shattered_ogrerb 0.5.0.1

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  1. data/lib/shattered_ogrerb.rb +17 -0
  2. data/lib/shattered_ogrerb/base.rb +28 -0
  3. data/lib/shattered_ogrerb/camera.rb +6 -0
  4. data/lib/shattered_ogrerb/key_manager.rb +54 -0
  5. data/lib/shattered_ogrerb/light.rb +5 -0
  6. data/lib/shattered_ogrerb/mesh_instance.rb +92 -0
  7. data/lib/shattered_ogrerb/rmaterial.rb +86 -0
  8. data/lib/shattered_ogrerb/vector.rb +211 -0
  9. data/vendor/Ogre/OIS.dll +0 -0
  10. data/vendor/Ogre/OgreGUIRenderer.dll +0 -0
  11. data/vendor/Ogre/OgreMain.dll +0 -0
  12. data/vendor/Ogre/Plugin_BSPSceneManager.dll +0 -0
  13. data/vendor/Ogre/Plugin_CgProgramManager.dll +0 -0
  14. data/vendor/Ogre/Plugin_OctreeSceneManager.dll +0 -0
  15. data/vendor/Ogre/Plugin_ParticleFX.dll +0 -0
  16. data/vendor/Ogre/RenderSystem_Direct3D9.dll +0 -0
  17. data/vendor/Ogre/RenderSystem_GL.dll +0 -0
  18. data/vendor/Ogre/cg.dll +0 -0
  19. data/vendor/Ogre/plugins.cfg +9 -0
  20. data/vendor/ogrerb/MIT_LICENCE +19 -0
  21. data/vendor/ogrerb/README +79 -0
  22. data/vendor/ogrerb/Rakefile +220 -0
  23. data/vendor/ogrerb/build/navi/extconf.rb +53 -0
  24. data/vendor/ogrerb/build/ogre/extconf.rb +50 -0
  25. data/vendor/ogrerb/build/ois/extconf.rb +48 -0
  26. data/vendor/ogrerb/doc_src/ogre.rb +152 -0
  27. data/vendor/ogrerb/doc_src/ois.rb +67 -0
  28. data/vendor/ogrerb/lib/constants.rb +35 -0
  29. data/vendor/ogrerb/lib/ogre.dll +0 -0
  30. data/vendor/ogrerb/lib/ruby_ois.dll +0 -0
  31. data/vendor/ogrerb/navi/Navi.i +5 -0
  32. data/vendor/ogrerb/navi/NaviData.i +18 -0
  33. data/vendor/ogrerb/navi/NaviManager.i +5 -0
  34. data/vendor/ogrerb/navi/NaviProxies.i +7 -0
  35. data/vendor/ogrerb/navi/lib/Navi.lib +0 -0
  36. data/vendor/ogrerb/navi/lib/Navi_d.lib +0 -0
  37. data/vendor/ogrerb/navi/lib/llmozlib.lib +0 -0
  38. data/vendor/ogrerb/navi/lib/llmozlib_d.lib +0 -0
  39. data/vendor/ogrerb/navi/navi_rb.i +53 -0
  40. data/vendor/ogrerb/navi/std_multimap.i +581 -0
  41. data/vendor/ogrerb/ogre.rb +23 -0
  42. data/vendor/ogrerb/ogre/Application.i +59 -0
  43. data/vendor/ogrerb/ogre/ApplicationFrameListener.i +67 -0
  44. data/vendor/ogrerb/ogre/ExampleApplication.i +7 -0
  45. data/vendor/ogrerb/ogre/ExampleFrameListener.i +7 -0
  46. data/vendor/ogrerb/ogre/OgreAlignedAllocator.i +5 -0
  47. data/vendor/ogrerb/ogre/OgreAnimable.i +5 -0
  48. data/vendor/ogrerb/ogre/OgreAnimation.i +5 -0
  49. data/vendor/ogrerb/ogre/OgreAnimationState.i +9 -0
  50. data/vendor/ogrerb/ogre/OgreAnimationTrack.i +5 -0
  51. data/vendor/ogrerb/ogre/OgreAny.i +5 -0
  52. data/vendor/ogrerb/ogre/OgreArchive.i +5 -0
  53. data/vendor/ogrerb/ogre/OgreArchiveFactory.i +5 -0
  54. data/vendor/ogrerb/ogre/OgreArchiveManager.i +5 -0
  55. data/vendor/ogrerb/ogre/OgreAutoParamDataSource.i +5 -0
  56. data/vendor/ogrerb/ogre/OgreAxisAlignedBox.i +5 -0
  57. data/vendor/ogrerb/ogre/OgreBillboard.i +5 -0
  58. data/vendor/ogrerb/ogre/OgreBillboardChain.i +11 -0
  59. data/vendor/ogrerb/ogre/OgreBillboardParticleRenderer.i +5 -0
  60. data/vendor/ogrerb/ogre/OgreBillboardSet.i +5 -0
  61. data/vendor/ogrerb/ogre/OgreBitwise.i +5 -0
  62. data/vendor/ogrerb/ogre/OgreBlendMode.i +5 -0
  63. data/vendor/ogrerb/ogre/OgreBone.i +5 -0
  64. data/vendor/ogrerb/ogre/OgreBorderPanelOverlayElement.i +5 -0
  65. data/vendor/ogrerb/ogre/OgreCamera.i +5 -0
  66. data/vendor/ogrerb/ogre/OgreCodec.i +5 -0
  67. data/vendor/ogrerb/ogre/OgreColourValue.i +5 -0
  68. data/vendor/ogrerb/ogre/OgreCommon.i +33 -0
  69. data/vendor/ogrerb/ogre/OgreCompiler2Pass.i +5 -0
  70. data/vendor/ogrerb/ogre/OgreCompositionPass.i +5 -0
  71. data/vendor/ogrerb/ogre/OgreCompositionTargetPass.i +5 -0
  72. data/vendor/ogrerb/ogre/OgreCompositionTechnique.i +5 -0
  73. data/vendor/ogrerb/ogre/OgreCompositor.i +5 -0
  74. data/vendor/ogrerb/ogre/OgreCompositorChain.i +5 -0
  75. data/vendor/ogrerb/ogre/OgreCompositorInstance.i +5 -0
  76. data/vendor/ogrerb/ogre/OgreCompositorManager.i +5 -0
  77. data/vendor/ogrerb/ogre/OgreCompositorScriptCompiler.i +5 -0
  78. data/vendor/ogrerb/ogre/OgreCompositorSerializer.i +5 -0
  79. data/vendor/ogrerb/ogre/OgreConfig.i +5 -0
  80. data/vendor/ogrerb/ogre/OgreConfigDialog.i +5 -0
  81. data/vendor/ogrerb/ogre/OgreConfigFile.i +13 -0
  82. data/vendor/ogrerb/ogre/OgreConfigOptionMap.i +5 -0
  83. data/vendor/ogrerb/ogre/OgreController.i +5 -0
  84. data/vendor/ogrerb/ogre/OgreControllerManager.i +5 -0
  85. data/vendor/ogrerb/ogre/OgreConvexBody.i +5 -0
  86. data/vendor/ogrerb/ogre/OgreDDSCodec.i +5 -0
  87. data/vendor/ogrerb/ogre/OgreDataStream.i +9 -0
  88. data/vendor/ogrerb/ogre/OgreDefaultHardwareBufferManager.i +5 -0
  89. data/vendor/ogrerb/ogre/OgreDynLib.i +5 -0
  90. data/vendor/ogrerb/ogre/OgreDynLibManager.i +5 -0
  91. data/vendor/ogrerb/ogre/OgreEdgeListBuilder.i +5 -0
  92. data/vendor/ogrerb/ogre/OgreEntity.i +5 -0
  93. data/vendor/ogrerb/ogre/OgreErrorDialog.i +5 -0
  94. data/vendor/ogrerb/ogre/OgreException.i +5 -0
  95. data/vendor/ogrerb/ogre/OgreExternalTextureSource.i +5 -0
  96. data/vendor/ogrerb/ogre/OgreExternalTextureSourceManager.i +5 -0
  97. data/vendor/ogrerb/ogre/OgreFactoryObj.i +5 -0
  98. data/vendor/ogrerb/ogre/OgreFileSystem.i +5 -0
  99. data/vendor/ogrerb/ogre/OgreFont.i +5 -0
  100. data/vendor/ogrerb/ogre/OgreFontManager.i +5 -0
  101. data/vendor/ogrerb/ogre/OgreFrameListener.i +12 -0
  102. data/vendor/ogrerb/ogre/OgreFreeImageCodec.i +5 -0
  103. data/vendor/ogrerb/ogre/OgreFrustum.i +5 -0
  104. data/vendor/ogrerb/ogre/OgreGpuProgram.i +5 -0
  105. data/vendor/ogrerb/ogre/OgreGpuProgramManager.i +5 -0
  106. data/vendor/ogrerb/ogre/OgreGpuProgramUsage.i +5 -0
  107. data/vendor/ogrerb/ogre/OgreHardwareBuffer.i +5 -0
  108. data/vendor/ogrerb/ogre/OgreHardwareBufferManager.i +9 -0
  109. data/vendor/ogrerb/ogre/OgreHardwareIndexBuffer.i +9 -0
  110. data/vendor/ogrerb/ogre/OgreHardwareOcclusionQuery.i +5 -0
  111. data/vendor/ogrerb/ogre/OgreHardwarePixelBuffer.i +9 -0
