shattered_ogrerb 0.5.0.1
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- data/lib/shattered_ogrerb.rb +17 -0
- data/lib/shattered_ogrerb/base.rb +28 -0
- data/lib/shattered_ogrerb/camera.rb +6 -0
- data/lib/shattered_ogrerb/key_manager.rb +54 -0
- data/lib/shattered_ogrerb/light.rb +5 -0
- data/lib/shattered_ogrerb/mesh_instance.rb +92 -0
- data/lib/shattered_ogrerb/rmaterial.rb +86 -0
- data/lib/shattered_ogrerb/vector.rb +211 -0
- data/vendor/Ogre/OIS.dll +0 -0
- data/vendor/Ogre/OgreGUIRenderer.dll +0 -0
- data/vendor/Ogre/OgreMain.dll +0 -0
- data/vendor/Ogre/Plugin_BSPSceneManager.dll +0 -0
- data/vendor/Ogre/Plugin_CgProgramManager.dll +0 -0
- data/vendor/Ogre/Plugin_OctreeSceneManager.dll +0 -0
- data/vendor/Ogre/Plugin_ParticleFX.dll +0 -0
- data/vendor/Ogre/RenderSystem_Direct3D9.dll +0 -0
- data/vendor/Ogre/RenderSystem_GL.dll +0 -0
- data/vendor/Ogre/cg.dll +0 -0
- data/vendor/Ogre/plugins.cfg +9 -0
- data/vendor/ogrerb/MIT_LICENCE +19 -0
- data/vendor/ogrerb/README +79 -0
- data/vendor/ogrerb/Rakefile +220 -0
- data/vendor/ogrerb/build/navi/extconf.rb +53 -0
- data/vendor/ogrerb/build/ogre/extconf.rb +50 -0
- data/vendor/ogrerb/build/ois/extconf.rb +48 -0
- data/vendor/ogrerb/doc_src/ogre.rb +152 -0
- data/vendor/ogrerb/doc_src/ois.rb +67 -0
- data/vendor/ogrerb/lib/constants.rb +35 -0
- data/vendor/ogrerb/lib/ogre.dll +0 -0
- data/vendor/ogrerb/lib/ruby_ois.dll +0 -0
- data/vendor/ogrerb/navi/Navi.i +5 -0
- data/vendor/ogrerb/navi/NaviData.i +18 -0
- data/vendor/ogrerb/navi/NaviManager.i +5 -0
- data/vendor/ogrerb/navi/NaviProxies.i +7 -0
- data/vendor/ogrerb/navi/lib/Navi.lib +0 -0
- data/vendor/ogrerb/navi/lib/Navi_d.lib +0 -0
- data/vendor/ogrerb/navi/lib/llmozlib.lib +0 -0
- data/vendor/ogrerb/navi/lib/llmozlib_d.lib +0 -0
- data/vendor/ogrerb/navi/navi_rb.i +53 -0
- data/vendor/ogrerb/navi/std_multimap.i +581 -0
- data/vendor/ogrerb/ogre.rb +23 -0
- data/vendor/ogrerb/ogre/Application.i +59 -0
- data/vendor/ogrerb/ogre/ApplicationFrameListener.i +67 -0
- data/vendor/ogrerb/ogre/ExampleApplication.i +7 -0
- data/vendor/ogrerb/ogre/ExampleFrameListener.i +7 -0
- data/vendor/ogrerb/ogre/OgreAlignedAllocator.i +5 -0
- data/vendor/ogrerb/ogre/OgreAnimable.i +5 -0
- data/vendor/ogrerb/ogre/OgreAnimation.i +5 -0
- data/vendor/ogrerb/ogre/OgreAnimationState.i +9 -0
- data/vendor/ogrerb/ogre/OgreAnimationTrack.i +5 -0
- data/vendor/ogrerb/ogre/OgreAny.i +5 -0
- data/vendor/ogrerb/ogre/OgreArchive.i +5 -0
- data/vendor/ogrerb/ogre/OgreArchiveFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreArchiveManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreAutoParamDataSource.i +5 -0
- data/vendor/ogrerb/ogre/OgreAxisAlignedBox.i +5 -0
- data/vendor/ogrerb/ogre/OgreBillboard.i +5 -0
- data/vendor/ogrerb/ogre/OgreBillboardChain.i +11 -0
- data/vendor/ogrerb/ogre/OgreBillboardParticleRenderer.i +5 -0
- data/vendor/ogrerb/ogre/OgreBillboardSet.i +5 -0
- data/vendor/ogrerb/ogre/OgreBitwise.i +5 -0
- data/vendor/ogrerb/ogre/OgreBlendMode.i +5 -0
- data/vendor/ogrerb/ogre/OgreBone.i +5 -0
- data/vendor/ogrerb/ogre/OgreBorderPanelOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreCamera.i +5 -0
- data/vendor/ogrerb/ogre/OgreCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreColourValue.i +5 -0
- data/vendor/ogrerb/ogre/OgreCommon.i +33 -0
- data/vendor/ogrerb/ogre/OgreCompiler2Pass.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositionPass.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositionTargetPass.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositionTechnique.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositor.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorChain.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorInstance.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorScriptCompiler.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreConfig.i +5 -0
- data/vendor/ogrerb/ogre/OgreConfigDialog.i +5 -0
- data/vendor/ogrerb/ogre/OgreConfigFile.i +13 -0
- data/vendor/ogrerb/ogre/OgreConfigOptionMap.i +5 -0
- data/vendor/ogrerb/ogre/OgreController.i +5 -0
- data/vendor/ogrerb/ogre/OgreControllerManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreConvexBody.i +5 -0
- data/vendor/ogrerb/ogre/OgreDDSCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreDataStream.i +9 -0
- data/vendor/ogrerb/ogre/OgreDefaultHardwareBufferManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreDynLib.i +5 -0
- data/vendor/ogrerb/ogre/OgreDynLibManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreEdgeListBuilder.i +5 -0
- data/vendor/ogrerb/ogre/OgreEntity.i +5 -0
- data/vendor/ogrerb/ogre/OgreErrorDialog.i +5 -0
- data/vendor/ogrerb/ogre/OgreException.i +5 -0
- data/vendor/ogrerb/ogre/OgreExternalTextureSource.i +5 -0
- data/vendor/ogrerb/ogre/OgreExternalTextureSourceManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreFactoryObj.i +5 -0
- data/vendor/ogrerb/ogre/OgreFileSystem.i +5 -0
- data/vendor/ogrerb/ogre/OgreFont.i +5 -0
- data/vendor/ogrerb/ogre/OgreFontManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreFrameListener.i +12 -0
- data/vendor/ogrerb/ogre/OgreFreeImageCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreFrustum.i +5 -0
- data/vendor/ogrerb/ogre/OgreGpuProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreGpuProgramManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreGpuProgramUsage.i +5 -0
- data/vendor/ogrerb/ogre/OgreHardwareBuffer.i +5 -0
- data/vendor/ogrerb/ogre/OgreHardwareBufferManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreHardwareIndexBuffer.i +9 -0
- data/vendor/ogrerb/ogre/OgreHardwareOcclusionQuery.i +5 -0
- data/vendor/ogrerb/ogre/OgreHardwarePixelBuffer.i +9 -0
- data/vendor/ogrerb/ogre/OgreHardwareVertexBuffer.i +10 -0
- data/vendor/ogrerb/ogre/OgreHighLevelGpuProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreHighLevelGpuProgramManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreImage.i +5 -0
- data/vendor/ogrerb/ogre/OgreImageCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreInstancedGeometry.i +5 -0
- data/vendor/ogrerb/ogre/OgreIteratorWrappers.i +5 -0
