shattered_ogrerb 0.5.0.1

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  1. data/lib/shattered_ogrerb.rb +17 -0
  2. data/lib/shattered_ogrerb/base.rb +28 -0
  3. data/lib/shattered_ogrerb/camera.rb +6 -0
  4. data/lib/shattered_ogrerb/key_manager.rb +54 -0
  5. data/lib/shattered_ogrerb/light.rb +5 -0
  6. data/lib/shattered_ogrerb/mesh_instance.rb +92 -0
  7. data/lib/shattered_ogrerb/rmaterial.rb +86 -0
  8. data/lib/shattered_ogrerb/vector.rb +211 -0
  9. data/vendor/Ogre/OIS.dll +0 -0
  10. data/vendor/Ogre/OgreGUIRenderer.dll +0 -0
  11. data/vendor/Ogre/OgreMain.dll +0 -0
  12. data/vendor/Ogre/Plugin_BSPSceneManager.dll +0 -0
  13. data/vendor/Ogre/Plugin_CgProgramManager.dll +0 -0
  14. data/vendor/Ogre/Plugin_OctreeSceneManager.dll +0 -0
  15. data/vendor/Ogre/Plugin_ParticleFX.dll +0 -0
  16. data/vendor/Ogre/RenderSystem_Direct3D9.dll +0 -0
  17. data/vendor/Ogre/RenderSystem_GL.dll +0 -0
  18. data/vendor/Ogre/cg.dll +0 -0
  19. data/vendor/Ogre/plugins.cfg +9 -0
  20. data/vendor/ogrerb/MIT_LICENCE +19 -0
  21. data/vendor/ogrerb/README +79 -0
  22. data/vendor/ogrerb/Rakefile +220 -0
  23. data/vendor/ogrerb/build/navi/extconf.rb +53 -0
  24. data/vendor/ogrerb/build/ogre/extconf.rb +50 -0
  25. data/vendor/ogrerb/build/ois/extconf.rb +48 -0
  26. data/vendor/ogrerb/doc_src/ogre.rb +152 -0
  27. data/vendor/ogrerb/doc_src/ois.rb +67 -0
  28. data/vendor/ogrerb/lib/constants.rb +35 -0
  29. data/vendor/ogrerb/lib/ogre.dll +0 -0
  30. data/vendor/ogrerb/lib/ruby_ois.dll +0 -0
  31. data/vendor/ogrerb/navi/Navi.i +5 -0
  32. data/vendor/ogrerb/navi/NaviData.i +18 -0
  33. data/vendor/ogrerb/navi/NaviManager.i +5 -0
  34. data/vendor/ogrerb/navi/NaviProxies.i +7 -0
  35. data/vendor/ogrerb/navi/lib/Navi.lib +0 -0
  36. data/vendor/ogrerb/navi/lib/Navi_d.lib +0 -0
  37. data/vendor/ogrerb/navi/lib/llmozlib.lib +0 -0
  38. data/vendor/ogrerb/navi/lib/llmozlib_d.lib +0 -0
  39. data/vendor/ogrerb/navi/navi_rb.i +53 -0
  40. data/vendor/ogrerb/navi/std_multimap.i +581 -0
  41. data/vendor/ogrerb/ogre.rb +23 -0
  42. data/vendor/ogrerb/ogre/Application.i +59 -0
  43. data/vendor/ogrerb/ogre/ApplicationFrameListener.i +67 -0
  44. data/vendor/ogrerb/ogre/ExampleApplication.i +7 -0
  45. data/vendor/ogrerb/ogre/ExampleFrameListener.i +7 -0
  46. data/vendor/ogrerb/ogre/OgreAlignedAllocator.i +5 -0
  47. data/vendor/ogrerb/ogre/OgreAnimable.i +5 -0
  48. data/vendor/ogrerb/ogre/OgreAnimation.i +5 -0
  49. data/vendor/ogrerb/ogre/OgreAnimationState.i +9 -0
  50. data/vendor/ogrerb/ogre/OgreAnimationTrack.i +5 -0
  51. data/vendor/ogrerb/ogre/OgreAny.i +5 -0
  52. data/vendor/ogrerb/ogre/OgreArchive.i +5 -0
  53. data/vendor/ogrerb/ogre/OgreArchiveFactory.i +5 -0
  54. data/vendor/ogrerb/ogre/OgreArchiveManager.i +5 -0
  55. data/vendor/ogrerb/ogre/OgreAutoParamDataSource.i +5 -0
  56. data/vendor/ogrerb/ogre/OgreAxisAlignedBox.i +5 -0
  57. data/vendor/ogrerb/ogre/OgreBillboard.i +5 -0
  58. data/vendor/ogrerb/ogre/OgreBillboardChain.i +11 -0
  59. data/vendor/ogrerb/ogre/OgreBillboardParticleRenderer.i +5 -0
  60. data/vendor/ogrerb/ogre/OgreBillboardSet.i +5 -0
  61. data/vendor/ogrerb/ogre/OgreBitwise.i +5 -0
  62. data/vendor/ogrerb/ogre/OgreBlendMode.i +5 -0
  63. data/vendor/ogrerb/ogre/OgreBone.i +5 -0
  64. data/vendor/ogrerb/ogre/OgreBorderPanelOverlayElement.i +5 -0
  65. data/vendor/ogrerb/ogre/OgreCamera.i +5 -0
  66. data/vendor/ogrerb/ogre/OgreCodec.i +5 -0
  67. data/vendor/ogrerb/ogre/OgreColourValue.i +5 -0
  68. data/vendor/ogrerb/ogre/OgreCommon.i +33 -0
  69. data/vendor/ogrerb/ogre/OgreCompiler2Pass.i +5 -0
  70. data/vendor/ogrerb/ogre/OgreCompositionPass.i +5 -0
  71. data/vendor/ogrerb/ogre/OgreCompositionTargetPass.i +5 -0
  72. data/vendor/ogrerb/ogre/OgreCompositionTechnique.i +5 -0
  73. data/vendor/ogrerb/ogre/OgreCompositor.i +5 -0
  74. data/vendor/ogrerb/ogre/OgreCompositorChain.i +5 -0
  75. data/vendor/ogrerb/ogre/OgreCompositorInstance.i +5 -0
  76. data/vendor/ogrerb/ogre/OgreCompositorManager.i +5 -0
  77. data/vendor/ogrerb/ogre/OgreCompositorScriptCompiler.i +5 -0
  78. data/vendor/ogrerb/ogre/OgreCompositorSerializer.i +5 -0
  79. data/vendor/ogrerb/ogre/OgreConfig.i +5 -0
  80. data/vendor/ogrerb/ogre/OgreConfigDialog.i +5 -0
  81. data/vendor/ogrerb/ogre/OgreConfigFile.i +13 -0
  82. data/vendor/ogrerb/ogre/OgreConfigOptionMap.i +5 -0
  83. data/vendor/ogrerb/ogre/OgreController.i +5 -0
  84. data/vendor/ogrerb/ogre/OgreControllerManager.i +5 -0
  85. data/vendor/ogrerb/ogre/OgreConvexBody.i +5 -0
  86. data/vendor/ogrerb/ogre/OgreDDSCodec.i +5 -0
  87. data/vendor/ogrerb/ogre/OgreDataStream.i +9 -0
  88. data/vendor/ogrerb/ogre/OgreDefaultHardwareBufferManager.i +5 -0
  89. data/vendor/ogrerb/ogre/OgreDynLib.i +5 -0
