shattered_ogrerb 0.5.0.1

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  1. data/lib/shattered_ogrerb.rb +17 -0
  2. data/lib/shattered_ogrerb/base.rb +28 -0
  3. data/lib/shattered_ogrerb/camera.rb +6 -0
  4. data/lib/shattered_ogrerb/key_manager.rb +54 -0
  5. data/lib/shattered_ogrerb/light.rb +5 -0
  6. data/lib/shattered_ogrerb/mesh_instance.rb +92 -0
  7. data/lib/shattered_ogrerb/rmaterial.rb +86 -0
  8. data/lib/shattered_ogrerb/vector.rb +211 -0
  9. data/vendor/Ogre/OIS.dll +0 -0
  10. data/vendor/Ogre/OgreGUIRenderer.dll +0 -0
  11. data/vendor/Ogre/OgreMain.dll +0 -0
  12. data/vendor/Ogre/Plugin_BSPSceneManager.dll +0 -0
  13. data/vendor/Ogre/Plugin_CgProgramManager.dll +0 -0
  14. data/vendor/Ogre/Plugin_OctreeSceneManager.dll +0 -0
  15. data/vendor/Ogre/Plugin_ParticleFX.dll +0 -0
  16. data/vendor/Ogre/RenderSystem_Direct3D9.dll +0 -0
  17. data/vendor/Ogre/RenderSystem_GL.dll +0 -0
  18. data/vendor/Ogre/cg.dll +0 -0
  19. data/vendor/Ogre/plugins.cfg +9 -0
  20. data/vendor/ogrerb/MIT_LICENCE +19 -0
  21. data/vendor/ogrerb/README +79 -0
  22. data/vendor/ogrerb/Rakefile +220 -0
  23. data/vendor/ogrerb/build/navi/extconf.rb +53 -0
  24. data/vendor/ogrerb/build/ogre/extconf.rb +50 -0
  25. data/vendor/ogrerb/build/ois/extconf.rb +48 -0
  26. data/vendor/ogrerb/doc_src/ogre.rb +152 -0
  27. data/vendor/ogrerb/doc_src/ois.rb +67 -0
  28. data/vendor/ogrerb/lib/constants.rb +35 -0
  29. data/vendor/ogrerb/lib/ogre.dll +0 -0
  30. data/vendor/ogrerb/lib/ruby_ois.dll +0 -0
  31. data/vendor/ogrerb/navi/Navi.i +5 -0
  32. data/vendor/ogrerb/navi/NaviData.i +18 -0
  33. data/vendor/ogrerb/navi/NaviManager.i +5 -0
  34. data/vendor/ogrerb/navi/NaviProxies.i +7 -0
  35. data/vendor/ogrerb/navi/lib/Navi.lib +0 -0
  36. data/vendor/ogrerb/navi/lib/Navi_d.lib +0 -0
  37. data/vendor/ogrerb/navi/lib/llmozlib.lib +0 -0
  38. data/vendor/ogrerb/navi/lib/llmozlib_d.lib +0 -0
  39. data/vendor/ogrerb/navi/navi_rb.i +53 -0
  40. data/vendor/ogrerb/navi/std_multimap.i +581 -0
  41. data/vendor/ogrerb/ogre.rb +23 -0
  42. data/vendor/ogrerb/ogre/Application.i +59 -0
  43. data/vendor/ogrerb/ogre/ApplicationFrameListener.i +67 -0
  44. data/vendor/ogrerb/ogre/ExampleApplication.i +7 -0
  45. data/vendor/ogrerb/ogre/ExampleFrameListener.i +7 -0
  46. data/vendor/ogrerb/ogre/OgreAlignedAllocator.i +5 -0
  47. data/vendor/ogrerb/ogre/OgreAnimable.i +5 -0
  48. data/vendor/ogrerb/ogre/OgreAnimation.i +5 -0
  49. data/vendor/ogrerb/ogre/OgreAnimationState.i +9 -0
  50. data/vendor/ogrerb/ogre/OgreAnimationTrack.i +5 -0
  51. data/vendor/ogrerb/ogre/OgreAny.i +5 -0
  52. data/vendor/ogrerb/ogre/OgreArchive.i +5 -0
  53. data/vendor/ogrerb/ogre/OgreArchiveFactory.i +5 -0
  54. data/vendor/ogrerb/ogre/OgreArchiveManager.i +5 -0
  55. data/vendor/ogrerb/ogre/OgreAutoParamDataSource.i +5 -0
  56. data/vendor/ogrerb/ogre/OgreAxisAlignedBox.i +5 -0
  57. data/vendor/ogrerb/ogre/OgreBillboard.i +5 -0
  58. data/vendor/ogrerb/ogre/OgreBillboardChain.i +11 -0
  59. data/vendor/ogrerb/ogre/OgreBillboardParticleRenderer.i +5 -0
  60. data/vendor/ogrerb/ogre/OgreBillboardSet.i +5 -0
  61. data/vendor/ogrerb/ogre/OgreBitwise.i +5 -0
  62. data/vendor/ogrerb/ogre/OgreBlendMode.i +5 -0
  63. data/vendor/ogrerb/ogre/OgreBone.i +5 -0
  64. data/vendor/ogrerb/ogre/OgreBorderPanelOverlayElement.i +5 -0
  65. data/vendor/ogrerb/ogre/OgreCamera.i +5 -0
  66. data/vendor/ogrerb/ogre/OgreCodec.i +5 -0
  67. data/vendor/ogrerb/ogre/OgreColourValue.i +5 -0
  68. data/vendor/ogrerb/ogre/OgreCommon.i +33 -0
  69. data/vendor/ogrerb/ogre/OgreCompiler2Pass.i +5 -0
  70. data/vendor/ogrerb/ogre/OgreCompositionPass.i +5 -0
  71. data/vendor/ogrerb/ogre/OgreCompositionTargetPass.i +5 -0
  72. data/vendor/ogrerb/ogre/OgreCompositionTechnique.i +5 -0
  73. data/vendor/ogrerb/ogre/OgreCompositor.i +5 -0
  74. data/vendor/ogrerb/ogre/OgreCompositorChain.i +5 -0
  75. data/vendor/ogrerb/ogre/OgreCompositorInstance.i +5 -0
  76. data/vendor/ogrerb/ogre/OgreCompositorManager.i +5 -0
  77. data/vendor/ogrerb/ogre/OgreCompositorScriptCompiler.i +5 -0
  78. data/vendor/ogrerb/ogre/OgreCompositorSerializer.i +5 -0
  79. data/vendor/ogrerb/ogre/OgreConfig.i +5 -0
  80. data/vendor/ogrerb/ogre/OgreConfigDialog.i +5 -0
  81. data/vendor/ogrerb/ogre/OgreConfigFile.i +13 -0
  82. data/vendor/ogrerb/ogre/OgreConfigOptionMap.i +5 -0
  83. data/vendor/ogrerb/ogre/OgreController.i +5 -0
  84. data/vendor/ogrerb/ogre/OgreControllerManager.i +5 -0
  85. data/vendor/ogrerb/ogre/OgreConvexBody.i +5 -0
  86. data/vendor/ogrerb/ogre/OgreDDSCodec.i +5 -0
  87. data/vendor/ogrerb/ogre/OgreDataStream.i +9 -0
  88. data/vendor/ogrerb/ogre/OgreDefaultHardwareBufferManager.i +5 -0
  89. data/vendor/ogrerb/ogre/OgreDynLib.i +5 -0
  90. data/vendor/ogrerb/ogre/OgreDynLibManager.i +5 -0
  91. data/vendor/ogrerb/ogre/OgreEdgeListBuilder.i +5 -0
  92. data/vendor/ogrerb/ogre/OgreEntity.i +5 -0
  93. data/vendor/ogrerb/ogre/OgreErrorDialog.i +5 -0
  94. data/vendor/ogrerb/ogre/OgreException.i +5 -0
  95. data/vendor/ogrerb/ogre/OgreExternalTextureSource.i +5 -0
  96. data/vendor/ogrerb/ogre/OgreExternalTextureSourceManager.i +5 -0
  97. data/vendor/ogrerb/ogre/OgreFactoryObj.i +5 -0
  98. data/vendor/ogrerb/ogre/OgreFileSystem.i +5 -0
  99. data/vendor/ogrerb/ogre/OgreFont.i +5 -0
  100. data/vendor/ogrerb/ogre/OgreFontManager.i +5 -0
  101. data/vendor/ogrerb/ogre/OgreFrameListener.i +12 -0
  102. data/vendor/ogrerb/ogre/OgreFreeImageCodec.i +5 -0
  103. data/vendor/ogrerb/ogre/OgreFrustum.i +5 -0
  104. data/vendor/ogrerb/ogre/OgreGpuProgram.i +5 -0
  105. data/vendor/ogrerb/ogre/OgreGpuProgramManager.i +5 -0
  106. data/vendor/ogrerb/ogre/OgreGpuProgramUsage.i +5 -0
  107. data/vendor/ogrerb/ogre/OgreHardwareBuffer.i +5 -0
  108. data/vendor/ogrerb/ogre/OgreHardwareBufferManager.i +9 -0
  109. data/vendor/ogrerb/ogre/OgreHardwareIndexBuffer.i +9 -0
