shattered_ogrerb 0.5.0.1

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  1. data/lib/shattered_ogrerb.rb +17 -0
  2. data/lib/shattered_ogrerb/base.rb +28 -0
  3. data/lib/shattered_ogrerb/camera.rb +6 -0
  4. data/lib/shattered_ogrerb/key_manager.rb +54 -0
  5. data/lib/shattered_ogrerb/light.rb +5 -0
  6. data/lib/shattered_ogrerb/mesh_instance.rb +92 -0
  7. data/lib/shattered_ogrerb/rmaterial.rb +86 -0
  8. data/lib/shattered_ogrerb/vector.rb +211 -0
  9. data/vendor/Ogre/OIS.dll +0 -0
  10. data/vendor/Ogre/OgreGUIRenderer.dll +0 -0
  11. data/vendor/Ogre/OgreMain.dll +0 -0
  12. data/vendor/Ogre/Plugin_BSPSceneManager.dll +0 -0
  13. data/vendor/Ogre/Plugin_CgProgramManager.dll +0 -0
  14. data/vendor/Ogre/Plugin_OctreeSceneManager.dll +0 -0
  15. data/vendor/Ogre/Plugin_ParticleFX.dll +0 -0
  16. data/vendor/Ogre/RenderSystem_Direct3D9.dll +0 -0
  17. data/vendor/Ogre/RenderSystem_GL.dll +0 -0
  18. data/vendor/Ogre/cg.dll +0 -0
  19. data/vendor/Ogre/plugins.cfg +9 -0
  20. data/vendor/ogrerb/MIT_LICENCE +19 -0
  21. data/vendor/ogrerb/README +79 -0
  22. data/vendor/ogrerb/Rakefile +220 -0
  23. data/vendor/ogrerb/build/navi/extconf.rb +53 -0
  24. data/vendor/ogrerb/build/ogre/extconf.rb +50 -0
  25. data/vendor/ogrerb/build/ois/extconf.rb +48 -0
  26. data/vendor/ogrerb/doc_src/ogre.rb +152 -0
  27. data/vendor/ogrerb/doc_src/ois.rb +67 -0
  28. data/vendor/ogrerb/lib/constants.rb +35 -0
  29. data/vendor/ogrerb/lib/ogre.dll +0 -0
  30. data/vendor/ogrerb/lib/ruby_ois.dll +0 -0
  31. data/vendor/ogrerb/navi/Navi.i +5 -0
  32. data/vendor/ogrerb/navi/NaviData.i +18 -0
  33. data/vendor/ogrerb/navi/NaviManager.i +5 -0
  34. data/vendor/ogrerb/navi/NaviProxies.i +7 -0
  35. data/vendor/ogrerb/navi/lib/Navi.lib +0 -0
  36. data/vendor/ogrerb/navi/lib/Navi_d.lib +0 -0
  37. data/vendor/ogrerb/navi/lib/llmozlib.lib +0 -0
  38. data/vendor/ogrerb/navi/lib/llmozlib_d.lib +0 -0
  39. data/vendor/ogrerb/navi/navi_rb.i +53 -0
  40. data/vendor/ogrerb/navi/std_multimap.i +581 -0
  41. data/vendor/ogrerb/ogre.rb +23 -0
  42. data/vendor/ogrerb/ogre/Application.i +59 -0
  43. data/vendor/ogrerb/ogre/ApplicationFrameListener.i +67 -0
  44. data/vendor/ogrerb/ogre/ExampleApplication.i +7 -0
  45. data/vendor/ogrerb/ogre/ExampleFrameListener.i +7 -0
  46. data/vendor/ogrerb/ogre/OgreAlignedAllocator.i +5 -0
  47. data/vendor/ogrerb/ogre/OgreAnimable.i +5 -0
  48. data/vendor/ogrerb/ogre/OgreAnimation.i +5 -0
  49. data/vendor/ogrerb/ogre/OgreAnimationState.i +9 -0
  50. data/vendor/ogrerb/ogre/OgreAnimationTrack.i +5 -0
  51. data/vendor/ogrerb/ogre/OgreAny.i +5 -0
  52. data/vendor/ogrerb/ogre/OgreArchive.i +5 -0
  53. data/vendor/ogrerb/ogre/OgreArchiveFactory.i +5 -0
  54. data/vendor/ogrerb/ogre/OgreArchiveManager.i +5 -0
  55. data/vendor/ogrerb/ogre/OgreAutoParamDataSource.i +5 -0
  56. data/vendor/ogrerb/ogre/OgreAxisAlignedBox.i +5 -0
  57. data/vendor/ogrerb/ogre/OgreBillboard.i +5 -0
  58. data/vendor/ogrerb/ogre/OgreBillboardChain.i +11 -0
  59. data/vendor/ogrerb/ogre/OgreBillboardParticleRenderer.i +5 -0
  60. data/vendor/ogrerb/ogre/OgreBillboardSet.i +5 -0
  61. data/vendor/ogrerb/ogre/OgreBitwise.i +5 -0
  62. data/vendor/ogrerb/ogre/OgreBlendMode.i +5 -0
  63. data/vendor/ogrerb/ogre/OgreBone.i +5 -0
  64. data/vendor/ogrerb/ogre/OgreBorderPanelOverlayElement.i +5 -0
  65. data/vendor/ogrerb/ogre/OgreCamera.i +5 -0
  66. data/vendor/ogrerb/ogre/OgreCodec.i +5 -0
  67. data/vendor/ogrerb/ogre/OgreColourValue.i +5 -0
  68. data/vendor/ogrerb/ogre/OgreCommon.i +33 -0
  69. data/vendor/ogrerb/ogre/OgreCompiler2Pass.i +5 -0
  70. data/vendor/ogrerb/ogre/OgreCompositionPass.i +5 -0
  71. data/vendor/ogrerb/ogre/OgreCompositionTargetPass.i +5 -0
  72. data/vendor/ogrerb/ogre/OgreCompositionTechnique.i +5 -0
  73. data/vendor/ogrerb/ogre/OgreCompositor.i +5 -0
  74. data/vendor/ogrerb/ogre/OgreCompositorChain.i +5 -0
  75. data/vendor/ogrerb/ogre/OgreCompositorInstance.i +5 -0
  76. data/vendor/ogrerb/ogre/OgreCompositorManager.i +5 -0
  77. data/vendor/ogrerb/ogre/OgreCompositorScriptCompiler.i +5 -0
  78. data/vendor/ogrerb/ogre/OgreCompositorSerializer.i +5 -0
  79. data/vendor/ogrerb/ogre/OgreConfig.i +5 -0
  80. data/vendor/ogrerb/ogre/OgreConfigDialog.i +5 -0
  81. data/vendor/ogrerb/ogre/OgreConfigFile.i +13 -0
  82. data/vendor/ogrerb/ogre/OgreConfigOptionMap.i +5 -0
  83. data/vendor/ogrerb/ogre/OgreController.i +5 -0
  84. data/vendor/ogrerb/ogre/OgreControllerManager.i +5 -0
  85. data/vendor/ogrerb/ogre/OgreConvexBody.i +5 -0
  86. data/vendor/ogrerb/ogre/OgreDDSCodec.i +5 -0
  87. data/vendor/ogrerb/ogre/OgreDataStream.i +9 -0
  88. data/vendor/ogrerb/ogre/OgreDefaultHardwareBufferManager.i +5 -0
  89. data/vendor/ogrerb/ogre/OgreDynLib.i +5 -0
  90. data/vendor/ogrerb/ogre/OgreDynLibManager.i +5 -0
  91. data/vendor/ogrerb/ogre/OgreEdgeListBuilder.i +5 -0
  92. data/vendor/ogrerb/ogre/OgreEntity.i +5 -0
  93. data/vendor/ogrerb/ogre/OgreErrorDialog.i +5 -0
  94. data/vendor/ogrerb/ogre/OgreException.i +5 -0
  95. data/vendor/ogrerb/ogre/OgreExternalTextureSource.i +5 -0
  96. data/vendor/ogrerb/ogre/OgreExternalTextureSourceManager.i +5 -0
