shattered_ogrerb 0.5.0.1

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  1. data/lib/shattered_ogrerb.rb +17 -0
  2. data/lib/shattered_ogrerb/base.rb +28 -0
  3. data/lib/shattered_ogrerb/camera.rb +6 -0
  4. data/lib/shattered_ogrerb/key_manager.rb +54 -0
  5. data/lib/shattered_ogrerb/light.rb +5 -0
  6. data/lib/shattered_ogrerb/mesh_instance.rb +92 -0
  7. data/lib/shattered_ogrerb/rmaterial.rb +86 -0
  8. data/lib/shattered_ogrerb/vector.rb +211 -0
  9. data/vendor/Ogre/OIS.dll +0 -0
  10. data/vendor/Ogre/OgreGUIRenderer.dll +0 -0
  11. data/vendor/Ogre/OgreMain.dll +0 -0
  12. data/vendor/Ogre/Plugin_BSPSceneManager.dll +0 -0
  13. data/vendor/Ogre/Plugin_CgProgramManager.dll +0 -0
  14. data/vendor/Ogre/Plugin_OctreeSceneManager.dll +0 -0
  15. data/vendor/Ogre/Plugin_ParticleFX.dll +0 -0
  16. data/vendor/Ogre/RenderSystem_Direct3D9.dll +0 -0
  17. data/vendor/Ogre/RenderSystem_GL.dll +0 -0
  18. data/vendor/Ogre/cg.dll +0 -0
  19. data/vendor/Ogre/plugins.cfg +9 -0
  20. data/vendor/ogrerb/MIT_LICENCE +19 -0
  21. data/vendor/ogrerb/README +79 -0
  22. data/vendor/ogrerb/Rakefile +220 -0
  23. data/vendor/ogrerb/build/navi/extconf.rb +53 -0
  24. data/vendor/ogrerb/build/ogre/extconf.rb +50 -0
  25. data/vendor/ogrerb/build/ois/extconf.rb +48 -0
  26. data/vendor/ogrerb/doc_src/ogre.rb +152 -0
  27. data/vendor/ogrerb/doc_src/ois.rb +67 -0
  28. data/vendor/ogrerb/lib/constants.rb +35 -0
  29. data/vendor/ogrerb/lib/ogre.dll +0 -0
  30. data/vendor/ogrerb/lib/ruby_ois.dll +0 -0
  31. data/vendor/ogrerb/navi/Navi.i +5 -0
  32. data/vendor/ogrerb/navi/NaviData.i +18 -0
  33. data/vendor/ogrerb/navi/NaviManager.i +5 -0
  34. data/vendor/ogrerb/navi/NaviProxies.i +7 -0
  35. data/vendor/ogrerb/navi/lib/Navi.lib +0 -0
  36. data/vendor/ogrerb/navi/lib/Navi_d.lib +0 -0
  37. data/vendor/ogrerb/navi/lib/llmozlib.lib +0 -0
  38. data/vendor/ogrerb/navi/lib/llmozlib_d.lib +0 -0
  39. data/vendor/ogrerb/navi/navi_rb.i +53 -0
  40. data/vendor/ogrerb/navi/std_multimap.i +581 -0
  41. data/vendor/ogrerb/ogre.rb +23 -0
  42. data/vendor/ogrerb/ogre/Application.i +59 -0
  43. data/vendor/ogrerb/ogre/ApplicationFrameListener.i +67 -0
  44. data/vendor/ogrerb/ogre/ExampleApplication.i +7 -0
  45. data/vendor/ogrerb/ogre/ExampleFrameListener.i +7 -0
  46. data/vendor/ogrerb/ogre/OgreAlignedAllocator.i +5 -0
  47. data/vendor/ogrerb/ogre/OgreAnimable.i +5 -0
  48. data/vendor/ogrerb/ogre/OgreAnimation.i +5 -0
  49. data/vendor/ogrerb/ogre/OgreAnimationState.i +9 -0
  50. data/vendor/ogrerb/ogre/OgreAnimationTrack.i +5 -0
  51. data/vendor/ogrerb/ogre/OgreAny.i +5 -0
  52. data/vendor/ogrerb/ogre/OgreArchive.i +5 -0
  53. data/vendor/ogrerb/ogre/OgreArchiveFactory.i +5 -0
  54. data/vendor/ogrerb/ogre/OgreArchiveManager.i +5 -0
  55. data/vendor/ogrerb/ogre/OgreAutoParamDataSource.i +5 -0
  56. data/vendor/ogrerb/ogre/OgreAxisAlignedBox.i +5 -0
  57. data/vendor/ogrerb/ogre/OgreBillboard.i +5 -0
  58. data/vendor/ogrerb/ogre/OgreBillboardChain.i +11 -0
  59. data/vendor/ogrerb/ogre/OgreBillboardParticleRenderer.i +5 -0
  60. data/vendor/ogrerb/ogre/OgreBillboardSet.i +5 -0
  61. data/vendor/ogrerb/ogre/OgreBitwise.i +5 -0
  62. data/vendor/ogrerb/ogre/OgreBlendMode.i +5 -0
  63. data/vendor/ogrerb/ogre/OgreBone.i +5 -0
  64. data/vendor/ogrerb/ogre/OgreBorderPanelOverlayElement.i +5 -0
  65. data/vendor/ogrerb/ogre/OgreCamera.i +5 -0
  66. data/vendor/ogrerb/ogre/OgreCodec.i +5 -0
  67. data/vendor/ogrerb/ogre/OgreColourValue.i +5 -0
  68. data/vendor/ogrerb/ogre/OgreCommon.i +33 -0
  69. data/vendor/ogrerb/ogre/OgreCompiler2Pass.i +5 -0
  70. data/vendor/ogrerb/ogre/OgreCompositionPass.i +5 -0
  71. data/vendor/ogrerb/ogre/OgreCompositionTargetPass.i +5 -0
  72. data/vendor/ogrerb/ogre/OgreCompositionTechnique.i +5 -0
  73. data/vendor/ogrerb/ogre/OgreCompositor.i +5 -0
  74. data/vendor/ogrerb/ogre/OgreCompositorChain.i +5 -0
  75. data/vendor/ogrerb/ogre/OgreCompositorInstance.i +5 -0
  76. data/vendor/ogrerb/ogre/OgreCompositorManager.i +5 -0
  77. data/vendor/ogrerb/ogre/OgreCompositorScriptCompiler.i +5 -0
  78. data/vendor/ogrerb/ogre/OgreCompositorSerializer.i +5 -0
  79. data/vendor/ogrerb/ogre/OgreConfig.i +5 -0
  80. data/vendor/ogrerb/ogre/OgreConfigDialog.i +5 -0
  81. data/vendor/ogrerb/ogre/OgreConfigFile.i +13 -0
  82. data/vendor/ogrerb/ogre/OgreConfigOptionMap.i +5 -0
  83. data/vendor/ogrerb/ogre/OgreController.i +5 -0
  84. data/vendor/ogrerb/ogre/OgreControllerManager.i +5 -0
  85. data/vendor/ogrerb/ogre/OgreConvexBody.i +5 -0
  86. data/vendor/ogrerb/ogre/OgreDDSCodec.i +5 -0
  87. data/vendor/ogrerb/ogre/OgreDataStream.i +9 -0
  88. data/vendor/ogrerb/ogre/OgreDefaultHardwareBufferManager.i +5 -0
  89. data/vendor/ogrerb/ogre/OgreDynLib.i +5 -0
  90. data/vendor/ogrerb/ogre/OgreDynLibManager.i +5 -0
  91. data/vendor/ogrerb/ogre/OgreEdgeListBuilder.i +5 -0
  92. data/vendor/ogrerb/ogre/OgreEntity.i +5 -0
  93. data/vendor/ogrerb/ogre/OgreErrorDialog.i +5 -0
  94. data/vendor/ogrerb/ogre/OgreException.i +5 -0
  95. data/vendor/ogrerb/ogre/OgreExternalTextureSource.i +5 -0
  96. data/vendor/ogrerb/ogre/OgreExternalTextureSourceManager.i +5 -0
  97. data/vendor/ogrerb/ogre/OgreFactoryObj.i +5 -0
  98. data/vendor/ogrerb/ogre/OgreFileSystem.i +5 -0
  99. data/vendor/ogrerb/ogre/OgreFont.i +5 -0
  100. data/vendor/ogrerb/ogre/OgreFontManager.i +5 -0
  101. data/vendor/ogrerb/ogre/OgreFrameListener.i +12 -0
  102. data/vendor/ogrerb/ogre/OgreFreeImageCodec.i +5 -0
  103. data/vendor/ogrerb/ogre/OgreFrustum.i +5 -0
  104. data/vendor/ogrerb/ogre/OgreGpuProgram.i +5 -0
  105. data/vendor/ogrerb/ogre/OgreGpuProgramManager.i +5 -0
  106. data/vendor/ogrerb/ogre/OgreGpuProgramUsage.i +5 -0
  107. data/vendor/ogrerb/ogre/OgreHardwareBuffer.i +5 -0
  108. data/vendor/ogrerb/ogre/OgreHardwareBufferManager.i +9 -0
