shattered_ogrerb 0.5.0.1

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  1. data/lib/shattered_ogrerb.rb +17 -0
  2. data/lib/shattered_ogrerb/base.rb +28 -0
  3. data/lib/shattered_ogrerb/camera.rb +6 -0
  4. data/lib/shattered_ogrerb/key_manager.rb +54 -0
  5. data/lib/shattered_ogrerb/light.rb +5 -0
  6. data/lib/shattered_ogrerb/mesh_instance.rb +92 -0
  7. data/lib/shattered_ogrerb/rmaterial.rb +86 -0
  8. data/lib/shattered_ogrerb/vector.rb +211 -0
  9. data/vendor/Ogre/OIS.dll +0 -0
  10. data/vendor/Ogre/OgreGUIRenderer.dll +0 -0
  11. data/vendor/Ogre/OgreMain.dll +0 -0
  12. data/vendor/Ogre/Plugin_BSPSceneManager.dll +0 -0
  13. data/vendor/Ogre/Plugin_CgProgramManager.dll +0 -0
  14. data/vendor/Ogre/Plugin_OctreeSceneManager.dll +0 -0
  15. data/vendor/Ogre/Plugin_ParticleFX.dll +0 -0
  16. data/vendor/Ogre/RenderSystem_Direct3D9.dll +0 -0
  17. data/vendor/Ogre/RenderSystem_GL.dll +0 -0
  18. data/vendor/Ogre/cg.dll +0 -0
  19. data/vendor/Ogre/plugins.cfg +9 -0
  20. data/vendor/ogrerb/MIT_LICENCE +19 -0
  21. data/vendor/ogrerb/README +79 -0
  22. data/vendor/ogrerb/Rakefile +220 -0
  23. data/vendor/ogrerb/build/navi/extconf.rb +53 -0
  24. data/vendor/ogrerb/build/ogre/extconf.rb +50 -0
  25. data/vendor/ogrerb/build/ois/extconf.rb +48 -0
  26. data/vendor/ogrerb/doc_src/ogre.rb +152 -0
  27. data/vendor/ogrerb/doc_src/ois.rb +67 -0
  28. data/vendor/ogrerb/lib/constants.rb +35 -0
  29. data/vendor/ogrerb/lib/ogre.dll +0 -0
  30. data/vendor/ogrerb/lib/ruby_ois.dll +0 -0
  31. data/vendor/ogrerb/navi/Navi.i +5 -0
  32. data/vendor/ogrerb/navi/NaviData.i +18 -0
  33. data/vendor/ogrerb/navi/NaviManager.i +5 -0
  34. data/vendor/ogrerb/navi/NaviProxies.i +7 -0
  35. data/vendor/ogrerb/navi/lib/Navi.lib +0 -0
  36. data/vendor/ogrerb/navi/lib/Navi_d.lib +0 -0
  37. data/vendor/ogrerb/navi/lib/llmozlib.lib +0 -0
  38. data/vendor/ogrerb/navi/lib/llmozlib_d.lib +0 -0
  39. data/vendor/ogrerb/navi/navi_rb.i +53 -0
  40. data/vendor/ogrerb/navi/std_multimap.i +581 -0
  41. data/vendor/ogrerb/ogre.rb +23 -0
  42. data/vendor/ogrerb/ogre/Application.i +59 -0
  43. data/vendor/ogrerb/ogre/ApplicationFrameListener.i +67 -0
  44. data/vendor/ogrerb/ogre/ExampleApplication.i +7 -0
  45. data/vendor/ogrerb/ogre/ExampleFrameListener.i +7 -0
  46. data/vendor/ogrerb/ogre/OgreAlignedAllocator.i +5 -0
  47. data/vendor/ogrerb/ogre/OgreAnimable.i +5 -0
  48. data/vendor/ogrerb/ogre/OgreAnimation.i +5 -0
  49. data/vendor/ogrerb/ogre/OgreAnimationState.i +9 -0
  50. data/vendor/ogrerb/ogre/OgreAnimationTrack.i +5 -0
  51. data/vendor/ogrerb/ogre/OgreAny.i +5 -0
  52. data/vendor/ogrerb/ogre/OgreArchive.i +5 -0
  53. data/vendor/ogrerb/ogre/OgreArchiveFactory.i +5 -0
  54. data/vendor/ogrerb/ogre/OgreArchiveManager.i +5 -0
  55. data/vendor/ogrerb/ogre/OgreAutoParamDataSource.i +5 -0
  56. data/vendor/ogrerb/ogre/OgreAxisAlignedBox.i +5 -0
  57. data/vendor/ogrerb/ogre/OgreBillboard.i +5 -0
  58. data/vendor/ogrerb/ogre/OgreBillboardChain.i +11 -0
  59. data/vendor/ogrerb/ogre/OgreBillboardParticleRenderer.i +5 -0
  60. data/vendor/ogrerb/ogre/OgreBillboardSet.i +5 -0
  61. data/vendor/ogrerb/ogre/OgreBitwise.i +5 -0
  62. data/vendor/ogrerb/ogre/OgreBlendMode.i +5 -0
  63. data/vendor/ogrerb/ogre/OgreBone.i +5 -0
  64. data/vendor/ogrerb/ogre/OgreBorderPanelOverlayElement.i +5 -0
  65. data/vendor/ogrerb/ogre/OgreCamera.i +5 -0
  66. data/vendor/ogrerb/ogre/OgreCodec.i +5 -0
  67. data/vendor/ogrerb/ogre/OgreColourValue.i +5 -0
  68. data/vendor/ogrerb/ogre/OgreCommon.i +33 -0
  69. data/vendor/ogrerb/ogre/OgreCompiler2Pass.i +5 -0
  70. data/vendor/ogrerb/ogre/OgreCompositionPass.i +5 -0
  71. data/vendor/ogrerb/ogre/OgreCompositionTargetPass.i +5 -0
  72. data/vendor/ogrerb/ogre/OgreCompositionTechnique.i +5 -0
  73. data/vendor/ogrerb/ogre/OgreCompositor.i +5 -0
  74. data/vendor/ogrerb/ogre/OgreCompositorChain.i +5 -0
  75. data/vendor/ogrerb/ogre/OgreCompositorInstance.i +5 -0
  76. data/vendor/ogrerb/ogre/OgreCompositorManager.i +5 -0
  77. data/vendor/ogrerb/ogre/OgreCompositorScriptCompiler.i +5 -0
  78. data/vendor/ogrerb/ogre/OgreCompositorSerializer.i +5 -0
  79. data/vendor/ogrerb/ogre/OgreConfig.i +5 -0
  80. data/vendor/ogrerb/ogre/OgreConfigDialog.i +5 -0
  81. data/vendor/ogrerb/ogre/OgreConfigFile.i +13 -0
  82. data/vendor/ogrerb/ogre/OgreConfigOptionMap.i +5 -0
  83. data/vendor/ogrerb/ogre/OgreController.i +5 -0
  84. data/vendor/ogrerb/ogre/OgreControllerManager.i +5 -0
  85. data/vendor/ogrerb/ogre/OgreConvexBody.i +5 -0
  86. data/vendor/ogrerb/ogre/OgreDDSCodec.i +5 -0
  87. data/vendor/ogrerb/ogre/OgreDataStream.i +9 -0
  88. data/vendor/ogrerb/ogre/OgreDefaultHardwareBufferManager.i +5 -0
  89. data/vendor/ogrerb/ogre/OgreDynLib.i +5 -0
  90. data/vendor/ogrerb/ogre/OgreDynLibManager.i +5 -0
  91. data/vendor/ogrerb/ogre/OgreEdgeListBuilder.i +5 -0
  92. data/vendor/ogrerb/ogre/OgreEntity.i +5 -0
  93. data/vendor/ogrerb/ogre/OgreErrorDialog.i +5 -0
  94. data/vendor/ogrerb/ogre/OgreException.i +5 -0
  95. data/vendor/ogrerb/ogre/OgreExternalTextureSource.i +5 -0
  96. data/vendor/ogrerb/ogre/OgreExternalTextureSourceManager.i +5 -0
  97. data/vendor/ogrerb/ogre/OgreFactoryObj.i +5 -0
