shattered_ogrerb 0.5.0.1

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  1. data/lib/shattered_ogrerb.rb +17 -0
  2. data/lib/shattered_ogrerb/base.rb +28 -0
  3. data/lib/shattered_ogrerb/camera.rb +6 -0
  4. data/lib/shattered_ogrerb/key_manager.rb +54 -0
  5. data/lib/shattered_ogrerb/light.rb +5 -0
  6. data/lib/shattered_ogrerb/mesh_instance.rb +92 -0
  7. data/lib/shattered_ogrerb/rmaterial.rb +86 -0
  8. data/lib/shattered_ogrerb/vector.rb +211 -0
  9. data/vendor/Ogre/OIS.dll +0 -0
  10. data/vendor/Ogre/OgreGUIRenderer.dll +0 -0
  11. data/vendor/Ogre/OgreMain.dll +0 -0
  12. data/vendor/Ogre/Plugin_BSPSceneManager.dll +0 -0
  13. data/vendor/Ogre/Plugin_CgProgramManager.dll +0 -0
  14. data/vendor/Ogre/Plugin_OctreeSceneManager.dll +0 -0
  15. data/vendor/Ogre/Plugin_ParticleFX.dll +0 -0
  16. data/vendor/Ogre/RenderSystem_Direct3D9.dll +0 -0
  17. data/vendor/Ogre/RenderSystem_GL.dll +0 -0
  18. data/vendor/Ogre/cg.dll +0 -0
  19. data/vendor/Ogre/plugins.cfg +9 -0
  20. data/vendor/ogrerb/MIT_LICENCE +19 -0
  21. data/vendor/ogrerb/README +79 -0
  22. data/vendor/ogrerb/Rakefile +220 -0
  23. data/vendor/ogrerb/build/navi/extconf.rb +53 -0
  24. data/vendor/ogrerb/build/ogre/extconf.rb +50 -0
  25. data/vendor/ogrerb/build/ois/extconf.rb +48 -0
  26. data/vendor/ogrerb/doc_src/ogre.rb +152 -0
  27. data/vendor/ogrerb/doc_src/ois.rb +67 -0
  28. data/vendor/ogrerb/lib/constants.rb +35 -0
  29. data/vendor/ogrerb/lib/ogre.dll +0 -0
  30. data/vendor/ogrerb/lib/ruby_ois.dll +0 -0
  31. data/vendor/ogrerb/navi/Navi.i +5 -0
  32. data/vendor/ogrerb/navi/NaviData.i +18 -0
  33. data/vendor/ogrerb/navi/NaviManager.i +5 -0
  34. data/vendor/ogrerb/navi/NaviProxies.i +7 -0
  35. data/vendor/ogrerb/navi/lib/Navi.lib +0 -0
  36. data/vendor/ogrerb/navi/lib/Navi_d.lib +0 -0
  37. data/vendor/ogrerb/navi/lib/llmozlib.lib +0 -0
  38. data/vendor/ogrerb/navi/lib/llmozlib_d.lib +0 -0
  39. data/vendor/ogrerb/navi/navi_rb.i +53 -0
  40. data/vendor/ogrerb/navi/std_multimap.i +581 -0
  41. data/vendor/ogrerb/ogre.rb +23 -0
  42. data/vendor/ogrerb/ogre/Application.i +59 -0
  43. data/vendor/ogrerb/ogre/ApplicationFrameListener.i +67 -0
  44. data/vendor/ogrerb/ogre/ExampleApplication.i +7 -0
  45. data/vendor/ogrerb/ogre/ExampleFrameListener.i +7 -0
  46. data/vendor/ogrerb/ogre/OgreAlignedAllocator.i +5 -0
  47. data/vendor/ogrerb/ogre/OgreAnimable.i +5 -0
  48. data/vendor/ogrerb/ogre/OgreAnimation.i +5 -0
  49. data/vendor/ogrerb/ogre/OgreAnimationState.i +9 -0
  50. data/vendor/ogrerb/ogre/OgreAnimationTrack.i +5 -0
  51. data/vendor/ogrerb/ogre/OgreAny.i +5 -0
  52. data/vendor/ogrerb/ogre/OgreArchive.i +5 -0
  53. data/vendor/ogrerb/ogre/OgreArchiveFactory.i +5 -0
  54. data/vendor/ogrerb/ogre/OgreArchiveManager.i +5 -0
  55. data/vendor/ogrerb/ogre/OgreAutoParamDataSource.i +5 -0
  56. data/vendor/ogrerb/ogre/OgreAxisAlignedBox.i +5 -0
  57. data/vendor/ogrerb/ogre/OgreBillboard.i +5 -0
  58. data/vendor/ogrerb/ogre/OgreBillboardChain.i +11 -0
  59. data/vendor/ogrerb/ogre/OgreBillboardParticleRenderer.i +5 -0
  60. data/vendor/ogrerb/ogre/OgreBillboardSet.i +5 -0
  61. data/vendor/ogrerb/ogre/OgreBitwise.i +5 -0
  62. data/vendor/ogrerb/ogre/OgreBlendMode.i +5 -0
  63. data/vendor/ogrerb/ogre/OgreBone.i +5 -0
  64. data/vendor/ogrerb/ogre/OgreBorderPanelOverlayElement.i +5 -0
  65. data/vendor/ogrerb/ogre/OgreCamera.i +5 -0
  66. data/vendor/ogrerb/ogre/OgreCodec.i +5 -0
  67. data/vendor/ogrerb/ogre/OgreColourValue.i +5 -0
  68. data/vendor/ogrerb/ogre/OgreCommon.i +33 -0
  69. data/vendor/ogrerb/ogre/OgreCompiler2Pass.i +5 -0
  70. data/vendor/ogrerb/ogre/OgreCompositionPass.i +5 -0
  71. data/vendor/ogrerb/ogre/OgreCompositionTargetPass.i +5 -0
  72. data/vendor/ogrerb/ogre/OgreCompositionTechnique.i +5 -0
  73. data/vendor/ogrerb/ogre/OgreCompositor.i +5 -0
  74. data/vendor/ogrerb/ogre/OgreCompositorChain.i +5 -0
  75. data/vendor/ogrerb/ogre/OgreCompositorInstance.i +5 -0
  76. data/vendor/ogrerb/ogre/OgreCompositorManager.i +5 -0
  77. data/vendor/ogrerb/ogre/OgreCompositorScriptCompiler.i +5 -0
  78. data/vendor/ogrerb/ogre/OgreCompositorSerializer.i +5 -0
  79. data/vendor/ogrerb/ogre/OgreConfig.i +5 -0
  80. data/vendor/ogrerb/ogre/OgreConfigDialog.i +5 -0
  81. data/vendor/ogrerb/ogre/OgreConfigFile.i +13 -0
  82. data/vendor/ogrerb/ogre/OgreConfigOptionMap.i +5 -0
  83. data/vendor/ogrerb/ogre/OgreController.i +5 -0
  84. data/vendor/ogrerb/ogre/OgreControllerManager.i +5 -0
  85. data/vendor/ogrerb/ogre/OgreConvexBody.i +5 -0
  86. data/vendor/ogrerb/ogre/OgreDDSCodec.i +5 -0
  87. data/vendor/ogrerb/ogre/OgreDataStream.i +9 -0
  88. data/vendor/ogrerb/ogre/OgreDefaultHardwareBufferManager.i +5 -0
  89. data/vendor/ogrerb/ogre/OgreDynLib.i +5 -0
  90. data/vendor/ogrerb/ogre/OgreDynLibManager.i +5 -0
  91. data/vendor/ogrerb/ogre/OgreEdgeListBuilder.i +5 -0
  92. data/vendor/ogrerb/ogre/OgreEntity.i +5 -0
  93. data/vendor/ogrerb/ogre/OgreErrorDialog.i +5 -0
  94. data/vendor/ogrerb/ogre/OgreException.i +5 -0
  95. data/vendor/ogrerb/ogre/OgreExternalTextureSource.i +5 -0
  96. data/vendor/ogrerb/ogre/OgreExternalTextureSourceManager.i +5 -0
  97. data/vendor/ogrerb/ogre/OgreFactoryObj.i +5 -0
  98. data/vendor/ogrerb/ogre/OgreFileSystem.i +5 -0
  99. data/vendor/ogrerb/ogre/OgreFont.i +5 -0
  100. data/vendor/ogrerb/ogre/OgreFontManager.i +5 -0
  101. data/vendor/ogrerb/ogre/OgreFrameListener.i +12 -0
  102. data/vendor/ogrerb/ogre/OgreFreeImageCodec.i +5 -0
  103. data/vendor/ogrerb/ogre/OgreFrustum.i +5 -0
  104. data/vendor/ogrerb/ogre/OgreGpuProgram.i +5 -0
  105. data/vendor/ogrerb/ogre/OgreGpuProgramManager.i +5 -0
  106. data/vendor/ogrerb/ogre/OgreGpuProgramUsage.i +5 -0