  109. data/vendor/ogrerb/ogre/OgreHardwareIndexBuffer.i +9 -0
  110. data/vendor/ogrerb/ogre/OgreHardwareOcclusionQuery.i +5 -0
  111. data/vendor/ogrerb/ogre/OgreHardwarePixelBuffer.i +9 -0
  112. data/vendor/ogrerb/ogre/OgreHardwareVertexBuffer.i +10 -0
  113. data/vendor/ogrerb/ogre/OgreHighLevelGpuProgram.i +5 -0
  114. data/vendor/ogrerb/ogre/OgreHighLevelGpuProgramManager.i +5 -0
  115. data/vendor/ogrerb/ogre/OgreImage.i +5 -0
  116. data/vendor/ogrerb/ogre/OgreImageCodec.i +5 -0
  117. data/vendor/ogrerb/ogre/OgreInstancedGeometry.i +5 -0
  118. data/vendor/ogrerb/ogre/OgreIteratorWrappers.i +5 -0
  119. data/vendor/ogrerb/ogre/OgreKeyFrame.i +7 -0
  120. data/vendor/ogrerb/ogre/OgreLight.i +5 -0
  121. data/vendor/ogrerb/ogre/OgreLog.i +5 -0
  122. data/vendor/ogrerb/ogre/OgreLogManager.i +9 -0
  123. data/vendor/ogrerb/ogre/OgreManualObject.i +5 -0
  124. data/vendor/ogrerb/ogre/OgreMaterial.i +9 -0
  125. data/vendor/ogrerb/ogre/OgreMaterialManager.i +22 -0
  126. data/vendor/ogrerb/ogre/OgreMaterialScriptCompiler.i +5 -0
  127. data/vendor/ogrerb/ogre/OgreMaterialSerializer.i +5 -0
  128. data/vendor/ogrerb/ogre/OgreMath.i +48 -0
  129. data/vendor/ogrerb/ogre/OgreMatrix3.i +5 -0
  130. data/vendor/ogrerb/ogre/OgreMatrix4.i +5 -0
  131. data/vendor/ogrerb/ogre/OgreMemoryMacros.i +5 -0
  132. data/vendor/ogrerb/ogre/OgreMemoryManager.i +5 -0
  133. data/vendor/ogrerb/ogre/OgreMesh.i +11 -0
  134. data/vendor/ogrerb/ogre/OgreMeshFileFormat.i +5 -0
  135. data/vendor/ogrerb/ogre/OgreMeshManager.i +9 -0
  136. data/vendor/ogrerb/ogre/OgreMeshSerializer.i +5 -0
  137. data/vendor/ogrerb/ogre/OgreMeshSerializerImpl.i +5 -0
  138. data/vendor/ogrerb/ogre/OgreMovableObject.i +46 -0
  139. data/vendor/ogrerb/ogre/OgreMovablePlane.i +5 -0
  140. data/vendor/ogrerb/ogre/OgreNoMemoryMacros.i +5 -0
  141. data/vendor/ogrerb/ogre/OgreNode.i +11 -0
  142. data/vendor/ogrerb/ogre/OgreNumerics.i +5 -0
  143. data/vendor/ogrerb/ogre/OgreOverlay.i +5 -0
  144. data/vendor/ogrerb/ogre/OgreOverlayContainer.i +5 -0
  145. data/vendor/ogrerb/ogre/OgreOverlayElement.i +5 -0
  146. data/vendor/ogrerb/ogre/OgreOverlayElementCommands.i +5 -0
  147. data/vendor/ogrerb/ogre/OgreOverlayElementFactory.i +5 -0
  148. data/vendor/ogrerb/ogre/OgreOverlayManager.i +9 -0
  149. data/vendor/ogrerb/ogre/OgrePanelOverlayElement.i +5 -0
  150. data/vendor/ogrerb/ogre/OgreParticle.i +5 -0
  151. data/vendor/ogrerb/ogre/OgreParticleAffector.i +5 -0
  152. data/vendor/ogrerb/ogre/OgreParticleAffectorFactory.i +5 -0
  153. data/vendor/ogrerb/ogre/OgreParticleEmitter.i +5 -0
  154. data/vendor/ogrerb/ogre/OgreParticleEmitterCommands.i +5 -0
  155. data/vendor/ogrerb/ogre/OgreParticleEmitterFactory.i +5 -0
  156. data/vendor/ogrerb/ogre/OgreParticleIterator.i +5 -0
  157. data/vendor/ogrerb/ogre/OgreParticleSystem.i +9 -0
  158. data/vendor/ogrerb/ogre/OgreParticleSystemManager.i +9 -0
  159. data/vendor/ogrerb/ogre/OgreParticleSystemRenderer.i +9 -0
  160. data/vendor/ogrerb/ogre/OgrePass.i +10 -0
  161. data/vendor/ogrerb/ogre/OgrePatchMesh.i +11 -0
  162. data/vendor/ogrerb/ogre/OgrePatchSurface.i +5 -0
  163. data/vendor/ogrerb/ogre/OgrePixelFormat.i +5 -0
  164. data/vendor/ogrerb/ogre/OgrePlane.i +5 -0
  165. data/vendor/ogrerb/ogre/OgrePlaneBoundedVolume.i +5 -0
  166. data/vendor/ogrerb/ogre/OgrePlatform.i +5 -0
  167. data/vendor/ogrerb/ogre/OgrePlugin.i +5 -0
  168. data/vendor/ogrerb/ogre/OgrePolygon.i +5 -0
  169. data/vendor/ogrerb/ogre/OgrePose.i +5 -0
  170. data/vendor/ogrerb/ogre/OgrePredefinedControllers.i +5 -0
  171. data/vendor/ogrerb/ogre/OgrePrefabFactory.i +5 -0
  172. data/vendor/ogrerb/ogre/OgrePrerequisites.i +5 -0
  173. data/vendor/ogrerb/ogre/OgreProfiler.i +5 -0
  174. data/vendor/ogrerb/ogre/OgreProgressiveMesh.i +5 -0
  175. data/vendor/ogrerb/ogre/OgreProxies.i +10 -0
  176. data/vendor/ogrerb/ogre/OgreQuaternion.i +5 -0
  177. data/vendor/ogrerb/ogre/OgreRadixSort.i +5 -0
  178. data/vendor/ogrerb/ogre/OgreRay.i +5 -0
  179. data/vendor/ogrerb/ogre/OgreRectangle.i +5 -0
  180. data/vendor/ogrerb/ogre/OgreRectangle2D.i +5 -0
  181. data/vendor/ogrerb/ogre/OgreRenderOperation.i +5 -0
  182. data/vendor/ogrerb/ogre/OgreRenderQueue.i +10 -0
  183. data/vendor/ogrerb/ogre/OgreRenderQueueInvocation.i +5 -0
  184. data/vendor/ogrerb/ogre/OgreRenderQueueListener.i +5 -0
  185. data/vendor/ogrerb/ogre/OgreRenderQueueSortingGrouping.i +5 -0
  186. data/vendor/ogrerb/ogre/OgreRenderSystem.i +12 -0
  187. data/vendor/ogrerb/ogre/OgreRenderSystemCapabilities.i +7 -0
  188. data/vendor/ogrerb/ogre/OgreRenderTarget.i +27 -0
  189. data/vendor/ogrerb/ogre/OgreRenderTargetListener.i +7 -0
  190. data/vendor/ogrerb/ogre/OgreRenderTexture.i +5 -0
  191. data/vendor/ogrerb/ogre/OgreRenderWindow.i +9 -0
  192. data/vendor/ogrerb/ogre/OgreRenderable.i +5 -0
  193. data/vendor/ogrerb/ogre/OgreResource.i +68 -0
  194. data/vendor/ogrerb/ogre/OgreResourceBackgroundQueue.i +5 -0
  195. data/vendor/ogrerb/ogre/OgreResourceGroupManager.i +17 -0
  196. data/vendor/ogrerb/ogre/OgreResourceManager.i +5 -0
  197. data/vendor/ogrerb/ogre/OgreRibbonTrail.i +5 -0
  198. data/vendor/ogrerb/ogre/OgreRoot.i +9 -0
  199. data/vendor/ogrerb/ogre/OgreRotationalSpline.i +5 -0
  200. data/vendor/ogrerb/ogre/OgreSceneManager.i +17 -0
  201. data/vendor/ogrerb/ogre/OgreSceneManagerEnumerator.i +8 -0
  202. data/vendor/ogrerb/ogre/OgreSceneNode.i +9 -0
  203. data/vendor/ogrerb/ogre/OgreSceneQuery.i +5 -0
  204. data/vendor/ogrerb/ogre/OgreScriptLoader.i +5 -0
  205. data/vendor/ogrerb/ogre/OgreSearchOps.i +5 -0
  206. data/vendor/ogrerb/ogre/OgreSerializer.i +5 -0
  207. data/vendor/ogrerb/ogre/OgreShadowCameraSetup.i +5 -0
  208. data/vendor/ogrerb/ogre/OgreShadowCameraSetupFocused.i +5 -0
