shattered_ogrerb 0.5.0.1
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- data/lib/shattered_ogrerb.rb +17 -0
- data/lib/shattered_ogrerb/base.rb +28 -0
- data/lib/shattered_ogrerb/camera.rb +6 -0
- data/lib/shattered_ogrerb/key_manager.rb +54 -0
- data/lib/shattered_ogrerb/light.rb +5 -0
- data/lib/shattered_ogrerb/mesh_instance.rb +92 -0
- data/lib/shattered_ogrerb/rmaterial.rb +86 -0
- data/lib/shattered_ogrerb/vector.rb +211 -0
- data/vendor/Ogre/OIS.dll +0 -0
- data/vendor/Ogre/OgreGUIRenderer.dll +0 -0
- data/vendor/Ogre/OgreMain.dll +0 -0
- data/vendor/Ogre/Plugin_BSPSceneManager.dll +0 -0
- data/vendor/Ogre/Plugin_CgProgramManager.dll +0 -0
- data/vendor/Ogre/Plugin_OctreeSceneManager.dll +0 -0
- data/vendor/Ogre/Plugin_ParticleFX.dll +0 -0
- data/vendor/Ogre/RenderSystem_Direct3D9.dll +0 -0
- data/vendor/Ogre/RenderSystem_GL.dll +0 -0
- data/vendor/Ogre/cg.dll +0 -0
- data/vendor/Ogre/plugins.cfg +9 -0
- data/vendor/ogrerb/MIT_LICENCE +19 -0
- data/vendor/ogrerb/README +79 -0
- data/vendor/ogrerb/Rakefile +220 -0
- data/vendor/ogrerb/build/navi/extconf.rb +53 -0
- data/vendor/ogrerb/build/ogre/extconf.rb +50 -0
- data/vendor/ogrerb/build/ois/extconf.rb +48 -0
- data/vendor/ogrerb/doc_src/ogre.rb +152 -0
- data/vendor/ogrerb/doc_src/ois.rb +67 -0
- data/vendor/ogrerb/lib/constants.rb +35 -0
- data/vendor/ogrerb/lib/ogre.dll +0 -0
- data/vendor/ogrerb/lib/ruby_ois.dll +0 -0
- data/vendor/ogrerb/navi/Navi.i +5 -0
- data/vendor/ogrerb/navi/NaviData.i +18 -0
- data/vendor/ogrerb/navi/NaviManager.i +5 -0
- data/vendor/ogrerb/navi/NaviProxies.i +7 -0
- data/vendor/ogrerb/navi/lib/Navi.lib +0 -0
- data/vendor/ogrerb/navi/lib/Navi_d.lib +0 -0
- data/vendor/ogrerb/navi/lib/llmozlib.lib +0 -0
- data/vendor/ogrerb/navi/lib/llmozlib_d.lib +0 -0
- data/vendor/ogrerb/navi/navi_rb.i +53 -0
- data/vendor/ogrerb/navi/std_multimap.i +581 -0
- data/vendor/ogrerb/ogre.rb +23 -0
- data/vendor/ogrerb/ogre/Application.i +59 -0
- data/vendor/ogrerb/ogre/ApplicationFrameListener.i +67 -0
- data/vendor/ogrerb/ogre/ExampleApplication.i +7 -0
- data/vendor/ogrerb/ogre/ExampleFrameListener.i +7 -0
- data/vendor/ogrerb/ogre/OgreAlignedAllocator.i +5 -0
- data/vendor/ogrerb/ogre/OgreAnimable.i +5 -0
- data/vendor/ogrerb/ogre/OgreAnimation.i +5 -0
- data/vendor/ogrerb/ogre/OgreAnimationState.i +9 -0
- data/vendor/ogrerb/ogre/OgreAnimationTrack.i +5 -0
- data/vendor/ogrerb/ogre/OgreAny.i +5 -0
- data/vendor/ogrerb/ogre/OgreArchive.i +5 -0
- data/vendor/ogrerb/ogre/OgreArchiveFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreArchiveManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreAutoParamDataSource.i +5 -0
- data/vendor/ogrerb/ogre/OgreAxisAlignedBox.i +5 -0
- data/vendor/ogrerb/ogre/OgreBillboard.i +5 -0
- data/vendor/ogrerb/ogre/OgreBillboardChain.i +11 -0
- data/vendor/ogrerb/ogre/OgreBillboardParticleRenderer.i +5 -0
- data/vendor/ogrerb/ogre/OgreBillboardSet.i +5 -0
- data/vendor/ogrerb/ogre/OgreBitwise.i +5 -0
- data/vendor/ogrerb/ogre/OgreBlendMode.i +5 -0
- data/vendor/ogrerb/ogre/OgreBone.i +5 -0
- data/vendor/ogrerb/ogre/OgreBorderPanelOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreCamera.i +5 -0
- data/vendor/ogrerb/ogre/OgreCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreColourValue.i +5 -0
- data/vendor/ogrerb/ogre/OgreCommon.i +33 -0
- data/vendor/ogrerb/ogre/OgreCompiler2Pass.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositionPass.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositionTargetPass.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositionTechnique.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositor.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorChain.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorInstance.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorScriptCompiler.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreConfig.i +5 -0
- data/vendor/ogrerb/ogre/OgreConfigDialog.i +5 -0
- data/vendor/ogrerb/ogre/OgreConfigFile.i +13 -0
- data/vendor/ogrerb/ogre/OgreConfigOptionMap.i +5 -0
- data/vendor/ogrerb/ogre/OgreController.i +5 -0
- data/vendor/ogrerb/ogre/OgreControllerManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreConvexBody.i +5 -0
- data/vendor/ogrerb/ogre/OgreDDSCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreDataStream.i +9 -0
- data/vendor/ogrerb/ogre/OgreDefaultHardwareBufferManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreDynLib.i +5 -0
- data/vendor/ogrerb/ogre/OgreDynLibManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreEdgeListBuilder.i +5 -0
- data/vendor/ogrerb/ogre/OgreEntity.i +5 -0
- data/vendor/ogrerb/ogre/OgreErrorDialog.i +5 -0
- data/vendor/ogrerb/ogre/OgreException.i +5 -0
- data/vendor/ogrerb/ogre/OgreExternalTextureSource.i +5 -0
- data/vendor/ogrerb/ogre/OgreExternalTextureSourceManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreFactoryObj.i +5 -0
- data/vendor/ogrerb/ogre/OgreFileSystem.i +5 -0
- data/vendor/ogrerb/ogre/OgreFont.i +5 -0
- data/vendor/ogrerb/ogre/OgreFontManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreFrameListener.i +12 -0
- data/vendor/ogrerb/ogre/OgreFreeImageCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreFrustum.i +5 -0
- data/vendor/ogrerb/ogre/OgreGpuProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreGpuProgramManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreGpuProgramUsage.i +5 -0
- data/vendor/ogrerb/ogre/OgreHardwareBuffer.i +5 -0
- data/vendor/ogrerb/ogre/OgreHardwareBufferManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreHardwareIndexBuffer.i +9 -0
- data/vendor/ogrerb/ogre/OgreHardwareOcclusionQuery.i +5 -0
- data/vendor/ogrerb/ogre/OgreHardwarePixelBuffer.i +9 -0
- data/vendor/ogrerb/ogre/OgreHardwareVertexBuffer.i +10 -0
- data/vendor/ogrerb/ogre/OgreHighLevelGpuProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreHighLevelGpuProgramManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreImage.i +5 -0
- data/vendor/ogrerb/ogre/OgreImageCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreInstancedGeometry.i +5 -0
- data/vendor/ogrerb/ogre/OgreIteratorWrappers.i +5 -0
- data/vendor/ogrerb/ogre/OgreKeyFrame.i +7 -0
- data/vendor/ogrerb/ogre/OgreLight.i +5 -0
- data/vendor/ogrerb/ogre/OgreLog.i +5 -0
- data/vendor/ogrerb/ogre/OgreLogManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreManualObject.i +5 -0
- data/vendor/ogrerb/ogre/OgreMaterial.i +9 -0
- data/vendor/ogrerb/ogre/OgreMaterialManager.i +22 -0
- data/vendor/ogrerb/ogre/OgreMaterialScriptCompiler.i +5 -0
- data/vendor/ogrerb/ogre/OgreMaterialSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreMath.i +48 -0
- data/vendor/ogrerb/ogre/OgreMatrix3.i +5 -0
- data/vendor/ogrerb/ogre/OgreMatrix4.i +5 -0
- data/vendor/ogrerb/ogre/OgreMemoryMacros.i +5 -0
- data/vendor/ogrerb/ogre/OgreMemoryManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreMesh.i +11 -0