  110. data/vendor/ogrerb/ogre/OgreHardwareOcclusionQuery.i +5 -0
  111. data/vendor/ogrerb/ogre/OgreHardwarePixelBuffer.i +9 -0
  112. data/vendor/ogrerb/ogre/OgreHardwareVertexBuffer.i +10 -0
  113. data/vendor/ogrerb/ogre/OgreHighLevelGpuProgram.i +5 -0
  114. data/vendor/ogrerb/ogre/OgreHighLevelGpuProgramManager.i +5 -0
  115. data/vendor/ogrerb/ogre/OgreImage.i +5 -0
  116. data/vendor/ogrerb/ogre/OgreImageCodec.i +5 -0
  117. data/vendor/ogrerb/ogre/OgreInstancedGeometry.i +5 -0
  118. data/vendor/ogrerb/ogre/OgreIteratorWrappers.i +5 -0
  119. data/vendor/ogrerb/ogre/OgreKeyFrame.i +7 -0
  120. data/vendor/ogrerb/ogre/OgreLight.i +5 -0
  121. data/vendor/ogrerb/ogre/OgreLog.i +5 -0
  122. data/vendor/ogrerb/ogre/OgreLogManager.i +9 -0
  123. data/vendor/ogrerb/ogre/OgreManualObject.i +5 -0
  124. data/vendor/ogrerb/ogre/OgreMaterial.i +9 -0
  125. data/vendor/ogrerb/ogre/OgreMaterialManager.i +22 -0
  126. data/vendor/ogrerb/ogre/OgreMaterialScriptCompiler.i +5 -0
  127. data/vendor/ogrerb/ogre/OgreMaterialSerializer.i +5 -0
  128. data/vendor/ogrerb/ogre/OgreMath.i +48 -0
  129. data/vendor/ogrerb/ogre/OgreMatrix3.i +5 -0
  130. data/vendor/ogrerb/ogre/OgreMatrix4.i +5 -0
  131. data/vendor/ogrerb/ogre/OgreMemoryMacros.i +5 -0
  132. data/vendor/ogrerb/ogre/OgreMemoryManager.i +5 -0
  133. data/vendor/ogrerb/ogre/OgreMesh.i +11 -0
  134. data/vendor/ogrerb/ogre/OgreMeshFileFormat.i +5 -0
  135. data/vendor/ogrerb/ogre/OgreMeshManager.i +9 -0
  136. data/vendor/ogrerb/ogre/OgreMeshSerializer.i +5 -0
  137. data/vendor/ogrerb/ogre/OgreMeshSerializerImpl.i +5 -0
  138. data/vendor/ogrerb/ogre/OgreMovableObject.i +46 -0
  139. data/vendor/ogrerb/ogre/OgreMovablePlane.i +5 -0
  140. data/vendor/ogrerb/ogre/OgreNoMemoryMacros.i +5 -0
  141. data/vendor/ogrerb/ogre/OgreNode.i +11 -0
  142. data/vendor/ogrerb/ogre/OgreNumerics.i +5 -0
  143. data/vendor/ogrerb/ogre/OgreOverlay.i +5 -0
  144. data/vendor/ogrerb/ogre/OgreOverlayContainer.i +5 -0
  145. data/vendor/ogrerb/ogre/OgreOverlayElement.i +5 -0
  146. data/vendor/ogrerb/ogre/OgreOverlayElementCommands.i +5 -0
  147. data/vendor/ogrerb/ogre/OgreOverlayElementFactory.i +5 -0
  148. data/vendor/ogrerb/ogre/OgreOverlayManager.i +9 -0
  149. data/vendor/ogrerb/ogre/OgrePanelOverlayElement.i +5 -0
  150. data/vendor/ogrerb/ogre/OgreParticle.i +5 -0
  151. data/vendor/ogrerb/ogre/OgreParticleAffector.i +5 -0
  152. data/vendor/ogrerb/ogre/OgreParticleAffectorFactory.i +5 -0
  153. data/vendor/ogrerb/ogre/OgreParticleEmitter.i +5 -0
  154. data/vendor/ogrerb/ogre/OgreParticleEmitterCommands.i +5 -0
  155. data/vendor/ogrerb/ogre/OgreParticleEmitterFactory.i +5 -0
  156. data/vendor/ogrerb/ogre/OgreParticleIterator.i +5 -0
  157. data/vendor/ogrerb/ogre/OgreParticleSystem.i +9 -0
  158. data/vendor/ogrerb/ogre/OgreParticleSystemManager.i +9 -0
  159. data/vendor/ogrerb/ogre/OgreParticleSystemRenderer.i +9 -0
  160. data/vendor/ogrerb/ogre/OgrePass.i +10 -0
  161. data/vendor/ogrerb/ogre/OgrePatchMesh.i +11 -0
  162. data/vendor/ogrerb/ogre/OgrePatchSurface.i +5 -0
  163. data/vendor/ogrerb/ogre/OgrePixelFormat.i +5 -0
  164. data/vendor/ogrerb/ogre/OgrePlane.i +5 -0
  165. data/vendor/ogrerb/ogre/OgrePlaneBoundedVolume.i +5 -0
  166. data/vendor/ogrerb/ogre/OgrePlatform.i +5 -0
  167. data/vendor/ogrerb/ogre/OgrePlugin.i +5 -0
  168. data/vendor/ogrerb/ogre/OgrePolygon.i +5 -0
  169. data/vendor/ogrerb/ogre/OgrePose.i +5 -0
  170. data/vendor/ogrerb/ogre/OgrePredefinedControllers.i +5 -0
  171. data/vendor/ogrerb/ogre/OgrePrefabFactory.i +5 -0
  172. data/vendor/ogrerb/ogre/OgrePrerequisites.i +5 -0
  173. data/vendor/ogrerb/ogre/OgreProfiler.i +5 -0
  174. data/vendor/ogrerb/ogre/OgreProgressiveMesh.i +5 -0
  175. data/vendor/ogrerb/ogre/OgreProxies.i +10 -0
  176. data/vendor/ogrerb/ogre/OgreQuaternion.i +5 -0
  177. data/vendor/ogrerb/ogre/OgreRadixSort.i +5 -0
  178. data/vendor/ogrerb/ogre/OgreRay.i +5 -0
  179. data/vendor/ogrerb/ogre/OgreRectangle.i +5 -0
  180. data/vendor/ogrerb/ogre/OgreRectangle2D.i +5 -0
  181. data/vendor/ogrerb/ogre/OgreRenderOperation.i +5 -0
  182. data/vendor/ogrerb/ogre/OgreRenderQueue.i +10 -0
  183. data/vendor/ogrerb/ogre/OgreRenderQueueInvocation.i +5 -0
  184. data/vendor/ogrerb/ogre/OgreRenderQueueListener.i +5 -0
  185. data/vendor/ogrerb/ogre/OgreRenderQueueSortingGrouping.i +5 -0
  186. data/vendor/ogrerb/ogre/OgreRenderSystem.i +12 -0
  187. data/vendor/ogrerb/ogre/OgreRenderSystemCapabilities.i +7 -0
  188. data/vendor/ogrerb/ogre/OgreRenderTarget.i +27 -0
  189. data/vendor/ogrerb/ogre/OgreRenderTargetListener.i +7 -0
  190. data/vendor/ogrerb/ogre/OgreRenderTexture.i +5 -0
  191. data/vendor/ogrerb/ogre/OgreRenderWindow.i +9 -0
  192. data/vendor/ogrerb/ogre/OgreRenderable.i +5 -0
  193. data/vendor/ogrerb/ogre/OgreResource.i +68 -0
  194. data/vendor/ogrerb/ogre/OgreResourceBackgroundQueue.i +5 -0
  195. data/vendor/ogrerb/ogre/OgreResourceGroupManager.i +17 -0
  196. data/vendor/ogrerb/ogre/OgreResourceManager.i +5 -0
  197. data/vendor/ogrerb/ogre/OgreRibbonTrail.i +5 -0
  198. data/vendor/ogrerb/ogre/OgreRoot.i +9 -0
  199. data/vendor/ogrerb/ogre/OgreRotationalSpline.i +5 -0
  200. data/vendor/ogrerb/ogre/OgreSceneManager.i +17 -0
  201. data/vendor/ogrerb/ogre/OgreSceneManagerEnumerator.i +8 -0
  202. data/vendor/ogrerb/ogre/OgreSceneNode.i +9 -0
  203. data/vendor/ogrerb/ogre/OgreSceneQuery.i +5 -0
  204. data/vendor/ogrerb/ogre/OgreScriptLoader.i +5 -0
  205. data/vendor/ogrerb/ogre/OgreSearchOps.i +5 -0
  206. data/vendor/ogrerb/ogre/OgreSerializer.i +5 -0
  207. data/vendor/ogrerb/ogre/OgreShadowCameraSetup.i +5 -0
  208. data/vendor/ogrerb/ogre/OgreShadowCameraSetupFocused.i +5 -0
  209. data/vendor/ogrerb/ogre/OgreShadowCameraSetupLiSPSM.i +5 -0
  210. data/vendor/ogrerb/ogre/OgreShadowCameraSetupPlaneOptimal.i +5 -0
  211. data/vendor/ogrerb/ogre/OgreShadowCaster.i +5 -0