  209. data/vendor/ogrerb/ogre/OgreShadowCameraSetupLiSPSM.i +5 -0
  210. data/vendor/ogrerb/ogre/OgreShadowCameraSetupPlaneOptimal.i +5 -0
  211. data/vendor/ogrerb/ogre/OgreShadowCaster.i +5 -0
  212. data/vendor/ogrerb/ogre/OgreShadowTextureManager.i +7 -0
  213. data/vendor/ogrerb/ogre/OgreShadowVolumeExtrudeProgram.i +5 -0
  214. data/vendor/ogrerb/ogre/OgreSharedPtr.i +5 -0
  215. data/vendor/ogrerb/ogre/OgreSimpleRenderable.i +5 -0
  216. data/vendor/ogrerb/ogre/OgreSimpleSpline.i +5 -0
  217. data/vendor/ogrerb/ogre/OgreSingleton.i +9 -0
  218. data/vendor/ogrerb/ogre/OgreSkeleton.i +5 -0
  219. data/vendor/ogrerb/ogre/OgreSkeletonFileFormat.i +5 -0
  220. data/vendor/ogrerb/ogre/OgreSkeletonInstance.i +5 -0
  221. data/vendor/ogrerb/ogre/OgreSkeletonManager.i +5 -0
  222. data/vendor/ogrerb/ogre/OgreSkeletonSerializer.i +5 -0
  223. data/vendor/ogrerb/ogre/OgreSphere.i +5 -0
  224. data/vendor/ogrerb/ogre/OgreSpotShadowFadePng.i +5 -0
  225. data/vendor/ogrerb/ogre/OgreStableHeaders.i +5 -0
  226. data/vendor/ogrerb/ogre/OgreStaticFaceGroup.i +5 -0
  227. data/vendor/ogrerb/ogre/OgreStaticGeometry.i +5 -0
  228. data/vendor/ogrerb/ogre/OgreStdHeaders.i +5 -0
  229. data/vendor/ogrerb/ogre/OgreString.i +5 -0
  230. data/vendor/ogrerb/ogre/OgreStringConverter.i +5 -0
  231. data/vendor/ogrerb/ogre/OgreStringInterface.i +5 -0
  232. data/vendor/ogrerb/ogre/OgreStringVector.i +5 -0
  233. data/vendor/ogrerb/ogre/OgreSubEntity.i +5 -0
  234. data/vendor/ogrerb/ogre/OgreSubMesh.i +5 -0
  235. data/vendor/ogrerb/ogre/OgreTagPoint.i +5 -0
  236. data/vendor/ogrerb/ogre/OgreTechnique.i +5 -0
  237. data/vendor/ogrerb/ogre/OgreTextAreaOverlayElement.i +5 -0
  238. data/vendor/ogrerb/ogre/OgreTexture.i +9 -0
  239. data/vendor/ogrerb/ogre/OgreTextureManager.i +12 -0
  240. data/vendor/ogrerb/ogre/OgreTextureUnitState.i +12 -0
  241. data/vendor/ogrerb/ogre/OgreTimer.i +6 -0
  242. data/vendor/ogrerb/ogre/OgreUTFString.i +5 -0
  243. data/vendor/ogrerb/ogre/OgreUnifiedHighLevelGpuProgram.i +5 -0
  244. data/vendor/ogrerb/ogre/OgreUserDefinedObject.i +5 -0
  245. data/vendor/ogrerb/ogre/OgreVector2.i +5 -0
  246. data/vendor/ogrerb/ogre/OgreVector3.i +30 -0
  247. data/vendor/ogrerb/ogre/OgreVector4.i +5 -0
  248. data/vendor/ogrerb/ogre/OgreVertexBoneAssignment.i +5 -0
  249. data/vendor/ogrerb/ogre/OgreVertexIndexData.i +5 -0
  250. data/vendor/ogrerb/ogre/OgreViewport.i +5 -0
  251. data/vendor/ogrerb/ogre/OgreWindowEventUtilities.i +7 -0
  252. data/vendor/ogrerb/ogre/OgreWireBoundingBox.i +5 -0
  253. data/vendor/ogrerb/ogre/OgreZip.i +5 -0
  254. data/vendor/ogrerb/ogre/ogre_rb.i +343 -0
  255. data/vendor/ogrerb/ogre/std_multimap.i +581 -0
  256. data/vendor/ogrerb/ois/OISProxies.i +9 -0
  257. data/vendor/ogrerb/ois/OISRenames.i +11 -0
  258. data/vendor/ogrerb/ois/ois.i +135 -0
  259. data/vendor/ogrerb/ois/std_multimap.i +581 -0
  260. data/vendor/ogrerb/platform.rb +23 -0
  261. data/vendor/ogrerb/samples/application.rb +146 -0
  262. data/vendor/ogrerb/samples/application_frame_listener.rb +302 -0
  263. data/vendor/ogrerb/samples/application_loading_bar.rb +115 -0
  264. data/vendor/ogrerb/samples/bsp.rb +74 -0
  265. data/vendor/ogrerb/samples/cg.dll +0 -0
  266. data/vendor/ogrerb/samples/js3250.dll +0 -0
  267. data/vendor/ogrerb/samples/lighting.rb +136 -0
  268. data/vendor/ogrerb/samples/media/materials/scripts/CloudySky.material +17 -0
  269. data/vendor/ogrerb/samples/media/materials/scripts/Flare.material +17 -0
  270. data/vendor/ogrerb/samples/media/materials/scripts/Knot.material +14 -0
  271. data/vendor/ogrerb/samples/media/materials/scripts/MorningSkyBox.material +17 -0
  272. data/vendor/ogrerb/samples/media/materials/scripts/Ogre.material +119 -0
  273. data/vendor/ogrerb/samples/media/materials/scripts/Razor.material +14 -0
  274. data/vendor/ogrerb/samples/media/materials/scripts/Ribbon.material +19 -0
  275. data/vendor/ogrerb/samples/media/materials/scripts/RustySteel.material +14 -0
  276. data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyBox.material +17 -0
  277. data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyPlane.material +17 -0
  278. data/vendor/ogrerb/samples/media/materials/scripts/TextureEffects.material +15 -0
  279. data/vendor/ogrerb/samples/media/materials/scripts/dragon.material +42 -0
  280. data/vendor/ogrerb/samples/media/materials/scripts/smoke.material +18 -0
  281. data/vendor/ogrerb/samples/media/materials/textures/GreenSkin.jpg +0 -0
  282. data/vendor/ogrerb/samples/media/materials/textures/MtlPlat2.jpg +0 -0
  283. data/vendor/ogrerb/samples/media/materials/textures/RustedMetal.jpg +0 -0
  284. data/vendor/ogrerb/samples/media/materials/textures/RustySteel.jpg +0 -0
  285. data/vendor/ogrerb/samples/media/materials/textures/Water02.jpg +0 -0
  286. data/vendor/ogrerb/samples/media/materials/textures/WeirdEye.png +0 -0
  287. data/vendor/ogrerb/samples/media/materials/textures/clouds.jpg +0 -0
  288. data/vendor/ogrerb/samples/media/materials/textures/cursor.png +0 -0
  289. data/vendor/ogrerb/samples/media/materials/textures/dirt01.jpg +0 -0
  290. data/vendor/ogrerb/samples/media/materials/textures/flare.png +0 -0
  291. data/vendor/ogrerb/samples/media/materials/textures/ogreborder.png +0 -0
  292. data/vendor/ogrerb/samples/media/materials/textures/ogreborderUp.png +0 -0
  293. data/vendor/ogrerb/samples/media/materials/textures/ribbonband.png +0 -0
  294. data/vendor/ogrerb/samples/media/materials/textures/smoke.png +0 -0
  295. data/vendor/ogrerb/samples/media/materials/textures/smokecolors.png +0 -0
  296. data/vendor/ogrerb/samples/media/materials/textures/spacesky.jpg +0 -0
  297. data/vendor/ogrerb/samples/media/materials/textures/spheremap.png +0 -0
  298. data/vendor/ogrerb/samples/media/materials/textures/texmap2.jpg +0 -0
