shattered_ogrerb 0.5.0.1
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- data/lib/shattered_ogrerb.rb +17 -0
- data/lib/shattered_ogrerb/base.rb +28 -0
- data/lib/shattered_ogrerb/camera.rb +6 -0
- data/lib/shattered_ogrerb/key_manager.rb +54 -0
- data/lib/shattered_ogrerb/light.rb +5 -0
- data/lib/shattered_ogrerb/mesh_instance.rb +92 -0
- data/lib/shattered_ogrerb/rmaterial.rb +86 -0
- data/lib/shattered_ogrerb/vector.rb +211 -0
- data/vendor/Ogre/OIS.dll +0 -0
- data/vendor/Ogre/OgreGUIRenderer.dll +0 -0
- data/vendor/Ogre/OgreMain.dll +0 -0
- data/vendor/Ogre/Plugin_BSPSceneManager.dll +0 -0
- data/vendor/Ogre/Plugin_CgProgramManager.dll +0 -0
- data/vendor/Ogre/Plugin_OctreeSceneManager.dll +0 -0
- data/vendor/Ogre/Plugin_ParticleFX.dll +0 -0
- data/vendor/Ogre/RenderSystem_Direct3D9.dll +0 -0
- data/vendor/Ogre/RenderSystem_GL.dll +0 -0
- data/vendor/Ogre/cg.dll +0 -0
- data/vendor/Ogre/plugins.cfg +9 -0
- data/vendor/ogrerb/MIT_LICENCE +19 -0
- data/vendor/ogrerb/README +79 -0
- data/vendor/ogrerb/Rakefile +220 -0
- data/vendor/ogrerb/build/navi/extconf.rb +53 -0
- data/vendor/ogrerb/build/ogre/extconf.rb +50 -0
- data/vendor/ogrerb/build/ois/extconf.rb +48 -0
- data/vendor/ogrerb/doc_src/ogre.rb +152 -0
- data/vendor/ogrerb/doc_src/ois.rb +67 -0
- data/vendor/ogrerb/lib/constants.rb +35 -0
- data/vendor/ogrerb/lib/ogre.dll +0 -0
- data/vendor/ogrerb/lib/ruby_ois.dll +0 -0
- data/vendor/ogrerb/navi/Navi.i +5 -0
- data/vendor/ogrerb/navi/NaviData.i +18 -0
- data/vendor/ogrerb/navi/NaviManager.i +5 -0
- data/vendor/ogrerb/navi/NaviProxies.i +7 -0
- data/vendor/ogrerb/navi/lib/Navi.lib +0 -0
- data/vendor/ogrerb/navi/lib/Navi_d.lib +0 -0
- data/vendor/ogrerb/navi/lib/llmozlib.lib +0 -0
- data/vendor/ogrerb/navi/lib/llmozlib_d.lib +0 -0
- data/vendor/ogrerb/navi/navi_rb.i +53 -0
- data/vendor/ogrerb/navi/std_multimap.i +581 -0
- data/vendor/ogrerb/ogre.rb +23 -0
- data/vendor/ogrerb/ogre/Application.i +59 -0
- data/vendor/ogrerb/ogre/ApplicationFrameListener.i +67 -0
- data/vendor/ogrerb/ogre/ExampleApplication.i +7 -0
- data/vendor/ogrerb/ogre/ExampleFrameListener.i +7 -0
- data/vendor/ogrerb/ogre/OgreAlignedAllocator.i +5 -0
- data/vendor/ogrerb/ogre/OgreAnimable.i +5 -0
- data/vendor/ogrerb/ogre/OgreAnimation.i +5 -0
- data/vendor/ogrerb/ogre/OgreAnimationState.i +9 -0
- data/vendor/ogrerb/ogre/OgreAnimationTrack.i +5 -0
- data/vendor/ogrerb/ogre/OgreAny.i +5 -0
- data/vendor/ogrerb/ogre/OgreArchive.i +5 -0
- data/vendor/ogrerb/ogre/OgreArchiveFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreArchiveManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreAutoParamDataSource.i +5 -0
- data/vendor/ogrerb/ogre/OgreAxisAlignedBox.i +5 -0
- data/vendor/ogrerb/ogre/OgreBillboard.i +5 -0
- data/vendor/ogrerb/ogre/OgreBillboardChain.i +11 -0
- data/vendor/ogrerb/ogre/OgreBillboardParticleRenderer.i +5 -0
- data/vendor/ogrerb/ogre/OgreBillboardSet.i +5 -0
- data/vendor/ogrerb/ogre/OgreBitwise.i +5 -0
- data/vendor/ogrerb/ogre/OgreBlendMode.i +5 -0
- data/vendor/ogrerb/ogre/OgreBone.i +5 -0
- data/vendor/ogrerb/ogre/OgreBorderPanelOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreCamera.i +5 -0
- data/vendor/ogrerb/ogre/OgreCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreColourValue.i +5 -0
- data/vendor/ogrerb/ogre/OgreCommon.i +33 -0
- data/vendor/ogrerb/ogre/OgreCompiler2Pass.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositionPass.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositionTargetPass.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositionTechnique.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositor.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorChain.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorInstance.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorScriptCompiler.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreConfig.i +5 -0
- data/vendor/ogrerb/ogre/OgreConfigDialog.i +5 -0
- data/vendor/ogrerb/ogre/OgreConfigFile.i +13 -0
- data/vendor/ogrerb/ogre/OgreConfigOptionMap.i +5 -0
- data/vendor/ogrerb/ogre/OgreController.i +5 -0
- data/vendor/ogrerb/ogre/OgreControllerManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreConvexBody.i +5 -0
- data/vendor/ogrerb/ogre/OgreDDSCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreDataStream.i +9 -0
- data/vendor/ogrerb/ogre/OgreDefaultHardwareBufferManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreDynLib.i +5 -0
- data/vendor/ogrerb/ogre/OgreDynLibManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreEdgeListBuilder.i +5 -0
- data/vendor/ogrerb/ogre/OgreEntity.i +5 -0
- data/vendor/ogrerb/ogre/OgreErrorDialog.i +5 -0
- data/vendor/ogrerb/ogre/OgreException.i +5 -0
- data/vendor/ogrerb/ogre/OgreExternalTextureSource.i +5 -0
- data/vendor/ogrerb/ogre/OgreExternalTextureSourceManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreFactoryObj.i +5 -0
- data/vendor/ogrerb/ogre/OgreFileSystem.i +5 -0
- data/vendor/ogrerb/ogre/OgreFont.i +5 -0
- data/vendor/ogrerb/ogre/OgreFontManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreFrameListener.i +12 -0
- data/vendor/ogrerb/ogre/OgreFreeImageCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreFrustum.i +5 -0
- data/vendor/ogrerb/ogre/OgreGpuProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreGpuProgramManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreGpuProgramUsage.i +5 -0
- data/vendor/ogrerb/ogre/OgreHardwareBuffer.i +5 -0
- data/vendor/ogrerb/ogre/OgreHardwareBufferManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreHardwareIndexBuffer.i +9 -0
- data/vendor/ogrerb/ogre/OgreHardwareOcclusionQuery.i +5 -0
- data/vendor/ogrerb/ogre/OgreHardwarePixelBuffer.i +9 -0
- data/vendor/ogrerb/ogre/OgreHardwareVertexBuffer.i +10 -0
- data/vendor/ogrerb/ogre/OgreHighLevelGpuProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreHighLevelGpuProgramManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreImage.i +5 -0
- data/vendor/ogrerb/ogre/OgreImageCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreInstancedGeometry.i +5 -0
- data/vendor/ogrerb/ogre/OgreIteratorWrappers.i +5 -0
- data/vendor/ogrerb/ogre/OgreKeyFrame.i +7 -0
- data/vendor/ogrerb/ogre/OgreLight.i +5 -0
- data/vendor/ogrerb/ogre/OgreLog.i +5 -0
- data/vendor/ogrerb/ogre/OgreLogManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreManualObject.i +5 -0
- data/vendor/ogrerb/ogre/OgreMaterial.i +9 -0
- data/vendor/ogrerb/ogre/OgreMaterialManager.i +22 -0
- data/vendor/ogrerb/ogre/OgreMaterialScriptCompiler.i +5 -0
- data/vendor/ogrerb/ogre/OgreMaterialSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreMath.i +48 -0
- data/vendor/ogrerb/ogre/OgreMatrix3.i +5 -0
- data/vendor/ogrerb/ogre/OgreMatrix4.i +5 -0
- data/vendor/ogrerb/ogre/OgreMemoryMacros.i +5 -0
- data/vendor/ogrerb/ogre/OgreMemoryManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreMesh.i +11 -0
- data/vendor/ogrerb/ogre/OgreMeshFileFormat.i +5 -0
- data/vendor/ogrerb/ogre/OgreMeshManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreMeshSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreMeshSerializerImpl.i +5 -0
- data/vendor/ogrerb/ogre/OgreMovableObject.i +46 -0
- data/vendor/ogrerb/ogre/OgreMovablePlane.i +5 -0
- data/vendor/ogrerb/ogre/OgreNoMemoryMacros.i +5 -0
- data/vendor/ogrerb/ogre/OgreNode.i +11 -0
- data/vendor/ogrerb/ogre/OgreNumerics.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlay.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayContainer.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayElementCommands.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayElementFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayManager.i +9 -0
