shattered_ogrerb 0.5.0.1

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  1. data/lib/shattered_ogrerb.rb +17 -0
  2. data/lib/shattered_ogrerb/base.rb +28 -0
  3. data/lib/shattered_ogrerb/camera.rb +6 -0
  4. data/lib/shattered_ogrerb/key_manager.rb +54 -0
  5. data/lib/shattered_ogrerb/light.rb +5 -0
  6. data/lib/shattered_ogrerb/mesh_instance.rb +92 -0
  7. data/lib/shattered_ogrerb/rmaterial.rb +86 -0
  8. data/lib/shattered_ogrerb/vector.rb +211 -0
  9. data/vendor/Ogre/OIS.dll +0 -0
  10. data/vendor/Ogre/OgreGUIRenderer.dll +0 -0
  11. data/vendor/Ogre/OgreMain.dll +0 -0
  12. data/vendor/Ogre/Plugin_BSPSceneManager.dll +0 -0
  13. data/vendor/Ogre/Plugin_CgProgramManager.dll +0 -0
  14. data/vendor/Ogre/Plugin_OctreeSceneManager.dll +0 -0
  15. data/vendor/Ogre/Plugin_ParticleFX.dll +0 -0
  16. data/vendor/Ogre/RenderSystem_Direct3D9.dll +0 -0
  17. data/vendor/Ogre/RenderSystem_GL.dll +0 -0
  18. data/vendor/Ogre/cg.dll +0 -0
  19. data/vendor/Ogre/plugins.cfg +9 -0
  20. data/vendor/ogrerb/MIT_LICENCE +19 -0
  21. data/vendor/ogrerb/README +79 -0
  22. data/vendor/ogrerb/Rakefile +220 -0
  23. data/vendor/ogrerb/build/navi/extconf.rb +53 -0
  24. data/vendor/ogrerb/build/ogre/extconf.rb +50 -0
  25. data/vendor/ogrerb/build/ois/extconf.rb +48 -0
  26. data/vendor/ogrerb/doc_src/ogre.rb +152 -0
  27. data/vendor/ogrerb/doc_src/ois.rb +67 -0
  28. data/vendor/ogrerb/lib/constants.rb +35 -0
  29. data/vendor/ogrerb/lib/ogre.dll +0 -0
  30. data/vendor/ogrerb/lib/ruby_ois.dll +0 -0
  31. data/vendor/ogrerb/navi/Navi.i +5 -0
  32. data/vendor/ogrerb/navi/NaviData.i +18 -0
  33. data/vendor/ogrerb/navi/NaviManager.i +5 -0
  34. data/vendor/ogrerb/navi/NaviProxies.i +7 -0
  35. data/vendor/ogrerb/navi/lib/Navi.lib +0 -0
  36. data/vendor/ogrerb/navi/lib/Navi_d.lib +0 -0
  37. data/vendor/ogrerb/navi/lib/llmozlib.lib +0 -0
  38. data/vendor/ogrerb/navi/lib/llmozlib_d.lib +0 -0
  39. data/vendor/ogrerb/navi/navi_rb.i +53 -0
  40. data/vendor/ogrerb/navi/std_multimap.i +581 -0
  41. data/vendor/ogrerb/ogre.rb +23 -0
  42. data/vendor/ogrerb/ogre/Application.i +59 -0
  43. data/vendor/ogrerb/ogre/ApplicationFrameListener.i +67 -0
  44. data/vendor/ogrerb/ogre/ExampleApplication.i +7 -0
  45. data/vendor/ogrerb/ogre/ExampleFrameListener.i +7 -0
  46. data/vendor/ogrerb/ogre/OgreAlignedAllocator.i +5 -0
  47. data/vendor/ogrerb/ogre/OgreAnimable.i +5 -0
  48. data/vendor/ogrerb/ogre/OgreAnimation.i +5 -0
  49. data/vendor/ogrerb/ogre/OgreAnimationState.i +9 -0
  50. data/vendor/ogrerb/ogre/OgreAnimationTrack.i +5 -0
  51. data/vendor/ogrerb/ogre/OgreAny.i +5 -0
  52. data/vendor/ogrerb/ogre/OgreArchive.i +5 -0
  53. data/vendor/ogrerb/ogre/OgreArchiveFactory.i +5 -0
  54. data/vendor/ogrerb/ogre/OgreArchiveManager.i +5 -0
  55. data/vendor/ogrerb/ogre/OgreAutoParamDataSource.i +5 -0
  56. data/vendor/ogrerb/ogre/OgreAxisAlignedBox.i +5 -0
  57. data/vendor/ogrerb/ogre/OgreBillboard.i +5 -0
  58. data/vendor/ogrerb/ogre/OgreBillboardChain.i +11 -0
  59. data/vendor/ogrerb/ogre/OgreBillboardParticleRenderer.i +5 -0
  60. data/vendor/ogrerb/ogre/OgreBillboardSet.i +5 -0
  61. data/vendor/ogrerb/ogre/OgreBitwise.i +5 -0
  62. data/vendor/ogrerb/ogre/OgreBlendMode.i +5 -0
  63. data/vendor/ogrerb/ogre/OgreBone.i +5 -0
  64. data/vendor/ogrerb/ogre/OgreBorderPanelOverlayElement.i +5 -0
  65. data/vendor/ogrerb/ogre/OgreCamera.i +5 -0
  66. data/vendor/ogrerb/ogre/OgreCodec.i +5 -0
  67. data/vendor/ogrerb/ogre/OgreColourValue.i +5 -0
  68. data/vendor/ogrerb/ogre/OgreCommon.i +33 -0
  69. data/vendor/ogrerb/ogre/OgreCompiler2Pass.i +5 -0
  70. data/vendor/ogrerb/ogre/OgreCompositionPass.i +5 -0
  71. data/vendor/ogrerb/ogre/OgreCompositionTargetPass.i +5 -0
  72. data/vendor/ogrerb/ogre/OgreCompositionTechnique.i +5 -0
  73. data/vendor/ogrerb/ogre/OgreCompositor.i +5 -0
  74. data/vendor/ogrerb/ogre/OgreCompositorChain.i +5 -0
  75. data/vendor/ogrerb/ogre/OgreCompositorInstance.i +5 -0
  76. data/vendor/ogrerb/ogre/OgreCompositorManager.i +5 -0
  77. data/vendor/ogrerb/ogre/OgreCompositorScriptCompiler.i +5 -0
  78. data/vendor/ogrerb/ogre/OgreCompositorSerializer.i +5 -0
  79. data/vendor/ogrerb/ogre/OgreConfig.i +5 -0
  80. data/vendor/ogrerb/ogre/OgreConfigDialog.i +5 -0
  81. data/vendor/ogrerb/ogre/OgreConfigFile.i +13 -0
  82. data/vendor/ogrerb/ogre/OgreConfigOptionMap.i +5 -0
  83. data/vendor/ogrerb/ogre/OgreController.i +5 -0
  84. data/vendor/ogrerb/ogre/OgreControllerManager.i +5 -0
  85. data/vendor/ogrerb/ogre/OgreConvexBody.i +5 -0
  86. data/vendor/ogrerb/ogre/OgreDDSCodec.i +5 -0
  87. data/vendor/ogrerb/ogre/OgreDataStream.i +9 -0
