shattered_ogrerb 0.5.0.1

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  1. data/lib/shattered_ogrerb.rb +17 -0
  2. data/lib/shattered_ogrerb/base.rb +28 -0
  3. data/lib/shattered_ogrerb/camera.rb +6 -0
  4. data/lib/shattered_ogrerb/key_manager.rb +54 -0
  5. data/lib/shattered_ogrerb/light.rb +5 -0
  6. data/lib/shattered_ogrerb/mesh_instance.rb +92 -0
  7. data/lib/shattered_ogrerb/rmaterial.rb +86 -0
  8. data/lib/shattered_ogrerb/vector.rb +211 -0
  9. data/vendor/Ogre/OIS.dll +0 -0
  10. data/vendor/Ogre/OgreGUIRenderer.dll +0 -0
  11. data/vendor/Ogre/OgreMain.dll +0 -0
  12. data/vendor/Ogre/Plugin_BSPSceneManager.dll +0 -0
  13. data/vendor/Ogre/Plugin_CgProgramManager.dll +0 -0
  14. data/vendor/Ogre/Plugin_OctreeSceneManager.dll +0 -0
  15. data/vendor/Ogre/Plugin_ParticleFX.dll +0 -0
  16. data/vendor/Ogre/RenderSystem_Direct3D9.dll +0 -0
  17. data/vendor/Ogre/RenderSystem_GL.dll +0 -0
  18. data/vendor/Ogre/cg.dll +0 -0
  19. data/vendor/Ogre/plugins.cfg +9 -0
  20. data/vendor/ogrerb/MIT_LICENCE +19 -0
  21. data/vendor/ogrerb/README +79 -0
  22. data/vendor/ogrerb/Rakefile +220 -0
  23. data/vendor/ogrerb/build/navi/extconf.rb +53 -0
  24. data/vendor/ogrerb/build/ogre/extconf.rb +50 -0
  25. data/vendor/ogrerb/build/ois/extconf.rb +48 -0
  26. data/vendor/ogrerb/doc_src/ogre.rb +152 -0
  27. data/vendor/ogrerb/doc_src/ois.rb +67 -0
  28. data/vendor/ogrerb/lib/constants.rb +35 -0
  29. data/vendor/ogrerb/lib/ogre.dll +0 -0
  30. data/vendor/ogrerb/lib/ruby_ois.dll +0 -0
  31. data/vendor/ogrerb/navi/Navi.i +5 -0
  32. data/vendor/ogrerb/navi/NaviData.i +18 -0
  33. data/vendor/ogrerb/navi/NaviManager.i +5 -0
  34. data/vendor/ogrerb/navi/NaviProxies.i +7 -0
  35. data/vendor/ogrerb/navi/lib/Navi.lib +0 -0
  36. data/vendor/ogrerb/navi/lib/Navi_d.lib +0 -0
  37. data/vendor/ogrerb/navi/lib/llmozlib.lib +0 -0
  38. data/vendor/ogrerb/navi/lib/llmozlib_d.lib +0 -0
  39. data/vendor/ogrerb/navi/navi_rb.i +53 -0
  40. data/vendor/ogrerb/navi/std_multimap.i +581 -0
  41. data/vendor/ogrerb/ogre.rb +23 -0
  42. data/vendor/ogrerb/ogre/Application.i +59 -0
  43. data/vendor/ogrerb/ogre/ApplicationFrameListener.i +67 -0
  44. data/vendor/ogrerb/ogre/ExampleApplication.i +7 -0
  45. data/vendor/ogrerb/ogre/ExampleFrameListener.i +7 -0
  46. data/vendor/ogrerb/ogre/OgreAlignedAllocator.i +5 -0
  47. data/vendor/ogrerb/ogre/OgreAnimable.i +5 -0
  48. data/vendor/ogrerb/ogre/OgreAnimation.i +5 -0
  49. data/vendor/ogrerb/ogre/OgreAnimationState.i +9 -0
  50. data/vendor/ogrerb/ogre/OgreAnimationTrack.i +5 -0
  51. data/vendor/ogrerb/ogre/OgreAny.i +5 -0
  52. data/vendor/ogrerb/ogre/OgreArchive.i +5 -0
  53. data/vendor/ogrerb/ogre/OgreArchiveFactory.i +5 -0
  54. data/vendor/ogrerb/ogre/OgreArchiveManager.i +5 -0
  55. data/vendor/ogrerb/ogre/OgreAutoParamDataSource.i +5 -0
  56. data/vendor/ogrerb/ogre/OgreAxisAlignedBox.i +5 -0
  57. data/vendor/ogrerb/ogre/OgreBillboard.i +5 -0
  58. data/vendor/ogrerb/ogre/OgreBillboardChain.i +11 -0
  59. data/vendor/ogrerb/ogre/OgreBillboardParticleRenderer.i +5 -0
  60. data/vendor/ogrerb/ogre/OgreBillboardSet.i +5 -0
  61. data/vendor/ogrerb/ogre/OgreBitwise.i +5 -0
  62. data/vendor/ogrerb/ogre/OgreBlendMode.i +5 -0
  63. data/vendor/ogrerb/ogre/OgreBone.i +5 -0
  64. data/vendor/ogrerb/ogre/OgreBorderPanelOverlayElement.i +5 -0
  65. data/vendor/ogrerb/ogre/OgreCamera.i +5 -0
  66. data/vendor/ogrerb/ogre/OgreCodec.i +5 -0
  67. data/vendor/ogrerb/ogre/OgreColourValue.i +5 -0
  68. data/vendor/ogrerb/ogre/OgreCommon.i +33 -0
  69. data/vendor/ogrerb/ogre/OgreCompiler2Pass.i +5 -0
  70. data/vendor/ogrerb/ogre/OgreCompositionPass.i +5 -0
  71. data/vendor/ogrerb/ogre/OgreCompositionTargetPass.i +5 -0
  72. data/vendor/ogrerb/ogre/OgreCompositionTechnique.i +5 -0
  73. data/vendor/ogrerb/ogre/OgreCompositor.i +5 -0
  74. data/vendor/ogrerb/ogre/OgreCompositorChain.i +5 -0
  75. data/vendor/ogrerb/ogre/OgreCompositorInstance.i +5 -0
  76. data/vendor/ogrerb/ogre/OgreCompositorManager.i +5 -0
  77. data/vendor/ogrerb/ogre/OgreCompositorScriptCompiler.i +5 -0
  78. data/vendor/ogrerb/ogre/OgreCompositorSerializer.i +5 -0
  79. data/vendor/ogrerb/ogre/OgreConfig.i +5 -0
  80. data/vendor/ogrerb/ogre/OgreConfigDialog.i +5 -0
  81. data/vendor/ogrerb/ogre/OgreConfigFile.i +13 -0
  82. data/vendor/ogrerb/ogre/OgreConfigOptionMap.i +5 -0
  83. data/vendor/ogrerb/ogre/OgreController.i +5 -0
  84. data/vendor/ogrerb/ogre/OgreControllerManager.i +5 -0
  85. data/vendor/ogrerb/ogre/OgreConvexBody.i +5 -0
  86. data/vendor/ogrerb/ogre/OgreDDSCodec.i +5 -0
  87. data/vendor/ogrerb/ogre/OgreDataStream.i +9 -0
  88. data/vendor/ogrerb/ogre/OgreDefaultHardwareBufferManager.i +5 -0
  89. data/vendor/ogrerb/ogre/OgreDynLib.i +5 -0
  90. data/vendor/ogrerb/ogre/OgreDynLibManager.i +5 -0
  91. data/vendor/ogrerb/ogre/OgreEdgeListBuilder.i +5 -0
  92. data/vendor/ogrerb/ogre/OgreEntity.i +5 -0
  93. data/vendor/ogrerb/ogre/OgreErrorDialog.i +5 -0
  94. data/vendor/ogrerb/ogre/OgreException.i +5 -0
  95. data/vendor/ogrerb/ogre/OgreExternalTextureSource.i +5 -0
  96. data/vendor/ogrerb/ogre/OgreExternalTextureSourceManager.i +5 -0
  97. data/vendor/ogrerb/ogre/OgreFactoryObj.i +5 -0
  98. data/vendor/ogrerb/ogre/OgreFileSystem.i +5 -0
  99. data/vendor/ogrerb/ogre/OgreFont.i +5 -0
  100. data/vendor/ogrerb/ogre/OgreFontManager.i +5 -0
  101. data/vendor/ogrerb/ogre/OgreFrameListener.i +12 -0
  102. data/vendor/ogrerb/ogre/OgreFreeImageCodec.i +5 -0
  103. data/vendor/ogrerb/ogre/OgreFrustum.i +5 -0
  104. data/vendor/ogrerb/ogre/OgreGpuProgram.i +5 -0
  105. data/vendor/ogrerb/ogre/OgreGpuProgramManager.i +5 -0
  106. data/vendor/ogrerb/ogre/OgreGpuProgramUsage.i +5 -0
  107. data/vendor/ogrerb/ogre/OgreHardwareBuffer.i +5 -0
  108. data/vendor/ogrerb/ogre/OgreHardwareBufferManager.i +9 -0
  109. data/vendor/ogrerb/ogre/OgreHardwareIndexBuffer.i +9 -0
  110. data/vendor/ogrerb/ogre/OgreHardwareOcclusionQuery.i +5 -0
  111. data/vendor/ogrerb/ogre/OgreHardwarePixelBuffer.i +9 -0
