shattered_ogrerb 0.5.0.1
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- data/lib/shattered_ogrerb.rb +17 -0
- data/lib/shattered_ogrerb/base.rb +28 -0
- data/lib/shattered_ogrerb/camera.rb +6 -0
- data/lib/shattered_ogrerb/key_manager.rb +54 -0
- data/lib/shattered_ogrerb/light.rb +5 -0
- data/lib/shattered_ogrerb/mesh_instance.rb +92 -0
- data/lib/shattered_ogrerb/rmaterial.rb +86 -0
- data/lib/shattered_ogrerb/vector.rb +211 -0
- data/vendor/Ogre/OIS.dll +0 -0
- data/vendor/Ogre/OgreGUIRenderer.dll +0 -0
- data/vendor/Ogre/OgreMain.dll +0 -0
- data/vendor/Ogre/Plugin_BSPSceneManager.dll +0 -0
- data/vendor/Ogre/Plugin_CgProgramManager.dll +0 -0
- data/vendor/Ogre/Plugin_OctreeSceneManager.dll +0 -0
- data/vendor/Ogre/Plugin_ParticleFX.dll +0 -0
- data/vendor/Ogre/RenderSystem_Direct3D9.dll +0 -0
- data/vendor/Ogre/RenderSystem_GL.dll +0 -0
- data/vendor/Ogre/cg.dll +0 -0
- data/vendor/Ogre/plugins.cfg +9 -0
- data/vendor/ogrerb/MIT_LICENCE +19 -0
- data/vendor/ogrerb/README +79 -0
- data/vendor/ogrerb/Rakefile +220 -0
- data/vendor/ogrerb/build/navi/extconf.rb +53 -0
- data/vendor/ogrerb/build/ogre/extconf.rb +50 -0
- data/vendor/ogrerb/build/ois/extconf.rb +48 -0
- data/vendor/ogrerb/doc_src/ogre.rb +152 -0
- data/vendor/ogrerb/doc_src/ois.rb +67 -0
- data/vendor/ogrerb/lib/constants.rb +35 -0
- data/vendor/ogrerb/lib/ogre.dll +0 -0
- data/vendor/ogrerb/lib/ruby_ois.dll +0 -0
- data/vendor/ogrerb/navi/Navi.i +5 -0
- data/vendor/ogrerb/navi/NaviData.i +18 -0
- data/vendor/ogrerb/navi/NaviManager.i +5 -0
- data/vendor/ogrerb/navi/NaviProxies.i +7 -0
- data/vendor/ogrerb/navi/lib/Navi.lib +0 -0
- data/vendor/ogrerb/navi/lib/Navi_d.lib +0 -0
- data/vendor/ogrerb/navi/lib/llmozlib.lib +0 -0
- data/vendor/ogrerb/navi/lib/llmozlib_d.lib +0 -0
- data/vendor/ogrerb/navi/navi_rb.i +53 -0
- data/vendor/ogrerb/navi/std_multimap.i +581 -0
- data/vendor/ogrerb/ogre.rb +23 -0
- data/vendor/ogrerb/ogre/Application.i +59 -0
- data/vendor/ogrerb/ogre/ApplicationFrameListener.i +67 -0
- data/vendor/ogrerb/ogre/ExampleApplication.i +7 -0
- data/vendor/ogrerb/ogre/ExampleFrameListener.i +7 -0
- data/vendor/ogrerb/ogre/OgreAlignedAllocator.i +5 -0
- data/vendor/ogrerb/ogre/OgreAnimable.i +5 -0
- data/vendor/ogrerb/ogre/OgreAnimation.i +5 -0
- data/vendor/ogrerb/ogre/OgreAnimationState.i +9 -0
- data/vendor/ogrerb/ogre/OgreAnimationTrack.i +5 -0
- data/vendor/ogrerb/ogre/OgreAny.i +5 -0
- data/vendor/ogrerb/ogre/OgreArchive.i +5 -0
- data/vendor/ogrerb/ogre/OgreArchiveFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreArchiveManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreAutoParamDataSource.i +5 -0
- data/vendor/ogrerb/ogre/OgreAxisAlignedBox.i +5 -0
- data/vendor/ogrerb/ogre/OgreBillboard.i +5 -0
- data/vendor/ogrerb/ogre/OgreBillboardChain.i +11 -0
- data/vendor/ogrerb/ogre/OgreBillboardParticleRenderer.i +5 -0
- data/vendor/ogrerb/ogre/OgreBillboardSet.i +5 -0
- data/vendor/ogrerb/ogre/OgreBitwise.i +5 -0
- data/vendor/ogrerb/ogre/OgreBlendMode.i +5 -0
- data/vendor/ogrerb/ogre/OgreBone.i +5 -0
- data/vendor/ogrerb/ogre/OgreBorderPanelOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreCamera.i +5 -0
- data/vendor/ogrerb/ogre/OgreCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreColourValue.i +5 -0
- data/vendor/ogrerb/ogre/OgreCommon.i +33 -0
- data/vendor/ogrerb/ogre/OgreCompiler2Pass.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositionPass.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositionTargetPass.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositionTechnique.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositor.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorChain.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorInstance.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorScriptCompiler.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreConfig.i +5 -0
- data/vendor/ogrerb/ogre/OgreConfigDialog.i +5 -0
- data/vendor/ogrerb/ogre/OgreConfigFile.i +13 -0
- data/vendor/ogrerb/ogre/OgreConfigOptionMap.i +5 -0
- data/vendor/ogrerb/ogre/OgreController.i +5 -0
- data/vendor/ogrerb/ogre/OgreControllerManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreConvexBody.i +5 -0
- data/vendor/ogrerb/ogre/OgreDDSCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreDataStream.i +9 -0
- data/vendor/ogrerb/ogre/OgreDefaultHardwareBufferManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreDynLib.i +5 -0
- data/vendor/ogrerb/ogre/OgreDynLibManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreEdgeListBuilder.i +5 -0
- data/vendor/ogrerb/ogre/OgreEntity.i +5 -0
- data/vendor/ogrerb/ogre/OgreErrorDialog.i +5 -0
- data/vendor/ogrerb/ogre/OgreException.i +5 -0
- data/vendor/ogrerb/ogre/OgreExternalTextureSource.i +5 -0
- data/vendor/ogrerb/ogre/OgreExternalTextureSourceManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreFactoryObj.i +5 -0
- data/vendor/ogrerb/ogre/OgreFileSystem.i +5 -0
- data/vendor/ogrerb/ogre/OgreFont.i +5 -0
- data/vendor/ogrerb/ogre/OgreFontManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreFrameListener.i +12 -0
- data/vendor/ogrerb/ogre/OgreFreeImageCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreFrustum.i +5 -0
- data/vendor/ogrerb/ogre/OgreGpuProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreGpuProgramManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreGpuProgramUsage.i +5 -0
- data/vendor/ogrerb/ogre/OgreHardwareBuffer.i +5 -0
- data/vendor/ogrerb/ogre/OgreHardwareBufferManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreHardwareIndexBuffer.i +9 -0
- data/vendor/ogrerb/ogre/OgreHardwareOcclusionQuery.i +5 -0
- data/vendor/ogrerb/ogre/OgreHardwarePixelBuffer.i +9 -0
- data/vendor/ogrerb/ogre/OgreHardwareVertexBuffer.i +10 -0
- data/vendor/ogrerb/ogre/OgreHighLevelGpuProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreHighLevelGpuProgramManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreImage.i +5 -0
- data/vendor/ogrerb/ogre/OgreImageCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreInstancedGeometry.i +5 -0
- data/vendor/ogrerb/ogre/OgreIteratorWrappers.i +5 -0
- data/vendor/ogrerb/ogre/OgreKeyFrame.i +7 -0
- data/vendor/ogrerb/ogre/OgreLight.i +5 -0
- data/vendor/ogrerb/ogre/OgreLog.i +5 -0
- data/vendor/ogrerb/ogre/OgreLogManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreManualObject.i +5 -0
- data/vendor/ogrerb/ogre/OgreMaterial.i +9 -0
- data/vendor/ogrerb/ogre/OgreMaterialManager.i +22 -0
- data/vendor/ogrerb/ogre/OgreMaterialScriptCompiler.i +5 -0
- data/vendor/ogrerb/ogre/OgreMaterialSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreMath.i +48 -0
- data/vendor/ogrerb/ogre/OgreMatrix3.i +5 -0
- data/vendor/ogrerb/ogre/OgreMatrix4.i +5 -0
- data/vendor/ogrerb/ogre/OgreMemoryMacros.i +5 -0
- data/vendor/ogrerb/ogre/OgreMemoryManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreMesh.i +11 -0
- data/vendor/ogrerb/ogre/OgreMeshFileFormat.i +5 -0
- data/vendor/ogrerb/ogre/OgreMeshManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreMeshSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreMeshSerializerImpl.i +5 -0
- data/vendor/ogrerb/ogre/OgreMovableObject.i +46 -0
- data/vendor/ogrerb/ogre/OgreMovablePlane.i +5 -0
- data/vendor/ogrerb/ogre/OgreNoMemoryMacros.i +5 -0
- data/vendor/ogrerb/ogre/OgreNode.i +11 -0
- data/vendor/ogrerb/ogre/OgreNumerics.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlay.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayContainer.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayElementCommands.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayElementFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayManager.i +9 -0
- data/vendor/ogrerb/ogre/OgrePanelOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticle.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleAffector.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleAffectorFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleEmitter.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleEmitterCommands.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleEmitterFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleIterator.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleSystem.i +9 -0
- data/vendor/ogrerb/ogre/OgreParticleSystemManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreParticleSystemRenderer.i +9 -0
- data/vendor/ogrerb/ogre/OgrePass.i +10 -0
- data/vendor/ogrerb/ogre/OgrePatchMesh.i +11 -0
- data/vendor/ogrerb/ogre/OgrePatchSurface.i +5 -0
- data/vendor/ogrerb/ogre/OgrePixelFormat.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlane.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlaneBoundedVolume.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlatform.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlugin.i +5 -0
- data/vendor/ogrerb/ogre/OgrePolygon.i +5 -0
- data/vendor/ogrerb/ogre/OgrePose.i +5 -0
- data/vendor/ogrerb/ogre/OgrePredefinedControllers.i +5 -0
- data/vendor/ogrerb/ogre/OgrePrefabFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgrePrerequisites.i +5 -0
- data/vendor/ogrerb/ogre/OgreProfiler.i +5 -0
- data/vendor/ogrerb/ogre/OgreProgressiveMesh.i +5 -0
- data/vendor/ogrerb/ogre/OgreProxies.i +10 -0
- data/vendor/ogrerb/ogre/OgreQuaternion.i +5 -0
- data/vendor/ogrerb/ogre/OgreRadixSort.i +5 -0
- data/vendor/ogrerb/ogre/OgreRay.i +5 -0
- data/vendor/ogrerb/ogre/OgreRectangle.i +5 -0
- data/vendor/ogrerb/ogre/OgreRectangle2D.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderOperation.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderQueue.i +10 -0
- data/vendor/ogrerb/ogre/OgreRenderQueueInvocation.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderQueueListener.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderQueueSortingGrouping.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderSystem.i +12 -0
- data/vendor/ogrerb/ogre/OgreRenderSystemCapabilities.i +7 -0
- data/vendor/ogrerb/ogre/OgreRenderTarget.i +27 -0
- data/vendor/ogrerb/ogre/OgreRenderTargetListener.i +7 -0
- data/vendor/ogrerb/ogre/OgreRenderTexture.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderWindow.i +9 -0
- data/vendor/ogrerb/ogre/OgreRenderable.i +5 -0
- data/vendor/ogrerb/ogre/OgreResource.i +68 -0
- data/vendor/ogrerb/ogre/OgreResourceBackgroundQueue.i +5 -0
- data/vendor/ogrerb/ogre/OgreResourceGroupManager.i +17 -0
- data/vendor/ogrerb/ogre/OgreResourceManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreRibbonTrail.i +5 -0
- data/vendor/ogrerb/ogre/OgreRoot.i +9 -0
- data/vendor/ogrerb/ogre/OgreRotationalSpline.i +5 -0
- data/vendor/ogrerb/ogre/OgreSceneManager.i +17 -0
- data/vendor/ogrerb/ogre/OgreSceneManagerEnumerator.i +8 -0
- data/vendor/ogrerb/ogre/OgreSceneNode.i +9 -0
- data/vendor/ogrerb/ogre/OgreSceneQuery.i +5 -0
- data/vendor/ogrerb/ogre/OgreScriptLoader.i +5 -0
- data/vendor/ogrerb/ogre/OgreSearchOps.i +5 -0
- data/vendor/ogrerb/ogre/OgreSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetup.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetupFocused.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetupLiSPSM.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetupPlaneOptimal.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCaster.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowTextureManager.i +7 -0
- data/vendor/ogrerb/ogre/OgreShadowVolumeExtrudeProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreSharedPtr.i +5 -0
- data/vendor/ogrerb/ogre/OgreSimpleRenderable.i +5 -0
- data/vendor/ogrerb/ogre/OgreSimpleSpline.i +5 -0
- data/vendor/ogrerb/ogre/OgreSingleton.i +9 -0
- data/vendor/ogrerb/ogre/OgreSkeleton.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonFileFormat.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonInstance.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreSphere.i +5 -0
- data/vendor/ogrerb/ogre/OgreSpotShadowFadePng.i +5 -0
- data/vendor/ogrerb/ogre/OgreStableHeaders.i +5 -0
- data/vendor/ogrerb/ogre/OgreStaticFaceGroup.i +5 -0
- data/vendor/ogrerb/ogre/OgreStaticGeometry.i +5 -0
- data/vendor/ogrerb/ogre/OgreStdHeaders.i +5 -0
- data/vendor/ogrerb/ogre/OgreString.i +5 -0
- data/vendor/ogrerb/ogre/OgreStringConverter.i +5 -0
- data/vendor/ogrerb/ogre/OgreStringInterface.i +5 -0
- data/vendor/ogrerb/ogre/OgreStringVector.i +5 -0
- data/vendor/ogrerb/ogre/OgreSubEntity.i +5 -0
- data/vendor/ogrerb/ogre/OgreSubMesh.i +5 -0
- data/vendor/ogrerb/ogre/OgreTagPoint.i +5 -0
- data/vendor/ogrerb/ogre/OgreTechnique.i +5 -0
- data/vendor/ogrerb/ogre/OgreTextAreaOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreTexture.i +9 -0
- data/vendor/ogrerb/ogre/OgreTextureManager.i +12 -0
- data/vendor/ogrerb/ogre/OgreTextureUnitState.i +12 -0
- data/vendor/ogrerb/ogre/OgreTimer.i +6 -0
- data/vendor/ogrerb/ogre/OgreUTFString.i +5 -0
- data/vendor/ogrerb/ogre/OgreUnifiedHighLevelGpuProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreUserDefinedObject.i +5 -0
- data/vendor/ogrerb/ogre/OgreVector2.i +5 -0
- data/vendor/ogrerb/ogre/OgreVector3.i +30 -0
- data/vendor/ogrerb/ogre/OgreVector4.i +5 -0
- data/vendor/ogrerb/ogre/OgreVertexBoneAssignment.i +5 -0
- data/vendor/ogrerb/ogre/OgreVertexIndexData.i +5 -0
- data/vendor/ogrerb/ogre/OgreViewport.i +5 -0
- data/vendor/ogrerb/ogre/OgreWindowEventUtilities.i +7 -0
- data/vendor/ogrerb/ogre/OgreWireBoundingBox.i +5 -0
- data/vendor/ogrerb/ogre/OgreZip.i +5 -0
- data/vendor/ogrerb/ogre/ogre_rb.i +343 -0
- data/vendor/ogrerb/ogre/std_multimap.i +581 -0
- data/vendor/ogrerb/ois/OISProxies.i +9 -0
- data/vendor/ogrerb/ois/OISRenames.i +11 -0
- data/vendor/ogrerb/ois/ois.i +135 -0
- data/vendor/ogrerb/ois/std_multimap.i +581 -0
- data/vendor/ogrerb/platform.rb +23 -0
- data/vendor/ogrerb/samples/application.rb +146 -0
- data/vendor/ogrerb/samples/application_frame_listener.rb +302 -0
- data/vendor/ogrerb/samples/application_loading_bar.rb +115 -0
- data/vendor/ogrerb/samples/bsp.rb +74 -0
- data/vendor/ogrerb/samples/cg.dll +0 -0
- data/vendor/ogrerb/samples/js3250.dll +0 -0
- data/vendor/ogrerb/samples/lighting.rb +136 -0
- data/vendor/ogrerb/samples/media/materials/scripts/CloudySky.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Flare.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Knot.material +14 -0
- data/vendor/ogrerb/samples/media/materials/scripts/MorningSkyBox.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Ogre.material +119 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Razor.material +14 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Ribbon.material +19 -0
- data/vendor/ogrerb/samples/media/materials/scripts/RustySteel.material +14 -0
- data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyBox.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyPlane.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/TextureEffects.material +15 -0
- data/vendor/ogrerb/samples/media/materials/scripts/dragon.material +42 -0
- data/vendor/ogrerb/samples/media/materials/scripts/smoke.material +18 -0