  90. data/vendor/ogrerb/ogre/OgreDynLibManager.i +5 -0
  91. data/vendor/ogrerb/ogre/OgreEdgeListBuilder.i +5 -0
  92. data/vendor/ogrerb/ogre/OgreEntity.i +5 -0
  93. data/vendor/ogrerb/ogre/OgreErrorDialog.i +5 -0
  94. data/vendor/ogrerb/ogre/OgreException.i +5 -0
  95. data/vendor/ogrerb/ogre/OgreExternalTextureSource.i +5 -0
  96. data/vendor/ogrerb/ogre/OgreExternalTextureSourceManager.i +5 -0
  97. data/vendor/ogrerb/ogre/OgreFactoryObj.i +5 -0
  98. data/vendor/ogrerb/ogre/OgreFileSystem.i +5 -0
  99. data/vendor/ogrerb/ogre/OgreFont.i +5 -0
  100. data/vendor/ogrerb/ogre/OgreFontManager.i +5 -0
  101. data/vendor/ogrerb/ogre/OgreFrameListener.i +12 -0
  102. data/vendor/ogrerb/ogre/OgreFreeImageCodec.i +5 -0
  103. data/vendor/ogrerb/ogre/OgreFrustum.i +5 -0
  104. data/vendor/ogrerb/ogre/OgreGpuProgram.i +5 -0
  105. data/vendor/ogrerb/ogre/OgreGpuProgramManager.i +5 -0
  106. data/vendor/ogrerb/ogre/OgreGpuProgramUsage.i +5 -0
  107. data/vendor/ogrerb/ogre/OgreHardwareBuffer.i +5 -0
  108. data/vendor/ogrerb/ogre/OgreHardwareBufferManager.i +9 -0
  109. data/vendor/ogrerb/ogre/OgreHardwareIndexBuffer.i +9 -0
  110. data/vendor/ogrerb/ogre/OgreHardwareOcclusionQuery.i +5 -0
  111. data/vendor/ogrerb/ogre/OgreHardwarePixelBuffer.i +9 -0
  112. data/vendor/ogrerb/ogre/OgreHardwareVertexBuffer.i +10 -0
  113. data/vendor/ogrerb/ogre/OgreHighLevelGpuProgram.i +5 -0
  114. data/vendor/ogrerb/ogre/OgreHighLevelGpuProgramManager.i +5 -0
  115. data/vendor/ogrerb/ogre/OgreImage.i +5 -0
  116. data/vendor/ogrerb/ogre/OgreImageCodec.i +5 -0
  117. data/vendor/ogrerb/ogre/OgreInstancedGeometry.i +5 -0
  118. data/vendor/ogrerb/ogre/OgreIteratorWrappers.i +5 -0
  119. data/vendor/ogrerb/ogre/OgreKeyFrame.i +7 -0
  120. data/vendor/ogrerb/ogre/OgreLight.i +5 -0
  121. data/vendor/ogrerb/ogre/OgreLog.i +5 -0
  122. data/vendor/ogrerb/ogre/OgreLogManager.i +9 -0
  123. data/vendor/ogrerb/ogre/OgreManualObject.i +5 -0
  124. data/vendor/ogrerb/ogre/OgreMaterial.i +9 -0
  125. data/vendor/ogrerb/ogre/OgreMaterialManager.i +22 -0
  126. data/vendor/ogrerb/ogre/OgreMaterialScriptCompiler.i +5 -0
  127. data/vendor/ogrerb/ogre/OgreMaterialSerializer.i +5 -0
  128. data/vendor/ogrerb/ogre/OgreMath.i +48 -0
  129. data/vendor/ogrerb/ogre/OgreMatrix3.i +5 -0
  130. data/vendor/ogrerb/ogre/OgreMatrix4.i +5 -0
  131. data/vendor/ogrerb/ogre/OgreMemoryMacros.i +5 -0
  132. data/vendor/ogrerb/ogre/OgreMemoryManager.i +5 -0
  133. data/vendor/ogrerb/ogre/OgreMesh.i +11 -0
  134. data/vendor/ogrerb/ogre/OgreMeshFileFormat.i +5 -0
  135. data/vendor/ogrerb/ogre/OgreMeshManager.i +9 -0
  136. data/vendor/ogrerb/ogre/OgreMeshSerializer.i +5 -0
  137. data/vendor/ogrerb/ogre/OgreMeshSerializerImpl.i +5 -0
  138. data/vendor/ogrerb/ogre/OgreMovableObject.i +46 -0
  139. data/vendor/ogrerb/ogre/OgreMovablePlane.i +5 -0
  140. data/vendor/ogrerb/ogre/OgreNoMemoryMacros.i +5 -0
  141. data/vendor/ogrerb/ogre/OgreNode.i +11 -0
  142. data/vendor/ogrerb/ogre/OgreNumerics.i +5 -0
  143. data/vendor/ogrerb/ogre/OgreOverlay.i +5 -0
  144. data/vendor/ogrerb/ogre/OgreOverlayContainer.i +5 -0
  145. data/vendor/ogrerb/ogre/OgreOverlayElement.i +5 -0
  146. data/vendor/ogrerb/ogre/OgreOverlayElementCommands.i +5 -0
  147. data/vendor/ogrerb/ogre/OgreOverlayElementFactory.i +5 -0
  148. data/vendor/ogrerb/ogre/OgreOverlayManager.i +9 -0
  149. data/vendor/ogrerb/ogre/OgrePanelOverlayElement.i +5 -0
  150. data/vendor/ogrerb/ogre/OgreParticle.i +5 -0
  151. data/vendor/ogrerb/ogre/OgreParticleAffector.i +5 -0
  152. data/vendor/ogrerb/ogre/OgreParticleAffectorFactory.i +5 -0
  153. data/vendor/ogrerb/ogre/OgreParticleEmitter.i +5 -0
  154. data/vendor/ogrerb/ogre/OgreParticleEmitterCommands.i +5 -0
  155. data/vendor/ogrerb/ogre/OgreParticleEmitterFactory.i +5 -0
  156. data/vendor/ogrerb/ogre/OgreParticleIterator.i +5 -0
  157. data/vendor/ogrerb/ogre/OgreParticleSystem.i +9 -0
  158. data/vendor/ogrerb/ogre/OgreParticleSystemManager.i +9 -0
  159. data/vendor/ogrerb/ogre/OgreParticleSystemRenderer.i +9 -0
  160. data/vendor/ogrerb/ogre/OgrePass.i +10 -0
  161. data/vendor/ogrerb/ogre/OgrePatchMesh.i +11 -0
  162. data/vendor/ogrerb/ogre/OgrePatchSurface.i +5 -0
  163. data/vendor/ogrerb/ogre/OgrePixelFormat.i +5 -0
  164. data/vendor/ogrerb/ogre/OgrePlane.i +5 -0
  165. data/vendor/ogrerb/ogre/OgrePlaneBoundedVolume.i +5 -0
  166. data/vendor/ogrerb/ogre/OgrePlatform.i +5 -0
  167. data/vendor/ogrerb/ogre/OgrePlugin.i +5 -0
  168. data/vendor/ogrerb/ogre/OgrePolygon.i +5 -0
  169. data/vendor/ogrerb/ogre/OgrePose.i +5 -0
  170. data/vendor/ogrerb/ogre/OgrePredefinedControllers.i +5 -0
  171. data/vendor/ogrerb/ogre/OgrePrefabFactory.i +5 -0
  172. data/vendor/ogrerb/ogre/OgrePrerequisites.i +5 -0
  173. data/vendor/ogrerb/ogre/OgreProfiler.i +5 -0