  112. data/vendor/ogrerb/ogre/OgreHardwareVertexBuffer.i +10 -0
  113. data/vendor/ogrerb/ogre/OgreHighLevelGpuProgram.i +5 -0
  114. data/vendor/ogrerb/ogre/OgreHighLevelGpuProgramManager.i +5 -0
  115. data/vendor/ogrerb/ogre/OgreImage.i +5 -0
  116. data/vendor/ogrerb/ogre/OgreImageCodec.i +5 -0
  117. data/vendor/ogrerb/ogre/OgreInstancedGeometry.i +5 -0
  118. data/vendor/ogrerb/ogre/OgreIteratorWrappers.i +5 -0
  119. data/vendor/ogrerb/ogre/OgreKeyFrame.i +7 -0
  120. data/vendor/ogrerb/ogre/OgreLight.i +5 -0
  121. data/vendor/ogrerb/ogre/OgreLog.i +5 -0
  122. data/vendor/ogrerb/ogre/OgreLogManager.i +9 -0
  123. data/vendor/ogrerb/ogre/OgreManualObject.i +5 -0
  124. data/vendor/ogrerb/ogre/OgreMaterial.i +9 -0
  125. data/vendor/ogrerb/ogre/OgreMaterialManager.i +22 -0
  126. data/vendor/ogrerb/ogre/OgreMaterialScriptCompiler.i +5 -0
  127. data/vendor/ogrerb/ogre/OgreMaterialSerializer.i +5 -0
  128. data/vendor/ogrerb/ogre/OgreMath.i +48 -0
  129. data/vendor/ogrerb/ogre/OgreMatrix3.i +5 -0
  130. data/vendor/ogrerb/ogre/OgreMatrix4.i +5 -0
  131. data/vendor/ogrerb/ogre/OgreMemoryMacros.i +5 -0
  132. data/vendor/ogrerb/ogre/OgreMemoryManager.i +5 -0
  133. data/vendor/ogrerb/ogre/OgreMesh.i +11 -0
  134. data/vendor/ogrerb/ogre/OgreMeshFileFormat.i +5 -0
  135. data/vendor/ogrerb/ogre/OgreMeshManager.i +9 -0
  136. data/vendor/ogrerb/ogre/OgreMeshSerializer.i +5 -0
  137. data/vendor/ogrerb/ogre/OgreMeshSerializerImpl.i +5 -0
  138. data/vendor/ogrerb/ogre/OgreMovableObject.i +46 -0
  139. data/vendor/ogrerb/ogre/OgreMovablePlane.i +5 -0
  140. data/vendor/ogrerb/ogre/OgreNoMemoryMacros.i +5 -0
  141. data/vendor/ogrerb/ogre/OgreNode.i +11 -0
  142. data/vendor/ogrerb/ogre/OgreNumerics.i +5 -0
  143. data/vendor/ogrerb/ogre/OgreOverlay.i +5 -0
  144. data/vendor/ogrerb/ogre/OgreOverlayContainer.i +5 -0
  145. data/vendor/ogrerb/ogre/OgreOverlayElement.i +5 -0
  146. data/vendor/ogrerb/ogre/OgreOverlayElementCommands.i +5 -0
  147. data/vendor/ogrerb/ogre/OgreOverlayElementFactory.i +5 -0
  148. data/vendor/ogrerb/ogre/OgreOverlayManager.i +9 -0
  149. data/vendor/ogrerb/ogre/OgrePanelOverlayElement.i +5 -0
  150. data/vendor/ogrerb/ogre/OgreParticle.i +5 -0
  151. data/vendor/ogrerb/ogre/OgreParticleAffector.i +5 -0
  152. data/vendor/ogrerb/ogre/OgreParticleAffectorFactory.i +5 -0
  153. data/vendor/ogrerb/ogre/OgreParticleEmitter.i +5 -0
  154. data/vendor/ogrerb/ogre/OgreParticleEmitterCommands.i +5 -0
  155. data/vendor/ogrerb/ogre/OgreParticleEmitterFactory.i +5 -0
  156. data/vendor/ogrerb/ogre/OgreParticleIterator.i +5 -0
  157. data/vendor/ogrerb/ogre/OgreParticleSystem.i +9 -0
  158. data/vendor/ogrerb/ogre/OgreParticleSystemManager.i +9 -0
  159. data/vendor/ogrerb/ogre/OgreParticleSystemRenderer.i +9 -0
  160. data/vendor/ogrerb/ogre/OgrePass.i +10 -0
  161. data/vendor/ogrerb/ogre/OgrePatchMesh.i +11 -0
  162. data/vendor/ogrerb/ogre/OgrePatchSurface.i +5 -0
  163. data/vendor/ogrerb/ogre/OgrePixelFormat.i +5 -0
  164. data/vendor/ogrerb/ogre/OgrePlane.i +5 -0
  165. data/vendor/ogrerb/ogre/OgrePlaneBoundedVolume.i +5 -0
  166. data/vendor/ogrerb/ogre/OgrePlatform.i +5 -0
  167. data/vendor/ogrerb/ogre/OgrePlugin.i +5 -0
  168. data/vendor/ogrerb/ogre/OgrePolygon.i +5 -0
  169. data/vendor/ogrerb/ogre/OgrePose.i +5 -0
  170. data/vendor/ogrerb/ogre/OgrePredefinedControllers.i +5 -0
  171. data/vendor/ogrerb/ogre/OgrePrefabFactory.i +5 -0
  172. data/vendor/ogrerb/ogre/OgrePrerequisites.i +5 -0
  173. data/vendor/ogrerb/ogre/OgreProfiler.i +5 -0
  174. data/vendor/ogrerb/ogre/OgreProgressiveMesh.i +5 -0
  175. data/vendor/ogrerb/ogre/OgreProxies.i +10 -0
  176. data/vendor/ogrerb/ogre/OgreQuaternion.i +5 -0
  177. data/vendor/ogrerb/ogre/OgreRadixSort.i +5 -0
  178. data/vendor/ogrerb/ogre/OgreRay.i +5 -0
  179. data/vendor/ogrerb/ogre/OgreRectangle.i +5 -0
  180. data/vendor/ogrerb/ogre/OgreRectangle2D.i +5 -0
  181. data/vendor/ogrerb/ogre/OgreRenderOperation.i +5 -0
  182. data/vendor/ogrerb/ogre/OgreRenderQueue.i +10 -0
  183. data/vendor/ogrerb/ogre/OgreRenderQueueInvocation.i +5 -0
  184. data/vendor/ogrerb/ogre/OgreRenderQueueListener.i +5 -0
  185. data/vendor/ogrerb/ogre/OgreRenderQueueSortingGrouping.i +5 -0
  186. data/vendor/ogrerb/ogre/OgreRenderSystem.i +12 -0
  187. data/vendor/ogrerb/ogre/OgreRenderSystemCapabilities.i +7 -0
  188. data/vendor/ogrerb/ogre/OgreRenderTarget.i +27 -0
  189. data/vendor/ogrerb/ogre/OgreRenderTargetListener.i +7 -0
  190. data/vendor/ogrerb/ogre/OgreRenderTexture.i +5 -0
  191. data/vendor/ogrerb/ogre/OgreRenderWindow.i +9 -0
  192. data/vendor/ogrerb/ogre/OgreRenderable.i +5 -0
  193. data/vendor/ogrerb/ogre/OgreResource.i +68 -0
  194. data/vendor/ogrerb/ogre/OgreResourceBackgroundQueue.i +5 -0
  195. data/vendor/ogrerb/ogre/OgreResourceGroupManager.i +17 -0
  196. data/vendor/ogrerb/ogre/OgreResourceManager.i +5 -0
  197. data/vendor/ogrerb/ogre/OgreRibbonTrail.i +5 -0
  198. data/vendor/ogrerb/ogre/OgreRoot.i +9 -0
  199. data/vendor/ogrerb/ogre/OgreRotationalSpline.i +5 -0
  200. data/vendor/ogrerb/ogre/OgreSceneManager.i +17 -0
  201. data/vendor/ogrerb/ogre/OgreSceneManagerEnumerator.i +8 -0
  202. data/vendor/ogrerb/ogre/OgreSceneNode.i +9 -0
  203. data/vendor/ogrerb/ogre/OgreSceneQuery.i +5 -0
  204. data/vendor/ogrerb/ogre/OgreScriptLoader.i +5 -0
  205. data/vendor/ogrerb/ogre/OgreSearchOps.i +5 -0
  206. data/vendor/ogrerb/ogre/OgreSerializer.i +5 -0
  207. data/vendor/ogrerb/ogre/OgreShadowCameraSetup.i +5 -0
  208. data/vendor/ogrerb/ogre/OgreShadowCameraSetupFocused.i +5 -0
  209. data/vendor/ogrerb/ogre/OgreShadowCameraSetupLiSPSM.i +5 -0
  210. data/vendor/ogrerb/ogre/OgreShadowCameraSetupPlaneOptimal.i +5 -0
  211. data/vendor/ogrerb/ogre/OgreShadowCaster.i +5 -0
  212. data/vendor/ogrerb/ogre/OgreShadowTextureManager.i +7 -0
  213. data/vendor/ogrerb/ogre/OgreShadowVolumeExtrudeProgram.i +5 -0
  214. data/vendor/ogrerb/ogre/OgreSharedPtr.i +5 -0
  215. data/vendor/ogrerb/ogre/OgreSimpleRenderable.i +5 -0
  216. data/vendor/ogrerb/ogre/OgreSimpleSpline.i +5 -0
