shattered_ogrerb 0.5.0.1

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  1. data/lib/shattered_ogrerb.rb +17 -0
  2. data/lib/shattered_ogrerb/base.rb +28 -0
  3. data/lib/shattered_ogrerb/camera.rb +6 -0
  4. data/lib/shattered_ogrerb/key_manager.rb +54 -0
  5. data/lib/shattered_ogrerb/light.rb +5 -0
  6. data/lib/shattered_ogrerb/mesh_instance.rb +92 -0
  7. data/lib/shattered_ogrerb/rmaterial.rb +86 -0
  8. data/lib/shattered_ogrerb/vector.rb +211 -0
  9. data/vendor/Ogre/OIS.dll +0 -0
  10. data/vendor/Ogre/OgreGUIRenderer.dll +0 -0
  11. data/vendor/Ogre/OgreMain.dll +0 -0
  12. data/vendor/Ogre/Plugin_BSPSceneManager.dll +0 -0
  13. data/vendor/Ogre/Plugin_CgProgramManager.dll +0 -0
  14. data/vendor/Ogre/Plugin_OctreeSceneManager.dll +0 -0
  15. data/vendor/Ogre/Plugin_ParticleFX.dll +0 -0
  16. data/vendor/Ogre/RenderSystem_Direct3D9.dll +0 -0
  17. data/vendor/Ogre/RenderSystem_GL.dll +0 -0
  18. data/vendor/Ogre/cg.dll +0 -0
  19. data/vendor/Ogre/plugins.cfg +9 -0
  20. data/vendor/ogrerb/MIT_LICENCE +19 -0
  21. data/vendor/ogrerb/README +79 -0
  22. data/vendor/ogrerb/Rakefile +220 -0
  23. data/vendor/ogrerb/build/navi/extconf.rb +53 -0
  24. data/vendor/ogrerb/build/ogre/extconf.rb +50 -0
  25. data/vendor/ogrerb/build/ois/extconf.rb +48 -0
  26. data/vendor/ogrerb/doc_src/ogre.rb +152 -0
  27. data/vendor/ogrerb/doc_src/ois.rb +67 -0
  28. data/vendor/ogrerb/lib/constants.rb +35 -0
  29. data/vendor/ogrerb/lib/ogre.dll +0 -0
  30. data/vendor/ogrerb/lib/ruby_ois.dll +0 -0
  31. data/vendor/ogrerb/navi/Navi.i +5 -0
  32. data/vendor/ogrerb/navi/NaviData.i +18 -0
  33. data/vendor/ogrerb/navi/NaviManager.i +5 -0
  34. data/vendor/ogrerb/navi/NaviProxies.i +7 -0
  35. data/vendor/ogrerb/navi/lib/Navi.lib +0 -0
  36. data/vendor/ogrerb/navi/lib/Navi_d.lib +0 -0
  37. data/vendor/ogrerb/navi/lib/llmozlib.lib +0 -0
  38. data/vendor/ogrerb/navi/lib/llmozlib_d.lib +0 -0
  39. data/vendor/ogrerb/navi/navi_rb.i +53 -0
  40. data/vendor/ogrerb/navi/std_multimap.i +581 -0
  41. data/vendor/ogrerb/ogre.rb +23 -0
  42. data/vendor/ogrerb/ogre/Application.i +59 -0
  43. data/vendor/ogrerb/ogre/ApplicationFrameListener.i +67 -0
  44. data/vendor/ogrerb/ogre/ExampleApplication.i +7 -0
  45. data/vendor/ogrerb/ogre/ExampleFrameListener.i +7 -0
  46. data/vendor/ogrerb/ogre/OgreAlignedAllocator.i +5 -0
  47. data/vendor/ogrerb/ogre/OgreAnimable.i +5 -0
  48. data/vendor/ogrerb/ogre/OgreAnimation.i +5 -0
  49. data/vendor/ogrerb/ogre/OgreAnimationState.i +9 -0
  50. data/vendor/ogrerb/ogre/OgreAnimationTrack.i +5 -0
  51. data/vendor/ogrerb/ogre/OgreAny.i +5 -0
  52. data/vendor/ogrerb/ogre/OgreArchive.i +5 -0
  53. data/vendor/ogrerb/ogre/OgreArchiveFactory.i +5 -0
  54. data/vendor/ogrerb/ogre/OgreArchiveManager.i +5 -0
  55. data/vendor/ogrerb/ogre/OgreAutoParamDataSource.i +5 -0
  56. data/vendor/ogrerb/ogre/OgreAxisAlignedBox.i +5 -0
  57. data/vendor/ogrerb/ogre/OgreBillboard.i +5 -0
  58. data/vendor/ogrerb/ogre/OgreBillboardChain.i +11 -0
  59. data/vendor/ogrerb/ogre/OgreBillboardParticleRenderer.i +5 -0
  60. data/vendor/ogrerb/ogre/OgreBillboardSet.i +5 -0
  61. data/vendor/ogrerb/ogre/OgreBitwise.i +5 -0
  62. data/vendor/ogrerb/ogre/OgreBlendMode.i +5 -0
  63. data/vendor/ogrerb/ogre/OgreBone.i +5 -0
  64. data/vendor/ogrerb/ogre/OgreBorderPanelOverlayElement.i +5 -0
  65. data/vendor/ogrerb/ogre/OgreCamera.i +5 -0
  66. data/vendor/ogrerb/ogre/OgreCodec.i +5 -0
  67. data/vendor/ogrerb/ogre/OgreColourValue.i +5 -0
  68. data/vendor/ogrerb/ogre/OgreCommon.i +33 -0
  69. data/vendor/ogrerb/ogre/OgreCompiler2Pass.i +5 -0
  70. data/vendor/ogrerb/ogre/OgreCompositionPass.i +5 -0
  71. data/vendor/ogrerb/ogre/OgreCompositionTargetPass.i +5 -0
  72. data/vendor/ogrerb/ogre/OgreCompositionTechnique.i +5 -0
  73. data/vendor/ogrerb/ogre/OgreCompositor.i +5 -0
  74. data/vendor/ogrerb/ogre/OgreCompositorChain.i +5 -0
  75. data/vendor/ogrerb/ogre/OgreCompositorInstance.i +5 -0
  76. data/vendor/ogrerb/ogre/OgreCompositorManager.i +5 -0
  77. data/vendor/ogrerb/ogre/OgreCompositorScriptCompiler.i +5 -0
  78. data/vendor/ogrerb/ogre/OgreCompositorSerializer.i +5 -0
  79. data/vendor/ogrerb/ogre/OgreConfig.i +5 -0
  80. data/vendor/ogrerb/ogre/OgreConfigDialog.i +5 -0
  81. data/vendor/ogrerb/ogre/OgreConfigFile.i +13 -0
  82. data/vendor/ogrerb/ogre/OgreConfigOptionMap.i +5 -0
  83. data/vendor/ogrerb/ogre/OgreController.i +5 -0
  84. data/vendor/ogrerb/ogre/OgreControllerManager.i +5 -0
  85. data/vendor/ogrerb/ogre/OgreConvexBody.i +5 -0
  86. data/vendor/ogrerb/ogre/OgreDDSCodec.i +5 -0
  87. data/vendor/ogrerb/ogre/OgreDataStream.i +9 -0
  88. data/vendor/ogrerb/ogre/OgreDefaultHardwareBufferManager.i +5 -0
  89. data/vendor/ogrerb/ogre/OgreDynLib.i +5 -0
  90. data/vendor/ogrerb/ogre/OgreDynLibManager.i +5 -0
  91. data/vendor/ogrerb/ogre/OgreEdgeListBuilder.i +5 -0
  92. data/vendor/ogrerb/ogre/OgreEntity.i +5 -0
  93. data/vendor/ogrerb/ogre/OgreErrorDialog.i +5 -0
  94. data/vendor/ogrerb/ogre/OgreException.i +5 -0
  95. data/vendor/ogrerb/ogre/OgreExternalTextureSource.i +5 -0
  96. data/vendor/ogrerb/ogre/OgreExternalTextureSourceManager.i +5 -0
  97. data/vendor/ogrerb/ogre/OgreFactoryObj.i +5 -0
  98. data/vendor/ogrerb/ogre/OgreFileSystem.i +5 -0
  99. data/vendor/ogrerb/ogre/OgreFont.i +5 -0
  100. data/vendor/ogrerb/ogre/OgreFontManager.i +5 -0
  101. data/vendor/ogrerb/ogre/OgreFrameListener.i +12 -0
  102. data/vendor/ogrerb/ogre/OgreFreeImageCodec.i +5 -0
  103. data/vendor/ogrerb/ogre/OgreFrustum.i +5 -0
  104. data/vendor/ogrerb/ogre/OgreGpuProgram.i +5 -0
  105. data/vendor/ogrerb/ogre/OgreGpuProgramManager.i +5 -0
  106. data/vendor/ogrerb/ogre/OgreGpuProgramUsage.i +5 -0
  107. data/vendor/ogrerb/ogre/OgreHardwareBuffer.i +5 -0
  108. data/vendor/ogrerb/ogre/OgreHardwareBufferManager.i +9 -0
  109. data/vendor/ogrerb/ogre/OgreHardwareIndexBuffer.i +9 -0
  110. data/vendor/ogrerb/ogre/OgreHardwareOcclusionQuery.i +5 -0
  111. data/vendor/ogrerb/ogre/OgreHardwarePixelBuffer.i +9 -0
  112. data/vendor/ogrerb/ogre/OgreHardwareVertexBuffer.i +10 -0
