shattered_ogrerb 0.5.0.1
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- data/lib/shattered_ogrerb.rb +17 -0
- data/lib/shattered_ogrerb/base.rb +28 -0
- data/lib/shattered_ogrerb/camera.rb +6 -0
- data/lib/shattered_ogrerb/key_manager.rb +54 -0
- data/lib/shattered_ogrerb/light.rb +5 -0
- data/lib/shattered_ogrerb/mesh_instance.rb +92 -0
- data/lib/shattered_ogrerb/rmaterial.rb +86 -0
- data/lib/shattered_ogrerb/vector.rb +211 -0
- data/vendor/Ogre/OIS.dll +0 -0
- data/vendor/Ogre/OgreGUIRenderer.dll +0 -0
- data/vendor/Ogre/OgreMain.dll +0 -0
- data/vendor/Ogre/Plugin_BSPSceneManager.dll +0 -0
- data/vendor/Ogre/Plugin_CgProgramManager.dll +0 -0
- data/vendor/Ogre/Plugin_OctreeSceneManager.dll +0 -0
- data/vendor/Ogre/Plugin_ParticleFX.dll +0 -0
- data/vendor/Ogre/RenderSystem_Direct3D9.dll +0 -0
- data/vendor/Ogre/RenderSystem_GL.dll +0 -0
- data/vendor/Ogre/cg.dll +0 -0
- data/vendor/Ogre/plugins.cfg +9 -0
- data/vendor/ogrerb/MIT_LICENCE +19 -0
- data/vendor/ogrerb/README +79 -0
- data/vendor/ogrerb/Rakefile +220 -0
- data/vendor/ogrerb/build/navi/extconf.rb +53 -0
- data/vendor/ogrerb/build/ogre/extconf.rb +50 -0
- data/vendor/ogrerb/build/ois/extconf.rb +48 -0
- data/vendor/ogrerb/doc_src/ogre.rb +152 -0
- data/vendor/ogrerb/doc_src/ois.rb +67 -0
- data/vendor/ogrerb/lib/constants.rb +35 -0
- data/vendor/ogrerb/lib/ogre.dll +0 -0
- data/vendor/ogrerb/lib/ruby_ois.dll +0 -0
- data/vendor/ogrerb/navi/Navi.i +5 -0
- data/vendor/ogrerb/navi/NaviData.i +18 -0
- data/vendor/ogrerb/navi/NaviManager.i +5 -0
- data/vendor/ogrerb/navi/NaviProxies.i +7 -0
- data/vendor/ogrerb/navi/lib/Navi.lib +0 -0
- data/vendor/ogrerb/navi/lib/Navi_d.lib +0 -0
- data/vendor/ogrerb/navi/lib/llmozlib.lib +0 -0
- data/vendor/ogrerb/navi/lib/llmozlib_d.lib +0 -0
- data/vendor/ogrerb/navi/navi_rb.i +53 -0
- data/vendor/ogrerb/navi/std_multimap.i +581 -0
- data/vendor/ogrerb/ogre.rb +23 -0
- data/vendor/ogrerb/ogre/Application.i +59 -0
- data/vendor/ogrerb/ogre/ApplicationFrameListener.i +67 -0
- data/vendor/ogrerb/ogre/ExampleApplication.i +7 -0
- data/vendor/ogrerb/ogre/ExampleFrameListener.i +7 -0
- data/vendor/ogrerb/ogre/OgreAlignedAllocator.i +5 -0
- data/vendor/ogrerb/ogre/OgreAnimable.i +5 -0
- data/vendor/ogrerb/ogre/OgreAnimation.i +5 -0
- data/vendor/ogrerb/ogre/OgreAnimationState.i +9 -0
- data/vendor/ogrerb/ogre/OgreAnimationTrack.i +5 -0
- data/vendor/ogrerb/ogre/OgreAny.i +5 -0
- data/vendor/ogrerb/ogre/OgreArchive.i +5 -0
- data/vendor/ogrerb/ogre/OgreArchiveFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreArchiveManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreAutoParamDataSource.i +5 -0
- data/vendor/ogrerb/ogre/OgreAxisAlignedBox.i +5 -0
- data/vendor/ogrerb/ogre/OgreBillboard.i +5 -0
- data/vendor/ogrerb/ogre/OgreBillboardChain.i +11 -0
- data/vendor/ogrerb/ogre/OgreBillboardParticleRenderer.i +5 -0
- data/vendor/ogrerb/ogre/OgreBillboardSet.i +5 -0
- data/vendor/ogrerb/ogre/OgreBitwise.i +5 -0
- data/vendor/ogrerb/ogre/OgreBlendMode.i +5 -0
- data/vendor/ogrerb/ogre/OgreBone.i +5 -0
- data/vendor/ogrerb/ogre/OgreBorderPanelOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreCamera.i +5 -0
- data/vendor/ogrerb/ogre/OgreCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreColourValue.i +5 -0
- data/vendor/ogrerb/ogre/OgreCommon.i +33 -0
- data/vendor/ogrerb/ogre/OgreCompiler2Pass.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositionPass.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositionTargetPass.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositionTechnique.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositor.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorChain.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorInstance.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorScriptCompiler.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreConfig.i +5 -0
- data/vendor/ogrerb/ogre/OgreConfigDialog.i +5 -0
- data/vendor/ogrerb/ogre/OgreConfigFile.i +13 -0
- data/vendor/ogrerb/ogre/OgreConfigOptionMap.i +5 -0
- data/vendor/ogrerb/ogre/OgreController.i +5 -0
- data/vendor/ogrerb/ogre/OgreControllerManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreConvexBody.i +5 -0
- data/vendor/ogrerb/ogre/OgreDDSCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreDataStream.i +9 -0
- data/vendor/ogrerb/ogre/OgreDefaultHardwareBufferManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreDynLib.i +5 -0
- data/vendor/ogrerb/ogre/OgreDynLibManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreEdgeListBuilder.i +5 -0
- data/vendor/ogrerb/ogre/OgreEntity.i +5 -0
- data/vendor/ogrerb/ogre/OgreErrorDialog.i +5 -0
- data/vendor/ogrerb/ogre/OgreException.i +5 -0
- data/vendor/ogrerb/ogre/OgreExternalTextureSource.i +5 -0
- data/vendor/ogrerb/ogre/OgreExternalTextureSourceManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreFactoryObj.i +5 -0
- data/vendor/ogrerb/ogre/OgreFileSystem.i +5 -0
- data/vendor/ogrerb/ogre/OgreFont.i +5 -0
- data/vendor/ogrerb/ogre/OgreFontManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreFrameListener.i +12 -0
- data/vendor/ogrerb/ogre/OgreFreeImageCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreFrustum.i +5 -0
- data/vendor/ogrerb/ogre/OgreGpuProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreGpuProgramManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreGpuProgramUsage.i +5 -0
- data/vendor/ogrerb/ogre/OgreHardwareBuffer.i +5 -0
- data/vendor/ogrerb/ogre/OgreHardwareBufferManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreHardwareIndexBuffer.i +9 -0
- data/vendor/ogrerb/ogre/OgreHardwareOcclusionQuery.i +5 -0
- data/vendor/ogrerb/ogre/OgreHardwarePixelBuffer.i +9 -0
- data/vendor/ogrerb/ogre/OgreHardwareVertexBuffer.i +10 -0
- data/vendor/ogrerb/ogre/OgreHighLevelGpuProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreHighLevelGpuProgramManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreImage.i +5 -0
