shattered_ogrerb 0.5.0.1

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  1. data/lib/shattered_ogrerb.rb +17 -0
  2. data/lib/shattered_ogrerb/base.rb +28 -0
  3. data/lib/shattered_ogrerb/camera.rb +6 -0
  4. data/lib/shattered_ogrerb/key_manager.rb +54 -0
  5. data/lib/shattered_ogrerb/light.rb +5 -0
  6. data/lib/shattered_ogrerb/mesh_instance.rb +92 -0
  7. data/lib/shattered_ogrerb/rmaterial.rb +86 -0
  8. data/lib/shattered_ogrerb/vector.rb +211 -0
  9. data/vendor/Ogre/OIS.dll +0 -0
  10. data/vendor/Ogre/OgreGUIRenderer.dll +0 -0
  11. data/vendor/Ogre/OgreMain.dll +0 -0
  12. data/vendor/Ogre/Plugin_BSPSceneManager.dll +0 -0
  13. data/vendor/Ogre/Plugin_CgProgramManager.dll +0 -0
  14. data/vendor/Ogre/Plugin_OctreeSceneManager.dll +0 -0
  15. data/vendor/Ogre/Plugin_ParticleFX.dll +0 -0
  16. data/vendor/Ogre/RenderSystem_Direct3D9.dll +0 -0
  17. data/vendor/Ogre/RenderSystem_GL.dll +0 -0
  18. data/vendor/Ogre/cg.dll +0 -0
  19. data/vendor/Ogre/plugins.cfg +9 -0
  20. data/vendor/ogrerb/MIT_LICENCE +19 -0
  21. data/vendor/ogrerb/README +79 -0
  22. data/vendor/ogrerb/Rakefile +220 -0
  23. data/vendor/ogrerb/build/navi/extconf.rb +53 -0
  24. data/vendor/ogrerb/build/ogre/extconf.rb +50 -0
  25. data/vendor/ogrerb/build/ois/extconf.rb +48 -0
  26. data/vendor/ogrerb/doc_src/ogre.rb +152 -0
  27. data/vendor/ogrerb/doc_src/ois.rb +67 -0
  28. data/vendor/ogrerb/lib/constants.rb +35 -0
  29. data/vendor/ogrerb/lib/ogre.dll +0 -0
  30. data/vendor/ogrerb/lib/ruby_ois.dll +0 -0
  31. data/vendor/ogrerb/navi/Navi.i +5 -0
  32. data/vendor/ogrerb/navi/NaviData.i +18 -0
  33. data/vendor/ogrerb/navi/NaviManager.i +5 -0
  34. data/vendor/ogrerb/navi/NaviProxies.i +7 -0
  35. data/vendor/ogrerb/navi/lib/Navi.lib +0 -0
  36. data/vendor/ogrerb/navi/lib/Navi_d.lib +0 -0
  37. data/vendor/ogrerb/navi/lib/llmozlib.lib +0 -0
  38. data/vendor/ogrerb/navi/lib/llmozlib_d.lib +0 -0
  39. data/vendor/ogrerb/navi/navi_rb.i +53 -0
  40. data/vendor/ogrerb/navi/std_multimap.i +581 -0
  41. data/vendor/ogrerb/ogre.rb +23 -0
  42. data/vendor/ogrerb/ogre/Application.i +59 -0
  43. data/vendor/ogrerb/ogre/ApplicationFrameListener.i +67 -0
  44. data/vendor/ogrerb/ogre/ExampleApplication.i +7 -0
  45. data/vendor/ogrerb/ogre/ExampleFrameListener.i +7 -0
  46. data/vendor/ogrerb/ogre/OgreAlignedAllocator.i +5 -0
  47. data/vendor/ogrerb/ogre/OgreAnimable.i +5 -0
  48. data/vendor/ogrerb/ogre/OgreAnimation.i +5 -0
  49. data/vendor/ogrerb/ogre/OgreAnimationState.i +9 -0
  50. data/vendor/ogrerb/ogre/OgreAnimationTrack.i +5 -0
  51. data/vendor/ogrerb/ogre/OgreAny.i +5 -0
  52. data/vendor/ogrerb/ogre/OgreArchive.i +5 -0
  53. data/vendor/ogrerb/ogre/OgreArchiveFactory.i +5 -0
  54. data/vendor/ogrerb/ogre/OgreArchiveManager.i +5 -0
  55. data/vendor/ogrerb/ogre/OgreAutoParamDataSource.i +5 -0
  56. data/vendor/ogrerb/ogre/OgreAxisAlignedBox.i +5 -0
  57. data/vendor/ogrerb/ogre/OgreBillboard.i +5 -0
  58. data/vendor/ogrerb/ogre/OgreBillboardChain.i +11 -0
  59. data/vendor/ogrerb/ogre/OgreBillboardParticleRenderer.i +5 -0
  60. data/vendor/ogrerb/ogre/OgreBillboardSet.i +5 -0
  61. data/vendor/ogrerb/ogre/OgreBitwise.i +5 -0
  62. data/vendor/ogrerb/ogre/OgreBlendMode.i +5 -0
  63. data/vendor/ogrerb/ogre/OgreBone.i +5 -0
  64. data/vendor/ogrerb/ogre/OgreBorderPanelOverlayElement.i +5 -0
  65. data/vendor/ogrerb/ogre/OgreCamera.i +5 -0
  66. data/vendor/ogrerb/ogre/OgreCodec.i +5 -0
  67. data/vendor/ogrerb/ogre/OgreColourValue.i +5 -0
  68. data/vendor/ogrerb/ogre/OgreCommon.i +33 -0
  69. data/vendor/ogrerb/ogre/OgreCompiler2Pass.i +5 -0
  70. data/vendor/ogrerb/ogre/OgreCompositionPass.i +5 -0
  71. data/vendor/ogrerb/ogre/OgreCompositionTargetPass.i +5 -0
  72. data/vendor/ogrerb/ogre/OgreCompositionTechnique.i +5 -0
  73. data/vendor/ogrerb/ogre/OgreCompositor.i +5 -0
  74. data/vendor/ogrerb/ogre/OgreCompositorChain.i +5 -0
  75. data/vendor/ogrerb/ogre/OgreCompositorInstance.i +5 -0
  76. data/vendor/ogrerb/ogre/OgreCompositorManager.i +5 -0
  77. data/vendor/ogrerb/ogre/OgreCompositorScriptCompiler.i +5 -0
  78. data/vendor/ogrerb/ogre/OgreCompositorSerializer.i +5 -0
  79. data/vendor/ogrerb/ogre/OgreConfig.i +5 -0
  80. data/vendor/ogrerb/ogre/OgreConfigDialog.i +5 -0
  81. data/vendor/ogrerb/ogre/OgreConfigFile.i +13 -0
  82. data/vendor/ogrerb/ogre/OgreConfigOptionMap.i +5 -0
  83. data/vendor/ogrerb/ogre/OgreController.i +5 -0
  84. data/vendor/ogrerb/ogre/OgreControllerManager.i +5 -0
  85. data/vendor/ogrerb/ogre/OgreConvexBody.i +5 -0
  86. data/vendor/ogrerb/ogre/OgreDDSCodec.i +5 -0
  87. data/vendor/ogrerb/ogre/OgreDataStream.i +9 -0
  88. data/vendor/ogrerb/ogre/OgreDefaultHardwareBufferManager.i +5 -0
  89. data/vendor/ogrerb/ogre/OgreDynLib.i +5 -0
  90. data/vendor/ogrerb/ogre/OgreDynLibManager.i +5 -0
  91. data/vendor/ogrerb/ogre/OgreEdgeListBuilder.i +5 -0
  92. data/vendor/ogrerb/ogre/OgreEntity.i +5 -0
  93. data/vendor/ogrerb/ogre/OgreErrorDialog.i +5 -0
  94. data/vendor/ogrerb/ogre/OgreException.i +5 -0
  95. data/vendor/ogrerb/ogre/OgreExternalTextureSource.i +5 -0
  96. data/vendor/ogrerb/ogre/OgreExternalTextureSourceManager.i +5 -0
  97. data/vendor/ogrerb/ogre/OgreFactoryObj.i +5 -0
  98. data/vendor/ogrerb/ogre/OgreFileSystem.i +5 -0
  99. data/vendor/ogrerb/ogre/OgreFont.i +5 -0
  100. data/vendor/ogrerb/ogre/OgreFontManager.i +5 -0
  101. data/vendor/ogrerb/ogre/OgreFrameListener.i +12 -0
  102. data/vendor/ogrerb/ogre/OgreFreeImageCodec.i +5 -0
  103. data/vendor/ogrerb/ogre/OgreFrustum.i +5 -0
  104. data/vendor/ogrerb/ogre/OgreGpuProgram.i +5 -0
  105. data/vendor/ogrerb/ogre/OgreGpuProgramManager.i +5 -0
  106. data/vendor/ogrerb/ogre/OgreGpuProgramUsage.i +5 -0
  107. data/vendor/ogrerb/ogre/OgreHardwareBuffer.i +5 -0