  299. data/vendor/ogrerb/samples/media/models/knot.mesh +0 -0
  300. data/vendor/ogrerb/samples/media/models/ogrehead.mesh +0 -0
  301. data/vendor/ogrerb/samples/media/models/razor.mesh +0 -0
  302. data/vendor/ogrerb/samples/media/packs/OgreCore.zip +0 -0
  303. data/vendor/ogrerb/samples/media/packs/chiropteraDM.pk3 +0 -0
  304. data/vendor/ogrerb/samples/media/packs/chiropteraDM.txt +99 -0
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  835. data/vendor/ogrerb/src_headers/OGRE/OgreSkeletonManager.h +98 -0
  836. data/vendor/ogrerb/src_headers/OGRE/OgreSkeletonSerializer.h +117 -0
  837. data/vendor/ogrerb/src_headers/OGRE/OgreSphere.h +101 -0
  838. data/vendor/ogrerb/src_headers/OGRE/OgreSpotShadowFadePng.h +648 -0
  839. data/vendor/ogrerb/src_headers/OGRE/OgreStableHeaders.h +80 -0
  840. data/vendor/ogrerb/src_headers/OGRE/OgreStaticFaceGroup.h +134 -0
  841. data/vendor/ogrerb/src_headers/OGRE/OgreStaticGeometry.h +748 -0
  842. data/vendor/ogrerb/src_headers/OGRE/OgreStdHeaders.h +102 -0
  843. data/vendor/ogrerb/src_headers/OGRE/OgreString.h +149 -0
  844. data/vendor/ogrerb/src_headers/OGRE/OgreStringConverter.h +246 -0
  845. data/vendor/ogrerb/src_headers/OGRE/OgreStringInterface.h +332 -0
  846. data/vendor/ogrerb/src_headers/OGRE/OgreStringVector.h +45 -0
  847. data/vendor/ogrerb/src_headers/OGRE/OgreSubEntity.h +230 -0
  848. data/vendor/ogrerb/src_headers/OGRE/OgreSubMesh.h +267 -0
  849. data/vendor/ogrerb/src_headers/OGRE/OgreTagPoint.h +116 -0
  850. data/vendor/ogrerb/src_headers/OGRE/OgreTechnique.h +488 -0
  851. data/vendor/ogrerb/src_headers/OGRE/OgreTextAreaOverlayElement.h +247 -0
  852. data/vendor/ogrerb/src_headers/OGRE/OgreTexture.h +414 -0
  853. data/vendor/ogrerb/src_headers/OGRE/OgreTextureManager.h +398 -0
  854. data/vendor/ogrerb/src_headers/OGRE/OgreTextureUnitState.h +1169 -0
  855. data/vendor/ogrerb/src_headers/OGRE/OgreTimer.h +44 -0
  856. data/vendor/ogrerb/src_headers/OGRE/OgreUTFString.h +2406 -0
  857. data/vendor/ogrerb/src_headers/OGRE/OgreUnifiedHighLevelGpuProgram.h +168 -0
  858. data/vendor/ogrerb/src_headers/OGRE/OgreUserDefinedObject.h +93 -0
  859. data/vendor/ogrerb/src_headers/OGRE/OgreVector2.h +532 -0
  860. data/vendor/ogrerb/src_headers/OGRE/OgreVector3.h +768 -0
  861. data/vendor/ogrerb/src_headers/OGRE/OgreVector4.h +396 -0
  862. data/vendor/ogrerb/src_headers/OGRE/OgreVertexBoneAssignment.h +56 -0
  863. data/vendor/ogrerb/src_headers/OGRE/OgreVertexIndexData.h +286 -0
  864. data/vendor/ogrerb/src_headers/OGRE/OgreViewport.h +331 -0
  865. data/vendor/ogrerb/src_headers/OGRE/OgreWindowEventUtilities.h +151 -0
  866. data/vendor/ogrerb/src_headers/OGRE/OgreWireBoundingBox.h +81 -0
  867. data/vendor/ogrerb/src_headers/OGRE/OgreZip.h +136 -0
  868. data/vendor/ogrerb/src_headers/OGRE/asm_math.h +367 -0
  869. data/vendor/ogrerb/src_headers/OIS/OIS.h +38 -0
  870. data/vendor/ogrerb/src_headers/OIS/OISConfig.h +49 -0
  871. data/vendor/ogrerb/src_headers/OIS/OISEffect.h +254 -0
  872. data/vendor/ogrerb/src_headers/OIS/OISEvents.h +43 -0
  873. data/vendor/ogrerb/src_headers/OIS/OISException.h +70 -0
  874. data/vendor/ogrerb/src_headers/OIS/OISForceFeedback.h +102 -0
  875. data/vendor/ogrerb/src_headers/OIS/OISInputManager.h +127 -0
  876. data/vendor/ogrerb/src_headers/OIS/OISInterface.h +47 -0
  877. data/vendor/ogrerb/src_headers/OIS/OISJoyStick.h +179 -0
  878. data/vendor/ogrerb/src_headers/OIS/OISKeyboard.h +310 -0
  879. data/vendor/ogrerb/src_headers/OIS/OISMouse.h +135 -0
  880. data/vendor/ogrerb/src_headers/OIS/OISObject.h +89 -0
  881. data/vendor/ogrerb/src_headers/OIS/OISPrereqs.h +170 -0
  882. data/vendor/ogrerb/src_headers/navi/Navi.h +121 -0
  883. data/vendor/ogrerb/src_headers/navi/NaviData.h +145 -0
  884. data/vendor/ogrerb/src_headers/navi/NaviEventListener.h +56 -0
  885. data/vendor/ogrerb/src_headers/navi/NaviManager.h +439 -0
  886. data/vendor/ogrerb/src_headers/navi/llmozlib.h +222 -0
  887. data/vendor/ogrerb/src_headers/wrappers/Application.h +61 -0
  888. data/vendor/ogrerb/src_headers/wrappers/ApplicationFrameListener.h +43 -0
  889. data/vendor/ogrerb/src_headers/wrappers/NaviProxies.h +15 -0
  890. data/vendor/ogrerb/src_headers/wrappers/OISProxies.h +58 -0
  891. data/vendor/ogrerb/src_headers/wrappers/OgreProxies.h +98 -0
  892. data/vendor/ogrerb/website/contact.html +43 -0
  893. data/vendor/ogrerb/website/docs.html +92 -0
  894. data/vendor/ogrerb/website/get.html +60 -0
  895. data/vendor/ogrerb/website/images/Thumbs.db +0 -0
  896. data/vendor/ogrerb/website/images/header.png +0 -0
  897. data/vendor/ogrerb/website/images/header.xcf +0 -0
  898. data/vendor/ogrerb/website/images/ogre3d.gif +0 -0
  899. data/vendor/ogrerb/website/images/redogrehead.png +0 -0
  900. data/vendor/ogrerb/website/images/ruby.png +0 -0
  901. data/vendor/ogrerb/website/images/sample.png +0 -0
  902. data/vendor/ogrerb/website/index.html +80 -0
  903. data/vendor/ogrerb/website/javascripts/prototype.js +3271 -0
  904. data/vendor/ogrerb/website/stylesheets/main.css +96 -0
  905. metadata +997 -0
@@ -0,0 +1,132 @@
1
+ /*
2
+ -----------------------------------------------------------------------------
3
+ This source file is part of OGRE
4
+ (Object-oriented Graphics Rendering Engine)
5
+ For the latest info, see http://www.ogre3d.org/
6
+
7
+ Copyright (c) 2000-2006 Torus Knot Software Ltd
8
+ Also see acknowledgements in Readme.html
9
+
10
+ This program is free software; you can redistribute it and/or modify it under
11
+ the terms of the GNU Lesser General Public License as published by the Free Software
12
+ Foundation; either version 2 of the License, or (at your option) any later
13
+ version.
14
+
15
+ This program is distributed in the hope that it will be useful, but WITHOUT
16
