shattered_ogrerb 0.5.0.1
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- data/lib/shattered_ogrerb.rb +17 -0
- data/lib/shattered_ogrerb/base.rb +28 -0
- data/lib/shattered_ogrerb/camera.rb +6 -0
- data/lib/shattered_ogrerb/key_manager.rb +54 -0
- data/lib/shattered_ogrerb/light.rb +5 -0
- data/lib/shattered_ogrerb/mesh_instance.rb +92 -0
- data/lib/shattered_ogrerb/rmaterial.rb +86 -0
- data/lib/shattered_ogrerb/vector.rb +211 -0
- data/vendor/Ogre/OIS.dll +0 -0
- data/vendor/Ogre/OgreGUIRenderer.dll +0 -0
- data/vendor/Ogre/OgreMain.dll +0 -0
- data/vendor/Ogre/Plugin_BSPSceneManager.dll +0 -0
- data/vendor/Ogre/Plugin_CgProgramManager.dll +0 -0
- data/vendor/Ogre/Plugin_OctreeSceneManager.dll +0 -0
- data/vendor/Ogre/Plugin_ParticleFX.dll +0 -0
- data/vendor/Ogre/RenderSystem_Direct3D9.dll +0 -0
- data/vendor/Ogre/RenderSystem_GL.dll +0 -0
- data/vendor/Ogre/cg.dll +0 -0
- data/vendor/Ogre/plugins.cfg +9 -0
- data/vendor/ogrerb/MIT_LICENCE +19 -0
- data/vendor/ogrerb/README +79 -0
- data/vendor/ogrerb/Rakefile +220 -0
- data/vendor/ogrerb/build/navi/extconf.rb +53 -0
- data/vendor/ogrerb/build/ogre/extconf.rb +50 -0
- data/vendor/ogrerb/build/ois/extconf.rb +48 -0
- data/vendor/ogrerb/doc_src/ogre.rb +152 -0
- data/vendor/ogrerb/doc_src/ois.rb +67 -0
- data/vendor/ogrerb/lib/constants.rb +35 -0
- data/vendor/ogrerb/lib/ogre.dll +0 -0
- data/vendor/ogrerb/lib/ruby_ois.dll +0 -0
- data/vendor/ogrerb/navi/Navi.i +5 -0
- data/vendor/ogrerb/navi/NaviData.i +18 -0
- data/vendor/ogrerb/navi/NaviManager.i +5 -0
- data/vendor/ogrerb/navi/NaviProxies.i +7 -0
- data/vendor/ogrerb/navi/lib/Navi.lib +0 -0
- data/vendor/ogrerb/navi/lib/Navi_d.lib +0 -0
- data/vendor/ogrerb/navi/lib/llmozlib.lib +0 -0
- data/vendor/ogrerb/navi/lib/llmozlib_d.lib +0 -0
- data/vendor/ogrerb/navi/navi_rb.i +53 -0
- data/vendor/ogrerb/navi/std_multimap.i +581 -0
- data/vendor/ogrerb/ogre.rb +23 -0
- data/vendor/ogrerb/ogre/Application.i +59 -0
- data/vendor/ogrerb/ogre/ApplicationFrameListener.i +67 -0
- data/vendor/ogrerb/ogre/ExampleApplication.i +7 -0
- data/vendor/ogrerb/ogre/ExampleFrameListener.i +7 -0
- data/vendor/ogrerb/ogre/OgreAlignedAllocator.i +5 -0
- data/vendor/ogrerb/ogre/OgreAnimable.i +5 -0
- data/vendor/ogrerb/ogre/OgreAnimation.i +5 -0
- data/vendor/ogrerb/ogre/OgreAnimationState.i +9 -0
- data/vendor/ogrerb/ogre/OgreAnimationTrack.i +5 -0
- data/vendor/ogrerb/ogre/OgreAny.i +5 -0
- data/vendor/ogrerb/ogre/OgreArchive.i +5 -0
- data/vendor/ogrerb/ogre/OgreArchiveFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreArchiveManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreAutoParamDataSource.i +5 -0
- data/vendor/ogrerb/ogre/OgreAxisAlignedBox.i +5 -0
- data/vendor/ogrerb/ogre/OgreBillboard.i +5 -0
- data/vendor/ogrerb/ogre/OgreBillboardChain.i +11 -0
- data/vendor/ogrerb/ogre/OgreBillboardParticleRenderer.i +5 -0
- data/vendor/ogrerb/ogre/OgreBillboardSet.i +5 -0
- data/vendor/ogrerb/ogre/OgreBitwise.i +5 -0
- data/vendor/ogrerb/ogre/OgreBlendMode.i +5 -0
- data/vendor/ogrerb/ogre/OgreBone.i +5 -0
- data/vendor/ogrerb/ogre/OgreBorderPanelOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreCamera.i +5 -0
- data/vendor/ogrerb/ogre/OgreCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreColourValue.i +5 -0
- data/vendor/ogrerb/ogre/OgreCommon.i +33 -0
- data/vendor/ogrerb/ogre/OgreCompiler2Pass.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositionPass.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositionTargetPass.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositionTechnique.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositor.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorChain.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorInstance.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorScriptCompiler.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreConfig.i +5 -0
- data/vendor/ogrerb/ogre/OgreConfigDialog.i +5 -0
- data/vendor/ogrerb/ogre/OgreConfigFile.i +13 -0
- data/vendor/ogrerb/ogre/OgreConfigOptionMap.i +5 -0
- data/vendor/ogrerb/ogre/OgreController.i +5 -0
- data/vendor/ogrerb/ogre/OgreControllerManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreConvexBody.i +5 -0
- data/vendor/ogrerb/ogre/OgreDDSCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreDataStream.i +9 -0
- data/vendor/ogrerb/ogre/OgreDefaultHardwareBufferManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreDynLib.i +5 -0
- data/vendor/ogrerb/ogre/OgreDynLibManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreEdgeListBuilder.i +5 -0
- data/vendor/ogrerb/ogre/OgreEntity.i +5 -0
- data/vendor/ogrerb/ogre/OgreErrorDialog.i +5 -0
- data/vendor/ogrerb/ogre/OgreException.i +5 -0
- data/vendor/ogrerb/ogre/OgreExternalTextureSource.i +5 -0