- data/vendor/ogrerb/ogre/OgreKeyFrame.i +7 -0
- data/vendor/ogrerb/ogre/OgreLight.i +5 -0
- data/vendor/ogrerb/ogre/OgreLog.i +5 -0
- data/vendor/ogrerb/ogre/OgreLogManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreManualObject.i +5 -0
- data/vendor/ogrerb/ogre/OgreMaterial.i +9 -0
- data/vendor/ogrerb/ogre/OgreMaterialManager.i +22 -0
- data/vendor/ogrerb/ogre/OgreMaterialScriptCompiler.i +5 -0
- data/vendor/ogrerb/ogre/OgreMaterialSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreMath.i +48 -0
- data/vendor/ogrerb/ogre/OgreMatrix3.i +5 -0
- data/vendor/ogrerb/ogre/OgreMatrix4.i +5 -0
- data/vendor/ogrerb/ogre/OgreMemoryMacros.i +5 -0
- data/vendor/ogrerb/ogre/OgreMemoryManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreMesh.i +11 -0
- data/vendor/ogrerb/ogre/OgreMeshFileFormat.i +5 -0
- data/vendor/ogrerb/ogre/OgreMeshManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreMeshSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreMeshSerializerImpl.i +5 -0
- data/vendor/ogrerb/ogre/OgreMovableObject.i +46 -0
- data/vendor/ogrerb/ogre/OgreMovablePlane.i +5 -0
- data/vendor/ogrerb/ogre/OgreNoMemoryMacros.i +5 -0
- data/vendor/ogrerb/ogre/OgreNode.i +11 -0
- data/vendor/ogrerb/ogre/OgreNumerics.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlay.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayContainer.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayElementCommands.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayElementFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayManager.i +9 -0
- data/vendor/ogrerb/ogre/OgrePanelOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticle.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleAffector.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleAffectorFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleEmitter.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleEmitterCommands.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleEmitterFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleIterator.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleSystem.i +9 -0
- data/vendor/ogrerb/ogre/OgreParticleSystemManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreParticleSystemRenderer.i +9 -0
- data/vendor/ogrerb/ogre/OgrePass.i +10 -0
- data/vendor/ogrerb/ogre/OgrePatchMesh.i +11 -0
- data/vendor/ogrerb/ogre/OgrePatchSurface.i +5 -0
- data/vendor/ogrerb/ogre/OgrePixelFormat.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlane.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlaneBoundedVolume.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlatform.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlugin.i +5 -0
- data/vendor/ogrerb/ogre/OgrePolygon.i +5 -0
- data/vendor/ogrerb/ogre/OgrePose.i +5 -0
- data/vendor/ogrerb/ogre/OgrePredefinedControllers.i +5 -0
- data/vendor/ogrerb/ogre/OgrePrefabFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgrePrerequisites.i +5 -0
- data/vendor/ogrerb/ogre/OgreProfiler.i +5 -0
- data/vendor/ogrerb/ogre/OgreProgressiveMesh.i +5 -0
- data/vendor/ogrerb/ogre/OgreProxies.i +10 -0
- data/vendor/ogrerb/ogre/OgreQuaternion.i +5 -0
- data/vendor/ogrerb/ogre/OgreRadixSort.i +5 -0
- data/vendor/ogrerb/ogre/OgreRay.i +5 -0
- data/vendor/ogrerb/ogre/OgreRectangle.i +5 -0
- data/vendor/ogrerb/ogre/OgreRectangle2D.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderOperation.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderQueue.i +10 -0
- data/vendor/ogrerb/ogre/OgreRenderQueueInvocation.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderQueueListener.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderQueueSortingGrouping.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderSystem.i +12 -0
- data/vendor/ogrerb/ogre/OgreRenderSystemCapabilities.i +7 -0
- data/vendor/ogrerb/ogre/OgreRenderTarget.i +27 -0
- data/vendor/ogrerb/ogre/OgreRenderTargetListener.i +7 -0
- data/vendor/ogrerb/ogre/OgreRenderTexture.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderWindow.i +9 -0
- data/vendor/ogrerb/ogre/OgreRenderable.i +5 -0
- data/vendor/ogrerb/ogre/OgreResource.i +68 -0
- data/vendor/ogrerb/ogre/OgreResourceBackgroundQueue.i +5 -0
- data/vendor/ogrerb/ogre/OgreResourceGroupManager.i +17 -0
- data/vendor/ogrerb/ogre/OgreResourceManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreRibbonTrail.i +5 -0
- data/vendor/ogrerb/ogre/OgreRoot.i +9 -0
- data/vendor/ogrerb/ogre/OgreRotationalSpline.i +5 -0
- data/vendor/ogrerb/ogre/OgreSceneManager.i +17 -0
- data/vendor/ogrerb/ogre/OgreSceneManagerEnumerator.i +8 -0
- data/vendor/ogrerb/ogre/OgreSceneNode.i +9 -0
- data/vendor/ogrerb/ogre/OgreSceneQuery.i +5 -0
- data/vendor/ogrerb/ogre/OgreScriptLoader.i +5 -0
- data/vendor/ogrerb/ogre/OgreSearchOps.i +5 -0
- data/vendor/ogrerb/ogre/OgreSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetup.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetupFocused.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetupLiSPSM.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetupPlaneOptimal.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCaster.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowTextureManager.i +7 -0
- data/vendor/ogrerb/ogre/OgreShadowVolumeExtrudeProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreSharedPtr.i +5 -0
- data/vendor/ogrerb/ogre/OgreSimpleRenderable.i +5 -0
- data/vendor/ogrerb/ogre/OgreSimpleSpline.i +5 -0
- data/vendor/ogrerb/ogre/OgreSingleton.i +9 -0
- data/vendor/ogrerb/ogre/OgreSkeleton.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonFileFormat.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonInstance.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreSphere.i +5 -0
- data/vendor/ogrerb/ogre/OgreSpotShadowFadePng.i +5 -0
- data/vendor/ogrerb/ogre/OgreStableHeaders.i +5 -0
- data/vendor/ogrerb/ogre/OgreStaticFaceGroup.i +5 -0
- data/vendor/ogrerb/ogre/OgreStaticGeometry.i +5 -0
- data/vendor/ogrerb/ogre/OgreStdHeaders.i +5 -0
- data/vendor/ogrerb/ogre/OgreString.i +5 -0
- data/vendor/ogrerb/ogre/OgreStringConverter.i +5 -0
- data/vendor/ogrerb/ogre/OgreStringInterface.i +5 -0
