shattered_ogrerb 0.5.0.1
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- data/lib/shattered_ogrerb.rb +17 -0
- data/lib/shattered_ogrerb/base.rb +28 -0
- data/lib/shattered_ogrerb/camera.rb +6 -0
- data/lib/shattered_ogrerb/key_manager.rb +54 -0
- data/lib/shattered_ogrerb/light.rb +5 -0
- data/lib/shattered_ogrerb/mesh_instance.rb +92 -0
- data/lib/shattered_ogrerb/rmaterial.rb +86 -0
- data/lib/shattered_ogrerb/vector.rb +211 -0
- data/vendor/Ogre/OIS.dll +0 -0
- data/vendor/Ogre/OgreGUIRenderer.dll +0 -0
- data/vendor/Ogre/OgreMain.dll +0 -0
- data/vendor/Ogre/Plugin_BSPSceneManager.dll +0 -0
- data/vendor/Ogre/Plugin_CgProgramManager.dll +0 -0
- data/vendor/Ogre/Plugin_OctreeSceneManager.dll +0 -0
- data/vendor/Ogre/Plugin_ParticleFX.dll +0 -0
- data/vendor/Ogre/RenderSystem_Direct3D9.dll +0 -0
- data/vendor/Ogre/RenderSystem_GL.dll +0 -0
- data/vendor/Ogre/cg.dll +0 -0
- data/vendor/Ogre/plugins.cfg +9 -0
- data/vendor/ogrerb/MIT_LICENCE +19 -0
- data/vendor/ogrerb/README +79 -0
- data/vendor/ogrerb/Rakefile +220 -0
- data/vendor/ogrerb/build/navi/extconf.rb +53 -0
- data/vendor/ogrerb/build/ogre/extconf.rb +50 -0
- data/vendor/ogrerb/build/ois/extconf.rb +48 -0
- data/vendor/ogrerb/doc_src/ogre.rb +152 -0
- data/vendor/ogrerb/doc_src/ois.rb +67 -0
- data/vendor/ogrerb/lib/constants.rb +35 -0
- data/vendor/ogrerb/lib/ogre.dll +0 -0
- data/vendor/ogrerb/lib/ruby_ois.dll +0 -0
- data/vendor/ogrerb/navi/Navi.i +5 -0
- data/vendor/ogrerb/navi/NaviData.i +18 -0
- data/vendor/ogrerb/navi/NaviManager.i +5 -0
- data/vendor/ogrerb/navi/NaviProxies.i +7 -0
- data/vendor/ogrerb/navi/lib/Navi.lib +0 -0
- data/vendor/ogrerb/navi/lib/Navi_d.lib +0 -0
- data/vendor/ogrerb/navi/lib/llmozlib.lib +0 -0
- data/vendor/ogrerb/navi/lib/llmozlib_d.lib +0 -0
- data/vendor/ogrerb/navi/navi_rb.i +53 -0
- data/vendor/ogrerb/navi/std_multimap.i +581 -0
- data/vendor/ogrerb/ogre.rb +23 -0
- data/vendor/ogrerb/ogre/Application.i +59 -0
- data/vendor/ogrerb/ogre/ApplicationFrameListener.i +67 -0
- data/vendor/ogrerb/ogre/ExampleApplication.i +7 -0
- data/vendor/ogrerb/ogre/ExampleFrameListener.i +7 -0
- data/vendor/ogrerb/ogre/OgreAlignedAllocator.i +5 -0
- data/vendor/ogrerb/ogre/OgreAnimable.i +5 -0
- data/vendor/ogrerb/ogre/OgreAnimation.i +5 -0
- data/vendor/ogrerb/ogre/OgreAnimationState.i +9 -0
- data/vendor/ogrerb/ogre/OgreAnimationTrack.i +5 -0
- data/vendor/ogrerb/ogre/OgreAny.i +5 -0
- data/vendor/ogrerb/ogre/OgreArchive.i +5 -0
- data/vendor/ogrerb/ogre/OgreArchiveFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreArchiveManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreAutoParamDataSource.i +5 -0
- data/vendor/ogrerb/ogre/OgreAxisAlignedBox.i +5 -0
- data/vendor/ogrerb/ogre/OgreBillboard.i +5 -0
- data/vendor/ogrerb/ogre/OgreBillboardChain.i +11 -0
- data/vendor/ogrerb/ogre/OgreBillboardParticleRenderer.i +5 -0
- data/vendor/ogrerb/ogre/OgreBillboardSet.i +5 -0
- data/vendor/ogrerb/ogre/OgreBitwise.i +5 -0
- data/vendor/ogrerb/ogre/OgreBlendMode.i +5 -0
- data/vendor/ogrerb/ogre/OgreBone.i +5 -0
- data/vendor/ogrerb/ogre/OgreBorderPanelOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreCamera.i +5 -0
- data/vendor/ogrerb/ogre/OgreCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreColourValue.i +5 -0
- data/vendor/ogrerb/ogre/OgreCommon.i +33 -0
- data/vendor/ogrerb/ogre/OgreCompiler2Pass.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositionPass.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositionTargetPass.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositionTechnique.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositor.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorChain.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorInstance.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorScriptCompiler.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreConfig.i +5 -0
- data/vendor/ogrerb/ogre/OgreConfigDialog.i +5 -0
- data/vendor/ogrerb/ogre/OgreConfigFile.i +13 -0
- data/vendor/ogrerb/ogre/OgreConfigOptionMap.i +5 -0
- data/vendor/ogrerb/ogre/OgreController.i +5 -0
- data/vendor/ogrerb/ogre/OgreControllerManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreConvexBody.i +5 -0
- data/vendor/ogrerb/ogre/OgreDDSCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreDataStream.i +9 -0
- data/vendor/ogrerb/ogre/OgreDefaultHardwareBufferManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreDynLib.i +5 -0
- data/vendor/ogrerb/ogre/OgreDynLibManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreEdgeListBuilder.i +5 -0
- data/vendor/ogrerb/ogre/OgreEntity.i +5 -0
- data/vendor/ogrerb/ogre/OgreErrorDialog.i +5 -0
- data/vendor/ogrerb/ogre/OgreException.i +5 -0
- data/vendor/ogrerb/ogre/OgreExternalTextureSource.i +5 -0
- data/vendor/ogrerb/ogre/OgreExternalTextureSourceManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreFactoryObj.i +5 -0
- data/vendor/ogrerb/ogre/OgreFileSystem.i +5 -0
- data/vendor/ogrerb/ogre/OgreFont.i +5 -0
- data/vendor/ogrerb/ogre/OgreFontManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreFrameListener.i +12 -0
- data/vendor/ogrerb/ogre/OgreFreeImageCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreFrustum.i +5 -0
- data/vendor/ogrerb/ogre/OgreGpuProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreGpuProgramManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreGpuProgramUsage.i +5 -0
- data/vendor/ogrerb/ogre/OgreHardwareBuffer.i +5 -0
- data/vendor/ogrerb/ogre/OgreHardwareBufferManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreHardwareIndexBuffer.i +9 -0