  98. data/vendor/ogrerb/ogre/OgreFileSystem.i +5 -0
  99. data/vendor/ogrerb/ogre/OgreFont.i +5 -0
  100. data/vendor/ogrerb/ogre/OgreFontManager.i +5 -0
  101. data/vendor/ogrerb/ogre/OgreFrameListener.i +12 -0
  102. data/vendor/ogrerb/ogre/OgreFreeImageCodec.i +5 -0
  103. data/vendor/ogrerb/ogre/OgreFrustum.i +5 -0
  104. data/vendor/ogrerb/ogre/OgreGpuProgram.i +5 -0
  105. data/vendor/ogrerb/ogre/OgreGpuProgramManager.i +5 -0
  106. data/vendor/ogrerb/ogre/OgreGpuProgramUsage.i +5 -0
  107. data/vendor/ogrerb/ogre/OgreHardwareBuffer.i +5 -0
  108. data/vendor/ogrerb/ogre/OgreHardwareBufferManager.i +9 -0
  109. data/vendor/ogrerb/ogre/OgreHardwareIndexBuffer.i +9 -0
  110. data/vendor/ogrerb/ogre/OgreHardwareOcclusionQuery.i +5 -0
  111. data/vendor/ogrerb/ogre/OgreHardwarePixelBuffer.i +9 -0
  112. data/vendor/ogrerb/ogre/OgreHardwareVertexBuffer.i +10 -0
  113. data/vendor/ogrerb/ogre/OgreHighLevelGpuProgram.i +5 -0
  114. data/vendor/ogrerb/ogre/OgreHighLevelGpuProgramManager.i +5 -0
  115. data/vendor/ogrerb/ogre/OgreImage.i +5 -0
  116. data/vendor/ogrerb/ogre/OgreImageCodec.i +5 -0
  117. data/vendor/ogrerb/ogre/OgreInstancedGeometry.i +5 -0
  118. data/vendor/ogrerb/ogre/OgreIteratorWrappers.i +5 -0
  119. data/vendor/ogrerb/ogre/OgreKeyFrame.i +7 -0
  120. data/vendor/ogrerb/ogre/OgreLight.i +5 -0
  121. data/vendor/ogrerb/ogre/OgreLog.i +5 -0
  122. data/vendor/ogrerb/ogre/OgreLogManager.i +9 -0
  123. data/vendor/ogrerb/ogre/OgreManualObject.i +5 -0
  124. data/vendor/ogrerb/ogre/OgreMaterial.i +9 -0
  125. data/vendor/ogrerb/ogre/OgreMaterialManager.i +22 -0
  126. data/vendor/ogrerb/ogre/OgreMaterialScriptCompiler.i +5 -0
  127. data/vendor/ogrerb/ogre/OgreMaterialSerializer.i +5 -0
  128. data/vendor/ogrerb/ogre/OgreMath.i +48 -0
  129. data/vendor/ogrerb/ogre/OgreMatrix3.i +5 -0
  130. data/vendor/ogrerb/ogre/OgreMatrix4.i +5 -0
  131. data/vendor/ogrerb/ogre/OgreMemoryMacros.i +5 -0
  132. data/vendor/ogrerb/ogre/OgreMemoryManager.i +5 -0
  133. data/vendor/ogrerb/ogre/OgreMesh.i +11 -0
  134. data/vendor/ogrerb/ogre/OgreMeshFileFormat.i +5 -0
  135. data/vendor/ogrerb/ogre/OgreMeshManager.i +9 -0
  136. data/vendor/ogrerb/ogre/OgreMeshSerializer.i +5 -0
  137. data/vendor/ogrerb/ogre/OgreMeshSerializerImpl.i +5 -0
  138. data/vendor/ogrerb/ogre/OgreMovableObject.i +46 -0
  139. data/vendor/ogrerb/ogre/OgreMovablePlane.i +5 -0
  140. data/vendor/ogrerb/ogre/OgreNoMemoryMacros.i +5 -0
  141. data/vendor/ogrerb/ogre/OgreNode.i +11 -0
  142. data/vendor/ogrerb/ogre/OgreNumerics.i +5 -0
  143. data/vendor/ogrerb/ogre/OgreOverlay.i +5 -0
  144. data/vendor/ogrerb/ogre/OgreOverlayContainer.i +5 -0
  145. data/vendor/ogrerb/ogre/OgreOverlayElement.i +5 -0
  146. data/vendor/ogrerb/ogre/OgreOverlayElementCommands.i +5 -0
  147. data/vendor/ogrerb/ogre/OgreOverlayElementFactory.i +5 -0
  148. data/vendor/ogrerb/ogre/OgreOverlayManager.i +9 -0
  149. data/vendor/ogrerb/ogre/OgrePanelOverlayElement.i +5 -0
  150. data/vendor/ogrerb/ogre/OgreParticle.i +5 -0
  151. data/vendor/ogrerb/ogre/OgreParticleAffector.i +5 -0
  152. data/vendor/ogrerb/ogre/OgreParticleAffectorFactory.i +5 -0
  153. data/vendor/ogrerb/ogre/OgreParticleEmitter.i +5 -0
  154. data/vendor/ogrerb/ogre/OgreParticleEmitterCommands.i +5 -0
  155. data/vendor/ogrerb/ogre/OgreParticleEmitterFactory.i +5 -0
  156. data/vendor/ogrerb/ogre/OgreParticleIterator.i +5 -0
  157. data/vendor/ogrerb/ogre/OgreParticleSystem.i +9 -0
  158. data/vendor/ogrerb/ogre/OgreParticleSystemManager.i +9 -0
  159. data/vendor/ogrerb/ogre/OgreParticleSystemRenderer.i +9 -0
  160. data/vendor/ogrerb/ogre/OgrePass.i +10 -0
  161. data/vendor/ogrerb/ogre/OgrePatchMesh.i +11 -0
  162. data/vendor/ogrerb/ogre/OgrePatchSurface.i +5 -0
  163. data/vendor/ogrerb/ogre/OgrePixelFormat.i +5 -0
  164. data/vendor/ogrerb/ogre/OgrePlane.i +5 -0
  165. data/vendor/ogrerb/ogre/OgrePlaneBoundedVolume.i +5 -0
  166. data/vendor/ogrerb/ogre/OgrePlatform.i +5 -0
  167. data/vendor/ogrerb/ogre/OgrePlugin.i +5 -0
  168. data/vendor/ogrerb/ogre/OgrePolygon.i +5 -0
  169. data/vendor/ogrerb/ogre/OgrePose.i +5 -0
  170. data/vendor/ogrerb/ogre/OgrePredefinedControllers.i +5 -0
  171. data/vendor/ogrerb/ogre/OgrePrefabFactory.i +5 -0
  172. data/vendor/ogrerb/ogre/OgrePrerequisites.i +5 -0
  173. data/vendor/ogrerb/ogre/OgreProfiler.i +5 -0
  174. data/vendor/ogrerb/ogre/OgreProgressiveMesh.i +5 -0
  175. data/vendor/ogrerb/ogre/OgreProxies.i +10 -0
  176. data/vendor/ogrerb/ogre/OgreQuaternion.i +5 -0
  177. data/vendor/ogrerb/ogre/OgreRadixSort.i +5 -0
  178. data/vendor/ogrerb/ogre/OgreRay.i +5 -0
  179. data/vendor/ogrerb/ogre/OgreRectangle.i +5 -0
  180. data/vendor/ogrerb/ogre/OgreRectangle2D.i +5 -0
  181. data/vendor/ogrerb/ogre/OgreRenderOperation.i +5 -0
  182. data/vendor/ogrerb/ogre/OgreRenderQueue.i +10 -0
  183. data/vendor/ogrerb/ogre/OgreRenderQueueInvocation.i +5 -0
  184. data/vendor/ogrerb/ogre/OgreRenderQueueListener.i +5 -0
  185. data/vendor/ogrerb/ogre/OgreRenderQueueSortingGrouping.i +5 -0
  186. data/vendor/ogrerb/ogre/OgreRenderSystem.i +12 -0
  187. data/vendor/ogrerb/ogre/OgreRenderSystemCapabilities.i +7 -0
  188. data/vendor/ogrerb/ogre/OgreRenderTarget.i +27 -0
