shattered_ogrerb 0.5.0.1
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- data/lib/shattered_ogrerb.rb +17 -0
- data/lib/shattered_ogrerb/base.rb +28 -0
- data/lib/shattered_ogrerb/camera.rb +6 -0
- data/lib/shattered_ogrerb/key_manager.rb +54 -0
- data/lib/shattered_ogrerb/light.rb +5 -0
- data/lib/shattered_ogrerb/mesh_instance.rb +92 -0
- data/lib/shattered_ogrerb/rmaterial.rb +86 -0
- data/lib/shattered_ogrerb/vector.rb +211 -0
- data/vendor/Ogre/OIS.dll +0 -0
- data/vendor/Ogre/OgreGUIRenderer.dll +0 -0
- data/vendor/Ogre/OgreMain.dll +0 -0
- data/vendor/Ogre/Plugin_BSPSceneManager.dll +0 -0
- data/vendor/Ogre/Plugin_CgProgramManager.dll +0 -0
- data/vendor/Ogre/Plugin_OctreeSceneManager.dll +0 -0
- data/vendor/Ogre/Plugin_ParticleFX.dll +0 -0
- data/vendor/Ogre/RenderSystem_Direct3D9.dll +0 -0
- data/vendor/Ogre/RenderSystem_GL.dll +0 -0
- data/vendor/Ogre/cg.dll +0 -0
- data/vendor/Ogre/plugins.cfg +9 -0
- data/vendor/ogrerb/MIT_LICENCE +19 -0
- data/vendor/ogrerb/README +79 -0
- data/vendor/ogrerb/Rakefile +220 -0
- data/vendor/ogrerb/build/navi/extconf.rb +53 -0
- data/vendor/ogrerb/build/ogre/extconf.rb +50 -0
- data/vendor/ogrerb/build/ois/extconf.rb +48 -0
- data/vendor/ogrerb/doc_src/ogre.rb +152 -0
- data/vendor/ogrerb/doc_src/ois.rb +67 -0
- data/vendor/ogrerb/lib/constants.rb +35 -0
- data/vendor/ogrerb/lib/ogre.dll +0 -0
- data/vendor/ogrerb/lib/ruby_ois.dll +0 -0
- data/vendor/ogrerb/navi/Navi.i +5 -0
- data/vendor/ogrerb/navi/NaviData.i +18 -0
- data/vendor/ogrerb/navi/NaviManager.i +5 -0
- data/vendor/ogrerb/navi/NaviProxies.i +7 -0
- data/vendor/ogrerb/navi/lib/Navi.lib +0 -0
- data/vendor/ogrerb/navi/lib/Navi_d.lib +0 -0
- data/vendor/ogrerb/navi/lib/llmozlib.lib +0 -0
- data/vendor/ogrerb/navi/lib/llmozlib_d.lib +0 -0
- data/vendor/ogrerb/navi/navi_rb.i +53 -0
- data/vendor/ogrerb/navi/std_multimap.i +581 -0
- data/vendor/ogrerb/ogre.rb +23 -0
- data/vendor/ogrerb/ogre/Application.i +59 -0
- data/vendor/ogrerb/ogre/ApplicationFrameListener.i +67 -0
- data/vendor/ogrerb/ogre/ExampleApplication.i +7 -0
- data/vendor/ogrerb/ogre/ExampleFrameListener.i +7 -0
- data/vendor/ogrerb/ogre/OgreAlignedAllocator.i +5 -0
- data/vendor/ogrerb/ogre/OgreAnimable.i +5 -0
- data/vendor/ogrerb/ogre/OgreAnimation.i +5 -0
- data/vendor/ogrerb/ogre/OgreAnimationState.i +9 -0
- data/vendor/ogrerb/ogre/OgreAnimationTrack.i +5 -0
- data/vendor/ogrerb/ogre/OgreAny.i +5 -0
- data/vendor/ogrerb/ogre/OgreArchive.i +5 -0
- data/vendor/ogrerb/ogre/OgreArchiveFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreArchiveManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreAutoParamDataSource.i +5 -0
- data/vendor/ogrerb/ogre/OgreAxisAlignedBox.i +5 -0
- data/vendor/ogrerb/ogre/OgreBillboard.i +5 -0
- data/vendor/ogrerb/ogre/OgreBillboardChain.i +11 -0
- data/vendor/ogrerb/ogre/OgreBillboardParticleRenderer.i +5 -0
- data/vendor/ogrerb/ogre/OgreBillboardSet.i +5 -0
- data/vendor/ogrerb/ogre/OgreBitwise.i +5 -0
- data/vendor/ogrerb/ogre/OgreBlendMode.i +5 -0
- data/vendor/ogrerb/ogre/OgreBone.i +5 -0
- data/vendor/ogrerb/ogre/OgreBorderPanelOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreCamera.i +5 -0
- data/vendor/ogrerb/ogre/OgreCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreColourValue.i +5 -0
- data/vendor/ogrerb/ogre/OgreCommon.i +33 -0
- data/vendor/ogrerb/ogre/OgreCompiler2Pass.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositionPass.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositionTargetPass.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositionTechnique.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositor.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorChain.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorInstance.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorScriptCompiler.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreConfig.i +5 -0
- data/vendor/ogrerb/ogre/OgreConfigDialog.i +5 -0
- data/vendor/ogrerb/ogre/OgreConfigFile.i +13 -0
- data/vendor/ogrerb/ogre/OgreConfigOptionMap.i +5 -0
- data/vendor/ogrerb/ogre/OgreController.i +5 -0
- data/vendor/ogrerb/ogre/OgreControllerManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreConvexBody.i +5 -0
- data/vendor/ogrerb/ogre/OgreDDSCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreDataStream.i +9 -0
- data/vendor/ogrerb/ogre/OgreDefaultHardwareBufferManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreDynLib.i +5 -0
- data/vendor/ogrerb/ogre/OgreDynLibManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreEdgeListBuilder.i +5 -0
- data/vendor/ogrerb/ogre/OgreEntity.i +5 -0
- data/vendor/ogrerb/ogre/OgreErrorDialog.i +5 -0
- data/vendor/ogrerb/ogre/OgreException.i +5 -0
- data/vendor/ogrerb/ogre/OgreExternalTextureSource.i +5 -0
- data/vendor/ogrerb/ogre/OgreExternalTextureSourceManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreFactoryObj.i +5 -0
- data/vendor/ogrerb/ogre/OgreFileSystem.i +5 -0
- data/vendor/ogrerb/ogre/OgreFont.i +5 -0
- data/vendor/ogrerb/ogre/OgreFontManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreFrameListener.i +12 -0
- data/vendor/ogrerb/ogre/OgreFreeImageCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreFrustum.i +5 -0
- data/vendor/ogrerb/ogre/OgreGpuProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreGpuProgramManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreGpuProgramUsage.i +5 -0
- data/vendor/ogrerb/ogre/OgreHardwareBuffer.i +5 -0
- data/vendor/ogrerb/ogre/OgreHardwareBufferManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreHardwareIndexBuffer.i +9 -0
- data/vendor/ogrerb/ogre/OgreHardwareOcclusionQuery.i +5 -0
- data/vendor/ogrerb/ogre/OgreHardwarePixelBuffer.i +9 -0
- data/vendor/ogrerb/ogre/OgreHardwareVertexBuffer.i +10 -0
- data/vendor/ogrerb/ogre/OgreHighLevelGpuProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreHighLevelGpuProgramManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreImage.i +5 -0
- data/vendor/ogrerb/ogre/OgreImageCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreInstancedGeometry.i +5 -0
- data/vendor/ogrerb/ogre/OgreIteratorWrappers.i +5 -0
- data/vendor/ogrerb/ogre/OgreKeyFrame.i +7 -0
- data/vendor/ogrerb/ogre/OgreLight.i +5 -0
- data/vendor/ogrerb/ogre/OgreLog.i +5 -0
- data/vendor/ogrerb/ogre/OgreLogManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreManualObject.i +5 -0
- data/vendor/ogrerb/ogre/OgreMaterial.i +9 -0
- data/vendor/ogrerb/ogre/OgreMaterialManager.i +22 -0
- data/vendor/ogrerb/ogre/OgreMaterialScriptCompiler.i +5 -0
- data/vendor/ogrerb/ogre/OgreMaterialSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreMath.i +48 -0
- data/vendor/ogrerb/ogre/OgreMatrix3.i +5 -0
- data/vendor/ogrerb/ogre/OgreMatrix4.i +5 -0
- data/vendor/ogrerb/ogre/OgreMemoryMacros.i +5 -0
- data/vendor/ogrerb/ogre/OgreMemoryManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreMesh.i +11 -0
- data/vendor/ogrerb/ogre/OgreMeshFileFormat.i +5 -0
- data/vendor/ogrerb/ogre/OgreMeshManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreMeshSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreMeshSerializerImpl.i +5 -0
- data/vendor/ogrerb/ogre/OgreMovableObject.i +46 -0
- data/vendor/ogrerb/ogre/OgreMovablePlane.i +5 -0
- data/vendor/ogrerb/ogre/OgreNoMemoryMacros.i +5 -0
- data/vendor/ogrerb/ogre/OgreNode.i +11 -0