  97. data/vendor/ogrerb/ogre/OgreFactoryObj.i +5 -0
  98. data/vendor/ogrerb/ogre/OgreFileSystem.i +5 -0
  99. data/vendor/ogrerb/ogre/OgreFont.i +5 -0
  100. data/vendor/ogrerb/ogre/OgreFontManager.i +5 -0
  101. data/vendor/ogrerb/ogre/OgreFrameListener.i +12 -0
  102. data/vendor/ogrerb/ogre/OgreFreeImageCodec.i +5 -0
  103. data/vendor/ogrerb/ogre/OgreFrustum.i +5 -0
  104. data/vendor/ogrerb/ogre/OgreGpuProgram.i +5 -0
  105. data/vendor/ogrerb/ogre/OgreGpuProgramManager.i +5 -0
  106. data/vendor/ogrerb/ogre/OgreGpuProgramUsage.i +5 -0
  107. data/vendor/ogrerb/ogre/OgreHardwareBuffer.i +5 -0
  108. data/vendor/ogrerb/ogre/OgreHardwareBufferManager.i +9 -0
  109. data/vendor/ogrerb/ogre/OgreHardwareIndexBuffer.i +9 -0
  110. data/vendor/ogrerb/ogre/OgreHardwareOcclusionQuery.i +5 -0
  111. data/vendor/ogrerb/ogre/OgreHardwarePixelBuffer.i +9 -0
  112. data/vendor/ogrerb/ogre/OgreHardwareVertexBuffer.i +10 -0
  113. data/vendor/ogrerb/ogre/OgreHighLevelGpuProgram.i +5 -0
  114. data/vendor/ogrerb/ogre/OgreHighLevelGpuProgramManager.i +5 -0
  115. data/vendor/ogrerb/ogre/OgreImage.i +5 -0
  116. data/vendor/ogrerb/ogre/OgreImageCodec.i +5 -0
  117. data/vendor/ogrerb/ogre/OgreInstancedGeometry.i +5 -0
  118. data/vendor/ogrerb/ogre/OgreIteratorWrappers.i +5 -0
  119. data/vendor/ogrerb/ogre/OgreKeyFrame.i +7 -0
  120. data/vendor/ogrerb/ogre/OgreLight.i +5 -0
  121. data/vendor/ogrerb/ogre/OgreLog.i +5 -0
  122. data/vendor/ogrerb/ogre/OgreLogManager.i +9 -0
  123. data/vendor/ogrerb/ogre/OgreManualObject.i +5 -0
  124. data/vendor/ogrerb/ogre/OgreMaterial.i +9 -0
  125. data/vendor/ogrerb/ogre/OgreMaterialManager.i +22 -0
  126. data/vendor/ogrerb/ogre/OgreMaterialScriptCompiler.i +5 -0
  127. data/vendor/ogrerb/ogre/OgreMaterialSerializer.i +5 -0
  128. data/vendor/ogrerb/ogre/OgreMath.i +48 -0
  129. data/vendor/ogrerb/ogre/OgreMatrix3.i +5 -0
  130. data/vendor/ogrerb/ogre/OgreMatrix4.i +5 -0
  131. data/vendor/ogrerb/ogre/OgreMemoryMacros.i +5 -0
  132. data/vendor/ogrerb/ogre/OgreMemoryManager.i +5 -0
  133. data/vendor/ogrerb/ogre/OgreMesh.i +11 -0
  134. data/vendor/ogrerb/ogre/OgreMeshFileFormat.i +5 -0
  135. data/vendor/ogrerb/ogre/OgreMeshManager.i +9 -0
  136. data/vendor/ogrerb/ogre/OgreMeshSerializer.i +5 -0
  137. data/vendor/ogrerb/ogre/OgreMeshSerializerImpl.i +5 -0
  138. data/vendor/ogrerb/ogre/OgreMovableObject.i +46 -0
  139. data/vendor/ogrerb/ogre/OgreMovablePlane.i +5 -0
  140. data/vendor/ogrerb/ogre/OgreNoMemoryMacros.i +5 -0
  141. data/vendor/ogrerb/ogre/OgreNode.i +11 -0
  142. data/vendor/ogrerb/ogre/OgreNumerics.i +5 -0
  143. data/vendor/ogrerb/ogre/OgreOverlay.i +5 -0
  144. data/vendor/ogrerb/ogre/OgreOverlayContainer.i +5 -0
  145. data/vendor/ogrerb/ogre/OgreOverlayElement.i +5 -0
  146. data/vendor/ogrerb/ogre/OgreOverlayElementCommands.i +5 -0
  147. data/vendor/ogrerb/ogre/OgreOverlayElementFactory.i +5 -0
  148. data/vendor/ogrerb/ogre/OgreOverlayManager.i +9 -0
  149. data/vendor/ogrerb/ogre/OgrePanelOverlayElement.i +5 -0
  150. data/vendor/ogrerb/ogre/OgreParticle.i +5 -0
  151. data/vendor/ogrerb/ogre/OgreParticleAffector.i +5 -0
  152. data/vendor/ogrerb/ogre/OgreParticleAffectorFactory.i +5 -0
  153. data/vendor/ogrerb/ogre/OgreParticleEmitter.i +5 -0
  154. data/vendor/ogrerb/ogre/OgreParticleEmitterCommands.i +5 -0
  155. data/vendor/ogrerb/ogre/OgreParticleEmitterFactory.i +5 -0
  156. data/vendor/ogrerb/ogre/OgreParticleIterator.i +5 -0
  157. data/vendor/ogrerb/ogre/OgreParticleSystem.i +9 -0
  158. data/vendor/ogrerb/ogre/OgreParticleSystemManager.i +9 -0
  159. data/vendor/ogrerb/ogre/OgreParticleSystemRenderer.i +9 -0
  160. data/vendor/ogrerb/ogre/OgrePass.i +10 -0
  161. data/vendor/ogrerb/ogre/OgrePatchMesh.i +11 -0
  162. data/vendor/ogrerb/ogre/OgrePatchSurface.i +5 -0
  163. data/vendor/ogrerb/ogre/OgrePixelFormat.i +5 -0
  164. data/vendor/ogrerb/ogre/OgrePlane.i +5 -0
  165. data/vendor/ogrerb/ogre/OgrePlaneBoundedVolume.i +5 -0
  166. data/vendor/ogrerb/ogre/OgrePlatform.i +5 -0
  167. data/vendor/ogrerb/ogre/OgrePlugin.i +5 -0
  168. data/vendor/ogrerb/ogre/OgrePolygon.i +5 -0
  169. data/vendor/ogrerb/ogre/OgrePose.i +5 -0
  170. data/vendor/ogrerb/ogre/OgrePredefinedControllers.i +5 -0
  171. data/vendor/ogrerb/ogre/OgrePrefabFactory.i +5 -0
  172. data/vendor/ogrerb/ogre/OgrePrerequisites.i +5 -0
  173. data/vendor/ogrerb/ogre/OgreProfiler.i +5 -0
  174. data/vendor/ogrerb/ogre/OgreProgressiveMesh.i +5 -0
  175. data/vendor/ogrerb/ogre/OgreProxies.i +10 -0
  176. data/vendor/ogrerb/ogre/OgreQuaternion.i +5 -0
  177. data/vendor/ogrerb/ogre/OgreRadixSort.i +5 -0
  178. data/vendor/ogrerb/ogre/OgreRay.i +5 -0
  179. data/vendor/ogrerb/ogre/OgreRectangle.i +5 -0
  180. data/vendor/ogrerb/ogre/OgreRectangle2D.i +5 -0
  181. data/vendor/ogrerb/ogre/OgreRenderOperation.i +5 -0
  182. data/vendor/ogrerb/ogre/OgreRenderQueue.i +10 -0
  183. data/vendor/ogrerb/ogre/OgreRenderQueueInvocation.i +5 -0
  184. data/vendor/ogrerb/ogre/OgreRenderQueueListener.i +5 -0
  185. data/vendor/ogrerb/ogre/OgreRenderQueueSortingGrouping.i +5 -0
  186. data/vendor/ogrerb/ogre/OgreRenderSystem.i +12 -0