- data/vendor/ogrerb/ogre/OgreHardwareOcclusionQuery.i +5 -0
- data/vendor/ogrerb/ogre/OgreHardwarePixelBuffer.i +9 -0
- data/vendor/ogrerb/ogre/OgreHardwareVertexBuffer.i +10 -0
- data/vendor/ogrerb/ogre/OgreHighLevelGpuProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreHighLevelGpuProgramManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreImage.i +5 -0
- data/vendor/ogrerb/ogre/OgreImageCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreInstancedGeometry.i +5 -0
- data/vendor/ogrerb/ogre/OgreIteratorWrappers.i +5 -0
- data/vendor/ogrerb/ogre/OgreKeyFrame.i +7 -0
- data/vendor/ogrerb/ogre/OgreLight.i +5 -0
- data/vendor/ogrerb/ogre/OgreLog.i +5 -0
- data/vendor/ogrerb/ogre/OgreLogManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreManualObject.i +5 -0
- data/vendor/ogrerb/ogre/OgreMaterial.i +9 -0
- data/vendor/ogrerb/ogre/OgreMaterialManager.i +22 -0
- data/vendor/ogrerb/ogre/OgreMaterialScriptCompiler.i +5 -0
- data/vendor/ogrerb/ogre/OgreMaterialSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreMath.i +48 -0
- data/vendor/ogrerb/ogre/OgreMatrix3.i +5 -0
- data/vendor/ogrerb/ogre/OgreMatrix4.i +5 -0
- data/vendor/ogrerb/ogre/OgreMemoryMacros.i +5 -0
- data/vendor/ogrerb/ogre/OgreMemoryManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreMesh.i +11 -0
- data/vendor/ogrerb/ogre/OgreMeshFileFormat.i +5 -0
- data/vendor/ogrerb/ogre/OgreMeshManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreMeshSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreMeshSerializerImpl.i +5 -0
- data/vendor/ogrerb/ogre/OgreMovableObject.i +46 -0
- data/vendor/ogrerb/ogre/OgreMovablePlane.i +5 -0
- data/vendor/ogrerb/ogre/OgreNoMemoryMacros.i +5 -0
- data/vendor/ogrerb/ogre/OgreNode.i +11 -0
- data/vendor/ogrerb/ogre/OgreNumerics.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlay.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayContainer.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayElementCommands.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayElementFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayManager.i +9 -0
- data/vendor/ogrerb/ogre/OgrePanelOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticle.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleAffector.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleAffectorFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleEmitter.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleEmitterCommands.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleEmitterFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleIterator.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleSystem.i +9 -0
- data/vendor/ogrerb/ogre/OgreParticleSystemManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreParticleSystemRenderer.i +9 -0
- data/vendor/ogrerb/ogre/OgrePass.i +10 -0
- data/vendor/ogrerb/ogre/OgrePatchMesh.i +11 -0
- data/vendor/ogrerb/ogre/OgrePatchSurface.i +5 -0
- data/vendor/ogrerb/ogre/OgrePixelFormat.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlane.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlaneBoundedVolume.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlatform.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlugin.i +5 -0
- data/vendor/ogrerb/ogre/OgrePolygon.i +5 -0
- data/vendor/ogrerb/ogre/OgrePose.i +5 -0
- data/vendor/ogrerb/ogre/OgrePredefinedControllers.i +5 -0
- data/vendor/ogrerb/ogre/OgrePrefabFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgrePrerequisites.i +5 -0
- data/vendor/ogrerb/ogre/OgreProfiler.i +5 -0
- data/vendor/ogrerb/ogre/OgreProgressiveMesh.i +5 -0
- data/vendor/ogrerb/ogre/OgreProxies.i +10 -0
- data/vendor/ogrerb/ogre/OgreQuaternion.i +5 -0
- data/vendor/ogrerb/ogre/OgreRadixSort.i +5 -0
- data/vendor/ogrerb/ogre/OgreRay.i +5 -0
- data/vendor/ogrerb/ogre/OgreRectangle.i +5 -0
- data/vendor/ogrerb/ogre/OgreRectangle2D.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderOperation.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderQueue.i +10 -0
- data/vendor/ogrerb/ogre/OgreRenderQueueInvocation.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderQueueListener.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderQueueSortingGrouping.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderSystem.i +12 -0
- data/vendor/ogrerb/ogre/OgreRenderSystemCapabilities.i +7 -0
- data/vendor/ogrerb/ogre/OgreRenderTarget.i +27 -0
- data/vendor/ogrerb/ogre/OgreRenderTargetListener.i +7 -0
- data/vendor/ogrerb/ogre/OgreRenderTexture.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderWindow.i +9 -0
- data/vendor/ogrerb/ogre/OgreRenderable.i +5 -0
- data/vendor/ogrerb/ogre/OgreResource.i +68 -0
- data/vendor/ogrerb/ogre/OgreResourceBackgroundQueue.i +5 -0
- data/vendor/ogrerb/ogre/OgreResourceGroupManager.i +17 -0
- data/vendor/ogrerb/ogre/OgreResourceManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreRibbonTrail.i +5 -0
- data/vendor/ogrerb/ogre/OgreRoot.i +9 -0
- data/vendor/ogrerb/ogre/OgreRotationalSpline.i +5 -0
- data/vendor/ogrerb/ogre/OgreSceneManager.i +17 -0
- data/vendor/ogrerb/ogre/OgreSceneManagerEnumerator.i +8 -0
- data/vendor/ogrerb/ogre/OgreSceneNode.i +9 -0
- data/vendor/ogrerb/ogre/OgreSceneQuery.i +5 -0
- data/vendor/ogrerb/ogre/OgreScriptLoader.i +5 -0
- data/vendor/ogrerb/ogre/OgreSearchOps.i +5 -0
- data/vendor/ogrerb/ogre/OgreSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetup.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetupFocused.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetupLiSPSM.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetupPlaneOptimal.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCaster.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowTextureManager.i +7 -0