  189. data/vendor/ogrerb/ogre/OgreRenderTargetListener.i +7 -0
  190. data/vendor/ogrerb/ogre/OgreRenderTexture.i +5 -0
  191. data/vendor/ogrerb/ogre/OgreRenderWindow.i +9 -0
  192. data/vendor/ogrerb/ogre/OgreRenderable.i +5 -0
  193. data/vendor/ogrerb/ogre/OgreResource.i +68 -0
  194. data/vendor/ogrerb/ogre/OgreResourceBackgroundQueue.i +5 -0
  195. data/vendor/ogrerb/ogre/OgreResourceGroupManager.i +17 -0
  196. data/vendor/ogrerb/ogre/OgreResourceManager.i +5 -0
  197. data/vendor/ogrerb/ogre/OgreRibbonTrail.i +5 -0
  198. data/vendor/ogrerb/ogre/OgreRoot.i +9 -0
  199. data/vendor/ogrerb/ogre/OgreRotationalSpline.i +5 -0
  200. data/vendor/ogrerb/ogre/OgreSceneManager.i +17 -0
  201. data/vendor/ogrerb/ogre/OgreSceneManagerEnumerator.i +8 -0
  202. data/vendor/ogrerb/ogre/OgreSceneNode.i +9 -0
  203. data/vendor/ogrerb/ogre/OgreSceneQuery.i +5 -0
  204. data/vendor/ogrerb/ogre/OgreScriptLoader.i +5 -0
  205. data/vendor/ogrerb/ogre/OgreSearchOps.i +5 -0
  206. data/vendor/ogrerb/ogre/OgreSerializer.i +5 -0
  207. data/vendor/ogrerb/ogre/OgreShadowCameraSetup.i +5 -0
  208. data/vendor/ogrerb/ogre/OgreShadowCameraSetupFocused.i +5 -0
  209. data/vendor/ogrerb/ogre/OgreShadowCameraSetupLiSPSM.i +5 -0
  210. data/vendor/ogrerb/ogre/OgreShadowCameraSetupPlaneOptimal.i +5 -0
  211. data/vendor/ogrerb/ogre/OgreShadowCaster.i +5 -0
  212. data/vendor/ogrerb/ogre/OgreShadowTextureManager.i +7 -0
  213. data/vendor/ogrerb/ogre/OgreShadowVolumeExtrudeProgram.i +5 -0
  214. data/vendor/ogrerb/ogre/OgreSharedPtr.i +5 -0
  215. data/vendor/ogrerb/ogre/OgreSimpleRenderable.i +5 -0
  216. data/vendor/ogrerb/ogre/OgreSimpleSpline.i +5 -0
  217. data/vendor/ogrerb/ogre/OgreSingleton.i +9 -0
  218. data/vendor/ogrerb/ogre/OgreSkeleton.i +5 -0
  219. data/vendor/ogrerb/ogre/OgreSkeletonFileFormat.i +5 -0
  220. data/vendor/ogrerb/ogre/OgreSkeletonInstance.i +5 -0
  221. data/vendor/ogrerb/ogre/OgreSkeletonManager.i +5 -0
  222. data/vendor/ogrerb/ogre/OgreSkeletonSerializer.i +5 -0
  223. data/vendor/ogrerb/ogre/OgreSphere.i +5 -0
  224. data/vendor/ogrerb/ogre/OgreSpotShadowFadePng.i +5 -0
  225. data/vendor/ogrerb/ogre/OgreStableHeaders.i +5 -0
  226. data/vendor/ogrerb/ogre/OgreStaticFaceGroup.i +5 -0
  227. data/vendor/ogrerb/ogre/OgreStaticGeometry.i +5 -0
  228. data/vendor/ogrerb/ogre/OgreStdHeaders.i +5 -0
  229. data/vendor/ogrerb/ogre/OgreString.i +5 -0
  230. data/vendor/ogrerb/ogre/OgreStringConverter.i +5 -0
  231. data/vendor/ogrerb/ogre/OgreStringInterface.i +5 -0
  232. data/vendor/ogrerb/ogre/OgreStringVector.i +5 -0
  233. data/vendor/ogrerb/ogre/OgreSubEntity.i +5 -0
  234. data/vendor/ogrerb/ogre/OgreSubMesh.i +5 -0
  235. data/vendor/ogrerb/ogre/OgreTagPoint.i +5 -0
  236. data/vendor/ogrerb/ogre/OgreTechnique.i +5 -0
  237. data/vendor/ogrerb/ogre/OgreTextAreaOverlayElement.i +5 -0
  238. data/vendor/ogrerb/ogre/OgreTexture.i +9 -0
  239. data/vendor/ogrerb/ogre/OgreTextureManager.i +12 -0
  240. data/vendor/ogrerb/ogre/OgreTextureUnitState.i +12 -0
  241. data/vendor/ogrerb/ogre/OgreTimer.i +6 -0
  242. data/vendor/ogrerb/ogre/OgreUTFString.i +5 -0
  243. data/vendor/ogrerb/ogre/OgreUnifiedHighLevelGpuProgram.i +5 -0
  244. data/vendor/ogrerb/ogre/OgreUserDefinedObject.i +5 -0
  245. data/vendor/ogrerb/ogre/OgreVector2.i +5 -0
  246. data/vendor/ogrerb/ogre/OgreVector3.i +30 -0
  247. data/vendor/ogrerb/ogre/OgreVector4.i +5 -0
  248. data/vendor/ogrerb/ogre/OgreVertexBoneAssignment.i +5 -0
  249. data/vendor/ogrerb/ogre/OgreVertexIndexData.i +5 -0
  250. data/vendor/ogrerb/ogre/OgreViewport.i +5 -0
  251. data/vendor/ogrerb/ogre/OgreWindowEventUtilities.i +7 -0
  252. data/vendor/ogrerb/ogre/OgreWireBoundingBox.i +5 -0
  253. data/vendor/ogrerb/ogre/OgreZip.i +5 -0
  254. data/vendor/ogrerb/ogre/ogre_rb.i +343 -0
  255. data/vendor/ogrerb/ogre/std_multimap.i +581 -0
  256. data/vendor/ogrerb/ois/OISProxies.i +9 -0
  257. data/vendor/ogrerb/ois/OISRenames.i +11 -0
  258. data/vendor/ogrerb/ois/ois.i +135 -0
  259. data/vendor/ogrerb/ois/std_multimap.i +581 -0
  260. data/vendor/ogrerb/platform.rb +23 -0
  261. data/vendor/ogrerb/samples/application.rb +146 -0
  262. data/vendor/ogrerb/samples/application_frame_listener.rb +302 -0
  263. data/vendor/ogrerb/samples/application_loading_bar.rb +115 -0
  264. data/vendor/ogrerb/samples/bsp.rb +74 -0
  265. data/vendor/ogrerb/samples/cg.dll +0 -0
  266. data/vendor/ogrerb/samples/js3250.dll +0 -0
  267. data/vendor/ogrerb/samples/lighting.rb +136 -0
  268. data/vendor/ogrerb/samples/media/materials/scripts/CloudySky.material +17 -0
  269. data/vendor/ogrerb/samples/media/materials/scripts/Flare.material +17 -0
  270. data/vendor/ogrerb/samples/media/materials/scripts/Knot.material +14 -0
  271. data/vendor/ogrerb/samples/media/materials/scripts/MorningSkyBox.material +17 -0
  272. data/vendor/ogrerb/samples/media/materials/scripts/Ogre.material +119 -0
  273. data/vendor/ogrerb/samples/media/materials/scripts/Razor.material +14 -0
  274. data/vendor/ogrerb/samples/media/materials/scripts/Ribbon.material +19 -0
  275. data/vendor/ogrerb/samples/media/materials/scripts/RustySteel.material +14 -0
  276. data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyBox.material +17 -0