- data/vendor/ogrerb/ogre/OgreImageCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreInstancedGeometry.i +5 -0
- data/vendor/ogrerb/ogre/OgreIteratorWrappers.i +5 -0
- data/vendor/ogrerb/ogre/OgreKeyFrame.i +7 -0
- data/vendor/ogrerb/ogre/OgreLight.i +5 -0
- data/vendor/ogrerb/ogre/OgreLog.i +5 -0
- data/vendor/ogrerb/ogre/OgreLogManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreManualObject.i +5 -0
- data/vendor/ogrerb/ogre/OgreMaterial.i +9 -0
- data/vendor/ogrerb/ogre/OgreMaterialManager.i +22 -0
- data/vendor/ogrerb/ogre/OgreMaterialScriptCompiler.i +5 -0
- data/vendor/ogrerb/ogre/OgreMaterialSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreMath.i +48 -0
- data/vendor/ogrerb/ogre/OgreMatrix3.i +5 -0
- data/vendor/ogrerb/ogre/OgreMatrix4.i +5 -0
- data/vendor/ogrerb/ogre/OgreMemoryMacros.i +5 -0
- data/vendor/ogrerb/ogre/OgreMemoryManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreMesh.i +11 -0
- data/vendor/ogrerb/ogre/OgreMeshFileFormat.i +5 -0
- data/vendor/ogrerb/ogre/OgreMeshManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreMeshSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreMeshSerializerImpl.i +5 -0
- data/vendor/ogrerb/ogre/OgreMovableObject.i +46 -0
- data/vendor/ogrerb/ogre/OgreMovablePlane.i +5 -0
- data/vendor/ogrerb/ogre/OgreNoMemoryMacros.i +5 -0
- data/vendor/ogrerb/ogre/OgreNode.i +11 -0
- data/vendor/ogrerb/ogre/OgreNumerics.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlay.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayContainer.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayElementCommands.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayElementFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayManager.i +9 -0
- data/vendor/ogrerb/ogre/OgrePanelOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticle.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleAffector.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleAffectorFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleEmitter.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleEmitterCommands.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleEmitterFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleIterator.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleSystem.i +9 -0
- data/vendor/ogrerb/ogre/OgreParticleSystemManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreParticleSystemRenderer.i +9 -0
- data/vendor/ogrerb/ogre/OgrePass.i +10 -0
- data/vendor/ogrerb/ogre/OgrePatchMesh.i +11 -0
- data/vendor/ogrerb/ogre/OgrePatchSurface.i +5 -0
- data/vendor/ogrerb/ogre/OgrePixelFormat.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlane.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlaneBoundedVolume.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlatform.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlugin.i +5 -0
- data/vendor/ogrerb/ogre/OgrePolygon.i +5 -0
- data/vendor/ogrerb/ogre/OgrePose.i +5 -0
- data/vendor/ogrerb/ogre/OgrePredefinedControllers.i +5 -0
- data/vendor/ogrerb/ogre/OgrePrefabFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgrePrerequisites.i +5 -0
- data/vendor/ogrerb/ogre/OgreProfiler.i +5 -0
- data/vendor/ogrerb/ogre/OgreProgressiveMesh.i +5 -0
- data/vendor/ogrerb/ogre/OgreProxies.i +10 -0
- data/vendor/ogrerb/ogre/OgreQuaternion.i +5 -0
- data/vendor/ogrerb/ogre/OgreRadixSort.i +5 -0
- data/vendor/ogrerb/ogre/OgreRay.i +5 -0
- data/vendor/ogrerb/ogre/OgreRectangle.i +5 -0
- data/vendor/ogrerb/ogre/OgreRectangle2D.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderOperation.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderQueue.i +10 -0
- data/vendor/ogrerb/ogre/OgreRenderQueueInvocation.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderQueueListener.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderQueueSortingGrouping.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderSystem.i +12 -0
- data/vendor/ogrerb/ogre/OgreRenderSystemCapabilities.i +7 -0
- data/vendor/ogrerb/ogre/OgreRenderTarget.i +27 -0
- data/vendor/ogrerb/ogre/OgreRenderTargetListener.i +7 -0
- data/vendor/ogrerb/ogre/OgreRenderTexture.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderWindow.i +9 -0
- data/vendor/ogrerb/ogre/OgreRenderable.i +5 -0
- data/vendor/ogrerb/ogre/OgreResource.i +68 -0
- data/vendor/ogrerb/ogre/OgreResourceBackgroundQueue.i +5 -0
- data/vendor/ogrerb/ogre/OgreResourceGroupManager.i +17 -0
- data/vendor/ogrerb/ogre/OgreResourceManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreRibbonTrail.i +5 -0
- data/vendor/ogrerb/ogre/OgreRoot.i +9 -0
- data/vendor/ogrerb/ogre/OgreRotationalSpline.i +5 -0
- data/vendor/ogrerb/ogre/OgreSceneManager.i +17 -0
- data/vendor/ogrerb/ogre/OgreSceneManagerEnumerator.i +8 -0
- data/vendor/ogrerb/ogre/OgreSceneNode.i +9 -0
- data/vendor/ogrerb/ogre/OgreSceneQuery.i +5 -0
- data/vendor/ogrerb/ogre/OgreScriptLoader.i +5 -0
- data/vendor/ogrerb/ogre/OgreSearchOps.i +5 -0
- data/vendor/ogrerb/ogre/OgreSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetup.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetupFocused.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetupLiSPSM.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetupPlaneOptimal.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCaster.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowTextureManager.i +7 -0
- data/vendor/ogrerb/ogre/OgreShadowVolumeExtrudeProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreSharedPtr.i +5 -0
- data/vendor/ogrerb/ogre/OgreSimpleRenderable.i +5 -0
- data/vendor/ogrerb/ogre/OgreSimpleSpline.i +5 -0
- data/vendor/ogrerb/ogre/OgreSingleton.i +9 -0
- data/vendor/ogrerb/ogre/OgreSkeleton.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonFileFormat.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonInstance.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreSphere.i +5 -0
- data/vendor/ogrerb/ogre/OgreSpotShadowFadePng.i +5 -0
- data/vendor/ogrerb/ogre/OgreStableHeaders.i +5 -0
- data/vendor/ogrerb/ogre/OgreStaticFaceGroup.i +5 -0
