shattered_ogrerb 0.5.0.1

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  1. data/lib/shattered_ogrerb.rb +17 -0
  2. data/lib/shattered_ogrerb/base.rb +28 -0
  3. data/lib/shattered_ogrerb/camera.rb +6 -0
  4. data/lib/shattered_ogrerb/key_manager.rb +54 -0
  5. data/lib/shattered_ogrerb/light.rb +5 -0
  6. data/lib/shattered_ogrerb/mesh_instance.rb +92 -0
  7. data/lib/shattered_ogrerb/rmaterial.rb +86 -0
  8. data/lib/shattered_ogrerb/vector.rb +211 -0
  9. data/vendor/Ogre/OIS.dll +0 -0
  10. data/vendor/Ogre/OgreGUIRenderer.dll +0 -0
  11. data/vendor/Ogre/OgreMain.dll +0 -0
  12. data/vendor/Ogre/Plugin_BSPSceneManager.dll +0 -0
  13. data/vendor/Ogre/Plugin_CgProgramManager.dll +0 -0
  14. data/vendor/Ogre/Plugin_OctreeSceneManager.dll +0 -0
  15. data/vendor/Ogre/Plugin_ParticleFX.dll +0 -0
  16. data/vendor/Ogre/RenderSystem_Direct3D9.dll +0 -0
  17. data/vendor/Ogre/RenderSystem_GL.dll +0 -0
  18. data/vendor/Ogre/cg.dll +0 -0
  19. data/vendor/Ogre/plugins.cfg +9 -0
  20. data/vendor/ogrerb/MIT_LICENCE +19 -0
  21. data/vendor/ogrerb/README +79 -0
  22. data/vendor/ogrerb/Rakefile +220 -0
  23. data/vendor/ogrerb/build/navi/extconf.rb +53 -0
  24. data/vendor/ogrerb/build/ogre/extconf.rb +50 -0
  25. data/vendor/ogrerb/build/ois/extconf.rb +48 -0
  26. data/vendor/ogrerb/doc_src/ogre.rb +152 -0
  27. data/vendor/ogrerb/doc_src/ois.rb +67 -0
  28. data/vendor/ogrerb/lib/constants.rb +35 -0
  29. data/vendor/ogrerb/lib/ogre.dll +0 -0
  30. data/vendor/ogrerb/lib/ruby_ois.dll +0 -0
  31. data/vendor/ogrerb/navi/Navi.i +5 -0
  32. data/vendor/ogrerb/navi/NaviData.i +18 -0
  33. data/vendor/ogrerb/navi/NaviManager.i +5 -0
  34. data/vendor/ogrerb/navi/NaviProxies.i +7 -0
  35. data/vendor/ogrerb/navi/lib/Navi.lib +0 -0
  36. data/vendor/ogrerb/navi/lib/Navi_d.lib +0 -0
  37. data/vendor/ogrerb/navi/lib/llmozlib.lib +0 -0
  38. data/vendor/ogrerb/navi/lib/llmozlib_d.lib +0 -0
  39. data/vendor/ogrerb/navi/navi_rb.i +53 -0
  40. data/vendor/ogrerb/navi/std_multimap.i +581 -0
  41. data/vendor/ogrerb/ogre.rb +23 -0
  42. data/vendor/ogrerb/ogre/Application.i +59 -0
  43. data/vendor/ogrerb/ogre/ApplicationFrameListener.i +67 -0
  44. data/vendor/ogrerb/ogre/ExampleApplication.i +7 -0
  45. data/vendor/ogrerb/ogre/ExampleFrameListener.i +7 -0
  46. data/vendor/ogrerb/ogre/OgreAlignedAllocator.i +5 -0
  47. data/vendor/ogrerb/ogre/OgreAnimable.i +5 -0
  48. data/vendor/ogrerb/ogre/OgreAnimation.i +5 -0
  49. data/vendor/ogrerb/ogre/OgreAnimationState.i +9 -0
  50. data/vendor/ogrerb/ogre/OgreAnimationTrack.i +5 -0
  51. data/vendor/ogrerb/ogre/OgreAny.i +5 -0
  52. data/vendor/ogrerb/ogre/OgreArchive.i +5 -0
  53. data/vendor/ogrerb/ogre/OgreArchiveFactory.i +5 -0
  54. data/vendor/ogrerb/ogre/OgreArchiveManager.i +5 -0
  55. data/vendor/ogrerb/ogre/OgreAutoParamDataSource.i +5 -0
  56. data/vendor/ogrerb/ogre/OgreAxisAlignedBox.i +5 -0
  57. data/vendor/ogrerb/ogre/OgreBillboard.i +5 -0
  58. data/vendor/ogrerb/ogre/OgreBillboardChain.i +11 -0
  59. data/vendor/ogrerb/ogre/OgreBillboardParticleRenderer.i +5 -0
  60. data/vendor/ogrerb/ogre/OgreBillboardSet.i +5 -0
  61. data/vendor/ogrerb/ogre/OgreBitwise.i +5 -0
  62. data/vendor/ogrerb/ogre/OgreBlendMode.i +5 -0
  63. data/vendor/ogrerb/ogre/OgreBone.i +5 -0
  64. data/vendor/ogrerb/ogre/OgreBorderPanelOverlayElement.i +5 -0
  65. data/vendor/ogrerb/ogre/OgreCamera.i +5 -0
  66. data/vendor/ogrerb/ogre/OgreCodec.i +5 -0
  67. data/vendor/ogrerb/ogre/OgreColourValue.i +5 -0
  68. data/vendor/ogrerb/ogre/OgreCommon.i +33 -0
  69. data/vendor/ogrerb/ogre/OgreCompiler2Pass.i +5 -0
  70. data/vendor/ogrerb/ogre/OgreCompositionPass.i +5 -0
  71. data/vendor/ogrerb/ogre/OgreCompositionTargetPass.i +5 -0
  72. data/vendor/ogrerb/ogre/OgreCompositionTechnique.i +5 -0
  73. data/vendor/ogrerb/ogre/OgreCompositor.i +5 -0
  74. data/vendor/ogrerb/ogre/OgreCompositorChain.i +5 -0
  75. data/vendor/ogrerb/ogre/OgreCompositorInstance.i +5 -0
  76. data/vendor/ogrerb/ogre/OgreCompositorManager.i +5 -0
  77. data/vendor/ogrerb/ogre/OgreCompositorScriptCompiler.i +5 -0
  78. data/vendor/ogrerb/ogre/OgreCompositorSerializer.i +5 -0
  79. data/vendor/ogrerb/ogre/OgreConfig.i +5 -0
  80. data/vendor/ogrerb/ogre/OgreConfigDialog.i +5 -0
  81. data/vendor/ogrerb/ogre/OgreConfigFile.i +13 -0
  82. data/vendor/ogrerb/ogre/OgreConfigOptionMap.i +5 -0
  83. data/vendor/ogrerb/ogre/OgreController.i +5 -0
  84. data/vendor/ogrerb/ogre/OgreControllerManager.i +5 -0
  85. data/vendor/ogrerb/ogre/OgreConvexBody.i +5 -0
  86. data/vendor/ogrerb/ogre/OgreDDSCodec.i +5 -0
  87. data/vendor/ogrerb/ogre/OgreDataStream.i +9 -0
  88. data/vendor/ogrerb/ogre/OgreDefaultHardwareBufferManager.i +5 -0
  89. data/vendor/ogrerb/ogre/OgreDynLib.i +5 -0
  90. data/vendor/ogrerb/ogre/OgreDynLibManager.i +5 -0
  91. data/vendor/ogrerb/ogre/OgreEdgeListBuilder.i +5 -0
  92. data/vendor/ogrerb/ogre/OgreEntity.i +5 -0
  93. data/vendor/ogrerb/ogre/OgreErrorDialog.i +5 -0