  174. data/vendor/ogrerb/ogre/OgreProgressiveMesh.i +5 -0
  175. data/vendor/ogrerb/ogre/OgreProxies.i +10 -0
  176. data/vendor/ogrerb/ogre/OgreQuaternion.i +5 -0
  177. data/vendor/ogrerb/ogre/OgreRadixSort.i +5 -0
  178. data/vendor/ogrerb/ogre/OgreRay.i +5 -0
  179. data/vendor/ogrerb/ogre/OgreRectangle.i +5 -0
  180. data/vendor/ogrerb/ogre/OgreRectangle2D.i +5 -0
  181. data/vendor/ogrerb/ogre/OgreRenderOperation.i +5 -0
  182. data/vendor/ogrerb/ogre/OgreRenderQueue.i +10 -0
  183. data/vendor/ogrerb/ogre/OgreRenderQueueInvocation.i +5 -0
  184. data/vendor/ogrerb/ogre/OgreRenderQueueListener.i +5 -0
  185. data/vendor/ogrerb/ogre/OgreRenderQueueSortingGrouping.i +5 -0
  186. data/vendor/ogrerb/ogre/OgreRenderSystem.i +12 -0
  187. data/vendor/ogrerb/ogre/OgreRenderSystemCapabilities.i +7 -0
  188. data/vendor/ogrerb/ogre/OgreRenderTarget.i +27 -0
  189. data/vendor/ogrerb/ogre/OgreRenderTargetListener.i +7 -0
  190. data/vendor/ogrerb/ogre/OgreRenderTexture.i +5 -0
  191. data/vendor/ogrerb/ogre/OgreRenderWindow.i +9 -0
  192. data/vendor/ogrerb/ogre/OgreRenderable.i +5 -0
  193. data/vendor/ogrerb/ogre/OgreResource.i +68 -0
  194. data/vendor/ogrerb/ogre/OgreResourceBackgroundQueue.i +5 -0
  195. data/vendor/ogrerb/ogre/OgreResourceGroupManager.i +17 -0
  196. data/vendor/ogrerb/ogre/OgreResourceManager.i +5 -0
  197. data/vendor/ogrerb/ogre/OgreRibbonTrail.i +5 -0
  198. data/vendor/ogrerb/ogre/OgreRoot.i +9 -0
  199. data/vendor/ogrerb/ogre/OgreRotationalSpline.i +5 -0
  200. data/vendor/ogrerb/ogre/OgreSceneManager.i +17 -0
  201. data/vendor/ogrerb/ogre/OgreSceneManagerEnumerator.i +8 -0
  202. data/vendor/ogrerb/ogre/OgreSceneNode.i +9 -0
  203. data/vendor/ogrerb/ogre/OgreSceneQuery.i +5 -0
  204. data/vendor/ogrerb/ogre/OgreScriptLoader.i +5 -0
  205. data/vendor/ogrerb/ogre/OgreSearchOps.i +5 -0
  206. data/vendor/ogrerb/ogre/OgreSerializer.i +5 -0
  207. data/vendor/ogrerb/ogre/OgreShadowCameraSetup.i +5 -0
  208. data/vendor/ogrerb/ogre/OgreShadowCameraSetupFocused.i +5 -0
  209. data/vendor/ogrerb/ogre/OgreShadowCameraSetupLiSPSM.i +5 -0
  210. data/vendor/ogrerb/ogre/OgreShadowCameraSetupPlaneOptimal.i +5 -0
  211. data/vendor/ogrerb/ogre/OgreShadowCaster.i +5 -0
  212. data/vendor/ogrerb/ogre/OgreShadowTextureManager.i +7 -0
  213. data/vendor/ogrerb/ogre/OgreShadowVolumeExtrudeProgram.i +5 -0
  214. data/vendor/ogrerb/ogre/OgreSharedPtr.i +5 -0
  215. data/vendor/ogrerb/ogre/OgreSimpleRenderable.i +5 -0
  216. data/vendor/ogrerb/ogre/OgreSimpleSpline.i +5 -0
  217. data/vendor/ogrerb/ogre/OgreSingleton.i +9 -0
  218. data/vendor/ogrerb/ogre/OgreSkeleton.i +5 -0
  219. data/vendor/ogrerb/ogre/OgreSkeletonFileFormat.i +5 -0
  220. data/vendor/ogrerb/ogre/OgreSkeletonInstance.i +5 -0
  221. data/vendor/ogrerb/ogre/OgreSkeletonManager.i +5 -0
  222. data/vendor/ogrerb/ogre/OgreSkeletonSerializer.i +5 -0
  223. data/vendor/ogrerb/ogre/OgreSphere.i +5 -0
  224. data/vendor/ogrerb/ogre/OgreSpotShadowFadePng.i +5 -0
  225. data/vendor/ogrerb/ogre/OgreStableHeaders.i +5 -0
  226. data/vendor/ogrerb/ogre/OgreStaticFaceGroup.i +5 -0
  227. data/vendor/ogrerb/ogre/OgreStaticGeometry.i +5 -0
  228. data/vendor/ogrerb/ogre/OgreStdHeaders.i +5 -0
  229. data/vendor/ogrerb/ogre/OgreString.i +5 -0
  230. data/vendor/ogrerb/ogre/OgreStringConverter.i +5 -0
  231. data/vendor/ogrerb/ogre/OgreStringInterface.i +5 -0
  232. data/vendor/ogrerb/ogre/OgreStringVector.i +5 -0
  233. data/vendor/ogrerb/ogre/OgreSubEntity.i +5 -0
  234. data/vendor/ogrerb/ogre/OgreSubMesh.i +5 -0
  235. data/vendor/ogrerb/ogre/OgreTagPoint.i +5 -0
  236. data/vendor/ogrerb/ogre/OgreTechnique.i +5 -0
  237. data/vendor/ogrerb/ogre/OgreTextAreaOverlayElement.i +5 -0
  238. data/vendor/ogrerb/ogre/OgreTexture.i +9 -0
  239. data/vendor/ogrerb/ogre/OgreTextureManager.i +12 -0
  240. data/vendor/ogrerb/ogre/OgreTextureUnitState.i +12 -0
  241. data/vendor/ogrerb/ogre/OgreTimer.i +6 -0
  242. data/vendor/ogrerb/ogre/OgreUTFString.i +5 -0
  243. data/vendor/ogrerb/ogre/OgreUnifiedHighLevelGpuProgram.i +5 -0
  244. data/vendor/ogrerb/ogre/OgreUserDefinedObject.i +5 -0
  245. data/vendor/ogrerb/ogre/OgreVector2.i +5 -0
  246. data/vendor/ogrerb/ogre/OgreVector3.i +30 -0
  247. data/vendor/ogrerb/ogre/OgreVector4.i +5 -0
  248. data/vendor/ogrerb/ogre/OgreVertexBoneAssignment.i +5 -0
  249. data/vendor/ogrerb/ogre/OgreVertexIndexData.i +5 -0
  250. data/vendor/ogrerb/ogre/OgreViewport.i +5 -0
  251. data/vendor/ogrerb/ogre/OgreWindowEventUtilities.i +7 -0
  252. data/vendor/ogrerb/ogre/OgreWireBoundingBox.i +5 -0
  253. data/vendor/ogrerb/ogre/OgreZip.i +5 -0
  254. data/vendor/ogrerb/ogre/ogre_rb.i +343 -0
  255. data/vendor/ogrerb/ogre/std_multimap.i +581 -0
  256. data/vendor/ogrerb/ois/OISProxies.i +9 -0
