shattered_ogrerb 0.5.0.1
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- data/lib/shattered_ogrerb.rb +17 -0
- data/lib/shattered_ogrerb/base.rb +28 -0
- data/lib/shattered_ogrerb/camera.rb +6 -0
- data/lib/shattered_ogrerb/key_manager.rb +54 -0
- data/lib/shattered_ogrerb/light.rb +5 -0
- data/lib/shattered_ogrerb/mesh_instance.rb +92 -0
- data/lib/shattered_ogrerb/rmaterial.rb +86 -0
- data/lib/shattered_ogrerb/vector.rb +211 -0
- data/vendor/Ogre/OIS.dll +0 -0
- data/vendor/Ogre/OgreGUIRenderer.dll +0 -0
- data/vendor/Ogre/OgreMain.dll +0 -0
- data/vendor/Ogre/Plugin_BSPSceneManager.dll +0 -0
- data/vendor/Ogre/Plugin_CgProgramManager.dll +0 -0
- data/vendor/Ogre/Plugin_OctreeSceneManager.dll +0 -0
- data/vendor/Ogre/Plugin_ParticleFX.dll +0 -0
- data/vendor/Ogre/RenderSystem_Direct3D9.dll +0 -0
- data/vendor/Ogre/RenderSystem_GL.dll +0 -0
- data/vendor/Ogre/cg.dll +0 -0
- data/vendor/Ogre/plugins.cfg +9 -0
- data/vendor/ogrerb/MIT_LICENCE +19 -0
- data/vendor/ogrerb/README +79 -0
- data/vendor/ogrerb/Rakefile +220 -0
- data/vendor/ogrerb/build/navi/extconf.rb +53 -0
- data/vendor/ogrerb/build/ogre/extconf.rb +50 -0
- data/vendor/ogrerb/build/ois/extconf.rb +48 -0
- data/vendor/ogrerb/doc_src/ogre.rb +152 -0
- data/vendor/ogrerb/doc_src/ois.rb +67 -0
- data/vendor/ogrerb/lib/constants.rb +35 -0
- data/vendor/ogrerb/lib/ogre.dll +0 -0
- data/vendor/ogrerb/lib/ruby_ois.dll +0 -0
- data/vendor/ogrerb/navi/Navi.i +5 -0
- data/vendor/ogrerb/navi/NaviData.i +18 -0
- data/vendor/ogrerb/navi/NaviManager.i +5 -0
- data/vendor/ogrerb/navi/NaviProxies.i +7 -0
- data/vendor/ogrerb/navi/lib/Navi.lib +0 -0
- data/vendor/ogrerb/navi/lib/Navi_d.lib +0 -0
- data/vendor/ogrerb/navi/lib/llmozlib.lib +0 -0
- data/vendor/ogrerb/navi/lib/llmozlib_d.lib +0 -0
- data/vendor/ogrerb/navi/navi_rb.i +53 -0
- data/vendor/ogrerb/navi/std_multimap.i +581 -0
- data/vendor/ogrerb/ogre.rb +23 -0
- data/vendor/ogrerb/ogre/Application.i +59 -0
- data/vendor/ogrerb/ogre/ApplicationFrameListener.i +67 -0
- data/vendor/ogrerb/ogre/ExampleApplication.i +7 -0
- data/vendor/ogrerb/ogre/ExampleFrameListener.i +7 -0
- data/vendor/ogrerb/ogre/OgreAlignedAllocator.i +5 -0
- data/vendor/ogrerb/ogre/OgreAnimable.i +5 -0
- data/vendor/ogrerb/ogre/OgreAnimation.i +5 -0
- data/vendor/ogrerb/ogre/OgreAnimationState.i +9 -0
- data/vendor/ogrerb/ogre/OgreAnimationTrack.i +5 -0
- data/vendor/ogrerb/ogre/OgreAny.i +5 -0
- data/vendor/ogrerb/ogre/OgreArchive.i +5 -0
- data/vendor/ogrerb/ogre/OgreArchiveFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreArchiveManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreAutoParamDataSource.i +5 -0
- data/vendor/ogrerb/ogre/OgreAxisAlignedBox.i +5 -0
- data/vendor/ogrerb/ogre/OgreBillboard.i +5 -0
- data/vendor/ogrerb/ogre/OgreBillboardChain.i +11 -0
- data/vendor/ogrerb/ogre/OgreBillboardParticleRenderer.i +5 -0
- data/vendor/ogrerb/ogre/OgreBillboardSet.i +5 -0
- data/vendor/ogrerb/ogre/OgreBitwise.i +5 -0
- data/vendor/ogrerb/ogre/OgreBlendMode.i +5 -0
- data/vendor/ogrerb/ogre/OgreBone.i +5 -0
- data/vendor/ogrerb/ogre/OgreBorderPanelOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreCamera.i +5 -0
- data/vendor/ogrerb/ogre/OgreCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreColourValue.i +5 -0
- data/vendor/ogrerb/ogre/OgreCommon.i +33 -0
- data/vendor/ogrerb/ogre/OgreCompiler2Pass.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositionPass.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositionTargetPass.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositionTechnique.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositor.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorChain.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorInstance.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorScriptCompiler.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreConfig.i +5 -0
- data/vendor/ogrerb/ogre/OgreConfigDialog.i +5 -0
- data/vendor/ogrerb/ogre/OgreConfigFile.i +13 -0
- data/vendor/ogrerb/ogre/OgreConfigOptionMap.i +5 -0
- data/vendor/ogrerb/ogre/OgreController.i +5 -0
- data/vendor/ogrerb/ogre/OgreControllerManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreConvexBody.i +5 -0
- data/vendor/ogrerb/ogre/OgreDDSCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreDataStream.i +9 -0
- data/vendor/ogrerb/ogre/OgreDefaultHardwareBufferManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreDynLib.i +5 -0
- data/vendor/ogrerb/ogre/OgreDynLibManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreEdgeListBuilder.i +5 -0
- data/vendor/ogrerb/ogre/OgreEntity.i +5 -0
- data/vendor/ogrerb/ogre/OgreErrorDialog.i +5 -0
- data/vendor/ogrerb/ogre/OgreException.i +5 -0
- data/vendor/ogrerb/ogre/OgreExternalTextureSource.i +5 -0
- data/vendor/ogrerb/ogre/OgreExternalTextureSourceManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreFactoryObj.i +5 -0
- data/vendor/ogrerb/ogre/OgreFileSystem.i +5 -0
- data/vendor/ogrerb/ogre/OgreFont.i +5 -0
- data/vendor/ogrerb/ogre/OgreFontManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreFrameListener.i +12 -0
- data/vendor/ogrerb/ogre/OgreFreeImageCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreFrustum.i +5 -0
- data/vendor/ogrerb/ogre/OgreGpuProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreGpuProgramManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreGpuProgramUsage.i +5 -0
- data/vendor/ogrerb/ogre/OgreHardwareBuffer.i +5 -0
- data/vendor/ogrerb/ogre/OgreHardwareBufferManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreHardwareIndexBuffer.i +9 -0
- data/vendor/ogrerb/ogre/OgreHardwareOcclusionQuery.i +5 -0
- data/vendor/ogrerb/ogre/OgreHardwarePixelBuffer.i +9 -0
- data/vendor/ogrerb/ogre/OgreHardwareVertexBuffer.i +10 -0
- data/vendor/ogrerb/ogre/OgreHighLevelGpuProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreHighLevelGpuProgramManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreImage.i +5 -0
- data/vendor/ogrerb/ogre/OgreImageCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreInstancedGeometry.i +5 -0
- data/vendor/ogrerb/ogre/OgreIteratorWrappers.i +5 -0
- data/vendor/ogrerb/ogre/OgreKeyFrame.i +7 -0
- data/vendor/ogrerb/ogre/OgreLight.i +5 -0
- data/vendor/ogrerb/ogre/OgreLog.i +5 -0
- data/vendor/ogrerb/ogre/OgreLogManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreManualObject.i +5 -0
- data/vendor/ogrerb/ogre/OgreMaterial.i +9 -0
- data/vendor/ogrerb/ogre/OgreMaterialManager.i +22 -0
- data/vendor/ogrerb/ogre/OgreMaterialScriptCompiler.i +5 -0
- data/vendor/ogrerb/ogre/OgreMaterialSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreMath.i +48 -0