  88. data/vendor/ogrerb/ogre/OgreDefaultHardwareBufferManager.i +5 -0
  89. data/vendor/ogrerb/ogre/OgreDynLib.i +5 -0
  90. data/vendor/ogrerb/ogre/OgreDynLibManager.i +5 -0
  91. data/vendor/ogrerb/ogre/OgreEdgeListBuilder.i +5 -0
  92. data/vendor/ogrerb/ogre/OgreEntity.i +5 -0
  93. data/vendor/ogrerb/ogre/OgreErrorDialog.i +5 -0
  94. data/vendor/ogrerb/ogre/OgreException.i +5 -0
  95. data/vendor/ogrerb/ogre/OgreExternalTextureSource.i +5 -0
  96. data/vendor/ogrerb/ogre/OgreExternalTextureSourceManager.i +5 -0
  97. data/vendor/ogrerb/ogre/OgreFactoryObj.i +5 -0
  98. data/vendor/ogrerb/ogre/OgreFileSystem.i +5 -0
  99. data/vendor/ogrerb/ogre/OgreFont.i +5 -0
  100. data/vendor/ogrerb/ogre/OgreFontManager.i +5 -0
  101. data/vendor/ogrerb/ogre/OgreFrameListener.i +12 -0
  102. data/vendor/ogrerb/ogre/OgreFreeImageCodec.i +5 -0
  103. data/vendor/ogrerb/ogre/OgreFrustum.i +5 -0
  104. data/vendor/ogrerb/ogre/OgreGpuProgram.i +5 -0
  105. data/vendor/ogrerb/ogre/OgreGpuProgramManager.i +5 -0
  106. data/vendor/ogrerb/ogre/OgreGpuProgramUsage.i +5 -0
  107. data/vendor/ogrerb/ogre/OgreHardwareBuffer.i +5 -0
  108. data/vendor/ogrerb/ogre/OgreHardwareBufferManager.i +9 -0
  109. data/vendor/ogrerb/ogre/OgreHardwareIndexBuffer.i +9 -0
  110. data/vendor/ogrerb/ogre/OgreHardwareOcclusionQuery.i +5 -0
  111. data/vendor/ogrerb/ogre/OgreHardwarePixelBuffer.i +9 -0
  112. data/vendor/ogrerb/ogre/OgreHardwareVertexBuffer.i +10 -0
  113. data/vendor/ogrerb/ogre/OgreHighLevelGpuProgram.i +5 -0
  114. data/vendor/ogrerb/ogre/OgreHighLevelGpuProgramManager.i +5 -0
  115. data/vendor/ogrerb/ogre/OgreImage.i +5 -0
  116. data/vendor/ogrerb/ogre/OgreImageCodec.i +5 -0
  117. data/vendor/ogrerb/ogre/OgreInstancedGeometry.i +5 -0
  118. data/vendor/ogrerb/ogre/OgreIteratorWrappers.i +5 -0
  119. data/vendor/ogrerb/ogre/OgreKeyFrame.i +7 -0
  120. data/vendor/ogrerb/ogre/OgreLight.i +5 -0
  121. data/vendor/ogrerb/ogre/OgreLog.i +5 -0
  122. data/vendor/ogrerb/ogre/OgreLogManager.i +9 -0
  123. data/vendor/ogrerb/ogre/OgreManualObject.i +5 -0
  124. data/vendor/ogrerb/ogre/OgreMaterial.i +9 -0
  125. data/vendor/ogrerb/ogre/OgreMaterialManager.i +22 -0
  126. data/vendor/ogrerb/ogre/OgreMaterialScriptCompiler.i +5 -0
  127. data/vendor/ogrerb/ogre/OgreMaterialSerializer.i +5 -0
  128. data/vendor/ogrerb/ogre/OgreMath.i +48 -0
  129. data/vendor/ogrerb/ogre/OgreMatrix3.i +5 -0
  130. data/vendor/ogrerb/ogre/OgreMatrix4.i +5 -0
  131. data/vendor/ogrerb/ogre/OgreMemoryMacros.i +5 -0
  132. data/vendor/ogrerb/ogre/OgreMemoryManager.i +5 -0
  133. data/vendor/ogrerb/ogre/OgreMesh.i +11 -0
  134. data/vendor/ogrerb/ogre/OgreMeshFileFormat.i +5 -0
  135. data/vendor/ogrerb/ogre/OgreMeshManager.i +9 -0
  136. data/vendor/ogrerb/ogre/OgreMeshSerializer.i +5 -0
  137. data/vendor/ogrerb/ogre/OgreMeshSerializerImpl.i +5 -0
  138. data/vendor/ogrerb/ogre/OgreMovableObject.i +46 -0
  139. data/vendor/ogrerb/ogre/OgreMovablePlane.i +5 -0
  140. data/vendor/ogrerb/ogre/OgreNoMemoryMacros.i +5 -0
  141. data/vendor/ogrerb/ogre/OgreNode.i +11 -0
  142. data/vendor/ogrerb/ogre/OgreNumerics.i +5 -0
  143. data/vendor/ogrerb/ogre/OgreOverlay.i +5 -0
  144. data/vendor/ogrerb/ogre/OgreOverlayContainer.i +5 -0
  145. data/vendor/ogrerb/ogre/OgreOverlayElement.i +5 -0
  146. data/vendor/ogrerb/ogre/OgreOverlayElementCommands.i +5 -0
  147. data/vendor/ogrerb/ogre/OgreOverlayElementFactory.i +5 -0
  148. data/vendor/ogrerb/ogre/OgreOverlayManager.i +9 -0
  149. data/vendor/ogrerb/ogre/OgrePanelOverlayElement.i +5 -0
  150. data/vendor/ogrerb/ogre/OgreParticle.i +5 -0
  151. data/vendor/ogrerb/ogre/OgreParticleAffector.i +5 -0
  152. data/vendor/ogrerb/ogre/OgreParticleAffectorFactory.i +5 -0
  153. data/vendor/ogrerb/ogre/OgreParticleEmitter.i +5 -0
  154. data/vendor/ogrerb/ogre/OgreParticleEmitterCommands.i +5 -0
  155. data/vendor/ogrerb/ogre/OgreParticleEmitterFactory.i +5 -0
  156. data/vendor/ogrerb/ogre/OgreParticleIterator.i +5 -0
  157. data/vendor/ogrerb/ogre/OgreParticleSystem.i +9 -0
  158. data/vendor/ogrerb/ogre/OgreParticleSystemManager.i +9 -0
  159. data/vendor/ogrerb/ogre/OgreParticleSystemRenderer.i +9 -0
  160. data/vendor/ogrerb/ogre/OgrePass.i +10 -0
  161. data/vendor/ogrerb/ogre/OgrePatchMesh.i +11 -0
  162. data/vendor/ogrerb/ogre/OgrePatchSurface.i +5 -0
  163. data/vendor/ogrerb/ogre/OgrePixelFormat.i +5 -0
  164. data/vendor/ogrerb/ogre/OgrePlane.i +5 -0
  165. data/vendor/ogrerb/ogre/OgrePlaneBoundedVolume.i +5 -0
  166. data/vendor/ogrerb/ogre/OgrePlatform.i +5 -0
  167. data/vendor/ogrerb/ogre/OgrePlugin.i +5 -0