  212. data/vendor/ogrerb/ogre/OgreShadowTextureManager.i +7 -0
  213. data/vendor/ogrerb/ogre/OgreShadowVolumeExtrudeProgram.i +5 -0
  214. data/vendor/ogrerb/ogre/OgreSharedPtr.i +5 -0
  215. data/vendor/ogrerb/ogre/OgreSimpleRenderable.i +5 -0
  216. data/vendor/ogrerb/ogre/OgreSimpleSpline.i +5 -0
  217. data/vendor/ogrerb/ogre/OgreSingleton.i +9 -0
  218. data/vendor/ogrerb/ogre/OgreSkeleton.i +5 -0
  219. data/vendor/ogrerb/ogre/OgreSkeletonFileFormat.i +5 -0
  220. data/vendor/ogrerb/ogre/OgreSkeletonInstance.i +5 -0
  221. data/vendor/ogrerb/ogre/OgreSkeletonManager.i +5 -0
  222. data/vendor/ogrerb/ogre/OgreSkeletonSerializer.i +5 -0
  223. data/vendor/ogrerb/ogre/OgreSphere.i +5 -0
  224. data/vendor/ogrerb/ogre/OgreSpotShadowFadePng.i +5 -0
  225. data/vendor/ogrerb/ogre/OgreStableHeaders.i +5 -0
  226. data/vendor/ogrerb/ogre/OgreStaticFaceGroup.i +5 -0
  227. data/vendor/ogrerb/ogre/OgreStaticGeometry.i +5 -0
  228. data/vendor/ogrerb/ogre/OgreStdHeaders.i +5 -0
  229. data/vendor/ogrerb/ogre/OgreString.i +5 -0
  230. data/vendor/ogrerb/ogre/OgreStringConverter.i +5 -0
  231. data/vendor/ogrerb/ogre/OgreStringInterface.i +5 -0
  232. data/vendor/ogrerb/ogre/OgreStringVector.i +5 -0
  233. data/vendor/ogrerb/ogre/OgreSubEntity.i +5 -0
  234. data/vendor/ogrerb/ogre/OgreSubMesh.i +5 -0
  235. data/vendor/ogrerb/ogre/OgreTagPoint.i +5 -0
  236. data/vendor/ogrerb/ogre/OgreTechnique.i +5 -0
  237. data/vendor/ogrerb/ogre/OgreTextAreaOverlayElement.i +5 -0
  238. data/vendor/ogrerb/ogre/OgreTexture.i +9 -0
  239. data/vendor/ogrerb/ogre/OgreTextureManager.i +12 -0
  240. data/vendor/ogrerb/ogre/OgreTextureUnitState.i +12 -0
  241. data/vendor/ogrerb/ogre/OgreTimer.i +6 -0
  242. data/vendor/ogrerb/ogre/OgreUTFString.i +5 -0
  243. data/vendor/ogrerb/ogre/OgreUnifiedHighLevelGpuProgram.i +5 -0
  244. data/vendor/ogrerb/ogre/OgreUserDefinedObject.i +5 -0
  245. data/vendor/ogrerb/ogre/OgreVector2.i +5 -0
  246. data/vendor/ogrerb/ogre/OgreVector3.i +30 -0
  247. data/vendor/ogrerb/ogre/OgreVector4.i +5 -0
  248. data/vendor/ogrerb/ogre/OgreVertexBoneAssignment.i +5 -0
  249. data/vendor/ogrerb/ogre/OgreVertexIndexData.i +5 -0
  250. data/vendor/ogrerb/ogre/OgreViewport.i +5 -0
  251. data/vendor/ogrerb/ogre/OgreWindowEventUtilities.i +7 -0
  252. data/vendor/ogrerb/ogre/OgreWireBoundingBox.i +5 -0
  253. data/vendor/ogrerb/ogre/OgreZip.i +5 -0
  254. data/vendor/ogrerb/ogre/ogre_rb.i +343 -0
  255. data/vendor/ogrerb/ogre/std_multimap.i +581 -0
  256. data/vendor/ogrerb/ois/OISProxies.i +9 -0
  257. data/vendor/ogrerb/ois/OISRenames.i +11 -0
  258. data/vendor/ogrerb/ois/ois.i +135 -0
  259. data/vendor/ogrerb/ois/std_multimap.i +581 -0
  260. data/vendor/ogrerb/platform.rb +23 -0
  261. data/vendor/ogrerb/samples/application.rb +146 -0
  262. data/vendor/ogrerb/samples/application_frame_listener.rb +302 -0
  263. data/vendor/ogrerb/samples/application_loading_bar.rb +115 -0
  264. data/vendor/ogrerb/samples/bsp.rb +74 -0
  265. data/vendor/ogrerb/samples/cg.dll +0 -0
  266. data/vendor/ogrerb/samples/js3250.dll +0 -0
  267. data/vendor/ogrerb/samples/lighting.rb +136 -0
  268. data/vendor/ogrerb/samples/media/materials/scripts/CloudySky.material +17 -0
  269. data/vendor/ogrerb/samples/media/materials/scripts/Flare.material +17 -0
  270. data/vendor/ogrerb/samples/media/materials/scripts/Knot.material +14 -0
  271. data/vendor/ogrerb/samples/media/materials/scripts/MorningSkyBox.material +17 -0
  272. data/vendor/ogrerb/samples/media/materials/scripts/Ogre.material +119 -0
  273. data/vendor/ogrerb/samples/media/materials/scripts/Razor.material +14 -0
  274. data/vendor/ogrerb/samples/media/materials/scripts/Ribbon.material +19 -0
  275. data/vendor/ogrerb/samples/media/materials/scripts/RustySteel.material +14 -0
  276. data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyBox.material +17 -0
  277. data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyPlane.material +17 -0
  278. data/vendor/ogrerb/samples/media/materials/scripts/TextureEffects.material +15 -0
  279. data/vendor/ogrerb/samples/media/materials/scripts/dragon.material +42 -0
  280. data/vendor/ogrerb/samples/media/materials/scripts/smoke.material +18 -0
  281. data/vendor/ogrerb/samples/media/materials/textures/GreenSkin.jpg +0 -0
  282. data/vendor/ogrerb/samples/media/materials/textures/MtlPlat2.jpg +0 -0
  283. data/vendor/ogrerb/samples/media/materials/textures/RustedMetal.jpg +0 -0
  284. data/vendor/ogrerb/samples/media/materials/textures/RustySteel.jpg +0 -0
  285. data/vendor/ogrerb/samples/media/materials/textures/Water02.jpg +0 -0
  286. data/vendor/ogrerb/samples/media/materials/textures/WeirdEye.png +0 -0
  287. data/vendor/ogrerb/samples/media/materials/textures/clouds.jpg +0 -0
  288. data/vendor/ogrerb/samples/media/materials/textures/cursor.png +0 -0
  289. data/vendor/ogrerb/samples/media/materials/textures/dirt01.jpg +0 -0
  290. data/vendor/ogrerb/samples/media/materials/textures/flare.png +0 -0
  291. data/vendor/ogrerb/samples/media/materials/textures/ogreborder.png +0 -0
  292. data/vendor/ogrerb/samples/media/materials/textures/ogreborderUp.png +0 -0
  293. data/vendor/ogrerb/samples/media/materials/textures/ribbonband.png +0 -0
  294. data/vendor/ogrerb/samples/media/materials/textures/smoke.png +0 -0
  295. data/vendor/ogrerb/samples/media/materials/textures/smokecolors.png +0 -0
  296. data/vendor/ogrerb/samples/media/materials/textures/spacesky.jpg +0 -0
  297. data/vendor/ogrerb/samples/media/materials/textures/spheremap.png +0 -0
  298. data/vendor/ogrerb/samples/media/materials/textures/texmap2.jpg +0 -0
  299. data/vendor/ogrerb/samples/media/models/knot.mesh +0 -0
  300. data/vendor/ogrerb/samples/media/models/ogrehead.mesh +0 -0
  301. data/vendor/ogrerb/samples/media/models/razor.mesh +0 -0
  302. data/vendor/ogrerb/samples/media/packs/OgreCore.zip +0 -0
