shattered_ogrerb 0.5.0.1

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  1. data/lib/shattered_ogrerb.rb +17 -0
  2. data/lib/shattered_ogrerb/base.rb +28 -0
  3. data/lib/shattered_ogrerb/camera.rb +6 -0
  4. data/lib/shattered_ogrerb/key_manager.rb +54 -0
  5. data/lib/shattered_ogrerb/light.rb +5 -0
  6. data/lib/shattered_ogrerb/mesh_instance.rb +92 -0
  7. data/lib/shattered_ogrerb/rmaterial.rb +86 -0
  8. data/lib/shattered_ogrerb/vector.rb +211 -0
  9. data/vendor/Ogre/OIS.dll +0 -0
  10. data/vendor/Ogre/OgreGUIRenderer.dll +0 -0
  11. data/vendor/Ogre/OgreMain.dll +0 -0
  12. data/vendor/Ogre/Plugin_BSPSceneManager.dll +0 -0
  13. data/vendor/Ogre/Plugin_CgProgramManager.dll +0 -0
  14. data/vendor/Ogre/Plugin_OctreeSceneManager.dll +0 -0
  15. data/vendor/Ogre/Plugin_ParticleFX.dll +0 -0
  16. data/vendor/Ogre/RenderSystem_Direct3D9.dll +0 -0
  17. data/vendor/Ogre/RenderSystem_GL.dll +0 -0
  18. data/vendor/Ogre/cg.dll +0 -0
  19. data/vendor/Ogre/plugins.cfg +9 -0
  20. data/vendor/ogrerb/MIT_LICENCE +19 -0
  21. data/vendor/ogrerb/README +79 -0
  22. data/vendor/ogrerb/Rakefile +220 -0
  23. data/vendor/ogrerb/build/navi/extconf.rb +53 -0
  24. data/vendor/ogrerb/build/ogre/extconf.rb +50 -0
  25. data/vendor/ogrerb/build/ois/extconf.rb +48 -0
  26. data/vendor/ogrerb/doc_src/ogre.rb +152 -0
  27. data/vendor/ogrerb/doc_src/ois.rb +67 -0
  28. data/vendor/ogrerb/lib/constants.rb +35 -0
  29. data/vendor/ogrerb/lib/ogre.dll +0 -0
  30. data/vendor/ogrerb/lib/ruby_ois.dll +0 -0
  31. data/vendor/ogrerb/navi/Navi.i +5 -0
  32. data/vendor/ogrerb/navi/NaviData.i +18 -0
  33. data/vendor/ogrerb/navi/NaviManager.i +5 -0
  34. data/vendor/ogrerb/navi/NaviProxies.i +7 -0
  35. data/vendor/ogrerb/navi/lib/Navi.lib +0 -0
  36. data/vendor/ogrerb/navi/lib/Navi_d.lib +0 -0
  37. data/vendor/ogrerb/navi/lib/llmozlib.lib +0 -0
  38. data/vendor/ogrerb/navi/lib/llmozlib_d.lib +0 -0
  39. data/vendor/ogrerb/navi/navi_rb.i +53 -0
  40. data/vendor/ogrerb/navi/std_multimap.i +581 -0
  41. data/vendor/ogrerb/ogre.rb +23 -0
  42. data/vendor/ogrerb/ogre/Application.i +59 -0
  43. data/vendor/ogrerb/ogre/ApplicationFrameListener.i +67 -0
  44. data/vendor/ogrerb/ogre/ExampleApplication.i +7 -0
  45. data/vendor/ogrerb/ogre/ExampleFrameListener.i +7 -0
  46. data/vendor/ogrerb/ogre/OgreAlignedAllocator.i +5 -0
  47. data/vendor/ogrerb/ogre/OgreAnimable.i +5 -0
  48. data/vendor/ogrerb/ogre/OgreAnimation.i +5 -0
  49. data/vendor/ogrerb/ogre/OgreAnimationState.i +9 -0
  50. data/vendor/ogrerb/ogre/OgreAnimationTrack.i +5 -0
  51. data/vendor/ogrerb/ogre/OgreAny.i +5 -0
  52. data/vendor/ogrerb/ogre/OgreArchive.i +5 -0
  53. data/vendor/ogrerb/ogre/OgreArchiveFactory.i +5 -0
  54. data/vendor/ogrerb/ogre/OgreArchiveManager.i +5 -0
  55. data/vendor/ogrerb/ogre/OgreAutoParamDataSource.i +5 -0
  56. data/vendor/ogrerb/ogre/OgreAxisAlignedBox.i +5 -0
  57. data/vendor/ogrerb/ogre/OgreBillboard.i +5 -0
  58. data/vendor/ogrerb/ogre/OgreBillboardChain.i +11 -0
  59. data/vendor/ogrerb/ogre/OgreBillboardParticleRenderer.i +5 -0
  60. data/vendor/ogrerb/ogre/OgreBillboardSet.i +5 -0
  61. data/vendor/ogrerb/ogre/OgreBitwise.i +5 -0
  62. data/vendor/ogrerb/ogre/OgreBlendMode.i +5 -0
  63. data/vendor/ogrerb/ogre/OgreBone.i +5 -0
  64. data/vendor/ogrerb/ogre/OgreBorderPanelOverlayElement.i +5 -0
  65. data/vendor/ogrerb/ogre/OgreCamera.i +5 -0
  66. data/vendor/ogrerb/ogre/OgreCodec.i +5 -0
  67. data/vendor/ogrerb/ogre/OgreColourValue.i +5 -0
  68. data/vendor/ogrerb/ogre/OgreCommon.i +33 -0
  69. data/vendor/ogrerb/ogre/OgreCompiler2Pass.i +5 -0
  70. data/vendor/ogrerb/ogre/OgreCompositionPass.i +5 -0
  71. data/vendor/ogrerb/ogre/OgreCompositionTargetPass.i +5 -0
  72. data/vendor/ogrerb/ogre/OgreCompositionTechnique.i +5 -0
  73. data/vendor/ogrerb/ogre/OgreCompositor.i +5 -0
  74. data/vendor/ogrerb/ogre/OgreCompositorChain.i +5 -0
  75. data/vendor/ogrerb/ogre/OgreCompositorInstance.i +5 -0
  76. data/vendor/ogrerb/ogre/OgreCompositorManager.i +5 -0
  77. data/vendor/ogrerb/ogre/OgreCompositorScriptCompiler.i +5 -0
  78. data/vendor/ogrerb/ogre/OgreCompositorSerializer.i +5 -0
  79. data/vendor/ogrerb/ogre/OgreConfig.i +5 -0
  80. data/vendor/ogrerb/ogre/OgreConfigDialog.i +5 -0
  81. data/vendor/ogrerb/ogre/OgreConfigFile.i +13 -0
  82. data/vendor/ogrerb/ogre/OgreConfigOptionMap.i +5 -0
  83. data/vendor/ogrerb/ogre/OgreController.i +5 -0
  84. data/vendor/ogrerb/ogre/OgreControllerManager.i +5 -0
  85. data/vendor/ogrerb/ogre/OgreConvexBody.i +5 -0
  86. data/vendor/ogrerb/ogre/OgreDDSCodec.i +5 -0
  87. data/vendor/ogrerb/ogre/OgreDataStream.i +9 -0
  88. data/vendor/ogrerb/ogre/OgreDefaultHardwareBufferManager.i +5 -0
  89. data/vendor/ogrerb/ogre/OgreDynLib.i +5 -0
  90. data/vendor/ogrerb/ogre/OgreDynLibManager.i +5 -0
  91. data/vendor/ogrerb/ogre/OgreEdgeListBuilder.i +5 -0
  92. data/vendor/ogrerb/ogre/OgreEntity.i +5 -0
  93. data/vendor/ogrerb/ogre/OgreErrorDialog.i +5 -0
  94. data/vendor/ogrerb/ogre/OgreException.i +5 -0
  95. data/vendor/ogrerb/ogre/OgreExternalTextureSource.i +5 -0
  96. data/vendor/ogrerb/ogre/OgreExternalTextureSourceManager.i +5 -0
  97. data/vendor/ogrerb/ogre/OgreFactoryObj.i +5 -0
  98. data/vendor/ogrerb/ogre/OgreFileSystem.i +5 -0
  99. data/vendor/ogrerb/ogre/OgreFont.i +5 -0
  100. data/vendor/ogrerb/ogre/OgreFontManager.i +5 -0