  108. data/vendor/ogrerb/ogre/OgreHardwareBufferManager.i +9 -0
  109. data/vendor/ogrerb/ogre/OgreHardwareIndexBuffer.i +9 -0
  110. data/vendor/ogrerb/ogre/OgreHardwareOcclusionQuery.i +5 -0
  111. data/vendor/ogrerb/ogre/OgreHardwarePixelBuffer.i +9 -0
  112. data/vendor/ogrerb/ogre/OgreHardwareVertexBuffer.i +10 -0
  113. data/vendor/ogrerb/ogre/OgreHighLevelGpuProgram.i +5 -0
  114. data/vendor/ogrerb/ogre/OgreHighLevelGpuProgramManager.i +5 -0
  115. data/vendor/ogrerb/ogre/OgreImage.i +5 -0
  116. data/vendor/ogrerb/ogre/OgreImageCodec.i +5 -0
  117. data/vendor/ogrerb/ogre/OgreInstancedGeometry.i +5 -0
  118. data/vendor/ogrerb/ogre/OgreIteratorWrappers.i +5 -0
  119. data/vendor/ogrerb/ogre/OgreKeyFrame.i +7 -0
  120. data/vendor/ogrerb/ogre/OgreLight.i +5 -0
  121. data/vendor/ogrerb/ogre/OgreLog.i +5 -0
  122. data/vendor/ogrerb/ogre/OgreLogManager.i +9 -0
  123. data/vendor/ogrerb/ogre/OgreManualObject.i +5 -0
  124. data/vendor/ogrerb/ogre/OgreMaterial.i +9 -0
  125. data/vendor/ogrerb/ogre/OgreMaterialManager.i +22 -0
  126. data/vendor/ogrerb/ogre/OgreMaterialScriptCompiler.i +5 -0
  127. data/vendor/ogrerb/ogre/OgreMaterialSerializer.i +5 -0
  128. data/vendor/ogrerb/ogre/OgreMath.i +48 -0
  129. data/vendor/ogrerb/ogre/OgreMatrix3.i +5 -0
  130. data/vendor/ogrerb/ogre/OgreMatrix4.i +5 -0
  131. data/vendor/ogrerb/ogre/OgreMemoryMacros.i +5 -0
  132. data/vendor/ogrerb/ogre/OgreMemoryManager.i +5 -0
  133. data/vendor/ogrerb/ogre/OgreMesh.i +11 -0
  134. data/vendor/ogrerb/ogre/OgreMeshFileFormat.i +5 -0
  135. data/vendor/ogrerb/ogre/OgreMeshManager.i +9 -0
  136. data/vendor/ogrerb/ogre/OgreMeshSerializer.i +5 -0
  137. data/vendor/ogrerb/ogre/OgreMeshSerializerImpl.i +5 -0
  138. data/vendor/ogrerb/ogre/OgreMovableObject.i +46 -0
  139. data/vendor/ogrerb/ogre/OgreMovablePlane.i +5 -0
  140. data/vendor/ogrerb/ogre/OgreNoMemoryMacros.i +5 -0
  141. data/vendor/ogrerb/ogre/OgreNode.i +11 -0
  142. data/vendor/ogrerb/ogre/OgreNumerics.i +5 -0
  143. data/vendor/ogrerb/ogre/OgreOverlay.i +5 -0
  144. data/vendor/ogrerb/ogre/OgreOverlayContainer.i +5 -0
  145. data/vendor/ogrerb/ogre/OgreOverlayElement.i +5 -0
  146. data/vendor/ogrerb/ogre/OgreOverlayElementCommands.i +5 -0
  147. data/vendor/ogrerb/ogre/OgreOverlayElementFactory.i +5 -0
  148. data/vendor/ogrerb/ogre/OgreOverlayManager.i +9 -0
  149. data/vendor/ogrerb/ogre/OgrePanelOverlayElement.i +5 -0
  150. data/vendor/ogrerb/ogre/OgreParticle.i +5 -0
  151. data/vendor/ogrerb/ogre/OgreParticleAffector.i +5 -0
  152. data/vendor/ogrerb/ogre/OgreParticleAffectorFactory.i +5 -0
  153. data/vendor/ogrerb/ogre/OgreParticleEmitter.i +5 -0
  154. data/vendor/ogrerb/ogre/OgreParticleEmitterCommands.i +5 -0
  155. data/vendor/ogrerb/ogre/OgreParticleEmitterFactory.i +5 -0
  156. data/vendor/ogrerb/ogre/OgreParticleIterator.i +5 -0
  157. data/vendor/ogrerb/ogre/OgreParticleSystem.i +9 -0
  158. data/vendor/ogrerb/ogre/OgreParticleSystemManager.i +9 -0
  159. data/vendor/ogrerb/ogre/OgreParticleSystemRenderer.i +9 -0
  160. data/vendor/ogrerb/ogre/OgrePass.i +10 -0
  161. data/vendor/ogrerb/ogre/OgrePatchMesh.i +11 -0
  162. data/vendor/ogrerb/ogre/OgrePatchSurface.i +5 -0
  163. data/vendor/ogrerb/ogre/OgrePixelFormat.i +5 -0
  164. data/vendor/ogrerb/ogre/OgrePlane.i +5 -0
  165. data/vendor/ogrerb/ogre/OgrePlaneBoundedVolume.i +5 -0
  166. data/vendor/ogrerb/ogre/OgrePlatform.i +5 -0
  167. data/vendor/ogrerb/ogre/OgrePlugin.i +5 -0
  168. data/vendor/ogrerb/ogre/OgrePolygon.i +5 -0
  169. data/vendor/ogrerb/ogre/OgrePose.i +5 -0
  170. data/vendor/ogrerb/ogre/OgrePredefinedControllers.i +5 -0
  171. data/vendor/ogrerb/ogre/OgrePrefabFactory.i +5 -0
  172. data/vendor/ogrerb/ogre/OgrePrerequisites.i +5 -0
  173. data/vendor/ogrerb/ogre/OgreProfiler.i +5 -0
  174. data/vendor/ogrerb/ogre/OgreProgressiveMesh.i +5 -0
  175. data/vendor/ogrerb/ogre/OgreProxies.i +10 -0
  176. data/vendor/ogrerb/ogre/OgreQuaternion.i +5 -0
  177. data/vendor/ogrerb/ogre/OgreRadixSort.i +5 -0
  178. data/vendor/ogrerb/ogre/OgreRay.i +5 -0
  179. data/vendor/ogrerb/ogre/OgreRectangle.i +5 -0
  180. data/vendor/ogrerb/ogre/OgreRectangle2D.i +5 -0
  181. data/vendor/ogrerb/ogre/OgreRenderOperation.i +5 -0
  182. data/vendor/ogrerb/ogre/OgreRenderQueue.i +10 -0
  183. data/vendor/ogrerb/ogre/OgreRenderQueueInvocation.i +5 -0
  184. data/vendor/ogrerb/ogre/OgreRenderQueueListener.i +5 -0
  185. data/vendor/ogrerb/ogre/OgreRenderQueueSortingGrouping.i +5 -0
  186. data/vendor/ogrerb/ogre/OgreRenderSystem.i +12 -0
  187. data/vendor/ogrerb/ogre/OgreRenderSystemCapabilities.i +7 -0
  188. data/vendor/ogrerb/ogre/OgreRenderTarget.i +27 -0
  189. data/vendor/ogrerb/ogre/OgreRenderTargetListener.i +7 -0
  190. data/vendor/ogrerb/ogre/OgreRenderTexture.i +5 -0
  191. data/vendor/ogrerb/ogre/OgreRenderWindow.i +9 -0
  192. data/vendor/ogrerb/ogre/OgreRenderable.i +5 -0
  193. data/vendor/ogrerb/ogre/OgreResource.i +68 -0
  194. data/vendor/ogrerb/ogre/OgreResourceBackgroundQueue.i +5 -0
  195. data/vendor/ogrerb/ogre/OgreResourceGroupManager.i +17 -0
  196. data/vendor/ogrerb/ogre/OgreResourceManager.i +5 -0
  197. data/vendor/ogrerb/ogre/OgreRibbonTrail.i +5 -0
  198. data/vendor/ogrerb/ogre/OgreRoot.i +9 -0
  199. data/vendor/ogrerb/ogre/OgreRotationalSpline.i +5 -0
  200. data/vendor/ogrerb/ogre/OgreSceneManager.i +17 -0
  201. data/vendor/ogrerb/ogre/OgreSceneManagerEnumerator.i +8 -0
  202. data/vendor/ogrerb/ogre/OgreSceneNode.i +9 -0
  203. data/vendor/ogrerb/ogre/OgreSceneQuery.i +5 -0
  204. data/vendor/ogrerb/ogre/OgreScriptLoader.i +5 -0
  205. data/vendor/ogrerb/ogre/OgreSearchOps.i +5 -0
  206. data/vendor/ogrerb/ogre/OgreSerializer.i +5 -0
  207. data/vendor/ogrerb/ogre/OgreShadowCameraSetup.i +5 -0
