shattered_ogrerb 0.5.0.1
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- data/lib/shattered_ogrerb.rb +17 -0
- data/lib/shattered_ogrerb/base.rb +28 -0
- data/lib/shattered_ogrerb/camera.rb +6 -0
- data/lib/shattered_ogrerb/key_manager.rb +54 -0
- data/lib/shattered_ogrerb/light.rb +5 -0
- data/lib/shattered_ogrerb/mesh_instance.rb +92 -0
- data/lib/shattered_ogrerb/rmaterial.rb +86 -0
- data/lib/shattered_ogrerb/vector.rb +211 -0
- data/vendor/Ogre/OIS.dll +0 -0
- data/vendor/Ogre/OgreGUIRenderer.dll +0 -0
- data/vendor/Ogre/OgreMain.dll +0 -0
- data/vendor/Ogre/Plugin_BSPSceneManager.dll +0 -0
- data/vendor/Ogre/Plugin_CgProgramManager.dll +0 -0
- data/vendor/Ogre/Plugin_OctreeSceneManager.dll +0 -0
- data/vendor/Ogre/Plugin_ParticleFX.dll +0 -0
- data/vendor/Ogre/RenderSystem_Direct3D9.dll +0 -0
- data/vendor/Ogre/RenderSystem_GL.dll +0 -0
- data/vendor/Ogre/cg.dll +0 -0
- data/vendor/Ogre/plugins.cfg +9 -0
- data/vendor/ogrerb/MIT_LICENCE +19 -0
- data/vendor/ogrerb/README +79 -0
- data/vendor/ogrerb/Rakefile +220 -0
- data/vendor/ogrerb/build/navi/extconf.rb +53 -0
- data/vendor/ogrerb/build/ogre/extconf.rb +50 -0
- data/vendor/ogrerb/build/ois/extconf.rb +48 -0
- data/vendor/ogrerb/doc_src/ogre.rb +152 -0
- data/vendor/ogrerb/doc_src/ois.rb +67 -0
- data/vendor/ogrerb/lib/constants.rb +35 -0
- data/vendor/ogrerb/lib/ogre.dll +0 -0
- data/vendor/ogrerb/lib/ruby_ois.dll +0 -0
- data/vendor/ogrerb/navi/Navi.i +5 -0
- data/vendor/ogrerb/navi/NaviData.i +18 -0
- data/vendor/ogrerb/navi/NaviManager.i +5 -0
- data/vendor/ogrerb/navi/NaviProxies.i +7 -0
- data/vendor/ogrerb/navi/lib/Navi.lib +0 -0
- data/vendor/ogrerb/navi/lib/Navi_d.lib +0 -0
- data/vendor/ogrerb/navi/lib/llmozlib.lib +0 -0
- data/vendor/ogrerb/navi/lib/llmozlib_d.lib +0 -0
- data/vendor/ogrerb/navi/navi_rb.i +53 -0
- data/vendor/ogrerb/navi/std_multimap.i +581 -0
- data/vendor/ogrerb/ogre.rb +23 -0
- data/vendor/ogrerb/ogre/Application.i +59 -0
- data/vendor/ogrerb/ogre/ApplicationFrameListener.i +67 -0
- data/vendor/ogrerb/ogre/ExampleApplication.i +7 -0
- data/vendor/ogrerb/ogre/ExampleFrameListener.i +7 -0
- data/vendor/ogrerb/ogre/OgreAlignedAllocator.i +5 -0
- data/vendor/ogrerb/ogre/OgreAnimable.i +5 -0
- data/vendor/ogrerb/ogre/OgreAnimation.i +5 -0
- data/vendor/ogrerb/ogre/OgreAnimationState.i +9 -0
- data/vendor/ogrerb/ogre/OgreAnimationTrack.i +5 -0
- data/vendor/ogrerb/ogre/OgreAny.i +5 -0
- data/vendor/ogrerb/ogre/OgreArchive.i +5 -0
- data/vendor/ogrerb/ogre/OgreArchiveFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreArchiveManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreAutoParamDataSource.i +5 -0
- data/vendor/ogrerb/ogre/OgreAxisAlignedBox.i +5 -0
- data/vendor/ogrerb/ogre/OgreBillboard.i +5 -0
- data/vendor/ogrerb/ogre/OgreBillboardChain.i +11 -0
- data/vendor/ogrerb/ogre/OgreBillboardParticleRenderer.i +5 -0
- data/vendor/ogrerb/ogre/OgreBillboardSet.i +5 -0
- data/vendor/ogrerb/ogre/OgreBitwise.i +5 -0
- data/vendor/ogrerb/ogre/OgreBlendMode.i +5 -0
- data/vendor/ogrerb/ogre/OgreBone.i +5 -0
- data/vendor/ogrerb/ogre/OgreBorderPanelOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreCamera.i +5 -0
- data/vendor/ogrerb/ogre/OgreCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreColourValue.i +5 -0
- data/vendor/ogrerb/ogre/OgreCommon.i +33 -0
- data/vendor/ogrerb/ogre/OgreCompiler2Pass.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositionPass.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositionTargetPass.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositionTechnique.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositor.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorChain.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorInstance.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorScriptCompiler.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreConfig.i +5 -0
- data/vendor/ogrerb/ogre/OgreConfigDialog.i +5 -0
- data/vendor/ogrerb/ogre/OgreConfigFile.i +13 -0
- data/vendor/ogrerb/ogre/OgreConfigOptionMap.i +5 -0
- data/vendor/ogrerb/ogre/OgreController.i +5 -0
- data/vendor/ogrerb/ogre/OgreControllerManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreConvexBody.i +5 -0
- data/vendor/ogrerb/ogre/OgreDDSCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreDataStream.i +9 -0
- data/vendor/ogrerb/ogre/OgreDefaultHardwareBufferManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreDynLib.i +5 -0
- data/vendor/ogrerb/ogre/OgreDynLibManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreEdgeListBuilder.i +5 -0
- data/vendor/ogrerb/ogre/OgreEntity.i +5 -0
- data/vendor/ogrerb/ogre/OgreErrorDialog.i +5 -0
- data/vendor/ogrerb/ogre/OgreException.i +5 -0
- data/vendor/ogrerb/ogre/OgreExternalTextureSource.i +5 -0
- data/vendor/ogrerb/ogre/OgreExternalTextureSourceManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreFactoryObj.i +5 -0
- data/vendor/ogrerb/ogre/OgreFileSystem.i +5 -0
- data/vendor/ogrerb/ogre/OgreFont.i +5 -0
- data/vendor/ogrerb/ogre/OgreFontManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreFrameListener.i +12 -0
- data/vendor/ogrerb/ogre/OgreFreeImageCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreFrustum.i +5 -0
- data/vendor/ogrerb/ogre/OgreGpuProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreGpuProgramManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreGpuProgramUsage.i +5 -0
- data/vendor/ogrerb/ogre/OgreHardwareBuffer.i +5 -0
- data/vendor/ogrerb/ogre/OgreHardwareBufferManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreHardwareIndexBuffer.i +9 -0
- data/vendor/ogrerb/ogre/OgreHardwareOcclusionQuery.i +5 -0
- data/vendor/ogrerb/ogre/OgreHardwarePixelBuffer.i +9 -0
- data/vendor/ogrerb/ogre/OgreHardwareVertexBuffer.i +10 -0
- data/vendor/ogrerb/ogre/OgreHighLevelGpuProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreHighLevelGpuProgramManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreImage.i +5 -0
- data/vendor/ogrerb/ogre/OgreImageCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreInstancedGeometry.i +5 -0