  101. data/vendor/ogrerb/ogre/OgreFrameListener.i +12 -0
  102. data/vendor/ogrerb/ogre/OgreFreeImageCodec.i +5 -0
  103. data/vendor/ogrerb/ogre/OgreFrustum.i +5 -0
  104. data/vendor/ogrerb/ogre/OgreGpuProgram.i +5 -0
  105. data/vendor/ogrerb/ogre/OgreGpuProgramManager.i +5 -0
  106. data/vendor/ogrerb/ogre/OgreGpuProgramUsage.i +5 -0
  107. data/vendor/ogrerb/ogre/OgreHardwareBuffer.i +5 -0
  108. data/vendor/ogrerb/ogre/OgreHardwareBufferManager.i +9 -0
  109. data/vendor/ogrerb/ogre/OgreHardwareIndexBuffer.i +9 -0
  110. data/vendor/ogrerb/ogre/OgreHardwareOcclusionQuery.i +5 -0
  111. data/vendor/ogrerb/ogre/OgreHardwarePixelBuffer.i +9 -0
  112. data/vendor/ogrerb/ogre/OgreHardwareVertexBuffer.i +10 -0
  113. data/vendor/ogrerb/ogre/OgreHighLevelGpuProgram.i +5 -0
  114. data/vendor/ogrerb/ogre/OgreHighLevelGpuProgramManager.i +5 -0
  115. data/vendor/ogrerb/ogre/OgreImage.i +5 -0
  116. data/vendor/ogrerb/ogre/OgreImageCodec.i +5 -0
  117. data/vendor/ogrerb/ogre/OgreInstancedGeometry.i +5 -0
  118. data/vendor/ogrerb/ogre/OgreIteratorWrappers.i +5 -0
  119. data/vendor/ogrerb/ogre/OgreKeyFrame.i +7 -0
  120. data/vendor/ogrerb/ogre/OgreLight.i +5 -0
  121. data/vendor/ogrerb/ogre/OgreLog.i +5 -0
  122. data/vendor/ogrerb/ogre/OgreLogManager.i +9 -0
  123. data/vendor/ogrerb/ogre/OgreManualObject.i +5 -0
  124. data/vendor/ogrerb/ogre/OgreMaterial.i +9 -0
  125. data/vendor/ogrerb/ogre/OgreMaterialManager.i +22 -0
  126. data/vendor/ogrerb/ogre/OgreMaterialScriptCompiler.i +5 -0
  127. data/vendor/ogrerb/ogre/OgreMaterialSerializer.i +5 -0
  128. data/vendor/ogrerb/ogre/OgreMath.i +48 -0
  129. data/vendor/ogrerb/ogre/OgreMatrix3.i +5 -0
  130. data/vendor/ogrerb/ogre/OgreMatrix4.i +5 -0
  131. data/vendor/ogrerb/ogre/OgreMemoryMacros.i +5 -0
  132. data/vendor/ogrerb/ogre/OgreMemoryManager.i +5 -0
  133. data/vendor/ogrerb/ogre/OgreMesh.i +11 -0
  134. data/vendor/ogrerb/ogre/OgreMeshFileFormat.i +5 -0
  135. data/vendor/ogrerb/ogre/OgreMeshManager.i +9 -0
  136. data/vendor/ogrerb/ogre/OgreMeshSerializer.i +5 -0
  137. data/vendor/ogrerb/ogre/OgreMeshSerializerImpl.i +5 -0
  138. data/vendor/ogrerb/ogre/OgreMovableObject.i +46 -0
  139. data/vendor/ogrerb/ogre/OgreMovablePlane.i +5 -0
  140. data/vendor/ogrerb/ogre/OgreNoMemoryMacros.i +5 -0
  141. data/vendor/ogrerb/ogre/OgreNode.i +11 -0
  142. data/vendor/ogrerb/ogre/OgreNumerics.i +5 -0
  143. data/vendor/ogrerb/ogre/OgreOverlay.i +5 -0
  144. data/vendor/ogrerb/ogre/OgreOverlayContainer.i +5 -0
  145. data/vendor/ogrerb/ogre/OgreOverlayElement.i +5 -0
  146. data/vendor/ogrerb/ogre/OgreOverlayElementCommands.i +5 -0
  147. data/vendor/ogrerb/ogre/OgreOverlayElementFactory.i +5 -0
  148. data/vendor/ogrerb/ogre/OgreOverlayManager.i +9 -0
  149. data/vendor/ogrerb/ogre/OgrePanelOverlayElement.i +5 -0
  150. data/vendor/ogrerb/ogre/OgreParticle.i +5 -0
  151. data/vendor/ogrerb/ogre/OgreParticleAffector.i +5 -0
  152. data/vendor/ogrerb/ogre/OgreParticleAffectorFactory.i +5 -0
  153. data/vendor/ogrerb/ogre/OgreParticleEmitter.i +5 -0
  154. data/vendor/ogrerb/ogre/OgreParticleEmitterCommands.i +5 -0
  155. data/vendor/ogrerb/ogre/OgreParticleEmitterFactory.i +5 -0
  156. data/vendor/ogrerb/ogre/OgreParticleIterator.i +5 -0
  157. data/vendor/ogrerb/ogre/OgreParticleSystem.i +9 -0
  158. data/vendor/ogrerb/ogre/OgreParticleSystemManager.i +9 -0
  159. data/vendor/ogrerb/ogre/OgreParticleSystemRenderer.i +9 -0
  160. data/vendor/ogrerb/ogre/OgrePass.i +10 -0
  161. data/vendor/ogrerb/ogre/OgrePatchMesh.i +11 -0
  162. data/vendor/ogrerb/ogre/OgrePatchSurface.i +5 -0
  163. data/vendor/ogrerb/ogre/OgrePixelFormat.i +5 -0
  164. data/vendor/ogrerb/ogre/OgrePlane.i +5 -0
  165. data/vendor/ogrerb/ogre/OgrePlaneBoundedVolume.i +5 -0
  166. data/vendor/ogrerb/ogre/OgrePlatform.i +5 -0
  167. data/vendor/ogrerb/ogre/OgrePlugin.i +5 -0
  168. data/vendor/ogrerb/ogre/OgrePolygon.i +5 -0
  169. data/vendor/ogrerb/ogre/OgrePose.i +5 -0
  170. data/vendor/ogrerb/ogre/OgrePredefinedControllers.i +5 -0
  171. data/vendor/ogrerb/ogre/OgrePrefabFactory.i +5 -0
  172. data/vendor/ogrerb/ogre/OgrePrerequisites.i +5 -0
  173. data/vendor/ogrerb/ogre/OgreProfiler.i +5 -0
  174. data/vendor/ogrerb/ogre/OgreProgressiveMesh.i +5 -0
  175. data/vendor/ogrerb/ogre/OgreProxies.i +10 -0
  176. data/vendor/ogrerb/ogre/OgreQuaternion.i +5 -0
  177. data/vendor/ogrerb/ogre/OgreRadixSort.i +5 -0
  178. data/vendor/ogrerb/ogre/OgreRay.i +5 -0
  179. data/vendor/ogrerb/ogre/OgreRectangle.i +5 -0
  180. data/vendor/ogrerb/ogre/OgreRectangle2D.i +5 -0
  181. data/vendor/ogrerb/ogre/OgreRenderOperation.i +5 -0
  182. data/vendor/ogrerb/ogre/OgreRenderQueue.i +10 -0
  183. data/vendor/ogrerb/ogre/OgreRenderQueueInvocation.i +5 -0
  184. data/vendor/ogrerb/ogre/OgreRenderQueueListener.i +5 -0
  185. data/vendor/ogrerb/ogre/OgreRenderQueueSortingGrouping.i +5 -0
  186. data/vendor/ogrerb/ogre/OgreRenderSystem.i +12 -0
  187. data/vendor/ogrerb/ogre/OgreRenderSystemCapabilities.i +7 -0
  188. data/vendor/ogrerb/ogre/OgreRenderTarget.i +27 -0
  189. data/vendor/ogrerb/ogre/OgreRenderTargetListener.i +7 -0
  190. data/vendor/ogrerb/ogre/OgreRenderTexture.i +5 -0
  191. data/vendor/ogrerb/ogre/OgreRenderWindow.i +9 -0
  192. data/vendor/ogrerb/ogre/OgreRenderable.i +5 -0
  193. data/vendor/ogrerb/ogre/OgreResource.i +68 -0