- data/vendor/ogrerb/ogre/OgreExternalTextureSourceManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreFactoryObj.i +5 -0
- data/vendor/ogrerb/ogre/OgreFileSystem.i +5 -0
- data/vendor/ogrerb/ogre/OgreFont.i +5 -0
- data/vendor/ogrerb/ogre/OgreFontManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreFrameListener.i +12 -0
- data/vendor/ogrerb/ogre/OgreFreeImageCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreFrustum.i +5 -0
- data/vendor/ogrerb/ogre/OgreGpuProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreGpuProgramManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreGpuProgramUsage.i +5 -0
- data/vendor/ogrerb/ogre/OgreHardwareBuffer.i +5 -0
- data/vendor/ogrerb/ogre/OgreHardwareBufferManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreHardwareIndexBuffer.i +9 -0
- data/vendor/ogrerb/ogre/OgreHardwareOcclusionQuery.i +5 -0
- data/vendor/ogrerb/ogre/OgreHardwarePixelBuffer.i +9 -0
- data/vendor/ogrerb/ogre/OgreHardwareVertexBuffer.i +10 -0
- data/vendor/ogrerb/ogre/OgreHighLevelGpuProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreHighLevelGpuProgramManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreImage.i +5 -0
- data/vendor/ogrerb/ogre/OgreImageCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreInstancedGeometry.i +5 -0
- data/vendor/ogrerb/ogre/OgreIteratorWrappers.i +5 -0
- data/vendor/ogrerb/ogre/OgreKeyFrame.i +7 -0
- data/vendor/ogrerb/ogre/OgreLight.i +5 -0
- data/vendor/ogrerb/ogre/OgreLog.i +5 -0
- data/vendor/ogrerb/ogre/OgreLogManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreManualObject.i +5 -0
- data/vendor/ogrerb/ogre/OgreMaterial.i +9 -0
- data/vendor/ogrerb/ogre/OgreMaterialManager.i +22 -0
- data/vendor/ogrerb/ogre/OgreMaterialScriptCompiler.i +5 -0
- data/vendor/ogrerb/ogre/OgreMaterialSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreMath.i +48 -0
- data/vendor/ogrerb/ogre/OgreMatrix3.i +5 -0
- data/vendor/ogrerb/ogre/OgreMatrix4.i +5 -0
- data/vendor/ogrerb/ogre/OgreMemoryMacros.i +5 -0
- data/vendor/ogrerb/ogre/OgreMemoryManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreMesh.i +11 -0
- data/vendor/ogrerb/ogre/OgreMeshFileFormat.i +5 -0
- data/vendor/ogrerb/ogre/OgreMeshManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreMeshSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreMeshSerializerImpl.i +5 -0
- data/vendor/ogrerb/ogre/OgreMovableObject.i +46 -0
- data/vendor/ogrerb/ogre/OgreMovablePlane.i +5 -0
- data/vendor/ogrerb/ogre/OgreNoMemoryMacros.i +5 -0
- data/vendor/ogrerb/ogre/OgreNode.i +11 -0
- data/vendor/ogrerb/ogre/OgreNumerics.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlay.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayContainer.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayElementCommands.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayElementFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayManager.i +9 -0
- data/vendor/ogrerb/ogre/OgrePanelOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticle.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleAffector.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleAffectorFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleEmitter.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleEmitterCommands.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleEmitterFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleIterator.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleSystem.i +9 -0
- data/vendor/ogrerb/ogre/OgreParticleSystemManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreParticleSystemRenderer.i +9 -0
- data/vendor/ogrerb/ogre/OgrePass.i +10 -0
- data/vendor/ogrerb/ogre/OgrePatchMesh.i +11 -0
- data/vendor/ogrerb/ogre/OgrePatchSurface.i +5 -0
- data/vendor/ogrerb/ogre/OgrePixelFormat.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlane.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlaneBoundedVolume.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlatform.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlugin.i +5 -0
- data/vendor/ogrerb/ogre/OgrePolygon.i +5 -0
- data/vendor/ogrerb/ogre/OgrePose.i +5 -0
- data/vendor/ogrerb/ogre/OgrePredefinedControllers.i +5 -0
- data/vendor/ogrerb/ogre/OgrePrefabFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgrePrerequisites.i +5 -0
- data/vendor/ogrerb/ogre/OgreProfiler.i +5 -0
- data/vendor/ogrerb/ogre/OgreProgressiveMesh.i +5 -0
- data/vendor/ogrerb/ogre/OgreProxies.i +10 -0
- data/vendor/ogrerb/ogre/OgreQuaternion.i +5 -0
- data/vendor/ogrerb/ogre/OgreRadixSort.i +5 -0
- data/vendor/ogrerb/ogre/OgreRay.i +5 -0
- data/vendor/ogrerb/ogre/OgreRectangle.i +5 -0