- data/vendor/ogrerb/ogre/OgreIteratorWrappers.i +5 -0
- data/vendor/ogrerb/ogre/OgreKeyFrame.i +7 -0
- data/vendor/ogrerb/ogre/OgreLight.i +5 -0
- data/vendor/ogrerb/ogre/OgreLog.i +5 -0
- data/vendor/ogrerb/ogre/OgreLogManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreManualObject.i +5 -0
- data/vendor/ogrerb/ogre/OgreMaterial.i +9 -0
- data/vendor/ogrerb/ogre/OgreMaterialManager.i +22 -0
- data/vendor/ogrerb/ogre/OgreMaterialScriptCompiler.i +5 -0
- data/vendor/ogrerb/ogre/OgreMaterialSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreMath.i +48 -0
- data/vendor/ogrerb/ogre/OgreMatrix3.i +5 -0
- data/vendor/ogrerb/ogre/OgreMatrix4.i +5 -0
- data/vendor/ogrerb/ogre/OgreMemoryMacros.i +5 -0
- data/vendor/ogrerb/ogre/OgreMemoryManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreMesh.i +11 -0
- data/vendor/ogrerb/ogre/OgreMeshFileFormat.i +5 -0
- data/vendor/ogrerb/ogre/OgreMeshManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreMeshSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreMeshSerializerImpl.i +5 -0
- data/vendor/ogrerb/ogre/OgreMovableObject.i +46 -0
- data/vendor/ogrerb/ogre/OgreMovablePlane.i +5 -0
- data/vendor/ogrerb/ogre/OgreNoMemoryMacros.i +5 -0
- data/vendor/ogrerb/ogre/OgreNode.i +11 -0
- data/vendor/ogrerb/ogre/OgreNumerics.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlay.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayContainer.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayElementCommands.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayElementFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayManager.i +9 -0
- data/vendor/ogrerb/ogre/OgrePanelOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticle.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleAffector.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleAffectorFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleEmitter.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleEmitterCommands.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleEmitterFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleIterator.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleSystem.i +9 -0
- data/vendor/ogrerb/ogre/OgreParticleSystemManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreParticleSystemRenderer.i +9 -0
- data/vendor/ogrerb/ogre/OgrePass.i +10 -0
- data/vendor/ogrerb/ogre/OgrePatchMesh.i +11 -0
- data/vendor/ogrerb/ogre/OgrePatchSurface.i +5 -0
- data/vendor/ogrerb/ogre/OgrePixelFormat.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlane.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlaneBoundedVolume.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlatform.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlugin.i +5 -0
- data/vendor/ogrerb/ogre/OgrePolygon.i +5 -0
- data/vendor/ogrerb/ogre/OgrePose.i +5 -0
- data/vendor/ogrerb/ogre/OgrePredefinedControllers.i +5 -0
- data/vendor/ogrerb/ogre/OgrePrefabFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgrePrerequisites.i +5 -0
- data/vendor/ogrerb/ogre/OgreProfiler.i +5 -0
- data/vendor/ogrerb/ogre/OgreProgressiveMesh.i +5 -0
- data/vendor/ogrerb/ogre/OgreProxies.i +10 -0
- data/vendor/ogrerb/ogre/OgreQuaternion.i +5 -0
- data/vendor/ogrerb/ogre/OgreRadixSort.i +5 -0
- data/vendor/ogrerb/ogre/OgreRay.i +5 -0
- data/vendor/ogrerb/ogre/OgreRectangle.i +5 -0
- data/vendor/ogrerb/ogre/OgreRectangle2D.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderOperation.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderQueue.i +10 -0
- data/vendor/ogrerb/ogre/OgreRenderQueueInvocation.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderQueueListener.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderQueueSortingGrouping.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderSystem.i +12 -0
- data/vendor/ogrerb/ogre/OgreRenderSystemCapabilities.i +7 -0
- data/vendor/ogrerb/ogre/OgreRenderTarget.i +27 -0
- data/vendor/ogrerb/ogre/OgreRenderTargetListener.i +7 -0
- data/vendor/ogrerb/ogre/OgreRenderTexture.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderWindow.i +9 -0
- data/vendor/ogrerb/ogre/OgreRenderable.i +5 -0
- data/vendor/ogrerb/ogre/OgreResource.i +68 -0
- data/vendor/ogrerb/ogre/OgreResourceBackgroundQueue.i +5 -0
- data/vendor/ogrerb/ogre/OgreResourceGroupManager.i +17 -0
- data/vendor/ogrerb/ogre/OgreResourceManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreRibbonTrail.i +5 -0
- data/vendor/ogrerb/ogre/OgreRoot.i +9 -0
- data/vendor/ogrerb/ogre/OgreRotationalSpline.i +5 -0
- data/vendor/ogrerb/ogre/OgreSceneManager.i +17 -0
- data/vendor/ogrerb/ogre/OgreSceneManagerEnumerator.i +8 -0
- data/vendor/ogrerb/ogre/OgreSceneNode.i +9 -0
- data/vendor/ogrerb/ogre/OgreSceneQuery.i +5 -0
- data/vendor/ogrerb/ogre/OgreScriptLoader.i +5 -0
- data/vendor/ogrerb/ogre/OgreSearchOps.i +5 -0
- data/vendor/ogrerb/ogre/OgreSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetup.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetupFocused.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetupLiSPSM.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetupPlaneOptimal.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCaster.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowTextureManager.i +7 -0
- data/vendor/ogrerb/ogre/OgreShadowVolumeExtrudeProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreSharedPtr.i +5 -0
- data/vendor/ogrerb/ogre/OgreSimpleRenderable.i +5 -0
- data/vendor/ogrerb/ogre/OgreSimpleSpline.i +5 -0
- data/vendor/ogrerb/ogre/OgreSingleton.i +9 -0
- data/vendor/ogrerb/ogre/OgreSkeleton.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonFileFormat.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonInstance.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreSphere.i +5 -0
- data/vendor/ogrerb/ogre/OgreSpotShadowFadePng.i +5 -0
- data/vendor/ogrerb/ogre/OgreStableHeaders.i +5 -0
- data/vendor/ogrerb/ogre/OgreStaticFaceGroup.i +5 -0
- data/vendor/ogrerb/ogre/OgreStaticGeometry.i +5 -0