  277. data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyPlane.material +17 -0
  278. data/vendor/ogrerb/samples/media/materials/scripts/TextureEffects.material +15 -0
  279. data/vendor/ogrerb/samples/media/materials/scripts/dragon.material +42 -0
  280. data/vendor/ogrerb/samples/media/materials/scripts/smoke.material +18 -0
  281. data/vendor/ogrerb/samples/media/materials/textures/GreenSkin.jpg +0 -0
  282. data/vendor/ogrerb/samples/media/materials/textures/MtlPlat2.jpg +0 -0
  283. data/vendor/ogrerb/samples/media/materials/textures/RustedMetal.jpg +0 -0
  284. data/vendor/ogrerb/samples/media/materials/textures/RustySteel.jpg +0 -0
  285. data/vendor/ogrerb/samples/media/materials/textures/Water02.jpg +0 -0
  286. data/vendor/ogrerb/samples/media/materials/textures/WeirdEye.png +0 -0
  287. data/vendor/ogrerb/samples/media/materials/textures/clouds.jpg +0 -0
  288. data/vendor/ogrerb/samples/media/materials/textures/cursor.png +0 -0
  289. data/vendor/ogrerb/samples/media/materials/textures/dirt01.jpg +0 -0
  290. data/vendor/ogrerb/samples/media/materials/textures/flare.png +0 -0
  291. data/vendor/ogrerb/samples/media/materials/textures/ogreborder.png +0 -0
  292. data/vendor/ogrerb/samples/media/materials/textures/ogreborderUp.png +0 -0
  293. data/vendor/ogrerb/samples/media/materials/textures/ribbonband.png +0 -0
  294. data/vendor/ogrerb/samples/media/materials/textures/smoke.png +0 -0
  295. data/vendor/ogrerb/samples/media/materials/textures/smokecolors.png +0 -0
  296. data/vendor/ogrerb/samples/media/materials/textures/spacesky.jpg +0 -0
  297. data/vendor/ogrerb/samples/media/materials/textures/spheremap.png +0 -0
  298. data/vendor/ogrerb/samples/media/materials/textures/texmap2.jpg +0 -0
  299. data/vendor/ogrerb/samples/media/models/knot.mesh +0 -0
  300. data/vendor/ogrerb/samples/media/models/ogrehead.mesh +0 -0
  301. data/vendor/ogrerb/samples/media/models/razor.mesh +0 -0
  302. data/vendor/ogrerb/samples/media/packs/OgreCore.zip +0 -0
  303. data/vendor/ogrerb/samples/media/packs/chiropteraDM.pk3 +0 -0
  304. data/vendor/ogrerb/samples/media/packs/chiropteraDM.txt +99 -0
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  835. data/vendor/ogrerb/src_headers/OGRE/OgreSkeletonManager.h +98 -0
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  838. data/vendor/ogrerb/src_headers/OGRE/OgreSpotShadowFadePng.h +648 -0
  839. data/vendor/ogrerb/src_headers/OGRE/OgreStableHeaders.h +80 -0
  840. data/vendor/ogrerb/src_headers/OGRE/OgreStaticFaceGroup.h +134 -0
  841. data/vendor/ogrerb/src_headers/OGRE/OgreStaticGeometry.h +748 -0
  842. data/vendor/ogrerb/src_headers/OGRE/OgreStdHeaders.h +102 -0
  843. data/vendor/ogrerb/src_headers/OGRE/OgreString.h +149 -0
  844. data/vendor/ogrerb/src_headers/OGRE/OgreStringConverter.h +246 -0
  845. data/vendor/ogrerb/src_headers/OGRE/OgreStringInterface.h +332 -0
  846. data/vendor/ogrerb/src_headers/OGRE/OgreStringVector.h +45 -0
  847. data/vendor/ogrerb/src_headers/OGRE/OgreSubEntity.h +230 -0
  848. data/vendor/ogrerb/src_headers/OGRE/OgreSubMesh.h +267 -0
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  850. data/vendor/ogrerb/src_headers/OGRE/OgreTechnique.h +488 -0
  851. data/vendor/ogrerb/src_headers/OGRE/OgreTextAreaOverlayElement.h +247 -0
  852. data/vendor/ogrerb/src_headers/OGRE/OgreTexture.h +414 -0
  853. data/vendor/ogrerb/src_headers/OGRE/OgreTextureManager.h +398 -0
  854. data/vendor/ogrerb/src_headers/OGRE/OgreTextureUnitState.h +1169 -0
  855. data/vendor/ogrerb/src_headers/OGRE/OgreTimer.h +44 -0
  856. data/vendor/ogrerb/src_headers/OGRE/OgreUTFString.h +2406 -0
  857. data/vendor/ogrerb/src_headers/OGRE/OgreUnifiedHighLevelGpuProgram.h +168 -0
  858. data/vendor/ogrerb/src_headers/OGRE/OgreUserDefinedObject.h +93 -0
  859. data/vendor/ogrerb/src_headers/OGRE/OgreVector2.h +532 -0
  860. data/vendor/ogrerb/src_headers/OGRE/OgreVector3.h +768 -0
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  865. data/vendor/ogrerb/src_headers/OGRE/OgreWindowEventUtilities.h +151 -0
  866. data/vendor/ogrerb/src_headers/OGRE/OgreWireBoundingBox.h +81 -0
  867. data/vendor/ogrerb/src_headers/OGRE/OgreZip.h +136 -0
  868. data/vendor/ogrerb/src_headers/OGRE/asm_math.h +367 -0
  869. data/vendor/ogrerb/src_headers/OIS/OIS.h +38 -0
  870. data/vendor/ogrerb/src_headers/OIS/OISConfig.h +49 -0
  871. data/vendor/ogrerb/src_headers/OIS/OISEffect.h +254 -0
  872. data/vendor/ogrerb/src_headers/OIS/OISEvents.h +43 -0
  873. data/vendor/ogrerb/src_headers/OIS/OISException.h +70 -0
  874. data/vendor/ogrerb/src_headers/OIS/OISForceFeedback.h +102 -0
  875. data/vendor/ogrerb/src_headers/OIS/OISInputManager.h +127 -0
  876. data/vendor/ogrerb/src_headers/OIS/OISInterface.h +47 -0
  877. data/vendor/ogrerb/src_headers/OIS/OISJoyStick.h +179 -0
  878. data/vendor/ogrerb/src_headers/OIS/OISKeyboard.h +310 -0
  879. data/vendor/ogrerb/src_headers/OIS/OISMouse.h +135 -0
  880. data/vendor/ogrerb/src_headers/OIS/OISObject.h +89 -0
  881. data/vendor/ogrerb/src_headers/OIS/OISPrereqs.h +170 -0
  882. data/vendor/ogrerb/src_headers/navi/Navi.h +121 -0
  883. data/vendor/ogrerb/src_headers/navi/NaviData.h +145 -0
  884. data/vendor/ogrerb/src_headers/navi/NaviEventListener.h +56 -0