  194. data/vendor/ogrerb/ogre/OgreResourceBackgroundQueue.i +5 -0
  195. data/vendor/ogrerb/ogre/OgreResourceGroupManager.i +17 -0
  196. data/vendor/ogrerb/ogre/OgreResourceManager.i +5 -0
  197. data/vendor/ogrerb/ogre/OgreRibbonTrail.i +5 -0
  198. data/vendor/ogrerb/ogre/OgreRoot.i +9 -0
  199. data/vendor/ogrerb/ogre/OgreRotationalSpline.i +5 -0
  200. data/vendor/ogrerb/ogre/OgreSceneManager.i +17 -0
  201. data/vendor/ogrerb/ogre/OgreSceneManagerEnumerator.i +8 -0
  202. data/vendor/ogrerb/ogre/OgreSceneNode.i +9 -0
  203. data/vendor/ogrerb/ogre/OgreSceneQuery.i +5 -0
  204. data/vendor/ogrerb/ogre/OgreScriptLoader.i +5 -0
  205. data/vendor/ogrerb/ogre/OgreSearchOps.i +5 -0
  206. data/vendor/ogrerb/ogre/OgreSerializer.i +5 -0
  207. data/vendor/ogrerb/ogre/OgreShadowCameraSetup.i +5 -0
  208. data/vendor/ogrerb/ogre/OgreShadowCameraSetupFocused.i +5 -0
  209. data/vendor/ogrerb/ogre/OgreShadowCameraSetupLiSPSM.i +5 -0
  210. data/vendor/ogrerb/ogre/OgreShadowCameraSetupPlaneOptimal.i +5 -0
  211. data/vendor/ogrerb/ogre/OgreShadowCaster.i +5 -0
  212. data/vendor/ogrerb/ogre/OgreShadowTextureManager.i +7 -0
  213. data/vendor/ogrerb/ogre/OgreShadowVolumeExtrudeProgram.i +5 -0
  214. data/vendor/ogrerb/ogre/OgreSharedPtr.i +5 -0
  215. data/vendor/ogrerb/ogre/OgreSimpleRenderable.i +5 -0
  216. data/vendor/ogrerb/ogre/OgreSimpleSpline.i +5 -0
  217. data/vendor/ogrerb/ogre/OgreSingleton.i +9 -0
  218. data/vendor/ogrerb/ogre/OgreSkeleton.i +5 -0
  219. data/vendor/ogrerb/ogre/OgreSkeletonFileFormat.i +5 -0
  220. data/vendor/ogrerb/ogre/OgreSkeletonInstance.i +5 -0
  221. data/vendor/ogrerb/ogre/OgreSkeletonManager.i +5 -0
  222. data/vendor/ogrerb/ogre/OgreSkeletonSerializer.i +5 -0
  223. data/vendor/ogrerb/ogre/OgreSphere.i +5 -0
  224. data/vendor/ogrerb/ogre/OgreSpotShadowFadePng.i +5 -0
  225. data/vendor/ogrerb/ogre/OgreStableHeaders.i +5 -0
  226. data/vendor/ogrerb/ogre/OgreStaticFaceGroup.i +5 -0
  227. data/vendor/ogrerb/ogre/OgreStaticGeometry.i +5 -0
  228. data/vendor/ogrerb/ogre/OgreStdHeaders.i +5 -0
  229. data/vendor/ogrerb/ogre/OgreString.i +5 -0
  230. data/vendor/ogrerb/ogre/OgreStringConverter.i +5 -0
  231. data/vendor/ogrerb/ogre/OgreStringInterface.i +5 -0
  232. data/vendor/ogrerb/ogre/OgreStringVector.i +5 -0
  233. data/vendor/ogrerb/ogre/OgreSubEntity.i +5 -0
  234. data/vendor/ogrerb/ogre/OgreSubMesh.i +5 -0
  235. data/vendor/ogrerb/ogre/OgreTagPoint.i +5 -0
  236. data/vendor/ogrerb/ogre/OgreTechnique.i +5 -0
  237. data/vendor/ogrerb/ogre/OgreTextAreaOverlayElement.i +5 -0
  238. data/vendor/ogrerb/ogre/OgreTexture.i +9 -0
  239. data/vendor/ogrerb/ogre/OgreTextureManager.i +12 -0
  240. data/vendor/ogrerb/ogre/OgreTextureUnitState.i +12 -0
  241. data/vendor/ogrerb/ogre/OgreTimer.i +6 -0
  242. data/vendor/ogrerb/ogre/OgreUTFString.i +5 -0
  243. data/vendor/ogrerb/ogre/OgreUnifiedHighLevelGpuProgram.i +5 -0
  244. data/vendor/ogrerb/ogre/OgreUserDefinedObject.i +5 -0
  245. data/vendor/ogrerb/ogre/OgreVector2.i +5 -0
  246. data/vendor/ogrerb/ogre/OgreVector3.i +30 -0
  247. data/vendor/ogrerb/ogre/OgreVector4.i +5 -0
  248. data/vendor/ogrerb/ogre/OgreVertexBoneAssignment.i +5 -0
  249. data/vendor/ogrerb/ogre/OgreVertexIndexData.i +5 -0
  250. data/vendor/ogrerb/ogre/OgreViewport.i +5 -0
  251. data/vendor/ogrerb/ogre/OgreWindowEventUtilities.i +7 -0
  252. data/vendor/ogrerb/ogre/OgreWireBoundingBox.i +5 -0
  253. data/vendor/ogrerb/ogre/OgreZip.i +5 -0
  254. data/vendor/ogrerb/ogre/ogre_rb.i +343 -0
  255. data/vendor/ogrerb/ogre/std_multimap.i +581 -0
  256. data/vendor/ogrerb/ois/OISProxies.i +9 -0
  257. data/vendor/ogrerb/ois/OISRenames.i +11 -0
  258. data/vendor/ogrerb/ois/ois.i +135 -0
  259. data/vendor/ogrerb/ois/std_multimap.i +581 -0
  260. data/vendor/ogrerb/platform.rb +23 -0
  261. data/vendor/ogrerb/samples/application.rb +146 -0
  262. data/vendor/ogrerb/samples/application_frame_listener.rb +302 -0
  263. data/vendor/ogrerb/samples/application_loading_bar.rb +115 -0
  264. data/vendor/ogrerb/samples/bsp.rb +74 -0
  265. data/vendor/ogrerb/samples/cg.dll +0 -0
  266. data/vendor/ogrerb/samples/js3250.dll +0 -0
  267. data/vendor/ogrerb/samples/lighting.rb +136 -0
  268. data/vendor/ogrerb/samples/media/materials/scripts/CloudySky.material +17 -0
  269. data/vendor/ogrerb/samples/media/materials/scripts/Flare.material +17 -0
  270. data/vendor/ogrerb/samples/media/materials/scripts/Knot.material +14 -0
  271. data/vendor/ogrerb/samples/media/materials/scripts/MorningSkyBox.material +17 -0
  272. data/vendor/ogrerb/samples/media/materials/scripts/Ogre.material +119 -0
  273. data/vendor/ogrerb/samples/media/materials/scripts/Razor.material +14 -0
  274. data/vendor/ogrerb/samples/media/materials/scripts/Ribbon.material +19 -0
  275. data/vendor/ogrerb/samples/media/materials/scripts/RustySteel.material +14 -0
  276. data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyBox.material +17 -0
  277. data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyPlane.material +17 -0
  278. data/vendor/ogrerb/samples/media/materials/scripts/TextureEffects.material +15 -0
  279. data/vendor/ogrerb/samples/media/materials/scripts/dragon.material +42 -0
  280. data/vendor/ogrerb/samples/media/materials/scripts/smoke.material +18 -0
  281. data/vendor/ogrerb/samples/media/materials/textures/GreenSkin.jpg +0 -0