- data/vendor/ogrerb/samples/media/materials/textures/GreenSkin.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/MtlPlat2.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/RustedMetal.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/RustySteel.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/Water02.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/WeirdEye.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/clouds.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/cursor.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/dirt01.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/flare.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/ogreborder.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/ogreborderUp.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/ribbonband.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/smoke.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/smokecolors.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/spacesky.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/spheremap.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/texmap2.jpg +0 -0
- data/vendor/ogrerb/samples/media/models/knot.mesh +0 -0
- data/vendor/ogrerb/samples/media/models/ogrehead.mesh +0 -0
- data/vendor/ogrerb/samples/media/models/razor.mesh +0 -0
- data/vendor/ogrerb/samples/media/packs/OgreCore.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/chiropteraDM.pk3 +0 -0
- data/vendor/ogrerb/samples/media/packs/chiropteraDM.txt +99 -0
- data/vendor/ogrerb/samples/media/packs/cubemap.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/cubemapsJS.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/dragon.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/skybox.zip +0 -0
- data/vendor/ogrerb/samples/media/particles/smoke.particle +43 -0
- data/vendor/ogrerb/samples/navi/Media/NaviDemo.material +60 -0
- data/vendor/ogrerb/samples/navi/Media/OgreCore.zip +0 -0
- data/vendor/ogrerb/samples/navi/Media/cerulean.jpg +0 -0
- data/vendor/ogrerb/samples/navi/Media/clouds.jpg +0 -0
- data/vendor/ogrerb/samples/navi/Media/controlsNaviMask.png +0 -0
- data/vendor/ogrerb/samples/navi/Media/grass.jpg +0 -0
- data/vendor/ogrerb/samples/navi/Media/knot.mesh +0 -0
- data/vendor/ogrerb/samples/navi/Media/testNaviMask.png +0 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/Navi.js +136 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/buttonBg.jpg +0 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/controls.html +303 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/knobBg.jpg +0 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/moo.dropdownmenu.js +87 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/mootools.v1.1.js +6964 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/naviLogo.html +32 -0
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- data/vendor/ogrerb/website/index.html +80 -0
- data/vendor/ogrerb/website/javascripts/prototype.js +3271 -0
- data/vendor/ogrerb/website/stylesheets/main.css +96 -0
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2006 Torus Knot Software Ltd
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Also see acknowledgements in Readme.html
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU Lesser General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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http://www.gnu.org/copyleft/lesser.txt.
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You may alternatively use this source under the terms of a specific version of
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the OGRE Unrestricted License provided you have obtained such a license from
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Torus Knot Software Ltd.
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-----------------------------------------------------------------------------
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*/
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#ifndef _TextureManager_H__
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#define _TextureManager_H__
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#include "OgrePrerequisites.h"
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#include "OgreResourceManager.h"
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#include "OgreTexture.h"
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#include "OgreSingleton.h"
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namespace Ogre {
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/** Class for loading & managing textures.
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@remarks
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Note that this class is abstract - the particular
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RenderSystem that is in use at the time will create
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a concrete subclass of this. Note that the concrete
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class will be available via the abstract singleton
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obtained from TextureManager::getSingleton(), but
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you should not assume that it is available until you
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have a) initialised Ogre (after selecting a RenderSystem
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and calling initialise from the Root object), and b)
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created at least one window - this may be done at the
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same time as part a if you allow Ogre to autocreate one.
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*/
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class _OgreExport TextureManager : public ResourceManager, public Singleton<TextureManager>
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{
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public:
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TextureManager(void);
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virtual ~TextureManager();
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/** Loads a texture from a file.
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@param
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name The file to load, or a String identifier in some cases
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@param
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group The name of the resource group to assign the texture to
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@param
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texType The type of texture to load/create, defaults to normal 2D textures
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@param
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numMipmaps The number of pre-filtered mipmaps to generate. If left to default (-1) then
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the TextureManager's default number of mipmaps will be used (see setDefaultNumMipmaps())
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If set to MIP_UNLIMITED mipmaps will be generated until the lowest possible
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level, 1x1x1.
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@param
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gamma The gamma adjustment factor to apply to this texture (brightening/darkening)
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@param
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isAlpha Only applicable to greyscale images. If true, specifies that
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the image should be loaded into an alpha texture rather than a
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single channel colour texture - useful for fixed-function systems.
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@param
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desiredFormat The format you would like to have used instead of
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the format being based on the contents of the texture
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*/
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virtual TexturePtr load(
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const String& name, const String& group,
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TextureType texType = TEX_TYPE_2D, int numMipmaps = -1,
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Real gamma = 1.0f, bool isAlpha = false,
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PixelFormat desiredFormat = PF_UNKNOWN);
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/** Loads a texture from an Image object.
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@note
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The texture will create as manual texture without loader.
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@param
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name The name to give the resulting texture
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@param
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group The name of the resource group to assign the texture to
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@param
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img The Image object which contains the data to load
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@param
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texType The type of texture to load/create, defaults to normal 2D textures
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@param
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numMipmaps The number of pre-filtered mipmaps to generate. If left to default (-1) then
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the TextureManager's default number of mipmaps will be used (see setDefaultNumMipmaps())
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If set to MIP_UNLIMITED mipmaps will be generated until the lowest possible
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level, 1x1x1.
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@param
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gamma The gamma adjustment factor to apply to this texture (brightening/darkening)
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@param
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isAlpha Only applicable to greyscale images. If true, specifies that
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the image should be loaded into an alpha texture rather than a
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single channel colour texture - useful for fixed-function systems.
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@param
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desiredFormat The format you would like to have used instead of
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the format being based on the contents of the texture
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*/
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virtual TexturePtr loadImage(
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const String &name, const String& group, const Image &img,
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TextureType texType = TEX_TYPE_2D,
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int iNumMipmaps = -1, Real gamma = 1.0f, bool isAlpha = false,
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PixelFormat desiredFormat = PF_UNKNOWN);
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/** Loads a texture from a raw data stream.
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@note
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The texture will create as manual texture without loader.
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@param
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name The name to give the resulting texture
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@param
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group The name of the resource group to assign the texture to
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@param
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stream Incoming data stream
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@param
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width, height The dimensions of the texture
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@param
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format The format of the data being passed in; the manager reserves
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the right to create a different format for the texture if the
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original format is not available in this context.
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@param
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texType The type of texture to load/create, defaults to normal 2D textures
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@param
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numMipmaps The number of pre-filtered mipmaps to generate. If left to default (-1) then
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the TextureManager's default number of mipmaps will be used (see setDefaultNumMipmaps())
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If set to MIP_UNLIMITED mipmaps will be generated until the lowest possible
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level, 1x1x1.
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@param
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gamma The gamma adjustment factor to apply to this texture (brightening/darkening)
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*/
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virtual TexturePtr loadRawData(const String &name, const String& group,
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DataStreamPtr& stream, ushort uWidth, ushort uHeight,
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PixelFormat format, TextureType texType = TEX_TYPE_2D,
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int iNumMipmaps = -1, Real gamma = 1.0f);
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/** Create a manual texture with specified width, height and depth (not loaded from a file).
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@param
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name The name to give the resulting texture
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@param
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group The name of the resource group to assign the texture to
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@param
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texType The type of texture to load/create, defaults to normal 2D textures
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@param
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width, height, depth The dimensions of the texture
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@param
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numMipmaps The number of pre-filtered mipmaps to generate. If left to default (-1) then
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the TextureManager's default number of mipmaps will be used (see setDefaultNumMipmaps())
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If set to MIP_UNLIMITED mipmaps will be generated until the lowest possible
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level, 1x1x1.