  303. data/vendor/ogrerb/samples/media/packs/chiropteraDM.pk3 +0 -0
  304. data/vendor/ogrerb/samples/media/packs/chiropteraDM.txt +99 -0
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  835. data/vendor/ogrerb/src_headers/OGRE/OgreSkeletonManager.h +98 -0
  836. data/vendor/ogrerb/src_headers/OGRE/OgreSkeletonSerializer.h +117 -0
  837. data/vendor/ogrerb/src_headers/OGRE/OgreSphere.h +101 -0
  838. data/vendor/ogrerb/src_headers/OGRE/OgreSpotShadowFadePng.h +648 -0
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  840. data/vendor/ogrerb/src_headers/OGRE/OgreStaticFaceGroup.h +134 -0
  841. data/vendor/ogrerb/src_headers/OGRE/OgreStaticGeometry.h +748 -0
  842. data/vendor/ogrerb/src_headers/OGRE/OgreStdHeaders.h +102 -0
  843. data/vendor/ogrerb/src_headers/OGRE/OgreString.h +149 -0
  844. data/vendor/ogrerb/src_headers/OGRE/OgreStringConverter.h +246 -0
  845. data/vendor/ogrerb/src_headers/OGRE/OgreStringInterface.h +332 -0
  846. data/vendor/ogrerb/src_headers/OGRE/OgreStringVector.h +45 -0
  847. data/vendor/ogrerb/src_headers/OGRE/OgreSubEntity.h +230 -0
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  869. data/vendor/ogrerb/src_headers/OIS/OIS.h +38 -0
  870. data/vendor/ogrerb/src_headers/OIS/OISConfig.h +49 -0
  871. data/vendor/ogrerb/src_headers/OIS/OISEffect.h +254 -0
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  875. data/vendor/ogrerb/src_headers/OIS/OISInputManager.h +127 -0
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  883. data/vendor/ogrerb/src_headers/navi/NaviData.h +145 -0
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  891. data/vendor/ogrerb/src_headers/wrappers/OgreProxies.h +98 -0
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  893. data/vendor/ogrerb/website/docs.html +92 -0
  894. data/vendor/ogrerb/website/get.html +60 -0
  895. data/vendor/ogrerb/website/images/Thumbs.db +0 -0
  896. data/vendor/ogrerb/website/images/header.png +0 -0
  897. data/vendor/ogrerb/website/images/header.xcf +0 -0
  898. data/vendor/ogrerb/website/images/ogre3d.gif +0 -0
  899. data/vendor/ogrerb/website/images/redogrehead.png +0 -0
  900. data/vendor/ogrerb/website/images/ruby.png +0 -0
  901. data/vendor/ogrerb/website/images/sample.png +0 -0
  902. data/vendor/ogrerb/website/index.html +80 -0
  903. data/vendor/ogrerb/website/javascripts/prototype.js +3271 -0
  904. data/vendor/ogrerb/website/stylesheets/main.css +96 -0
  905. metadata +997 -0
@@ -0,0 +1,87 @@
1
+ /*
2
+ -----------------------------------------------------------------------------
3
+ This source file is part of OGRE
4
+ (Object-oriented Graphics Rendering Engine)
5
+ For the latest info, see http://www.ogre3d.org/
6
+
7
+ Copyright (c) 2000-2006 Torus Knot Software Ltd
8
+ Also see acknowledgements in Readme.html
9
+
10
+ This program is free software; you can redistribute it and/or modify it under
11
+ the terms of the GNU Lesser General Public License as published by the Free Software
12
+ Foundation; either version 2 of the License, or (at your option) any later
13
+ version.
14
+
15
+ This program is distributed in the hope that it will be useful, but WITHOUT
16
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17
+ FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
+
19
+ You should have received a copy of the GNU Lesser General Public License along with
20
+ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21
+ Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22
+ http://www.gnu.org/copyleft/lesser.txt.
23
+
24
+ You may alternatively use this source under the terms of a specific version of
25
+ the OGRE Unrestricted License provided you have obtained such a license from
26
+ Torus Knot Software Ltd.
27
+ -----------------------------------------------------------------------------
28
+ */
29
+ // Original free version by:
30
+ // Magic Software, Inc.
31
+ // http://www.geometrictools.com/
32
+ // Copyright (c) 2000, All Rights Reserved
33
+
34
+ #ifndef __MovablePlane_H__
35
+ #define __MovablePlane_H__
36
+
37
+ #include "OgrePrerequisites.h"
38
+
39
+ #include "OgrePlane.h"
40
+ #include "OgreMovableObject.h"
41
+
42
+ namespace Ogre {
43
+
44
+
45
+ /** Definition of a Plane that may be attached to a node, and the derived
46
+ details of it retrieved simply.
47
+ @remarks
48
+ This plane is not here for rendering purposes, it's to allow you to attach
49
+ planes to the scene in order to have them move and follow nodes on their
50
+ own, which is useful if you're using the plane for some kind of calculation,
51
+ e.g. reflection.
52
+ */
53
+ class _OgreExport MovablePlane : public Plane, public MovableObject
54
+ {
55
+ protected:
56
+ mutable Plane mDerivedPlane;
57
+ mutable Vector3 mLastTranslate;
58
+ mutable Quaternion mLastRotate;
59
+ AxisAlignedBox mNullBB;
60
+ mutable bool mDirty;
61
+ static String msMovableType;
62
+ public:
63
+
64
+ MovablePlane(const String& name);
65
+ MovablePlane (const Plane& rhs);
66
+ /** Construct a plane through a normal, and a distance to move the plane along the normal.*/
67
+ MovablePlane (const Vector3& rkNormal, Real fConstant);
68
+ MovablePlane (const Vector3& rkNormal, const Vector3& rkPoint);
69
+ MovablePlane (const Vector3& rkPoint0, const Vector3& rkPoint1,
70
+ const Vector3& rkPoint2);
71
+ ~MovablePlane() {}
72
+ /// Overridden from MovableObject
73
+ void _notifyCurrentCamera(Camera*) { /* don't care */ }
74
+ /// Overridden from MovableObject
75
+ const AxisAlignedBox& getBoundingBox(void) const { return mNullBB; }
76
+ /// Overridden from MovableObject
77
+ Real getBoundingRadius(void) const { return Math::POS_INFINITY; }
78
+ /// Overridden from MovableObject
79
+ void _updateRenderQueue(RenderQueue*) { /* do nothing */}
80
+ /// Overridden from MovableObject
81
+ const String& getMovableType(void) const;
82
+ /// Get the derived plane as transformed by its parent node.