- data/vendor/ogrerb/ogre/OgreMeshFileFormat.i +5 -0
- data/vendor/ogrerb/ogre/OgreMeshManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreMeshSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreMeshSerializerImpl.i +5 -0
- data/vendor/ogrerb/ogre/OgreMovableObject.i +46 -0
- data/vendor/ogrerb/ogre/OgreMovablePlane.i +5 -0
- data/vendor/ogrerb/ogre/OgreNoMemoryMacros.i +5 -0
- data/vendor/ogrerb/ogre/OgreNode.i +11 -0
- data/vendor/ogrerb/ogre/OgreNumerics.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlay.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayContainer.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayElementCommands.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayElementFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayManager.i +9 -0
- data/vendor/ogrerb/ogre/OgrePanelOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticle.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleAffector.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleAffectorFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleEmitter.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleEmitterCommands.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleEmitterFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleIterator.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleSystem.i +9 -0
- data/vendor/ogrerb/ogre/OgreParticleSystemManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreParticleSystemRenderer.i +9 -0
- data/vendor/ogrerb/ogre/OgrePass.i +10 -0
- data/vendor/ogrerb/ogre/OgrePatchMesh.i +11 -0
- data/vendor/ogrerb/ogre/OgrePatchSurface.i +5 -0
- data/vendor/ogrerb/ogre/OgrePixelFormat.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlane.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlaneBoundedVolume.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlatform.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlugin.i +5 -0
- data/vendor/ogrerb/ogre/OgrePolygon.i +5 -0
- data/vendor/ogrerb/ogre/OgrePose.i +5 -0
- data/vendor/ogrerb/ogre/OgrePredefinedControllers.i +5 -0
- data/vendor/ogrerb/ogre/OgrePrefabFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgrePrerequisites.i +5 -0
- data/vendor/ogrerb/ogre/OgreProfiler.i +5 -0
- data/vendor/ogrerb/ogre/OgreProgressiveMesh.i +5 -0
- data/vendor/ogrerb/ogre/OgreProxies.i +10 -0
- data/vendor/ogrerb/ogre/OgreQuaternion.i +5 -0
- data/vendor/ogrerb/ogre/OgreRadixSort.i +5 -0
- data/vendor/ogrerb/ogre/OgreRay.i +5 -0
- data/vendor/ogrerb/ogre/OgreRectangle.i +5 -0
- data/vendor/ogrerb/ogre/OgreRectangle2D.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderOperation.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderQueue.i +10 -0
- data/vendor/ogrerb/ogre/OgreRenderQueueInvocation.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderQueueListener.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderQueueSortingGrouping.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderSystem.i +12 -0
- data/vendor/ogrerb/ogre/OgreRenderSystemCapabilities.i +7 -0
- data/vendor/ogrerb/ogre/OgreRenderTarget.i +27 -0
- data/vendor/ogrerb/ogre/OgreRenderTargetListener.i +7 -0
- data/vendor/ogrerb/ogre/OgreRenderTexture.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderWindow.i +9 -0
- data/vendor/ogrerb/ogre/OgreRenderable.i +5 -0
- data/vendor/ogrerb/ogre/OgreResource.i +68 -0
- data/vendor/ogrerb/ogre/OgreResourceBackgroundQueue.i +5 -0
- data/vendor/ogrerb/ogre/OgreResourceGroupManager.i +17 -0
- data/vendor/ogrerb/ogre/OgreResourceManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreRibbonTrail.i +5 -0
- data/vendor/ogrerb/ogre/OgreRoot.i +9 -0
- data/vendor/ogrerb/ogre/OgreRotationalSpline.i +5 -0
- data/vendor/ogrerb/ogre/OgreSceneManager.i +17 -0
- data/vendor/ogrerb/ogre/OgreSceneManagerEnumerator.i +8 -0
- data/vendor/ogrerb/ogre/OgreSceneNode.i +9 -0
- data/vendor/ogrerb/ogre/OgreSceneQuery.i +5 -0
- data/vendor/ogrerb/ogre/OgreScriptLoader.i +5 -0
- data/vendor/ogrerb/ogre/OgreSearchOps.i +5 -0
- data/vendor/ogrerb/ogre/OgreSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetup.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetupFocused.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetupLiSPSM.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetupPlaneOptimal.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCaster.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowTextureManager.i +7 -0
- data/vendor/ogrerb/ogre/OgreShadowVolumeExtrudeProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreSharedPtr.i +5 -0
- data/vendor/ogrerb/ogre/OgreSimpleRenderable.i +5 -0
- data/vendor/ogrerb/ogre/OgreSimpleSpline.i +5 -0
- data/vendor/ogrerb/ogre/OgreSingleton.i +9 -0
- data/vendor/ogrerb/ogre/OgreSkeleton.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonFileFormat.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonInstance.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreSphere.i +5 -0
- data/vendor/ogrerb/ogre/OgreSpotShadowFadePng.i +5 -0
- data/vendor/ogrerb/ogre/OgreStableHeaders.i +5 -0
- data/vendor/ogrerb/ogre/OgreStaticFaceGroup.i +5 -0
- data/vendor/ogrerb/ogre/OgreStaticGeometry.i +5 -0
- data/vendor/ogrerb/ogre/OgreStdHeaders.i +5 -0
- data/vendor/ogrerb/ogre/OgreString.i +5 -0
- data/vendor/ogrerb/ogre/OgreStringConverter.i +5 -0
- data/vendor/ogrerb/ogre/OgreStringInterface.i +5 -0
- data/vendor/ogrerb/ogre/OgreStringVector.i +5 -0
- data/vendor/ogrerb/ogre/OgreSubEntity.i +5 -0
- data/vendor/ogrerb/ogre/OgreSubMesh.i +5 -0
- data/vendor/ogrerb/ogre/OgreTagPoint.i +5 -0
- data/vendor/ogrerb/ogre/OgreTechnique.i +5 -0
- data/vendor/ogrerb/ogre/OgreTextAreaOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreTexture.i +9 -0
- data/vendor/ogrerb/ogre/OgreTextureManager.i +12 -0
- data/vendor/ogrerb/ogre/OgreTextureUnitState.i +12 -0
- data/vendor/ogrerb/ogre/OgreTimer.i +6 -0
- data/vendor/ogrerb/ogre/OgreUTFString.i +5 -0
- data/vendor/ogrerb/ogre/OgreUnifiedHighLevelGpuProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreUserDefinedObject.i +5 -0
- data/vendor/ogrerb/ogre/OgreVector2.i +5 -0
- data/vendor/ogrerb/ogre/OgreVector3.i +30 -0
- data/vendor/ogrerb/ogre/OgreVector4.i +5 -0
- data/vendor/ogrerb/ogre/OgreVertexBoneAssignment.i +5 -0
- data/vendor/ogrerb/ogre/OgreVertexIndexData.i +5 -0
- data/vendor/ogrerb/ogre/OgreViewport.i +5 -0
- data/vendor/ogrerb/ogre/OgreWindowEventUtilities.i +7 -0
- data/vendor/ogrerb/ogre/OgreWireBoundingBox.i +5 -0
- data/vendor/ogrerb/ogre/OgreZip.i +5 -0
- data/vendor/ogrerb/ogre/ogre_rb.i +343 -0
- data/vendor/ogrerb/ogre/std_multimap.i +581 -0
- data/vendor/ogrerb/ois/OISProxies.i +9 -0
- data/vendor/ogrerb/ois/OISRenames.i +11 -0
- data/vendor/ogrerb/ois/ois.i +135 -0
- data/vendor/ogrerb/ois/std_multimap.i +581 -0
- data/vendor/ogrerb/platform.rb +23 -0