- data/vendor/ogrerb/ogre/OgreNumerics.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlay.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayContainer.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayElementCommands.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayElementFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayManager.i +9 -0
- data/vendor/ogrerb/ogre/OgrePanelOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticle.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleAffector.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleAffectorFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleEmitter.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleEmitterCommands.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleEmitterFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleIterator.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleSystem.i +9 -0
- data/vendor/ogrerb/ogre/OgreParticleSystemManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreParticleSystemRenderer.i +9 -0
- data/vendor/ogrerb/ogre/OgrePass.i +10 -0
- data/vendor/ogrerb/ogre/OgrePatchMesh.i +11 -0
- data/vendor/ogrerb/ogre/OgrePatchSurface.i +5 -0
- data/vendor/ogrerb/ogre/OgrePixelFormat.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlane.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlaneBoundedVolume.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlatform.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlugin.i +5 -0
- data/vendor/ogrerb/ogre/OgrePolygon.i +5 -0
- data/vendor/ogrerb/ogre/OgrePose.i +5 -0
- data/vendor/ogrerb/ogre/OgrePredefinedControllers.i +5 -0
- data/vendor/ogrerb/ogre/OgrePrefabFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgrePrerequisites.i +5 -0
- data/vendor/ogrerb/ogre/OgreProfiler.i +5 -0
- data/vendor/ogrerb/ogre/OgreProgressiveMesh.i +5 -0
- data/vendor/ogrerb/ogre/OgreProxies.i +10 -0
- data/vendor/ogrerb/ogre/OgreQuaternion.i +5 -0
- data/vendor/ogrerb/ogre/OgreRadixSort.i +5 -0
- data/vendor/ogrerb/ogre/OgreRay.i +5 -0
- data/vendor/ogrerb/ogre/OgreRectangle.i +5 -0
- data/vendor/ogrerb/ogre/OgreRectangle2D.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderOperation.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderQueue.i +10 -0
- data/vendor/ogrerb/ogre/OgreRenderQueueInvocation.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderQueueListener.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderQueueSortingGrouping.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderSystem.i +12 -0
- data/vendor/ogrerb/ogre/OgreRenderSystemCapabilities.i +7 -0
- data/vendor/ogrerb/ogre/OgreRenderTarget.i +27 -0
- data/vendor/ogrerb/ogre/OgreRenderTargetListener.i +7 -0
- data/vendor/ogrerb/ogre/OgreRenderTexture.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderWindow.i +9 -0
- data/vendor/ogrerb/ogre/OgreRenderable.i +5 -0
- data/vendor/ogrerb/ogre/OgreResource.i +68 -0
- data/vendor/ogrerb/ogre/OgreResourceBackgroundQueue.i +5 -0
- data/vendor/ogrerb/ogre/OgreResourceGroupManager.i +17 -0
- data/vendor/ogrerb/ogre/OgreResourceManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreRibbonTrail.i +5 -0
- data/vendor/ogrerb/ogre/OgreRoot.i +9 -0
- data/vendor/ogrerb/ogre/OgreRotationalSpline.i +5 -0
- data/vendor/ogrerb/ogre/OgreSceneManager.i +17 -0
- data/vendor/ogrerb/ogre/OgreSceneManagerEnumerator.i +8 -0
- data/vendor/ogrerb/ogre/OgreSceneNode.i +9 -0
- data/vendor/ogrerb/ogre/OgreSceneQuery.i +5 -0
- data/vendor/ogrerb/ogre/OgreScriptLoader.i +5 -0
- data/vendor/ogrerb/ogre/OgreSearchOps.i +5 -0
- data/vendor/ogrerb/ogre/OgreSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetup.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetupFocused.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetupLiSPSM.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetupPlaneOptimal.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCaster.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowTextureManager.i +7 -0
- data/vendor/ogrerb/ogre/OgreShadowVolumeExtrudeProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreSharedPtr.i +5 -0
- data/vendor/ogrerb/ogre/OgreSimpleRenderable.i +5 -0
- data/vendor/ogrerb/ogre/OgreSimpleSpline.i +5 -0
- data/vendor/ogrerb/ogre/OgreSingleton.i +9 -0
- data/vendor/ogrerb/ogre/OgreSkeleton.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonFileFormat.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonInstance.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreSphere.i +5 -0
- data/vendor/ogrerb/ogre/OgreSpotShadowFadePng.i +5 -0
- data/vendor/ogrerb/ogre/OgreStableHeaders.i +5 -0
- data/vendor/ogrerb/ogre/OgreStaticFaceGroup.i +5 -0
- data/vendor/ogrerb/ogre/OgreStaticGeometry.i +5 -0
- data/vendor/ogrerb/ogre/OgreStdHeaders.i +5 -0
- data/vendor/ogrerb/ogre/OgreString.i +5 -0
- data/vendor/ogrerb/ogre/OgreStringConverter.i +5 -0
- data/vendor/ogrerb/ogre/OgreStringInterface.i +5 -0
- data/vendor/ogrerb/ogre/OgreStringVector.i +5 -0
- data/vendor/ogrerb/ogre/OgreSubEntity.i +5 -0
- data/vendor/ogrerb/ogre/OgreSubMesh.i +5 -0
- data/vendor/ogrerb/ogre/OgreTagPoint.i +5 -0
- data/vendor/ogrerb/ogre/OgreTechnique.i +5 -0
- data/vendor/ogrerb/ogre/OgreTextAreaOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreTexture.i +9 -0
- data/vendor/ogrerb/ogre/OgreTextureManager.i +12 -0
- data/vendor/ogrerb/ogre/OgreTextureUnitState.i +12 -0
- data/vendor/ogrerb/ogre/OgreTimer.i +6 -0
- data/vendor/ogrerb/ogre/OgreUTFString.i +5 -0
- data/vendor/ogrerb/ogre/OgreUnifiedHighLevelGpuProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreUserDefinedObject.i +5 -0
- data/vendor/ogrerb/ogre/OgreVector2.i +5 -0
- data/vendor/ogrerb/ogre/OgreVector3.i +30 -0
- data/vendor/ogrerb/ogre/OgreVector4.i +5 -0
- data/vendor/ogrerb/ogre/OgreVertexBoneAssignment.i +5 -0
- data/vendor/ogrerb/ogre/OgreVertexIndexData.i +5 -0
- data/vendor/ogrerb/ogre/OgreViewport.i +5 -0
- data/vendor/ogrerb/ogre/OgreWindowEventUtilities.i +7 -0
- data/vendor/ogrerb/ogre/OgreWireBoundingBox.i +5 -0
- data/vendor/ogrerb/ogre/OgreZip.i +5 -0
- data/vendor/ogrerb/ogre/ogre_rb.i +343 -0
- data/vendor/ogrerb/ogre/std_multimap.i +581 -0
- data/vendor/ogrerb/ois/OISProxies.i +9 -0
- data/vendor/ogrerb/ois/OISRenames.i +11 -0
- data/vendor/ogrerb/ois/ois.i +135 -0
- data/vendor/ogrerb/ois/std_multimap.i +581 -0
- data/vendor/ogrerb/platform.rb +23 -0
- data/vendor/ogrerb/samples/application.rb +146 -0
- data/vendor/ogrerb/samples/application_frame_listener.rb +302 -0
- data/vendor/ogrerb/samples/application_loading_bar.rb +115 -0
- data/vendor/ogrerb/samples/bsp.rb +74 -0
- data/vendor/ogrerb/samples/cg.dll +0 -0
- data/vendor/ogrerb/samples/js3250.dll +0 -0
- data/vendor/ogrerb/samples/lighting.rb +136 -0
- data/vendor/ogrerb/samples/media/materials/scripts/CloudySky.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Flare.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Knot.material +14 -0
- data/vendor/ogrerb/samples/media/materials/scripts/MorningSkyBox.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Ogre.material +119 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Razor.material +14 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Ribbon.material +19 -0
- data/vendor/ogrerb/samples/media/materials/scripts/RustySteel.material +14 -0
- data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyBox.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyPlane.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/TextureEffects.material +15 -0
- data/vendor/ogrerb/samples/media/materials/scripts/dragon.material +42 -0