- data/vendor/ogrerb/ogre/OgreRectangle2D.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderOperation.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderQueue.i +10 -0
- data/vendor/ogrerb/ogre/OgreRenderQueueInvocation.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderQueueListener.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderQueueSortingGrouping.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderSystem.i +12 -0
- data/vendor/ogrerb/ogre/OgreRenderSystemCapabilities.i +7 -0
- data/vendor/ogrerb/ogre/OgreRenderTarget.i +27 -0
- data/vendor/ogrerb/ogre/OgreRenderTargetListener.i +7 -0
- data/vendor/ogrerb/ogre/OgreRenderTexture.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderWindow.i +9 -0
- data/vendor/ogrerb/ogre/OgreRenderable.i +5 -0
- data/vendor/ogrerb/ogre/OgreResource.i +68 -0
- data/vendor/ogrerb/ogre/OgreResourceBackgroundQueue.i +5 -0
- data/vendor/ogrerb/ogre/OgreResourceGroupManager.i +17 -0
- data/vendor/ogrerb/ogre/OgreResourceManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreRibbonTrail.i +5 -0
- data/vendor/ogrerb/ogre/OgreRoot.i +9 -0
- data/vendor/ogrerb/ogre/OgreRotationalSpline.i +5 -0
- data/vendor/ogrerb/ogre/OgreSceneManager.i +17 -0
- data/vendor/ogrerb/ogre/OgreSceneManagerEnumerator.i +8 -0
- data/vendor/ogrerb/ogre/OgreSceneNode.i +9 -0
- data/vendor/ogrerb/ogre/OgreSceneQuery.i +5 -0
- data/vendor/ogrerb/ogre/OgreScriptLoader.i +5 -0
- data/vendor/ogrerb/ogre/OgreSearchOps.i +5 -0
- data/vendor/ogrerb/ogre/OgreSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetup.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetupFocused.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetupLiSPSM.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetupPlaneOptimal.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCaster.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowTextureManager.i +7 -0
- data/vendor/ogrerb/ogre/OgreShadowVolumeExtrudeProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreSharedPtr.i +5 -0
- data/vendor/ogrerb/ogre/OgreSimpleRenderable.i +5 -0
- data/vendor/ogrerb/ogre/OgreSimpleSpline.i +5 -0
- data/vendor/ogrerb/ogre/OgreSingleton.i +9 -0
- data/vendor/ogrerb/ogre/OgreSkeleton.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonFileFormat.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonInstance.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreSphere.i +5 -0
- data/vendor/ogrerb/ogre/OgreSpotShadowFadePng.i +5 -0
- data/vendor/ogrerb/ogre/OgreStableHeaders.i +5 -0
- data/vendor/ogrerb/ogre/OgreStaticFaceGroup.i +5 -0
- data/vendor/ogrerb/ogre/OgreStaticGeometry.i +5 -0
- data/vendor/ogrerb/ogre/OgreStdHeaders.i +5 -0
- data/vendor/ogrerb/ogre/OgreString.i +5 -0
- data/vendor/ogrerb/ogre/OgreStringConverter.i +5 -0
- data/vendor/ogrerb/ogre/OgreStringInterface.i +5 -0
- data/vendor/ogrerb/ogre/OgreStringVector.i +5 -0
- data/vendor/ogrerb/ogre/OgreSubEntity.i +5 -0
- data/vendor/ogrerb/ogre/OgreSubMesh.i +5 -0
- data/vendor/ogrerb/ogre/OgreTagPoint.i +5 -0
- data/vendor/ogrerb/ogre/OgreTechnique.i +5 -0
- data/vendor/ogrerb/ogre/OgreTextAreaOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreTexture.i +9 -0
- data/vendor/ogrerb/ogre/OgreTextureManager.i +12 -0
- data/vendor/ogrerb/ogre/OgreTextureUnitState.i +12 -0
- data/vendor/ogrerb/ogre/OgreTimer.i +6 -0
- data/vendor/ogrerb/ogre/OgreUTFString.i +5 -0
- data/vendor/ogrerb/ogre/OgreUnifiedHighLevelGpuProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreUserDefinedObject.i +5 -0
- data/vendor/ogrerb/ogre/OgreVector2.i +5 -0
- data/vendor/ogrerb/ogre/OgreVector3.i +30 -0
- data/vendor/ogrerb/ogre/OgreVector4.i +5 -0
- data/vendor/ogrerb/ogre/OgreVertexBoneAssignment.i +5 -0
- data/vendor/ogrerb/ogre/OgreVertexIndexData.i +5 -0
- data/vendor/ogrerb/ogre/OgreViewport.i +5 -0
- data/vendor/ogrerb/ogre/OgreWindowEventUtilities.i +7 -0
- data/vendor/ogrerb/ogre/OgreWireBoundingBox.i +5 -0
- data/vendor/ogrerb/ogre/OgreZip.i +5 -0
- data/vendor/ogrerb/ogre/ogre_rb.i +343 -0
- data/vendor/ogrerb/ogre/std_multimap.i +581 -0
- data/vendor/ogrerb/ois/OISProxies.i +9 -0
- data/vendor/ogrerb/ois/OISRenames.i +11 -0
- data/vendor/ogrerb/ois/ois.i +135 -0
- data/vendor/ogrerb/ois/std_multimap.i +581 -0
- data/vendor/ogrerb/platform.rb +23 -0
- data/vendor/ogrerb/samples/application.rb +146 -0
- data/vendor/ogrerb/samples/application_frame_listener.rb +302 -0
- data/vendor/ogrerb/samples/application_loading_bar.rb +115 -0
- data/vendor/ogrerb/samples/bsp.rb +74 -0
- data/vendor/ogrerb/samples/cg.dll +0 -0
- data/vendor/ogrerb/samples/js3250.dll +0 -0
- data/vendor/ogrerb/samples/lighting.rb +136 -0
- data/vendor/ogrerb/samples/media/materials/scripts/CloudySky.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Flare.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Knot.material +14 -0