  107. data/vendor/ogrerb/ogre/OgreHardwareBuffer.i +5 -0
  108. data/vendor/ogrerb/ogre/OgreHardwareBufferManager.i +9 -0
  109. data/vendor/ogrerb/ogre/OgreHardwareIndexBuffer.i +9 -0
  110. data/vendor/ogrerb/ogre/OgreHardwareOcclusionQuery.i +5 -0
  111. data/vendor/ogrerb/ogre/OgreHardwarePixelBuffer.i +9 -0
  112. data/vendor/ogrerb/ogre/OgreHardwareVertexBuffer.i +10 -0
  113. data/vendor/ogrerb/ogre/OgreHighLevelGpuProgram.i +5 -0
  114. data/vendor/ogrerb/ogre/OgreHighLevelGpuProgramManager.i +5 -0
  115. data/vendor/ogrerb/ogre/OgreImage.i +5 -0
  116. data/vendor/ogrerb/ogre/OgreImageCodec.i +5 -0
  117. data/vendor/ogrerb/ogre/OgreInstancedGeometry.i +5 -0
  118. data/vendor/ogrerb/ogre/OgreIteratorWrappers.i +5 -0
  119. data/vendor/ogrerb/ogre/OgreKeyFrame.i +7 -0
  120. data/vendor/ogrerb/ogre/OgreLight.i +5 -0
  121. data/vendor/ogrerb/ogre/OgreLog.i +5 -0
  122. data/vendor/ogrerb/ogre/OgreLogManager.i +9 -0
  123. data/vendor/ogrerb/ogre/OgreManualObject.i +5 -0
  124. data/vendor/ogrerb/ogre/OgreMaterial.i +9 -0
  125. data/vendor/ogrerb/ogre/OgreMaterialManager.i +22 -0
  126. data/vendor/ogrerb/ogre/OgreMaterialScriptCompiler.i +5 -0
  127. data/vendor/ogrerb/ogre/OgreMaterialSerializer.i +5 -0
  128. data/vendor/ogrerb/ogre/OgreMath.i +48 -0
  129. data/vendor/ogrerb/ogre/OgreMatrix3.i +5 -0
  130. data/vendor/ogrerb/ogre/OgreMatrix4.i +5 -0
  131. data/vendor/ogrerb/ogre/OgreMemoryMacros.i +5 -0
  132. data/vendor/ogrerb/ogre/OgreMemoryManager.i +5 -0
  133. data/vendor/ogrerb/ogre/OgreMesh.i +11 -0
  134. data/vendor/ogrerb/ogre/OgreMeshFileFormat.i +5 -0
  135. data/vendor/ogrerb/ogre/OgreMeshManager.i +9 -0
  136. data/vendor/ogrerb/ogre/OgreMeshSerializer.i +5 -0
  137. data/vendor/ogrerb/ogre/OgreMeshSerializerImpl.i +5 -0
  138. data/vendor/ogrerb/ogre/OgreMovableObject.i +46 -0
  139. data/vendor/ogrerb/ogre/OgreMovablePlane.i +5 -0
  140. data/vendor/ogrerb/ogre/OgreNoMemoryMacros.i +5 -0
  141. data/vendor/ogrerb/ogre/OgreNode.i +11 -0
  142. data/vendor/ogrerb/ogre/OgreNumerics.i +5 -0
  143. data/vendor/ogrerb/ogre/OgreOverlay.i +5 -0
  144. data/vendor/ogrerb/ogre/OgreOverlayContainer.i +5 -0
  145. data/vendor/ogrerb/ogre/OgreOverlayElement.i +5 -0
  146. data/vendor/ogrerb/ogre/OgreOverlayElementCommands.i +5 -0
  147. data/vendor/ogrerb/ogre/OgreOverlayElementFactory.i +5 -0
  148. data/vendor/ogrerb/ogre/OgreOverlayManager.i +9 -0
  149. data/vendor/ogrerb/ogre/OgrePanelOverlayElement.i +5 -0
  150. data/vendor/ogrerb/ogre/OgreParticle.i +5 -0
  151. data/vendor/ogrerb/ogre/OgreParticleAffector.i +5 -0
  152. data/vendor/ogrerb/ogre/OgreParticleAffectorFactory.i +5 -0
  153. data/vendor/ogrerb/ogre/OgreParticleEmitter.i +5 -0
  154. data/vendor/ogrerb/ogre/OgreParticleEmitterCommands.i +5 -0
  155. data/vendor/ogrerb/ogre/OgreParticleEmitterFactory.i +5 -0
  156. data/vendor/ogrerb/ogre/OgreParticleIterator.i +5 -0
  157. data/vendor/ogrerb/ogre/OgreParticleSystem.i +9 -0
  158. data/vendor/ogrerb/ogre/OgreParticleSystemManager.i +9 -0
  159. data/vendor/ogrerb/ogre/OgreParticleSystemRenderer.i +9 -0
  160. data/vendor/ogrerb/ogre/OgrePass.i +10 -0
  161. data/vendor/ogrerb/ogre/OgrePatchMesh.i +11 -0
  162. data/vendor/ogrerb/ogre/OgrePatchSurface.i +5 -0
  163. data/vendor/ogrerb/ogre/OgrePixelFormat.i +5 -0
  164. data/vendor/ogrerb/ogre/OgrePlane.i +5 -0
  165. data/vendor/ogrerb/ogre/OgrePlaneBoundedVolume.i +5 -0
  166. data/vendor/ogrerb/ogre/OgrePlatform.i +5 -0
  167. data/vendor/ogrerb/ogre/OgrePlugin.i +5 -0
  168. data/vendor/ogrerb/ogre/OgrePolygon.i +5 -0
  169. data/vendor/ogrerb/ogre/OgrePose.i +5 -0
  170. data/vendor/ogrerb/ogre/OgrePredefinedControllers.i +5 -0
  171. data/vendor/ogrerb/ogre/OgrePrefabFactory.i +5 -0
  172. data/vendor/ogrerb/ogre/OgrePrerequisites.i +5 -0
  173. data/vendor/ogrerb/ogre/OgreProfiler.i +5 -0
  174. data/vendor/ogrerb/ogre/OgreProgressiveMesh.i +5 -0
  175. data/vendor/ogrerb/ogre/OgreProxies.i +10 -0
  176. data/vendor/ogrerb/ogre/OgreQuaternion.i +5 -0
  177. data/vendor/ogrerb/ogre/OgreRadixSort.i +5 -0
  178. data/vendor/ogrerb/ogre/OgreRay.i +5 -0
  179. data/vendor/ogrerb/ogre/OgreRectangle.i +5 -0
  180. data/vendor/ogrerb/ogre/OgreRectangle2D.i +5 -0
  181. data/vendor/ogrerb/ogre/OgreRenderOperation.i +5 -0
  182. data/vendor/ogrerb/ogre/OgreRenderQueue.i +10 -0
  183. data/vendor/ogrerb/ogre/OgreRenderQueueInvocation.i +5 -0
  184. data/vendor/ogrerb/ogre/OgreRenderQueueListener.i +5 -0
  185. data/vendor/ogrerb/ogre/OgreRenderQueueSortingGrouping.i +5 -0
  186. data/vendor/ogrerb/ogre/OgreRenderSystem.i +12 -0
  187. data/vendor/ogrerb/ogre/OgreRenderSystemCapabilities.i +7 -0
  188. data/vendor/ogrerb/ogre/OgreRenderTarget.i +27 -0
  189. data/vendor/ogrerb/ogre/OgreRenderTargetListener.i +7 -0
  190. data/vendor/ogrerb/ogre/OgreRenderTexture.i +5 -0
  191. data/vendor/ogrerb/ogre/OgreRenderWindow.i +9 -0
  192. data/vendor/ogrerb/ogre/OgreRenderable.i +5 -0
  193. data/vendor/ogrerb/ogre/OgreResource.i +68 -0
  194. data/vendor/ogrerb/ogre/OgreResourceBackgroundQueue.i +5 -0
  195. data/vendor/ogrerb/ogre/OgreResourceGroupManager.i +17 -0
  196. data/vendor/ogrerb/ogre/OgreResourceManager.i +5 -0
  197. data/vendor/ogrerb/ogre/OgreRibbonTrail.i +5 -0
  198. data/vendor/ogrerb/ogre/OgreRoot.i +9 -0
  199. data/vendor/ogrerb/ogre/OgreRotationalSpline.i +5 -0
  200. data/vendor/ogrerb/ogre/OgreSceneManager.i +17 -0
  201. data/vendor/ogrerb/ogre/OgreSceneManagerEnumerator.i +8 -0
  202. data/vendor/ogrerb/ogre/OgreSceneNode.i +9 -0
  203. data/vendor/ogrerb/ogre/OgreSceneQuery.i +5 -0
  204. data/vendor/ogrerb/ogre/OgreScriptLoader.i +5 -0
  205. data/vendor/ogrerb/ogre/OgreSearchOps.i +5 -0