- data/vendor/ogrerb/ogre/OgreStdHeaders.i +5 -0
- data/vendor/ogrerb/ogre/OgreString.i +5 -0
- data/vendor/ogrerb/ogre/OgreStringConverter.i +5 -0
- data/vendor/ogrerb/ogre/OgreStringInterface.i +5 -0
- data/vendor/ogrerb/ogre/OgreStringVector.i +5 -0
- data/vendor/ogrerb/ogre/OgreSubEntity.i +5 -0
- data/vendor/ogrerb/ogre/OgreSubMesh.i +5 -0
- data/vendor/ogrerb/ogre/OgreTagPoint.i +5 -0
- data/vendor/ogrerb/ogre/OgreTechnique.i +5 -0
- data/vendor/ogrerb/ogre/OgreTextAreaOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreTexture.i +9 -0
- data/vendor/ogrerb/ogre/OgreTextureManager.i +12 -0
- data/vendor/ogrerb/ogre/OgreTextureUnitState.i +12 -0
- data/vendor/ogrerb/ogre/OgreTimer.i +6 -0
- data/vendor/ogrerb/ogre/OgreUTFString.i +5 -0
- data/vendor/ogrerb/ogre/OgreUnifiedHighLevelGpuProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreUserDefinedObject.i +5 -0
- data/vendor/ogrerb/ogre/OgreVector2.i +5 -0
- data/vendor/ogrerb/ogre/OgreVector3.i +30 -0
- data/vendor/ogrerb/ogre/OgreVector4.i +5 -0
- data/vendor/ogrerb/ogre/OgreVertexBoneAssignment.i +5 -0
- data/vendor/ogrerb/ogre/OgreVertexIndexData.i +5 -0
- data/vendor/ogrerb/ogre/OgreViewport.i +5 -0
- data/vendor/ogrerb/ogre/OgreWindowEventUtilities.i +7 -0
- data/vendor/ogrerb/ogre/OgreWireBoundingBox.i +5 -0
- data/vendor/ogrerb/ogre/OgreZip.i +5 -0
- data/vendor/ogrerb/ogre/ogre_rb.i +343 -0
- data/vendor/ogrerb/ogre/std_multimap.i +581 -0
- data/vendor/ogrerb/ois/OISProxies.i +9 -0
- data/vendor/ogrerb/ois/OISRenames.i +11 -0
- data/vendor/ogrerb/ois/ois.i +135 -0
- data/vendor/ogrerb/ois/std_multimap.i +581 -0
- data/vendor/ogrerb/platform.rb +23 -0
- data/vendor/ogrerb/samples/application.rb +146 -0
- data/vendor/ogrerb/samples/application_frame_listener.rb +302 -0
- data/vendor/ogrerb/samples/application_loading_bar.rb +115 -0
- data/vendor/ogrerb/samples/bsp.rb +74 -0
- data/vendor/ogrerb/samples/cg.dll +0 -0
- data/vendor/ogrerb/samples/js3250.dll +0 -0
- data/vendor/ogrerb/samples/lighting.rb +136 -0
- data/vendor/ogrerb/samples/media/materials/scripts/CloudySky.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Flare.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Knot.material +14 -0
- data/vendor/ogrerb/samples/media/materials/scripts/MorningSkyBox.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Ogre.material +119 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Razor.material +14 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Ribbon.material +19 -0
- data/vendor/ogrerb/samples/media/materials/scripts/RustySteel.material +14 -0
- data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyBox.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyPlane.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/TextureEffects.material +15 -0
- data/vendor/ogrerb/samples/media/materials/scripts/dragon.material +42 -0
- data/vendor/ogrerb/samples/media/materials/scripts/smoke.material +18 -0
- data/vendor/ogrerb/samples/media/materials/textures/GreenSkin.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/MtlPlat2.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/RustedMetal.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/RustySteel.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/Water02.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/WeirdEye.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/clouds.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/cursor.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/dirt01.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/flare.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/ogreborder.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/ogreborderUp.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/ribbonband.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/smoke.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/smokecolors.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/spacesky.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/spheremap.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/texmap2.jpg +0 -0
- data/vendor/ogrerb/samples/media/models/knot.mesh +0 -0
- data/vendor/ogrerb/samples/media/models/ogrehead.mesh +0 -0
- data/vendor/ogrerb/samples/media/models/razor.mesh +0 -0
- data/vendor/ogrerb/samples/media/packs/OgreCore.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/chiropteraDM.pk3 +0 -0
- data/vendor/ogrerb/samples/media/packs/chiropteraDM.txt +99 -0
- data/vendor/ogrerb/samples/media/packs/cubemap.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/cubemapsJS.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/dragon.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/skybox.zip +0 -0
- data/vendor/ogrerb/samples/media/particles/smoke.particle +43 -0
- data/vendor/ogrerb/samples/navi/Media/NaviDemo.material +60 -0
- data/vendor/ogrerb/samples/navi/Media/OgreCore.zip +0 -0
- data/vendor/ogrerb/samples/navi/Media/cerulean.jpg +0 -0
- data/vendor/ogrerb/samples/navi/Media/clouds.jpg +0 -0
- data/vendor/ogrerb/samples/navi/Media/controlsNaviMask.png +0 -0
- data/vendor/ogrerb/samples/navi/Media/grass.jpg +0 -0
- data/vendor/ogrerb/samples/navi/Media/knot.mesh +0 -0
- data/vendor/ogrerb/samples/navi/Media/testNaviMask.png +0 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/Navi.js +136 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/buttonBg.jpg +0 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/controls.html +303 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/knobBg.jpg +0 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/moo.dropdownmenu.js +87 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/mootools.v1.1.js +6964 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/naviLogo.html +32 -0
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2006 Torus Knot Software Ltd
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Also see acknowledgements in Readme.html