  112. data/vendor/ogrerb/ogre/OgreHardwareVertexBuffer.i +10 -0
  113. data/vendor/ogrerb/ogre/OgreHighLevelGpuProgram.i +5 -0
  114. data/vendor/ogrerb/ogre/OgreHighLevelGpuProgramManager.i +5 -0
  115. data/vendor/ogrerb/ogre/OgreImage.i +5 -0
  116. data/vendor/ogrerb/ogre/OgreImageCodec.i +5 -0
  117. data/vendor/ogrerb/ogre/OgreInstancedGeometry.i +5 -0
  118. data/vendor/ogrerb/ogre/OgreIteratorWrappers.i +5 -0
  119. data/vendor/ogrerb/ogre/OgreKeyFrame.i +7 -0
  120. data/vendor/ogrerb/ogre/OgreLight.i +5 -0
  121. data/vendor/ogrerb/ogre/OgreLog.i +5 -0
  122. data/vendor/ogrerb/ogre/OgreLogManager.i +9 -0
  123. data/vendor/ogrerb/ogre/OgreManualObject.i +5 -0
  124. data/vendor/ogrerb/ogre/OgreMaterial.i +9 -0
  125. data/vendor/ogrerb/ogre/OgreMaterialManager.i +22 -0
  126. data/vendor/ogrerb/ogre/OgreMaterialScriptCompiler.i +5 -0
  127. data/vendor/ogrerb/ogre/OgreMaterialSerializer.i +5 -0
  128. data/vendor/ogrerb/ogre/OgreMath.i +48 -0
  129. data/vendor/ogrerb/ogre/OgreMatrix3.i +5 -0
  130. data/vendor/ogrerb/ogre/OgreMatrix4.i +5 -0
  131. data/vendor/ogrerb/ogre/OgreMemoryMacros.i +5 -0
  132. data/vendor/ogrerb/ogre/OgreMemoryManager.i +5 -0
  133. data/vendor/ogrerb/ogre/OgreMesh.i +11 -0
  134. data/vendor/ogrerb/ogre/OgreMeshFileFormat.i +5 -0
  135. data/vendor/ogrerb/ogre/OgreMeshManager.i +9 -0
  136. data/vendor/ogrerb/ogre/OgreMeshSerializer.i +5 -0
  137. data/vendor/ogrerb/ogre/OgreMeshSerializerImpl.i +5 -0
  138. data/vendor/ogrerb/ogre/OgreMovableObject.i +46 -0
  139. data/vendor/ogrerb/ogre/OgreMovablePlane.i +5 -0
  140. data/vendor/ogrerb/ogre/OgreNoMemoryMacros.i +5 -0
  141. data/vendor/ogrerb/ogre/OgreNode.i +11 -0
  142. data/vendor/ogrerb/ogre/OgreNumerics.i +5 -0
  143. data/vendor/ogrerb/ogre/OgreOverlay.i +5 -0
  144. data/vendor/ogrerb/ogre/OgreOverlayContainer.i +5 -0
  145. data/vendor/ogrerb/ogre/OgreOverlayElement.i +5 -0
  146. data/vendor/ogrerb/ogre/OgreOverlayElementCommands.i +5 -0
  147. data/vendor/ogrerb/ogre/OgreOverlayElementFactory.i +5 -0
  148. data/vendor/ogrerb/ogre/OgreOverlayManager.i +9 -0
  149. data/vendor/ogrerb/ogre/OgrePanelOverlayElement.i +5 -0
  150. data/vendor/ogrerb/ogre/OgreParticle.i +5 -0
  151. data/vendor/ogrerb/ogre/OgreParticleAffector.i +5 -0
  152. data/vendor/ogrerb/ogre/OgreParticleAffectorFactory.i +5 -0
  153. data/vendor/ogrerb/ogre/OgreParticleEmitter.i +5 -0
  154. data/vendor/ogrerb/ogre/OgreParticleEmitterCommands.i +5 -0
  155. data/vendor/ogrerb/ogre/OgreParticleEmitterFactory.i +5 -0
  156. data/vendor/ogrerb/ogre/OgreParticleIterator.i +5 -0
  157. data/vendor/ogrerb/ogre/OgreParticleSystem.i +9 -0
  158. data/vendor/ogrerb/ogre/OgreParticleSystemManager.i +9 -0
  159. data/vendor/ogrerb/ogre/OgreParticleSystemRenderer.i +9 -0
  160. data/vendor/ogrerb/ogre/OgrePass.i +10 -0
  161. data/vendor/ogrerb/ogre/OgrePatchMesh.i +11 -0
  162. data/vendor/ogrerb/ogre/OgrePatchSurface.i +5 -0
  163. data/vendor/ogrerb/ogre/OgrePixelFormat.i +5 -0
  164. data/vendor/ogrerb/ogre/OgrePlane.i +5 -0
  165. data/vendor/ogrerb/ogre/OgrePlaneBoundedVolume.i +5 -0
  166. data/vendor/ogrerb/ogre/OgrePlatform.i +5 -0
  167. data/vendor/ogrerb/ogre/OgrePlugin.i +5 -0
  168. data/vendor/ogrerb/ogre/OgrePolygon.i +5 -0
  169. data/vendor/ogrerb/ogre/OgrePose.i +5 -0
  170. data/vendor/ogrerb/ogre/OgrePredefinedControllers.i +5 -0
  171. data/vendor/ogrerb/ogre/OgrePrefabFactory.i +5 -0
  172. data/vendor/ogrerb/ogre/OgrePrerequisites.i +5 -0
  173. data/vendor/ogrerb/ogre/OgreProfiler.i +5 -0
  174. data/vendor/ogrerb/ogre/OgreProgressiveMesh.i +5 -0
  175. data/vendor/ogrerb/ogre/OgreProxies.i +10 -0
  176. data/vendor/ogrerb/ogre/OgreQuaternion.i +5 -0
  177. data/vendor/ogrerb/ogre/OgreRadixSort.i +5 -0
  178. data/vendor/ogrerb/ogre/OgreRay.i +5 -0
  179. data/vendor/ogrerb/ogre/OgreRectangle.i +5 -0
  180. data/vendor/ogrerb/ogre/OgreRectangle2D.i +5 -0
  181. data/vendor/ogrerb/ogre/OgreRenderOperation.i +5 -0
  182. data/vendor/ogrerb/ogre/OgreRenderQueue.i +10 -0
  183. data/vendor/ogrerb/ogre/OgreRenderQueueInvocation.i +5 -0
  184. data/vendor/ogrerb/ogre/OgreRenderQueueListener.i +5 -0
  185. data/vendor/ogrerb/ogre/OgreRenderQueueSortingGrouping.i +5 -0
  186. data/vendor/ogrerb/ogre/OgreRenderSystem.i +12 -0
  187. data/vendor/ogrerb/ogre/OgreRenderSystemCapabilities.i +7 -0
  188. data/vendor/ogrerb/ogre/OgreRenderTarget.i +27 -0
  189. data/vendor/ogrerb/ogre/OgreRenderTargetListener.i +7 -0
  190. data/vendor/ogrerb/ogre/OgreRenderTexture.i +5 -0
  191. data/vendor/ogrerb/ogre/OgreRenderWindow.i +9 -0
  192. data/vendor/ogrerb/ogre/OgreRenderable.i +5 -0
  193. data/vendor/ogrerb/ogre/OgreResource.i +68 -0
  194. data/vendor/ogrerb/ogre/OgreResourceBackgroundQueue.i +5 -0
  195. data/vendor/ogrerb/ogre/OgreResourceGroupManager.i +17 -0
  196. data/vendor/ogrerb/ogre/OgreResourceManager.i +5 -0
  197. data/vendor/ogrerb/ogre/OgreRibbonTrail.i +5 -0
  198. data/vendor/ogrerb/ogre/OgreRoot.i +9 -0
  199. data/vendor/ogrerb/ogre/OgreRotationalSpline.i +5 -0
  200. data/vendor/ogrerb/ogre/OgreSceneManager.i +17 -0
  201. data/vendor/ogrerb/ogre/OgreSceneManagerEnumerator.i +8 -0
  202. data/vendor/ogrerb/ogre/OgreSceneNode.i +9 -0
  203. data/vendor/ogrerb/ogre/OgreSceneQuery.i +5 -0
  204. data/vendor/ogrerb/ogre/OgreScriptLoader.i +5 -0
  205. data/vendor/ogrerb/ogre/OgreSearchOps.i +5 -0
  206. data/vendor/ogrerb/ogre/OgreSerializer.i +5 -0
  207. data/vendor/ogrerb/ogre/OgreShadowCameraSetup.i +5 -0
  208. data/vendor/ogrerb/ogre/OgreShadowCameraSetupFocused.i +5 -0
  209. data/vendor/ogrerb/ogre/OgreShadowCameraSetupLiSPSM.i +5 -0
  210. data/vendor/ogrerb/ogre/OgreShadowCameraSetupPlaneOptimal.i +5 -0
  211. data/vendor/ogrerb/ogre/OgreShadowCaster.i +5 -0
  212. data/vendor/ogrerb/ogre/OgreShadowTextureManager.i +7 -0
  213. data/vendor/ogrerb/ogre/OgreShadowVolumeExtrudeProgram.i +5 -0
  214. data/vendor/ogrerb/ogre/OgreSharedPtr.i +5 -0
  215. data/vendor/ogrerb/ogre/OgreSimpleRenderable.i +5 -0
  216. data/vendor/ogrerb/ogre/OgreSimpleSpline.i +5 -0