  206. data/vendor/ogrerb/ogre/OgreSerializer.i +5 -0
  207. data/vendor/ogrerb/ogre/OgreShadowCameraSetup.i +5 -0
  208. data/vendor/ogrerb/ogre/OgreShadowCameraSetupFocused.i +5 -0
  209. data/vendor/ogrerb/ogre/OgreShadowCameraSetupLiSPSM.i +5 -0
  210. data/vendor/ogrerb/ogre/OgreShadowCameraSetupPlaneOptimal.i +5 -0
  211. data/vendor/ogrerb/ogre/OgreShadowCaster.i +5 -0
  212. data/vendor/ogrerb/ogre/OgreShadowTextureManager.i +7 -0
  213. data/vendor/ogrerb/ogre/OgreShadowVolumeExtrudeProgram.i +5 -0
  214. data/vendor/ogrerb/ogre/OgreSharedPtr.i +5 -0
  215. data/vendor/ogrerb/ogre/OgreSimpleRenderable.i +5 -0
  216. data/vendor/ogrerb/ogre/OgreSimpleSpline.i +5 -0
  217. data/vendor/ogrerb/ogre/OgreSingleton.i +9 -0
  218. data/vendor/ogrerb/ogre/OgreSkeleton.i +5 -0
  219. data/vendor/ogrerb/ogre/OgreSkeletonFileFormat.i +5 -0
  220. data/vendor/ogrerb/ogre/OgreSkeletonInstance.i +5 -0
  221. data/vendor/ogrerb/ogre/OgreSkeletonManager.i +5 -0
  222. data/vendor/ogrerb/ogre/OgreSkeletonSerializer.i +5 -0
  223. data/vendor/ogrerb/ogre/OgreSphere.i +5 -0
  224. data/vendor/ogrerb/ogre/OgreSpotShadowFadePng.i +5 -0
  225. data/vendor/ogrerb/ogre/OgreStableHeaders.i +5 -0
  226. data/vendor/ogrerb/ogre/OgreStaticFaceGroup.i +5 -0
  227. data/vendor/ogrerb/ogre/OgreStaticGeometry.i +5 -0
  228. data/vendor/ogrerb/ogre/OgreStdHeaders.i +5 -0
  229. data/vendor/ogrerb/ogre/OgreString.i +5 -0
  230. data/vendor/ogrerb/ogre/OgreStringConverter.i +5 -0
  231. data/vendor/ogrerb/ogre/OgreStringInterface.i +5 -0
  232. data/vendor/ogrerb/ogre/OgreStringVector.i +5 -0
  233. data/vendor/ogrerb/ogre/OgreSubEntity.i +5 -0
  234. data/vendor/ogrerb/ogre/OgreSubMesh.i +5 -0
  235. data/vendor/ogrerb/ogre/OgreTagPoint.i +5 -0
  236. data/vendor/ogrerb/ogre/OgreTechnique.i +5 -0
  237. data/vendor/ogrerb/ogre/OgreTextAreaOverlayElement.i +5 -0
  238. data/vendor/ogrerb/ogre/OgreTexture.i +9 -0
  239. data/vendor/ogrerb/ogre/OgreTextureManager.i +12 -0
  240. data/vendor/ogrerb/ogre/OgreTextureUnitState.i +12 -0
  241. data/vendor/ogrerb/ogre/OgreTimer.i +6 -0
  242. data/vendor/ogrerb/ogre/OgreUTFString.i +5 -0
  243. data/vendor/ogrerb/ogre/OgreUnifiedHighLevelGpuProgram.i +5 -0
  244. data/vendor/ogrerb/ogre/OgreUserDefinedObject.i +5 -0
  245. data/vendor/ogrerb/ogre/OgreVector2.i +5 -0
  246. data/vendor/ogrerb/ogre/OgreVector3.i +30 -0
  247. data/vendor/ogrerb/ogre/OgreVector4.i +5 -0
  248. data/vendor/ogrerb/ogre/OgreVertexBoneAssignment.i +5 -0
  249. data/vendor/ogrerb/ogre/OgreVertexIndexData.i +5 -0
  250. data/vendor/ogrerb/ogre/OgreViewport.i +5 -0
  251. data/vendor/ogrerb/ogre/OgreWindowEventUtilities.i +7 -0
  252. data/vendor/ogrerb/ogre/OgreWireBoundingBox.i +5 -0
  253. data/vendor/ogrerb/ogre/OgreZip.i +5 -0
  254. data/vendor/ogrerb/ogre/ogre_rb.i +343 -0
  255. data/vendor/ogrerb/ogre/std_multimap.i +581 -0
  256. data/vendor/ogrerb/ois/OISProxies.i +9 -0
  257. data/vendor/ogrerb/ois/OISRenames.i +11 -0
  258. data/vendor/ogrerb/ois/ois.i +135 -0
  259. data/vendor/ogrerb/ois/std_multimap.i +581 -0
  260. data/vendor/ogrerb/platform.rb +23 -0
  261. data/vendor/ogrerb/samples/application.rb +146 -0
  262. data/vendor/ogrerb/samples/application_frame_listener.rb +302 -0
  263. data/vendor/ogrerb/samples/application_loading_bar.rb +115 -0
  264. data/vendor/ogrerb/samples/bsp.rb +74 -0
  265. data/vendor/ogrerb/samples/cg.dll +0 -0
  266. data/vendor/ogrerb/samples/js3250.dll +0 -0
  267. data/vendor/ogrerb/samples/lighting.rb +136 -0
  268. data/vendor/ogrerb/samples/media/materials/scripts/CloudySky.material +17 -0
  269. data/vendor/ogrerb/samples/media/materials/scripts/Flare.material +17 -0
  270. data/vendor/ogrerb/samples/media/materials/scripts/Knot.material +14 -0
  271. data/vendor/ogrerb/samples/media/materials/scripts/MorningSkyBox.material +17 -0
  272. data/vendor/ogrerb/samples/media/materials/scripts/Ogre.material +119 -0
  273. data/vendor/ogrerb/samples/media/materials/scripts/Razor.material +14 -0
  274. data/vendor/ogrerb/samples/media/materials/scripts/Ribbon.material +19 -0
  275. data/vendor/ogrerb/samples/media/materials/scripts/RustySteel.material +14 -0
  276. data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyBox.material +17 -0
  277. data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyPlane.material +17 -0
  278. data/vendor/ogrerb/samples/media/materials/scripts/TextureEffects.material +15 -0
  279. data/vendor/ogrerb/samples/media/materials/scripts/dragon.material +42 -0
  280. data/vendor/ogrerb/samples/media/materials/scripts/smoke.material +18 -0
  281. data/vendor/ogrerb/samples/media/materials/textures/GreenSkin.jpg +0 -0
  282. data/vendor/ogrerb/samples/media/materials/textures/MtlPlat2.jpg +0 -0
  283. data/vendor/ogrerb/samples/media/materials/textures/RustedMetal.jpg +0 -0
  284. data/vendor/ogrerb/samples/media/materials/textures/RustySteel.jpg +0 -0
  285. data/vendor/ogrerb/samples/media/materials/textures/Water02.jpg +0 -0
  286. data/vendor/ogrerb/samples/media/materials/textures/WeirdEye.png +0 -0
  287. data/vendor/ogrerb/samples/media/materials/textures/clouds.jpg +0 -0
  288. data/vendor/ogrerb/samples/media/materials/textures/cursor.png +0 -0
  289. data/vendor/ogrerb/samples/media/materials/textures/dirt01.jpg +0 -0
  290. data/vendor/ogrerb/samples/media/materials/textures/flare.png +0 -0
  291. data/vendor/ogrerb/samples/media/materials/textures/ogreborder.png +0 -0
  292. data/vendor/ogrerb/samples/media/materials/textures/ogreborderUp.png +0 -0
  293. data/vendor/ogrerb/samples/media/materials/textures/ribbonband.png +0 -0
  294. data/vendor/ogrerb/samples/media/materials/textures/smoke.png +0 -0