- data/vendor/ogrerb/ogre/OgreShadowVolumeExtrudeProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreSharedPtr.i +5 -0
- data/vendor/ogrerb/ogre/OgreSimpleRenderable.i +5 -0
- data/vendor/ogrerb/ogre/OgreSimpleSpline.i +5 -0
- data/vendor/ogrerb/ogre/OgreSingleton.i +9 -0
- data/vendor/ogrerb/ogre/OgreSkeleton.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonFileFormat.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonInstance.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreSphere.i +5 -0
- data/vendor/ogrerb/ogre/OgreSpotShadowFadePng.i +5 -0
- data/vendor/ogrerb/ogre/OgreStableHeaders.i +5 -0
- data/vendor/ogrerb/ogre/OgreStaticFaceGroup.i +5 -0
- data/vendor/ogrerb/ogre/OgreStaticGeometry.i +5 -0
- data/vendor/ogrerb/ogre/OgreStdHeaders.i +5 -0
- data/vendor/ogrerb/ogre/OgreString.i +5 -0
- data/vendor/ogrerb/ogre/OgreStringConverter.i +5 -0
- data/vendor/ogrerb/ogre/OgreStringInterface.i +5 -0
- data/vendor/ogrerb/ogre/OgreStringVector.i +5 -0
- data/vendor/ogrerb/ogre/OgreSubEntity.i +5 -0
- data/vendor/ogrerb/ogre/OgreSubMesh.i +5 -0
- data/vendor/ogrerb/ogre/OgreTagPoint.i +5 -0
- data/vendor/ogrerb/ogre/OgreTechnique.i +5 -0
- data/vendor/ogrerb/ogre/OgreTextAreaOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreTexture.i +9 -0
- data/vendor/ogrerb/ogre/OgreTextureManager.i +12 -0
- data/vendor/ogrerb/ogre/OgreTextureUnitState.i +12 -0
- data/vendor/ogrerb/ogre/OgreTimer.i +6 -0
- data/vendor/ogrerb/ogre/OgreUTFString.i +5 -0
- data/vendor/ogrerb/ogre/OgreUnifiedHighLevelGpuProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreUserDefinedObject.i +5 -0
- data/vendor/ogrerb/ogre/OgreVector2.i +5 -0
- data/vendor/ogrerb/ogre/OgreVector3.i +30 -0
- data/vendor/ogrerb/ogre/OgreVector4.i +5 -0
- data/vendor/ogrerb/ogre/OgreVertexBoneAssignment.i +5 -0
- data/vendor/ogrerb/ogre/OgreVertexIndexData.i +5 -0
- data/vendor/ogrerb/ogre/OgreViewport.i +5 -0
- data/vendor/ogrerb/ogre/OgreWindowEventUtilities.i +7 -0
- data/vendor/ogrerb/ogre/OgreWireBoundingBox.i +5 -0
- data/vendor/ogrerb/ogre/OgreZip.i +5 -0
- data/vendor/ogrerb/ogre/ogre_rb.i +343 -0
- data/vendor/ogrerb/ogre/std_multimap.i +581 -0
- data/vendor/ogrerb/ois/OISProxies.i +9 -0
- data/vendor/ogrerb/ois/OISRenames.i +11 -0
- data/vendor/ogrerb/ois/ois.i +135 -0
- data/vendor/ogrerb/ois/std_multimap.i +581 -0
- data/vendor/ogrerb/platform.rb +23 -0
- data/vendor/ogrerb/samples/application.rb +146 -0
- data/vendor/ogrerb/samples/application_frame_listener.rb +302 -0
- data/vendor/ogrerb/samples/application_loading_bar.rb +115 -0
- data/vendor/ogrerb/samples/bsp.rb +74 -0
- data/vendor/ogrerb/samples/cg.dll +0 -0
- data/vendor/ogrerb/samples/js3250.dll +0 -0
- data/vendor/ogrerb/samples/lighting.rb +136 -0
- data/vendor/ogrerb/samples/media/materials/scripts/CloudySky.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Flare.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Knot.material +14 -0
- data/vendor/ogrerb/samples/media/materials/scripts/MorningSkyBox.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Ogre.material +119 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Razor.material +14 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Ribbon.material +19 -0
- data/vendor/ogrerb/samples/media/materials/scripts/RustySteel.material +14 -0
- data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyBox.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyPlane.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/TextureEffects.material +15 -0
- data/vendor/ogrerb/samples/media/materials/scripts/dragon.material +42 -0
- data/vendor/ogrerb/samples/media/materials/scripts/smoke.material +18 -0
- data/vendor/ogrerb/samples/media/materials/textures/GreenSkin.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/MtlPlat2.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/RustedMetal.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/RustySteel.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/Water02.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/WeirdEye.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/clouds.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/cursor.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/dirt01.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/flare.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/ogreborder.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/ogreborderUp.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/ribbonband.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/smoke.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/smokecolors.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/spacesky.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/spheremap.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/texmap2.jpg +0 -0
- data/vendor/ogrerb/samples/media/models/knot.mesh +0 -0
- data/vendor/ogrerb/samples/media/models/ogrehead.mesh +0 -0
- data/vendor/ogrerb/samples/media/models/razor.mesh +0 -0
- data/vendor/ogrerb/samples/media/packs/OgreCore.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/chiropteraDM.pk3 +0 -0
- data/vendor/ogrerb/samples/media/packs/chiropteraDM.txt +99 -0
- data/vendor/ogrerb/samples/media/packs/cubemap.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/cubemapsJS.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/dragon.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/skybox.zip +0 -0