  168. data/vendor/ogrerb/ogre/OgrePolygon.i +5 -0
  169. data/vendor/ogrerb/ogre/OgrePose.i +5 -0
  170. data/vendor/ogrerb/ogre/OgrePredefinedControllers.i +5 -0
  171. data/vendor/ogrerb/ogre/OgrePrefabFactory.i +5 -0
  172. data/vendor/ogrerb/ogre/OgrePrerequisites.i +5 -0
  173. data/vendor/ogrerb/ogre/OgreProfiler.i +5 -0
  174. data/vendor/ogrerb/ogre/OgreProgressiveMesh.i +5 -0
  175. data/vendor/ogrerb/ogre/OgreProxies.i +10 -0
  176. data/vendor/ogrerb/ogre/OgreQuaternion.i +5 -0
  177. data/vendor/ogrerb/ogre/OgreRadixSort.i +5 -0
  178. data/vendor/ogrerb/ogre/OgreRay.i +5 -0
  179. data/vendor/ogrerb/ogre/OgreRectangle.i +5 -0
  180. data/vendor/ogrerb/ogre/OgreRectangle2D.i +5 -0
  181. data/vendor/ogrerb/ogre/OgreRenderOperation.i +5 -0
  182. data/vendor/ogrerb/ogre/OgreRenderQueue.i +10 -0
  183. data/vendor/ogrerb/ogre/OgreRenderQueueInvocation.i +5 -0
  184. data/vendor/ogrerb/ogre/OgreRenderQueueListener.i +5 -0
  185. data/vendor/ogrerb/ogre/OgreRenderQueueSortingGrouping.i +5 -0
  186. data/vendor/ogrerb/ogre/OgreRenderSystem.i +12 -0
  187. data/vendor/ogrerb/ogre/OgreRenderSystemCapabilities.i +7 -0
  188. data/vendor/ogrerb/ogre/OgreRenderTarget.i +27 -0
  189. data/vendor/ogrerb/ogre/OgreRenderTargetListener.i +7 -0
  190. data/vendor/ogrerb/ogre/OgreRenderTexture.i +5 -0
  191. data/vendor/ogrerb/ogre/OgreRenderWindow.i +9 -0
  192. data/vendor/ogrerb/ogre/OgreRenderable.i +5 -0
  193. data/vendor/ogrerb/ogre/OgreResource.i +68 -0
  194. data/vendor/ogrerb/ogre/OgreResourceBackgroundQueue.i +5 -0
  195. data/vendor/ogrerb/ogre/OgreResourceGroupManager.i +17 -0
  196. data/vendor/ogrerb/ogre/OgreResourceManager.i +5 -0
  197. data/vendor/ogrerb/ogre/OgreRibbonTrail.i +5 -0
  198. data/vendor/ogrerb/ogre/OgreRoot.i +9 -0
  199. data/vendor/ogrerb/ogre/OgreRotationalSpline.i +5 -0
  200. data/vendor/ogrerb/ogre/OgreSceneManager.i +17 -0
  201. data/vendor/ogrerb/ogre/OgreSceneManagerEnumerator.i +8 -0
  202. data/vendor/ogrerb/ogre/OgreSceneNode.i +9 -0
  203. data/vendor/ogrerb/ogre/OgreSceneQuery.i +5 -0
  204. data/vendor/ogrerb/ogre/OgreScriptLoader.i +5 -0
  205. data/vendor/ogrerb/ogre/OgreSearchOps.i +5 -0
  206. data/vendor/ogrerb/ogre/OgreSerializer.i +5 -0
  207. data/vendor/ogrerb/ogre/OgreShadowCameraSetup.i +5 -0
  208. data/vendor/ogrerb/ogre/OgreShadowCameraSetupFocused.i +5 -0
  209. data/vendor/ogrerb/ogre/OgreShadowCameraSetupLiSPSM.i +5 -0
  210. data/vendor/ogrerb/ogre/OgreShadowCameraSetupPlaneOptimal.i +5 -0
  211. data/vendor/ogrerb/ogre/OgreShadowCaster.i +5 -0
  212. data/vendor/ogrerb/ogre/OgreShadowTextureManager.i +7 -0
  213. data/vendor/ogrerb/ogre/OgreShadowVolumeExtrudeProgram.i +5 -0
  214. data/vendor/ogrerb/ogre/OgreSharedPtr.i +5 -0
  215. data/vendor/ogrerb/ogre/OgreSimpleRenderable.i +5 -0
  216. data/vendor/ogrerb/ogre/OgreSimpleSpline.i +5 -0
  217. data/vendor/ogrerb/ogre/OgreSingleton.i +9 -0
  218. data/vendor/ogrerb/ogre/OgreSkeleton.i +5 -0
  219. data/vendor/ogrerb/ogre/OgreSkeletonFileFormat.i +5 -0
  220. data/vendor/ogrerb/ogre/OgreSkeletonInstance.i +5 -0
  221. data/vendor/ogrerb/ogre/OgreSkeletonManager.i +5 -0
  222. data/vendor/ogrerb/ogre/OgreSkeletonSerializer.i +5 -0
  223. data/vendor/ogrerb/ogre/OgreSphere.i +5 -0
  224. data/vendor/ogrerb/ogre/OgreSpotShadowFadePng.i +5 -0
  225. data/vendor/ogrerb/ogre/OgreStableHeaders.i +5 -0
  226. data/vendor/ogrerb/ogre/OgreStaticFaceGroup.i +5 -0
  227. data/vendor/ogrerb/ogre/OgreStaticGeometry.i +5 -0
  228. data/vendor/ogrerb/ogre/OgreStdHeaders.i +5 -0
  229. data/vendor/ogrerb/ogre/OgreString.i +5 -0
  230. data/vendor/ogrerb/ogre/OgreStringConverter.i +5 -0
  231. data/vendor/ogrerb/ogre/OgreStringInterface.i +5 -0
  232. data/vendor/ogrerb/ogre/OgreStringVector.i +5 -0
  233. data/vendor/ogrerb/ogre/OgreSubEntity.i +5 -0
  234. data/vendor/ogrerb/ogre/OgreSubMesh.i +5 -0
  235. data/vendor/ogrerb/ogre/OgreTagPoint.i +5 -0
  236. data/vendor/ogrerb/ogre/OgreTechnique.i +5 -0
  237. data/vendor/ogrerb/ogre/OgreTextAreaOverlayElement.i +5 -0
  238. data/vendor/ogrerb/ogre/OgreTexture.i +9 -0
  239. data/vendor/ogrerb/ogre/OgreTextureManager.i +12 -0
  240. data/vendor/ogrerb/ogre/OgreTextureUnitState.i +12 -0
  241. data/vendor/ogrerb/ogre/OgreTimer.i +6 -0
  242. data/vendor/ogrerb/ogre/OgreUTFString.i +5 -0
  243. data/vendor/ogrerb/ogre/OgreUnifiedHighLevelGpuProgram.i +5 -0
  244. data/vendor/ogrerb/ogre/OgreUserDefinedObject.i +5 -0
  245. data/vendor/ogrerb/ogre/OgreVector2.i +5 -0
  246. data/vendor/ogrerb/ogre/OgreVector3.i +30 -0
  247. data/vendor/ogrerb/ogre/OgreVector4.i +5 -0