  217. data/vendor/ogrerb/ogre/OgreSingleton.i +9 -0
  218. data/vendor/ogrerb/ogre/OgreSkeleton.i +5 -0
  219. data/vendor/ogrerb/ogre/OgreSkeletonFileFormat.i +5 -0
  220. data/vendor/ogrerb/ogre/OgreSkeletonInstance.i +5 -0
  221. data/vendor/ogrerb/ogre/OgreSkeletonManager.i +5 -0
  222. data/vendor/ogrerb/ogre/OgreSkeletonSerializer.i +5 -0
  223. data/vendor/ogrerb/ogre/OgreSphere.i +5 -0
  224. data/vendor/ogrerb/ogre/OgreSpotShadowFadePng.i +5 -0
  225. data/vendor/ogrerb/ogre/OgreStableHeaders.i +5 -0
  226. data/vendor/ogrerb/ogre/OgreStaticFaceGroup.i +5 -0
  227. data/vendor/ogrerb/ogre/OgreStaticGeometry.i +5 -0
  228. data/vendor/ogrerb/ogre/OgreStdHeaders.i +5 -0
  229. data/vendor/ogrerb/ogre/OgreString.i +5 -0
  230. data/vendor/ogrerb/ogre/OgreStringConverter.i +5 -0
  231. data/vendor/ogrerb/ogre/OgreStringInterface.i +5 -0
  232. data/vendor/ogrerb/ogre/OgreStringVector.i +5 -0
  233. data/vendor/ogrerb/ogre/OgreSubEntity.i +5 -0
  234. data/vendor/ogrerb/ogre/OgreSubMesh.i +5 -0
  235. data/vendor/ogrerb/ogre/OgreTagPoint.i +5 -0
  236. data/vendor/ogrerb/ogre/OgreTechnique.i +5 -0
  237. data/vendor/ogrerb/ogre/OgreTextAreaOverlayElement.i +5 -0
  238. data/vendor/ogrerb/ogre/OgreTexture.i +9 -0
  239. data/vendor/ogrerb/ogre/OgreTextureManager.i +12 -0
  240. data/vendor/ogrerb/ogre/OgreTextureUnitState.i +12 -0
  241. data/vendor/ogrerb/ogre/OgreTimer.i +6 -0
  242. data/vendor/ogrerb/ogre/OgreUTFString.i +5 -0
  243. data/vendor/ogrerb/ogre/OgreUnifiedHighLevelGpuProgram.i +5 -0
  244. data/vendor/ogrerb/ogre/OgreUserDefinedObject.i +5 -0
  245. data/vendor/ogrerb/ogre/OgreVector2.i +5 -0
  246. data/vendor/ogrerb/ogre/OgreVector3.i +30 -0
  247. data/vendor/ogrerb/ogre/OgreVector4.i +5 -0
  248. data/vendor/ogrerb/ogre/OgreVertexBoneAssignment.i +5 -0
  249. data/vendor/ogrerb/ogre/OgreVertexIndexData.i +5 -0
  250. data/vendor/ogrerb/ogre/OgreViewport.i +5 -0
  251. data/vendor/ogrerb/ogre/OgreWindowEventUtilities.i +7 -0
  252. data/vendor/ogrerb/ogre/OgreWireBoundingBox.i +5 -0
  253. data/vendor/ogrerb/ogre/OgreZip.i +5 -0
  254. data/vendor/ogrerb/ogre/ogre_rb.i +343 -0
  255. data/vendor/ogrerb/ogre/std_multimap.i +581 -0
  256. data/vendor/ogrerb/ois/OISProxies.i +9 -0
  257. data/vendor/ogrerb/ois/OISRenames.i +11 -0
  258. data/vendor/ogrerb/ois/ois.i +135 -0
  259. data/vendor/ogrerb/ois/std_multimap.i +581 -0
  260. data/vendor/ogrerb/platform.rb +23 -0
  261. data/vendor/ogrerb/samples/application.rb +146 -0
  262. data/vendor/ogrerb/samples/application_frame_listener.rb +302 -0
  263. data/vendor/ogrerb/samples/application_loading_bar.rb +115 -0
  264. data/vendor/ogrerb/samples/bsp.rb +74 -0
  265. data/vendor/ogrerb/samples/cg.dll +0 -0
  266. data/vendor/ogrerb/samples/js3250.dll +0 -0
  267. data/vendor/ogrerb/samples/lighting.rb +136 -0
  268. data/vendor/ogrerb/samples/media/materials/scripts/CloudySky.material +17 -0
  269. data/vendor/ogrerb/samples/media/materials/scripts/Flare.material +17 -0
  270. data/vendor/ogrerb/samples/media/materials/scripts/Knot.material +14 -0
  271. data/vendor/ogrerb/samples/media/materials/scripts/MorningSkyBox.material +17 -0
  272. data/vendor/ogrerb/samples/media/materials/scripts/Ogre.material +119 -0
  273. data/vendor/ogrerb/samples/media/materials/scripts/Razor.material +14 -0
  274. data/vendor/ogrerb/samples/media/materials/scripts/Ribbon.material +19 -0
  275. data/vendor/ogrerb/samples/media/materials/scripts/RustySteel.material +14 -0
  276. data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyBox.material +17 -0
  277. data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyPlane.material +17 -0
  278. data/vendor/ogrerb/samples/media/materials/scripts/TextureEffects.material +15 -0
  279. data/vendor/ogrerb/samples/media/materials/scripts/dragon.material +42 -0
  280. data/vendor/ogrerb/samples/media/materials/scripts/smoke.material +18 -0
  281. data/vendor/ogrerb/samples/media/materials/textures/GreenSkin.jpg +0 -0
  282. data/vendor/ogrerb/samples/media/materials/textures/MtlPlat2.jpg +0 -0
  283. data/vendor/ogrerb/samples/media/materials/textures/RustedMetal.jpg +0 -0
  284. data/vendor/ogrerb/samples/media/materials/textures/RustySteel.jpg +0 -0
  285. data/vendor/ogrerb/samples/media/materials/textures/Water02.jpg +0 -0
  286. data/vendor/ogrerb/samples/media/materials/textures/WeirdEye.png +0 -0
  287. data/vendor/ogrerb/samples/media/materials/textures/clouds.jpg +0 -0
  288. data/vendor/ogrerb/samples/media/materials/textures/cursor.png +0 -0
  289. data/vendor/ogrerb/samples/media/materials/textures/dirt01.jpg +0 -0
  290. data/vendor/ogrerb/samples/media/materials/textures/flare.png +0 -0
  291. data/vendor/ogrerb/samples/media/materials/textures/ogreborder.png +0 -0
  292. data/vendor/ogrerb/samples/media/materials/textures/ogreborderUp.png +0 -0
  293. data/vendor/ogrerb/samples/media/materials/textures/ribbonband.png +0 -0
  294. data/vendor/ogrerb/samples/media/materials/textures/smoke.png +0 -0
  295. data/vendor/ogrerb/samples/media/materials/textures/smokecolors.png +0 -0
  296. data/vendor/ogrerb/samples/media/materials/textures/spacesky.jpg +0 -0
  297. data/vendor/ogrerb/samples/media/materials/textures/spheremap.png +0 -0
  298. data/vendor/ogrerb/samples/media/materials/textures/texmap2.jpg +0 -0
  299. data/vendor/ogrerb/samples/media/models/knot.mesh +0 -0
  300. data/vendor/ogrerb/samples/media/models/ogrehead.mesh +0 -0
  301. data/vendor/ogrerb/samples/media/models/razor.mesh +0 -0
  302. data/vendor/ogrerb/samples/media/packs/OgreCore.zip +0 -0
  303. data/vendor/ogrerb/samples/media/packs/chiropteraDM.pk3 +0 -0
  304. data/vendor/ogrerb/samples/media/packs/chiropteraDM.txt +99 -0
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  835. data/vendor/ogrerb/src_headers/OGRE/OgreSkeletonManager.h +98 -0
  836. data/vendor/ogrerb/src_headers/OGRE/OgreSkeletonSerializer.h +117 -0
  837. data/vendor/ogrerb/src_headers/OGRE/OgreSphere.h +101 -0
  838. data/vendor/ogrerb/src_headers/OGRE/OgreSpotShadowFadePng.h +648 -0