  217. data/vendor/ogrerb/ogre/OgreSingleton.i +9 -0
  218. data/vendor/ogrerb/ogre/OgreSkeleton.i +5 -0
  219. data/vendor/ogrerb/ogre/OgreSkeletonFileFormat.i +5 -0
  220. data/vendor/ogrerb/ogre/OgreSkeletonInstance.i +5 -0
  221. data/vendor/ogrerb/ogre/OgreSkeletonManager.i +5 -0
  222. data/vendor/ogrerb/ogre/OgreSkeletonSerializer.i +5 -0
  223. data/vendor/ogrerb/ogre/OgreSphere.i +5 -0
  224. data/vendor/ogrerb/ogre/OgreSpotShadowFadePng.i +5 -0
  225. data/vendor/ogrerb/ogre/OgreStableHeaders.i +5 -0
  226. data/vendor/ogrerb/ogre/OgreStaticFaceGroup.i +5 -0
  227. data/vendor/ogrerb/ogre/OgreStaticGeometry.i +5 -0
  228. data/vendor/ogrerb/ogre/OgreStdHeaders.i +5 -0
  229. data/vendor/ogrerb/ogre/OgreString.i +5 -0
  230. data/vendor/ogrerb/ogre/OgreStringConverter.i +5 -0
  231. data/vendor/ogrerb/ogre/OgreStringInterface.i +5 -0
  232. data/vendor/ogrerb/ogre/OgreStringVector.i +5 -0
  233. data/vendor/ogrerb/ogre/OgreSubEntity.i +5 -0
  234. data/vendor/ogrerb/ogre/OgreSubMesh.i +5 -0
  235. data/vendor/ogrerb/ogre/OgreTagPoint.i +5 -0
  236. data/vendor/ogrerb/ogre/OgreTechnique.i +5 -0
  237. data/vendor/ogrerb/ogre/OgreTextAreaOverlayElement.i +5 -0
  238. data/vendor/ogrerb/ogre/OgreTexture.i +9 -0
  239. data/vendor/ogrerb/ogre/OgreTextureManager.i +12 -0
  240. data/vendor/ogrerb/ogre/OgreTextureUnitState.i +12 -0
  241. data/vendor/ogrerb/ogre/OgreTimer.i +6 -0
  242. data/vendor/ogrerb/ogre/OgreUTFString.i +5 -0
  243. data/vendor/ogrerb/ogre/OgreUnifiedHighLevelGpuProgram.i +5 -0
  244. data/vendor/ogrerb/ogre/OgreUserDefinedObject.i +5 -0
  245. data/vendor/ogrerb/ogre/OgreVector2.i +5 -0
  246. data/vendor/ogrerb/ogre/OgreVector3.i +30 -0
  247. data/vendor/ogrerb/ogre/OgreVector4.i +5 -0
  248. data/vendor/ogrerb/ogre/OgreVertexBoneAssignment.i +5 -0
  249. data/vendor/ogrerb/ogre/OgreVertexIndexData.i +5 -0
  250. data/vendor/ogrerb/ogre/OgreViewport.i +5 -0
  251. data/vendor/ogrerb/ogre/OgreWindowEventUtilities.i +7 -0
  252. data/vendor/ogrerb/ogre/OgreWireBoundingBox.i +5 -0
  253. data/vendor/ogrerb/ogre/OgreZip.i +5 -0
  254. data/vendor/ogrerb/ogre/ogre_rb.i +343 -0
  255. data/vendor/ogrerb/ogre/std_multimap.i +581 -0
  256. data/vendor/ogrerb/ois/OISProxies.i +9 -0
  257. data/vendor/ogrerb/ois/OISRenames.i +11 -0
  258. data/vendor/ogrerb/ois/ois.i +135 -0
  259. data/vendor/ogrerb/ois/std_multimap.i +581 -0
  260. data/vendor/ogrerb/platform.rb +23 -0
  261. data/vendor/ogrerb/samples/application.rb +146 -0
  262. data/vendor/ogrerb/samples/application_frame_listener.rb +302 -0
  263. data/vendor/ogrerb/samples/application_loading_bar.rb +115 -0
  264. data/vendor/ogrerb/samples/bsp.rb +74 -0
  265. data/vendor/ogrerb/samples/cg.dll +0 -0
  266. data/vendor/ogrerb/samples/js3250.dll +0 -0
  267. data/vendor/ogrerb/samples/lighting.rb +136 -0
  268. data/vendor/ogrerb/samples/media/materials/scripts/CloudySky.material +17 -0
  269. data/vendor/ogrerb/samples/media/materials/scripts/Flare.material +17 -0
  270. data/vendor/ogrerb/samples/media/materials/scripts/Knot.material +14 -0
  271. data/vendor/ogrerb/samples/media/materials/scripts/MorningSkyBox.material +17 -0
  272. data/vendor/ogrerb/samples/media/materials/scripts/Ogre.material +119 -0
  273. data/vendor/ogrerb/samples/media/materials/scripts/Razor.material +14 -0
  274. data/vendor/ogrerb/samples/media/materials/scripts/Ribbon.material +19 -0
  275. data/vendor/ogrerb/samples/media/materials/scripts/RustySteel.material +14 -0
  276. data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyBox.material +17 -0
  277. data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyPlane.material +17 -0
  278. data/vendor/ogrerb/samples/media/materials/scripts/TextureEffects.material +15 -0
  279. data/vendor/ogrerb/samples/media/materials/scripts/dragon.material +42 -0
  280. data/vendor/ogrerb/samples/media/materials/scripts/smoke.material +18 -0
  281. data/vendor/ogrerb/samples/media/materials/textures/GreenSkin.jpg +0 -0
  282. data/vendor/ogrerb/samples/media/materials/textures/MtlPlat2.jpg +0 -0
  283. data/vendor/ogrerb/samples/media/materials/textures/RustedMetal.jpg +0 -0
  284. data/vendor/ogrerb/samples/media/materials/textures/RustySteel.jpg +0 -0
  285. data/vendor/ogrerb/samples/media/materials/textures/Water02.jpg +0 -0
  286. data/vendor/ogrerb/samples/media/materials/textures/WeirdEye.png +0 -0
  287. data/vendor/ogrerb/samples/media/materials/textures/clouds.jpg +0 -0
  288. data/vendor/ogrerb/samples/media/materials/textures/cursor.png +0 -0
  289. data/vendor/ogrerb/samples/media/materials/textures/dirt01.jpg +0 -0
  290. data/vendor/ogrerb/samples/media/materials/textures/flare.png +0 -0
  291. data/vendor/ogrerb/samples/media/materials/textures/ogreborder.png +0 -0
  292. data/vendor/ogrerb/samples/media/materials/textures/ogreborderUp.png +0 -0
  293. data/vendor/ogrerb/samples/media/materials/textures/ribbonband.png +0 -0
  294. data/vendor/ogrerb/samples/media/materials/textures/smoke.png +0 -0
  295. data/vendor/ogrerb/samples/media/materials/textures/smokecolors.png +0 -0
  296. data/vendor/ogrerb/samples/media/materials/textures/spacesky.jpg +0 -0
  297. data/vendor/ogrerb/samples/media/materials/textures/spheremap.png +0 -0
  298. data/vendor/ogrerb/samples/media/materials/textures/texmap2.jpg +0 -0
  299. data/vendor/ogrerb/samples/media/models/knot.mesh +0 -0
  300. data/vendor/ogrerb/samples/media/models/ogrehead.mesh +0 -0
  301. data/vendor/ogrerb/samples/media/models/razor.mesh +0 -0
  302. data/vendor/ogrerb/samples/media/packs/OgreCore.zip +0 -0
  303. data/vendor/ogrerb/samples/media/packs/chiropteraDM.pk3 +0 -0
  304. data/vendor/ogrerb/samples/media/packs/chiropteraDM.txt +99 -0
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  835. data/vendor/ogrerb/src_headers/OGRE/OgreSkeletonManager.h +98 -0
  836. data/vendor/ogrerb/src_headers/OGRE/OgreSkeletonSerializer.h +117 -0
  837. data/vendor/ogrerb/src_headers/OGRE/OgreSphere.h +101 -0
  838. data/vendor/ogrerb/src_headers/OGRE/OgreSpotShadowFadePng.h +648 -0