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@param
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format The internal format you wish to request; the manager reserves
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the right to create a different format if the one you select is
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not available in this context.
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@param
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usage The kind of usage this texture is intended for. It
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is a combination of TU_STATIC, TU_DYNAMIC, TU_WRITE_ONLY,
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TU_AUTOMIPMAP and TU_RENDERTARGET (see TextureUsage enum). You are
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strongly advised to use HBU_STATIC_WRITE_ONLY wherever possible, if you need to
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update regularly, consider HBU_DYNAMIC_WRITE_ONLY.
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@param
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loader If you intend the contents of the manual texture to be
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regularly updated, to the extent that you don't need to recover
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the contents if the texture content is lost somehow, you can leave
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this parameter as 0. However, if you intend to populate the
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texture only once, then you should implement ManualResourceLoader
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and pass a pointer to it in this parameter; this means that if the
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manual texture ever needs to be reloaded, the ManualResourceLoader
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will be called to do it.
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*/
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virtual TexturePtr createManual(const String & name, const String& group,
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TextureType texType, uint width, uint height, uint depth,
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int num_mips, PixelFormat format, int usage = TU_DEFAULT, ManualResourceLoader* loader = 0 );
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/** Create a manual texture with a depth of 1 (not loaded from a file).
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@param
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name The name to give the resulting texture
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@param
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group The name of the resource group to assign the texture to
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@param
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texType The type of texture to load/create, defaults to normal 2D textures
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@param
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width, height The dimensions of the texture
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@param
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numMipmaps The number of pre-filtered mipmaps to generate. If left to default (-1) then
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the TextureManager's default number of mipmaps will be used (see setDefaultNumMipmaps()).
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If set to MIP_UNLIMITED mipmaps will be generated until the lowest possible
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level, 1x1x1.
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@param
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format The internal format you wish to request; the manager reserves
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the right to create a different format if the one you select is
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not available in this context.
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@param
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usage The kind of usage this texture is intended for. It
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is a combination of TU_STATIC, TU_DYNAMIC, TU_WRITE_ONLY,
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TU_AUTOMIPMAP and TU_RENDERTARGET (see TextureUsage enum). You are
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strongly advised to use HBU_STATIC_WRITE_ONLY wherever possible, if you need to
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update regularly, consider HBU_DYNAMIC_WRITE_ONLY.
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@param
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loader If you intend the contents of the manual texture to be
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regularly updated, to the extent that you don't need to recover
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the contents if the texture content is lost somehow, you can leave
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this parameter as 0. However, if you intend to populate the
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texture only once, then you should implement ManualResourceLoader
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and pass a pointer to it in this parameter; this means that if the
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manual texture ever needs to be reloaded, the ManualResourceLoader
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will be called to do it.
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*/
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TexturePtr createManual(const String & name, const String& group,
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TextureType texType, uint width, uint height, int num_mips,
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PixelFormat format, int usage = TU_DEFAULT, ManualResourceLoader* loader = 0 )
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{
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return createManual(name, group, texType, width, height, 1,
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num_mips, format, usage, loader);
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}
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/** Sets preferred bit depth for integer pixel format textures.
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@param
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bits Number of bits. Available values: 0, 16 and 32, where 0 (the default) means keep
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original format as it is. This value is number of bits for the pixel.
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@param
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reloadTextures If true (the default), will reloading all reloadable textures.
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*/
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virtual void setPreferredIntegerBitDepth(ushort bits, bool reloadTextures = true);
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/** gets preferred bit depth for integer pixel format textures.
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*/
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virtual ushort getPreferredIntegerBitDepth(void) const;
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/** Sets preferred bit depth for float pixel format textures.
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@param
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bits Number of bits. Available values: 0, 16 and 32, where 0 (the default) means keep
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original format as it is. This value is number of bits for a channel of the pixel.
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@param
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reloadTextures If true (the default), will reloading all reloadable textures.
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*/
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virtual void setPreferredFloatBitDepth(ushort bits, bool reloadTextures = true);
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/** gets preferred bit depth for float pixel format textures.
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*/
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virtual ushort getPreferredFloatBitDepth(void) const;
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/** Sets preferred bit depth for integer and float pixel format.
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@param
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integerBits Number of bits. Available values: 0, 16 and 32, where 0 (the default) means keep
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original format as it is. This value is number of bits for the pixel.
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@param
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floatBits Number of bits. Available values: 0, 16 and 32, where 0 (the default) means keep
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original format as it is. This value is number of bits for a channel of the pixel.
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@param
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reloadTextures If true (the default), will reloading all reloadable textures.
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*/
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virtual void setPreferredBitDepths(ushort integerBits, ushort floatBits, bool reloadTextures = true);
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/** Returns whether this render system can natively support the precise texture
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format requested with the given usage options.
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@remarks
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You can still create textures with this format even if this method returns
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false; the texture format will just be altered to one which the device does
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support.
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@note
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Sometimes the device may just slightly change the format, such as reordering the
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channels or packing the channels differently, without it making and qualitative
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differences to the texture. If you want to just detect whether the quality of a
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given texture will be reduced, use isEquivalentFormatSupport instead.
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@param format The pixel format requested
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@param usage The kind of usage this texture is intended for, a combination of
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the TextureUsage flags.
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@returns true if the format is natively supported, false if a fallback would be used.
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*/
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virtual bool isFormatSupported(TextureType ttype, PixelFormat format, int usage);
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/** Returns whether this render system can support the texture format requested
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with the given usage options, or another format with no quality reduction.
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*/
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virtual bool isEquivalentFormatSupported(TextureType ttype, PixelFormat format, int usage);
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/** Gets the format which will be natively used for a requested format given the
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contraints of the current device.
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*/
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virtual PixelFormat getNativeFormat(TextureType ttype, PixelFormat format, int usage) = 0;
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/** Returns whether this render system has hardware filtering supported for the
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texture format requested with the given usage options.
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@remarks
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Not all texture format are supports filtering by the hardware, i.e. some
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cards support floating point format, but it doesn't supports filtering on
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the floating point texture at all, or only a subset floating point formats
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have flitering supported.
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@par
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In the case you want to write shader to work with floating point texture, and
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you want to produce better visual quality, it's necessary to flitering the
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texture manually in shader (potential requires four or more texture fetch
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instructions, plus several arithmetic instructions) if filtering doesn't
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supported by hardware. But in case on the hardware that supports floating
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point filtering natively, it had better to adopt this capability for
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performance (because only one texture fetch instruction are required) and
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doesn't loss visual quality.
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@par
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This method allow you queries hardware texture filtering capability to deciding
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which verion of the shader to be used. Note it's up to you to write multi-version
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shaders for support various hardware, internal engine can't do that for you
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automatically.
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@note
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Under GL, texture filtering are always supported by driver, but if it's not
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supported by hardware natively, software simulation will be used, and you
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will end up with very slow speed (less than 0.1 fps for example). To slove
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this performance problem, you must disable filtering manually (by use
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<b>filtering none</b> in the material script's texture_unit section, or
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call TextureUnitState::setTextureFiltering with TFO_NONE if populate
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material in code).
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@param ttype The texture type requested
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@param format The pixel format requested
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@param usage The kind of usage this texture is intended for, a combination of
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the TextureUsage flags.
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@param preciseFormatOnly Whether precise or fallback format mode is used to detecting.
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In case the pixel format doesn't supported by device, false will be returned
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if in precise mode, and natively used pixel format will be actually use to
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check if in fallback mode.
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@returns true if the texture filtering is supported.
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*/
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virtual bool isHardwareFilteringSupported(TextureType ttype, PixelFormat format, int usage,
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bool preciseFormatOnly = false) = 0;
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/** Sets the default number of mipmaps to be used for loaded textures, for when textures are
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loaded automatically (e.g. by Material class) or when 'load' is called with the default
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parameters by the application.
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If set to MIP_UNLIMITED mipmaps will be generated until the lowest possible
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level, 1x1x1.
|
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@note
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The default value is 0.
|
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*/
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virtual void setDefaultNumMipmaps(size_t num);
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+
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/** Gets the default number of mipmaps to be used for loaded textures.
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*/
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virtual size_t getDefaultNumMipmaps()
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{
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return mDefaultNumMipmaps;
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}
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+
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/** Override standard Singleton retrieval.
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@remarks
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Why do we do this? Well, it's because the Singleton
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implementation is in a .h file, which means it gets compiled
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into anybody who includes it. This is needed for the
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Singleton template to work, but we actually only want it
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compiled into the implementation of the class based on the
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Singleton, not all of them. If we don't change this, we get
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link errors when trying to use the Singleton-based class from
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an outside dll.
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@par
|
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This method just delegates to the template version anyway,
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but the implementation stays in this single compilation unit,
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preventing link errors.
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*/
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static TextureManager& getSingleton(void);
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/** Override standard Singleton retrieval.
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@remarks
|
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Why do we do this? Well, it's because the Singleton
|
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implementation is in a .h file, which means it gets compiled
|
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into anybody who includes it. This is needed for the
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Singleton template to work, but we actually only want it
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compiled into the implementation of the class based on the
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Singleton, not all of them. If we don't change this, we get
|
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link errors when trying to use the Singleton-based class from
|
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an outside dll.
|
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+
@par
|
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|
+
This method just delegates to the template version anyway,
|
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+
but the implementation stays in this single compilation unit,
|
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+
preventing link errors.
|
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|
+
*/
|
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|
+
static TextureManager* getSingletonPtr(void);
|
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+
|
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|
+
protected:
|
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+
|
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|
+
ushort mPreferredIntegerBitDepth;
|
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+
ushort mPreferredFloatBitDepth;
|
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|
+
size_t mDefaultNumMipmaps;
|
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|
+
};
|
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|
+
}// Namespace
|
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+
|
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#endif
|
@@ -0,0 +1,1169 @@
|
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1
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+
/*
|
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+
-----------------------------------------------------------------------------
|
3
|
+
This source file is part of OGRE
|
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(Object-oriented Graphics Rendering Engine)
|
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|
+
For the latest info, see http://www.ogre3d.org
|
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+
|
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|
+
Copyright (c) 2000-2006 Torus Knot Software Ltd
|
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|
+
Also see acknowledgements in Readme.html
|
9
|
+
|
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|
+
This program is free software; you can redistribute it and/or modify it under
|
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|
+
the terms of the GNU Lesser General Public License as published by the Free Software
|
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|
+
Foundation; either version 2 of the License, or (at your option) any later
|
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|
+
version.
|
14
|
+
|
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|
+
This program is distributed in the hope that it will be useful, but WITHOUT
|
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|
+
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
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|
+
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
18
|
+
|
19
|
+
You should have received a copy of the GNU Lesser General Public License along with
|
20
|
+
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
21
|
+
Place - Suite 330, Boston, MA 02111-1307, USA, or go to
|
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|
+
http://www.gnu.org/copyleft/lesser.txt.
|
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|
+
|
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|
+
You may alternatively use this source under the terms of a specific version of
|
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|
+
the OGRE Unrestricted License provided you have obtained such a license from
|
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|
+
Torus Knot Software Ltd.
|
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+
-----------------------------------------------------------------------------
|
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|
+
*/
|
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+
#ifndef __TextureUnitState_H__
|
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|
+
#define __TextureUnitState_H__
|
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+
|
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|
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#include "OgrePrerequisites.h"
|
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|
+
#include "OgreCommon.h"
|
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|
+
#include "OgreBlendMode.h"
|
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|
+
#include "OgreMatrix4.h"
|
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|
+
#include "OgreIteratorWrappers.h"
|
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|
+
#include "OgreString.h"
|
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|
+
#include "OgreTexture.h"
|
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|
+
|
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|
+
namespace Ogre {
|
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|
+
/** Class representing the state of a single texture unit during a Pass of a
|
42
|
+
Technique, of a Material.
|
43
|
+
@remarks
|
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|
+
Texture units are pipelines for retrieving texture data for rendering onto
|
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|
+
your objects in the world. Using them is common to both the fixed-function and
|
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|
+
the programmable (vertex and fragment program) pipeline, but some of the
|
47
|
+
settings will only have an effect in the fixed-function pipeline (for example,
|
48
|
+
setting a texture rotation will have no effect if you use the programmable
|
49
|
+
pipeline, because this is overridden by the fragment program). The effect
|
50
|
+
of each setting as regards the 2 pipelines is commented in each setting.