  187. data/vendor/ogrerb/ogre/OgreRenderSystemCapabilities.i +7 -0
  188. data/vendor/ogrerb/ogre/OgreRenderTarget.i +27 -0
  189. data/vendor/ogrerb/ogre/OgreRenderTargetListener.i +7 -0
  190. data/vendor/ogrerb/ogre/OgreRenderTexture.i +5 -0
  191. data/vendor/ogrerb/ogre/OgreRenderWindow.i +9 -0
  192. data/vendor/ogrerb/ogre/OgreRenderable.i +5 -0
  193. data/vendor/ogrerb/ogre/OgreResource.i +68 -0
  194. data/vendor/ogrerb/ogre/OgreResourceBackgroundQueue.i +5 -0
  195. data/vendor/ogrerb/ogre/OgreResourceGroupManager.i +17 -0
  196. data/vendor/ogrerb/ogre/OgreResourceManager.i +5 -0
  197. data/vendor/ogrerb/ogre/OgreRibbonTrail.i +5 -0
  198. data/vendor/ogrerb/ogre/OgreRoot.i +9 -0
  199. data/vendor/ogrerb/ogre/OgreRotationalSpline.i +5 -0
  200. data/vendor/ogrerb/ogre/OgreSceneManager.i +17 -0
  201. data/vendor/ogrerb/ogre/OgreSceneManagerEnumerator.i +8 -0
  202. data/vendor/ogrerb/ogre/OgreSceneNode.i +9 -0
  203. data/vendor/ogrerb/ogre/OgreSceneQuery.i +5 -0
  204. data/vendor/ogrerb/ogre/OgreScriptLoader.i +5 -0
  205. data/vendor/ogrerb/ogre/OgreSearchOps.i +5 -0
  206. data/vendor/ogrerb/ogre/OgreSerializer.i +5 -0
  207. data/vendor/ogrerb/ogre/OgreShadowCameraSetup.i +5 -0
  208. data/vendor/ogrerb/ogre/OgreShadowCameraSetupFocused.i +5 -0
  209. data/vendor/ogrerb/ogre/OgreShadowCameraSetupLiSPSM.i +5 -0
  210. data/vendor/ogrerb/ogre/OgreShadowCameraSetupPlaneOptimal.i +5 -0
  211. data/vendor/ogrerb/ogre/OgreShadowCaster.i +5 -0
  212. data/vendor/ogrerb/ogre/OgreShadowTextureManager.i +7 -0
  213. data/vendor/ogrerb/ogre/OgreShadowVolumeExtrudeProgram.i +5 -0
  214. data/vendor/ogrerb/ogre/OgreSharedPtr.i +5 -0
  215. data/vendor/ogrerb/ogre/OgreSimpleRenderable.i +5 -0
  216. data/vendor/ogrerb/ogre/OgreSimpleSpline.i +5 -0
  217. data/vendor/ogrerb/ogre/OgreSingleton.i +9 -0
  218. data/vendor/ogrerb/ogre/OgreSkeleton.i +5 -0
  219. data/vendor/ogrerb/ogre/OgreSkeletonFileFormat.i +5 -0
  220. data/vendor/ogrerb/ogre/OgreSkeletonInstance.i +5 -0
  221. data/vendor/ogrerb/ogre/OgreSkeletonManager.i +5 -0
  222. data/vendor/ogrerb/ogre/OgreSkeletonSerializer.i +5 -0
  223. data/vendor/ogrerb/ogre/OgreSphere.i +5 -0
  224. data/vendor/ogrerb/ogre/OgreSpotShadowFadePng.i +5 -0
  225. data/vendor/ogrerb/ogre/OgreStableHeaders.i +5 -0
  226. data/vendor/ogrerb/ogre/OgreStaticFaceGroup.i +5 -0
  227. data/vendor/ogrerb/ogre/OgreStaticGeometry.i +5 -0
  228. data/vendor/ogrerb/ogre/OgreStdHeaders.i +5 -0
  229. data/vendor/ogrerb/ogre/OgreString.i +5 -0
  230. data/vendor/ogrerb/ogre/OgreStringConverter.i +5 -0
  231. data/vendor/ogrerb/ogre/OgreStringInterface.i +5 -0
  232. data/vendor/ogrerb/ogre/OgreStringVector.i +5 -0
  233. data/vendor/ogrerb/ogre/OgreSubEntity.i +5 -0
  234. data/vendor/ogrerb/ogre/OgreSubMesh.i +5 -0
  235. data/vendor/ogrerb/ogre/OgreTagPoint.i +5 -0
  236. data/vendor/ogrerb/ogre/OgreTechnique.i +5 -0
  237. data/vendor/ogrerb/ogre/OgreTextAreaOverlayElement.i +5 -0
  238. data/vendor/ogrerb/ogre/OgreTexture.i +9 -0
  239. data/vendor/ogrerb/ogre/OgreTextureManager.i +12 -0
  240. data/vendor/ogrerb/ogre/OgreTextureUnitState.i +12 -0
  241. data/vendor/ogrerb/ogre/OgreTimer.i +6 -0
  242. data/vendor/ogrerb/ogre/OgreUTFString.i +5 -0
  243. data/vendor/ogrerb/ogre/OgreUnifiedHighLevelGpuProgram.i +5 -0
  244. data/vendor/ogrerb/ogre/OgreUserDefinedObject.i +5 -0
  245. data/vendor/ogrerb/ogre/OgreVector2.i +5 -0
  246. data/vendor/ogrerb/ogre/OgreVector3.i +30 -0
  247. data/vendor/ogrerb/ogre/OgreVector4.i +5 -0
  248. data/vendor/ogrerb/ogre/OgreVertexBoneAssignment.i +5 -0
  249. data/vendor/ogrerb/ogre/OgreVertexIndexData.i +5 -0
  250. data/vendor/ogrerb/ogre/OgreViewport.i +5 -0
  251. data/vendor/ogrerb/ogre/OgreWindowEventUtilities.i +7 -0
  252. data/vendor/ogrerb/ogre/OgreWireBoundingBox.i +5 -0
  253. data/vendor/ogrerb/ogre/OgreZip.i +5 -0
  254. data/vendor/ogrerb/ogre/ogre_rb.i +343 -0
  255. data/vendor/ogrerb/ogre/std_multimap.i +581 -0
  256. data/vendor/ogrerb/ois/OISProxies.i +9 -0
  257. data/vendor/ogrerb/ois/OISRenames.i +11 -0
  258. data/vendor/ogrerb/ois/ois.i +135 -0
  259. data/vendor/ogrerb/ois/std_multimap.i +581 -0
  260. data/vendor/ogrerb/platform.rb +23 -0
  261. data/vendor/ogrerb/samples/application.rb +146 -0
  262. data/vendor/ogrerb/samples/application_frame_listener.rb +302 -0
  263. data/vendor/ogrerb/samples/application_loading_bar.rb +115 -0
  264. data/vendor/ogrerb/samples/bsp.rb +74 -0
  265. data/vendor/ogrerb/samples/cg.dll +0 -0
  266. data/vendor/ogrerb/samples/js3250.dll +0 -0
  267. data/vendor/ogrerb/samples/lighting.rb +136 -0
  268. data/vendor/ogrerb/samples/media/materials/scripts/CloudySky.material +17 -0
  269. data/vendor/ogrerb/samples/media/materials/scripts/Flare.material +17 -0
  270. data/vendor/ogrerb/samples/media/materials/scripts/Knot.material +14 -0
  271. data/vendor/ogrerb/samples/media/materials/scripts/MorningSkyBox.material +17 -0
  272. data/vendor/ogrerb/samples/media/materials/scripts/Ogre.material +119 -0
  273. data/vendor/ogrerb/samples/media/materials/scripts/Razor.material +14 -0