  839. data/vendor/ogrerb/src_headers/OGRE/OgreStableHeaders.h +80 -0
  840. data/vendor/ogrerb/src_headers/OGRE/OgreStaticFaceGroup.h +134 -0
  841. data/vendor/ogrerb/src_headers/OGRE/OgreStaticGeometry.h +748 -0
  842. data/vendor/ogrerb/src_headers/OGRE/OgreStdHeaders.h +102 -0
  843. data/vendor/ogrerb/src_headers/OGRE/OgreString.h +149 -0
  844. data/vendor/ogrerb/src_headers/OGRE/OgreStringConverter.h +246 -0
  845. data/vendor/ogrerb/src_headers/OGRE/OgreStringInterface.h +332 -0
  846. data/vendor/ogrerb/src_headers/OGRE/OgreStringVector.h +45 -0
  847. data/vendor/ogrerb/src_headers/OGRE/OgreSubEntity.h +230 -0
  848. data/vendor/ogrerb/src_headers/OGRE/OgreSubMesh.h +267 -0
  849. data/vendor/ogrerb/src_headers/OGRE/OgreTagPoint.h +116 -0
  850. data/vendor/ogrerb/src_headers/OGRE/OgreTechnique.h +488 -0
  851. data/vendor/ogrerb/src_headers/OGRE/OgreTextAreaOverlayElement.h +247 -0
  852. data/vendor/ogrerb/src_headers/OGRE/OgreTexture.h +414 -0
  853. data/vendor/ogrerb/src_headers/OGRE/OgreTextureManager.h +398 -0
  854. data/vendor/ogrerb/src_headers/OGRE/OgreTextureUnitState.h +1169 -0
  855. data/vendor/ogrerb/src_headers/OGRE/OgreTimer.h +44 -0
  856. data/vendor/ogrerb/src_headers/OGRE/OgreUTFString.h +2406 -0
  857. data/vendor/ogrerb/src_headers/OGRE/OgreUnifiedHighLevelGpuProgram.h +168 -0
  858. data/vendor/ogrerb/src_headers/OGRE/OgreUserDefinedObject.h +93 -0
  859. data/vendor/ogrerb/src_headers/OGRE/OgreVector2.h +532 -0
  860. data/vendor/ogrerb/src_headers/OGRE/OgreVector3.h +768 -0
  861. data/vendor/ogrerb/src_headers/OGRE/OgreVector4.h +396 -0
  862. data/vendor/ogrerb/src_headers/OGRE/OgreVertexBoneAssignment.h +56 -0
  863. data/vendor/ogrerb/src_headers/OGRE/OgreVertexIndexData.h +286 -0
  864. data/vendor/ogrerb/src_headers/OGRE/OgreViewport.h +331 -0
  865. data/vendor/ogrerb/src_headers/OGRE/OgreWindowEventUtilities.h +151 -0
  866. data/vendor/ogrerb/src_headers/OGRE/OgreWireBoundingBox.h +81 -0
  867. data/vendor/ogrerb/src_headers/OGRE/OgreZip.h +136 -0
  868. data/vendor/ogrerb/src_headers/OGRE/asm_math.h +367 -0
  869. data/vendor/ogrerb/src_headers/OIS/OIS.h +38 -0
  870. data/vendor/ogrerb/src_headers/OIS/OISConfig.h +49 -0
  871. data/vendor/ogrerb/src_headers/OIS/OISEffect.h +254 -0
  872. data/vendor/ogrerb/src_headers/OIS/OISEvents.h +43 -0
  873. data/vendor/ogrerb/src_headers/OIS/OISException.h +70 -0
  874. data/vendor/ogrerb/src_headers/OIS/OISForceFeedback.h +102 -0
  875. data/vendor/ogrerb/src_headers/OIS/OISInputManager.h +127 -0
  876. data/vendor/ogrerb/src_headers/OIS/OISInterface.h +47 -0
  877. data/vendor/ogrerb/src_headers/OIS/OISJoyStick.h +179 -0
  878. data/vendor/ogrerb/src_headers/OIS/OISKeyboard.h +310 -0
  879. data/vendor/ogrerb/src_headers/OIS/OISMouse.h +135 -0
  880. data/vendor/ogrerb/src_headers/OIS/OISObject.h +89 -0
  881. data/vendor/ogrerb/src_headers/OIS/OISPrereqs.h +170 -0
  882. data/vendor/ogrerb/src_headers/navi/Navi.h +121 -0
  883. data/vendor/ogrerb/src_headers/navi/NaviData.h +145 -0
  884. data/vendor/ogrerb/src_headers/navi/NaviEventListener.h +56 -0
  885. data/vendor/ogrerb/src_headers/navi/NaviManager.h +439 -0
  886. data/vendor/ogrerb/src_headers/navi/llmozlib.h +222 -0
  887. data/vendor/ogrerb/src_headers/wrappers/Application.h +61 -0
  888. data/vendor/ogrerb/src_headers/wrappers/ApplicationFrameListener.h +43 -0
  889. data/vendor/ogrerb/src_headers/wrappers/NaviProxies.h +15 -0
  890. data/vendor/ogrerb/src_headers/wrappers/OISProxies.h +58 -0
  891. data/vendor/ogrerb/src_headers/wrappers/OgreProxies.h +98 -0
  892. data/vendor/ogrerb/website/contact.html +43 -0
  893. data/vendor/ogrerb/website/docs.html +92 -0
  894. data/vendor/ogrerb/website/get.html +60 -0
  895. data/vendor/ogrerb/website/images/Thumbs.db +0 -0
  896. data/vendor/ogrerb/website/images/header.png +0 -0
  897. data/vendor/ogrerb/website/images/header.xcf +0 -0
  898. data/vendor/ogrerb/website/images/ogre3d.gif +0 -0
  899. data/vendor/ogrerb/website/images/redogrehead.png +0 -0
  900. data/vendor/ogrerb/website/images/ruby.png +0 -0
  901. data/vendor/ogrerb/website/images/sample.png +0 -0
  902. data/vendor/ogrerb/website/index.html +80 -0
  903. data/vendor/ogrerb/website/javascripts/prototype.js +3271 -0
  904. data/vendor/ogrerb/website/stylesheets/main.css +96 -0
  905. metadata +997 -0
@@ -0,0 +1,125 @@
1
+ /*
2
+ -----------------------------------------------------------------------------
3
+ This source file is part of OGRE
4
+ (Object-oriented Graphics Rendering Engine)
5
+ For the latest info, see http://www.ogre3d.org
6
+
7
+ Copyright (c) 2000-2006 Torus Knot Software Ltd
8
+ Also see acknowledgements in Readme.html
9
+
10
+ This program is free software; you can redistribute it and/or modify it under
11
+ the terms of the GNU Lesser General Public License as published by the Free Software
12
+ Foundation; either version 2 of the License, or (at your option) any later
13
+ version.
14
+
15
+ This program is distributed in the hope that it will be useful, but WITHOUT
16
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17
+ FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
+
19
+ You should have received a copy of the GNU Lesser General Public License along with
20
+ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21
+ Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22
+ http://www.gnu.org/copyleft/lesser.txt.
23
+
24
+ You may alternatively use this source under the terms of a specific version of
25
+ the OGRE Unrestricted License provided you have obtained such a license from
26
+ Torus Knot Software Ltd.
27
+ -----------------------------------------------------------------------------
28
+ */
29
+ #ifndef _HardwareOcclusionQuery__
30
+ #define _HardwareOcclusionQuery__
31
+
32
+ // Precompiler options
33
+ #include "OgrePrerequisites.h"
34
+
35
+ namespace Ogre {
36
+
37
+
38
+
39
+ /**
40
+ * This is a abstract class that that provides the interface for the query class for
41
+ * hardware occlusion.