- data/vendor/ogrerb/samples/media/materials/scripts/MorningSkyBox.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Ogre.material +119 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Razor.material +14 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Ribbon.material +19 -0
- data/vendor/ogrerb/samples/media/materials/scripts/RustySteel.material +14 -0
- data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyBox.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyPlane.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/TextureEffects.material +15 -0
- data/vendor/ogrerb/samples/media/materials/scripts/dragon.material +42 -0
- data/vendor/ogrerb/samples/media/materials/scripts/smoke.material +18 -0
- data/vendor/ogrerb/samples/media/materials/textures/GreenSkin.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/MtlPlat2.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/RustedMetal.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/RustySteel.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/Water02.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/WeirdEye.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/clouds.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/cursor.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/dirt01.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/flare.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/ogreborder.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/ogreborderUp.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/ribbonband.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/smoke.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/smokecolors.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/spacesky.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/spheremap.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/texmap2.jpg +0 -0
- data/vendor/ogrerb/samples/media/models/knot.mesh +0 -0
- data/vendor/ogrerb/samples/media/models/ogrehead.mesh +0 -0
- data/vendor/ogrerb/samples/media/models/razor.mesh +0 -0
- data/vendor/ogrerb/samples/media/packs/OgreCore.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/chiropteraDM.pk3 +0 -0
- data/vendor/ogrerb/samples/media/packs/chiropteraDM.txt +99 -0
- data/vendor/ogrerb/samples/media/packs/cubemap.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/cubemapsJS.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/dragon.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/skybox.zip +0 -0
- data/vendor/ogrerb/samples/media/particles/smoke.particle +43 -0
- data/vendor/ogrerb/samples/navi/Media/NaviDemo.material +60 -0
- data/vendor/ogrerb/samples/navi/Media/OgreCore.zip +0 -0
- data/vendor/ogrerb/samples/navi/Media/cerulean.jpg +0 -0
- data/vendor/ogrerb/samples/navi/Media/clouds.jpg +0 -0
- data/vendor/ogrerb/samples/navi/Media/controlsNaviMask.png +0 -0
- data/vendor/ogrerb/samples/navi/Media/grass.jpg +0 -0
- data/vendor/ogrerb/samples/navi/Media/knot.mesh +0 -0
- data/vendor/ogrerb/samples/navi/Media/testNaviMask.png +0 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/Navi.js +136 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/buttonBg.jpg +0 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/controls.html +303 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/knobBg.jpg +0 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/moo.dropdownmenu.js +87 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/mootools.v1.1.js +6964 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/naviLogo.html +32 -0
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- data/vendor/ogrerb/website/images/ogre3d.gif +0 -0
- data/vendor/ogrerb/website/images/redogrehead.png +0 -0
- data/vendor/ogrerb/website/images/ruby.png +0 -0
- data/vendor/ogrerb/website/images/sample.png +0 -0
- data/vendor/ogrerb/website/index.html +80 -0
- data/vendor/ogrerb/website/javascripts/prototype.js +3271 -0
- data/vendor/ogrerb/website/stylesheets/main.css +96 -0
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2006 Torus Knot Software Ltd
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Also see acknowledgements in Readme.html
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU Lesser General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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http://www.gnu.org/copyleft/lesser.txt.
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You may alternatively use this source under the terms of a specific version of
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the OGRE Unrestricted License provided you have obtained such a license from
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Torus Knot Software Ltd.
