shattered_ogrerb 0.5.0.1
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- data/lib/shattered_ogrerb.rb +17 -0
- data/lib/shattered_ogrerb/base.rb +28 -0
- data/lib/shattered_ogrerb/camera.rb +6 -0
- data/lib/shattered_ogrerb/key_manager.rb +54 -0
- data/lib/shattered_ogrerb/light.rb +5 -0
- data/lib/shattered_ogrerb/mesh_instance.rb +92 -0
- data/lib/shattered_ogrerb/rmaterial.rb +86 -0
- data/lib/shattered_ogrerb/vector.rb +211 -0
- data/vendor/Ogre/OIS.dll +0 -0
- data/vendor/Ogre/OgreGUIRenderer.dll +0 -0
- data/vendor/Ogre/OgreMain.dll +0 -0
- data/vendor/Ogre/Plugin_BSPSceneManager.dll +0 -0
- data/vendor/Ogre/Plugin_CgProgramManager.dll +0 -0
- data/vendor/Ogre/Plugin_OctreeSceneManager.dll +0 -0
- data/vendor/Ogre/Plugin_ParticleFX.dll +0 -0
- data/vendor/Ogre/RenderSystem_Direct3D9.dll +0 -0
- data/vendor/Ogre/RenderSystem_GL.dll +0 -0
- data/vendor/Ogre/cg.dll +0 -0
- data/vendor/Ogre/plugins.cfg +9 -0
- data/vendor/ogrerb/MIT_LICENCE +19 -0
- data/vendor/ogrerb/README +79 -0
- data/vendor/ogrerb/Rakefile +220 -0
- data/vendor/ogrerb/build/navi/extconf.rb +53 -0
- data/vendor/ogrerb/build/ogre/extconf.rb +50 -0
- data/vendor/ogrerb/build/ois/extconf.rb +48 -0
- data/vendor/ogrerb/doc_src/ogre.rb +152 -0
- data/vendor/ogrerb/doc_src/ois.rb +67 -0
- data/vendor/ogrerb/lib/constants.rb +35 -0
- data/vendor/ogrerb/lib/ogre.dll +0 -0
- data/vendor/ogrerb/lib/ruby_ois.dll +0 -0
- data/vendor/ogrerb/navi/Navi.i +5 -0
- data/vendor/ogrerb/navi/NaviData.i +18 -0
- data/vendor/ogrerb/navi/NaviManager.i +5 -0
- data/vendor/ogrerb/navi/NaviProxies.i +7 -0
- data/vendor/ogrerb/navi/lib/Navi.lib +0 -0
- data/vendor/ogrerb/navi/lib/Navi_d.lib +0 -0
- data/vendor/ogrerb/navi/lib/llmozlib.lib +0 -0
- data/vendor/ogrerb/navi/lib/llmozlib_d.lib +0 -0
- data/vendor/ogrerb/navi/navi_rb.i +53 -0
- data/vendor/ogrerb/navi/std_multimap.i +581 -0
- data/vendor/ogrerb/ogre.rb +23 -0
- data/vendor/ogrerb/ogre/Application.i +59 -0
- data/vendor/ogrerb/ogre/ApplicationFrameListener.i +67 -0
- data/vendor/ogrerb/ogre/ExampleApplication.i +7 -0
- data/vendor/ogrerb/ogre/ExampleFrameListener.i +7 -0
- data/vendor/ogrerb/ogre/OgreAlignedAllocator.i +5 -0
- data/vendor/ogrerb/ogre/OgreAnimable.i +5 -0
- data/vendor/ogrerb/ogre/OgreAnimation.i +5 -0
- data/vendor/ogrerb/ogre/OgreAnimationState.i +9 -0
- data/vendor/ogrerb/ogre/OgreAnimationTrack.i +5 -0
- data/vendor/ogrerb/ogre/OgreAny.i +5 -0
- data/vendor/ogrerb/ogre/OgreArchive.i +5 -0
- data/vendor/ogrerb/ogre/OgreArchiveFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreArchiveManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreAutoParamDataSource.i +5 -0
- data/vendor/ogrerb/ogre/OgreAxisAlignedBox.i +5 -0
- data/vendor/ogrerb/ogre/OgreBillboard.i +5 -0
- data/vendor/ogrerb/ogre/OgreBillboardChain.i +11 -0
- data/vendor/ogrerb/ogre/OgreBillboardParticleRenderer.i +5 -0
- data/vendor/ogrerb/ogre/OgreBillboardSet.i +5 -0
- data/vendor/ogrerb/ogre/OgreBitwise.i +5 -0
- data/vendor/ogrerb/ogre/OgreBlendMode.i +5 -0
- data/vendor/ogrerb/ogre/OgreBone.i +5 -0
- data/vendor/ogrerb/ogre/OgreBorderPanelOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreCamera.i +5 -0
- data/vendor/ogrerb/ogre/OgreCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreColourValue.i +5 -0
- data/vendor/ogrerb/ogre/OgreCommon.i +33 -0
- data/vendor/ogrerb/ogre/OgreCompiler2Pass.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositionPass.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositionTargetPass.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositionTechnique.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositor.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorChain.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorInstance.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorScriptCompiler.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreConfig.i +5 -0
- data/vendor/ogrerb/ogre/OgreConfigDialog.i +5 -0
- data/vendor/ogrerb/ogre/OgreConfigFile.i +13 -0
- data/vendor/ogrerb/ogre/OgreConfigOptionMap.i +5 -0
- data/vendor/ogrerb/ogre/OgreController.i +5 -0
- data/vendor/ogrerb/ogre/OgreControllerManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreConvexBody.i +5 -0
- data/vendor/ogrerb/ogre/OgreDDSCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreDataStream.i +9 -0
- data/vendor/ogrerb/ogre/OgreDefaultHardwareBufferManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreDynLib.i +5 -0
- data/vendor/ogrerb/ogre/OgreDynLibManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreEdgeListBuilder.i +5 -0
- data/vendor/ogrerb/ogre/OgreEntity.i +5 -0
- data/vendor/ogrerb/ogre/OgreErrorDialog.i +5 -0
- data/vendor/ogrerb/ogre/OgreException.i +5 -0
- data/vendor/ogrerb/ogre/OgreExternalTextureSource.i +5 -0
- data/vendor/ogrerb/ogre/OgreExternalTextureSourceManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreFactoryObj.i +5 -0
- data/vendor/ogrerb/ogre/OgreFileSystem.i +5 -0
- data/vendor/ogrerb/ogre/OgreFont.i +5 -0
- data/vendor/ogrerb/ogre/OgreFontManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreFrameListener.i +12 -0
- data/vendor/ogrerb/ogre/OgreFreeImageCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreFrustum.i +5 -0
- data/vendor/ogrerb/ogre/OgreGpuProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreGpuProgramManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreGpuProgramUsage.i +5 -0
- data/vendor/ogrerb/ogre/OgreHardwareBuffer.i +5 -0
- data/vendor/ogrerb/ogre/OgreHardwareBufferManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreHardwareIndexBuffer.i +9 -0
- data/vendor/ogrerb/ogre/OgreHardwareOcclusionQuery.i +5 -0
- data/vendor/ogrerb/ogre/OgreHardwarePixelBuffer.i +9 -0
- data/vendor/ogrerb/ogre/OgreHardwareVertexBuffer.i +10 -0
- data/vendor/ogrerb/ogre/OgreHighLevelGpuProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreHighLevelGpuProgramManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreImage.i +5 -0
- data/vendor/ogrerb/ogre/OgreImageCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreInstancedGeometry.i +5 -0
- data/vendor/ogrerb/ogre/OgreIteratorWrappers.i +5 -0
- data/vendor/ogrerb/ogre/OgreKeyFrame.i +7 -0
- data/vendor/ogrerb/ogre/OgreLight.i +5 -0
- data/vendor/ogrerb/ogre/OgreLog.i +5 -0
- data/vendor/ogrerb/ogre/OgreLogManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreManualObject.i +5 -0
- data/vendor/ogrerb/ogre/OgreMaterial.i +9 -0
- data/vendor/ogrerb/ogre/OgreMaterialManager.i +22 -0
- data/vendor/ogrerb/ogre/OgreMaterialScriptCompiler.i +5 -0
- data/vendor/ogrerb/ogre/OgreMaterialSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreMath.i +48 -0
- data/vendor/ogrerb/ogre/OgreMatrix3.i +5 -0
- data/vendor/ogrerb/ogre/OgreMatrix4.i +5 -0
- data/vendor/ogrerb/ogre/OgreMemoryMacros.i +5 -0
- data/vendor/ogrerb/ogre/OgreMemoryManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreMesh.i +11 -0
- data/vendor/ogrerb/ogre/OgreMeshFileFormat.i +5 -0
- data/vendor/ogrerb/ogre/OgreMeshManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreMeshSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreMeshSerializerImpl.i +5 -0
- data/vendor/ogrerb/ogre/OgreMovableObject.i +46 -0
- data/vendor/ogrerb/ogre/OgreMovablePlane.i +5 -0
- data/vendor/ogrerb/ogre/OgreNoMemoryMacros.i +5 -0
- data/vendor/ogrerb/ogre/OgreNode.i +11 -0
- data/vendor/ogrerb/ogre/OgreNumerics.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlay.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayContainer.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayElementCommands.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayElementFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayManager.i +9 -0
- data/vendor/ogrerb/ogre/OgrePanelOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticle.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleAffector.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleAffectorFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleEmitter.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleEmitterCommands.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleEmitterFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleIterator.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleSystem.i +9 -0
- data/vendor/ogrerb/ogre/OgreParticleSystemManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreParticleSystemRenderer.i +9 -0
- data/vendor/ogrerb/ogre/OgrePass.i +10 -0
- data/vendor/ogrerb/ogre/OgrePatchMesh.i +11 -0
- data/vendor/ogrerb/ogre/OgrePatchSurface.i +5 -0
- data/vendor/ogrerb/ogre/OgrePixelFormat.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlane.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlaneBoundedVolume.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlatform.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlugin.i +5 -0
- data/vendor/ogrerb/ogre/OgrePolygon.i +5 -0
- data/vendor/ogrerb/ogre/OgrePose.i +5 -0
- data/vendor/ogrerb/ogre/OgrePredefinedControllers.i +5 -0
- data/vendor/ogrerb/ogre/OgrePrefabFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgrePrerequisites.i +5 -0
- data/vendor/ogrerb/ogre/OgreProfiler.i +5 -0
- data/vendor/ogrerb/ogre/OgreProgressiveMesh.i +5 -0
- data/vendor/ogrerb/ogre/OgreProxies.i +10 -0
- data/vendor/ogrerb/ogre/OgreQuaternion.i +5 -0
- data/vendor/ogrerb/ogre/OgreRadixSort.i +5 -0
- data/vendor/ogrerb/ogre/OgreRay.i +5 -0
- data/vendor/ogrerb/ogre/OgreRectangle.i +5 -0
- data/vendor/ogrerb/ogre/OgreRectangle2D.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderOperation.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderQueue.i +10 -0
- data/vendor/ogrerb/ogre/OgreRenderQueueInvocation.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderQueueListener.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderQueueSortingGrouping.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderSystem.i +12 -0