- data/vendor/ogrerb/samples/application.rb +146 -0
- data/vendor/ogrerb/samples/application_frame_listener.rb +302 -0
- data/vendor/ogrerb/samples/application_loading_bar.rb +115 -0
- data/vendor/ogrerb/samples/bsp.rb +74 -0
- data/vendor/ogrerb/samples/cg.dll +0 -0
- data/vendor/ogrerb/samples/js3250.dll +0 -0
- data/vendor/ogrerb/samples/lighting.rb +136 -0
- data/vendor/ogrerb/samples/media/materials/scripts/CloudySky.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Flare.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Knot.material +14 -0
- data/vendor/ogrerb/samples/media/materials/scripts/MorningSkyBox.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Ogre.material +119 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Razor.material +14 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Ribbon.material +19 -0
- data/vendor/ogrerb/samples/media/materials/scripts/RustySteel.material +14 -0
- data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyBox.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyPlane.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/TextureEffects.material +15 -0
- data/vendor/ogrerb/samples/media/materials/scripts/dragon.material +42 -0
- data/vendor/ogrerb/samples/media/materials/scripts/smoke.material +18 -0
- data/vendor/ogrerb/samples/media/materials/textures/GreenSkin.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/MtlPlat2.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/RustedMetal.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/RustySteel.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/Water02.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/WeirdEye.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/clouds.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/cursor.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/dirt01.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/flare.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/ogreborder.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/ogreborderUp.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/ribbonband.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/smoke.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/smokecolors.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/spacesky.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/spheremap.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/texmap2.jpg +0 -0
- data/vendor/ogrerb/samples/media/models/knot.mesh +0 -0
- data/vendor/ogrerb/samples/media/models/ogrehead.mesh +0 -0
- data/vendor/ogrerb/samples/media/models/razor.mesh +0 -0
- data/vendor/ogrerb/samples/media/packs/OgreCore.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/chiropteraDM.pk3 +0 -0
- data/vendor/ogrerb/samples/media/packs/chiropteraDM.txt +99 -0
- data/vendor/ogrerb/samples/media/packs/cubemap.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/cubemapsJS.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/dragon.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/skybox.zip +0 -0
- data/vendor/ogrerb/samples/media/particles/smoke.particle +43 -0
- data/vendor/ogrerb/samples/navi/Media/NaviDemo.material +60 -0
- data/vendor/ogrerb/samples/navi/Media/OgreCore.zip +0 -0
- data/vendor/ogrerb/samples/navi/Media/cerulean.jpg +0 -0
- data/vendor/ogrerb/samples/navi/Media/clouds.jpg +0 -0
- data/vendor/ogrerb/samples/navi/Media/controlsNaviMask.png +0 -0
- data/vendor/ogrerb/samples/navi/Media/grass.jpg +0 -0
- data/vendor/ogrerb/samples/navi/Media/knot.mesh +0 -0
- data/vendor/ogrerb/samples/navi/Media/testNaviMask.png +0 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/Navi.js +136 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/buttonBg.jpg +0 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/controls.html +303 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/knobBg.jpg +0 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/moo.dropdownmenu.js +87 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/mootools.v1.1.js +6964 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/naviLogo.html +32 -0
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- data/vendor/ogrerb/website/images/ogre3d.gif +0 -0
- data/vendor/ogrerb/website/images/redogrehead.png +0 -0
- data/vendor/ogrerb/website/images/ruby.png +0 -0
- data/vendor/ogrerb/website/images/sample.png +0 -0
- data/vendor/ogrerb/website/index.html +80 -0
- data/vendor/ogrerb/website/javascripts/prototype.js +3271 -0
- data/vendor/ogrerb/website/stylesheets/main.css +96 -0
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2006 Torus Knot Software Ltd
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Also see acknowledgements in Readme.html
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU Lesser General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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http://www.gnu.org/copyleft/lesser.txt.
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You may alternatively use this source under the terms of a specific version of
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the OGRE Unrestricted License provided you have obtained such a license from
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Torus Knot Software Ltd.
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-----------------------------------------------------------------------------
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*/
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#ifndef __RenderTargetListener_H__
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#define __RenderTargetListener_H__
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#include "OgrePrerequisites.h"
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namespace Ogre {
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/** Struct containing information about a RenderTarget event.
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*/
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struct RenderTargetEvent
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{
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/// The source of the event being raised
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RenderTarget* source;
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};
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/** Struct containing information about a RenderTarget Viewport-specific event.
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*/
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struct RenderTargetViewportEvent
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{
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/// The source of the event being raised
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Viewport* source;
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};
