shattered_ogrerb 0.5.0.1
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- data/lib/shattered_ogrerb.rb +17 -0
- data/lib/shattered_ogrerb/base.rb +28 -0
- data/lib/shattered_ogrerb/camera.rb +6 -0
- data/lib/shattered_ogrerb/key_manager.rb +54 -0
- data/lib/shattered_ogrerb/light.rb +5 -0
- data/lib/shattered_ogrerb/mesh_instance.rb +92 -0
- data/lib/shattered_ogrerb/rmaterial.rb +86 -0
- data/lib/shattered_ogrerb/vector.rb +211 -0
- data/vendor/Ogre/OIS.dll +0 -0
- data/vendor/Ogre/OgreGUIRenderer.dll +0 -0
- data/vendor/Ogre/OgreMain.dll +0 -0
- data/vendor/Ogre/Plugin_BSPSceneManager.dll +0 -0
- data/vendor/Ogre/Plugin_CgProgramManager.dll +0 -0
- data/vendor/Ogre/Plugin_OctreeSceneManager.dll +0 -0
- data/vendor/Ogre/Plugin_ParticleFX.dll +0 -0
- data/vendor/Ogre/RenderSystem_Direct3D9.dll +0 -0
- data/vendor/Ogre/RenderSystem_GL.dll +0 -0
- data/vendor/Ogre/cg.dll +0 -0
- data/vendor/Ogre/plugins.cfg +9 -0
- data/vendor/ogrerb/MIT_LICENCE +19 -0
- data/vendor/ogrerb/README +79 -0
- data/vendor/ogrerb/Rakefile +220 -0
- data/vendor/ogrerb/build/navi/extconf.rb +53 -0
- data/vendor/ogrerb/build/ogre/extconf.rb +50 -0
- data/vendor/ogrerb/build/ois/extconf.rb +48 -0
- data/vendor/ogrerb/doc_src/ogre.rb +152 -0
- data/vendor/ogrerb/doc_src/ois.rb +67 -0
- data/vendor/ogrerb/lib/constants.rb +35 -0
- data/vendor/ogrerb/lib/ogre.dll +0 -0
- data/vendor/ogrerb/lib/ruby_ois.dll +0 -0
- data/vendor/ogrerb/navi/Navi.i +5 -0
- data/vendor/ogrerb/navi/NaviData.i +18 -0
- data/vendor/ogrerb/navi/NaviManager.i +5 -0
- data/vendor/ogrerb/navi/NaviProxies.i +7 -0
- data/vendor/ogrerb/navi/lib/Navi.lib +0 -0
- data/vendor/ogrerb/navi/lib/Navi_d.lib +0 -0
- data/vendor/ogrerb/navi/lib/llmozlib.lib +0 -0
- data/vendor/ogrerb/navi/lib/llmozlib_d.lib +0 -0
- data/vendor/ogrerb/navi/navi_rb.i +53 -0
- data/vendor/ogrerb/navi/std_multimap.i +581 -0
- data/vendor/ogrerb/ogre.rb +23 -0
- data/vendor/ogrerb/ogre/Application.i +59 -0
- data/vendor/ogrerb/ogre/ApplicationFrameListener.i +67 -0
- data/vendor/ogrerb/ogre/ExampleApplication.i +7 -0
- data/vendor/ogrerb/ogre/ExampleFrameListener.i +7 -0
- data/vendor/ogrerb/ogre/OgreAlignedAllocator.i +5 -0
- data/vendor/ogrerb/ogre/OgreAnimable.i +5 -0
- data/vendor/ogrerb/ogre/OgreAnimation.i +5 -0
- data/vendor/ogrerb/ogre/OgreAnimationState.i +9 -0
- data/vendor/ogrerb/ogre/OgreAnimationTrack.i +5 -0
- data/vendor/ogrerb/ogre/OgreAny.i +5 -0
- data/vendor/ogrerb/ogre/OgreArchive.i +5 -0
- data/vendor/ogrerb/ogre/OgreArchiveFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreArchiveManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreAutoParamDataSource.i +5 -0
- data/vendor/ogrerb/ogre/OgreAxisAlignedBox.i +5 -0
- data/vendor/ogrerb/ogre/OgreBillboard.i +5 -0
- data/vendor/ogrerb/ogre/OgreBillboardChain.i +11 -0
- data/vendor/ogrerb/ogre/OgreBillboardParticleRenderer.i +5 -0
- data/vendor/ogrerb/ogre/OgreBillboardSet.i +5 -0
- data/vendor/ogrerb/ogre/OgreBitwise.i +5 -0
- data/vendor/ogrerb/ogre/OgreBlendMode.i +5 -0
- data/vendor/ogrerb/ogre/OgreBone.i +5 -0
- data/vendor/ogrerb/ogre/OgreBorderPanelOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreCamera.i +5 -0
- data/vendor/ogrerb/ogre/OgreCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreColourValue.i +5 -0
- data/vendor/ogrerb/ogre/OgreCommon.i +33 -0