- data/vendor/ogrerb/ogre/OgreStringVector.i +5 -0
- data/vendor/ogrerb/ogre/OgreSubEntity.i +5 -0
- data/vendor/ogrerb/ogre/OgreSubMesh.i +5 -0
- data/vendor/ogrerb/ogre/OgreTagPoint.i +5 -0
- data/vendor/ogrerb/ogre/OgreTechnique.i +5 -0
- data/vendor/ogrerb/ogre/OgreTextAreaOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreTexture.i +9 -0
- data/vendor/ogrerb/ogre/OgreTextureManager.i +12 -0
- data/vendor/ogrerb/ogre/OgreTextureUnitState.i +12 -0
- data/vendor/ogrerb/ogre/OgreTimer.i +6 -0
- data/vendor/ogrerb/ogre/OgreUTFString.i +5 -0
- data/vendor/ogrerb/ogre/OgreUnifiedHighLevelGpuProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreUserDefinedObject.i +5 -0
- data/vendor/ogrerb/ogre/OgreVector2.i +5 -0
- data/vendor/ogrerb/ogre/OgreVector3.i +30 -0
- data/vendor/ogrerb/ogre/OgreVector4.i +5 -0
- data/vendor/ogrerb/ogre/OgreVertexBoneAssignment.i +5 -0
- data/vendor/ogrerb/ogre/OgreVertexIndexData.i +5 -0
- data/vendor/ogrerb/ogre/OgreViewport.i +5 -0
- data/vendor/ogrerb/ogre/OgreWindowEventUtilities.i +7 -0
- data/vendor/ogrerb/ogre/OgreWireBoundingBox.i +5 -0
- data/vendor/ogrerb/ogre/OgreZip.i +5 -0
- data/vendor/ogrerb/ogre/ogre_rb.i +343 -0
- data/vendor/ogrerb/ogre/std_multimap.i +581 -0
- data/vendor/ogrerb/ois/OISProxies.i +9 -0
- data/vendor/ogrerb/ois/OISRenames.i +11 -0
- data/vendor/ogrerb/ois/ois.i +135 -0
- data/vendor/ogrerb/ois/std_multimap.i +581 -0
- data/vendor/ogrerb/platform.rb +23 -0
- data/vendor/ogrerb/samples/application.rb +146 -0
- data/vendor/ogrerb/samples/application_frame_listener.rb +302 -0
- data/vendor/ogrerb/samples/application_loading_bar.rb +115 -0
- data/vendor/ogrerb/samples/bsp.rb +74 -0
- data/vendor/ogrerb/samples/cg.dll +0 -0
- data/vendor/ogrerb/samples/js3250.dll +0 -0
- data/vendor/ogrerb/samples/lighting.rb +136 -0
- data/vendor/ogrerb/samples/media/materials/scripts/CloudySky.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Flare.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Knot.material +14 -0
- data/vendor/ogrerb/samples/media/materials/scripts/MorningSkyBox.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Ogre.material +119 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Razor.material +14 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Ribbon.material +19 -0
- data/vendor/ogrerb/samples/media/materials/scripts/RustySteel.material +14 -0
- data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyBox.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyPlane.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/TextureEffects.material +15 -0
- data/vendor/ogrerb/samples/media/materials/scripts/dragon.material +42 -0
- data/vendor/ogrerb/samples/media/materials/scripts/smoke.material +18 -0
- data/vendor/ogrerb/samples/media/materials/textures/GreenSkin.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/MtlPlat2.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/RustedMetal.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/RustySteel.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/Water02.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/WeirdEye.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/clouds.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/cursor.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/dirt01.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/flare.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/ogreborder.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/ogreborderUp.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/ribbonband.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/smoke.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/smokecolors.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/spacesky.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/spheremap.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/texmap2.jpg +0 -0
- data/vendor/ogrerb/samples/media/models/knot.mesh +0 -0
- data/vendor/ogrerb/samples/media/models/ogrehead.mesh +0 -0
- data/vendor/ogrerb/samples/media/models/razor.mesh +0 -0
- data/vendor/ogrerb/samples/media/packs/OgreCore.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/chiropteraDM.pk3 +0 -0
- data/vendor/ogrerb/samples/media/packs/chiropteraDM.txt +99 -0
- data/vendor/ogrerb/samples/media/packs/cubemap.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/cubemapsJS.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/dragon.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/skybox.zip +0 -0
- data/vendor/ogrerb/samples/media/particles/smoke.particle +43 -0
- data/vendor/ogrerb/samples/navi/Media/NaviDemo.material +60 -0
- data/vendor/ogrerb/samples/navi/Media/OgreCore.zip +0 -0
- data/vendor/ogrerb/samples/navi/Media/cerulean.jpg +0 -0
- data/vendor/ogrerb/samples/navi/Media/clouds.jpg +0 -0
- data/vendor/ogrerb/samples/navi/Media/controlsNaviMask.png +0 -0
- data/vendor/ogrerb/samples/navi/Media/grass.jpg +0 -0
- data/vendor/ogrerb/samples/navi/Media/knot.mesh +0 -0
- data/vendor/ogrerb/samples/navi/Media/testNaviMask.png +0 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/Navi.js +136 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/buttonBg.jpg +0 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/controls.html +303 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/knobBg.jpg +0 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/moo.dropdownmenu.js +87 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/mootools.v1.1.js +6964 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/naviLogo.html +32 -0
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- data/vendor/ogrerb/website/index.html +80 -0
- data/vendor/ogrerb/website/javascripts/prototype.js +3271 -0
- data/vendor/ogrerb/website/stylesheets/main.css +96 -0
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2006 Torus Knot Software Ltd
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Also see acknowledgements in Readme.html
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU Lesser General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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http://www.gnu.org/copyleft/lesser.txt.