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/** A interface class defining a listener which can be used to receive
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notifications of RenderTarget events.
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@remarks
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A 'listener' is an interface designed to be called back when
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particular events are called. This class defines the
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interface relating to RenderTarget events. In order to receive
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notifications of RenderTarget events, you should create a subclass of
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RenderTargetListener and override the methods for which you would like
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to customise the resulting processing. You should then call
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RenderTarget::addListener passing an instance of this class.
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There is no limit to the number of RenderTarget listeners you can register,
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allowing you to register multiple listeners for different purposes.
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</p>
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RenderTarget events occur before and after the target is updated as a whole,
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and before and after each viewport on that target is updated. Each RenderTarget
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holds it's own set of listeners, but you can register the same listener on
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multiple render targets if you like since the event contains details of the
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originating RenderTarget.
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*/
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class _OgreExport RenderTargetListener
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{
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/*
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Note that this could have been an abstract class, but I made
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the explicit choice not to do this, because I wanted to give
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people the option of only implementing the methods they wanted,
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rather than having to create 'do nothing' implementations for
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those they weren't interested in. As such this class follows
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the 'Adapter' classes in Java rather than pure interfaces.
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*/
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public:
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virtual ~RenderTargetListener() {}
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/** Called just before a RenderTarget is about to be rendered into.
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@remarks
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This event is raised just before any of the viewports on the target
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are rendered to. You can perform manual rendering operations here if
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you want, but please note that if the Viewport objects attached to this
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target are set up to clear the background, you will lose whatever you
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render. If you want some kind of backdrop in this event
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you should turn off background clearing off on the viewports, and either
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clear the viewports yourself in this event handler before doing your rendering
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or just render over the top if you don't need to.
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*/
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virtual void preRenderTargetUpdate(const RenderTargetEvent& evt) { }
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/** Called just after a RenderTarget has been rendered to.
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@remarks
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This event is called just after all the viewports attached to the target
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in question have been rendered to. You can perform your own manual rendering
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commands in this event handler if you like, these will be composited with
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the contents of the target already there (depending on the material settings
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you use etc).
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*/
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virtual void postRenderTargetUpdate(const RenderTargetEvent& evt) { }
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/* Called just before a Viewport on a RenderTarget is to be updated.
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@remarks
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This method is called before each viewport on the RenderTarget is
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rendered to. You can use this to perform per-viewport settings changes,
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such as showing / hiding particular overlays.
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*/
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virtual void preViewportUpdate(const RenderTargetViewportEvent& evt) { }
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/* Called just after a Viewport on a RenderTarget is to be updated.
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@remarks
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This method is called after each viewport on the RenderTarget is
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rendered to.
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*/
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virtual void postViewportUpdate(const RenderTargetViewportEvent& evt) { }
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/** Called to notify listener that a Viewport has been added to the
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target in question.