- data/vendor/ogrerb/ogre/OgreStaticGeometry.i +5 -0
- data/vendor/ogrerb/ogre/OgreStdHeaders.i +5 -0
- data/vendor/ogrerb/ogre/OgreString.i +5 -0
- data/vendor/ogrerb/ogre/OgreStringConverter.i +5 -0
- data/vendor/ogrerb/ogre/OgreStringInterface.i +5 -0
- data/vendor/ogrerb/ogre/OgreStringVector.i +5 -0
- data/vendor/ogrerb/ogre/OgreSubEntity.i +5 -0
- data/vendor/ogrerb/ogre/OgreSubMesh.i +5 -0
- data/vendor/ogrerb/ogre/OgreTagPoint.i +5 -0
- data/vendor/ogrerb/ogre/OgreTechnique.i +5 -0
- data/vendor/ogrerb/ogre/OgreTextAreaOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreTexture.i +9 -0
- data/vendor/ogrerb/ogre/OgreTextureManager.i +12 -0
- data/vendor/ogrerb/ogre/OgreTextureUnitState.i +12 -0
- data/vendor/ogrerb/ogre/OgreTimer.i +6 -0
- data/vendor/ogrerb/ogre/OgreUTFString.i +5 -0
- data/vendor/ogrerb/ogre/OgreUnifiedHighLevelGpuProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreUserDefinedObject.i +5 -0
- data/vendor/ogrerb/ogre/OgreVector2.i +5 -0
- data/vendor/ogrerb/ogre/OgreVector3.i +30 -0
- data/vendor/ogrerb/ogre/OgreVector4.i +5 -0
- data/vendor/ogrerb/ogre/OgreVertexBoneAssignment.i +5 -0
- data/vendor/ogrerb/ogre/OgreVertexIndexData.i +5 -0
- data/vendor/ogrerb/ogre/OgreViewport.i +5 -0
- data/vendor/ogrerb/ogre/OgreWindowEventUtilities.i +7 -0
- data/vendor/ogrerb/ogre/OgreWireBoundingBox.i +5 -0
- data/vendor/ogrerb/ogre/OgreZip.i +5 -0
- data/vendor/ogrerb/ogre/ogre_rb.i +343 -0
- data/vendor/ogrerb/ogre/std_multimap.i +581 -0
- data/vendor/ogrerb/ois/OISProxies.i +9 -0
- data/vendor/ogrerb/ois/OISRenames.i +11 -0
- data/vendor/ogrerb/ois/ois.i +135 -0
- data/vendor/ogrerb/ois/std_multimap.i +581 -0
- data/vendor/ogrerb/platform.rb +23 -0
- data/vendor/ogrerb/samples/application.rb +146 -0
- data/vendor/ogrerb/samples/application_frame_listener.rb +302 -0
- data/vendor/ogrerb/samples/application_loading_bar.rb +115 -0
- data/vendor/ogrerb/samples/bsp.rb +74 -0
- data/vendor/ogrerb/samples/cg.dll +0 -0
- data/vendor/ogrerb/samples/js3250.dll +0 -0
- data/vendor/ogrerb/samples/lighting.rb +136 -0
- data/vendor/ogrerb/samples/media/materials/scripts/CloudySky.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Flare.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Knot.material +14 -0
- data/vendor/ogrerb/samples/media/materials/scripts/MorningSkyBox.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Ogre.material +119 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Razor.material +14 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Ribbon.material +19 -0
- data/vendor/ogrerb/samples/media/materials/scripts/RustySteel.material +14 -0
- data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyBox.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyPlane.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/TextureEffects.material +15 -0
- data/vendor/ogrerb/samples/media/materials/scripts/dragon.material +42 -0
- data/vendor/ogrerb/samples/media/materials/scripts/smoke.material +18 -0
- data/vendor/ogrerb/samples/media/materials/textures/GreenSkin.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/MtlPlat2.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/RustedMetal.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/RustySteel.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/Water02.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/WeirdEye.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/clouds.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/cursor.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/dirt01.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/flare.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/ogreborder.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/ogreborderUp.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/ribbonband.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/smoke.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/smokecolors.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/spacesky.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/spheremap.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/texmap2.jpg +0 -0
- data/vendor/ogrerb/samples/media/models/knot.mesh +0 -0
- data/vendor/ogrerb/samples/media/models/ogrehead.mesh +0 -0
- data/vendor/ogrerb/samples/media/models/razor.mesh +0 -0
- data/vendor/ogrerb/samples/media/packs/OgreCore.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/chiropteraDM.pk3 +0 -0
- data/vendor/ogrerb/samples/media/packs/chiropteraDM.txt +99 -0
- data/vendor/ogrerb/samples/media/packs/cubemap.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/cubemapsJS.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/dragon.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/skybox.zip +0 -0
- data/vendor/ogrerb/samples/media/particles/smoke.particle +43 -0
- data/vendor/ogrerb/samples/navi/Media/NaviDemo.material +60 -0
- data/vendor/ogrerb/samples/navi/Media/OgreCore.zip +0 -0
- data/vendor/ogrerb/samples/navi/Media/cerulean.jpg +0 -0
- data/vendor/ogrerb/samples/navi/Media/clouds.jpg +0 -0
- data/vendor/ogrerb/samples/navi/Media/controlsNaviMask.png +0 -0
- data/vendor/ogrerb/samples/navi/Media/grass.jpg +0 -0
- data/vendor/ogrerb/samples/navi/Media/knot.mesh +0 -0
- data/vendor/ogrerb/samples/navi/Media/testNaviMask.png +0 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/Navi.js +136 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/buttonBg.jpg +0 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/controls.html +303 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/knobBg.jpg +0 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/moo.dropdownmenu.js +87 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/mootools.v1.1.js +6964 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/naviLogo.html +32 -0
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- data/vendor/ogrerb/website/images/ogre3d.gif +0 -0