  257. data/vendor/ogrerb/ois/OISRenames.i +11 -0
  258. data/vendor/ogrerb/ois/ois.i +135 -0
  259. data/vendor/ogrerb/ois/std_multimap.i +581 -0
  260. data/vendor/ogrerb/platform.rb +23 -0
  261. data/vendor/ogrerb/samples/application.rb +146 -0
  262. data/vendor/ogrerb/samples/application_frame_listener.rb +302 -0
  263. data/vendor/ogrerb/samples/application_loading_bar.rb +115 -0
  264. data/vendor/ogrerb/samples/bsp.rb +74 -0
  265. data/vendor/ogrerb/samples/cg.dll +0 -0
  266. data/vendor/ogrerb/samples/js3250.dll +0 -0
  267. data/vendor/ogrerb/samples/lighting.rb +136 -0
  268. data/vendor/ogrerb/samples/media/materials/scripts/CloudySky.material +17 -0
  269. data/vendor/ogrerb/samples/media/materials/scripts/Flare.material +17 -0
  270. data/vendor/ogrerb/samples/media/materials/scripts/Knot.material +14 -0
  271. data/vendor/ogrerb/samples/media/materials/scripts/MorningSkyBox.material +17 -0
  272. data/vendor/ogrerb/samples/media/materials/scripts/Ogre.material +119 -0
  273. data/vendor/ogrerb/samples/media/materials/scripts/Razor.material +14 -0
  274. data/vendor/ogrerb/samples/media/materials/scripts/Ribbon.material +19 -0
  275. data/vendor/ogrerb/samples/media/materials/scripts/RustySteel.material +14 -0
  276. data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyBox.material +17 -0
  277. data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyPlane.material +17 -0
  278. data/vendor/ogrerb/samples/media/materials/scripts/TextureEffects.material +15 -0
  279. data/vendor/ogrerb/samples/media/materials/scripts/dragon.material +42 -0
  280. data/vendor/ogrerb/samples/media/materials/scripts/smoke.material +18 -0
  281. data/vendor/ogrerb/samples/media/materials/textures/GreenSkin.jpg +0 -0
  282. data/vendor/ogrerb/samples/media/materials/textures/MtlPlat2.jpg +0 -0
  283. data/vendor/ogrerb/samples/media/materials/textures/RustedMetal.jpg +0 -0
  284. data/vendor/ogrerb/samples/media/materials/textures/RustySteel.jpg +0 -0
  285. data/vendor/ogrerb/samples/media/materials/textures/Water02.jpg +0 -0
  286. data/vendor/ogrerb/samples/media/materials/textures/WeirdEye.png +0 -0
  287. data/vendor/ogrerb/samples/media/materials/textures/clouds.jpg +0 -0
  288. data/vendor/ogrerb/samples/media/materials/textures/cursor.png +0 -0
  289. data/vendor/ogrerb/samples/media/materials/textures/dirt01.jpg +0 -0
  290. data/vendor/ogrerb/samples/media/materials/textures/flare.png +0 -0
  291. data/vendor/ogrerb/samples/media/materials/textures/ogreborder.png +0 -0
  292. data/vendor/ogrerb/samples/media/materials/textures/ogreborderUp.png +0 -0
  293. data/vendor/ogrerb/samples/media/materials/textures/ribbonband.png +0 -0
  294. data/vendor/ogrerb/samples/media/materials/textures/smoke.png +0 -0
  295. data/vendor/ogrerb/samples/media/materials/textures/smokecolors.png +0 -0
  296. data/vendor/ogrerb/samples/media/materials/textures/spacesky.jpg +0 -0
  297. data/vendor/ogrerb/samples/media/materials/textures/spheremap.png +0 -0
  298. data/vendor/ogrerb/samples/media/materials/textures/texmap2.jpg +0 -0
  299. data/vendor/ogrerb/samples/media/models/knot.mesh +0 -0
  300. data/vendor/ogrerb/samples/media/models/ogrehead.mesh +0 -0
  301. data/vendor/ogrerb/samples/media/models/razor.mesh +0 -0
  302. data/vendor/ogrerb/samples/media/packs/OgreCore.zip +0 -0
  303. data/vendor/ogrerb/samples/media/packs/chiropteraDM.pk3 +0 -0
  304. data/vendor/ogrerb/samples/media/packs/chiropteraDM.txt +99 -0
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  840. data/vendor/ogrerb/src_headers/OGRE/OgreStaticFaceGroup.h +134 -0
  841. data/vendor/ogrerb/src_headers/OGRE/OgreStaticGeometry.h +748 -0
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  846. data/vendor/ogrerb/src_headers/OGRE/OgreStringVector.h +45 -0
  847. data/vendor/ogrerb/src_headers/OGRE/OgreSubEntity.h +230 -0
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  891. data/vendor/ogrerb/src_headers/wrappers/OgreProxies.h +98 -0
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  903. data/vendor/ogrerb/website/javascripts/prototype.js +3271 -0
  904. data/vendor/ogrerb/website/stylesheets/main.css +96 -0
  905. metadata +997 -0
@@ -0,0 +1,768 @@
1
+ /*
2
+ -----------------------------------------------------------------------------
3
+ This source file is part of OGRE
4
+ (Object-oriented Graphics Rendering Engine)
5
+ For the latest info, see http://www.ogre3d.org/
6
+
7
+ Copyright (c) 2000-2006 Torus Knot Software Ltd
8
+ Also see acknowledgements in Readme.html
9
+
10
+ This program is free software; you can redistribute it and/or modify it under
11
+ the terms of the GNU Lesser General Public License as published by the Free Software
12
+ Foundation; either version 2 of the License, or (at your option) any later
13
+ version.