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*/
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virtual void viewportAdded(const RenderTargetViewportEvent& evt) {}
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/** Called to notify listener that a Viewport has been removed from the
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target in question.
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*/
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virtual void viewportRemoved(const RenderTargetViewportEvent& evt) {}
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};
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}
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#endif
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2006 Torus Knot Software Ltd
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Also see acknowledgements in Readme.html
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|
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU Lesser General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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|
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
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+
|
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You should have received a copy of the GNU Lesser General Public License along with
|
20
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA, or go to
|
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http://www.gnu.org/copyleft/lesser.txt.
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|
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You may alternatively use this source under the terms of a specific version of
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the OGRE Unrestricted License provided you have obtained such a license from
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Torus Knot Software Ltd.
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-----------------------------------------------------------------------------
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*/
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#ifndef __RenderTexture_H__
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#define __RenderTexture_H__
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#include "OgrePrerequisites.h"
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#include "OgreRenderTarget.h"
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namespace Ogre
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{
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/** This class represents a RenderTarget that renders to a Texture. There is no 1 on 1
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relation between Textures and RenderTextures, as there can be multiple
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RenderTargets rendering to different mipmaps, faces (for cubemaps) or slices (for 3D textures)
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of the same Texture.
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*/
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class _OgreExport RenderTexture: public RenderTarget
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{
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public:
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RenderTexture(HardwarePixelBuffer *buffer, size_t zoffset);
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virtual ~RenderTexture();
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void writeContentsToFile( const String & filename );
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protected:
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HardwarePixelBuffer *mBuffer;
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size_t mZOffset;
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};
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/** This class represents a render target that renders to multiple RenderTextures
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at once. Surfaces can be bound and unbound at will, as long as the following constraints
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are met:
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- All bound surfaces have the same size
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- All bound surfaces have the same internal format
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- Target 0 is bound
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*/
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class _OgreExport MultiRenderTarget: public RenderTarget
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{
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public:
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MultiRenderTarget(const String &name);
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|
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/** Bind a surface to a certain attachment point.
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@param attachment 0 .. mCapabilities->numMultiRenderTargets()-1
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@param target RenderTexture to bind.
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It does not bind the surface and fails with an exception (ERR_INVALIDPARAMS) if:
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- Not all bound surfaces have the same size
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- Not all bound surfaces have the same internal format
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*/
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virtual void bindSurface(size_t attachment, RenderTexture *target)=0;
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/** Unbind attachment.
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*/
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virtual void unbindSurface(size_t attachment)=0;
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/** Error throwing implementation, it's not possible to write a MultiRenderTarget
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to disk.
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*/
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virtual void writeContentsToFile( const String & filename );
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};
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}
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#endif
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/*-------------------------------------------------------------------------
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This source file is a part of OGRE
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(Object-oriented Graphics Rendering Engine)
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+
|
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For the latest info, see http://www.ogre3d.org/
|
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+
|
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Copyright (c) 2000-2006 Torus Knot Software Ltd
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Also see acknowledgements in Readme.html
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+
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This library is free software; you can redistribute it and/or modify it
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under the terms of the GNU Lesser General Public License (LGPL) as
|
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published by the Free Software Foundation; either version 2.1 of the
|
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License, or (at your option) any later version.
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|
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This library is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
|
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or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
|
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License for more details.
|
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+
|
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You should have received a copy of the GNU Lesser General Public License
|
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along with this library; if not, write to the Free Software Foundation,
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Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA or go to
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http://www.gnu.org/copyleft/lesser.txt
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-------------------------------------------------------------------------*/
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#ifndef __RenderWindow_H__
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#define __RenderWindow_H__
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#include "OgrePrerequisites.h"
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#include "OgreRenderTarget.h"
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namespace Ogre
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{
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/** Manages the target rendering window.
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@remarks
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This class handles a window into which the contents
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of a scene are rendered. There is a many-to-1 relationship
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between instances of this class an instance of RenderSystem
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which controls the rendering of the scene. There may be
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more than one window in the case of level editor tools etc.
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This class is abstract since there may be
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different implementations for different windowing systems.
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@remarks
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Instances are created and communicated with by the render system
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although client programs can get a reference to it from
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the render system if required for resizing or moving.
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Note that you can have multiple viewpoints
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in the window for effects like rear-view mirrors and
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picture-in-picture views (see Viewport and Camera).
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@author
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Steven Streeting
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@version
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1.0
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*/
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class _OgreExport RenderWindow : public RenderTarget
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{
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+
|
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public:
|
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/** Default constructor.
|
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*/
|
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RenderWindow();
|
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+
|
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/** Creates & displays the new window.
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@param
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width The width of the window in pixels.
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@param
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height The height of the window in pixels.
|
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@param
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colourDepth The colour depth in bits. Ignored if
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fullScreen is false since the desktop depth is used.
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@param
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fullScreen If true, the window fills the screen,
|
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with no title bar or border.
|
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@param
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left The x-position of the window. Ignored if
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fullScreen = true.
|
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@param
|
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top The y-position of the window. Ignored if
|
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fullScreen = true.
|
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@param
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depthBuffer Specify true to include a depth-buffer.
|
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@param
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miscParam A variable number of pointers to platform-specific arguments. The
|
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actual requirements must be defined by the implementing subclasses.
|
85
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+
*/
|
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virtual void create(const String& name, unsigned int width, unsigned int height,
|
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bool fullScreen, const NameValuePairList *miscParams) = 0;
|
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+
|
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/** Destroys the window.
|
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+
*/
|
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virtual void destroy(void) = 0;
|
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+
|
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|
+
/** Alter the size of the window.
|
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*/
|
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virtual void resize(unsigned int width, unsigned int height) = 0;
|
96
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+
|
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|
+
/** Notify that the window has been resized
|
98
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+
@remarks
|
99
|
+
You don't need to call this unless you created the window externally.
|
100
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+
*/
|
101
|
+
virtual void windowMovedOrResized() {}
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+
|
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|
+
/** Reposition the window.