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- data/vendor/ogrerb/website/images/sample.png +0 -0
- data/vendor/ogrerb/website/index.html +80 -0
- data/vendor/ogrerb/website/javascripts/prototype.js +3271 -0
- data/vendor/ogrerb/website/stylesheets/main.css +96 -0
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2006 Torus Knot Software Ltd
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Also see acknowledgements in Readme.html
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU Lesser General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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http://www.gnu.org/copyleft/lesser.txt.
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You may alternatively use this source under the terms of a specific version of
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the OGRE Unrestricted License provided you have obtained such a license from
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Torus Knot Software Ltd.
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-----------------------------------------------------------------------------
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*/
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#ifndef __VertexIndexData_H__
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#define __VertexIndexData_H__
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#include "OgrePrerequisites.h"
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#include "OgreHardwareVertexBuffer.h"
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#include "OgreHardwareIndexBuffer.h"
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namespace Ogre {
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/// Define a list of usage flags
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typedef std::vector<HardwareBuffer::Usage> BufferUsageList;
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/** Summary class collecting together vertex source information. */
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class _OgreExport VertexData
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{
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private:
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/// Protected copy constructor, to prevent misuse
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VertexData(const VertexData& rhs); /* do nothing, should not use */
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/// Protected operator=, to prevent misuse
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VertexData& operator=(const VertexData& rhs); /* do not use */
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public:
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VertexData();
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~VertexData();
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/** Declaration of the vertex to be used in this operation.
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@remarks Note that this is created for you on construction.
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*/
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VertexDeclaration* vertexDeclaration;
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/** The vertex buffer bindings to be used.
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@remarks Note that this is created for you on construction.
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*/
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VertexBufferBinding* vertexBufferBinding;
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/// The base vertex index to start from
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size_t vertexStart;
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/// The number of vertices used in this operation
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size_t vertexCount;
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/// Struct used to hold hardware morph / pose vertex data information
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struct HardwareAnimationData
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{
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const VertexElement* targetVertexElement;
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Real parametric;
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};
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typedef std::vector<HardwareAnimationData> HardwareAnimationDataList;
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/// VertexElements used for hardware morph / pose animation
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HardwareAnimationDataList hwAnimationDataList;
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/// Number of hardware animation data items used
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size_t hwAnimDataItemsUsed;
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/** Clones this vertex data, potentially including replicating any vertex buffers.
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@remarks The caller is expected to delete the returned pointer when ready
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*/
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VertexData* clone(bool copyData = true) const;
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/** Modifies the vertex data to be suitable for use for rendering shadow geometry.
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@remarks
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Preparing vertex data to generate a shadow volume involves firstly ensuring that the
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vertex buffer containing the positions is a standalone vertex buffer,
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with no other components in it. This method will therefore break apart any existing
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vertex buffers if position is sharing a vertex buffer.