  274. data/vendor/ogrerb/samples/media/materials/scripts/Ribbon.material +19 -0
  275. data/vendor/ogrerb/samples/media/materials/scripts/RustySteel.material +14 -0
  276. data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyBox.material +17 -0
  277. data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyPlane.material +17 -0
  278. data/vendor/ogrerb/samples/media/materials/scripts/TextureEffects.material +15 -0
  279. data/vendor/ogrerb/samples/media/materials/scripts/dragon.material +42 -0
  280. data/vendor/ogrerb/samples/media/materials/scripts/smoke.material +18 -0
  281. data/vendor/ogrerb/samples/media/materials/textures/GreenSkin.jpg +0 -0
  282. data/vendor/ogrerb/samples/media/materials/textures/MtlPlat2.jpg +0 -0
  283. data/vendor/ogrerb/samples/media/materials/textures/RustedMetal.jpg +0 -0
  284. data/vendor/ogrerb/samples/media/materials/textures/RustySteel.jpg +0 -0
  285. data/vendor/ogrerb/samples/media/materials/textures/Water02.jpg +0 -0
  286. data/vendor/ogrerb/samples/media/materials/textures/WeirdEye.png +0 -0
  287. data/vendor/ogrerb/samples/media/materials/textures/clouds.jpg +0 -0
  288. data/vendor/ogrerb/samples/media/materials/textures/cursor.png +0 -0
  289. data/vendor/ogrerb/samples/media/materials/textures/dirt01.jpg +0 -0
  290. data/vendor/ogrerb/samples/media/materials/textures/flare.png +0 -0
  291. data/vendor/ogrerb/samples/media/materials/textures/ogreborder.png +0 -0
  292. data/vendor/ogrerb/samples/media/materials/textures/ogreborderUp.png +0 -0
  293. data/vendor/ogrerb/samples/media/materials/textures/ribbonband.png +0 -0
  294. data/vendor/ogrerb/samples/media/materials/textures/smoke.png +0 -0
  295. data/vendor/ogrerb/samples/media/materials/textures/smokecolors.png +0 -0
  296. data/vendor/ogrerb/samples/media/materials/textures/spacesky.jpg +0 -0
  297. data/vendor/ogrerb/samples/media/materials/textures/spheremap.png +0 -0
  298. data/vendor/ogrerb/samples/media/materials/textures/texmap2.jpg +0 -0
  299. data/vendor/ogrerb/samples/media/models/knot.mesh +0 -0
  300. data/vendor/ogrerb/samples/media/models/ogrehead.mesh +0 -0
  301. data/vendor/ogrerb/samples/media/models/razor.mesh +0 -0
  302. data/vendor/ogrerb/samples/media/packs/OgreCore.zip +0 -0
  303. data/vendor/ogrerb/samples/media/packs/chiropteraDM.pk3 +0 -0
  304. data/vendor/ogrerb/samples/media/packs/chiropteraDM.txt +99 -0
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  904. data/vendor/ogrerb/website/stylesheets/main.css +96 -0
  905. metadata +997 -0
@@ -0,0 +1,185 @@
1
+ /*
2
+ -----------------------------------------------------------------------------
3
+ This source file is part of OGRE
4
+ (Object-oriented Graphics Rendering Engine)
5
+ For the latest info, see http://www.ogre3d.org/
6
+
7
+ Copyright (c) 2000-2006 Torus Knot Software Ltd
8
+ Also see acknowledgements in Readme.html
9
+
10
+ This program is free software; you can redistribute it and/or modify it under
11
+ the terms of the GNU Lesser General Public License as published by the Free Software
12
+ Foundation; either version 2 of the License, or (at your option) any later
13
+ version.
14
+
15
+ This program is distributed in the hope that it will be useful, but WITHOUT
16
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17
+ FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
+
19
+ You should have received a copy of the GNU Lesser General Public License along with
20
+ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21
+ Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22
+ http://www.gnu.org/copyleft/lesser.txt.
23
+
24
+ You may alternatively use this source under the terms of a specific version of
25
+ the OGRE Unrestricted License provided you have obtained such a license from
26
+ Torus Knot Software Ltd.
27
+ -----------------------------------------------------------------------------
28
+ */
29
+ #ifndef __HighLevelGpuProgram_H__
30
+ #define __HighLevelGpuProgram_H__
31
+
32
+ #include "OgrePrerequisites.h"
33
+ #include "OgreGpuProgram.h"
34
+
35
+ namespace Ogre {
36
+
37
+ /** Abstract base class representing a high-level program (a vertex or
38
+ fragment program).
39
+ @remarks
40
+ High-level programs are vertex and fragment programs written in a high-level
41
+ language such as Cg or HLSL, and as such do not require you to write assembler code
42
+ like GpuProgram does. However, the high-level program does eventually
43
+ get converted (compiled) into assembler and then eventually microcode which is
44
+ what runs on the GPU. As well as the convenience, some high-level languages like Cg allow
45
+ you to write a program which will operate under both Direct3D and OpenGL, something
46
+ which you cannot do with just GpuProgram (which requires you to write 2 programs and
47
+ use each in a Technique to provide cross-API compatibility). Ogre will be creating
48
+ a GpuProgram for you based on the high-level program, which is compiled specifically
49
+ for the API being used at the time, but this process is transparent.
50
+ @par
51
+ You cannot create high-level programs direct - use HighLevelGpuProgramManager instead.