  208. data/vendor/ogrerb/ogre/OgreShadowCameraSetupFocused.i +5 -0
  209. data/vendor/ogrerb/ogre/OgreShadowCameraSetupLiSPSM.i +5 -0
  210. data/vendor/ogrerb/ogre/OgreShadowCameraSetupPlaneOptimal.i +5 -0
  211. data/vendor/ogrerb/ogre/OgreShadowCaster.i +5 -0
  212. data/vendor/ogrerb/ogre/OgreShadowTextureManager.i +7 -0
  213. data/vendor/ogrerb/ogre/OgreShadowVolumeExtrudeProgram.i +5 -0
  214. data/vendor/ogrerb/ogre/OgreSharedPtr.i +5 -0
  215. data/vendor/ogrerb/ogre/OgreSimpleRenderable.i +5 -0
  216. data/vendor/ogrerb/ogre/OgreSimpleSpline.i +5 -0
  217. data/vendor/ogrerb/ogre/OgreSingleton.i +9 -0
  218. data/vendor/ogrerb/ogre/OgreSkeleton.i +5 -0
  219. data/vendor/ogrerb/ogre/OgreSkeletonFileFormat.i +5 -0
  220. data/vendor/ogrerb/ogre/OgreSkeletonInstance.i +5 -0
  221. data/vendor/ogrerb/ogre/OgreSkeletonManager.i +5 -0
  222. data/vendor/ogrerb/ogre/OgreSkeletonSerializer.i +5 -0
  223. data/vendor/ogrerb/ogre/OgreSphere.i +5 -0
  224. data/vendor/ogrerb/ogre/OgreSpotShadowFadePng.i +5 -0
  225. data/vendor/ogrerb/ogre/OgreStableHeaders.i +5 -0
  226. data/vendor/ogrerb/ogre/OgreStaticFaceGroup.i +5 -0
  227. data/vendor/ogrerb/ogre/OgreStaticGeometry.i +5 -0
  228. data/vendor/ogrerb/ogre/OgreStdHeaders.i +5 -0
  229. data/vendor/ogrerb/ogre/OgreString.i +5 -0
  230. data/vendor/ogrerb/ogre/OgreStringConverter.i +5 -0
  231. data/vendor/ogrerb/ogre/OgreStringInterface.i +5 -0
  232. data/vendor/ogrerb/ogre/OgreStringVector.i +5 -0
  233. data/vendor/ogrerb/ogre/OgreSubEntity.i +5 -0
  234. data/vendor/ogrerb/ogre/OgreSubMesh.i +5 -0
  235. data/vendor/ogrerb/ogre/OgreTagPoint.i +5 -0
  236. data/vendor/ogrerb/ogre/OgreTechnique.i +5 -0
  237. data/vendor/ogrerb/ogre/OgreTextAreaOverlayElement.i +5 -0
  238. data/vendor/ogrerb/ogre/OgreTexture.i +9 -0
  239. data/vendor/ogrerb/ogre/OgreTextureManager.i +12 -0
  240. data/vendor/ogrerb/ogre/OgreTextureUnitState.i +12 -0
  241. data/vendor/ogrerb/ogre/OgreTimer.i +6 -0
  242. data/vendor/ogrerb/ogre/OgreUTFString.i +5 -0
  243. data/vendor/ogrerb/ogre/OgreUnifiedHighLevelGpuProgram.i +5 -0
  244. data/vendor/ogrerb/ogre/OgreUserDefinedObject.i +5 -0
  245. data/vendor/ogrerb/ogre/OgreVector2.i +5 -0
  246. data/vendor/ogrerb/ogre/OgreVector3.i +30 -0
  247. data/vendor/ogrerb/ogre/OgreVector4.i +5 -0
  248. data/vendor/ogrerb/ogre/OgreVertexBoneAssignment.i +5 -0
  249. data/vendor/ogrerb/ogre/OgreVertexIndexData.i +5 -0
  250. data/vendor/ogrerb/ogre/OgreViewport.i +5 -0
  251. data/vendor/ogrerb/ogre/OgreWindowEventUtilities.i +7 -0
  252. data/vendor/ogrerb/ogre/OgreWireBoundingBox.i +5 -0
  253. data/vendor/ogrerb/ogre/OgreZip.i +5 -0
  254. data/vendor/ogrerb/ogre/ogre_rb.i +343 -0
  255. data/vendor/ogrerb/ogre/std_multimap.i +581 -0
  256. data/vendor/ogrerb/ois/OISProxies.i +9 -0
  257. data/vendor/ogrerb/ois/OISRenames.i +11 -0
  258. data/vendor/ogrerb/ois/ois.i +135 -0
  259. data/vendor/ogrerb/ois/std_multimap.i +581 -0
  260. data/vendor/ogrerb/platform.rb +23 -0
  261. data/vendor/ogrerb/samples/application.rb +146 -0
  262. data/vendor/ogrerb/samples/application_frame_listener.rb +302 -0
  263. data/vendor/ogrerb/samples/application_loading_bar.rb +115 -0
  264. data/vendor/ogrerb/samples/bsp.rb +74 -0
  265. data/vendor/ogrerb/samples/cg.dll +0 -0
  266. data/vendor/ogrerb/samples/js3250.dll +0 -0
  267. data/vendor/ogrerb/samples/lighting.rb +136 -0
  268. data/vendor/ogrerb/samples/media/materials/scripts/CloudySky.material +17 -0
  269. data/vendor/ogrerb/samples/media/materials/scripts/Flare.material +17 -0
  270. data/vendor/ogrerb/samples/media/materials/scripts/Knot.material +14 -0
  271. data/vendor/ogrerb/samples/media/materials/scripts/MorningSkyBox.material +17 -0
  272. data/vendor/ogrerb/samples/media/materials/scripts/Ogre.material +119 -0
  273. data/vendor/ogrerb/samples/media/materials/scripts/Razor.material +14 -0
  274. data/vendor/ogrerb/samples/media/materials/scripts/Ribbon.material +19 -0
  275. data/vendor/ogrerb/samples/media/materials/scripts/RustySteel.material +14 -0
  276. data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyBox.material +17 -0
  277. data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyPlane.material +17 -0
  278. data/vendor/ogrerb/samples/media/materials/scripts/TextureEffects.material +15 -0
  279. data/vendor/ogrerb/samples/media/materials/scripts/dragon.material +42 -0
  280. data/vendor/ogrerb/samples/media/materials/scripts/smoke.material +18 -0
  281. data/vendor/ogrerb/samples/media/materials/textures/GreenSkin.jpg +0 -0
  282. data/vendor/ogrerb/samples/media/materials/textures/MtlPlat2.jpg +0 -0
  283. data/vendor/ogrerb/samples/media/materials/textures/RustedMetal.jpg +0 -0
  284. data/vendor/ogrerb/samples/media/materials/textures/RustySteel.jpg +0 -0
  285. data/vendor/ogrerb/samples/media/materials/textures/Water02.jpg +0 -0
  286. data/vendor/ogrerb/samples/media/materials/textures/WeirdEye.png +0 -0
  287. data/vendor/ogrerb/samples/media/materials/textures/clouds.jpg +0 -0
  288. data/vendor/ogrerb/samples/media/materials/textures/cursor.png +0 -0
  289. data/vendor/ogrerb/samples/media/materials/textures/dirt01.jpg +0 -0
  290. data/vendor/ogrerb/samples/media/materials/textures/flare.png +0 -0
  291. data/vendor/ogrerb/samples/media/materials/textures/ogreborder.png +0 -0
  292. data/vendor/ogrerb/samples/media/materials/textures/ogreborderUp.png +0 -0
  293. data/vendor/ogrerb/samples/media/materials/textures/ribbonband.png +0 -0
  294. data/vendor/ogrerb/samples/media/materials/textures/smoke.png +0 -0
  295. data/vendor/ogrerb/samples/media/materials/textures/smokecolors.png +0 -0
  296. data/vendor/ogrerb/samples/media/materials/textures/spacesky.jpg +0 -0
  297. data/vendor/ogrerb/samples/media/materials/textures/spheremap.png +0 -0