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Secondly, it will double the size of this vertex buffer so that there are 2 copies of
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the position data for the mesh. The first half is used for the original, and the second
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half is used for the 'extruded' version. The vertex count used to render will remain
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the same though, so as not to add any overhead to regular rendering of the object.
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Both copies of the position are required in one buffer because shadow volumes stretch
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from the original mesh to the extruded version.
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@par
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It's important to appreciate that this method can fundamentally change the structure of your
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vertex buffers, although in reality they will be new buffers. As it happens, if other
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objects are using the original buffers then they will be unaffected because the reference
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counting will keep them intact. However, if you have made any assumptions about the
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structure of the vertex data in the buffers of this object, you may have to rethink them.
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*/
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void prepareForShadowVolume(void);
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/** Additional shadow volume vertex buffer storage.
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@remarks
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This additional buffer is only used where we have prepared this VertexData for
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use in shadow volume contruction, and where the current render system supports
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vertex programs. This buffer contains the 'w' vertex position component which will
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be used by that program to differentiate between extruded and non-extruded vertices.
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This 'w' component cannot be included in the original position buffer because
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DirectX does not allow 4-component positions in the fixed-function pipeline, and the original
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position buffer must still be usable for fixed-function rendering.
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@par
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Note that we don't store any vertex declaration or vertex buffer binding here becuase this
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can be reused in the shadow algorithm.
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*/
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HardwareVertexBufferSharedPtr hardwareShadowVolWBuffer;
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/** Reorganises the data in the vertex buffers according to the
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new vertex declaration passed in. Note that new vertex buffers
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are created and written to, so if the buffers being referenced
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by this vertex data object are also used by others, then the
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original buffers will not be damaged by this operation.
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Once this operation has completed, the new declaration
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passed in will overwrite the current one.
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@param newDeclaration The vertex declaration which will be used
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for the reorganised buffer state. Note that the new delcaration
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must not include any elements which do not already exist in the
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current declaration; you can drop elements by
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excluding them from the declaration if you wish, however.
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@param bufferUsages Vector of usage flags which indicate the usage options
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for each new vertex buffer created. The indexes of the entries must correspond
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to the buffer binding values referenced in the declaration.
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*/
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void reorganiseBuffers(VertexDeclaration* newDeclaration, const BufferUsageList& bufferUsage);
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/** Reorganises the data in the vertex buffers according to the
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new vertex declaration passed in. Note that new vertex buffers
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are created and written to, so if the buffers being referenced
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by this vertex data object are also used by others, then the
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original buffers will not be damaged by this operation.
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Once this operation has completed, the new declaration
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passed in will overwrite the current one.
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This version of the method derives the buffer usages from the existing
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buffers, by using the 'most flexible' usage from the equivalent sources.
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@param newDeclaration The vertex declaration which will be used
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for the reorganised buffer state. Note that the new delcaration
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must not include any elements which do not already exist in the
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current declaration; you can drop elements by
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excluding them from the declaration if you wish, however.
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*/
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void reorganiseBuffers(VertexDeclaration* newDeclaration);
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/** Remove any gaps in the vertex buffer bindings.
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@remarks
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This is useful if you've removed elements and buffers from this vertex
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data and want to remove any gaps in the vertex buffer bindings. This
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method is mainly useful when reorganising vertex data manually.
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@note
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This will cause binding index of the elements in the vertex declaration
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to be altered to new binding index.
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*/
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void closeGapsInBindings(void);
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/** Remove all vertex buffers that never used by the vertex declaration.
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@remarks
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This is useful if you've removed elements from the vertex declaration
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and want to unreference buffers that never used any more. This method
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is mainly useful when reorganising vertex data manually.
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@note
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This also remove any gaps in the vertex buffer bindings.
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*/
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void removeUnusedBuffers(void);
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/** Convert all packed colour values (VET_COLOUR_*) in buffers used to
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another type.
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@param srcType The source colour type to assume if the ambiguous VET_COLOUR
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is encountered.
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@param destType The destination colour type, must be VET_COLOUR_ABGR or
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VET_COLOUR_ARGB.
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*/
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void convertPackedColour(VertexElementType srcType, VertexElementType destType);
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/** Allocate elements to serve a holder of morph / pose target data
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for hardware morphing / pose blending.
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@remarks
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This method will allocate the given number of 3D texture coordinate
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sets for use as a morph target or target pose offset (3D position).
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These elements will be saved in hwAnimationDataList.
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It will also assume that the source of these new elements will be new
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buffers which are not bound at this time, so will start the sources to
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1 higher than the current highest binding source. The caller is
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expected to bind these new buffers when appropriate. For morph animation
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the original position buffer will be the 'from' keyframe data, whilst
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for pose animation it will be the original vertex data.
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*/
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void allocateHardwareAnimationElements(ushort count);
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};
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/** Summary class collecting together index data source information. */
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class _OgreExport IndexData
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{
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protected:
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/// Protected copy constructor, to prevent misuse
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IndexData(const IndexData& rhs); /* do nothing, should not use */
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/// Protected operator=, to prevent misuse
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IndexData& operator=(const IndexData& rhs); /* do not use */
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public:
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IndexData();
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~IndexData();
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/// pointer to the HardwareIndexBuffer to use, must be specified if useIndexes = true
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HardwareIndexBufferSharedPtr indexBuffer;
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/// index in the buffer to start from for this operation
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size_t indexStart;
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/// The number of indexes to use from the buffer
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size_t indexCount;
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/** Clones this index data, potentially including replicating the index buffer.