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-----------------------------------------------------------------------------
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*/
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#ifndef __RenderSystemCapabilities__
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#define __RenderSystemCapabilities__ 1
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// Precompiler options
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#include "OgrePrerequisites.h"
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#include "OgreString.h"
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namespace Ogre {
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/// Enum describing the different hardware capabilities we want to check for
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enum Capabilities
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{
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//RSC_MULTITEXTURE = 0x00000001,
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/// Supporta generating mipmaps in hardware
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RSC_AUTOMIPMAP = 0x00000002,
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RSC_BLENDING = 0x00000004,
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/// Supports anisotropic texture filtering
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RSC_ANISOTROPY = 0x00000008,
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/// Supports fixed-function DOT3 texture blend
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RSC_DOT3 = 0x00000010,
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/// Supports cube mapping
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RSC_CUBEMAPPING = 0x00000020,
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/// Supports hardware stencil buffer
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RSC_HWSTENCIL = 0x00000040,
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/// Supports hardware vertex and index buffers
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RSC_VBO = 0x00000080,
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/// Supports vertex programs (vertex shaders)
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RSC_VERTEX_PROGRAM = 0x00000200,
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/// Supports fragment programs (pixel shaders)
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RSC_FRAGMENT_PROGRAM = 0x00000400,
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/// Supports compressed textures
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RSC_TEXTURE_COMPRESSION = 0x00000800,
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/// Supports compressed textures in the DXT/ST3C formats
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RSC_TEXTURE_COMPRESSION_DXT = 0x00001000,
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/// Supports compressed textures in the VTC format
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RSC_TEXTURE_COMPRESSION_VTC = 0x00002000,
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/// Supports performing a scissor test to exclude areas of the screen
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RSC_SCISSOR_TEST = 0x00004000,
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/// Supports separate stencil updates for both front and back faces
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RSC_TWO_SIDED_STENCIL = 0x00008000,
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/// Supports wrapping the stencil value at the range extremeties
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RSC_STENCIL_WRAP = 0x00010000,
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/// Supports hardware occlusion queries
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RSC_HWOCCLUSION = 0x00020000,
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/// Supports user clipping planes
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RSC_USER_CLIP_PLANES = 0x00040000,
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/// Supports the VET_UBYTE4 vertex element type
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RSC_VERTEX_FORMAT_UBYTE4 = 0x00080000,
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/// Supports infinite far plane projection
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RSC_INFINITE_FAR_PLANE = 0x00100000,
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/// Supports hardware render-to-texture (bigger than framebuffer)
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RSC_HWRENDER_TO_TEXTURE = 0x00200000,
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/// Supports float textures and render targets
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RSC_TEXTURE_FLOAT = 0x00400000,
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/// Supports non-power of two textures
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RSC_NON_POWER_OF_2_TEXTURES = 0x00800000,
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/// Supports 3d (volume) textures
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RSC_TEXTURE_3D = 0x01000000,
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/// Supports basic point sprite rendering
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RSC_POINT_SPRITES = 0x02000000,
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/// Supports extra point parameters (minsize, maxsize, attenuation)
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RSC_POINT_EXTENDED_PARAMETERS = 0x04000000,
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/// Supports vertex texture fetch
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RSC_VERTEX_TEXTURE_FETCH = 0x08000000,
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/// Supports mipmap LOD biasing
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RSC_MIPMAP_LOD_BIAS = 0x10000000
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};
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/** singleton class for storing the capabilities of the graphics card.
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@remarks
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This class stores the capabilities of the graphics card. This
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information is set by the individual render systems.
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*/
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class _OgreExport RenderSystemCapabilities
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{
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private:
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/// The number of world matricies available
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ushort mNumWorldMatrices;
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/// The number of texture units available
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ushort mNumTextureUnits;
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/// The stencil buffer bit depth
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ushort mStencilBufferBitDepth;
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/// The number of matrices available for hardware blending
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ushort mNumVertexBlendMatrices;
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/// Stores the capabilities flags.
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int mCapabilities;
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/// The best vertex program that this card / rendersystem supports
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String mMaxVertexProgramVersion;
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/// The best fragment program that this card / rendersystem supports
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String mMaxFragmentProgramVersion;
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/// The number of floating-point constants vertex programs support
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ushort mVertexProgramConstantFloatCount;
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/// The number of integer constants vertex programs support
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ushort mVertexProgramConstantIntCount;
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/// The number of boolean constants vertex programs support
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ushort mVertexProgramConstantBoolCount;
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/// The number of floating-point constants fragment programs support
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ushort mFragmentProgramConstantFloatCount;
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/// The number of integer constants fragment programs support
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ushort mFragmentProgramConstantIntCount;
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/// The number of boolean constants fragment programs support
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ushort mFragmentProgramConstantBoolCount;
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/// The number of simultaneous render targets supported
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ushort mNumMultiRenderTargets;
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/// The maximum point size
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Real mMaxPointSize;
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/// Are non-POW2 textures feature-limited?
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bool mNonPOW2TexturesLimited;
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/// The number of vertex texture units supported
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ushort mNumVertexTextureUnits;
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/// Are vertex texture units shared with fragment processor?
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bool mVertexTextureUnitsShared;
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public:
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RenderSystemCapabilities ();
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~RenderSystemCapabilities ();
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void setNumWorldMatricies(ushort num)
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{
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mNumWorldMatrices = num;
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}
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void setNumTextureUnits(ushort num)
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{
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mNumTextureUnits = num;
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}
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void setStencilBufferBitDepth(ushort num)
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{
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mStencilBufferBitDepth = num;
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}
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void setNumVertexBlendMatrices(ushort num)
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{
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mNumVertexBlendMatrices = num;
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}
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/// The number of simultaneous render targets supported
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void setNumMultiRenderTargets(ushort num)
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{
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mNumMultiRenderTargets = num;
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}
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ushort getNumWorldMatricies(void) const
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{
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return mNumWorldMatrices;
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}
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/** Returns the number of texture units the current output hardware
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supports.
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For use in rendering, this determines how many texture units the
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are available for multitexturing (i.e. rendering multiple
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textures in a single pass). Where a Material has multiple
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texture layers, it will try to use multitexturing where
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available, and where it is not available, will perform multipass
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rendering to achieve the same effect.
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*/
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ushort getNumTextureUnits(void) const
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{
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return mNumTextureUnits;
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}
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/** Determines the bit depth of the hardware accelerated stencil
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buffer, if supported.
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@remarks
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If hardware stencilling is not supported, the software will
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provide an 8-bit software stencil.