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17
+ FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
+
19
+ You should have received a copy of the GNU Lesser General Public License along with
20
+ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21
+ Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22
+ http://www.gnu.org/copyleft/lesser.txt.
23
+
24
+ You may alternatively use this source under the terms of a specific version of
25
+ the OGRE Unrestricted License provided you have obtained such a license from
26
+ Torus Knot Software Ltd.
27
+ -----------------------------------------------------------------------------
28
+ */
29
+ #ifndef __RenderTargetListener_H__
30
+ #define __RenderTargetListener_H__
31
+
32
+
33
+ #include "OgrePrerequisites.h"
34
+
35
+ namespace Ogre {
36
+
37
+ /** Struct containing information about a RenderTarget event.
38
+ */
39
+ struct RenderTargetEvent
40
+ {
41
+ /// The source of the event being raised
42
+ RenderTarget* source;
43
+ };
44
+
45
+ /** Struct containing information about a RenderTarget Viewport-specific event.
46
+ */
47
+ struct RenderTargetViewportEvent
48
+ {
49
+ /// The source of the event being raised
50
+ Viewport* source;
51
+ };
52
+
53
+ /** A interface class defining a listener which can be used to receive
54
+ notifications of RenderTarget events.
55
+ @remarks
56
+ A 'listener' is an interface designed to be called back when
57
+ particular events are called. This class defines the
58
+ interface relating to RenderTarget events. In order to receive
59
+ notifications of RenderTarget events, you should create a subclass of
60
+ RenderTargetListener and override the methods for which you would like
61
+ to customise the resulting processing. You should then call
62
+ RenderTarget::addListener passing an instance of this class.
63
+ There is no limit to the number of RenderTarget listeners you can register,
64
+ allowing you to register multiple listeners for different purposes.
65
+ </p>
66
+ RenderTarget events occur before and after the target is updated as a whole,
67
+ and before and after each viewport on that target is updated. Each RenderTarget
68
+ holds it's own set of listeners, but you can register the same listener on
69
+ multiple render targets if you like since the event contains details of the
70
+ originating RenderTarget.
71
+ */
72
+ class _OgreExport RenderTargetListener
73
+ {
74
+ /*
75
+ Note that this could have been an abstract class, but I made
76
+ the explicit choice not to do this, because I wanted to give
77
+ people the option of only implementing the methods they wanted,
78
+ rather than having to create 'do nothing' implementations for
79
+ those they weren't interested in. As such this class follows
80
+ the 'Adapter' classes in Java rather than pure interfaces.
81
+ */
82
+ public:
83
+ virtual ~RenderTargetListener() {}
84
+ /** Called just before a RenderTarget is about to be rendered into.
85
+ @remarks
86
+ This event is raised just before any of the viewports on the target
87
+ are rendered to. You can perform manual rendering operations here if
88
+ you want, but please note that if the Viewport objects attached to this
89
+ target are set up to clear the background, you will lose whatever you
90
+ render. If you want some kind of backdrop in this event
91
+ you should turn off background clearing off on the viewports, and either
92
+ clear the viewports yourself in this event handler before doing your rendering
93
+ or just render over the top if you don't need to.
94
+ */
95
+ virtual void preRenderTargetUpdate(const RenderTargetEvent& evt) { }
96
+ /** Called just after a RenderTarget has been rendered to.
97
+ @remarks
98
+ This event is called just after all the viewports attached to the target
99
+ in question have been rendered to. You can perform your own manual rendering
100
+ commands in this event handler if you like, these will be composited with
101
+ the contents of the target already there (depending on the material settings
102
+ you use etc).
103
+ */
104
+ virtual void postRenderTargetUpdate(const RenderTargetEvent& evt) { }
105
+
106
+ /* Called just before a Viewport on a RenderTarget is to be updated.
107
+ @remarks
108
+ This method is called before each viewport on the RenderTarget is
109
+ rendered to. You can use this to perform per-viewport settings changes,
110
+ such as showing / hiding particular overlays.
111
+ */
112
+ virtual void preViewportUpdate(const RenderTargetViewportEvent& evt) { }
113
+
114
+ /* Called just after a Viewport on a RenderTarget is to be updated.
115
+ @remarks
116
+ This method is called after each viewport on the RenderTarget is
117
+ rendered to.
118
+ */
119
+ virtual void postViewportUpdate(const RenderTargetViewportEvent& evt) { }
120
+
121
+ /** Called to notify listener that a Viewport has been added to the
122
+ target in question.
123
+ */
124
+ virtual void viewportAdded(const RenderTargetViewportEvent& evt) {}
125
+ /** Called to notify listener that a Viewport has been removed from the
126
+ target in question.
127
+ */
128
+ virtual void viewportRemoved(const RenderTargetViewportEvent& evt) {}
129
+ };
130
+ }
131
+
132
+ #endif
@@ -0,0 +1,101 @@
1
+ /*
2
+ -----------------------------------------------------------------------------
3
+ This source file is part of OGRE
4
+ (Object-oriented Graphics Rendering Engine)
5
+ For the latest info, see http://www.ogre3d.org/
6
+
7
+ Copyright (c) 2000-2006 Torus Knot Software Ltd
8
+ Also see acknowledgements in Readme.html
9
+
10
+ This program is free software; you can redistribute it and/or modify it under
11
+ the terms of the GNU Lesser General Public License as published by the Free Software
12
+ Foundation; either version 2 of the License, or (at your option) any later
13
+ version.