  839. data/vendor/ogrerb/src_headers/OGRE/OgreStableHeaders.h +80 -0
  840. data/vendor/ogrerb/src_headers/OGRE/OgreStaticFaceGroup.h +134 -0
  841. data/vendor/ogrerb/src_headers/OGRE/OgreStaticGeometry.h +748 -0
  842. data/vendor/ogrerb/src_headers/OGRE/OgreStdHeaders.h +102 -0
  843. data/vendor/ogrerb/src_headers/OGRE/OgreString.h +149 -0
  844. data/vendor/ogrerb/src_headers/OGRE/OgreStringConverter.h +246 -0
  845. data/vendor/ogrerb/src_headers/OGRE/OgreStringInterface.h +332 -0
  846. data/vendor/ogrerb/src_headers/OGRE/OgreStringVector.h +45 -0
  847. data/vendor/ogrerb/src_headers/OGRE/OgreSubEntity.h +230 -0
  848. data/vendor/ogrerb/src_headers/OGRE/OgreSubMesh.h +267 -0
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  850. data/vendor/ogrerb/src_headers/OGRE/OgreTechnique.h +488 -0
  851. data/vendor/ogrerb/src_headers/OGRE/OgreTextAreaOverlayElement.h +247 -0
  852. data/vendor/ogrerb/src_headers/OGRE/OgreTexture.h +414 -0
  853. data/vendor/ogrerb/src_headers/OGRE/OgreTextureManager.h +398 -0
  854. data/vendor/ogrerb/src_headers/OGRE/OgreTextureUnitState.h +1169 -0
  855. data/vendor/ogrerb/src_headers/OGRE/OgreTimer.h +44 -0
  856. data/vendor/ogrerb/src_headers/OGRE/OgreUTFString.h +2406 -0
  857. data/vendor/ogrerb/src_headers/OGRE/OgreUnifiedHighLevelGpuProgram.h +168 -0
  858. data/vendor/ogrerb/src_headers/OGRE/OgreUserDefinedObject.h +93 -0
  859. data/vendor/ogrerb/src_headers/OGRE/OgreVector2.h +532 -0
  860. data/vendor/ogrerb/src_headers/OGRE/OgreVector3.h +768 -0
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  864. data/vendor/ogrerb/src_headers/OGRE/OgreViewport.h +331 -0
  865. data/vendor/ogrerb/src_headers/OGRE/OgreWindowEventUtilities.h +151 -0
  866. data/vendor/ogrerb/src_headers/OGRE/OgreWireBoundingBox.h +81 -0
  867. data/vendor/ogrerb/src_headers/OGRE/OgreZip.h +136 -0
  868. data/vendor/ogrerb/src_headers/OGRE/asm_math.h +367 -0
  869. data/vendor/ogrerb/src_headers/OIS/OIS.h +38 -0
  870. data/vendor/ogrerb/src_headers/OIS/OISConfig.h +49 -0
  871. data/vendor/ogrerb/src_headers/OIS/OISEffect.h +254 -0
  872. data/vendor/ogrerb/src_headers/OIS/OISEvents.h +43 -0
  873. data/vendor/ogrerb/src_headers/OIS/OISException.h +70 -0
  874. data/vendor/ogrerb/src_headers/OIS/OISForceFeedback.h +102 -0
  875. data/vendor/ogrerb/src_headers/OIS/OISInputManager.h +127 -0
  876. data/vendor/ogrerb/src_headers/OIS/OISInterface.h +47 -0
  877. data/vendor/ogrerb/src_headers/OIS/OISJoyStick.h +179 -0
  878. data/vendor/ogrerb/src_headers/OIS/OISKeyboard.h +310 -0
  879. data/vendor/ogrerb/src_headers/OIS/OISMouse.h +135 -0
  880. data/vendor/ogrerb/src_headers/OIS/OISObject.h +89 -0
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  882. data/vendor/ogrerb/src_headers/navi/Navi.h +121 -0
  883. data/vendor/ogrerb/src_headers/navi/NaviData.h +145 -0
  884. data/vendor/ogrerb/src_headers/navi/NaviEventListener.h +56 -0
  885. data/vendor/ogrerb/src_headers/navi/NaviManager.h +439 -0
  886. data/vendor/ogrerb/src_headers/navi/llmozlib.h +222 -0
  887. data/vendor/ogrerb/src_headers/wrappers/Application.h +61 -0
  888. data/vendor/ogrerb/src_headers/wrappers/ApplicationFrameListener.h +43 -0
  889. data/vendor/ogrerb/src_headers/wrappers/NaviProxies.h +15 -0
  890. data/vendor/ogrerb/src_headers/wrappers/OISProxies.h +58 -0
  891. data/vendor/ogrerb/src_headers/wrappers/OgreProxies.h +98 -0
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  904. data/vendor/ogrerb/website/stylesheets/main.css +96 -0
  905. metadata +997 -0
@@ -0,0 +1,844 @@
1
+ /*
2
+ -----------------------------------------------------------------------------
3
+ This source file is part of OGRE
4
+ (Object-oriented Graphics Rendering Engine)
5
+ For the latest info, see http://www.ogre3d.org/
6
+
7
+ Copyright (c) 2000-2006 Torus Knot Software Ltd
8
+ Also see acknowledgements in Readme.html
9
+
10
+ This program is free software; you can redistribute it and/or modify it under
11
+ the terms of the GNU Lesser General Public License as published by the Free Software
12
+ Foundation; either version 2 of the License, or (at your option) any later
13
+ version.
14
+
15
+ This program is distributed in the hope that it will be useful, but WITHOUT
16
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17
+ FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
+
19
+ You should have received a copy of the GNU Lesser General Public License along with
20
+ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21
+ Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22
+ http://www.gnu.org/copyleft/lesser.txt.
23
+
24
+ You may alternatively use this source under the terms of a specific version of
25
+ the OGRE Unrestricted License provided you have obtained such a license from
26
+ Torus Knot Software Ltd.
27
+ -----------------------------------------------------------------------------
28
+ */
29
+ #ifndef __ROOT__
30
+ #define __ROOT__
31
+
32
+ // Precompiler options
33
+ #include "OgrePrerequisites.h"
34
+
35
+ #include "OgreSingleton.h"
36
+ #include "OgreString.h"
37
+ #include "OgreSceneManagerEnumerator.h"
38
+ #include "OgreResourceGroupManager.h"
39
+
40
+ #include <exception>
41
+
42
+ namespace Ogre
43
+ {
44
+ typedef std::vector<RenderSystem*> RenderSystemList;
45
+
46
+ /** The root class of the Ogre system.
47
+ @remarks
48
+ The Ogre::Root class represents a starting point for the client
49
+ application. From here, the application can gain access to the
50
+ fundamentals of the system, namely the rendering systems
51
+ available, management of saved configurations, logging, and
52
+ access to other classes in the system. Acts as a hub from which
53
+ all other objects may be reached. An instance of Root must be
54
+ created before any other Ogre operations are called. Once an
55
+ instance has been created, the same instance is accessible
56
+ throughout the life of that object by using Root::getSingleton
57
+ (as a reference) or Root::getSingletonPtr (as a pointer).