  113. data/vendor/ogrerb/ogre/OgreHighLevelGpuProgram.i +5 -0
  114. data/vendor/ogrerb/ogre/OgreHighLevelGpuProgramManager.i +5 -0
  115. data/vendor/ogrerb/ogre/OgreImage.i +5 -0
  116. data/vendor/ogrerb/ogre/OgreImageCodec.i +5 -0
  117. data/vendor/ogrerb/ogre/OgreInstancedGeometry.i +5 -0
  118. data/vendor/ogrerb/ogre/OgreIteratorWrappers.i +5 -0
  119. data/vendor/ogrerb/ogre/OgreKeyFrame.i +7 -0
  120. data/vendor/ogrerb/ogre/OgreLight.i +5 -0
  121. data/vendor/ogrerb/ogre/OgreLog.i +5 -0
  122. data/vendor/ogrerb/ogre/OgreLogManager.i +9 -0
  123. data/vendor/ogrerb/ogre/OgreManualObject.i +5 -0
  124. data/vendor/ogrerb/ogre/OgreMaterial.i +9 -0
  125. data/vendor/ogrerb/ogre/OgreMaterialManager.i +22 -0
  126. data/vendor/ogrerb/ogre/OgreMaterialScriptCompiler.i +5 -0
  127. data/vendor/ogrerb/ogre/OgreMaterialSerializer.i +5 -0
  128. data/vendor/ogrerb/ogre/OgreMath.i +48 -0
  129. data/vendor/ogrerb/ogre/OgreMatrix3.i +5 -0
  130. data/vendor/ogrerb/ogre/OgreMatrix4.i +5 -0
  131. data/vendor/ogrerb/ogre/OgreMemoryMacros.i +5 -0
  132. data/vendor/ogrerb/ogre/OgreMemoryManager.i +5 -0
  133. data/vendor/ogrerb/ogre/OgreMesh.i +11 -0
  134. data/vendor/ogrerb/ogre/OgreMeshFileFormat.i +5 -0
  135. data/vendor/ogrerb/ogre/OgreMeshManager.i +9 -0
  136. data/vendor/ogrerb/ogre/OgreMeshSerializer.i +5 -0
  137. data/vendor/ogrerb/ogre/OgreMeshSerializerImpl.i +5 -0
  138. data/vendor/ogrerb/ogre/OgreMovableObject.i +46 -0
  139. data/vendor/ogrerb/ogre/OgreMovablePlane.i +5 -0
  140. data/vendor/ogrerb/ogre/OgreNoMemoryMacros.i +5 -0
  141. data/vendor/ogrerb/ogre/OgreNode.i +11 -0
  142. data/vendor/ogrerb/ogre/OgreNumerics.i +5 -0
  143. data/vendor/ogrerb/ogre/OgreOverlay.i +5 -0
  144. data/vendor/ogrerb/ogre/OgreOverlayContainer.i +5 -0
  145. data/vendor/ogrerb/ogre/OgreOverlayElement.i +5 -0
  146. data/vendor/ogrerb/ogre/OgreOverlayElementCommands.i +5 -0
  147. data/vendor/ogrerb/ogre/OgreOverlayElementFactory.i +5 -0
  148. data/vendor/ogrerb/ogre/OgreOverlayManager.i +9 -0
  149. data/vendor/ogrerb/ogre/OgrePanelOverlayElement.i +5 -0
  150. data/vendor/ogrerb/ogre/OgreParticle.i +5 -0
  151. data/vendor/ogrerb/ogre/OgreParticleAffector.i +5 -0
  152. data/vendor/ogrerb/ogre/OgreParticleAffectorFactory.i +5 -0
  153. data/vendor/ogrerb/ogre/OgreParticleEmitter.i +5 -0
  154. data/vendor/ogrerb/ogre/OgreParticleEmitterCommands.i +5 -0
  155. data/vendor/ogrerb/ogre/OgreParticleEmitterFactory.i +5 -0
  156. data/vendor/ogrerb/ogre/OgreParticleIterator.i +5 -0
  157. data/vendor/ogrerb/ogre/OgreParticleSystem.i +9 -0
  158. data/vendor/ogrerb/ogre/OgreParticleSystemManager.i +9 -0
  159. data/vendor/ogrerb/ogre/OgreParticleSystemRenderer.i +9 -0
  160. data/vendor/ogrerb/ogre/OgrePass.i +10 -0
  161. data/vendor/ogrerb/ogre/OgrePatchMesh.i +11 -0
  162. data/vendor/ogrerb/ogre/OgrePatchSurface.i +5 -0
  163. data/vendor/ogrerb/ogre/OgrePixelFormat.i +5 -0
  164. data/vendor/ogrerb/ogre/OgrePlane.i +5 -0
  165. data/vendor/ogrerb/ogre/OgrePlaneBoundedVolume.i +5 -0
  166. data/vendor/ogrerb/ogre/OgrePlatform.i +5 -0
  167. data/vendor/ogrerb/ogre/OgrePlugin.i +5 -0
  168. data/vendor/ogrerb/ogre/OgrePolygon.i +5 -0
  169. data/vendor/ogrerb/ogre/OgrePose.i +5 -0
  170. data/vendor/ogrerb/ogre/OgrePredefinedControllers.i +5 -0
  171. data/vendor/ogrerb/ogre/OgrePrefabFactory.i +5 -0
  172. data/vendor/ogrerb/ogre/OgrePrerequisites.i +5 -0
  173. data/vendor/ogrerb/ogre/OgreProfiler.i +5 -0
  174. data/vendor/ogrerb/ogre/OgreProgressiveMesh.i +5 -0
  175. data/vendor/ogrerb/ogre/OgreProxies.i +10 -0
  176. data/vendor/ogrerb/ogre/OgreQuaternion.i +5 -0
  177. data/vendor/ogrerb/ogre/OgreRadixSort.i +5 -0
  178. data/vendor/ogrerb/ogre/OgreRay.i +5 -0
  179. data/vendor/ogrerb/ogre/OgreRectangle.i +5 -0
  180. data/vendor/ogrerb/ogre/OgreRectangle2D.i +5 -0
  181. data/vendor/ogrerb/ogre/OgreRenderOperation.i +5 -0
  182. data/vendor/ogrerb/ogre/OgreRenderQueue.i +10 -0
  183. data/vendor/ogrerb/ogre/OgreRenderQueueInvocation.i +5 -0
  184. data/vendor/ogrerb/ogre/OgreRenderQueueListener.i +5 -0
  185. data/vendor/ogrerb/ogre/OgreRenderQueueSortingGrouping.i +5 -0
  186. data/vendor/ogrerb/ogre/OgreRenderSystem.i +12 -0
  187. data/vendor/ogrerb/ogre/OgreRenderSystemCapabilities.i +7 -0
  188. data/vendor/ogrerb/ogre/OgreRenderTarget.i +27 -0
  189. data/vendor/ogrerb/ogre/OgreRenderTargetListener.i +7 -0
  190. data/vendor/ogrerb/ogre/OgreRenderTexture.i +5 -0
  191. data/vendor/ogrerb/ogre/OgreRenderWindow.i +9 -0
  192. data/vendor/ogrerb/ogre/OgreRenderable.i +5 -0
  193. data/vendor/ogrerb/ogre/OgreResource.i +68 -0
  194. data/vendor/ogrerb/ogre/OgreResourceBackgroundQueue.i +5 -0
  195. data/vendor/ogrerb/ogre/OgreResourceGroupManager.i +17 -0
  196. data/vendor/ogrerb/ogre/OgreResourceManager.i +5 -0
  197. data/vendor/ogrerb/ogre/OgreRibbonTrail.i +5 -0
  198. data/vendor/ogrerb/ogre/OgreRoot.i +9 -0
  199. data/vendor/ogrerb/ogre/OgreRotationalSpline.i +5 -0
  200. data/vendor/ogrerb/ogre/OgreSceneManager.i +17 -0
  201. data/vendor/ogrerb/ogre/OgreSceneManagerEnumerator.i +8 -0
  202. data/vendor/ogrerb/ogre/OgreSceneNode.i +9 -0
  203. data/vendor/ogrerb/ogre/OgreSceneQuery.i +5 -0
  204. data/vendor/ogrerb/ogre/OgreScriptLoader.i +5 -0
  205. data/vendor/ogrerb/ogre/OgreSearchOps.i +5 -0
  206. data/vendor/ogrerb/ogre/OgreSerializer.i +5 -0
  207. data/vendor/ogrerb/ogre/OgreShadowCameraSetup.i +5 -0
  208. data/vendor/ogrerb/ogre/OgreShadowCameraSetupFocused.i +5 -0
  209. data/vendor/ogrerb/ogre/OgreShadowCameraSetupLiSPSM.i +5 -0
  210. data/vendor/ogrerb/ogre/OgreShadowCameraSetupPlaneOptimal.i +5 -0
  211. data/vendor/ogrerb/ogre/OgreShadowCaster.i +5 -0
  212. data/vendor/ogrerb/ogre/OgreShadowTextureManager.i +7 -0
  213. data/vendor/ogrerb/ogre/OgreShadowVolumeExtrudeProgram.i +5 -0
  214. data/vendor/ogrerb/ogre/OgreSharedPtr.i +5 -0
  215. data/vendor/ogrerb/ogre/OgreSimpleRenderable.i +5 -0
  216. data/vendor/ogrerb/ogre/OgreSimpleSpline.i +5 -0
  217. data/vendor/ogrerb/ogre/OgreSingleton.i +9 -0
  218. data/vendor/ogrerb/ogre/OgreSkeleton.i +5 -0