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You may alternatively use this source under the terms of a specific version of
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the OGRE Unrestricted License provided you have obtained such a license from
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Torus Knot Software Ltd.
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-----------------------------------------------------------------------------
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*/
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#ifndef __LogManager_H__
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#define __LogManager_H__
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#include "OgrePrerequisites.h"
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#include "OgreLog.h"
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#include "OgreSingleton.h"
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#include "OgreString.h"
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namespace Ogre
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{
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/** The log manager handles the creation and retrieval of logs for the
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application.
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@remarks
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This class will create new log files and will retrieve instances
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of existing ones. Other classes wishing to log output can either
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create a fresh log or retrieve an existing one to output to.
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One log is the default log, and is the one written to when the
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logging methods of this class are called.
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@par
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By default, Root will instantiate a LogManager (which becomes the
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Singleton instance) on construction, and will create a default log
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based on the Root construction parameters. If you want more control,
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for example redirecting log output right from the start or suppressing
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debug output, you need to create a LogManager yourself before creating
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a Root instance, then create a default log. Root will detect that
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you've created one yourself and won't create one of its own, thus
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using all your logging preferences from the first instance.
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*/
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class _OgreExport LogManager : public Singleton<LogManager>
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{
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protected:
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typedef std::map<String, Log*, std::less<String> > LogList;
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/// A list of all the logs the manager can access
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LogList mLogs;
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/// The default log to which output is done
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Log* mDefaultLog;
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public:
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OGRE_AUTO_MUTEX // public to allow external locking
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LogManager();
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~LogManager();
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/** Creates a new log with the given name.
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@param
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name The name to give the log e.g. 'Ogre.log'
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@param
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defaultLog If true, this is the default log output will be
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sent to if the generic logging methods on this class are
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used. The first log created is always the default log unless
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this parameter is set.
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@param
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debuggerOutput If true, output to this log will also be
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routed to the debugger's output window.
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@param
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suppressFileOutput If true, this is a logical rather than a physical
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log and no file output will be written. If you do this you should
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register a LogListener so log output is not lost.
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*/
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Log* createLog( const String& name, bool defaultLog = false, bool debuggerOutput = true,
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bool suppressFileOutput = false);
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/** Retrieves a log managed by this class.
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*/
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Log* getLog( const String& name);
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/** Returns a pointer to the default log.
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*/
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Log* getDefaultLog();
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/** Closes and removes a named log. */
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void destroyLog(const String& name);
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/** Closes and removes a log. */
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void destroyLog(Log* log);
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/** Sets the passed in log as the default log.
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@returns The previous default log.
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*/
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Log* setDefaultLog(Log* newLog);
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/** Log a message to the default log.
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*/
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void logMessage( const String& message, LogMessageLevel lml = LML_NORMAL,
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bool maskDebug = false);
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/** Log a message to the default log (signature for backward compatibility).
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*/
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void logMessage( LogMessageLevel lml, const String& message,
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bool maskDebug = false) { logMessage(message, lml, maskDebug); }
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/** Sets the level of detail of the default log.
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*/
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void setLogDetail(LoggingLevel ll);
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/** Override standard Singleton retrieval.
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@remarks
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Why do we do this? Well, it's because the Singleton
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implementation is in a .h file, which means it gets compiled
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into anybody who includes it. This is needed for the
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Singleton template to work, but we actually only want it
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compiled into the implementation of the class based on the
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Singleton, not all of them. If we don't change this, we get
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link errors when trying to use the Singleton-based class from
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an outside dll.
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@par
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This method just delegates to the template version anyway,
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but the implementation stays in this single compilation unit,
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preventing link errors.
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*/
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static LogManager& getSingleton(void);
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/** Override standard Singleton retrieval.
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@remarks
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Why do we do this? Well, it's because the Singleton
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implementation is in a .h file, which means it gets compiled
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into anybody who includes it. This is needed for the
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Singleton template to work, but we actually only want it
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compiled into the implementation of the class based on the
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Singleton, not all of them. If we don't change this, we get
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link errors when trying to use the Singleton-based class from
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an outside dll.
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@par
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This method just delegates to the template version anyway,
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but the implementation stays in this single compilation unit,
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preventing link errors.
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*/
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static LogManager* getSingletonPtr(void);
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};
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}
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#endif
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2006 Torus Knot Software Ltd
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Also see acknowledgements in Readme.html
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU Lesser General Public License as published by the Free Software
|
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+
Foundation; either version 2 of the License, or (at your option) any later
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version.
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+
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
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+
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
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+
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You should have received a copy of the GNU Lesser General Public License along with
|
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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+
Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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http://www.gnu.org/copyleft/lesser.txt.
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+
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You may alternatively use this source under the terms of a specific version of
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the OGRE Unrestricted License provided you have obtained such a license from
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Torus Knot Software Ltd.