|
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*/
|
105
|
+
virtual void reposition(int left, int top) = 0;
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+
|
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+
/** Indicates whether the window is visible (not minimized or obscured)
|
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+
*/
|
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|
+
virtual bool isVisible(void) const { return true; }
|
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+
|
111
|
+
/** Set the visibility state
|
112
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+
*/
|
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+
virtual void setVisible(bool visible) {}
|
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|
+
|
115
|
+
/** Overridden from RenderTarget, flags invisible windows as inactive
|
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+
*/
|
117
|
+
virtual bool isActive(void) const { return mActive && isVisible(); }
|
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|
+
|
119
|
+
/** Indicates whether the window has been closed by the user.
|
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+
*/
|
121
|
+
virtual bool isClosed(void) const = 0;
|
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+
|
123
|
+
/** Indicates wether the window is the primary window. The
|
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+
primary window is special in that it is destroyed when
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ogre is shut down, and cannot be destroyed directly.
|
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+
This is the case because it holds the context for vertex,
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+
index buffers and textures.
|
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|
+
*/
|
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|
+
virtual bool isPrimary(void) const;
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+
|
131
|
+
/** Swaps the frame buffers to display the next frame.
|
132
|
+
@remarks
|
133
|
+
All render windows are double-buffered so that no
|
134
|
+
'in-progress' versions of the scene are displayed
|
135
|
+
during rendering. Once rendering has completed (to
|
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+
an off-screen version of the window) the buffers
|
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|
+
are swapped to display the new frame.
|
138
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+
|
139
|
+
@param
|
140
|
+
waitForVSync If true, the system waits for the
|
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+
next vertical blank period (when the CRT beam turns off
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|
+
as it travels from bottom-right to top-left at the
|
143
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end of the pass) before flipping. If false, flipping
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occurs no matter what the beam position. Waiting for
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a vertical blank can be slower (and limits the
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framerate to the monitor refresh rate) but results
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in a steadier image with no 'tearing' (a flicker
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resulting from flipping buffers when the beam is
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in the progress of drawing the last frame).
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*/
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virtual void swapBuffers(bool waitForVSync = true) = 0;
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/// @copydoc RenderTarget::update
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virtual void update(void);
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/** Updates the window contents.
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@remarks
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The window is updated by telling each camera which is supposed
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to render into this window to render it's view, and then
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the window buffers are swapped via swapBuffers() if requested
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@param swapBuffers If set to true, the window will immediately
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swap it's buffers after update. Otherwise, the buffers are
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not swapped, and you have to call swapBuffers yourself sometime
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later. You might want to do this on some rendersystems which
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pause for queued rendering commands to complete before accepting
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swap buffers calls - so you could do other CPU tasks whilst the
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queued commands complete. Or, you might do this if you want custom
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control over your windows, such as for externally created windows.
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*/
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virtual void update(bool swapBuffers);
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/** Returns true if window is running in fullscreen mode.
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*/
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virtual bool isFullScreen(void) const;
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/** Overloaded version of getMetrics from RenderTarget, including extra details
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specific to windowing systems.
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*/
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virtual void getMetrics(unsigned int& width, unsigned int& height, unsigned int& colourDepth,
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int& left, int& top);
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protected:
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bool mIsFullScreen;
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bool mIsPrimary;
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int mLeft;
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int mTop;
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/** Indicates that this is the primary window. Only to be called by
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Ogre::Root
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*/
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void _setPrimary() { mIsPrimary = true; }
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friend class Root;
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};
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/** Defines the interface a DLL implemeting a platform-specific version must implement.
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@remarks
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Any library (.dll, .so) wishing to implement a platform-specific version of this
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dialog must export the symbol 'createRenderWindow' with the signature
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void createPlatformRenderWindow(RenderWindow** ppDlg)
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*/
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typedef void (*DLL_CREATERENDERWINDOW)(RenderWindow** ppWindow);
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} // Namespace
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#endif
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org
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Copyright (c) 2000-2006 Torus Knot Software Ltd
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Also see acknowledgements in Readme.html
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU Lesser General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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http://www.gnu.org/copyleft/lesser.txt.
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You may alternatively use this source under the terms of a specific version of
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the OGRE Unrestricted License provided you have obtained such a license from
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Torus Knot Software Ltd.
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-----------------------------------------------------------------------------
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*/
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#ifndef __Renderable_H__
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#define __Renderable_H__
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#include "OgrePrerequisites.h"
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#include "OgreCommon.h"
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#include "OgreRenderOperation.h"
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#include "OgreMatrix4.h"
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#include "OgreMaterial.h"
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#include "OgrePlane.h"
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#include "OgreGpuProgram.h"
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#include "OgreVector4.h"
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#include "OgreException.h"
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namespace Ogre {
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/** Abstract class defining the interface all renderable objects must implement.
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@remarks
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This interface abstracts renderable discrete objects which will be queued in the render pipeline,
|
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grouped by material. Classes implementing this interface must be based on a single material, a single
|
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world matrix (or a collection of world matrices which are blended by weights), and must be
|
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renderable via a single render operation.
|
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@par
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Note that deciding whether to put these objects in the rendering pipeline is done from the more specific
|
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classes e.g. entities. Only once it is decided that the specific class is to be rendered is the abstract version
|
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created (could be more than one per visible object) and pushed onto the rendering queue.
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*/
|
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class _OgreExport Renderable
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{
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public:
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Renderable() : mPolygonModeOverrideable(true), mUseIdentityProjection(false), mUseIdentityView(false) {}
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/** Virtual destructor needed as class has virtual methods. */
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virtual ~Renderable() { }
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/** Retrieves a weak reference to the material this renderable object uses.
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@remarks
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Note that the Renderable also has the option to override the getTechnique method
|
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to specify a particular Technique to use instead of the best one available.
|
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*/
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virtual const MaterialPtr& getMaterial(void) const = 0;
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/** Retrieves a pointer to the Material Technique this renderable object uses.
|
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@remarks
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This is to allow Renderables to use a chosen Technique if they wish, otherwise
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they will use the best Technique available for the Material they are using.