58
+ */
59
+ class _OgreExport Root : public Singleton<Root>
60
+ {
61
+ // To allow update of active renderer if
62
+ // RenderSystem::initialise is used directly
63
+ friend class RenderSystem;
64
+ private:
65
+ RenderSystemList mRenderers;
66
+ RenderSystem* mActiveRenderer;
67
+ String mVersion;
68
+ String mConfigFileName;
69
+ bool mQueuedEnd;
70
+ // In case multiple render windows are created, only once are the resources loaded.
71
+ bool mFirstTimePostWindowInit;
72
+
73
+ // Singletons
74
+ LogManager* mLogManager;
75
+ ControllerManager* mControllerManager;
76
+ SceneManagerEnumerator* mSceneManagerEnum;
77
+ SceneManager* mCurrentSceneManager;
78
+ DynLibManager* mDynLibManager;
79
+ ArchiveManager* mArchiveManager;
80
+ MaterialManager* mMaterialManager;
81
+ MeshManager* mMeshManager;
82
+ ParticleSystemManager* mParticleManager;
83
+ SkeletonManager* mSkeletonManager;
84
+ OverlayElementFactory* mPanelFactory;
85
+ OverlayElementFactory* mBorderPanelFactory;
86
+ OverlayElementFactory* mTextAreaFactory;
87
+ OverlayManager* mOverlayManager;
88
+ FontManager* mFontManager;
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+ ArchiveFactory *mZipArchiveFactory;
90
+ ArchiveFactory *mFileSystemArchiveFactory;
91
+ ResourceGroupManager* mResourceGroupManager;
92
+ ResourceBackgroundQueue* mResourceBackgroundQueue;
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+ ShadowTextureManager* mShadowTextureManager;
94
+
95
+ Timer* mTimer;
96
+ RenderWindow* mAutoWindow;
97
+ Profiler* mProfiler;
98
+ HighLevelGpuProgramManager* mHighLevelGpuProgramManager;
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+ ExternalTextureSourceManager* mExternalTextureSourceManager;
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+ CompositorManager* mCompositorManager;
101
+ unsigned long mCurrentFrame;
102
+ Real mFrameSmoothingTime;
103
+
104
+ public:
105
+ typedef std::vector<DynLib*> PluginLibList;
106
+ typedef std::vector<Plugin*> PluginInstanceList;
107
+ protected:
108
+ /// List of plugin DLLs loaded
109
+ PluginLibList mPluginLibs;
110
+ /// List of Plugin instances registered
111
+ PluginInstanceList mPlugins;
112
+
113
+ typedef std::map<String, MovableObjectFactory*> MovableObjectFactoryMap;
114
+ MovableObjectFactoryMap mMovableObjectFactoryMap;
115
+ uint32 mNextMovableObjectTypeFlag;
116
+ // stock movable factories
117
+ MovableObjectFactory* mEntityFactory;
118
+ MovableObjectFactory* mLightFactory;
119
+ MovableObjectFactory* mBillboardSetFactory;
120
+ MovableObjectFactory* mManualObjectFactory;
121
+ MovableObjectFactory* mBillboardChainFactory;
122
+ MovableObjectFactory* mRibbonTrailFactory;
123
+
124
+ typedef std::map<String, RenderQueueInvocationSequence*> RenderQueueInvocationSequenceMap;
125
+ RenderQueueInvocationSequenceMap mRQSequenceMap;
126
+
127
+ /// Are we initialised yet?
128
+ bool mIsInitialised;
129
+
130
+ /** Method reads a plugins configuration file and instantiates all
131
+ plugins.
132
+ @param
133
+ pluginsfile The file that contains plugins information.
134
+ Defaults to "plugins.cfg".
135
+ */
136
+ void loadPlugins( const String& pluginsfile = "plugins.cfg" );
137
+ /** Initialise all loaded plugins - allows plugins to perform actions
138
+ once the renderer is initialised.
139
+ */
140
+ void initialisePlugins();
141
+ /** Shuts down all loaded plugins - allows things to be tidied up whilst
142
+ all plugins are still loaded.
143
+ */
144
+ void shutdownPlugins();
145
+
146
+ /** Unloads all loaded plugins.
147
+ */
148
+ void unloadPlugins();
149
+
150
+ // Internal method for one-time tasks after first window creation
151
+ void oneTimePostWindowInit(void);
152
+
153
+ /** Set of registered frame listeners */
154
+ std::set<FrameListener*> mFrameListeners;
155
+
156
+ /** Set of frame listeners marked for removal*/
157
+ std::set<FrameListener*> mRemovedFrameListeners;
158
+
159
+ /** Indicates the type of event to be considered by calculateEventTime(). */
160
+ enum FrameEventTimeType {
161
+ FETT_ANY, FETT_STARTED, FETT_ENDED
162
+ };
163
+
164
+ /// Contains the times of recently fired events
165
+ std::deque<unsigned long> mEventTimes[3];
166
+
167
+ /** Internal method for calculating the average time between recently fired events.
168
+ @param now The current time in ms.
169
+ @param type The type of event to be considered.
170
+ */
171
+ Real calculateEventTime(unsigned long now, FrameEventTimeType type);
172
+ public:
173
+
174
+ /** Constructor
175
+ @param pluginFileName The file that contains plugins information.
176
+ Defaults to "plugins.cfg", may be left blank to ignore.
177
+ @param configFileName The file that contains the configuration to be loaded.
178
+ Defaults to "ogre.cfg", may be left blank to load nothing.
179
+ @param logFileName The logfile to create, defaults to Ogre.log, may be
180
+ left blank if you've already set up LogManager & Log yourself
181
+ */
182
+ Root(const String& pluginFileName = "plugins.cfg",
183
+ const String& configFileName = "ogre.cfg",
184
+ const String& logFileName = "Ogre.log");
185
+ ~Root();
186
+
187
+ /** Saves the details of the current configuration
188
+ @remarks
189
+ Stores details of the current configuration so it may be
190
+ restored later on.
191
+ */
192
+ void saveConfig(void);
193
+
194
+ /** Checks for saved video/sound/etc settings
195
+ @remarks
196
+ This method checks to see if there is a valid saved configuration
197
+ from a previous run. If there is, the state of the system will
198
+ be restored to that configuration.
199
+
200
+ @returns
201
+ If a valid configuration was found, <b>true</b> is returned.
202
+ @par
203
+ If there is no saved configuration, or if the system failed
204
+ with the last config settings, <b>false</b> is returned.
205
+ */
206
+ bool restoreConfig(void);
207
+
208
+ /** Displays a dialog asking the user to choose system settings.
209
+ @remarks
210
+ This method displays the default dialog allowing the user to
211
+ choose the renderering system, video mode etc. If there is are
212
+ any settings saved already, they will be restored automatically
213
+ before displaying the dialogue. When the user accepts a group of
214
+ settings, this will automatically call Root::setRenderSystem,
215
+ RenderSystem::setConfigOption and Root::saveConfig with the
216
+ user's choices. This is the easiest way to get the system
217
+ configured.
218
+ @returns
219
+ If the user clicked 'Ok', <b>true</b> is returned.
220
+ @par
221
+ If they clicked 'Cancel' (in which case the app should
222
+ strongly consider terminating), <b>false</b> is returned.
223
+ */
224
+ bool showConfigDialog(void);
225
+
226
+ /** Adds a new rendering subsystem to the list of available renderers.
227
+ @remarks
228
+ Intended for use by advanced users and plugin writers only!
229
+ Calling this method with a pointer to a valid RenderSystem
230
+ (sublcass) adds a rendering API implementation to the list of
231
+ available ones. Typical examples would be an OpenGL
232
+ implementation and a Direct3D implementation.
233
+ @note
234
+ <br>This should usually be called from the dllStartPlugin()
235
+ function of an extension plug-in.
236
+ */
237
+ void addRenderSystem(RenderSystem* newRend);
238
+
239
+ /** Retrieve a list of the available render systems.
240
+ @remarks
241
+ Retrieves a pointer to the list of available renderers as a
242
+ list of RenderSystem subclasses. Can be used to build a
243
+ custom settings dialog.
244
+ */
245
+ RenderSystemList* getAvailableRenderers(void);
246
+
247
+ /** Retrieve a pointer to the render system by the given name
248
+ @param
249
+ name Name of the render system intend to retrieve.