  94. data/vendor/ogrerb/ogre/OgreException.i +5 -0
  95. data/vendor/ogrerb/ogre/OgreExternalTextureSource.i +5 -0
  96. data/vendor/ogrerb/ogre/OgreExternalTextureSourceManager.i +5 -0
  97. data/vendor/ogrerb/ogre/OgreFactoryObj.i +5 -0
  98. data/vendor/ogrerb/ogre/OgreFileSystem.i +5 -0
  99. data/vendor/ogrerb/ogre/OgreFont.i +5 -0
  100. data/vendor/ogrerb/ogre/OgreFontManager.i +5 -0
  101. data/vendor/ogrerb/ogre/OgreFrameListener.i +12 -0
  102. data/vendor/ogrerb/ogre/OgreFreeImageCodec.i +5 -0
  103. data/vendor/ogrerb/ogre/OgreFrustum.i +5 -0
  104. data/vendor/ogrerb/ogre/OgreGpuProgram.i +5 -0
  105. data/vendor/ogrerb/ogre/OgreGpuProgramManager.i +5 -0
  106. data/vendor/ogrerb/ogre/OgreGpuProgramUsage.i +5 -0
  107. data/vendor/ogrerb/ogre/OgreHardwareBuffer.i +5 -0
  108. data/vendor/ogrerb/ogre/OgreHardwareBufferManager.i +9 -0
  109. data/vendor/ogrerb/ogre/OgreHardwareIndexBuffer.i +9 -0
  110. data/vendor/ogrerb/ogre/OgreHardwareOcclusionQuery.i +5 -0
  111. data/vendor/ogrerb/ogre/OgreHardwarePixelBuffer.i +9 -0
  112. data/vendor/ogrerb/ogre/OgreHardwareVertexBuffer.i +10 -0
  113. data/vendor/ogrerb/ogre/OgreHighLevelGpuProgram.i +5 -0
  114. data/vendor/ogrerb/ogre/OgreHighLevelGpuProgramManager.i +5 -0
  115. data/vendor/ogrerb/ogre/OgreImage.i +5 -0
  116. data/vendor/ogrerb/ogre/OgreImageCodec.i +5 -0
  117. data/vendor/ogrerb/ogre/OgreInstancedGeometry.i +5 -0
  118. data/vendor/ogrerb/ogre/OgreIteratorWrappers.i +5 -0
  119. data/vendor/ogrerb/ogre/OgreKeyFrame.i +7 -0
  120. data/vendor/ogrerb/ogre/OgreLight.i +5 -0
  121. data/vendor/ogrerb/ogre/OgreLog.i +5 -0
  122. data/vendor/ogrerb/ogre/OgreLogManager.i +9 -0
  123. data/vendor/ogrerb/ogre/OgreManualObject.i +5 -0
  124. data/vendor/ogrerb/ogre/OgreMaterial.i +9 -0
  125. data/vendor/ogrerb/ogre/OgreMaterialManager.i +22 -0
  126. data/vendor/ogrerb/ogre/OgreMaterialScriptCompiler.i +5 -0
  127. data/vendor/ogrerb/ogre/OgreMaterialSerializer.i +5 -0
  128. data/vendor/ogrerb/ogre/OgreMath.i +48 -0
  129. data/vendor/ogrerb/ogre/OgreMatrix3.i +5 -0
  130. data/vendor/ogrerb/ogre/OgreMatrix4.i +5 -0
  131. data/vendor/ogrerb/ogre/OgreMemoryMacros.i +5 -0
  132. data/vendor/ogrerb/ogre/OgreMemoryManager.i +5 -0
  133. data/vendor/ogrerb/ogre/OgreMesh.i +11 -0
  134. data/vendor/ogrerb/ogre/OgreMeshFileFormat.i +5 -0
  135. data/vendor/ogrerb/ogre/OgreMeshManager.i +9 -0
  136. data/vendor/ogrerb/ogre/OgreMeshSerializer.i +5 -0
  137. data/vendor/ogrerb/ogre/OgreMeshSerializerImpl.i +5 -0
  138. data/vendor/ogrerb/ogre/OgreMovableObject.i +46 -0
  139. data/vendor/ogrerb/ogre/OgreMovablePlane.i +5 -0
  140. data/vendor/ogrerb/ogre/OgreNoMemoryMacros.i +5 -0
  141. data/vendor/ogrerb/ogre/OgreNode.i +11 -0
  142. data/vendor/ogrerb/ogre/OgreNumerics.i +5 -0
  143. data/vendor/ogrerb/ogre/OgreOverlay.i +5 -0
  144. data/vendor/ogrerb/ogre/OgreOverlayContainer.i +5 -0
  145. data/vendor/ogrerb/ogre/OgreOverlayElement.i +5 -0
  146. data/vendor/ogrerb/ogre/OgreOverlayElementCommands.i +5 -0
  147. data/vendor/ogrerb/ogre/OgreOverlayElementFactory.i +5 -0
  148. data/vendor/ogrerb/ogre/OgreOverlayManager.i +9 -0
  149. data/vendor/ogrerb/ogre/OgrePanelOverlayElement.i +5 -0
  150. data/vendor/ogrerb/ogre/OgreParticle.i +5 -0
  151. data/vendor/ogrerb/ogre/OgreParticleAffector.i +5 -0
  152. data/vendor/ogrerb/ogre/OgreParticleAffectorFactory.i +5 -0
  153. data/vendor/ogrerb/ogre/OgreParticleEmitter.i +5 -0
  154. data/vendor/ogrerb/ogre/OgreParticleEmitterCommands.i +5 -0
  155. data/vendor/ogrerb/ogre/OgreParticleEmitterFactory.i +5 -0
  156. data/vendor/ogrerb/ogre/OgreParticleIterator.i +5 -0
  157. data/vendor/ogrerb/ogre/OgreParticleSystem.i +9 -0
  158. data/vendor/ogrerb/ogre/OgreParticleSystemManager.i +9 -0
  159. data/vendor/ogrerb/ogre/OgreParticleSystemRenderer.i +9 -0
  160. data/vendor/ogrerb/ogre/OgrePass.i +10 -0
  161. data/vendor/ogrerb/ogre/OgrePatchMesh.i +11 -0
  162. data/vendor/ogrerb/ogre/OgrePatchSurface.i +5 -0
  163. data/vendor/ogrerb/ogre/OgrePixelFormat.i +5 -0
  164. data/vendor/ogrerb/ogre/OgrePlane.i +5 -0
  165. data/vendor/ogrerb/ogre/OgrePlaneBoundedVolume.i +5 -0
  166. data/vendor/ogrerb/ogre/OgrePlatform.i +5 -0
  167. data/vendor/ogrerb/ogre/OgrePlugin.i +5 -0
  168. data/vendor/ogrerb/ogre/OgrePolygon.i +5 -0
  169. data/vendor/ogrerb/ogre/OgrePose.i +5 -0
  170. data/vendor/ogrerb/ogre/OgrePredefinedControllers.i +5 -0
  171. data/vendor/ogrerb/ogre/OgrePrefabFactory.i +5 -0
  172. data/vendor/ogrerb/ogre/OgrePrerequisites.i +5 -0
  173. data/vendor/ogrerb/ogre/OgreProfiler.i +5 -0
  174. data/vendor/ogrerb/ogre/OgreProgressiveMesh.i +5 -0
  175. data/vendor/ogrerb/ogre/OgreProxies.i +10 -0
  176. data/vendor/ogrerb/ogre/OgreQuaternion.i +5 -0
  177. data/vendor/ogrerb/ogre/OgreRadixSort.i +5 -0
  178. data/vendor/ogrerb/ogre/OgreRay.i +5 -0
  179. data/vendor/ogrerb/ogre/OgreRectangle.i +5 -0