- data/vendor/ogrerb/ogre/OgreRenderSystemCapabilities.i +7 -0
- data/vendor/ogrerb/ogre/OgreRenderTarget.i +27 -0
- data/vendor/ogrerb/ogre/OgreRenderTargetListener.i +7 -0
- data/vendor/ogrerb/ogre/OgreRenderTexture.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderWindow.i +9 -0
- data/vendor/ogrerb/ogre/OgreRenderable.i +5 -0
- data/vendor/ogrerb/ogre/OgreResource.i +68 -0
- data/vendor/ogrerb/ogre/OgreResourceBackgroundQueue.i +5 -0
- data/vendor/ogrerb/ogre/OgreResourceGroupManager.i +17 -0
- data/vendor/ogrerb/ogre/OgreResourceManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreRibbonTrail.i +5 -0
- data/vendor/ogrerb/ogre/OgreRoot.i +9 -0
- data/vendor/ogrerb/ogre/OgreRotationalSpline.i +5 -0
- data/vendor/ogrerb/ogre/OgreSceneManager.i +17 -0
- data/vendor/ogrerb/ogre/OgreSceneManagerEnumerator.i +8 -0
- data/vendor/ogrerb/ogre/OgreSceneNode.i +9 -0
- data/vendor/ogrerb/ogre/OgreSceneQuery.i +5 -0
- data/vendor/ogrerb/ogre/OgreScriptLoader.i +5 -0
- data/vendor/ogrerb/ogre/OgreSearchOps.i +5 -0
- data/vendor/ogrerb/ogre/OgreSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetup.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetupFocused.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetupLiSPSM.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetupPlaneOptimal.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCaster.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowTextureManager.i +7 -0
- data/vendor/ogrerb/ogre/OgreShadowVolumeExtrudeProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreSharedPtr.i +5 -0
- data/vendor/ogrerb/ogre/OgreSimpleRenderable.i +5 -0
- data/vendor/ogrerb/ogre/OgreSimpleSpline.i +5 -0
- data/vendor/ogrerb/ogre/OgreSingleton.i +9 -0
- data/vendor/ogrerb/ogre/OgreSkeleton.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonFileFormat.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonInstance.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreSphere.i +5 -0
- data/vendor/ogrerb/ogre/OgreSpotShadowFadePng.i +5 -0
- data/vendor/ogrerb/ogre/OgreStableHeaders.i +5 -0
- data/vendor/ogrerb/ogre/OgreStaticFaceGroup.i +5 -0
- data/vendor/ogrerb/ogre/OgreStaticGeometry.i +5 -0
- data/vendor/ogrerb/ogre/OgreStdHeaders.i +5 -0
- data/vendor/ogrerb/ogre/OgreString.i +5 -0
- data/vendor/ogrerb/ogre/OgreStringConverter.i +5 -0
- data/vendor/ogrerb/ogre/OgreStringInterface.i +5 -0
- data/vendor/ogrerb/ogre/OgreStringVector.i +5 -0
- data/vendor/ogrerb/ogre/OgreSubEntity.i +5 -0
- data/vendor/ogrerb/ogre/OgreSubMesh.i +5 -0
- data/vendor/ogrerb/ogre/OgreTagPoint.i +5 -0
- data/vendor/ogrerb/ogre/OgreTechnique.i +5 -0
- data/vendor/ogrerb/ogre/OgreTextAreaOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreTexture.i +9 -0
- data/vendor/ogrerb/ogre/OgreTextureManager.i +12 -0
- data/vendor/ogrerb/ogre/OgreTextureUnitState.i +12 -0
- data/vendor/ogrerb/ogre/OgreTimer.i +6 -0
- data/vendor/ogrerb/ogre/OgreUTFString.i +5 -0
- data/vendor/ogrerb/ogre/OgreUnifiedHighLevelGpuProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreUserDefinedObject.i +5 -0
- data/vendor/ogrerb/ogre/OgreVector2.i +5 -0
- data/vendor/ogrerb/ogre/OgreVector3.i +30 -0
- data/vendor/ogrerb/ogre/OgreVector4.i +5 -0
- data/vendor/ogrerb/ogre/OgreVertexBoneAssignment.i +5 -0
- data/vendor/ogrerb/ogre/OgreVertexIndexData.i +5 -0
- data/vendor/ogrerb/ogre/OgreViewport.i +5 -0
- data/vendor/ogrerb/ogre/OgreWindowEventUtilities.i +7 -0
- data/vendor/ogrerb/ogre/OgreWireBoundingBox.i +5 -0
- data/vendor/ogrerb/ogre/OgreZip.i +5 -0
- data/vendor/ogrerb/ogre/ogre_rb.i +343 -0
- data/vendor/ogrerb/ogre/std_multimap.i +581 -0
- data/vendor/ogrerb/ois/OISProxies.i +9 -0
- data/vendor/ogrerb/ois/OISRenames.i +11 -0
- data/vendor/ogrerb/ois/ois.i +135 -0
- data/vendor/ogrerb/ois/std_multimap.i +581 -0
- data/vendor/ogrerb/platform.rb +23 -0
- data/vendor/ogrerb/samples/application.rb +146 -0
- data/vendor/ogrerb/samples/application_frame_listener.rb +302 -0
- data/vendor/ogrerb/samples/application_loading_bar.rb +115 -0
- data/vendor/ogrerb/samples/bsp.rb +74 -0
- data/vendor/ogrerb/samples/cg.dll +0 -0
- data/vendor/ogrerb/samples/js3250.dll +0 -0
- data/vendor/ogrerb/samples/lighting.rb +136 -0
- data/vendor/ogrerb/samples/media/materials/scripts/CloudySky.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Flare.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Knot.material +14 -0
- data/vendor/ogrerb/samples/media/materials/scripts/MorningSkyBox.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Ogre.material +119 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Razor.material +14 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Ribbon.material +19 -0
- data/vendor/ogrerb/samples/media/materials/scripts/RustySteel.material +14 -0
- data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyBox.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyPlane.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/TextureEffects.material +15 -0
- data/vendor/ogrerb/samples/media/materials/scripts/dragon.material +42 -0
- data/vendor/ogrerb/samples/media/materials/scripts/smoke.material +18 -0
- data/vendor/ogrerb/samples/media/materials/textures/GreenSkin.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/MtlPlat2.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/RustedMetal.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/RustySteel.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/Water02.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/WeirdEye.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/clouds.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/cursor.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/dirt01.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/flare.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/ogreborder.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/ogreborderUp.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/ribbonband.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/smoke.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/smokecolors.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/spacesky.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/spheremap.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/texmap2.jpg +0 -0
- data/vendor/ogrerb/samples/media/models/knot.mesh +0 -0
- data/vendor/ogrerb/samples/media/models/ogrehead.mesh +0 -0
- data/vendor/ogrerb/samples/media/models/razor.mesh +0 -0
- data/vendor/ogrerb/samples/media/packs/OgreCore.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/chiropteraDM.pk3 +0 -0
- data/vendor/ogrerb/samples/media/packs/chiropteraDM.txt +99 -0
- data/vendor/ogrerb/samples/media/packs/cubemap.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/cubemapsJS.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/dragon.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/skybox.zip +0 -0
- data/vendor/ogrerb/samples/media/particles/smoke.particle +43 -0
- data/vendor/ogrerb/samples/navi/Media/NaviDemo.material +60 -0
- data/vendor/ogrerb/samples/navi/Media/OgreCore.zip +0 -0
- data/vendor/ogrerb/samples/navi/Media/cerulean.jpg +0 -0
- data/vendor/ogrerb/samples/navi/Media/clouds.jpg +0 -0
- data/vendor/ogrerb/samples/navi/Media/controlsNaviMask.png +0 -0
- data/vendor/ogrerb/samples/navi/Media/grass.jpg +0 -0
- data/vendor/ogrerb/samples/navi/Media/knot.mesh +0 -0
- data/vendor/ogrerb/samples/navi/Media/testNaviMask.png +0 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/Navi.js +136 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/buttonBg.jpg +0 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/controls.html +303 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/knobBg.jpg +0 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/moo.dropdownmenu.js +87 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/mootools.v1.1.js +6964 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/naviLogo.html +32 -0
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- data/vendor/ogrerb/website/images/ogre3d.gif +0 -0
- data/vendor/ogrerb/website/images/redogrehead.png +0 -0
- data/vendor/ogrerb/website/images/ruby.png +0 -0
- data/vendor/ogrerb/website/images/sample.png +0 -0
- data/vendor/ogrerb/website/index.html +80 -0
- data/vendor/ogrerb/website/javascripts/prototype.js +3271 -0
- data/vendor/ogrerb/website/stylesheets/main.css +96 -0
- metadata +997 -0
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2006 Torus Knot Software Ltd
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Also see acknowledgements in Readme.html
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU Lesser General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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http://www.gnu.org/copyleft/lesser.txt.
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You may alternatively use this source under the terms of a specific version of
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the OGRE Unrestricted License provided you have obtained such a license from
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Torus Knot Software Ltd.
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-----------------------------------------------------------------------------
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*/
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/* Stable headers which will be used for precompilation if the compiler
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supports it. Add entries here when headers are unlikely to change.
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NB: a change to any of these headers will result in a full rebuild,
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so don't add things to this lightly.