- data/vendor/ogrerb/ogre/OgrePanelOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticle.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleAffector.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleAffectorFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleEmitter.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleEmitterCommands.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleEmitterFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleIterator.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleSystem.i +9 -0
- data/vendor/ogrerb/ogre/OgreParticleSystemManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreParticleSystemRenderer.i +9 -0
- data/vendor/ogrerb/ogre/OgrePass.i +10 -0
- data/vendor/ogrerb/ogre/OgrePatchMesh.i +11 -0
- data/vendor/ogrerb/ogre/OgrePatchSurface.i +5 -0
- data/vendor/ogrerb/ogre/OgrePixelFormat.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlane.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlaneBoundedVolume.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlatform.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlugin.i +5 -0
- data/vendor/ogrerb/ogre/OgrePolygon.i +5 -0
- data/vendor/ogrerb/ogre/OgrePose.i +5 -0
- data/vendor/ogrerb/ogre/OgrePredefinedControllers.i +5 -0
- data/vendor/ogrerb/ogre/OgrePrefabFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgrePrerequisites.i +5 -0
- data/vendor/ogrerb/ogre/OgreProfiler.i +5 -0
- data/vendor/ogrerb/ogre/OgreProgressiveMesh.i +5 -0
- data/vendor/ogrerb/ogre/OgreProxies.i +10 -0
- data/vendor/ogrerb/ogre/OgreQuaternion.i +5 -0
- data/vendor/ogrerb/ogre/OgreRadixSort.i +5 -0
- data/vendor/ogrerb/ogre/OgreRay.i +5 -0
- data/vendor/ogrerb/ogre/OgreRectangle.i +5 -0
- data/vendor/ogrerb/ogre/OgreRectangle2D.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderOperation.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderQueue.i +10 -0
- data/vendor/ogrerb/ogre/OgreRenderQueueInvocation.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderQueueListener.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderQueueSortingGrouping.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderSystem.i +12 -0
- data/vendor/ogrerb/ogre/OgreRenderSystemCapabilities.i +7 -0
- data/vendor/ogrerb/ogre/OgreRenderTarget.i +27 -0
- data/vendor/ogrerb/ogre/OgreRenderTargetListener.i +7 -0
- data/vendor/ogrerb/ogre/OgreRenderTexture.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderWindow.i +9 -0
- data/vendor/ogrerb/ogre/OgreRenderable.i +5 -0
- data/vendor/ogrerb/ogre/OgreResource.i +68 -0
- data/vendor/ogrerb/ogre/OgreResourceBackgroundQueue.i +5 -0
- data/vendor/ogrerb/ogre/OgreResourceGroupManager.i +17 -0
- data/vendor/ogrerb/ogre/OgreResourceManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreRibbonTrail.i +5 -0
- data/vendor/ogrerb/ogre/OgreRoot.i +9 -0
- data/vendor/ogrerb/ogre/OgreRotationalSpline.i +5 -0
- data/vendor/ogrerb/ogre/OgreSceneManager.i +17 -0
- data/vendor/ogrerb/ogre/OgreSceneManagerEnumerator.i +8 -0
- data/vendor/ogrerb/ogre/OgreSceneNode.i +9 -0
- data/vendor/ogrerb/ogre/OgreSceneQuery.i +5 -0
- data/vendor/ogrerb/ogre/OgreScriptLoader.i +5 -0
- data/vendor/ogrerb/ogre/OgreSearchOps.i +5 -0
- data/vendor/ogrerb/ogre/OgreSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetup.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetupFocused.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetupLiSPSM.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetupPlaneOptimal.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCaster.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowTextureManager.i +7 -0
- data/vendor/ogrerb/ogre/OgreShadowVolumeExtrudeProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreSharedPtr.i +5 -0
- data/vendor/ogrerb/ogre/OgreSimpleRenderable.i +5 -0
- data/vendor/ogrerb/ogre/OgreSimpleSpline.i +5 -0
- data/vendor/ogrerb/ogre/OgreSingleton.i +9 -0
- data/vendor/ogrerb/ogre/OgreSkeleton.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonFileFormat.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonInstance.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreSphere.i +5 -0
- data/vendor/ogrerb/ogre/OgreSpotShadowFadePng.i +5 -0
- data/vendor/ogrerb/ogre/OgreStableHeaders.i +5 -0
- data/vendor/ogrerb/ogre/OgreStaticFaceGroup.i +5 -0
- data/vendor/ogrerb/ogre/OgreStaticGeometry.i +5 -0
- data/vendor/ogrerb/ogre/OgreStdHeaders.i +5 -0
- data/vendor/ogrerb/ogre/OgreString.i +5 -0
- data/vendor/ogrerb/ogre/OgreStringConverter.i +5 -0
- data/vendor/ogrerb/ogre/OgreStringInterface.i +5 -0
- data/vendor/ogrerb/ogre/OgreStringVector.i +5 -0
- data/vendor/ogrerb/ogre/OgreSubEntity.i +5 -0
- data/vendor/ogrerb/ogre/OgreSubMesh.i +5 -0
- data/vendor/ogrerb/ogre/OgreTagPoint.i +5 -0
- data/vendor/ogrerb/ogre/OgreTechnique.i +5 -0
- data/vendor/ogrerb/ogre/OgreTextAreaOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreTexture.i +9 -0
- data/vendor/ogrerb/ogre/OgreTextureManager.i +12 -0
- data/vendor/ogrerb/ogre/OgreTextureUnitState.i +12 -0
- data/vendor/ogrerb/ogre/OgreTimer.i +6 -0
- data/vendor/ogrerb/ogre/OgreUTFString.i +5 -0
- data/vendor/ogrerb/ogre/OgreUnifiedHighLevelGpuProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreUserDefinedObject.i +5 -0
- data/vendor/ogrerb/ogre/OgreVector2.i +5 -0
- data/vendor/ogrerb/ogre/OgreVector3.i +30 -0
- data/vendor/ogrerb/ogre/OgreVector4.i +5 -0
- data/vendor/ogrerb/ogre/OgreVertexBoneAssignment.i +5 -0
- data/vendor/ogrerb/ogre/OgreVertexIndexData.i +5 -0
- data/vendor/ogrerb/ogre/OgreViewport.i +5 -0
- data/vendor/ogrerb/ogre/OgreWindowEventUtilities.i +7 -0
- data/vendor/ogrerb/ogre/OgreWireBoundingBox.i +5 -0
- data/vendor/ogrerb/ogre/OgreZip.i +5 -0
- data/vendor/ogrerb/ogre/ogre_rb.i +343 -0
- data/vendor/ogrerb/ogre/std_multimap.i +581 -0
- data/vendor/ogrerb/ois/OISProxies.i +9 -0
- data/vendor/ogrerb/ois/OISRenames.i +11 -0
- data/vendor/ogrerb/ois/ois.i +135 -0
- data/vendor/ogrerb/ois/std_multimap.i +581 -0
- data/vendor/ogrerb/platform.rb +23 -0
- data/vendor/ogrerb/samples/application.rb +146 -0
- data/vendor/ogrerb/samples/application_frame_listener.rb +302 -0
- data/vendor/ogrerb/samples/application_loading_bar.rb +115 -0
- data/vendor/ogrerb/samples/bsp.rb +74 -0
- data/vendor/ogrerb/samples/cg.dll +0 -0
- data/vendor/ogrerb/samples/js3250.dll +0 -0
- data/vendor/ogrerb/samples/lighting.rb +136 -0
- data/vendor/ogrerb/samples/media/materials/scripts/CloudySky.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Flare.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Knot.material +14 -0
- data/vendor/ogrerb/samples/media/materials/scripts/MorningSkyBox.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Ogre.material +119 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Razor.material +14 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Ribbon.material +19 -0
- data/vendor/ogrerb/samples/media/materials/scripts/RustySteel.material +14 -0
- data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyBox.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyPlane.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/TextureEffects.material +15 -0
- data/vendor/ogrerb/samples/media/materials/scripts/dragon.material +42 -0
- data/vendor/ogrerb/samples/media/materials/scripts/smoke.material +18 -0
- data/vendor/ogrerb/samples/media/materials/textures/GreenSkin.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/MtlPlat2.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/RustedMetal.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/RustySteel.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/Water02.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/WeirdEye.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/clouds.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/cursor.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/dirt01.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/flare.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/ogreborder.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/ogreborderUp.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/ribbonband.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/smoke.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/smokecolors.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/spacesky.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/spheremap.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/texmap2.jpg +0 -0