  180. data/vendor/ogrerb/ogre/OgreRectangle2D.i +5 -0
  181. data/vendor/ogrerb/ogre/OgreRenderOperation.i +5 -0
  182. data/vendor/ogrerb/ogre/OgreRenderQueue.i +10 -0
  183. data/vendor/ogrerb/ogre/OgreRenderQueueInvocation.i +5 -0
  184. data/vendor/ogrerb/ogre/OgreRenderQueueListener.i +5 -0
  185. data/vendor/ogrerb/ogre/OgreRenderQueueSortingGrouping.i +5 -0
  186. data/vendor/ogrerb/ogre/OgreRenderSystem.i +12 -0
  187. data/vendor/ogrerb/ogre/OgreRenderSystemCapabilities.i +7 -0
  188. data/vendor/ogrerb/ogre/OgreRenderTarget.i +27 -0
  189. data/vendor/ogrerb/ogre/OgreRenderTargetListener.i +7 -0
  190. data/vendor/ogrerb/ogre/OgreRenderTexture.i +5 -0
  191. data/vendor/ogrerb/ogre/OgreRenderWindow.i +9 -0
  192. data/vendor/ogrerb/ogre/OgreRenderable.i +5 -0
  193. data/vendor/ogrerb/ogre/OgreResource.i +68 -0
  194. data/vendor/ogrerb/ogre/OgreResourceBackgroundQueue.i +5 -0
  195. data/vendor/ogrerb/ogre/OgreResourceGroupManager.i +17 -0
  196. data/vendor/ogrerb/ogre/OgreResourceManager.i +5 -0
  197. data/vendor/ogrerb/ogre/OgreRibbonTrail.i +5 -0
  198. data/vendor/ogrerb/ogre/OgreRoot.i +9 -0
  199. data/vendor/ogrerb/ogre/OgreRotationalSpline.i +5 -0
  200. data/vendor/ogrerb/ogre/OgreSceneManager.i +17 -0
  201. data/vendor/ogrerb/ogre/OgreSceneManagerEnumerator.i +8 -0
  202. data/vendor/ogrerb/ogre/OgreSceneNode.i +9 -0
  203. data/vendor/ogrerb/ogre/OgreSceneQuery.i +5 -0
  204. data/vendor/ogrerb/ogre/OgreScriptLoader.i +5 -0
  205. data/vendor/ogrerb/ogre/OgreSearchOps.i +5 -0
  206. data/vendor/ogrerb/ogre/OgreSerializer.i +5 -0
  207. data/vendor/ogrerb/ogre/OgreShadowCameraSetup.i +5 -0
  208. data/vendor/ogrerb/ogre/OgreShadowCameraSetupFocused.i +5 -0
  209. data/vendor/ogrerb/ogre/OgreShadowCameraSetupLiSPSM.i +5 -0
  210. data/vendor/ogrerb/ogre/OgreShadowCameraSetupPlaneOptimal.i +5 -0
  211. data/vendor/ogrerb/ogre/OgreShadowCaster.i +5 -0
  212. data/vendor/ogrerb/ogre/OgreShadowTextureManager.i +7 -0
  213. data/vendor/ogrerb/ogre/OgreShadowVolumeExtrudeProgram.i +5 -0
  214. data/vendor/ogrerb/ogre/OgreSharedPtr.i +5 -0
  215. data/vendor/ogrerb/ogre/OgreSimpleRenderable.i +5 -0
  216. data/vendor/ogrerb/ogre/OgreSimpleSpline.i +5 -0
  217. data/vendor/ogrerb/ogre/OgreSingleton.i +9 -0
  218. data/vendor/ogrerb/ogre/OgreSkeleton.i +5 -0
  219. data/vendor/ogrerb/ogre/OgreSkeletonFileFormat.i +5 -0
  220. data/vendor/ogrerb/ogre/OgreSkeletonInstance.i +5 -0
  221. data/vendor/ogrerb/ogre/OgreSkeletonManager.i +5 -0
  222. data/vendor/ogrerb/ogre/OgreSkeletonSerializer.i +5 -0
  223. data/vendor/ogrerb/ogre/OgreSphere.i +5 -0
  224. data/vendor/ogrerb/ogre/OgreSpotShadowFadePng.i +5 -0
  225. data/vendor/ogrerb/ogre/OgreStableHeaders.i +5 -0
  226. data/vendor/ogrerb/ogre/OgreStaticFaceGroup.i +5 -0
  227. data/vendor/ogrerb/ogre/OgreStaticGeometry.i +5 -0
  228. data/vendor/ogrerb/ogre/OgreStdHeaders.i +5 -0
  229. data/vendor/ogrerb/ogre/OgreString.i +5 -0
  230. data/vendor/ogrerb/ogre/OgreStringConverter.i +5 -0
  231. data/vendor/ogrerb/ogre/OgreStringInterface.i +5 -0
  232. data/vendor/ogrerb/ogre/OgreStringVector.i +5 -0
  233. data/vendor/ogrerb/ogre/OgreSubEntity.i +5 -0
  234. data/vendor/ogrerb/ogre/OgreSubMesh.i +5 -0
  235. data/vendor/ogrerb/ogre/OgreTagPoint.i +5 -0
  236. data/vendor/ogrerb/ogre/OgreTechnique.i +5 -0
  237. data/vendor/ogrerb/ogre/OgreTextAreaOverlayElement.i +5 -0
  238. data/vendor/ogrerb/ogre/OgreTexture.i +9 -0
  239. data/vendor/ogrerb/ogre/OgreTextureManager.i +12 -0
  240. data/vendor/ogrerb/ogre/OgreTextureUnitState.i +12 -0
  241. data/vendor/ogrerb/ogre/OgreTimer.i +6 -0
  242. data/vendor/ogrerb/ogre/OgreUTFString.i +5 -0
  243. data/vendor/ogrerb/ogre/OgreUnifiedHighLevelGpuProgram.i +5 -0
  244. data/vendor/ogrerb/ogre/OgreUserDefinedObject.i +5 -0
  245. data/vendor/ogrerb/ogre/OgreVector2.i +5 -0
  246. data/vendor/ogrerb/ogre/OgreVector3.i +30 -0
  247. data/vendor/ogrerb/ogre/OgreVector4.i +5 -0
  248. data/vendor/ogrerb/ogre/OgreVertexBoneAssignment.i +5 -0
  249. data/vendor/ogrerb/ogre/OgreVertexIndexData.i +5 -0
  250. data/vendor/ogrerb/ogre/OgreViewport.i +5 -0
  251. data/vendor/ogrerb/ogre/OgreWindowEventUtilities.i +7 -0
  252. data/vendor/ogrerb/ogre/OgreWireBoundingBox.i +5 -0
  253. data/vendor/ogrerb/ogre/OgreZip.i +5 -0
  254. data/vendor/ogrerb/ogre/ogre_rb.i +343 -0
  255. data/vendor/ogrerb/ogre/std_multimap.i +581 -0
  256. data/vendor/ogrerb/ois/OISProxies.i +9 -0
  257. data/vendor/ogrerb/ois/OISRenames.i +11 -0
  258. data/vendor/ogrerb/ois/ois.i +135 -0
  259. data/vendor/ogrerb/ois/std_multimap.i +581 -0
  260. data/vendor/ogrerb/platform.rb +23 -0
  261. data/vendor/ogrerb/samples/application.rb +146 -0
  262. data/vendor/ogrerb/samples/application_frame_listener.rb +302 -0
  263. data/vendor/ogrerb/samples/application_loading_bar.rb +115 -0
  264. data/vendor/ogrerb/samples/bsp.rb +74 -0
  265. data/vendor/ogrerb/samples/cg.dll +0 -0
  266. data/vendor/ogrerb/samples/js3250.dll +0 -0