  282. data/vendor/ogrerb/samples/media/materials/textures/MtlPlat2.jpg +0 -0
  283. data/vendor/ogrerb/samples/media/materials/textures/RustedMetal.jpg +0 -0
  284. data/vendor/ogrerb/samples/media/materials/textures/RustySteel.jpg +0 -0
  285. data/vendor/ogrerb/samples/media/materials/textures/Water02.jpg +0 -0
  286. data/vendor/ogrerb/samples/media/materials/textures/WeirdEye.png +0 -0
  287. data/vendor/ogrerb/samples/media/materials/textures/clouds.jpg +0 -0
  288. data/vendor/ogrerb/samples/media/materials/textures/cursor.png +0 -0
  289. data/vendor/ogrerb/samples/media/materials/textures/dirt01.jpg +0 -0
  290. data/vendor/ogrerb/samples/media/materials/textures/flare.png +0 -0
  291. data/vendor/ogrerb/samples/media/materials/textures/ogreborder.png +0 -0
  292. data/vendor/ogrerb/samples/media/materials/textures/ogreborderUp.png +0 -0
  293. data/vendor/ogrerb/samples/media/materials/textures/ribbonband.png +0 -0
  294. data/vendor/ogrerb/samples/media/materials/textures/smoke.png +0 -0
  295. data/vendor/ogrerb/samples/media/materials/textures/smokecolors.png +0 -0
  296. data/vendor/ogrerb/samples/media/materials/textures/spacesky.jpg +0 -0
  297. data/vendor/ogrerb/samples/media/materials/textures/spheremap.png +0 -0
  298. data/vendor/ogrerb/samples/media/materials/textures/texmap2.jpg +0 -0
  299. data/vendor/ogrerb/samples/media/models/knot.mesh +0 -0
  300. data/vendor/ogrerb/samples/media/models/ogrehead.mesh +0 -0
  301. data/vendor/ogrerb/samples/media/models/razor.mesh +0 -0
  302. data/vendor/ogrerb/samples/media/packs/OgreCore.zip +0 -0
  303. data/vendor/ogrerb/samples/media/packs/chiropteraDM.pk3 +0 -0
  304. data/vendor/ogrerb/samples/media/packs/chiropteraDM.txt +99 -0
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  835. data/vendor/ogrerb/src_headers/OGRE/OgreSkeletonManager.h +98 -0
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  837. data/vendor/ogrerb/src_headers/OGRE/OgreSphere.h +101 -0
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  840. data/vendor/ogrerb/src_headers/OGRE/OgreStaticFaceGroup.h +134 -0
  841. data/vendor/ogrerb/src_headers/OGRE/OgreStaticGeometry.h +748 -0
  842. data/vendor/ogrerb/src_headers/OGRE/OgreStdHeaders.h +102 -0
  843. data/vendor/ogrerb/src_headers/OGRE/OgreString.h +149 -0
  844. data/vendor/ogrerb/src_headers/OGRE/OgreStringConverter.h +246 -0
  845. data/vendor/ogrerb/src_headers/OGRE/OgreStringInterface.h +332 -0
  846. data/vendor/ogrerb/src_headers/OGRE/OgreStringVector.h +45 -0
  847. data/vendor/ogrerb/src_headers/OGRE/OgreSubEntity.h +230 -0
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  858. data/vendor/ogrerb/src_headers/OGRE/OgreUserDefinedObject.h +93 -0
  859. data/vendor/ogrerb/src_headers/OGRE/OgreVector2.h +532 -0
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  869. data/vendor/ogrerb/src_headers/OIS/OIS.h +38 -0
  870. data/vendor/ogrerb/src_headers/OIS/OISConfig.h +49 -0
  871. data/vendor/ogrerb/src_headers/OIS/OISEffect.h +254 -0
  872. data/vendor/ogrerb/src_headers/OIS/OISEvents.h +43 -0
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  875. data/vendor/ogrerb/src_headers/OIS/OISInputManager.h +127 -0
  876. data/vendor/ogrerb/src_headers/OIS/OISInterface.h +47 -0
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  879. data/vendor/ogrerb/src_headers/OIS/OISMouse.h +135 -0
  880. data/vendor/ogrerb/src_headers/OIS/OISObject.h +89 -0
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  883. data/vendor/ogrerb/src_headers/navi/NaviData.h +145 -0
  884. data/vendor/ogrerb/src_headers/navi/NaviEventListener.h +56 -0
  885. data/vendor/ogrerb/src_headers/navi/NaviManager.h +439 -0
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  887. data/vendor/ogrerb/src_headers/wrappers/Application.h +61 -0
  888. data/vendor/ogrerb/src_headers/wrappers/ApplicationFrameListener.h +43 -0
  889. data/vendor/ogrerb/src_headers/wrappers/NaviProxies.h +15 -0
  890. data/vendor/ogrerb/src_headers/wrappers/OISProxies.h +58 -0
  891. data/vendor/ogrerb/src_headers/wrappers/OgreProxies.h +98 -0
  892. data/vendor/ogrerb/website/contact.html +43 -0
  893. data/vendor/ogrerb/website/docs.html +92 -0
  894. data/vendor/ogrerb/website/get.html +60 -0
  895. data/vendor/ogrerb/website/images/Thumbs.db +0 -0
  896. data/vendor/ogrerb/website/images/header.png +0 -0
  897. data/vendor/ogrerb/website/images/header.xcf +0 -0
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  900. data/vendor/ogrerb/website/images/ruby.png +0 -0
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  902. data/vendor/ogrerb/website/index.html +80 -0
  903. data/vendor/ogrerb/website/javascripts/prototype.js +3271 -0
  904. data/vendor/ogrerb/website/stylesheets/main.css +96 -0
  905. metadata +997 -0
@@ -0,0 +1,168 @@
1
+ /*
2
+ -----------------------------------------------------------------------------
3
+ This source file is part of OGRE
4
+ (Object-oriented Graphics Rendering Engine)
5
+ For the latest info, see http://www.ogre3d.org/
6
+
7
+ Copyright (c) 2000-2006 Torus Knot Software Ltd
8
+ Also see acknowledgements in Readme.html
9
+
10
+ This program is free software; you can redistribute it and/or modify it under
11
+ the terms of the GNU Lesser General Public License as published by the Free Software
12
+ Foundation; either version 2 of the License, or (at your option) any later
13
+ version.