  298. data/vendor/ogrerb/samples/media/materials/textures/texmap2.jpg +0 -0
  299. data/vendor/ogrerb/samples/media/models/knot.mesh +0 -0
  300. data/vendor/ogrerb/samples/media/models/ogrehead.mesh +0 -0
  301. data/vendor/ogrerb/samples/media/models/razor.mesh +0 -0
  302. data/vendor/ogrerb/samples/media/packs/OgreCore.zip +0 -0
  303. data/vendor/ogrerb/samples/media/packs/chiropteraDM.pk3 +0 -0
  304. data/vendor/ogrerb/samples/media/packs/chiropteraDM.txt +99 -0
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  835. data/vendor/ogrerb/src_headers/OGRE/OgreSkeletonManager.h +98 -0
  836. data/vendor/ogrerb/src_headers/OGRE/OgreSkeletonSerializer.h +117 -0
  837. data/vendor/ogrerb/src_headers/OGRE/OgreSphere.h +101 -0
  838. data/vendor/ogrerb/src_headers/OGRE/OgreSpotShadowFadePng.h +648 -0
  839. data/vendor/ogrerb/src_headers/OGRE/OgreStableHeaders.h +80 -0
  840. data/vendor/ogrerb/src_headers/OGRE/OgreStaticFaceGroup.h +134 -0
  841. data/vendor/ogrerb/src_headers/OGRE/OgreStaticGeometry.h +748 -0
  842. data/vendor/ogrerb/src_headers/OGRE/OgreStdHeaders.h +102 -0
  843. data/vendor/ogrerb/src_headers/OGRE/OgreString.h +149 -0
  844. data/vendor/ogrerb/src_headers/OGRE/OgreStringConverter.h +246 -0
  845. data/vendor/ogrerb/src_headers/OGRE/OgreStringInterface.h +332 -0
  846. data/vendor/ogrerb/src_headers/OGRE/OgreStringVector.h +45 -0
  847. data/vendor/ogrerb/src_headers/OGRE/OgreSubEntity.h +230 -0
  848. data/vendor/ogrerb/src_headers/OGRE/OgreSubMesh.h +267 -0
  849. data/vendor/ogrerb/src_headers/OGRE/OgreTagPoint.h +116 -0
  850. data/vendor/ogrerb/src_headers/OGRE/OgreTechnique.h +488 -0
  851. data/vendor/ogrerb/src_headers/OGRE/OgreTextAreaOverlayElement.h +247 -0
  852. data/vendor/ogrerb/src_headers/OGRE/OgreTexture.h +414 -0
  853. data/vendor/ogrerb/src_headers/OGRE/OgreTextureManager.h +398 -0
  854. data/vendor/ogrerb/src_headers/OGRE/OgreTextureUnitState.h +1169 -0
  855. data/vendor/ogrerb/src_headers/OGRE/OgreTimer.h +44 -0
  856. data/vendor/ogrerb/src_headers/OGRE/OgreUTFString.h +2406 -0
  857. data/vendor/ogrerb/src_headers/OGRE/OgreUnifiedHighLevelGpuProgram.h +168 -0
  858. data/vendor/ogrerb/src_headers/OGRE/OgreUserDefinedObject.h +93 -0
  859. data/vendor/ogrerb/src_headers/OGRE/OgreVector2.h +532 -0
  860. data/vendor/ogrerb/src_headers/OGRE/OgreVector3.h +768 -0
  861. data/vendor/ogrerb/src_headers/OGRE/OgreVector4.h +396 -0
  862. data/vendor/ogrerb/src_headers/OGRE/OgreVertexBoneAssignment.h +56 -0
  863. data/vendor/ogrerb/src_headers/OGRE/OgreVertexIndexData.h +286 -0
  864. data/vendor/ogrerb/src_headers/OGRE/OgreViewport.h +331 -0
  865. data/vendor/ogrerb/src_headers/OGRE/OgreWindowEventUtilities.h +151 -0
  866. data/vendor/ogrerb/src_headers/OGRE/OgreWireBoundingBox.h +81 -0
  867. data/vendor/ogrerb/src_headers/OGRE/OgreZip.h +136 -0
  868. data/vendor/ogrerb/src_headers/OGRE/asm_math.h +367 -0
  869. data/vendor/ogrerb/src_headers/OIS/OIS.h +38 -0
  870. data/vendor/ogrerb/src_headers/OIS/OISConfig.h +49 -0
  871. data/vendor/ogrerb/src_headers/OIS/OISEffect.h +254 -0
  872. data/vendor/ogrerb/src_headers/OIS/OISEvents.h +43 -0
  873. data/vendor/ogrerb/src_headers/OIS/OISException.h +70 -0
  874. data/vendor/ogrerb/src_headers/OIS/OISForceFeedback.h +102 -0
  875. data/vendor/ogrerb/src_headers/OIS/OISInputManager.h +127 -0
  876. data/vendor/ogrerb/src_headers/OIS/OISInterface.h +47 -0
  877. data/vendor/ogrerb/src_headers/OIS/OISJoyStick.h +179 -0
  878. data/vendor/ogrerb/src_headers/OIS/OISKeyboard.h +310 -0
  879. data/vendor/ogrerb/src_headers/OIS/OISMouse.h +135 -0
  880. data/vendor/ogrerb/src_headers/OIS/OISObject.h +89 -0
  881. data/vendor/ogrerb/src_headers/OIS/OISPrereqs.h +170 -0
  882. data/vendor/ogrerb/src_headers/navi/Navi.h +121 -0
  883. data/vendor/ogrerb/src_headers/navi/NaviData.h +145 -0
  884. data/vendor/ogrerb/src_headers/navi/NaviEventListener.h +56 -0
  885. data/vendor/ogrerb/src_headers/navi/NaviManager.h +439 -0
  886. data/vendor/ogrerb/src_headers/navi/llmozlib.h +222 -0
  887. data/vendor/ogrerb/src_headers/wrappers/Application.h +61 -0
  888. data/vendor/ogrerb/src_headers/wrappers/ApplicationFrameListener.h +43 -0
  889. data/vendor/ogrerb/src_headers/wrappers/NaviProxies.h +15 -0
  890. data/vendor/ogrerb/src_headers/wrappers/OISProxies.h +58 -0
  891. data/vendor/ogrerb/src_headers/wrappers/OgreProxies.h +98 -0
  892. data/vendor/ogrerb/website/contact.html +43 -0
  893. data/vendor/ogrerb/website/docs.html +92 -0
  894. data/vendor/ogrerb/website/get.html +60 -0
  895. data/vendor/ogrerb/website/images/Thumbs.db +0 -0
  896. data/vendor/ogrerb/website/images/header.png +0 -0
  897. data/vendor/ogrerb/website/images/header.xcf +0 -0
  898. data/vendor/ogrerb/website/images/ogre3d.gif +0 -0
  899. data/vendor/ogrerb/website/images/redogrehead.png +0 -0
  900. data/vendor/ogrerb/website/images/ruby.png +0 -0
  901. data/vendor/ogrerb/website/images/sample.png +0 -0
  902. data/vendor/ogrerb/website/index.html +80 -0
  903. data/vendor/ogrerb/website/javascripts/prototype.js +3271 -0
  904. data/vendor/ogrerb/website/stylesheets/main.css +96 -0
  905. metadata +997 -0
@@ -0,0 +1,380 @@
1
+ /*
2
+ -----------------------------------------------------------------------------
3
+ This source file is part of OGRE
4
+ (Object-oriented Graphics Rendering Engine)
5
+ For the latest info, see http://www.ogre3d.org/
6
+
7
+ Copyright (c) 2000-2006 Torus Knot Software Ltd
8
+ Also see acknowledgements in Readme.html
9
+
10
+ This program is free software; you can redistribute it and/or modify it under
11
+ the terms of the GNU Lesser General Public License as published by the Free Software
12
+ Foundation; either version 2 of the License, or (at your option) any later
13
+ version.