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU Lesser General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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http://www.gnu.org/copyleft/lesser.txt.
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You may alternatively use this source under the terms of a specific version of
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the OGRE Unrestricted License provided you have obtained such a license from
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Torus Knot Software Ltd.
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-----------------------------------------------------------------------------
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*/
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#ifndef __Vector3_H__
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#define __Vector3_H__
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#include "OgrePrerequisites.h"
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#include "OgreMath.h"
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#include "OgreQuaternion.h"
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namespace Ogre
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{
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/** Standard 3-dimensional vector.
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@remarks
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A direction in 3D space represented as distances along the 3
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orthoganal axes (x, y, z). Note that positions, directions and
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scaling factors can be represented by a vector, depending on how
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you interpret the values.
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*/
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class _OgreExport Vector3
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{
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public:
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Real x, y, z;
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public:
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inline Vector3()
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{
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}
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inline Vector3( const Real fX, const Real fY, const Real fZ )
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: x( fX ), y( fY ), z( fZ )
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{
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}
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inline explicit Vector3( const Real afCoordinate[3] )
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: x( afCoordinate[0] ),
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y( afCoordinate[1] ),
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z( afCoordinate[2] )
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{
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}
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inline explicit Vector3( const int afCoordinate[3] )
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{
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x = (Real)afCoordinate[0];
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y = (Real)afCoordinate[1];
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z = (Real)afCoordinate[2];
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}
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inline explicit Vector3( Real* const r )
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: x( r[0] ), y( r[1] ), z( r[2] )
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{
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}
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inline explicit Vector3( const Real scaler )
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: x( scaler )
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, y( scaler )
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, z( scaler )
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{
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}
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inline Vector3( const Vector3& rkVector )
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: x( rkVector.x ), y( rkVector.y ), z( rkVector.z )
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{
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}
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inline Real operator [] ( const size_t i ) const
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{
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assert( i < 3 );
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return *(&x+i);
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}
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inline Real& operator [] ( const size_t i )
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{
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assert( i < 3 );
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return *(&x+i);
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}
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/// Pointer accessor for direct copying
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inline Real* ptr()
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{
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return &x;
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}
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/// Pointer accessor for direct copying
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inline const Real* ptr() const
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{
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return &x;
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}
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/** Assigns the value of the other vector.