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-----------------------------------------------------------------------------
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*/
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#ifndef __OgreManualObject_H__
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#define __OgreManualObject_H__
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#include "OgrePrerequisites.h"
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#include "OgreMovableObject.h"
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#include "OgreRenderable.h"
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#include "OgreResourceGroupManager.h"
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namespace Ogre
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{
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/** Class providing a much simplified interface to generating manual
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objects with custom geometry.
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@remarks
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Building one-off geometry objects manually usually requires getting
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down and dirty with the vertex buffer and vertex declaration API,
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which some people find a steep learning curve. This class gives you
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a simpler interface specifically for the purpose of building a
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3D object simply and quickly. Note that if you intend to instance your
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object you will still need to become familiar with the Mesh class.
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@par
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This class draws heavily on the interface for OpenGL
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immediate-mode (glBegin, glVertex, glNormal etc), since this
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is generally well-liked by people. There are a couple of differences
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in the results though - internally this class still builds hardware
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buffers which can be re-used, so you can render the resulting object
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multiple times without re-issuing all the same commands again.
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Secondly, the rendering is not immediate, it is still queued just like
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all OGRE objects. This makes this object more efficient than the
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equivalent GL immediate-mode commands, so it's feasible to use it for
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large objects if you really want to.
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@par
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To construct some geometry with this object:
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-# If you know roughly how many vertices (and indices, if you use them)
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you're going to submit, call estimateVertexCount and estimateIndexCount.
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This is not essential but will make the process more efficient by saving
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memory reallocations.
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-# Call begin() to begin entering data
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-# For each vertex, call position(), normal(), textureCoord(), colour()
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to define your vertex data. Note that each time you call position()
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you start a new vertex. Note that the first vertex defines the
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components of the vertex - you can't add more after that. For example
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if you didn't call normal() in the first vertex, you cannot call it
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in any others. You ought to call the same combination of methods per
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vertex.
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-# If you want to define triangles (or lines/points) by indexing into the vertex list,
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you can call index() as many times as you need to define them.
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If you don't do this, the class will assume you want triangles drawn
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directly as defined by the vertex list, ie non-indexed geometry. Note
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that stencil shadows are only supported on indexed geometry, and that
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indexed geometry is a little faster; so you should try to use it.
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-# Call end() to finish entering data.
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-# Optionally repeat the begin-end cycle if you want more geometry
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using different rendering operation types, or different materials
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After calling end(), the class will organise the data for that section
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internally and make it ready to render with. Like any other
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MovableObject you should attach the object to a SceneNode to make it
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visible. Other aspects like the relative render order can be controlled
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using standard MovableObject methods like setRenderQueueGroup.
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@par
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You can also use beginUpdate() to alter the geometry later on if you wish.
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If you do this, you should call setDynamic(true) before your first call
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to begin(), and also consider using estimateVertexCount / estimateIndexCount
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if your geometry is going to be growing, to avoid buffer recreation during
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growth.
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@par
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Note that like all OGRE geometry, triangles should be specified in
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anti-clockwise winding order (whether you're doing it with just
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vertices, or using indexes too). That is to say that the front of the
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face is the one where the vertices are listed in anti-clockwise order.
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*/
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class _OgreExport ManualObject : public MovableObject
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{
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public:
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ManualObject(const String& name);
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virtual ~ManualObject();
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//pre-declare ManualObjectSection
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class ManualObjectSection;
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/** Completely clear the contents of the object.
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@remarks
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Clearing the contents of this object and rebuilding from scratch
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is not the optimal way to manage dynamic vertex data, since the
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buffers are recreated. If you want to keep the same structure but
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update the content within that structure, use beginUpdate() instead
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of clear() begin(). However if you do want to modify the structure
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from time to time you can do so by clearing and re-specifying the data.
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*/
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virtual void clear(void);
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+
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/** Estimate the number of vertices ahead of time.
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@remarks
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Calling this helps to avoid memory reallocation when you define
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vertices. Also very handy when using beginUpdate() to manage dynamic
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data - you can make the vertex buffers a little larger than their
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initial needs to allow for growth later with this method.
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*/
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virtual void estimateVertexCount(size_t vcount);
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+
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/** Estimate the number of indices ahead of time.
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@remarks
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Calling this helps to avoid memory reallocation when you define
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indices. Also very handy when using beginUpdate() to manage dynamic
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data - you can make the index buffer a little larger than the
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initial need to allow for growth later with this method.
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*/
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virtual void estimateIndexCount(size_t icount);
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+
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+
/** Start defining a part of the object.
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@remarks
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Each time you call this method, you start a new section of the
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object with its own material and potentially its own type of
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rendering operation (triangles, points or lines for example).
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@param materialName The name of the material to render this part of the
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object with.
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@param opType The type of operation to use to render.
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*/
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virtual void begin(const String& materialName,
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+
RenderOperation::OperationType opType = RenderOperation::OT_TRIANGLE_LIST);
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+
|
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/** Use before defining gometry to indicate that you intend to update the
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geometry regularly and want the internal structure to reflect that.
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*/
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+
virtual void setDynamic(bool dyn) { mDynamic = dyn; }
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+
/** Gets whether this object is marked as dynamic */
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+
virtual bool getDynamic() const { return mDynamic; }
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+
|
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+
/** Start the definition of an update to a part of the object.
|
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+
@remarks
|
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+
Using this method, you can update an existing section of the object
|
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+
efficiently. You do not have the option of changing the operation type
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obviously, since it must match the one that was used before.
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@note If your sections are changing size, particularly growing, use
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estimateVertexCount and estimateIndexCount to pre-size the buffers a little
|
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+
larger than the initial needs to avoid buffer reconstruction.
|
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+
@param sectionIndex The index of the section you want to update. The first
|
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call to begin() would have created section 0, the second section 1, etc.
|
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+
*/
|
169
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+
virtual void beginUpdate(size_t sectionIndex);
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+
/** Add a vertex position, starting a new vertex at the same time.
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+
@remarks A vertex position is slightly special among the other vertex data
|
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+
methods like normal() and textureCoord(), since calling it indicates
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+
the start of a new vertex. All other vertex data methods you call
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+
after this are assumed to be adding more information (like normals or
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texture coordinates) to the last vertex started with position().