  885. data/vendor/ogrerb/src_headers/navi/NaviManager.h +439 -0
  886. data/vendor/ogrerb/src_headers/navi/llmozlib.h +222 -0
  887. data/vendor/ogrerb/src_headers/wrappers/Application.h +61 -0
  888. data/vendor/ogrerb/src_headers/wrappers/ApplicationFrameListener.h +43 -0
  889. data/vendor/ogrerb/src_headers/wrappers/NaviProxies.h +15 -0
  890. data/vendor/ogrerb/src_headers/wrappers/OISProxies.h +58 -0
  891. data/vendor/ogrerb/src_headers/wrappers/OgreProxies.h +98 -0
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  893. data/vendor/ogrerb/website/docs.html +92 -0
  894. data/vendor/ogrerb/website/get.html +60 -0
  895. data/vendor/ogrerb/website/images/Thumbs.db +0 -0
  896. data/vendor/ogrerb/website/images/header.png +0 -0
  897. data/vendor/ogrerb/website/images/header.xcf +0 -0
  898. data/vendor/ogrerb/website/images/ogre3d.gif +0 -0
  899. data/vendor/ogrerb/website/images/redogrehead.png +0 -0
  900. data/vendor/ogrerb/website/images/ruby.png +0 -0
  901. data/vendor/ogrerb/website/images/sample.png +0 -0
  902. data/vendor/ogrerb/website/index.html +80 -0
  903. data/vendor/ogrerb/website/javascripts/prototype.js +3271 -0
  904. data/vendor/ogrerb/website/stylesheets/main.css +96 -0
  905. metadata +997 -0
@@ -0,0 +1,415 @@
1
+ /*
2
+ -----------------------------------------------------------------------------
3
+ This source file is part of OGRE
4
+ (Object-oriented Graphics Rendering Engine)
5
+ For the latest info, see http://www.ogre3d.org/
6
+
7
+ Copyright (c) 2000-2006 Torus Knot Software Ltd
8
+ Also see acknowledgements in Readme.html
9
+
10
+ This program is free software; you can redistribute it and/or modify it under
11
+ the terms of the GNU Lesser General Public License as published by the Free Software
12
+ Foundation; either version 2 of the License, or (at your option) any later
13
+ version.
14
+
15
+ This program is distributed in the hope that it will be useful, but WITHOUT
16
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17
+ FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
+
19
+ You should have received a copy of the GNU Lesser General Public License along with
20
+ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21
+ Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22
+ http://www.gnu.org/copyleft/lesser.txt.
23
+
24
+ You may alternatively use this source under the terms of a specific version of
25
+ the OGRE Unrestricted License provided you have obtained such a license from
26
+ Torus Knot Software Ltd.
27
+ -----------------------------------------------------------------------------
28
+ */
29
+ /*
30
+
31
+ Although the code is original, many of the ideas for the profiler were borrowed from
32
+ "Real-Time In-Game Profiling" by Steve Rabin which can be found in Game Programming
33
+ Gems 1.
34
+
35
+ This code can easily be adapted to your own non-Ogre project. The only code that is
36
+ Ogre-dependent is in the visualization/logging routines and the use of the Timer class.
37
+
38
+ Enjoy!
39
+
40
+ */
41
+
42
+ #ifndef __Profiler_H__
43
+ #define __Profiler_H__
44
+
45
+ #include "OgrePrerequisites.h"
46
+ #include "OgreSingleton.h"
47
+ #include "OgreString.h"
48
+ #include "OgreOverlay.h"
49
+
50
+ #if OGRE_PROFILING == 1
51
+ # if OGRE_COMPILER != OGRE_COMPILER_BORL
52
+ # define OgreProfile( a ) Ogre::Profile _OgreProfileInstance( (a) )
53
+ # define OgreProfileBegin( a ) Ogre::Profiler::getSingleton().beginProfile( (a) )
54
+ # define OgreProfileEnd( a ) Ogre::Profiler::getSingleton().endProfile( (a) )
55
+ # else
56
+ # define OgreProfile( a ) Ogre::Profile _OgreProfileInstance( __FUNC__ )
57
+ # define OgreProfileBegin( a ) Ogre::Profiler::getSingleton().beginProfile( __FUNC__ )
58
+ # define OgreProfileEnd( a ) Ogre::Profiler::getSingleton().endProfile( __FUNC__ )
59
+ # endif
60
+ #else
61
+ # define OgreProfile( a )
62
+ # define OgreProfileBegin( a )
63
+ # define OgreProfileEnd( a )
64
+ #endif
65
+
66
+ namespace Ogre {
67
+
68
+ /** An individual profile that will be processed by the Profiler
69
+ @remarks
70
+ Use the macro OgreProfile(name) instead of instantiating this profile directly
71
+ @remarks
72
+ We use this Profile to allow scoping rules to signify the beginning and end of
73
+ the profile. Use the Profiler singleton (through the macro OgreProfileBegin(name)
74
+ and OgreProfileEnd(name)) directly if you want a profile to last
75
+ outside of a scope (ie the main game loop).
76
+ @author Amit Mathew (amitmathew (at) yahoo (dot) com)
77
+ */
78
+ class _OgreExport Profile {
79
+
80
+ public:
81
+ Profile(const String& profileName);
82
+ ~Profile();
83
+
84
+ protected:
85
+
86
+ /// The name of this profile
87
+ String mName;
88
+
89
+
90
+ };
91
+
92
+ /** The profiler allows you to measure the performance of your code
93
+ @remarks
94
+ Do not create profiles directly from this unless you want a profile to last
95
+ outside of its scope (ie the main game loop). For most cases, use the macro
96
+ OgreProfile(name) and braces to limit the scope. You must enable the Profile
97
+ before you can used it with setEnabled(true). If you want to disable profiling
98
+ in Ogre, simply set the macro OGRE_PROFILING to 0.