  267. data/vendor/ogrerb/samples/lighting.rb +136 -0
  268. data/vendor/ogrerb/samples/media/materials/scripts/CloudySky.material +17 -0
  269. data/vendor/ogrerb/samples/media/materials/scripts/Flare.material +17 -0
  270. data/vendor/ogrerb/samples/media/materials/scripts/Knot.material +14 -0
  271. data/vendor/ogrerb/samples/media/materials/scripts/MorningSkyBox.material +17 -0
  272. data/vendor/ogrerb/samples/media/materials/scripts/Ogre.material +119 -0
  273. data/vendor/ogrerb/samples/media/materials/scripts/Razor.material +14 -0
  274. data/vendor/ogrerb/samples/media/materials/scripts/Ribbon.material +19 -0
  275. data/vendor/ogrerb/samples/media/materials/scripts/RustySteel.material +14 -0
  276. data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyBox.material +17 -0
  277. data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyPlane.material +17 -0
  278. data/vendor/ogrerb/samples/media/materials/scripts/TextureEffects.material +15 -0
  279. data/vendor/ogrerb/samples/media/materials/scripts/dragon.material +42 -0
  280. data/vendor/ogrerb/samples/media/materials/scripts/smoke.material +18 -0
  281. data/vendor/ogrerb/samples/media/materials/textures/GreenSkin.jpg +0 -0
  282. data/vendor/ogrerb/samples/media/materials/textures/MtlPlat2.jpg +0 -0
  283. data/vendor/ogrerb/samples/media/materials/textures/RustedMetal.jpg +0 -0
  284. data/vendor/ogrerb/samples/media/materials/textures/RustySteel.jpg +0 -0
  285. data/vendor/ogrerb/samples/media/materials/textures/Water02.jpg +0 -0
  286. data/vendor/ogrerb/samples/media/materials/textures/WeirdEye.png +0 -0
  287. data/vendor/ogrerb/samples/media/materials/textures/clouds.jpg +0 -0
  288. data/vendor/ogrerb/samples/media/materials/textures/cursor.png +0 -0
  289. data/vendor/ogrerb/samples/media/materials/textures/dirt01.jpg +0 -0
  290. data/vendor/ogrerb/samples/media/materials/textures/flare.png +0 -0
  291. data/vendor/ogrerb/samples/media/materials/textures/ogreborder.png +0 -0
  292. data/vendor/ogrerb/samples/media/materials/textures/ogreborderUp.png +0 -0
  293. data/vendor/ogrerb/samples/media/materials/textures/ribbonband.png +0 -0
  294. data/vendor/ogrerb/samples/media/materials/textures/smoke.png +0 -0
  295. data/vendor/ogrerb/samples/media/materials/textures/smokecolors.png +0 -0
  296. data/vendor/ogrerb/samples/media/materials/textures/spacesky.jpg +0 -0
  297. data/vendor/ogrerb/samples/media/materials/textures/spheremap.png +0 -0
  298. data/vendor/ogrerb/samples/media/materials/textures/texmap2.jpg +0 -0
  299. data/vendor/ogrerb/samples/media/models/knot.mesh +0 -0
  300. data/vendor/ogrerb/samples/media/models/ogrehead.mesh +0 -0
  301. data/vendor/ogrerb/samples/media/models/razor.mesh +0 -0
  302. data/vendor/ogrerb/samples/media/packs/OgreCore.zip +0 -0
  303. data/vendor/ogrerb/samples/media/packs/chiropteraDM.pk3 +0 -0
  304. data/vendor/ogrerb/samples/media/packs/chiropteraDM.txt +99 -0
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  835. data/vendor/ogrerb/src_headers/OGRE/OgreSkeletonManager.h +98 -0
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  838. data/vendor/ogrerb/src_headers/OGRE/OgreSpotShadowFadePng.h +648 -0
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  840. data/vendor/ogrerb/src_headers/OGRE/OgreStaticFaceGroup.h +134 -0
  841. data/vendor/ogrerb/src_headers/OGRE/OgreStaticGeometry.h +748 -0
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  846. data/vendor/ogrerb/src_headers/OGRE/OgreStringVector.h +45 -0
  847. data/vendor/ogrerb/src_headers/OGRE/OgreSubEntity.h +230 -0
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  905. metadata +997 -0
@@ -0,0 +1,163 @@
1
+ /*
2
+ -----------------------------------------------------------------------------
3
+ This source file is part of OGRE
4
+ (Object-oriented Graphics Rendering Engine)
5
+ For the latest info, see http://www.ogre3d.org/
6
+
7
+ Copyright (c) 2000-2006 Torus Knot Software Ltd
8
+ Also see acknowledgements in Readme.html
9
+
10
+ This program is free software; you can redistribute it and/or modify it under
11
+ the terms of the GNU Lesser General Public License as published by the Free Software
12
+ Foundation; either version 2 of the License, or (at your option) any later
13
+ version.
14
+
15
+ This program is distributed in the hope that it will be useful, but WITHOUT
16
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17
+ FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
+
19
+ You should have received a copy of the GNU Lesser General Public License along with
20
+ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21
+ Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22
+ http://www.gnu.org/copyleft/lesser.txt.
23
+
24
+ You may alternatively use this source under the terms of a specific version of
25
+ the OGRE Unrestricted License provided you have obtained such a license from
26
+ Torus Knot Software Ltd.