- data/vendor/ogrerb/samples/media/particles/smoke.particle +43 -0
- data/vendor/ogrerb/samples/navi/Media/NaviDemo.material +60 -0
- data/vendor/ogrerb/samples/navi/Media/OgreCore.zip +0 -0
- data/vendor/ogrerb/samples/navi/Media/cerulean.jpg +0 -0
- data/vendor/ogrerb/samples/navi/Media/clouds.jpg +0 -0
- data/vendor/ogrerb/samples/navi/Media/controlsNaviMask.png +0 -0
- data/vendor/ogrerb/samples/navi/Media/grass.jpg +0 -0
- data/vendor/ogrerb/samples/navi/Media/knot.mesh +0 -0
- data/vendor/ogrerb/samples/navi/Media/testNaviMask.png +0 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/Navi.js +136 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/buttonBg.jpg +0 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/controls.html +303 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/knobBg.jpg +0 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/moo.dropdownmenu.js +87 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/mootools.v1.1.js +6964 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/naviLogo.html +32 -0
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2006 Torus Knot Software Ltd
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Also see acknowledgements in Readme.html
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU Lesser General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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http://www.gnu.org/copyleft/lesser.txt.
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You may alternatively use this source under the terms of a specific version of
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the OGRE Unrestricted License provided you have obtained such a license from
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Torus Knot Software Ltd.
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-----------------------------------------------------------------------------
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*/
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/*
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Although the code is original, many of the ideas for the profiler were borrowed from
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"Real-Time In-Game Profiling" by Steve Rabin which can be found in Game Programming
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Gems 1.
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This code can easily be adapted to your own non-Ogre project. The only code that is
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Ogre-dependent is in the visualization/logging routines and the use of the Timer class.
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Enjoy!
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*/
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#ifndef __Profiler_H__
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#define __Profiler_H__
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#include "OgrePrerequisites.h"
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#include "OgreSingleton.h"
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#include "OgreString.h"
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#include "OgreOverlay.h"
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#if OGRE_PROFILING == 1
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# if OGRE_COMPILER != OGRE_COMPILER_BORL
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# define OgreProfile( a ) Ogre::Profile _OgreProfileInstance( (a) )
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# define OgreProfileBegin( a ) Ogre::Profiler::getSingleton().beginProfile( (a) )
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# define OgreProfileEnd( a ) Ogre::Profiler::getSingleton().endProfile( (a) )
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# else
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# define OgreProfile( a ) Ogre::Profile _OgreProfileInstance( __FUNC__ )
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# define OgreProfileBegin( a ) Ogre::Profiler::getSingleton().beginProfile( __FUNC__ )
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# define OgreProfileEnd( a ) Ogre::Profiler::getSingleton().endProfile( __FUNC__ )
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# endif
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#else
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# define OgreProfile( a )
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# define OgreProfileBegin( a )
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# define OgreProfileEnd( a )
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#endif
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namespace Ogre {
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/** An individual profile that will be processed by the Profiler
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@remarks
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Use the macro OgreProfile(name) instead of instantiating this profile directly
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@remarks
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We use this Profile to allow scoping rules to signify the beginning and end of
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the profile. Use the Profiler singleton (through the macro OgreProfileBegin(name)
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and OgreProfileEnd(name)) directly if you want a profile to last
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outside of a scope (ie the main game loop).