- data/vendor/ogrerb/samples/media/materials/scripts/smoke.material +18 -0
- data/vendor/ogrerb/samples/media/materials/textures/GreenSkin.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/MtlPlat2.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/RustedMetal.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/RustySteel.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/Water02.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/WeirdEye.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/clouds.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/cursor.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/dirt01.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/flare.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/ogreborder.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/ogreborderUp.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/ribbonband.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/smoke.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/smokecolors.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/spacesky.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/spheremap.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/texmap2.jpg +0 -0
- data/vendor/ogrerb/samples/media/models/knot.mesh +0 -0
- data/vendor/ogrerb/samples/media/models/ogrehead.mesh +0 -0
- data/vendor/ogrerb/samples/media/models/razor.mesh +0 -0
- data/vendor/ogrerb/samples/media/packs/OgreCore.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/chiropteraDM.pk3 +0 -0
- data/vendor/ogrerb/samples/media/packs/chiropteraDM.txt +99 -0
- data/vendor/ogrerb/samples/media/packs/cubemap.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/cubemapsJS.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/dragon.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/skybox.zip +0 -0
- data/vendor/ogrerb/samples/media/particles/smoke.particle +43 -0
- data/vendor/ogrerb/samples/navi/Media/NaviDemo.material +60 -0
- data/vendor/ogrerb/samples/navi/Media/OgreCore.zip +0 -0
- data/vendor/ogrerb/samples/navi/Media/cerulean.jpg +0 -0
- data/vendor/ogrerb/samples/navi/Media/clouds.jpg +0 -0
- data/vendor/ogrerb/samples/navi/Media/controlsNaviMask.png +0 -0
- data/vendor/ogrerb/samples/navi/Media/grass.jpg +0 -0
- data/vendor/ogrerb/samples/navi/Media/knot.mesh +0 -0
- data/vendor/ogrerb/samples/navi/Media/testNaviMask.png +0 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/Navi.js +136 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/buttonBg.jpg +0 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/controls.html +303 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/knobBg.jpg +0 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/moo.dropdownmenu.js +87 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/mootools.v1.1.js +6964 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/naviLogo.html +32 -0
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- data/vendor/ogrerb/website/images/ogre3d.gif +0 -0
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- data/vendor/ogrerb/website/images/sample.png +0 -0
- data/vendor/ogrerb/website/index.html +80 -0
- data/vendor/ogrerb/website/javascripts/prototype.js +3271 -0
- data/vendor/ogrerb/website/stylesheets/main.css +96 -0
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2006 Torus Knot Software Ltd
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Also see acknowledgements in Readme.html
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU Lesser General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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http://www.gnu.org/copyleft/lesser.txt.
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You may alternatively use this source under the terms of a specific version of
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the OGRE Unrestricted License provided you have obtained such a license from
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Torus Knot Software Ltd.
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-----------------------------------------------------------------------------
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*/
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#ifndef __ROOT__
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#define __ROOT__
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// Precompiler options
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#include "OgrePrerequisites.h"
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#include "OgreSingleton.h"
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#include "OgreString.h"
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#include "OgreSceneManagerEnumerator.h"
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#include "OgreResourceGroupManager.h"
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#include <exception>
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namespace Ogre
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{
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typedef std::vector<RenderSystem*> RenderSystemList;
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/** The root class of the Ogre system.
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@remarks
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The Ogre::Root class represents a starting point for the client
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application. From here, the application can gain access to the
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fundamentals of the system, namely the rendering systems
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available, management of saved configurations, logging, and
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access to other classes in the system. Acts as a hub from which
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all other objects may be reached. An instance of Root must be
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created before any other Ogre operations are called. Once an
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instance has been created, the same instance is accessible
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throughout the life of that object by using Root::getSingleton
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(as a reference) or Root::getSingletonPtr (as a pointer).
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*/
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class _OgreExport Root : public Singleton<Root>
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{
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// To allow update of active renderer if
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// RenderSystem::initialise is used directly
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friend class RenderSystem;
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private:
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RenderSystemList mRenderers;
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RenderSystem* mActiveRenderer;
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String mVersion;
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String mConfigFileName;
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bool mQueuedEnd;
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// In case multiple render windows are created, only once are the resources loaded.