14
+
15
+ This program is distributed in the hope that it will be useful, but WITHOUT
16
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17
+ FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
+
19
+ You should have received a copy of the GNU Lesser General Public License along with
20
+ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21
+ Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22
+ http://www.gnu.org/copyleft/lesser.txt.
23
+
24
+ You may alternatively use this source under the terms of a specific version of
25
+ the OGRE Unrestricted License provided you have obtained such a license from
26
+ Torus Knot Software Ltd.
27
+ -----------------------------------------------------------------------------
28
+ */
29
+ #ifndef __RenderSystemCapabilities__
30
+ #define __RenderSystemCapabilities__ 1
31
+
32
+ // Precompiler options
33
+ #include "OgrePrerequisites.h"
34
+ #include "OgreString.h"
35
+
36
+ namespace Ogre {
37
+
38
+ /// Enum describing the different hardware capabilities we want to check for
39
+ enum Capabilities
40
+ {
41
+ //RSC_MULTITEXTURE = 0x00000001,
42
+ /// Supporta generating mipmaps in hardware
43
+ RSC_AUTOMIPMAP = 0x00000002,
44
+ RSC_BLENDING = 0x00000004,
45
+ /// Supports anisotropic texture filtering
46
+ RSC_ANISOTROPY = 0x00000008,
47
+ /// Supports fixed-function DOT3 texture blend
48
+ RSC_DOT3 = 0x00000010,
49
+ /// Supports cube mapping
50
+ RSC_CUBEMAPPING = 0x00000020,
51
+ /// Supports hardware stencil buffer
52
+ RSC_HWSTENCIL = 0x00000040,
53
+ /// Supports hardware vertex and index buffers
54
+ RSC_VBO = 0x00000080,
55
+ /// Supports vertex programs (vertex shaders)
56
+ RSC_VERTEX_PROGRAM = 0x00000200,
57
+ /// Supports fragment programs (pixel shaders)
58
+ RSC_FRAGMENT_PROGRAM = 0x00000400,
59
+ /// Supports compressed textures
60
+ RSC_TEXTURE_COMPRESSION = 0x00000800,
61
+ /// Supports compressed textures in the DXT/ST3C formats
62
+ RSC_TEXTURE_COMPRESSION_DXT = 0x00001000,
63
+ /// Supports compressed textures in the VTC format
64
+ RSC_TEXTURE_COMPRESSION_VTC = 0x00002000,
65
+ /// Supports performing a scissor test to exclude areas of the screen
66
+ RSC_SCISSOR_TEST = 0x00004000,
67
+ /// Supports separate stencil updates for both front and back faces
68
+ RSC_TWO_SIDED_STENCIL = 0x00008000,
69
+ /// Supports wrapping the stencil value at the range extremeties
70
+ RSC_STENCIL_WRAP = 0x00010000,
71
+ /// Supports hardware occlusion queries
72
+ RSC_HWOCCLUSION = 0x00020000,
73
+ /// Supports user clipping planes
74
+ RSC_USER_CLIP_PLANES = 0x00040000,
75
+ /// Supports the VET_UBYTE4 vertex element type
76
+ RSC_VERTEX_FORMAT_UBYTE4 = 0x00080000,
77
+ /// Supports infinite far plane projection
78
+ RSC_INFINITE_FAR_PLANE = 0x00100000,
79
+ /// Supports hardware render-to-texture (bigger than framebuffer)
80
+ RSC_HWRENDER_TO_TEXTURE = 0x00200000,
81
+ /// Supports float textures and render targets
82
+ RSC_TEXTURE_FLOAT = 0x00400000,
83
+ /// Supports non-power of two textures
84
+ RSC_NON_POWER_OF_2_TEXTURES = 0x00800000,
85
+ /// Supports 3d (volume) textures
86
+ RSC_TEXTURE_3D = 0x01000000,
87
+ /// Supports basic point sprite rendering
88
+ RSC_POINT_SPRITES = 0x02000000,
89
+ /// Supports extra point parameters (minsize, maxsize, attenuation)
90
+ RSC_POINT_EXTENDED_PARAMETERS = 0x04000000,
91
+ /// Supports vertex texture fetch
92
+ RSC_VERTEX_TEXTURE_FETCH = 0x08000000,
93
+ /// Supports mipmap LOD biasing
94
+ RSC_MIPMAP_LOD_BIAS = 0x10000000
95
+
96
+ };
97
+
98
+ /** singleton class for storing the capabilities of the graphics card.
99
+ @remarks
100
+ This class stores the capabilities of the graphics card. This
101
+ information is set by the individual render systems.
102
+ */
103
+ class _OgreExport RenderSystemCapabilities
104
+ {
105
+ private:
106
+ /// The number of world matricies available
107
+ ushort mNumWorldMatrices;
108
+ /// The number of texture units available
109
+ ushort mNumTextureUnits;
110
+ /// The stencil buffer bit depth
111
+ ushort mStencilBufferBitDepth;
112
+ /// The number of matrices available for hardware blending
113
+ ushort mNumVertexBlendMatrices;
114
+ /// Stores the capabilities flags.
115
+ int mCapabilities;
116
+ /// The best vertex program that this card / rendersystem supports
117
+ String mMaxVertexProgramVersion;
118
+ /// The best fragment program that this card / rendersystem supports
119
+ String mMaxFragmentProgramVersion;
120
+ /// The number of floating-point constants vertex programs support
121
+ ushort mVertexProgramConstantFloatCount;
122
+ /// The number of integer constants vertex programs support
123
+ ushort mVertexProgramConstantIntCount;
124
+ /// The number of boolean constants vertex programs support
125
+ ushort mVertexProgramConstantBoolCount;
126
+ /// The number of floating-point constants fragment programs support
127
+ ushort mFragmentProgramConstantFloatCount;
128
+ /// The number of integer constants fragment programs support
129
+ ushort mFragmentProgramConstantIntCount;
130
+ /// The number of boolean constants fragment programs support
131
+ ushort mFragmentProgramConstantBoolCount;
132
+ /// The number of simultaneous render targets supported
133
+ ushort mNumMultiRenderTargets;
134
+ /// The maximum point size
135
+ Real mMaxPointSize;
136
+ /// Are non-POW2 textures feature-limited?