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*/
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#ifndef __OgreStableHeaders__
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#define __OgreStableHeaders__
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#include "OgrePlatform.h"
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#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 || OGRE_PLATFORM == OGRE_PLATFORM_APPLE
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#include "OgreArchive.h"
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#include "OgreAxisAlignedBox.h"
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#include "OgreBitwise.h"
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#include "OgreCamera.h"
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#include "OgreColourValue.h"
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#include "OgreCommon.h"
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#include "OgreDataStream.h"
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#include "OgreException.h"
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#include "OgreFileSystem.h"
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#include "OgreLog.h"
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#include "OgreMath.h"
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#include "OgreMatrix3.h"
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#include "OgreMatrix4.h"
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#include "OgreMovableObject.h"
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#include "OgreNode.h"
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#include "OgrePlane.h"
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#include "OgrePrerequisites.h"
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#include "OgreQuaternion.h"
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#include "OgreResource.h"
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#include "OgreSerializer.h"
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#include "OgreSharedPtr.h"
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#include "OgreSimpleRenderable.h"
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#include "OgreSimpleSpline.h"
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#include "OgreSingleton.h"
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#include "OgreSphere.h"
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#include "OgreStdHeaders.h"
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#include "OgreString.h"
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#include "OgreStringConverter.h"
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#include "OgreStringInterface.h"
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#include "OgreStringVector.h"
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#include "OgreUserDefinedObject.h"
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#include "OgreVector2.h"
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#include "OgreVector3.h"
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#include "OgreVector4.h"
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#include "OgreWireBoundingBox.h"
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#include "OgreZip.h"
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#endif
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#endif
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2006 Torus Knot Software Ltd
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Also see acknowledgements in Readme.html
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU Lesser General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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http://www.gnu.org/copyleft/lesser.txt.
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You may alternatively use this source under the terms of a specific version of
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the OGRE Unrestricted License provided you have obtained such a license from
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Torus Knot Software Ltd.
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-----------------------------------------------------------------------------
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*/
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#ifndef __StaticFaceGroup_H__
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#define __StaticFaceGroup_H__
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#include "OgrePrerequisites.h"
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#include "OgrePlane.h"
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#include "OgrePatchSurface.h"
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namespace Ogre {
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/** A type of face group, ie face list of procedural etc */
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enum FaceGroupType {
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FGT_FACE_LIST,
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FGT_PATCH,
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FGT_UNKNOWN
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};
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/** Collectes a group of static ie immovable faces together which have common
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properties like the material they use, the plane they lie on.
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@remarks
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Whilst for discrete geometry (i.e. movable objects) groups of faces are
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held in the SubMesh class, for immovable objects like scenery there
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needs to ba little more flexibility in the grouping since the group is
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likely to be a small part of a huge set of geometry. In addition, because
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the faces are unmoving certain optimisations can be performed, e.g.
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precalculating a world-coordinate bounding box and normal.
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@par
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Exactly how this class is used depends on the format of the large
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static geometry used in the level. An example would be the use of this
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class in the BspNode class for indoor levels.
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For flexibility and efficiency, it is not assumed that this class holds
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details of the vertices itself, or in fact that it holds the vertex indices
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itself. Everything is manipulated via pointers so if you want this
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class to point into a block of geometry data it can.
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*/
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struct StaticFaceGroup {
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// Type of face group.
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FaceGroupType fType;
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/// Is this a sky surface?
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bool isSky;
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/** Index into a buffer containing vertex definitions. Because we're
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dealing with subsets of large levels this is likely to be part-way
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through a huge vertex buffer. */
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int vertexStart;
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/** The range of vertices in the buffer this facegroup references.
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This is really for copying purposes only, so that we know which
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subset of vertices to copy from our large-level buffer into the rendering buffer.
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*/
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int numVertices;
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/** Index into a buffer containing vertex indices. This buffer
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may be individual to this group or shared for memory allocation
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efficiency.The vertex indexes are relative the the mVertexStart pointer,
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not to the start of the large-level buffer, allowing simple reindexing
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when copying data into rendering buffers.
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This is only applicable to FGT_FACE_LIST face group types.
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*/
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int elementStart;
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/** The number of vertex indices.
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This is only applicable to FGT_FACE_LIST face group types.
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*/
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int numElements;
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/** Handle to material used by this group.