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bool mFirstTimePostWindowInit;
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// Singletons
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LogManager* mLogManager;
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ControllerManager* mControllerManager;
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SceneManagerEnumerator* mSceneManagerEnum;
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SceneManager* mCurrentSceneManager;
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DynLibManager* mDynLibManager;
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ArchiveManager* mArchiveManager;
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MaterialManager* mMaterialManager;
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MeshManager* mMeshManager;
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ParticleSystemManager* mParticleManager;
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SkeletonManager* mSkeletonManager;
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OverlayElementFactory* mPanelFactory;
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OverlayElementFactory* mBorderPanelFactory;
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OverlayElementFactory* mTextAreaFactory;
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OverlayManager* mOverlayManager;
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FontManager* mFontManager;
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ArchiveFactory *mZipArchiveFactory;
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ArchiveFactory *mFileSystemArchiveFactory;
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ResourceGroupManager* mResourceGroupManager;
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ResourceBackgroundQueue* mResourceBackgroundQueue;
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ShadowTextureManager* mShadowTextureManager;
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Timer* mTimer;
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RenderWindow* mAutoWindow;
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Profiler* mProfiler;
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HighLevelGpuProgramManager* mHighLevelGpuProgramManager;
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ExternalTextureSourceManager* mExternalTextureSourceManager;
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CompositorManager* mCompositorManager;
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unsigned long mCurrentFrame;
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Real mFrameSmoothingTime;
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public:
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typedef std::vector<DynLib*> PluginLibList;
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typedef std::vector<Plugin*> PluginInstanceList;
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protected:
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/// List of plugin DLLs loaded
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PluginLibList mPluginLibs;
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/// List of Plugin instances registered
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PluginInstanceList mPlugins;
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typedef std::map<String, MovableObjectFactory*> MovableObjectFactoryMap;
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MovableObjectFactoryMap mMovableObjectFactoryMap;
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uint32 mNextMovableObjectTypeFlag;
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// stock movable factories
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MovableObjectFactory* mEntityFactory;
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MovableObjectFactory* mLightFactory;
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MovableObjectFactory* mBillboardSetFactory;
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MovableObjectFactory* mManualObjectFactory;
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MovableObjectFactory* mBillboardChainFactory;
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MovableObjectFactory* mRibbonTrailFactory;
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typedef std::map<String, RenderQueueInvocationSequence*> RenderQueueInvocationSequenceMap;
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RenderQueueInvocationSequenceMap mRQSequenceMap;
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/// Are we initialised yet?
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bool mIsInitialised;
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/** Method reads a plugins configuration file and instantiates all
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plugins.
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@param
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pluginsfile The file that contains plugins information.
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Defaults to "plugins.cfg".
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*/
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void loadPlugins( const String& pluginsfile = "plugins.cfg" );
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/** Initialise all loaded plugins - allows plugins to perform actions
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once the renderer is initialised.
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*/
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void initialisePlugins();
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/** Shuts down all loaded plugins - allows things to be tidied up whilst
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all plugins are still loaded.
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*/
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void shutdownPlugins();
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/** Unloads all loaded plugins.
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*/
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void unloadPlugins();
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// Internal method for one-time tasks after first window creation
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void oneTimePostWindowInit(void);
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/** Set of registered frame listeners */
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std::set<FrameListener*> mFrameListeners;
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/** Set of frame listeners marked for removal*/
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std::set<FrameListener*> mRemovedFrameListeners;
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/** Indicates the type of event to be considered by calculateEventTime(). */
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enum FrameEventTimeType {
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FETT_ANY, FETT_STARTED, FETT_ENDED
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};
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/// Contains the times of recently fired events
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std::deque<unsigned long> mEventTimes[3];
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/** Internal method for calculating the average time between recently fired events.
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@param now The current time in ms.
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@param type The type of event to be considered.
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*/
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Real calculateEventTime(unsigned long now, FrameEventTimeType type);
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public:
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/** Constructor
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@param pluginFileName The file that contains plugins information.
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Defaults to "plugins.cfg", may be left blank to ignore.
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@param configFileName The file that contains the configuration to be loaded.
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Defaults to "ogre.cfg", may be left blank to load nothing.
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@param logFileName The logfile to create, defaults to Ogre.log, may be
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left blank if you've already set up LogManager & Log yourself
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*/
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Root(const String& pluginFileName = "plugins.cfg",
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const String& configFileName = "ogre.cfg",
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const String& logFileName = "Ogre.log");
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~Root();
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/** Saves the details of the current configuration
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@remarks
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Stores details of the current configuration so it may be
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restored later on.
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*/
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void saveConfig(void);
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/** Checks for saved video/sound/etc settings
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@remarks
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This method checks to see if there is a valid saved configuration
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from a previous run. If there is, the state of the system will
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be restored to that configuration.
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@returns
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If a valid configuration was found, <b>true</b> is returned.
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@par
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If there is no saved configuration, or if the system failed
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with the last config settings, <b>false</b> is returned.
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*/
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bool restoreConfig(void);
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/** Displays a dialog asking the user to choose system settings.
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@remarks
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This method displays the default dialog allowing the user to
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choose the renderering system, video mode etc. If there is are
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any settings saved already, they will be restored automatically
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before displaying the dialogue. When the user accepts a group of
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settings, this will automatically call Root::setRenderSystem,
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RenderSystem::setConfigOption and Root::saveConfig with the
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user's choices. This is the easiest way to get the system
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configured.
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@returns
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If the user clicked 'Ok', <b>true</b> is returned.
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@par
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If they clicked 'Cancel' (in which case the app should
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strongly consider terminating), <b>false</b> is returned.
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*/
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bool showConfigDialog(void);
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/** Adds a new rendering subsystem to the list of available renderers.
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@remarks
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Intended for use by advanced users and plugin writers only!
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Calling this method with a pointer to a valid RenderSystem
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(sublcass) adds a rendering API implementation to the list of
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available ones. Typical examples would be an OpenGL
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implementation and a Direct3D implementation.
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@note
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<br>This should usually be called from the dllStartPlugin()
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function of an extension plug-in.
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*/
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void addRenderSystem(RenderSystem* newRend);
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/** Retrieve a list of the available render systems.
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@remarks
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Retrieves a pointer to the list of available renderers as a
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list of RenderSystem subclasses. Can be used to build a
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custom settings dialog.
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*/
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RenderSystemList* getAvailableRenderers(void);
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/** Retrieve a pointer to the render system by the given name
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@param
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name Name of the render system intend to retrieve.
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@returns
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A pointer to the render system, <b>NULL</b> if no found.
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*/
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RenderSystem* getRenderSystemByName(const String& name);
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/** Sets the rendering subsystem to be used.
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@remarks
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This method indicates to OGRE which rendering system is to be
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used (e.g. Direct3D, OpenGL etc). This is called
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automatically by the default config dialog, and when settings
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are restored from a previous configuraion. If used manually
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it could be used to set the renderer from a custom settings
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dialog. Once this has been done, the renderer can be
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initialised using Root::initialise.
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@par
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This method is also called by render systems if they are
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initialised directly.
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@param
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system Pointer to the render system to use.
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@see
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RenderSystem
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*/
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void setRenderSystem(RenderSystem* system);
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/** Retrieve a pointer to the currently selected render system.
