shattered_ogrerb 0.5.0.1
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- data/lib/shattered_ogrerb.rb +17 -0
- data/lib/shattered_ogrerb/base.rb +28 -0
- data/lib/shattered_ogrerb/camera.rb +6 -0
- data/lib/shattered_ogrerb/key_manager.rb +54 -0
- data/lib/shattered_ogrerb/light.rb +5 -0
- data/lib/shattered_ogrerb/mesh_instance.rb +92 -0
- data/lib/shattered_ogrerb/rmaterial.rb +86 -0
- data/lib/shattered_ogrerb/vector.rb +211 -0
- data/vendor/Ogre/OIS.dll +0 -0
- data/vendor/Ogre/OgreGUIRenderer.dll +0 -0
- data/vendor/Ogre/OgreMain.dll +0 -0
- data/vendor/Ogre/Plugin_BSPSceneManager.dll +0 -0
- data/vendor/Ogre/Plugin_CgProgramManager.dll +0 -0
- data/vendor/Ogre/Plugin_OctreeSceneManager.dll +0 -0
- data/vendor/Ogre/Plugin_ParticleFX.dll +0 -0
- data/vendor/Ogre/RenderSystem_Direct3D9.dll +0 -0
- data/vendor/Ogre/RenderSystem_GL.dll +0 -0
- data/vendor/Ogre/cg.dll +0 -0
- data/vendor/Ogre/plugins.cfg +9 -0
- data/vendor/ogrerb/MIT_LICENCE +19 -0
- data/vendor/ogrerb/README +79 -0
- data/vendor/ogrerb/Rakefile +220 -0
- data/vendor/ogrerb/build/navi/extconf.rb +53 -0
- data/vendor/ogrerb/build/ogre/extconf.rb +50 -0
- data/vendor/ogrerb/build/ois/extconf.rb +48 -0
- data/vendor/ogrerb/doc_src/ogre.rb +152 -0
- data/vendor/ogrerb/doc_src/ois.rb +67 -0
- data/vendor/ogrerb/lib/constants.rb +35 -0
- data/vendor/ogrerb/lib/ogre.dll +0 -0
- data/vendor/ogrerb/lib/ruby_ois.dll +0 -0
- data/vendor/ogrerb/navi/Navi.i +5 -0
- data/vendor/ogrerb/navi/NaviData.i +18 -0
- data/vendor/ogrerb/navi/NaviManager.i +5 -0
- data/vendor/ogrerb/navi/NaviProxies.i +7 -0
- data/vendor/ogrerb/navi/lib/Navi.lib +0 -0
- data/vendor/ogrerb/navi/lib/Navi_d.lib +0 -0
- data/vendor/ogrerb/navi/lib/llmozlib.lib +0 -0
- data/vendor/ogrerb/navi/lib/llmozlib_d.lib +0 -0
- data/vendor/ogrerb/navi/navi_rb.i +53 -0
- data/vendor/ogrerb/navi/std_multimap.i +581 -0
- data/vendor/ogrerb/ogre.rb +23 -0
- data/vendor/ogrerb/ogre/Application.i +59 -0
- data/vendor/ogrerb/ogre/ApplicationFrameListener.i +67 -0
- data/vendor/ogrerb/ogre/ExampleApplication.i +7 -0
- data/vendor/ogrerb/ogre/ExampleFrameListener.i +7 -0
- data/vendor/ogrerb/ogre/OgreAlignedAllocator.i +5 -0
- data/vendor/ogrerb/ogre/OgreAnimable.i +5 -0
- data/vendor/ogrerb/ogre/OgreAnimation.i +5 -0
- data/vendor/ogrerb/ogre/OgreAnimationState.i +9 -0
- data/vendor/ogrerb/ogre/OgreAnimationTrack.i +5 -0
- data/vendor/ogrerb/ogre/OgreAny.i +5 -0
- data/vendor/ogrerb/ogre/OgreArchive.i +5 -0
- data/vendor/ogrerb/ogre/OgreArchiveFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreArchiveManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreAutoParamDataSource.i +5 -0
- data/vendor/ogrerb/ogre/OgreAxisAlignedBox.i +5 -0
- data/vendor/ogrerb/ogre/OgreBillboard.i +5 -0
- data/vendor/ogrerb/ogre/OgreBillboardChain.i +11 -0
- data/vendor/ogrerb/ogre/OgreBillboardParticleRenderer.i +5 -0
- data/vendor/ogrerb/ogre/OgreBillboardSet.i +5 -0
- data/vendor/ogrerb/ogre/OgreBitwise.i +5 -0
- data/vendor/ogrerb/ogre/OgreBlendMode.i +5 -0
- data/vendor/ogrerb/ogre/OgreBone.i +5 -0
- data/vendor/ogrerb/ogre/OgreBorderPanelOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreCamera.i +5 -0
- data/vendor/ogrerb/ogre/OgreCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreColourValue.i +5 -0
- data/vendor/ogrerb/ogre/OgreCommon.i +33 -0
- data/vendor/ogrerb/ogre/OgreCompiler2Pass.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositionPass.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositionTargetPass.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositionTechnique.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositor.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorChain.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorInstance.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorScriptCompiler.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreConfig.i +5 -0
- data/vendor/ogrerb/ogre/OgreConfigDialog.i +5 -0
- data/vendor/ogrerb/ogre/OgreConfigFile.i +13 -0
- data/vendor/ogrerb/ogre/OgreConfigOptionMap.i +5 -0
- data/vendor/ogrerb/ogre/OgreController.i +5 -0
- data/vendor/ogrerb/ogre/OgreControllerManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreConvexBody.i +5 -0
- data/vendor/ogrerb/ogre/OgreDDSCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreDataStream.i +9 -0
- data/vendor/ogrerb/ogre/OgreDefaultHardwareBufferManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreDynLib.i +5 -0
- data/vendor/ogrerb/ogre/OgreDynLibManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreEdgeListBuilder.i +5 -0
- data/vendor/ogrerb/ogre/OgreEntity.i +5 -0
- data/vendor/ogrerb/ogre/OgreErrorDialog.i +5 -0
- data/vendor/ogrerb/ogre/OgreException.i +5 -0
- data/vendor/ogrerb/ogre/OgreExternalTextureSource.i +5 -0
- data/vendor/ogrerb/ogre/OgreExternalTextureSourceManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreFactoryObj.i +5 -0
- data/vendor/ogrerb/ogre/OgreFileSystem.i +5 -0
- data/vendor/ogrerb/ogre/OgreFont.i +5 -0
- data/vendor/ogrerb/ogre/OgreFontManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreFrameListener.i +12 -0
- data/vendor/ogrerb/ogre/OgreFreeImageCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreFrustum.i +5 -0
- data/vendor/ogrerb/ogre/OgreGpuProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreGpuProgramManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreGpuProgramUsage.i +5 -0
- data/vendor/ogrerb/ogre/OgreHardwareBuffer.i +5 -0
- data/vendor/ogrerb/ogre/OgreHardwareBufferManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreHardwareIndexBuffer.i +9 -0
- data/vendor/ogrerb/ogre/OgreHardwareOcclusionQuery.i +5 -0
- data/vendor/ogrerb/ogre/OgreHardwarePixelBuffer.i +9 -0
- data/vendor/ogrerb/ogre/OgreHardwareVertexBuffer.i +10 -0
- data/vendor/ogrerb/ogre/OgreHighLevelGpuProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreHighLevelGpuProgramManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreImage.i +5 -0
- data/vendor/ogrerb/ogre/OgreImageCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreInstancedGeometry.i +5 -0
- data/vendor/ogrerb/ogre/OgreIteratorWrappers.i +5 -0
- data/vendor/ogrerb/ogre/OgreKeyFrame.i +7 -0
- data/vendor/ogrerb/ogre/OgreLight.i +5 -0
- data/vendor/ogrerb/ogre/OgreLog.i +5 -0
- data/vendor/ogrerb/ogre/OgreLogManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreManualObject.i +5 -0
- data/vendor/ogrerb/ogre/OgreMaterial.i +9 -0
- data/vendor/ogrerb/ogre/OgreMaterialManager.i +22 -0
- data/vendor/ogrerb/ogre/OgreMaterialScriptCompiler.i +5 -0
- data/vendor/ogrerb/ogre/OgreMaterialSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreMath.i +48 -0
- data/vendor/ogrerb/ogre/OgreMatrix3.i +5 -0
- data/vendor/ogrerb/ogre/OgreMatrix4.i +5 -0
- data/vendor/ogrerb/ogre/OgreMemoryMacros.i +5 -0
- data/vendor/ogrerb/ogre/OgreMemoryManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreMesh.i +11 -0
- data/vendor/ogrerb/ogre/OgreMeshFileFormat.i +5 -0
- data/vendor/ogrerb/ogre/OgreMeshManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreMeshSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreMeshSerializerImpl.i +5 -0