  248. data/vendor/ogrerb/ogre/OgreVertexBoneAssignment.i +5 -0
  249. data/vendor/ogrerb/ogre/OgreVertexIndexData.i +5 -0
  250. data/vendor/ogrerb/ogre/OgreViewport.i +5 -0
  251. data/vendor/ogrerb/ogre/OgreWindowEventUtilities.i +7 -0
  252. data/vendor/ogrerb/ogre/OgreWireBoundingBox.i +5 -0
  253. data/vendor/ogrerb/ogre/OgreZip.i +5 -0
  254. data/vendor/ogrerb/ogre/ogre_rb.i +343 -0
  255. data/vendor/ogrerb/ogre/std_multimap.i +581 -0
  256. data/vendor/ogrerb/ois/OISProxies.i +9 -0
  257. data/vendor/ogrerb/ois/OISRenames.i +11 -0
  258. data/vendor/ogrerb/ois/ois.i +135 -0
  259. data/vendor/ogrerb/ois/std_multimap.i +581 -0
  260. data/vendor/ogrerb/platform.rb +23 -0
  261. data/vendor/ogrerb/samples/application.rb +146 -0
  262. data/vendor/ogrerb/samples/application_frame_listener.rb +302 -0
  263. data/vendor/ogrerb/samples/application_loading_bar.rb +115 -0
  264. data/vendor/ogrerb/samples/bsp.rb +74 -0
  265. data/vendor/ogrerb/samples/cg.dll +0 -0
  266. data/vendor/ogrerb/samples/js3250.dll +0 -0
  267. data/vendor/ogrerb/samples/lighting.rb +136 -0
  268. data/vendor/ogrerb/samples/media/materials/scripts/CloudySky.material +17 -0
  269. data/vendor/ogrerb/samples/media/materials/scripts/Flare.material +17 -0
  270. data/vendor/ogrerb/samples/media/materials/scripts/Knot.material +14 -0
  271. data/vendor/ogrerb/samples/media/materials/scripts/MorningSkyBox.material +17 -0
  272. data/vendor/ogrerb/samples/media/materials/scripts/Ogre.material +119 -0
  273. data/vendor/ogrerb/samples/media/materials/scripts/Razor.material +14 -0
  274. data/vendor/ogrerb/samples/media/materials/scripts/Ribbon.material +19 -0
  275. data/vendor/ogrerb/samples/media/materials/scripts/RustySteel.material +14 -0
  276. data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyBox.material +17 -0
  277. data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyPlane.material +17 -0
  278. data/vendor/ogrerb/samples/media/materials/scripts/TextureEffects.material +15 -0
  279. data/vendor/ogrerb/samples/media/materials/scripts/dragon.material +42 -0
  280. data/vendor/ogrerb/samples/media/materials/scripts/smoke.material +18 -0
  281. data/vendor/ogrerb/samples/media/materials/textures/GreenSkin.jpg +0 -0
  282. data/vendor/ogrerb/samples/media/materials/textures/MtlPlat2.jpg +0 -0
  283. data/vendor/ogrerb/samples/media/materials/textures/RustedMetal.jpg +0 -0
  284. data/vendor/ogrerb/samples/media/materials/textures/RustySteel.jpg +0 -0
  285. data/vendor/ogrerb/samples/media/materials/textures/Water02.jpg +0 -0
  286. data/vendor/ogrerb/samples/media/materials/textures/WeirdEye.png +0 -0
  287. data/vendor/ogrerb/samples/media/materials/textures/clouds.jpg +0 -0
  288. data/vendor/ogrerb/samples/media/materials/textures/cursor.png +0 -0
  289. data/vendor/ogrerb/samples/media/materials/textures/dirt01.jpg +0 -0
  290. data/vendor/ogrerb/samples/media/materials/textures/flare.png +0 -0
  291. data/vendor/ogrerb/samples/media/materials/textures/ogreborder.png +0 -0
  292. data/vendor/ogrerb/samples/media/materials/textures/ogreborderUp.png +0 -0
  293. data/vendor/ogrerb/samples/media/materials/textures/ribbonband.png +0 -0
  294. data/vendor/ogrerb/samples/media/materials/textures/smoke.png +0 -0
  295. data/vendor/ogrerb/samples/media/materials/textures/smokecolors.png +0 -0
  296. data/vendor/ogrerb/samples/media/materials/textures/spacesky.jpg +0 -0
  297. data/vendor/ogrerb/samples/media/materials/textures/spheremap.png +0 -0
  298. data/vendor/ogrerb/samples/media/materials/textures/texmap2.jpg +0 -0
  299. data/vendor/ogrerb/samples/media/models/knot.mesh +0 -0
  300. data/vendor/ogrerb/samples/media/models/ogrehead.mesh +0 -0
  301. data/vendor/ogrerb/samples/media/models/razor.mesh +0 -0
  302. data/vendor/ogrerb/samples/media/packs/OgreCore.zip +0 -0
  303. data/vendor/ogrerb/samples/media/packs/chiropteraDM.pk3 +0 -0
  304. data/vendor/ogrerb/samples/media/packs/chiropteraDM.txt +99 -0
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@@ -0,0 +1,547 @@
1
+ /*
2
+ -----------------------------------------------------------------------------
3
+ This source file is part of OGRE
4
+ (Object-oriented Graphics Rendering Engine)
5
+ For the latest info, see http://www.ogre3d.org/
6
+
7
+ Copyright (c) 2000-2006 Torus Knot Software Ltd
8
+ Also see acknowledgements in Readme.html
9
+
10
+ This program is free software; you can redistribute it and/or modify it under
11
+ the terms of the GNU Lesser General Public License as published by the Free Software
12
+ Foundation; either version 2 of the License, or (at your option) any later
13
+ version.