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*/
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virtual Technique* getTechnique(void) const { return getMaterial()->getBestTechnique(); }
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/** Gets the render operation required to send this object to the frame buffer.
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*/
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virtual void getRenderOperation(RenderOperation& op) = 0;
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/** Gets the world transform matrix / matrices for this renderable object.
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@remarks
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If the object has any derived transforms, these are expected to be up to date as long as
|
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all the SceneNode structures have been updated before this is called.
|
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@par
|
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This method will populate xform with 1 matrix if it does not use vertex blending. If it
|
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does use vertex blending it will fill the passed in pointer with an array of matrices,
|
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the length being the value returned from getNumWorldTransforms.
|
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@note
|
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Internal Ogre never supports non-affine matrix for world transform matrix/matrices,
|
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the behavior is undefined if returns non-affine matrix here. @see Matrix4::isAffine.
|
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*/
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virtual void getWorldTransforms(Matrix4* xform) const = 0;
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/** Gets the worldspace orientation of this renderable; this is used in order to
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more efficiently update parameters to vertex & fragment programs, since inverting Quaterion
|
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and Vector in order to derive object-space positions / directions for cameras and
|
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lights is much more efficient than inverting a complete 4x4 matrix, and also
|
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eliminates problems introduced by scaling. */
|
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virtual const Quaternion& getWorldOrientation(void) const = 0;
|
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/** Gets the worldspace position of this renderable; this is used in order to
|
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+
more efficiently update parameters to vertex & fragment programs, since inverting Quaterion
|
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+
and Vector in order to derive object-space positions / directions for cameras and
|
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+
lights is much more efficient than inverting a complete 4x4 matrix, and also
|
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eliminates problems introduced by scaling. */
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virtual const Vector3& getWorldPosition(void) const = 0;
|
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+
|
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/** Returns the number of world transform matrices this renderable requires.
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+
@remarks
|
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+
When a renderable uses vertex blending, it uses multiple world matrices instead of a single
|
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one. Each vertex sent to the pipeline can reference one or more matrices in this list
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with given weights.
|
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If a renderable does not use vertex blending this method returns 1, which is the default for
|
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simplicity.
|
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*/
|
111
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+
virtual unsigned short getNumWorldTransforms(void) const { return 1; }
|
112
|
+
|
113
|
+
/** Sets whether or not to use an 'identity' projection.
|
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+
@remarks
|
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|
+
Usually Renderable objects will use a projection matrix as determined
|
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|
+
by the active camera. However, if they want they can cancel this out
|
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+
and use an identity projection, which effectively projects in 2D using
|
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a {-1, 1} view space. Useful for overlay rendering. Normal renderables
|
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need not change this. The default is false.
|
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+
@see Renderable::getUseIdentityProjection
|
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+
*/
|
122
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+
void setUseIdentityProjection(bool useIdentityProjection)
|
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+
{
|
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+
mUseIdentityProjection = useIdentityProjection;
|
125
|
+
}
|
126
|
+
|
127
|
+
/** Returns whether or not to use an 'identity' projection.
|
128
|
+
@remarks
|
129
|
+
Usually Renderable objects will use a projection matrix as determined
|
130
|
+
by the active camera. However, if they want they can cancel this out
|
131
|
+
and use an identity projection, which effectively projects in 2D using
|
132
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+
a {-1, 1} view space. Useful for overlay rendering. Normal renderables
|
133
|
+
need not change this.
|
134
|
+
@see Renderable::setUseIdentityProjection
|
135
|
+
*/
|
136
|
+
bool getUseIdentityProjection(void) const { return mUseIdentityProjection; }
|
137
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+
|
138
|
+
/** Sets whether or not to use an 'identity' view.
|
139
|
+
@remarks
|
140
|
+
Usually Renderable objects will use a view matrix as determined
|
141
|
+
by the active camera. However, if they want they can cancel this out
|
142
|
+
and use an identity matrix, which means all geometry is assumed
|
143
|
+
to be relative to camera space already. Useful for overlay rendering.
|
144
|
+
Normal renderables need not change this. The default is false.
|
145
|
+
@see Renderable::getUseIdentityView
|
146
|
+
*/
|
147
|
+
void setUseIdentityView(bool useIdentityView)
|
148
|
+
{
|
149
|
+
mUseIdentityView = useIdentityView;
|
150
|
+
}
|
151
|
+
|
152
|
+
/** Returns whether or not to use an 'identity' view.
|
153
|
+
@remarks
|
154
|
+
Usually Renderable objects will use a view matrix as determined
|
155
|
+
by the active camera. However, if they want they can cancel this out
|
156
|
+
and use an identity matrix, which means all geometry is assumed
|
157
|
+
to be relative to camera space already. Useful for overlay rendering.
|
158
|
+
Normal renderables need not change this.
|
159
|
+
@see Renderable::setUseIdentityView
|
160
|
+
*/
|
161
|
+
bool getUseIdentityView(void) const { return mUseIdentityView; }
|
162
|
+
|
163
|
+
/** Returns the camera-relative squared depth of this renderable.
|
164
|
+
@remarks
|
165
|
+
Used to sort transparent objects. Squared depth is used rather than
|
166
|
+
actual depth to avoid having to perform a square root on the result.
|
167
|
+
*/
|
168
|
+
virtual Real getSquaredViewDepth(const Camera* cam) const = 0;
|
169
|
+
|
170
|
+
/** Returns whether or not this Renderable wishes the hardware to normalise normals. */
|
171
|
+
virtual bool getNormaliseNormals(void) const { return false; }
|
172
|
+
|
173
|
+
/** Gets a list of lights, ordered relative to how close they are to this renderable.
|
174
|
+
@remarks
|
175
|
+
Directional lights, which have no position, will always be first on this list.
|
176
|
+
*/
|
177
|
+
virtual const LightList& getLights(void) const = 0;
|
178
|
+
|
179
|
+
virtual const PlaneList& getClipPlanes() const { return msDummyPlaneList; };
|
180
|
+
|
181
|
+
/** Method which reports whether this renderable would normally cast a
|
182
|
+
shadow.