- data/vendor/ogrerb/ogre/OgreMovableObject.i +46 -0
- data/vendor/ogrerb/ogre/OgreMovablePlane.i +5 -0
- data/vendor/ogrerb/ogre/OgreNoMemoryMacros.i +5 -0
- data/vendor/ogrerb/ogre/OgreNode.i +11 -0
- data/vendor/ogrerb/ogre/OgreNumerics.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlay.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayContainer.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayElementCommands.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayElementFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayManager.i +9 -0
- data/vendor/ogrerb/ogre/OgrePanelOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticle.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleAffector.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleAffectorFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleEmitter.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleEmitterCommands.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleEmitterFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleIterator.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleSystem.i +9 -0
- data/vendor/ogrerb/ogre/OgreParticleSystemManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreParticleSystemRenderer.i +9 -0
- data/vendor/ogrerb/ogre/OgrePass.i +10 -0
- data/vendor/ogrerb/ogre/OgrePatchMesh.i +11 -0
- data/vendor/ogrerb/ogre/OgrePatchSurface.i +5 -0
- data/vendor/ogrerb/ogre/OgrePixelFormat.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlane.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlaneBoundedVolume.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlatform.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlugin.i +5 -0
- data/vendor/ogrerb/ogre/OgrePolygon.i +5 -0
- data/vendor/ogrerb/ogre/OgrePose.i +5 -0
- data/vendor/ogrerb/ogre/OgrePredefinedControllers.i +5 -0
- data/vendor/ogrerb/ogre/OgrePrefabFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgrePrerequisites.i +5 -0
- data/vendor/ogrerb/ogre/OgreProfiler.i +5 -0
- data/vendor/ogrerb/ogre/OgreProgressiveMesh.i +5 -0
- data/vendor/ogrerb/ogre/OgreProxies.i +10 -0
- data/vendor/ogrerb/ogre/OgreQuaternion.i +5 -0
- data/vendor/ogrerb/ogre/OgreRadixSort.i +5 -0
- data/vendor/ogrerb/ogre/OgreRay.i +5 -0
- data/vendor/ogrerb/ogre/OgreRectangle.i +5 -0
- data/vendor/ogrerb/ogre/OgreRectangle2D.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderOperation.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderQueue.i +10 -0
- data/vendor/ogrerb/ogre/OgreRenderQueueInvocation.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderQueueListener.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderQueueSortingGrouping.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderSystem.i +12 -0
- data/vendor/ogrerb/ogre/OgreRenderSystemCapabilities.i +7 -0
- data/vendor/ogrerb/ogre/OgreRenderTarget.i +27 -0
- data/vendor/ogrerb/ogre/OgreRenderTargetListener.i +7 -0
- data/vendor/ogrerb/ogre/OgreRenderTexture.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderWindow.i +9 -0
- data/vendor/ogrerb/ogre/OgreRenderable.i +5 -0
- data/vendor/ogrerb/ogre/OgreResource.i +68 -0
- data/vendor/ogrerb/ogre/OgreResourceBackgroundQueue.i +5 -0
- data/vendor/ogrerb/ogre/OgreResourceGroupManager.i +17 -0
- data/vendor/ogrerb/ogre/OgreResourceManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreRibbonTrail.i +5 -0
- data/vendor/ogrerb/ogre/OgreRoot.i +9 -0
- data/vendor/ogrerb/ogre/OgreRotationalSpline.i +5 -0
- data/vendor/ogrerb/ogre/OgreSceneManager.i +17 -0
- data/vendor/ogrerb/ogre/OgreSceneManagerEnumerator.i +8 -0
- data/vendor/ogrerb/ogre/OgreSceneNode.i +9 -0
- data/vendor/ogrerb/ogre/OgreSceneQuery.i +5 -0
- data/vendor/ogrerb/ogre/OgreScriptLoader.i +5 -0
- data/vendor/ogrerb/ogre/OgreSearchOps.i +5 -0
- data/vendor/ogrerb/ogre/OgreSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetup.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetupFocused.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetupLiSPSM.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetupPlaneOptimal.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCaster.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowTextureManager.i +7 -0
- data/vendor/ogrerb/ogre/OgreShadowVolumeExtrudeProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreSharedPtr.i +5 -0
- data/vendor/ogrerb/ogre/OgreSimpleRenderable.i +5 -0
- data/vendor/ogrerb/ogre/OgreSimpleSpline.i +5 -0
- data/vendor/ogrerb/ogre/OgreSingleton.i +9 -0
- data/vendor/ogrerb/ogre/OgreSkeleton.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonFileFormat.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonInstance.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreSphere.i +5 -0
- data/vendor/ogrerb/ogre/OgreSpotShadowFadePng.i +5 -0
- data/vendor/ogrerb/ogre/OgreStableHeaders.i +5 -0
- data/vendor/ogrerb/ogre/OgreStaticFaceGroup.i +5 -0
- data/vendor/ogrerb/ogre/OgreStaticGeometry.i +5 -0
- data/vendor/ogrerb/ogre/OgreStdHeaders.i +5 -0
- data/vendor/ogrerb/ogre/OgreString.i +5 -0
- data/vendor/ogrerb/ogre/OgreStringConverter.i +5 -0
- data/vendor/ogrerb/ogre/OgreStringInterface.i +5 -0
- data/vendor/ogrerb/ogre/OgreStringVector.i +5 -0
- data/vendor/ogrerb/ogre/OgreSubEntity.i +5 -0
- data/vendor/ogrerb/ogre/OgreSubMesh.i +5 -0
- data/vendor/ogrerb/ogre/OgreTagPoint.i +5 -0
- data/vendor/ogrerb/ogre/OgreTechnique.i +5 -0
- data/vendor/ogrerb/ogre/OgreTextAreaOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreTexture.i +9 -0
- data/vendor/ogrerb/ogre/OgreTextureManager.i +12 -0
- data/vendor/ogrerb/ogre/OgreTextureUnitState.i +12 -0
- data/vendor/ogrerb/ogre/OgreTimer.i +6 -0
- data/vendor/ogrerb/ogre/OgreUTFString.i +5 -0
- data/vendor/ogrerb/ogre/OgreUnifiedHighLevelGpuProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreUserDefinedObject.i +5 -0
- data/vendor/ogrerb/ogre/OgreVector2.i +5 -0
- data/vendor/ogrerb/ogre/OgreVector3.i +30 -0
- data/vendor/ogrerb/ogre/OgreVector4.i +5 -0
- data/vendor/ogrerb/ogre/OgreVertexBoneAssignment.i +5 -0
- data/vendor/ogrerb/ogre/OgreVertexIndexData.i +5 -0
- data/vendor/ogrerb/ogre/OgreViewport.i +5 -0
- data/vendor/ogrerb/ogre/OgreWindowEventUtilities.i +7 -0
- data/vendor/ogrerb/ogre/OgreWireBoundingBox.i +5 -0
- data/vendor/ogrerb/ogre/OgreZip.i +5 -0
- data/vendor/ogrerb/ogre/ogre_rb.i +343 -0
- data/vendor/ogrerb/ogre/std_multimap.i +581 -0
- data/vendor/ogrerb/ois/OISProxies.i +9 -0
- data/vendor/ogrerb/ois/OISRenames.i +11 -0
- data/vendor/ogrerb/ois/ois.i +135 -0
- data/vendor/ogrerb/ois/std_multimap.i +581 -0
- data/vendor/ogrerb/platform.rb +23 -0
- data/vendor/ogrerb/samples/application.rb +146 -0
- data/vendor/ogrerb/samples/application_frame_listener.rb +302 -0
- data/vendor/ogrerb/samples/application_loading_bar.rb +115 -0
- data/vendor/ogrerb/samples/bsp.rb +74 -0
- data/vendor/ogrerb/samples/cg.dll +0 -0
- data/vendor/ogrerb/samples/js3250.dll +0 -0
- data/vendor/ogrerb/samples/lighting.rb +136 -0