14
+
15
+ This program is distributed in the hope that it will be useful, but WITHOUT
16
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17
+ FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
+
19
+ You should have received a copy of the GNU Lesser General Public License along with
20
+ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21
+ Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22
+ http://www.gnu.org/copyleft/lesser.txt.
23
+
24
+ You may alternatively use this source under the terms of a specific version of
25
+ the OGRE Unrestricted License provided you have obtained such a license from
26
+ Torus Knot Software Ltd.
27
+ -----------------------------------------------------------------------------
28
+ */
29
+ #ifndef __UnifiedHighLevelGpuProgram_H__
30
+ #define __UnifiedHighLevelGpuProgram_H__
31
+
32
+ #include "OgrePrerequisites.h"
33
+ #include "OgreHighLevelGpuProgram.h"
34
+ #include "OgreHighLevelGpuProgramManager.h"
35
+
36
+ namespace Ogre {
37
+
38
+ /** Specialisation of HighLevelGpuProgram which just delegates its implementation
39
+ to one other high level program, allowing a single program definition
40
+ to represent one supported program from a number of options
41
+ @remarks
42
+ Whilst you can use Technique to implement several ways to render an object
43
+ depending on hardware support, if the only reason to need multiple paths is
44
+ because of the high-level shader language supported, this can be
45
+ cumbersome. For example you might want to implement the same shader
46
+ in HLSL and GLSL for portability but apart from the implementation detail,
47
+ the shaders do the same thing and take the same parameters. If the materials
48
+ in question are complex, duplicating the techniques just to switch language
49
+ is not optimal, so instead you can define high-level programs with a
50
+ syntax of 'unified', and list the actual implementations in order of
51
+ preference via repeated use of the 'delegate' parameter, which just points
52
+ at another program name. The first one which has a supported syntax
53
+ will be used.
54
+ */
55
+ class _OgreExport UnifiedHighLevelGpuProgram : public HighLevelGpuProgram
56
+ {
57
+ public:
58
+ /// Command object for setting delegate (can set more than once)
59
+ class CmdDelegate : public ParamCommand
60
+ {
61
+ public:
62
+ String doGet(const void* target) const;
63
+ void doSet(void* target, const String& val);
64
+ };
65
+
66
+ protected:
67
+ static CmdDelegate msCmdDelegate;
68
+
69
+ /// Ordered list of potential delegates
70
+ StringVector mDelegateNames;
71
+ /// The chosen delegate
72
+ mutable HighLevelGpuProgramPtr mChosenDelegate;
73
+
74
+ /// Choose the delegate to use
75
+ void chooseDelegate() const;
76
+
77
+ void createLowLevelImpl(void);
78
+ void unloadHighLevelImpl(void);
79
+ void buildConstantDefinitions() const;
80
+ void loadFromSource(void);
81
+
82
+ public:
83
+ /** Constructor, should be used only by factory classes. */
84
+ UnifiedHighLevelGpuProgram(ResourceManager* creator, const String& name, ResourceHandle handle,
85
+ const String& group, bool isManual = false, ManualResourceLoader* loader = 0);
86
+ ~UnifiedHighLevelGpuProgram();
87
+
88
+
89
+ /** Adds a new delegate program to the list.
90
+ @remarks
91
+ Delegates are tested in order so earlier ones are preferred.
92
+ */
93
+ void addDelegateProgram(const String& name);
94
+
95
+ /// Remove all delegate programs
96
+ void clearDelegatePrograms();
97
+
98
+ /// Get the chosen delegate
99
+ const HighLevelGpuProgramPtr& _getDelegate() const;
100
+
101
+ /** @copydoc GpuProgram::getLanguage */
102
+ const String& getLanguage(void) const;
103
+
104
+ /** Creates a new parameters object compatible with this program definition.
105
+ @remarks
106
+ Unlike low-level assembly programs, parameters objects are specific to the
107
+ program and therefore must be created from it rather than by the
108
+ HighLevelGpuProgramManager. This method creates a new instance of a parameters
109
+ object containing the definition of the parameters this program understands.
110
+ */
111
+ GpuProgramParametersSharedPtr createParameters(void);
112
+ /** @copydoc GpuProgram::getBindingDelegate */
113
+ GpuProgram* _getBindingDelegate(void);
114
+
115
+ // All the following methods must delegate to the implementation
116
+
117
+ /** @copydoc GpuProgram::isSupported */
118
+ bool isSupported(void) const;
119
+
120
+ /** @copydoc GpuProgram::isSkeletalAnimationIncluded */
121
+ bool isSkeletalAnimationIncluded(void) const;
122
+
123
+ bool isMorphAnimationIncluded(void) const;
124
+
125
+ bool isPoseAnimationIncluded(void) const;
126
+
127
+ bool isVertexTextureFetchRequired(void) const;
128
+ GpuProgramParametersSharedPtr getDefaultParameters(void);
129
+ bool hasDefaultParameters(void) const;
130
+ bool getPassSurfaceAndLightStates(void) const;
131
+ bool hasCompileError(void) const;
132
+ void resetCompileError(void);
133
+
134
+ void load(bool backgroundThread = false);
135
+ void reload(void);
136
+ bool isReloadable(void) const;
137
+ bool isLoaded(void) const;
138
+ LoadingState isLoading() const;
139
+ LoadingState getLoadingState() const;
140
+ void unload(void);
141
+ size_t getSize(void) const;
142
+ void touch(void);
143
+ bool isBackgroundLoaded(void) const;
144
+ void setBackgroundLoaded(bool bl);
145
+ void escalateLoading();
146
+ void addListener(Listener* lis);
147
+ void removeListener(Listener* lis);
148
+
149
+ };
150
+
151
+ /** Factory class for Unified programs. */
152
+ class UnifiedHighLevelGpuProgramFactory : public HighLevelGpuProgramFactory
153
+ {
154
+ public:
155
+ UnifiedHighLevelGpuProgramFactory();
156
+ ~UnifiedHighLevelGpuProgramFactory();
157
+ /// Get the name of the language this factory creates programs for
158
+ const String& getLanguage(void) const;
159
+ HighLevelGpuProgram* create(ResourceManager* creator,
160
+ const String& name, ResourceHandle handle,
161
+ const String& group, bool isManual, ManualResourceLoader* loader);
162
+ void destroy(HighLevelGpuProgram* prog);
163
+
164
+ };
165
+
166
+
167
+ }
168
+ #endif
@@ -0,0 +1,93 @@
1
+ /*
2
+ -----------------------------------------------------------------------------
3
+ This source file is part of OGRE
4
+ (Object-oriented Graphics Rendering Engine)
5
+ For the latest info, see http://www.ogre3d.org/
6
+
7
+ Copyright (c) 2000-2006 Torus Knot Software Ltd
8
+ Also see acknowledgements in Readme.html
9
+
10
+ This program is free software; you can redistribute it and/or modify it under
11
+ the terms of the GNU Lesser General Public License as published by the Free Software
12
+ Foundation; either version 2 of the License, or (at your option) any later
13
+ version.