250
+ @returns
251
+ A pointer to the render system, <b>NULL</b> if no found.
252
+ */
253
+ RenderSystem* getRenderSystemByName(const String& name);
254
+
255
+ /** Sets the rendering subsystem to be used.
256
+ @remarks
257
+ This method indicates to OGRE which rendering system is to be
258
+ used (e.g. Direct3D, OpenGL etc). This is called
259
+ automatically by the default config dialog, and when settings
260
+ are restored from a previous configuraion. If used manually
261
+ it could be used to set the renderer from a custom settings
262
+ dialog. Once this has been done, the renderer can be
263
+ initialised using Root::initialise.
264
+ @par
265
+ This method is also called by render systems if they are
266
+ initialised directly.
267
+ @param
268
+ system Pointer to the render system to use.
269
+ @see
270
+ RenderSystem
271
+ */
272
+ void setRenderSystem(RenderSystem* system);
273
+
274
+ /** Retrieve a pointer to the currently selected render system.
275
+ */
276
+ RenderSystem* getRenderSystem(void);
277
+
278
+ /** Initialises the renderer.
279
+ @remarks
280
+ This method can only be called after a renderer has been
281
+ selected with Root::setRenderSystem, and it will initialise
282
+ the selected rendering system ready for use.
283
+ @param
284
+ autoCreateWindow If true, a rendering window will
285
+ automatically be created (saving a call to
286
+ RenderSystem::createRenderWindow). The window will be
287
+ created based on the options currently set on the render
288
+ system.
289
+ @returns
290
+ A pointer to the automatically created window, if
291
+ requested, otherwise <b>NULL</b>.
292
+ */
293
+ RenderWindow* initialise(bool autoCreateWindow, const String& windowTitle = "OGRE Render Window");
294
+
295
+ /** Returns whether the system is initialised or not. */
296
+ bool isInitialised(void) const { return mIsInitialised; }
297
+
298
+ /** Register a new SceneManagerFactory, a factory object for creating instances
299
+ of specific SceneManagers.
300
+ @remarks
301
+ Plugins should call this to register as new SceneManager providers.
302
+ */
303
+ void addSceneManagerFactory(SceneManagerFactory* fact);
304
+
305
+ /** Unregister a SceneManagerFactory.
306
+ */
307
+ void removeSceneManagerFactory(SceneManagerFactory* fact);
308
+
309
+ /** Get more information about a given type of SceneManager.
310
+ @remarks
311
+ The metadata returned tells you a few things about a given type
312
+ of SceneManager, which can be created using a factory that has been
313
+ registered already.
314
+ @param typeName The type name of the SceneManager you want to enquire on.
315
+ If you don't know the typeName already, you can iterate over the
316
+ metadata for all types using getMetaDataIterator.
317
+ */
318
+ const SceneManagerMetaData* getSceneManagerMetaData(const String& typeName) const;
319
+
320
+ /** Iterate over all types of SceneManager available for construction,
321
+ providing some information about each one.
322
+ */
323
+ SceneManagerEnumerator::MetaDataIterator getSceneManagerMetaDataIterator(void) const;
324
+
325
+ /** Create a SceneManager instance of a given type.
326
+ @remarks
327
+ You can use this method to create a SceneManager instance of a
328
+ given specific type. You may know this type already, or you may
329
+ have discovered it by looking at the results from getMetaDataIterator.
330
+ @note
331
+ This method throws an exception if the named type is not found.
332
+ @param typeName String identifying a unique SceneManager type
333
+ @param instanceName Optional name to given the new instance that is
334
+ created. If you leave this blank, an auto name will be assigned.
335
+ */
336
+ SceneManager* createSceneManager(const String& typeName,
337
+ const String& instanceName = StringUtil::BLANK);
338
+
339
+ /** Create a SceneManager instance based on scene type support.
340
+ @remarks
341
+ Creates an instance of a SceneManager which supports the scene types
342
+ identified in the parameter. If more than one type of SceneManager
343
+ has been registered as handling that combination of scene types,
344
+ in instance of the last one registered is returned.
345
+ @note This method always succeeds, if a specific scene manager is not
346
+ found, the default implementation is always returned.
347
+ @param typeMask A mask containing one or more SceneType flags
348
+ @param instanceName Optional name to given the new instance that is
349
+ created. If you leave this blank, an auto name will be assigned.
350
+ */
351
+ SceneManager* createSceneManager(SceneTypeMask typeMask,
352
+ const String& instanceName = StringUtil::BLANK);
353
+
354
+ /** Destroy an instance of a SceneManager. */
355
+ void destroySceneManager(SceneManager* sm);
356
+
357
+ /** Get an existing SceneManager instance that has already been created,
358
+ identified by the instance name.
359
+ @param instanceName The name of the instance to retrieve.
360
+ */
361
+ SceneManager* getSceneManager(const String& instanceName) const;
362
+
363
+ /** Get an iterator over all the existing SceneManager instances. */
364
+ SceneManagerEnumerator::SceneManagerIterator getSceneManagerIterator(void);
365
+
366
+ /** Retrieves a reference to the current TextureManager.
367
+ @remarks
368
+ This performs the same function as
369
+ TextureManager::getSingleton, but is provided for convenience
370
+ particularly to scripting engines.
371
+ @par
372
+ Note that a TextureManager will NOT be available until the
373
+ Ogre system has been initialised by selecting a RenderSystem,
374
+ calling Root::initialise and a window having been created
375
+ (this may have been done by initialise if required). This is
376
+ because the exact runtime subclass which will be implementing
377
+ the calls will differ depending on the rendering engine
378
+ selected, and these typically require a window upon which to
379
+ base texture format decisions.
380
+ */
381
+ TextureManager* getTextureManager(void);
382
+
383
+ /** Retrieves a reference to the current MeshManager.
384
+ @remarks
385
+ This performs the same function as MeshManager::getSingleton
386
+ and is provided for convenience to scripting engines.
387
+ */
388
+ MeshManager* getMeshManager(void);
389
+
390
+ /** Utility function for getting a better description of an error
391
+ code.
392
+ */
393
+ String getErrorDescription(long errorNumber);
394
+
395
+ /** Registers a FrameListener which will be called back every frame.
396
+ @remarks
397
+ A FrameListener is a class which implements methods which
398
+ will be called every frame.
399
+ @par
400
+ See the FrameListener class for more details on the specifics
401
+ It is imperitive that the instance passed to this method is
402
+ not destroyed before either the rendering loop ends, or the
403
+ class is removed from the listening list using
404
+ removeFrameListener.
405
+ @note
406
+ <br>This method can only be called after Root::initialise has
407
+ been called.
408
+ @see
409
+ FrameListener, Root::removeFrameListener
410
+ */
411
+ void addFrameListener(FrameListener* newListener);
412
+
413
+ /** Removes a FrameListener from the list of listening classes.
414
+ @see
415
+ FrameListener, Root::addFrameListener
416
+ */
417
+ void removeFrameListener(FrameListener* oldListener);
418
+
419
+ /** Queues the end of rendering.
420
+ @remarks
421
+ This method will do nothing unless startRendering() has
422
+ been called, in which case before the next frame is rendered
423
+ the rendering loop will bail out.
424
+ @see
425
+ Root, Root::startRendering
426
+ */
427
+ void queueEndRendering(void);
428
+
429
+ /** Starts / restarts the automatic rendering cycle.
430
+ @remarks
431
+ This method begins the automatic rendering of the scene. It
432
+ will <b>NOT</b> return until the rendering cycle is halted.
433
+ @par
434
+ During rendering, any FrameListener classes registered using
435
+ addFrameListener will be called back for each frame that is
436
+ to be rendered, These classes can tell OGRE to halt the
437
+ rendering if required, which will cause this method to
438
+ return.
439
+ @note
440
+ <br>Users of the OGRE library do not have to use this
441
+ automatic rendering loop. It is there as a convenience and is
442
+ most useful for high frame rate applications e.g. games. For
443
+ applications that don't need to constantly refresh the
444
+ rendering targets (e.g. an editor utility), it is better to
445
+ manually refresh each render target only when required by
446
+ calling RenderTarget::update, or if you want to run your own
447
+ render loop you can update all targets on demand using
448
+ Root::renderOneFrame.
449
+ @note
450
+ This frees up the CPU to do other things in between
451
+ refreshes, since in this case frame rate is less important.
452
+ @note
453
+ This method can only be called after Root::initialise has
454
+ been called.
455
+ */
456
+ void startRendering(void);
457
+
458
+ /** Render one frame.