- data/vendor/ogrerb/samples/media/materials/scripts/CloudySky.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Flare.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Knot.material +14 -0
- data/vendor/ogrerb/samples/media/materials/scripts/MorningSkyBox.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Ogre.material +119 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Razor.material +14 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Ribbon.material +19 -0
- data/vendor/ogrerb/samples/media/materials/scripts/RustySteel.material +14 -0
- data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyBox.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyPlane.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/TextureEffects.material +15 -0
- data/vendor/ogrerb/samples/media/materials/scripts/dragon.material +42 -0
- data/vendor/ogrerb/samples/media/materials/scripts/smoke.material +18 -0
- data/vendor/ogrerb/samples/media/materials/textures/GreenSkin.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/MtlPlat2.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/RustedMetal.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/RustySteel.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/Water02.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/WeirdEye.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/clouds.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/cursor.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/dirt01.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/flare.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/ogreborder.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/ogreborderUp.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/ribbonband.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/smoke.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/smokecolors.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/spacesky.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/spheremap.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/texmap2.jpg +0 -0
- data/vendor/ogrerb/samples/media/models/knot.mesh +0 -0
- data/vendor/ogrerb/samples/media/models/ogrehead.mesh +0 -0
- data/vendor/ogrerb/samples/media/models/razor.mesh +0 -0
- data/vendor/ogrerb/samples/media/packs/OgreCore.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/chiropteraDM.pk3 +0 -0
- data/vendor/ogrerb/samples/media/packs/chiropteraDM.txt +99 -0
- data/vendor/ogrerb/samples/media/packs/cubemap.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/cubemapsJS.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/dragon.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/skybox.zip +0 -0
- data/vendor/ogrerb/samples/media/particles/smoke.particle +43 -0
- data/vendor/ogrerb/samples/navi/Media/NaviDemo.material +60 -0
- data/vendor/ogrerb/samples/navi/Media/OgreCore.zip +0 -0
- data/vendor/ogrerb/samples/navi/Media/cerulean.jpg +0 -0
- data/vendor/ogrerb/samples/navi/Media/clouds.jpg +0 -0
- data/vendor/ogrerb/samples/navi/Media/controlsNaviMask.png +0 -0
- data/vendor/ogrerb/samples/navi/Media/grass.jpg +0 -0
- data/vendor/ogrerb/samples/navi/Media/knot.mesh +0 -0
- data/vendor/ogrerb/samples/navi/Media/testNaviMask.png +0 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/Navi.js +136 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/buttonBg.jpg +0 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/controls.html +303 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/knobBg.jpg +0 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/moo.dropdownmenu.js +87 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/mootools.v1.1.js +6964 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/naviLogo.html +32 -0
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- data/vendor/ogrerb/website/images/ogre3d.gif +0 -0
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- data/vendor/ogrerb/website/images/ruby.png +0 -0
- data/vendor/ogrerb/website/images/sample.png +0 -0
- data/vendor/ogrerb/website/index.html +80 -0
- data/vendor/ogrerb/website/javascripts/prototype.js +3271 -0
- data/vendor/ogrerb/website/stylesheets/main.css +96 -0
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2006 Torus Knot Software Ltd
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Also see acknowledgements in Readme.html
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU Lesser General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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http://www.gnu.org/copyleft/lesser.txt.
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You may alternatively use this source under the terms of a specific version of
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the OGRE Unrestricted License provided you have obtained such a license from
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Torus Knot Software Ltd.
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-----------------------------------------------------------------------------
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*/
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#ifndef __SceneManagerEnumerator_H__
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#define __SceneManagerEnumerator_H__
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#include "OgrePrerequisites.h"
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#include "OgreSceneManager.h"
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#include "OgreSingleton.h"
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#include "OgreIteratorWrappers.h"
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namespace Ogre {
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/// Factory for default scene manager
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class _OgreExport DefaultSceneManagerFactory : public SceneManagerFactory
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{
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protected:
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void initMetaData(void) const;
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public:
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DefaultSceneManagerFactory() {}
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~DefaultSceneManagerFactory() {}
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/// Factory type name
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static const String FACTORY_TYPE_NAME;
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SceneManager* createInstance(const String& instanceName);
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void destroyInstance(SceneManager* instance);
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};
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/// Default scene manager
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class _OgreExport DefaultSceneManager : public SceneManager
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{
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public:
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DefaultSceneManager(const String& name);
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~DefaultSceneManager();
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const String& getTypeName(void) const;
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};
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/** Enumerates the SceneManager classes available to applications.
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@remarks
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As described in the SceneManager class, SceneManagers are responsible
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for organising the scene and issuing rendering commands to the
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RenderSystem. Certain scene types can benefit from different
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rendering approaches, and it is intended that subclasses will
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be created to special case this.
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@par
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In order to give applications easy access to these implementations,
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this class has a number of methods to create or retrieve a SceneManager
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which is appropriate to the scene type.
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@par
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SceneManagers are created by SceneManagerFactory instances. New factories
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for new types of SceneManager can be registered with this class to make
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them available to clients.
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@par
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Note that you can still plug in your own custom SceneManager without
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using a factory, should you choose, it's just not as flexible that way.
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Just instantiate your own SceneManager manually and use it directly.
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*/
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class _OgreExport SceneManagerEnumerator : public Singleton<SceneManagerEnumerator>
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{
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public:
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/// Scene manager instances, indexed by instance name
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typedef std::map<String, SceneManager*> Instances;
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/// List of available scene manager types as meta data
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typedef std::vector<const SceneManagerMetaData*> MetaDataList;
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private:
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/// Scene manager factories
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typedef std::list<SceneManagerFactory*> Factories;
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Factories mFactories;
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Instances mInstances;
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/// Stored separately to allow iteration
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MetaDataList mMetaDataList;
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/// Factory for default scene manager
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DefaultSceneManagerFactory mDefaultFactory;
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/// Count of creations for auto-naming
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unsigned long mInstanceCreateCount;
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/// Currently assigned render system
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RenderSystem* mCurrentRenderSystem;
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public:
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SceneManagerEnumerator();
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~SceneManagerEnumerator();
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/** Register a new SceneManagerFactory.
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@remarks
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Plugins should call this to register as new SceneManager providers.
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*/
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void addFactory(SceneManagerFactory* fact);
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/** Remove a SceneManagerFactory.
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*/
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void removeFactory(SceneManagerFactory* fact);
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/** Get more information about a given type of SceneManager.
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@remarks
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The metadata returned tells you a few things about a given type
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of SceneManager, which can be created using a factory that has been
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registered already.
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@param typeName The type name of the SceneManager you want to enquire on.
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If you don't know the typeName already, you can iterate over the
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metadata for all types using getMetaDataIterator.
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*/
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const SceneManagerMetaData* getMetaData(const String& typeName) const;
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typedef ConstVectorIterator<MetaDataList> MetaDataIterator;
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/** Iterate over all types of SceneManager available for construction,
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providing some information about each one.
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*/
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MetaDataIterator getMetaDataIterator(void) const;
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/** Create a SceneManager instance of a given type.
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@remarks
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You can use this method to create a SceneManager instance of a
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given specific type. You may know this type already, or you may
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have discovered it by looking at the results from getMetaDataIterator.