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@param
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rkVector The other vector
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*/
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inline Vector3& operator = ( const Vector3& rkVector )
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{
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x = rkVector.x;
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y = rkVector.y;
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z = rkVector.z;
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return *this;
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}
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inline Vector3& operator = ( const Real fScaler )
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{
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x = fScaler;
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y = fScaler;
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z = fScaler;
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return *this;
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}
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inline bool operator == ( const Vector3& rkVector ) const
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{
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return ( x == rkVector.x && y == rkVector.y && z == rkVector.z );
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}
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inline bool operator != ( const Vector3& rkVector ) const
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{
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return ( x != rkVector.x || y != rkVector.y || z != rkVector.z );
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}
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// arithmetic operations
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inline Vector3 operator + ( const Vector3& rkVector ) const
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{
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return Vector3(
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x + rkVector.x,
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y + rkVector.y,
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z + rkVector.z);
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}
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inline Vector3 operator - ( const Vector3& rkVector ) const
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{
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return Vector3(
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x - rkVector.x,
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y - rkVector.y,
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z - rkVector.z);
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}
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inline Vector3 operator * ( const Real fScalar ) const
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{
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return Vector3(
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x * fScalar,
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y * fScalar,
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z * fScalar);
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}
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inline Vector3 operator * ( const Vector3& rhs) const
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{
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return Vector3(
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x * rhs.x,
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y * rhs.y,
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z * rhs.z);
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}
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inline Vector3 operator / ( const Real fScalar ) const
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{
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assert( fScalar != 0.0 );
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Real fInv = 1.0 / fScalar;
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return Vector3(
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x * fInv,
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y * fInv,
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z * fInv);
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}
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inline Vector3 operator / ( const Vector3& rhs) const
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{
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return Vector3(
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x / rhs.x,
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y / rhs.y,
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z / rhs.z);
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}
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inline const Vector3& operator + () const
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{
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return *this;
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}
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inline Vector3 operator - () const
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{
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return Vector3(-x, -y, -z);
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}
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// overloaded operators to help Vector3
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inline friend Vector3 operator * ( const Real fScalar, const Vector3& rkVector )
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{
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return Vector3(
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fScalar * rkVector.x,
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fScalar * rkVector.y,
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fScalar * rkVector.z);
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}
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inline friend Vector3 operator / ( const Real fScalar, const Vector3& rkVector )
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{
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return Vector3(
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fScalar / rkVector.x,
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fScalar / rkVector.y,
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fScalar / rkVector.z);
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}
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inline friend Vector3 operator + (const Vector3& lhs, const Real rhs)
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{
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return Vector3(
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lhs.x + rhs,
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lhs.y + rhs,
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lhs.z + rhs);
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}
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inline friend Vector3 operator + (const Real lhs, const Vector3& rhs)
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{
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return Vector3(
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lhs + rhs.x,
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lhs + rhs.y,
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lhs + rhs.z);
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}
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inline friend Vector3 operator - (const Vector3& lhs, const Real rhs)
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{
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return Vector3(
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lhs.x - rhs,
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lhs.y - rhs,
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lhs.z - rhs);
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}
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inline friend Vector3 operator - (const Real lhs, const Vector3& rhs)
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{
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return Vector3(
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lhs - rhs.x,
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lhs - rhs.y,
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lhs - rhs.z);
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}
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// arithmetic updates
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inline Vector3& operator += ( const Vector3& rkVector )
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{
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x += rkVector.x;
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y += rkVector.y;
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z += rkVector.z;
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return *this;
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}
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inline Vector3& operator += ( const Real fScalar )
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{
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x += fScalar;
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y += fScalar;
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z += fScalar;
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return *this;
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}
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inline Vector3& operator -= ( const Vector3& rkVector )
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{
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x -= rkVector.x;
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y -= rkVector.y;
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z -= rkVector.z;
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return *this;
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}
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inline Vector3& operator -= ( const Real fScalar )
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{
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x -= fScalar;
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y -= fScalar;
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z -= fScalar;
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return *this;
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}
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inline Vector3& operator *= ( const Real fScalar )
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{
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x *= fScalar;
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y *= fScalar;
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z *= fScalar;
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return *this;
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}
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inline Vector3& operator *= ( const Vector3& rkVector )
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{
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x *= rkVector.x;
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y *= rkVector.y;
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z *= rkVector.z;
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return *this;
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}
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inline Vector3& operator /= ( const Real fScalar )
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{
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assert( fScalar != 0.0 );
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Real fInv = 1.0 / fScalar;
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x *= fInv;
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y *= fInv;
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z *= fInv;
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return *this;
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}
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inline Vector3& operator /= ( const Vector3& rkVector )
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{
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x /= rkVector.x;
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y /= rkVector.y;
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z /= rkVector.z;
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return *this;
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}
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+
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/** Returns the length (magnitude) of the vector.
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@warning
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This operation requires a square root and is expensive in
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terms of CPU operations. If you don't need to know the exact
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length (e.g. for just comparing lengths) use squaredLength()
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instead.
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*/
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inline Real length () const
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{
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return Math::Sqrt( x * x + y * y + z * z );
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}
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+
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/** Returns the square of the length(magnitude) of the vector.
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@remarks
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This method is for efficiency - calculating the actual
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length of a vector requires a square root, which is expensive
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in terms of the operations required. This method returns the
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square of the length of the vector, i.e. the same as the
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length but before the square root is taken. Use this if you
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want to find the longest / shortest vector without incurring
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the square root.
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*/
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inline Real squaredLength () const
|
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{
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return x * x + y * y + z * z;
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+
}
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+
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/** Returns the distance to another vector.
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@warning
|
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+
This operation requires a square root and is expensive in
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terms of CPU operations. If you don't need to know the exact
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distance (e.g. for just comparing distances) use squaredDistance()
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instead.
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*/
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inline Real distance(const Vector3& rhs) const
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+
{
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return (*this - rhs).length();
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}
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+
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+
/** Returns the square of the distance to another vector.
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376
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@remarks
|
377
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+
This method is for efficiency - calculating the actual
|
378
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+
distance to another vector requires a square root, which is
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379
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+
expensive in terms of the operations required. This method
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+
returns the square of the distance to another vector, i.e.
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+
the same as the distance but before the square root is taken.
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382
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+
Use this if you want to find the longest / shortest distance
|
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+
without incurring the square root.
|
384
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+
*/
|
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+
inline Real squaredDistance(const Vector3& rhs) const
|
386
|
+
{
|
387
|
+
return (*this - rhs).squaredLength();
|
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+
}
|
389
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+
|
390
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+
/** Calculates the dot (scalar) product of this vector with another.
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+
@remarks
|
392
|
+
The dot product can be used to calculate the angle between 2
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+
vectors. If both are unit vectors, the dot product is the
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+
cosine of the angle; otherwise the dot product must be
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+
divided by the product of the lengths of both vectors to get
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+
the cosine of the angle. This result can further be used to
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397
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+
calculate the distance of a point from a plane.
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398
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+
@param
|
399
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+
vec Vector with which to calculate the dot product (together
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400
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+
with this one).
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401
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+
@returns
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402
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+
A float representing the dot product value.