- data/vendor/ogrerb/ogre/OgreCompiler2Pass.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositionPass.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositionTargetPass.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositionTechnique.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositor.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorChain.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorInstance.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorScriptCompiler.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreConfig.i +5 -0
- data/vendor/ogrerb/ogre/OgreConfigDialog.i +5 -0
- data/vendor/ogrerb/ogre/OgreConfigFile.i +13 -0
- data/vendor/ogrerb/ogre/OgreConfigOptionMap.i +5 -0
- data/vendor/ogrerb/ogre/OgreController.i +5 -0
- data/vendor/ogrerb/ogre/OgreControllerManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreConvexBody.i +5 -0
- data/vendor/ogrerb/ogre/OgreDDSCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreDataStream.i +9 -0
- data/vendor/ogrerb/ogre/OgreDefaultHardwareBufferManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreDynLib.i +5 -0
- data/vendor/ogrerb/ogre/OgreDynLibManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreEdgeListBuilder.i +5 -0
- data/vendor/ogrerb/ogre/OgreEntity.i +5 -0
- data/vendor/ogrerb/ogre/OgreErrorDialog.i +5 -0
- data/vendor/ogrerb/ogre/OgreException.i +5 -0
- data/vendor/ogrerb/ogre/OgreExternalTextureSource.i +5 -0
- data/vendor/ogrerb/ogre/OgreExternalTextureSourceManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreFactoryObj.i +5 -0
- data/vendor/ogrerb/ogre/OgreFileSystem.i +5 -0
- data/vendor/ogrerb/ogre/OgreFont.i +5 -0
- data/vendor/ogrerb/ogre/OgreFontManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreFrameListener.i +12 -0
- data/vendor/ogrerb/ogre/OgreFreeImageCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreFrustum.i +5 -0
- data/vendor/ogrerb/ogre/OgreGpuProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreGpuProgramManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreGpuProgramUsage.i +5 -0
- data/vendor/ogrerb/ogre/OgreHardwareBuffer.i +5 -0
- data/vendor/ogrerb/ogre/OgreHardwareBufferManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreHardwareIndexBuffer.i +9 -0
- data/vendor/ogrerb/ogre/OgreHardwareOcclusionQuery.i +5 -0
- data/vendor/ogrerb/ogre/OgreHardwarePixelBuffer.i +9 -0
- data/vendor/ogrerb/ogre/OgreHardwareVertexBuffer.i +10 -0
- data/vendor/ogrerb/ogre/OgreHighLevelGpuProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreHighLevelGpuProgramManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreImage.i +5 -0
- data/vendor/ogrerb/ogre/OgreImageCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreInstancedGeometry.i +5 -0
- data/vendor/ogrerb/ogre/OgreIteratorWrappers.i +5 -0
- data/vendor/ogrerb/ogre/OgreKeyFrame.i +7 -0
- data/vendor/ogrerb/ogre/OgreLight.i +5 -0
- data/vendor/ogrerb/ogre/OgreLog.i +5 -0
- data/vendor/ogrerb/ogre/OgreLogManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreManualObject.i +5 -0
- data/vendor/ogrerb/ogre/OgreMaterial.i +9 -0
- data/vendor/ogrerb/ogre/OgreMaterialManager.i +22 -0
- data/vendor/ogrerb/ogre/OgreMaterialScriptCompiler.i +5 -0
- data/vendor/ogrerb/ogre/OgreMaterialSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreMath.i +48 -0
- data/vendor/ogrerb/ogre/OgreMatrix3.i +5 -0
- data/vendor/ogrerb/ogre/OgreMatrix4.i +5 -0
- data/vendor/ogrerb/ogre/OgreMemoryMacros.i +5 -0