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*/
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RenderSystem* getRenderSystem(void);
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/** Initialises the renderer.
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@remarks
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This method can only be called after a renderer has been
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selected with Root::setRenderSystem, and it will initialise
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the selected rendering system ready for use.
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@param
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autoCreateWindow If true, a rendering window will
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automatically be created (saving a call to
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RenderSystem::createRenderWindow). The window will be
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created based on the options currently set on the render
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system.
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@returns
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A pointer to the automatically created window, if
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requested, otherwise <b>NULL</b>.
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*/
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RenderWindow* initialise(bool autoCreateWindow, const String& windowTitle = "OGRE Render Window");
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/** Returns whether the system is initialised or not. */
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bool isInitialised(void) const { return mIsInitialised; }
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/** Register a new SceneManagerFactory, a factory object for creating instances
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of specific SceneManagers.
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@remarks
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Plugins should call this to register as new SceneManager providers.
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*/
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void addSceneManagerFactory(SceneManagerFactory* fact);
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/** Unregister a SceneManagerFactory.
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*/
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void removeSceneManagerFactory(SceneManagerFactory* fact);
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/** Get more information about a given type of SceneManager.
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@remarks
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The metadata returned tells you a few things about a given type
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of SceneManager, which can be created using a factory that has been
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registered already.
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@param typeName The type name of the SceneManager you want to enquire on.
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If you don't know the typeName already, you can iterate over the
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metadata for all types using getMetaDataIterator.
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*/
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const SceneManagerMetaData* getSceneManagerMetaData(const String& typeName) const;
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/** Iterate over all types of SceneManager available for construction,
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providing some information about each one.
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*/
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SceneManagerEnumerator::MetaDataIterator getSceneManagerMetaDataIterator(void) const;
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/** Create a SceneManager instance of a given type.
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@remarks
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You can use this method to create a SceneManager instance of a
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given specific type. You may know this type already, or you may
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have discovered it by looking at the results from getMetaDataIterator.
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@note
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This method throws an exception if the named type is not found.
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@param typeName String identifying a unique SceneManager type
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@param instanceName Optional name to given the new instance that is
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created. If you leave this blank, an auto name will be assigned.
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*/
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SceneManager* createSceneManager(const String& typeName,
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const String& instanceName = StringUtil::BLANK);
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+
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/** Create a SceneManager instance based on scene type support.
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@remarks
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Creates an instance of a SceneManager which supports the scene types
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identified in the parameter. If more than one type of SceneManager
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has been registered as handling that combination of scene types,
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in instance of the last one registered is returned.
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@note This method always succeeds, if a specific scene manager is not
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found, the default implementation is always returned.
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@param typeMask A mask containing one or more SceneType flags
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@param instanceName Optional name to given the new instance that is
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created. If you leave this blank, an auto name will be assigned.
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*/
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SceneManager* createSceneManager(SceneTypeMask typeMask,
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const String& instanceName = StringUtil::BLANK);
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+
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/** Destroy an instance of a SceneManager. */
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void destroySceneManager(SceneManager* sm);
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+
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/** Get an existing SceneManager instance that has already been created,
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identified by the instance name.
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@param instanceName The name of the instance to retrieve.
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*/
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SceneManager* getSceneManager(const String& instanceName) const;
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+
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/** Get an iterator over all the existing SceneManager instances. */
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+
SceneManagerEnumerator::SceneManagerIterator getSceneManagerIterator(void);
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+
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366
|
+
/** Retrieves a reference to the current TextureManager.
|
367
|
+
@remarks
|
368
|
+
This performs the same function as
|
369
|
+
TextureManager::getSingleton, but is provided for convenience
|
370
|
+
particularly to scripting engines.
|
371
|
+
@par
|
372
|
+
Note that a TextureManager will NOT be available until the
|
373
|
+
Ogre system has been initialised by selecting a RenderSystem,
|
374
|
+
calling Root::initialise and a window having been created
|
375
|
+
(this may have been done by initialise if required). This is
|
376
|
+
because the exact runtime subclass which will be implementing
|
377
|
+
the calls will differ depending on the rendering engine
|
378
|
+
selected, and these typically require a window upon which to
|
379
|
+
base texture format decisions.
|
380
|
+
*/
|
381
|
+
TextureManager* getTextureManager(void);
|
382
|
+
|
383
|
+
/** Retrieves a reference to the current MeshManager.
|
384
|
+
@remarks
|
385
|
+
This performs the same function as MeshManager::getSingleton
|
386
|
+
and is provided for convenience to scripting engines.
|
387
|
+
*/
|
388
|
+
MeshManager* getMeshManager(void);
|
389
|
+
|
390
|
+
/** Utility function for getting a better description of an error
|
391
|
+
code.
|
392
|
+
*/
|
393
|
+
String getErrorDescription(long errorNumber);
|
394
|
+
|
395
|
+
/** Registers a FrameListener which will be called back every frame.
|
396
|
+
@remarks
|
397
|
+
A FrameListener is a class which implements methods which
|
398
|
+
will be called every frame.
|
399
|
+
@par
|
400
|
+
See the FrameListener class for more details on the specifics
|
401
|
+
It is imperitive that the instance passed to this method is
|
402
|
+
not destroyed before either the rendering loop ends, or the
|
403
|
+
class is removed from the listening list using
|
404
|
+
removeFrameListener.
|
405
|
+
@note
|
406
|
+
<br>This method can only be called after Root::initialise has
|
407
|
+
been called.
|
408
|
+
@see
|
409
|
+
FrameListener, Root::removeFrameListener
|
410
|
+
*/
|
411
|
+
void addFrameListener(FrameListener* newListener);
|
412
|
+
|
413
|
+
/** Removes a FrameListener from the list of listening classes.
|
414
|
+
@see
|
415
|
+
FrameListener, Root::addFrameListener
|
416
|
+
*/
|
417
|
+
void removeFrameListener(FrameListener* oldListener);
|
418
|
+
|
419
|
+
/** Queues the end of rendering.
|
420
|
+
@remarks
|
421
|
+
This method will do nothing unless startRendering() has
|
422
|
+
been called, in which case before the next frame is rendered
|
423
|
+
the rendering loop will bail out.
|
424
|
+
@see
|
425
|
+
Root, Root::startRendering
|
426
|
+
*/
|
427
|
+
void queueEndRendering(void);
|
428
|
+
|
429
|
+
/** Starts / restarts the automatic rendering cycle.
|
430
|
+
@remarks
|
431
|
+
This method begins the automatic rendering of the scene. It
|
432
|
+
will <b>NOT</b> return until the rendering cycle is halted.
|
433
|
+
@par
|
434
|
+
During rendering, any FrameListener classes registered using
|
435
|
+
addFrameListener will be called back for each frame that is
|
436
|
+
to be rendered, These classes can tell OGRE to halt the
|
437
|
+
rendering if required, which will cause this method to
|
438
|
+
return.
|
439
|
+
@note
|
440
|
+
<br>Users of the OGRE library do not have to use this
|
441
|
+
automatic rendering loop. It is there as a convenience and is
|
442
|
+
most useful for high frame rate applications e.g. games. For
|
443
|
+
applications that don't need to constantly refresh the
|
444
|
+
rendering targets (e.g. an editor utility), it is better to
|
445
|
+
manually refresh each render target only when required by
|
446
|
+
calling RenderTarget::update, or if you want to run your own
|
447
|
+
render loop you can update all targets on demand using
|
448
|
+
Root::renderOneFrame.