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@author Amit Mathew (amitmathew (at) yahoo (dot) com)
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*/
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class _OgreExport Profile {
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public:
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Profile(const String& profileName);
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~Profile();
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protected:
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/// The name of this profile
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String mName;
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};
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/** The profiler allows you to measure the performance of your code
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@remarks
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Do not create profiles directly from this unless you want a profile to last
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outside of its scope (ie the main game loop). For most cases, use the macro
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OgreProfile(name) and braces to limit the scope. You must enable the Profile
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before you can used it with setEnabled(true). If you want to disable profiling
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in Ogre, simply set the macro OGRE_PROFILING to 0.
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@author Amit Mathew (amitmathew (at) yahoo (dot) com)
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@todo resolve artificial cap on number of profiles displayed
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@todo fix display ordering of profiles not called every frame
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*/
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class _OgreExport Profiler : public Singleton<Profiler> {
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public:
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Profiler();
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~Profiler();
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/** Sets the timer for the profiler */
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void setTimer(Timer* t);
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/** Retrieves the timer for the profiler */
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Timer* getTimer();
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/** Begins a profile
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@remarks
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Use the macro OgreProfileBegin(name) instead of calling this directly
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so that profiling can be ignored in the release version of your app.
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@remarks
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You only use the macro (or this) if you want a profile to last outside
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of its scope (ie the main game loop). If you use this function, make sure you
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use a corresponding OgreProfileEnd(name). Usually you would use the macro
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OgreProfile(name). This function will be ignored for a profile that has been
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disabled or if the profiler is disabled.
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@param profileName Must be unique and must not be an empty string
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*/
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void beginProfile(const String& profileName);
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/** Ends a profile
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@remarks
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Use the macro OgreProfileEnd(name) instead of calling this directly so that
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profiling can be ignored in the release version of your app.
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@remarks
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This function is usually not called directly unless you want a profile to
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last outside of its scope. In most cases, using the macro OgreProfile(name)
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which will call this function automatically when it goes out of scope. Make
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sure the name of this profile matches its corresponding beginProfile name.
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This function will be ignored for a profile that has been disabled or if the
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profiler is disabled.
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*/
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void endProfile(const String& profileName);
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/** Sets whether this profiler is enabled. Only takes effect after the
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the frame has ended.
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@remarks When this is called the first time with the parameter true,
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it initializes the GUI for the Profiler
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*/
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void setEnabled(bool enabled);
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/** Gets whether this profiler is enabled */
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bool getEnabled() const;
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/** Enables a previously disabled profile
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@remarks Only enables the profile if this function is not
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called during the profile it is trying to enable.
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*/
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void enableProfile(const String& profileName);
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/** Disables a profile
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@remarks Only disables the profile if this function is not called during
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the profile it is trying to disable.
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*/
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void disableProfile(const String& profileName);
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/** Returns true if the specified profile reaches a new frame time maximum
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@remarks If this is called during a frame, it will be reading the results
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from the previous frame. Therefore, it is best to use this after the frame
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has ended.
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*/
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bool watchForMax(const String& profileName);
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/** Returns true if the specified profile reaches a new frame time minimum
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@remarks If this is called during a frame, it will be reading the results
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from the previous frame. Therefore, it is best to use this after the frame
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has ended.
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*/
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bool watchForMin(const String& profileName);
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/** Returns true if the specified profile goes over or under the given limit
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frame time
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@remarks If this is called during a frame, it will be reading the results
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from the previous frame. Therefore, it is best to use this after the frame
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has ended.
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@param limit A number between 0 and 1 representing the percentage of frame time
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@param greaterThan If true, this will return whether the limit is exceeded. Otherwise,
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it will return if the frame time has gone under this limit.
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*/
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bool watchForLimit(const String& profileName, Real limit, bool greaterThan = true);
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/** Outputs current profile statistics to the log */
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void logResults();
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/** Clears the profiler statistics */
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void reset();
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/** Sets the Profiler so the display of results are updated ever n frames*/
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void setUpdateDisplayFrequency(uint freq);
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/** Gets the frequency that the Profiler display is updated */
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uint getUpdateDisplayFrequency() const;
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/** Override standard Singleton retrieval.
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@remarks
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Why do we do this? Well, it's because the Singleton
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implementation is in a .h file, which means it gets compiled
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into anybody who includes it. This is needed for the
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Singleton template to work, but we actually only want it
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compiled into the implementation of the class based on the
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Singleton, not all of them. If we don't change this, we get
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link errors when trying to use the Singleton-based class from
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an outside dll.
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@par
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This method just delegates to the template version anyway,
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but the implementation stays in this single compilation unit,
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preventing link errors.
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*/
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static Profiler& getSingleton(void);
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/** Override standard Singleton retrieval.
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@remarks
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Why do we do this? Well, it's because the Singleton
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implementation is in a .h file, which means it gets compiled
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into anybody who includes it. This is needed for the
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Singleton template to work, but we actually only want it
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compiled into the implementation of the class based on the
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Singleton, not all of them. If we don't change this, we get
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link errors when trying to use the Singleton-based class from
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an outside dll.
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@par
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This method just delegates to the template version anyway,
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but the implementation stays in this single compilation unit,
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preventing link errors.