27
+ -----------------------------------------------------------------------------
28
+ */
29
+
30
+ #ifndef __LogManager_H__
31
+ #define __LogManager_H__
32
+
33
+ #include "OgrePrerequisites.h"
34
+
35
+ #include "OgreLog.h"
36
+ #include "OgreSingleton.h"
37
+ #include "OgreString.h"
38
+
39
+ namespace Ogre
40
+ {
41
+ /** The log manager handles the creation and retrieval of logs for the
42
+ application.
43
+ @remarks
44
+ This class will create new log files and will retrieve instances
45
+ of existing ones. Other classes wishing to log output can either
46
+ create a fresh log or retrieve an existing one to output to.
47
+ One log is the default log, and is the one written to when the
48
+ logging methods of this class are called.
49
+ @par
50
+ By default, Root will instantiate a LogManager (which becomes the
51
+ Singleton instance) on construction, and will create a default log
52
+ based on the Root construction parameters. If you want more control,
53
+ for example redirecting log output right from the start or suppressing
54
+ debug output, you need to create a LogManager yourself before creating
55
+ a Root instance, then create a default log. Root will detect that
56
+ you've created one yourself and won't create one of its own, thus
57
+ using all your logging preferences from the first instance.
58
+ */
59
+ class _OgreExport LogManager : public Singleton<LogManager>
60
+ {
61
+ protected:
62
+ typedef std::map<String, Log*, std::less<String> > LogList;
63
+
64
+ /// A list of all the logs the manager can access
65
+ LogList mLogs;
66
+
67
+ /// The default log to which output is done
68
+ Log* mDefaultLog;
69
+
70
+ public:
71
+ OGRE_AUTO_MUTEX // public to allow external locking
72
+
73
+ LogManager();
74
+ ~LogManager();
75
+
76
+ /** Creates a new log with the given name.
77
+ @param
78
+ name The name to give the log e.g. 'Ogre.log'
79
+ @param
80
+ defaultLog If true, this is the default log output will be
81
+ sent to if the generic logging methods on this class are
82
+ used. The first log created is always the default log unless
83
+ this parameter is set.
84
+ @param
85
+ debuggerOutput If true, output to this log will also be
86
+ routed to the debugger's output window.
87
+ @param
88
+ suppressFileOutput If true, this is a logical rather than a physical
89
+ log and no file output will be written. If you do this you should
90
+ register a LogListener so log output is not lost.
91
+ */
92
+ Log* createLog( const String& name, bool defaultLog = false, bool debuggerOutput = true,
93
+ bool suppressFileOutput = false);
94
+
95
+ /** Retrieves a log managed by this class.
96
+ */
97
+ Log* getLog( const String& name);
98
+
99
+ /** Returns a pointer to the default log.
100
+ */
101
+ Log* getDefaultLog();
102
+
103
+ /** Closes and removes a named log. */
104
+ void destroyLog(const String& name);
105
+ /** Closes and removes a log. */
106
+ void destroyLog(Log* log);
107
+
108
+ /** Sets the passed in log as the default log.
109
+ @returns The previous default log.
110
+ */
111
+ Log* setDefaultLog(Log* newLog);
112
+
113
+ /** Log a message to the default log.
114
+ */
115
+ void logMessage( const String& message, LogMessageLevel lml = LML_NORMAL,
116
+ bool maskDebug = false);
117
+
118
+ /** Log a message to the default log (signature for backward compatibility).
119
+ */
120
+ void logMessage( LogMessageLevel lml, const String& message,
121
+ bool maskDebug = false) { logMessage(message, lml, maskDebug); }
122
+
123
+ /** Sets the level of detail of the default log.
124
+ */
125
+ void setLogDetail(LoggingLevel ll);
126
+ /** Override standard Singleton retrieval.
127
+ @remarks
128
+ Why do we do this? Well, it's because the Singleton
129
+ implementation is in a .h file, which means it gets compiled
130
+ into anybody who includes it. This is needed for the
131
+ Singleton template to work, but we actually only want it
132
+ compiled into the implementation of the class based on the
133
+ Singleton, not all of them. If we don't change this, we get
134
+ link errors when trying to use the Singleton-based class from
135
+ an outside dll.
136
+ @par
137
+ This method just delegates to the template version anyway,
138
+ but the implementation stays in this single compilation unit,
139
+ preventing link errors.
140
+ */
141
+ static LogManager& getSingleton(void);
142
+ /** Override standard Singleton retrieval.
143
+ @remarks
144
+ Why do we do this? Well, it's because the Singleton
145
+ implementation is in a .h file, which means it gets compiled
146
+ into anybody who includes it. This is needed for the
147
+ Singleton template to work, but we actually only want it
148
+ compiled into the implementation of the class based on the
149
+ Singleton, not all of them. If we don't change this, we get
150
+ link errors when trying to use the Singleton-based class from
151
+ an outside dll.
152
+ @par
153
+ This method just delegates to the template version anyway,
154
+ but the implementation stays in this single compilation unit,
155
+ preventing link errors.
156
+ */
157
+ static LogManager* getSingletonPtr(void);
158
+
159
+ };
160
+
161
+ }
162
+
163
+ #endif
@@ -0,0 +1,513 @@
1
+ /*
2
+ -----------------------------------------------------------------------------
3
+ This source file is part of OGRE
4
+ (Object-oriented Graphics Rendering Engine)
5
+ For the latest info, see http://www.ogre3d.org/
6
+
7
+ Copyright (c) 2000-2006 Torus Knot Software Ltd
8
+ Also see acknowledgements in Readme.html
9
+
10
+ This program is free software; you can redistribute it and/or modify it under
11
+ the terms of the GNU Lesser General Public License as published by the Free Software
12
+ Foundation; either version 2 of the License, or (at your option) any later
13
+ version.
14
+
15
+ This program is distributed in the hope that it will be useful, but WITHOUT
16
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17
+ FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
+
19
+ You should have received a copy of the GNU Lesser General Public License along with
20
+ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21
+ Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22
+ http://www.gnu.org/copyleft/lesser.txt.
23
+
24
+ You may alternatively use this source under the terms of a specific version of
25
+ the OGRE Unrestricted License provided you have obtained such a license from
26
+ Torus Knot Software Ltd.
27
+ -----------------------------------------------------------------------------
28
+ */
29
+
30
+ #ifndef __OgreManualObject_H__
31
+ #define __OgreManualObject_H__
32
+
33
+ #include "OgrePrerequisites.h"
34
+ #include "OgreMovableObject.h"
35
+ #include "OgreRenderable.h"
36
+ #include "OgreResourceGroupManager.h"
37
+
38
+
39
+ namespace Ogre
40
+ {
41
+ /** Class providing a much simplified interface to generating manual
42
+ objects with custom geometry.
43
+ @remarks
44
+ Building one-off geometry objects manually usually requires getting
45
+ down and dirty with the vertex buffer and vertex declaration API,
46
+ which some people find a steep learning curve. This class gives you
47
+ a simpler interface specifically for the purpose of building a
48
+ 3D object simply and quickly. Note that if you intend to instance your
49
+ object you will still need to become familiar with the Mesh class.
50
+ @par
51
+ This class draws heavily on the interface for OpenGL
52
+ immediate-mode (glBegin, glVertex, glNormal etc), since this
53
+ is generally well-liked by people. There are a couple of differences
54
+ in the results though - internally this class still builds hardware
55
+ buffers which can be re-used, so you can render the resulting object
56
+ multiple times without re-issuing all the same commands again.