14
+
15
+ This program is distributed in the hope that it will be useful, but WITHOUT
16
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17
+ FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
+
19
+ You should have received a copy of the GNU Lesser General Public License along with
20
+ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21
+ Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22
+ http://www.gnu.org/copyleft/lesser.txt.
23
+
24
+ You may alternatively use this source under the terms of a specific version of
25
+ the OGRE Unrestricted License provided you have obtained such a license from
26
+ Torus Knot Software Ltd.
27
+ -----------------------------------------------------------------------------
28
+ */
29
+ #ifndef __RenderTexture_H__
30
+ #define __RenderTexture_H__
31
+
32
+ #include "OgrePrerequisites.h"
33
+
34
+ #include "OgreRenderTarget.h"
35
+
36
+ namespace Ogre
37
+ {
38
+ /** This class represents a RenderTarget that renders to a Texture. There is no 1 on 1
39
+ relation between Textures and RenderTextures, as there can be multiple
40
+ RenderTargets rendering to different mipmaps, faces (for cubemaps) or slices (for 3D textures)
41
+ of the same Texture.
42
+ */
43
+ class _OgreExport RenderTexture: public RenderTarget
44
+ {
45
+ public:
46
+ RenderTexture(HardwarePixelBuffer *buffer, size_t zoffset);
47
+ virtual ~RenderTexture();
48
+
49
+ void writeContentsToFile( const String & filename );
50
+ protected:
51
+ HardwarePixelBuffer *mBuffer;
52
+ size_t mZOffset;
53
+ };
54
+
55
+ /** This class represents a render target that renders to multiple RenderTextures
56
+ at once. Surfaces can be bound and unbound at will, as long as the following constraints
57
+ are met:
58
+ - All bound surfaces have the same size
59
+
60
+ - All bound surfaces have the same internal format
61
+ - Target 0 is bound
62
+ */
63
+ class _OgreExport MultiRenderTarget: public RenderTarget
64
+ {
65
+ public:
66
+ MultiRenderTarget(const String &name);
67
+
68
+ /** Bind a surface to a certain attachment point.
69
+
70
+ @param attachment 0 .. mCapabilities->numMultiRenderTargets()-1
71
+
72
+ @param target RenderTexture to bind.
73
+
74
+
75
+
76
+ It does not bind the surface and fails with an exception (ERR_INVALIDPARAMS) if:
77
+
78
+ - Not all bound surfaces have the same size
79
+
80
+ - Not all bound surfaces have the same internal format
81
+
82
+ */
83
+
84
+ virtual void bindSurface(size_t attachment, RenderTexture *target)=0;
85
+
86
+
87
+
88
+ /** Unbind attachment.
89
+
90
+ */
91
+
92
+ virtual void unbindSurface(size_t attachment)=0;
93
+
94
+ /** Error throwing implementation, it's not possible to write a MultiRenderTarget
95
+ to disk.
96
+ */
97
+ virtual void writeContentsToFile( const String & filename );
98
+ };
99
+ }
100
+
101
+ #endif
@@ -0,0 +1,204 @@
1
+ /*-------------------------------------------------------------------------
2
+ This source file is a part of OGRE
3
+ (Object-oriented Graphics Rendering Engine)
4
+
5
+ For the latest info, see http://www.ogre3d.org/
6
+
7
+ Copyright (c) 2000-2006 Torus Knot Software Ltd
8
+ Also see acknowledgements in Readme.html
9
+
10
+ This library is free software; you can redistribute it and/or modify it
11
+ under the terms of the GNU Lesser General Public License (LGPL) as
12
+ published by the Free Software Foundation; either version 2.1 of the
13
+ License, or (at your option) any later version.
14
+
15
+ This library is distributed in the hope that it will be useful, but
16
+ WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
17
+ or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
18
+ License for more details.
19
+
20
+ You should have received a copy of the GNU Lesser General Public License
21
+ along with this library; if not, write to the Free Software Foundation,
22
+ Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA or go to
23
+ http://www.gnu.org/copyleft/lesser.txt
24
+ -------------------------------------------------------------------------*/
25
+ #ifndef __RenderWindow_H__
26
+ #define __RenderWindow_H__
27
+
28
+ #include "OgrePrerequisites.h"
29
+
30
+ #include "OgreRenderTarget.h"
31
+
32
+ namespace Ogre
33
+ {
34
+ /** Manages the target rendering window.
35
+ @remarks
36
+ This class handles a window into which the contents
37
+ of a scene are rendered. There is a many-to-1 relationship
38
+ between instances of this class an instance of RenderSystem
39
+ which controls the rendering of the scene. There may be
40
+ more than one window in the case of level editor tools etc.
41
+ This class is abstract since there may be
42
+ different implementations for different windowing systems.
43
+ @remarks
44
+ Instances are created and communicated with by the render system
45
+ although client programs can get a reference to it from
46
+ the render system if required for resizing or moving.
47
+ Note that you can have multiple viewpoints
48
+ in the window for effects like rear-view mirrors and
49
+ picture-in-picture views (see Viewport and Camera).
50
+ @author
51
+ Steven Streeting
52
+ @version
53
+ 1.0
54
+ */
55
+ class _OgreExport RenderWindow : public RenderTarget
56
+ {
57
+
58
+ public:
59
+ /** Default constructor.
60
+ */
61
+ RenderWindow();
62
+
63
+ /** Creates & displays the new window.
64
+ @param
65
+ width The width of the window in pixels.
66
+ @param
67
+ height The height of the window in pixels.
68
+ @param
69
+ colourDepth The colour depth in bits. Ignored if
70
+ fullScreen is false since the desktop depth is used.
71
+ @param
72
+ fullScreen If true, the window fills the screen,
73
+ with no title bar or border.
74
+ @param
75
+ left The x-position of the window. Ignored if
76
+ fullScreen = true.
77
+ @param
78
+ top The y-position of the window. Ignored if
79
+ fullScreen = true.
80
+ @param
81
+ depthBuffer Specify true to include a depth-buffer.
82
+ @param
83
+ miscParam A variable number of pointers to platform-specific arguments. The
84
+ actual requirements must be defined by the implementing subclasses.
85
+ */
86
+ virtual void create(const String& name, unsigned int width, unsigned int height,
87
+ bool fullScreen, const NameValuePairList *miscParams) = 0;
88
+
89
+ /** Destroys the window.
90
+ */
91
+ virtual void destroy(void) = 0;
92
+
93
+ /** Alter the size of the window.
94
+ */
95
+ virtual void resize(unsigned int width, unsigned int height) = 0;
96
+
97
+ /** Notify that the window has been resized
98
+ @remarks
99
+ You don't need to call this unless you created the window externally.
100
+ */
101
+ virtual void windowMovedOrResized() {}
102
+
103
+ /** Reposition the window.
104
+ */
105
+ virtual void reposition(int left, int top) = 0;
106
+
107
+ /** Indicates whether the window is visible (not minimized or obscured)
108
+ */
109
+ virtual bool isVisible(void) const { return true; }
110
+
111
+ /** Set the visibility state
112
+ */
113
+ virtual void setVisible(bool visible) {}
114
+
115
+ /** Overridden from RenderTarget, flags invisible windows as inactive
116
+ */
117
+ virtual bool isActive(void) const { return mActive && isVisible(); }
118
+
119
+ /** Indicates whether the window has been closed by the user.
120
+ */
121
+ virtual bool isClosed(void) const = 0;
122
+
123
+ /** Indicates wether the window is the primary window. The
124
+ primary window is special in that it is destroyed when
125
+ ogre is shut down, and cannot be destroyed directly.
126
+ This is the case because it holds the context for vertex,
127
+ index buffers and textures.