14
+
15
+ This program is distributed in the hope that it will be useful, but WITHOUT
16
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17
+ FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
+
19
+ You should have received a copy of the GNU Lesser General Public License along with
20
+ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21
+ Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22
+ http://www.gnu.org/copyleft/lesser.txt.
23
+
24
+ You may alternatively use this source under the terms of a specific version of
25
+ the OGRE Unrestricted License provided you have obtained such a license from
26
+ Torus Knot Software Ltd.
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+ -----------------------------------------------------------------------------
28
+ */
29
+
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+ #ifndef __AnimationTrack_H__
31
+ #define __AnimationTrack_H__
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+
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+ #include "OgrePrerequisites.h"
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+ #include "OgreSimpleSpline.h"
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+ #include "OgreRotationalSpline.h"
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+ #include "OgreKeyFrame.h"
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+ #include "OgreAnimable.h"
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+ #include "OgrePose.h"
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+
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+ namespace Ogre
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+ {
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+ /** Time index object used to search keyframe at the given position.
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+ */
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+ class _OgreExport TimeIndex
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+ {
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+ protected:
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+ /** The time position (in relation to the whole animation sequence)
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+ */
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+ Real mTimePos;
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+ /** The global keyframe index (in relation to the whole animation sequence)
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+ that used to convert to local keyframe index, or INVALID_KEY_INDEX which
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+ means global keyframe index unavailable, and then slight slow method will
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+ used to search local keyframe index.
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+ */
55
+ uint mKeyIndex;
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+
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+ /** Indicate it's an invalid global keyframe index.
58
+ */
59
+ static const uint INVALID_KEY_INDEX = (uint)-1;
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+
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+ public:
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+ /** Construct time index object by the given time position.
63
+ */
64
+ TimeIndex(Real timePos)
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+ : mTimePos(timePos)
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+ , mKeyIndex(INVALID_KEY_INDEX)
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+ {
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+ }
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+
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+ /** Construct time index object by the given time position and
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+ global keyframe index.
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+ @note In normally, you don't need to use this constructor directly, use
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+ Animation::_getTimeIndex instead.
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+ */
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+ TimeIndex(Real timePos, uint keyIndex)
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+ : mTimePos(timePos)
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+ , mKeyIndex(keyIndex)
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+ {
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+ }
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+
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+ bool hasKeyIndex(void) const
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+ {
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+ return mKeyIndex != INVALID_KEY_INDEX;
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+ }
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+
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+ Real getTimePos(void) const
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+ {
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+ return mTimePos;
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+ }
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+
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+ uint getKeyIndex(void) const
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+ {
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+ return mKeyIndex;
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+ }
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+ };
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+
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+ /** A 'track' in an animation sequence, ie a sequence of keyframes which affect a
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+ certain type of animable object.
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+ @remarks
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+ This class is intended as a base for more complete classes which will actually
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+ animate specific types of object, e.g. a bone in a skeleton to affect
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+ skeletal animation. An animation will likely include multiple tracks each of which
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+ can be made up of many KeyFrame instances. Note that the use of tracks allows each animable
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+ object to have it's own number of keyframes, i.e. you do not have to have the
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+ maximum number of keyframes for all animable objects just to cope with the most
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+ animated one.
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+ @remarks
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+ Since the most common animable object is a Node, there are options in this class for associating
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+ the track with a Node which will receive keyframe updates automatically when the 'apply' method
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+ is called.
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+ @remarks
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+ By default rotation is done using shortest-path algorithm.
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+ It is possible to change this behaviour using
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+ setUseShortestRotationPath() method.
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+ */
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+ class _OgreExport AnimationTrack
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+ {
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+ public:
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+ /// Constructor
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+ AnimationTrack(Animation* parent, unsigned short handle);
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+
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+ virtual ~AnimationTrack();
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+
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+ /** Get the handle associated with this track. */
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+ unsigned short getHandle(void) const { return mHandle; }
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+
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+ /** Returns the number of keyframes in this animation. */
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+ virtual unsigned short getNumKeyFrames(void) const;
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+
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+ /** Returns the KeyFrame at the specified index. */
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+ virtual KeyFrame* getKeyFrame(unsigned short index) const;
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+
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+ /** Gets the 2 KeyFrame objects which are active at the time given, and the blend value between them.
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+ @remarks
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+ At any point in time in an animation, there are either 1 or 2 keyframes which are 'active',
136
+ 1 if the time index is exactly on a keyframe, 2 at all other times i.e. the keyframe before
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+ and the keyframe after.
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+ @par
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+ This method returns those keyframes given a time index, and also returns a parametric
140
+ value indicating the value of 't' representing where the time index falls between them.
141
+ E.g. if it returns 0, the time index is exactly on keyFrame1, if it returns 0.5 it is
142
+ half way between keyFrame1 and keyFrame2 etc.
143
+ @param timeIndex The time index.
144
+ @param keyFrame1 Pointer to a KeyFrame pointer which will receive the pointer to the
145
+ keyframe just before or at this time index.