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@note
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This method throws an exception if the named type is not found.
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@param typeName String identifying a unique SceneManager type
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@param instanceName Optional name to given the new instance that is
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created. If you leave this blank, an auto name will be assigned.
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*/
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SceneManager* createSceneManager(const String& typeName,
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const String& instanceName = StringUtil::BLANK);
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/** Create a SceneManager instance based on scene type support.
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@remarks
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Creates an instance of a SceneManager which supports the scene types
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identified in the parameter. If more than one type of SceneManager
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has been registered as handling that combination of scene types,
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in instance of the last one registered is returned.
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@note This method always succeeds, if a specific scene manager is not
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found, the default implementation is always returned.
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@param typeMask A mask containing one or more SceneType flags
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@param instanceName Optional name to given the new instance that is
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created. If you leave this blank, an auto name will be assigned.
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*/
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SceneManager* createSceneManager(SceneTypeMask typeMask,
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const String& instanceName = StringUtil::BLANK);
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/** Destroy an instance of a SceneManager. */
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void destroySceneManager(SceneManager* sm);
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/** Get an existing SceneManager instance that has already been created,
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identified by the instance name.
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@param instanceName The name of the instance to retrieve.
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*/
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SceneManager* getSceneManager(const String& instanceName) const;
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typedef MapIterator<Instances> SceneManagerIterator;
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/** Get an iterator over all the existing SceneManager instances. */
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SceneManagerIterator getSceneManagerIterator(void);
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/** Notifies all SceneManagers of the destination rendering system.
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*/
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void setRenderSystem(RenderSystem* rs);
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/// Utility method to control shutdown of the managers
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void shutdownAll(void);
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/** Override standard Singleton retrieval.
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@remarks
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Why do we do this? Well, it's because the Singleton
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implementation is in a .h file, which means it gets compiled
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into anybody who includes it. This is needed for the
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Singleton template to work, but we actually only want it
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compiled into the implementation of the class based on the
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Singleton, not all of them. If we don't change this, we get
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link errors when trying to use the Singleton-based class from
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an outside dll.
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@par
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This method just delegates to the template version anyway,
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but the implementation stays in this single compilation unit,
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preventing link errors.
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*/
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static SceneManagerEnumerator& getSingleton(void);
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/** Override standard Singleton retrieval.
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@remarks
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Why do we do this? Well, it's because the Singleton
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implementation is in a .h file, which means it gets compiled
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into anybody who includes it. This is needed for the
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Singleton template to work, but we actually only want it
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compiled into the implementation of the class based on the
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Singleton, not all of them. If we don't change this, we get
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link errors when trying to use the Singleton-based class from
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an outside dll.
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@par
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This method just delegates to the template version anyway,
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but the implementation stays in this single compilation unit,
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preventing link errors.
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*/
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static SceneManagerEnumerator* getSingletonPtr(void);
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};
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}
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#endif
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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5
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2006 Torus Knot Software Ltd
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Also see acknowledgements in Readme.html
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU Lesser General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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+
|
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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+
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You should have received a copy of the GNU Lesser General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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http://www.gnu.org/copyleft/lesser.txt.
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You may alternatively use this source under the terms of a specific version of
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the OGRE Unrestricted License provided you have obtained such a license from
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+
Torus Knot Software Ltd.
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-----------------------------------------------------------------------------
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*/
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#ifndef _SceneNode_H__
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#define _SceneNode_H__
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#include "OgrePrerequisites.h"
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#include "OgreNode.h"
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#include "OgreIteratorWrappers.h"
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#include "OgreAxisAlignedBox.h"
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namespace Ogre {
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// forward decl
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struct VisibleObjectsBoundsInfo;
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/** Class representing a node in the scene graph.
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@remarks
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A SceneNode is a type of Node which is used to organise objects in a scene.
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It has the same hierarchical transformation properties of the generic Node class,
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but also adds the ability to attach world objects to the node, and stores hierarchical
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bounding volumes of the nodes in the tree.
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Child nodes are contained within the bounds of the parent, and so on down the
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tree, allowing for fast culling.
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*/
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class _OgreExport SceneNode : public Node
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{
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public:
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typedef HashMap<String, MovableObject*> ObjectMap;
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typedef MapIterator<ObjectMap> ObjectIterator;
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typedef ConstMapIterator<ObjectMap> ConstObjectIterator;
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protected:
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ObjectMap mObjectsByName;
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/// Pointer to a Wire Bounding Box for this Node
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WireBoundingBox *mWireBoundingBox;
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/// Flag that determines if the bounding box of the node should be displayed
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bool mShowBoundingBox;
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/// SceneManager which created this node
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SceneManager* mCreator;
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/// World-Axis aligned bounding box, updated only through _update
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AxisAlignedBox mWorldAABB;
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/** @copydoc Node::_updateFromParent. */
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void _updateFromParent(void) const;
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/** See Node. */
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Node* createChildImpl(void);
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/** See Node. */
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Node* createChildImpl(const String& name);
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/** See Node */
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void setParent(Node* parent);
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/** Internal method for setting whether the node is in the scene
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graph.
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*/
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virtual void setInSceneGraph(bool inGraph);
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/// Whether to yaw around a fixed axis.
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bool mYawFixed;
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/// Fixed axis to yaw around
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Vector3 mYawFixedAxis;
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+
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/// Auto tracking target
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SceneNode* mAutoTrackTarget;
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/// Tracking offset for fine tuning
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Vector3 mAutoTrackOffset;
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/// Local 'normal' direction vector
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Vector3 mAutoTrackLocalDirection;
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/// Is this node a current part of the scene graph?
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bool mIsInSceneGraph;
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public:
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/** Constructor, only to be called by the creator SceneManager.
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@remarks
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Creates a node with a generated name.
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*/
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SceneNode(SceneManager* creator);
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/** Constructor, only to be called by the creator SceneManager.
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@remarks
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Creates a node with a specified name.
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+
*/
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SceneNode(SceneManager* creator, const String& name);
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~SceneNode();
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+
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/** Adds an instance of a scene object to this node.