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403
|
+
*/
|
404
|
+
inline Real dotProduct(const Vector3& vec) const
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405
|
+
{
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406
|
+
return x * vec.x + y * vec.y + z * vec.z;
|
407
|
+
}
|
408
|
+
|
409
|
+
/** Calculates the absolute dot (scalar) product of this vector with another.
|
410
|
+
@remarks
|
411
|
+
This function work similar dotProduct, except it use absolute value
|
412
|
+
of each component of the vector to computing.
|
413
|
+
@param
|
414
|
+
vec Vector with which to calculate the absolute dot product (together
|
415
|
+
with this one).
|
416
|
+
@returns
|
417
|
+
A Real representing the absolute dot product value.
|
418
|
+
*/
|
419
|
+
inline Real absDotProduct(const Vector3& vec) const
|
420
|
+
{
|
421
|
+
return Math::Abs(x * vec.x) + Math::Abs(y * vec.y) + Math::Abs(z * vec.z);
|
422
|
+
}
|
423
|
+
|
424
|
+
/** Normalises the vector.
|
425
|
+
@remarks
|
426
|
+
This method normalises the vector such that it's
|
427
|
+
length / magnitude is 1. The result is called a unit vector.
|
428
|
+
@note
|
429
|
+
This function will not crash for zero-sized vectors, but there
|
430
|
+
will be no changes made to their components.
|
431
|
+
@returns The previous length of the vector.
|
432
|
+
*/
|
433
|
+
inline Real normalise()
|
434
|
+
{
|
435
|
+
Real fLength = Math::Sqrt( x * x + y * y + z * z );
|
436
|
+
|
437
|
+
// Will also work for zero-sized vectors, but will change nothing
|
438
|
+
if ( fLength > 1e-08 )
|
439
|
+
{
|
440
|
+
Real fInvLength = 1.0 / fLength;
|
441
|
+
x *= fInvLength;
|
442
|
+
y *= fInvLength;
|
443
|
+
z *= fInvLength;
|
444
|
+
}
|
445
|
+
|
446
|
+
return fLength;
|
447
|
+
}
|
448
|
+
|
449
|
+
/** Calculates the cross-product of 2 vectors, i.e. the vector that
|
450
|
+
lies perpendicular to them both.
|
451
|
+
@remarks
|
452
|
+
The cross-product is normally used to calculate the normal
|
453
|
+
vector of a plane, by calculating the cross-product of 2
|
454
|
+
non-equivalent vectors which lie on the plane (e.g. 2 edges
|
455
|
+
of a triangle).
|
456
|
+
@param
|
457
|
+
vec Vector which, together with this one, will be used to
|
458
|
+
calculate the cross-product.
|
459
|
+
@returns
|
460
|
+
A vector which is the result of the cross-product. This
|
461
|
+
vector will <b>NOT</b> be normalised, to maximise efficiency
|
462
|
+
- call Vector3::normalise on the result if you wish this to
|
463
|
+
be done. As for which side the resultant vector will be on, the
|
464
|
+
returned vector will be on the side from which the arc from 'this'
|
465
|
+
to rkVector is anticlockwise, e.g. UNIT_Y.crossProduct(UNIT_Z)
|
466
|
+
= UNIT_X, whilst UNIT_Z.crossProduct(UNIT_Y) = -UNIT_X.
|
467
|
+
This is because OGRE uses a right-handed coordinate system.
|
468
|
+
@par
|
469
|
+
For a clearer explanation, look a the left and the bottom edges
|
470
|
+
of your monitor's screen. Assume that the first vector is the
|
471
|
+
left edge and the second vector is the bottom edge, both of
|
472
|
+
them starting from the lower-left corner of the screen. The
|
473
|
+
resulting vector is going to be perpendicular to both of them
|
474
|
+
and will go <i>inside</i> the screen, towards the cathode tube
|
475
|
+
(assuming you're using a CRT monitor, of course).
|
476
|
+
*/
|
477
|
+
inline Vector3 crossProduct( const Vector3& rkVector ) const
|
478
|
+
{
|
479
|
+
return Vector3(
|
480
|
+
y * rkVector.z - z * rkVector.y,
|
481
|
+
z * rkVector.x - x * rkVector.z,
|
482
|
+
x * rkVector.y - y * rkVector.x);
|
483
|
+
}
|
484
|
+
|
485
|
+
/** Returns a vector at a point half way between this and the passed
|
486
|
+
in vector.
|
487
|
+
*/
|
488
|
+
inline Vector3 midPoint( const Vector3& vec ) const
|
489
|
+
{
|
490
|
+
return Vector3(
|
491
|
+
( x + vec.x ) * 0.5,
|
492
|
+
( y + vec.y ) * 0.5,
|
493
|
+
( z + vec.z ) * 0.5 );
|
494
|
+
}
|
495
|
+
|
496
|
+
/** Returns true if the vector's scalar components are all greater
|
497
|
+
that the ones of the vector it is compared against.
|
498
|
+
*/
|
499
|
+
inline bool operator < ( const Vector3& rhs ) const
|
500
|
+
{
|
501
|
+
if( x < rhs.x && y < rhs.y && z < rhs.z )
|
502
|
+
return true;
|
503
|
+
return false;
|
504
|
+
}
|
505
|
+
|
506
|
+
/** Returns true if the vector's scalar components are all smaller
|
507
|
+
that the ones of the vector it is compared against.
|
508
|
+
*/
|
509
|
+
inline bool operator > ( const Vector3& rhs ) const
|
510
|
+
{
|
511
|
+
if( x > rhs.x && y > rhs.y && z > rhs.z )
|
512
|
+
return true;
|
513
|
+
return false;
|
514
|
+
}
|
515
|
+
|
516
|
+
/** Sets this vector's components to the minimum of its own and the
|
517
|
+
ones of the passed in vector.
|
518
|
+
@remarks
|
519
|
+
'Minimum' in this case means the combination of the lowest
|
520
|
+
value of x, y and z from both vectors. Lowest is taken just
|
521
|
+
numerically, not magnitude, so -1 < 0.
|
522
|
+
*/
|
523
|
+
inline void makeFloor( const Vector3& cmp )
|
524
|
+
{
|
525
|
+
if( cmp.x < x ) x = cmp.x;
|
526
|
+
if( cmp.y < y ) y = cmp.y;
|
527
|
+
if( cmp.z < z ) z = cmp.z;
|
528
|
+
}
|
529
|
+
|
530
|
+
/** Sets this vector's components to the maximum of its own and the
|
531
|
+
ones of the passed in vector.