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*/
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ushort getStencilBufferBitDepth(void) const
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{
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return mStencilBufferBitDepth;
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}
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/** Returns the number of matrices available to hardware vertex
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blending for this rendering system. */
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ushort numVertexBlendMatrices(void) const
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{
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return mNumVertexBlendMatrices;
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}
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/// The number of simultaneous render targets supported
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ushort numMultiRenderTargets(void) const
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{
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return mNumMultiRenderTargets;
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}
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/** Adds a capability flag to mCapabilities
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*/
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void setCapability(const Capabilities c)
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{
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mCapabilities |= c;
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}
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/** Checks for a capability
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*/
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bool hasCapability(const Capabilities c) const
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{
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if(mCapabilities & c)
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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/// Gets the best low-level vertex program version supported
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const String& getMaxVertexProgramVersion(void) const
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{
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return mMaxVertexProgramVersion;
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}
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/// Gets the best fragment program that this card / rendersystem supports
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const String& getMaxFragmentProgramVersion(void) const
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{
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return mMaxFragmentProgramVersion;
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}
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/// The number of floating-point constants vertex programs support
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ushort getVertexProgramConstantFloatCount(void) const
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{
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return mVertexProgramConstantFloatCount;
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}
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/// The number of integer constants vertex programs support
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ushort getVertexProgramConstantIntCount(void) const
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{
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return mVertexProgramConstantIntCount;
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}
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/// The number of boolean constants vertex programs support
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ushort getVertexProgramConstantBoolCount(void) const
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{
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return mVertexProgramConstantBoolCount;
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}
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/// The number of floating-point constants fragment programs support
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ushort getFragmentProgramConstantFloatCount(void) const
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{
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return mFragmentProgramConstantFloatCount;
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}
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/// The number of integer constants fragment programs support
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ushort getFragmentProgramConstantIntCount(void) const
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{
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return mFragmentProgramConstantIntCount;
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}
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/// The number of boolean constants fragment programs support
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ushort getFragmentProgramConstantBoolCount(void) const
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{
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return mFragmentProgramConstantBoolCount;
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}
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/// sets the best low-level vertex program version supported
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void setMaxVertexProgramVersion(const String& ver)
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{
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mMaxVertexProgramVersion = ver;
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}
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/// sets the best fragment program that this card / rendersystem supports
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void setMaxFragmentProgramVersion(const String& ver)
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{
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mMaxFragmentProgramVersion = ver;
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}
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/// The number of floating-point constants vertex programs support
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void setVertexProgramConstantFloatCount(ushort c)
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{
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mVertexProgramConstantFloatCount = c;
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}
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/// The number of integer constants vertex programs support
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void setVertexProgramConstantIntCount(ushort c)
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{
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mVertexProgramConstantIntCount = c;
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}
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/// The number of boolean constants vertex programs support
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void setVertexProgramConstantBoolCount(ushort c)
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{
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mVertexProgramConstantBoolCount = c;
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}
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/// The number of floating-point constants fragment programs support
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void setFragmentProgramConstantFloatCount(ushort c)
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{
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mFragmentProgramConstantFloatCount = c;
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}
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/// The number of integer constants fragment programs support
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void setFragmentProgramConstantIntCount(ushort c)
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{
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mFragmentProgramConstantIntCount = c;
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}
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/// The number of boolean constants fragment programs support
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void setFragmentProgramConstantBoolCount(ushort c)
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{
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mFragmentProgramConstantBoolCount = c;
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}
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/// Maximum point screen size in pixels
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void setMaxPointSize(Real s)
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{
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mMaxPointSize = s;
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}
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/// Maximum point screen size in pixels
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Real getMaxPointSize(void) const
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{
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return mMaxPointSize;
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}
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/// Non-POW2 textures limited
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void setNonPOW2TexturesLimited(bool l)
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{
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mNonPOW2TexturesLimited = l;
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}
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/** Are non-power of two textures limited in features?
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@remarks
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If the RSC_NON_POWER_OF_2_TEXTURES capability is set, but this
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method returns true, you can use non power of 2 textures only if:
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<ul><li>You load them explicitly with no mip maps</li>
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<li>You don't use DXT texture compression</li>
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<li>You use clamp texture addressing</li></ul>
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*/
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bool getNonPOW2TexturesLimited(void) const
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{
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return mNonPOW2TexturesLimited;
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}
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+
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/// Set the number of vertex texture units supported
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void setNumVertexTextureUnits(ushort n)
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{
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mNumVertexTextureUnits = n;
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}
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/// Get the number of vertex texture units supported
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ushort getNumVertexTextureUnits(void) const
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+
{
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return mNumVertexTextureUnits;
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+
}
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/// Set whether the vertex texture units are shared with the fragment processor
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void setVertexTextureUnitsShared(bool shared)
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{
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mVertexTextureUnitsShared = shared;
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}
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/// Get whether the vertex texture units are shared with the fragment processor
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bool getVertexTextureUnitsShared(void) const
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{
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return mVertexTextureUnitsShared;
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}
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+
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+
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/** Write the capabilities to the pass in Log */
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void log(Log* pLog);
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+
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+
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+
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+
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};
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}
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+
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#endif // __RenderSystemCapabilities__
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2006 Torus Knot Software Ltd
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Also see acknowledgements in Readme.html
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU Lesser General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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http://www.gnu.org/copyleft/lesser.txt.
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You may alternatively use this source under the terms of a specific version of
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the OGRE Unrestricted License provided you have obtained such a license from
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Torus Knot Software Ltd.