|
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|
+
@par
|
52
|
+
When I use the term 'fixed-function pipeline' I mean traditional rendering
|
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|
+
where you do not use vertex or fragment programs (shaders). Programmable
|
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|
+
pipeline means that for this pass you are using vertex or fragment programs.
|
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|
+
*/
|
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|
+
class _OgreExport TextureUnitState
|
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|
+
{
|
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|
+
friend class RenderSystem;
|
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|
+
public:
|
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|
+
/** Definition of the broad types of texture effect you can apply to a texture unit.
|
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|
+
@note
|
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|
+
Note that these have no effect when using the programmable pipeline, since their
|
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|
+
effect is overridden by the vertex / fragment programs.
|
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|
+
*/
|
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|
+
enum TextureEffectType
|
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|
+
{
|
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|
+
/// Generate all texture coords based on angle between camera and vertex
|
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|
+
ET_ENVIRONMENT_MAP,
|
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|
+
/// Generate texture coords based on a frustum
|
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|
+
ET_PROJECTIVE_TEXTURE,
|
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|
+
/// Constant u/v scrolling effect
|
72
|
+
ET_UVSCROLL,
|
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|
+
/// Constant u scrolling effect
|
74
|
+
ET_USCROLL,
|
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|
+
/// Constant u/v scrolling effect
|
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|
+
ET_VSCROLL,
|
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|
+
/// Constant rotation
|
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|
+
ET_ROTATE,
|
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|
+
/// More complex transform
|
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|
+
ET_TRANSFORM
|
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|
+
|
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|
+
};
|
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|
+
|
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|
+
/** Enumeration to specify type of envmap.
|
85
|
+
@note
|
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|
+
Note that these have no effect when using the programmable pipeline, since their
|
87
|
+
effect is overridden by the vertex / fragment programs.
|
88
|
+
*/
|
89
|
+
enum EnvMapType
|
90
|
+
{
|
91
|
+
/// Envmap based on vector from camera to vertex position, good for planar geometry
|
92
|
+
ENV_PLANAR,
|
93
|
+
/// Envmap based on dot of vector from camera to vertex and vertex normal, good for curves
|
94
|
+
ENV_CURVED,
|
95
|
+
/// Envmap entended to supply reflection vectors for cube mapping
|
96
|
+
ENV_REFLECTION,
|
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|
+
/// Envmap entended to supply normal vectors for cube mapping
|
98
|
+
ENV_NORMAL
|
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|
+
};
|
100
|
+
|
101
|
+
/** Useful enumeration when dealing with procedural transforms.
|
102
|
+
@note
|
103
|
+
Note that these have no effect when using the programmable pipeline, since their
|
104
|
+
effect is overridden by the vertex / fragment programs.
|
105
|
+
*/
|
106
|
+
enum TextureTransformType
|
107
|
+
{
|
108
|
+
TT_TRANSLATE_U,
|
109
|
+
TT_TRANSLATE_V,
|
110
|
+
TT_SCALE_U,
|
111
|
+
TT_SCALE_V,
|
112
|
+
TT_ROTATE
|
113
|
+
};
|
114
|
+
|
115
|
+
/** Texture addressing modes - default is TAM_WRAP.
|
116
|
+
@note
|
117
|
+
These settings are relevant in both the fixed-function and the
|
118
|
+
programmable pipeline.
|
119
|
+
*/
|
120
|
+
enum TextureAddressingMode
|
121
|
+
{
|
122
|
+
/// Texture wraps at values over 1.0
|
123
|
+
TAM_WRAP,
|
124
|
+
/// Texture mirrors (flips) at joins over 1.0
|
125
|
+
TAM_MIRROR,
|
126
|
+
/// Texture clamps at 1.0
|
127
|
+
TAM_CLAMP,
|
128
|
+
/// Texture coordinates outside the range [0.0, 1.0] are set to the border colour
|
129
|
+
TAM_BORDER
|
130
|
+
};
|
131
|
+
|
132
|
+
/** Texture addressing mode for each texture coordinate. */
|
133
|
+
struct UVWAddressingMode
|
134
|
+
{
|
135
|
+
TextureAddressingMode u, v, w;
|
136
|
+
};
|
137
|
+
|
138
|
+
/** Enum identifying the frame indexes for faces of a cube map (not the composite 3D type.
|
139
|
+
*/
|
140
|
+
enum TextureCubeFace
|
141
|
+
{
|
142
|
+
CUBE_FRONT = 0,
|
143
|
+
CUBE_BACK = 1,
|
144
|
+
CUBE_LEFT = 2,
|
145
|
+
CUBE_RIGHT = 3,
|
146
|
+
CUBE_UP = 4,
|
147
|
+
CUBE_DOWN = 5
|
148
|
+
};
|
149
|
+
|
150
|
+
/** Internal structure defining a texture effect.
|
151
|
+
*/
|
152
|
+
struct TextureEffect {
|
153
|
+
TextureEffectType type;
|
154
|
+
int subtype;
|
155
|
+
Real arg1, arg2;
|
156
|
+
WaveformType waveType;
|
157
|
+
Real base;
|
158
|
+
Real frequency;
|
159
|
+
Real phase;
|
160
|
+
Real amplitude;
|
161
|
+
Controller<Real>* controller;
|
162
|
+
const Frustum* frustum;
|
163
|
+
};
|
164
|
+
|
165
|
+
/** Texture effects in a multimap paired array
|
166
|
+
*/
|
167
|
+
typedef std::multimap<TextureEffectType, TextureEffect> EffectMap;
|
168
|
+
|
169
|
+
/** Default constructor.
|
170
|
+
*/
|
171
|
+
TextureUnitState(Pass* parent);
|
172
|
+
|
173
|
+
TextureUnitState(Pass* parent, const TextureUnitState& oth );
|
174
|
+
|
175
|
+
TextureUnitState & operator = ( const TextureUnitState& oth );
|
176
|
+
|
177
|
+
/** Default destructor.
|
178
|
+
*/
|
179
|
+
~TextureUnitState();
|
180
|
+
|
181
|
+
/** Name-based constructor.
|
182
|
+
@param
|
183
|
+
name The basic name of the texture e.g. brickwall.jpg, stonefloor.png
|
184
|
+
@param
|
185
|
+
texCoordSet The index of the texture coordinate set to use.
|
186
|
+
*/
|
187
|
+
TextureUnitState( Pass* parent, const String& texName, unsigned int texCoordSet = 0);
|
188
|
+
|
189
|
+
/** Get the name of current texture image for this layer.
|
190
|
+
@remarks
|
191
|
+
This will either always be a single name for this layer,
|
192
|
+
or will be the name of the current frame for an animated
|
193
|
+
or otherwise multi-frame texture.
|
194
|
+
@note
|
195
|
+
Applies to both fixed-function and programmable pipeline.
|
196
|
+
*/
|
197
|
+
const String& getTextureName(void) const;
|
198
|
+
|
199
|
+
/** Sets this texture layer to use a single texture, given the
|
200
|
+
name of the texture to use on this layer.
|
201
|
+
@note
|
202
|
+
Applies to both fixed-function and programmable pipeline.
|
203
|
+
*/
|
204
|
+
void setTextureName( const String& name, TextureType ttype = TEX_TYPE_2D);
|
205
|
+
|
206
|
+
/** Sets this texture layer to use a combination of 6 texture maps, each one relating to a face of a cube.
|
207
|
+
@remarks
|
208
|
+
Cubic textures are made up of 6 separate texture images. Each one of these is an orthoganal view of the
|
209
|
+
world with a FOV of 90 degrees and an aspect ratio of 1:1. You can generate these from 3D Studio by
|
210
|
+
rendering a scene to a reflection map of a transparent cube and saving the output files.
|
211
|
+
@par
|
212
|
+
Cubic maps can be used either for skyboxes (complete wrap-around skies, like space) or as environment
|
213
|
+
maps to simulate reflections. The system deals with these 2 scenarios in different ways:
|
214
|
+
<ol>
|
215
|
+
<li>
|
216
|
+
<p>
|
217
|
+
for cubic environment maps, the 6 textures are combined into a single 'cubic' texture map which
|
218
|
+
is then addressed using 3D texture coordinates. This is required because you don't know what
|
219
|
+
face of the box you're going to need to address when you render an object, and typically you
|
220
|
+
need to reflect more than one face on the one object, so all 6 textures are needed to be
|
221
|
+
'active' at once. Cubic environment maps are enabled by calling this method with the forUVW
|
222
|
+
parameter set to true, and then calling setEnvironmentMap(true).
|
223
|
+
</p>
|
224
|
+
<p>
|
225
|
+
Note that not all cards support cubic environment mapping.
|
226
|
+
</p>
|
227
|
+
</li>
|
228
|
+
<li>
|
229
|
+
<p>
|
230
|
+
for skyboxes, the 6 textures are kept separate and used independently for each face of the skybox.
|
231
|
+
This is done because not all cards support 3D cubic maps and skyboxes do not need to use 3D
|
232
|
+
texture coordinates so it is simpler to render each face of the box with 2D coordinates, changing
|
233
|
+
texture between faces.
|
234
|
+
</p>
|
235
|
+
<p>
|
236
|
+
Skyboxes are created by calling SceneManager::setSkyBox.
|
237
|
+
</p>
|
238
|
+
</li>
|
239
|
+
</ul>
|
240
|
+
@note
|
241
|
+
Applies to both fixed-function and programmable pipeline.
|
242
|
+
@param
|
243
|
+
name The basic name of the texture e.g. brickwall.jpg, stonefloor.png. There must be 6 versions
|
244
|
+
of this texture with the suffixes _fr, _bk, _up, _dn, _lf, and _rt (before the extension) which
|
245
|
+
make up the 6 sides of the box. The textures must all be the same size and be powers of 2 in width & height.
|
246
|
+
If you can't make your texture names conform to this, use the alternative method of the same name which takes
|
247
|
+
an array of texture names instead.
|
248
|
+
@param
|
249
|
+
forUVW Set to true if you want a single 3D texture addressable with 3D texture coordinates rather than
|
250
|
+
6 separate textures. Useful for cubic environment mapping.
|
251
|
+
*/
|
252
|
+
void setCubicTextureName( const String& name, bool forUVW = false );
|
253
|
+
|
254
|
+
/** Sets this texture layer to use a combination of 6 texture maps, each one relating to a face of a cube.
|
255
|
+
@remarks
|
256
|
+
Cubic textures are made up of 6 separate texture images. Each one of these is an orthoganal view of the
|
257
|
+
world with a FOV of 90 degrees and an aspect ratio of 1:1. You can generate these from 3D Studio by
|
258
|
+
rendering a scene to a reflection map of a transparent cube and saving the output files.
|
259
|
+
@par
|
260
|
+
Cubic maps can be used either for skyboxes (complete wrap-around skies, like space) or as environment
|
261
|
+
maps to simulate reflections. The system deals with these 2 scenarios in different ways:
|
262
|
+
<ol>
|
263
|
+
<li>
|
264
|
+
<p>
|
265
|
+
for cubic environment maps, the 6 textures are combined into a single 'cubic' texture map which
|
266
|
+
is then addressed using 3D texture coordinates. This is required because you don't know what
|
267
|
+
face of the box you're going to need to address when you render an object, and typically you
|
268
|
+
need to reflect more than one face on the one object, so all 6 textures are needed to be
|
269
|
+
'active' at once. Cubic environment maps are enabled by calling this method with the forUVW
|
270
|
+
parameter set to true, and then calling setEnvironmentMap(true).
|
271
|
+
</p>
|
272
|
+
<p>
|
273
|
+
Note that not all cards support cubic environment mapping.
|
274
|
+
</p>
|
275
|
+
</li>
|
276
|
+
<li>
|
277
|
+
<p>
|
278
|
+
for skyboxes, the 6 textures are kept separate and used independently for each face of the skybox.
|
279
|
+
This is done because not all cards support 3D cubic maps and skyboxes do not need to use 3D
|
280
|
+
texture coordinates so it is simpler to render each face of the box with 2D coordinates, changing
|
281
|
+
texture between faces.
|
282
|
+
</p>
|
283
|
+
<p>
|
284
|
+
Skyboxes are created by calling SceneManager::setSkyBox.