128
+ */
129
+ virtual bool isPrimary(void) const;
130
+
131
+ /** Swaps the frame buffers to display the next frame.
132
+ @remarks
133
+ All render windows are double-buffered so that no
134
+ 'in-progress' versions of the scene are displayed
135
+ during rendering. Once rendering has completed (to
136
+ an off-screen version of the window) the buffers
137
+ are swapped to display the new frame.
138
+
139
+ @param
140
+ waitForVSync If true, the system waits for the
141
+ next vertical blank period (when the CRT beam turns off
142
+ as it travels from bottom-right to top-left at the
143
+ end of the pass) before flipping. If false, flipping
144
+ occurs no matter what the beam position. Waiting for
145
+ a vertical blank can be slower (and limits the
146
+ framerate to the monitor refresh rate) but results
147
+ in a steadier image with no 'tearing' (a flicker
148
+ resulting from flipping buffers when the beam is
149
+ in the progress of drawing the last frame).
150
+ */
151
+ virtual void swapBuffers(bool waitForVSync = true) = 0;
152
+
153
+ /// @copydoc RenderTarget::update
154
+ virtual void update(void);
155
+ /** Updates the window contents.
156
+ @remarks
157
+ The window is updated by telling each camera which is supposed
158
+ to render into this window to render it's view, and then
159
+ the window buffers are swapped via swapBuffers() if requested
160
+ @param swapBuffers If set to true, the window will immediately
161
+ swap it's buffers after update. Otherwise, the buffers are
162
+ not swapped, and you have to call swapBuffers yourself sometime
163
+ later. You might want to do this on some rendersystems which
164
+ pause for queued rendering commands to complete before accepting
165
+ swap buffers calls - so you could do other CPU tasks whilst the
166
+ queued commands complete. Or, you might do this if you want custom
167
+ control over your windows, such as for externally created windows.
168
+ */
169
+ virtual void update(bool swapBuffers);
170
+
171
+ /** Returns true if window is running in fullscreen mode.
172
+ */
173
+ virtual bool isFullScreen(void) const;
174
+
175
+ /** Overloaded version of getMetrics from RenderTarget, including extra details
176
+ specific to windowing systems.
177
+ */
178
+ virtual void getMetrics(unsigned int& width, unsigned int& height, unsigned int& colourDepth,
179
+ int& left, int& top);
180
+
181
+ protected:
182
+ bool mIsFullScreen;
183
+ bool mIsPrimary;
184
+ int mLeft;
185
+ int mTop;
186
+
187
+ /** Indicates that this is the primary window. Only to be called by
188
+ Ogre::Root
189
+ */
190
+ void _setPrimary() { mIsPrimary = true; }
191
+
192
+ friend class Root;
193
+ };
194
+
195
+ /** Defines the interface a DLL implemeting a platform-specific version must implement.
196
+ @remarks
197
+ Any library (.dll, .so) wishing to implement a platform-specific version of this
198
+ dialog must export the symbol 'createRenderWindow' with the signature
199
+ void createPlatformRenderWindow(RenderWindow** ppDlg)
200
+ */
201
+ typedef void (*DLL_CREATERENDERWINDOW)(RenderWindow** ppWindow);
202
+
203
+ } // Namespace
204
+ #endif
@@ -0,0 +1,296 @@
1
+ /*
2
+ -----------------------------------------------------------------------------
3
+ This source file is part of OGRE
4
+ (Object-oriented Graphics Rendering Engine)
5
+ For the latest info, see http://www.ogre3d.org
6
+
7
+ Copyright (c) 2000-2006 Torus Knot Software Ltd
8
+ Also see acknowledgements in Readme.html
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+
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+ This program is free software; you can redistribute it and/or modify it under
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+ the terms of the GNU Lesser General Public License as published by the Free Software
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+ Foundation; either version 2 of the License, or (at your option) any later
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+ version.
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+
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+ This program is distributed in the hope that it will be useful, but WITHOUT
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+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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+ FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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+
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+ You should have received a copy of the GNU Lesser General Public License along with
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+ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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+ Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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+ http://www.gnu.org/copyleft/lesser.txt.
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+
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+ You may alternatively use this source under the terms of a specific version of
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+ the OGRE Unrestricted License provided you have obtained such a license from
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+ Torus Knot Software Ltd.
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+ -----------------------------------------------------------------------------
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+ */
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+ #ifndef __Renderable_H__
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+ #define __Renderable_H__
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+
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+ #include "OgrePrerequisites.h"
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+ #include "OgreCommon.h"
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+
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+ #include "OgreRenderOperation.h"
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+ #include "OgreMatrix4.h"
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+ #include "OgreMaterial.h"
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+ #include "OgrePlane.h"
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+ #include "OgreGpuProgram.h"
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+ #include "OgreVector4.h"
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+ #include "OgreException.h"
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+
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+ namespace Ogre {
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+
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+ /** Abstract class defining the interface all renderable objects must implement.
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+ @remarks
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+ This interface abstracts renderable discrete objects which will be queued in the render pipeline,
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+ grouped by material. Classes implementing this interface must be based on a single material, a single
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+ world matrix (or a collection of world matrices which are blended by weights), and must be
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+ renderable via a single render operation.
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+ @par
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+ Note that deciding whether to put these objects in the rendering pipeline is done from the more specific
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+ classes e.g. entities. Only once it is decided that the specific class is to be rendered is the abstract version
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+ created (could be more than one per visible object) and pushed onto the rendering queue.
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+ */
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+ class _OgreExport Renderable
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+ {
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+ public:
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+ Renderable() : mPolygonModeOverrideable(true), mUseIdentityProjection(false), mUseIdentityView(false) {}
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+ /** Virtual destructor needed as class has virtual methods. */
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+ virtual ~Renderable() { }
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+ /** Retrieves a weak reference to the material this renderable object uses.
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+ @remarks
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+ Note that the Renderable also has the option to override the getTechnique method
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+ to specify a particular Technique to use instead of the best one available.
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+ */
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+ virtual const MaterialPtr& getMaterial(void) const = 0;
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+ /** Retrieves a pointer to the Material Technique this renderable object uses.
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+ @remarks
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+ This is to allow Renderables to use a chosen Technique if they wish, otherwise
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+ they will use the best Technique available for the Material they are using.
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+ */
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+ virtual Technique* getTechnique(void) const { return getMaterial()->getBestTechnique(); }
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+ /** Gets the render operation required to send this object to the frame buffer.
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+ */
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+ virtual void getRenderOperation(RenderOperation& op) = 0;
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+ /** Gets the world transform matrix / matrices for this renderable object.
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+ @remarks
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+ If the object has any derived transforms, these are expected to be up to date as long as
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+ all the SceneNode structures have been updated before this is called.
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+ @par
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+ This method will populate xform with 1 matrix if it does not use vertex blending. If it
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+ does use vertex blending it will fill the passed in pointer with an array of matrices,
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+ the length being the value returned from getNumWorldTransforms.
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+ @note
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+ Internal Ogre never supports non-affine matrix for world transform matrix/matrices,
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+ the behavior is undefined if returns non-affine matrix here. @see Matrix4::isAffine.
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+ */
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+ virtual void getWorldTransforms(Matrix4* xform) const = 0;
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+ /** Gets the worldspace orientation of this renderable; this is used in order to
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+ more efficiently update parameters to vertex & fragment programs, since inverting Quaterion
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+ and Vector in order to derive object-space positions / directions for cameras and
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+ lights is much more efficient than inverting a complete 4x4 matrix, and also
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+ eliminates problems introduced by scaling. */
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+ virtual const Quaternion& getWorldOrientation(void) const = 0;
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+ /** Gets the worldspace position of this renderable; this is used in order to
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+ more efficiently update parameters to vertex & fragment programs, since inverting Quaterion
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+ and Vector in order to derive object-space positions / directions for cameras and
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+ lights is much more efficient than inverting a complete 4x4 matrix, and also
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+ eliminates problems introduced by scaling. */
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+ virtual const Vector3& getWorldPosition(void) const = 0;
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+
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+ /** Returns the number of world transform matrices this renderable requires.