  295. data/vendor/ogrerb/samples/media/materials/textures/smokecolors.png +0 -0
  296. data/vendor/ogrerb/samples/media/materials/textures/spacesky.jpg +0 -0
  297. data/vendor/ogrerb/samples/media/materials/textures/spheremap.png +0 -0
  298. data/vendor/ogrerb/samples/media/materials/textures/texmap2.jpg +0 -0
  299. data/vendor/ogrerb/samples/media/models/knot.mesh +0 -0
  300. data/vendor/ogrerb/samples/media/models/ogrehead.mesh +0 -0
  301. data/vendor/ogrerb/samples/media/models/razor.mesh +0 -0
  302. data/vendor/ogrerb/samples/media/packs/OgreCore.zip +0 -0
  303. data/vendor/ogrerb/samples/media/packs/chiropteraDM.pk3 +0 -0
  304. data/vendor/ogrerb/samples/media/packs/chiropteraDM.txt +99 -0
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  835. data/vendor/ogrerb/src_headers/OGRE/OgreSkeletonManager.h +98 -0
  836. data/vendor/ogrerb/src_headers/OGRE/OgreSkeletonSerializer.h +117 -0
  837. data/vendor/ogrerb/src_headers/OGRE/OgreSphere.h +101 -0
  838. data/vendor/ogrerb/src_headers/OGRE/OgreSpotShadowFadePng.h +648 -0
  839. data/vendor/ogrerb/src_headers/OGRE/OgreStableHeaders.h +80 -0
  840. data/vendor/ogrerb/src_headers/OGRE/OgreStaticFaceGroup.h +134 -0
  841. data/vendor/ogrerb/src_headers/OGRE/OgreStaticGeometry.h +748 -0
  842. data/vendor/ogrerb/src_headers/OGRE/OgreStdHeaders.h +102 -0
  843. data/vendor/ogrerb/src_headers/OGRE/OgreString.h +149 -0
  844. data/vendor/ogrerb/src_headers/OGRE/OgreStringConverter.h +246 -0
  845. data/vendor/ogrerb/src_headers/OGRE/OgreStringInterface.h +332 -0
  846. data/vendor/ogrerb/src_headers/OGRE/OgreStringVector.h +45 -0
  847. data/vendor/ogrerb/src_headers/OGRE/OgreSubEntity.h +230 -0
  848. data/vendor/ogrerb/src_headers/OGRE/OgreSubMesh.h +267 -0
  849. data/vendor/ogrerb/src_headers/OGRE/OgreTagPoint.h +116 -0
  850. data/vendor/ogrerb/src_headers/OGRE/OgreTechnique.h +488 -0
  851. data/vendor/ogrerb/src_headers/OGRE/OgreTextAreaOverlayElement.h +247 -0
  852. data/vendor/ogrerb/src_headers/OGRE/OgreTexture.h +414 -0
  853. data/vendor/ogrerb/src_headers/OGRE/OgreTextureManager.h +398 -0
  854. data/vendor/ogrerb/src_headers/OGRE/OgreTextureUnitState.h +1169 -0
  855. data/vendor/ogrerb/src_headers/OGRE/OgreTimer.h +44 -0
  856. data/vendor/ogrerb/src_headers/OGRE/OgreUTFString.h +2406 -0
  857. data/vendor/ogrerb/src_headers/OGRE/OgreUnifiedHighLevelGpuProgram.h +168 -0
  858. data/vendor/ogrerb/src_headers/OGRE/OgreUserDefinedObject.h +93 -0
  859. data/vendor/ogrerb/src_headers/OGRE/OgreVector2.h +532 -0
  860. data/vendor/ogrerb/src_headers/OGRE/OgreVector3.h +768 -0
  861. data/vendor/ogrerb/src_headers/OGRE/OgreVector4.h +396 -0
  862. data/vendor/ogrerb/src_headers/OGRE/OgreVertexBoneAssignment.h +56 -0
  863. data/vendor/ogrerb/src_headers/OGRE/OgreVertexIndexData.h +286 -0
  864. data/vendor/ogrerb/src_headers/OGRE/OgreViewport.h +331 -0
  865. data/vendor/ogrerb/src_headers/OGRE/OgreWindowEventUtilities.h +151 -0
  866. data/vendor/ogrerb/src_headers/OGRE/OgreWireBoundingBox.h +81 -0
  867. data/vendor/ogrerb/src_headers/OGRE/OgreZip.h +136 -0
  868. data/vendor/ogrerb/src_headers/OGRE/asm_math.h +367 -0
  869. data/vendor/ogrerb/src_headers/OIS/OIS.h +38 -0
  870. data/vendor/ogrerb/src_headers/OIS/OISConfig.h +49 -0
  871. data/vendor/ogrerb/src_headers/OIS/OISEffect.h +254 -0
  872. data/vendor/ogrerb/src_headers/OIS/OISEvents.h +43 -0
  873. data/vendor/ogrerb/src_headers/OIS/OISException.h +70 -0
  874. data/vendor/ogrerb/src_headers/OIS/OISForceFeedback.h +102 -0
  875. data/vendor/ogrerb/src_headers/OIS/OISInputManager.h +127 -0
  876. data/vendor/ogrerb/src_headers/OIS/OISInterface.h +47 -0
  877. data/vendor/ogrerb/src_headers/OIS/OISJoyStick.h +179 -0
  878. data/vendor/ogrerb/src_headers/OIS/OISKeyboard.h +310 -0
  879. data/vendor/ogrerb/src_headers/OIS/OISMouse.h +135 -0
  880. data/vendor/ogrerb/src_headers/OIS/OISObject.h +89 -0
  881. data/vendor/ogrerb/src_headers/OIS/OISPrereqs.h +170 -0
  882. data/vendor/ogrerb/src_headers/navi/Navi.h +121 -0
  883. data/vendor/ogrerb/src_headers/navi/NaviData.h +145 -0
  884. data/vendor/ogrerb/src_headers/navi/NaviEventListener.h +56 -0
  885. data/vendor/ogrerb/src_headers/navi/NaviManager.h +439 -0
  886. data/vendor/ogrerb/src_headers/navi/llmozlib.h +222 -0
  887. data/vendor/ogrerb/src_headers/wrappers/Application.h +61 -0
  888. data/vendor/ogrerb/src_headers/wrappers/ApplicationFrameListener.h +43 -0
  889. data/vendor/ogrerb/src_headers/wrappers/NaviProxies.h +15 -0
  890. data/vendor/ogrerb/src_headers/wrappers/OISProxies.h +58 -0
  891. data/vendor/ogrerb/src_headers/wrappers/OgreProxies.h +98 -0
  892. data/vendor/ogrerb/website/contact.html +43 -0
  893. data/vendor/ogrerb/website/docs.html +92 -0
  894. data/vendor/ogrerb/website/get.html +60 -0
  895. data/vendor/ogrerb/website/images/Thumbs.db +0 -0
  896. data/vendor/ogrerb/website/images/header.png +0 -0
  897. data/vendor/ogrerb/website/images/header.xcf +0 -0
  898. data/vendor/ogrerb/website/images/ogre3d.gif +0 -0
  899. data/vendor/ogrerb/website/images/redogrehead.png +0 -0
  900. data/vendor/ogrerb/website/images/ruby.png +0 -0
  901. data/vendor/ogrerb/website/images/sample.png +0 -0
  902. data/vendor/ogrerb/website/index.html +80 -0
  903. data/vendor/ogrerb/website/javascripts/prototype.js +3271 -0
  904. data/vendor/ogrerb/website/stylesheets/main.css +96 -0
  905. metadata +997 -0
@@ -0,0 +1,221 @@
1
+ /*
2
+ -----------------------------------------------------------------------------
3
+ This source file is part of OGRE
4
+ (Object-oriented Graphics Rendering Engine)
5
+ For the latest info, see http://www.ogre3d.org/
6
+
7
+ Copyright (c) 2000-2006 Torus Knot Software Ltd
8
+ Also see acknowledgements in Readme.html