146
+ @param keyFrame2 Pointer to a KeyFrame pointer which will receive the pointer to the
147
+ keyframe just after this time index.
148
+ @param firstKeyIndex Pointer to an unsigned short which, if supplied, will receive the
149
+ index of the 'from' keyframe incase the caller needs it.
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+ @returns Parametric value indicating how far along the gap between the 2 keyframes the timeIndex
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+ value is, e.g. 0.0 for exactly at 1, 0.25 for a quarter etc. By definition the range of this
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+ value is: 0.0 <= returnValue < 1.0 .
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+ */
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+ virtual Real getKeyFramesAtTime(const TimeIndex& timeIndex, KeyFrame** keyFrame1, KeyFrame** keyFrame2,
155
+ unsigned short* firstKeyIndex = 0) const;
156
+
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+ /** Creates a new KeyFrame and adds it to this animation at the given time index.
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+ @remarks
159
+ It is better to create KeyFrames in time order. Creating them out of order can result
160
+ in expensive reordering processing. Note that a KeyFrame at time index 0.0 is always created
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+ for you, so you don't need to create this one, just access it using getKeyFrame(0);
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+ @param timePos The time from which this KeyFrame will apply.
163
+ */
164
+ virtual KeyFrame* createKeyFrame(Real timePos);
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+
166
+ /** Removes a KeyFrame by it's index. */
167
+ virtual void removeKeyFrame(unsigned short index);
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+
169
+ /** Removes all the KeyFrames from this track. */
170
+ virtual void removeAllKeyFrames(void);
171
+
172
+
173
+ /** Gets a KeyFrame object which contains the interpolated transforms at the time index specified.
174
+ @remarks
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+ The KeyFrame objects held by this class are transformation snapshots at
176
+ discrete points in time. Normally however, you want to interpolate between these
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+ keyframes to produce smooth movement, and this method allows you to do this easily.
178
+ In animation terminology this is called 'tweening'.
179
+ @param timeIndex The time (in relation to the whole animation sequence)
180
+ @param kf Keyframe object to store results
181
+ */
182
+ virtual void getInterpolatedKeyFrame(const TimeIndex& timeIndex, KeyFrame* kf) const = 0;
183
+
184
+ /** Applies an animation track to the designated target.
185
+ @param timeIndex The time position in the animation to apply.
186
+ @param weight The influence to give to this track, 1.0 for full influence, less to blend with
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+ other animations.
188
+ @param scale The scale to apply to translations and scalings, useful for
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+ adapting an animation to a different size target.
190
+ */
191
+ virtual void apply(const TimeIndex& timeIndex, Real weight = 1.0, Real scale = 1.0f) = 0;
192
+
193
+ /** Internal method used to tell the track that keyframe data has been
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+ changed, which may cause it to rebuild some internal data. */
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+ virtual void _keyFrameDataChanged(void) const {}
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+
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+ /** Method to determine if this track has any KeyFrames which are
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+ doing anything useful - can be used to determine if this track
199
+ can be optimised out.
200
+ */
201
+ virtual bool hasNonZeroKeyFrames(void) const { return true; }
202
+
203
+ /** Optimise the current track by removing any duplicate keyframes. */
204
+ virtual void optimise(void) {}
205
+
206
+ /** Internal method to collect keyframe times, in unique, ordered format. */
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+ virtual void _collectKeyFrameTimes(std::vector<Real>& keyFrameTimes);
208
+
209
+ /** Internal method to build keyframe time index map to translate global lower
210
+ bound index to local lower bound index. */
211
+ virtual void _buildKeyFrameIndexMap(const std::vector<Real>& keyFrameTimes);
212
+
213
+ protected:
214
+ typedef std::vector<KeyFrame*> KeyFrameList;
215
+ KeyFrameList mKeyFrames;
216
+ Animation* mParent;
217
+ unsigned short mHandle;
218
+
219
+ /// Map used to translate global keyframe time lower bound index to local lower bound index
220
+ typedef std::vector<ushort> KeyFrameIndexMap;
221
+ KeyFrameIndexMap mKeyFrameIndexMap;
222
+
223
+ /// Create a keyframe implementation - must be overridden
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+ virtual KeyFrame* createKeyFrameImpl(Real time) = 0;
225
+
226
+ /// Internal method for clone implementation
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+ virtual void populateClone(AnimationTrack* clone) const;
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+
229
+
230
+
231
+ };
232
+
233
+ /** Specialised AnimationTrack for dealing with generic animable values.
234
+ */
235
+ class _OgreExport NumericAnimationTrack : public AnimationTrack
236
+ {
237
+ public:
238
+ /// Constructor
239
+ NumericAnimationTrack(Animation* parent, unsigned short handle);
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+ /// Constructor, associates with an AnimableValue
241
+ NumericAnimationTrack(Animation* parent, unsigned short handle,
242
+ AnimableValuePtr& target);
243
+
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+ /** Creates a new KeyFrame and adds it to this animation at the given time index.
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+ @remarks
246
+ It is better to create KeyFrames in time order. Creating them out of order can result
247
+ in expensive reordering processing. Note that a KeyFrame at time index 0.0 is always created
248
+ for you, so you don't need to create this one, just access it using getKeyFrame(0);
249
+ @param timePos The time from which this KeyFrame will apply.
250
+ */
251
+ virtual NumericKeyFrame* createNumericKeyFrame(Real timePos);
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+
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+ /// @copydoc AnimationTrack::getInterpolatedKeyFrame
254
+ virtual void getInterpolatedKeyFrame(const TimeIndex& timeIndex, KeyFrame* kf) const;
255
+
256
+ /// @copydoc AnimationTrack::apply
257
+ virtual void apply(const TimeIndex& timeIndex, Real weight = 1.0, Real scale = 1.0f);
258
+
259
+ /** Applies an animation track to a given animable value.
260
+ @param anim The AnimableValue to which to apply the animation
261
+ @param timeIndex The time position in the animation to apply.
262
+ @param weight The influence to give to this track, 1.0 for full influence, less to blend with
263
+ other animations.
264
+ @param scale The scale to apply to translations and scalings, useful for
265
+ adapting an animation to a different size target.