- data/vendor/ogrerb/ogre/OgreMatrix3.i +5 -0
- data/vendor/ogrerb/ogre/OgreMatrix4.i +5 -0
- data/vendor/ogrerb/ogre/OgreMemoryMacros.i +5 -0
- data/vendor/ogrerb/ogre/OgreMemoryManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreMesh.i +11 -0
- data/vendor/ogrerb/ogre/OgreMeshFileFormat.i +5 -0
- data/vendor/ogrerb/ogre/OgreMeshManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreMeshSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreMeshSerializerImpl.i +5 -0
- data/vendor/ogrerb/ogre/OgreMovableObject.i +46 -0
- data/vendor/ogrerb/ogre/OgreMovablePlane.i +5 -0
- data/vendor/ogrerb/ogre/OgreNoMemoryMacros.i +5 -0
- data/vendor/ogrerb/ogre/OgreNode.i +11 -0
- data/vendor/ogrerb/ogre/OgreNumerics.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlay.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayContainer.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayElementCommands.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayElementFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayManager.i +9 -0
- data/vendor/ogrerb/ogre/OgrePanelOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticle.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleAffector.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleAffectorFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleEmitter.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleEmitterCommands.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleEmitterFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleIterator.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleSystem.i +9 -0
- data/vendor/ogrerb/ogre/OgreParticleSystemManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreParticleSystemRenderer.i +9 -0
- data/vendor/ogrerb/ogre/OgrePass.i +10 -0
- data/vendor/ogrerb/ogre/OgrePatchMesh.i +11 -0
- data/vendor/ogrerb/ogre/OgrePatchSurface.i +5 -0
- data/vendor/ogrerb/ogre/OgrePixelFormat.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlane.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlaneBoundedVolume.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlatform.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlugin.i +5 -0
- data/vendor/ogrerb/ogre/OgrePolygon.i +5 -0
- data/vendor/ogrerb/ogre/OgrePose.i +5 -0
- data/vendor/ogrerb/ogre/OgrePredefinedControllers.i +5 -0
- data/vendor/ogrerb/ogre/OgrePrefabFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgrePrerequisites.i +5 -0
- data/vendor/ogrerb/ogre/OgreProfiler.i +5 -0
- data/vendor/ogrerb/ogre/OgreProgressiveMesh.i +5 -0
- data/vendor/ogrerb/ogre/OgreProxies.i +10 -0
- data/vendor/ogrerb/ogre/OgreQuaternion.i +5 -0
- data/vendor/ogrerb/ogre/OgreRadixSort.i +5 -0
- data/vendor/ogrerb/ogre/OgreRay.i +5 -0
- data/vendor/ogrerb/ogre/OgreRectangle.i +5 -0
- data/vendor/ogrerb/ogre/OgreRectangle2D.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderOperation.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderQueue.i +10 -0
- data/vendor/ogrerb/ogre/OgreRenderQueueInvocation.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderQueueListener.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderQueueSortingGrouping.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderSystem.i +12 -0
- data/vendor/ogrerb/ogre/OgreRenderSystemCapabilities.i +7 -0
- data/vendor/ogrerb/ogre/OgreRenderTarget.i +27 -0
- data/vendor/ogrerb/ogre/OgreRenderTargetListener.i +7 -0
- data/vendor/ogrerb/ogre/OgreRenderTexture.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderWindow.i +9 -0
- data/vendor/ogrerb/ogre/OgreRenderable.i +5 -0
- data/vendor/ogrerb/ogre/OgreResource.i +68 -0
- data/vendor/ogrerb/ogre/OgreResourceBackgroundQueue.i +5 -0
- data/vendor/ogrerb/ogre/OgreResourceGroupManager.i +17 -0
- data/vendor/ogrerb/ogre/OgreResourceManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreRibbonTrail.i +5 -0
- data/vendor/ogrerb/ogre/OgreRoot.i +9 -0
- data/vendor/ogrerb/ogre/OgreRotationalSpline.i +5 -0
- data/vendor/ogrerb/ogre/OgreSceneManager.i +17 -0
- data/vendor/ogrerb/ogre/OgreSceneManagerEnumerator.i +8 -0
- data/vendor/ogrerb/ogre/OgreSceneNode.i +9 -0
- data/vendor/ogrerb/ogre/OgreSceneQuery.i +5 -0
- data/vendor/ogrerb/ogre/OgreScriptLoader.i +5 -0
- data/vendor/ogrerb/ogre/OgreSearchOps.i +5 -0
- data/vendor/ogrerb/ogre/OgreSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetup.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetupFocused.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetupLiSPSM.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetupPlaneOptimal.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCaster.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowTextureManager.i +7 -0
- data/vendor/ogrerb/ogre/OgreShadowVolumeExtrudeProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreSharedPtr.i +5 -0
- data/vendor/ogrerb/ogre/OgreSimpleRenderable.i +5 -0
- data/vendor/ogrerb/ogre/OgreSimpleSpline.i +5 -0
- data/vendor/ogrerb/ogre/OgreSingleton.i +9 -0
- data/vendor/ogrerb/ogre/OgreSkeleton.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonFileFormat.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonInstance.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreSphere.i +5 -0
- data/vendor/ogrerb/ogre/OgreSpotShadowFadePng.i +5 -0
- data/vendor/ogrerb/ogre/OgreStableHeaders.i +5 -0
- data/vendor/ogrerb/ogre/OgreStaticFaceGroup.i +5 -0
- data/vendor/ogrerb/ogre/OgreStaticGeometry.i +5 -0
- data/vendor/ogrerb/ogre/OgreStdHeaders.i +5 -0
- data/vendor/ogrerb/ogre/OgreString.i +5 -0
- data/vendor/ogrerb/ogre/OgreStringConverter.i +5 -0
- data/vendor/ogrerb/ogre/OgreStringInterface.i +5 -0
- data/vendor/ogrerb/ogre/OgreStringVector.i +5 -0
- data/vendor/ogrerb/ogre/OgreSubEntity.i +5 -0
- data/vendor/ogrerb/ogre/OgreSubMesh.i +5 -0
- data/vendor/ogrerb/ogre/OgreTagPoint.i +5 -0
- data/vendor/ogrerb/ogre/OgreTechnique.i +5 -0
- data/vendor/ogrerb/ogre/OgreTextAreaOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreTexture.i +9 -0
- data/vendor/ogrerb/ogre/OgreTextureManager.i +12 -0
- data/vendor/ogrerb/ogre/OgreTextureUnitState.i +12 -0
- data/vendor/ogrerb/ogre/OgreTimer.i +6 -0
- data/vendor/ogrerb/ogre/OgreUTFString.i +5 -0
- data/vendor/ogrerb/ogre/OgreUnifiedHighLevelGpuProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreUserDefinedObject.i +5 -0
- data/vendor/ogrerb/ogre/OgreVector2.i +5 -0
- data/vendor/ogrerb/ogre/OgreVector3.i +30 -0
- data/vendor/ogrerb/ogre/OgreVector4.i +5 -0
- data/vendor/ogrerb/ogre/OgreVertexBoneAssignment.i +5 -0
- data/vendor/ogrerb/ogre/OgreVertexIndexData.i +5 -0
- data/vendor/ogrerb/ogre/OgreViewport.i +5 -0