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Note the use of the material handle rather than the material
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name - this is for efficiency since there will be many of these.
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*/
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int materialHandle;
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Plane plane;
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/// Patch surface (only applicable when fType = FGT_PATCH)
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PatchSurface* patchSurf;
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_OgreExport friend std::ostream& operator<<(std::ostream& o, const StaticFaceGroup& s)
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{
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o << "StaticFaceGroup(";
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if (s.fType == FGT_FACE_LIST)
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{
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o << "faceList, numVertices=" << s.numVertices << ", vertexStart=" << s.vertexStart;
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o << ", numElements=" << s.numElements << ", elementStart=" << s.elementStart;
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o << ", normal=" << s.plane.normal;
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}
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else if (s.fType == FGT_PATCH)
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{
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o << "bezierPatch, numVertices=" << s.numVertices << ", vertexStart=" << s.vertexStart;
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// TODO
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}
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o << ", materialHandle=" << s.materialHandle;
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o << ")";
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return o;
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}
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};
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} // namespace
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#endif
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
|
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(Object-oriented Graphics Rendering Engine)
|
5
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For the latest info, see http://www.ogre3d.org/
|
6
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+
|
7
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+
Copyright (c) 2000-2006 Torus Knot Software Ltd
|
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+
Also see acknowledgements in Readme.html
|
9
|
+
|
10
|
+
This program is free software; you can redistribute it and/or modify it under
|
11
|
+
the terms of the GNU Lesser General Public License as published by the Free Software
|
12
|
+
Foundation; either version 2 of the License, or (at your option) any later
|
13
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+
version.
|
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+
|
15
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+
This program is distributed in the hope that it will be useful, but WITHOUT
|
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+
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
17
|
+
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
18
|
+
|
19
|
+
You should have received a copy of the GNU Lesser General Public License along with
|
20
|
+
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
21
|
+
Place - Suite 330, Boston, MA 02111-1307, USA, or go to
|
22
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+
http://www.gnu.org/copyleft/lesser.txt.
|
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+
|
24
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+
You may alternatively use this source under the terms of a specific version of
|
25
|
+
the OGRE Unrestricted License provided you have obtained such a license from
|
26
|
+
Torus Knot Software Ltd.
|
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+
-----------------------------------------------------------------------------
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*/
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#ifndef __StaticGeometry_H__
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#define __StaticGeometry_H__
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#include "OgrePrerequisites.h"
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#include "OgreMovableObject.h"
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#include "OgreRenderable.h"
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namespace Ogre {
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/** Pre-transforms and batches up meshes for efficient use as static
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geometry in a scene.
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@remarks
|
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Modern graphics cards (GPUs) prefer to receive geometry in large
|
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batches. It is orders of magnitude faster to render 10 batches
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of 10,000 triangles than it is to render 10,000 batches of 10
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triangles, even though both result in the same number of on-screen
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triangles.
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@par
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Therefore it is important when you are rendering a lot of geometry to
|
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batch things up into as few rendering calls as possible. This
|
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class allows you to build a batched object from a series of entities
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in order to benefit from this behaviour.
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Batching has implications of it's own though:
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@li Batched geometry cannot be subdivided; that means that the whole
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group will be displayed, or none of it will. This obivously has
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culling issues.
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@li A single world transform must apply to the entire batch. Therefore
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once you have batched things, you can't move them around relative to
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each other. That's why this class is most useful when dealing with
|
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static geometry (hence the name). In addition, geometry is
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effectively duplicated, so if you add 3 entities based on the same
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mesh in different positions, they will use 3 times the geometry
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space than the movable version (which re-uses the same geometry).
|
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So you trade memory and flexibility of movement for pure speed when
|
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using this class.
|
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@li A single material must apply for each batch. In fact this class
|
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allows you to use multiple materials, but you should be aware that
|
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internally this means that there is one batch per material.
|
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Therefore you won't gain as much benefit from the batching if you
|
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use many different materials; try to keep the number down.
|
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@par
|
70
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+
In order to retain some sort of culling, this class will batch up
|
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meshes in localised regions. The size and shape of these blocks is
|
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controlled by the SceneManager which contructs this object, since it
|
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makes sense to batch things up in the most appropriate way given the
|
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existing partitioning of the scene.
|
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@par
|
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The LOD settings of both the Mesh and the Materials used in
|
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constructing this static geometry will be respected. This means that
|
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if you use meshes/materials which have LOD, batches in the distance
|
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will have a lower polygon count or material detail to those in the
|
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foreground. Since each mesh might have different LOD distances, during
|
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build the furthest distance at each LOD level from all meshes
|
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in that region is used. This means all the LOD levels change at the
|
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same time, but at the furthest distance of any of them (so quality is
|
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not degraded). Be aware that using Mesh LOD in this class will
|
85
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+
further increase the memory required. Only generated LOD
|
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+
is supported for meshes.
|
87
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+
@par
|
88
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+
There are 2 ways you can add geometry to this class; you can add
|
89
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+
Entity objects directly with predetermined positions, scales and
|
90
|
+
orientations, or you can add an entire SceneNode and it's subtree,
|
91
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+
including all the objects attached to it. Once you've added everthing
|
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you need to, you have to call build() the fix the geometry in place.
|
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+
@note
|
94
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+
This class is not a replacement for world geometry (@see
|
95
|
+
SceneManager::setWorldGeometry). The single most efficient way to
|
96
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+
render large amounts of static geometry is to use a SceneManager which
|
97
|
+
is specialised for dealing with that particular world structure.
|
98
|
+
However, this class does provide you with a good 'halfway house'
|
99
|
+
between generalised movable geometry (Entity) which works with all
|
100
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+
SceneManagers but isn't efficient when using very large numbers, and
|
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+
highly specialised world geometry which is extremely fast but not
|
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+
generic and typically requires custom world editors.
|
103
|
+
@par
|
104
|
+
You should not construct instances of this class directly; instead, cal
|
105
|
+
SceneManager::createStaticGeometry, which gives the SceneManager the
|
106
|
+
option of providing you with a specialised version of this class if it
|
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+
wishes, and also handles the memory management for you like other
|
108
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+
classes.
|
109
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+
@note
|
110
|
+
Warning: this class only works with triangle lists at the moment,
|
111
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+
do not pass it triangle strips, fans or lines / points.
|
112
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+
*/
|
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|
+
class _OgreExport StaticGeometry
|
114
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+
{
|
115
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+
public:
|
116
|
+
/** Struct holding geometry optimised per SubMesh / lod level, ready
|
117
|
+
for copying to instances.
|
118
|
+
@remarks
|
119
|
+
Since we're going to be duplicating geometry lots of times, it's
|
120
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+
far more important that we don't have redundant vertex data. If a
|
121
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+
SubMesh uses shared geometry, or we're looking at a lower LOD, not
|
122
|
+
all the vertices are being referenced by faces on that submesh.
|
123
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+
Therefore to duplicate them, potentially hundreds or even thousands
|
124
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+
of times, would be extremely wasteful. Therefore, if a SubMesh at
|
125
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+
a given LOD has wastage, we create an optimised version of it's
|
126
|
+
geometry which is ready for copying with no wastage.