9
+
10
+ This program is free software; you can redistribute it and/or modify it under
11
+ the terms of the GNU Lesser General Public License as published by the Free Software
12
+ Foundation; either version 2 of the License, or (at your option) any later
13
+ version.
14
+
15
+ This program is distributed in the hope that it will be useful, but WITHOUT
16
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17
+ FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
+
19
+ You should have received a copy of the GNU Lesser General Public License along with
20
+ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21
+ Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22
+ http://www.gnu.org/copyleft/lesser.txt.
23
+
24
+ You may alternatively use this source under the terms of a specific version of
25
+ the OGRE Unrestricted License provided you have obtained such a license from
26
+ Torus Knot Software Ltd.
27
+ -----------------------------------------------------------------------------
28
+ */
29
+ #ifndef __SceneManagerEnumerator_H__
30
+ #define __SceneManagerEnumerator_H__
31
+
32
+ #include "OgrePrerequisites.h"
33
+
34
+ #include "OgreSceneManager.h"
35
+ #include "OgreSingleton.h"
36
+ #include "OgreIteratorWrappers.h"
37
+
38
+ namespace Ogre {
39
+
40
+ /// Factory for default scene manager
41
+ class _OgreExport DefaultSceneManagerFactory : public SceneManagerFactory
42
+ {
43
+ protected:
44
+ void initMetaData(void) const;
45
+ public:
46
+ DefaultSceneManagerFactory() {}
47
+ ~DefaultSceneManagerFactory() {}
48
+ /// Factory type name
49
+ static const String FACTORY_TYPE_NAME;
50
+ SceneManager* createInstance(const String& instanceName);
51
+ void destroyInstance(SceneManager* instance);
52
+ };
53
+ /// Default scene manager
54
+ class _OgreExport DefaultSceneManager : public SceneManager
55
+ {
56
+ public:
57
+ DefaultSceneManager(const String& name);
58
+ ~DefaultSceneManager();
59
+ const String& getTypeName(void) const;
60
+ };
61
+
62
+ /** Enumerates the SceneManager classes available to applications.
63
+ @remarks
64
+ As described in the SceneManager class, SceneManagers are responsible
65
+ for organising the scene and issuing rendering commands to the
66
+ RenderSystem. Certain scene types can benefit from different
67
+ rendering approaches, and it is intended that subclasses will
68
+ be created to special case this.
69
+ @par
70
+ In order to give applications easy access to these implementations,
71
+ this class has a number of methods to create or retrieve a SceneManager
72
+ which is appropriate to the scene type.
73
+ @par
74
+ SceneManagers are created by SceneManagerFactory instances. New factories
75
+ for new types of SceneManager can be registered with this class to make
76
+ them available to clients.
77
+ @par
78
+ Note that you can still plug in your own custom SceneManager without
79
+ using a factory, should you choose, it's just not as flexible that way.
80
+ Just instantiate your own SceneManager manually and use it directly.
81
+ */
82
+ class _OgreExport SceneManagerEnumerator : public Singleton<SceneManagerEnumerator>
83
+ {
84
+ public:
85
+ /// Scene manager instances, indexed by instance name
86
+ typedef std::map<String, SceneManager*> Instances;
87
+ /// List of available scene manager types as meta data
88
+ typedef std::vector<const SceneManagerMetaData*> MetaDataList;
89
+ private:
90
+ /// Scene manager factories
91
+ typedef std::list<SceneManagerFactory*> Factories;
92
+ Factories mFactories;
93
+ Instances mInstances;
94
+ /// Stored separately to allow iteration
95
+ MetaDataList mMetaDataList;
96
+ /// Factory for default scene manager
97
+ DefaultSceneManagerFactory mDefaultFactory;
98
+ /// Count of creations for auto-naming
99
+ unsigned long mInstanceCreateCount;
100
+ /// Currently assigned render system
101
+ RenderSystem* mCurrentRenderSystem;
102
+
103
+
104
+ public:
105
+ SceneManagerEnumerator();
106
+ ~SceneManagerEnumerator();
107
+
108
+ /** Register a new SceneManagerFactory.
109
+ @remarks
110
+ Plugins should call this to register as new SceneManager providers.
111
+ */
112
+ void addFactory(SceneManagerFactory* fact);
113
+
114
+ /** Remove a SceneManagerFactory.
115
+ */
116
+ void removeFactory(SceneManagerFactory* fact);
117
+
118
+ /** Get more information about a given type of SceneManager.
119
+ @remarks
120
+ The metadata returned tells you a few things about a given type
121
+ of SceneManager, which can be created using a factory that has been
122
+ registered already.
123
+ @param typeName The type name of the SceneManager you want to enquire on.
124
+ If you don't know the typeName already, you can iterate over the
125
+ metadata for all types using getMetaDataIterator.
126
+ */
127
+ const SceneManagerMetaData* getMetaData(const String& typeName) const;
128
+
129
+ typedef ConstVectorIterator<MetaDataList> MetaDataIterator;
130
+ /** Iterate over all types of SceneManager available for construction,
131
+ providing some information about each one.
132
+ */
133
+ MetaDataIterator getMetaDataIterator(void) const;
134
+
135
+ /** Create a SceneManager instance of a given type.
136
+ @remarks
137
+ You can use this method to create a SceneManager instance of a
138
+ given specific type. You may know this type already, or you may
139
+ have discovered it by looking at the results from getMetaDataIterator.
140
+ @note
141
+ This method throws an exception if the named type is not found.
142
+ @param typeName String identifying a unique SceneManager type
143
+ @param instanceName Optional name to given the new instance that is
144
+ created. If you leave this blank, an auto name will be assigned.