99
+ @author Amit Mathew (amitmathew (at) yahoo (dot) com)
100
+ @todo resolve artificial cap on number of profiles displayed
101
+ @todo fix display ordering of profiles not called every frame
102
+ */
103
+ class _OgreExport Profiler : public Singleton<Profiler> {
104
+
105
+ public:
106
+ Profiler();
107
+ ~Profiler();
108
+
109
+ /** Sets the timer for the profiler */
110
+ void setTimer(Timer* t);
111
+
112
+ /** Retrieves the timer for the profiler */
113
+ Timer* getTimer();
114
+
115
+ /** Begins a profile
116
+ @remarks
117
+ Use the macro OgreProfileBegin(name) instead of calling this directly
118
+ so that profiling can be ignored in the release version of your app.
119
+ @remarks
120
+ You only use the macro (or this) if you want a profile to last outside
121
+ of its scope (ie the main game loop). If you use this function, make sure you
122
+ use a corresponding OgreProfileEnd(name). Usually you would use the macro
123
+ OgreProfile(name). This function will be ignored for a profile that has been
124
+ disabled or if the profiler is disabled.
125
+ @param profileName Must be unique and must not be an empty string
126
+ */
127
+ void beginProfile(const String& profileName);
128
+
129
+ /** Ends a profile
130
+ @remarks
131
+ Use the macro OgreProfileEnd(name) instead of calling this directly so that
132
+ profiling can be ignored in the release version of your app.
133
+ @remarks
134
+ This function is usually not called directly unless you want a profile to
135
+ last outside of its scope. In most cases, using the macro OgreProfile(name)
136
+ which will call this function automatically when it goes out of scope. Make
137
+ sure the name of this profile matches its corresponding beginProfile name.
138
+ This function will be ignored for a profile that has been disabled or if the
139
+ profiler is disabled.
140
+ */
141
+ void endProfile(const String& profileName);
142
+
143
+ /** Sets whether this profiler is enabled. Only takes effect after the
144
+ the frame has ended.
145
+ @remarks When this is called the first time with the parameter true,
146
+ it initializes the GUI for the Profiler
147
+ */
148
+ void setEnabled(bool enabled);
149
+
150
+ /** Gets whether this profiler is enabled */
151
+ bool getEnabled() const;
152
+
153
+ /** Enables a previously disabled profile
154
+ @remarks Only enables the profile if this function is not
155
+ called during the profile it is trying to enable.
156
+ */
157
+ void enableProfile(const String& profileName);
158
+
159
+ /** Disables a profile
160
+ @remarks Only disables the profile if this function is not called during
161
+ the profile it is trying to disable.
162
+ */
163
+ void disableProfile(const String& profileName);
164
+
165
+ /** Returns true if the specified profile reaches a new frame time maximum
166
+ @remarks If this is called during a frame, it will be reading the results
167
+ from the previous frame. Therefore, it is best to use this after the frame
168
+ has ended.
169
+ */
170
+ bool watchForMax(const String& profileName);
171
+
172
+ /** Returns true if the specified profile reaches a new frame time minimum
173
+ @remarks If this is called during a frame, it will be reading the results
174
+ from the previous frame. Therefore, it is best to use this after the frame
175
+ has ended.
176
+ */
177
+ bool watchForMin(const String& profileName);
178
+
179
+ /** Returns true if the specified profile goes over or under the given limit
180
+ frame time
181
+ @remarks If this is called during a frame, it will be reading the results
182
+ from the previous frame. Therefore, it is best to use this after the frame
183
+ has ended.
184
+ @param limit A number between 0 and 1 representing the percentage of frame time
185
+ @param greaterThan If true, this will return whether the limit is exceeded. Otherwise,
186
+ it will return if the frame time has gone under this limit.
187
+ */
188
+ bool watchForLimit(const String& profileName, Real limit, bool greaterThan = true);
189
+
190
+ /** Outputs current profile statistics to the log */
191
+ void logResults();
192
+
193
+ /** Clears the profiler statistics */
194
+ void reset();
195
+
196
+ /** Sets the Profiler so the display of results are updated ever n frames*/
197
+ void setUpdateDisplayFrequency(uint freq);
198
+
199
+ /** Gets the frequency that the Profiler display is updated */
200
+ uint getUpdateDisplayFrequency() const;
201
+
202
+ /** Override standard Singleton retrieval.
203
+ @remarks
204
+ Why do we do this? Well, it's because the Singleton
205
+ implementation is in a .h file, which means it gets compiled
206
+ into anybody who includes it. This is needed for the
207
+ Singleton template to work, but we actually only want it
208
+ compiled into the implementation of the class based on the
209
+ Singleton, not all of them. If we don't change this, we get
210
+ link errors when trying to use the Singleton-based class from
211
+ an outside dll.
212
+ @par
213
+ This method just delegates to the template version anyway,
214
+ but the implementation stays in this single compilation unit,
215
+ preventing link errors.
216
+ */
217
+ static Profiler& getSingleton(void);
218
+ /** Override standard Singleton retrieval.
219
+ @remarks
220
+ Why do we do this? Well, it's because the Singleton
221
+ implementation is in a .h file, which means it gets compiled
222
+ into anybody who includes it. This is needed for the
223
+ Singleton template to work, but we actually only want it
224
+ compiled into the implementation of the class based on the
225
+ Singleton, not all of them. If we don't change this, we get
226
+ link errors when trying to use the Singleton-based class from
227
+ an outside dll.
228
+ @par
229
+ This method just delegates to the template version anyway,
230
+ but the implementation stays in this single compilation unit,
231
+ preventing link errors.