266
+ */
267
+ void applyToAnimable(const AnimableValuePtr& anim, const TimeIndex& timeIndex,
268
+ Real weight = 1.0, Real scale = 1.0f);
269
+
270
+ /** Returns a pointer to the associated animable object (if any). */
271
+ virtual const AnimableValuePtr& getAssociatedAnimable(void) const;
272
+
273
+ /** Sets the associated animable object which will be automatically
274
+ affected by calls to 'apply'. */
275
+ virtual void setAssociatedAnimable(const AnimableValuePtr& val);
276
+
277
+ /** Returns the KeyFrame at the specified index. */
278
+ NumericKeyFrame* getNumericKeyFrame(unsigned short index) const;
279
+
280
+ /** Clone this track (internal use only) */
281
+ NumericAnimationTrack* _clone(Animation* newParent) const;
282
+
283
+
284
+ protected:
285
+ /// Target to animate
286
+ AnimableValuePtr mTargetAnim;
287
+
288
+ /// @copydoc AnimationTrack::createKeyFrameImpl
289
+ KeyFrame* createKeyFrameImpl(Real time);
290
+
291
+
292
+ };
293
+
294
+ /** Specialised AnimationTrack for dealing with node transforms.
295
+ */
296
+ class _OgreExport NodeAnimationTrack : public AnimationTrack
297
+ {
298
+ public:
299
+ /// Constructor
300
+ NodeAnimationTrack(Animation* parent, unsigned short handle);
301
+ /// Constructor, associates with a Node
302
+ NodeAnimationTrack(Animation* parent, unsigned short handle,
303
+ Node* targetNode);
304
+ /// Destructor
305
+ virtual ~NodeAnimationTrack();
306
+ /** Creates a new KeyFrame and adds it to this animation at the given time index.
307
+ @remarks
308
+ It is better to create KeyFrames in time order. Creating them out of order can result
309
+ in expensive reordering processing. Note that a KeyFrame at time index 0.0 is always created
310
+ for you, so you don't need to create this one, just access it using getKeyFrame(0);
311
+ @param timePos The time from which this KeyFrame will apply.
312
+ */
313
+ virtual TransformKeyFrame* createNodeKeyFrame(Real timePos);
314
+ /** Returns a pointer to the associated Node object (if any). */
315
+ virtual Node* getAssociatedNode(void) const;
316
+
317
+ /** Sets the associated Node object which will be automatically affected by calls to 'apply'. */
318
+ virtual void setAssociatedNode(Node* node);
319
+
320
+ /** As the 'apply' method but applies to a specified Node instead of associated node. */
321
+ virtual void applyToNode(Node* node, const TimeIndex& timeIndex, Real weight = 1.0,
322
+ Real scale = 1.0f);
323
+
324
+ /** Sets the method of rotation calculation */
325
+ virtual void setUseShortestRotationPath(bool useShortestPath);
326
+
327
+ /** Gets the method of rotation calculation */
328
+ virtual bool getUseShortestRotationPath() const;
329
+
330
+ /// @copydoc AnimationTrack::getInterpolatedKeyFrame
331
+ virtual void getInterpolatedKeyFrame(const TimeIndex& timeIndex, KeyFrame* kf) const;
332
+
333
+ /// @copydoc AnimationTrack::apply
334
+ virtual void apply(const TimeIndex& timeIndex, Real weight = 1.0, Real scale = 1.0f);
335
+
336
+ /// @copydoc AnimationTrack::_keyFrameDataChanged
337
+ void _keyFrameDataChanged(void) const;
338
+
339
+ /** Returns the KeyFrame at the specified index. */
340
+ virtual TransformKeyFrame* getNodeKeyFrame(unsigned short index) const;
341
+
342
+
343
+ /** Method to determine if this track has any KeyFrames which are
344
+ doing anything useful - can be used to determine if this track
345
+ can be optimised out.
346
+ */
347
+ virtual bool hasNonZeroKeyFrames(void) const;
348
+
349
+ /** Optimise the current track by removing any duplicate keyframes. */
350
+ virtual void optimise(void);
351
+
352
+ /** Clone this track (internal use only) */
353
+ NodeAnimationTrack* _clone(Animation* newParent) const;
354
+
355
+ protected:
356
+ /// Specialised keyframe creation
357
+ KeyFrame* createKeyFrameImpl(Real time);
358
+ // Flag indicating we need to rebuild the splines next time
359
+ virtual void buildInterpolationSplines(void) const;
360
+
361
+ // Struct for store splines, allocate on demand for better memory footprint
362
+ struct Splines
363
+ {
364
+ SimpleSpline positionSpline;
365
+ SimpleSpline scaleSpline;
366
+ RotationalSpline rotationSpline;
367
+ };
368
+
369
+ Node* mTargetNode;
370
+ // Prebuilt splines, must be mutable since lazy-update in const method
371
+ mutable Splines* mSplines;
372
+ mutable bool mSplineBuildNeeded;
373
+ /// Defines if rotation is done using shortest path
374
+ mutable bool mUseShortestRotationPath ;
375
+
376
+
377
+ };
378
+
379
+ /** Type of vertex animation.
380
+ Vertex animation comes in 2 types, morph and pose. The reason
381
+ for the 2 types is that we have 2 different potential goals - to encapsulate
382
+ a complete, flowing morph animation with multiple keyframes (a typical animation,
383
+ but implemented by having snapshots of the vertex data at each keyframe),
384
+ or to represent a single pose change, for example a facial expression.
385
+ Whilst both could in fact be implemented using the same system, we choose
386
+ to separate them since the requirements and limitations of each are quite
387
+ different.
388
+ @par
389
+ Morph animation is a simple approach where we have a whole series of
390
+ snapshots of vertex data which must be interpolated, e.g. a running
391
+ animation implemented as morph targets. Because this is based on simple
392
+ snapshots, it's quite fast to use when animating an entire mesh because
393
+ it's a simple linear change between keyframes. However, this simplistic
394
+ approach does not support blending between multiple morph animations.
395
+ If you need animation blending, you are advised to use skeletal animation
396
+ for full-mesh animation, and pose animation for animation of subsets of
397
+ meshes or where skeletal animation doesn't fit - for example facial animation.
398
+ For animating in a vertex shader, morph animation is quite simple and
399
+ just requires the 2 vertex buffers (one the original position buffer)
400
+ of absolute position data, and an interpolation factor. Each track in
401
+ a morph animation refrences a unique set of vertex data.
402
+ @par
403
+ Pose animation is more complex. Like morph animation each track references
404
+ a single unique set of vertex data, but unlike morph animation, each
405
+ keyframe references 1 or more 'poses', each with an influence level.
406
+ A pose is a series of offsets to the base vertex data, and may be sparse - ie it
407
+ may not reference every vertex. Because they're offsets, they can be
408
+ blended - both within a track and between animations. This set of features
409
+ is very well suited to facial animation.