|
285
|
+
</p>
|
286
|
+
</li>
|
287
|
+
</ul>
|
288
|
+
@note
|
289
|
+
Applies to both fixed-function and programmable pipeline.
|
290
|
+
@param
|
291
|
+
name The basic name of the texture e.g. brickwall.jpg, stonefloor.png. There must be 6 versions
|
292
|
+
of this texture with the suffixes _fr, _bk, _up, _dn, _lf, and _rt (before the extension) which
|
293
|
+
make up the 6 sides of the box. The textures must all be the same size and be powers of 2 in width & height.
|
294
|
+
If you can't make your texture names conform to this, use the alternative method of the same name which takes
|
295
|
+
an array of texture names instead.
|
296
|
+
@param
|
297
|
+
forUVW Set to true if you want a single 3D texture addressable with 3D texture coordinates rather than
|
298
|
+
6 separate textures. Useful for cubic environment mapping.
|
299
|
+
*/
|
300
|
+
void setCubicTextureName( const String* const names, bool forUVW = false );
|
301
|
+
|
302
|
+
/** Sets the names of the texture images for an animated texture.
|
303
|
+
@remarks
|
304
|
+
Animated textures are just a series of images making up the frames of the animation. All the images
|
305
|
+
must be the same size, and their names must have a frame number appended before the extension, e.g.
|
306
|
+
if you specify a name of "wall.jpg" with 3 frames, the image names must be "wall_0.jpg", "wall_1.jpg"
|
307
|
+
and "wall_2.jpg".
|
308
|
+
@par
|
309
|
+
You can change the active frame on a texture layer by calling the setCurrentFrame method.
|
310
|
+
@note
|
311
|
+
If you can't make your texture images conform to the naming standard layed out here, you
|
312
|
+
can call the alternative setAnimatedTextureName method which takes an array of names instead.
|
313
|
+
@note
|
314
|
+
Applies to both fixed-function and programmable pipeline.
|
315
|
+
@param
|
316
|
+
name The base name of the textures to use e.g. wall.jpg for frames wall_0.jpg, wall_1.jpg etc.
|
317
|
+
@param
|
318
|
+
numFrames The number of frames in the sequence.
|
319
|
+
@param
|
320
|
+
duration The length of time it takes to display the whole animation sequence, in seconds.
|
321
|
+
If 0, no automatic transition occurs.
|
322
|
+
*/
|
323
|
+
void setAnimatedTextureName( const String& name, unsigned int numFrames, Real duration = 0 );
|
324
|
+
|
325
|
+
/** Sets the names of the texture images for an animated texture.
|
326
|
+
@remarks
|
327
|
+
This an alternative method to the one where you specify a single name and let the system derive
|
328
|
+
the names of each frame, incase your images can't conform to this naming standard.
|
329
|
+
@par
|
330
|
+
Animated textures are just a series of images making up the frames of the animation. All the images
|
331
|
+
must be the same size, and you must provide their names as an array in the first parameter.
|
332
|
+
You can change the active frame on a texture layer by calling the setCurrentFrame method.
|
333
|
+
@note
|
334
|
+
If you can make your texture images conform to a naming standard of basicName_frame.ext, you
|
335
|
+
can call the alternative setAnimatedTextureName method which just takes a base name instead.
|
336
|
+
@note
|
337
|
+
Applies to both fixed-function and programmable pipeline.
|
338
|
+
@param
|
339
|
+
names Pointer to array of names of the textures to use, in frame order.
|
340
|
+
@param
|
341
|
+
numFrames The number of frames in the sequence.
|
342
|
+
@param
|
343
|
+
duration The length of time it takes to display the whole animation sequence, in seconds.
|
344
|
+
If 0, no automatic transition occurs.
|
345
|
+
*/
|
346
|
+
void setAnimatedTextureName( const String* const names, unsigned int numFrames, Real duration = 0 );
|
347
|
+
|
348
|
+
/** Returns the width and height of the texture in the given frame.
|
349
|
+
*/
|
350
|
+
std::pair< size_t, size_t > getTextureDimensions( unsigned int frame = 0 ) const;
|
351
|
+
|
352
|
+
/** Changes the active frame in an animated or multi-image texture.
|
353
|
+
@remarks
|
354
|
+
An animated texture (or a cubic texture where the images are not combined for 3D use) is made up of
|
355
|
+
a number of frames. This method sets the active frame.
|
356
|
+
@note
|
357
|
+
Applies to both fixed-function and programmable pipeline.
|
358
|
+
*/
|
359
|
+
void setCurrentFrame( unsigned int frameNumber );
|
360
|
+
|
361
|
+
/** Gets the active frame in an animated or multi-image texture layer.
|
362
|
+
@note
|
363
|
+
Applies to both fixed-function and programmable pipeline.
|
364
|
+
*/
|
365
|
+
unsigned int getCurrentFrame(void) const;
|
366
|
+
|
367
|
+
/** Gets the name of the texture associated with a frame number.
|
368
|
+
Throws an exception if frameNumber exceeds the number of stored frames.
|
369
|
+
@note
|
370
|
+
Applies to both fixed-function and programmable pipeline.
|
371
|
+
*/
|
372
|
+
const String& getFrameTextureName(unsigned int frameNumber) const;
|
373
|
+
|
374
|
+
/** Sets the name of the texture associated with a frame.
|
375
|
+
@param name The name of the texture
|
376
|
+
@param frameNumber The frame the texture name is to be placed in
|
377
|
+
@note
|
378
|
+
Throws an exception if frameNumber exceeds the number of stored frames.
|
379
|
+
Applies to both fixed-function and programmable pipeline.
|
380
|
+
*/
|
381
|
+
void setFrameTextureName(const String& name, unsigned int frameNumber);
|
382
|
+
|
383
|
+
/** Add a Texture name to the end of the frame container.
|
384
|
+
@param name The name of the texture
|
385
|
+
@note
|
386
|
+
Applies to both fixed-function and programmable pipeline.
|
387
|
+
*/
|
388
|
+
void addFrameTextureName(const String& name);
|
389
|
+
/** deletes a specific texture frame. The texture used is not deleted but the
|
390
|
+
texture will no longer be used by the Texture Unit. An exception is raised
|
391
|
+
if the frame number exceeds the number of actual frames.
|
392
|
+
@param frameNumber The frame number of the texture to be deleted.
|
393
|
+
@note
|
394
|
+
Applies to both fixed-function and programmable pipeline.
|
395
|
+
*/
|
396
|
+
void deleteFrameTextureName(const size_t frameNumber);
|
397
|
+
/** Gets the number of frames for a texture.
|
398
|
+
@note
|
399
|
+
Applies to both fixed-function and programmable pipeline.
|
400
|
+
*/
|
401
|
+
unsigned int getNumFrames(void) const;
|
402
|
+
|
403
|
+
|
404
|
+
/** The type of unit to bind the texture settings to. */
|
405
|
+
enum BindingType
|
406
|
+
{
|
407
|
+
/** Regular fragment processing unit - the default. */
|
408
|
+
BT_FRAGMENT = 0,
|
409
|
+
/** Vertex processing unit - indicates this unit will be used for
|
410
|
+
a vertex texture fetch.
|
411
|
+
*/
|
412
|
+
BT_VERTEX = 1
|
413
|
+
};
|
414
|
+
/** Enum identifying the type of content this texture unit contains.
|
415
|
+
*/
|
416
|
+
enum ContentType
|
417
|
+
{
|
418
|
+
/// Normal texture identified by name
|
419
|
+
CONTENT_NAMED = 0,
|
420
|
+
/// A shadow texture, automatically bound by engine
|
421
|
+
CONTENT_SHADOW = 1
|
422
|
+
};
|
423
|
+
|
424
|
+
/** Sets the type of unit these texture settings should be bound to.
|
425
|
+
@remarks
|
426
|
+
Some render systems, when implementing vertex texture fetch, separate
|
427
|
+
the binding of textures for use in the vertex program versus those
|
428
|
+
used in fragment programs. This setting allows you to target the
|
429
|
+
vertex processing unit with a texture binding, in those cases. For
|
430
|
+
rendersystems which have a unified binding for the vertex and fragment
|
431
|
+
units, this setting makes no difference.
|
432
|
+
*/
|
433
|
+
void setBindingType(BindingType bt);
|
434
|
+
|
435
|
+
/** Gets the type of unit these texture settings should be bound to.
|
436
|
+
*/
|
437
|
+
BindingType getBindingType(void) const;
|
438
|
+
|
439
|
+
/** Set the type of content this TextureUnitState references.
|
440
|
+
@remarks
|
441
|
+
The default is to reference a standard named texture, but this unit
|
442
|
+
can also reference automated content like a shadow texture.
|
443
|
+
*/
|
444
|
+
void setContentType(ContentType ct);
|
445
|
+
/** Get the type of content this TextureUnitState references. */
|
446
|
+
ContentType getContentType(void) const;
|
447
|
+
|
448
|
+
/** Returns true if this texture unit is either a series of 6 2D textures, each
|
449
|
+
in it's own frame, or is a full 3D cube map. You can tell which by checking
|
450
|
+
getTextureType.
|
451
|
+
@note
|
452
|
+
Applies to both fixed-function and programmable pipeline.
|
453
|
+
*/
|
454
|
+
bool isCubic(void) const;
|
455
|
+
|
456
|
+
/** Returns true if this texture layer uses a composite 3D cubic texture.
|
457
|
+
@note
|
458
|
+
Applies to both fixed-function and programmable pipeline.
|
459
|
+
*/
|
460
|
+
bool is3D(void) const;
|
461
|
+
|
462
|
+
/** Returns the type of this texture.
|
463
|
+
@note
|
464
|
+
Applies to both fixed-function and programmable pipeline.
|
465
|
+
*/
|
466
|
+
TextureType getTextureType(void) const;
|
467
|
+
|
468
|
+
/** Sets the desired pixel format when load the texture.
|
469
|
+
*/
|
470
|
+
void setDesiredFormat(PixelFormat desiredFormat);
|
471
|
+
|
472
|
+
/** Gets the desired pixel format when load the texture.
|
473
|
+
*/
|
474
|
+
PixelFormat getDesiredFormat(void) const;
|
475
|
+
|
476
|
+
/** Sets how many mipmaps have been requested for the texture.
|
477
|
+
*/
|
478
|
+
void setNumMipmaps(int numMipmaps);
|
479
|
+
|
480
|
+
/** Gets how many mipmaps have been requested for the texture.
|
481
|
+
*/
|
482
|
+
int getNumMipmaps(void) const;
|
483
|
+
|
484
|
+
/** Sets whether this texture is requested to be loaded as alpha if single channel
|
485
|
+
*/
|
486
|
+
void setIsAlpha(bool isAlpha);
|
487
|
+
|
488
|
+
/** Gets whether this texture is requested to be loaded as alpha if single channel
|
489
|
+
*/
|
490
|
+
bool getIsAlpha(void) const;
|
491
|
+
|
492
|
+
/** Gets the index of the set of texture co-ords this layer uses.
|
493
|
+
@note
|
494
|
+
Applies to both fixed-function and programmable pipeline.
|
495
|
+
*/
|
496
|
+
unsigned int getTextureCoordSet(void) const;
|
497
|
+
|
498
|
+
/** Sets the index of the set of texture co-ords this layer uses.
|
499
|
+
@note
|
500
|
+
Default is 0 for all layers. Only change this if you have provided multiple texture co-ords per
|
501
|
+
vertex.
|
502
|
+
@note
|
503
|
+
Applies to both fixed-function and programmable pipeline.
|
504
|
+
*/
|
505
|
+
void setTextureCoordSet(unsigned int set);
|
506
|
+
|
507
|
+
/** Sets a matrix used to transform any texture coordinates on this layer.
|
508
|
+
@remarks
|
509
|
+
Texture coordinates can be modified on a texture layer to create effects like scrolling
|
510
|
+
textures. A texture transform can either be applied to a layer which takes the source coordinates
|
511
|
+
from a fixed set in the geometry, or to one which generates them dynamically (e.g. environment mapping).