14
+
15
+ This program is distributed in the hope that it will be useful, but WITHOUT
16
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17
+ FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
+
19
+ You should have received a copy of the GNU Lesser General Public License along with
20
+ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21
+ Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22
+ http://www.gnu.org/copyleft/lesser.txt.
23
+
24
+ You may alternatively use this source under the terms of a specific version of
25
+ the OGRE Unrestricted License provided you have obtained such a license from
26
+ Torus Knot Software Ltd.
27
+ -----------------------------------------------------------------------------
28
+ */
29
+ #ifndef __Vector3_H__
30
+ #define __Vector3_H__
31
+
32
+ #include "OgrePrerequisites.h"
33
+ #include "OgreMath.h"
34
+ #include "OgreQuaternion.h"
35
+
36
+ namespace Ogre
37
+ {
38
+
39
+ /** Standard 3-dimensional vector.
40
+ @remarks
41
+ A direction in 3D space represented as distances along the 3
42
+ orthoganal axes (x, y, z). Note that positions, directions and
43
+ scaling factors can be represented by a vector, depending on how
44
+ you interpret the values.
45
+ */
46
+ class _OgreExport Vector3
47
+ {
48
+ public:
49
+ Real x, y, z;
50
+
51
+ public:
52
+ inline Vector3()
53
+ {
54
+ }
55
+
56
+ inline Vector3( const Real fX, const Real fY, const Real fZ )
57
+ : x( fX ), y( fY ), z( fZ )
58
+ {
59
+ }
60
+
61
+ inline explicit Vector3( const Real afCoordinate[3] )
62
+ : x( afCoordinate[0] ),
63
+ y( afCoordinate[1] ),
64
+ z( afCoordinate[2] )
65
+ {
66
+ }
67
+
68
+ inline explicit Vector3( const int afCoordinate[3] )
69
+ {
70
+ x = (Real)afCoordinate[0];
71
+ y = (Real)afCoordinate[1];
72
+ z = (Real)afCoordinate[2];
73
+ }
74
+
75
+ inline explicit Vector3( Real* const r )
76
+ : x( r[0] ), y( r[1] ), z( r[2] )
77
+ {
78
+ }
79
+
80
+ inline explicit Vector3( const Real scaler )
81
+ : x( scaler )
82
+ , y( scaler )
83
+ , z( scaler )
84
+ {
85
+ }
86
+
87
+
88
+ inline Vector3( const Vector3& rkVector )
89
+ : x( rkVector.x ), y( rkVector.y ), z( rkVector.z )
90
+ {
91
+ }
92
+
93
+ inline Real operator [] ( const size_t i ) const
94
+ {
95
+ assert( i < 3 );
96
+
97
+ return *(&x+i);
98
+ }
99
+
100
+ inline Real& operator [] ( const size_t i )
101
+ {
102
+ assert( i < 3 );
103
+
104
+ return *(&x+i);
105
+ }
106
+ /// Pointer accessor for direct copying
107
+ inline Real* ptr()
108
+ {
109
+ return &x;
110
+ }
111
+ /// Pointer accessor for direct copying
112
+ inline const Real* ptr() const
113
+ {
114
+ return &x;
115
+ }
116
+
117
+ /** Assigns the value of the other vector.
118
+ @param
119
+ rkVector The other vector
120
+ */
121
+ inline Vector3& operator = ( const Vector3& rkVector )
122
+ {
123
+ x = rkVector.x;
124
+ y = rkVector.y;
125
+ z = rkVector.z;
126
+
127
+ return *this;
128
+ }
129
+
130
+ inline Vector3& operator = ( const Real fScaler )
131
+ {
132
+ x = fScaler;
133
+ y = fScaler;
134
+ z = fScaler;
135
+
136
+ return *this;
137
+ }
138
+
139
+ inline bool operator == ( const Vector3& rkVector ) const
140
+ {
141
+ return ( x == rkVector.x && y == rkVector.y && z == rkVector.z );
142
+ }
143
+
144
+ inline bool operator != ( const Vector3& rkVector ) const
145
+ {
146
+ return ( x != rkVector.x || y != rkVector.y || z != rkVector.z );
147
+ }
148
+
149
+ // arithmetic operations
150
+ inline Vector3 operator + ( const Vector3& rkVector ) const
151
+ {
152
+ return Vector3(
153
+ x + rkVector.x,
154
+ y + rkVector.y,
155
+ z + rkVector.z);
156
+ }
157
+
158
+ inline Vector3 operator - ( const Vector3& rkVector ) const
159
+ {
160
+ return Vector3(
161
+ x - rkVector.x,
162
+ y - rkVector.y,
163
+ z - rkVector.z);
164
+ }
165
+
166
+ inline Vector3 operator * ( const Real fScalar ) const
167
+ {
168
+ return Vector3(
169
+ x * fScalar,
170
+ y * fScalar,
171
+ z * fScalar);
172
+ }
173
+
174
+ inline Vector3 operator * ( const Vector3& rhs) const
175
+ {
176
+ return Vector3(
177
+ x * rhs.x,
178
+ y * rhs.y,
179
+ z * rhs.z);
180
+ }
181
+
182
+ inline Vector3 operator / ( const Real fScalar ) const
183
+ {
184
+ assert( fScalar != 0.0 );
185
+
186
+ Real fInv = 1.0 / fScalar;
187
+
188
+ return Vector3(
189
+ x * fInv,
190
+ y * fInv,
191
+ z * fInv);
192
+ }
193
+
194
+ inline Vector3 operator / ( const Vector3& rhs) const
195
+ {
196
+ return Vector3(
197
+ x / rhs.x,
198
+ y / rhs.y,
199
+ z / rhs.z);
200
+ }
201
+
202
+ inline const Vector3& operator + () const
203
+ {
204
+ return *this;
205
+ }
206
+
207
+ inline Vector3 operator - () const
208
+ {
209
+ return Vector3(-x, -y, -z);
210
+ }
211
+
212
+ // overloaded operators to help Vector3
213
+ inline friend Vector3 operator * ( const Real fScalar, const Vector3& rkVector )
214
+ {
215
+ return Vector3(
216
+ fScalar * rkVector.x,
217
+ fScalar * rkVector.y,
218
+ fScalar * rkVector.z);
219
+ }
220
+
221
+ inline friend Vector3 operator / ( const Real fScalar, const Vector3& rkVector )
222
+ {
223
+ return Vector3(
224
+ fScalar / rkVector.x,
225
+ fScalar / rkVector.y,
226
+ fScalar / rkVector.z);
227
+ }
228
+
229
+ inline friend Vector3 operator + (const Vector3& lhs, const Real rhs)
230
+ {
231
+ return Vector3(
232
+ lhs.x + rhs,
233
+ lhs.y + rhs,
234
+ lhs.z + rhs);
235
+ }
236
+
237
+ inline friend Vector3 operator + (const Real lhs, const Vector3& rhs)