83
+ const Plane& _getDerivedPlane(void) const;
84
+
85
+ };
86
+ }
87
+ #endif
@@ -0,0 +1,42 @@
1
+ /*
2
+ -----------------------------------------------------------------------------
3
+ This source file is part of OGRE
4
+ (Object-oriented Graphics Rendering Engine)
5
+ For the latest info, see http://www.ogre3d.org/
6
+
7
+ Copyright (c) 2000-2006 Torus Knot Software Ltd
8
+ Also see acknowledgements in Readme.html
9
+
10
+ This program is free software; you can redistribute it and/or modify it under
11
+ the terms of the GNU Lesser General Public License as published by the Free Software
12
+ Foundation; either version 2 of the License, or (at your option) any later
13
+ version.
14
+
15
+ This program is distributed in the hope that it will be useful, but WITHOUT
16
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17
+ FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
+
19
+ You should have received a copy of the GNU Lesser General Public License along with
20
+ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21
+ Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22
+ http://www.gnu.org/copyleft/lesser.txt.
23
+
24
+ You may alternatively use this source under the terms of a specific version of
25
+ the OGRE Unrestricted License provided you have obtained such a license from
26
+ Torus Knot Software Ltd.
27
+ -----------------------------------------------------------------------------
28
+ */
29
+
30
+ //-----------------------------------------------------------------------------
31
+ // If you want to use the real C(++) *alloc/free/new/delete functions, you must
32
+ // include this header before the section that uses them.
33
+ #ifdef OGRE_MEMORY_MACROS
34
+ #undef OGRE_MEMORY_MACROS
35
+ #undef new
36
+ #undef delete
37
+ #undef malloc
38
+ #undef calloc
39
+ #undef realloc
40
+ #undef free
41
+ #endif
42
+ //-----------------------------------------------------------------------------
@@ -0,0 +1,727 @@
1
+ /*
2
+ -----------------------------------------------------------------------------
3
+ This source file is part of OGRE
4
+ (Object-oriented Graphics Rendering Engine)
5
+ For the latest info, see http://www.ogre3d.org/
6
+
7
+ Copyright (c) 2000-2006 Torus Knot Software Ltd
8
+ Also see acknowledgements in Readme.html
9
+
10
+ This program is free software; you can redistribute it and/or modify it under
11
+ the terms of the GNU Lesser General Public License as published by the Free Software
12
+ Foundation; either version 2 of the License, or (at your option) any later
13
+ version.
14
+
15
+ This program is distributed in the hope that it will be useful, but WITHOUT
16
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17
+ FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
+
19
+ You should have received a copy of the GNU Lesser General Public License along with
20
+ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21
+ Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22
+ http://www.gnu.org/copyleft/lesser.txt.
23
+
24
+ You may alternatively use this source under the terms of a specific version of
25
+ the OGRE Unrestricted License provided you have obtained such a license from
26
+ Torus Knot Software Ltd.
27
+ -----------------------------------------------------------------------------
28
+ */
29
+ #ifndef _Node_H__
30
+ #define _Node_H__
31
+
32
+ #include "OgrePrerequisites.h"
33
+
34
+ #include "OgreMatrix3.h"
35
+ #include "OgreMatrix4.h"
36
+ #include "OgreQuaternion.h"
37
+ #include "OgreString.h"
38
+ #include "OgreRenderable.h"
39
+ #include "OgreIteratorWrappers.h"
40
+
41
+ namespace Ogre {
42
+
43
+
44
+ /** Class representing a general-purpose node an articulated scene graph.
45
+ @remarks
46
+ A node in the scene graph is a node in a structured tree. A node contains
47
+ information about the transformation which will apply to
48
+ it and all of it's children. Child nodes can have transforms of their own, which
49
+ are combined with their parent's transformations.
50
+ @par
51
+ This is an abstract class - concrete classes are based on this for specific purposes,
52
+ e.g. SceneNode, Bone
53
+ */
54
+ class _OgreExport Node : public Renderable
55
+ {
56
+ public:
57
+ /** Enumeration denoting the spaces which a transform can be relative to.
58
+ */
59
+ enum TransformSpace
60
+ {
61
+ /// Transform is relative to the local space
62
+ TS_LOCAL,
63
+ /// Transform is relative to the space of the parent node
64
+ TS_PARENT,
65
+ /// Transform is relative to world space
66
+ TS_WORLD
67
+ };
68
+ typedef HashMap<String, Node*> ChildNodeMap;
69
+ typedef MapIterator<ChildNodeMap> ChildNodeIterator;
70
+ typedef ConstMapIterator<ChildNodeMap> ConstChildNodeIterator;
71
+
72
+ /** Listener which gets called back on Node events.
73
+ */
74
+ class _OgreExport Listener
75
+ {
76
+ public:
77
+ Listener() {}
78
+ virtual ~Listener() {}
79
+ /** Called when a node gets updated.
80
+ @remarks
81
+ Note that this happens when the node's derived update happens,
82
+ not every time a method altering it's state occurs. There may
83
+ be several state-changing calls but only one of these calls,
84
+ when the node graph is fully updated.
85
+ */
86
+ virtual void nodeUpdated(const Node*) {}
87
+ /** Node is being destroyed */
88
+ virtual void nodeDestroyed(const Node*) {};
89
+ /** Node has been attached to a parent */
90
+ virtual void nodeAttached(const Node*) {};
91
+ /** Node has been detached from a parent */
92
+ virtual void nodeDetached(const Node*) {};
93
+ };
94
+
95
+ protected:
96
+ /// Pointer to parent node
97
+ Node* mParent;
98
+ /// Collection of pointers to direct children; hashmap for efficiency
99
+ ChildNodeMap mChildren;
100
+
101
+ typedef std::set<Node*> ChildUpdateSet;
102
+ /// List of children which need updating, used if self is not out of date but children are
103
+ mutable ChildUpdateSet mChildrenToUpdate;
104
+ /// Flag to indicate own transform from parent is out of date
105
+ mutable bool mNeedParentUpdate;
106
+ /// Flag indicating that all children need to be updated
107
+ mutable bool mNeedChildUpdate;
108
+ /// Flag indicating that parent has been notified about update request
109
+ mutable bool mParentNotified ;
110
+ /// Flag indicating that the node has been queued for update
111
+ mutable bool mQueuedForUpdate;
112
+
113
+ /// Friendly name of this node, can be automatically generated if you don't care
114
+ String mName;
115
+
116
+ /// Incremented count for next name extension
117
+ static unsigned long msNextGeneratedNameExt;
118
+
119
+ /// Stores the orientation of the node relative to it's parent.
120
+ Quaternion mOrientation;
121
+
122
+ /// Stores the position/translation of the node relative to its parent.
123
+ Vector3 mPosition;
124
+
125
+ /// Stores the scaling factor applied to this node
126
+ Vector3 mScale;
127
+
128
+ /// Stores whether this node inherits orientation from it's parent
129
+ bool mInheritOrientation;
130
+
131
+ /// Stores whether this node inherits scale from it's parent
132
+ bool mInheritScale;
133
+
134
+ /// Material pointer should this node be rendered
135
+ mutable MaterialPtr mpMaterial;
136
+
137
+ /// Only available internally - notification of parent.
138
+ virtual void setParent(Node* parent);
139
+
140
+ /** Cached combined orientation.
141
+ @par
142
+ This member is the orientation derived by combining the
143
+ local transformations and those of it's parents.
144
+ This is updated when _updateFromParent is called by the
145
+ SceneManager or the nodes parent.
146
+ */
147
+ mutable Quaternion mDerivedOrientation;
148
+
149
+ /** Cached combined position.
150
+ @par
151
+ This member is the position derived by combining the
152
+ local transformations and those of it's parents.
153
+ This is updated when _updateFromParent is called by the
154
+ SceneManager or the nodes parent.
155
+ */
156
+ mutable Vector3 mDerivedPosition;
157
+
158
+ /** Cached combined scale.
159
+ @par
160
+ This member is the position derived by combining the
161
+ local transformations and those of it's parents.
162
+ This is updated when _updateFromParent is called by the
163
+ SceneManager or the nodes parent.
164
+ */
165
+ mutable Vector3 mDerivedScale;
166
+
167
+ /** Triggers the node to update it's combined transforms.
168
+ @par
169
+ This method is called internally by Ogre to ask the node
170
+ to update it's complete transformation based on it's parents
171
+ derived transform.