  219. data/vendor/ogrerb/ogre/OgreSkeletonFileFormat.i +5 -0
  220. data/vendor/ogrerb/ogre/OgreSkeletonInstance.i +5 -0
  221. data/vendor/ogrerb/ogre/OgreSkeletonManager.i +5 -0
  222. data/vendor/ogrerb/ogre/OgreSkeletonSerializer.i +5 -0
  223. data/vendor/ogrerb/ogre/OgreSphere.i +5 -0
  224. data/vendor/ogrerb/ogre/OgreSpotShadowFadePng.i +5 -0
  225. data/vendor/ogrerb/ogre/OgreStableHeaders.i +5 -0
  226. data/vendor/ogrerb/ogre/OgreStaticFaceGroup.i +5 -0
  227. data/vendor/ogrerb/ogre/OgreStaticGeometry.i +5 -0
  228. data/vendor/ogrerb/ogre/OgreStdHeaders.i +5 -0
  229. data/vendor/ogrerb/ogre/OgreString.i +5 -0
  230. data/vendor/ogrerb/ogre/OgreStringConverter.i +5 -0
  231. data/vendor/ogrerb/ogre/OgreStringInterface.i +5 -0
  232. data/vendor/ogrerb/ogre/OgreStringVector.i +5 -0
  233. data/vendor/ogrerb/ogre/OgreSubEntity.i +5 -0
  234. data/vendor/ogrerb/ogre/OgreSubMesh.i +5 -0
  235. data/vendor/ogrerb/ogre/OgreTagPoint.i +5 -0
  236. data/vendor/ogrerb/ogre/OgreTechnique.i +5 -0
  237. data/vendor/ogrerb/ogre/OgreTextAreaOverlayElement.i +5 -0
  238. data/vendor/ogrerb/ogre/OgreTexture.i +9 -0
  239. data/vendor/ogrerb/ogre/OgreTextureManager.i +12 -0
  240. data/vendor/ogrerb/ogre/OgreTextureUnitState.i +12 -0
  241. data/vendor/ogrerb/ogre/OgreTimer.i +6 -0
  242. data/vendor/ogrerb/ogre/OgreUTFString.i +5 -0
  243. data/vendor/ogrerb/ogre/OgreUnifiedHighLevelGpuProgram.i +5 -0
  244. data/vendor/ogrerb/ogre/OgreUserDefinedObject.i +5 -0
  245. data/vendor/ogrerb/ogre/OgreVector2.i +5 -0
  246. data/vendor/ogrerb/ogre/OgreVector3.i +30 -0
  247. data/vendor/ogrerb/ogre/OgreVector4.i +5 -0
  248. data/vendor/ogrerb/ogre/OgreVertexBoneAssignment.i +5 -0
  249. data/vendor/ogrerb/ogre/OgreVertexIndexData.i +5 -0
  250. data/vendor/ogrerb/ogre/OgreViewport.i +5 -0
  251. data/vendor/ogrerb/ogre/OgreWindowEventUtilities.i +7 -0
  252. data/vendor/ogrerb/ogre/OgreWireBoundingBox.i +5 -0
  253. data/vendor/ogrerb/ogre/OgreZip.i +5 -0
  254. data/vendor/ogrerb/ogre/ogre_rb.i +343 -0
  255. data/vendor/ogrerb/ogre/std_multimap.i +581 -0
  256. data/vendor/ogrerb/ois/OISProxies.i +9 -0
  257. data/vendor/ogrerb/ois/OISRenames.i +11 -0
  258. data/vendor/ogrerb/ois/ois.i +135 -0
  259. data/vendor/ogrerb/ois/std_multimap.i +581 -0
  260. data/vendor/ogrerb/platform.rb +23 -0
  261. data/vendor/ogrerb/samples/application.rb +146 -0
  262. data/vendor/ogrerb/samples/application_frame_listener.rb +302 -0
  263. data/vendor/ogrerb/samples/application_loading_bar.rb +115 -0
  264. data/vendor/ogrerb/samples/bsp.rb +74 -0
  265. data/vendor/ogrerb/samples/cg.dll +0 -0
  266. data/vendor/ogrerb/samples/js3250.dll +0 -0
  267. data/vendor/ogrerb/samples/lighting.rb +136 -0
  268. data/vendor/ogrerb/samples/media/materials/scripts/CloudySky.material +17 -0
  269. data/vendor/ogrerb/samples/media/materials/scripts/Flare.material +17 -0
  270. data/vendor/ogrerb/samples/media/materials/scripts/Knot.material +14 -0
  271. data/vendor/ogrerb/samples/media/materials/scripts/MorningSkyBox.material +17 -0
  272. data/vendor/ogrerb/samples/media/materials/scripts/Ogre.material +119 -0
  273. data/vendor/ogrerb/samples/media/materials/scripts/Razor.material +14 -0
  274. data/vendor/ogrerb/samples/media/materials/scripts/Ribbon.material +19 -0
  275. data/vendor/ogrerb/samples/media/materials/scripts/RustySteel.material +14 -0
  276. data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyBox.material +17 -0
  277. data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyPlane.material +17 -0
  278. data/vendor/ogrerb/samples/media/materials/scripts/TextureEffects.material +15 -0
  279. data/vendor/ogrerb/samples/media/materials/scripts/dragon.material +42 -0
  280. data/vendor/ogrerb/samples/media/materials/scripts/smoke.material +18 -0
  281. data/vendor/ogrerb/samples/media/materials/textures/GreenSkin.jpg +0 -0
  282. data/vendor/ogrerb/samples/media/materials/textures/MtlPlat2.jpg +0 -0
  283. data/vendor/ogrerb/samples/media/materials/textures/RustedMetal.jpg +0 -0
  284. data/vendor/ogrerb/samples/media/materials/textures/RustySteel.jpg +0 -0
  285. data/vendor/ogrerb/samples/media/materials/textures/Water02.jpg +0 -0
  286. data/vendor/ogrerb/samples/media/materials/textures/WeirdEye.png +0 -0
  287. data/vendor/ogrerb/samples/media/materials/textures/clouds.jpg +0 -0
  288. data/vendor/ogrerb/samples/media/materials/textures/cursor.png +0 -0
  289. data/vendor/ogrerb/samples/media/materials/textures/dirt01.jpg +0 -0
  290. data/vendor/ogrerb/samples/media/materials/textures/flare.png +0 -0
  291. data/vendor/ogrerb/samples/media/materials/textures/ogreborder.png +0 -0
  292. data/vendor/ogrerb/samples/media/materials/textures/ogreborderUp.png +0 -0
  293. data/vendor/ogrerb/samples/media/materials/textures/ribbonband.png +0 -0
  294. data/vendor/ogrerb/samples/media/materials/textures/smoke.png +0 -0
  295. data/vendor/ogrerb/samples/media/materials/textures/smokecolors.png +0 -0
  296. data/vendor/ogrerb/samples/media/materials/textures/spacesky.jpg +0 -0
  297. data/vendor/ogrerb/samples/media/materials/textures/spheremap.png +0 -0
  298. data/vendor/ogrerb/samples/media/materials/textures/texmap2.jpg +0 -0
  299. data/vendor/ogrerb/samples/media/models/knot.mesh +0 -0
  300. data/vendor/ogrerb/samples/media/models/ogrehead.mesh +0 -0
  301. data/vendor/ogrerb/samples/media/models/razor.mesh +0 -0
  302. data/vendor/ogrerb/samples/media/packs/OgreCore.zip +0 -0
  303. data/vendor/ogrerb/samples/media/packs/chiropteraDM.pk3 +0 -0
  304. data/vendor/ogrerb/samples/media/packs/chiropteraDM.txt +99 -0
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  835. data/vendor/ogrerb/src_headers/OGRE/OgreSkeletonManager.h +98 -0
  836. data/vendor/ogrerb/src_headers/OGRE/OgreSkeletonSerializer.h +117 -0
  837. data/vendor/ogrerb/src_headers/OGRE/OgreSphere.h +101 -0
  838. data/vendor/ogrerb/src_headers/OGRE/OgreSpotShadowFadePng.h +648 -0
  839. data/vendor/ogrerb/src_headers/OGRE/OgreStableHeaders.h +80 -0
  840. data/vendor/ogrerb/src_headers/OGRE/OgreStaticFaceGroup.h +134 -0