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*/
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static Profiler* getSingletonPtr(void);
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protected:
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/** Initializes the profiler's gui elements */
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void initialize();
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/** Prints the profiling results of each frame */
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void displayResults();
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/** Processes the profiler data after each frame */
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void processFrameStats();
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/** Handles a change of the profiler's enabled state*/
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void changeEnableState();
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/** An internal function to create the container which will hold our display elements*/
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OverlayContainer* createContainer();
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/** An internal function to create a text area */
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OverlayElement* createTextArea(const String& name, Real width, Real height, Real top, Real left,
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uint fontSize, const String& caption, bool show = true);
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/** An internal function to create a panel */
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OverlayElement* createPanel(const String& name, Real width, Real height, Real top, Real left,
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const String& materialName, bool show = true);
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/// Represents an individual profile call
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struct ProfileInstance {
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/// The name of the profile
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String name;
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/// The name of the parent, empty string if root
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String parent;
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/// The time this profile was started
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ulong currTime;
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/// Represents the total time of all child profiles to subtract
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/// from this profile
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ulong accum;
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/// The hierarchical level of this profile, 0 being the root profile
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uint hierarchicalLvl;
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};
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/// Represents the total timing information of a profile
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/// since profiles can be called more than once each frame
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struct ProfileFrame {
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/// The name of the profile
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String name;
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/// The total time this profile has taken this frame
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ulong frameTime;
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/// The number of times this profile was called this frame
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uint calls;
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/// The hierarchical level of this profile, 0 being the main loop
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uint hierarchicalLvl;
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};
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/// Represents a history of each profile during the duration of the app
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struct ProfileHistory {
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/// The name of the profile
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String name;
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/// The current percentage of frame time this profile has taken
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Real currentTime; // %
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/// The maximum percentage of frame time this profile has taken
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Real maxTime; // %
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/// The minimum percentage of frame time this profile has taken
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Real minTime; // %
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/// The number of times this profile has been called each frame
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uint numCallsThisFrame;
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/// The total percentage of frame time this profile has taken
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/// (used to calculate average)
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Real totalTime; // %
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/// The total number of times this profile was called
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/// (used to calculate average)
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ulong totalCalls; // %
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/// The hierarchical level of this profile, 0 being the root profile
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uint hierarchicalLvl;
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};
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typedef std::list<ProfileInstance> ProfileStack;
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typedef std::list<ProfileFrame> ProfileFrameList;
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typedef std::list<ProfileHistory> ProfileHistoryList;
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typedef std::map<String, ProfileHistoryList::iterator> ProfileHistoryMap;
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typedef std::map<String, bool> DisabledProfileMap;
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typedef std::list<OverlayElement*> ProfileBarList;
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/// A stack for each individual profile per frame
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ProfileStack mProfiles;
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/// Accumulates the results of each profile per frame (since a profile can be called
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/// more than once a frame)
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ProfileFrameList mProfileFrame;
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/// Keeps track of the statistics of each profile
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ProfileHistoryList mProfileHistory;
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/// We use this for quick look-ups of profiles in the history list
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ProfileHistoryMap mProfileHistoryMap;
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/// Holds the names of disabled profiles
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DisabledProfileMap mDisabledProfiles;
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+
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/// Holds the display bars for each profile results
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ProfileBarList mProfileBars;
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/// Whether the GUI elements have been initialized
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bool mInitialized;
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/// The max number of profiles we can display
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uint maxProfiles;
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+
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/// The overlay which contains our profiler results display
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Overlay* mOverlay;
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/// The window that displays the profiler results
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OverlayContainer* mProfileGui;
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+
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/// The height of each bar
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Real mBarHeight;
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+
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/// The height of the stats window
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Real mGuiHeight;
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+
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/// The width of the stats window
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Real mGuiWidth;
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+
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/// The size of the indent for each profile display bar
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Real mBarIndent;
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/// The width of the border between the profile window and each bar
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Real mGuiBorderWidth;
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/// The width of the min, avg, and max lines in a profile display
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Real mBarLineWidth;
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/// The number of frames that must elapse before the current
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/// frame display is updated
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uint mUpdateDisplayFrequency;
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/// The number of elasped frame, used with mUpdateDisplayFrequency
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uint mCurrentFrame;
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/// The timer used for profiling
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Timer* mTimer;
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/// The total time each frame takes
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ulong mTotalFrameTime;
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/// Whether this profiler is enabled
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bool mEnabled;
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/// Keeps track of whether this profiler has
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/// received a request to be enabled/disabled
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bool mEnableStateChangePending;
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/// Keeps track of the new enabled/disabled state that the user has requested
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/// which will be applied after the frame ends
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bool mNewEnableState;
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}; // end class
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} // end namespace
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#endif
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2006 Torus Knot Software Ltd
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Also see acknowledgements in Readme.html
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU Lesser General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along with
|
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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http://www.gnu.org/copyleft/lesser.txt.
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You may alternatively use this source under the terms of a specific version of
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the OGRE Unrestricted License provided you have obtained such a license from
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Torus Knot Software Ltd.
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-----------------------------------------------------------------------------
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*/
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// The underlying algorithms in this class are based heavily on:
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/*
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* Progressive Mesh type Polygon Reduction Algorithm
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* by Stan Melax (c) 1998
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*/
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#ifndef __ProgressiveMesh_H_
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#define __ProgressiveMesh_H_
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#include "OgrePrerequisites.h"
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#include "OgreVector3.h"
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#include "OgreHardwareVertexBuffer.h"
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#include "OgreHardwareIndexBuffer.h"
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#include "OgreRenderOperation.h"
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namespace Ogre {
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/** This class reduces the complexity of the geometry it is given.