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@remarks The caller is expected to delete the returned pointer when finished
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*/
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IndexData* clone(bool copyData = true) const;
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/** Re-order the indexes in this index data structure to be more
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vertex cache friendly; that is to re-use the same vertices as close
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together as possible.
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@remarks
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Can only be used for index data which consists of triangle lists.
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It would in fact be pointless to use it on triangle strips or fans
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in any case.
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*/
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void optimiseVertexCacheTriList(void);
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};
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/** Vertex cache profiler.
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@remarks
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Utility class for evaluating the effectiveness of the use of the vertex
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cache by a given index buffer.
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*/
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class _OgreExport VertexCacheProfiler
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{
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public:
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enum CacheType {
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FIFO, LRU
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};
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VertexCacheProfiler(unsigned int cachesize = 16, CacheType cachetype = FIFO )
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: size ( cachesize ), type ( cachetype ), tail (0), buffersize (0), hit (0), miss (0)
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{
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cache = new uint32[size];
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};
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~VertexCacheProfiler()
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{
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delete[] cache;
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}
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void profile(const HardwareIndexBufferSharedPtr& indexBuffer);
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void reset() { hit = 0; miss = 0; tail = 0; buffersize = 0; };
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void flush() { tail = 0; buffersize = 0; };
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unsigned int getHits() { return hit; };
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unsigned int getMisses() { return miss; };
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unsigned int getSize() { return size; };
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private:
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unsigned int size;
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uint32 *cache;
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CacheType type;
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unsigned int tail, buffersize;
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unsigned int hit, miss;
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bool inCache(unsigned int index);
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};
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}
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#endif
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@@ -0,0 +1,331 @@
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/*
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-----------------------------------------------------------------------------
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+
This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
|
5
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For the latest info, see http://www.ogre3d.org/
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|
7
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Copyright (c) 2000-2006 Torus Knot Software Ltd
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Also see acknowledgements in Readme.html
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9
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|
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This program is free software; you can redistribute it and/or modify it under
|
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the terms of the GNU Lesser General Public License as published by the Free Software
|
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+
Foundation; either version 2 of the License, or (at your option) any later
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version.
|
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|
+
|
15
|
+
This program is distributed in the hope that it will be useful, but WITHOUT
|
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|
+
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
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+
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
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+
|
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You should have received a copy of the GNU Lesser General Public License along with
|
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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+
Place - Suite 330, Boston, MA 02111-1307, USA, or go to
|
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http://www.gnu.org/copyleft/lesser.txt.
|
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+
|
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You may alternatively use this source under the terms of a specific version of
|
25
|
+
the OGRE Unrestricted License provided you have obtained such a license from
|
26
|
+
Torus Knot Software Ltd.
|
27
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+
-----------------------------------------------------------------------------
|
28
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+
*/
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#ifndef __Viewport_H__
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#define __Viewport_H__
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|
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#include "OgrePrerequisites.h"
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#include "OgreCommon.h"
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#include "OgreColourValue.h"
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namespace Ogre {
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/** An abstraction of a viewport, i.e. a rendering region on a render
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target.
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@remarks
|
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+
A viewport is the meeting of a camera and a rendering surface -
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the camera renders the scene from a viewpoint, and places its
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results into some subset of a rendering target, which may be the
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whole surface or just a part of the surface. Each viewport has a
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single camera as source and a single target as destination. A
|
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camera only has 1 viewport, but a render target may have several.
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+
A viewport also has a Z-order, i.e. if there is more than one
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viewport on a single render target and they overlap, one must
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obscure the other in some predetermined way.
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+
*/
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+
class _OgreExport Viewport
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+
{
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52
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+
public:
|
53
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+
/** The usual constructor.
|
54
|
+
@param
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55
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+
cam Pointer to a camera to be the source for the image.
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+
@param
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+
target Pointer to the render target to be the destination
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+
for the rendering.
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@param
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+
left
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@param
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+
top
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@param
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width
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+
@param
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+
height
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+
Dimensions of the viewport, expressed as a value between
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0 and 1. This allows the dimensions to apply irrespective of
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changes in the target's size: e.g. to fill the whole area,
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values of 0,0,1,1 are appropriate.
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@param
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ZOrder Relative Z-order on the target. Lower = further to
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the front.
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*/
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+
Viewport(
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Camera* camera,
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+
RenderTarget* target,
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+
Real left, Real top,
|
79
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+
Real width, Real height,
|
80
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+
int ZOrder);
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81
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+
|
82
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+
/** Default destructor.
|
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+
*/
|
84
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+
virtual ~Viewport();
|
85
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+
|
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+
/** Notifies the viewport of a possible change in dimensions.
|
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+
@remarks
|
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+
Used by the target to update the viewport's dimensions
|
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+
(usually the result of a change in target size).
|
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+
@note
|
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+
Internal use by Ogre only.
|
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+
*/
|
93
|
+
void _updateDimensions(void);
|
94
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+
|
95
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+
/** Instructs the viewport to updates its contents.
|
96
|
+
*/
|
97
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+
void update(void);
|
98
|
+
|
99
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+
/** Retrieves a pointer to the render target for this viewport.
|
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+
*/
|
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+
RenderTarget* getTarget(void) const;
|
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+
|
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+
/** Retrieves a pointer to the camera for this viewport.
|
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+
*/
|
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+
Camera* getCamera(void) const;
|
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+
|
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+
/** Sets the camera to use for rendering to this viewport. */
|
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+
void setCamera(Camera* cam);
|
109
|
+
|
110
|
+
/** Gets the Z-Order of this viewport. */
|
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|
+
int getZOrder(void) const;
|
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+
/** Gets one of the relative dimensions of the viewport,
|
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|
+
a value between 0.0 and 1.0.