  841. data/vendor/ogrerb/src_headers/OGRE/OgreStaticGeometry.h +748 -0
  842. data/vendor/ogrerb/src_headers/OGRE/OgreStdHeaders.h +102 -0
  843. data/vendor/ogrerb/src_headers/OGRE/OgreString.h +149 -0
  844. data/vendor/ogrerb/src_headers/OGRE/OgreStringConverter.h +246 -0
  845. data/vendor/ogrerb/src_headers/OGRE/OgreStringInterface.h +332 -0
  846. data/vendor/ogrerb/src_headers/OGRE/OgreStringVector.h +45 -0
  847. data/vendor/ogrerb/src_headers/OGRE/OgreSubEntity.h +230 -0
  848. data/vendor/ogrerb/src_headers/OGRE/OgreSubMesh.h +267 -0
  849. data/vendor/ogrerb/src_headers/OGRE/OgreTagPoint.h +116 -0
  850. data/vendor/ogrerb/src_headers/OGRE/OgreTechnique.h +488 -0
  851. data/vendor/ogrerb/src_headers/OGRE/OgreTextAreaOverlayElement.h +247 -0
  852. data/vendor/ogrerb/src_headers/OGRE/OgreTexture.h +414 -0
  853. data/vendor/ogrerb/src_headers/OGRE/OgreTextureManager.h +398 -0
  854. data/vendor/ogrerb/src_headers/OGRE/OgreTextureUnitState.h +1169 -0
  855. data/vendor/ogrerb/src_headers/OGRE/OgreTimer.h +44 -0
  856. data/vendor/ogrerb/src_headers/OGRE/OgreUTFString.h +2406 -0
  857. data/vendor/ogrerb/src_headers/OGRE/OgreUnifiedHighLevelGpuProgram.h +168 -0
  858. data/vendor/ogrerb/src_headers/OGRE/OgreUserDefinedObject.h +93 -0
  859. data/vendor/ogrerb/src_headers/OGRE/OgreVector2.h +532 -0
  860. data/vendor/ogrerb/src_headers/OGRE/OgreVector3.h +768 -0
  861. data/vendor/ogrerb/src_headers/OGRE/OgreVector4.h +396 -0
  862. data/vendor/ogrerb/src_headers/OGRE/OgreVertexBoneAssignment.h +56 -0
  863. data/vendor/ogrerb/src_headers/OGRE/OgreVertexIndexData.h +286 -0
  864. data/vendor/ogrerb/src_headers/OGRE/OgreViewport.h +331 -0
  865. data/vendor/ogrerb/src_headers/OGRE/OgreWindowEventUtilities.h +151 -0
  866. data/vendor/ogrerb/src_headers/OGRE/OgreWireBoundingBox.h +81 -0
  867. data/vendor/ogrerb/src_headers/OGRE/OgreZip.h +136 -0
  868. data/vendor/ogrerb/src_headers/OGRE/asm_math.h +367 -0
  869. data/vendor/ogrerb/src_headers/OIS/OIS.h +38 -0
  870. data/vendor/ogrerb/src_headers/OIS/OISConfig.h +49 -0
  871. data/vendor/ogrerb/src_headers/OIS/OISEffect.h +254 -0
  872. data/vendor/ogrerb/src_headers/OIS/OISEvents.h +43 -0
  873. data/vendor/ogrerb/src_headers/OIS/OISException.h +70 -0
  874. data/vendor/ogrerb/src_headers/OIS/OISForceFeedback.h +102 -0
  875. data/vendor/ogrerb/src_headers/OIS/OISInputManager.h +127 -0
  876. data/vendor/ogrerb/src_headers/OIS/OISInterface.h +47 -0
  877. data/vendor/ogrerb/src_headers/OIS/OISJoyStick.h +179 -0
  878. data/vendor/ogrerb/src_headers/OIS/OISKeyboard.h +310 -0
  879. data/vendor/ogrerb/src_headers/OIS/OISMouse.h +135 -0
  880. data/vendor/ogrerb/src_headers/OIS/OISObject.h +89 -0
  881. data/vendor/ogrerb/src_headers/OIS/OISPrereqs.h +170 -0
  882. data/vendor/ogrerb/src_headers/navi/Navi.h +121 -0
  883. data/vendor/ogrerb/src_headers/navi/NaviData.h +145 -0
  884. data/vendor/ogrerb/src_headers/navi/NaviEventListener.h +56 -0
  885. data/vendor/ogrerb/src_headers/navi/NaviManager.h +439 -0
  886. data/vendor/ogrerb/src_headers/navi/llmozlib.h +222 -0
  887. data/vendor/ogrerb/src_headers/wrappers/Application.h +61 -0
  888. data/vendor/ogrerb/src_headers/wrappers/ApplicationFrameListener.h +43 -0
  889. data/vendor/ogrerb/src_headers/wrappers/NaviProxies.h +15 -0
  890. data/vendor/ogrerb/src_headers/wrappers/OISProxies.h +58 -0
  891. data/vendor/ogrerb/src_headers/wrappers/OgreProxies.h +98 -0
  892. data/vendor/ogrerb/website/contact.html +43 -0
  893. data/vendor/ogrerb/website/docs.html +92 -0
  894. data/vendor/ogrerb/website/get.html +60 -0
  895. data/vendor/ogrerb/website/images/Thumbs.db +0 -0
  896. data/vendor/ogrerb/website/images/header.png +0 -0
  897. data/vendor/ogrerb/website/images/header.xcf +0 -0
  898. data/vendor/ogrerb/website/images/ogre3d.gif +0 -0
  899. data/vendor/ogrerb/website/images/redogrehead.png +0 -0
  900. data/vendor/ogrerb/website/images/ruby.png +0 -0
  901. data/vendor/ogrerb/website/images/sample.png +0 -0
  902. data/vendor/ogrerb/website/index.html +80 -0
  903. data/vendor/ogrerb/website/javascripts/prototype.js +3271 -0
  904. data/vendor/ogrerb/website/stylesheets/main.css +96 -0
  905. metadata +997 -0
@@ -0,0 +1,93 @@
1
+ /*-------------------------------------------------------------------------
2
+ This source file is a part of OGRE
3
+ (Object-oriented Graphics Rendering Engine)
4
+
5
+ For the latest info, see http://www.ogre3d.org/
6
+
7
+ Copyright (c) 2000-2006 Torus Knot Software Ltd
8
+ Also see acknowledgements in Readme.html
9
+
10
+ This library is free software; you can redistribute it and/or modify it
11
+ under the terms of the GNU Lesser General Public License (LGPL) as
12
+ published by the Free Software Foundation; either version 2.1 of the
13
+ License, or (at your option) any later version.
14
+
15
+ This library is distributed in the hope that it will be useful, but
16
+ WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
17
+ or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
18
+ License for more details.
19
+
20
+ You should have received a copy of the GNU Lesser General Public License
21
+ along with this library; if not, write to the Free Software Foundation,
22
+ Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA or go to
23
+ http://www.gnu.org/copyleft/lesser.txt
24
+ -------------------------------------------------------------------------*/
25
+
26
+ #ifndef _FontManager_H__
27
+ #define _FontManager_H__
28
+
29
+ #include "OgrePrerequisites.h"
30
+ #include "OgreSingleton.h"
31
+ #include "OgreResourceManager.h"
32
+ #include "OgreFont.h"
33
+
34
+ namespace Ogre
35
+ {
36
+ /** Manages Font resources, parsing .fontdef files and generally organising them.*/
37
+ class _OgreExport FontManager : public ResourceManager, public Singleton< FontManager >
38
+ {
39
+ public:
40
+
41
+ FontManager();
42
+ ~FontManager();
43
+
44
+ /** @copydoc ScriptLoader::parseScript */
45
+ void parseScript(DataStreamPtr& stream, const String& groupName);
46
+ /** Override standard Singleton retrieval.