52
+ Plugins can register new implementations of HighLevelGpuProgramFactory in order to add
53
+ support for new languages without requiring changes to the core Ogre API. To allow
54
+ custom parameters to be set, this class extends StringInterface - the application
55
+ can query on the available custom parameters and get/set them without having to
56
+ link specifically with it.
57
+ */
58
+ class _OgreExport HighLevelGpuProgram : public GpuProgram
59
+ {
60
+ protected:
61
+ /// Whether the high-level program (and it's parameter defs) is loaded
62
+ bool mHighLevelLoaded;
63
+ /// The underlying assembler program
64
+ GpuProgramPtr mAssemblerProgram;
65
+ /// Have we built the name->index parameter map yet?
66
+ mutable bool mConstantDefsBuilt;
67
+ /// Parameter name -> ConstantDefinition map, shared instance used by all parameter objects
68
+ mutable GpuNamedConstants mConstantDefs;
69
+
70
+ /// Internal load high-level portion if not loaded
71
+ virtual void loadHighLevel(void);
72
+ /// Internal unload high-level portion if loaded
73
+ virtual void unloadHighLevel(void);
74
+ /** Internal load implementation, loads just the high-level portion, enough to
75
+ get parameters.
76
+ */
77
+ virtual void loadHighLevelImpl(void);
78
+ /** Internal method for creating an appropriate low-level program from this
79
+ high-level program, must be implemented by subclasses. */
80
+ virtual void createLowLevelImpl(void) = 0;
81
+ /// Internal unload implementation, must be implemented by subclasses
82
+ virtual void unloadHighLevelImpl(void) = 0;
83
+ /// Populate the passed parameters with name->index map
84
+ virtual void populateParameterNames(GpuProgramParametersSharedPtr params);
85
+ /** Build the constant definition map, must be overridden.
86
+ @note The implementation must fill in the mConstantDefs field at a minimum,
87
+ and if the program requires that parameters are bound using logical
88
+ parameter indexes then the mFloatLogicalToPhysical and mIntLogicalToPhysical
89
+ maps must also be populated.
90
+ */
91
+ virtual void buildConstantDefinitions() const = 0;
92
+
93
+ /** @copydoc Resource::loadImpl */
94
+ void loadImpl();
95
+ /** @copydoc Resource::unloadImpl */
96
+ void unloadImpl();
97
+ public:
98
+ /** Constructor, should be used only by factory classes. */
99
+ HighLevelGpuProgram(ResourceManager* creator, const String& name, ResourceHandle handle,
100
+ const String& group, bool isManual = false, ManualResourceLoader* loader = 0);
101
+ ~HighLevelGpuProgram();
102
+
103
+
104
+ /** Creates a new parameters object compatible with this program definition.
105
+ @remarks
106
+ Unlike low-level assembly programs, parameters objects are specific to the
107
+ program and therefore must be created from it rather than by the
108
+ HighLevelGpuProgramManager. This method creates a new instance of a parameters
109
+ object containing the definition of the parameters this program understands.
110
+ */
111
+ GpuProgramParametersSharedPtr createParameters(void);
112
+ /** @copydoc GpuProgram::getBindingDelegate */
113
+ GpuProgram* _getBindingDelegate(void) { return mAssemblerProgram.getPointer(); }
114
+
115
+ /** Get the full list of GpuConstantDefinition instances.
116
+ @note
117
+ Only available if this parameters object has named parameters.
118
+ */
119
+ const GpuNamedConstants& getConstantDefinitions() const;
120
+
121
+
122
+
123
+
124
+ };
125
+
126
+ /** Specialisation of SharedPtr to allow SharedPtr to be assigned to HighLevelGpuProgramPtr
127
+ @note Has to be a subclass since we need operator=.
128
+ We could templatise this instead of repeating per Resource subclass,
129
+ except to do so requires a form VC6 does not support i.e.
130
+ ResourceSubclassPtr<T> : public SharedPtr<T>
131
+ */
132
+ class _OgreExport HighLevelGpuProgramPtr : public SharedPtr<HighLevelGpuProgram>
133
+ {
134
+ public:
135
+ HighLevelGpuProgramPtr() : SharedPtr<HighLevelGpuProgram>() {}
136
+ explicit HighLevelGpuProgramPtr(HighLevelGpuProgram* rep) : SharedPtr<HighLevelGpuProgram>(rep) {}
137
+ HighLevelGpuProgramPtr(const HighLevelGpuProgramPtr& r) : SharedPtr<HighLevelGpuProgram>(r) {}
138
+ HighLevelGpuProgramPtr(const ResourcePtr& r) : SharedPtr<HighLevelGpuProgram>()
139
+ {
140
+ // lock & copy other mutex pointer
141
+ OGRE_MUTEX_CONDITIONAL(r.OGRE_AUTO_MUTEX_NAME)
142
+ {
143
+ OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
144
+ OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
145
+ pRep = static_cast<HighLevelGpuProgram*>(r.getPointer());
146
+ pUseCount = r.useCountPointer();
147
+ if (pUseCount)
148
+ {
149
+ ++(*pUseCount);
150
+ }
151
+ }
152
+ }
153
+
154
+ /// Operator used to convert a ResourcePtr to a HighLevelGpuProgramPtr
155
+ HighLevelGpuProgramPtr& operator=(const ResourcePtr& r)
156
+ {
157
+ if (pRep == static_cast<HighLevelGpuProgram*>(r.getPointer()))
158
+ return *this;
159
+ release();
160
+ // lock & copy other mutex pointer
161
+ OGRE_MUTEX_CONDITIONAL(r.OGRE_AUTO_MUTEX_NAME)
162
+ {
163
+ OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
164
+ OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
165
+ pRep = static_cast<HighLevelGpuProgram*>(r.getPointer());
166
+ pUseCount = r.useCountPointer();
167
+ if (pUseCount)
168
+ {
169
+ ++(*pUseCount);
170
+ }
171
+ }
172
+ else
173
+ {
174
+ // RHS must be a null pointer
175
+ assert(r.isNull() && "RHS must be null if it has no mutex!");
176
+ setNull();
177
+ }
178
+ return *this;
179
+ }
180
+ /// Operator used to convert a GpuProgramPtr to a HighLevelGpuProgramPtr
181
+ HighLevelGpuProgramPtr& operator=(const GpuProgramPtr& r);
182
+ };
183
+
184
+ }
185
+ #endif
@@ -0,0 +1,146 @@
1
+ /*
2
+ -----------------------------------------------------------------------------
3
+ This source file is part of OGRE
4
+ (Object-oriented Graphics Rendering Engine)
5
+ For the latest info, see http://www.ogre3d.org/
6
+
7
+ Copyright (c) 2000-2006 Torus Knot Software Ltd
8
+ Also see acknowledgements in Readme.html
9
+
10
+ This program is free software; you can redistribute it and/or modify it under
11
+ the terms of the GNU Lesser General Public License as published by the Free Software
12
+ Foundation; either version 2 of the License, or (at your option) any later
13
+ version.
14
+
15
+ This program is distributed in the hope that it will be useful, but WITHOUT
16
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17
+ FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
+
19
+ You should have received a copy of the GNU Lesser General Public License along with
20
+ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21
+ Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22
+ http://www.gnu.org/copyleft/lesser.txt.
23
+
24
+ You may alternatively use this source under the terms of a specific version of
25
+ the OGRE Unrestricted License provided you have obtained such a license from
26
+ Torus Knot Software Ltd.