- data/vendor/ogrerb/ogre/OgreWindowEventUtilities.i +7 -0
- data/vendor/ogrerb/ogre/OgreWireBoundingBox.i +5 -0
- data/vendor/ogrerb/ogre/OgreZip.i +5 -0
- data/vendor/ogrerb/ogre/ogre_rb.i +343 -0
- data/vendor/ogrerb/ogre/std_multimap.i +581 -0
- data/vendor/ogrerb/ois/OISProxies.i +9 -0
- data/vendor/ogrerb/ois/OISRenames.i +11 -0
- data/vendor/ogrerb/ois/ois.i +135 -0
- data/vendor/ogrerb/ois/std_multimap.i +581 -0
- data/vendor/ogrerb/platform.rb +23 -0
- data/vendor/ogrerb/samples/application.rb +146 -0
- data/vendor/ogrerb/samples/application_frame_listener.rb +302 -0
- data/vendor/ogrerb/samples/application_loading_bar.rb +115 -0
- data/vendor/ogrerb/samples/bsp.rb +74 -0
- data/vendor/ogrerb/samples/cg.dll +0 -0
- data/vendor/ogrerb/samples/js3250.dll +0 -0
- data/vendor/ogrerb/samples/lighting.rb +136 -0
- data/vendor/ogrerb/samples/media/materials/scripts/CloudySky.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Flare.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Knot.material +14 -0
- data/vendor/ogrerb/samples/media/materials/scripts/MorningSkyBox.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Ogre.material +119 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Razor.material +14 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Ribbon.material +19 -0
- data/vendor/ogrerb/samples/media/materials/scripts/RustySteel.material +14 -0
- data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyBox.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyPlane.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/TextureEffects.material +15 -0
- data/vendor/ogrerb/samples/media/materials/scripts/dragon.material +42 -0
- data/vendor/ogrerb/samples/media/materials/scripts/smoke.material +18 -0
- data/vendor/ogrerb/samples/media/materials/textures/GreenSkin.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/MtlPlat2.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/RustedMetal.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/RustySteel.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/Water02.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/WeirdEye.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/clouds.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/cursor.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/dirt01.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/flare.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/ogreborder.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/ogreborderUp.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/ribbonband.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/smoke.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/smokecolors.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/spacesky.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/spheremap.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/texmap2.jpg +0 -0
- data/vendor/ogrerb/samples/media/models/knot.mesh +0 -0
- data/vendor/ogrerb/samples/media/models/ogrehead.mesh +0 -0
- data/vendor/ogrerb/samples/media/models/razor.mesh +0 -0
- data/vendor/ogrerb/samples/media/packs/OgreCore.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/chiropteraDM.pk3 +0 -0
- data/vendor/ogrerb/samples/media/packs/chiropteraDM.txt +99 -0
- data/vendor/ogrerb/samples/media/packs/cubemap.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/cubemapsJS.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/dragon.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/skybox.zip +0 -0
- data/vendor/ogrerb/samples/media/particles/smoke.particle +43 -0
- data/vendor/ogrerb/samples/navi/Media/NaviDemo.material +60 -0
- data/vendor/ogrerb/samples/navi/Media/OgreCore.zip +0 -0
- data/vendor/ogrerb/samples/navi/Media/cerulean.jpg +0 -0
- data/vendor/ogrerb/samples/navi/Media/clouds.jpg +0 -0
- data/vendor/ogrerb/samples/navi/Media/controlsNaviMask.png +0 -0
- data/vendor/ogrerb/samples/navi/Media/grass.jpg +0 -0
- data/vendor/ogrerb/samples/navi/Media/knot.mesh +0 -0
- data/vendor/ogrerb/samples/navi/Media/testNaviMask.png +0 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/Navi.js +136 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/buttonBg.jpg +0 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/controls.html +303 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/knobBg.jpg +0 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/moo.dropdownmenu.js +87 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/mootools.v1.1.js +6964 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/naviLogo.html +32 -0
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- data/vendor/ogrerb/website/index.html +80 -0
- data/vendor/ogrerb/website/javascripts/prototype.js +3271 -0
- data/vendor/ogrerb/website/stylesheets/main.css +96 -0
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2006 Torus Knot Software Ltd
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Also see acknowledgements in Readme.html
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU Lesser General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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http://www.gnu.org/copyleft/lesser.txt.
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You may alternatively use this source under the terms of a specific version of
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the OGRE Unrestricted License provided you have obtained such a license from
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Torus Knot Software Ltd.
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-----------------------------------------------------------------------------
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*/
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#ifndef __SubMesh_H_
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#define __SubMesh_H_
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#include "OgrePrerequisites.h"
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#include "OgreVertexIndexData.h"
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#include "OgreMaterial.h"
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#include "OgreRenderOperation.h"
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#include "OgreVertexBoneAssignment.h"
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#include "OgreProgressiveMesh.h"
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#include "OgreAnimationTrack.h"
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namespace Ogre {
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/** Defines a part of a complete mesh.