47
+ @remarks
48
+ Why do we do this? Well, it's because the Singleton
49
+ implementation is in a .h file, which means it gets compiled
50
+ into anybody who includes it. This is needed for the
51
+ Singleton template to work, but we actually only want it
52
+ compiled into the implementation of the class based on the
53
+ Singleton, not all of them. If we don't change this, we get
54
+ link errors when trying to use the Singleton-based class from
55
+ an outside dll.
56
+ @par
57
+ This method just delegates to the template version anyway,
58
+ but the implementation stays in this single compilation unit,
59
+ preventing link errors.
60
+ */
61
+ static FontManager& getSingleton(void);
62
+ /** Override standard Singleton retrieval.
63
+ @remarks
64
+ Why do we do this? Well, it's because the Singleton
65
+ implementation is in a .h file, which means it gets compiled
66
+ into anybody who includes it. This is needed for the
67
+ Singleton template to work, but we actually only want it
68
+ compiled into the implementation of the class based on the
69
+ Singleton, not all of them. If we don't change this, we get
70
+ link errors when trying to use the Singleton-based class from
71
+ an outside dll.
72
+ @par
73
+ This method just delegates to the template version anyway,
74
+ but the implementation stays in this single compilation unit,
75
+ preventing link errors.
76
+ */
77
+ static FontManager* getSingletonPtr(void);
78
+
79
+ protected:
80
+
81
+ /// Internal methods
82
+ Resource* createImpl(const String& name, ResourceHandle handle,
83
+ const String& group, bool isManual, ManualResourceLoader* loader,
84
+ const NameValuePairList* params);
85
+ void parseAttribute(const String& line, FontPtr& pFont);
86
+
87
+ void logBadAttrib(const String& line, FontPtr& pFont);
88
+
89
+
90
+ };
91
+ }
92
+
93
+ #endif
@@ -0,0 +1,106 @@
1
+ /*
2
+ -----------------------------------------------------------------------------
3
+ This source file is part of OGRE
4
+ (Object-oriented Graphics Rendering Engine)
5
+ For the latest info, see http://www.ogre3d.org/
6
+
7
+ Copyright (c) 2000-2006 Torus Knot Software Ltd
8
+ Also see acknowledgements in Readme.html
9
+
10
+ This program is free software; you can redistribute it and/or modify it under
11
+ the terms of the GNU Lesser General Public License as published by the Free Software
12
+ Foundation; either version 2 of the License, or (at your option) any later
13
+ version.
14
+
15
+ This program is distributed in the hope that it will be useful, but WITHOUT
16
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17
+ FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
+
19
+ You should have received a copy of the GNU Lesser General Public License along with
20
+ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21
+ Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22
+ http://www.gnu.org/copyleft/lesser.txt.
23
+
24
+ You may alternatively use this source under the terms of a specific version of
25
+ the OGRE Unrestricted License provided you have obtained such a license from
26
+ Torus Knot Software Ltd.
27
+ -----------------------------------------------------------------------------
28
+ */
29
+ #ifndef __FrameListener_H__
30
+ #define __FrameListener_H__
31
+
32
+
33
+ #include "OgrePrerequisites.h"
34
+
35
+ namespace Ogre {
36
+
37
+ /** Struct containing information about a frame event.
38
+ */
39
+ struct FrameEvent
40
+ {
41
+ /** Elapsed time in seconds since the last event.
42
+ This gives you time between frame start & frame end,
43
+ and between frame end and next frame start.
44
+ @remarks
45
+ This may not be the elapsed time but the average
46
+ elapsed time between recently fired events.
47
+ */
48
+ Real timeSinceLastEvent;
49
+ /** Elapsed time in seconds since the last event of the same type,
50
+ i.e. time for a complete frame.
51
+ @remarks
52
+ This may not be the elapsed time but the average
53
+ elapsed time between recently fired events of the same type.
54
+ */
55
+ Real timeSinceLastFrame;
56
+ };
57
+
58
+
59
+ /** A interface class defining a listener which can be used to receive
60
+ notifications of frame events.
61
+ @remarks
62
+ A 'listener' is an interface designed to be called back when
63
+ particular events are called. This class defines the
64
+ interface relating to frame events. In order to receive
65
+ notifications of frame events, you should create a subclass of
66
+ FrameListener and override the methods for which you would like
67
+ to customise the resulting processing. You should then call
68
+ Root::addFrameListener passing an instance of this class.
69
+ There is no limit to the number of frame listeners you can register,
70
+ allowing you to register multiple listeners for different purposes.
71
+ Frame events only occur when Ogre is in continuous rendering mode,
72
+ ie. after Root::startRendering is called. If the application is
73
+ doing ad-hoc rendering without entering a rendering loop, frame
74
+ events are not generated. Note that a frame event occurs once for
75
+ all rendering targets, not once per target.
76
+ */
77
+ class _OgreExport FrameListener
78
+ {
79
+ /*
80
+ Note that this could have been an abstract class, but I made
81
+ the explicit choice not to do this, because I wanted to give
82
+ people the option of only implementing the methods they wanted,
83
+ rather than having to create 'do nothing' implementations for
84
+ those they weren't interested in. As such this class follows
85
+ the 'Adapter' classes in Java rather than pure interfaces.
86
+ */
87
+ public:
88
+ /** Called when a frame is about to begin rendering.
89
+ @return
90
+ True to go ahead, false to abort rendering and drop
91
+ out of the rendering loop.
92
+ */
93
+ virtual bool frameStarted(const FrameEvent& evt) { return true; }
94
+ /** Called just after a frame has been rendered.
95
+ @return
96
+ True to continue with the next frame, false to drop
97
+ out of the rendering loop.
98
+ */
99
+ virtual bool frameEnded(const FrameEvent& evt) { return true; }
100
+
101
+ virtual ~FrameListener() {}
102
+
103
+ };
104
+ }
105
+
106
+ #endif
@@ -0,0 +1,77 @@
1
+ /*
2
+ -----------------------------------------------------------------------------
3
+ This source file is part of OGRE
4
+ (Object-oriented Graphics Rendering Engine)
5
+ For the latest info, see http://www.ogre3d.org/
6
+
7
+ Copyright (c) 2000-2006 Torus Knot Software Ltd
8
+ Also see acknowledgements in Readme.html
9
+
10
+ This program is free software; you can redistribute it and/or modify it under
11
+ the terms of the GNU Lesser General Public License as published by the Free Software
12
+ Foundation; either version 2 of the License, or (at your option) any later
13
+ version.
14
+
15
+ This program is distributed in the hope that it will be useful, but WITHOUT
16
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17
+ FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
+
19
+ You should have received a copy of the GNU Lesser General Public License along with
20
+ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21
+ Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22
+ http://www.gnu.org/copyleft/lesser.txt.
23
+
24
+ You may alternatively use this source under the terms of a specific version of
25
+ the OGRE Unrestricted License provided you have obtained such a license from
26
+ Torus Knot Software Ltd.
27
+ -----------------------------------------------------------------------------
28
+ */
29
+ #ifndef _FreeImageCodec_H__
30
+ #define _FreeImageCodec_H__
31
+
32
+ #include "OgreImageCodec.h"
33
+ // Forward-declaration to avoid external dependency on FreeImage
34
+ struct FIBITMAP;
35
+
36
+ namespace Ogre {
37
+
38
+ /** Codec specialized in images loaded using FreeImage.
39
+ @remarks
40
+ The users implementing subclasses of ImageCodec are required to return
41
+ a valid pointer to a ImageData class from the decode(...) function.
42
+ */
43
+ class _OgreExport FreeImageCodec : public ImageCodec
44
+ {
45
+ private:
46
+ String mType;
47
+ unsigned int mFreeImageType;
48
+
49
+ typedef std::list<ImageCodec*> RegisteredCodecList;
50
+ static RegisteredCodecList msCodecList;
51
+
52
+ /** Common encoding routine. */
53
+ FIBITMAP* encode(MemoryDataStreamPtr& input, CodecDataPtr& pData) const;
54
+
55
+ public:
56
+ FreeImageCodec(const String &type, unsigned int fiType);
57
+ virtual ~FreeImageCodec() { }
58
+
59
+ /// @copydoc Codec::code
60
+ DataStreamPtr code(MemoryDataStreamPtr& input, CodecDataPtr& pData) const;
61
+ /// @copydoc Codec::codeToFile
62
+ void codeToFile(MemoryDataStreamPtr& input, const String& outFileName, CodecDataPtr& pData) const;
63
+ /// @copydoc Codec::decode
64
+ DecodeResult decode(DataStreamPtr& input) const;
65
+
66
+
67
+ virtual String getType() const;
68
+
69
+ /// Static method to startup FreeImage and register the FreeImage codecs
70
+ static void startup(void);
71
+ /// Static method to shutdown FreeImage and unregister the FreeImage codecs
72
+ static void shutdown(void);
73
+ };
74
+
75
+ } // namespace
76
+
77
+ #endif
@@ -0,0 +1,590 @@
1
+ /*
2
+ -----------------------------------------------------------------------------
3
+ This source file is part of OGRE
4
+ (Object-oriented Graphics Rendering Engine)
5
+ For the latest info, see http://www.ogre3d.org/
6
+
7
+ Copyright (c) 2000-2006 Torus Knot Software Ltd
8
+ Also see acknowledgements in Readme.html
9
+
10
+ This program is free software; you can redistribute it and/or modify it under
11
+ the terms of the GNU Lesser General Public License as published by the Free Software
12
+ Foundation; either version 2 of the License, or (at your option) any later
13
+ version.
