height
335
+ The height of the area
336
+ @param depth
337
+ The depth of the area
338
+ @param format
339
+ The format of the area
340
+ @remarks For non-compressed formats, this is always true. For DXT formats,
341
+ only sizes with a width and height multiple of 4 and depth 1 are allowed.
342
+ */
343
+ static bool isValidExtent(size_t width, size_t height, size_t depth, PixelFormat format);
344
+
345
+ /** Gives the number of bits (RGBA) for a format. See remarks.
346
+ @remarks For non-colour formats (dxt, depth) this returns [0,0,0,0].
347
+ */
348
+ static void getBitDepths(PixelFormat format, int rgba[4]);
349
+
350
+ /** Gives the masks for the R, G, B and A component
351
+ @note Only valid for native endian formats
352
+ */
353
+ static void getBitMasks(PixelFormat format, uint32 rgba[4]);
354
+
355
+ /** Gets the name of an image format
356
+ */
357
+ static String getFormatName(PixelFormat srcformat);
358
+
359
+ /** Returns wether the format can be packed or unpacked with the packColour()
360
+ and unpackColour() functions. This is generally not true for compressed and
361
+ depth formats as they are special. It can only be true for formats with a
362
+ fixed element size.
363
+ @returns
364
+ true if yes, otherwise false
365
+ */
366
+ static bool isAccessible(PixelFormat srcformat);
367
+
368
+ /** Returns the component type for a certain pixel format. Returns PCT_BYTE
369
+ in case there is no clear component type like with compressed formats.
370
+ This is one of PCT_BYTE, PCT_SHORT, PCT_FLOAT16, PCT_FLOAT32.
371
+ */
372
+ static PixelComponentType getComponentType(PixelFormat fmt);
373
+
374
+ /** Returns the component count for a certain pixel format. Returns 3(no alpha) or
375
+ 4 (has alpha) in case there is no clear component type like with compressed formats.
376
+ */
377
+ static size_t getComponentCount(PixelFormat fmt);
378
+
379
+ /** Gets the format from given name.
380
+ @param name The string of format name
381
+ @param accessibleOnly If true, non-accessible format will treat as invalid format,
382
+ otherwise, all supported format are valid.
383
+ @param caseSensitive Should be set true if string match should use case sensitivity.
384
+ @returns The format match the format name, or PF_UNKNOWN if is invalid name.
385
+ */
386
+ static PixelFormat getFormatFromName(const String& name, bool accessibleOnly = false, bool caseSensitive = false);
387
+
388
+ /** Gets the BNF expression of the pixel-formats.
389
+ @note The string returned by this function is intented to use as a BNF expression
390
+ to work with Compiler2Pass.
391
+ @param accessibleOnly If true, only accessible pixel format will take into account, otherwise all
392
+ pixel formats list in PixelFormat enumeration will being returned.
393
+ @returns A string contains the BNF expression.
394
+ */
395
+ static String getBNFExpressionOfPixelFormats(bool accessibleOnly = false);
396
+
397
+ /** Returns the similar format but acoording with given bit depths.
398
+ @param fmt The original foamt.
399
+ @param integerBits Preferred bit depth (pixel bits) for integer pixel format.
400
+ Available values: 0, 16 and 32, where 0 (the default) means as it is.
401
+ @param floatBits Preferred bit depth (channel bits) for float pixel format.
402
+ Available values: 0, 16 and 32, where 0 (the default) means as it is.
403
+ @returns The format that similar original format with bit depth according
404
+ with preferred bit depth, or original format if no convertion occuring.
405
+ */
406
+ static PixelFormat getFormatForBitDepths(PixelFormat fmt, ushort integerBits, ushort floatBits);
407
+
408
+ /** Pack a colour value to memory
409
+ @param colour The colour
410
+ @param pf Pixelformat in which to write the colour
411
+ @param dest Destination memory location
412
+ */
413
+ static void packColour(const ColourValue &colour, const PixelFormat pf, void* dest);
414
+ /** Pack a colour value to memory
415
+ @param r,g,b,a The four colour components, range 0x00 to 0xFF
416
+ @param pf Pixelformat in which to write the colour
417
+ @param dest Destination memory location
418
+ */
419
+ static void packColour(const uint8 r, const uint8 g, const uint8 b, const uint8 a, const PixelFormat pf, void* dest);
420
+ /** Pack a colour value to memory
421
+ @param r,g,b,a The four colour components, range 0.0f to 1.0f
422
+ (an exception to this case exists for floating point pixel
423
+ formats, which don't clamp to 0.0f..1.0f)
424
+ @param pf Pixelformat in which to write the colour
425
+ @param dest Destination memory location
426
+ */
427
+ static void packColour(const float r, const float g, const float b, const float a, const PixelFormat pf, void* dest);
428
+
429
+ /** Unpack a colour value from memory
430
+ @param colour The colour is returned here
431
+ @param pf Pixelformat in which to read the colour
432
+ @param src Source memory location
433
+ */
434
+ static void unpackColour(ColourValue *colour, PixelFormat pf, const void* src);
435
+ /** Unpack a colour value from memory
436
+ @param r,g,b,a The colour is returned here (as byte)
437
+ @param pf Pixelformat in which to read the colour
438
+ @param src Source memory location
439
+ @remarks This function returns the colour components in 8 bit precision,
440
+ this will lose precision when coming from PF_A2R10G10B10 or floating
441
+ point formats.
442
+ */
443
+ static void unpackColour(uint8 *r, uint8 *g, uint8 *b, uint8 *a, PixelFormat pf, const void* src);
444
+ /** Unpack a colour value from memory
445
+ @param r,g,b,a The colour is returned here (as float)
446
+ @param pf Pixelformat in which to read the colour
447
+ @param src Source memory location
448
+ */
449
+ static void unpackColour(float *r, float *g, float *b, float *a, PixelFormat pf, const void* src);
450
+
451
+ /** Convert consecutive pixels from one format to another. No dithering or filtering is being done.
452
+ Converting from RGB to luminance takes the R channel. In case the source and destination format match,
453
+ just a copy is done.
454
+ @param src Pointer to source region
455
+ @param srcFormat Pixel format of source region
456
+ @param dst Pointer to destination region
457
+ @param dstFormat Pixel format of destination region
458
+ */
459
+ static void bulkPixelConversion(void *src, PixelFormat srcFormat, void *dest, PixelFormat dstFormat, unsigned int count);
460
+
461
+ /** Convert pixels from one format to another. No dithering or filtering is being done. Converting
462
+ from RGB to luminance takes the R channel.
463
+ @param src PixelBox containing the source pixels, pitches and format
464
+ @param dst PixelBox containing the destination pixels, pitches and format
465
+ @remarks The source and destination boxes must have the same
466
+ dimensions. In case the source and destination format match, a plain copy is done.
467
+ */
468
+ static void bulkPixelConversion(const PixelBox &src, const PixelBox &dst);
469
+ };
470
+
471
+ }
472
+
473
+ #endif