27
+ -----------------------------------------------------------------------------
28
+ */
29
+ #ifndef __HighLevelGpuProgramManager_H__
30
+ #define __HighLevelGpuProgramManager_H__
31
+
32
+ #include "OgrePrerequisites.h"
33
+ #include "OgreResourceManager.h"
34
+ #include "OgreSingleton.h"
35
+ #include "OgreException.h"
36
+ #include "OgreHighLevelGpuProgram.h"
37
+
38
+ namespace Ogre {
39
+
40
+ /** Interface definition for factories of HighLevelGpuProgram. */
41
+ class _OgreExport HighLevelGpuProgramFactory
42
+ {
43
+ public:
44
+ HighLevelGpuProgramFactory() {}
45
+ virtual ~HighLevelGpuProgramFactory();
46
+ /// Get the name of the language this factory creates programs for
47
+ virtual const String& getLanguage(void) const = 0;
48
+ virtual HighLevelGpuProgram* create(ResourceManager* creator,
49
+ const String& name, ResourceHandle handle,
50
+ const String& group, bool isManual, ManualResourceLoader* loader) = 0;
51
+ virtual void destroy(HighLevelGpuProgram* prog) = 0;
52
+ };
53
+ /** This ResourceManager manages high-level vertex and fragment programs.
54
+ @remarks
55
+ High-level vertex and fragment programs can be used instead of assembler programs
56
+ as managed by GpuProgramManager; however they typically result in a GpuProgram
57
+ being created as a derivative of the high-level program. High-level programs are
58
+ easier to write, and can often be API-independent, unlike assembler programs.
59
+ @par
60
+ This class not only manages the programs themselves, it also manages the factory
61
+ classes which allow the creation of high-level programs using a variety of high-level
62
+ syntaxes. Plugins can be created which register themselves as high-level program
63
+ factories and as such the engine can be extended to accept virtually any kind of
64
+ program provided a plugin is written.
65
+ */
66
+ class _OgreExport HighLevelGpuProgramManager
67
+ : public ResourceManager, public Singleton<HighLevelGpuProgramManager>
68
+ {
69
+ public:
70
+ typedef std::map<String, HighLevelGpuProgramFactory*> FactoryMap;
71
+ protected:
72
+ /// Factories capable of creating HighLevelGpuProgram instances
73
+ FactoryMap mFactories;
74
+
75
+ /// Factory for dealing with programs for languages we can't create
76
+ HighLevelGpuProgramFactory* mNullFactory;
77
+ /// Factory for unified high-level programs
78
+ HighLevelGpuProgramFactory* mUnifiedFactory;
79
+
80
+ HighLevelGpuProgramFactory* getFactory(const String& language);
81
+
82
+ /// @copydoc ResourceManager::createImpl
83
+ Resource* createImpl(const String& name, ResourceHandle handle,
84
+ const String& group, bool isManual, ManualResourceLoader* loader,
85
+ const NameValuePairList* params);
86
+ public:
87
+ HighLevelGpuProgramManager();
88
+ ~HighLevelGpuProgramManager();
89
+ /** Add a new factory object for high-level programs of a given language. */
90
+ void addFactory(HighLevelGpuProgramFactory* factory);
91
+
92
+
93
+ /** Create a new, unloaded HighLevelGpuProgram.
94
+ @par
95
+ This method creates a new program of the type specified as the second and third parameters.
96
+ You will have to call further methods on the returned program in order to
97
+ define the program fully before you can load it.
98
+ @param name The identifying name of the program
99
+ @param groupName The name of the resource group which this program is
100
+ to be a member of
101
+ @param language Code of the language to use (e.g. "cg")
102
+ @param gptype The type of program to create
103
+ */
104
+ virtual HighLevelGpuProgramPtr createProgram(
105
+ const String& name, const String& groupName,
106
+ const String& language, GpuProgramType gptype);
107
+
108
+ /** Override standard Singleton retrieval.
109
+ @remarks
110
+ Why do we do this? Well, it's because the Singleton
111
+ implementation is in a .h file, which means it gets compiled
112
+ into anybody who includes it. This is needed for the
113
+ Singleton template to work, but we actually only want it
114
+ compiled into the implementation of the class based on the
115
+ Singleton, not all of them. If we don't change this, we get
116
+ link errors when trying to use the Singleton-based class from
117
+ an outside dll.
118
+ @par
119
+ This method just delegates to the template version anyway,
120
+ but the implementation stays in this single compilation unit,
121
+ preventing link errors.
122
+ */
123
+ static HighLevelGpuProgramManager& getSingleton(void);
124
+ /** Override standard Singleton retrieval.
125
+ @remarks
126
+ Why do we do this? Well, it's because the Singleton
127
+ implementation is in a .h file, which means it gets compiled
128
+ into anybody who includes it. This is needed for the
129
+ Singleton template to work, but we actually only want it
130
+ compiled into the implementation of the class based on the
131
+ Singleton, not all of them. If we don't change this, we get
132
+ link errors when trying to use the Singleton-based class from
133
+ an outside dll.
134
+ @par
135
+ This method just delegates to the template version anyway,
136
+ but the implementation stays in this single compilation unit,
137
+ preventing link errors.
138
+ */
139
+ static HighLevelGpuProgramManager* getSingletonPtr(void);
140
+
141
+
142
+ };
143
+
144
+ }
145
+
146
+ #endif
@@ -0,0 +1,428 @@
1
+ /*
2
+ -----------------------------------------------------------------------------
3
+ This source file is part of OGRE
4
+ (Object-oriented Graphics Rendering Engine)
5
+ For the latest info, see http://www.ogre3d.org/
6
+
7
+ Copyright (c) 2000-2006 Torus Knot Software Ltd
8
+ Also see acknowledgements in Readme.html
9
+
10
+ This program is free software; you can redistribute it and/or modify it under
11
+ the terms of the GNU Lesser General Public License as published by the Free Software
12
+ Foundation; either version 2 of the License, or (at your option) any later
13
+ version.
14
+
15
+ This program is distributed in the hope that it will be useful, but WITHOUT
16
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17
+ FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
+
19
+ You should have received a copy of the GNU Lesser General Public License along with
20
+ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21
+ Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22
+ http://www.gnu.org/copyleft/lesser.txt.
23
+
24
+ You may alternatively use this source under the terms of a specific version of
25
+ the OGRE Unrestricted License provided you have obtained such a license from
26
+ Torus Knot Software Ltd.
27
+ -----------------------------------------------------------------------------
28
+ */
29
+ #ifndef _Image_H__
30
+ #define _Image_H__
31
+
32
+ #include "OgrePrerequisites.h"
33
+ #include "OgreCommon.h"
34
+ #include "OgrePixelFormat.h"
35
+ #include "OgreDataStream.h"
36
+
37
+ namespace Ogre {
38
+
39
+ enum ImageFlags
40
+ {
41
+ IF_COMPRESSED = 0x00000001,
42
+ IF_CUBEMAP = 0x00000002,
43
+ IF_3D_TEXTURE = 0x00000004
44
+ };
45
+ /** Class representing an image file.
46
+ @remarks
47
+ The Image class usually holds uncompressed image data and is the
48
+ only object that can be loaded in a texture. Image objects handle
49
+ image data decoding themselves by the means of locating the correct
50
+ Codec object for each data type.