232
+ */
233
+ static Profiler* getSingletonPtr(void);
234
+
235
+ protected:
236
+
237
+ /** Initializes the profiler's gui elements */
238
+ void initialize();
239
+
240
+ /** Prints the profiling results of each frame */
241
+ void displayResults();
242
+
243
+ /** Processes the profiler data after each frame */
244
+ void processFrameStats();
245
+
246
+ /** Handles a change of the profiler's enabled state*/
247
+ void changeEnableState();
248
+
249
+ /** An internal function to create the container which will hold our display elements*/
250
+ OverlayContainer* createContainer();
251
+
252
+ /** An internal function to create a text area */
253
+ OverlayElement* createTextArea(const String& name, Real width, Real height, Real top, Real left,
254
+ uint fontSize, const String& caption, bool show = true);
255
+
256
+ /** An internal function to create a panel */
257
+ OverlayElement* createPanel(const String& name, Real width, Real height, Real top, Real left,
258
+ const String& materialName, bool show = true);
259
+
260
+ /// Represents an individual profile call
261
+ struct ProfileInstance {
262
+
263
+ /// The name of the profile
264
+ String name;
265
+
266
+ /// The name of the parent, empty string if root
267
+ String parent;
268
+
269
+ /// The time this profile was started
270
+ ulong currTime;
271
+
272
+ /// Represents the total time of all child profiles to subtract
273
+ /// from this profile
274
+ ulong accum;
275
+
276
+ /// The hierarchical level of this profile, 0 being the root profile
277
+ uint hierarchicalLvl;
278
+ };
279
+
280
+ /// Represents the total timing information of a profile
281
+ /// since profiles can be called more than once each frame
282
+ struct ProfileFrame {
283
+
284
+ /// The name of the profile
285
+ String name;
286
+
287
+ /// The total time this profile has taken this frame
288
+ ulong frameTime;
289
+
290
+ /// The number of times this profile was called this frame
291
+ uint calls;
292
+
293
+ /// The hierarchical level of this profile, 0 being the main loop
294
+ uint hierarchicalLvl;
295
+
296
+ };
297
+
298
+ /// Represents a history of each profile during the duration of the app
299
+ struct ProfileHistory {
300
+
301
+ /// The name of the profile
302
+ String name;
303
+
304
+ /// The current percentage of frame time this profile has taken
305
+ Real currentTime; // %
306
+
307
+ /// The maximum percentage of frame time this profile has taken
308
+ Real maxTime; // %
309
+
310
+ /// The minimum percentage of frame time this profile has taken
311
+ Real minTime; // %
312
+
313
+ /// The number of times this profile has been called each frame
314
+ uint numCallsThisFrame;
315
+
316
+ /// The total percentage of frame time this profile has taken
317
+ /// (used to calculate average)
318
+ Real totalTime; // %
319
+
320
+ /// The total number of times this profile was called
321
+ /// (used to calculate average)
322
+ ulong totalCalls; // %
323
+
324
+ /// The hierarchical level of this profile, 0 being the root profile
325
+ uint hierarchicalLvl;
326
+
327
+ };
328
+
329
+
330
+ typedef std::list<ProfileInstance> ProfileStack;
331
+ typedef std::list<ProfileFrame> ProfileFrameList;
332
+ typedef std::list<ProfileHistory> ProfileHistoryList;
333
+ typedef std::map<String, ProfileHistoryList::iterator> ProfileHistoryMap;
334
+ typedef std::map<String, bool> DisabledProfileMap;
335
+
336
+ typedef std::list<OverlayElement*> ProfileBarList;
337
+
338
+ /// A stack for each individual profile per frame
339
+ ProfileStack mProfiles;
340
+
341
+ /// Accumulates the results of each profile per frame (since a profile can be called
342
+ /// more than once a frame)
343
+ ProfileFrameList mProfileFrame;
344
+
345
+ /// Keeps track of the statistics of each profile
346
+ ProfileHistoryList mProfileHistory;
347
+
348
+ /// We use this for quick look-ups of profiles in the history list
349
+ ProfileHistoryMap mProfileHistoryMap;
350
+
351
+ /// Holds the names of disabled profiles
352
+ DisabledProfileMap mDisabledProfiles;
353
+
354
+ /// Holds the display bars for each profile results
355
+ ProfileBarList mProfileBars;
356
+
357
+ /// Whether the GUI elements have been initialized
358
+ bool mInitialized;
359
+
360
+ /// The max number of profiles we can display
361
+ uint maxProfiles;
362
+
363
+ /// The overlay which contains our profiler results display
364
+ Overlay* mOverlay;
365
+
366
+ /// The window that displays the profiler results
367
+ OverlayContainer* mProfileGui;
368
+
369
+ /// The height of each bar
370
+ Real mBarHeight;
371
+
372
+ /// The height of the stats window
373
+ Real mGuiHeight;
374
+
375
+ /// The width of the stats window
376
+ Real mGuiWidth;
377
+
378
+ /// The size of the indent for each profile display bar
379
+ Real mBarIndent;
380
+
381
+ /// The width of the border between the profile window and each bar
382
+ Real mGuiBorderWidth;
383
+
384
+ /// The width of the min, avg, and max lines in a profile display
385
+ Real mBarLineWidth;
386
+
387
+ /// The number of frames that must elapse before the current
388
+ /// frame display is updated
389
+ uint mUpdateDisplayFrequency;
390
+
391
+ /// The number of elasped frame, used with mUpdateDisplayFrequency
392
+ uint mCurrentFrame;
393
+
394
+ /// The timer used for profiling
395
+ Timer* mTimer;
396
+
397
+ /// The total time each frame takes
398
+ ulong mTotalFrameTime;
399
+
400
+ /// Whether this profiler is enabled
401
+ bool mEnabled;
402
+
403
+ /// Keeps track of whether this profiler has
404
+ /// received a request to be enabled/disabled
405
+ bool mEnableStateChangePending;
406
+
407
+ /// Keeps track of the new enabled/disabled state that the user has requested
408
+ /// which will be applied after the frame ends
409
+ bool mNewEnableState;
410
+
411
+ }; // end class
412
+
413
+ } // end namespace
414
+
415
+ #endif
@@ -0,0 +1,248 @@
1
+ /*
2
+ -----------------------------------------------------------------------------
3
+ This source file is part of OGRE
4
+ (Object-oriented Graphics Rendering Engine)
5
+ For the latest info, see http://www.ogre3d.org/
6
+
7
+ Copyright (c) 2000-2006 Torus Knot Software Ltd
8
+ Also see acknowledgements in Readme.html
9
+
10
+ This program is free software; you can redistribute it and/or modify it under
11
+ the terms of the GNU Lesser General Public License as published by the Free Software
12
+ Foundation; either version 2 of the License, or (at your option) any later
13
+ version.
14
+
15
+ This program is distributed in the hope that it will be useful, but WITHOUT
16
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17
+ FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
+
19
+ You should have received a copy of the GNU Lesser General Public License along with
20
+ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21
+ Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22
+ http://www.gnu.org/copyleft/lesser.txt.
23
+
24
+ You may alternatively use this source under the terms of a specific version of
25
+ the OGRE Unrestricted License provided you have obtained such a license from
26
+ Torus Knot Software Ltd.
27
+ -----------------------------------------------------------------------------
28
+ */
29
+ // The underlying algorithms in this class are based heavily on:
30
+ /*
31
+ * Progressive Mesh type Polygon Reduction Algorithm
32
+ * by Stan Melax (c) 1998
33
+ */
34
+
35
+ #ifndef __ProgressiveMesh_H_
36
+ #define __ProgressiveMesh_H_
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+
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+ #include "OgrePrerequisites.h"
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+ #include "OgreVector3.h"
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+ #include "OgreHardwareVertexBuffer.h"
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+ #include "OgreHardwareIndexBuffer.h"
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+ #include "OgreRenderOperation.h"
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+
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+ namespace Ogre {
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+
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+ /** This class reduces the complexity of the geometry it is given.
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+ This class is dedicated to reducing the number of triangles in a given mesh
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+ taking into account seams in both geometry and texture co-ordinates and meshes
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+ which have multiple frames.
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+ @par
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+ The primary use for this is generating LOD versions of Mesh objects, but it can be
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+ used by any geometry provider. The only limitation at the moment is that the
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+ provider uses a common vertex buffer for all LODs and one index buffer per LOD.
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+ Therefore at the moment this class can only handle indexed geometry.
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+ @par
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+ NB the interface of this class will certainly change when compiled vertex buffers are
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+ supported.
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+ */
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+ class _OgreExport ProgressiveMesh
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+ {
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+ public:
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+
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+ /** The way to derive the quota of vertices which are reduced at each LOD. */
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+ enum VertexReductionQuota
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+ {
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+ /// A set number of vertices are removed at each reduction
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+ VRQ_CONSTANT,
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+ /// A proportion of the remaining number of vertices are removed at each reduction
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+ VRQ_PROPORTIONAL
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+ };
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+
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+ typedef std::vector<IndexData*> LODFaceList;
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+
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+ /** Constructor, takes the geometry data and index buffer.
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+ @remarks
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+ DO NOT pass write-only, unshadowed buffers to this method! They will not
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+ work. Pass only shadowed buffers, or better yet perform mesh reduction as
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+ an offline process using DefaultHardwareBufferManager to manage vertex
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+ buffers in system memory.