14
+
15
+ This program is distributed in the hope that it will be useful, but WITHOUT
16
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17
+ FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
+
19
+ You should have received a copy of the GNU Lesser General Public License along with
20
+ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21
+ Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22
+ http://www.gnu.org/copyleft/lesser.txt.
23
+
24
+ You may alternatively use this source under the terms of a specific version of
25
+ the OGRE Unrestricted License provided you have obtained such a license from
26
+ Torus Knot Software Ltd.
27
+ -----------------------------------------------------------------------------
28
+ */
29
+ #ifndef __Frustum_H__
30
+ #define __Frustum_H__
31
+
32
+ #include "OgrePrerequisites.h"
33
+ #include "OgreMovableObject.h"
34
+ #include "OgreRenderable.h"
35
+ #include "OgreAxisAlignedBox.h"
36
+ #include "OgreVertexIndexData.h"
37
+ #include "OgreMovablePlane.h"
38
+
39
+ namespace Ogre
40
+ {
41
+ /** Specifies perspective (realistic) or orthographic (architectural) projection.
42
+ */
43
+ enum ProjectionType
44
+ {
45
+ PT_ORTHOGRAPHIC,
46
+ PT_PERSPECTIVE
47
+ };
48
+
49
+ /** Worldspace clipping planes.
50
+ */
51
+ enum FrustumPlane
52
+ {
53
+ FRUSTUM_PLANE_NEAR = 0,
54
+ FRUSTUM_PLANE_FAR = 1,
55
+ FRUSTUM_PLANE_LEFT = 2,
56
+ FRUSTUM_PLANE_RIGHT = 3,
57
+ FRUSTUM_PLANE_TOP = 4,
58
+ FRUSTUM_PLANE_BOTTOM = 5
59
+ };
60
+
61
+ /** A frustum represents a pyramid, capped at the near and far end which is
62
+ used to represent either a visible area or a projection area. Can be used
63
+ for a number of applications.
64
+ */
65
+ class _OgreExport Frustum : public MovableObject, public Renderable
66
+ {
67
+ protected:
68
+ /// Orthographic or perspective?
69
+ ProjectionType mProjType;
70
+
71
+ /// y-direction field-of-view (default 45)
72
+ Radian mFOVy;
73
+ /// Far clip distance - default 10000
74
+ Real mFarDist;
75
+ /// Near clip distance - default 100
76
+ Real mNearDist;
77
+ /// x/y viewport ratio - default 1.3333
78
+ Real mAspect;
79
+ /// Off-axis frustum center offset - default (0.0, 0.0)
80
+ Vector2 mFrustumOffset;
81
+ /// Focal length of frustum (for stereo rendering, defaults to 1.0)
82
+ Real mFocalLength;
83
+
84
+ /// The 6 main clipping planes
85
+ mutable Plane mFrustumPlanes[6];
86
+
87
+ /// Stored versions of parent orientation / position
88
+ mutable Quaternion mLastParentOrientation;
89
+ mutable Vector3 mLastParentPosition;
90
+
91
+ /// Pre-calced projection matrix for the specific render system
92
+ mutable Matrix4 mProjMatrixRS;
93
+ /// Pre-calced standard projection matrix but with render system depth range
94
+ mutable Matrix4 mProjMatrixRSDepth;
95
+ /// Pre-calced standard projection matrix
96
+ mutable Matrix4 mProjMatrix;
97
+ /// Pre-calced view matrix
98
+ mutable Matrix4 mViewMatrix;
99
+ /// Something's changed in the frustrum shape?
100
+ mutable bool mRecalcFrustum;
101
+ /// Something re the view pos has changed
102
+ mutable bool mRecalcView;
103
+ /// Something re the frustum planes has changed
104
+ mutable bool mRecalcFrustumPlanes;
105
+ /// Something re the world space corners has changed
106
+ mutable bool mRecalcWorldSpaceCorners;
107
+ /// Something re the vertex data has changed
108
+ mutable bool mRecalcVertexData;
109
+ /// Are we using a custom view matrix?
110
+ bool mCustomViewMatrix;
111
+ /// Are we using a custom projection matrix?
112
+ bool mCustomProjMatrix;
113
+
114
+
115
+ // Internal functions for calcs
116
+ virtual void calcProjectionParameters(Real& left, Real& right, Real& bottom, Real& top) const;
117
+ /// Update frustum if out of date
118
+ virtual void updateFrustum(void) const;
119
+ /// Update view if out of date
120
+ virtual void updateView(void) const;
121
+ /// Implementation of updateFrustum (called if out of date)
122
+ virtual void updateFrustumImpl(void) const;
123
+ /// Implementation of updateView (called if out of date)
124
+ virtual void updateViewImpl(void) const;
125
+ virtual void updateFrustumPlanes(void) const;
126
+ /// Implementation of updateFrustumPlanes (called if out of date)
127
+ virtual void updateFrustumPlanesImpl(void) const;
128
+ virtual void updateWorldSpaceCorners(void) const;
129
+ /// Implementation of updateWorldSpaceCorners (called if out of date)
130
+ virtual void updateWorldSpaceCornersImpl(void) const;
131
+ virtual void updateVertexData(void) const;
132
+ virtual bool isViewOutOfDate(void) const;
133
+ virtual bool isFrustumOutOfDate(void) const;
134
+ /// Signal to update frustum information.
135
+ virtual void invalidateFrustum(void) const;
136
+ /// Signal to update view information.
137
+ virtual void invalidateView(void) const;
138
+
139
+ /// Shared class-level name for Movable type
140
+ static String msMovableType;
141
+
142
+ mutable AxisAlignedBox mBoundingBox;
143
+ mutable VertexData mVertexData;
144
+
145
+ MaterialPtr mMaterial;
146
+ mutable Vector3 mWorldSpaceCorners[8];
147
+
148
+ /// Is this frustum to act as a reflection of itself?
149
+ bool mReflect;
150
+ /// Derived reflection matrix
151
+ mutable Matrix4 mReflectMatrix;
152
+ /// Fixed reflection plane
153
+ mutable Plane mReflectPlane;
154
+ /// Pointer to a reflection plane (automatically updated)
155
+ const MovablePlane* mLinkedReflectPlane;
156
+ /// Record of the last world-space reflection plane info used
157
+ mutable Plane mLastLinkedReflectionPlane;
158
+
159
+ /// Is this frustum using an oblique depth projection?
160
+ bool mObliqueDepthProjection;
161
+ /// Fixed oblique projection plane
162
+ mutable Plane mObliqueProjPlane;
163
+ /// Pointer to oblique projection plane (automatically updated)
164
+ const MovablePlane* mLinkedObliqueProjPlane;
165
+ /// Record of the last world-space oblique depth projection plane info used
166
+ mutable Plane mLastLinkedObliqueProjPlane;
167
+
168
+
169
+ /** Get the derived position of this frustum. */
170
+ virtual const Vector3& getPositionForViewUpdate(void) const;
171
+ /** Get the derived orientation of this frustum. */
172
+ virtual const Quaternion& getOrientationForViewUpdate(void) const;
173
+
174
+
175
+ public:
176
+
177
+ Frustum();
178
+ virtual ~Frustum();
179
+ /** Sets the Y-dimension Field Of View (FOV) of the frustum.
180
+ @remarks
181
+ Field Of View (FOV) is the angle made between the frustum's position, and the edges
182
+ of the 'screen' onto which the scene is projected. High values (90+ degrees) result in a wide-angle,
183
+ fish-eye kind of view, low values (30- degrees) in a stretched, telescopic kind of view. Typical values
184
+ are between 45 and 60 degrees.
185
+ @par
186
+ This value represents the VERTICAL field-of-view. The horizontal field of view is calculated from
187
+ this depending on the dimensions of the viewport (they will only be the same if the viewport is square).
188
+ @note
189
+ Setting the FOV overrides the value supplied for frustum::setNearClipPlane.
190
+ */
191
+ virtual void setFOVy(const Radian& fovy);
192
+ #ifndef OGRE_FORCE_ANGLE_TYPES
193
+ inline void setFOVy(Real fovy) {
194
+ setFOVy ( Angle(fovy) );
195
+ }
196
+ #endif//OGRE_FORCE_ANGLE_TYPES
197
+
198
+ /** Retrieves the frustums Y-dimension Field Of View (FOV).
199
+ */
200
+ virtual const Radian& getFOVy(void) const;
201
+
202
+ /** Sets the position of the near clipping plane.