172
+ */
173
+ virtual void _updateFromParent(void) const;
174
+
175
+ /** Internal method for creating a new child node - must be overridden per subclass. */
176
+ virtual Node* createChildImpl(void) = 0;
177
+
178
+ /** Internal method for creating a new child node - must be overridden per subclass. */
179
+ virtual Node* createChildImpl(const String& name) = 0;
180
+
181
+ /// The position to use as a base for keyframe animation
182
+ Vector3 mInitialPosition;
183
+ /// The orientation to use as a base for keyframe animation
184
+ Quaternion mInitialOrientation;
185
+ /// The scale to use as a base for keyframe animation
186
+ Vector3 mInitialScale;
187
+
188
+ /// Cached derived transform as a 4x4 matrix
189
+ mutable Matrix4 mCachedTransform;
190
+ mutable bool mCachedTransformOutOfDate;
191
+
192
+ /** Node listener - only one allowed (no list) for size & performance reasons. */
193
+ Listener* mListener;
194
+
195
+ typedef std::vector<Node*> QueuedUpdates;
196
+ static QueuedUpdates msQueuedUpdates;
197
+
198
+
199
+ public:
200
+ /** Constructor, should only be called by parent, not directly.
201
+ @remarks
202
+ Generates a name.
203
+ */
204
+ Node();
205
+ /** Constructor, should only be called by parent, not directly.
206
+ @remarks
207
+ Assigned a name.
208
+ */
209
+ Node(const String& name);
210
+
211
+ virtual ~Node();
212
+
213
+ /** Returns the name of the node. */
214
+ const String& getName(void) const;
215
+
216
+ /** Gets this node's parent (NULL if this is the root).
217
+ */
218
+ virtual Node* getParent(void) const;
219
+
220
+ /** Returns a quaternion representing the nodes orientation.
221
+ */
222
+ virtual const Quaternion & getOrientation() const;
223
+
224
+ /** Sets the orientation of this node via a quaternion.
225
+ @remarks
226
+ Orientatings, unlike other transforms, are not always inherited by child nodes.
227
+ Whether or not orientatings affect the orientation of the child nodes depends on
228
+ the setInheritOrientation option of the child. In some cases you want a orientating
229
+ of a parent node to apply to a child node (e.g. where the child node is a part of
230
+ the same object, so you want it to be the same relative orientation based on the
231
+ parent's orientation), but not in other cases (e.g. where the child node is just
232
+ for positioning another object, you want it to maintain it's own orientation).
233
+ The default is to inherit as with other transforms.
234
+ @par
235
+ Note that rotations are oriented around the node's origin.
236
+ */
237
+ virtual void setOrientation( const Quaternion& q );
238
+
239
+ /** Sets the orientation of this node via quaternion parameters.
240
+ @remarks
241
+ Orientatings, unlike other transforms, are not always inherited by child nodes.
242
+ Whether or not orientatings affect the orientation of the child nodes depends on
243
+ the setInheritOrientation option of the child. In some cases you want a orientating
244
+ of a parent node to apply to a child node (e.g. where the child node is a part of
245
+ the same object, so you want it to be the same relative orientation based on the
246
+ parent's orientation), but not in other cases (e.g. where the child node is just
247
+ for positioning another object, you want it to maintain it's own orientation).
248
+ The default is to inherit as with other transforms.
249
+ @par
250
+ Note that rotations are oriented around the node's origin.
251
+ */
252
+ virtual void setOrientation( Real w, Real x, Real y, Real z);
253
+
254
+ /** Resets the nodes orientation (local axes as world axes, no rotation).
255
+ @remarks
256
+ Orientatings, unlike other transforms, are not always inherited by child nodes.
257
+ Whether or not orientatings affect the orientation of the child nodes depends on
258
+ the setInheritOrientation option of the child. In some cases you want a orientating
259
+ of a parent node to apply to a child node (e.g. where the child node is a part of
260
+ the same object, so you want it to be the same relative orientation based on the
261
+ parent's orientation), but not in other cases (e.g. where the child node is just
262
+ for positioning another object, you want it to maintain it's own orientation).
263
+ The default is to inherit as with other transforms.
264
+ @par
265
+ Note that rotations are oriented around the node's origin.
266
+ */
267
+ virtual void resetOrientation(void);
268
+
269
+ /** Sets the position of the node relative to it's parent.
270
+ */
271
+ virtual void setPosition(const Vector3& pos);
272
+
273
+ /** Sets the position of the node relative to it's parent.
274
+ */
275
+ virtual void setPosition(Real x, Real y, Real z);
276
+
277
+ /** Gets the position of the node relative to it's parent.
278
+ */
279
+ virtual const Vector3 & getPosition(void) const;
280
+
281
+ /** Sets the scaling factor applied to this node.
282
+ @remarks
283
+ Scaling factors, unlike other transforms, are not always inherited by child nodes.
284
+ Whether or not scalings affect the size of the child nodes depends on the setInheritScale
285
+ option of the child. In some cases you want a scaling factor of a parent node to apply to
286
+ a child node (e.g. where the child node is a part of the same object, so you want it to be
287
+ the same relative size based on the parent's size), but not in other cases (e.g. where the
288
+ child node is just for positioning another object, you want it to maintain it's own size).
289
+ The default is to inherit as with other transforms.
290
+ @par
291
+ Note that like rotations, scalings are oriented around the node's origin.
292
+ */
293
+ virtual void setScale(const Vector3& scale);
294
+
295
+ /** Sets the scaling factor applied to this node.
296
+ @remarks
297
+ Scaling factors, unlike other transforms, are not always inherited by child nodes.
298
+ Whether or not scalings affect the size of the child nodes depends on the setInheritScale
299
+ option of the child. In some cases you want a scaling factor of a parent node to apply to
300
+ a child node (e.g. where the child node is a part of the same object, so you want it to be
301
+ the same relative size based on the parent's size), but not in other cases (e.g. where the
302
+ child node is just for positioning another object, you want it to maintain it's own size).
303
+ The default is to inherit as with other transforms.
304
+ @par
305
+ Note that like rotations, scalings are oriented around the node's origin.
306
+ */
307
+ virtual void setScale(Real x, Real y, Real z);
308
+
309
+ /** Gets the scaling factor of this node.
310
+ */
311
+ virtual const Vector3 & getScale(void) const;
312
+
313
+ /** Tells the node whether it should inherit orientation from it's parent node.
314
+ @remarks
315
+ Orientatings, unlike other transforms, are not always inherited by child nodes.
316
+ Whether or not orientatings affect the orientation of the child nodes depends on
317
+ the setInheritOrientation option of the child. In some cases you want a orientating
318
+ of a parent node to apply to a child node (e.g. where the child node is a part of
319
+ the same object, so you want it to be the same relative orientation based on the
320
+ parent's orientation), but not in other cases (e.g. where the child node is just
321
+ for positioning another object, you want it to maintain it's own orientation).
322
+ The default is to inherit as with other transforms.
323
+ @param inherit If true, this node's orientation will be affected by its parent's orientation.
324
+ If false, it will not be affected.
325
+ */
326
+ virtual void setInheritOrientation(bool inherit);
327
+
328
+ /** Returns true if this node is affected by orientation applied to the parent node.
329
+ @remarks
330
+ Orientatings, unlike other transforms, are not always inherited by child nodes.
331
+ Whether or not orientatings affect the orientation of the child nodes depends on
332
+ the setInheritOrientation option of the child. In some cases you want a orientating
333
+ of a parent node to apply to a child node (e.g. where the child node is a part of
334
+ the same object, so you want it to be the same relative orientation based on the
335
+ parent's orientation), but not in other cases (e.g. where the child node is just
336
+ for positioning another object, you want it to maintain it's own orientation).
337
+ The default is to inherit as with other transforms.
338
+ @remarks
339
+ See setInheritOrientation for more info.
340
+ */
341
+ virtual bool getInheritOrientation(void) const;
342
+
343
+ /** Tells the node whether it should inherit scaling factors from it's parent node.
344
+ @remarks
345
+ Scaling factors, unlike other transforms, are not always inherited by child nodes.
346
+ Whether or not scalings affect the size of the child nodes depends on the setInheritScale
347
+ option of the child. In some cases you want a scaling factor of a parent node to apply to
348
+ a child node (e.g. where the child node is a part of the same object, so you want it to be
349
+ the same relative size based on the parent's size), but not in other cases (e.g. where the
350
+ child node is just for positioning another object, you want it to maintain it's own size).
351
+ The default is to inherit as with other transforms.