- data/vendor/ogrerb/samples/media/models/knot.mesh +0 -0
- data/vendor/ogrerb/samples/media/models/ogrehead.mesh +0 -0
- data/vendor/ogrerb/samples/media/models/razor.mesh +0 -0
- data/vendor/ogrerb/samples/media/packs/OgreCore.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/chiropteraDM.pk3 +0 -0
- data/vendor/ogrerb/samples/media/packs/chiropteraDM.txt +99 -0
- data/vendor/ogrerb/samples/media/packs/cubemap.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/cubemapsJS.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/dragon.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/skybox.zip +0 -0
- data/vendor/ogrerb/samples/media/particles/smoke.particle +43 -0
- data/vendor/ogrerb/samples/navi/Media/NaviDemo.material +60 -0
- data/vendor/ogrerb/samples/navi/Media/OgreCore.zip +0 -0
- data/vendor/ogrerb/samples/navi/Media/cerulean.jpg +0 -0
- data/vendor/ogrerb/samples/navi/Media/clouds.jpg +0 -0
- data/vendor/ogrerb/samples/navi/Media/controlsNaviMask.png +0 -0
- data/vendor/ogrerb/samples/navi/Media/grass.jpg +0 -0
- data/vendor/ogrerb/samples/navi/Media/knot.mesh +0 -0
- data/vendor/ogrerb/samples/navi/Media/testNaviMask.png +0 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/Navi.js +136 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/buttonBg.jpg +0 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/controls.html +303 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/knobBg.jpg +0 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/moo.dropdownmenu.js +87 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/mootools.v1.1.js +6964 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/naviLogo.html +32 -0
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- data/vendor/ogrerb/website/images/ogre3d.gif +0 -0
- data/vendor/ogrerb/website/images/redogrehead.png +0 -0
- data/vendor/ogrerb/website/images/ruby.png +0 -0
- data/vendor/ogrerb/website/images/sample.png +0 -0
- data/vendor/ogrerb/website/index.html +80 -0
- data/vendor/ogrerb/website/javascripts/prototype.js +3271 -0
- data/vendor/ogrerb/website/stylesheets/main.css +96 -0
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2006 Torus Knot Software Ltd
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Also see acknowledgements in Readme.html
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU Lesser General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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http://www.gnu.org/copyleft/lesser.txt.
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You may alternatively use this source under the terms of a specific version of
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the OGRE Unrestricted License provided you have obtained such a license from
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Torus Knot Software Ltd.
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-----------------------------------------------------------------------------
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*/
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// Original free version by:
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// Magic Software, Inc.
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// http://www.geometrictools.com/
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// Copyright (c) 2000, All Rights Reserved
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#ifndef __MovablePlane_H__
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#define __MovablePlane_H__
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#include "OgrePrerequisites.h"
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#include "OgrePlane.h"
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#include "OgreMovableObject.h"
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namespace Ogre {
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/** Definition of a Plane that may be attached to a node, and the derived
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details of it retrieved simply.
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@remarks
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This plane is not here for rendering purposes, it's to allow you to attach
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planes to the scene in order to have them move and follow nodes on their
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own, which is useful if you're using the plane for some kind of calculation,
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e.g. reflection.
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*/
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class _OgreExport MovablePlane : public Plane, public MovableObject
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{
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protected:
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mutable Plane mDerivedPlane;
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mutable Vector3 mLastTranslate;
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mutable Quaternion mLastRotate;
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AxisAlignedBox mNullBB;
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mutable bool mDirty;
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static String msMovableType;
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public:
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MovablePlane(const String& name);
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MovablePlane (const Plane& rhs);
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/** Construct a plane through a normal, and a distance to move the plane along the normal.*/
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MovablePlane (const Vector3& rkNormal, Real fConstant);
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MovablePlane (const Vector3& rkNormal, const Vector3& rkPoint);
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MovablePlane (const Vector3& rkPoint0, const Vector3& rkPoint1,
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const Vector3& rkPoint2);
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~MovablePlane() {}
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/// Overridden from MovableObject
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void _notifyCurrentCamera(Camera*) { /* don't care */ }
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/// Overridden from MovableObject
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const AxisAlignedBox& getBoundingBox(void) const { return mNullBB; }
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/// Overridden from MovableObject
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Real getBoundingRadius(void) const { return Math::POS_INFINITY; }
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/// Overridden from MovableObject
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void _updateRenderQueue(RenderQueue*) { /* do nothing */}
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/// Overridden from MovableObject
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const String& getMovableType(void) const;
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/// Get the derived plane as transformed by its parent node.