|
449
|
+
@note
|
450
|
+
This frees up the CPU to do other things in between
|
451
|
+
refreshes, since in this case frame rate is less important.
|
452
|
+
@note
|
453
|
+
This method can only be called after Root::initialise has
|
454
|
+
been called.
|
455
|
+
*/
|
456
|
+
void startRendering(void);
|
457
|
+
|
458
|
+
/** Render one frame.
|
459
|
+
@remarks
|
460
|
+
Updates all the render targets automatically and then returns,
|
461
|
+
raising frame events before and after.
|
462
|
+
*/
|
463
|
+
bool renderOneFrame(void);
|
464
|
+
/** Shuts down the system manually.
|
465
|
+
@remarks
|
466
|
+
This is normally done by Ogre automatically so don't think
|
467
|
+
you have to call this yourself. However this is here for
|
468
|
+
convenience, especially for dealing with unexpected errors or
|
469
|
+
for systems which need to shut down Ogre on demand.
|
470
|
+
*/
|
471
|
+
void shutdown(void);
|
472
|
+
|
473
|
+
/** Adds a location to the list of searchable locations for a
|
474
|
+
Resource type.
|
475
|
+
@remarks
|
476
|
+
Resource files (textures, models etc) need to be loaded from
|
477
|
+
specific locations. By calling this method, you add another
|
478
|
+
search location to the list. Locations added first are preferred
|
479
|
+
over locations added later.
|
480
|
+
@par
|
481
|
+
Locations can be folders, compressed archives, even perhaps
|
482
|
+
remote locations. Facilities for loading from different
|
483
|
+
locations are provided by plugins which provide
|
484
|
+
implementations of the Archive class.
|
485
|
+
All the application user has to do is specify a 'loctype'
|
486
|
+
string in order to indicate the type of location, which
|
487
|
+
should map onto one of the provided plugins. Ogre comes
|
488
|
+
configured with the 'FileSystem' (folders) and 'Zip' (archive
|
489
|
+
compressed with the pkzip / WinZip etc utilities) types.
|
490
|
+
@par
|
491
|
+
You can also supply the name of a resource group which should
|
492
|
+
have this location applied to it. The
|
493
|
+
ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME group is the
|
494
|
+
default, and one resource group which will always exist. You
|
495
|
+
should consider defining resource groups for your more specific
|
496
|
+
resources (e.g. per level) so that you can control loading /
|
497
|
+
unloading better.
|
498
|
+
@param
|
499
|
+
name The name of the location, e.g. './data' or
|
500
|
+
'/compressed/gamedata.zip'
|
501
|
+
@param
|
502
|
+
locType A string identifying the location type, e.g.
|
503
|
+
'FileSystem' (for folders), 'Zip' etc. Must map to a
|
504
|
+
registered plugin which deals with this type (FileSystem and
|
505
|
+
Zip should always be available)
|
506
|
+
@param
|
507
|
+
groupName Type of name of the resource group which this location
|
508
|
+
should apply to; defaults to the General group which applies to
|
509
|
+
all non-specific resources.
|
510
|
+
@param
|
511
|
+
recursive If the resource location has a concept of recursive
|
512
|
+
directory traversal, enabling this option will mean you can load
|
513
|
+
resources in subdirectories using only their unqualified name.
|
514
|
+
The default is to disable this so that resources in subdirectories
|
515
|
+
with the same name are still unique.
|
516
|
+
@see
|
517
|
+
Archive
|
518
|
+
*/
|
519
|
+
void addResourceLocation(const String& name, const String& locType,
|
520
|
+
const String& groupName = ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
|
521
|
+
bool recursive = false);
|
522
|
+
|
523
|
+
/** Removes a resource location from the list.
|
524
|
+
@see addResourceLocation
|
525
|
+
@param name The name of the resource location as specified in addResourceLocation
|
526
|
+
@param groupName The name of the resource group to which this location
|
527
|
+
was assigned.
|
528
|
+
*/
|
529
|
+
void removeResourceLocation(const String& name,
|
530
|
+
const String& groupName = ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
|
531
|
+
|
532
|
+
/** Generates a packed data version of the passed in ColourValue suitable for
|
533
|
+
use with the current RenderSystem.
|
534
|
+
@remarks
|
535
|
+
Since different render systems have different colour data formats (eg
|
536
|
+
RGBA for GL, ARGB for D3D) this method allows you to use 1 method for all.
|
537
|
+
@param colour The colour to convert
|
538
|
+
@param pDest Pointer to location to put the result.
|
539
|
+
*/
|
540
|
+
void convertColourValue(const ColourValue& colour, uint32* pDest);
|
541
|
+
|
542
|
+
/** Retrieves a pointer to the window that was created automatically
|
543
|
+
@remarks
|
544
|
+
When Root is initialised an optional window is created. This
|
545
|
+
method retreives a pointer to that window.
|
546
|
+
@note
|
547
|
+
returns a null pointer when Root has not been initialised with
|
548
|
+
the option of creating a window.
|
549
|
+
*/
|
550
|
+
RenderWindow* getAutoCreatedWindow(void);
|
551
|
+
|
552
|
+
/** @copydoc RenderSystem::createRenderWindow
|
553
|
+
*/
|
554
|
+
RenderWindow* createRenderWindow(const String &name, unsigned int width, unsigned int height,
|
555
|
+
bool fullScreen, const NameValuePairList *miscParams = 0) ;
|
556
|
+
|
557
|
+
/** Destroys a rendering window.
|
558
|
+
*/
|
559
|
+
void detachRenderTarget( RenderTarget* pWin );
|
560
|
+
|
561
|
+
/** Destroys a named rendering window.
|
562
|
+
*/
|
563
|
+
void detachRenderTarget( const String & name );
|
564
|
+
|
565
|
+
/** Retrieves a pointer to the a named render window.
|
566
|
+
*/
|
567
|
+
RenderTarget * getRenderTarget(const String &name);
|
568
|
+
|
569
|
+
/** Manually load a Plugin contained in a DLL / DSO.
|
570
|
+
@remarks
|
571
|
+
Plugins embedded in DLLs can be loaded at startup using the plugin
|
572
|
+
configuration file specified when you create Root (default: plugins.cfg).
|
573
|
+
This method allows you to load plugin DLLs directly in code.
|
574
|
+
The DLL in question is expected to implement a dllStartPlugin
|
575
|
+
method which instantiates a Plugin subclass and calls Root::installPlugin.
|
576
|
+
It should also implement dllStopPlugin (see Root::unloadPlugin)
|
577
|
+
@param pluginName Name of the plugin library to load
|
578
|
+
*/
|
579
|
+
void loadPlugin(const String& pluginName);
|
580
|
+
|
581
|
+
/** Manually unloads a Plugin contained in a DLL / DSO.
|
582
|
+
@remarks
|
583
|
+
Plugin DLLs are unloaded at shutdown automatically. This method
|
584
|
+
allows you to unload plugins in code, but make sure their
|
585
|
+
dependencies are decoupled first. This method will call the
|
586
|
+
dllStopPlugin method defined in the DLL, which in turn should call
|
587
|
+
Root::uninstallPlugin.