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@remarks
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+
Scene objects can include Entity objects, Camera objects, Light objects,
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ParticleSystem objects etc. Anything that subclasses from MovableObject.
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*/
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virtual void attachObject(MovableObject* obj);
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+
|
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/** Reports the number of objects attached to this node.
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*/
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+
virtual unsigned short numAttachedObjects(void) const;
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+
|
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+
/** Retrieves a pointer to an attached object.
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+
@remarks Retrieves by index, see alternate version to retrieve by name. The index
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+
of an object may change as other objects are added / removed.
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+
*/
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+
virtual MovableObject* getAttachedObject(unsigned short index);
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+
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+
/** Retrieves a pointer to an attached object.
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@remarks Retrieves by object name, see alternate version to retrieve by index.
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+
*/
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+
virtual MovableObject* getAttachedObject(const String& name);
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+
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/** Detaches the indexed object from this scene node.
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+
@remarks
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140
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+
Detaches by index, see the alternate version to detach by name. Object indexes
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+
may change as other objects are added / removed.
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+
*/
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+
virtual MovableObject* detachObject(unsigned short index);
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+
/** Detaches an object by pointer. */
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+
virtual void detachObject(MovableObject* obj);
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+
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147
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+
/** Detaches the named object from this node and returns a pointer to it. */
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+
virtual MovableObject* detachObject(const String& name);
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149
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+
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150
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+
/** Detaches all objects attached to this node.
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*/
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virtual void detachAllObjects(void);
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+
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/** Determines whether this node is in the scene graph, ie
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whether it's ulitimate ancestor is the root scene node.
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*/
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virtual bool isInSceneGraph(void) const { return mIsInSceneGraph; }
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+
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/** Notifies this SceneNode that it is the root scene node.
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@remarks
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Only SceneManager should call this!
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*/
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virtual void _notifyRootNode(void) { mIsInSceneGraph = true; }
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+
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+
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/** Internal method to update the Node.
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@note
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Updates this scene node and any relevant children to incorporate transforms etc.
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Don't call this yourself unless you are writing a SceneManager implementation.
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@param
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updateChildren If true, the update cascades down to all children. Specify false if you wish to
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update children separately, e.g. because of a more selective SceneManager implementation.
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@param
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parentHasChanged This flag indicates that the parent xform has changed,
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so the child should retrieve the parent's xform and combine it with its own
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even if it hasn't changed itself.
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*/
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virtual void _update(bool updateChildren, bool parentHasChanged);
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+
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/** Tells the SceneNode to update the world bound info it stores.
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*/
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virtual void _updateBounds(void);
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+
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/** Internal method which locates any visible objects attached to this node and adds them to the passed in queue.
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+
@remarks
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+
Should only be called by a SceneManager implementation, and only after the _updat method has been called to
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ensure transforms and world bounds are up to date.
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SceneManager implementations can choose to let the search cascade automatically, or choose to prevent this
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+
and select nodes themselves based on some other criteria.
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+
@param
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cam The active camera
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@param
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queue The SceneManager's rendering queue
|
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@param
|
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+
visibleBounds bounding information created on the fly containing all visible objects by the camera
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@param
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includeChildren If true, the call is cascaded down to all child nodes automatically.
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+
@param
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displayNodes If true, the nodes themselves are rendered as a set of 3 axes as well
|
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as the objects being rendered. For debugging purposes.
|
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*/
|
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virtual void _findVisibleObjects(Camera* cam, RenderQueue* queue,
|
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VisibleObjectsBoundsInfo* visibleBounds,
|
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+
bool includeChildren = true, bool displayNodes = false, bool onlyShadowCasters = false);
|
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+
|
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/** Gets the axis-aligned bounding box of this node (and hence all subnodes).
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+
@remarks
|
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+
Recommended only if you are extending a SceneManager, because the bounding box returned
|
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+
from this method is only up to date after the SceneManager has called _update.
|
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+
*/
|
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+
virtual const AxisAlignedBox& _getWorldAABB(void) const;
|
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+
|
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+
/** Retrieves an iterator which can be used to efficiently step through the objects
|
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+
attached to this node.
|
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+
@remarks
|
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|
+
This is a much faster way to go through <B>all</B> the objects attached to the node
|
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|
+
than using getAttachedObject. But the iterator returned is only valid until a change
|
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|
+
is made to the collection (ie an addition or removal) so treat the returned iterator
|
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|
+
as transient, and don't add / remove items as you go through the iterator, save changes
|
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|
+
until the end, or retrieve a new iterator after making the change. Making changes to
|
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|
+
the object returned through the iterator is OK though.
|
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|
+
*/
|
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|
+
virtual ObjectIterator getAttachedObjectIterator(void);
|
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|
+
/** Retrieves an iterator which can be used to efficiently step through the objects
|
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|
+
attached to this node.
|
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|
+
@remarks
|
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|
+
This is a much faster way to go through <B>all</B> the objects attached to the node
|
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|
+
than using getAttachedObject. But the iterator returned is only valid until a change
|
229
|
+
is made to the collection (ie an addition or removal) so treat the returned iterator
|
230
|
+
as transient, and don't add / remove items as you go through the iterator, save changes
|
231
|
+
until the end, or retrieve a new iterator after making the change. Making changes to
|
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|
+
the object returned through the iterator is OK though.
|
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|
+
*/
|
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|
+
virtual ConstObjectIterator getAttachedObjectIterator(void) const;
|
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|
+
|
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|
+
/** Gets the creator of this scene node.
|
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|
+
@remarks
|
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|
+
This method returns the SceneManager which created this node.
|
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|
+
This can be useful for destroying this node.
|
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|
+
*/
|
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|
+
SceneManager* getCreator(void) const { return mCreator; }
|
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|
+
|
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|
+
/** This method removes and destroys the named child and all of its children.
|
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|
+
@remarks
|
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|
+
Unlike removeChild, which removes a single named child from this
|
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|
+
node but does not destroy it, this method destroys the child
|
247
|
+
and all of it's children.