14
+
15
+ This program is distributed in the hope that it will be useful, but WITHOUT
16
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17
+ FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
+
19
+ You should have received a copy of the GNU Lesser General Public License along with
20
+ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21
+ Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22
+ http://www.gnu.org/copyleft/lesser.txt.
23
+
24
+ You may alternatively use this source under the terms of a specific version of
25
+ the OGRE Unrestricted License provided you have obtained such a license from
26
+ Torus Knot Software Ltd.
27
+ -----------------------------------------------------------------------------
28
+ */
29
+ #ifndef __UserDefinedObject_H__
30
+ #define __UserDefinedObject_H__
31
+
32
+ #include "OgrePrerequisites.h"
33
+
34
+ namespace Ogre {
35
+
36
+
37
+ /** This class is designed to be subclassed by OGRE users, to allow them to
38
+ associate their own application objects with MovableObject instances
39
+ in the engine.
40
+ @remarks
41
+ It's always been suggested that an OGRE application would likley comprise
42
+ a number of game objects which would keep pointers to OGRE objects in order
43
+ to maintain the link. However, in some cases it would be very useful to be able to
44
+ navigate directly from an OGRE instance back to a custom application object.
45
+ This abstract class exists for this purpose; MovableObjects hold a pointer to
46
+ a UserDefinedObject instance, which application writers subclass in order to
47
+ include their own attributes. Your game objects themselves may be subclasses of this
48
+ class, or your subclasses may merely be a link between them.
49
+ @par
50
+ Because OGRE never uses instances of this object itself, there is very little
51
+ definition to this class; the application is expected to add all the detail it wants.
52
+ However, as a hint, and for debugging purposes, this class does define a 'type id',
53
+ which it is recommended you use to differentiate between your subclasses,
54
+ if you have more than one type.
55
+ */
56
+ class _OgreExport UserDefinedObject
57
+ {
58
+ public:
59
+ /** Standard constructor. */
60
+ UserDefinedObject();
61
+ virtual ~UserDefinedObject() {}
62
+
63
+ /** Return a number identifying the type of user defined object.
64
+ @remarks
65
+ Can be used to differentiate between different types of object which you attach to
66
+ OGRE MovableObject instances. Recommend you override this in your classes if you
67
+ use more than one type of object.
68
+ @par
69
+ Alternatively, you can override the getTypeName method and use that instead;
70
+ that version is a litle more friendly and easier to scope, but obviously
71
+ slightly less efficient. You choose which you prefer.
72
+ */
73
+ virtual long getTypeID(void) const;
74
+
75
+ /** Return a string identifying the type of user defined object.
76
+ @remarks
77
+ Can be used to differentiate between different types of object which you attach to
78
+ OGRE MovableObject instances. Recommend you override this in your classes if you
79
+ use more than one type of object.
80
+ @par
81
+ Alternatively, you can override the getTypeID method and use that instead;
82
+ that version is a litle more efficient, but obviously
83
+ slightly less easy to read. You choose which you prefer.
84
+ */
85
+ virtual const String& getTypeName(void) const;
86
+
87
+ };
88
+
89
+
90
+
91
+ }
92
+
93
+ #endif
@@ -0,0 +1,532 @@
1
+ /*
2
+ -----------------------------------------------------------------------------
3
+ This source file is part of OGRE
4
+ (Object-oriented Graphics Rendering Engine)
5
+ For the latest info, see http://www.ogre3d.org/
6
+
7
+ Copyright (c) 2000-2006 Torus Knot Software Ltd
8
+ Also see acknowledgements in Readme.html
9
+
10
+ This program is free software; you can redistribute it and/or modify it under
11
+ the terms of the GNU Lesser General Public License as published by the Free Software
12
+ Foundation; either version 2 of the License, or (at your option) any later
13
+ version.
14
+
15
+ This program is distributed in the hope that it will be useful, but WITHOUT
16
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17
+ FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
+
19
+ You should have received a copy of the GNU Lesser General Public License along with
20
+ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21
+ Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22
+ http://www.gnu.org/copyleft/lesser.txt.
23
+
24
+ You may alternatively use this source under the terms of a specific version of
25
+ the OGRE Unrestricted License provided you have obtained such a license from
26
+ Torus Knot Software Ltd.
27
+ -----------------------------------------------------------------------------
28
+ */
29
+ #ifndef __Vector2_H__
30
+ #define __Vector2_H__
31
+
32
+
33
+ #include "OgrePrerequisites.h"
34
+ #include "OgreMath.h"
35
+
36
+ namespace Ogre
37
+ {
38
+
39
+ /** Standard 2-dimensional vector.
40
+ @remarks
41
+ A direction in 2D space represented as distances along the 2
42
+ orthoganal axes (x, y). Note that positions, directions and
43
+ scaling factors can be represented by a vector, depending on how
44
+ you interpret the values.
45
+ */
46
+ class _OgreExport Vector2
47
+ {
48
+ public:
49
+ Real x, y;
50
+
51
+ public:
52
+ inline Vector2()
53
+ {
54
+ }
55
+
56
+ inline Vector2(const Real fX, const Real fY )
57
+ : x( fX ), y( fY )
58
+ {
59
+ }
60
+
61
+ inline explicit Vector2( const Real scaler )
62
+ : x( scaler), y( scaler )
63
+ {
64
+ }
65
+
66
+ inline explicit Vector2( const Real afCoordinate[2] )
67
+ : x( afCoordinate[0] ),
68
+ y( afCoordinate[1] )
69
+ {
70
+ }
71
+
72
+ inline explicit Vector2( const int afCoordinate[2] )
73
+ {
74
+ x = (Real)afCoordinate[0];
75
+ y = (Real)afCoordinate[1];
76
+ }
77
+
78
+ inline explicit Vector2( Real* const r )
79
+ : x( r[0] ), y( r[1] )
80
+ {
81
+ }
82
+
83
+ inline Vector2( const Vector2& rkVector )
84
+ : x( rkVector.x ), y( rkVector.y )
85
+ {
86
+ }
87
+
88
+ inline Real operator [] ( const size_t i ) const
89
+ {
90
+ assert( i < 2 );
91
+
92
+ return *(&x+i);
93
+ }
94
+
95
+ inline Real& operator [] ( const size_t i )
96
+ {
97
+ assert( i < 2 );
98
+
99
+ return *(&x+i);
100
+ }
101
+
102
+ /// Pointer accessor for direct copying
103
+ inline Real* ptr()
104
+ {
105
+ return &x;
106
+ }
107
+ /// Pointer accessor for direct copying
108
+ inline const Real* ptr() const
109
+ {
110
+ return &x;
111
+ }
112
+
113
+ /** Assigns the value of the other vector.