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This class is dedicated to reducing the number of triangles in a given mesh
|
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taking into account seams in both geometry and texture co-ordinates and meshes
|
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which have multiple frames.
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@par
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The primary use for this is generating LOD versions of Mesh objects, but it can be
|
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used by any geometry provider. The only limitation at the moment is that the
|
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provider uses a common vertex buffer for all LODs and one index buffer per LOD.
|
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Therefore at the moment this class can only handle indexed geometry.
|
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@par
|
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NB the interface of this class will certainly change when compiled vertex buffers are
|
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supported.
|
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*/
|
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class _OgreExport ProgressiveMesh
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{
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public:
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+
|
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/** The way to derive the quota of vertices which are reduced at each LOD. */
|
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enum VertexReductionQuota
|
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{
|
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/// A set number of vertices are removed at each reduction
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VRQ_CONSTANT,
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/// A proportion of the remaining number of vertices are removed at each reduction
|
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|
+
VRQ_PROPORTIONAL
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};
|
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+
|
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typedef std::vector<IndexData*> LODFaceList;
|
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|
+
|
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/** Constructor, takes the geometry data and index buffer.
|
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+
@remarks
|
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DO NOT pass write-only, unshadowed buffers to this method! They will not
|
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work. Pass only shadowed buffers, or better yet perform mesh reduction as
|
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an offline process using DefaultHardwareBufferManager to manage vertex
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buffers in system memory.
|
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*/
|
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ProgressiveMesh(const VertexData* vertexData, const IndexData* indexData);
|
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|
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virtual ~ProgressiveMesh();
|
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+
|
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/** Adds an extra vertex position buffer.
|
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+
@remarks
|
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As well as the main vertex buffer, the client of this class may add extra versions
|
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+
of the vertex buffer which will also be taken into account when the cost of
|
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+
simplifying the mesh is taken into account. This is because the cost of
|
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+
simplifying an animated mesh cannot be calculated from just the reference position,
|
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+
multiple positions needs to be assessed in order to find the best simplification option.
|
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+
@par
|
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+
DO NOT pass write-only, unshadowed buffers to this method! They will not
|
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+
work. Pass only shadowed buffers, or better yet perform mesh reduction as
|
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+
an offline process using DefaultHardwareBufferManager to manage vertex
|
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+
buffers in system memory.
|
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|
+
@param buffer Pointer to x/y/z buffer with vertex positions. The number of vertices
|
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|
+
must be the same as in the original GeometryData passed to the constructor.
|
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|
+
*/
|
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|
+
virtual void addExtraVertexPositionBuffer(const VertexData* vertexData);
|
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|
+
|
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|
+
/** Builds the progressive mesh with the specified number of levels.
|
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|
+
@param numLevels The number of levels to include in the output excluding the full detail version.
|
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+
@param outList Pointer to a list of LOD geometry data which will be completed by the application.
|
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+
Each entry is a reduced form of the mesh, in decreasing order of detail.
|
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|
+
@param quota The way to derive the number of vertices removed at each LOD
|
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|
+
@param reductionValue Either the proportion of vertices to remove at each level, or a fixed
|
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|
+
number of vertices to remove at each level, depending on the value of quota
|
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|
+
*/
|
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|
+
virtual void build(ushort numLevels, LODFaceList* outList,
|
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+
VertexReductionQuota quota = VRQ_PROPORTIONAL, Real reductionValue = 0.5f );
|
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|
+
|
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|
+
protected:
|
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|
+
const VertexData *mpVertexData;
|
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|
+
const IndexData *mpIndexData;
|
115
|
+
|
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|
+
size_t mCurrNumIndexes;
|
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|
+
size_t mNumCommonVertices;
|
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|
+
|
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|
+
// Internal classes
|
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|
+
class PMTriangle;
|
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|
+
class PMVertex;
|
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+
|
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+
public: // VC6 hack
|
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|
+
|
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|
+
/** A vertex as used by a face. This records the index of the actual vertex which is used
|
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|
+
by the face, and a pointer to the common vertex used for surface evaluation. */
|
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|
+
class _OgrePrivate PMFaceVertex {
|
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+
public:
|
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|
+
size_t realIndex;
|
130
|
+
PMVertex* commonVertex;
|
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|
+
};
|
132
|
+
|
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|
+
protected:
|
134
|
+
|
135
|
+
/** A triangle in the progressive mesh, holds extra info like face normal. */
|
136
|
+
class _OgrePrivate PMTriangle {
|
137
|
+
public:
|
138
|
+
PMTriangle();
|
139
|
+
void setDetails(size_t index, PMFaceVertex *v0, PMFaceVertex *v1, PMFaceVertex *v2);
|
140
|
+
void computeNormal(void);
|
141
|
+
void replaceVertex(PMFaceVertex *vold, PMFaceVertex *vnew);
|
142
|
+
bool hasCommonVertex(PMVertex *v) const;
|
143
|
+
bool hasFaceVertex(PMFaceVertex *v) const;
|
144
|
+
PMFaceVertex* getFaceVertexFromCommon(PMVertex* commonVert);
|
145
|
+
void notifyRemoved(void);
|
146
|
+
|
147
|
+
PMFaceVertex* vertex[3]; // the 3 points that make this tri
|
148
|
+
Vector3 normal; // unit vector othogonal to this face
|
149
|
+
bool removed; // true if this tri is now removed
|
150
|
+
size_t index;
|
151
|
+
};
|
152
|
+
|
153
|
+
/** A vertex in the progressive mesh, holds info like collapse cost etc.