203
+ @remarks
204
+ The position of the near clipping plane is the distance from the frustums position to the screen
205
+ on which the world is projected. The near plane distance, combined with the field-of-view and the
206
+ aspect ratio, determines the size of the viewport through which the world is viewed (in world
207
+ co-ordinates). Note that this world viewport is different to a screen viewport, which has it's
208
+ dimensions expressed in pixels. The frustums viewport should have the same aspect ratio as the
209
+ screen viewport it renders into to avoid distortion.
210
+ @param
211
+ near The distance to the near clipping plane from the frustum in world coordinates.
212
+ */
213
+ virtual void setNearClipDistance(Real nearDist);
214
+
215
+ /** Sets the position of the near clipping plane.
216
+ */
217
+ virtual Real getNearClipDistance(void) const;
218
+
219
+ /** Sets the distance to the far clipping plane.
220
+ @remarks
221
+ The view frustrum is a pyramid created from the frustum position and the edges of the viewport.
222
+ This method sets the distance for the far end of that pyramid.
223
+ Different applications need different values: e.g. a flight sim
224
+ needs a much further far clipping plane than a first-person
225
+ shooter. An important point here is that the larger the ratio
226
+ between near and far clipping planes, the lower the accuracy of
227
+ the Z-buffer used to depth-cue pixels. This is because the
228
+ Z-range is limited to the size of the Z buffer (16 or 32-bit)
229
+ and the max values must be spread over the gap between near and
230
+ far clip planes. As it happens, you can affect the accuracy far
231
+ more by altering the near distance rather than the far distance,
232
+ but keep this in mind.
233
+ @param
234
+ far The distance to the far clipping plane from the frustum in
235
+ world coordinates.If you specify 0, this means an infinite view
236
+ distance which is useful especially when projecting shadows; but
237
+ be careful not to use a near distance too close.
238
+ */
239
+ virtual void setFarClipDistance(Real farDist);
240
+
241
+ /** Retrieves the distance from the frustum to the far clipping plane.
242
+ */
243
+ virtual Real getFarClipDistance(void) const;
244
+
245
+ /** Sets the aspect ratio for the frustum viewport.
246
+ @remarks
247
+ The ratio between the x and y dimensions of the rectangular area visible through the frustum
248
+ is known as aspect ratio: aspect = width / height .
249
+ @par
250
+ The default for most fullscreen windows is 1.3333 - this is also assumed by Ogre unless you
251
+ use this method to state otherwise.
252
+ */
253
+ virtual void setAspectRatio(Real ratio);
254
+
255
+ /** Retreives the current aspect ratio.
256
+ */
257
+ virtual Real getAspectRatio(void) const;
258
+
259
+ /** Sets frustum offsets, used in stereo rendering.
260
+ @remarks
261
+ You can set both horizontal and vertical plane offsets of "eye"; in
262
+ stereo rendering frustum is moved in horizontal plane. To be able to
263
+ render from two "eyes" you'll need two cameras rendering on two
264
+ RenderTargets.
265
+ @par
266
+ The frustum offsets is in world coordinates, and default to (0, 0) - no offsets.
267
+ @param
268
+ offset The horizontal and vertical plane offsets.
269
+ */
270
+ virtual void setFrustumOffset(const Vector2& offset);
271
+
272
+ /** Sets frustum offsets, used in stereo rendering.
273
+ @remarks
274
+ You can set both horizontal and vertical plane offsets of "eye"; in
275
+ stereo rendering frustum is moved in horizontal plane. To be able to
276
+ render from two "eyes" you'll need two cameras rendering on two
277
+ RenderTargets.
278
+ @par
279
+ The frustum offsets is in world coordinates, and default to (0, 0) - no offsets.
280
+ @param
281
+ horizontal The horizontal plane offset.
282
+ @param
283
+ vertical The vertical plane offset.
284
+ */
285
+ virtual void setFrustumOffset(Real horizontal = 0.0, Real vertical = 0.0);
286
+
287
+ /** Retreives the frustum offsets.
288
+ */
289
+ virtual const Vector2& getFrustumOffset() const;
290
+
291
+ /** Sets frustum focal length (used in stereo rendering).
292
+ @param
293
+ focalLength The distance to the focal plane from the frustum in world coordinates.
294
+ */
295
+ virtual void setFocalLength(Real focalLength = 1.0);
296
+
297
+ /** Returns focal length of frustum.
298
+ */
299
+ virtual Real getFocalLength() const;
300
+
301
+ /** Gets the projection matrix for this frustum adjusted for the current
302
+ rendersystem specifics (may be right or left-handed, depth range
303
+ may vary).
304
+ @remarks
305
+ This method retrieves the rendering-API dependent version of the projection
306
+ matrix. If you want a 'typical' projection matrix then use
307
+ getProjectionMatrix.
308
+
309
+ */
310
+ virtual const Matrix4& getProjectionMatrixRS(void) const;
311
+ /** Gets the depth-adjusted projection matrix for the current rendersystem,
312
+ but one which still conforms to right-hand rules.
313
+ @remarks
314
+ This differs from the rendering-API dependent getProjectionMatrix
315
+ in that it always returns a right-handed projection matrix result
316
+ no matter what rendering API is being used - this is required for
317
+ vertex and fragment programs for example. However, the resulting depth
318
+ range may still vary between render systems since D3D uses [0,1] and
319
+ GL uses [-1,1], and the range must be kept the same between programmable
320
+ and fixed-function pipelines.
321
+ */
322
+ virtual const Matrix4& getProjectionMatrixWithRSDepth(void) const;
323
+ /** Gets the normal projection matrix for this frustum, ie the
324
+ projection matrix which conforms to standard right-handed rules and
325
+ uses depth range [-1,+1].
326
+ @remarks
327
+ This differs from the rendering-API dependent getProjectionMatrixRS
328
+ in that it always returns a right-handed projection matrix with depth
329
+ range [-1,+1], result no matter what rendering API is being used - this
330
+ is required for some uniform algebra for example.
331
+ */
332
+ virtual const Matrix4& getProjectionMatrix(void) const;
333
+
334
+ /** Gets the view matrix for this frustum. Mainly for use by OGRE internally.
335
+ */
336
+ virtual const Matrix4& getViewMatrix(void) const;
337
+
338
+ /** Set whether to use a custom view matrix on this frustum.
339
+ @remarks
340
+ This is an advanced method which allows you to manually set
341
+ the view matrix on this frustum, rather than having it calculate
342
+ itself based on it's position and orientation.
343
+ @note
344
+ After enabling a custom view matrix, the frustum will no longer
345
+ update on its own based on position / orientation changes. You
346
+ are completely responsible for keeping the view matrix up to date.
347
+ The custom matrix will be returned from getViewMatrix.
348
+ @param enable If true, the custom view matrix passed as the second
349
+ parameter will be used in preference to an auto calculated one. If
350
+ false, the frustum will revert to auto calculating the view matrix.
351
+ @param viewMatrix The custom view matrix to use, the matrix must be an
352
+ affine matrix.
353
+ @see Frustum::setCustomProjectionMatrix, Matrix4::isAffine
354
+ */
355
+ virtual void setCustomViewMatrix(bool enable,
356
+ const Matrix4& viewMatrix = Matrix4::IDENTITY);
357
+ /// Returns whether a custom view matrix is in use
358
+ virtual bool isCustomViewMatrixEnabled(void) const
359
+ { return mCustomViewMatrix; }
360
+
361
+ /** Set whether to use a custom projection matrix on this frustum.
362
+ @remarks
363
+ This is an advanced method which allows you to manually set
364
+ the projection matrix on this frustum, rather than having it
365
+ calculate itself based on it's position and orientation.
366
+ @note
367
+ After enabling a custom projection matrix, the frustum will no
368
+ longer update on its own based on field of view and near / far
369
+ distance changes. You are completely responsible for keeping the
370
+ projection matrix up to date if those values change. The custom
371
+ matrix will be returned from getProjectionMatrix and derivative
372
+ functions.
373
+ @param enable If true, the custom projection matrix passed as the
374
+ second parameter will be used in preference to an auto calculated
375
+ one. If false, the frustum will revert to auto calculating the
376
+ projection matrix.
377
+ @param projectionMatrix The custom view matrix to use
378
+ @see Frustum::setCustomViewMatrix
379
+ */
380
+ virtual void setCustomProjectionMatrix(bool enable,
381
+ const Matrix4& projectionMatrix = Matrix4::IDENTITY);
382
+ /// Returns whether a custom projection matrix is in use
383
+ virtual bool isCustomProjectionMatrixEnabled(void) const
384
+ { return mCustomProjMatrix; }
385
+
386
+ /** Retrieves the clipping planes of the frustum (world space).
387
+ @remarks
388
+ The clipping planes are ordered as declared in enumerate constants FrustumPlane.