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@remarks
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Meshes which make up the definition of a discrete 3D object
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are made up of potentially multiple parts. This is because
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different parts of the mesh may use different materials or
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use different vertex formats, such that a rendering state
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change is required between them.
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@par
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Like the Mesh class, instatiations of 3D objects in the scene
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share the SubMesh instances, and have the option of overriding
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their material differences on a per-object basis if required.
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See the SubEntity class for more information.
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*/
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class _OgreExport SubMesh
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{
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friend class Mesh;
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friend class MeshSerializerImpl;
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friend class MeshSerializerImpl_v1_2;
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friend class MeshSerializerImpl_v1_1;
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public:
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SubMesh();
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~SubMesh();
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/// Indicates if this submesh shares vertex data with other meshes or whether it has it's own vertices.
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bool useSharedVertices;
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/// The render operation type used to render this submesh
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RenderOperation::OperationType operationType;
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/** Dedicated vertex data (only valid if useSharedVertices = false).
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@remarks
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This data is completely owned by this submesh.
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@par
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The use of shared or non-shared buffers is determined when
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model data is converted to the OGRE .mesh format.
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*/
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VertexData *vertexData;
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/// Face index data
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IndexData *indexData;
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/** Dedicated index map for translate blend index to bone index (only valid if useSharedVertices = false).
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@remarks
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This data is completely owned by this submesh.
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@par
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We collect actually used bones of all bone assignments, and build the
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blend index in 'packed' form, then the range of the blend index in vertex
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data VES_BLEND_INDICES element is continuous, with no gaps. Thus, by
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minimising the world matrix array constants passing to GPU, we can support
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more bones for a mesh when hardware skinning is used. The hardware skinning
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support limit is applied to each set of vertex data in the mesh, in other words, the
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hardware skinning support limit is applied only to the actually used bones of each
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SubMeshes, not all bones across the entire Mesh.
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@par
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Because the blend index is different to the bone index, therefore, we use
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the index map to translate the blend index to bone index.
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@par
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The use of shared or non-shared index map is determined when
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model data is converted to the OGRE .mesh format.
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*/
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typedef std::vector<unsigned short> IndexMap;
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IndexMap blendIndexToBoneIndexMap;
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ProgressiveMesh::LODFaceList mLodFaceList;
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/** A list of extreme points on the submesh (optional).
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@remarks
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These points are some arbitrary points on the mesh that are used
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by engine to better sort submeshes by depth. This doesn't matter
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much for non-transparent submeshes, as Z-buffer takes care of invisible
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surface culling anyway, but is pretty useful for semi-transparent
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submeshes because the order in which transparent submeshes must be
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rendered cannot be always correctly deduced from entity position.
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@par
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These points are intelligently chosen from the points that make up
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the submesh, the criteria for choosing them should be that these points
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somewhat characterize the submesh outline, e.g. they should not be
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close to each other, and they should be on the outer hull of the submesh.
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They can be stored in the .mesh file, or generated at runtime
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(see generateExtremes ()).
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@par
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If this array is empty, submesh sorting is done like in older versions -
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by comparing the positions of the owning entity.
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*/
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std::vector<Vector3> extremityPoints;
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/// Reference to parent Mesh (not a smart pointer so child does not keep parent alive).
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Mesh* parent;
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/// Sets the name of the Material which this SubMesh will use
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void setMaterialName(const String& matName);
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const String& getMaterialName(void) const;
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/** Returns true if a material has been assigned to the submesh, otherwise returns false.
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*/
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bool isMatInitialised(void) const;
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/** Returns a RenderOperation structure required to render this mesh.
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@param
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rend Reference to a RenderOperation structure to populate.
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@param
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lodIndex The index of the LOD to use.
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*/
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void _getRenderOperation(RenderOperation& rend, ushort lodIndex = 0);
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/** Assigns a vertex to a bone with a given weight, for skeletal animation.
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@remarks
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This method is only valid after calling setSkeletonName.
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Since this is a one-off process there exists only 'addBoneAssignment' and
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'clearBoneAssignments' methods, no 'editBoneAssignment'. You should not need
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to modify bone assignments during rendering (only the positions of bones) and OGRE
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reserves the right to do some internal data reformatting of this information, depending
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on render system requirements.
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@par
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This method is for assigning weights to the dedicated geometry of the SubMesh. To assign
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weights to the shared Mesh geometry, see the equivalent methods on Mesh.
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*/
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void addBoneAssignment(const VertexBoneAssignment& vertBoneAssign);
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/** Removes all bone assignments for this mesh.
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@par
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This method is for assigning weights to the dedicated geometry of the SubMesh. To assign
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weights to the shared Mesh geometry, see the equivalent methods on Mesh.
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*/
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void clearBoneAssignments(void);
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/// Multimap of verex bone assignments (orders by vertex index)
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typedef std::multimap<size_t, VertexBoneAssignment> VertexBoneAssignmentList;
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typedef MapIterator<VertexBoneAssignmentList> BoneAssignmentIterator;
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/** Gets an iterator for access all bone assignments.
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@remarks
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Only valid if this SubMesh has dedicated geometry.
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*/
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BoneAssignmentIterator getBoneAssignmentIterator(void);
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/** Must be called once to compile bone assignments into geometry buffer. */
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void _compileBoneAssignments(void);
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typedef ConstMapIterator<AliasTextureNamePairList> AliasTextureIterator;
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/** Gets an constant iterator to access all texture alias names assigned to this submesh.
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*/
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AliasTextureIterator getAliasTextureIterator(void) const;
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/** Adds the alias or replaces an existing one and associates the texture name to it.
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@remarks
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The submesh uses the texture alias to replace textures used in the material applied
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to the submesh.
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@param
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aliasName is the name of the alias.
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@param
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textureName is the name of the texture to be associated with the alias
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*/
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void addTextureAlias(const String& aliasName, const String& textureName);
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/** Remove a specific texture alias name from the sub mesh
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@param
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aliasName is the name of the alias to be removed. If it is not found
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then it is ignored.
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*/
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void removeTextureAlias(const String& aliasName);
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/** removes all texture aliases from the sub mesh
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*/
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void removeAllTextureAliases(void);
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/** returns true if the sub mesh has texture aliases
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*/
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bool hasTextureAliases(void) const { return !mTextureAliases.empty(); }
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/** Gets the number of texture aliases assigned to the sub mesh.
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*/
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size_t getTextureAliasCount(void) const { return mTextureAliases.size(); }
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/** The current material used by the submesh is copied into a new material
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and the submesh's texture aliases are applied if the current texture alias
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names match those found in the original material.
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@remarks
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The submesh's texture aliases must be setup prior to calling this method.
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If a new material has to be created, the subMesh autogenerates the new name.
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The new name is the old name + "_" + number.
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@return
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True if texture aliases were applied and a new material was created.
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*/
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bool updateMaterialUsingTextureAliases(void);
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/** Get the type of any vertex animation used by dedicated geometry.