459
+ @remarks
460
+ Updates all the render targets automatically and then returns,
461
+ raising frame events before and after.
462
+ */
463
+ bool renderOneFrame(void);
464
+ /** Shuts down the system manually.
465
+ @remarks
466
+ This is normally done by Ogre automatically so don't think
467
+ you have to call this yourself. However this is here for
468
+ convenience, especially for dealing with unexpected errors or
469
+ for systems which need to shut down Ogre on demand.
470
+ */
471
+ void shutdown(void);
472
+
473
+ /** Adds a location to the list of searchable locations for a
474
+ Resource type.
475
+ @remarks
476
+ Resource files (textures, models etc) need to be loaded from
477
+ specific locations. By calling this method, you add another
478
+ search location to the list. Locations added first are preferred
479
+ over locations added later.
480
+ @par
481
+ Locations can be folders, compressed archives, even perhaps
482
+ remote locations. Facilities for loading from different
483
+ locations are provided by plugins which provide
484
+ implementations of the Archive class.
485
+ All the application user has to do is specify a 'loctype'
486
+ string in order to indicate the type of location, which
487
+ should map onto one of the provided plugins. Ogre comes
488
+ configured with the 'FileSystem' (folders) and 'Zip' (archive
489
+ compressed with the pkzip / WinZip etc utilities) types.
490
+ @par
491
+ You can also supply the name of a resource group which should
492
+ have this location applied to it. The
493
+ ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME group is the
494
+ default, and one resource group which will always exist. You
495
+ should consider defining resource groups for your more specific
496
+ resources (e.g. per level) so that you can control loading /
497
+ unloading better.
498
+ @param
499
+ name The name of the location, e.g. './data' or
500
+ '/compressed/gamedata.zip'
501
+ @param
502
+ locType A string identifying the location type, e.g.
503
+ 'FileSystem' (for folders), 'Zip' etc. Must map to a
504
+ registered plugin which deals with this type (FileSystem and
505
+ Zip should always be available)
506
+ @param
507
+ groupName Type of name of the resource group which this location
508
+ should apply to; defaults to the General group which applies to
509
+ all non-specific resources.
510
+ @param
511
+ recursive If the resource location has a concept of recursive
512
+ directory traversal, enabling this option will mean you can load
513
+ resources in subdirectories using only their unqualified name.
514
+ The default is to disable this so that resources in subdirectories
515
+ with the same name are still unique.
516
+ @see
517
+ Archive
518
+ */
519
+ void addResourceLocation(const String& name, const String& locType,
520
+ const String& groupName = ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
521
+ bool recursive = false);
522
+
523
+ /** Removes a resource location from the list.
524
+ @see addResourceLocation
525
+ @param name The name of the resource location as specified in addResourceLocation
526
+ @param groupName The name of the resource group to which this location
527
+ was assigned.
528
+ */
529
+ void removeResourceLocation(const String& name,
530
+ const String& groupName = ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
531
+
532
+ /** Generates a packed data version of the passed in ColourValue suitable for
533
+ use with the current RenderSystem.
534
+ @remarks
535
+ Since different render systems have different colour data formats (eg
536
+ RGBA for GL, ARGB for D3D) this method allows you to use 1 method for all.
537
+ @param colour The colour to convert
538
+ @param pDest Pointer to location to put the result.
539
+ */
540
+ void convertColourValue(const ColourValue& colour, uint32* pDest);
541
+
542
+ /** Retrieves a pointer to the window that was created automatically
543
+ @remarks
544
+ When Root is initialised an optional window is created. This
545
+ method retreives a pointer to that window.
546
+ @note
547
+ returns a null pointer when Root has not been initialised with
548
+ the option of creating a window.
549
+ */
550
+ RenderWindow* getAutoCreatedWindow(void);
551
+
552
+ /** @copydoc RenderSystem::createRenderWindow
553
+ */
554
+ RenderWindow* createRenderWindow(const String &name, unsigned int width, unsigned int height,
555
+ bool fullScreen, const NameValuePairList *miscParams = 0) ;
556
+
557
+ /** Destroys a rendering window.
558
+ */
559
+ void detachRenderTarget( RenderTarget* pWin );
560
+
561
+ /** Destroys a named rendering window.
562
+ */
563
+ void detachRenderTarget( const String & name );
564
+
565
+ /** Retrieves a pointer to the a named render window.
566
+ */
567
+ RenderTarget * getRenderTarget(const String &name);
568
+
569
+ /** Manually load a Plugin contained in a DLL / DSO.
570
+ @remarks
571
+ Plugins embedded in DLLs can be loaded at startup using the plugin
572
+ configuration file specified when you create Root (default: plugins.cfg).
573
+ This method allows you to load plugin DLLs directly in code.
574
+ The DLL in question is expected to implement a dllStartPlugin
575
+ method which instantiates a Plugin subclass and calls Root::installPlugin.
576
+ It should also implement dllStopPlugin (see Root::unloadPlugin)
577
+ @param pluginName Name of the plugin library to load
578
+ */
579
+ void loadPlugin(const String& pluginName);
580
+
581
+ /** Manually unloads a Plugin contained in a DLL / DSO.
582
+ @remarks
583
+ Plugin DLLs are unloaded at shutdown automatically. This method
584
+ allows you to unload plugins in code, but make sure their
585
+ dependencies are decoupled first. This method will call the
586
+ dllStopPlugin method defined in the DLL, which in turn should call
587
+ Root::uninstallPlugin.
588
+ @param pluginName Name of the plugin library to unload
589
+ */
590
+ void unloadPlugin(const String& pluginName);
591
+
592
+ /** Install a new plugin.
593
+ @remarks
594
+ This installs a new extension to OGRE. The plugin itself may be loaded
595
+ from a DLL / DSO, or it might be statically linked into your own
596
+ application. Either way, something has to call this method to get
597
+ it registered and functioning. You should only call this method directly
598
+ if your plugin is not in a DLL that could otherwise be loaded with
599
+ loadPlugin, since the DLL function dllStartPlugin should call this
600
+ method when the DLL is loaded.
601
+ */
602
+ void installPlugin(Plugin* plugin);
603
+
604
+ /** Uninstall an existing plugin.
605
+ @remarks
606
+ This uninstalls an extension to OGRE. Plugins are automatically
607
+ uninstalled at shutdown but this lets you remove them early.
608
+ If the plugin was loaded from a DLL / DSO you should call unloadPlugin
609
+ which should result in this method getting called anyway (if the DLL
610
+ is well behaved).
611
+ */
612
+ void uninstallPlugin(Plugin* plugin);
613
+
614
+ /** Gets a read-only list of the currently installed plugins. */
615
+ const PluginInstanceList& getInstalledPlugins() const { return mPlugins; }
616
+
617
+ /** Gets a pointer to the central timer used for all OGRE timings */
618
+ Timer* getTimer(void);
619
+
620
+ /** Method for raising frame started events.
621
+ @remarks
622
+ This method is only for internal use when you use OGRE's inbuilt rendering
623
+ loop (Root::startRendering). However, if you run your own rendering loop then
624
+ you should call this method to ensure that FrameListener objects are notified
625
+ of frame events; processes like texture animation and particle systems rely on
626
+ this.
627
+ @par
628
+ Calling this method also increments the frame number, which is
629
+ important for keeping some elements of the engine up to date.
630
+ @note
631
+ This method takes an event object as a parameter, so you can specify the times
632
+ yourself. If you are happy for OGRE to automatically calculate the frame time
633
+ for you, then call the other version of this method with no parameters.
634
+ @param evt Event object which includes all the timing information which you have
635
+ calculated for yourself
636
+ @returns False if one or more frame listeners elected that the rendering loop should
637
+ be terminated, true otherwise.
638
+ */
639
+ bool _fireFrameStarted(FrameEvent& evt);
640
+ /** Method for raising frame ended events.
641
+ @remarks
642
+ This method is only for internal use when you use OGRE's inbuilt rendering
643
+ loop (Root::startRendering). However, if you run your own rendering loop then
644
+ you should call this method to ensure that FrameListener objects are notified
645
+ of frame events; processes like texture animation and particle systems rely on
646
+ this.
647
+ @note
648
+ This method takes an event object as a parameter, so you can specify the times
649
+ yourself. If you are happy for OGRE to automatically calculate the frame time
650
+ for you, then call the other version of this method with no parameters.
651
+ @param evt Event object which includes all the timing information which you have
652
+ calculated for yourself
653
+ @returns False if one or more frame listeners elected that the rendering loop should
654
+ be terminated, true otherwise.