352
+ @param inherit If true, this node's scale will be affected by its parent's scale. If false,
353
+ it will not be affected.
354
+ */
355
+ virtual void setInheritScale(bool inherit);
356
+
357
+ /** Returns true if this node is affected by scaling factors applied to the parent node.
358
+ @remarks
359
+ See setInheritScale for more info.
360
+ */
361
+ virtual bool getInheritScale(void) const;
362
+
363
+ /** Scales the node, combining it's current scale with the passed in scaling factor.
364
+ @remarks
365
+ This method applies an extra scaling factor to the node's existing scale, (unlike setScale
366
+ which overwrites it) combining it's current scale with the new one. E.g. calling this
367
+ method twice with Vector3(2,2,2) would have the same effect as setScale(Vector3(4,4,4)) if
368
+ the existing scale was 1.
369
+ @par
370
+ Note that like rotations, scalings are oriented around the node's origin.
371
+ */
372
+ virtual void scale(const Vector3& scale);
373
+
374
+ /** Scales the node, combining it's current scale with the passed in scaling factor.
375
+ @remarks
376
+ This method applies an extra scaling factor to the node's existing scale, (unlike setScale
377
+ which overwrites it) combining it's current scale with the new one. E.g. calling this
378
+ method twice with Vector3(2,2,2) would have the same effect as setScale(Vector3(4,4,4)) if
379
+ the existing scale was 1.
380
+ @par
381
+ Note that like rotations, scalings are oriented around the node's origin.
382
+ */
383
+ virtual void scale(Real x, Real y, Real z);
384
+
385
+ /** Moves the node along the cartesian axes.
386
+ @par
387
+ This method moves the node by the supplied vector along the
388
+ world cartesian axes, i.e. along world x,y,z
389
+ @param
390
+ d Vector with x,y,z values representing the translation.
391
+ @param
392
+ relativeTo The space which this transform is relative to.
393
+ */
394
+ virtual void translate(const Vector3& d, TransformSpace relativeTo = TS_PARENT);
395
+ /** Moves the node along the cartesian axes.
396
+ @par
397
+ This method moves the node by the supplied vector along the
398
+ world cartesian axes, i.e. along world x,y,z
399
+ @param
400
+ x
401
+ @param
402
+ y
403
+ @param
404
+ z Real x, y and z values representing the translation.
405
+ @param
406
+ relativeTo The space which this transform is relative to.
407
+ */
408
+ virtual void translate(Real x, Real y, Real z, TransformSpace relativeTo = TS_PARENT);
409
+ /** Moves the node along arbitrary axes.
410
+ @remarks
411
+ This method translates the node by a vector which is relative to
412
+ a custom set of axes.
413
+ @param
414
+ axes A 3x3 Matrix containg 3 column vectors each representing the
415
+ axes X, Y and Z respectively. In this format the standard cartesian
416
+ axes would be expressed as:
417
+ <pre>
418
+ 1 0 0
419
+ 0 1 0
420
+ 0 0 1
421
+ </pre>
422
+ i.e. the identity matrix.
423
+ @param
424
+ move Vector relative to the axes above.
425
+ @param
426
+ relativeTo The space which this transform is relative to.
427
+ */
428
+ virtual void translate(const Matrix3& axes, const Vector3& move, TransformSpace relativeTo = TS_PARENT);
429
+ /** Moves the node along arbitrary axes.
430
+ @remarks
431
+ This method translates the node by a vector which is relative to
432
+ a custom set of axes.
433
+ @param
434
+ axes A 3x3 Matrix containg 3 column vectors each representing the
435
+ axes X, Y and Z respectively. In this format the standard cartesian
436
+ axes would be expressed as
437
+ <pre>
438
+ 1 0 0
439
+ 0 1 0
440
+ 0 0 1
441
+ </pre>
442
+ i.e. the identity matrix.
443
+ @param
444
+ x,y,z Translation components relative to the axes above.
445
+ @param
446
+ relativeTo The space which this transform is relative to.
447
+ */
448
+ virtual void translate(const Matrix3& axes, Real x, Real y, Real z, TransformSpace relativeTo = TS_PARENT);
449
+
450
+ /** Rotate the node around the Z-axis.
451
+ */
452
+ virtual void roll(const Radian& angle, TransformSpace relativeTo = TS_LOCAL);
453
+ #ifndef OGRE_FORCE_ANGLE_TYPES
454
+ inline void roll(Real degrees, TransformSpace relativeTo = TS_LOCAL) {
455
+ roll ( Angle(degrees), relativeTo );
456
+ }
457
+ #endif//OGRE_FORCE_ANGLE_TYPES
458
+
459
+ /** Rotate the node around the X-axis.
460
+ */
461
+ virtual void pitch(const Radian& angle, TransformSpace relativeTo = TS_LOCAL);
462
+ #ifndef OGRE_FORCE_ANGLE_TYPES
463
+ inline void pitch(Real degrees, TransformSpace relativeTo = TS_LOCAL) {
464
+ pitch ( Angle(degrees), relativeTo );
465
+ }
466
+ #endif//OGRE_FORCE_ANGLE_TYPES
467
+
468
+ /** Rotate the node around the Y-axis.
469
+ */
470
+ virtual void yaw(const Radian& angle, TransformSpace relativeTo = TS_LOCAL);
471
+ #ifndef OGRE_FORCE_ANGLE_TYPES
472
+ inline void yaw(Real degrees, TransformSpace relativeTo = TS_LOCAL) {
473
+ yaw ( Angle(degrees), relativeTo );
474
+ }
475
+ #endif//OGRE_FORCE_ANGLE_TYPES
476
+
477
+ /** Rotate the node around an arbitrary axis.
478
+ */
479
+ virtual void rotate(const Vector3& axis, const Radian& angle, TransformSpace relativeTo = TS_LOCAL);
480
+ #ifndef OGRE_FORCE_ANGLE_TYPES
481
+ inline void rotate(const Vector3& axis, Real degrees, TransformSpace relativeTo = TS_LOCAL) {
482
+ rotate ( axis, Angle(degrees), relativeTo );
483
+ }
484
+ #endif//OGRE_FORCE_ANGLE_TYPES
485
+
486
+ /** Rotate the node around an aritrary axis using a Quarternion.
487
+ */
488
+ virtual void rotate(const Quaternion& q, TransformSpace relativeTo = TS_LOCAL);
489
+
490
+ /** Gets a matrix whose columns are the local axes based on
491
+ the nodes orientation relative to it's parent. */
492
+ virtual Matrix3 getLocalAxes(void) const;
493
+
494
+ /** Creates an unnamed new Node as a child of this node.
495
+ @param
496
+ translate Initial translation offset of child relative to parent
497
+ @param
498
+ rotate Initial rotation relative to parent
499
+ */
500
+ virtual Node* createChild(
501
+ const Vector3& translate = Vector3::ZERO,
502
+ const Quaternion& rotate = Quaternion::IDENTITY );
503
+
504
+ /** Creates a new named Node as a child of this node.
505
+ @remarks
506
+ This creates a child node with a given name, which allows you to look the node up from
507
+ the parent which holds this collection of nodes.
508
+ @param
509
+ translate Initial translation offset of child relative to parent
510
+ @param
511
+ rotate Initial rotation relative to parent
512
+ */
513
+ virtual Node* createChild(const String& name, const Vector3& translate = Vector3::ZERO, const Quaternion& rotate = Quaternion::IDENTITY);
514
+
515
+ /** Adds a (precreated) child scene node to this node. If it is attached to another node,
516
+ it must be detached first.
517
+ @param child The Node which is to become a child node of this one
518
+ */
519
+ virtual void addChild(Node* child);
520
+
521
+ /** Reports the number of child nodes under this one.
522
+ */
523
+ virtual unsigned short numChildren(void) const;
524
+
525
+ /** Gets a pointer to a child node.
526
+ @remarks
527
+ There is an alternate getChild method which returns a named child.
528
+ */
529
+ virtual Node* getChild(unsigned short index) const;
530
+
531
+ /** Gets a pointer to a named child node.
532
+ */
533
+ virtual Node* getChild(const String& name) const;
534
+
535
+ /** Retrieves an iterator for efficiently looping through all children of this node.
536
+ @remarks
537
+ Using this is faster than repeatedly calling getChild if you want to go through
538
+ all (or most of) the children of this node.