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*/
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VertexAnimationType getVertexAnimationType(void) const;
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/** Generate the submesh extremes (@see extremityPoints).
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@param count
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Number of extreme points to compute for the submesh.
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*/
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void generateExtremes(size_t count);
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protected:
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/// Name of the material this SubMesh uses.
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String mMaterialName;
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/// Is there a material yet?
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bool mMatInitialised;
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/// paired list of texture aliases and texture names
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AliasTextureNamePairList mTextureAliases;
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VertexBoneAssignmentList mBoneAssignments;
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/// Flag indicating that bone assignments need to be recompiled
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bool mBoneAssignmentsOutOfDate;
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/// Type of vertex animation for dedicated vertex data (populated by Mesh)
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mutable VertexAnimationType mVertexAnimationType;
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/// Internal method for removing LOD data
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void removeLodLevels(void);
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};
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} // namespace
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#endif
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/*
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+
-----------------------------------------------------------------------------
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+
This source file is part of OGRE
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+
(Object-oriented Graphics Rendering Engine)
|
5
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+
For the latest info, see http://www.ogre3d.org/
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+
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Copyright (c) 2000-2006 Torus Knot Software Ltd
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+
Also see acknowledgements in Readme.html
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9
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+
|
10
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU Lesser General Public License as published by the Free Software
|
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+
Foundation; either version 2 of the License, or (at your option) any later
|
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+
version.
|
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|
+
|
15
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+
This program is distributed in the hope that it will be useful, but WITHOUT
|
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+
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
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+
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
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+
|
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+
You should have received a copy of the GNU Lesser General Public License along with
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+
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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+
Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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+
http://www.gnu.org/copyleft/lesser.txt.
|
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+
|
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+
You may alternatively use this source under the terms of a specific version of
|
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+
the OGRE Unrestricted License provided you have obtained such a license from
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+
Torus Knot Software Ltd.
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-----------------------------------------------------------------------------
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*/
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#ifndef __TagPoint_H_
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#define __TagPoint_H_
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#include "OgrePrerequisites.h"
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#include "OgreBone.h"
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#include "OgreMatrix4.h"
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namespace Ogre {
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/** A tagged point on a skeleton, which can be used to attach entities to on specific
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other entities.
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@remarks
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A Skeleton, like a Mesh, is shared between Entity objects and simply updated as required
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when it comes to rendering. However there are times when you want to attach another object
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to an animated entity, and make sure that attachment follows the parent entity's animation
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(for example, a character holding a gun in his / her hand). This class simply identifies
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attachment points on a skeleton which can be used to attach child objects.
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@par
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The child objects themselves are not physically attached to this class; as it's name suggests
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this class just 'tags' the area. The actual child objects are attached to the Entity using the
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skeleton which has this tag point. Use the Entity::attachMovableObjectToBone method to attach
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the objects, which creates a new TagPoint on demand.
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*/
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class _OgreExport TagPoint : public Bone
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{
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public:
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TagPoint(unsigned short handle, Skeleton* creator);
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virtual ~TagPoint();
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Entity *getParentEntity(void) const;
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MovableObject* getChildObject(void) const;
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+
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void setParentEntity(Entity *pEntity);
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void setChildObject(MovableObject *pObject);
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+
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/** Tells the TagPoint whether it should inherit orientation from it's parent entity.
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@param inherit If true, this TagPoint's orientation will be affected by
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its parent entity's orientation. If false, it will not be affected.
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*/
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void setInheritParentEntityOrientation(bool inherit);
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+
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/** Returns true if this TagPoint is affected by orientation applied to the parent entity.
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*/
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bool getInheritParentEntityOrientation(void) const;
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+
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/** Tells the TagPoint whether it should inherit scaling factors from it's parent entity.
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@param inherit If true, this TagPoint's scaling factors will be affected by
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its parent entity's scaling factors. If false, it will not be affected.
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*/
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void setInheritParentEntityScale(bool inherit);
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+
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/** Returns true if this TagPoint is affected by scaling factors applied to the parent entity.
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*/
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bool getInheritParentEntityScale(void) const;
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+
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/** Gets the transform of parent entity. */
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+
const Matrix4& getParentEntityTransform(void) const;
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+
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/** Gets the transform of this node just for the skeleton (not entity) */
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const Matrix4& _getFullLocalTransform(void) const;
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+
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/** @copydoc Node::needUpdate */
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void needUpdate(bool forceParentUpdate = false);
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/** Overridden from Node in order to include parent Entity transform. */
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void _updateFromParent(void) const;
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/** @copydoc Renderable::getLights */
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const LightList& getLights(void) const;
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private:
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Entity *mParentEntity;
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MovableObject *mChildObject;
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mutable Matrix4 mFullLocalTransform;
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bool mInheritParentEntityOrientation;
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bool mInheritParentEntityScale;
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};
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} //namespace
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#endif//__TagPoint_H_
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2006 Torus Knot Software Ltd
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Also see acknowledgements in Readme.html
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU Lesser General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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http://www.gnu.org/copyleft/lesser.txt.
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You may alternatively use this source under the terms of a specific version of
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the OGRE Unrestricted License provided you have obtained such a license from
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Torus Knot Software Ltd.
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-----------------------------------------------------------------------------
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*/
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#ifndef __Technique_H__
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#define __Technique_H__
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#include "OgrePrerequisites.h"
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#include "OgreIteratorWrappers.h"
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#include "OgreBlendMode.h"
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#include "OgreCommon.h"
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#include "OgrePass.h"
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namespace Ogre {
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/** Class representing an approach to rendering this particular Material.
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@remarks
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Ogre will attempt to use the best technique supported by the active hardware,
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unless you specifically request a lower detail technique (say for distant
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rendering).
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*/
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class _OgreExport Technique
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{
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protected:
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// illumination pass state type
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enum IlluminationPassesState
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{
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IPS_COMPILE_DISABLED = -1,
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IPS_NOT_COMPILED = 0,
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IPS_COMPILED = 1
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};
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+
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typedef std::vector<Pass*> Passes;
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/// List of primary passes
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Passes mPasses;
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/// List of derived passes, categorised into IlluminationStage (ordered)
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IlluminationPassList mIlluminationPasses;
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Material* mParent; // raw pointer since we don't want child to stop parent's destruction
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bool mIsSupported;
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IlluminationPassesState mIlluminationPassesCompilationPhase;
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/// LOD level
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unsigned short mLodIndex;
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/** Scheme index, derived from scheme name but the names are held on
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MaterialManager, for speed an index is used here.
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*/
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unsigned short mSchemeIndex;
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String mName; // optional name for the technique
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+
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/// Internal method for clearing illumination pass list
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void clearIlluminationPasses(void);
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public:
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/// Constructor
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Technique(Material* parent);
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/// Copy constructor
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Technique(Material* parent, const Technique& oth);
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~Technique();
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/** Indicates if this technique is supported by the current graphics card.