655
+ */
656
+ bool _fireFrameEnded(FrameEvent& evt);
657
+ /** Method for raising frame started events.
658
+ @remarks
659
+ This method is only for internal use when you use OGRE's inbuilt rendering
660
+ loop (Root::startRendering). However, if you run your own rendering loop then
661
+ you should call this method to ensure that FrameListener objects are notified
662
+ of frame events; processes like texture animation and particle systems rely on
663
+ this.
664
+ @par
665
+ Calling this method also increments the frame number, which is
666
+ important for keeping some elements of the engine up to date.
667
+ @note
668
+ This method calculates the frame timing information for you based on the elapsed
669
+ time. If you want to specify elapsed times yourself you should call the other
670
+ version of this method which takes event details as a parameter.
671
+ @returns False if one or more frame listeners elected that the rendering loop should
672
+ be terminated, true otherwise.
673
+ */
674
+ bool _fireFrameStarted();
675
+ /** Method for raising frame ended events.
676
+ @remarks
677
+ This method is only for internal use when you use OGRE's inbuilt rendering
678
+ loop (Root::startRendering). However, if you run your own rendering loop then
679
+ you should call this method to ensure that FrameListener objects are notified
680
+ of frame events; processes like texture animation and particle systems rely on
681
+ this.
682
+ @note
683
+ This method calculates the frame timing information for you based on the elapsed
684
+ time. If you want to specify elapsed times yourself you should call the other
685
+ version of this method which takes event details as a parameter.
686
+ @returns False if one or more frame listeners elected that the rendering loop should
687
+ be terminated, true otherwise.
688
+ */
689
+ bool _fireFrameEnded();
690
+
691
+ /** Gets the number of the current frame. */
692
+ unsigned long getCurrentFrameNumber(void) const { return mCurrentFrame; }
693
+
694
+ /** Returns the scene manager currently being used to render a frame.
695
+ @remarks
696
+ This is only intended for internal use; it is only valid during the
697
+ rendering of a frame.
698
+ */
699
+ SceneManager* _getCurrentSceneManager(void) const { return mCurrentSceneManager; }
700
+ /** Sets the scene manager currently being used to render a frame.
701
+ @remarks
702
+ This is only intended for internal use.
703
+ */
704
+ void _setCurrentSceneManager(SceneManager* sm);
705
+
706
+ /** Internal method used for updating all RenderTarget objects (windows,
707
+ renderable textures etc) which are set to auto-update.
708
+ @remarks
709
+ You don't need to use this method if you're using Ogre's own internal
710
+ rendering loop (Root::startRendering). If you're running your own loop
711
+ you may wish to call it to update all the render targets which are
712
+ set to auto update (RenderTarget::setAutoUpdated). You can also update
713
+ individual RenderTarget instances using their own update() method.
714
+ */
715
+ void _updateAllRenderTargets(void);
716
+
717
+ /** Create a new RenderQueueInvocationSequence, useful for linking to
718
+ Viewport instances to perform custom rendering.
719
+ @param name The name to give the new sequence
720
+ */
721
+ RenderQueueInvocationSequence* createRenderQueueInvocationSequence(
722
+ const String& name);
723
+
724
+ /** Get a RenderQueueInvocationSequence.
725
+ @param name The name to identify the sequence
726
+ */
727
+ RenderQueueInvocationSequence* getRenderQueueInvocationSequence(
728
+ const String& name);
729
+
730
+ /** Destroy a RenderQueueInvocationSequence.
731
+ @remarks
732
+ You must ensure that no Viewports are using this sequence.
733
+ @param name The name to identify the sequence
734
+ */
735
+ void destroyRenderQueueInvocationSequence(
736
+ const String& name);
737
+
738
+ /** Destroy all RenderQueueInvocationSequences.
739
+ @remarks
740
+ You must ensure that no Viewports are using custom sequences.
741
+ @param name The name to identify the sequence
742
+ */
743
+ void destroyAllRenderQueueInvocationSequences(void);
744
+
745
+ /** Override standard Singleton retrieval.
746
+ @remarks
747
+ Why do we do this? Well, it's because the Singleton
748
+ implementation is in a .h file, which means it gets compiled
749
+ into anybody who includes it. This is needed for the
750
+ Singleton template to work, but we actually only want it
751
+ compiled into the implementation of the class based on the
752
+ Singleton, not all of them. If we don't change this, we get
753
+ link errors when trying to use the Singleton-based class from
754
+ an outside dll.
755
+ @par
756
+ This method just delegates to the template version anyway,
757
+ but the implementation stays in this single compilation unit,
758
+ preventing link errors.
759
+ */
760
+ static Root& getSingleton(void);
761
+ /** Override standard Singleton retrieval.
762
+ @remarks
763
+ Why do we do this? Well, it's because the Singleton
764
+ implementation is in a .h file, which means it gets compiled
765
+ into anybody who includes it. This is needed for the
766
+ Singleton template to work, but we actually only want it
767
+ compiled into the implementation of the class based on the
768
+ Singleton, not all of them. If we don't change this, we get
769
+ link errors when trying to use the Singleton-based class from
770
+ an outside dll.
771
+ @par
772
+ This method just delegates to the template version anyway,
773
+ but the implementation stays in this single compilation unit,
774
+ preventing link errors.
775
+ */
776
+ static Root* getSingletonPtr(void);
777
+
778
+ /** Clears the history of all event times.
779
+ @remarks
780
+ OGRE stores a history of the last few event times in order to smooth
781
+ out any inaccuracies and temporary fluctuations. However, if you
782
+ pause or don't render for a little while this can cause a lurch, so
783
+ if you're resuming rendering after a break, call this method to reset
784
+ the stored times
785
+ */
786
+ void clearEventTimes(void);
787
+
788
+ /** Sets the period over which OGRE smooths out fluctuations in frame times.
789
+ @remarks
790
+ OGRE by default gives you the raw frame time, but can optionally
791
+ smooths it out over several frames, in order to reduce the
792
+ noticeable effect of occasional hiccups in framerate.
793
+ These smoothed values are passed back as parameters to FrameListener
794
+ calls.
795
+ @par
796
+ This method allow you to tweak the smoothing period, and is expressed
797
+ in seconds. Setting it to 0 will result in completely unsmoothed
798
+ frame times (the default).
799
+ */
800
+ void setFrameSmoothingPeriod(Real period) { mFrameSmoothingTime = period; }
801
+ /** Gets the period over which OGRE smooths out fluctuations in frame times. */
802
+ Real getFrameSmoothingPeriod(void) const { return mFrameSmoothingTime; }
803
+
804
+ /** Register a new MovableObjectFactory which will create new MovableObject
805
+ instances of a particular type, as identified by the getType() method.
806
+ @remarks
807
+ Plugin creators can create subclasses of MovableObjectFactory which
808
+ construct custom subclasses of MovableObject for insertion in the
809
+ scene. This is the primary way that plugins can make custom objects
810
+ available.
811
+ @param fact Pointer to the factory instance
812
+ @param overrideExisting Set this to true to override any existing
813
+ factories which are registered for the same type. You should only
814
+ change this if you are very sure you know what you're doing.
815
+ */
816
+ void addMovableObjectFactory(MovableObjectFactory* fact,
817
+ bool overrideExisting = false);
818
+ /** Removes a previously registered MovableObjectFactory.
819
+ @remarks
820
+ All instances of objects created by this factory will be destroyed
821
+ before removing the factory (by calling back the factories
822
+ 'destroyInstance' method). The plugin writer is responsible for actually
823
+ destroying the factory.
824
+ */
825
+ void removeMovableObjectFactory(MovableObjectFactory* fact);
826
+ /// Checks whether a factory is registered for a given MovableObject type
827
+ bool hasMovableObjectFactory(const String& typeName) const;
828
+ /// Get a MovableObjectFactory for the given type
829
+ MovableObjectFactory* getMovableObjectFactory(const String& typeName);
830
+ /** Allocate the next MovableObject type flag.
831
+ @remarks
832
+ This is done automatically if MovableObjectFactory::requestTypeFlags
833
+ returns true; don't call this manually unless you're sure you need to.
834
+ */
835
+ uint32 _allocateNextMovableObjectTypeFlag(void);
836
+
837
+ typedef ConstMapIterator<MovableObjectFactoryMap> MovableObjectFactoryIterator;
838
+ /** Return an iterator over all the MovableObjectFactory instances currently
839
+ registered.
840
+ */
841
+ MovableObjectFactoryIterator getMovableObjectFactoryIterator(void) const;
842
+ };
843
+ } // Namespace Ogre
844
+ #endif