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*/
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+
virtual void position(const Vector3& pos);
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+
/// @copydoc ManualObject::position(const Vector3&)
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+
virtual void position(Real x, Real y, Real z);
|
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+
|
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+
/** Add a vertex normal to the current vertex.
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+
@remarks
|
183
|
+
Vertex normals are most often used for dynamic lighting, and
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their components should be normalised.
|
185
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+
*/
|
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+
virtual void normal(const Vector3& norm);
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+
/// @copydoc ManualObject::normal(const Vector3&)
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188
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+
virtual void normal(Real x, Real y, Real z);
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+
|
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/** Add a texture coordinate to the current vertex.
|
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+
@remarks
|
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+
You can call this method multiple times between position() calls
|
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+
to add multiple texture coordinates to a vertex. Each one can have
|
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+
between 1 and 3 dimensions, depending on your needs, although 2 is
|
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+
most common. There are several versions of this method for the
|
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+
variations in number of dimensions.
|
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+
*/
|
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+
virtual void textureCoord(Real u);
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/// @copydoc ManualObject::textureCoord(Real)
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+
virtual void textureCoord(Real u, Real v);
|
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/// @copydoc ManualObject::textureCoord(Real)
|
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virtual void textureCoord(Real u, Real v, Real w);
|
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/// @copydoc ManualObject::textureCoord(Real)
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+
virtual void textureCoord(const Vector2& uv);
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/// @copydoc ManualObject::textureCoord(Real)
|
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+
virtual void textureCoord(const Vector3& uvw);
|
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+
|
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+
/** Add a vertex colour to a vertex.
|
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+
*/
|
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+
virtual void colour(const ColourValue& col);
|
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+
/** Add a vertex colour to a vertex.
|
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+
@param r,g,b,a Colour components expressed as floating point numbers from 0-1
|
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+
*/
|
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+
virtual void colour(Real r, Real g, Real b, Real a = 1.0f);
|
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+
|
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+
/** Add a vertex index to construct faces / lines / points via indexing
|
217
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+
rather than just by a simple list of vertices.
|
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+
@remarks
|
219
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+
You will have to call this 3 times for each face for a triangle list,
|
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+
or use the alternative 3-parameter version. Other operation types
|
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+
require different numbers of indexes, @see RenderOperation::OperationType.
|
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+
@note
|
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+
32-bit indexes are not supported on all cards which is why this
|
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+
class only allows 16-bit indexes, for simplicity and ease of use.
|
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+
@param idx A vertex index from 0 to 65535.
|
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+
*/
|
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+
virtual void index(uint16 idx);
|
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+
/** Add a set of 3 vertex indices to construct a triangle; this is a
|
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+
shortcut to calling index() 3 times. It is only valid for triangle
|
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+
lists.
|
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+
@note
|
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+
32-bit indexes are not supported on all cards which is why this
|
233
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+
class only allows 16-bit indexes, for simplicity and ease of use.
|
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|
+
@param i1, i2, i3 3 vertex indices from 0 to 65535 defining a face.
|
235
|
+
*/
|
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+
virtual void triangle(uint16 i1, uint16 i2, uint16 i3);
|
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|
+
/** Add a set of 4 vertex indices to construct a quad (out of 2
|
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|
+
triangles); this is a shortcut to calling index() 6 times,
|
239
|
+
or triangle() twice. It's only valid for triangle list operations.
|
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|
+
@note
|
241
|
+
32-bit indexes are not supported on all cards which is why this
|
242
|
+
class only allows 16-bit indexes, for simplicity and ease of use.
|
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|
+
@param i1, i2, i3 3 vertex indices from 0 to 65535 defining a face.
|
244
|
+
*/
|
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|
+
virtual void quad(uint16 i1, uint16 i2, uint16 i3, uint16 i4);
|
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|
+
|
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|
+
/** Finish defining the object and compile the final renderable version.
|
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|
+
@note
|
249
|
+
Will return a pointer to the finished section or NULL if the section was discarded (i.e. has zero vertices/indices).
|
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|
+
*/
|
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|
+
virtual ManualObjectSection* end(void);
|
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|
+
|
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|
+
/** Alter the material for a subsection of this object after it has been
|
254
|
+
specified.
|
255
|
+
@remarks
|
256
|
+
You specify the material to use on a section of this object during the
|
257
|
+
call to begin(), however if you want to change the material afterwards
|
258
|
+
you can do so by calling this method.
|
259
|
+
@param subIndex The index of the subsection to alter
|
260
|
+
@param name The name of the new material to use
|
261
|
+
*/
|
262
|
+
virtual void setMaterialName(size_t subindex, const String& name);
|
263
|
+
|
264
|
+
/** Convert this object to a Mesh.
|
265
|
+
@remarks
|
266
|
+
After you've finished building this object, you may convert it to
|
267
|
+
a Mesh if you want in order to be able to create many instances of
|
268
|
+
it in the world (via Entity). This is optional, since this instance
|
269
|
+
can be directly attached to a SceneNode itself, but of course only
|
270
|
+
one instance of it can exist that way.
|
271
|
+
@note Only objects which use indexed geometry may be converted to a mesh.
|
272
|
+
@param meshName The name to give the mesh
|
273
|
+
@param groupName The resource group to create the mesh in
|
274
|
+
*/
|
275
|
+
virtual MeshPtr convertToMesh(const String& meshName,
|
276
|
+
const String& groupName = ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
|
277
|
+
|
278
|
+
/** Sets whether or not to use an 'identity' projection.
|
279
|
+
@remarks
|
280
|
+
Usually ManualObjects will use a projection matrix as determined
|
281
|
+
by the active camera. However, if they want they can cancel this out
|
282
|
+
and use an identity projection, which effectively projects in 2D using
|
283
|
+
a {-1, 1} view space. Useful for overlay rendering. Normally you don't
|
284
|
+
need to change this. The default is false.
|
285
|
+
@see ManualObject::getUseIdentityProjection
|
286
|
+
*/
|
287
|
+
void setUseIdentityProjection(bool useIdentityProjection);
|
288
|
+
|
289
|
+
/** Returns whether or not to use an 'identity' projection.