137
+ bool mNonPOW2TexturesLimited;
138
+ /// The number of vertex texture units supported
139
+ ushort mNumVertexTextureUnits;
140
+ /// Are vertex texture units shared with fragment processor?
141
+ bool mVertexTextureUnitsShared;
142
+
143
+ public:
144
+ RenderSystemCapabilities ();
145
+ ~RenderSystemCapabilities ();
146
+
147
+ void setNumWorldMatricies(ushort num)
148
+ {
149
+ mNumWorldMatrices = num;
150
+ }
151
+
152
+ void setNumTextureUnits(ushort num)
153
+ {
154
+ mNumTextureUnits = num;
155
+ }
156
+
157
+ void setStencilBufferBitDepth(ushort num)
158
+ {
159
+ mStencilBufferBitDepth = num;
160
+ }
161
+
162
+ void setNumVertexBlendMatrices(ushort num)
163
+ {
164
+ mNumVertexBlendMatrices = num;
165
+ }
166
+
167
+ /// The number of simultaneous render targets supported
168
+ void setNumMultiRenderTargets(ushort num)
169
+ {
170
+ mNumMultiRenderTargets = num;
171
+ }
172
+
173
+ ushort getNumWorldMatricies(void) const
174
+ {
175
+ return mNumWorldMatrices;
176
+ }
177
+
178
+ /** Returns the number of texture units the current output hardware
179
+ supports.
180
+
181
+ For use in rendering, this determines how many texture units the
182
+ are available for multitexturing (i.e. rendering multiple
183
+ textures in a single pass). Where a Material has multiple
184
+ texture layers, it will try to use multitexturing where
185
+ available, and where it is not available, will perform multipass
186
+ rendering to achieve the same effect.
187
+ */
188
+ ushort getNumTextureUnits(void) const
189
+ {
190
+ return mNumTextureUnits;
191
+ }
192
+
193
+ /** Determines the bit depth of the hardware accelerated stencil
194
+ buffer, if supported.
195
+ @remarks
196
+ If hardware stencilling is not supported, the software will
197
+ provide an 8-bit software stencil.
198
+ */
199
+ ushort getStencilBufferBitDepth(void) const
200
+ {
201
+ return mStencilBufferBitDepth;
202
+ }
203
+
204
+ /** Returns the number of matrices available to hardware vertex
205
+ blending for this rendering system. */
206
+ ushort numVertexBlendMatrices(void) const
207
+ {
208
+ return mNumVertexBlendMatrices;
209
+ }
210
+
211
+ /// The number of simultaneous render targets supported
212
+ ushort numMultiRenderTargets(void) const
213
+ {
214
+ return mNumMultiRenderTargets;
215
+ }
216
+
217
+ /** Adds a capability flag to mCapabilities
218
+ */
219
+ void setCapability(const Capabilities c)
220
+ {
221
+ mCapabilities |= c;
222
+ }
223
+
224
+ /** Checks for a capability
225
+ */
226
+ bool hasCapability(const Capabilities c) const
227
+ {
228
+ if(mCapabilities & c)
229
+ {
230
+ return true;
231
+ }
232
+ else
233
+ {
234
+ return false;
235
+ }
236
+ }
237
+ /// Gets the best low-level vertex program version supported
238
+ const String& getMaxVertexProgramVersion(void) const
239
+ {
240
+ return mMaxVertexProgramVersion;
241
+ }
242
+ /// Gets the best fragment program that this card / rendersystem supports
243
+ const String& getMaxFragmentProgramVersion(void) const
244
+ {
245
+ return mMaxFragmentProgramVersion;
246
+ }
247
+ /// The number of floating-point constants vertex programs support
248
+ ushort getVertexProgramConstantFloatCount(void) const
249
+ {
250
+ return mVertexProgramConstantFloatCount;
251
+ }
252
+ /// The number of integer constants vertex programs support
253
+ ushort getVertexProgramConstantIntCount(void) const
254
+ {
255
+ return mVertexProgramConstantIntCount;
256
+ }
257
+ /// The number of boolean constants vertex programs support
258
+ ushort getVertexProgramConstantBoolCount(void) const
259
+ {
260
+ return mVertexProgramConstantBoolCount;
261
+ }
262
+ /// The number of floating-point constants fragment programs support
263
+ ushort getFragmentProgramConstantFloatCount(void) const
264
+ {
265
+ return mFragmentProgramConstantFloatCount;
266
+ }
267
+ /// The number of integer constants fragment programs support
268
+ ushort getFragmentProgramConstantIntCount(void) const
269
+ {
270
+ return mFragmentProgramConstantIntCount;
271
+ }
272
+ /// The number of boolean constants fragment programs support
273
+ ushort getFragmentProgramConstantBoolCount(void) const
274
+ {
275
+ return mFragmentProgramConstantBoolCount;
276
+ }
277
+
278
+
279
+
280
+ /// sets the best low-level vertex program version supported
281
+ void setMaxVertexProgramVersion(const String& ver)
282
+ {
283
+ mMaxVertexProgramVersion = ver;
284
+ }
285
+ /// sets the best fragment program that this card / rendersystem supports
286
+ void setMaxFragmentProgramVersion(const String& ver)
287
+ {
288
+ mMaxFragmentProgramVersion = ver;
289
+ }
290
+ /// The number of floating-point constants vertex programs support
291
+ void setVertexProgramConstantFloatCount(ushort c)
292
+ {
293
+ mVertexProgramConstantFloatCount = c;
294
+ }
295
+ /// The number of integer constants vertex programs support
296
+ void setVertexProgramConstantIntCount(ushort c)
297
+ {
298
+ mVertexProgramConstantIntCount = c;
299
+ }
300
+ /// The number of boolean constants vertex programs support
301
+ void setVertexProgramConstantBoolCount(ushort c)
302
+ {
303
+ mVertexProgramConstantBoolCount = c;
304
+ }
305
+ /// The number of floating-point constants fragment programs support
306
+ void setFragmentProgramConstantFloatCount(ushort c)
307
+ {
308
+ mFragmentProgramConstantFloatCount = c;
309
+ }
310
+ /// The number of integer constants fragment programs support
311
+ void setFragmentProgramConstantIntCount(ushort c)
312
+ {
313
+ mFragmentProgramConstantIntCount = c;
314
+ }
315
+ /// The number of boolean constants fragment programs support
316
+ void setFragmentProgramConstantBoolCount(ushort c)
317
+ {
318
+ mFragmentProgramConstantBoolCount = c;
319
+ }
320
+ /// Maximum point screen size in pixels
321
+ void setMaxPointSize(Real s)
322
+ {
323
+ mMaxPointSize = s;
324
+ }
325
+ /// Maximum point screen size in pixels
326
+ Real getMaxPointSize(void) const
327
+ {
328
+ return mMaxPointSize;
329
+ }
330
+ /// Non-POW2 textures limited
331
+ void setNonPOW2TexturesLimited(bool l)
332
+ {
333
+ mNonPOW2TexturesLimited = l;
334
+ }
335
+ /** Are non-power of two textures limited in features?