57
+ Secondly, the rendering is not immediate, it is still queued just like
58
+ all OGRE objects. This makes this object more efficient than the
59
+ equivalent GL immediate-mode commands, so it's feasible to use it for
60
+ large objects if you really want to.
61
+ @par
62
+ To construct some geometry with this object:
63
+ -# If you know roughly how many vertices (and indices, if you use them)
64
+ you're going to submit, call estimateVertexCount and estimateIndexCount.
65
+ This is not essential but will make the process more efficient by saving
66
+ memory reallocations.
67
+ -# Call begin() to begin entering data
68
+ -# For each vertex, call position(), normal(), textureCoord(), colour()
69
+ to define your vertex data. Note that each time you call position()
70
+ you start a new vertex. Note that the first vertex defines the
71
+ components of the vertex - you can't add more after that. For example
72
+ if you didn't call normal() in the first vertex, you cannot call it
73
+ in any others. You ought to call the same combination of methods per
74
+ vertex.
75
+ -# If you want to define triangles (or lines/points) by indexing into the vertex list,
76
+ you can call index() as many times as you need to define them.
77
+ If you don't do this, the class will assume you want triangles drawn
78
+ directly as defined by the vertex list, ie non-indexed geometry. Note
79
+ that stencil shadows are only supported on indexed geometry, and that
80
+ indexed geometry is a little faster; so you should try to use it.
81
+ -# Call end() to finish entering data.
82
+ -# Optionally repeat the begin-end cycle if you want more geometry
83
+ using different rendering operation types, or different materials
84
+ After calling end(), the class will organise the data for that section
85
+ internally and make it ready to render with. Like any other
86
+ MovableObject you should attach the object to a SceneNode to make it
87
+ visible. Other aspects like the relative render order can be controlled
88
+ using standard MovableObject methods like setRenderQueueGroup.
89
+ @par
90
+ You can also use beginUpdate() to alter the geometry later on if you wish.
91
+ If you do this, you should call setDynamic(true) before your first call
92
+ to begin(), and also consider using estimateVertexCount / estimateIndexCount
93
+ if your geometry is going to be growing, to avoid buffer recreation during
94
+ growth.
95
+ @par
96
+ Note that like all OGRE geometry, triangles should be specified in
97
+ anti-clockwise winding order (whether you're doing it with just
98
+ vertices, or using indexes too). That is to say that the front of the
99
+ face is the one where the vertices are listed in anti-clockwise order.
100
+ */
101
+ class _OgreExport ManualObject : public MovableObject
102
+ {
103
+ public:
104
+ ManualObject(const String& name);
105
+ virtual ~ManualObject();
106
+
107
+ //pre-declare ManualObjectSection
108
+ class ManualObjectSection;
109
+
110
+ /** Completely clear the contents of the object.
111
+ @remarks
112
+ Clearing the contents of this object and rebuilding from scratch
113
+ is not the optimal way to manage dynamic vertex data, since the
114
+ buffers are recreated. If you want to keep the same structure but
115
+ update the content within that structure, use beginUpdate() instead
116
+ of clear() begin(). However if you do want to modify the structure
117
+ from time to time you can do so by clearing and re-specifying the data.
118
+ */
119
+ virtual void clear(void);
120
+
121
+ /** Estimate the number of vertices ahead of time.
122
+ @remarks
123
+ Calling this helps to avoid memory reallocation when you define
124
+ vertices. Also very handy when using beginUpdate() to manage dynamic
125
+ data - you can make the vertex buffers a little larger than their
126
+ initial needs to allow for growth later with this method.
127
+ */
128
+ virtual void estimateVertexCount(size_t vcount);
129
+
130
+ /** Estimate the number of indices ahead of time.
131
+ @remarks
132
+ Calling this helps to avoid memory reallocation when you define
133
+ indices. Also very handy when using beginUpdate() to manage dynamic
134
+ data - you can make the index buffer a little larger than the
135
+ initial need to allow for growth later with this method.
136
+ */
137
+ virtual void estimateIndexCount(size_t icount);
138
+
139
+ /** Start defining a part of the object.
140
+ @remarks
141
+ Each time you call this method, you start a new section of the
142
+ object with its own material and potentially its own type of
143
+ rendering operation (triangles, points or lines for example).
144
+ @param materialName The name of the material to render this part of the
145
+ object with.
146
+ @param opType The type of operation to use to render.
147
+ */
148
+ virtual void begin(const String& materialName,
149
+ RenderOperation::OperationType opType = RenderOperation::OT_TRIANGLE_LIST);
150
+
151
+ /** Use before defining gometry to indicate that you intend to update the
152
+ geometry regularly and want the internal structure to reflect that.
153
+ */
154
+ virtual void setDynamic(bool dyn) { mDynamic = dyn; }
155
+ /** Gets whether this object is marked as dynamic */
156
+ virtual bool getDynamic() const { return mDynamic; }
157
+
158
+ /** Start the definition of an update to a part of the object.
159
+ @remarks
160
+ Using this method, you can update an existing section of the object
161
+ efficiently. You do not have the option of changing the operation type
162
+ obviously, since it must match the one that was used before.
163
+ @note If your sections are changing size, particularly growing, use
164
+ estimateVertexCount and estimateIndexCount to pre-size the buffers a little
165
+ larger than the initial needs to avoid buffer reconstruction.
166
+ @param sectionIndex The index of the section you want to update. The first
167
+ call to begin() would have created section 0, the second section 1, etc.
168
+ */
169
+ virtual void beginUpdate(size_t sectionIndex);
170
+ /** Add a vertex position, starting a new vertex at the same time.
171
+ @remarks A vertex position is slightly special among the other vertex data
172
+ methods like normal() and textureCoord(), since calling it indicates
173
+ the start of a new vertex. All other vertex data methods you call
174
+ after this are assumed to be adding more information (like normals or
175
+ texture coordinates) to the last vertex started with position().
176
+ */
177
+ virtual void position(const Vector3& pos);
178
+ /// @copydoc ManualObject::position(const Vector3&)
179
+ virtual void position(Real x, Real y, Real z);
180
+
181
+ /** Add a vertex normal to the current vertex.
182
+ @remarks
183
+ Vertex normals are most often used for dynamic lighting, and
184
+ their components should be normalised.
185
+ */
186
+ virtual void normal(const Vector3& norm);
187
+ /// @copydoc ManualObject::normal(const Vector3&)
188
+ virtual void normal(Real x, Real y, Real z);
189
+
190
+ /** Add a texture coordinate to the current vertex.
191
+ @remarks
192
+ You can call this method multiple times between position() calls
193
+ to add multiple texture coordinates to a vertex. Each one can have
194
+ between 1 and 3 dimensions, depending on your needs, although 2 is
195
+ most common. There are several versions of this method for the
196
+ variations in number of dimensions.