|
248
|
+
@par
|
249
|
+
Use this if you wish to recursively destroy a node as well as
|
250
|
+
detaching it from it's parent. Note that any objects attached to
|
251
|
+
the nodes will be detached but will not themselves be destroyed.
|
252
|
+
*/
|
253
|
+
virtual void removeAndDestroyChild(const String& name);
|
254
|
+
|
255
|
+
/** This method removes and destroys the child and all of its children.
|
256
|
+
@remarks
|
257
|
+
Unlike removeChild, which removes a single named child from this
|
258
|
+
node but does not destroy it, this method destroys the child
|
259
|
+
and all of it's children.
|
260
|
+
@par
|
261
|
+
Use this if you wish to recursively destroy a node as well as
|
262
|
+
detaching it from it's parent. Note that any objects attached to
|
263
|
+
the nodes will be detached but will not themselves be destroyed.
|
264
|
+
*/
|
265
|
+
virtual void removeAndDestroyChild(unsigned short index);
|
266
|
+
|
267
|
+
/** Removes and destroys all children of this node.
|
268
|
+
@remarks
|
269
|
+
Use this to destroy all child nodes of this node and remove
|
270
|
+
them from the scene graph. Note that all objects attached to this
|
271
|
+
node will be detached but will not be destroyed.
|
272
|
+
*/
|
273
|
+
virtual void removeAndDestroyAllChildren(void);
|
274
|
+
|
275
|
+
/** Allows the showing of the node's bounding box.
|
276
|
+
@remarks
|
277
|
+
Use this to show or hide the bounding box of the node.
|
278
|
+
*/
|
279
|
+
virtual void showBoundingBox(bool bShow);
|
280
|
+
|
281
|
+
/** Add the bounding box to the rendering queue.
|
282
|
+
*/
|
283
|
+
virtual void _addBoundingBoxToQueue(RenderQueue* queue);
|
284
|
+
|
285
|
+
/** This allows scene managers to determine if the node's bounding box
|
286
|
+
should be added to the rendering queue.
|
287
|
+
@remarks
|
288
|
+
Scene Managers that implement their own _findVisibleObjects will have to
|
289
|
+
check this flag and then use _addBoundingBoxToQueue to add the bounding box
|
290
|
+
wireframe.
|
291
|
+
*/
|
292
|
+
virtual bool getShowBoundingBox() const;
|
293
|
+
|
294
|
+
/** Creates an unnamed new SceneNode as a child of this node.
|
295
|
+
@param
|
296
|
+
translate Initial translation offset of child relative to parent
|
297
|
+
@param
|
298
|
+
rotate Initial rotation relative to parent
|
299
|
+
*/
|
300
|
+
virtual SceneNode* createChildSceneNode(
|
301
|
+
const Vector3& translate = Vector3::ZERO,
|
302
|
+
const Quaternion& rotate = Quaternion::IDENTITY );
|
303
|
+
|
304
|
+
/** Creates a new named SceneNode as a child of this node.
|
305
|
+
@remarks
|
306
|
+
This creates a child node with a given name, which allows you to look the node up from
|
307
|
+
the parent which holds this collection of nodes.
|
308
|
+
@param
|
309
|
+
translate Initial translation offset of child relative to parent
|
310
|
+
@param
|
311
|
+
rotate Initial rotation relative to parent
|
312
|
+
*/
|
313
|
+
virtual SceneNode* createChildSceneNode(const String& name, const Vector3& translate = Vector3::ZERO, const Quaternion& rotate = Quaternion::IDENTITY);
|
314
|
+
|
315
|
+
/** Allows retrieval of the nearest lights to the centre of this SceneNode.
|
316
|
+
@remarks
|
317
|
+
This method allows a list of lights, ordered by proximity to the centre
|
318
|
+
of this SceneNode, to be retrieved. Can be useful when implementing
|
319
|
+
MovableObject::queryLights and Renderable::getLights.
|
320
|
+
@par
|
321
|
+
Note that only lights could be affecting the frustum will take into
|
322
|
+
account, which cached in scene manager.
|
323
|
+
@see SceneManager::_getLightsAffectingFrustum
|
324
|
+
@see SceneManager::_populateLightList
|
325
|
+
@param destList List to be populated with ordered set of lights; will be
|
326
|
+
cleared by this method before population.
|
327
|
+
@param radius Parameter to specify lights intersecting a given radius of
|
328
|
+
this SceneNode's centre.
|
329
|
+
*/
|
330
|
+
virtual void findLights(LightList& destList, Real radius) const;
|
331
|
+
|
332
|
+
/** Tells the node whether to yaw around it's own local Y axis or a fixed axis of choice.
|
333
|
+
@remarks
|
334
|
+
This method allows you to change the yaw behaviour of the node - by default, it
|
335
|
+
yaws around it's own local Y axis when told to yaw with TS_LOCAL, this makes it
|
336
|
+
yaw around a fixed axis.
|
337
|
+
You only really need this when you're using auto tracking (see setAutoTracking,
|
338
|
+
because when you're manually rotating a node you can specify the TransformSpace
|
339
|
+
in which you wish to work anyway.
|
340
|
+
@param
|
341
|
+
useFixed If true, the axis passed in the second parameter will always be the yaw axis no
|
342
|
+
matter what the node orientation. If false, the node returns to it's default behaviour.
|
343
|
+
@param
|
344
|
+
fixedAxis The axis to use if the first parameter is true.
|
345
|
+
*/
|
346
|
+
virtual void setFixedYawAxis( bool useFixed, const Vector3& fixedAxis = Vector3::UNIT_Y );
|
347
|
+
|
348
|
+
/** Rotate the node around the Y-axis.
|
349
|
+
*/
|
350
|
+
virtual void yaw(const Radian& angle, TransformSpace relativeTo = TS_LOCAL);
|
351
|
+
#ifndef OGRE_FORCE_ANGLE_TYPES
|
352
|
+
inline void yaw(Real degrees, TransformSpace relativeTo = TS_LOCAL) {
|
353
|
+
yaw ( Angle(degrees), relativeTo );
|
354
|
+
}
|
355
|
+
#endif//OGRE_FORCE_ANGLE_TYPES
|
356
|
+
/** Sets the node's direction vector ie it's local -z.