238
+ {
239
+ return Vector3(
240
+ lhs + rhs.x,
241
+ lhs + rhs.y,
242
+ lhs + rhs.z);
243
+ }
244
+
245
+ inline friend Vector3 operator - (const Vector3& lhs, const Real rhs)
246
+ {
247
+ return Vector3(
248
+ lhs.x - rhs,
249
+ lhs.y - rhs,
250
+ lhs.z - rhs);
251
+ }
252
+
253
+ inline friend Vector3 operator - (const Real lhs, const Vector3& rhs)
254
+ {
255
+ return Vector3(
256
+ lhs - rhs.x,
257
+ lhs - rhs.y,
258
+ lhs - rhs.z);
259
+ }
260
+
261
+ // arithmetic updates
262
+ inline Vector3& operator += ( const Vector3& rkVector )
263
+ {
264
+ x += rkVector.x;
265
+ y += rkVector.y;
266
+ z += rkVector.z;
267
+
268
+ return *this;
269
+ }
270
+
271
+ inline Vector3& operator += ( const Real fScalar )
272
+ {
273
+ x += fScalar;
274
+ y += fScalar;
275
+ z += fScalar;
276
+ return *this;
277
+ }
278
+
279
+ inline Vector3& operator -= ( const Vector3& rkVector )
280
+ {
281
+ x -= rkVector.x;
282
+ y -= rkVector.y;
283
+ z -= rkVector.z;
284
+
285
+ return *this;
286
+ }
287
+
288
+ inline Vector3& operator -= ( const Real fScalar )
289
+ {
290
+ x -= fScalar;
291
+ y -= fScalar;
292
+ z -= fScalar;
293
+ return *this;
294
+ }
295
+
296
+ inline Vector3& operator *= ( const Real fScalar )
297
+ {
298
+ x *= fScalar;
299
+ y *= fScalar;
300
+ z *= fScalar;
301
+ return *this;
302
+ }
303
+
304
+ inline Vector3& operator *= ( const Vector3& rkVector )
305
+ {
306
+ x *= rkVector.x;
307
+ y *= rkVector.y;
308
+ z *= rkVector.z;
309
+
310
+ return *this;
311
+ }
312
+
313
+ inline Vector3& operator /= ( const Real fScalar )
314
+ {
315
+ assert( fScalar != 0.0 );
316
+
317
+ Real fInv = 1.0 / fScalar;
318
+
319
+ x *= fInv;
320
+ y *= fInv;
321
+ z *= fInv;
322
+
323
+ return *this;
324
+ }
325
+
326
+ inline Vector3& operator /= ( const Vector3& rkVector )
327
+ {
328
+ x /= rkVector.x;
329
+ y /= rkVector.y;
330
+ z /= rkVector.z;
331
+
332
+ return *this;
333
+ }
334
+
335
+
336
+ /** Returns the length (magnitude) of the vector.
337
+ @warning
338
+ This operation requires a square root and is expensive in
339
+ terms of CPU operations. If you don't need to know the exact
340
+ length (e.g. for just comparing lengths) use squaredLength()
341
+ instead.
342
+ */
343
+ inline Real length () const
344
+ {
345
+ return Math::Sqrt( x * x + y * y + z * z );
346
+ }
347
+
348
+ /** Returns the square of the length(magnitude) of the vector.
349
+ @remarks
350
+ This method is for efficiency - calculating the actual
351
+ length of a vector requires a square root, which is expensive
352
+ in terms of the operations required. This method returns the
353
+ square of the length of the vector, i.e. the same as the
354
+ length but before the square root is taken. Use this if you
355
+ want to find the longest / shortest vector without incurring
356
+ the square root.
357
+ */
358
+ inline Real squaredLength () const
359
+ {
360
+ return x * x + y * y + z * z;
361
+ }
362
+
363
+ /** Returns the distance to another vector.
364
+ @warning
365
+ This operation requires a square root and is expensive in
366
+ terms of CPU operations. If you don't need to know the exact
367
+ distance (e.g. for just comparing distances) use squaredDistance()
368
+ instead.
369
+ */
370
+ inline Real distance(const Vector3& rhs) const
371
+ {
372
+ return (*this - rhs).length();
373
+ }
374
+
375
+ /** Returns the square of the distance to another vector.
376
+ @remarks
377
+ This method is for efficiency - calculating the actual
378
+ distance to another vector requires a square root, which is
379
+ expensive in terms of the operations required. This method
380
+ returns the square of the distance to another vector, i.e.
381
+ the same as the distance but before the square root is taken.
382
+ Use this if you want to find the longest / shortest distance
383
+ without incurring the square root.
384
+ */
385
+ inline Real squaredDistance(const Vector3& rhs) const
386
+ {
387
+ return (*this - rhs).squaredLength();
388
+ }
389
+
390
+ /** Calculates the dot (scalar) product of this vector with another.
391
+ @remarks
392
+ The dot product can be used to calculate the angle between 2
393
+ vectors. If both are unit vectors, the dot product is the
394
+ cosine of the angle; otherwise the dot product must be
395
+ divided by the product of the lengths of both vectors to get
396
+ the cosine of the angle. This result can further be used to
397
+ calculate the distance of a point from a plane.
398
+ @param
399
+ vec Vector with which to calculate the dot product (together
400
+ with this one).
401
+ @returns
402
+ A float representing the dot product value.
403
+ */
404
+ inline Real dotProduct(const Vector3& vec) const
405
+ {
406
+ return x * vec.x + y * vec.y + z * vec.z;
407
+ }
408
+
409
+ /** Calculates the absolute dot (scalar) product of this vector with another.
410
+ @remarks
411
+ This function work similar dotProduct, except it use absolute value
412
+ of each component of the vector to computing.
413
+ @param
414
+ vec Vector with which to calculate the absolute dot product (together
415
+ with this one).
416
+ @returns
417
+ A Real representing the absolute dot product value.
418
+ */
419
+ inline Real absDotProduct(const Vector3& vec) const
420
+ {
421
+ return Math::Abs(x * vec.x) + Math::Abs(y * vec.y) + Math::Abs(z * vec.z);
422
+ }
423
+
424
+ /** Normalises the vector.