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+ */
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+ ProgressiveMesh(const VertexData* vertexData, const IndexData* indexData);
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+ virtual ~ProgressiveMesh();
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+
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+ /** Adds an extra vertex position buffer.
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+ @remarks
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+ As well as the main vertex buffer, the client of this class may add extra versions
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+ of the vertex buffer which will also be taken into account when the cost of
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+ simplifying the mesh is taken into account. This is because the cost of
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+ simplifying an animated mesh cannot be calculated from just the reference position,
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+ multiple positions needs to be assessed in order to find the best simplification option.
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+ @par
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+ DO NOT pass write-only, unshadowed buffers to this method! They will not
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+ work. Pass only shadowed buffers, or better yet perform mesh reduction as
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+ an offline process using DefaultHardwareBufferManager to manage vertex
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+ buffers in system memory.
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+ @param buffer Pointer to x/y/z buffer with vertex positions. The number of vertices
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+ must be the same as in the original GeometryData passed to the constructor.
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+ */
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+ virtual void addExtraVertexPositionBuffer(const VertexData* vertexData);
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+
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+ /** Builds the progressive mesh with the specified number of levels.
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+ @param numLevels The number of levels to include in the output excluding the full detail version.
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+ @param outList Pointer to a list of LOD geometry data which will be completed by the application.
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+ Each entry is a reduced form of the mesh, in decreasing order of detail.
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+ @param quota The way to derive the number of vertices removed at each LOD
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+ @param reductionValue Either the proportion of vertices to remove at each level, or a fixed
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+ number of vertices to remove at each level, depending on the value of quota
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+ */
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+ virtual void build(ushort numLevels, LODFaceList* outList,
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+ VertexReductionQuota quota = VRQ_PROPORTIONAL, Real reductionValue = 0.5f );
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+
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+ protected:
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+ const VertexData *mpVertexData;
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+ const IndexData *mpIndexData;
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+
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+ size_t mCurrNumIndexes;
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+ size_t mNumCommonVertices;
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+
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+ // Internal classes
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+ class PMTriangle;
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+ class PMVertex;
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+
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+ public: // VC6 hack
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+
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+ /** A vertex as used by a face. This records the index of the actual vertex which is used
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+ by the face, and a pointer to the common vertex used for surface evaluation. */
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+ class _OgrePrivate PMFaceVertex {
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+ public:
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+ size_t realIndex;
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+ PMVertex* commonVertex;
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+ };
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+
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+ protected:
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+
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+ /** A triangle in the progressive mesh, holds extra info like face normal. */
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+ class _OgrePrivate PMTriangle {
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+ public:
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+ PMTriangle();
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+ void setDetails(size_t index, PMFaceVertex *v0, PMFaceVertex *v1, PMFaceVertex *v2);
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+ void computeNormal(void);
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+ void replaceVertex(PMFaceVertex *vold, PMFaceVertex *vnew);
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+ bool hasCommonVertex(PMVertex *v) const;
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+ bool hasFaceVertex(PMFaceVertex *v) const;
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+ PMFaceVertex* getFaceVertexFromCommon(PMVertex* commonVert);
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+ void notifyRemoved(void);
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+
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+ PMFaceVertex* vertex[3]; // the 3 points that make this tri
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+ Vector3 normal; // unit vector othogonal to this face
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+ bool removed; // true if this tri is now removed
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+ size_t index;
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+ };
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+
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+ /** A vertex in the progressive mesh, holds info like collapse cost etc.
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+ This vertex can actually represent several vertices in the final model, because
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+ vertices along texture seams etc will have been duplicated. In order to properly
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+ evaluate the surface properties, a single common vertex is used for these duplicates,
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+ and the faces hold the detail of the duplicated vertices.
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+ */
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+ class _OgrePrivate PMVertex {
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+ public:
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+ PMVertex();
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+ void setDetails(const Vector3& v, size_t index);
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+ void removeIfNonNeighbor(PMVertex *n);
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+ bool isBorder(void);/// true if this vertex is on the edge of an open geometry patch
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+ bool isManifoldEdgeWith(PMVertex* v); // is edge this->src a manifold edge?
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+ void notifyRemoved(void);
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+
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+ Vector3 position; // location of point in euclidean space
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+ size_t index; // place of vertex in original list
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+ typedef std::set<PMVertex *> NeighborList;
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+ typedef std::set<PMVertex *> DuplicateList;
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+ NeighborList neighbor; // adjacent vertices
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+ typedef std::set<PMTriangle *> FaceList;
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+ FaceList face; // adjacent triangles
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+
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+ Real collapseCost; // cached cost of collapsing edge
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+ PMVertex * collapseTo; // candidate vertex for collapse
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+ bool removed; // true if this vert is now removed
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+ bool toBeRemoved; // denug
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+
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+ bool seam; /// true if this vertex is on a model seam where vertices are duplicated
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+
183
+ };
184
+
185
+ typedef std::vector<PMTriangle> TriangleList;
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+ typedef std::vector<PMFaceVertex> FaceVertexList;
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+ typedef std::vector<PMVertex> CommonVertexList;
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+ typedef std::vector<Real> WorstCostList;
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+
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+ /// Data used to calculate the collapse costs
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+ struct PMWorkingData
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+ {
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+ TriangleList mTriList; /// List of faces
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+ FaceVertexList mFaceVertList; // The vertex details referenced by the triangles
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+ CommonVertexList mVertList; // The master list of common vertices
196
+ };
197
+
198
+ typedef std::vector<PMWorkingData> WorkingDataList;
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+ /// Multiple copies, 1 per vertex buffer
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+ WorkingDataList mWorkingData;
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+
202
+ /// The worst collapse cost from all vertex buffers for each vertex
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+ WorstCostList mWorstCosts;
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+
205
+ /// Internal method for building PMWorkingData from geometry data
206
+ void addWorkingData(const VertexData* vertexData, const IndexData* indexData);
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+
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+ /// Internal method for initialising the edge collapse costs
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+ void initialiseEdgeCollapseCosts(void);
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+ /// Internal calculation method for deriving a collapse cost from u to v
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+ Real computeEdgeCollapseCost(PMVertex *src, PMVertex *dest);
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+ /// Internal method evaluates all collapse costs from this vertex and picks the lowest for a single buffer
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+ Real computeEdgeCostAtVertexForBuffer(WorkingDataList::iterator idata, size_t vertIndex);
214
+ /// Internal method evaluates all collapse costs from this vertex for every buffer and returns the worst
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+ void computeEdgeCostAtVertex(size_t vertIndex);
216
+ /// Internal method to compute edge collapse costs for all buffers /
217
+ void computeAllCosts(void);
218
+ /// Internal method for getting the index of next best vertex to collapse
219
+ size_t getNextCollapser(void);
220
+ /// Internal method builds an new LOD based on the current state
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+ void bakeNewLOD(IndexData* pData);
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+
223
+ /** Internal method, collapses vertex onto it's saved collapse target.
224
+ @remarks
225
+ This updates the working triangle list to drop a triangle and recalculates
226
+ the edge collapse costs around the collapse target.
227
+ This also updates all the working vertex lists for the relevant buffer.
228
+ */
229
+ void collapse(PMVertex *collapser);
230
+
231
+ /** Internal debugging method */
232
+ void dumpContents(const String& log);
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+
234
+
235
+
236
+
237
+
238
+
239
+
240
+
241
+
242
+ };
243
+
244
+
245
+
246
+ }
247
+
248
+ #endif