336
+ @remarks
337
+ If the RSC_NON_POWER_OF_2_TEXTURES capability is set, but this
338
+ method returns true, you can use non power of 2 textures only if:
339
+ <ul><li>You load them explicitly with no mip maps</li>
340
+ <li>You don't use DXT texture compression</li>
341
+ <li>You use clamp texture addressing</li></ul>
342
+ */
343
+ bool getNonPOW2TexturesLimited(void) const
344
+ {
345
+ return mNonPOW2TexturesLimited;
346
+ }
347
+
348
+ /// Set the number of vertex texture units supported
349
+ void setNumVertexTextureUnits(ushort n)
350
+ {
351
+ mNumVertexTextureUnits = n;
352
+ }
353
+ /// Get the number of vertex texture units supported
354
+ ushort getNumVertexTextureUnits(void) const
355
+ {
356
+ return mNumVertexTextureUnits;
357
+ }
358
+ /// Set whether the vertex texture units are shared with the fragment processor
359
+ void setVertexTextureUnitsShared(bool shared)
360
+ {
361
+ mVertexTextureUnitsShared = shared;
362
+ }
363
+ /// Get whether the vertex texture units are shared with the fragment processor
364
+ bool getVertexTextureUnitsShared(void) const
365
+ {
366
+ return mVertexTextureUnitsShared;
367
+ }
368
+
369
+
370
+ /** Write the capabilities to the pass in Log */
371
+ void log(Log* pLog);
372
+
373
+
374
+
375
+
376
+ };
377
+ }
378
+
379
+ #endif // __RenderSystemCapabilities__
380
+
@@ -0,0 +1,359 @@
1
+ /*
2
+ -----------------------------------------------------------------------------
3
+ This source file is part of OGRE
4
+ (Object-oriented Graphics Rendering Engine)
5
+ For the latest info, see http://www.ogre3d.org/
6
+
7
+ Copyright (c) 2000-2006 Torus Knot Software Ltd
8
+ Also see acknowledgements in Readme.html
9
+
10
+ This program is free software; you can redistribute it and/or modify it under
11
+ the terms of the GNU Lesser General Public License as published by the Free Software
12
+ Foundation; either version 2 of the License, or (at your option) any later
13
+ version.
14
+
15
+ This program is distributed in the hope that it will be useful, but WITHOUT
16
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17
+ FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
+
19
+ You should have received a copy of the GNU Lesser General Public License along with
20
+ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21
+ Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22
+ http://www.gnu.org/copyleft/lesser.txt.
23
+
24
+ You may alternatively use this source under the terms of a specific version of
25
+ the OGRE Unrestricted License provided you have obtained such a license from
26
+ Torus Knot Software Ltd.
27
+ -----------------------------------------------------------------------------
28
+ */
29
+ #ifndef __RenderTarget_H__
30
+ #define __RenderTarget_H__
31
+
32
+ #include "OgrePrerequisites.h"
33
+
34
+ #include "OgreString.h"
35
+ #include "OgreTextureManager.h"
36
+ #include "OgreViewport.h"
37
+ #include "OgreTimer.h"
38
+
39
+ /* Define the number of priority groups for the render system's render targets. */
40
+ #ifndef OGRE_NUM_RENDERTARGET_GROUPS
41
+ #define OGRE_NUM_RENDERTARGET_GROUPS 10
42
+ #define OGRE_DEFAULT_RT_GROUP 4
43
+ #define OGRE_REND_TO_TEX_RT_GROUP 2
44
+ #endif
45
+
46
+ namespace Ogre {
47
+
48
+ /** A 'canvas' which can receive the results of a rendering
49
+ operation.
50
+ @remarks
51
+ This abstract class defines a common root to all targets of rendering operations. A
52
+ render target could be a window on a screen, or another
53
+ offscreen surface like a texture or bump map etc.
54
+ @author
55
+ Steven Streeting
56
+ @version
57
+ 1.0
58
+ */
59
+ class _OgreExport RenderTarget
60
+ {
61
+ public:
62
+ enum StatFlags
63
+ {
64
+ SF_NONE = 0,
65
+ SF_FPS = 1,
66
+ SF_AVG_FPS = 2,
67
+ SF_BEST_FPS = 4,
68
+ SF_WORST_FPS = 8,
69
+ SF_TRIANGLE_COUNT = 16,
70
+ SF_ALL = 0xFFFF
71
+ };
72
+
73
+ struct FrameStats
74
+ {
75
+ float lastFPS;
76
+ float avgFPS;
77
+ float bestFPS;
78
+ float worstFPS;
79
+ unsigned long bestFrameTime;
80
+ unsigned long worstFrameTime;
81
+ size_t triangleCount;
82
+ size_t batchCount;
83
+ };
84
+
85
+ RenderTarget();
86
+ virtual ~RenderTarget();
87
+
88
+ /// Retrieve target's name.
89
+ virtual const String& getName(void) const;
90
+
91
+ /// Retrieve information about the render target.
92
+ virtual void getMetrics(unsigned int& width, unsigned int& height, unsigned int& colourDepth);
93
+
94
+ virtual unsigned int getWidth(void) const;
95
+ virtual unsigned int getHeight(void) const;
96
+ virtual unsigned int getColourDepth(void) const;
97
+
98
+ /** Tells the target to update it's contents.
99
+ @remarks
100
+ If OGRE is not running in an automatic rendering loop
101
+ (started using Root::startRendering),
102
+ the user of the library is responsible for asking each render
103
+ target to refresh. This is the method used to do this. It automatically
104
+ re-renders the contents of the target using whatever cameras have been
105
+ pointed at it (using Camera::setRenderTarget).
106
+ @par
107
+ This allows OGRE to be used in multi-windowed utilities
108
+ and for contents to be refreshed only when required, rather than
109
+ constantly as with the automatic rendering loop.
110
+ */
111
+ virtual void update(void);
112
+
113
+ /** Adds a viewport to the rendering target.
114
+ @remarks
115
+ A viewport is the rectangle into which redering output is sent. This method adds
116
+ a viewport to the render target, rendering from the supplied camera. The
117
+ rest of the parameters are only required if you wish to add more than one viewport
118
+ to a single rendering target. Note that size information passed to this method is
119
+ passed as a parametric, i.e. it is relative rather than absolute. This is to allow
120
+ viewports to automatically resize along with the target.
121
+ @param
122
+ cam The camera from which the viewport contents will be rendered (mandatory)
123
+ @param
124
+ ZOrder The relative order of the viewport with others on the target (allows overlapping
125
+ viewports i.e. picture-in-picture). Higher ZOrders are on top of lower ones. The actual number
126
+ is irrelevant, only the relative ZOrder matters (you can leave gaps in the numbering)
127
+ @param
128
+ left The relative position of the left of the viewport on the target, as a value between 0 and 1.
129
+ @param
130
+ top The relative position of the top of the viewport on the target, as a value between 0 and 1.
131
+ @param
132
+ width The relative width of the viewport on the target, as a value between 0 and 1.
133
+ @param
134
+ height The relative height of the viewport on the target, as a value between 0 and 1.
135
+ */
136
+ virtual Viewport* addViewport(Camera* cam, int ZOrder = 0, float left = 0.0f, float top = 0.0f ,
137
+ float width = 1.0f, float height = 1.0f);
138
+
139
+ /** Returns the number of viewports attached to this target.*/
140
+ virtual unsigned short getNumViewports(void) const;
141
+
142
+ /** Retrieves a pointer to the viewport with the given index. */
143
+ virtual Viewport* getViewport(unsigned short index);
144
+
145
+ /** Removes a viewport at a given ZOrder.
146
+ */
147
+ virtual void removeViewport(int ZOrder);
148
+
149
+ /** Removes all viewports on this target.
150
+ */
151
+ virtual void removeAllViewports(void);
152
+
153
+ /** Retieves details of current rendering performance.
154
+ @remarks
155
+ If the user application wishes to do it's own performance
156
+ display, or use performance for some other means, this
157
+ method allows it to retrieve the statistics.
158
+ @param
159
+ lastFPS Pointer to a float to receive the number of frames per second (FPS)
160
+ based on the last frame rendered.
161
+ @param
162
+ avgFPS Pointer to a float to receive the FPS rating based on an average of all
163
+ the frames rendered since rendering began (the call to
164
+ Root::startRendering).
165
+ @param
166
+ bestFPS Pointer to a float to receive the best FPS rating that has been achieved
167
+ since rendering began.