|
357
|
+
@remarks
|
358
|
+
Note that the 'up' vector for the orientation will automatically be
|
359
|
+
recalculated based on the current 'up' vector (i.e. the roll will
|
360
|
+
remain the same). If you need more control, use setOrientation.
|
361
|
+
@param x,y,z The components of the direction vector
|
362
|
+
@param relativeTo The space in which this direction vector is expressed
|
363
|
+
@param localDirectionVector The vector which normally describes the natural
|
364
|
+
direction of the node, usually -Z
|
365
|
+
*/
|
366
|
+
virtual void setDirection(Real x, Real y, Real z,
|
367
|
+
TransformSpace relativeTo = TS_LOCAL,
|
368
|
+
const Vector3& localDirectionVector = Vector3::NEGATIVE_UNIT_Z);
|
369
|
+
|
370
|
+
/** Sets the node's direction vector ie it's local -z.
|
371
|
+
@remarks
|
372
|
+
Note that the 'up' vector for the orientation will automatically be
|
373
|
+
recalculated based on the current 'up' vector (i.e. the roll will
|
374
|
+
remain the same). If you need more control, use setOrientation.
|
375
|
+
@param vec The direction vector
|
376
|
+
@param relativeTo The space in which this direction vector is expressed
|
377
|
+
@param localDirectionVector The vector which normally describes the natural
|
378
|
+
direction of the node, usually -Z
|
379
|
+
*/
|
380
|
+
virtual void setDirection(const Vector3& vec, TransformSpace relativeTo = TS_LOCAL,
|
381
|
+
const Vector3& localDirectionVector = Vector3::NEGATIVE_UNIT_Z);
|
382
|
+
/** Points the local -Z direction of this node at a point in space.
|
383
|
+
@param targetPoint A vector specifying the look at point.
|
384
|
+
@param relativeTo The space in which the point resides
|
385
|
+
@param localDirectionVector The vector which normally describes the natural
|
386
|
+
direction of the node, usually -Z
|
387
|
+
*/
|
388
|
+
virtual void lookAt( const Vector3& targetPoint, TransformSpace relativeTo,
|
389
|
+
const Vector3& localDirectionVector = Vector3::NEGATIVE_UNIT_Z);
|
390
|
+
/** Enables / disables automatic tracking of another SceneNode.
|
391
|
+
@remarks
|
392
|
+
If you enable auto-tracking, this SceneNode will automatically rotate to
|
393
|
+
point it's -Z at the target SceneNode every frame, no matter how
|
394
|
+
it or the other SceneNode move. Note that by default the -Z points at the
|
395
|
+
origin of the target SceneNode, if you want to tweak this, provide a
|
396
|
+
vector in the 'offset' parameter and the target point will be adjusted.
|
397
|
+
@param enabled If true, tracking will be enabled and the next
|
398
|
+
parameter cannot be null. If false tracking will be disabled and the
|
399
|
+
current orientation will be maintained.
|
400
|
+
@param target Pointer to the SceneNode to track. Make sure you don't
|
401
|
+
delete this SceneNode before turning off tracking (e.g. SceneManager::clearScene will
|
402
|
+
delete it so be careful of this). Can be null if and only if the enabled param is false.
|
403
|
+
@param localDirectionVector The local vector considered to be the usual 'direction'
|
404
|
+
of the node; normally the local -Z but can be another direction.
|
405
|
+
@param offset If supplied, this is the target point in local space of the target node
|
406
|
+
instead of the origin of the target node. Good for fine tuning the look at point.
|
407
|
+
*/
|
408
|
+
virtual void setAutoTracking(bool enabled, SceneNode* target = 0,
|
409
|
+
const Vector3& localDirectionVector = Vector3::NEGATIVE_UNIT_Z,
|
410
|
+
const Vector3& offset = Vector3::ZERO);
|
411
|
+
/** Get the auto tracking target for this node, if any. */
|
412
|
+
virtual SceneNode* getAutoTrackTarget(void) { return mAutoTrackTarget; }
|
413
|
+
/** Get the auto tracking offset for this node, if the node is auto tracking. */
|
414
|
+
virtual const Vector3& getAutoTrackOffset(void) { return mAutoTrackOffset; }
|
415
|
+
/** Get the auto tracking local direction for this node, if it is auto tracking. */
|
416
|
+
virtual const Vector3& getAutoTrackLocalDirection(void) { return mAutoTrackLocalDirection; }
|
417
|
+
/** Internal method used by OGRE to update auto-tracking cameras. */
|
418
|
+
void _autoTrack(void);
|
419
|
+
/** Gets the parent of this SceneNode. */
|
420
|
+
SceneNode* getParentSceneNode(void) const;
|
421
|
+
/** Makes all objects attached to this node become visible / invisble.
|
422
|
+
@remarks
|
423
|
+
This is a shortcut to calling setVisible() on the objects attached
|
424
|
+
to this node, and optionally to all objects attached to child
|
425
|
+
nodes.
|
426
|
+
@param visible Whether the objects are to be made visible or invisible
|
427
|
+
@param cascade If true, this setting cascades into child nodes too.
|
428
|
+
*/
|
429
|
+
virtual void setVisible(bool visible, bool cascade = true);
|
430
|
+
/** Inverts the visibility of all objects attached to this node.
|
431
|
+
@remarks
|
432
|
+
This is a shortcut to calling setVisible(!isVisible()) on the objects attached
|
433
|
+
to this node, and optionally to all objects attached to child
|
434
|
+
nodes.
|
435
|
+
@param cascade If true, this setting cascades into child nodes too.
|
436
|
+
*/
|
437
|
+
virtual void flipVisibility(bool cascade = true);
|
438
|
+
|
439
|
+
|
440
|
+
|
441
|
+
|
442
|
+
|
443
|
+
};
|
444
|
+
|
445
|
+
|
446
|
+
}// namespace
|
447
|
+
|
448
|
+
#endif
|