51
+ @par
52
+ Typically, you would want to use an Image object to load a texture
53
+ when extra processing needs to be done on an image before it is
54
+ loaded or when you want to blit to an existing texture.
55
+ */
56
+ class _OgreExport Image
57
+ {
58
+ public:
59
+ typedef Ogre::Box Box;
60
+ typedef Ogre::Rect Rect;
61
+ public:
62
+ /** Standard constructor.
63
+ */
64
+ Image();
65
+ /** Copy-constructor - copies all the data from the target image.
66
+ */
67
+ Image( const Image &img );
68
+
69
+ /** Standard destructor.
70
+ */
71
+ virtual ~Image();
72
+
73
+ /** Assignment operator - copies all the data from the target image.
74
+ */
75
+ Image & operator = ( const Image & img );
76
+
77
+ /** Flips (mirrors) the image around the Y-axis.
78
+ @remarks
79
+ An example of an original and flipped image:
80
+ <pre>
81
+ originalimg
82
+ 00000000000
83
+ 00000000000
84
+ 00000000000
85
+ 00000000000
86
+ 00000000000
87
+ ------------> flip axis
88
+ 00000000000
89
+ 00000000000
90
+ 00000000000
91
+ 00000000000
92
+ 00000000000
93
+ originalimg
94
+ </pre>
95
+ */
96
+ Image & flipAroundY();
97
+
98
+ /** Flips (mirrors) the image around the X-axis.
99
+ @remarks
100
+ An example of an original and flipped image:
101
+ <pre>
102
+ flip axis
103
+ |
104
+ originalimg|gmilanigiro
105
+ 00000000000|00000000000
106
+ 00000000000|00000000000
107
+ 00000000000|00000000000
108
+ 00000000000|00000000000
109
+ 00000000000|00000000000
110
+ </pre>
111
+ */
112
+ Image & flipAroundX();
113
+
114
+ /** Stores a pointer to raw data in memory. The pixel format has to be specified.
115
+ @remarks
116
+ This method loads an image into memory held in the object. The
117
+ pixel format will be either greyscale or RGB with an optional
118
+ Alpha component.
119
+ The type can be determined by calling getFormat().
120
+ @note
121
+ Whilst typically your image is likely to be a simple 2D image,
122
+ you can define complex images including cube maps, volume maps,
123
+ and images including custom mip levels. The layout of the
124
+ internal memory should be:
125
+ <ul><li>face 0, mip 0 (top), width x height (x depth)</li>
126
+ <li>face 0, mip 1, width/2 x height/2 (x depth/2)</li>
127
+ <li>face 0, mip 2, width/4 x height/4 (x depth/4)</li>
128
+ <li>.. remaining mips for face 0 .. </li>
129
+ <li>face 1, mip 0 (top), width x height (x depth)</li
130
+ <li>.. and so on. </li>
131
+ </ul>
132
+ Of course, you will never have multiple faces (cube map) and
133
+ depth too.
134
+ @param
135
+ The data pointer
136
+ @param
137
+ Width of image
138
+ @param
139
+ Height of image
140
+ @param
141
+ Image Depth (in 3d images, numbers of layers, otherwhise 1)
142
+ @param
143
+ Pixel Format
144
+ @param
145
+ if memory associated with this buffer is to be destroyed
146
+ with the Image object.
147
+ @param
148
+ the number of faces the image data has inside (6 for cubemaps, 1 otherwise)
149
+ @param
150
+ the number of mipmaps the image data has inside
151
+ @note
152
+ The memory associated with this buffer is NOT destroyed with the
153
+ Image object, unless autoDelete is set to true.
154
+ @remarks
155
+ The size of the buffer must be numFaces*PixelUtil::getMemorySize(width, height, depth, format)
156
+ */
157
+ Image& loadDynamicImage( uchar* pData, size_t uWidth, size_t uHeight,
158
+ size_t depth,
159
+ PixelFormat eFormat, bool autoDelete = false,
160
+ size_t numFaces = 1, size_t numMipMaps = 0);
161
+
162
+ /** Stores a pointer to raw data in memory. The pixel format has to be specified.
163
+ @remarks
164
+ This method loads an image into memory held in the object. The
165
+ pixel format will be either greyscale or RGB with an optional
166
+ Alpha component.
167
+ The type can be determined by calling getFormat().
168
+ @note
169
+ Whilst typically your image is likely to be a simple 2D image,
170
+ you can define complex images including cube maps
171
+ and images including custom mip levels. The layout of the
172
+ internal memory should be:
173
+ <ul><li>face 0, mip 0 (top), width x height</li>
174
+ <li>face 0, mip 1, width/2 x height/2 </li>
175
+ <li>face 0, mip 2, width/4 x height/4 </li>
176
+ <li>.. remaining mips for face 0 .. </li>
177
+ <li>face 1, mip 0 (top), width x height (x depth)</li
178
+ <li>.. and so on. </li>
179
+ </ul>
180
+ Of course, you will never have multiple faces (cube map) and
181
+ depth too.
182
+ @param
183
+ The data pointer
184
+ @param
185
+ Width of image
186
+ @param
187
+ Height of image
188
+ @param
189
+ Pixel Format
190
+ @note
191
+ The memory associated with this buffer is NOT destroyed with the
192
+ Image object.
193
+ @remarks This function is deprecated; one should really use the
194
+ Image::loadDynamicImage(pData, width, height, depth, format, ...) to be compatible
195
+ with future Ogre versions.
196
+ */
197
+ Image& loadDynamicImage( uchar* pData, size_t uWidth,
198
+ size_t uHeight, PixelFormat eFormat)
199
+ {
200
+ return loadDynamicImage(pData, uWidth, uHeight, 1, eFormat);
201
+ }
202
+ /** Loads raw data from a stream. See the function
203
+ loadDynamicImage for a description of the parameters.
204
+ @remarks
205
+ The size of the buffer must be numFaces*PixelUtil::getMemorySize(width, height, depth, format)
206
+ @note
207
+ Whilst typically your image is likely to be a simple 2D image,
208
+ you can define complex images including cube maps
209
+ and images including custom mip levels. The layout of the
210
+ internal memory should be:
211
+ <ul><li>face 0, mip 0 (top), width x height (x depth)</li>
212
+ <li>face 0, mip 1, width/2 x height/2 (x depth/2)</li>
213
+ <li>face 0, mip 2, width/4 x height/4 (x depth/4)</li>
214
+ <li>.. remaining mips for face 0 .. </li>
215
+ <li>face 1, mip 0 (top), width x height (x depth)</li
216
+ <li>.. and so on. </li>
217
+ </ul>
218
+ Of course, you will never have multiple faces (cube map) and
219
+ depth too.
220
+ */
221
+ Image & loadRawData(
222
+ DataStreamPtr& stream,
223
+ size_t uWidth, size_t uHeight, size_t uDepth,
224
+ PixelFormat eFormat,
225
+ size_t numFaces = 1, size_t numMipMaps = 0);
226
+ /** Loads raw data from a stream. The pixel format has to be specified.
227
+ @remarks This function is deprecated; one should really use the
228
+ Image::loadRawData(stream, width, height, depth, format, ...) to be compatible
229
+ with future Ogre versions.