539
+ Note that the returned iterator is only valid whilst no children are added or
540
+ removed from this node. Thus you should not store this returned iterator for
541
+ later use, nor should you add / remove children whilst iterating through it;
542
+ store up changes for later. Note that calling methods on returned items in
543
+ the iterator IS allowed and does not invalidate the iterator.
544
+ */
545
+ virtual ChildNodeIterator getChildIterator(void);
546
+
547
+ /** Retrieves an iterator for efficiently looping through all children of this node.
548
+ @remarks
549
+ Using this is faster than repeatedly calling getChild if you want to go through
550
+ all (or most of) the children of this node.
551
+ Note that the returned iterator is only valid whilst no children are added or
552
+ removed from this node. Thus you should not store this returned iterator for
553
+ later use, nor should you add / remove children whilst iterating through it;
554
+ store up changes for later. Note that calling methods on returned items in
555
+ the iterator IS allowed and does not invalidate the iterator.
556
+ */
557
+ virtual ConstChildNodeIterator getChildIterator(void) const;
558
+
559
+ /** Drops the specified child from this node.
560
+ @remarks
561
+ Does not delete the node, just detaches it from
562
+ this parent, potentially to be reattached elsewhere.
563
+ There is also an alternate version which drops a named
564
+ child from this node.
565
+ */
566
+ virtual Node* removeChild(unsigned short index);
567
+ /** Drops the specified child from this node.
568
+ @remarks
569
+ Does not delete the node, just detaches it from
570
+ this parent, potentially to be reattached elsewhere.
571
+ There is also an alternate version which drops a named
572
+ child from this node.
573
+ */
574
+ virtual Node* removeChild(Node* child);
575
+
576
+ /** Drops the named child from this node.
577
+ @remarks
578
+ Does not delete the node, just detaches it from
579
+ this parent, potentially to be reattached elsewhere.
580
+ */
581
+ virtual Node* removeChild(const String& name);
582
+ /** Removes all child Nodes attached to this node. Does not delete the nodes, just detaches them from
583
+ this parent, potentially to be reattached elsewhere.
584
+ */
585
+ virtual void removeAllChildren(void);
586
+
587
+ /** Gets the orientation of the node as derived from all parents.
588
+ */
589
+ virtual const Quaternion & _getDerivedOrientation(void) const;
590
+
591
+ /** Gets the position of the node as derived from all parents.
592
+ */
593
+ virtual const Vector3 & _getDerivedPosition(void) const;
594
+
595
+ /** Gets the scaling factor of the node as derived from all parents.
596
+ */
597
+ virtual const Vector3 & _getDerivedScale(void) const;
598
+
599
+ /** Gets the full transformation matrix for this node.
600
+ @remarks
601
+ This method returns the full transformation matrix
602
+ for this node, including the effect of any parent node
603
+ transformations, provided they have been updated using the Node::_update method.
604
+ This should only be called by a SceneManager which knows the
605
+ derived transforms have been updated before calling this method.
606
+ Applications using Ogre should just use the relative transforms.
607
+ */
608
+ virtual const Matrix4& _getFullTransform(void) const;
609
+
610
+ /** Internal method to update the Node.
611
+ @note
612
+ Updates this node and any relevant children to incorporate transforms etc.
613
+ Don't call this yourself unless you are writing a SceneManager implementation.
614
+ @param
615
+ updateChildren If true, the update cascades down to all children. Specify false if you wish to
616
+ update children separately, e.g. because of a more selective SceneManager implementation.
617
+ @param
618
+ parentHasChanged This flag indicates that the parent xform has changed,
619
+ so the child should retrieve the parent's xform and combine it with its own
620
+ even if it hasn't changed itself.
621
+ */
622
+ virtual void _update(bool updateChildren, bool parentHasChanged);
623
+
624
+ /** Sets a listener for this Node.
625
+ @remarks
626
+ Note for size and performance reasons only one listener per node is
627
+ allowed.
628
+ */
629
+ virtual void setListener(Listener* listener) { mListener = listener; }
630
+
631
+ /** Gets the current listener for this Node.
632
+ */
633
+ virtual Listener* getListener(void) const { return mListener; }
634
+
635
+ /** Overridden from Renderable.
636
+ @remarks
637
+ This is only used if the SceneManager chooses to render the node. This option can be set
638
+ for SceneNodes at SceneManager::setDisplaySceneNodes, and for entities based on skeletal
639
+ models using Entity::setDisplayBones()
640
+ */
641
+ const MaterialPtr& getMaterial(void) const;
642
+ /** Overridden from Renderable.
643
+ @remarks
644
+ This is only used if the SceneManager chooses to render the node. This option can be set
645
+ for SceneNodes at SceneManager::setDisplaySceneNodes, and for entities based on skeletal
646
+ models using Entity::setDisplaySkeleton()
647
+ */
648
+ void getRenderOperation(RenderOperation& op);
649
+ /** Overridden from Renderable.
650
+ @remarks
651
+ This is only used if the SceneManager chooses to render the node. This option can be set
652
+ for SceneNodes at SceneManager::setDisplaySceneNodes, and for entities based on skeletal
653
+ models using Entity::setDisplaySkeleton()
654
+ */
655
+ void getWorldTransforms(Matrix4* xform) const;
656
+ /** @copydoc Renderable::getWorldOrientation */
657
+ const Quaternion& getWorldOrientation(void) const;
658
+ /** @copydoc Renderable::getWorldPosition */
659
+ const Vector3& getWorldPosition(void) const;
660
+
661
+ /** Sets the current transform of this node to be the 'initial state' ie that
662
+ position / orientation / scale to be used as a basis for delta values used
663
+ in keyframe animation.
664
+ @remarks
665
+ You never need to call this method unless you plan to animate this node. If you do
666
+ plan to animate it, call this method once you've loaded the node with it's base state,
667
+ ie the state on which all keyframes are based.
668
+ @par
669
+ If you never call this method, the initial state is the identity transform, ie do nothing.
670
+ */
671
+ virtual void setInitialState(void);
672
+
673
+ /** Resets the position / orientation / scale of this node to it's initial state, see setInitialState for more info. */
674
+ virtual void resetToInitialState(void);
675
+
676
+ /** Gets the initial position of this node, see setInitialState for more info.
677
+ @remarks
678
+ Also resets the cumulative animation weight used for blending.
679
+ */
680
+ virtual const Vector3& getInitialPosition(void) const;
681
+
682
+ /** Gets the initial orientation of this node, see setInitialState for more info. */
683
+ virtual const Quaternion& getInitialOrientation(void) const;
684
+
685
+ /** Gets the initial position of this node, see setInitialState for more info. */
686
+ virtual const Vector3& getInitialScale(void) const;
687
+
688
+ /** Overridden, see Renderable */
689
+ Real getSquaredViewDepth(const Camera* cam) const;
690
+
691
+ /** To be called in the event of transform changes to this node that require it's recalculation.
692
+ @remarks
693
+ This not only tags the node state as being 'dirty', it also requests it's parent to
694
+ know about it's dirtiness so it will get an update next time.
695
+ @param forceParentUpdate Even if the node thinks it has already told it's
696
+ parent, tell it anyway
697
+ */
698
+ virtual void needUpdate(bool forceParentUpdate = false);
699
+ /** Called by children to notify their parent that they need an update.
700
+ @param forceParentUpdate Even if the node thinks it has already told it's
701
+ parent, tell it anyway
702
+ */
703
+ virtual void requestUpdate(Node* child, bool forceParentUpdate = false);
704
+ /** Called by children to notify their parent that they no longer need an update. */
705
+ virtual void cancelUpdate(Node* child);
706
+
707
+ /** Queue a 'needUpdate' call to a node safely.
708
+ @ramarks
709
+ You can't call needUpdate() during the scene graph update, e.g. in
710
+ response to a Node::Listener hook, because the graph is already being
711
+ updated, and update flag changes cannot be made reliably in that context.
712
+ Call this method if you need to queue a needUpdate call in this case.
713
+ */
714
+ static void queueNeedUpdate(Node* n);
715
+ /** Process queued 'needUpdate' calls. */
716
+ static void processQueuedUpdates(void);
717
+
718
+ /** @copydoc Renderable::getLights */
719
+ const LightList& getLights(void) const;
720
+
721
+
722
+
723
+ };
724
+
725
+ } //namespace
726
+
727
+ #endif