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const Plane& _getDerivedPlane(void) const;
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};
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}
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#endif
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2006 Torus Knot Software Ltd
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Also see acknowledgements in Readme.html
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU Lesser General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
|
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|
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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|
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You should have received a copy of the GNU Lesser General Public License along with
|
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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http://www.gnu.org/copyleft/lesser.txt.
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You may alternatively use this source under the terms of a specific version of
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the OGRE Unrestricted License provided you have obtained such a license from
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Torus Knot Software Ltd.
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-----------------------------------------------------------------------------
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*/
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//-----------------------------------------------------------------------------
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// If you want to use the real C(++) *alloc/free/new/delete functions, you must
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// include this header before the section that uses them.
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#ifdef OGRE_MEMORY_MACROS
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#undef OGRE_MEMORY_MACROS
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#undef new
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#undef delete
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#undef malloc
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#undef calloc
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#undef realloc
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#undef free
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#endif
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//-----------------------------------------------------------------------------
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2006 Torus Knot Software Ltd
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Also see acknowledgements in Readme.html
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9
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|
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This program is free software; you can redistribute it and/or modify it under
|
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the terms of the GNU Lesser General Public License as published by the Free Software
|
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Foundation; either version 2 of the License, or (at your option) any later
|
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version.
|
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|
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
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|
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You should have received a copy of the GNU Lesser General Public License along with
|
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
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Place - Suite 330, Boston, MA 02111-1307, USA, or go to
|
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http://www.gnu.org/copyleft/lesser.txt.
|
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|
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You may alternatively use this source under the terms of a specific version of
|
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the OGRE Unrestricted License provided you have obtained such a license from
|
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Torus Knot Software Ltd.
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-----------------------------------------------------------------------------
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*/
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#ifndef _Node_H__
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#define _Node_H__
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#include "OgrePrerequisites.h"
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#include "OgreMatrix3.h"
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#include "OgreMatrix4.h"
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#include "OgreQuaternion.h"
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#include "OgreString.h"
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#include "OgreRenderable.h"
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#include "OgreIteratorWrappers.h"
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namespace Ogre {
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/** Class representing a general-purpose node an articulated scene graph.
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@remarks
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A node in the scene graph is a node in a structured tree. A node contains
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information about the transformation which will apply to
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it and all of it's children. Child nodes can have transforms of their own, which
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are combined with their parent's transformations.
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@par
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This is an abstract class - concrete classes are based on this for specific purposes,
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e.g. SceneNode, Bone
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*/
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class _OgreExport Node : public Renderable
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{
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public:
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/** Enumeration denoting the spaces which a transform can be relative to.
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*/
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enum TransformSpace
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{
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/// Transform is relative to the local space
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TS_LOCAL,
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/// Transform is relative to the space of the parent node
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TS_PARENT,
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/// Transform is relative to world space
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TS_WORLD
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};
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typedef HashMap<String, Node*> ChildNodeMap;
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typedef MapIterator<ChildNodeMap> ChildNodeIterator;
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typedef ConstMapIterator<ChildNodeMap> ConstChildNodeIterator;
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/** Listener which gets called back on Node events.
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*/
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class _OgreExport Listener
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{
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public:
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Listener() {}
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virtual ~Listener() {}
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/** Called when a node gets updated.
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@remarks
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Note that this happens when the node's derived update happens,
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not every time a method altering it's state occurs. There may
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be several state-changing calls but only one of these calls,
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when the node graph is fully updated.
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*/
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virtual void nodeUpdated(const Node*) {}
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/** Node is being destroyed */
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virtual void nodeDestroyed(const Node*) {};
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/** Node has been attached to a parent */
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virtual void nodeAttached(const Node*) {};
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/** Node has been detached from a parent */
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virtual void nodeDetached(const Node*) {};
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};
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protected:
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/// Pointer to parent node
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Node* mParent;
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/// Collection of pointers to direct children; hashmap for efficiency
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ChildNodeMap mChildren;
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typedef std::set<Node*> ChildUpdateSet;
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/// List of children which need updating, used if self is not out of date but children are
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mutable ChildUpdateSet mChildrenToUpdate;
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/// Flag to indicate own transform from parent is out of date
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mutable bool mNeedParentUpdate;
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/// Flag indicating that all children need to be updated
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mutable bool mNeedChildUpdate;
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/// Flag indicating that parent has been notified about update request
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mutable bool mParentNotified ;
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/// Flag indicating that the node has been queued for update
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mutable bool mQueuedForUpdate;
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/// Friendly name of this node, can be automatically generated if you don't care
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String mName;
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/// Incremented count for next name extension
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static unsigned long msNextGeneratedNameExt;
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/// Stores the orientation of the node relative to it's parent.
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Quaternion mOrientation;
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/// Stores the position/translation of the node relative to its parent.
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Vector3 mPosition;
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/// Stores the scaling factor applied to this node
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Vector3 mScale;
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/// Stores whether this node inherits orientation from it's parent
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bool mInheritOrientation;
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/// Stores whether this node inherits scale from it's parent
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bool mInheritScale;
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/// Material pointer should this node be rendered
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mutable MaterialPtr mpMaterial;
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/// Only available internally - notification of parent.
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virtual void setParent(Node* parent);
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|
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/** Cached combined orientation.
|
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@par
|
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This member is the orientation derived by combining the
|
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local transformations and those of it's parents.
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This is updated when _updateFromParent is called by the
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SceneManager or the nodes parent.
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*/
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mutable Quaternion mDerivedOrientation;
|
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+
|
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/** Cached combined position.
|
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@par
|
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This member is the position derived by combining the
|
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local transformations and those of it's parents.
|
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This is updated when _updateFromParent is called by the
|
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SceneManager or the nodes parent.
|
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*/
|
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mutable Vector3 mDerivedPosition;
|
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+
|
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/** Cached combined scale.
|
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@par
|
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This member is the position derived by combining the
|
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local transformations and those of it's parents.
|
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This is updated when _updateFromParent is called by the
|
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SceneManager or the nodes parent.
|
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*/
|
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mutable Vector3 mDerivedScale;
|
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+
|
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/** Triggers the node to update it's combined transforms.
|
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@par
|
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This method is called internally by Ogre to ask the node
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to update it's complete transformation based on it's parents
|
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derived transform.