425
+ @remarks
426
+ This method normalises the vector such that it's
427
+ length / magnitude is 1. The result is called a unit vector.
428
+ @note
429
+ This function will not crash for zero-sized vectors, but there
430
+ will be no changes made to their components.
431
+ @returns The previous length of the vector.
432
+ */
433
+ inline Real normalise()
434
+ {
435
+ Real fLength = Math::Sqrt( x * x + y * y + z * z );
436
+
437
+ // Will also work for zero-sized vectors, but will change nothing
438
+ if ( fLength > 1e-08 )
439
+ {
440
+ Real fInvLength = 1.0 / fLength;
441
+ x *= fInvLength;
442
+ y *= fInvLength;
443
+ z *= fInvLength;
444
+ }
445
+
446
+ return fLength;
447
+ }
448
+
449
+ /** Calculates the cross-product of 2 vectors, i.e. the vector that
450
+ lies perpendicular to them both.
451
+ @remarks
452
+ The cross-product is normally used to calculate the normal
453
+ vector of a plane, by calculating the cross-product of 2
454
+ non-equivalent vectors which lie on the plane (e.g. 2 edges
455
+ of a triangle).
456
+ @param
457
+ vec Vector which, together with this one, will be used to
458
+ calculate the cross-product.
459
+ @returns
460
+ A vector which is the result of the cross-product. This
461
+ vector will <b>NOT</b> be normalised, to maximise efficiency
462
+ - call Vector3::normalise on the result if you wish this to
463
+ be done. As for which side the resultant vector will be on, the
464
+ returned vector will be on the side from which the arc from 'this'
465
+ to rkVector is anticlockwise, e.g. UNIT_Y.crossProduct(UNIT_Z)
466
+ = UNIT_X, whilst UNIT_Z.crossProduct(UNIT_Y) = -UNIT_X.
467
+ This is because OGRE uses a right-handed coordinate system.
468
+ @par
469
+ For a clearer explanation, look a the left and the bottom edges
470
+ of your monitor's screen. Assume that the first vector is the
471
+ left edge and the second vector is the bottom edge, both of
472
+ them starting from the lower-left corner of the screen. The
473
+ resulting vector is going to be perpendicular to both of them
474
+ and will go <i>inside</i> the screen, towards the cathode tube
475
+ (assuming you're using a CRT monitor, of course).
476
+ */
477
+ inline Vector3 crossProduct( const Vector3& rkVector ) const
478
+ {
479
+ return Vector3(
480
+ y * rkVector.z - z * rkVector.y,
481
+ z * rkVector.x - x * rkVector.z,
482
+ x * rkVector.y - y * rkVector.x);
483
+ }
484
+
485
+ /** Returns a vector at a point half way between this and the passed
486
+ in vector.
487
+ */
488
+ inline Vector3 midPoint( const Vector3& vec ) const
489
+ {
490
+ return Vector3(
491
+ ( x + vec.x ) * 0.5,
492
+ ( y + vec.y ) * 0.5,
493
+ ( z + vec.z ) * 0.5 );
494
+ }
495
+
496
+ /** Returns true if the vector's scalar components are all greater
497
+ that the ones of the vector it is compared against.
498
+ */
499
+ inline bool operator < ( const Vector3& rhs ) const
500
+ {
501
+ if( x < rhs.x && y < rhs.y && z < rhs.z )
502
+ return true;
503
+ return false;
504
+ }
505
+
506
+ /** Returns true if the vector's scalar components are all smaller
507
+ that the ones of the vector it is compared against.
508
+ */
509
+ inline bool operator > ( const Vector3& rhs ) const
510
+ {
511
+ if( x > rhs.x && y > rhs.y && z > rhs.z )
512
+ return true;
513
+ return false;
514
+ }
515
+
516
+ /** Sets this vector's components to the minimum of its own and the
517
+ ones of the passed in vector.
518
+ @remarks
519
+ 'Minimum' in this case means the combination of the lowest
520
+ value of x, y and z from both vectors. Lowest is taken just
521
+ numerically, not magnitude, so -1 < 0.
522
+ */
523
+ inline void makeFloor( const Vector3& cmp )
524
+ {
525
+ if( cmp.x < x ) x = cmp.x;
526
+ if( cmp.y < y ) y = cmp.y;
527
+ if( cmp.z < z ) z = cmp.z;
528
+ }
529
+
530
+ /** Sets this vector's components to the maximum of its own and the
531
+ ones of the passed in vector.
532
+ @remarks
533
+ 'Maximum' in this case means the combination of the highest
534
+ value of x, y and z from both vectors. Highest is taken just
535
+ numerically, not magnitude, so 1 > -3.
536
+ */
537
+ inline void makeCeil( const Vector3& cmp )
538
+ {
539
+ if( cmp.x > x ) x = cmp.x;
540
+ if( cmp.y > y ) y = cmp.y;
541
+ if( cmp.z > z ) z = cmp.z;
542
+ }
543
+
544
+ /** Generates a vector perpendicular to this vector (eg an 'up' vector).
545
+ @remarks
546
+ This method will return a vector which is perpendicular to this
547
+ vector. There are an infinite number of possibilities but this
548
+ method will guarantee to generate one of them. If you need more
549
+ control you should use the Quaternion class.
550
+ */
551
+ inline Vector3 perpendicular(void) const
552
+ {
553
+ static const Real fSquareZero = 1e-06 * 1e-06;
554
+
555
+ Vector3 perp = this->crossProduct( Vector3::UNIT_X );
556
+
557
+ // Check length
558
+ if( perp.squaredLength() < fSquareZero )
559
+ {
560
+ /* This vector is the Y axis multiplied by a scalar, so we have
561
+ to use another axis.
562
+ */
563
+ perp = this->crossProduct( Vector3::UNIT_Y );
564
+ }
565
+
566
+ return perp;
567
+ }
568
+ /** Generates a new random vector which deviates from this vector by a
569
+ given angle in a random direction.
570
+ @remarks
571
+ This method assumes that the random number generator has already
572
+ been seeded appropriately.
573
+ @param
574
+ angle The angle at which to deviate
575
+ @param
576
+ up Any vector perpendicular to this one (which could generated
577
+ by cross-product of this vector and any other non-colinear
578
+ vector). If you choose not to provide this the function will
579
+ derive one on it's own, however if you provide one yourself the
580
+ function will be faster (this allows you to reuse up vectors if
581
+ you call this method more than once)
582
+ @returns
583
+ A random vector which deviates from this vector by angle. This
584
+ vector will not be normalised, normalise it if you wish
585
+ afterwards.