145
+ */
146
+ SceneManager* createSceneManager(const String& typeName,
147
+ const String& instanceName = StringUtil::BLANK);
148
+
149
+ /** Create a SceneManager instance based on scene type support.
150
+ @remarks
151
+ Creates an instance of a SceneManager which supports the scene types
152
+ identified in the parameter. If more than one type of SceneManager
153
+ has been registered as handling that combination of scene types,
154
+ in instance of the last one registered is returned.
155
+ @note This method always succeeds, if a specific scene manager is not
156
+ found, the default implementation is always returned.
157
+ @param typeMask A mask containing one or more SceneType flags
158
+ @param instanceName Optional name to given the new instance that is
159
+ created. If you leave this blank, an auto name will be assigned.
160
+ */
161
+ SceneManager* createSceneManager(SceneTypeMask typeMask,
162
+ const String& instanceName = StringUtil::BLANK);
163
+
164
+ /** Destroy an instance of a SceneManager. */
165
+ void destroySceneManager(SceneManager* sm);
166
+
167
+ /** Get an existing SceneManager instance that has already been created,
168
+ identified by the instance name.
169
+ @param instanceName The name of the instance to retrieve.
170
+ */
171
+ SceneManager* getSceneManager(const String& instanceName) const;
172
+
173
+ typedef MapIterator<Instances> SceneManagerIterator;
174
+ /** Get an iterator over all the existing SceneManager instances. */
175
+ SceneManagerIterator getSceneManagerIterator(void);
176
+
177
+ /** Notifies all SceneManagers of the destination rendering system.
178
+ */
179
+ void setRenderSystem(RenderSystem* rs);
180
+
181
+ /// Utility method to control shutdown of the managers
182
+ void shutdownAll(void);
183
+ /** Override standard Singleton retrieval.
184
+ @remarks
185
+ Why do we do this? Well, it's because the Singleton
186
+ implementation is in a .h file, which means it gets compiled
187
+ into anybody who includes it. This is needed for the
188
+ Singleton template to work, but we actually only want it
189
+ compiled into the implementation of the class based on the
190
+ Singleton, not all of them. If we don't change this, we get
191
+ link errors when trying to use the Singleton-based class from
192
+ an outside dll.
193
+ @par
194
+ This method just delegates to the template version anyway,
195
+ but the implementation stays in this single compilation unit,
196
+ preventing link errors.
197
+ */
198
+ static SceneManagerEnumerator& getSingleton(void);
199
+ /** Override standard Singleton retrieval.
200
+ @remarks
201
+ Why do we do this? Well, it's because the Singleton
202
+ implementation is in a .h file, which means it gets compiled
203
+ into anybody who includes it. This is needed for the
204
+ Singleton template to work, but we actually only want it
205
+ compiled into the implementation of the class based on the
206
+ Singleton, not all of them. If we don't change this, we get
207
+ link errors when trying to use the Singleton-based class from
208
+ an outside dll.
209
+ @par
210
+ This method just delegates to the template version anyway,
211
+ but the implementation stays in this single compilation unit,
212
+ preventing link errors.
213
+ */
214
+ static SceneManagerEnumerator* getSingletonPtr(void);
215
+
216
+ };
217
+
218
+
219
+ }
220
+
221
+ #endif
@@ -0,0 +1,448 @@
1
+ /*
2
+ -----------------------------------------------------------------------------
3
+ This source file is part of OGRE
4
+ (Object-oriented Graphics Rendering Engine)
5
+ For the latest info, see http://www.ogre3d.org/
6
+
7
+ Copyright (c) 2000-2006 Torus Knot Software Ltd
8
+ Also see acknowledgements in Readme.html
9
+
10
+ This program is free software; you can redistribute it and/or modify it under
11
+ the terms of the GNU Lesser General Public License as published by the Free Software
12
+ Foundation; either version 2 of the License, or (at your option) any later
13
+ version.
14
+
15
+ This program is distributed in the hope that it will be useful, but WITHOUT
16
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17
+ FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
+
19
+ You should have received a copy of the GNU Lesser General Public License along with
20
+ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21
+ Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22
+ http://www.gnu.org/copyleft/lesser.txt.
23
+
24
+ You may alternatively use this source under the terms of a specific version of
25
+ the OGRE Unrestricted License provided you have obtained such a license from
26
+ Torus Knot Software Ltd.
27
+ -----------------------------------------------------------------------------
28
+ */
29
+ #ifndef _SceneNode_H__
30
+ #define _SceneNode_H__
31
+
32
+ #include "OgrePrerequisites.h"
33
+
34
+ #include "OgreNode.h"
35
+ #include "OgreIteratorWrappers.h"
36
+ #include "OgreAxisAlignedBox.h"
37
+
38
+ namespace Ogre {
39
+
40
+ // forward decl
41
+ struct VisibleObjectsBoundsInfo;
42
+
43
+ /** Class representing a node in the scene graph.
44
+ @remarks
45
+ A SceneNode is a type of Node which is used to organise objects in a scene.
46
+ It has the same hierarchical transformation properties of the generic Node class,
47
+ but also adds the ability to attach world objects to the node, and stores hierarchical
48
+ bounding volumes of the nodes in the tree.
49
+ Child nodes are contained within the bounds of the parent, and so on down the
50
+ tree, allowing for fast culling.
51
+ */
52
+ class _OgreExport SceneNode : public Node
53
+ {
54
+ public:
55
+ typedef HashMap<String, MovableObject*> ObjectMap;
56
+ typedef MapIterator<ObjectMap> ObjectIterator;
57
+ typedef ConstMapIterator<ObjectMap> ConstObjectIterator;
58
+
59
+ protected:
60
+ ObjectMap mObjectsByName;
61
+
62
+ /// Pointer to a Wire Bounding Box for this Node
63
+ WireBoundingBox *mWireBoundingBox;
64
+ /// Flag that determines if the bounding box of the node should be displayed
65
+ bool mShowBoundingBox;
66
+
67
+ /// SceneManager which created this node
68
+ SceneManager* mCreator;
69
+
70
+ /// World-Axis aligned bounding box, updated only through _update
71
+ AxisAlignedBox mWorldAABB;
72
+
73
+ /** @copydoc Node::_updateFromParent. */
74
+ void _updateFromParent(void) const;
75
+
76
+ /** See Node. */
77
+ Node* createChildImpl(void);
78
+
79
+ /** See Node. */
80
+ Node* createChildImpl(const String& name);
81
+
82
+ /** See Node */
83
+ void setParent(Node* parent);
84
+
85
+ /** Internal method for setting whether the node is in the scene
86
+ graph.
87
+ */
88
+ virtual void setInSceneGraph(bool inGraph);
89
+
90
+ /// Whether to yaw around a fixed axis.
91
+ bool mYawFixed;
92
+ /// Fixed axis to yaw around
93
+ Vector3 mYawFixedAxis;
94
+
95
+ /// Auto tracking target
96
+ SceneNode* mAutoTrackTarget;
97
+ /// Tracking offset for fine tuning
98
+ Vector3 mAutoTrackOffset;
99
+ /// Local 'normal' direction vector
100
+ Vector3 mAutoTrackLocalDirection;
101
+ /// Is this node a current part of the scene graph?
102
+ bool mIsInSceneGraph;
103
+ public:
104
+ /** Constructor, only to be called by the creator SceneManager.
105
+ @remarks
106
+ Creates a node with a generated name.
107
+ */
108
+ SceneNode(SceneManager* creator);
109
+ /** Constructor, only to be called by the creator SceneManager.
110
+ @remarks
111
+ Creates a node with a specified name.
112
+ */
113
+ SceneNode(SceneManager* creator, const String& name);
114
+ ~SceneNode();
115
+
116
+ /** Adds an instance of a scene object to this node.
117
+ @remarks
118
+ Scene objects can include Entity objects, Camera objects, Light objects,
119
+ ParticleSystem objects etc. Anything that subclasses from MovableObject.