197
+ */
198
+ virtual void textureCoord(Real u);
199
+ /// @copydoc ManualObject::textureCoord(Real)
200
+ virtual void textureCoord(Real u, Real v);
201
+ /// @copydoc ManualObject::textureCoord(Real)
202
+ virtual void textureCoord(Real u, Real v, Real w);
203
+ /// @copydoc ManualObject::textureCoord(Real)
204
+ virtual void textureCoord(const Vector2& uv);
205
+ /// @copydoc ManualObject::textureCoord(Real)
206
+ virtual void textureCoord(const Vector3& uvw);
207
+
208
+ /** Add a vertex colour to a vertex.
209
+ */
210
+ virtual void colour(const ColourValue& col);
211
+ /** Add a vertex colour to a vertex.
212
+ @param r,g,b,a Colour components expressed as floating point numbers from 0-1
213
+ */
214
+ virtual void colour(Real r, Real g, Real b, Real a = 1.0f);
215
+
216
+ /** Add a vertex index to construct faces / lines / points via indexing
217
+ rather than just by a simple list of vertices.
218
+ @remarks
219
+ You will have to call this 3 times for each face for a triangle list,
220
+ or use the alternative 3-parameter version. Other operation types
221
+ require different numbers of indexes, @see RenderOperation::OperationType.
222
+ @note
223
+ 32-bit indexes are not supported on all cards which is why this
224
+ class only allows 16-bit indexes, for simplicity and ease of use.
225
+ @param idx A vertex index from 0 to 65535.
226
+ */
227
+ virtual void index(uint16 idx);
228
+ /** Add a set of 3 vertex indices to construct a triangle; this is a
229
+ shortcut to calling index() 3 times. It is only valid for triangle
230
+ lists.
231
+ @note
232
+ 32-bit indexes are not supported on all cards which is why this
233
+ class only allows 16-bit indexes, for simplicity and ease of use.
234
+ @param i1, i2, i3 3 vertex indices from 0 to 65535 defining a face.
235
+ */
236
+ virtual void triangle(uint16 i1, uint16 i2, uint16 i3);
237
+ /** Add a set of 4 vertex indices to construct a quad (out of 2
238
+ triangles); this is a shortcut to calling index() 6 times,
239
+ or triangle() twice. It's only valid for triangle list operations.
240
+ @note
241
+ 32-bit indexes are not supported on all cards which is why this
242
+ class only allows 16-bit indexes, for simplicity and ease of use.
243
+ @param i1, i2, i3 3 vertex indices from 0 to 65535 defining a face.
244
+ */
245
+ virtual void quad(uint16 i1, uint16 i2, uint16 i3, uint16 i4);
246
+
247
+ /** Finish defining the object and compile the final renderable version.
248
+ @note
249
+ Will return a pointer to the finished section or NULL if the section was discarded (i.e. has zero vertices/indices).
250
+ */
251
+ virtual ManualObjectSection* end(void);
252
+
253
+ /** Alter the material for a subsection of this object after it has been
254
+ specified.
255
+ @remarks
256
+ You specify the material to use on a section of this object during the
257
+ call to begin(), however if you want to change the material afterwards
258
+ you can do so by calling this method.
259
+ @param subIndex The index of the subsection to alter
260
+ @param name The name of the new material to use
261
+ */
262
+ virtual void setMaterialName(size_t subindex, const String& name);
263
+
264
+ /** Convert this object to a Mesh.
265
+ @remarks
266
+ After you've finished building this object, you may convert it to
267
+ a Mesh if you want in order to be able to create many instances of
268
+ it in the world (via Entity). This is optional, since this instance
269
+ can be directly attached to a SceneNode itself, but of course only
270
+ one instance of it can exist that way.
271
+ @note Only objects which use indexed geometry may be converted to a mesh.
272
+ @param meshName The name to give the mesh
273
+ @param groupName The resource group to create the mesh in
274
+ */
275
+ virtual MeshPtr convertToMesh(const String& meshName,
276
+ const String& groupName = ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
277
+
278
+ /** Sets whether or not to use an 'identity' projection.
279
+ @remarks
280
+ Usually ManualObjects will use a projection matrix as determined
281
+ by the active camera. However, if they want they can cancel this out
282
+ and use an identity projection, which effectively projects in 2D using
283
+ a {-1, 1} view space. Useful for overlay rendering. Normally you don't
284
+ need to change this. The default is false.
285
+ @see ManualObject::getUseIdentityProjection
286
+ */
287
+ void setUseIdentityProjection(bool useIdentityProjection);
288
+
289
+ /** Returns whether or not to use an 'identity' projection.
290
+ @remarks
291
+ Usually ManualObjects will use a projection matrix as determined
292
+ by the active camera. However, if they want they can cancel this out
293
+ and use an identity projection, which effectively projects in 2D using
294
+ a {-1, 1} view space. Useful for overlay rendering. Normally you don't
295
+ need to change this.
296
+ @see ManualObject::setUseIdentityProjection
297
+ */
298
+ bool getUseIdentityProjection(void) const { return mUseIdentityProjection; }
299
+
300
+ /** Sets whether or not to use an 'identity' view.
301
+ @remarks
302
+ Usually ManualObjects will use a view matrix as determined
303
+ by the active camera. However, if they want they can cancel this out
304
+ and use an identity matrix, which means all geometry is assumed
305
+ to be relative to camera space already. Useful for overlay rendering.
306
+ Normally you don't need to change this. The default is false.
307
+ @see ManualObject::getUseIdentityView
308
+ */
309
+ void setUseIdentityView(bool useIdentityView);
310
+
311
+ /** Returns whether or not to use an 'identity' view.
312
+ @remarks
313
+ Usually ManualObjects will use a view matrix as determined
314
+ by the active camera. However, if they want they can cancel this out
315
+ and use an identity matrix, which means all geometry is assumed
316
+ to be relative to camera space already. Useful for overlay rendering.
317
+ Normally you don't need to change this.
318
+ @see ManualObject::setUseIdentityView
319
+ */
320
+ bool getUseIdentityView(void) const { return mUseIdentityView; }
321
+
322
+ /** Sets the bounding box.
323
+ @remarks Call this after having finished creating sections to modify the
324
+ bounding box. E.g. if you're using ManualObject to create 2D overlays
325
+ you can call things function to set an infinite bounding box so that
326
+ the object always stays visible when attached.
327
+ @see ManualObject::setUseIdentityProjection, ManualObject::setUseIdentityView,
328
+ AxisAlignedBox::setInfinite */
329
+ void setBoundingBox(const AxisAlignedBox& box) { mAABB = box; }
330
+
331
+ /** Gets a pointer to a ManualObjectSection, ie a part of a ManualObject.
332
+ */
333
+ ManualObjectSection* getSection(unsigned int index) const;
334
+
335
+ /** Retrieves the number of ManualObjectSection objects making up this ManualObject.