586
+ */
587
+ inline Vector3 randomDeviant(
588
+ const Radian& angle,
589
+ const Vector3& up = Vector3::ZERO ) const
590
+ {
591
+ Vector3 newUp;
592
+
593
+ if (up == Vector3::ZERO)
594
+ {
595
+ // Generate an up vector
596
+ newUp = this->perpendicular();
597
+ }
598
+ else
599
+ {
600
+ newUp = up;
601
+ }
602
+
603
+ // Rotate up vector by random amount around this
604
+ Quaternion q;
605
+ q.FromAngleAxis( Radian(Math::UnitRandom() * Math::TWO_PI), *this );
606
+ newUp = q * newUp;
607
+
608
+ // Finally rotate this by given angle around randomised up
609
+ q.FromAngleAxis( angle, newUp );
610
+ return q * (*this);
611
+ }
612
+ #ifndef OGRE_FORCE_ANGLE_TYPES
613
+ inline Vector3 randomDeviant(
614
+ Real angle,
615
+ const Vector3& up = Vector3::ZERO ) const
616
+ {
617
+ return randomDeviant ( Radian(angle), up );
618
+ }
619
+ #endif//OGRE_FORCE_ANGLE_TYPES
620
+
621
+ /** Gets the shortest arc quaternion to rotate this vector to the destination
622
+ vector.
623
+ @remarks
624
+ If you call this with a dest vector that is close to the inverse
625
+ of this vector, we will rotate 180 degrees around the 'fallbackAxis'
626
+ (if specified, or a generated axis if not) since in this case
627
+ ANY axis of rotation is valid.
628
+ */
629
+ Quaternion getRotationTo(const Vector3& dest,
630
+ const Vector3& fallbackAxis = Vector3::ZERO) const
631
+ {
632
+ // Based on Stan Melax's article in Game Programming Gems
633
+ Quaternion q;
634
+ // Copy, since cannot modify local
635
+ Vector3 v0 = *this;
636
+ Vector3 v1 = dest;
637
+ v0.normalise();
638
+ v1.normalise();
639
+
640
+ Real d = v0.dotProduct(v1);
641
+ // If dot == 1, vectors are the same
642
+ if (d >= 1.0f)
643
+ {
644
+ return Quaternion::IDENTITY;
645
+ }
646
+ if (d < (1e-6f - 1.0f))
647
+ {
648
+ if (fallbackAxis != Vector3::ZERO)
649
+ {
650
+ // rotate 180 degrees about the fallback axis
651
+ q.FromAngleAxis(Radian(Math::PI), fallbackAxis);
652
+ }
653
+ else
654
+ {
655
+ // Generate an axis
656
+ Vector3 axis = Vector3::UNIT_X.crossProduct(*this);
657
+ if (axis.isZeroLength()) // pick another if colinear
658
+ axis = Vector3::UNIT_Y.crossProduct(*this);
659
+ axis.normalise();
660
+ q.FromAngleAxis(Radian(Math::PI), axis);
661
+ }
662
+ }
663
+ else
664
+ {
665
+ Real s = Math::Sqrt( (1+d)*2 );
666
+ Real invs = 1 / s;
667
+
668
+ Vector3 c = v0.crossProduct(v1);
669
+
670
+ q.x = c.x * invs;
671
+ q.y = c.y * invs;
672
+ q.z = c.z * invs;
673
+ q.w = s * 0.5;
674
+ q.normalise();
675
+ }
676
+ return q;
677
+ }
678
+
679
+ /** Returns true if this vector is zero length. */
680
+ inline bool isZeroLength(void) const
681
+ {
682
+ Real sqlen = (x * x) + (y * y) + (z * z);
683
+ return (sqlen < (1e-06 * 1e-06));
684
+
685
+ }
686
+
687
+ /** As normalise, except that this vector is unaffected and the
688
+ normalised vector is returned as a copy. */
689
+ inline Vector3 normalisedCopy(void) const
690
+ {
691
+ Vector3 ret = *this;
692
+ ret.normalise();
693
+ return ret;
694
+ }
695
+
696
+ /** Calculates a reflection vector to the plane with the given normal .
697
+ @remarks NB assumes 'this' is pointing AWAY FROM the plane, invert if it is not.
698
+ */
699
+ inline Vector3 reflect(const Vector3& normal) const
700
+ {
701
+ return Vector3( *this - ( 2 * this->dotProduct(normal) * normal ) );
702
+ }
703
+
704
+ /** Returns whether this vector is within a positional tolerance
705
+ of another vector.
706
+ @param rhs The vector to compare with
707
+ @param tolerance The amount that each element of the vector may vary by
708
+ and still be considered equal
709
+ */
710
+ inline bool positionEquals(const Vector3& rhs, Real tolerance = 1e-03) const
711
+ {
712
+ return Math::RealEqual(x, rhs.x, tolerance) &&
713
+ Math::RealEqual(y, rhs.y, tolerance) &&
714
+ Math::RealEqual(z, rhs.z, tolerance);
715
+
716
+ }
717
+
718
+ /** Returns whether this vector is within a positional tolerance
719
+ of another vector, also take scale of the vectors into account.
720
+ @param rhs The vector to compare with
721
+ @param tolerance The amount (related to the scale of vectors) that distance
722
+ of the vector may vary by and still be considered close
723
+ */
724
+ inline bool positionCloses(const Vector3& rhs, Real tolerance = 1e-03) const
725
+ {
726
+ return squaredDistance(rhs) <=
727
+ (squaredLength() + rhs.squaredLength()) * tolerance;
728
+ }
729
+
730
+ /** Returns whether this vector is within a directional tolerance
731
+ of another vector.
732
+ @param rhs The vector to compare with
733
+ @param tolerance The maximum angle by which the vectors may vary and
734
+ still be considered equal
735
+ @note Both vectors should be normalised.
736
+ */
737
+ inline bool directionEquals(const Vector3& rhs,
738
+ const Radian& tolerance) const
739
+ {
740
+ Real dot = dotProduct(rhs);
741
+ Radian angle = Math::ACos(dot);
742
+
743
+ return Math::Abs(angle.valueRadians()) <= tolerance.valueRadians();
744
+
745
+ }
746
+
747
+ // special points
748
+ static const Vector3 ZERO;
749
+ static const Vector3 UNIT_X;
750
+ static const Vector3 UNIT_Y;
751
+ static const Vector3 UNIT_Z;
752
+ static const Vector3 NEGATIVE_UNIT_X;
753
+ static const Vector3 NEGATIVE_UNIT_Y;
754
+ static const Vector3 NEGATIVE_UNIT_Z;
755
+ static const Vector3 UNIT_SCALE;
756
+
757
+ /** Function for writing to a stream.
758
+ */
759
+ inline _OgreExport friend std::ostream& operator <<
760
+ ( std::ostream& o, const Vector3& v )
761
+ {
762
+ o << "Vector3(" << v.x << ", " << v.y << ", " << v.z << ")";
763
+ return o;
764
+ }
765
+ };
766
+
767
+ }
768
+ #endif