|
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*/
|
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virtual void _updateFromParent(void) const;
|
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+
|
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/** Internal method for creating a new child node - must be overridden per subclass. */
|
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virtual Node* createChildImpl(void) = 0;
|
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+
|
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/** Internal method for creating a new child node - must be overridden per subclass. */
|
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virtual Node* createChildImpl(const String& name) = 0;
|
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+
|
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/// The position to use as a base for keyframe animation
|
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|
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Vector3 mInitialPosition;
|
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/// The orientation to use as a base for keyframe animation
|
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|
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Quaternion mInitialOrientation;
|
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|
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/// The scale to use as a base for keyframe animation
|
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Vector3 mInitialScale;
|
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+
|
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/// Cached derived transform as a 4x4 matrix
|
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|
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mutable Matrix4 mCachedTransform;
|
190
|
+
mutable bool mCachedTransformOutOfDate;
|
191
|
+
|
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|
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/** Node listener - only one allowed (no list) for size & performance reasons. */
|
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Listener* mListener;
|
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+
|
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typedef std::vector<Node*> QueuedUpdates;
|
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|
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static QueuedUpdates msQueuedUpdates;
|
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|
+
|
198
|
+
|
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|
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public:
|
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|
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/** Constructor, should only be called by parent, not directly.
|
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@remarks
|
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|
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Generates a name.
|
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*/
|
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Node();
|
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|
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/** Constructor, should only be called by parent, not directly.
|
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|
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@remarks
|
207
|
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Assigned a name.
|
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|
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*/
|
209
|
+
Node(const String& name);
|
210
|
+
|
211
|
+
virtual ~Node();
|
212
|
+
|
213
|
+
/** Returns the name of the node. */
|
214
|
+
const String& getName(void) const;
|
215
|
+
|
216
|
+
/** Gets this node's parent (NULL if this is the root).
|
217
|
+
*/
|
218
|
+
virtual Node* getParent(void) const;
|
219
|
+
|
220
|
+
/** Returns a quaternion representing the nodes orientation.
|
221
|
+
*/
|
222
|
+
virtual const Quaternion & getOrientation() const;
|
223
|
+
|
224
|
+
/** Sets the orientation of this node via a quaternion.
|
225
|
+
@remarks
|
226
|
+
Orientatings, unlike other transforms, are not always inherited by child nodes.
|
227
|
+
Whether or not orientatings affect the orientation of the child nodes depends on
|
228
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+
the setInheritOrientation option of the child. In some cases you want a orientating
|
229
|
+
of a parent node to apply to a child node (e.g. where the child node is a part of
|
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|
+
the same object, so you want it to be the same relative orientation based on the
|
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+
parent's orientation), but not in other cases (e.g. where the child node is just
|
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|
+
for positioning another object, you want it to maintain it's own orientation).
|
233
|
+
The default is to inherit as with other transforms.
|
234
|
+
@par
|
235
|
+
Note that rotations are oriented around the node's origin.
|
236
|
+
*/
|
237
|
+
virtual void setOrientation( const Quaternion& q );
|
238
|
+
|
239
|
+
/** Sets the orientation of this node via quaternion parameters.
|
240
|
+
@remarks
|
241
|
+
Orientatings, unlike other transforms, are not always inherited by child nodes.
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Whether or not orientatings affect the orientation of the child nodes depends on
|
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the setInheritOrientation option of the child. In some cases you want a orientating
|
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of a parent node to apply to a child node (e.g. where the child node is a part of
|
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the same object, so you want it to be the same relative orientation based on the
|
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parent's orientation), but not in other cases (e.g. where the child node is just
|
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for positioning another object, you want it to maintain it's own orientation).
|
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The default is to inherit as with other transforms.
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@par
|
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Note that rotations are oriented around the node's origin.
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*/
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virtual void setOrientation( Real w, Real x, Real y, Real z);
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+
|
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/** Resets the nodes orientation (local axes as world axes, no rotation).
|
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|
+
@remarks
|
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Orientatings, unlike other transforms, are not always inherited by child nodes.
|
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Whether or not orientatings affect the orientation of the child nodes depends on
|
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the setInheritOrientation option of the child. In some cases you want a orientating
|
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+
of a parent node to apply to a child node (e.g. where the child node is a part of
|
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the same object, so you want it to be the same relative orientation based on the
|
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parent's orientation), but not in other cases (e.g. where the child node is just
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for positioning another object, you want it to maintain it's own orientation).
|
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The default is to inherit as with other transforms.
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@par
|
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Note that rotations are oriented around the node's origin.
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*/
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virtual void resetOrientation(void);
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/** Sets the position of the node relative to it's parent.
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*/
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virtual void setPosition(const Vector3& pos);
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/** Sets the position of the node relative to it's parent.
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*/
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virtual void setPosition(Real x, Real y, Real z);
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+
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/** Gets the position of the node relative to it's parent.
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*/
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virtual const Vector3 & getPosition(void) const;
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+
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/** Sets the scaling factor applied to this node.
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@remarks
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Scaling factors, unlike other transforms, are not always inherited by child nodes.
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Whether or not scalings affect the size of the child nodes depends on the setInheritScale
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option of the child. In some cases you want a scaling factor of a parent node to apply to
|
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a child node (e.g. where the child node is a part of the same object, so you want it to be
|
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+
the same relative size based on the parent's size), but not in other cases (e.g. where the
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child node is just for positioning another object, you want it to maintain it's own size).
|
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The default is to inherit as with other transforms.
|
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@par
|
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|
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Note that like rotations, scalings are oriented around the node's origin.
|
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*/
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virtual void setScale(const Vector3& scale);
|
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+
|
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/** Sets the scaling factor applied to this node.
|
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@remarks
|
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|
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Scaling factors, unlike other transforms, are not always inherited by child nodes.
|
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Whether or not scalings affect the size of the child nodes depends on the setInheritScale
|
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+
option of the child. In some cases you want a scaling factor of a parent node to apply to
|
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a child node (e.g. where the child node is a part of the same object, so you want it to be
|
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|
+
the same relative size based on the parent's size), but not in other cases (e.g. where the
|
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|
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child node is just for positioning another object, you want it to maintain it's own size).
|
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|
+
The default is to inherit as with other transforms.
|
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|
+
@par
|
305
|
+
Note that like rotations, scalings are oriented around the node's origin.
|
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|
+
*/
|
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|
+
virtual void setScale(Real x, Real y, Real z);
|
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|
+
|
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|
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/** Gets the scaling factor of this node.
|
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|
+
*/
|
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|
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virtual const Vector3 & getScale(void) const;
|
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|
+
|
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|
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/** Tells the node whether it should inherit orientation from it's parent node.
|
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|
+
@remarks
|
315
|
+
Orientatings, unlike other transforms, are not always inherited by child nodes.
|
316
|
+
Whether or not orientatings affect the orientation of the child nodes depends on
|
317
|
+
the setInheritOrientation option of the child. In some cases you want a orientating
|
318
|
+
of a parent node to apply to a child node (e.g. where the child node is a part of
|
319
|
+
the same object, so you want it to be the same relative orientation based on the
|
320
|
+
parent's orientation), but not in other cases (e.g. where the child node is just
|
321
|
+
for positioning another object, you want it to maintain it's own orientation).
|
322
|
+
The default is to inherit as with other transforms.
|
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|
+
@param inherit If true, this node's orientation will be affected by its parent's orientation.
|
324
|
+
If false, it will not be affected.
|
325
|
+
*/
|
326
|
+
virtual void setInheritOrientation(bool inherit);
|
327
|
+
|
328
|
+
/** Returns true if this node is affected by orientation applied to the parent node.
|
329
|
+
@remarks
|
330
|
+
Orientatings, unlike other transforms, are not always inherited by child nodes.