42
+ *
43
+ * @author Lee Sandberg
44
+ * Updated on 13/8/2005 by Tuan Kuranes email: tuan.kuranes@free.fr
45
+ */
46
+ class _OgreExport HardwareOcclusionQuery
47
+ {
48
+ //----------------------------------------------------------------------
49
+ // Public methods
50
+ //--
51
+ public:
52
+ /**
53
+ * Object public member functions
54
+ */
55
+
56
+ /**
57
+ * Default object constructor
58
+ *
59
+ */
60
+ HardwareOcclusionQuery();
61
+
62
+ /**
63
+ * Object destructor
64
+ */
65
+ virtual ~HardwareOcclusionQuery();
66
+
67
+ /**
68
+ * Starts the hardware occlusion query
69
+ * @Remarks Simple usage: Create one or more OcclusionQuery object one per outstanding query or one per tested object
70
+ * OcclusionQuery* m_pOcclusionQuery;
71
+ * createOcclusionQuery( &m_pOcclusionQuery );
72
+ * In the rendering loop:
73
+ * Draw all occluders
74
+ * m_pOcclusionQuery->startOcclusionQuery();
75
+ * Draw the polygons to be tested
76
+ * m_pOcclusionQuery->endOcclusionQuery();
77
+ *
78
+ * Results must be pulled using:
79
+ * UINT m_uintNumberOfPixelsVisable;
80
+ * pullOcclusionQuery( &m_dwNumberOfPixelsVisable );
81
+ *
82
+ */
83
+ virtual void beginOcclusionQuery() = 0;
84
+
85
+ /**
86
+ * Ends the hardware occlusion test
87
+ */
88
+ virtual void endOcclusionQuery() = 0;
89
+
90
+ /**
91
+ * Pulls the hardware occlusion query.
92
+ * @note Waits until the query result is available; use isStillOutstanding
93
+ * if just want to test if the result is available.
94
+ * @retval NumOfFragments will get the resulting number of fragments.
95
+ * @return True if success or false if not.
96
+ */
97
+ virtual bool pullOcclusionQuery(unsigned int* NumOfFragments) = 0;
98
+
99
+ /**
100
+ * Let's you get the last pixel count with out doing the hardware occlusion test
101
+ * @return The last fragment count from the last test.
102
+ * Remarks This function won't give you new values, just the old value.
103
+ */
104
+ unsigned int getLastQuerysPixelcount() const { return mPixelCount; }
105
+
106
+ /**
107
+ * Lets you know when query is done, or still be processed by the Hardware
108
+ * @return true if query isn't finished.
109
+ */
110
+ virtual bool isStillOutstanding(void) = 0;
111
+
112
+
113
+ //----------------------------------------------------------------------
114
+ // protected members
115
+ //--
116
+ protected :
117
+ // numbers of visible pixels determined by last query
118
+ unsigned int mPixelCount;
119
+ // is query hasn't yet returned a result.
120
+ bool mIsQueryResultStillOutstanding;
121
+ };
122
+
123
+ }
124
+ #endif
125
+
@@ -0,0 +1,198 @@
1
+ /*
2
+ -----------------------------------------------------------------------------
3
+ This source file is part of OGRE
4
+ (Object-oriented Graphics Rendering Engine)
5
+ For the latest info, see http://www.ogre3d.org/
6
+
7
+ Copyright (c) 2000-2006 Torus Knot Software Ltd
8
+ Also see acknowledgements in Readme.html
9
+
10
+ This program is free software; you can redistribute it and/or modify it under
11
+ the terms of the GNU Lesser General Public License as published by the Free Software
12
+ Foundation; either version 2 of the License, or (at your option) any later
13
+ version.
14
+
15
+ This program is distributed in the hope that it will be useful, but WITHOUT
16
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17
+ FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
+
19
+ You should have received a copy of the GNU Lesser General Public License along with
20
+ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21
+ Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22
+ http://www.gnu.org/copyleft/lesser.txt.
23
+
24
+ You may alternatively use this source under the terms of a specific version of
25
+ the OGRE Unrestricted License provided you have obtained such a license from
26
+ Torus Knot Software Ltd.
27
+ -----------------------------------------------------------------------------
28
+ */
29
+ #ifndef __HardwarePixelBuffer__
30
+ #define __HardwarePixelBuffer__
31
+
32
+ // Precompiler options
33
+ #include "OgrePrerequisites.h"
34
+ #include "OgreHardwareBuffer.h"
35
+ #include "OgreSharedPtr.h"
36
+ #include "OgrePixelFormat.h"
37
+ #include "OgreImage.h"
38
+
39
+ namespace Ogre {
40
+
41
+ /** Specialisation of HardwareBuffer for a pixel buffer. The
42
+ HardwarePixelbuffer abstracts an 1D, 2D or 3D quantity of pixels
43
+ stored by the rendering API. The buffer can be located on the card
44
+ or in main memory depending on its usage. One mipmap level of a
45
+ texture is an example of a HardwarePixelBuffer.
46
+ */
47
+ class _OgreExport HardwarePixelBuffer : public HardwareBuffer
48
+ {
49
+ protected:
50
+ // Extents
51
+ size_t mWidth, mHeight, mDepth;
52
+ // Pitches (offsets between rows and slices)
53
+ size_t mRowPitch, mSlicePitch;
54
+ // Internal format
55
+ PixelFormat mFormat;
56
+ // Currently locked region
57
+ PixelBox mCurrentLock;
58
+
59
+ /// Internal implementation of lock(), must be overridden in subclasses
60
+ virtual PixelBox lockImpl(const Image::Box lockBox, LockOptions options) = 0;
61
+
62
+ /// Internal implementation of lock(), do not OVERRIDE or CALL this
63
+ /// for HardwarePixelBuffer implementations, but override the previous method
64
+ virtual void* lockImpl(size_t offset, size_t length, LockOptions options);
65
+
66
+ /// Internal implementation of unlock(), must be overridden in subclasses
67
+ // virtual void unlockImpl(void) = 0;
68
+
69
+ /** Notify TextureBuffer of destruction of render target.
70
+ Called by RenderTexture when destroyed.
71
+ */
72
+ virtual void _clearSliceRTT(size_t zoffset);
73
+ friend class RenderTexture;
74
+ public:
75
+ /// Should be called by HardwareBufferManager
76
+ HardwarePixelBuffer(size_t mWidth, size_t mHeight, size_t mDepth,
77
+ PixelFormat mFormat,
78
+ HardwareBuffer::Usage usage, bool useSystemMemory, bool useShadowBuffer);
79
+ ~HardwarePixelBuffer();
80
+
81
+ /** make every lock method from HardwareBuffer available.
82
+ See http://www.research.att.com/~bs/bs_faq2.html#overloadderived
83
+ */
84
+ using HardwareBuffer::lock;
85
+
86
+ /** Lock the buffer for (potentially) reading / writing.
87
+ @param lockBox Region of the buffer to lock
88
+ @param options Locking options
89
+ @returns PixelBox containing the locked region, the pitches and
90
+ the pixel format
91
+ */
92
+ virtual const PixelBox& lock(const Image::Box& lockBox, LockOptions options);
93
+ /// @copydoc HardwareBuffer::lock
94
+ virtual void* lock(size_t offset, size_t length, LockOptions options);
95
+
96
+ /** Get the current locked region. This is the same value as returned
97
+ by lock(const Image::Box, LockOptions)
98
+ @returns PixelBox containing the locked region
99
+ */
100
+ const PixelBox& getCurrentLock();
101
+
102
+ /// @copydoc HardwareBuffer::readData
103
+ virtual void readData(size_t offset, size_t length, void* pDest);
104
+ /// @copydoc HardwareBuffer::writeData
105
+ virtual void writeData(size_t offset, size_t length, const void* pSource,
106
+ bool discardWholeBuffer = false);
107
+
108
+ /** Copies a box from another PixelBuffer to a region of the
109
+ this PixelBuffer.
110
+ @param dst Source pixel buffer
111
+ @param srcBox Image::Box describing the source region in src
112
+ @param dstBox Image::Box describing the destination region in this buffer
113
+ @remarks The source and destination regions dimensions don't have to match, in which
114
+ case scaling is done. This scaling is generally done using a bilinear filter in hardware,
115
+ but it is faster to pass the source image in the right dimensions.
116
+ @note Only call this function when both buffers are unlocked.
117
+ */
118
+ virtual void blit(const HardwarePixelBufferSharedPtr &src, const Image::Box &srcBox, const Image::Box &dstBox);
119
+
120
+ /** Convience function that blits the entire source pixel buffer to this buffer.
121
+ If source and destination dimensions don't match, scaling is done.
122
+ @param src PixelBox containing the source pixels and format in memory
123
+ @note Only call this function when the buffer is unlocked.
124
+ */
125
+ void blit(const HardwarePixelBufferSharedPtr &src);
126
+
127
+ /** Copies a region from normal memory to a region of this pixelbuffer. The source
128
+ image can be in any pixel format supported by OGRE, and in any size.
129
+ @param src PixelBox containing the source pixels and format in memory
130
+ @param dstBox Image::Box describing the destination region in this buffer
131
+ @remarks The source and destination regions dimensions don't have to match, in which
132
+ case scaling is done. This scaling is generally done using a bilinear filter in hardware,
133
+ but it is faster to pass the source image in the right dimensions.
134
+ @note Only call this function when the buffer is unlocked.
135
+ */
136
+ virtual void blitFromMemory(const PixelBox &src, const Image::Box &dstBox) = 0;
137
+
138
+ /** Convience function that blits a pixelbox from memory to the entire
139
+ buffer. The source image is scaled as needed.
140
+ @param src PixelBox containing the source pixels and format in memory
141
+ @note Only call this function when the buffer is unlocked.