|
532
|
+
@remarks
|
533
|
+
'Maximum' in this case means the combination of the highest
|
534
|
+
value of x, y and z from both vectors. Highest is taken just
|
535
|
+
numerically, not magnitude, so 1 > -3.
|
536
|
+
*/
|
537
|
+
inline void makeCeil( const Vector3& cmp )
|
538
|
+
{
|
539
|
+
if( cmp.x > x ) x = cmp.x;
|
540
|
+
if( cmp.y > y ) y = cmp.y;
|
541
|
+
if( cmp.z > z ) z = cmp.z;
|
542
|
+
}
|
543
|
+
|
544
|
+
/** Generates a vector perpendicular to this vector (eg an 'up' vector).
|
545
|
+
@remarks
|
546
|
+
This method will return a vector which is perpendicular to this
|
547
|
+
vector. There are an infinite number of possibilities but this
|
548
|
+
method will guarantee to generate one of them. If you need more
|
549
|
+
control you should use the Quaternion class.
|
550
|
+
*/
|
551
|
+
inline Vector3 perpendicular(void) const
|
552
|
+
{
|
553
|
+
static const Real fSquareZero = 1e-06 * 1e-06;
|
554
|
+
|
555
|
+
Vector3 perp = this->crossProduct( Vector3::UNIT_X );
|
556
|
+
|
557
|
+
// Check length
|
558
|
+
if( perp.squaredLength() < fSquareZero )
|
559
|
+
{
|
560
|
+
/* This vector is the Y axis multiplied by a scalar, so we have
|
561
|
+
to use another axis.
|
562
|
+
*/
|
563
|
+
perp = this->crossProduct( Vector3::UNIT_Y );
|
564
|
+
}
|
565
|
+
|
566
|
+
return perp;
|
567
|
+
}
|
568
|
+
/** Generates a new random vector which deviates from this vector by a
|
569
|
+
given angle in a random direction.
|
570
|
+
@remarks
|
571
|
+
This method assumes that the random number generator has already
|
572
|
+
been seeded appropriately.
|
573
|
+
@param
|
574
|
+
angle The angle at which to deviate
|
575
|
+
@param
|
576
|
+
up Any vector perpendicular to this one (which could generated
|
577
|
+
by cross-product of this vector and any other non-colinear
|
578
|
+
vector). If you choose not to provide this the function will
|
579
|
+
derive one on it's own, however if you provide one yourself the
|
580
|
+
function will be faster (this allows you to reuse up vectors if
|
581
|
+
you call this method more than once)
|
582
|
+
@returns
|
583
|
+
A random vector which deviates from this vector by angle. This
|
584
|
+
vector will not be normalised, normalise it if you wish
|
585
|
+
afterwards.
|
586
|
+
*/
|
587
|
+
inline Vector3 randomDeviant(
|
588
|
+
const Radian& angle,
|
589
|
+
const Vector3& up = Vector3::ZERO ) const
|
590
|
+
{
|
591
|
+
Vector3 newUp;
|
592
|
+
|
593
|
+
if (up == Vector3::ZERO)
|
594
|
+
{
|
595
|
+
// Generate an up vector
|
596
|
+
newUp = this->perpendicular();
|
597
|
+
}
|
598
|
+
else
|
599
|
+
{
|
600
|
+
newUp = up;
|
601
|
+
}
|
602
|
+
|
603
|
+
// Rotate up vector by random amount around this
|
604
|
+
Quaternion q;
|
605
|
+
q.FromAngleAxis( Radian(Math::UnitRandom() * Math::TWO_PI), *this );
|
606
|
+
newUp = q * newUp;
|
607
|
+
|
608
|
+
// Finally rotate this by given angle around randomised up
|
609
|
+
q.FromAngleAxis( angle, newUp );
|
610
|
+
return q * (*this);
|
611
|
+
}
|
612
|
+
#ifndef OGRE_FORCE_ANGLE_TYPES
|
613
|
+
inline Vector3 randomDeviant(
|
614
|
+
Real angle,
|
615
|
+
const Vector3& up = Vector3::ZERO ) const
|
616
|
+
{
|
617
|
+
return randomDeviant ( Radian(angle), up );
|
618
|
+
}
|
619
|
+
#endif//OGRE_FORCE_ANGLE_TYPES
|
620
|
+
|
621
|
+
/** Gets the shortest arc quaternion to rotate this vector to the destination
|
622
|
+
vector.
|
623
|
+
@remarks
|
624
|
+
If you call this with a dest vector that is close to the inverse
|
625
|
+
of this vector, we will rotate 180 degrees around the 'fallbackAxis'
|
626
|
+
(if specified, or a generated axis if not) since in this case
|
627
|
+
ANY axis of rotation is valid.