|
290
|
+
@remarks
|
291
|
+
Usually ManualObjects will use a projection matrix as determined
|
292
|
+
by the active camera. However, if they want they can cancel this out
|
293
|
+
and use an identity projection, which effectively projects in 2D using
|
294
|
+
a {-1, 1} view space. Useful for overlay rendering. Normally you don't
|
295
|
+
need to change this.
|
296
|
+
@see ManualObject::setUseIdentityProjection
|
297
|
+
*/
|
298
|
+
bool getUseIdentityProjection(void) const { return mUseIdentityProjection; }
|
299
|
+
|
300
|
+
/** Sets whether or not to use an 'identity' view.
|
301
|
+
@remarks
|
302
|
+
Usually ManualObjects will use a view matrix as determined
|
303
|
+
by the active camera. However, if they want they can cancel this out
|
304
|
+
and use an identity matrix, which means all geometry is assumed
|
305
|
+
to be relative to camera space already. Useful for overlay rendering.
|
306
|
+
Normally you don't need to change this. The default is false.
|
307
|
+
@see ManualObject::getUseIdentityView
|
308
|
+
*/
|
309
|
+
void setUseIdentityView(bool useIdentityView);
|
310
|
+
|
311
|
+
/** Returns whether or not to use an 'identity' view.
|
312
|
+
@remarks
|
313
|
+
Usually ManualObjects will use a view matrix as determined
|
314
|
+
by the active camera. However, if they want they can cancel this out
|
315
|
+
and use an identity matrix, which means all geometry is assumed
|
316
|
+
to be relative to camera space already. Useful for overlay rendering.
|
317
|
+
Normally you don't need to change this.
|
318
|
+
@see ManualObject::setUseIdentityView
|
319
|
+
*/
|
320
|
+
bool getUseIdentityView(void) const { return mUseIdentityView; }
|
321
|
+
|
322
|
+
/** Sets the bounding box.
|
323
|
+
@remarks Call this after having finished creating sections to modify the
|
324
|
+
bounding box. E.g. if you're using ManualObject to create 2D overlays
|
325
|
+
you can call things function to set an infinite bounding box so that
|
326
|
+
the object always stays visible when attached.
|
327
|
+
@see ManualObject::setUseIdentityProjection, ManualObject::setUseIdentityView,
|
328
|
+
AxisAlignedBox::setInfinite */
|
329
|
+
void setBoundingBox(const AxisAlignedBox& box) { mAABB = box; }
|
330
|
+
|
331
|
+
/** Gets a pointer to a ManualObjectSection, ie a part of a ManualObject.
|
332
|
+
*/
|
333
|
+
ManualObjectSection* getSection(unsigned int index) const;
|
334
|
+
|
335
|
+
/** Retrieves the number of ManualObjectSection objects making up this ManualObject.
|
336
|
+
*/
|
337
|
+
unsigned int getNumSections(void) const;
|
338
|
+
|
339
|
+
// MovableObject overrides
|
340
|
+
|
341
|
+
/** @copydoc MovableObject::getMovableType. */
|
342
|
+
const String& getMovableType(void) const;
|
343
|
+
/** @copydoc MovableObject::getBoundingBox. */
|
344
|
+
const AxisAlignedBox& getBoundingBox(void) const;
|
345
|
+
/** @copydoc MovableObject::getBoundingRadius. */
|
346
|
+
Real getBoundingRadius(void) const;
|
347
|
+
/** @copydoc MovableObject::_updateRenderQueue. */
|
348
|
+
void _updateRenderQueue(RenderQueue* queue);
|
349
|
+
/** Implement this method to enable stencil shadows. */
|
350
|
+
EdgeData* getEdgeList(void);
|
351
|
+
/** Overridden member from ShadowCaster. */
|
352
|
+
bool hasEdgeList(void);
|
353
|
+
/** Implement this method to enable stencil shadows. */
|
354
|
+
ShadowRenderableListIterator getShadowVolumeRenderableIterator(
|
355
|
+
ShadowTechnique shadowTechnique, const Light* light,
|
356
|
+
HardwareIndexBufferSharedPtr* indexBuffer,
|
357
|
+
bool extrudeVertices, Real extrusionDist, unsigned long flags = 0);
|
358
|
+
|
359
|
+
|
360
|
+
/// Built, renderable section of geometry
|
361
|
+
class _OgreExport ManualObjectSection : public Renderable
|
362
|
+
{
|
363
|
+
protected:
|
364
|
+
ManualObject* mParent;
|
365
|
+
String mMaterialName;
|
366
|
+
mutable MaterialPtr mMaterial;
|
367
|
+
RenderOperation mRenderOperation;
|
368
|
+
|
369
|
+
public:
|
370
|
+
ManualObjectSection(ManualObject* parent, const String& materialName,
|
371
|
+
RenderOperation::OperationType opType);
|
372
|
+
virtual ~ManualObjectSection();
|
373
|
+
|
374
|
+
/// Retrieve render operation for manipulation
|
375
|
+
RenderOperation* getRenderOperation(void);
|
376
|
+
/// Retrieve the material name in use
|
377
|
+
const String& getMaterialName(void) const { return mMaterialName; }
|
378
|
+
/// update the material name in use
|
379
|
+
void setMaterialName(const String& name);
|
380
|
+
|
381
|
+
// Renderable overrides
|
382
|
+
/** @copydoc Renderable::getMaterial. */
|
383
|
+
const MaterialPtr& getMaterial(void) const;
|
384
|
+
/** @copydoc Renderable::getRenderOperation. */
|
385
|
+
void getRenderOperation(RenderOperation& op);
|
386
|
+
/** @copydoc Renderable::getWorldTransforms. */
|
387
|
+
void getWorldTransforms(Matrix4* xform) const;
|
388
|
+