114
+ @param
115
+ rkVector The other vector
116
+ */
117
+ inline Vector2& operator = ( const Vector2& rkVector )
118
+ {
119
+ x = rkVector.x;
120
+ y = rkVector.y;
121
+
122
+ return *this;
123
+ }
124
+
125
+ inline Vector2& operator = ( const Real fScalar)
126
+ {
127
+ x = fScalar;
128
+ y = fScalar;
129
+
130
+ return *this;
131
+ }
132
+
133
+ inline bool operator == ( const Vector2& rkVector ) const
134
+ {
135
+ return ( x == rkVector.x && y == rkVector.y );
136
+ }
137
+
138
+ inline bool operator != ( const Vector2& rkVector ) const
139
+ {
140
+ return ( x != rkVector.x || y != rkVector.y );
141
+ }
142
+
143
+ // arithmetic operations
144
+ inline Vector2 operator + ( const Vector2& rkVector ) const
145
+ {
146
+ return Vector2(
147
+ x + rkVector.x,
148
+ y + rkVector.y);
149
+ }
150
+
151
+ inline Vector2 operator - ( const Vector2& rkVector ) const
152
+ {
153
+ return Vector2(
154
+ x - rkVector.x,
155
+ y - rkVector.y);
156
+ }
157
+
158
+ inline Vector2 operator * ( const Real fScalar ) const
159
+ {
160
+ return Vector2(
161
+ x * fScalar,
162
+ y * fScalar);
163
+ }
164
+
165
+ inline Vector2 operator * ( const Vector2& rhs) const
166
+ {
167
+ return Vector2(
168
+ x * rhs.x,
169
+ y * rhs.y);
170
+ }
171
+
172
+ inline Vector2 operator / ( const Real fScalar ) const
173
+ {
174
+ assert( fScalar != 0.0 );
175
+
176
+ Real fInv = 1.0 / fScalar;
177
+
178
+ return Vector2(
179
+ x * fInv,
180
+ y * fInv);
181
+ }
182
+
183
+ inline Vector2 operator / ( const Vector2& rhs) const
184
+ {
185
+ return Vector2(
186
+ x / rhs.x,
187
+ y / rhs.y);
188
+ }
189
+
190
+ inline const Vector2& operator + () const
191
+ {
192
+ return *this;
193
+ }
194
+
195
+ inline Vector2 operator - () const
196
+ {
197
+ return Vector2(-x, -y);
198
+ }
199
+
200
+ // overloaded operators to help Vector2
201
+ inline friend Vector2 operator * ( const Real fScalar, const Vector2& rkVector )
202
+ {
203
+ return Vector2(
204
+ fScalar * rkVector.x,
205
+ fScalar * rkVector.y);
206
+ }
207
+
208
+ inline friend Vector2 operator / ( const Real fScalar, const Vector2& rkVector )
209
+ {
210
+ return Vector2(
211
+ fScalar / rkVector.x,
212
+ fScalar / rkVector.y);
213
+ }
214
+
215
+ inline friend Vector2 operator + (const Vector2& lhs, const Real rhs)
216
+ {
217
+ return Vector2(
218
+ lhs.x + rhs,
219
+ lhs.y + rhs);
220
+ }
221
+
222
+ inline friend Vector2 operator + (const Real lhs, const Vector2& rhs)
223
+ {
224
+ return Vector2(
225
+ lhs + rhs.x,
226
+ lhs + rhs.y);
227
+ }
228
+
229
+ inline friend Vector2 operator - (const Vector2& lhs, const Real rhs)
230
+ {
231
+ return Vector2(
232
+ lhs.x - rhs,
233
+ lhs.y - rhs);
234
+ }
235
+
236
+ inline friend Vector2 operator - (const Real lhs, const Vector2& rhs)
237
+ {
238
+ return Vector2(
239
+ lhs - rhs.x,
240
+ lhs - rhs.y);
241
+ }
242
+ // arithmetic updates
243
+ inline Vector2& operator += ( const Vector2& rkVector )
244
+ {
245
+ x += rkVector.x;
246
+ y += rkVector.y;
247
+
248
+ return *this;
249
+ }
250
+
251
+ inline Vector2& operator += ( const Real fScaler )
252
+ {
253
+ x += fScaler;
254
+ y += fScaler;
255
+
256
+ return *this;
257
+ }
258
+
259
+ inline Vector2& operator -= ( const Vector2& rkVector )
260
+ {
261
+ x -= rkVector.x;
262
+ y -= rkVector.y;
263
+
264
+ return *this;
265
+ }
266
+
267
+ inline Vector2& operator -= ( const Real fScaler )
268
+ {
269
+ x -= fScaler;
270
+ y -= fScaler;
271
+
272
+ return *this;
273
+ }
274
+
275
+ inline Vector2& operator *= ( const Real fScalar )
276
+ {
277
+ x *= fScalar;
278
+ y *= fScalar;
279
+
280
+ return *this;
281
+ }
282
+
283
+ inline Vector2& operator *= ( const Vector2& rkVector )
284
+ {
285
+ x *= rkVector.x;
286
+ y *= rkVector.y;
287
+
288
+ return *this;
289
+ }
290
+
291
+ inline Vector2& operator /= ( const Real fScalar )
292
+ {
293
+ assert( fScalar != 0.0 );
294
+
295
+ Real fInv = 1.0 / fScalar;
296
+
297
+ x *= fInv;
298
+ y *= fInv;
299
+
300
+ return *this;
301
+ }
302
+
303
+ inline Vector2& operator /= ( const Vector2& rkVector )
304
+ {
305
+ x /= rkVector.x;
306
+ y /= rkVector.y;
307
+
308
+ return *this;
309
+ }
310
+
311
+ /** Returns the length (magnitude) of the vector.
312
+ @warning
313
+ This operation requires a square root and is expensive in
314
+ terms of CPU operations. If you don't need to know the exact
315
+ length (e.g. for just comparing lengths) use squaredLength()
316
+ instead.
317
+ */
318
+ inline Real length () const
319
+ {
320
+ return Math::Sqrt( x * x + y * y );
321
+ }
322
+
323
+ /** Returns the square of the length(magnitude) of the vector.
324
+ @remarks
325
+ This method is for efficiency - calculating the actual
326
+ length of a vector requires a square root, which is expensive
327
+ in terms of the operations required. This method returns the
328
+ square of the length of the vector, i.e. the same as the
329
+ length but before the square root is taken. Use this if you
330
+ want to find the longest / shortest vector without incurring
331
+ the square root.