|
512
|
+
@par
|
513
|
+
It's obviously a bit impractical to create scrolling effects by calling this method manually since you
|
514
|
+
would have to call it every framw with a slight alteration each time, which is tedious. Instead
|
515
|
+
you can use the ControllerManager class to create a Controller object which will manage the
|
516
|
+
effect over time for you. See the ControllerManager::createTextureScroller and it's sibling methods for details.<BR>
|
517
|
+
In addition, if you want to set the individual texture transformations rather than concatenating them
|
518
|
+
yourself, use setTextureScroll, setTextureScale and setTextureRotate.
|
519
|
+
@note
|
520
|
+
Has no effect in the programmable pipeline.
|
521
|
+
*/
|
522
|
+
void setTextureTransform(const Matrix4& xform);
|
523
|
+
|
524
|
+
/** Gets the current texture transformation matrix.
|
525
|
+
@remarks
|
526
|
+
Causes a reclaculation of the matrix if any parameters have been changed via
|
527
|
+
setTextureScroll, setTextureScale and setTextureRotate.
|
528
|
+
@note
|
529
|
+
Has no effect in the programmable pipeline.
|
530
|
+
*/
|
531
|
+
const Matrix4& getTextureTransform(void) const;
|
532
|
+
|
533
|
+
/** Sets the translation offset of the texture, ie scrolls the texture.
|
534
|
+
@remarks
|
535
|
+
This method sets the translation element of the texture transformation, and is easier to use than setTextureTransform if
|
536
|
+
you are combining translation, scaling and rotation in your texture transformation. Again if you want
|
537
|
+
to animate these values you need to use a Controller
|
538
|
+
@note
|
539
|
+
Has no effect in the programmable pipeline.
|
540
|
+
@param u The amount the texture should be moved horizontally (u direction).
|
541
|
+
@param v The amount the texture should be moved vertically (v direction).
|
542
|
+
@see
|
543
|
+
ControllerManager, Controller
|
544
|
+
*/
|
545
|
+
void setTextureScroll(Real u, Real v);
|
546
|
+
|
547
|
+
/** As setTextureScroll, but sets only U value.
|
548
|
+
@note
|
549
|
+
Has no effect in the programmable pipeline.
|
550
|
+
*/
|
551
|
+
void setTextureUScroll(Real value);
|
552
|
+
// get texture uscroll value
|
553
|
+
Real getTextureUScroll(void) const;
|
554
|
+
|
555
|
+
/** As setTextureScroll, but sets only V value.
|
556
|
+
@note
|
557
|
+
Has no effect in the programmable pipeline.
|
558
|
+
*/
|
559
|
+
void setTextureVScroll(Real value);
|
560
|
+
// get texture vscroll value
|
561
|
+
Real getTextureVScroll(void) const;
|
562
|
+
|
563
|
+
/** As setTextureScale, but sets only U value.
|
564
|
+
@note
|
565
|
+
Has no effect in the programmable pipeline.
|
566
|
+
*/
|
567
|
+
void setTextureUScale(Real value);
|
568
|
+
// get texture uscale value
|
569
|
+
Real getTextureUScale(void) const;
|
570
|
+
|
571
|
+
/** As setTextureScale, but sets only V value.
|
572
|
+
@note
|
573
|
+
Has no effect in the programmable pipeline.
|
574
|
+
*/
|
575
|
+
void setTextureVScale(Real value);
|
576
|
+
// get texture vscale value
|
577
|
+
Real getTextureVScale(void) const;
|
578
|
+
|
579
|
+
/** Sets the scaling factor applied to texture coordinates.
|
580
|
+
@remarks
|
581
|
+
This method sets the scale element of the texture transformation, and is easier to use than
|
582
|
+
setTextureTransform if you are combining translation, scaling and rotation in your texture transformation. Again if you want
|
583
|
+
to animate these values you need to use a Controller (see ControllerManager and it's methods for
|
584
|
+
more information).
|
585
|
+
@note
|
586
|
+
Has no effect in the programmable pipeline.
|
587
|
+
@param
|
588
|
+
uScale The value by which the texture is to be scaled horizontally.
|
589
|
+
@param
|
590
|
+
vScale The value by which the texture is to be scaled vertically.
|
591
|
+
*/
|
592
|
+
void setTextureScale(Real uScale, Real vScale);
|
593
|
+
|
594
|
+
/** Sets the anticlockwise rotation factor applied to texture coordinates.
|
595
|
+
@remarks
|
596
|
+
This sets a fixed rotation angle - if you wish to animate this, see the
|
597
|
+
ControllerManager::createTextureRotater method.
|
598
|
+
@note
|
599
|
+
Has no effect in the programmable pipeline.
|
600
|
+
@param
|
601
|
+
angle The angle of rotation (anticlockwise).
|
602
|
+
*/
|
603
|
+
void setTextureRotate(const Radian& angle);
|
604
|
+
#ifndef OGRE_FORCE_ANGLE_TYPES
|
605
|
+
inline void setTextureRotate(Real angle) {
|
606
|
+
setTextureRotate ( Degree(angle) );
|
607
|
+
}
|
608
|
+
#endif//OGRE_FORCE_ANGLE_TYPES
|
609
|
+
// get texture rotation effects angle value
|
610
|
+
const Radian& getTextureRotate(void) const;
|
611
|
+
|
612
|
+
/** Gets the texture addressing mode for a given coordinate,
|
613
|
+
i.e. what happens at uv values above 1.0.
|
614
|
+
@note
|
615
|
+
The default is TAM_WRAP i.e. the texture repeats over values of 1.0.
|
616
|
+
*/
|
617
|
+
const UVWAddressingMode& getTextureAddressingMode(void) const;
|
618
|
+
|
619
|
+
/** Sets the texture addressing mode, i.e. what happens at uv values above 1.0.
|
620
|
+
@note
|
621
|
+
The default is TAM_WRAP i.e. the texture repeats over values of 1.0.
|
622
|
+
@note This is a shortcut method which sets the addressing mode for all
|
623
|
+
coordinates at once; you can also call the more specific method
|
624
|
+
to set the addressing mode per coordinate.
|
625
|
+
@note
|
626
|
+
This applies for both the fixed-function and programmable pipelines.
|
627
|
+
*/
|
628
|
+
void setTextureAddressingMode( TextureAddressingMode tam);
|
629
|
+
|
630
|
+
/** Sets the texture addressing mode, i.e. what happens at uv values above 1.0.
|
631
|
+
@note
|
632
|
+
The default is TAM_WRAP i.e. the texture repeats over values of 1.0.
|
633
|
+
@note
|
634
|
+
This applies for both the fixed-function and programmable pipelines.
|
635
|
+
*/
|
636
|
+
void setTextureAddressingMode( TextureAddressingMode u,
|
637
|
+
TextureAddressingMode v, TextureAddressingMode w);
|
638
|
+
|
639
|
+
/** Sets the texture addressing mode, i.e. what happens at uv values above 1.0.
|
640
|
+
@note
|
641
|
+
The default is TAM_WRAP i.e. the texture repeats over values of 1.0.
|
642
|
+
@note
|
643
|
+
This applies for both the fixed-function and programmable pipelines.
|
644
|
+
*/
|
645
|
+
void setTextureAddressingMode( const UVWAddressingMode& uvw);
|
646
|
+
|
647
|
+
/** Sets the texture border colour.
|
648
|
+
@note
|
649
|
+
The default is ColourValue::Black, and this value only used when addressing mode
|
650
|
+
is TAM_BORDER.
|
651
|
+
@note
|
652
|
+
This applies for both the fixed-function and programmable pipelines.
|
653
|
+
*/
|
654
|
+
void setTextureBorderColour(const ColourValue& colour);
|
655
|
+
|
656
|
+
/** Sets the texture border colour.
|
657
|
+
@note
|
658
|
+
The default is ColourValue::Black, and this value only used when addressing mode
|
659
|
+
is TAM_BORDER.
|
660
|
+
*/
|
661
|
+
const ColourValue& getTextureBorderColour(void) const;
|
662
|
+
|
663
|
+
/** Setting advanced blending options.
|
664
|
+
@remarks
|
665
|
+
This is an extended version of the TextureUnitState::setColourOperation method which allows
|
666
|
+
extremely detailed control over the blending applied between this and earlier layers.
|
667
|
+
See the IMPORTANT note below about the issues between mulitpass and multitexturing that
|
668
|
+
using this method can create.
|
669
|
+
@par
|
670
|
+
Texture colour operations determine how the final colour of the surface appears when
|
671
|
+
rendered. Texture units are used to combine colour values from various sources (ie. the
|
672
|
+
diffuse colour of the surface from lighting calculations, combined with the colour of
|
673
|
+
the texture). This method allows you to specify the 'operation' to be used, ie. the
|
674
|
+
calculation such as adds or multiplies, and which values to use as arguments, such as
|
675
|
+
a fixed value or a value from a previous calculation.
|
676
|
+
@par
|
677
|
+
The defaults for each layer are:
|
678
|
+
<ul>
|
679
|
+
<li>op = LBX_MODULATE</li>
|
680
|
+
<li>source1 = LBS_TEXTURE</li>
|
681
|
+
<li>source2 = LBS_CURRENT</li>
|
682
|
+
</ul>
|
683
|
+
ie. each layer takes the colour results of the previous layer, and multiplies them
|
684
|
+
with the new texture being applied. Bear in mind that colours are RGB values from
|
685
|
+
0.0 - 1.0 so multiplying them together will result in values in the same range,
|
686
|
+
'tinted' by the multiply. Note however that a straight multiply normally has the
|
687
|
+
effect of darkening the textures - for this reason there are brightening operations
|
688
|
+
like LBO_MODULATE_X2. See the LayerBlendOperation and LayerBlendSource enumerated
|
689
|
+
types for full details.
|
690
|
+
@note
|
691
|
+
Because of the limitations on some underlying APIs (Direct3D included)
|
692
|
+
the LBS_TEXTURE argument can only be used as the first argument, not the second.
|
693
|
+
@par
|
694
|
+
The final 3 parameters are only required if you decide to pass values manually
|
695
|
+
into the operation, i.e. you want one or more of the inputs to the colour calculation
|
696
|
+
to come from a fixed value that you supply. Hence you only need to fill these in if
|
697
|
+
you supply LBS_MANUAL to the corresponding source, or use the LBX_BLEND_MANUAL
|
698
|
+
operation.
|
699
|
+
@warning
|
700
|
+
Ogre tries to use multitexturing hardware to blend texture layers
|
701
|
+
together. However, if it runs out of texturing units (e.g. 2 of a GeForce2, 4 on a
|
702
|
+
GeForce3) it has to fall back on multipass rendering, i.e. rendering the same object
|
703
|
+
multiple times with different textures. This is both less efficient and there is a smaller
|
704
|
+
range of blending operations which can be performed. For this reason, if you use this method
|
705
|
+
you MUST also call TextureUnitState::setColourOpMultipassFallback to specify which effect you
|
706
|
+
want to fall back on if sufficient hardware is not available.
|
707
|
+
@note
|
708
|
+
This has no effect in the programmable pipeline.
|
709
|
+
@param
|
710
|
+
If you wish to avoid having to do this, use the simpler TextureUnitState::setColourOperation method
|
711
|
+
which allows less flexible blending options but sets up the multipass fallback automatically,
|
712
|
+
since it only allows operations which have direct multipass equivalents.
|
713
|
+
@param
|
714
|
+
op The operation to be used, e.g. modulate (multiply), add, subtract
|
715
|
+
@param
|
716
|
+
source1 The source of the first colour to the operation e.g. texture colour
|
717
|
+
@param
|
718
|
+
source2 The source of the second colour to the operation e.g. current surface colour
|
719
|
+
@param
|
720
|
+
arg1 Manually supplied colour value (only required if source1 = LBS_MANUAL)
|
721
|
+
@param
|
722
|
+
arg2 Manually supplied colour value (only required if source2 = LBS_MANUAL)
|
723
|
+
@param
|
724
|
+
manualBlend Manually supplied 'blend' value - only required for operations
|
725
|
+
which require manual blend e.g. LBX_BLEND_MANUAL
|
726
|
+
*/
|
727
|
+
void setColourOperationEx(
|
728
|
+
LayerBlendOperationEx op,
|
729
|
+
LayerBlendSource source1 = LBS_TEXTURE,
|
730
|
+
LayerBlendSource source2 = LBS_CURRENT,
|
731
|
+
|
732
|
+
const ColourValue& arg1 = ColourValue::White,
|
733
|
+
const ColourValue& arg2 = ColourValue::White,
|
734
|
+
|
735
|
+
Real manualBlend = 0.0);
|
736
|
+
|
737
|
+
/** Determines how this texture layer is combined with the one below it (or the diffuse colour of
|
738
|
+
the geometry if this is layer 0).