410
+ @par
411
+ For example, let's say you modelled a face (one set of vertex data), and
412
+ defined a set of poses which represented the various phonetic positions
413
+ of the face. You could then define an animation called 'SayHello', containing
414
+ a single track which referenced the face vertex data, and which included
415
+ a series of keyframes, each of which referenced one or more of the facial
416
+ positions at different influence levels - the combination of which over
417
+ time made the face form the shapes required to say the word 'hello'. Since
418
+ the poses are only stored once, but can be referenced may times in
419
+ many animations, this is a very powerful way to build up a speech system.
420
+ @par
421
+ The downside of pose animation is that it can be more difficult to set up.
422
+ Also, since it uses more buffers (one for the base data, and one for each
423
+ active pose), if you're animating in hardware using vertex shaders you need
424
+ to keep an eye on how many poses you're blending at once. You define a
425
+ maximum supported number in your vertex program definition, see the
426
+ includes_pose_animation material script entry.
427
+ @par
428
+ So, by partitioning the vertex animation approaches into 2, we keep the
429
+ simple morph technique easy to use, whilst still allowing all
430
+ the powerful techniques to be used. Note that morph animation cannot
431
+ be blended with other types of vertex animation (pose animation or other
432
+ morph animation); pose animation can be blended with other pose animation
433
+ though, and both types can be combined with skeletal animation. Also note
434
+ that all morph animation can be expressed as pose animation, but not vice
435
+ versa.
436
+ */
437
+ enum VertexAnimationType
438
+ {
439
+ /// No animation
440
+ VAT_NONE = 0,
441
+ /// Morph animation is made up of many interpolated snapshot keyframes
442
+ VAT_MORPH = 1,
443
+ /// Pose animation is made up of a single delta pose keyframe
444
+ VAT_POSE = 2
445
+ };
446
+
447
+ /** Specialised AnimationTrack for dealing with changing vertex position information.
448
+ @see VertexAnimationType
449
+ */
450
+ class _OgreExport VertexAnimationTrack : public AnimationTrack
451
+ {
452
+ public:
453
+ /** The target animation mode */
454
+ enum TargetMode
455
+ {
456
+ /// Interpolate vertex positions in software
457
+ TM_SOFTWARE,
458
+ /** Bind keyframe 1 to position, and keyframe 2 to a texture coordinate
459
+ for interpolation in hardware */
460
+ TM_HARDWARE
461
+ };
462
+ /// Constructor
463
+ VertexAnimationTrack(Animation* parent, unsigned short handle, VertexAnimationType animType);
464
+ /// Constructor, associates with target VertexData and temp buffer (for software)
465
+ VertexAnimationTrack(Animation* parent, unsigned short handle, VertexAnimationType animType,
466
+ VertexData* targetData, TargetMode target = TM_SOFTWARE);
467
+
468
+ /** Get the type of vertex animation we're performing. */
469
+ VertexAnimationType getAnimationType(void) const { return mAnimationType; }
470
+
471
+ /** Creates a new morph KeyFrame and adds it to this animation at the given time index.
472
+ @remarks
473
+ It is better to create KeyFrames in time order. Creating them out of order can result
474
+ in expensive reordering processing. Note that a KeyFrame at time index 0.0 is always created
475
+ for you, so you don't need to create this one, just access it using getKeyFrame(0);
476
+ @param timePos The time from which this KeyFrame will apply.
477
+ */
478
+ virtual VertexMorphKeyFrame* createVertexMorphKeyFrame(Real timePos);
479
+
480
+ /** Creates the single pose KeyFrame and adds it to this animation.
481
+ */
482
+ virtual VertexPoseKeyFrame* createVertexPoseKeyFrame(Real timePos);
483
+
484
+ /** This method in fact does nothing, since interpolation is not performed
485
+ inside the keyframes for this type of track.
486
+ */
487
+ virtual void getInterpolatedKeyFrame(const TimeIndex& timeIndex, KeyFrame* kf) const {}
488
+
489
+ /// @copydoc AnimationTrack::apply
490
+ virtual void apply(const TimeIndex& timeIndex, Real weight = 1.0, Real scale = 1.0f);
491
+
492
+ /** As the 'apply' method but applies to specified VertexData instead of
493
+ associated data. */
494
+ virtual void applyToVertexData(VertexData* data,
495
+ const TimeIndex& timeIndex, Real weight = 1.0,
496
+ const PoseList* poseList = 0);
497
+
498
+
499
+ /** Returns the morph KeyFrame at the specified index. */
500
+ VertexMorphKeyFrame* getVertexMorphKeyFrame(unsigned short index) const;
501
+
502
+ /** Returns the pose KeyFrame at the specified index. */
503
+ VertexPoseKeyFrame* getVertexPoseKeyFrame(unsigned short index) const;
504
+
505
+ /** Sets the associated VertexData which this track will update. */
506
+ void setAssociatedVertexData(VertexData* data) { mTargetVertexData = data; }
507
+ /** Gets the associated VertexData which this track will update. */
508
+ VertexData* getAssociatedVertexData(void) const { return mTargetVertexData; }
509
+
510
+ /// Set the target mode
511
+ void setTargetMode(TargetMode m) { mTargetMode = m; }
512
+ /// Get the target mode
513
+ TargetMode getTargetMode(void) const { return mTargetMode; }
514
+
515
+ /** Method to determine if this track has any KeyFrames which are
516
+ doing anything useful - can be used to determine if this track
517
+ can be optimised out.
518
+ */
519
+ virtual bool hasNonZeroKeyFrames(void) const;
520
+
521
+ /** Optimise the current track by removing any duplicate keyframes. */
522
+ virtual void optimise(void);
523
+
524
+ /** Clone this track (internal use only) */
525
+ VertexAnimationTrack* _clone(Animation* newParent) const;
526
+
527
+ protected:
528
+ /// Animation type
529
+ VertexAnimationType mAnimationType;
530
+ /// Target to animate
531
+ VertexData* mTargetVertexData;
532
+ /// Mode to apply
533
+ TargetMode mTargetMode;
534
+
535
+ /// @copydoc AnimationTrack::createKeyFrameImpl
536
+ KeyFrame* createKeyFrameImpl(Real time);
537
+
538
+ /// Utility method for applying pose animation
539
+ void applyPoseToVertexData(const Pose* pose, VertexData* data, Real influence);
540
+
541
+
542
+ };
543
+
544
+
545
+ }
546
+
547
+ #endif