|
114
|
+
*/
|
115
|
+
Real getLeft(void) const;
|
116
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+
|
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+
/** Gets one of the relative dimensions of the viewport, a value
|
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|
+
between 0.0 and 1.0.
|
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+
*/
|
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|
+
Real getTop(void) const;
|
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+
|
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+
/** Gets one of the relative dimensions of the viewport, a value
|
123
|
+
between 0.0 and 1.0.
|
124
|
+
*/
|
125
|
+
|
126
|
+
Real getWidth(void) const;
|
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|
+
/** Gets one of the relative dimensions of the viewport, a value
|
128
|
+
between 0.0 and 1.0.
|
129
|
+
*/
|
130
|
+
|
131
|
+
Real getHeight(void) const;
|
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|
+
/** Gets one of the actual dimensions of the viewport, a value in
|
133
|
+
pixels.
|
134
|
+
*/
|
135
|
+
|
136
|
+
int getActualLeft(void) const;
|
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|
+
/** Gets one of the actual dimensions of the viewport, a value in
|
138
|
+
pixels.
|
139
|
+
*/
|
140
|
+
|
141
|
+
int getActualTop(void) const;
|
142
|
+
/** Gets one of the actual dimensions of the viewport, a value in
|
143
|
+
pixels.
|
144
|
+
*/
|
145
|
+
int getActualWidth(void) const;
|
146
|
+
/** Gets one of the actual dimensions of the viewport, a value in
|
147
|
+
pixels.
|
148
|
+
*/
|
149
|
+
|
150
|
+
int getActualHeight(void) const;
|
151
|
+
|
152
|
+
/** Sets the dimensions (after creation).
|
153
|
+
@param
|
154
|
+
left
|
155
|
+
@param
|
156
|
+
top
|
157
|
+
@param
|
158
|
+
width
|
159
|
+
@param
|
160
|
+
height Dimensions relative to the size of the target,
|
161
|
+
represented as real values between 0 and 1. i.e. the full
|
162
|
+
target area is 0, 0, 1, 1.
|
163
|
+
*/
|
164
|
+
void setDimensions(Real left, Real top, Real width, Real height);
|
165
|
+
|
166
|
+
/** Sets the initial background colour of the viewport (before
|
167
|
+
rendering).
|
168
|
+
*/
|
169
|
+
void setBackgroundColour(const ColourValue& colour);
|
170
|
+
|
171
|
+
/** Gets the background colour.
|
172
|
+
*/
|
173
|
+
const ColourValue& getBackgroundColour(void) const;
|
174
|
+
|
175
|
+
/** Determines whether to clear the viewport before rendering.
|
176
|
+
@remarks
|
177
|
+
You can use this method to set which buffers are cleared
|
178
|
+
(if any) before rendering every frame.
|
179
|
+
@param clear Whether or not to clear any buffers
|
180
|
+
@param buffers One or more values from FrameBufferType denoting
|
181
|
+
which buffers to clear, if clear is set to true. Note you should
|
182
|
+
not clear the stencil buffer here unless you know what you're doing.
|
183
|
+
*/
|
184
|
+
void setClearEveryFrame(bool clear, unsigned int buffers = FBT_COLOUR | FBT_DEPTH);
|
185
|
+
|
186
|
+
/** Determines if the viewport is cleared before every frame.
|
187
|
+
*/
|
188
|
+
bool getClearEveryFrame(void) const;
|
189
|
+
|
190
|
+
/** Gets which buffers are to be cleared each frame. */
|
191
|
+
unsigned int getClearBuffers(void) const;
|
192
|
+
|
193
|
+
/** Set the material scheme which the viewport should use.
|
194
|
+
@remarks
|
195
|
+
This allows you to tell the system to use a particular
|
196
|
+
material scheme when rendering this viewport, which can
|
197
|
+
involve using different techniques to render your materials.
|
198
|
+
@see Technique::setSchemeName
|
199
|
+
*/
|
200
|
+
void setMaterialScheme(const String& schemeName)
|
201
|
+
{ mMaterialSchemeName = schemeName; }
|
202
|
+
|
203
|
+
/** Get the material scheme which the viewport should use.
|
204
|
+
*/
|
205
|
+
const String& getMaterialScheme(void) const
|
206
|
+
{ return mMaterialSchemeName; }
|
207
|
+
|
208
|
+
/** Access to actual dimensions (based on target size).
|
209
|
+
*/
|
210
|
+
void getActualDimensions(
|
211
|
+
int &left, int &top, int &width, int &height ) const;
|
212
|
+
|
213
|
+
bool _isUpdated(void) const;
|
214
|
+
void _clearUpdatedFlag(void);
|
215
|
+
|
216
|
+
/** Gets the number of rendered faces in the last update.
|
217
|
+
*/
|
218
|
+
unsigned int _getNumRenderedFaces(void) const;
|
219
|
+
|
220
|
+
/** Gets the number of rendered batches in the last update.
|
221
|
+
*/
|
222
|
+
unsigned int _getNumRenderedBatches(void) const;
|
223
|
+
|
224
|
+
/** Tells this viewport whether it should display Overlay objects.
|
225
|
+
@remarks
|
226
|
+
Overlay objects are layers which appear on top of the scene. They are created via
|
227
|
+
SceneManager::createOverlay and every viewport displays these by default.
|
228
|
+
However, you probably don't want this if you're using multiple viewports,
|
229
|
+
because one of them is probably a picture-in-picture which is not supposed to
|
230
|
+
have overlays of it's own. In this case you can turn off overlays on this viewport
|
231
|
+
by calling this method.