|
739
|
+
@remarks
|
740
|
+
This method is the simplest way to blend tetxure layers, because it requires only one parameter,
|
741
|
+
gives you the most common blending types, and automatically sets up 2 blending methods: one for
|
742
|
+
if single-pass multitexturing hardware is available, and another for if it is not and the blending must
|
743
|
+
be achieved through multiple rendering passes. It is, however, quite limited and does not expose
|
744
|
+
the more flexible multitexturing operations, simply because these can't be automatically supported in
|
745
|
+
multipass fallback mode. If want to use the fancier options, use TextureUnitState::setColourOperationEx,
|
746
|
+
but you'll either have to be sure that enough multitexturing units will be available, or you should
|
747
|
+
explicitly set a fallback using TextureUnitState::setColourOpMultipassFallback.
|
748
|
+
@note
|
749
|
+
The default method is LBO_MODULATE for all layers.
|
750
|
+
@note
|
751
|
+
This option has no effect in the programmable pipeline.
|
752
|
+
@param
|
753
|
+
op One of the LayerBlendOperation enumerated blending types.
|
754
|
+
*/
|
755
|
+
void setColourOperation( const LayerBlendOperation op);
|
756
|
+
|
757
|
+
/** Sets the multipass fallback operation for this layer, if you used TextureUnitState::setColourOperationEx
|
758
|
+
and not enough multitexturing hardware is available.
|
759
|
+
@remarks
|
760
|
+
Because some effects exposed using TextureUnitState::setColourOperationEx are only supported under
|
761
|
+
multitexturing hardware, if the hardware is lacking the system must fallback on multipass rendering,
|
762
|
+
which unfortunately doesn't support as many effects. This method is for you to specify the fallback
|
763
|
+
operation which most suits you.
|
764
|
+
@par
|
765
|
+
You'll notice that the interface is the same as the Material::setSceneBlending method; this is
|
766
|
+
because multipass rendering IS effectively scene blending, since each layer is rendered on top
|
767
|
+
of the last using the same mechanism as making an object transparent, it's just being rendered
|
768
|
+
in the same place repeatedly to get the multitexture effect.
|
769
|
+
@par
|
770
|
+
If you use the simpler (and hence less flexible) TextureUnitState::setColourOperation method you
|
771
|
+
don't need to call this as the system sets up the fallback for you.
|
772
|
+
@note
|
773
|
+
This option has no effect in the programmable pipeline, because there is no multipass fallback
|
774
|
+
and multitexture blending is handled by the fragment shader.
|
775
|
+
*/
|
776
|
+
void setColourOpMultipassFallback( const SceneBlendFactor sourceFactor, const SceneBlendFactor destFactor);
|
777
|
+
|
778
|
+
/** Get multitexturing colour blending mode.
|
779
|
+
*/
|
780
|
+
const LayerBlendModeEx& getColourBlendMode(void) const;
|
781
|
+
|
782
|
+
/** Get multitexturing alpha blending mode.
|
783
|
+
*/
|
784
|
+
const LayerBlendModeEx& getAlphaBlendMode(void) const;
|
785
|
+
|
786
|
+
/** Get the multipass fallback for colour blending operation source factor.
|
787
|
+
*/
|
788
|
+
SceneBlendFactor getColourBlendFallbackSrc(void) const;
|
789
|
+
|
790
|
+
/** Get the multipass fallback for colour blending operation destination factor.
|
791
|
+
*/
|
792
|
+
SceneBlendFactor getColourBlendFallbackDest(void) const;
|
793
|
+
|
794
|
+
/** Sets the alpha operation to be applied to this texture.
|
795
|
+
@remarks
|
796
|
+
This works in exactly the same way as setColourOperation, except
|
797
|
+
that the effect is applied to the level of alpha (i.e. transparency)
|
798
|
+
of the texture rather than its colour. When the alpha of a texel (a pixel
|
799
|
+
on a texture) is 1.0, it is opaque, wheras it is fully transparent if the
|
800
|
+
alpha is 0.0. Please refer to the setColourOperation method for more info.
|
801
|
+
@param
|
802
|
+
op The operation to be used, e.g. modulate (multiply), add, subtract
|
803
|
+
@param
|
804
|
+
source1 The source of the first alpha value to the operation e.g. texture alpha
|
805
|
+
@param
|
806
|
+
source2 The source of the second alpha value to the operation e.g. current surface alpha
|
807
|
+
@param
|
808
|
+
arg1 Manually supplied alpha value (only required if source1 = LBS_MANUAL)
|
809
|
+
@param
|
810
|
+
arg2 Manually supplied alpha value (only required if source2 = LBS_MANUAL)
|
811
|
+
@param
|
812
|
+
manualBlend Manually supplied 'blend' value - only required for operations
|
813
|
+
which require manual blend e.g. LBX_BLEND_MANUAL
|
814
|
+
@see
|
815
|
+
setColourOperation
|
816
|
+
@note
|
817
|
+
This option has no effect in the programmable pipeline.
|
818
|
+
*/
|
819
|
+
void setAlphaOperation(LayerBlendOperationEx op,
|
820
|
+
LayerBlendSource source1 = LBS_TEXTURE,
|
821
|
+
LayerBlendSource source2 = LBS_CURRENT,
|
822
|
+
Real arg1 = 1.0,
|
823
|
+
Real arg2 = 1.0,
|
824
|
+
Real manualBlend = 0.0);
|
825
|
+
|
826
|
+
/** Generic method for setting up texture effects.
|
827
|
+
@remarks
|
828
|
+
Allows you to specify effects directly by using the TextureEffectType enumeration. The
|
829
|
+
arguments that go with it depend on the effect type. Only one effect of
|
830
|
+
each type can be applied to a texture layer.
|
831
|
+
@par
|
832
|
+
This method is used internally by Ogre but it is better generally for applications to use the
|
833
|
+
more intuitive specialised methods such as setEnvironmentMap and setScroll.
|
834
|
+
@note
|
835
|
+
This option has no effect in the programmable pipeline.
|
836
|
+
*/
|
837
|
+
void addEffect(TextureEffect& effect);
|
838
|
+
|
839
|
+
/** Turns on/off texture coordinate effect that makes this layer an environment map.
|
840
|
+
@remarks
|
841
|
+
Environment maps make an object look reflective by using the object's vertex normals relative
|
842
|
+
to the camera view to generate texture coordinates.
|
843
|
+
@par
|
844
|
+
The vectors generated can either be used to address a single 2D texture which
|
845
|
+
is a 'fish-eye' lens view of a scene, or a 3D cubic environment map which requires 6 textures
|
846
|
+
for each side of the inside of a cube. The type depends on what texture you set up - if you use the
|
847
|
+
setTextureName method then a 2D fisheye lens texture is required, whereas if you used setCubicTextureName
|
848
|
+
then a cubic environemnt map will be used.
|
849
|
+
@par
|
850
|
+
This effect works best if the object has lots of gradually changing normals. The texture also
|
851
|
+
has to be designed for this effect - see the example spheremap.png included with the sample
|
852
|
+
application for a 2D environment map; a cubic map can be generated by rendering 6 views of a
|
853
|
+
scene to each of the cube faces with orthoganal views.
|
854
|
+
@note
|
855
|
+
Enabling this disables any other texture coordinate generation effects.
|
856
|
+
However it can be combined with texture coordinate modification functions, which then operate on the
|
857
|
+
generated coordinates rather than static model texture coordinates.
|
858
|
+
@param
|
859
|
+
enable True to enable, false to disable
|
860
|
+
@param
|
861
|
+
planar If set to true, instead of being based on normals the environment effect is based on
|
862
|
+
vertex positions. This is good for planar surfaces.
|
863
|
+
@note
|
864
|
+
This option has no effect in the programmable pipeline.
|
865
|
+
*/
|
866
|
+
void setEnvironmentMap(bool enable, EnvMapType envMapType = ENV_CURVED);
|
867
|
+
|
868
|
+
/** Sets up an animated scroll for the texture layer.
|
869
|
+
@note
|
870
|
+
Useful for creating constant scrolling effects on a texture layer (for varying scrolls, see setTransformAnimation).
|
871
|
+
@param
|
872
|
+
uSpeed The number of horizontal loops per second (+ve=moving right, -ve = moving left)
|
873
|
+
@param
|
874
|
+
vSpeed The number of vertical loops per second (+ve=moving up, -ve= moving down)
|
875
|
+
@note
|
876
|
+
This option has no effect in the programmable pipeline.
|
877
|
+
*/
|
878
|
+
void setScrollAnimation(Real uSpeed, Real vSpeed);
|
879
|
+
|
880
|
+
/** Sets up an animated texture rotation for this layer.
|
881
|
+
@note
|
882
|
+
Useful for constant rotations (for varying rotations, see setTransformAnimation).
|
883
|
+
@param
|
884
|
+
speed The number of complete anticlockwise revolutions per second (use -ve for clockwise)
|
885
|
+
@note
|
886
|
+
This option has no effect in the programmable pipeline.
|
887
|
+
*/
|
888
|
+
void setRotateAnimation(Real speed);
|
889
|
+
|
890
|
+
/** Sets up a general time-relative texture modification effect.
|
891
|
+
@note
|
892
|
+
This can be called multiple times for different values of ttype, but only the latest effect
|
893
|
+
applies if called multiple time for the same ttype.
|
894
|
+
@param
|
895
|
+
ttype The type of transform, either translate (scroll), scale (stretch) or rotate (spin)
|
896
|
+
@param
|
897
|
+
waveType The shape of the wave, see WaveformType enum for details
|
898
|
+
@param
|
899
|
+
base The base value for the function (range of output = {base, base + amplitude})
|
900
|
+
@param
|
901
|
+
frequency The speed of the wave in cycles per second
|
902
|
+
@param
|
903
|
+
phase The offset of the start of the wave, e.g. 0.5 to start half-way through the wave
|
904
|
+
@param
|
905
|
+
amplitude Scales the output so that instead of lying within 0..1 it lies within 0..1*amplitude for exaggerated effects
|
906
|
+
@note
|
907
|
+
This option has no effect in the programmable pipeline.
|
908
|
+
*/
|
909
|
+
void setTransformAnimation( const TextureTransformType ttype,
|
910
|
+
const WaveformType waveType, Real base = 0, Real frequency = 1, Real phase = 0, Real amplitude = 1 );
|
911
|
+
|
912
|
+
|
913
|
+
/** Enables or disables projective texturing on this texture unit.
|
914
|
+
@remarks
|
915
|
+
Projective texturing allows you to generate texture coordinates
|
916
|
+
based on a Frustum, which gives the impression that a texture is
|
917
|
+
being projected onto the surface. Note that once you have called
|
918
|
+
this method, the texture unit continues to monitor the Frustum you
|
919
|
+
passed in and the projection will change if you can alter it. It also
|
920
|
+
means that you must ensure that the Frustum object you pass a pointer
|
921
|
+
to remains in existence for as long as this TextureUnitState does.
|
922
|
+
@par
|
923
|
+
This effect cannot be combined with other texture generation effects,
|
924
|
+
such as environment mapping. It also has no effect on passes which
|
925
|
+
have a vertex program enabled - projective texturing has to be done
|
926
|
+
in the vertex program instead.
|
927
|
+
@param enabled Whether to enable / disable
|
928
|
+
@param projectionSettings The Frustum which will be used to derive the
|
929
|
+
projection parameters.
|
930
|
+
*/
|
931
|
+
void setProjectiveTexturing(bool enabled, const Frustum* projectionSettings = 0);
|
932
|
+
|
933
|
+
/** Removes all effects applied to this texture layer.
|
934
|
+
*/
|
935
|
+
void removeAllEffects(void);
|
936
|
+
|
937
|
+
/** Removes a single effect applied to this texture layer.
|
938
|
+
@note
|
939
|
+
Because you can only have 1 effect of each type (e.g. 1 texture coordinate generation) applied
|
940
|
+
to a layer, only the effect type is required.
|
941
|
+
*/
|
942
|
+
void removeEffect( const TextureEffectType type );
|
943
|
+
|
944
|
+
/** Determines if this texture layer is currently blank.
|
945
|
+
@note
|
946
|
+
This can happen if a texture fails to load or some other non-fatal error. Worth checking after
|
947
|
+
setting texture name.