|
331
|
+
Whether or not orientatings affect the orientation of the child nodes depends on
|
332
|
+
the setInheritOrientation option of the child. In some cases you want a orientating
|
333
|
+
of a parent node to apply to a child node (e.g. where the child node is a part of
|
334
|
+
the same object, so you want it to be the same relative orientation based on the
|
335
|
+
parent's orientation), but not in other cases (e.g. where the child node is just
|
336
|
+
for positioning another object, you want it to maintain it's own orientation).
|
337
|
+
The default is to inherit as with other transforms.
|
338
|
+
@remarks
|
339
|
+
See setInheritOrientation for more info.
|
340
|
+
*/
|
341
|
+
virtual bool getInheritOrientation(void) const;
|
342
|
+
|
343
|
+
/** Tells the node whether it should inherit scaling factors from it's parent node.
|
344
|
+
@remarks
|
345
|
+
Scaling factors, unlike other transforms, are not always inherited by child nodes.
|
346
|
+
Whether or not scalings affect the size of the child nodes depends on the setInheritScale
|
347
|
+
option of the child. In some cases you want a scaling factor of a parent node to apply to
|
348
|
+
a child node (e.g. where the child node is a part of the same object, so you want it to be
|
349
|
+
the same relative size based on the parent's size), but not in other cases (e.g. where the
|
350
|
+
child node is just for positioning another object, you want it to maintain it's own size).
|
351
|
+
The default is to inherit as with other transforms.
|
352
|
+
@param inherit If true, this node's scale will be affected by its parent's scale. If false,
|
353
|
+
it will not be affected.
|
354
|
+
*/
|
355
|
+
virtual void setInheritScale(bool inherit);
|
356
|
+
|
357
|
+
/** Returns true if this node is affected by scaling factors applied to the parent node.
|
358
|
+
@remarks
|
359
|
+
See setInheritScale for more info.
|
360
|
+
*/
|
361
|
+
virtual bool getInheritScale(void) const;
|
362
|
+
|
363
|
+
/** Scales the node, combining it's current scale with the passed in scaling factor.
|
364
|
+
@remarks
|
365
|
+
This method applies an extra scaling factor to the node's existing scale, (unlike setScale
|
366
|
+
which overwrites it) combining it's current scale with the new one. E.g. calling this
|
367
|
+
method twice with Vector3(2,2,2) would have the same effect as setScale(Vector3(4,4,4)) if
|
368
|
+
the existing scale was 1.
|
369
|
+
@par
|
370
|
+
Note that like rotations, scalings are oriented around the node's origin.
|
371
|
+
*/
|
372
|
+
virtual void scale(const Vector3& scale);
|
373
|
+
|
374
|
+
/** Scales the node, combining it's current scale with the passed in scaling factor.
|
375
|
+
@remarks
|
376
|
+
This method applies an extra scaling factor to the node's existing scale, (unlike setScale
|
377
|
+
which overwrites it) combining it's current scale with the new one. E.g. calling this
|
378
|
+
method twice with Vector3(2,2,2) would have the same effect as setScale(Vector3(4,4,4)) if
|
379
|
+
the existing scale was 1.
|
380
|
+
@par
|
381
|
+
Note that like rotations, scalings are oriented around the node's origin.
|
382
|
+
*/
|
383
|
+
virtual void scale(Real x, Real y, Real z);
|
384
|
+
|
385
|
+
/** Moves the node along the cartesian axes.
|
386
|
+
@par
|
387
|
+
This method moves the node by the supplied vector along the
|
388
|
+
world cartesian axes, i.e. along world x,y,z
|
389
|
+
@param
|
390
|
+
d Vector with x,y,z values representing the translation.
|
391
|
+
@param
|
392
|
+
relativeTo The space which this transform is relative to.
|
393
|
+
*/
|
394
|
+
virtual void translate(const Vector3& d, TransformSpace relativeTo = TS_PARENT);
|
395
|
+
/** Moves the node along the cartesian axes.
|
396
|
+
@par
|
397
|
+
This method moves the node by the supplied vector along the
|
398
|
+
world cartesian axes, i.e. along world x,y,z
|
399
|
+
@param
|
400
|
+
x
|
401
|
+
@param
|
402
|
+
y
|
403
|
+
@param
|
404
|
+
z Real x, y and z values representing the translation.
|
405
|
+
@param
|
406
|
+
relativeTo The space which this transform is relative to.
|
407
|
+
*/
|
408
|
+
virtual void translate(Real x, Real y, Real z, TransformSpace relativeTo = TS_PARENT);
|
409
|
+
/** Moves the node along arbitrary axes.
|
410
|
+
@remarks
|
411
|
+
This method translates the node by a vector which is relative to
|
412
|
+
a custom set of axes.
|
413
|
+
@param
|
414
|
+
axes A 3x3 Matrix containg 3 column vectors each representing the
|
415
|
+
axes X, Y and Z respectively. In this format the standard cartesian
|
416
|
+
axes would be expressed as:
|
417
|
+
<pre>
|
418
|
+
1 0 0
|
419
|
+
0 1 0
|
420
|
+
0 0 1
|
421
|
+
</pre>
|
422
|
+
i.e. the identity matrix.
|
423
|
+
@param
|
424
|
+
move Vector relative to the axes above.
|
425
|
+
@param
|
426
|
+
relativeTo The space which this transform is relative to.
|
427
|
+
*/
|
428
|
+
virtual void translate(const Matrix3& axes, const Vector3& move, TransformSpace relativeTo = TS_PARENT);
|
429
|
+
/** Moves the node along arbitrary axes.
|
430
|
+
@remarks
|
431
|
+
This method translates the node by a vector which is relative to
|
432
|
+
a custom set of axes.
|
433
|
+
@param
|
434
|
+
axes A 3x3 Matrix containg 3 column vectors each representing the
|
435
|
+
axes X, Y and Z respectively. In this format the standard cartesian
|
436
|
+
axes would be expressed as
|
437
|
+
<pre>
|
438
|
+
1 0 0
|
439
|
+
0 1 0
|
440
|
+
0 0 1
|
441
|
+
</pre>
|
442
|
+
i.e. the identity matrix.
|
443
|
+
@param
|
444
|
+
x,y,z Translation components relative to the axes above.
|
445
|
+
@param
|
446
|
+
relativeTo The space which this transform is relative to.
|
447
|
+
*/
|
448
|
+
virtual void translate(const Matrix3& axes, Real x, Real y, Real z, TransformSpace relativeTo = TS_PARENT);
|
449
|
+
|
450
|
+
/** Rotate the node around the Z-axis.
|
451
|
+
*/
|
452
|
+
virtual void roll(const Radian& angle, TransformSpace relativeTo = TS_LOCAL);
|
453
|
+
#ifndef OGRE_FORCE_ANGLE_TYPES
|
454
|
+
inline void roll(Real degrees, TransformSpace relativeTo = TS_LOCAL) {
|
455
|
+
roll ( Angle(degrees), relativeTo );
|
456
|
+
}
|
457
|
+
#endif//OGRE_FORCE_ANGLE_TYPES
|
458
|
+
|
459
|
+
/** Rotate the node around the X-axis.