|
154
|
+
This vertex can actually represent several vertices in the final model, because
|
155
|
+
vertices along texture seams etc will have been duplicated. In order to properly
|
156
|
+
evaluate the surface properties, a single common vertex is used for these duplicates,
|
157
|
+
and the faces hold the detail of the duplicated vertices.
|
158
|
+
*/
|
159
|
+
class _OgrePrivate PMVertex {
|
160
|
+
public:
|
161
|
+
PMVertex();
|
162
|
+
void setDetails(const Vector3& v, size_t index);
|
163
|
+
void removeIfNonNeighbor(PMVertex *n);
|
164
|
+
bool isBorder(void);/// true if this vertex is on the edge of an open geometry patch
|
165
|
+
bool isManifoldEdgeWith(PMVertex* v); // is edge this->src a manifold edge?
|
166
|
+
void notifyRemoved(void);
|
167
|
+
|
168
|
+
Vector3 position; // location of point in euclidean space
|
169
|
+
size_t index; // place of vertex in original list
|
170
|
+
typedef std::set<PMVertex *> NeighborList;
|
171
|
+
typedef std::set<PMVertex *> DuplicateList;
|
172
|
+
NeighborList neighbor; // adjacent vertices
|
173
|
+
typedef std::set<PMTriangle *> FaceList;
|
174
|
+
FaceList face; // adjacent triangles
|
175
|
+
|
176
|
+
Real collapseCost; // cached cost of collapsing edge
|
177
|
+
PMVertex * collapseTo; // candidate vertex for collapse
|
178
|
+
bool removed; // true if this vert is now removed
|
179
|
+
bool toBeRemoved; // denug
|
180
|
+
|
181
|
+
bool seam; /// true if this vertex is on a model seam where vertices are duplicated
|
182
|
+
|
183
|
+
};
|
184
|
+
|
185
|
+
typedef std::vector<PMTriangle> TriangleList;
|
186
|
+
typedef std::vector<PMFaceVertex> FaceVertexList;
|
187
|
+
typedef std::vector<PMVertex> CommonVertexList;
|
188
|
+
typedef std::vector<Real> WorstCostList;
|
189
|
+
|
190
|
+
/// Data used to calculate the collapse costs
|
191
|
+
struct PMWorkingData
|
192
|
+
{
|
193
|
+
TriangleList mTriList; /// List of faces
|
194
|
+
FaceVertexList mFaceVertList; // The vertex details referenced by the triangles
|
195
|
+
CommonVertexList mVertList; // The master list of common vertices
|
196
|
+
};
|
197
|
+
|
198
|
+
typedef std::vector<PMWorkingData> WorkingDataList;
|
199
|
+
/// Multiple copies, 1 per vertex buffer
|
200
|
+
WorkingDataList mWorkingData;
|
201
|
+
|
202
|
+
/// The worst collapse cost from all vertex buffers for each vertex
|
203
|
+
WorstCostList mWorstCosts;
|
204
|
+
|
205
|
+
/// Internal method for building PMWorkingData from geometry data
|
206
|
+
void addWorkingData(const VertexData* vertexData, const IndexData* indexData);
|
207
|
+
|
208
|
+
/// Internal method for initialising the edge collapse costs
|
209
|
+
void initialiseEdgeCollapseCosts(void);
|
210
|
+
/// Internal calculation method for deriving a collapse cost from u to v
|
211
|
+
Real computeEdgeCollapseCost(PMVertex *src, PMVertex *dest);
|
212
|
+
/// Internal method evaluates all collapse costs from this vertex and picks the lowest for a single buffer
|
213
|
+
Real computeEdgeCostAtVertexForBuffer(WorkingDataList::iterator idata, size_t vertIndex);
|
214
|
+
/// Internal method evaluates all collapse costs from this vertex for every buffer and returns the worst
|
215
|
+
void computeEdgeCostAtVertex(size_t vertIndex);
|
216
|
+
/// Internal method to compute edge collapse costs for all buffers /
|
217
|
+
void computeAllCosts(void);
|
218
|
+
/// Internal method for getting the index of next best vertex to collapse
|
219
|
+
size_t getNextCollapser(void);
|
220
|
+
/// Internal method builds an new LOD based on the current state
|
221
|
+
void bakeNewLOD(IndexData* pData);
|
222
|
+
|
223
|
+
/** Internal method, collapses vertex onto it's saved collapse target.
|
224
|
+
@remarks
|
225
|
+
This updates the working triangle list to drop a triangle and recalculates
|
226
|
+
the edge collapse costs around the collapse target.
|
227
|
+
This also updates all the working vertex lists for the relevant buffer.
|
228
|
+
*/
|
229
|
+
void collapse(PMVertex *collapser);
|
230
|
+
|
231
|
+
/** Internal debugging method */
|
232
|
+
void dumpContents(const String& log);
|
233
|
+
|
234
|
+
|
235
|
+
|
236
|
+
|
237
|
+
|
238
|
+
|
239
|
+
|
240
|
+
|
241
|
+
|
242
|
+
};
|
243
|
+
|
244
|
+
|
245
|
+
|
246
|
+
}
|
247
|
+
|
248
|
+
#endif
|