|
948
|
+
*/
|
949
|
+
bool isBlank(void) const;
|
950
|
+
|
951
|
+
/** Sets this texture layer to be blank.
|
952
|
+
*/
|
953
|
+
void setBlank(void);
|
954
|
+
|
955
|
+
// get texture effects in a multimap paired array
|
956
|
+
const EffectMap& getEffects(void) const;
|
957
|
+
// get the animated-texture animation duration
|
958
|
+
Real getAnimationDuration(void) const;
|
959
|
+
|
960
|
+
/** Set the texture filtering for this unit, using the simplified interface.
|
961
|
+
@remarks
|
962
|
+
You also have the option of specifying the minification, magnification
|
963
|
+
and mip filter individually if you want more control over filtering
|
964
|
+
options. See the alternative setTextureFiltering methods for details.
|
965
|
+
@note
|
966
|
+
This option applies in both the fixed function and the programmable pipeline.
|
967
|
+
@param filterType The high-level filter type to use.
|
968
|
+
*/
|
969
|
+
void setTextureFiltering(TextureFilterOptions filterType);
|
970
|
+
/** Set a single filtering option on this texture unit.
|
971
|
+
@params ftype The filtering type to set
|
972
|
+
@params opts The filtering option to set
|
973
|
+
*/
|
974
|
+
void setTextureFiltering(FilterType ftype, FilterOptions opts);
|
975
|
+
/** Set a the detailed filtering options on this texture unit.
|
976
|
+
@params minFilter The filtering to use when reducing the size of the texture.
|
977
|
+
Can be FO_POINT, FO_LINEAR or FO_ANISOTROPIC
|
978
|
+
@params magFilter The filtering to use when increasing the size of the texture
|
979
|
+
Can be FO_POINT, FO_LINEAR or FO_ANISOTROPIC
|
980
|
+
@params mipFilter The filtering to use between mip levels
|
981
|
+
Can be FO_NONE (turns off mipmapping), FO_POINT or FO_LINEAR (trilinear filtering)
|
982
|
+
*/
|
983
|
+
void setTextureFiltering(FilterOptions minFilter, FilterOptions magFilter, FilterOptions mipFilter);
|
984
|
+
// get the texture filtering for the given type
|
985
|
+
FilterOptions getTextureFiltering(FilterType ftpye) const;
|
986
|
+
|
987
|
+
/** Sets the anisotropy level to be used for this texture level.
|
988
|
+
@par maxAniso The maximal anisotropy level, should be between 2 and the maximum supported by hardware (1 is the default, ie. no anisotrophy).
|
989
|
+
@note
|
990
|
+
This option applies in both the fixed function and the programmable pipeline.
|
991
|
+
*/
|
992
|
+
void setTextureAnisotropy(unsigned int maxAniso);
|
993
|
+
// get this layer texture anisotropy level
|
994
|
+
unsigned int getTextureAnisotropy() const;
|
995
|
+
|
996
|
+
/** Sets the bias value applied to the mipmap calculation.
|
997
|
+
@remarks
|
998
|
+
You can alter the mipmap calculation by biasing the result with a
|
999
|
+
single floating point value. After the mip level has been calculated,
|
1000
|
+
this bias value is added to the result to give the final mip level.
|
1001
|
+
Lower mip levels are larger (higher detail), so a negative bias will
|
1002
|
+
force the larger mip levels to be used, and a positive bias
|
1003
|
+
will cause smaller mip levels to be used. The bias values are in
|
1004
|
+
mip levels, so a -1 bias will force mip levels one larger than by the
|
1005
|
+
default calculation.
|
1006
|
+
@param bias The bias value as described above, can be positive or negative.
|
1007
|
+
*/
|
1008
|
+
void setTextureMipmapBias(float bias) { mMipmapBias = bias; }
|
1009
|
+
/** Gets the bias value applied to the mipmap calculation.
|
1010
|
+
@see TextureUnitState::setTextureMipmapBias
|
1011
|
+
*/
|
1012
|
+
float getTextureMipmapBias(void) const { return mMipmapBias; }
|
1013
|
+
|
1014
|
+
/// Gets the parent Pass object
|
1015
|
+
Pass* getParent(void) const { return mParent; }
|
1016
|
+
|
1017
|
+
/** Internal method for loading this object as part of Material::load */
|
1018
|
+
void _load(void);
|
1019
|
+
/** Internal method for unloading this object as part of Material::unload */
|
1020
|
+
void _unload(void);
|
1021
|
+
/// Returns whether this unit has texture coordinate generation that depends on the camera
|
1022
|
+
bool hasViewRelativeTextureCoordinateGeneration(void) const;
|
1023
|
+
|
1024
|
+
// Is this loaded?
|
1025
|
+
bool isLoaded(void) const;
|
1026
|
+
/** Tells the class that it needs recompilation. */
|
1027
|
+
void _notifyNeedsRecompile(void);
|
1028
|
+
|
1029
|
+
/** Set the name of the Texture Unit State
|
1030
|
+
@remarks
|
1031
|
+
The name of the Texture Unit State is optional. Its usefull in material scripts where a material could inherit
|
1032
|
+
from another material and only want to modify a particalar Texture Unit State.
|
1033
|
+
*/
|
1034
|
+
void setName(const String& name);
|
1035
|
+
/// get the name of the Texture Unit State
|
1036
|
+
const String& getName(void) const { return mName; }
|
1037
|
+
|
1038
|
+
/** Set the alias name used for texture frame names
|
1039
|
+
@param name can be any sequence of characters and does not have to be unique
|
1040
|
+
*/
|
1041
|
+
void setTextureNameAlias(const String& name);
|
1042
|
+
/** gets the Texture Name Alias of the Texture Unit.
|
1043
|
+
*/
|
1044
|
+
const String& getTextureNameAlias(void) const { return mTextureNameAlias;}
|
1045
|
+
|
1046
|
+
/** Applies texture names to Texture Unit State with matching texture name aliases.
|
1047
|
+
If no matching aliases are found then the TUS state does not change.
|
1048
|
+
@remarks
|
1049
|
+
Cubic, 1d, 2d, and 3d textures are determined from current state of the Texture Unit.
|
1050
|
+
Assumes animated frames are sequentially numbered in the name.
|
1051
|
+
If matching texture aliases are found then true is returned.
|
1052
|
+
|
1053
|
+
@param
|
1054
|
+
aliasList is a map container of texture alias, texture name pairs
|
1055
|
+
@param
|
1056
|
+
apply set true to apply the texture aliases else just test to see if texture alias matches are found.
|
1057
|
+
@return
|
1058
|
+
True if matching texture aliases were found in the Texture Unit State.
|
1059
|
+
*/
|
1060
|
+
bool applyTextureAliases(const AliasTextureNamePairList& aliasList, const bool apply = true);
|
1061
|
+
|
1062
|
+
/** Notify this object that its parent has changed */
|
1063
|
+
void _notifyParent(Pass* parent);
|
1064
|
+
|
1065
|
+
/** Get the texture pointer for the current frame. */
|
1066
|
+
const TexturePtr& _getTexturePtr(void) const;
|
1067
|
+
/** Get the texture pointer for a given frame. */
|
1068
|
+
const TexturePtr& _getTexturePtr(size_t frame) const;
|
1069
|
+
|
1070
|
+
/** Set the texture pointer for the current frame (internal use only!). */
|
1071
|
+
void _setTexturePtr(const TexturePtr& texptr);
|
1072
|
+
/** Set the texture pointer for a given frame (internal use only!). */
|
1073
|
+
void _setTexturePtr(const TexturePtr& texptr, size_t frame);
|
1074
|
+
|
1075
|
+
/** Gets the animation controller (as created because of setAnimatedTexture)
|
1076
|
+
if it exists.
|
1077
|
+
*/
|
1078
|
+
Controller<Real>* _getAnimController() const { return mAnimController; }
|
1079
|
+
protected:
|
1080
|
+
// State
|
1081
|
+
/// The current animation frame.
|
1082
|
+
unsigned int mCurrentFrame;
|
1083
|
+
|
1084
|
+
/// Duration of animation in seconds
|
1085
|
+
Real mAnimDuration;
|
1086
|
+
bool mCubic; // is this a series of 6 2D textures to make up a cube?
|
1087
|
+
|
1088
|
+
TextureType mTextureType;
|
1089
|
+
PixelFormat mDesiredFormat;
|
1090
|
+
int mTextureSrcMipmaps; // Request number of mipmaps
|
1091
|
+
|
1092
|
+
unsigned int mTextureCoordSetIndex;
|
1093
|
+
UVWAddressingMode mAddressMode;
|
1094
|
+
ColourValue mBorderColour;
|
1095
|
+
|
1096
|
+
LayerBlendModeEx mColourBlendMode;
|
1097
|
+
SceneBlendFactor mColourBlendFallbackSrc;
|
1098
|
+
SceneBlendFactor mColourBlendFallbackDest;
|
1099
|
+
|
1100
|
+
LayerBlendModeEx mAlphaBlendMode;
|
1101
|
+
mutable bool mIsBlank;
|
1102
|
+
bool mIsAlpha;
|
1103
|
+
|
1104
|
+
mutable bool mRecalcTexMatrix;
|
1105
|
+
Real mUMod, mVMod;
|
1106
|
+
Real mUScale, mVScale;
|
1107
|
+
Radian mRotate;
|
1108
|
+
mutable Matrix4 mTexModMatrix;
|
1109
|
+
|
1110
|
+
/// Texture filtering - minification
|
1111
|
+
FilterOptions mMinFilter;
|
1112
|
+
/// Texture filtering - magnification
|
1113
|
+
FilterOptions mMagFilter;
|
1114
|
+
/// Texture filtering - mipmapping
|
1115
|
+
FilterOptions mMipFilter;
|
1116
|
+
///Texture anisotropy
|
1117
|
+
unsigned int mMaxAniso;
|
1118
|
+
/// Mipmap bias (always float, not Real)
|
1119
|
+
float mMipmapBias;
|
1120
|
+
|
1121
|
+
bool mIsDefaultAniso;
|
1122
|
+
bool mIsDefaultFiltering;
|
1123
|
+
/// Binding type (fragment or vertex pipeline)
|
1124
|
+
BindingType mBindingType;
|
1125
|
+
/// Content type of texture (normal loaded texture, auto-texture)
|
1126
|
+
ContentType mContentType;
|
1127
|
+
|
1128
|
+
//-----------------------------------------------------------------------------
|
1129
|
+
// Complex members (those that can't be copied using memcpy) are at the end to
|
1130
|
+
// allow for fast copying of the basic members.
|
1131
|
+
//
|
1132
|
+
std::vector<String> mFrames;
|
1133
|
+
mutable std::vector<TexturePtr> mFramePtrs;
|
1134
|
+
String mName; // optional name for the TUS
|
1135
|
+
String mTextureNameAlias; // optional alias for texture frames
|
1136
|
+
EffectMap mEffects;
|
1137
|
+
//-----------------------------------------------------------------------------
|
1138
|
+
|
1139
|
+
//-----------------------------------------------------------------------------
|
1140
|
+
// Pointer members (those that can't be copied using memcpy), and MUST
|
1141
|
+
// preserving even if assign from others
|
1142
|
+
//
|
1143
|
+
Pass* mParent;
|
1144
|
+
Controller<Real>* mAnimController;
|
1145
|
+
//-----------------------------------------------------------------------------
|
1146
|
+
|
1147
|
+
|
1148
|
+
/** Internal method for calculating texture matrix.
|
1149
|
+
*/
|
1150
|
+
void recalcTextureMatrix(void) const;
|
1151
|
+
|
1152
|
+
/** Internal method for creating animation controller.
|
1153
|
+
*/
|
1154
|
+
void createAnimController(void);
|
1155
|
+
|
1156
|
+
/** Internal method for creating texture effect controller.
|
1157
|
+
*/
|
1158
|
+
void createEffectController(TextureEffect& effect);
|
1159
|
+
|
1160
|
+
/** Internal method for ensuring the texture for a given frame is loaded. */
|
1161
|
+
void ensureLoaded(size_t frame) const;
|
1162
|
+
|
1163
|
+
|
1164
|
+
};
|
1165
|
+
|
1166
|
+
|
1167
|
+
}
|
1168
|
+
|
1169
|
+
#endif
|