168
+ @param
169
+ worstFPS Pointer to a float to receive the worst FPS rating seen so far.
170
+ */
171
+ virtual void getStatistics(float& lastFPS, float& avgFPS,
172
+ float& bestFPS, float& worstFPS) const; // Access to stats
173
+
174
+ virtual const FrameStats& getStatistics(void) const;
175
+
176
+ /** Individual stats access - gets the number of frames per second (FPS) based on the last frame rendered.
177
+ */
178
+ virtual float getLastFPS() const;
179
+
180
+ /** Individual stats access - gets the average frames per second (FPS) since call to Root::startRendering.
181
+ */
182
+ virtual float getAverageFPS() const;
183
+
184
+ /** Individual stats access - gets the best frames per second (FPS) since call to Root::startRendering.
185
+ */
186
+ virtual float getBestFPS() const;
187
+
188
+ /** Individual stats access - gets the worst frames per second (FPS) since call to Root::startRendering.
189
+ */
190
+ virtual float getWorstFPS() const;
191
+
192
+ /** Individual stats access - gets the best frame time
193
+ */
194
+ virtual float getBestFrameTime() const;
195
+
196
+ /** Individual stats access - gets the worst frame time
197
+ */
198
+ virtual float getWorstFrameTime() const;
199
+
200
+ /** Resets saved frame-rate statistices.
201
+ */
202
+ virtual void resetStatistics(void);
203
+
204
+ /** Gets a custom (maybe platform-specific) attribute.
205
+ @remarks
206
+ This is a nasty way of satisfying any API's need to see platform-specific details.
207
+ It horrid, but D3D needs this kind of info. At least it's abstracted.
208
+ @param
209
+ name The name of the attribute.
210
+ @param
211
+ pData Pointer to memory of the right kind of structure to receive the info.
212
+ */
213
+ virtual void getCustomAttribute(const String& name, void* pData);
214
+
215
+ /** Add a listener to this RenderTarget which will be called back before & after rendering.
216
+ @remarks
217
+ If you want notifications before and after a target is updated by the system, use
218
+ this method to register your own custom RenderTargetListener class. This is useful
219
+ for potentially adding your own manual rendering commands before and after the
220
+ 'normal' system rendering.
221
+ @par NB this should not be used for frame-based scene updates, use Root::addFrameListener for that.
222
+ */
223
+ virtual void addListener(RenderTargetListener* listener);
224
+ /** Removes a RenderTargetListener previously registered using addListener. */
225
+ virtual void removeListener(RenderTargetListener* listener);
226
+ /** Removes all listeners from this instance. */
227
+ virtual void removeAllListeners(void);
228
+
229
+ /** Sets the priority of this render target in relation to the others.
230
+ @remarks
231
+ This can be used in order to schedule render target updates. Lower
232
+ priorities will be rendered first. Note that the priority must be set
233
+ at the time the render target is attached to the render system, changes
234
+ afterwards will not affect the ordering.
235
+ */
236
+ virtual void setPriority( uchar priority ) { mPriority = priority; }
237
+ /** Gets the priority of a render target. */
238
+ virtual uchar getPriority() const { return mPriority; }
239
+
240
+ /** Used to retrieve or set the active state of the render target.
241
+ */
242
+ virtual bool isActive() const;
243
+
244
+ /** Used to set the active state of the render target.
245
+ */
246
+ virtual void setActive( bool state );
247
+
248
+ /** Sets whether this target should be automatically updated if Ogre's rendering
249
+ loop or Root::_updateAllRenderTargets is being used.
250
+ @remarks
251
+ By default, if you use Ogre's own rendering loop (Root::startRendering)
252
+ or call Root::_updateAllRenderTargets, all render targets are updated
253
+ automatically. This method allows you to control that behaviour, if
254
+ for example you have a render target which you only want to update periodically.
255
+ @param autoupdate If true, the render target is updated during the automatic render
256
+ loop or when Root::_updateAllRenderTargets is called. If false, the
257
+ target is only updated when its update() method is called explicitly.
258
+ */
259
+ virtual void setAutoUpdated(bool autoupdate);
260
+ /** Gets whether this target is automatically updated if Ogre's rendering
261
+ loop or Root::_updateAllRenderTargets is being used.
262
+ */
263
+ virtual bool isAutoUpdated(void) const;
264
+
265
+ /** Writes the current contents of the render target to the named file. */
266
+ virtual void writeContentsToFile(const String& filename) = 0;
267
+
268
+ /** Writes the current contents of the render target to the (PREFIX)(time-stamp)(SUFFIX) file.
269
+ @returns the name of the file used.*/
270
+ virtual String writeContentsToTimestampedFile(const String& filenamePrefix, const String& filenameSuffix);
271
+
272
+ virtual bool requiresTextureFlipping() const = 0;
273
+
274
+ /** Gets the number of triangles rendered in the last update() call. */
275
+ virtual size_t getTriangleCount(void) const;
276
+ /** Gets the number of batches rendered in the last update() call. */
277
+ virtual size_t getBatchCount(void) const;
278
+ /** Utility method to notify a render target that a camera has been removed,
279
+ incase it was referring to it as a viewer.
280
+ */
281
+ virtual void _notifyCameraRemoved(const Camera* cam);
282
+
283
+ /** Indicates whether this target is the primary window. The
284
+ primary window is special in that it is destroyed when
285
+ ogre is shut down, and cannot be destroyed directly.
286
+ This is the case because it holds the context for vertex,
287
+ index buffers and textures.
288
+ */
289
+ virtual bool isPrimary(void) const;
290
+
291
+
292
+ /** RenderSystem specific interface for a RenderTarget;
293
+ this should be subclassed by RenderSystems.
294
+ */
295
+ class Impl
296
+ {
297
+ protected:
298
+ /** Declared protected as interface is never used for destruction.
299
+ gcc will issue a warning here: `class Impl' has virtual functions
300
+ but non-virtual destructor. This is no problem because this interface
301
+ is never used to delete an object.
302
+ */
303
+ ~Impl() { };
304
+ };
305
+ /** Get rendersystem specific interface for this RenderTarget.
306
+ This is used by the RenderSystem to (un)bind this target,
307
+ and to get specific information like surfaces
308
+ and framebuffer objects.
309
+ */
310
+ virtual Impl *_getImpl();
311
+ protected:
312
+ /// The name of this target.
313
+ String mName;
314
+ /// The priority of the render target.
315
+ uchar mPriority;
316
+
317
+ unsigned int mWidth;
318
+ unsigned int mHeight;
319
+ unsigned int mColourDepth;
320
+ bool mIsDepthBuffered;
321
+
322
+ // Stats
323
+ FrameStats mStats;
324
+
325
+ Timer* mTimer ;
326
+ unsigned long mLastSecond;
327
+ unsigned long mLastTime;
328
+ size_t mFrameCount;
329
+
330
+ bool mActive;
331
+ bool mAutoUpdate;
332
+
333
+ void updateStats(void);
334
+
335
+ typedef std::map<int, Viewport*, std::less<int> > ViewportList;
336
+ /// List of viewports, map on Z-order
337
+ ViewportList mViewportList;
338
+
339
+ typedef std::vector<RenderTargetListener*> RenderTargetListenerList;
340
+ RenderTargetListenerList mListeners;
341
+
342
+
343
+ /// internal method for firing events
344
+ virtual void firePreUpdate(void);
345
+ /// internal method for firing events
346
+ virtual void firePostUpdate(void);
347
+ /// internal method for firing events
348
+ virtual void fireViewportPreUpdate(Viewport* vp);
349
+ /// internal method for firing events
350
+ virtual void fireViewportPostUpdate(Viewport* vp);
351
+ /// internal method for firing events
352
+ virtual void fireViewportAdded(Viewport* vp);
353
+ /// internal method for firing events
354
+ virtual void fireViewportRemoved(Viewport* vp);
355
+ };
356
+
357
+ } // Namespace
358
+
359
+ #endif