|
127
|
+
*/
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128
|
+
class _OgrePrivate OptimisedSubMeshGeometry
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129
|
+
{
|
130
|
+
public:
|
131
|
+
OptimisedSubMeshGeometry() :vertexData(0), indexData(0) {}
|
132
|
+
~OptimisedSubMeshGeometry()
|
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|
+
{
|
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|
+
delete vertexData;
|
135
|
+
delete indexData;
|
136
|
+
}
|
137
|
+
VertexData *vertexData;
|
138
|
+
IndexData *indexData;
|
139
|
+
};
|
140
|
+
typedef std::list<OptimisedSubMeshGeometry*> OptimisedSubMeshGeometryList;
|
141
|
+
/// Saved link between SubMesh at a LOD and vertex/index data
|
142
|
+
/// May point to original or optimised geometry
|
143
|
+
struct SubMeshLodGeometryLink
|
144
|
+
{
|
145
|
+
VertexData* vertexData;
|
146
|
+
IndexData* indexData;
|
147
|
+
};
|
148
|
+
typedef std::vector<SubMeshLodGeometryLink> SubMeshLodGeometryLinkList;
|
149
|
+
typedef std::map<SubMesh*, SubMeshLodGeometryLinkList*> SubMeshGeometryLookup;
|
150
|
+
/// Structure recording a queued submesh for the build
|
151
|
+
struct QueuedSubMesh
|
152
|
+
{
|
153
|
+
SubMesh* submesh;
|
154
|
+
/// Link to LOD list of geometry, potentially optimised
|
155
|
+
SubMeshLodGeometryLinkList* geometryLodList;
|
156
|
+
String materialName;
|
157
|
+
Vector3 position;
|
158
|
+
Quaternion orientation;
|
159
|
+
Vector3 scale;
|
160
|
+
/// Pre-transformed world AABB
|
161
|
+
AxisAlignedBox worldBounds;
|
162
|
+
};
|
163
|
+
typedef std::vector<QueuedSubMesh*> QueuedSubMeshList;
|
164
|
+
/// Structure recording a queued geometry for low level builds
|
165
|
+
struct QueuedGeometry
|
166
|
+
{
|
167
|
+
SubMeshLodGeometryLink* geometry;
|
168
|
+
Vector3 position;
|
169
|
+
Quaternion orientation;
|
170
|
+
Vector3 scale;
|
171
|
+
};
|
172
|
+
typedef std::vector<QueuedGeometry*> QueuedGeometryList;
|
173
|
+
|
174
|
+
// forward declarations
|
175
|
+
class LODBucket;
|
176
|
+
class MaterialBucket;
|
177
|
+
class Region;
|
178
|
+
|
179
|
+
/** A GeometryBucket is a the lowest level bucket where geometry with
|
180
|
+
the same vertex & index format is stored. It also acts as the
|
181
|
+
renderable.
|
182
|
+
*/
|
183
|
+
class _OgreExport GeometryBucket : public Renderable
|
184
|
+
{
|
185
|
+
protected:
|
186
|
+
/// Geometry which has been queued up pre-build (not for deallocation)
|
187
|
+
QueuedGeometryList mQueuedGeometry;
|
188
|
+
/// Pointer to parent bucket
|
189
|
+
MaterialBucket* mParent;
|
190
|
+
/// String identifying the vertex / index format
|
191
|
+
String mFormatString;
|
192
|
+
/// Vertex information, includes current number of vertices
|
193
|
+
/// committed to be a part of this bucket
|
194
|
+
VertexData* mVertexData;
|
195
|
+
/// Index information, includes index type which limits the max
|
196
|
+
/// number of vertices which are allowed in one bucket
|
197
|
+
IndexData* mIndexData;
|
198
|
+
/// Size of indexes
|
199
|
+
HardwareIndexBuffer::IndexType mIndexType;
|
200
|
+
/// Maximum vertex indexable
|
201
|
+
size_t mMaxVertexIndex;
|
202
|
+
|
203
|
+
template<typename T>
|
204
|
+
void copyIndexes(const T* src, T* dst, size_t count, size_t indexOffset)
|
205
|
+
{
|
206
|
+
if (indexOffset == 0)
|
207
|
+
{
|
208
|
+
memcpy(dst, src, sizeof(T) * count);
|
209
|
+
}
|
210
|
+
else
|
211
|
+
{
|
212
|
+
while(count--)
|
213
|
+
{
|
214
|
+
*dst++ = static_cast<T>(*src++ + indexOffset);
|
215
|
+
}
|
216
|
+
}
|
217
|
+
}
|
218
|
+
public:
|
219
|
+
GeometryBucket(MaterialBucket* parent, const String& formatString,
|
220
|
+
const VertexData* vData, const IndexData* iData);
|
221
|
+
virtual ~GeometryBucket();
|
222
|
+
MaterialBucket* getParent(void) { return mParent; }
|
223
|
+
/// Get the vertex data for this geometry
|
224
|
+
const VertexData* getVertexData(void) const { return mVertexData; }
|
225
|
+
/// Get the index data for this geometry
|
226
|
+
const IndexData* getIndexData(void) const { return mIndexData; }
|
227
|
+
/// @copydoc Renderable::getMaterial
|
228
|
+
const MaterialPtr& getMaterial(void) const;
|
229
|
+
Technique* getTechnique(void) const;
|
230
|
+
void getRenderOperation(RenderOperation& op);
|
231
|
+
void getWorldTransforms(Matrix4* xform) const;
|
232
|
+
const Quaternion& getWorldOrientation(void) const;
|
233
|
+
const Vector3& getWorldPosition(void) const;
|
234
|
+
Real getSquaredViewDepth(const Camera* cam) const;
|
235
|
+
const LightList& getLights(void) const;
|
236
|
+
bool getCastsShadows(void) const;
|
237
|
+
|
238
|
+
/** Try to assign geometry to this bucket.
|
239
|
+
@returns false if there is no room left in this bucket
|
240
|
+
*/
|
241
|
+
bool assign(QueuedGeometry* qsm);
|
242
|
+
/// Build
|
243
|
+
void build(bool stencilShadows);
|
244
|
+
/// Dump contents for diagnostics
|
245
|
+
void dump(std::ofstream& of) const;
|
246
|
+
};
|
247
|
+
/** A MaterialBucket is a collection of smaller buckets with the same
|
248
|
+
Material (and implicitly the same LOD). */
|
249
|
+
class _OgreExport MaterialBucket
|
250
|
+
{
|
251
|
+
public:
|
252
|
+
/// list of Geometry Buckets in this region
|
253
|
+
typedef std::vector<GeometryBucket*> GeometryBucketList;
|
254
|
+
protected:
|
255
|
+
/// Pointer to parent LODBucket
|
256
|
+
LODBucket* mParent;
|
257
|
+
/// Material being used
|
258
|
+
String mMaterialName;
|
259
|
+
/// Pointer to material being used
|
260
|
+
MaterialPtr mMaterial;
|
261
|
+
/// Active technique
|
262
|
+
Technique* mTechnique;
|
263
|
+
|
264
|
+
/// list of Geometry Buckets in this region
|
265
|
+
GeometryBucketList mGeometryBucketList;
|
266
|
+
// index to current Geometry Buckets for a given geometry format
|
267
|
+
typedef std::map<String, GeometryBucket*> CurrentGeometryMap;
|
268
|
+
CurrentGeometryMap mCurrentGeometryMap;
|
269
|
+
/// Get a packed string identifying the geometry format
|
270
|
+
String getGeometryFormatString(SubMeshLodGeometryLink* geom);
|
271
|
+
|
272
|
+
public:
|
273
|
+
MaterialBucket(LODBucket* parent, const String& materialName);
|
274
|
+
virtual ~MaterialBucket();
|
275
|
+
LODBucket* getParent(void) { return mParent; }
|
276
|
+
/// Get the material name
|
277
|
+
const String& getMaterialName(void) const { return mMaterialName; }
|
278
|
+
/// Assign geometry to this bucket
|
279
|
+
void assign(QueuedGeometry* qsm);
|
280
|
+
/// Build
|
281
|
+
void build(bool stencilShadows);
|
282
|
+
/// Add children to the render queue
|
283
|
+
void addRenderables(RenderQueue* queue, uint8 group,
|
284
|
+
Real camSquaredDist);
|
285
|
+
/// Get the material for this bucket
|
286
|
+
const MaterialPtr& getMaterial(void) const { return mMaterial; }
|
287
|
+
/// Iterator over geometry
|
288
|
+
typedef VectorIterator<GeometryBucketList> GeometryIterator;
|
289
|
+
/// Get an iterator over the contained geometry
|
290
|
+
GeometryIterator getGeometryIterator(void);
|
291
|
+
/// Get the current Technique
|
292
|
+
Technique* getCurrentTechnique(void) const { return mTechnique; }
|
293
|
+
/// Dump contents for diagnostics
|
294
|
+
void dump(std::ofstream& of) const;
|
295
|
+
};
|
296
|
+
/** A LODBucket is a collection of smaller buckets with the same LOD.
|
297
|
+
@remarks
|
298
|
+
LOD refers to Mesh LOD here. Material LOD can change separately
|
299
|
+
at the next bucket down from this.