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@remarks
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This will only be correct after the Technique has been compiled, which is
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usually done from Material::compile.
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*/
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bool isSupported(void) const;
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/** Internal compilation method; see Material::compile.
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@returns Any information explaining problems with the compile.
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*/
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String _compile(bool autoManageTextureUnits);
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/** Internal method for splitting the passes into illumination passes. */
|
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void _compileIlluminationPasses(void);
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+
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/** Creates a new Pass for this Technique.
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@remarks
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A Pass is a single rendering pass, ie a single draw of the given material.
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Note that if you create a pass without a fragment program, during compilation of the
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material the pass may be split into multiple passes if the graphics card cannot
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handle the number of texture units requested. For passes with fragment programs, however,
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the number of passes you create will never be altered, so you have to make sure
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that you create an alternative fallback Technique for if a card does not have
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enough facilities for what you're asking for.
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*/
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Pass* createPass(void);
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/** Retrieves the Pass with the given index. */
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Pass* getPass(unsigned short index);
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/** Retrieves the Pass matching name.
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Returns 0 if name match is not found.
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*/
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Pass* getPass(const String& name);
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/** Retrieves the number of passes. */
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unsigned short getNumPasses(void) const;
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/** Removes the Pass with the given index. */
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void removePass(unsigned short index);
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/** Removes all Passes from this Technique. */
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void removeAllPasses(void);
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/** Move a pass from source index to destination index.
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If successful then returns true.
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*/
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bool movePass(const unsigned short sourceIndex, const unsigned short destinationIndex);
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typedef VectorIterator<Passes> PassIterator;
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/** Gets an iterator over the passes in this Technique. */
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+
const PassIterator getPassIterator(void);
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typedef VectorIterator<IlluminationPassList> IlluminationPassIterator;
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/** Gets an iterator over the illumination-stage categorised passes. */
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const IlluminationPassIterator getIlluminationPassIterator(void);
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/// Gets the parent Material
|
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Material* getParent(void) const { return mParent; }
|
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+
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/** Overloaded operator to copy on Technique to another. */
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Technique& operator=(const Technique& rhs);
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+
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/// Gets the resource group of the ultimate parent Material
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const String& getResourceGroup(void) const;
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+
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/** Returns true if this Technique involves transparency.
|
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+
@remarks
|
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+
This basically boils down to whether the first pass
|
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+
has a scene blending factor. Even if the other passes
|
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+
do not, the base colour, including parts of the original
|
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scene, may be used for blending, therefore we have to treat
|
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the whole Technique as transparent.
|
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*/
|
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bool isTransparent(void) const;
|
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+
|
146
|
+
/** Internal load method, derived from call to Material::load. */
|
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+
void _load(void);
|
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+
/** Internal unload method, derived from call to Material::unload. */
|
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void _unload(void);
|
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+
|
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// Is this loaded?
|
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bool isLoaded(void) const;
|
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|
+
|
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/** Tells the technique that it needs recompilation. */
|
155
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+
void _notifyNeedsRecompile(void);
|
156
|
+
|
157
|
+
|
158
|
+
// -------------------------------------------------------------------------------
|
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|
+
// The following methods are to make migration from previous versions simpler
|
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+
// and to make code easier to write when dealing with simple materials
|
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// They set the properties which have been moved to Pass for all Techniques and all Passes
|
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|
+
|
163
|
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/** Sets the point size properties for every Pass in this Technique.
|
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+
@note
|
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This property actually exists on the Pass class. For simplicity, this method allows
|
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you to set these properties for every current Pass within this Technique. If
|
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you need more precision, retrieve the Pass instance and set the
|
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+
property there.
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@see Pass::setPointSize
|
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*/
|
171
|
+
void setPointSize(Real ps);
|
172
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+
|
173
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/** Sets the ambient colour reflectance properties for every Pass in every Technique.
|
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|
+
@note
|
175
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+
This property actually exists on the Pass class. For simplicity, this method allows
|
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+
you to set these properties for every current Pass within this Technique. If
|
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+
you need more precision, retrieve the Pass instance and set the
|
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+
property there.
|
179
|
+
@see Pass::setAmbient
|
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+
*/
|
181
|
+
void setAmbient(Real red, Real green, Real blue);
|
182
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+
|
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+
/** Sets the ambient colour reflectance properties for every Pass in every Technique.
|
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+
@note
|
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This property actually exists on the Pass class. For simplicity, this method allows
|
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+
you to set these properties for every current Pass within this Technique. If
|
187
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+
you need more precision, retrieve the Pass instance and set the
|
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+
property there.
|
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|
+
@see Pass::setAmbient
|
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+
*/
|
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|
+
void setAmbient(const ColourValue& ambient);
|
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|
+
|
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|
+
/** Sets the diffuse colour reflectance properties of every Pass in every Technique.
|
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+
@note
|
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|
+
This property actually exists on the Pass class. For simplicity, this method allows
|
196
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+
you to set these properties for every current Pass within this Technique. If
|
197
|
+
you need more precision, retrieve the Pass instance and set the
|
198
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+
property there.
|
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|
+
@see Pass::setDiffuse
|
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+
*/
|
201
|
+
void setDiffuse(Real red, Real green, Real blue, Real alpha);
|
202
|
+
|
203
|
+
/** Sets the diffuse colour reflectance properties of every Pass in every Technique.
|
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|
+
@note
|
205
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+
This property actually exists on the Pass class. For simplicity, this method allows
|
206
|
+
you to set these properties for every current Pass within this Technique. If
|
207
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+
you need more precision, retrieve the Pass instance and set the
|
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+
property there.
|
209
|
+
@see Pass::setDiffuse
|
210
|
+
*/
|
211
|
+
void setDiffuse(const ColourValue& diffuse);
|
212
|
+
|
213
|
+
/** Sets the specular colour reflectance properties of every Pass in every Technique.
|
214
|
+
@note
|
215
|
+
This property actually exists on the Pass class. For simplicity, this method allows
|
216
|
+
you to set these properties for every current Pass within this Technique. If
|
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|
+
you need more precision, retrieve the Pass instance and set the
|
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|
+
property there.
|
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|
+
@see Pass::setSpecular
|
220
|
+
*/
|
221
|
+
void setSpecular(Real red, Real green, Real blue, Real alpha);
|
222
|
+
|
223
|
+
/** Sets the specular colour reflectance properties of every Pass in every Technique.
|
224
|
+
@note
|
225
|
+
This property actually exists on the Pass class. For simplicity, this method allows
|
226
|
+
you to set these properties for every current Pass within this Technique. If
|
227
|
+
you need more precision, retrieve the Pass instance and set the
|
228
|
+
property there.
|
229
|
+
@see Pass::setSpecular
|
230
|
+
*/
|
231
|
+
void setSpecular(const ColourValue& specular);
|
232
|
+
|
233
|
+
/** Sets the shininess properties of every Pass in every Technique.