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+ @remarks
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+ When a renderable uses vertex blending, it uses multiple world matrices instead of a single
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+ one. Each vertex sent to the pipeline can reference one or more matrices in this list
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+ with given weights.
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+ If a renderable does not use vertex blending this method returns 1, which is the default for
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+ simplicity.
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+ */
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+ virtual unsigned short getNumWorldTransforms(void) const { return 1; }
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+
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+ /** Sets whether or not to use an 'identity' projection.
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+ @remarks
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+ Usually Renderable objects will use a projection matrix as determined
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+ by the active camera. However, if they want they can cancel this out
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+ and use an identity projection, which effectively projects in 2D using
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+ a {-1, 1} view space. Useful for overlay rendering. Normal renderables
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+ need not change this. The default is false.
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+ @see Renderable::getUseIdentityProjection
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+ */
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+ void setUseIdentityProjection(bool useIdentityProjection)
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+ {
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+ mUseIdentityProjection = useIdentityProjection;
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+ }
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+
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+ /** Returns whether or not to use an 'identity' projection.
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+ @remarks
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+ Usually Renderable objects will use a projection matrix as determined
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+ by the active camera. However, if they want they can cancel this out
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+ and use an identity projection, which effectively projects in 2D using
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+ a {-1, 1} view space. Useful for overlay rendering. Normal renderables
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+ need not change this.
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+ @see Renderable::setUseIdentityProjection
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+ */
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+ bool getUseIdentityProjection(void) const { return mUseIdentityProjection; }
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+
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+ /** Sets whether or not to use an 'identity' view.
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+ @remarks
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+ Usually Renderable objects will use a view matrix as determined
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+ by the active camera. However, if they want they can cancel this out
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+ and use an identity matrix, which means all geometry is assumed
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+ to be relative to camera space already. Useful for overlay rendering.
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+ Normal renderables need not change this. The default is false.
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+ @see Renderable::getUseIdentityView
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+ */
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+ void setUseIdentityView(bool useIdentityView)
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+ {
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+ mUseIdentityView = useIdentityView;
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+ }
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+
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+ /** Returns whether or not to use an 'identity' view.
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+ @remarks
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+ Usually Renderable objects will use a view matrix as determined
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+ by the active camera. However, if they want they can cancel this out
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+ and use an identity matrix, which means all geometry is assumed
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+ to be relative to camera space already. Useful for overlay rendering.
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+ Normal renderables need not change this.
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+ @see Renderable::setUseIdentityView
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+ */
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+ bool getUseIdentityView(void) const { return mUseIdentityView; }
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+
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+ /** Returns the camera-relative squared depth of this renderable.
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+ @remarks
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+ Used to sort transparent objects. Squared depth is used rather than
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+ actual depth to avoid having to perform a square root on the result.
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+ */
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+ virtual Real getSquaredViewDepth(const Camera* cam) const = 0;
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+
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+ /** Returns whether or not this Renderable wishes the hardware to normalise normals. */
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+ virtual bool getNormaliseNormals(void) const { return false; }
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+
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+ /** Gets a list of lights, ordered relative to how close they are to this renderable.
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+ @remarks
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+ Directional lights, which have no position, will always be first on this list.
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+ */
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+ virtual const LightList& getLights(void) const = 0;
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+
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+ virtual const PlaneList& getClipPlanes() const { return msDummyPlaneList; };
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+
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+ /** Method which reports whether this renderable would normally cast a
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+ shadow.
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+ @remarks
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+ Subclasses should override this if they could have been used to
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+ generate a shadow.
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+ */
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+ virtual bool getCastsShadows(void) const { return false; }
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+
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+ /** Sets a custom parameter for this Renderable, which may be used to
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+ drive calculations for this specific Renderable, like GPU program parameters.
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+ @remarks
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+ Calling this method simply associates a numeric index with a 4-dimensional
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+ value for this specific Renderable. This is most useful if the material
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+ which this Renderable uses a vertex or fragment program, and has an
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+ ACT_CUSTOM parameter entry. This parameter entry can refer to the
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+ index you specify as part of this call, thereby mapping a custom
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+ parameter for this renderable to a program parameter.
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+ @param index The index with which to associate the value. Note that this
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+ does not have to start at 0, and can include gaps. It also has no direct
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+ correlation with a GPU program parameter index - the mapping between the
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+ two is performed by the ACT_CUSTOM entry, if that is used.
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+ @param value The value to associate.
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+ */
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+ void setCustomParameter(size_t index, const Vector4& value)
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+ {
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+ mCustomParameters[index] = value;
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+ }
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+
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+ /** Gets the custom value associated with this Renderable at the given index.
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+ @param
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+ @see setCustomParaemter for full details.
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+ */
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+ const Vector4& getCustomParameter(size_t index) const
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+ {
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+ CustomParameterMap::const_iterator i = mCustomParameters.find(index);
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+ if (i != mCustomParameters.end())
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+ {
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+ return i->second;
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+ }
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+ else
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+ {
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+ OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND,
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+ "Parameter at the given index was not found.",
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+ "Renderable::getCustomParameter");
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+ }
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+ }
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+
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+ /** Update a custom GpuProgramParameters constant which is derived from
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+ information only this Renderable knows.
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+ @remarks
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+ This method allows a Renderable to map in a custom GPU program parameter
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+ based on it's own data. This is represented by a GPU auto parameter
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+ of ACT_CUSTOM, and to allow there to be more than one of these per
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+ Renderable, the 'data' field on the auto parameter will identify
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+ which parameter is being updated. The implementation of this method
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+ must identify the parameter being updated, and call a 'setConstant'
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+ method on the passed in GpuProgramParameters object, using the details
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+ provided in the incoming auto constant setting to identify the index
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+ at which to set the parameter.
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+ @par
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+ You do not need to override this method if you're using the standard
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+ sets of data associated with the Renderable as provided by setCustomParameter
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+ and getCustomParameter. By default, the implementation will map from the
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+ value indexed by the 'constantEntry.data' parameter to a value previously
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+ set by setCustomParameter. But custom Renderables are free to override
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+ this if they want, in any case.
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+ @param constantEntry The auto constant entry referring to the parameter
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+ being updated
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+ @param params The parameters object which this method should call to
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+ set the updated parameters.
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+ */
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+ virtual void _updateCustomGpuParameter(
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+ const GpuProgramParameters::AutoConstantEntry& constantEntry,
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+ GpuProgramParameters* params) const
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+ {
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+ CustomParameterMap::const_iterator i = mCustomParameters.find(constantEntry.data);
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+ if (i != mCustomParameters.end())
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+ {
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+ params->_writeRawConstant(constantEntry.physicalIndex, i->second,
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+ constantEntry.elementCount);
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+ }
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+ }
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+
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+ /** Sets whether this renderable's chosen detail level can be
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+ overridden (downgraded) by the camera setting.
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+ @param override true means that a lower camera detail will override this
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+ renderables detail level, false means it won't.
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+ */
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+ virtual void setPolygonModeOverrideable(bool override)
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+ {
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+ mPolygonModeOverrideable = override;
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+ }
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+
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+ /** Gets whether this renderable's chosen detail level can be
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+ overridden (downgraded) by the camera setting.
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+ */
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+ virtual bool getPolygonModeOverrideable(void) const
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+ {
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+ return mPolygonModeOverrideable;
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+ }
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+
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+
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+ protected:
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+ static const PlaneList msDummyPlaneList;
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+ typedef std::map<size_t, Vector4> CustomParameterMap;
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+ CustomParameterMap mCustomParameters;
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+ bool mPolygonModeOverrideable;
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+ bool mUseIdentityProjection;
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+ bool mUseIdentityView;
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+ };
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+
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+
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+
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+ }
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+
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+ #endif //__Renderable_H__