|
300
|
+
*/
|
301
|
+
class _OgreExport LODBucket
|
302
|
+
{
|
303
|
+
public:
|
304
|
+
/// Lookup of Material Buckets in this region
|
305
|
+
typedef std::map<String, MaterialBucket*> MaterialBucketMap;
|
306
|
+
protected:
|
307
|
+
/// Pointer to parent region
|
308
|
+
Region* mParent;
|
309
|
+
/// LOD level (0 == full LOD)
|
310
|
+
unsigned short mLod;
|
311
|
+
/// distance at which this LOD starts to apply (squared)
|
312
|
+
Real mSquaredDistance;
|
313
|
+
/// Lookup of Material Buckets in this region
|
314
|
+
MaterialBucketMap mMaterialBucketMap;
|
315
|
+
/// Geometry queued for a single LOD (deallocated here)
|
316
|
+
QueuedGeometryList mQueuedGeometryList;
|
317
|
+
public:
|
318
|
+
LODBucket(Region* parent, unsigned short lod, Real lodDist);
|
319
|
+
virtual ~LODBucket();
|
320
|
+
Region* getParent(void) { return mParent; }
|
321
|
+
/// Get the lod index
|
322
|
+
ushort getLod(void) const { return mLod; }
|
323
|
+
/// Get the lod squared distance
|
324
|
+
Real getSquaredDistance(void) const { return mSquaredDistance; }
|
325
|
+
/// Assign a queued submesh to this bucket, using specified mesh LOD
|
326
|
+
void assign(QueuedSubMesh* qsm, ushort atLod);
|
327
|
+
/// Build
|
328
|
+
void build(bool stencilShadows);
|
329
|
+
/// Add children to the render queue
|
330
|
+
void addRenderables(RenderQueue* queue, uint8 group,
|
331
|
+
Real camSquaredDistance);
|
332
|
+
/// Iterator over the materials in this LOD
|
333
|
+
typedef MapIterator<MaterialBucketMap> MaterialIterator;
|
334
|
+
/// Get an iterator over the materials in this LOD
|
335
|
+
MaterialIterator getMaterialIterator(void);
|
336
|
+
/// Dump contents for diagnostics
|
337
|
+
void dump(std::ofstream& of) const;
|
338
|
+
|
339
|
+
};
|
340
|
+
/** The details of a topological region which is the highest level of
|
341
|
+
partitioning for this class.
|
342
|
+
@remarks
|
343
|
+
The size & shape of regions entirely depends on the SceneManager
|
344
|
+
specific implementation. It is a MovableObject since it will be
|
345
|
+
attached to a node based on the local centre - in practice it
|
346
|
+
won't actually move (although in theory it could).
|
347
|
+
*/
|
348
|
+
class _OgreExport Region : public MovableObject
|
349
|
+
{
|
350
|
+
public:
|
351
|
+
/// list of LOD Buckets in this region
|
352
|
+
typedef std::vector<LODBucket*> LODBucketList;
|
353
|
+
protected:
|
354
|
+
/** Nested class to allow region shadows. */
|
355
|
+
class _OgreExport RegionShadowRenderable : public ShadowRenderable
|
356
|
+
{
|
357
|
+
protected:
|
358
|
+
Region* mParent;
|
359
|
+
// Shared link to position buffer
|
360
|
+
HardwareVertexBufferSharedPtr mPositionBuffer;
|
361
|
+
// Shared link to w-coord buffer (optional)
|
362
|
+
HardwareVertexBufferSharedPtr mWBuffer;
|
363
|
+
|
364
|
+
public:
|
365
|
+
RegionShadowRenderable(Region* parent,
|
366
|
+
HardwareIndexBufferSharedPtr* indexBuffer, const VertexData* vertexData,
|
367
|
+
bool createSeparateLightCap, bool isLightCap = false);
|
368
|
+
~RegionShadowRenderable();
|
369
|
+
/// Overridden from ShadowRenderable
|
370
|
+
void getWorldTransforms(Matrix4* xform) const;
|
371
|
+
/// Overridden from ShadowRenderable
|
372
|
+
const Quaternion& getWorldOrientation(void) const;
|
373
|
+
/// Overridden from ShadowRenderable
|
374
|
+
const Vector3& getWorldPosition(void) const;
|
375
|
+
HardwareVertexBufferSharedPtr getPositionBuffer(void) { return mPositionBuffer; }
|
376
|
+
HardwareVertexBufferSharedPtr getWBuffer(void) { return mWBuffer; }
|
377
|
+
|
378
|
+
};
|
379
|
+
/// Parent static geometry
|
380
|
+
StaticGeometry* mParent;
|
381
|
+
/// Scene manager link
|
382
|
+
SceneManager* mSceneMgr;
|
383
|
+
/// Scene node
|
384
|
+
SceneNode* mNode;
|
385
|
+
/// Local list of queued meshes (not used for deallocation)
|
386
|
+
QueuedSubMeshList mQueuedSubMeshes;
|
387
|
+
/// Unique identifier for the region
|
388
|
+
uint32 mRegionID;
|
389
|
+
/// Center of the region
|
390
|
+
Vector3 mCentre;
|
391
|
+
/// LOD distances (squared) as built up - use the max at each level
|
392
|
+
std::vector<Real> mLodSquaredDistances;
|
393
|
+
/// Local AABB relative to region centre
|
394
|
+
AxisAlignedBox mAABB;
|
395
|
+
/// Local bounding radius
|
396
|
+
Real mBoundingRadius;
|
397
|
+
/// The current lod level, as determined from the last camera
|
398
|
+
ushort mCurrentLod;
|
399
|
+
/// Current camera distance, passed on to do material lod later
|
400
|
+
Real mCamDistanceSquared;
|
401
|
+
/// List of LOD buckets
|
402
|
+
LODBucketList mLodBucketList;
|
403
|
+
/// List of lights for this region
|
404
|
+
mutable LightList mLightList;
|
405
|
+
/// The last frame that this light list was updated in
|
406
|
+
mutable ulong mLightListUpdated;
|
407
|
+
/// Edge list, used if stencil shadow casting is enabled
|
408
|
+
EdgeData* mEdgeList;
|
409
|
+
/// List of shadow renderables
|
410
|
+
ShadowRenderableList mShadowRenderables;
|
411
|
+
/// Is a vertex program in use somewhere in this region?
|
412
|
+
bool mVertexProgramInUse;
|
413
|
+
|
414
|
+
|
415
|
+
|
416
|
+
public:
|
417
|
+
Region(StaticGeometry* parent, const String& name, SceneManager* mgr,
|
418
|
+
uint32 regionID, const Vector3& centre);
|
419
|
+
virtual ~Region();
|
420
|
+
// more fields can be added in subclasses
|
421
|
+
StaticGeometry* getParent(void) const { return mParent;}
|
422
|
+
/// Assign a queued mesh to this region, read for final build
|
423
|
+
void assign(QueuedSubMesh* qmesh);
|
424
|
+
/// Build this region
|
425
|
+
void build(bool stencilShadows);
|
426
|
+
/// Get the region ID of this region
|
427
|
+
uint32 getID(void) const { return mRegionID; }
|
428
|
+
/// Get the centre point of the region
|
429
|
+
const Vector3& getCentre(void) const { return mCentre; }
|
430
|
+
const String& getMovableType(void) const;
|
431
|
+
void _notifyCurrentCamera(Camera* cam);
|
432
|
+
const AxisAlignedBox& getBoundingBox(void) const;
|
433
|
+
Real getBoundingRadius(void) const;
|
434
|
+
void _updateRenderQueue(RenderQueue* queue);
|
435
|
+
bool isVisible(void) const;
|
436
|
+
uint32 getTypeFlags(void) const;
|
437
|
+
|
438
|
+
typedef VectorIterator<LODBucketList> LODIterator;
|
439
|
+
/// Get an iterator over the LODs in this region
|
440
|
+
LODIterator getLODIterator(void);
|
441
|
+
/// @copydoc ShadowCaster::getShadowVolumeRenderableIterator
|
442
|
+
ShadowRenderableListIterator getShadowVolumeRenderableIterator(
|
443
|
+
ShadowTechnique shadowTechnique, const Light* light,
|
444
|
+
HardwareIndexBufferSharedPtr* indexBuffer,
|
445
|
+
bool extrudeVertices, Real extrusionDistance, unsigned long flags = 0 );
|
446
|
+
/// Overridden from MovableObject
|
447
|
+
EdgeData* getEdgeList(void);
|
448
|
+
/** Overridden member from ShadowCaster. */
|
449
|
+
bool hasEdgeList(void);
|
450
|
+
|
451
|
+
/// Dump contents for diagnostics
|
452
|
+
void dump(std::ofstream& of) const;
|
453
|
+
|
454
|
+
};
|
455
|
+
/** Indexed region map based on packed x/y/z region index, 10 bits for
|
456
|
+
each axis.