|
460
|
+
*/
|
461
|
+
virtual void pitch(const Radian& angle, TransformSpace relativeTo = TS_LOCAL);
|
462
|
+
#ifndef OGRE_FORCE_ANGLE_TYPES
|
463
|
+
inline void pitch(Real degrees, TransformSpace relativeTo = TS_LOCAL) {
|
464
|
+
pitch ( Angle(degrees), relativeTo );
|
465
|
+
}
|
466
|
+
#endif//OGRE_FORCE_ANGLE_TYPES
|
467
|
+
|
468
|
+
/** Rotate the node around the Y-axis.
|
469
|
+
*/
|
470
|
+
virtual void yaw(const Radian& angle, TransformSpace relativeTo = TS_LOCAL);
|
471
|
+
#ifndef OGRE_FORCE_ANGLE_TYPES
|
472
|
+
inline void yaw(Real degrees, TransformSpace relativeTo = TS_LOCAL) {
|
473
|
+
yaw ( Angle(degrees), relativeTo );
|
474
|
+
}
|
475
|
+
#endif//OGRE_FORCE_ANGLE_TYPES
|
476
|
+
|
477
|
+
/** Rotate the node around an arbitrary axis.
|
478
|
+
*/
|
479
|
+
virtual void rotate(const Vector3& axis, const Radian& angle, TransformSpace relativeTo = TS_LOCAL);
|
480
|
+
#ifndef OGRE_FORCE_ANGLE_TYPES
|
481
|
+
inline void rotate(const Vector3& axis, Real degrees, TransformSpace relativeTo = TS_LOCAL) {
|
482
|
+
rotate ( axis, Angle(degrees), relativeTo );
|
483
|
+
}
|
484
|
+
#endif//OGRE_FORCE_ANGLE_TYPES
|
485
|
+
|
486
|
+
/** Rotate the node around an aritrary axis using a Quarternion.
|
487
|
+
*/
|
488
|
+
virtual void rotate(const Quaternion& q, TransformSpace relativeTo = TS_LOCAL);
|
489
|
+
|
490
|
+
/** Gets a matrix whose columns are the local axes based on
|
491
|
+
the nodes orientation relative to it's parent. */
|
492
|
+
virtual Matrix3 getLocalAxes(void) const;
|
493
|
+
|
494
|
+
/** Creates an unnamed new Node as a child of this node.
|
495
|
+
@param
|
496
|
+
translate Initial translation offset of child relative to parent
|
497
|
+
@param
|
498
|
+
rotate Initial rotation relative to parent
|
499
|
+
*/
|
500
|
+
virtual Node* createChild(
|
501
|
+
const Vector3& translate = Vector3::ZERO,
|
502
|
+
const Quaternion& rotate = Quaternion::IDENTITY );
|
503
|
+
|
504
|
+
/** Creates a new named Node as a child of this node.
|
505
|
+
@remarks
|
506
|
+
This creates a child node with a given name, which allows you to look the node up from
|
507
|
+
the parent which holds this collection of nodes.
|
508
|
+
@param
|
509
|
+
translate Initial translation offset of child relative to parent
|
510
|
+
@param
|
511
|
+
rotate Initial rotation relative to parent
|
512
|
+
*/
|
513
|
+
virtual Node* createChild(const String& name, const Vector3& translate = Vector3::ZERO, const Quaternion& rotate = Quaternion::IDENTITY);
|
514
|
+
|
515
|
+
/** Adds a (precreated) child scene node to this node. If it is attached to another node,
|
516
|
+
it must be detached first.
|
517
|
+
@param child The Node which is to become a child node of this one
|
518
|
+
*/
|
519
|
+
virtual void addChild(Node* child);
|
520
|
+
|
521
|
+
/** Reports the number of child nodes under this one.
|
522
|
+
*/
|
523
|
+
virtual unsigned short numChildren(void) const;
|
524
|
+
|
525
|
+
/** Gets a pointer to a child node.
|
526
|
+
@remarks
|
527
|
+
There is an alternate getChild method which returns a named child.
|
528
|
+
*/
|
529
|
+
virtual Node* getChild(unsigned short index) const;
|
530
|
+
|
531
|
+
/** Gets a pointer to a named child node.
|
532
|
+
*/
|
533
|
+
virtual Node* getChild(const String& name) const;
|
534
|
+
|
535
|
+
/** Retrieves an iterator for efficiently looping through all children of this node.
|
536
|
+
@remarks
|
537
|
+
Using this is faster than repeatedly calling getChild if you want to go through
|
538
|
+
all (or most of) the children of this node.
|
539
|
+
Note that the returned iterator is only valid whilst no children are added or
|
540
|
+
removed from this node. Thus you should not store this returned iterator for
|
541
|
+
later use, nor should you add / remove children whilst iterating through it;
|
542
|
+
store up changes for later. Note that calling methods on returned items in
|
543
|
+
the iterator IS allowed and does not invalidate the iterator.
|
544
|
+
*/
|
545
|
+
virtual ChildNodeIterator getChildIterator(void);
|
546
|
+
|
547
|
+
/** Retrieves an iterator for efficiently looping through all children of this node.
|
548
|
+
@remarks
|
549
|
+
Using this is faster than repeatedly calling getChild if you want to go through
|
550
|
+
all (or most of) the children of this node.
|
551
|
+
Note that the returned iterator is only valid whilst no children are added or
|
552
|
+
removed from this node. Thus you should not store this returned iterator for
|
553
|
+
later use, nor should you add / remove children whilst iterating through it;
|
554
|
+
store up changes for later. Note that calling methods on returned items in
|
555
|
+
the iterator IS allowed and does not invalidate the iterator.
|
556
|
+
*/
|
557
|
+
virtual ConstChildNodeIterator getChildIterator(void) const;
|
558
|
+
|
559
|
+
/** Drops the specified child from this node.
|
560
|
+
@remarks
|
561
|
+
Does not delete the node, just detaches it from
|
562
|
+
this parent, potentially to be reattached elsewhere.
|
563
|
+
There is also an alternate version which drops a named
|
564
|
+
child from this node.
|
565
|
+
*/
|
566
|
+
virtual Node* removeChild(unsigned short index);
|
567
|
+
/** Drops the specified child from this node.
|
568
|
+
@remarks
|
569
|
+
Does not delete the node, just detaches it from
|
570
|
+
this parent, potentially to be reattached elsewhere.
|
571
|
+
There is also an alternate version which drops a named
|
572
|
+
child from this node.
|
573
|
+
*/
|
574
|
+
virtual Node* removeChild(Node* child);
|
575
|
+
|
576
|
+
/** Drops the named child from this node.
|
577
|
+
@remarks
|
578
|
+
Does not delete the node, just detaches it from
|
579
|
+
this parent, potentially to be reattached elsewhere.
|
580
|
+
*/
|
581
|
+
virtual Node* removeChild(const String& name);
|
582
|
+
/** Removes all child Nodes attached to this node. Does not delete the nodes, just detaches them from
|
583
|
+
this parent, potentially to be reattached elsewhere.
|
584
|
+
*/
|
585
|
+
virtual void removeAllChildren(void);
|
586
|
+
|
587
|
+
/** Gets the orientation of the node as derived from all parents.
|
588
|
+
*/
|
589
|
+
virtual const Quaternion & _getDerivedOrientation(void) const;
|
590
|
+
|
591
|
+
/** Gets the position of the node as derived from all parents.
|
592
|
+
*/
|
593
|
+
virtual const Vector3 & _getDerivedPosition(void) const;
|
594
|
+
|
595
|
+
/** Gets the scaling factor of the node as derived from all parents.