230
+ @note
231
+ Whilst typically your image is likely to be a simple 2D image,
232
+ you can define complex images including cube maps
233
+ and images including custom mip levels. The layout of the
234
+ internal memory should be:
235
+ <ul><li>face 0, mip 0 (top), width x height</li>
236
+ <li>face 0, mip 1, width/2 x height/2 </li>
237
+ <li>face 0, mip 2, width/4 x height/4 </li>
238
+ <li>.. remaining mips for face 0 .. </li>
239
+ <li>face 1, mip 0 (top), width x height (x depth)</li
240
+ <li>.. and so on. </li>
241
+ </ul>
242
+ Of course, you will never have multiple faces (cube map) and
243
+ depth too.
244
+ */
245
+ Image & loadRawData(
246
+ DataStreamPtr& stream,
247
+ size_t uWidth, size_t uHeight,
248
+ PixelFormat eFormat )
249
+ {
250
+ return loadRawData(stream, uWidth, uHeight, 1, eFormat);
251
+ }
252
+
253
+ /** Loads an image file.
254
+ @remarks
255
+ This method loads an image into memory. Any format for which
256
+ and associated ImageCodec is registered can be loaded.
257
+ This can include complex formats like DDS with embedded custom
258
+ mipmaps, cube faces and volume textures.
259
+ The type can be determined by calling getFormat().
260
+ @param
261
+ strFileName Name of a file file to load.
262
+ @param
263
+ groupName Name of the resource group to search for the image
264
+ @note
265
+ The memory associated with this buffer is destroyed with the
266
+ Image object.
267
+ */
268
+ Image & load( const String& strFileName, const String& groupName );
269
+
270
+ /** Loads an image file from a stream.
271
+ @remarks
272
+ This method works in the same way as the filename-based load
273
+ method except it loads the image from a DataStream object.
274
+ This DataStream is expected to contain the
275
+ encoded data as it would be held in a file.
276
+ Any format for which and associated ImageCodec is registered
277
+ can be loaded.
278
+ This can include complex formats like DDS with embedded custom
279
+ mipmaps, cube faces and volume textures.
280
+ The type can be determined by calling getFormat().
281
+ @param
282
+ stream The source data.
283
+ @param
284
+ type The type of the image. Used to decide what decompression
285
+ codec to use.
286
+ @see
287
+ Image::load( const String& strFileName )
288
+ */
289
+ Image & load(DataStreamPtr& stream, const String& type );
290
+
291
+ /** Save the image as a file. */
292
+ void save(const String& filename);
293
+
294
+ /** Returns a pointer to the internal image buffer.
295
+ @remarks
296
+ Be careful with this method. You will almost certainly
297
+ prefer to use getPixelBox, especially with complex images
298
+ which include many faces or custom mipmaps.
299
+ */
300
+ uchar* getData(void);
301
+
302
+ /** Returns a const pointer to the internal image buffer.
303
+ @remarks
304
+ Be careful with this method. You will almost certainly
305
+ prefer to use getPixelBox, especially with complex images
306
+ which include many faces or custom mipmaps.
307
+ */
308
+ const uchar * getData() const;
309
+
310
+ /** Returns the size of the data buffer.
311
+ */
312
+ size_t getSize() const;
313
+
314
+ /** Returns the number of mipmaps contained in the image.
315
+ */
316
+ size_t getNumMipmaps() const;
317
+
318
+ /** Returns true if the image has the appropriate flag set.
319
+ */
320
+ bool hasFlag(const ImageFlags imgFlag) const;
321
+
322
+ /** Gets the width of the image in pixels.
323
+ */
324
+ size_t getWidth(void) const;
325
+
326
+ /** Gets the height of the image in pixels.
327
+ */
328
+ size_t getHeight(void) const;
329
+
330
+ /** Gets the depth of the image.
331
+ */
332
+ size_t getDepth(void) const;
333
+
334
+ /** Get the numer of faces of the image. This is usually 6 for a cubemap, and
335
+ 1 for a normal image.
336
+ */
337
+ size_t getNumFaces(void) const;
338
+
339
+ /** Gets the physical width in bytes of each row of pixels.
340
+ */
341
+ size_t getRowSpan(void) const;
342
+
343
+ /** Returns the image format.
344
+ */
345
+ PixelFormat getFormat() const;
346
+
347
+ /** Returns the number of bits per pixel.
348
+ */
349
+ uchar getBPP() const;
350
+
351
+ /** Returns true if the image has an alpha component.
352
+ */
353
+ bool getHasAlpha() const;
354
+
355
+ /** Does gamma adjustment.
356
+ @note
357
+ Basic algo taken from Titan Engine, copyright (c) 2000 Ignacio
358
+ Castano Iguado
359
+ */
360
+ static void applyGamma( uchar *buffer, Real gamma, size_t size, uchar bpp );
361
+
362
+ /**
363
+ * Get colour value from a certain location in the image. The z coordinate
364
+ * is only valid for cubemaps and volume textures. This uses the first (largest)
365
+ * mipmap.
366
+ */
367
+ ColourValue getColourAt(int x, int y, int z);
368
+
369
+ /**
370
+ * Get a PixelBox encapsulating the image data of a mipmap
371
+ */
372
+ PixelBox getPixelBox(size_t face = 0, size_t mipmap = 0) const;
373
+
374
+ enum Filter
375
+ {
376
+ FILTER_NEAREST,
377
+ FILTER_LINEAR,
378
+ FILTER_BILINEAR,
379
+ FILTER_BOX,
380
+ FILTER_TRIANGLE,
381
+ FILTER_BICUBIC
382
+ };
383
+ /** Scale a 1D, 2D or 3D image volume.
384
+ @param src PixelBox containing the source pointer, dimensions and format
385
+ @param dst PixelBox containing the destination pointer, dimensions and format
386
+ @param filter Which filter to use
387
+ @remarks This function can do pixel format conversion in the process.
388
+ @note dst and src can point to the same PixelBox object without any problem
389
+ */
390
+ static void scale(const PixelBox &src, const PixelBox &dst, Filter filter = FILTER_BILINEAR);
391
+
392
+ /** Resize a 2D image, applying the appropriate filter. */
393
+ void resize(ushort width, ushort height, Filter filter = FILTER_BILINEAR);
394
+
395
+ // Static function to calculate size in bytes from the number of mipmaps, faces and the dimensions
396
+ static size_t calculateSize(size_t mipmaps, size_t faces, size_t width, size_t height, size_t depth, PixelFormat format);
397
+ private:
398
+ // The width of the image in pixels
399
+ size_t m_uWidth;
400
+ // The height of the image in pixels
401
+ size_t m_uHeight;
402
+ // The depth of the image
403
+ size_t m_uDepth;
404
+ // The size of the image buffer
405
+ size_t m_uSize;
406
+ // The number of mipmaps the image contains
407
+ size_t m_uNumMipmaps;
408
+ // Image specific flags.
409
+ int m_uFlags;
410
+
411
+ // The pixel format of the image
412
+ PixelFormat m_eFormat;
413
+
414
+ // The number of bytes per pixel
415
+ uchar m_ucPixelSize;
416
+ uchar* m_pBuffer;
417
+
418
+ // A bool to determine if we delete the buffer or the calling app does
419
+ bool m_bAutoDelete;
420
+ };
421
+
422
+ typedef std::vector<Image*> ImagePtrList;
423
+ typedef std::vector<const Image*> ConstImagePtrList;
424
+
425
+
426
+ } // namespace
427
+
428
+ #endif