142
+ */
143
+ void blitFromMemory(const PixelBox &src)
144
+ {
145
+ blitFromMemory(src, Box(0,0,0,mWidth,mHeight,mDepth));
146
+ }
147
+
148
+ /** Copies a region of this pixelbuffer to normal memory.
149
+ @param srcBox Image::Box describing the source region of this buffer
150
+ @param dst PixelBox describing the destination pixels and format in memory
151
+ @remarks The source and destination regions don't have to match, in which
152
+ case scaling is done.
153
+ @note Only call this function when the buffer is unlocked.
154
+ */
155
+ virtual void blitToMemory(const Image::Box &srcBox, const PixelBox &dst) = 0;
156
+
157
+ /** Convience function that blits this entire buffer to a pixelbox.
158
+ The image is scaled as needed.
159
+ @param src PixelBox containing the source pixels and format in memory
160
+ @note Only call this function when the buffer is unlocked.
161
+ */
162
+ void blitToMemory(const PixelBox &dst)
163
+ {
164
+ blitToMemory(Box(0,0,0,mWidth,mHeight,mDepth), dst);
165
+ }
166
+
167
+ /** Get a render target for this PixelBuffer, or a slice of it. The texture this
168
+ was acquired from must have TU_RENDERTARGET set, otherwise it is possible to
169
+ render to it and this method will throw an ERR_RENDERSYSTEM exception.
170
+ @param slice Which slice
171
+ @returns A pointer to the render target. This pointer has the lifespan of this
172
+ PixelBuffer.
173
+ */
174
+ virtual RenderTexture *getRenderTarget(size_t slice=0);
175
+
176
+ /// Gets the width of this buffer
177
+ size_t getWidth() const { return mWidth; }
178
+ /// Gets the height of this buffer
179
+ size_t getHeight() const { return mHeight; }
180
+ /// Gets the depth of this buffer
181
+ size_t getDepth() const { return mDepth; }
182
+ /// Gets the native pixel format of this buffer
183
+ PixelFormat getFormat() const { return mFormat; }
184
+ };
185
+
186
+ /** Shared pointer implementation used to share pixel buffers. */
187
+ class _OgreExport HardwarePixelBufferSharedPtr : public SharedPtr<HardwarePixelBuffer>
188
+ {
189
+ public:
190
+ HardwarePixelBufferSharedPtr() : SharedPtr<HardwarePixelBuffer>() {}
191
+ explicit HardwarePixelBufferSharedPtr(HardwarePixelBuffer* buf);
192
+
193
+
194
+ };
195
+
196
+ }
197
+ #endif
198
+
@@ -0,0 +1,541 @@
1
+ /*
2
+ -----------------------------------------------------------------------------
3
+ This source file is part of OGRE
4
+ (Object-oriented Graphics Rendering Engine)
5
+ For the latest info, see http://www.ogre3d.org/
6
+
7
+ Copyright (c) 2000-2006 Torus Knot Software Ltd
8
+ Also see acknowledgements in Readme.html
9
+
10
+ This program is free software; you can redistribute it and/or modify it under
11
+ the terms of the GNU Lesser General Public License as published by the Free Software
12
+ Foundation; either version 2 of the License, or (at your option) any later
13
+ version.
14
+
15
+ This program is distributed in the hope that it will be useful, but WITHOUT
16
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17
+ FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
+
19
+ You should have received a copy of the GNU Lesser General Public License along with
20
+ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21
+ Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22
+ http://www.gnu.org/copyleft/lesser.txt.
23
+
24
+ You may alternatively use this source under the terms of a specific version of
25
+ the OGRE Unrestricted License provided you have obtained such a license from
26
+ Torus Knot Software Ltd.
27
+ -----------------------------------------------------------------------------
28
+ */
29
+ #ifndef __HardwareVertexBuffer__
30
+ #define __HardwareVertexBuffer__
31
+
32
+ // Precompiler options
33
+ #include "OgrePrerequisites.h"
34
+ #include "OgreHardwareBuffer.h"
35
+ #include "OgreSharedPtr.h"
36
+ #include "OgreColourValue.h"
37
+
38
+ namespace Ogre {
39
+ /** Specialisation of HardwareBuffer for a vertex buffer. */
40
+ class _OgreExport HardwareVertexBuffer : public HardwareBuffer
41
+ {
42
+ protected:
43
+
44
+ size_t mNumVertices;
45
+ size_t mVertexSize;
46
+
47
+ public:
48
+ /// Should be called by HardwareBufferManager
49
+ HardwareVertexBuffer(size_t vertexSize, size_t numVertices,
50
+ HardwareBuffer::Usage usage, bool useSystemMemory, bool useShadowBuffer);
51
+ ~HardwareVertexBuffer();
52
+ /// Gets the size in bytes of a single vertex in this buffer
53
+ size_t getVertexSize(void) const { return mVertexSize; }
54
+ /// Get the number of vertices in this buffer
55
+ size_t getNumVertices(void) const { return mNumVertices; }
56
+
57
+
58
+
59
+ // NB subclasses should override lock, unlock, readData, writeData
60
+
61
+ };
62
+
63
+ /** Shared pointer implementation used to share index buffers. */
64
+ class _OgreExport HardwareVertexBufferSharedPtr : public SharedPtr<HardwareVertexBuffer>
65
+ {
66
+ public:
67
+ HardwareVertexBufferSharedPtr() : SharedPtr<HardwareVertexBuffer>() {}
68
+ explicit HardwareVertexBufferSharedPtr(HardwareVertexBuffer* buf);
69
+
70
+
71
+ };
72
+
73
+ /// Vertex element semantics, used to identify the meaning of vertex buffer contents
74
+ enum VertexElementSemantic {
75
+ /// Position, 3 reals per vertex
76
+ VES_POSITION = 1,
77
+ /// Blending weights
78
+ VES_BLEND_WEIGHTS = 2,
79
+ /// Blending indices
80
+ VES_BLEND_INDICES = 3,
81
+ /// Normal, 3 reals per vertex
82
+ VES_NORMAL = 4,
83
+ /// Diffuse colours
84
+ VES_DIFFUSE = 5,
85
+ /// Specular colours
86
+ VES_SPECULAR = 6,
87
+ /// Texture coordinates
88
+ VES_TEXTURE_COORDINATES = 7,
89
+ /// Binormal (Y axis if normal is Z)
90
+ VES_BINORMAL = 8,
91
+ /// Tangent (X axis if normal is Z)
92
+ VES_TANGENT = 9
93
+
94
+ };
95
+
96
+ /// Vertex element type, used to identify the base types of the vertex contents
97
+ enum VertexElementType
98
+ {
99
+ VET_FLOAT1 = 0,
100
+ VET_FLOAT2 = 1,
101
+ VET_FLOAT3 = 2,
102
+ VET_FLOAT4 = 3,
103
+ /// alias to more specific colour type - use the current rendersystem's colour packing
104
+ VET_COLOUR = 4,
105
+ VET_SHORT1 = 5,
106
+ VET_SHORT2 = 6,
107
+ VET_SHORT3 = 7,
108
+ VET_SHORT4 = 8,
109
+ VET_UBYTE4 = 9,
110
+ /// D3D style compact colour
111
+ VET_COLOUR_ARGB = 10,
112
+ /// GL style compact colour
113
+ VET_COLOUR_ABGR = 11
114
+ };
115
+
116
+ /** This class declares the usage of a single vertex buffer as a component
117
+ of a complete VertexDeclaration.
118
+ @remarks
119
+ Several vertex buffers can be used to supply the input geometry for a
120
+ rendering operation, and in each case a vertex buffer can be used in
121
+ different ways for different operations; the buffer itself does not
122
+ define the semantics (position, normal etc), the VertexElement
123
+ class does.
124
+ */
125
+ class _OgreExport VertexElement
126
+ {
127
+ protected:
128
+ /// The source vertex buffer, as bound to an index using VertexBufferBinding
129
+ unsigned short mSource;
130
+ /// The offset in the buffer that this element starts at
131
+ size_t mOffset;
132
+ /// The type of element
133
+ VertexElementType mType;
134
+ /// The meaning of the element
135
+ VertexElementSemantic mSemantic;
136
+ /// Index of the item, only applicable for some elements like texture coords
137
+ unsigned short mIndex;
138
+ public:
139
+ /// Constructor, should not be called directly, call VertexDeclaration::addElement
140
+ VertexElement(unsigned short source, size_t offset, VertexElementType theType,
141
+ VertexElementSemantic semantic, unsigned short index = 0);
142
+ /// Gets the vertex buffer index from where this element draws it's values
143
+ unsigned short getSource(void) const { return mSource; }
144
+ /// Gets the offset into the buffer where this element starts
145
+ size_t getOffset(void) const { return mOffset; }
146
+ /// Gets the data format of this element
147
+ VertexElementType getType(void) const { return mType; }
148
+ /// Gets the meaning of this element
149
+ VertexElementSemantic getSemantic(void) const { return mSemantic; }
150
+ /// Gets the index of this element, only applicable for repeating elements
151
+ unsigned short getIndex(void) const { return mIndex; }
152
+ /// Gets the size of this element in bytes
153
+ size_t getSize(void) const;
154
+ /// Utility method for helping to calculate offsets
155
+ static size_t getTypeSize(VertexElementType etype);
156
+ /// Utility method which returns the count of values in a given type
157
+ static unsigned short getTypeCount(VertexElementType etype);
158
+ /** Simple converter function which will turn a single-value type into a
159
+ multi-value type based on a parameter.