|
588
|
+
@param pluginName Name of the plugin library to unload
|
589
|
+
*/
|
590
|
+
void unloadPlugin(const String& pluginName);
|
591
|
+
|
592
|
+
/** Install a new plugin.
|
593
|
+
@remarks
|
594
|
+
This installs a new extension to OGRE. The plugin itself may be loaded
|
595
|
+
from a DLL / DSO, or it might be statically linked into your own
|
596
|
+
application. Either way, something has to call this method to get
|
597
|
+
it registered and functioning. You should only call this method directly
|
598
|
+
if your plugin is not in a DLL that could otherwise be loaded with
|
599
|
+
loadPlugin, since the DLL function dllStartPlugin should call this
|
600
|
+
method when the DLL is loaded.
|
601
|
+
*/
|
602
|
+
void installPlugin(Plugin* plugin);
|
603
|
+
|
604
|
+
/** Uninstall an existing plugin.
|
605
|
+
@remarks
|
606
|
+
This uninstalls an extension to OGRE. Plugins are automatically
|
607
|
+
uninstalled at shutdown but this lets you remove them early.
|
608
|
+
If the plugin was loaded from a DLL / DSO you should call unloadPlugin
|
609
|
+
which should result in this method getting called anyway (if the DLL
|
610
|
+
is well behaved).
|
611
|
+
*/
|
612
|
+
void uninstallPlugin(Plugin* plugin);
|
613
|
+
|
614
|
+
/** Gets a read-only list of the currently installed plugins. */
|
615
|
+
const PluginInstanceList& getInstalledPlugins() const { return mPlugins; }
|
616
|
+
|
617
|
+
/** Gets a pointer to the central timer used for all OGRE timings */
|
618
|
+
Timer* getTimer(void);
|
619
|
+
|
620
|
+
/** Method for raising frame started events.
|
621
|
+
@remarks
|
622
|
+
This method is only for internal use when you use OGRE's inbuilt rendering
|
623
|
+
loop (Root::startRendering). However, if you run your own rendering loop then
|
624
|
+
you should call this method to ensure that FrameListener objects are notified
|
625
|
+
of frame events; processes like texture animation and particle systems rely on
|
626
|
+
this.
|
627
|
+
@par
|
628
|
+
Calling this method also increments the frame number, which is
|
629
|
+
important for keeping some elements of the engine up to date.
|
630
|
+
@note
|
631
|
+
This method takes an event object as a parameter, so you can specify the times
|
632
|
+
yourself. If you are happy for OGRE to automatically calculate the frame time
|
633
|
+
for you, then call the other version of this method with no parameters.
|
634
|
+
@param evt Event object which includes all the timing information which you have
|
635
|
+
calculated for yourself
|
636
|
+
@returns False if one or more frame listeners elected that the rendering loop should
|
637
|
+
be terminated, true otherwise.
|
638
|
+
*/
|
639
|
+
bool _fireFrameStarted(FrameEvent& evt);
|
640
|
+
/** Method for raising frame ended events.
|
641
|
+
@remarks
|
642
|
+
This method is only for internal use when you use OGRE's inbuilt rendering
|
643
|
+
loop (Root::startRendering). However, if you run your own rendering loop then
|
644
|
+
you should call this method to ensure that FrameListener objects are notified
|
645
|
+
of frame events; processes like texture animation and particle systems rely on
|
646
|
+
this.
|
647
|
+
@note
|
648
|
+
This method takes an event object as a parameter, so you can specify the times
|
649
|
+
yourself. If you are happy for OGRE to automatically calculate the frame time
|
650
|
+
for you, then call the other version of this method with no parameters.
|
651
|
+
@param evt Event object which includes all the timing information which you have
|
652
|
+
calculated for yourself
|
653
|
+
@returns False if one or more frame listeners elected that the rendering loop should
|
654
|
+
be terminated, true otherwise.
|
655
|
+
*/
|
656
|
+
bool _fireFrameEnded(FrameEvent& evt);
|
657
|
+
/** Method for raising frame started events.
|
658
|
+
@remarks
|
659
|
+
This method is only for internal use when you use OGRE's inbuilt rendering
|
660
|
+
loop (Root::startRendering). However, if you run your own rendering loop then
|
661
|
+
you should call this method to ensure that FrameListener objects are notified
|
662
|
+
of frame events; processes like texture animation and particle systems rely on
|
663
|
+
this.
|
664
|
+
@par
|
665
|
+
Calling this method also increments the frame number, which is
|
666
|
+
important for keeping some elements of the engine up to date.
|
667
|
+
@note
|
668
|
+
This method calculates the frame timing information for you based on the elapsed
|
669
|
+
time. If you want to specify elapsed times yourself you should call the other
|
670
|
+
version of this method which takes event details as a parameter.
|
671
|
+
@returns False if one or more frame listeners elected that the rendering loop should
|
672
|
+
be terminated, true otherwise.
|
673
|
+
*/
|
674
|
+
bool _fireFrameStarted();
|
675
|
+
/** Method for raising frame ended events.
|
676
|
+
@remarks
|
677
|
+
This method is only for internal use when you use OGRE's inbuilt rendering
|
678
|
+
loop (Root::startRendering). However, if you run your own rendering loop then
|
679
|
+
you should call this method to ensure that FrameListener objects are notified
|
680
|
+
of frame events; processes like texture animation and particle systems rely on
|
681
|
+
this.
|
682
|
+
@note
|
683
|
+
This method calculates the frame timing information for you based on the elapsed
|
684
|
+
time. If you want to specify elapsed times yourself you should call the other
|
685
|
+
version of this method which takes event details as a parameter.
|
686
|
+
@returns False if one or more frame listeners elected that the rendering loop should
|
687
|
+
be terminated, true otherwise.
|
688
|
+
*/
|
689
|
+
bool _fireFrameEnded();
|
690
|
+
|
691
|
+
/** Gets the number of the current frame. */
|
692
|
+
unsigned long getCurrentFrameNumber(void) const { return mCurrentFrame; }
|
693
|
+
|
694
|
+
/** Returns the scene manager currently being used to render a frame.
|
695
|
+
@remarks
|
696
|
+
This is only intended for internal use; it is only valid during the
|
697
|
+
rendering of a frame.
|
698
|
+
*/
|
699
|
+
SceneManager* _getCurrentSceneManager(void) const { return mCurrentSceneManager; }
|
700
|
+
/** Sets the scene manager currently being used to render a frame.
|
701
|
+
@remarks
|
702
|
+
This is only intended for internal use.
|
703
|
+
*/
|
704
|
+
void _setCurrentSceneManager(SceneManager* sm);
|
705
|
+
|
706
|
+
/** Internal method used for updating all RenderTarget objects (windows,
|
707
|
+
renderable textures etc) which are set to auto-update.
|
708
|
+
@remarks
|
709
|
+
You don't need to use this method if you're using Ogre's own internal
|
710
|
+
rendering loop (Root::startRendering). If you're running your own loop
|
711
|
+
you may wish to call it to update all the render targets which are
|
712
|
+
set to auto update (RenderTarget::setAutoUpdated). You can also update
|
713
|
+
individual RenderTarget instances using their own update() method.