/** @copydoc Renderable::getWorldOrientation. */
|
389
|
+
const Quaternion& getWorldOrientation(void) const;
|
390
|
+
/** @copydoc Renderable::getWorldPosition. */
|
391
|
+
const Vector3& getWorldPosition(void) const;
|
392
|
+
/** @copydoc Renderable::getSquaredViewDepth. */
|
393
|
+
Real getSquaredViewDepth(const Ogre::Camera *) const;
|
394
|
+
/** @copydoc Renderable::getLights. */
|
395
|
+
const LightList &getLights(void) const;
|
396
|
+
|
397
|
+
};
|
398
|
+
/** Nested class to allow shadows. */
|
399
|
+
class _OgreExport ManualObjectSectionShadowRenderable : public ShadowRenderable
|
400
|
+
{
|
401
|
+
protected:
|
402
|
+
ManualObject* mParent;
|
403
|
+
// Shared link to position buffer
|
404
|
+
HardwareVertexBufferSharedPtr mPositionBuffer;
|
405
|
+
// Shared link to w-coord buffer (optional)
|
406
|
+
HardwareVertexBufferSharedPtr mWBuffer;
|
407
|
+
|
408
|
+
public:
|
409
|
+
ManualObjectSectionShadowRenderable(ManualObject* parent,
|
410
|
+
HardwareIndexBufferSharedPtr* indexBuffer, const VertexData* vertexData,
|
411
|
+
bool createSeparateLightCap, bool isLightCap = false);
|
412
|
+
~ManualObjectSectionShadowRenderable();
|
413
|
+
/// Overridden from ShadowRenderable
|
414
|
+
void getWorldTransforms(Matrix4* xform) const;
|
415
|
+
/// Overridden from ShadowRenderable
|
416
|
+
const Quaternion& getWorldOrientation(void) const;
|
417
|
+
/// Overridden from ShadowRenderable
|
418
|
+
const Vector3& getWorldPosition(void) const;
|
419
|
+
HardwareVertexBufferSharedPtr getPositionBuffer(void) { return mPositionBuffer; }
|
420
|
+
HardwareVertexBufferSharedPtr getWBuffer(void) { return mWBuffer; }
|
421
|
+
|
422
|
+
};
|
423
|
+
|
424
|
+
typedef std::vector<ManualObjectSection*> SectionList;
|
425
|
+
|
426
|
+
protected:
|
427
|
+
/// Dynamic?
|
428
|
+
bool mDynamic;
|
429
|
+
/// List of subsections
|
430
|
+
SectionList mSectionList;
|
431
|
+
/// Current section
|
432
|
+
ManualObjectSection* mCurrentSection;
|
433
|
+
/// Are we updating?
|
434
|
+
bool mCurrentUpdating;
|
435
|
+
/// Temporary vertex structure
|
436
|
+
struct TempVertex
|
437
|
+
{
|
438
|
+
Vector3 position;
|
439
|
+
Vector3 normal;
|
440
|
+
Vector3 texCoord[OGRE_MAX_TEXTURE_COORD_SETS];
|
441
|
+
ushort texCoordDims[OGRE_MAX_TEXTURE_COORD_SETS];
|
442
|
+
ColourValue colour;
|
443
|
+
};
|
444
|
+
/// Temp storage
|
445
|
+
TempVertex mTempVertex;
|
446
|
+
/// First vertex indicator
|
447
|
+
bool mFirstVertex;
|
448
|
+
/// Temp vertex data to copy?
|
449
|
+
bool mTempVertexPending;
|
450
|
+
/// System-memory buffer whilst we establish the size required
|
451
|
+
char* mTempVertexBuffer;
|
452
|
+
/// System memory allocation size, in bytes
|
453
|
+
size_t mTempVertexSize;
|
454
|
+
/// System-memory buffer whilst we establish the size required
|
455
|
+
uint16* mTempIndexBuffer;
|
456
|
+
/// System memory allocation size, in bytes
|
457
|
+
size_t mTempIndexSize;
|
458
|
+
/// Current declaration vertex size
|
459
|
+
size_t mDeclSize;
|
460
|
+
/// Estimated vertex count
|
461
|
+
size_t mEstVertexCount;
|
462
|
+
/// Estimated index count
|
463
|
+
size_t mEstIndexCount;
|
464
|
+
/// Current texture coordinate
|
465
|
+
ushort mTexCoordIndex;
|
466
|
+
/// Bounding box
|
467
|
+
AxisAlignedBox mAABB;
|
468
|
+
/// Bounding sphere
|
469
|
+
Real mRadius;
|
470
|
+
/// Any indexed geoemtry on any sections?
|
471
|
+
bool mAnyIndexed;
|
472
|
+
/// Edge list, used if stencil shadow casting is enabled
|
473
|
+
EdgeData* mEdgeList;
|
474
|
+
/// List of shadow renderables
|
475
|
+
ShadowRenderableList mShadowRenderables;
|
476
|
+
/// Whether to use identity projection for sections
|
477
|
+
bool mUseIdentityProjection;
|
478
|
+
/// Whether to use identity view for sections
|
479
|
+
bool mUseIdentityView;
|
480
|
+
|
481
|
+
|
482
|
+
/// Delete temp buffers and reset init counts
|
483
|
+
virtual void resetTempAreas(void);
|
484
|
+
/// Resize the temp vertex buffer?
|
485
|
+
virtual void resizeTempVertexBufferIfNeeded(size_t numVerts);
|
486
|
+
/// Resize the temp index buffer?
|
487
|
+
virtual void resizeTempIndexBufferIfNeeded(size_t numInds);
|
488
|
+
|
489
|
+
/// Copy current temp vertex into buffer
|
490
|
+
virtual void copyTempVertexToBuffer(void);
|
491
|
+
|
492
|
+
};
|
493
|
+
|
494
|
+
|
495
|
+
/** Factory object for creating ManualObject instances */
|
496
|
+
class _OgreExport ManualObjectFactory : public MovableObjectFactory
|
497
|
+
{
|
498
|
+
protected:
|
499
|
+
MovableObject* createInstanceImpl( const String& name, const NameValuePairList* params);
|
500
|
+
public:
|
501
|
+
ManualObjectFactory() {}
|
502
|
+
~ManualObjectFactory() {}
|
503
|
+
|
504
|
+
static String FACTORY_TYPE_NAME;
|
505
|
+
|
506
|
+
const String& getType(void) const;
|
507
|
+
void destroyInstance( MovableObject* obj);
|
508
|
+
|
509
|
+
};
|
510
|
+
}
|
511
|
+
|
512
|
+
#endif
|
513
|
+
|