160
+ */
161
+ static VertexElementType multiplyTypeCount(VertexElementType baseType, unsigned short count);
162
+ /** Simple converter function which will a type into it's single-value
163
+ equivalent - makes switches on type easier.
164
+ */
165
+ static VertexElementType getBaseType(VertexElementType multiType);
166
+
167
+ /** Utility method for converting colour from
168
+ one packed 32-bit colour type to another.
169
+ @param srcType The source type
170
+ @param dstType The destination type
171
+ @param ptr Read / write value to change
172
+ */
173
+ static void convertColourValue(VertexElementType srcType,
174
+ VertexElementType dstType, uint32* ptr);
175
+
176
+ /** Utility method for converting colour to
177
+ a packed 32-bit colour type.
178
+ @param src source colour
179
+ @param dst The destination type
180
+ */
181
+ static uint32 convertColourValue(const ColourValue& src,
182
+ VertexElementType dst);
183
+
184
+ /** Utility method to get the most appropriate packed colour vertex element format. */
185
+ static VertexElementType getBestColourVertexElementType(void);
186
+
187
+ inline bool operator== (const VertexElement& rhs) const
188
+ {
189
+ if (mType != rhs.mType ||
190
+ mIndex != rhs.mIndex ||
191
+ mOffset != rhs.mOffset ||
192
+ mSemantic != rhs.mSemantic ||
193
+ mSource != rhs.mSource)
194
+ return false;
195
+ else
196
+ return true;
197
+
198
+ }
199
+ /** Adjusts a pointer to the base of a vertex to point at this element.
200
+ @remarks
201
+ This variant is for void pointers, passed as a parameter because we can't
202
+ rely on covariant return types.
203
+ @param pBase Pointer to the start of a vertex in this buffer.
204
+ @param pElem Pointer to a pointer which will be set to the start of this element.
205
+ */
206
+ inline void baseVertexPointerToElement(void* pBase, void** pElem) const
207
+ {
208
+ // The only way we can do this is to cast to char* in order to use byte offset
209
+ // then cast back to void*.
210
+ *pElem = static_cast<void*>(
211
+ static_cast<unsigned char*>(pBase) + mOffset);
212
+ }
213
+ /** Adjusts a pointer to the base of a vertex to point at this element.
214
+ @remarks
215
+ This variant is for float pointers, passed as a parameter because we can't
216
+ rely on covariant return types.
217
+ @param pBase Pointer to the start of a vertex in this buffer.
218
+ @param pElem Pointer to a pointer which will be set to the start of this element.
219
+ */
220
+ inline void baseVertexPointerToElement(void* pBase, float** pElem) const
221
+ {
222
+ // The only way we can do this is to cast to char* in order to use byte offset
223
+ // then cast back to float*. However we have to go via void* because casting
224
+ // directly is not allowed
225
+ *pElem = static_cast<float*>(
226
+ static_cast<void*>(
227
+ static_cast<unsigned char*>(pBase) + mOffset));
228
+ }
229
+
230
+ /** Adjusts a pointer to the base of a vertex to point at this element.
231
+ @remarks
232
+ This variant is for RGBA pointers, passed as a parameter because we can't
233
+ rely on covariant return types.
234
+ @param pBase Pointer to the start of a vertex in this buffer.
235
+ @param pElem Pointer to a pointer which will be set to the start of this element.
236
+ */
237
+ inline void baseVertexPointerToElement(void* pBase, RGBA** pElem) const
238
+ {
239
+ *pElem = static_cast<RGBA*>(
240
+ static_cast<void*>(
241
+ static_cast<unsigned char*>(pBase) + mOffset));
242
+ }
243
+ /** Adjusts a pointer to the base of a vertex to point at this element.
244
+ @remarks
245
+ This variant is for char pointers, passed as a parameter because we can't
246
+ rely on covariant return types.
247
+ @param pBase Pointer to the start of a vertex in this buffer.
248
+ @param pElem Pointer to a pointer which will be set to the start of this element.
249
+ */
250
+ inline void baseVertexPointerToElement(void* pBase, unsigned char** pElem) const
251
+ {
252
+ *pElem = static_cast<unsigned char*>(pBase) + mOffset;
253
+ }
254
+
255
+ /** Adjusts a pointer to the base of a vertex to point at this element.
256
+ @remarks
257
+ This variant is for ushort pointers, passed as a parameter because we can't
258
+ rely on covariant return types.
259
+ @param pBase Pointer to the start of a vertex in this buffer.
260
+ @param pElem Pointer to a pointer which will be set to the start of this element.
261
+ */
262
+ inline void baseVertexPointerToElement(void* pBase, unsigned short** pElem) const
263
+ {
264
+ *pElem = static_cast<unsigned short*>(pBase) + mOffset;
265
+ }
266
+
267
+
268
+ };
269
+ /** This class declares the format of a set of vertex inputs, which
270
+ can be issued to the rendering API through a RenderOperation.
271
+ @remarks
272
+ You should be aware that the ordering and structure of the
273
+ VertexDeclaration can be very important on DirectX with older
274
+ cards,so if you want to maintain maximum compatibility with
275
+ all render systems and all cards you should be careful to follow these
276
+ rules:<ol>
277
+ <li>VertexElements should be added in the following order, and the order of the
278
+ elements within a shared buffer should be as follows:
279
+ position, blending weights, normals, diffuse colours, specular colours,
280
+ texture coordinates (in order, with no gaps)</li>
281
+ <li>You must not have unused gaps in your buffers which are not referenced
282
+ by any VertexElement</li>
283
+ <li>You must not cause the buffer & offset settings of 2 VertexElements to overlap</li>
284
+ </ol>
285
+ Whilst GL and more modern graphics cards in D3D will allow you to defy these rules,
286
+ sticking to them will ensure that your buffers have the maximum compatibility.
287
+ @par
288
+ Like the other classes in this functional area, these declarations should be created and
289
+ destroyed using the HardwareBufferManager.
290
+ */
291
+ class _OgreExport VertexDeclaration
292
+ {
293
+ public:
294
+ /// Defines the list of vertex elements that makes up this declaration
295
+ typedef std::list<VertexElement> VertexElementList;
296
+ /// Sort routine for vertex elements
297
+ static bool vertexElementLess(const VertexElement& e1, const VertexElement& e2);
298
+ protected:
299
+ VertexElementList mElementList;
300
+ public:
301
+ /// Standard constructor, not you should use HardwareBufferManager::createVertexDeclaration
302
+ VertexDeclaration();
303
+ virtual ~VertexDeclaration();
304
+
305
+ /** Get the number of elements in the declaration. */
306
+ size_t getElementCount(void) { return mElementList.size(); }
307
+ /** Gets read-only access to the list of vertex elements. */
308
+ const VertexElementList& getElements(void) const;
309
+ /** Get a single element. */
310
+ const VertexElement* getElement(unsigned short index);
311
+
312
+ /** Sorts the elements in this list to be compatible with the maximum
313
+ number of rendering APIs / graphics cards.
314
+ @remarks
315
+ Older graphics cards require vertex data to be presented in a more
316
+ rigid way, as defined in the main documentation for this class. As well
317
+ as the ordering being important, where shared source buffers are used, the
318
+ declaration must list all the elements for each source in turn.
319
+ */
320
+ void sort(void);
321
+
322
+ /** Remove any gaps in the source buffer list used by this declaration.
323
+ @remarks
324
+ This is useful if you've modified a declaration and want to remove
325
+ any gaps in the list of buffers being used. Note, however, that if this
326
+ declaration is already being used with a VertexBufferBinding, you will
327
+ need to alter that too. This method is mainly useful when reorganising
328
+ buffers based on an altered declaration.
329
+ @note
330
+ This will cause the vertex declaration to be re-sorted.
331
+ */
332
+ void closeGapsInSource(void);
333
+
334
+ /** Generates a new VertexDeclaration for optimal usage based on the current
335
+ vertex declaration, which can be used with VertexData::reorganiseBuffers later
336
+ if you wish, or simply used as a template.
337
+ @remarks
338
+ Different buffer organisations and buffer usages will be returned
339
+ depending on the parameters passed to this method.