389
+ */
390
+ virtual const Plane* getFrustumPlanes(void) const;
391
+
392
+ /** Retrieves a specified plane of the frustum (world space).
393
+ @remarks
394
+ Gets a reference to one of the planes which make up the frustum frustum, e.g. for clipping purposes.
395
+ */
396
+ virtual const Plane& getFrustumPlane( unsigned short plane ) const;
397
+
398
+ /** Tests whether the given container is visible in the Frustum.
399
+ @param
400
+ bound Bounding box to be checked (world space)
401
+ @param
402
+ culledBy Optional pointer to an int which will be filled by the plane number which culled
403
+ the box if the result was false;
404
+ @returns
405
+ If the box was visible, true is returned.
406
+ @par
407
+ Otherwise, false is returned.
408
+ */
409
+ virtual bool isVisible(const AxisAlignedBox& bound, FrustumPlane* culledBy = 0) const;
410
+
411
+ /** Tests whether the given container is visible in the Frustum.
412
+ @param
413
+ bound Bounding sphere to be checked (world space)
414
+ @param
415
+ culledBy Optional pointer to an int which will be filled by the plane number which culled
416
+ the box if the result was false;
417
+ @returns
418
+ If the sphere was visible, true is returned.
419
+ @par
420
+ Otherwise, false is returned.
421
+ */
422
+ virtual bool isVisible(const Sphere& bound, FrustumPlane* culledBy = 0) const;
423
+
424
+ /** Tests whether the given vertex is visible in the Frustum.
425
+ @param
426
+ vert Vertex to be checked (world space)
427
+ @param
428
+ culledBy Optional pointer to an int which will be filled by the plane number which culled
429
+ the box if the result was false;
430
+ @returns
431
+ If the box was visible, true is returned.
432
+ @par
433
+ Otherwise, false is returned.
434
+ */
435
+ virtual bool isVisible(const Vector3& vert, FrustumPlane* culledBy = 0) const;
436
+
437
+
438
+ /** Overridden from MovableObject */
439
+ const AxisAlignedBox& getBoundingBox(void) const;
440
+
441
+ /** Overridden from MovableObject */
442
+ Real getBoundingRadius(void) const;
443
+
444
+ /** Overridden from MovableObject */
445
+ void _updateRenderQueue(RenderQueue* queue);
446
+
447
+ /** Overridden from MovableObject */
448
+ const String& getMovableType(void) const;
449
+
450
+ /** Overridden from MovableObject */
451
+ void _notifyCurrentCamera(Camera* cam);
452
+
453
+ /** Overridden from Renderable */
454
+ const MaterialPtr& getMaterial(void) const;
455
+
456
+ /** Overridden from Renderable */
457
+ void getRenderOperation(RenderOperation& op);
458
+
459
+ /** Overridden from Renderable */
460
+ void getWorldTransforms(Matrix4* xform) const;
461
+
462
+ /** Overridden from Renderable */
463
+ const Quaternion& getWorldOrientation(void) const;
464
+
465
+ /** Overridden from Renderable */
466
+ const Vector3& getWorldPosition(void) const;
467
+
468
+ /** Overridden from Renderable */
469
+ Real getSquaredViewDepth(const Camera* cam) const;
470
+
471
+ /** Overridden from Renderable */
472
+ const LightList& getLights(void) const;
473
+
474
+ /** Gets the world space corners of the frustum.
475
+ @remarks
476
+ The corners are ordered as follows: top-right near,
477
+ top-left near, bottom-left near, bottom-right near,
478
+ top-right far, top-left far, bottom-left far, bottom-right far.
479
+ */
480
+ virtual const Vector3* getWorldSpaceCorners(void) const;
481
+
482
+ /** Sets the type of projection to use (orthographic or perspective). Default is perspective.
483
+ */
484
+ virtual void setProjectionType(ProjectionType pt);
485
+
486
+ /** Retrieves info on the type of projection used (orthographic or perspective).
487
+ */
488
+ virtual ProjectionType getProjectionType(void) const;
489
+
490
+ /** Modifies this frustum so it always renders from the reflection of itself through the
491
+ plane specified.
492
+ @remarks
493
+ This is obviously useful for performing planar reflections.
494
+ */
495
+ virtual void enableReflection(const Plane& p);
496
+ /** Modifies this frustum so it always renders from the reflection of itself through the
497
+ plane specified. Note that this version of the method links to a plane
498
+ so that changes to it are picked up automatically. It is important that
499
+ this plane continues to exist whilst this object does; do not destroy
500
+ the plane before the frustum.
501
+ @remarks
502
+ This is obviously useful for performing planar reflections.
503
+ */
504
+ virtual void enableReflection(const MovablePlane* p);
505
+
506
+ /** Disables reflection modification previously turned on with enableReflection */
507
+ virtual void disableReflection(void);
508
+
509
+ /// Returns whether this frustum is being reflected
510
+ virtual bool isReflected(void) const { return mReflect; }
511
+ /// Returns the reflection matrix of the frustum if appropriate
512
+ virtual const Matrix4& getReflectionMatrix(void) const { return mReflectMatrix; }
513
+ /// Returns the reflection plane of the frustum if appropriate
514
+ virtual const Plane& getReflectionPlane(void) const { return mReflectPlane; }
515
+
516
+ /** Project a sphere onto the near plane and get the bounding rectangle.
517
+ @param sphere The world-space sphere to project
518
+ @param radius Radius of the sphere
519
+ @param left, top, right, bottom Pointers to destination values, these
520
+ will be completed with the normalised device coordinates (in the
521
+ range {-1,1})
522
+ @returns true if the sphere was projected to a subset of the near plane,
523
+ false if the entire near plane was contained
524
+ */
525
+ virtual bool projectSphere(const Sphere& sphere,
526
+ Real* left, Real* top, Real* right, Real* bottom) const;
527
+
528
+
529
+ /** Links the frustum to a custom near clip plane, which can be used
530
+ to clip geometry in a custom manner without using user clip planes.
531
+ @remarks
532
+ There are several applications for clipping a scene arbitrarily by
533
+ a single plane; the most common is when rendering a reflection to
534
+ a texture, and you only want to render geometry that is above the
535
+ water plane (to do otherwise results in artefacts). Whilst it is
536
+ possible to use user clip planes, they are not supported on all
537
+ cards, and sometimes are not hardware accelerated when they are
538
+ available. Instead, where a single clip plane is involved, this
539
+ technique uses a 'fudging' of the near clip plane, which is
540
+ available and fast on all hardware, to perform as the arbitrary
541
+ clip plane. This does change the shape of the frustum, leading
542
+ to some depth buffer loss of precision, but for many of the uses of
543
+ this technique that is not an issue.
544
+ @par
545
+ This version of the method links to a plane, rather than requiring
546
+ a by-value plane definition, and therefore you can
547
+ make changes to the plane (e.g. by moving / rotating the node it is
548
+ attached to) and they will automatically affect this object.
549
+ @note This technique only works for perspective projection.
550
+ @param plane The plane to link to to perform the clipping. This plane
551
+ must continue to exist while the camera is linked to it; do not
552
+ destroy it before the frustum.
553
+ */
554
+ virtual void enableCustomNearClipPlane(const MovablePlane* plane);
555
+ /** Links the frustum to a custom near clip plane, which can be used
556
+ to clip geometry in a custom manner without using user clip planes.
557
+ @remarks
558
+ There are several applications for clipping a scene arbitrarily by
559
+ a single plane; the most common is when rendering a reflection to
560
+ a texture, and you only want to render geometry that is above the
561
+ water plane (to do otherwise results in artefacts). Whilst it is
562
+ possible to use user clip planes, they are not supported on all
563
+ cards, and sometimes are not hardware accelerated when they are
564
+ available. Instead, where a single clip plane is involved, this
565
+ technique uses a 'fudging' of the near clip plane, which is
566
+ available and fast on all hardware, to perform as the arbitrary
567
+ clip plane. This does change the shape of the frustum, leading
568
+ to some depth buffer loss of precision, but for many of the uses of
569
+ this technique that is not an issue.
570
+ @note This technique only works for perspective projection.
571
+ @param plane The plane to link to to perform the clipping. This plane
572
+ must continue to exist while the camera is linked to it; do not
573
+ destroy it before the frustum.
574
+ */
575
+ virtual void enableCustomNearClipPlane(const Plane& plane);
576
+ /** Disables any custom near clip plane. */
577
+ virtual void disableCustomNearClipPlane(void);
578
+ /** Is a custom near clip plane in use? */
579
+ virtual bool isCustomNearClipPlaneEnabled(void) const
580
+ { return mObliqueDepthProjection; }
581
+
582
+
583
+ /// Small constant used to reduce far plane projection to avoid inaccuracies
584
+ static const Real INFINITE_FAR_PLANE_ADJUST;
585
+ };
586
+
587
+
588
+ }
589
+
590
+ #endif