|
183
|
+
@remarks
|
184
|
+
Subclasses should override this if they could have been used to
|
185
|
+
generate a shadow.
|
186
|
+
*/
|
187
|
+
virtual bool getCastsShadows(void) const { return false; }
|
188
|
+
|
189
|
+
/** Sets a custom parameter for this Renderable, which may be used to
|
190
|
+
drive calculations for this specific Renderable, like GPU program parameters.
|
191
|
+
@remarks
|
192
|
+
Calling this method simply associates a numeric index with a 4-dimensional
|
193
|
+
value for this specific Renderable. This is most useful if the material
|
194
|
+
which this Renderable uses a vertex or fragment program, and has an
|
195
|
+
ACT_CUSTOM parameter entry. This parameter entry can refer to the
|
196
|
+
index you specify as part of this call, thereby mapping a custom
|
197
|
+
parameter for this renderable to a program parameter.
|
198
|
+
@param index The index with which to associate the value. Note that this
|
199
|
+
does not have to start at 0, and can include gaps. It also has no direct
|
200
|
+
correlation with a GPU program parameter index - the mapping between the
|
201
|
+
two is performed by the ACT_CUSTOM entry, if that is used.
|
202
|
+
@param value The value to associate.
|
203
|
+
*/
|
204
|
+
void setCustomParameter(size_t index, const Vector4& value)
|
205
|
+
{
|
206
|
+
mCustomParameters[index] = value;
|
207
|
+
}
|
208
|
+
|
209
|
+
/** Gets the custom value associated with this Renderable at the given index.
|
210
|
+
@param
|
211
|
+
@see setCustomParaemter for full details.
|
212
|
+
*/
|
213
|
+
const Vector4& getCustomParameter(size_t index) const
|
214
|
+
{
|
215
|
+
CustomParameterMap::const_iterator i = mCustomParameters.find(index);
|
216
|
+
if (i != mCustomParameters.end())
|
217
|
+
{
|
218
|
+
return i->second;
|
219
|
+
}
|
220
|
+
else
|
221
|
+
{
|
222
|
+
OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND,
|
223
|
+
"Parameter at the given index was not found.",
|
224
|
+
"Renderable::getCustomParameter");
|
225
|
+
}
|
226
|
+
}
|
227
|
+
|
228
|
+
/** Update a custom GpuProgramParameters constant which is derived from
|
229
|
+
information only this Renderable knows.
|
230
|
+
@remarks
|
231
|
+
This method allows a Renderable to map in a custom GPU program parameter
|
232
|
+
based on it's own data. This is represented by a GPU auto parameter
|
233
|
+
of ACT_CUSTOM, and to allow there to be more than one of these per
|
234
|
+
Renderable, the 'data' field on the auto parameter will identify
|
235
|
+
which parameter is being updated. The implementation of this method
|
236
|
+
must identify the parameter being updated, and call a 'setConstant'
|
237
|
+
method on the passed in GpuProgramParameters object, using the details
|
238
|
+
provided in the incoming auto constant setting to identify the index
|
239
|
+
at which to set the parameter.
|
240
|
+
@par
|
241
|
+
You do not need to override this method if you're using the standard
|
242
|
+
sets of data associated with the Renderable as provided by setCustomParameter
|
243
|
+
and getCustomParameter. By default, the implementation will map from the
|
244
|
+
value indexed by the 'constantEntry.data' parameter to a value previously
|
245
|
+
set by setCustomParameter. But custom Renderables are free to override
|
246
|
+
this if they want, in any case.
|
247
|
+
@param constantEntry The auto constant entry referring to the parameter
|
248
|
+
being updated
|
249
|
+
@param params The parameters object which this method should call to
|
250
|
+
set the updated parameters.
|
251
|
+
*/
|
252
|
+
virtual void _updateCustomGpuParameter(
|
253
|
+
const GpuProgramParameters::AutoConstantEntry& constantEntry,
|
254
|
+
GpuProgramParameters* params) const
|
255
|
+
{
|
256
|
+
CustomParameterMap::const_iterator i = mCustomParameters.find(constantEntry.data);
|
257
|
+
if (i != mCustomParameters.end())
|
258
|
+
{
|
259
|
+
params->_writeRawConstant(constantEntry.physicalIndex, i->second,
|
260
|
+
constantEntry.elementCount);
|
261
|
+
}
|
262
|
+
}
|
263
|
+
|
264
|
+
/** Sets whether this renderable's chosen detail level can be
|
265
|
+
overridden (downgraded) by the camera setting.
|
266
|
+
@param override true means that a lower camera detail will override this
|
267
|
+
renderables detail level, false means it won't.
|
268
|
+
*/
|
269
|
+
virtual void setPolygonModeOverrideable(bool override)
|
270
|
+
{
|
271
|
+
mPolygonModeOverrideable = override;
|
272
|
+
}
|
273
|
+
|
274
|
+
/** Gets whether this renderable's chosen detail level can be
|
275
|
+
overridden (downgraded) by the camera setting.
|
276
|
+
*/
|
277
|
+
virtual bool getPolygonModeOverrideable(void) const
|
278
|
+
{
|
279
|
+
return mPolygonModeOverrideable;
|
280
|
+
}
|
281
|
+
|
282
|
+
|
283
|
+
protected:
|
284
|
+
static const PlaneList msDummyPlaneList;
|
285
|
+
typedef std::map<size_t, Vector4> CustomParameterMap;
|
286
|
+
CustomParameterMap mCustomParameters;
|
287
|
+
bool mPolygonModeOverrideable;
|
288
|
+
bool mUseIdentityProjection;
|
289
|
+
bool mUseIdentityView;
|
290
|
+
};
|
291
|
+
|
292
|
+
|
293
|
+
|
294
|
+
}
|
295
|
+
|
296
|
+
#endif //__Renderable_H__
|