120
+ */
121
+ virtual void attachObject(MovableObject* obj);
122
+
123
+ /** Reports the number of objects attached to this node.
124
+ */
125
+ virtual unsigned short numAttachedObjects(void) const;
126
+
127
+ /** Retrieves a pointer to an attached object.
128
+ @remarks Retrieves by index, see alternate version to retrieve by name. The index
129
+ of an object may change as other objects are added / removed.
130
+ */
131
+ virtual MovableObject* getAttachedObject(unsigned short index);
132
+
133
+ /** Retrieves a pointer to an attached object.
134
+ @remarks Retrieves by object name, see alternate version to retrieve by index.
135
+ */
136
+ virtual MovableObject* getAttachedObject(const String& name);
137
+
138
+ /** Detaches the indexed object from this scene node.
139
+ @remarks
140
+ Detaches by index, see the alternate version to detach by name. Object indexes
141
+ may change as other objects are added / removed.
142
+ */
143
+ virtual MovableObject* detachObject(unsigned short index);
144
+ /** Detaches an object by pointer. */
145
+ virtual void detachObject(MovableObject* obj);
146
+
147
+ /** Detaches the named object from this node and returns a pointer to it. */
148
+ virtual MovableObject* detachObject(const String& name);
149
+
150
+ /** Detaches all objects attached to this node.
151
+ */
152
+ virtual void detachAllObjects(void);
153
+
154
+ /** Determines whether this node is in the scene graph, ie
155
+ whether it's ulitimate ancestor is the root scene node.
156
+ */
157
+ virtual bool isInSceneGraph(void) const { return mIsInSceneGraph; }
158
+
159
+ /** Notifies this SceneNode that it is the root scene node.
160
+ @remarks
161
+ Only SceneManager should call this!
162
+ */
163
+ virtual void _notifyRootNode(void) { mIsInSceneGraph = true; }
164
+
165
+
166
+ /** Internal method to update the Node.
167
+ @note
168
+ Updates this scene node and any relevant children to incorporate transforms etc.
169
+ Don't call this yourself unless you are writing a SceneManager implementation.
170
+ @param
171
+ updateChildren If true, the update cascades down to all children. Specify false if you wish to
172
+ update children separately, e.g. because of a more selective SceneManager implementation.
173
+ @param
174
+ parentHasChanged This flag indicates that the parent xform has changed,
175
+ so the child should retrieve the parent's xform and combine it with its own
176
+ even if it hasn't changed itself.
177
+ */
178
+ virtual void _update(bool updateChildren, bool parentHasChanged);
179
+
180
+ /** Tells the SceneNode to update the world bound info it stores.
181
+ */
182
+ virtual void _updateBounds(void);
183
+
184
+ /** Internal method which locates any visible objects attached to this node and adds them to the passed in queue.
185
+ @remarks
186
+ Should only be called by a SceneManager implementation, and only after the _updat method has been called to
187
+ ensure transforms and world bounds are up to date.
188
+ SceneManager implementations can choose to let the search cascade automatically, or choose to prevent this
189
+ and select nodes themselves based on some other criteria.
190
+ @param
191
+ cam The active camera
192
+ @param
193
+ queue The SceneManager's rendering queue
194
+ @param
195
+ visibleBounds bounding information created on the fly containing all visible objects by the camera
196
+ @param
197
+ includeChildren If true, the call is cascaded down to all child nodes automatically.
198
+ @param
199
+ displayNodes If true, the nodes themselves are rendered as a set of 3 axes as well
200
+ as the objects being rendered. For debugging purposes.
201
+ */
202
+ virtual void _findVisibleObjects(Camera* cam, RenderQueue* queue,
203
+ VisibleObjectsBoundsInfo* visibleBounds,
204
+ bool includeChildren = true, bool displayNodes = false, bool onlyShadowCasters = false);
205
+
206
+ /** Gets the axis-aligned bounding box of this node (and hence all subnodes).
207
+ @remarks
208
+ Recommended only if you are extending a SceneManager, because the bounding box returned
209
+ from this method is only up to date after the SceneManager has called _update.
210
+ */
211
+ virtual const AxisAlignedBox& _getWorldAABB(void) const;
212
+
213
+ /** Retrieves an iterator which can be used to efficiently step through the objects
214
+ attached to this node.
215
+ @remarks
216
+ This is a much faster way to go through <B>all</B> the objects attached to the node
217
+ than using getAttachedObject. But the iterator returned is only valid until a change
218
+ is made to the collection (ie an addition or removal) so treat the returned iterator
219
+ as transient, and don't add / remove items as you go through the iterator, save changes
220
+ until the end, or retrieve a new iterator after making the change. Making changes to
221
+ the object returned through the iterator is OK though.
222
+ */
223
+ virtual ObjectIterator getAttachedObjectIterator(void);
224
+ /** Retrieves an iterator which can be used to efficiently step through the objects
225
+ attached to this node.
226
+ @remarks
227
+ This is a much faster way to go through <B>all</B> the objects attached to the node
228
+ than using getAttachedObject. But the iterator returned is only valid until a change
229
+ is made to the collection (ie an addition or removal) so treat the returned iterator
230
+ as transient, and don't add / remove items as you go through the iterator, save changes
231
+ until the end, or retrieve a new iterator after making the change. Making changes to
232
+ the object returned through the iterator is OK though.
233
+ */
234
+ virtual ConstObjectIterator getAttachedObjectIterator(void) const;
235
+
236
+ /** Gets the creator of this scene node.
237
+ @remarks
238
+ This method returns the SceneManager which created this node.
239
+ This can be useful for destroying this node.
240
+ */
241
+ SceneManager* getCreator(void) const { return mCreator; }
242
+
243
+ /** This method removes and destroys the named child and all of its children.
244
+ @remarks
245
+ Unlike removeChild, which removes a single named child from this
246
+ node but does not destroy it, this method destroys the child
247
+ and all of it's children.
248
+ @par
249
+ Use this if you wish to recursively destroy a node as well as
250
+ detaching it from it's parent. Note that any objects attached to
251
+ the nodes will be detached but will not themselves be destroyed.
252
+ */
253
+ virtual void removeAndDestroyChild(const String& name);
254
+
255
+ /** This method removes and destroys the child and all of its children.
256
+ @remarks
257
+ Unlike removeChild, which removes a single named child from this
258
+ node but does not destroy it, this method destroys the child
259
+ and all of it's children.
260
+ @par
261
+ Use this if you wish to recursively destroy a node as well as
262
+ detaching it from it's parent. Note that any objects attached to
263
+ the nodes will be detached but will not themselves be destroyed.
264
+ */
265
+ virtual void removeAndDestroyChild(unsigned short index);
266
+
267
+ /** Removes and destroys all children of this node.
268
+ @remarks
269
+ Use this to destroy all child nodes of this node and remove
270
+ them from the scene graph. Note that all objects attached to this
271
+ node will be detached but will not be destroyed.
272
+ */
273
+ virtual void removeAndDestroyAllChildren(void);
274
+
275
+ /** Allows the showing of the node's bounding box.
276
+ @remarks
277
+ Use this to show or hide the bounding box of the node.
278
+ */
279
+ virtual void showBoundingBox(bool bShow);
280
+
281
+ /** Add the bounding box to the rendering queue.
282
+ */
283
+ virtual void _addBoundingBoxToQueue(RenderQueue* queue);
284
+
285
+ /** This allows scene managers to determine if the node's bounding box
286
+ should be added to the rendering queue.
287
+ @remarks
288
+ Scene Managers that implement their own _findVisibleObjects will have to
289
+ check this flag and then use _addBoundingBoxToQueue to add the bounding box
290
+ wireframe.
291
+ */
292
+ virtual bool getShowBoundingBox() const;
293
+
294
+ /** Creates an unnamed new SceneNode as a child of this node.