|
714
|
+
*/
|
715
|
+
void _updateAllRenderTargets(void);
|
716
|
+
|
717
|
+
/** Create a new RenderQueueInvocationSequence, useful for linking to
|
718
|
+
Viewport instances to perform custom rendering.
|
719
|
+
@param name The name to give the new sequence
|
720
|
+
*/
|
721
|
+
RenderQueueInvocationSequence* createRenderQueueInvocationSequence(
|
722
|
+
const String& name);
|
723
|
+
|
724
|
+
/** Get a RenderQueueInvocationSequence.
|
725
|
+
@param name The name to identify the sequence
|
726
|
+
*/
|
727
|
+
RenderQueueInvocationSequence* getRenderQueueInvocationSequence(
|
728
|
+
const String& name);
|
729
|
+
|
730
|
+
/** Destroy a RenderQueueInvocationSequence.
|
731
|
+
@remarks
|
732
|
+
You must ensure that no Viewports are using this sequence.
|
733
|
+
@param name The name to identify the sequence
|
734
|
+
*/
|
735
|
+
void destroyRenderQueueInvocationSequence(
|
736
|
+
const String& name);
|
737
|
+
|
738
|
+
/** Destroy all RenderQueueInvocationSequences.
|
739
|
+
@remarks
|
740
|
+
You must ensure that no Viewports are using custom sequences.
|
741
|
+
@param name The name to identify the sequence
|
742
|
+
*/
|
743
|
+
void destroyAllRenderQueueInvocationSequences(void);
|
744
|
+
|
745
|
+
/** Override standard Singleton retrieval.
|
746
|
+
@remarks
|
747
|
+
Why do we do this? Well, it's because the Singleton
|
748
|
+
implementation is in a .h file, which means it gets compiled
|
749
|
+
into anybody who includes it. This is needed for the
|
750
|
+
Singleton template to work, but we actually only want it
|
751
|
+
compiled into the implementation of the class based on the
|
752
|
+
Singleton, not all of them. If we don't change this, we get
|
753
|
+
link errors when trying to use the Singleton-based class from
|
754
|
+
an outside dll.
|
755
|
+
@par
|
756
|
+
This method just delegates to the template version anyway,
|
757
|
+
but the implementation stays in this single compilation unit,
|
758
|
+
preventing link errors.
|
759
|
+
*/
|
760
|
+
static Root& getSingleton(void);
|
761
|
+
/** Override standard Singleton retrieval.
|
762
|
+
@remarks
|
763
|
+
Why do we do this? Well, it's because the Singleton
|
764
|
+
implementation is in a .h file, which means it gets compiled
|
765
|
+
into anybody who includes it. This is needed for the
|
766
|
+
Singleton template to work, but we actually only want it
|
767
|
+
compiled into the implementation of the class based on the
|
768
|
+
Singleton, not all of them. If we don't change this, we get
|
769
|
+
link errors when trying to use the Singleton-based class from
|
770
|
+
an outside dll.
|
771
|
+
@par
|
772
|
+
This method just delegates to the template version anyway,
|
773
|
+
but the implementation stays in this single compilation unit,
|
774
|
+
preventing link errors.
|
775
|
+
*/
|
776
|
+
static Root* getSingletonPtr(void);
|
777
|
+
|
778
|
+
/** Clears the history of all event times.
|
779
|
+
@remarks
|
780
|
+
OGRE stores a history of the last few event times in order to smooth
|
781
|
+
out any inaccuracies and temporary fluctuations. However, if you
|
782
|
+
pause or don't render for a little while this can cause a lurch, so
|
783
|
+
if you're resuming rendering after a break, call this method to reset
|
784
|
+
the stored times
|
785
|
+
*/
|
786
|
+
void clearEventTimes(void);
|
787
|
+
|
788
|
+
/** Sets the period over which OGRE smooths out fluctuations in frame times.
|
789
|
+
@remarks
|
790
|
+
OGRE by default gives you the raw frame time, but can optionally
|
791
|
+
smooths it out over several frames, in order to reduce the
|
792
|
+
noticeable effect of occasional hiccups in framerate.
|
793
|
+
These smoothed values are passed back as parameters to FrameListener
|
794
|
+
calls.
|
795
|
+
@par
|
796
|
+
This method allow you to tweak the smoothing period, and is expressed
|
797
|
+
in seconds. Setting it to 0 will result in completely unsmoothed
|
798
|
+
frame times (the default).
|
799
|
+
*/
|
800
|
+
void setFrameSmoothingPeriod(Real period) { mFrameSmoothingTime = period; }
|
801
|
+
/** Gets the period over which OGRE smooths out fluctuations in frame times. */
|
802
|
+
Real getFrameSmoothingPeriod(void) const { return mFrameSmoothingTime; }
|
803
|
+
|
804
|
+
/** Register a new MovableObjectFactory which will create new MovableObject
|
805
|
+
instances of a particular type, as identified by the getType() method.
|
806
|
+
@remarks
|
807
|
+
Plugin creators can create subclasses of MovableObjectFactory which
|
808
|
+
construct custom subclasses of MovableObject for insertion in the
|
809
|
+
scene. This is the primary way that plugins can make custom objects
|
810
|
+
available.
|
811
|
+
@param fact Pointer to the factory instance
|
812
|
+
@param overrideExisting Set this to true to override any existing
|
813
|
+
factories which are registered for the same type. You should only
|
814
|
+
change this if you are very sure you know what you're doing.
|
815
|
+
*/
|
816
|
+
void addMovableObjectFactory(MovableObjectFactory* fact,
|
817
|
+
bool overrideExisting = false);
|
818
|
+
/** Removes a previously registered MovableObjectFactory.
|
819
|
+
@remarks
|
820
|
+
All instances of objects created by this factory will be destroyed
|
821
|
+
before removing the factory (by calling back the factories
|
822
|
+
'destroyInstance' method). The plugin writer is responsible for actually
|
823
|
+
destroying the factory.
|
824
|
+
*/
|
825
|
+
void removeMovableObjectFactory(MovableObjectFactory* fact);
|
826
|
+
/// Checks whether a factory is registered for a given MovableObject type
|
827
|
+
bool hasMovableObjectFactory(const String& typeName) const;
|
828
|
+
/// Get a MovableObjectFactory for the given type
|
829
|
+
MovableObjectFactory* getMovableObjectFactory(const String& typeName);
|
830
|
+
/** Allocate the next MovableObject type flag.
|
831
|
+
@remarks
|
832
|
+
This is done automatically if MovableObjectFactory::requestTypeFlags
|
833
|
+
returns true; don't call this manually unless you're sure you need to.
|
834
|
+
*/
|
835
|
+
uint32 _allocateNextMovableObjectTypeFlag(void);
|
836
|
+
|
837
|
+
typedef ConstMapIterator<MovableObjectFactoryMap> MovableObjectFactoryIterator;
|
838
|
+
/** Return an iterator over all the MovableObjectFactory instances currently
|
839
|
+
registered.
|
840
|
+
*/
|
841
|
+
MovableObjectFactoryIterator getMovableObjectFactoryIterator(void) const;
|
842
|
+
};
|
843
|
+
} // Namespace Ogre
|
844
|
+
#endif
|