332
+ */
333
+ inline Real squaredLength () const
334
+ {
335
+ return x * x + y * y;
336
+ }
337
+
338
+ /** Calculates the dot (scalar) product of this vector with another.
339
+ @remarks
340
+ The dot product can be used to calculate the angle between 2
341
+ vectors. If both are unit vectors, the dot product is the
342
+ cosine of the angle; otherwise the dot product must be
343
+ divided by the product of the lengths of both vectors to get
344
+ the cosine of the angle. This result can further be used to
345
+ calculate the distance of a point from a plane.
346
+ @param
347
+ vec Vector with which to calculate the dot product (together
348
+ with this one).
349
+ @returns
350
+ A float representing the dot product value.
351
+ */
352
+ inline Real dotProduct(const Vector2& vec) const
353
+ {
354
+ return x * vec.x + y * vec.y;
355
+ }
356
+
357
+ /** Normalises the vector.
358
+ @remarks
359
+ This method normalises the vector such that it's
360
+ length / magnitude is 1. The result is called a unit vector.
361
+ @note
362
+ This function will not crash for zero-sized vectors, but there
363
+ will be no changes made to their components.
364
+ @returns The previous length of the vector.
365
+ */
366
+ inline Real normalise()
367
+ {
368
+ Real fLength = Math::Sqrt( x * x + y * y);
369
+
370
+ // Will also work for zero-sized vectors, but will change nothing
371
+ if ( fLength > 1e-08 )
372
+ {
373
+ Real fInvLength = 1.0 / fLength;
374
+ x *= fInvLength;
375
+ y *= fInvLength;
376
+ }
377
+
378
+ return fLength;
379
+ }
380
+
381
+
382
+
383
+ /** Returns a vector at a point half way between this and the passed
384
+ in vector.
385
+ */
386
+ inline Vector2 midPoint( const Vector2& vec ) const
387
+ {
388
+ return Vector2(
389
+ ( x + vec.x ) * 0.5,
390
+ ( y + vec.y ) * 0.5 );
391
+ }
392
+
393
+ /** Returns true if the vector's scalar components are all greater
394
+ that the ones of the vector it is compared against.
395
+ */
396
+ inline bool operator < ( const Vector2& rhs ) const
397
+ {
398
+ if( x < rhs.x && y < rhs.y )
399
+ return true;
400
+ return false;
401
+ }
402
+
403
+ /** Returns true if the vector's scalar components are all smaller
404
+ that the ones of the vector it is compared against.
405
+ */
406
+ inline bool operator > ( const Vector2& rhs ) const
407
+ {
408
+ if( x > rhs.x && y > rhs.y )
409
+ return true;
410
+ return false;
411
+ }
412
+
413
+ /** Sets this vector's components to the minimum of its own and the
414
+ ones of the passed in vector.
415
+ @remarks
416
+ 'Minimum' in this case means the combination of the lowest
417
+ value of x, y and z from both vectors. Lowest is taken just
418
+ numerically, not magnitude, so -1 < 0.
419
+ */
420
+ inline void makeFloor( const Vector2& cmp )
421
+ {
422
+ if( cmp.x < x ) x = cmp.x;
423
+ if( cmp.y < y ) y = cmp.y;
424
+ }
425
+
426
+ /** Sets this vector's components to the maximum of its own and the
427
+ ones of the passed in vector.
428
+ @remarks
429
+ 'Maximum' in this case means the combination of the highest
430
+ value of x, y and z from both vectors. Highest is taken just
431
+ numerically, not magnitude, so 1 > -3.
432
+ */
433
+ inline void makeCeil( const Vector2& cmp )
434
+ {
435
+ if( cmp.x > x ) x = cmp.x;
436
+ if( cmp.y > y ) y = cmp.y;
437
+ }
438
+
439
+ /** Generates a vector perpendicular to this vector (eg an 'up' vector).
440
+ @remarks
441
+ This method will return a vector which is perpendicular to this
442
+ vector. There are an infinite number of possibilities but this
443
+ method will guarantee to generate one of them. If you need more
444
+ control you should use the Quaternion class.
445
+ */
446
+ inline Vector2 perpendicular(void) const
447
+ {
448
+ return Vector2 (-y, x);
449
+ }
450
+ /** Calculates the 2 dimensional cross-product of 2 vectors, which results
451
+ in a single floating point value which is 2 times the area of the triangle.
452
+ */
453
+ inline Real crossProduct( const Vector2& rkVector ) const
454
+ {
455
+ return x * rkVector.y - y * rkVector.x;
456
+ }
457
+ /** Generates a new random vector which deviates from this vector by a
458
+ given angle in a random direction.
459
+ @remarks
460
+ This method assumes that the random number generator has already
461
+ been seeded appropriately.
462
+ @param
463
+ angle The angle at which to deviate in radians
464
+ @param
465
+ up Any vector perpendicular to this one (which could generated
466
+ by cross-product of this vector and any other non-colinear
467
+ vector). If you choose not to provide this the function will
468
+ derive one on it's own, however if you provide one yourself the
469
+ function will be faster (this allows you to reuse up vectors if
470
+ you call this method more than once)
471
+ @returns
472
+ A random vector which deviates from this vector by angle. This
473
+ vector will not be normalised, normalise it if you wish
474
+ afterwards.
475
+ */
476
+ inline Vector2 randomDeviant(
477
+ Real angle) const
478
+ {
479
+
480
+ angle *= Math::UnitRandom() * Math::TWO_PI;
481
+ Real cosa = cos(angle);
482
+ Real sina = sin(angle);
483
+ return Vector2(cosa * x - sina * y,
484
+ sina * x + cosa * y);
485
+ }
486
+
487
+ /** Returns true if this vector is zero length. */
488
+ inline bool isZeroLength(void) const
489
+ {
490
+ Real sqlen = (x * x) + (y * y);
491
+ return (sqlen < (1e-06 * 1e-06));
492
+
493
+ }
494
+
495
+ /** As normalise, except that this vector is unaffected and the
496
+ normalised vector is returned as a copy. */
497
+ inline Vector2 normalisedCopy(void) const
498
+ {
499
+ Vector2 ret = *this;
500
+ ret.normalise();
501
+ return ret;
502
+ }
503
+
504
+ /** Calculates a reflection vector to the plane with the given normal .
505
+ @remarks NB assumes 'this' is pointing AWAY FROM the plane, invert if it is not.
506
+ */
507
+ inline Vector2 reflect(const Vector2& normal) const
508
+ {
509
+ return Vector2( *this - ( 2 * this->dotProduct(normal) * normal ) );
510
+ }
511
+
512
+ // special points
513
+ static const Vector2 ZERO;
514
+ static const Vector2 UNIT_X;
515
+ static const Vector2 UNIT_Y;
516
+ static const Vector2 NEGATIVE_UNIT_X;
517
+ static const Vector2 NEGATIVE_UNIT_Y;
518
+ static const Vector2 UNIT_SCALE;
519
+
520
+ /** Function for writing to a stream.
521
+ */
522
+ inline _OgreExport friend std::ostream& operator <<
523
+ ( std::ostream& o, const Vector2& v )
524
+ {
525
+ o << "Vector2(" << v.x << ", " << v.y << ")";
526
+ return o;
527
+ }
528
+
529
+ };
530
+
531
+ }
532
+ #endif