336
+ */
337
+ unsigned int getNumSections(void) const;
338
+
339
+ // MovableObject overrides
340
+
341
+ /** @copydoc MovableObject::getMovableType. */
342
+ const String& getMovableType(void) const;
343
+ /** @copydoc MovableObject::getBoundingBox. */
344
+ const AxisAlignedBox& getBoundingBox(void) const;
345
+ /** @copydoc MovableObject::getBoundingRadius. */
346
+ Real getBoundingRadius(void) const;
347
+ /** @copydoc MovableObject::_updateRenderQueue. */
348
+ void _updateRenderQueue(RenderQueue* queue);
349
+ /** Implement this method to enable stencil shadows. */
350
+ EdgeData* getEdgeList(void);
351
+ /** Overridden member from ShadowCaster. */
352
+ bool hasEdgeList(void);
353
+ /** Implement this method to enable stencil shadows. */
354
+ ShadowRenderableListIterator getShadowVolumeRenderableIterator(
355
+ ShadowTechnique shadowTechnique, const Light* light,
356
+ HardwareIndexBufferSharedPtr* indexBuffer,
357
+ bool extrudeVertices, Real extrusionDist, unsigned long flags = 0);
358
+
359
+
360
+ /// Built, renderable section of geometry
361
+ class _OgreExport ManualObjectSection : public Renderable
362
+ {
363
+ protected:
364
+ ManualObject* mParent;
365
+ String mMaterialName;
366
+ mutable MaterialPtr mMaterial;
367
+ RenderOperation mRenderOperation;
368
+
369
+ public:
370
+ ManualObjectSection(ManualObject* parent, const String& materialName,
371
+ RenderOperation::OperationType opType);
372
+ virtual ~ManualObjectSection();
373
+
374
+ /// Retrieve render operation for manipulation
375
+ RenderOperation* getRenderOperation(void);
376
+ /// Retrieve the material name in use
377
+ const String& getMaterialName(void) const { return mMaterialName; }
378
+ /// update the material name in use
379
+ void setMaterialName(const String& name);
380
+
381
+ // Renderable overrides
382
+ /** @copydoc Renderable::getMaterial. */
383
+ const MaterialPtr& getMaterial(void) const;
384
+ /** @copydoc Renderable::getRenderOperation. */
385
+ void getRenderOperation(RenderOperation& op);
386
+ /** @copydoc Renderable::getWorldTransforms. */
387
+ void getWorldTransforms(Matrix4* xform) const;
388
+ /** @copydoc Renderable::getWorldOrientation. */
389
+ const Quaternion& getWorldOrientation(void) const;
390
+ /** @copydoc Renderable::getWorldPosition. */
391
+ const Vector3& getWorldPosition(void) const;
392
+ /** @copydoc Renderable::getSquaredViewDepth. */
393
+ Real getSquaredViewDepth(const Ogre::Camera *) const;
394
+ /** @copydoc Renderable::getLights. */
395
+ const LightList &getLights(void) const;
396
+
397
+ };
398
+ /** Nested class to allow shadows. */
399
+ class _OgreExport ManualObjectSectionShadowRenderable : public ShadowRenderable
400
+ {
401
+ protected:
402
+ ManualObject* mParent;
403
+ // Shared link to position buffer
404
+ HardwareVertexBufferSharedPtr mPositionBuffer;
405
+ // Shared link to w-coord buffer (optional)
406
+ HardwareVertexBufferSharedPtr mWBuffer;
407
+
408
+ public:
409
+ ManualObjectSectionShadowRenderable(ManualObject* parent,
410
+ HardwareIndexBufferSharedPtr* indexBuffer, const VertexData* vertexData,
411
+ bool createSeparateLightCap, bool isLightCap = false);
412
+ ~ManualObjectSectionShadowRenderable();
413
+ /// Overridden from ShadowRenderable
414
+ void getWorldTransforms(Matrix4* xform) const;
415
+ /// Overridden from ShadowRenderable
416
+ const Quaternion& getWorldOrientation(void) const;
417
+ /// Overridden from ShadowRenderable
418
+ const Vector3& getWorldPosition(void) const;
419
+ HardwareVertexBufferSharedPtr getPositionBuffer(void) { return mPositionBuffer; }
420
+ HardwareVertexBufferSharedPtr getWBuffer(void) { return mWBuffer; }
421
+
422
+ };
423
+
424
+ typedef std::vector<ManualObjectSection*> SectionList;
425
+
426
+ protected:
427
+ /// Dynamic?
428
+ bool mDynamic;
429
+ /// List of subsections
430
+ SectionList mSectionList;
431
+ /// Current section
432
+ ManualObjectSection* mCurrentSection;
433
+ /// Are we updating?
434
+ bool mCurrentUpdating;
435
+ /// Temporary vertex structure
436
+ struct TempVertex
437
+ {
438
+ Vector3 position;
439
+ Vector3 normal;
440
+ Vector3 texCoord[OGRE_MAX_TEXTURE_COORD_SETS];
441
+ ushort texCoordDims[OGRE_MAX_TEXTURE_COORD_SETS];
442
+ ColourValue colour;
443
+ };
444
+ /// Temp storage
445
+ TempVertex mTempVertex;
446
+ /// First vertex indicator
447
+ bool mFirstVertex;
448
+ /// Temp vertex data to copy?
449
+ bool mTempVertexPending;
450
+ /// System-memory buffer whilst we establish the size required
451
+ char* mTempVertexBuffer;
452
+ /// System memory allocation size, in bytes
453
+ size_t mTempVertexSize;
454
+ /// System-memory buffer whilst we establish the size required
455
+ uint16* mTempIndexBuffer;
456
+ /// System memory allocation size, in bytes
457
+ size_t mTempIndexSize;
458
+ /// Current declaration vertex size
459
+ size_t mDeclSize;
460
+ /// Estimated vertex count
461
+ size_t mEstVertexCount;
462
+ /// Estimated index count
463
+ size_t mEstIndexCount;
464
+ /// Current texture coordinate
465
+ ushort mTexCoordIndex;
466
+ /// Bounding box
467
+ AxisAlignedBox mAABB;
468
+ /// Bounding sphere
469
+ Real mRadius;
470
+ /// Any indexed geoemtry on any sections?
471
+ bool mAnyIndexed;
472
+ /// Edge list, used if stencil shadow casting is enabled
473
+ EdgeData* mEdgeList;
474
+ /// List of shadow renderables
475
+ ShadowRenderableList mShadowRenderables;
476
+ /// Whether to use identity projection for sections
477
+ bool mUseIdentityProjection;
478
+ /// Whether to use identity view for sections
479
+ bool mUseIdentityView;
480
+
481
+
482
+ /// Delete temp buffers and reset init counts
483
+ virtual void resetTempAreas(void);
484
+ /// Resize the temp vertex buffer?
485
+ virtual void resizeTempVertexBufferIfNeeded(size_t numVerts);
486
+ /// Resize the temp index buffer?
487
+ virtual void resizeTempIndexBufferIfNeeded(size_t numInds);
488
+
489
+ /// Copy current temp vertex into buffer
490
+ virtual void copyTempVertexToBuffer(void);
491
+
492
+ };
493
+
494
+
495
+ /** Factory object for creating ManualObject instances */
496
+ class _OgreExport ManualObjectFactory : public MovableObjectFactory
497
+ {
498
+ protected:
499
+ MovableObject* createInstanceImpl( const String& name, const NameValuePairList* params);
500
+ public:
501
+ ManualObjectFactory() {}
502
+ ~ManualObjectFactory() {}
503
+
504
+ static String FACTORY_TYPE_NAME;
505
+
506
+ const String& getType(void) const;
507
+ void destroyInstance( MovableObject* obj);
508
+
509
+ };
510
+ }
511
+
512
+ #endif
513
+