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-----------------------------------------------------------------------------
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*/
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#ifndef __RenderTarget_H__
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#define __RenderTarget_H__
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#include "OgrePrerequisites.h"
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#include "OgreString.h"
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#include "OgreTextureManager.h"
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#include "OgreViewport.h"
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#include "OgreTimer.h"
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/* Define the number of priority groups for the render system's render targets. */
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#ifndef OGRE_NUM_RENDERTARGET_GROUPS
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#define OGRE_NUM_RENDERTARGET_GROUPS 10
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#define OGRE_DEFAULT_RT_GROUP 4
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#define OGRE_REND_TO_TEX_RT_GROUP 2
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#endif
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namespace Ogre {
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/** A 'canvas' which can receive the results of a rendering
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operation.
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@remarks
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This abstract class defines a common root to all targets of rendering operations. A
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render target could be a window on a screen, or another
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offscreen surface like a texture or bump map etc.
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@author
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Steven Streeting
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@version
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1.0
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*/
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class _OgreExport RenderTarget
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{
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public:
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enum StatFlags
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{
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SF_NONE = 0,
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SF_FPS = 1,
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SF_AVG_FPS = 2,
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SF_BEST_FPS = 4,
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SF_WORST_FPS = 8,
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SF_TRIANGLE_COUNT = 16,
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SF_ALL = 0xFFFF
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};
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struct FrameStats
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{
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float lastFPS;
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float avgFPS;
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float bestFPS;
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float worstFPS;
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unsigned long bestFrameTime;
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unsigned long worstFrameTime;
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size_t triangleCount;
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size_t batchCount;
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};
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RenderTarget();
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virtual ~RenderTarget();
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/// Retrieve target's name.
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virtual const String& getName(void) const;
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/// Retrieve information about the render target.
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virtual void getMetrics(unsigned int& width, unsigned int& height, unsigned int& colourDepth);
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virtual unsigned int getWidth(void) const;
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virtual unsigned int getHeight(void) const;
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virtual unsigned int getColourDepth(void) const;
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/** Tells the target to update it's contents.
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@remarks
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If OGRE is not running in an automatic rendering loop
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(started using Root::startRendering),
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the user of the library is responsible for asking each render
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target to refresh. This is the method used to do this. It automatically
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re-renders the contents of the target using whatever cameras have been
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pointed at it (using Camera::setRenderTarget).
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@par
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This allows OGRE to be used in multi-windowed utilities
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and for contents to be refreshed only when required, rather than
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constantly as with the automatic rendering loop.
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*/
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virtual void update(void);
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/** Adds a viewport to the rendering target.
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@remarks
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A viewport is the rectangle into which redering output is sent. This method adds
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a viewport to the render target, rendering from the supplied camera. The
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rest of the parameters are only required if you wish to add more than one viewport
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to a single rendering target. Note that size information passed to this method is
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passed as a parametric, i.e. it is relative rather than absolute. This is to allow
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viewports to automatically resize along with the target.
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@param
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cam The camera from which the viewport contents will be rendered (mandatory)
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@param
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ZOrder The relative order of the viewport with others on the target (allows overlapping
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viewports i.e. picture-in-picture). Higher ZOrders are on top of lower ones. The actual number
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is irrelevant, only the relative ZOrder matters (you can leave gaps in the numbering)
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@param
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left The relative position of the left of the viewport on the target, as a value between 0 and 1.
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@param
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top The relative position of the top of the viewport on the target, as a value between 0 and 1.
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@param
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width The relative width of the viewport on the target, as a value between 0 and 1.
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@param
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height The relative height of the viewport on the target, as a value between 0 and 1.
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*/
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virtual Viewport* addViewport(Camera* cam, int ZOrder = 0, float left = 0.0f, float top = 0.0f ,
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float width = 1.0f, float height = 1.0f);
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/** Returns the number of viewports attached to this target.*/
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virtual unsigned short getNumViewports(void) const;
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/** Retrieves a pointer to the viewport with the given index. */
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virtual Viewport* getViewport(unsigned short index);
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/** Removes a viewport at a given ZOrder.
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*/
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virtual void removeViewport(int ZOrder);
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/** Removes all viewports on this target.
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*/
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virtual void removeAllViewports(void);
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/** Retieves details of current rendering performance.
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@remarks
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If the user application wishes to do it's own performance
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display, or use performance for some other means, this
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method allows it to retrieve the statistics.
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@param
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lastFPS Pointer to a float to receive the number of frames per second (FPS)
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based on the last frame rendered.
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@param
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avgFPS Pointer to a float to receive the FPS rating based on an average of all
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the frames rendered since rendering began (the call to
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Root::startRendering).
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@param
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bestFPS Pointer to a float to receive the best FPS rating that has been achieved
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since rendering began.
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@param
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worstFPS Pointer to a float to receive the worst FPS rating seen so far.
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*/
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virtual void getStatistics(float& lastFPS, float& avgFPS,
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float& bestFPS, float& worstFPS) const; // Access to stats
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virtual const FrameStats& getStatistics(void) const;
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/** Individual stats access - gets the number of frames per second (FPS) based on the last frame rendered.
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*/
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virtual float getLastFPS() const;
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/** Individual stats access - gets the average frames per second (FPS) since call to Root::startRendering.
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*/
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virtual float getAverageFPS() const;
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/** Individual stats access - gets the best frames per second (FPS) since call to Root::startRendering.
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*/
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virtual float getBestFPS() const;
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/** Individual stats access - gets the worst frames per second (FPS) since call to Root::startRendering.
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*/
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virtual float getWorstFPS() const;
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/** Individual stats access - gets the best frame time
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*/
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virtual float getBestFrameTime() const;
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/** Individual stats access - gets the worst frame time
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*/
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virtual float getWorstFrameTime() const;
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/** Resets saved frame-rate statistices.