|
232
|
+
@param enabled If true, any overlays are displayed, if false they are not.
|
233
|
+
*/
|
234
|
+
void setOverlaysEnabled(bool enabled);
|
235
|
+
|
236
|
+
/** Returns whether or not Overlay objects (created in the SceneManager) are displayed in this
|
237
|
+
viewport. */
|
238
|
+
bool getOverlaysEnabled(void) const;
|
239
|
+
|
240
|
+
/** Tells this viewport whether it should display skies.
|
241
|
+
@remarks
|
242
|
+
Skies are layers which appear on background of the scene. They are created via
|
243
|
+
SceneManager::setSkyBox, SceneManager::setSkyPlane and SceneManager::setSkyDome and
|
244
|
+
every viewport displays these by default. However, you probably don't want this if
|
245
|
+
you're using multiple viewports, because one of them is probably a picture-in-picture
|
246
|
+
which is not supposed to have skies of it's own. In this case you can turn off skies
|
247
|
+
on this viewport by calling this method.
|
248
|
+
@param enabled If true, any skies are displayed, if false they are not.
|
249
|
+
*/
|
250
|
+
void setSkiesEnabled(bool enabled);
|
251
|
+
|
252
|
+
/** Returns whether or not skies (created in the SceneManager) are displayed in this
|
253
|
+
viewport. */
|
254
|
+
bool getSkiesEnabled(void) const;
|
255
|
+
|
256
|
+
/** Tells this viewport whether it should display shadows.
|
257
|
+
@remarks
|
258
|
+
This setting enables you to disable shadow rendering for a given viewport. The global
|
259
|
+
shadow technique set on SceneManager still controls the type and nature of shadows,
|
260
|
+
but this flag can override the setting so that no shadows are rendered for a given
|
261
|
+
viewport to save processing time where they are not required.
|
262
|
+
@param enabled If true, any shadows are displayed, if false they are not.
|
263
|
+
*/
|
264
|
+
void setShadowsEnabled(bool enabled);
|
265
|
+
|
266
|
+
/** Returns whether or not shadows (defined in the SceneManager) are displayed in this
|
267
|
+
viewport. */
|
268
|
+
bool getShadowsEnabled(void) const;
|
269
|
+
|
270
|
+
|
271
|
+
/** Sets a per-viewport visibility mask.
|
272
|
+
@remarks
|
273
|
+
The visibility mask is a way to exclude objects from rendering for
|
274
|
+
a given viewport. For each object in the frustum, a check is made
|
275
|
+
between this mask and the objects visibility flags
|
276
|
+
(@see MovableObject::setVisibilityFlags), and if a binary 'and'
|
277
|
+
returns zero, the object will not be rendered.
|
278
|
+
*/
|
279
|
+
void setVisibilityMask(uint32 mask) { mVisibilityMask = mask; }
|
280
|
+
|
281
|
+
/** Gets a per-viewport visibility mask.
|
282
|
+
@see Viewport::setVisibilityMask
|
283
|
+
*/
|
284
|
+
uint getVisibilityMask(void) const { return mVisibilityMask; }
|
285
|
+
|
286
|
+
/** Sets the use of a custom RenderQueueInvocationSequence for
|
287
|
+
rendering this target.
|
288
|
+
@remarks
|
289
|
+
RenderQueueInvocationSequence instances are managed through Root. By
|
290
|
+
setting this, you are indicating that you wish this RenderTarget to
|
291
|
+
be updated using a custom sequence of render queue invocations, with
|
292
|
+
potentially customised ordering and render state options. You should
|
293
|
+
create the named sequence through Root first, then set the name here.
|
294
|
+
@param The name of the RenderQueueInvocationSequence to use. If you
|
295
|
+
specify a blank string, behaviour will return to the defaul render
|
296
|
+
queue management.
|
297
|
+
*/
|
298
|
+
virtual void setRenderQueueInvocationSequenceName(const String& sequenceName);
|
299
|
+
/** Gets the name of the render queue invocation sequence for this target. */
|
300
|
+
virtual const String& getRenderQueueInvocationSequenceName(void) const;
|
301
|
+
/// Get the invocation sequence - will return null if using standard
|
302
|
+
RenderQueueInvocationSequence* _getRenderQueueInvocationSequence(void);
|
303
|
+
|
304
|
+
protected:
|
305
|
+
Camera* mCamera;
|
306
|
+
RenderTarget* mTarget;
|
307
|
+
// Relative dimensions, irrespective of target dimensions (0..1)
|
308
|
+
float mRelLeft, mRelTop, mRelWidth, mRelHeight;
|
309
|
+
// Actual dimensions, based on target dimensions
|
310
|
+
int mActLeft, mActTop, mActWidth, mActHeight;
|
311
|
+
/// ZOrder
|
312
|
+
int mZOrder;
|
313
|
+
/// Background options
|
314
|
+
ColourValue mBackColour;
|
315
|
+
bool mClearEveryFrame;
|
316
|
+
unsigned int mClearBuffers;
|
317
|
+
bool mUpdated;
|
318
|
+
bool mShowOverlays;
|
319
|
+
bool mShowSkies;
|
320
|
+
bool mShowShadows;
|
321
|
+
uint32 mVisibilityMask;
|
322
|
+
// Render queue invocation sequence name
|
323
|
+
String mRQSequenceName;
|
324
|
+
RenderQueueInvocationSequence* mRQSequence;
|
325
|
+
/// Material scheme
|
326
|
+
String mMaterialSchemeName;
|
327
|
+
};
|
328
|
+
|
329
|
+
}
|
330
|
+
|
331
|
+
#endif
|