|
628
|
+
*/
|
629
|
+
Quaternion getRotationTo(const Vector3& dest,
|
630
|
+
const Vector3& fallbackAxis = Vector3::ZERO) const
|
631
|
+
{
|
632
|
+
// Based on Stan Melax's article in Game Programming Gems
|
633
|
+
Quaternion q;
|
634
|
+
// Copy, since cannot modify local
|
635
|
+
Vector3 v0 = *this;
|
636
|
+
Vector3 v1 = dest;
|
637
|
+
v0.normalise();
|
638
|
+
v1.normalise();
|
639
|
+
|
640
|
+
Real d = v0.dotProduct(v1);
|
641
|
+
// If dot == 1, vectors are the same
|
642
|
+
if (d >= 1.0f)
|
643
|
+
{
|
644
|
+
return Quaternion::IDENTITY;
|
645
|
+
}
|
646
|
+
if (d < (1e-6f - 1.0f))
|
647
|
+
{
|
648
|
+
if (fallbackAxis != Vector3::ZERO)
|
649
|
+
{
|
650
|
+
// rotate 180 degrees about the fallback axis
|
651
|
+
q.FromAngleAxis(Radian(Math::PI), fallbackAxis);
|
652
|
+
}
|
653
|
+
else
|
654
|
+
{
|
655
|
+
// Generate an axis
|
656
|
+
Vector3 axis = Vector3::UNIT_X.crossProduct(*this);
|
657
|
+
if (axis.isZeroLength()) // pick another if colinear
|
658
|
+
axis = Vector3::UNIT_Y.crossProduct(*this);
|
659
|
+
axis.normalise();
|
660
|
+
q.FromAngleAxis(Radian(Math::PI), axis);
|
661
|
+
}
|
662
|
+
}
|
663
|
+
else
|
664
|
+
{
|
665
|
+
Real s = Math::Sqrt( (1+d)*2 );
|
666
|
+
Real invs = 1 / s;
|
667
|
+
|
668
|
+
Vector3 c = v0.crossProduct(v1);
|
669
|
+
|
670
|
+
q.x = c.x * invs;
|
671
|
+
q.y = c.y * invs;
|
672
|
+
q.z = c.z * invs;
|
673
|
+
q.w = s * 0.5;
|
674
|
+
q.normalise();
|
675
|
+
}
|
676
|
+
return q;
|
677
|
+
}
|
678
|
+
|
679
|
+
/** Returns true if this vector is zero length. */
|
680
|
+
inline bool isZeroLength(void) const
|
681
|
+
{
|
682
|
+
Real sqlen = (x * x) + (y * y) + (z * z);
|
683
|
+
return (sqlen < (1e-06 * 1e-06));
|
684
|
+
|
685
|
+
}
|
686
|
+
|
687
|
+
/** As normalise, except that this vector is unaffected and the
|
688
|
+
normalised vector is returned as a copy. */
|
689
|
+
inline Vector3 normalisedCopy(void) const
|
690
|
+
{
|
691
|
+
Vector3 ret = *this;
|
692
|
+
ret.normalise();
|
693
|
+
return ret;
|
694
|
+
}
|
695
|
+
|
696
|
+
/** Calculates a reflection vector to the plane with the given normal .
|
697
|
+
@remarks NB assumes 'this' is pointing AWAY FROM the plane, invert if it is not.
|
698
|
+
*/
|
699
|
+
inline Vector3 reflect(const Vector3& normal) const
|
700
|
+
{
|
701
|
+
return Vector3( *this - ( 2 * this->dotProduct(normal) * normal ) );
|
702
|
+
}
|
703
|
+
|
704
|
+
/** Returns whether this vector is within a positional tolerance
|
705
|
+
of another vector.
|
706
|
+
@param rhs The vector to compare with
|
707
|
+
@param tolerance The amount that each element of the vector may vary by
|
708
|
+
and still be considered equal
|
709
|
+
*/
|
710
|
+
inline bool positionEquals(const Vector3& rhs, Real tolerance = 1e-03) const
|
711
|
+
{
|
712
|
+
return Math::RealEqual(x, rhs.x, tolerance) &&
|
713
|
+
Math::RealEqual(y, rhs.y, tolerance) &&
|
714
|
+
Math::RealEqual(z, rhs.z, tolerance);
|
715
|
+
|
716
|
+
}
|
717
|
+
|
718
|
+
/** Returns whether this vector is within a positional tolerance
|
719
|
+
of another vector, also take scale of the vectors into account.
|
720
|
+
@param rhs The vector to compare with
|
721
|
+
@param tolerance The amount (related to the scale of vectors) that distance
|
722
|
+
of the vector may vary by and still be considered close
|
723
|
+
*/
|
724
|
+
inline bool positionCloses(const Vector3& rhs, Real tolerance = 1e-03) const
|
725
|
+
{
|
726
|
+
return squaredDistance(rhs) <=
|
727
|
+
(squaredLength() + rhs.squaredLength()) * tolerance;
|
728
|
+
}
|
729
|
+
|
730
|
+
/** Returns whether this vector is within a directional tolerance
|
731
|
+
of another vector.
|
732
|
+
@param rhs The vector to compare with
|
733
|
+
@param tolerance The maximum angle by which the vectors may vary and
|
734
|
+
still be considered equal
|
735
|
+
@note Both vectors should be normalised.
|
736
|
+
*/
|
737
|
+
inline bool directionEquals(const Vector3& rhs,
|
738
|
+
const Radian& tolerance) const
|
739
|
+
{
|
740
|
+
Real dot = dotProduct(rhs);
|
741
|
+
Radian angle = Math::ACos(dot);
|
742
|
+
|
743
|
+
return Math::Abs(angle.valueRadians()) <= tolerance.valueRadians();
|
744
|
+
|
745
|
+
}
|
746
|
+
|
747
|
+
// special points
|
748
|
+
static const Vector3 ZERO;
|
749
|
+
static const Vector3 UNIT_X;
|
750
|
+
static const Vector3 UNIT_Y;
|
751
|
+
static const Vector3 UNIT_Z;
|
752
|
+
static const Vector3 NEGATIVE_UNIT_X;
|
753
|
+
static const Vector3 NEGATIVE_UNIT_Y;
|
754
|
+
static const Vector3 NEGATIVE_UNIT_Z;
|
755
|
+
static const Vector3 UNIT_SCALE;
|
756
|
+
|
757
|
+
/** Function for writing to a stream.
|
758
|
+
*/
|
759
|
+
inline _OgreExport friend std::ostream& operator <<
|
760
|
+
( std::ostream& o, const Vector3& v )
|
761
|
+
{
|
762
|
+
o << "Vector3(" << v.x << ", " << v.y << ", " << v.z << ")";
|
763
|
+
return o;
|
764
|
+
}
|
765
|
+
};
|
766
|
+
|
767
|
+
}
|
768
|
+
#endif
|