|
457
|
+
@remarks
|
458
|
+
Regions are indexed 0-1023 in all axes, where for example region
|
459
|
+
0 in the x axis begins at mOrigin.x + (mRegionDimensions.x * -512),
|
460
|
+
and region 1023 ends at mOrigin + (mRegionDimensions.x * 512).
|
461
|
+
*/
|
462
|
+
typedef std::map<uint32, Region*> RegionMap;
|
463
|
+
protected:
|
464
|
+
// General state & settings
|
465
|
+
SceneManager* mOwner;
|
466
|
+
String mName;
|
467
|
+
bool mBuilt;
|
468
|
+
Real mUpperDistance;
|
469
|
+
Real mSquaredUpperDistance;
|
470
|
+
bool mCastShadows;
|
471
|
+
Vector3 mRegionDimensions;
|
472
|
+
Vector3 mHalfRegionDimensions;
|
473
|
+
Vector3 mOrigin;
|
474
|
+
bool mVisible;
|
475
|
+
/// The render queue to use when rendering this object
|
476
|
+
uint8 mRenderQueueID;
|
477
|
+
/// Flags whether the RenderQueue's default should be used.
|
478
|
+
bool mRenderQueueIDSet;
|
479
|
+
|
480
|
+
QueuedSubMeshList mQueuedSubMeshes;
|
481
|
+
|
482
|
+
/// List of geometry which has been optimised for SubMesh use
|
483
|
+
/// This is the primary storage used for cleaning up later
|
484
|
+
OptimisedSubMeshGeometryList mOptimisedSubMeshGeometryList;
|
485
|
+
|
486
|
+
/** Cached links from SubMeshes to (potentially optimised) geometry
|
487
|
+
This is not used for deletion since the lookup may reference
|
488
|
+
original vertex data
|
489
|
+
*/
|
490
|
+
SubMeshGeometryLookup mSubMeshGeometryLookup;
|
491
|
+
|
492
|
+
/// Map of regions
|
493
|
+
RegionMap mRegionMap;
|
494
|
+
|
495
|
+
/** Virtual method for getting a region most suitable for the
|
496
|
+
passed in bounds. Can be overridden by subclasses.
|
497
|
+
*/
|
498
|
+
virtual Region* getRegion(const AxisAlignedBox& bounds, bool autoCreate);
|
499
|
+
/** Get the region within which a point lies */
|
500
|
+
virtual Region* getRegion(const Vector3& point, bool autoCreate);
|
501
|
+
/** Get the region using indexes */
|
502
|
+
virtual Region* getRegion(ushort x, ushort y, ushort z, bool autoCreate);
|
503
|
+
/** Get the region using a packed index, returns null if it doesn't exist. */
|
504
|
+
virtual Region* getRegion(uint32 index);
|
505
|
+
/** Get the region indexes for a point.
|
506
|
+
*/
|
507
|
+
virtual void getRegionIndexes(const Vector3& point,
|
508
|
+
ushort& x, ushort& y, ushort& z);
|
509
|
+
/** Pack 3 indexes into a single index value
|
510
|
+
*/
|
511
|
+
virtual uint32 packIndex(ushort x, ushort y, ushort z);
|
512
|
+
/** Get the volume intersection for an indexed region with some bounds.
|
513
|
+
*/
|
514
|
+
virtual Real getVolumeIntersection(const AxisAlignedBox& box,
|
515
|
+
ushort x, ushort y, ushort z);
|
516
|
+
/** Get the bounds of an indexed region.
|
517
|
+
*/
|
518
|
+
virtual AxisAlignedBox getRegionBounds(ushort x, ushort y, ushort z);
|
519
|
+
/** Get the centre of an indexed region.
|
520
|
+
*/
|
521
|
+
virtual Vector3 getRegionCentre(ushort x, ushort y, ushort z);
|
522
|
+
/** Calculate world bounds from a set of vertex data. */
|
523
|
+
virtual AxisAlignedBox calculateBounds(VertexData* vertexData,
|
524
|
+
const Vector3& position, const Quaternion& orientation,
|
525
|
+
const Vector3& scale);
|
526
|
+
/** Look up or calculate the geometry data to use for this SubMesh */
|
527
|
+
SubMeshLodGeometryLinkList* determineGeometry(SubMesh* sm);
|
528
|
+
/** Split some shared geometry into dedicated geometry. */
|
529
|
+
void splitGeometry(VertexData* vd, IndexData* id,
|
530
|
+
SubMeshLodGeometryLink* targetGeomLink);
|
531
|
+
|
532
|
+
typedef std::map<size_t, size_t> IndexRemap;
|
533
|
+
/** Method for figuring out which vertices are used by an index buffer
|
534
|
+
and calculating a remap lookup for a vertex buffer just containing
|
535
|
+
those vertices.
|
536
|
+
*/
|
537
|
+
template <typename T>
|
538
|
+
void buildIndexRemap(T* pBuffer, size_t numIndexes, IndexRemap& remap)
|
539
|
+
{
|
540
|
+
remap.clear();
|
541
|
+
for (size_t i = 0; i < numIndexes; ++i)
|
542
|
+
{
|
543
|
+
// use insert since duplicates are silently discarded
|
544
|
+
remap.insert(IndexRemap::value_type(*pBuffer++, remap.size()));
|
545
|
+
// this will have mapped oldindex -> new index IF oldindex
|
546
|
+
// wasn't already there
|
547
|
+
}
|
548
|
+
}
|
549
|
+
/** Method for altering indexes based on a remap. */
|
550
|
+
template <typename T>
|
551
|
+
void remapIndexes(T* src, T* dst, const IndexRemap& remap,
|
552
|
+
size_t numIndexes)
|
553
|
+
{
|
554
|
+
for (size_t i = 0; i < numIndexes; ++i)
|
555
|
+
{
|
556
|
+
// look up original and map to target
|
557
|
+
IndexRemap::const_iterator ix = remap.find(*src++);
|
558
|
+
assert(ix != remap.end());
|
559
|
+
*dst++ = static_cast<T>(ix->second);
|
560
|
+
}
|
561
|
+
}
|
562
|
+
|
563
|
+
public:
|
564
|
+
/// Constructor; do not use directly (@see SceneManager::createStaticGeometry)
|
565
|
+
StaticGeometry(SceneManager* owner, const String& name);
|
566
|
+
/// Destructor
|
567
|
+
virtual ~StaticGeometry();
|
568
|
+
|
569
|
+
/// Get the name of this object
|
570
|
+
const String& getName(void) const { return mName; }
|
571
|
+
/** Adds an Entity to the static geometry.
|
572
|
+
@remarks
|
573
|
+
This method takes an existing Entity and adds its details to the
|
574
|
+
list of elements to include when building. Note that the Entity
|
575
|
+
itself is not copied or referenced in this method; an Entity is
|
576
|
+
passed simply so that you can change the materials of attached
|
577
|
+
SubEntity objects if you want. You can add the same Entity
|
578
|
+
instance multiple times with different material settings
|
579
|
+
completely safely, and destroy the Entity before destroying
|
580
|
+
this StaticGeometry if you like. The Entity passed in is simply
|
581
|
+
used as a definition.
|
582
|
+
@note Must be called before 'build'.
|
583
|
+
@param ent The Entity to use as a definition (the Mesh and Materials
|
584
|
+
referenced will be recorded for the build call).
|
585
|
+
@param position The world position at which to add this Entity
|
586
|
+
@param orientation The world orientation at which to add this Entity
|
587
|
+
@param scale The scale at which to add this entity
|
588
|
+
*/
|
589
|
+
virtual void addEntity(Entity* ent, const Vector3& position,
|
590
|
+
const Quaternion& orientation = Quaternion::IDENTITY,
|
591
|
+
const Vector3& scale = Vector3::UNIT_SCALE);
|
592
|
+
|
593
|
+
/** Adds all the Entity objects attached to a SceneNode and all it's
|
594
|
+
children to the static geometry.