|
596
|
+
*/
|
597
|
+
virtual const Vector3 & _getDerivedScale(void) const;
|
598
|
+
|
599
|
+
/** Gets the full transformation matrix for this node.
|
600
|
+
@remarks
|
601
|
+
This method returns the full transformation matrix
|
602
|
+
for this node, including the effect of any parent node
|
603
|
+
transformations, provided they have been updated using the Node::_update method.
|
604
|
+
This should only be called by a SceneManager which knows the
|
605
|
+
derived transforms have been updated before calling this method.
|
606
|
+
Applications using Ogre should just use the relative transforms.
|
607
|
+
*/
|
608
|
+
virtual const Matrix4& _getFullTransform(void) const;
|
609
|
+
|
610
|
+
/** Internal method to update the Node.
|
611
|
+
@note
|
612
|
+
Updates this node and any relevant children to incorporate transforms etc.
|
613
|
+
Don't call this yourself unless you are writing a SceneManager implementation.
|
614
|
+
@param
|
615
|
+
updateChildren If true, the update cascades down to all children. Specify false if you wish to
|
616
|
+
update children separately, e.g. because of a more selective SceneManager implementation.
|
617
|
+
@param
|
618
|
+
parentHasChanged This flag indicates that the parent xform has changed,
|
619
|
+
so the child should retrieve the parent's xform and combine it with its own
|
620
|
+
even if it hasn't changed itself.
|
621
|
+
*/
|
622
|
+
virtual void _update(bool updateChildren, bool parentHasChanged);
|
623
|
+
|
624
|
+
/** Sets a listener for this Node.
|
625
|
+
@remarks
|
626
|
+
Note for size and performance reasons only one listener per node is
|
627
|
+
allowed.
|
628
|
+
*/
|
629
|
+
virtual void setListener(Listener* listener) { mListener = listener; }
|
630
|
+
|
631
|
+
/** Gets the current listener for this Node.
|
632
|
+
*/
|
633
|
+
virtual Listener* getListener(void) const { return mListener; }
|
634
|
+
|
635
|
+
/** Overridden from Renderable.
|
636
|
+
@remarks
|
637
|
+
This is only used if the SceneManager chooses to render the node. This option can be set
|
638
|
+
for SceneNodes at SceneManager::setDisplaySceneNodes, and for entities based on skeletal
|
639
|
+
models using Entity::setDisplayBones()
|
640
|
+
*/
|
641
|
+
const MaterialPtr& getMaterial(void) const;
|
642
|
+
/** Overridden from Renderable.
|
643
|
+
@remarks
|
644
|
+
This is only used if the SceneManager chooses to render the node. This option can be set
|
645
|
+
for SceneNodes at SceneManager::setDisplaySceneNodes, and for entities based on skeletal
|
646
|
+
models using Entity::setDisplaySkeleton()
|
647
|
+
*/
|
648
|
+
void getRenderOperation(RenderOperation& op);
|
649
|
+
/** Overridden from Renderable.
|
650
|
+
@remarks
|
651
|
+
This is only used if the SceneManager chooses to render the node. This option can be set
|
652
|
+
for SceneNodes at SceneManager::setDisplaySceneNodes, and for entities based on skeletal
|
653
|
+
models using Entity::setDisplaySkeleton()
|
654
|
+
*/
|
655
|
+
void getWorldTransforms(Matrix4* xform) const;
|
656
|
+
/** @copydoc Renderable::getWorldOrientation */
|
657
|
+
const Quaternion& getWorldOrientation(void) const;
|
658
|
+
/** @copydoc Renderable::getWorldPosition */
|
659
|
+
const Vector3& getWorldPosition(void) const;
|
660
|
+
|
661
|
+
/** Sets the current transform of this node to be the 'initial state' ie that
|
662
|
+
position / orientation / scale to be used as a basis for delta values used
|
663
|
+
in keyframe animation.
|
664
|
+
@remarks
|
665
|
+
You never need to call this method unless you plan to animate this node. If you do
|
666
|
+
plan to animate it, call this method once you've loaded the node with it's base state,
|
667
|
+
ie the state on which all keyframes are based.
|
668
|
+
@par
|
669
|
+
If you never call this method, the initial state is the identity transform, ie do nothing.
|
670
|
+
*/
|
671
|
+
virtual void setInitialState(void);
|
672
|
+
|
673
|
+
/** Resets the position / orientation / scale of this node to it's initial state, see setInitialState for more info. */
|
674
|
+
virtual void resetToInitialState(void);
|
675
|
+
|
676
|
+
/** Gets the initial position of this node, see setInitialState for more info.
|
677
|
+
@remarks
|
678
|
+
Also resets the cumulative animation weight used for blending.
|
679
|
+
*/
|
680
|
+
virtual const Vector3& getInitialPosition(void) const;
|
681
|
+
|
682
|
+
/** Gets the initial orientation of this node, see setInitialState for more info. */
|
683
|
+
virtual const Quaternion& getInitialOrientation(void) const;
|
684
|
+
|
685
|
+
/** Gets the initial position of this node, see setInitialState for more info. */
|
686
|
+
virtual const Vector3& getInitialScale(void) const;
|
687
|
+
|
688
|
+
/** Overridden, see Renderable */
|
689
|
+
Real getSquaredViewDepth(const Camera* cam) const;
|
690
|
+
|
691
|
+
/** To be called in the event of transform changes to this node that require it's recalculation.
|
692
|
+
@remarks
|
693
|
+
This not only tags the node state as being 'dirty', it also requests it's parent to
|
694
|
+
know about it's dirtiness so it will get an update next time.
|
695
|
+
@param forceParentUpdate Even if the node thinks it has already told it's
|
696
|
+
parent, tell it anyway
|
697
|
+
*/
|
698
|
+
virtual void needUpdate(bool forceParentUpdate = false);
|
699
|
+
/** Called by children to notify their parent that they need an update.
|
700
|
+
@param forceParentUpdate Even if the node thinks it has already told it's
|
701
|
+
parent, tell it anyway
|
702
|
+
*/
|
703
|
+
virtual void requestUpdate(Node* child, bool forceParentUpdate = false);
|
704
|
+
/** Called by children to notify their parent that they no longer need an update. */
|
705
|
+
virtual void cancelUpdate(Node* child);
|
706
|
+
|
707
|
+
/** Queue a 'needUpdate' call to a node safely.
|
708
|
+
@ramarks
|
709
|
+
You can't call needUpdate() during the scene graph update, e.g. in
|
710
|
+
response to a Node::Listener hook, because the graph is already being
|
711
|
+
updated, and update flag changes cannot be made reliably in that context.
|
712
|
+
Call this method if you need to queue a needUpdate call in this case.
|
713
|
+
*/
|
714
|
+
static void queueNeedUpdate(Node* n);
|
715
|
+
/** Process queued 'needUpdate' calls. */
|
716
|
+
static void processQueuedUpdates(void);
|
717
|
+
|
718
|
+
/** @copydoc Renderable::getLights */
|
719
|
+
const LightList& getLights(void) const;
|
720
|
+
|
721
|
+
|
722
|
+
|
723
|
+
};
|
724
|
+
|
725
|
+
} //namespace
|
726
|
+
|
727
|
+
#endif
|