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*/
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virtual void resetStatistics(void);
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/** Gets a custom (maybe platform-specific) attribute.
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@remarks
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This is a nasty way of satisfying any API's need to see platform-specific details.
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It horrid, but D3D needs this kind of info. At least it's abstracted.
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@param
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name The name of the attribute.
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@param
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pData Pointer to memory of the right kind of structure to receive the info.
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*/
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virtual void getCustomAttribute(const String& name, void* pData);
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/** Add a listener to this RenderTarget which will be called back before & after rendering.
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@remarks
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If you want notifications before and after a target is updated by the system, use
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this method to register your own custom RenderTargetListener class. This is useful
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for potentially adding your own manual rendering commands before and after the
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'normal' system rendering.
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@par NB this should not be used for frame-based scene updates, use Root::addFrameListener for that.
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*/
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virtual void addListener(RenderTargetListener* listener);
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/** Removes a RenderTargetListener previously registered using addListener. */
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virtual void removeListener(RenderTargetListener* listener);
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/** Removes all listeners from this instance. */
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virtual void removeAllListeners(void);
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/** Sets the priority of this render target in relation to the others.
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@remarks
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This can be used in order to schedule render target updates. Lower
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priorities will be rendered first. Note that the priority must be set
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at the time the render target is attached to the render system, changes
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afterwards will not affect the ordering.
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*/
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virtual void setPriority( uchar priority ) { mPriority = priority; }
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/** Gets the priority of a render target. */
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virtual uchar getPriority() const { return mPriority; }
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/** Used to retrieve or set the active state of the render target.
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*/
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virtual bool isActive() const;
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/** Used to set the active state of the render target.
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*/
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virtual void setActive( bool state );
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/** Sets whether this target should be automatically updated if Ogre's rendering
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loop or Root::_updateAllRenderTargets is being used.
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@remarks
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By default, if you use Ogre's own rendering loop (Root::startRendering)
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or call Root::_updateAllRenderTargets, all render targets are updated
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automatically. This method allows you to control that behaviour, if
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for example you have a render target which you only want to update periodically.
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@param autoupdate If true, the render target is updated during the automatic render
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loop or when Root::_updateAllRenderTargets is called. If false, the
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target is only updated when its update() method is called explicitly.
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*/
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virtual void setAutoUpdated(bool autoupdate);
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/** Gets whether this target is automatically updated if Ogre's rendering
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loop or Root::_updateAllRenderTargets is being used.
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*/
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virtual bool isAutoUpdated(void) const;
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/** Writes the current contents of the render target to the named file. */
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virtual void writeContentsToFile(const String& filename) = 0;
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/** Writes the current contents of the render target to the (PREFIX)(time-stamp)(SUFFIX) file.
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@returns the name of the file used.*/
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virtual String writeContentsToTimestampedFile(const String& filenamePrefix, const String& filenameSuffix);
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virtual bool requiresTextureFlipping() const = 0;
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/** Gets the number of triangles rendered in the last update() call. */
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virtual size_t getTriangleCount(void) const;
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/** Gets the number of batches rendered in the last update() call. */
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virtual size_t getBatchCount(void) const;
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/** Utility method to notify a render target that a camera has been removed,
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incase it was referring to it as a viewer.
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*/
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virtual void _notifyCameraRemoved(const Camera* cam);
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/** Indicates whether this target is the primary window. The
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primary window is special in that it is destroyed when
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ogre is shut down, and cannot be destroyed directly.
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This is the case because it holds the context for vertex,
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index buffers and textures.
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*/
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virtual bool isPrimary(void) const;
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/** RenderSystem specific interface for a RenderTarget;
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this should be subclassed by RenderSystems.
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*/
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class Impl
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{
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protected:
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/** Declared protected as interface is never used for destruction.
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gcc will issue a warning here: `class Impl' has virtual functions
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but non-virtual destructor. This is no problem because this interface
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is never used to delete an object.
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*/
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~Impl() { };
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};
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/** Get rendersystem specific interface for this RenderTarget.
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This is used by the RenderSystem to (un)bind this target,
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and to get specific information like surfaces
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and framebuffer objects.
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*/
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virtual Impl *_getImpl();
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protected:
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/// The name of this target.
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String mName;
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/// The priority of the render target.
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uchar mPriority;
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unsigned int mWidth;
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unsigned int mHeight;
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unsigned int mColourDepth;
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bool mIsDepthBuffered;
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// Stats
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FrameStats mStats;
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Timer* mTimer ;
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unsigned long mLastSecond;
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unsigned long mLastTime;
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size_t mFrameCount;
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bool mActive;
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bool mAutoUpdate;
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void updateStats(void);
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typedef std::map<int, Viewport*, std::less<int> > ViewportList;
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/// List of viewports, map on Z-order
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ViewportList mViewportList;
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typedef std::vector<RenderTargetListener*> RenderTargetListenerList;
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RenderTargetListenerList mListeners;
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/// internal method for firing events
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virtual void firePreUpdate(void);
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/// internal method for firing events
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virtual void firePostUpdate(void);
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/// internal method for firing events
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virtual void fireViewportPreUpdate(Viewport* vp);
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/// internal method for firing events
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virtual void fireViewportPostUpdate(Viewport* vp);
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/// internal method for firing events
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virtual void fireViewportAdded(Viewport* vp);
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/// internal method for firing events
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virtual void fireViewportRemoved(Viewport* vp);
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};
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} // Namespace
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#endif
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