|
234
|
+
@note
|
235
|
+
This property actually exists on the Pass class. For simplicity, this method allows
|
236
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+
you to set these properties for every current Pass within this Technique. If
|
237
|
+
you need more precision, retrieve the Pass instance and set the
|
238
|
+
property there.
|
239
|
+
@see Pass::setShininess
|
240
|
+
*/
|
241
|
+
void setShininess(Real val);
|
242
|
+
|
243
|
+
/** Sets the amount of self-illumination of every Pass in every Technique.
|
244
|
+
@note
|
245
|
+
This property actually exists on the Pass class. For simplicity, this method allows
|
246
|
+
you to set these properties for every current Pass within this Technique. If
|
247
|
+
you need more precision, retrieve the Pass instance and set the
|
248
|
+
property there.
|
249
|
+
@see Pass::setSelfIllumination
|
250
|
+
*/
|
251
|
+
void setSelfIllumination(Real red, Real green, Real blue);
|
252
|
+
|
253
|
+
/** Sets the amount of self-illumination of every Pass in every Technique.
|
254
|
+
@note
|
255
|
+
This property actually exists on the Pass class. For simplicity, this method allows
|
256
|
+
you to set these properties for every current Pass within this Technique. If
|
257
|
+
you need more precision, retrieve the Pass instance and set the
|
258
|
+
property there.
|
259
|
+
@see Pass::setSelfIllumination
|
260
|
+
*/
|
261
|
+
void setSelfIllumination(const ColourValue& selfIllum);
|
262
|
+
|
263
|
+
/** Sets whether or not each Pass renders with depth-buffer checking on or not.
|
264
|
+
@note
|
265
|
+
This property actually exists on the Pass class. For simplicity, this method allows
|
266
|
+
you to set these properties for every current Pass within this Technique. If
|
267
|
+
you need more precision, retrieve the Pass instance and set the
|
268
|
+
property there.
|
269
|
+
@see Pass::setDepthCheckEnabled
|
270
|
+
*/
|
271
|
+
void setDepthCheckEnabled(bool enabled);
|
272
|
+
|
273
|
+
/** Sets whether or not each Pass renders with depth-buffer writing on or not.
|
274
|
+
@note
|
275
|
+
This property actually exists on the Pass class. For simplicity, this method allows
|
276
|
+
you to set these properties for every current Pass within this Technique. If
|
277
|
+
you need more precision, retrieve the Pass instance and set the
|
278
|
+
property there.
|
279
|
+
@see Pass::setDepthWriteEnabled
|
280
|
+
*/
|
281
|
+
void setDepthWriteEnabled(bool enabled);
|
282
|
+
|
283
|
+
/** Sets the function used to compare depth values when depth checking is on.
|
284
|
+
@note
|
285
|
+
This property actually exists on the Pass class. For simplicity, this method allows
|
286
|
+
you to set these properties for every current Pass within this Technique. If
|
287
|
+
you need more precision, retrieve the Pass instance and set the
|
288
|
+
property there.
|
289
|
+
@see Pass::setDepthFunction
|
290
|
+
*/
|
291
|
+
void setDepthFunction( CompareFunction func );
|
292
|
+
|
293
|
+
/** Sets whether or not colour buffer writing is enabled for each Pass.
|
294
|
+
@note
|
295
|
+
This property actually exists on the Pass class. For simplicity, this method allows
|
296
|
+
you to set these properties for every current Pass within this Technique. If
|
297
|
+
you need more precision, retrieve the Pass instance and set the
|
298
|
+
property there.
|
299
|
+
@see Pass::setColourWriteEnabled
|
300
|
+
*/
|
301
|
+
void setColourWriteEnabled(bool enabled);
|
302
|
+
|
303
|
+
/** Sets the culling mode for each pass based on the 'vertex winding'.
|
304
|
+
@note
|
305
|
+
This property actually exists on the Pass class. For simplicity, this method allows
|
306
|
+
you to set these properties for every current Pass within this Technique. If
|
307
|
+
you need more precision, retrieve the Pass instance and set the
|
308
|
+
property there.
|
309
|
+
@see Pass::setCullingMode
|
310
|
+
*/
|
311
|
+
void setCullingMode( CullingMode mode );
|
312
|
+
|
313
|
+
/** Sets the manual culling mode, performed by CPU rather than hardware.
|
314
|
+
@note
|
315
|
+
This property actually exists on the Pass class. For simplicity, this method allows
|
316
|
+
you to set these properties for every current Pass within this Technique. If
|
317
|
+
you need more precision, retrieve the Pass instance and set the
|
318
|
+
property there.
|
319
|
+
@see Pass::setManualCullingMode
|
320
|
+
*/
|
321
|
+
void setManualCullingMode( ManualCullingMode mode );
|
322
|
+
|
323
|
+
/** Sets whether or not dynamic lighting is enabled for every Pass.
|
324
|
+
@note
|
325
|
+
This property actually exists on the Pass class. For simplicity, this method allows
|
326
|
+
you to set these properties for every current Pass within this Technique. If
|
327
|
+
you need more precision, retrieve the Pass instance and set the
|
328
|
+
property there.
|
329
|
+
@see Pass::setLightingEnabled
|
330
|
+
*/
|
331
|
+
void setLightingEnabled(bool enabled);
|
332
|
+
|
333
|
+
/** Sets the type of light shading required
|
334
|
+
@note
|
335
|
+
This property actually exists on the Pass class. For simplicity, this method allows
|
336
|
+
you to set these properties for every current Pass within this Technique. If
|
337
|
+
you need more precision, retrieve the Pass instance and set the
|
338
|
+
property there.
|
339
|
+
@see Pass::setShadingMode
|
340
|
+
*/
|
341
|
+
void setShadingMode( ShadeOptions mode );
|
342
|
+
|
343
|
+
/** Sets the fogging mode applied to each pass.
|
344
|
+
@note
|
345
|
+
This property actually exists on the Pass class. For simplicity, this method allows
|
346
|
+
you to set these properties for every current Pass within this Technique. If
|
347
|
+
you need more precision, retrieve the Pass instance and set the
|
348
|
+
property there.
|
349
|
+
@see Pass::setFog
|
350
|
+
*/
|
351
|
+
void setFog(
|
352
|
+
bool overrideScene,
|
353
|
+
FogMode mode = FOG_NONE,
|
354
|
+
const ColourValue& colour = ColourValue::White,
|
355
|
+
Real expDensity = 0.001, Real linearStart = 0.0, Real linearEnd = 1.0 );
|
356
|
+
|
357
|
+
/** Sets the depth bias to be used for each Pass.
|
358
|
+
@note
|
359
|
+
This property actually exists on the Pass class. For simplicity, this method allows
|
360
|
+
you to set these properties for every current Pass within this Technique. If
|
361
|
+
you need more precision, retrieve the Pass instance and set the
|
362
|
+
property there.