|
595
|
+
@remarks
|
596
|
+
This method performs just like addEntity, except it adds all the
|
597
|
+
entities attached to an entire sub-tree to the geometry.
|
598
|
+
The position / orientation / scale parameters are taken from the
|
599
|
+
node structure instead of being specified manually.
|
600
|
+
@note
|
601
|
+
The SceneNode you pass in will not be automatically detached from
|
602
|
+
it's parent, so if you have this node already attached to the scene
|
603
|
+
graph, you will need to remove it if you wish to avoid the overhead
|
604
|
+
of rendering <i>both</i> the original objects and their new static
|
605
|
+
versions! We don't do this for you incase you are preparing this
|
606
|
+
in advance and so don't want the originals detached yet.
|
607
|
+
@note Must be called before 'build'.
|
608
|
+
@param node Pointer to the node to use to provide a set of Entity
|
609
|
+
templates
|
610
|
+
*/
|
611
|
+
virtual void addSceneNode(const SceneNode* node);
|
612
|
+
|
613
|
+
/** Build the geometry.
|
614
|
+
@remarks
|
615
|
+
Based on all the entities which have been added, and the batching
|
616
|
+
options which have been set, this method constructs the batched
|
617
|
+
geometry structures required. The batches are added to the scene
|
618
|
+
and will be rendered unless you specifically hide them.
|
619
|
+
@note
|
620
|
+
Once you have called this method, you can no longer add any more
|
621
|
+
entities.
|
622
|
+
*/
|
623
|
+
virtual void build(void);
|
624
|
+
|
625
|
+
/** Destroys all the built geometry state (reverse of build).
|
626
|
+
@remarks
|
627
|
+
You can call build() again after this and it will pick up all the
|
628
|
+
same entities / nodes you queued last time.
|
629
|
+
*/
|
630
|
+
virtual void destroy(void);
|
631
|
+
|
632
|
+
/** Clears any of the entities / nodes added to this geometry and
|
633
|
+
destroys anything which has already been built.
|
634
|
+
*/
|
635
|
+
virtual void reset(void);
|
636
|
+
|
637
|
+
/** Sets the distance at which batches are no longer rendered.
|
638
|
+
@remarks
|
639
|
+
This lets you turn off batches at a given distance. This can be
|
640
|
+
useful for things like detail meshes (grass, foliage etc) and could
|
641
|
+
be combined with a shader which fades the geometry out beforehand
|
642
|
+
to lessen the effect.
|
643
|
+
@param dist Distance beyond which the batches will not be rendered
|
644
|
+
(the default is 0, which means batches are always rendered).
|
645
|
+
*/
|
646
|
+
virtual void setRenderingDistance(Real dist) {
|
647
|
+
mUpperDistance = dist;
|
648
|
+
mSquaredUpperDistance = mUpperDistance * mUpperDistance;
|
649
|
+
}
|
650
|
+
|
651
|
+
/** Gets the distance at which batches are no longer rendered. */
|
652
|
+
virtual Real getRenderingDistance(void) const { return mUpperDistance; }
|
653
|
+
|
654
|
+
/** Gets the squared distance at which batches are no longer rendered. */
|
655
|
+
virtual Real getSquaredRenderingDistance(void) const
|
656
|
+
{ return mSquaredUpperDistance; }
|
657
|
+
|
658
|
+
/** Hides or shows all the batches. */
|
659
|
+
virtual void setVisible(bool visible);
|
660
|
+
|
661
|
+
/** Are the batches visible? */
|
662
|
+
virtual bool isVisible(void) const { return mVisible; }
|
663
|
+
|
664
|
+
/** Sets whether this geometry should cast shadows.
|
665
|
+
@remarks
|
666
|
+
No matter what the settings on the original entities,
|
667
|
+
the StaticGeometry class defaults to not casting shadows.
|
668
|
+
This is because, being static, unless you have moving lights
|
669
|
+
you'd be better to use precalculated shadows of some sort.
|
670
|
+
However, if you need them, you can enable them using this
|
671
|
+
method. If the SceneManager is set up to use stencil shadows,
|
672
|
+
edge lists will be copied from the underlying meshes on build.
|
673
|
+
It is essential that all meshes support stencil shadows in this
|
674
|
+
case.
|
675
|
+
@note If you intend to use stencil shadows, you must set this to
|
676
|
+
true before calling 'build' as well as making sure you set the
|
677
|
+
scene's shadow type (that should always be the first thing you do
|
678
|
+
anyway). You can turn shadows off temporarily but they can never
|
679
|
+
be turned on if they were not at the time of the build.
|
680
|
+
*/
|
681
|
+
virtual void setCastShadows(bool castShadows);
|
682
|
+
/// Will the geometry from this object cast shadows?
|
683
|
+
virtual bool getCastShadows(void) { return mCastShadows; }
|
684
|
+
|
685
|
+
/** Sets the size of a single region of geometry.
|
686
|
+
@remarks
|
687
|
+
This method allows you to configure the physical world size of
|
688
|
+
each region, so you can balance culling against batch size. Entities
|
689
|
+
will be fitted within the batch they most closely fit, and the
|
690
|
+
eventual bounds of each batch may well be slightly larger than this
|
691
|
+
if they overlap a little. The default is Vector3(1000, 1000, 1000).
|
692
|
+
@note Must be called before 'build'.
|
693
|
+
@param size Vector3 expressing the 3D size of each region.
|
694
|
+
*/
|
695
|
+
virtual void setRegionDimensions(const Vector3& size) {
|
696
|
+
mRegionDimensions = size;
|
697
|
+
mHalfRegionDimensions = size * 0.5;
|
698
|
+
}
|
699
|
+
/** Gets the size of a single batch of geometry. */
|
700
|
+
virtual const Vector3& getRegionDimensions(void) const { return mRegionDimensions; }
|
701
|
+
/** Sets the origin of the geometry.
|
702
|
+
@remarks
|
703
|
+
This method allows you to configure the world centre of the geometry,
|
704
|
+
thus the place which all regions surround. You probably don't need
|
705
|
+
to mess with this unless you have a seriously large world, since the
|
706
|
+
default set up can handle an area 1024 * mRegionDimensions, and
|
707
|
+
the sparseness of population is no issue when it comes to rendering.
|
708
|
+
The default is Vector3(0,0,0).
|
709
|
+
@note Must be called before 'build'.
|
710
|
+
@param size Vector3 expressing the 3D origin of the geometry.
|
711
|
+
*/
|
712
|
+
virtual void setOrigin(const Vector3& origin) { mOrigin = origin; }
|
713
|
+
/** Gets the origin of this geometry. */
|
714
|
+
virtual const Vector3& getOrigin(void) const { return mOrigin; }
|
715
|
+
|
716
|
+
/** Sets the render queue group this object will be rendered through.
|
717
|
+
@remarks
|
718
|
+
Render queues are grouped to allow you to more tightly control the ordering
|
719
|
+
of rendered objects. If you do not call this method, all objects default
|
720
|
+
to the default queue (RenderQueue::getDefaultQueueGroup), which is fine for
|
721
|
+
most objects. You may want to alter this if you want to perform more complex
|
722
|
+
rendering.
|
723
|
+
@par
|
724
|
+
See RenderQueue for more details.
|
725
|
+
@param queueID Enumerated value of the queue group to use.
|
726
|
+
*/
|
727
|
+
virtual void setRenderQueueGroup(uint8 queueID);
|
728
|
+
|
729
|
+
/** Gets the queue group for this entity, see setRenderQueueGroup for full details. */
|
730
|
+
virtual uint8 getRenderQueueGroup(void) const;
|
731
|
+
|
732
|
+
/// Iterator for iterating over contained regions
|
733
|
+
typedef MapIterator<RegionMap> RegionIterator;
|
734
|
+
/// Get an iterator over the regions in this geometry
|
735
|
+
RegionIterator getRegionIterator(void);
|
736
|
+
|
737
|
+
/** Dump the contents of this StaticGeometry to a file for diagnostic
|
738
|
+
purposes.
|
739
|
+
*/
|
740
|
+
virtual void dump(const String& filename) const;
|
741
|
+
|
742
|
+
|
743
|
+
};
|
744
|
+
|
745
|
+
}
|
746
|
+
|
747
|
+
#endif
|
748
|
+
|