295
+ @param
296
+ translate Initial translation offset of child relative to parent
297
+ @param
298
+ rotate Initial rotation relative to parent
299
+ */
300
+ virtual SceneNode* createChildSceneNode(
301
+ const Vector3& translate = Vector3::ZERO,
302
+ const Quaternion& rotate = Quaternion::IDENTITY );
303
+
304
+ /** Creates a new named SceneNode as a child of this node.
305
+ @remarks
306
+ This creates a child node with a given name, which allows you to look the node up from
307
+ the parent which holds this collection of nodes.
308
+ @param
309
+ translate Initial translation offset of child relative to parent
310
+ @param
311
+ rotate Initial rotation relative to parent
312
+ */
313
+ virtual SceneNode* createChildSceneNode(const String& name, const Vector3& translate = Vector3::ZERO, const Quaternion& rotate = Quaternion::IDENTITY);
314
+
315
+ /** Allows retrieval of the nearest lights to the centre of this SceneNode.
316
+ @remarks
317
+ This method allows a list of lights, ordered by proximity to the centre
318
+ of this SceneNode, to be retrieved. Can be useful when implementing
319
+ MovableObject::queryLights and Renderable::getLights.
320
+ @par
321
+ Note that only lights could be affecting the frustum will take into
322
+ account, which cached in scene manager.
323
+ @see SceneManager::_getLightsAffectingFrustum
324
+ @see SceneManager::_populateLightList
325
+ @param destList List to be populated with ordered set of lights; will be
326
+ cleared by this method before population.
327
+ @param radius Parameter to specify lights intersecting a given radius of
328
+ this SceneNode's centre.
329
+ */
330
+ virtual void findLights(LightList& destList, Real radius) const;
331
+
332
+ /** Tells the node whether to yaw around it's own local Y axis or a fixed axis of choice.
333
+ @remarks
334
+ This method allows you to change the yaw behaviour of the node - by default, it
335
+ yaws around it's own local Y axis when told to yaw with TS_LOCAL, this makes it
336
+ yaw around a fixed axis.
337
+ You only really need this when you're using auto tracking (see setAutoTracking,
338
+ because when you're manually rotating a node you can specify the TransformSpace
339
+ in which you wish to work anyway.
340
+ @param
341
+ useFixed If true, the axis passed in the second parameter will always be the yaw axis no
342
+ matter what the node orientation. If false, the node returns to it's default behaviour.
343
+ @param
344
+ fixedAxis The axis to use if the first parameter is true.
345
+ */
346
+ virtual void setFixedYawAxis( bool useFixed, const Vector3& fixedAxis = Vector3::UNIT_Y );
347
+
348
+ /** Rotate the node around the Y-axis.
349
+ */
350
+ virtual void yaw(const Radian& angle, TransformSpace relativeTo = TS_LOCAL);
351
+ #ifndef OGRE_FORCE_ANGLE_TYPES
352
+ inline void yaw(Real degrees, TransformSpace relativeTo = TS_LOCAL) {
353
+ yaw ( Angle(degrees), relativeTo );
354
+ }
355
+ #endif//OGRE_FORCE_ANGLE_TYPES
356
+ /** Sets the node's direction vector ie it's local -z.
357
+ @remarks
358
+ Note that the 'up' vector for the orientation will automatically be
359
+ recalculated based on the current 'up' vector (i.e. the roll will
360
+ remain the same). If you need more control, use setOrientation.
361
+ @param x,y,z The components of the direction vector
362
+ @param relativeTo The space in which this direction vector is expressed
363
+ @param localDirectionVector The vector which normally describes the natural
364
+ direction of the node, usually -Z
365
+ */
366
+ virtual void setDirection(Real x, Real y, Real z,
367
+ TransformSpace relativeTo = TS_LOCAL,
368
+ const Vector3& localDirectionVector = Vector3::NEGATIVE_UNIT_Z);
369
+
370
+ /** Sets the node's direction vector ie it's local -z.
371
+ @remarks
372
+ Note that the 'up' vector for the orientation will automatically be
373
+ recalculated based on the current 'up' vector (i.e. the roll will
374
+ remain the same). If you need more control, use setOrientation.
375
+ @param vec The direction vector
376
+ @param relativeTo The space in which this direction vector is expressed
377
+ @param localDirectionVector The vector which normally describes the natural
378
+ direction of the node, usually -Z
379
+ */
380
+ virtual void setDirection(const Vector3& vec, TransformSpace relativeTo = TS_LOCAL,
381
+ const Vector3& localDirectionVector = Vector3::NEGATIVE_UNIT_Z);
382
+ /** Points the local -Z direction of this node at a point in space.
383
+ @param targetPoint A vector specifying the look at point.
384
+ @param relativeTo The space in which the point resides
385
+ @param localDirectionVector The vector which normally describes the natural
386
+ direction of the node, usually -Z
387
+ */
388
+ virtual void lookAt( const Vector3& targetPoint, TransformSpace relativeTo,
389
+ const Vector3& localDirectionVector = Vector3::NEGATIVE_UNIT_Z);
390
+ /** Enables / disables automatic tracking of another SceneNode.
391
+ @remarks
392
+ If you enable auto-tracking, this SceneNode will automatically rotate to
393
+ point it's -Z at the target SceneNode every frame, no matter how
394
+ it or the other SceneNode move. Note that by default the -Z points at the
395
+ origin of the target SceneNode, if you want to tweak this, provide a
396
+ vector in the 'offset' parameter and the target point will be adjusted.
397
+ @param enabled If true, tracking will be enabled and the next
398
+ parameter cannot be null. If false tracking will be disabled and the
399
+ current orientation will be maintained.
400
+ @param target Pointer to the SceneNode to track. Make sure you don't
401
+ delete this SceneNode before turning off tracking (e.g. SceneManager::clearScene will
402
+ delete it so be careful of this). Can be null if and only if the enabled param is false.
403
+ @param localDirectionVector The local vector considered to be the usual 'direction'
404
+ of the node; normally the local -Z but can be another direction.
405
+ @param offset If supplied, this is the target point in local space of the target node
406
+ instead of the origin of the target node. Good for fine tuning the look at point.
407
+ */
408
+ virtual void setAutoTracking(bool enabled, SceneNode* target = 0,
409
+ const Vector3& localDirectionVector = Vector3::NEGATIVE_UNIT_Z,
410
+ const Vector3& offset = Vector3::ZERO);
411
+ /** Get the auto tracking target for this node, if any. */
412
+ virtual SceneNode* getAutoTrackTarget(void) { return mAutoTrackTarget; }
413
+ /** Get the auto tracking offset for this node, if the node is auto tracking. */
414
+ virtual const Vector3& getAutoTrackOffset(void) { return mAutoTrackOffset; }
415
+ /** Get the auto tracking local direction for this node, if it is auto tracking. */
416
+ virtual const Vector3& getAutoTrackLocalDirection(void) { return mAutoTrackLocalDirection; }
417
+ /** Internal method used by OGRE to update auto-tracking cameras. */
418
+ void _autoTrack(void);
419
+ /** Gets the parent of this SceneNode. */
420
+ SceneNode* getParentSceneNode(void) const;
421
+ /** Makes all objects attached to this node become visible / invisble.
422
+ @remarks
423
+ This is a shortcut to calling setVisible() on the objects attached
424
+ to this node, and optionally to all objects attached to child
425
+ nodes.
426
+ @param visible Whether the objects are to be made visible or invisible
427
+ @param cascade If true, this setting cascades into child nodes too.
428
+ */
429
+ virtual void setVisible(bool visible, bool cascade = true);
430
+ /** Inverts the visibility of all objects attached to this node.
431
+ @remarks
432
+ This is a shortcut to calling setVisible(!isVisible()) on the objects attached
433
+ to this node, and optionally to all objects attached to child
434
+ nodes.
435
+ @param cascade If true, this setting cascades into child nodes too.
436
+ */
437
+ virtual void flipVisibility(bool cascade = true);
438
+
439
+
440
+
441
+
442
+
443
+ };
444
+
445
+
446
+ }// namespace
447
+
448
+ #endif