|
363
|
+
@see Pass::setDepthBias
|
364
|
+
*/
|
365
|
+
void setDepthBias(float constantBias, float slopeScaleBias);
|
366
|
+
|
367
|
+
/** Set texture filtering for every texture unit in every Pass
|
368
|
+
@note
|
369
|
+
This property actually exists on the TextureUnitState class
|
370
|
+
For simplicity, this method allows you to set these properties for
|
371
|
+
every current TeextureUnitState, If you need more precision, retrieve the
|
372
|
+
Pass and TextureUnitState instances and set the property there.
|
373
|
+
@see TextureUnitState::setTextureFiltering
|
374
|
+
*/
|
375
|
+
void setTextureFiltering(TextureFilterOptions filterType);
|
376
|
+
/** Sets the anisotropy level to be used for all textures.
|
377
|
+
@note
|
378
|
+
This property has been moved to the TextureUnitState class, which is accessible via the
|
379
|
+
Technique and Pass. For simplicity, this method allows you to set these properties for
|
380
|
+
every current TeextureUnitState, If you need more precision, retrieve the Technique,
|
381
|
+
Pass and TextureUnitState instances and set the property there.
|
382
|
+
@see TextureUnitState::setTextureAnisotropy
|
383
|
+
*/
|
384
|
+
void setTextureAnisotropy(unsigned int maxAniso);
|
385
|
+
|
386
|
+
/** Sets the kind of blending every pass has with the existing contents of the scene.
|
387
|
+
@note
|
388
|
+
This property actually exists on the Pass class. For simplicity, this method allows
|
389
|
+
you to set these properties for every current Pass within this Technique. If
|
390
|
+
you need more precision, retrieve the Pass instance and set the
|
391
|
+
property there.
|
392
|
+
@see Pass::setSceneBlending
|
393
|
+
*/
|
394
|
+
void setSceneBlending( const SceneBlendType sbt );
|
395
|
+
|
396
|
+
/** Allows very fine control of blending every Pass with the existing contents of the scene.
|
397
|
+
@note
|
398
|
+
This property actually exists on the Pass class. For simplicity, this method allows
|
399
|
+
you to set these properties for every current Pass within this Technique. If
|
400
|
+
you need more precision, retrieve the Pass instance and set the
|
401
|
+
property there.
|
402
|
+
@see Pass::setSceneBlending
|
403
|
+
*/
|
404
|
+
void setSceneBlending( const SceneBlendFactor sourceFactor, const SceneBlendFactor destFactor);
|
405
|
+
|
406
|
+
/** Assigns a level-of-detail (LOD) index to this Technique.
|
407
|
+
@remarks
|
408
|
+
As noted previously, as well as providing fallback support for various
|
409
|
+
graphics cards, multiple Technique objects can also be used to implement
|
410
|
+
material LOD, where the detail of the material diminishes with distance to
|
411
|
+
save rendering power.
|
412
|
+
@par
|
413
|
+
By default, all Techniques have a LOD index of 0, which means they are the highest
|
414
|
+
level of detail. Increasing LOD indexes are lower levels of detail. You can
|
415
|
+
assign more than one Technique to the same LOD index, meaning that the best
|
416
|
+
Technique that is supported at that LOD index is used.
|
417
|
+
@par
|
418
|
+
You should not leave gaps in the LOD sequence; Ogre will allow you to do this
|
419
|
+
and will continue to function as if the LODs were sequential, but it will
|
420
|
+
confuse matters.
|
421
|
+
*/
|
422
|
+
void setLodIndex(unsigned short index);
|
423
|
+
/** Gets the level-of-detail index assigned to this Technique. */
|
424
|
+
unsigned short getLodIndex(void) const { return mLodIndex; }
|
425
|
+
|
426
|
+
/** Set the 'scheme name' for this technique.
|
427
|
+
@remarks
|
428
|
+
Material schemes are used to control top-level switching from one
|
429
|
+
set of techniques to another. For example, you might use this to
|
430
|
+
define 'high', 'medium' and 'low' complexity levels on materials
|
431
|
+
to allow a user to pick a performance / quality ratio. Another
|
432
|
+
possibility is that you have a fully HDR-enabled pipeline for top
|
433
|
+
machines, rendering all objects using unclamped shaders, and a
|
434
|
+
simpler pipeline for others; this can be implemented using
|
435
|
+
schemes.
|
436
|
+
@par
|
437
|
+
Every technique belongs to a scheme - if you don't specify one, the
|
438
|
+
Technique belongs to the scheme called 'Default', which is also the
|
439
|
+
scheme used to render by default. The active scheme is set one of
|
440
|
+
two ways - either by calling Viewport::setMaterialScheme, or
|
441
|
+
by manually calling MaterialManager::setActiveScheme.
|
442
|
+
*/
|
443
|
+
void setSchemeName(const String& schemeName);
|
444
|
+
/** Returns the scheme to which this technique is assigned.
|
445
|
+
@see Technique::setSchemeName
|
446
|
+
*/
|
447
|
+
const String& getSchemeName(void) const;
|
448
|
+
|
449
|
+
/// Internal method for getting the scheme index
|
450
|
+
unsigned short _getSchemeIndex(void) const;
|
451
|
+
|
452
|
+
/** Is depth writing going to occur on this technique? */
|
453
|
+
bool isDepthWriteEnabled(void) const;
|
454
|
+
|
455
|
+
/** Is depth checking going to occur on this technique? */
|
456
|
+
bool isDepthCheckEnabled(void) const;
|
457
|
+
|
458
|
+
/** Exists colour writing disabled pass on this technique? */
|
459
|
+
bool hasColourWriteDisabled(void) const;
|
460
|
+
|
461
|
+
/** Set the name of the technique.
|
462
|
+
@remarks
|
463
|
+
The use of technique name is optional. Its usefull in material scripts where a material could inherit
|
464
|
+
from another material and only want to modify a particalar technique.
|
465
|
+
*/
|
466
|
+
void setName(const String& name);
|
467
|
+
/// Gets the name of the technique
|
468
|
+
const String& getName(void) const { return mName; }
|
469
|
+
|
470
|
+
/** Applies texture names to Texture Unit State with matching texture name aliases.
|
471
|
+
All passes, and Texture Unit States within the technique are checked.
|
472
|
+
If matching texture aliases are found then true is returned.
|
473
|
+
|
474
|
+
@param
|
475
|
+
aliasList is a map container of texture alias, texture name pairs
|
476
|
+
@param
|
477
|
+
apply set true to apply the texture aliases else just test to see if texture alias matches are found.
|
478
|
+
@return
|
479
|
+
True if matching texture aliases were found in the Technique.
|
480
|
+
*/
|
481
|
+
bool applyTextureAliases(const AliasTextureNamePairList& aliasList, const bool apply = true) const;
|
482
|
+
|
483
|
+
|
484
|
+
};
|
485
|
+
|
486
|
+
|
487
|
+
}
|
488
|
+
#endif
|