340
+ @param skeletalAnimation Whether this vertex data is going to be
341
+ skeletally animated
342
+ @param vertexAnimation Whether this vertex data is going to be vertex animated
343
+ */
344
+ VertexDeclaration* getAutoOrganisedDeclaration(bool skeletalAnimation,
345
+ bool vertexAnimation);
346
+
347
+ /** Gets the indeex of the highest source value referenced by this declaration. */
348
+ unsigned short getMaxSource(void) const;
349
+
350
+
351
+
352
+ /** Adds a new VertexElement to this declaration.
353
+ @remarks
354
+ This method adds a single element (positions, normals etc) to the end of the
355
+ vertex declaration. <b>Please read the information in VertexDeclaration about
356
+ the importance of ordering and structure for compatibility with older D3D drivers</b>.
357
+ @param source The binding index of HardwareVertexBuffer which will provide the source for this element.
358
+ See VertexBufferBindingState for full information.
359
+ @param offset The offset in bytes where this element is located in the buffer
360
+ @param theType The data format of the element (3 floats, a colour etc)
361
+ @param semantic The meaning of the data (position, normal, diffuse colour etc)
362
+ @param index Optional index for multi-input elements like texture coordinates
363
+ @returns A reference to the VertexElement added.
364
+ */
365
+ virtual const VertexElement& addElement(unsigned short source, size_t offset, VertexElementType theType,
366
+ VertexElementSemantic semantic, unsigned short index = 0);
367
+ /** Inserts a new VertexElement at a given position in this declaration.
368
+ @remarks
369
+ This method adds a single element (positions, normals etc) at a given position in this
370
+ vertex declaration. <b>Please read the information in VertexDeclaration about
371
+ the importance of ordering and structure for compatibility with older D3D drivers</b>.
372
+ @param source The binding index of HardwareVertexBuffer which will provide the source for this element.
373
+ See VertexBufferBindingState for full information.
374
+ @param offset The offset in bytes where this element is located in the buffer
375
+ @param theType The data format of the element (3 floats, a colour etc)
376
+ @param semantic The meaning of the data (position, normal, diffuse colour etc)
377
+ @param index Optional index for multi-input elements like texture coordinates
378
+ @returns A reference to the VertexElement added.
379
+ */
380
+ virtual const VertexElement& insertElement(unsigned short atPosition,
381
+ unsigned short source, size_t offset, VertexElementType theType,
382
+ VertexElementSemantic semantic, unsigned short index = 0);
383
+
384
+ /** Remove the element at the given index from this declaration. */
385
+ virtual void removeElement(unsigned short elem_index);
386
+
387
+ /** Remove the element with the given semantic and usage index.
388
+ @remarks
389
+ In this case 'index' means the usage index for repeating elements such
390
+ as texture coordinates. For other elements this will always be 0 and does
391
+ not refer to the index in the vector.
392
+ */
393
+ virtual void removeElement(VertexElementSemantic semantic, unsigned short index = 0);
394
+
395
+ /** Remove all elements. */
396
+ virtual void removeAllElements(void);
397
+
398
+ /** Modify an element in-place, params as addElement.
399
+ @remarks
400
+ <b>Please read the information in VertexDeclaration about
401
+ the importance of ordering and structure for compatibility with older D3D drivers</b>.
402
+ */
403
+ virtual void modifyElement(unsigned short elem_index, unsigned short source, size_t offset, VertexElementType theType,
404
+ VertexElementSemantic semantic, unsigned short index = 0);
405
+
406
+ /** Finds a VertexElement with the given semantic, and index if there is more than
407
+ one element with the same semantic.
408
+ @remarks
409
+ If the element is not found, this method returns null.
410
+ */
411
+ virtual const VertexElement* findElementBySemantic(VertexElementSemantic sem, unsigned short index = 0);
412
+ /** Based on the current elements, gets the size of the vertex for a given buffer source.
413
+ @param source The buffer binding index for which to get the vertex size.
414
+ */
415
+
416
+ /** Gets a list of elements which use a given source.
417
+ @remarks
418
+ Note that the list of elements is returned by value therefore is separate from
419
+ the declaration as soon as this method returns.
420
+ */
421
+ virtual VertexElementList findElementsBySource(unsigned short source);
422
+
423
+ /** Gets the vertex size defined by this declaration for a given source. */
424
+ virtual size_t getVertexSize(unsigned short source);
425
+
426
+ /** Clones this declaration. */
427
+ virtual VertexDeclaration* clone(void);
428
+
429
+ inline bool operator== (const VertexDeclaration& rhs) const
430
+ {
431
+ if (mElementList.size() != rhs.mElementList.size())
432
+ return false;
433
+
434
+ VertexElementList::const_iterator i, iend, rhsi, rhsiend;
435
+ iend = mElementList.end();
436
+ rhsiend = rhs.mElementList.end();
437
+ rhsi = rhs.mElementList.begin();
438
+ for (i = mElementList.begin(); i != iend && rhsi != rhsiend; ++i, ++rhsi)
439
+ {
440
+ if ( !(*i == *rhsi) )
441
+ return false;
442
+ }
443
+
444
+ return true;
445
+ }
446
+ inline bool operator!= (const VertexDeclaration& rhs) const
447
+ {
448
+ return !(*this == rhs);
449
+ }
450
+
451
+ };
452
+
453
+ /** Records the state of all the vertex buffer bindings required to provide a vertex declaration
454
+ with the input data it needs for the vertex elements.
455
+ @remarks
456
+ Why do we have this binding list rather than just have VertexElement referring to the
457
+ vertex buffers direct? Well, in the underlying APIs, binding the vertex buffers to an
458
+ index (or 'stream') is the way that vertex data is linked, so this structure better
459
+ reflects the realities of that. In addition, by separating the vertex declaration from
460
+ the list of vertex buffer bindings, it becomes possible to reuse bindings between declarations
461
+ and vice versa, giving opportunities to reduce the state changes required to perform rendering.
462
+ @par
463
+ Like the other classes in this functional area, these binding maps should be created and
464
+ destroyed using the HardwareBufferManager.
465
+ */
466
+ class _OgreExport VertexBufferBinding
467
+ {
468
+ public:
469
+ /// Defines the vertex buffer bindings used as source for vertex declarations
470
+ typedef std::map<unsigned short, HardwareVertexBufferSharedPtr> VertexBufferBindingMap;
471
+ protected:
472
+ VertexBufferBindingMap mBindingMap;
473
+ mutable unsigned short mHighIndex;
474
+ public:
475
+ /// Constructor, should not be called direct, use HardwareBufferManager::createVertexBufferBinding
476
+ VertexBufferBinding();
477
+ virtual ~VertexBufferBinding();
478
+ /** Set a binding, associating a vertex buffer with a given index.
479
+ @remarks
480
+ If the index is already associated with a vertex buffer,
481
+ the association will be replaced. This may cause the old buffer
482
+ to be destroyed if nothing else is referring to it.
483
+ You should assign bindings from 0 and not leave gaps, although you can
484
+ bind them in any order.
485
+ */
486
+ virtual void setBinding(unsigned short index, const HardwareVertexBufferSharedPtr& buffer);
487
+ /** Removes an existing binding. */
488
+ virtual void unsetBinding(unsigned short index);
489
+
490
+ /** Removes all the bindings. */
491
+ virtual void unsetAllBindings(void);
492
+
493
+ /// Gets a read-only version of the buffer bindings
494
+ virtual const VertexBufferBindingMap& getBindings(void) const;
495
+
496
+ /// Gets the buffer bound to the given source index
497
+ virtual const HardwareVertexBufferSharedPtr& getBuffer(unsigned short index) const;
498
+ /// Gets whether a buffer is bound to the given source index
499
+ virtual bool isBufferBound(unsigned short index) const;
500
+
501
+ virtual size_t getBufferCount(void) const { return mBindingMap.size(); }
502
+
503
+ /** Gets the highest index which has already been set, plus 1.
504
+ @remarks
505
+ This is to assist in binding the vertex buffers such that there are
506
+ not gaps in the list.
507
+ */
508
+ virtual unsigned short getNextIndex(void) const { return mHighIndex++; }
509
+
510
+ /** Gets the last bound index.
511
+ */
512
+ virtual unsigned short getLastBoundIndex(void) const;
513
+
514
+ typedef std::map<ushort, ushort> BindingIndexMap;
515
+
516
+ /** Check whether any gaps in the bindings.
517
+ */
518
+ virtual bool hasGaps(void) const;
519
+
520
+ /** Remove any gaps in the bindings.
521
+ @remarks
522
+ This is useful if you've removed vertex buffer from this vertex buffer
523
+ bindings and want to remove any gaps in the bindings. Note, however,
524
+ that if this bindings is already being used with a VertexDeclaration,
525
+ you will need to alter that too. This method is mainly useful when
526
+ reorganising buffers manually.
527
+ @param
528
+ bindingIndexMap To be retrieve the binding index map that used to
529
+ translation old index to new index; will be cleared by this method
530
+ before fill-in.
531
+ */
532
+ virtual void closeGaps(BindingIndexMap& bindingIndexMap);
533
+
534
+
535
+ };
536
+
537
+
538
+
539
+ }
540
+ #endif
541
+