- data/vendor/ogrerb/ogre/OgreMemoryManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreMesh.i +11 -0
- data/vendor/ogrerb/ogre/OgreMeshFileFormat.i +5 -0
- data/vendor/ogrerb/ogre/OgreMeshManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreMeshSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreMeshSerializerImpl.i +5 -0
- data/vendor/ogrerb/ogre/OgreMovableObject.i +46 -0
- data/vendor/ogrerb/ogre/OgreMovablePlane.i +5 -0
- data/vendor/ogrerb/ogre/OgreNoMemoryMacros.i +5 -0
- data/vendor/ogrerb/ogre/OgreNode.i +11 -0
- data/vendor/ogrerb/ogre/OgreNumerics.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlay.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayContainer.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayElementCommands.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayElementFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayManager.i +9 -0
- data/vendor/ogrerb/ogre/OgrePanelOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticle.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleAffector.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleAffectorFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleEmitter.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleEmitterCommands.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleEmitterFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleIterator.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleSystem.i +9 -0
- data/vendor/ogrerb/ogre/OgreParticleSystemManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreParticleSystemRenderer.i +9 -0
- data/vendor/ogrerb/ogre/OgrePass.i +10 -0
- data/vendor/ogrerb/ogre/OgrePatchMesh.i +11 -0
- data/vendor/ogrerb/ogre/OgrePatchSurface.i +5 -0
- data/vendor/ogrerb/ogre/OgrePixelFormat.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlane.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlaneBoundedVolume.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlatform.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlugin.i +5 -0
- data/vendor/ogrerb/ogre/OgrePolygon.i +5 -0
- data/vendor/ogrerb/ogre/OgrePose.i +5 -0
- data/vendor/ogrerb/ogre/OgrePredefinedControllers.i +5 -0
- data/vendor/ogrerb/ogre/OgrePrefabFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgrePrerequisites.i +5 -0
- data/vendor/ogrerb/ogre/OgreProfiler.i +5 -0
- data/vendor/ogrerb/ogre/OgreProgressiveMesh.i +5 -0
- data/vendor/ogrerb/ogre/OgreProxies.i +10 -0
- data/vendor/ogrerb/ogre/OgreQuaternion.i +5 -0
- data/vendor/ogrerb/ogre/OgreRadixSort.i +5 -0
- data/vendor/ogrerb/ogre/OgreRay.i +5 -0
- data/vendor/ogrerb/ogre/OgreRectangle.i +5 -0
- data/vendor/ogrerb/ogre/OgreRectangle2D.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderOperation.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderQueue.i +10 -0
- data/vendor/ogrerb/ogre/OgreRenderQueueInvocation.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderQueueListener.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderQueueSortingGrouping.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderSystem.i +12 -0
- data/vendor/ogrerb/ogre/OgreRenderSystemCapabilities.i +7 -0
- data/vendor/ogrerb/ogre/OgreRenderTarget.i +27 -0
- data/vendor/ogrerb/ogre/OgreRenderTargetListener.i +7 -0
- data/vendor/ogrerb/ogre/OgreRenderTexture.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderWindow.i +9 -0
- data/vendor/ogrerb/ogre/OgreRenderable.i +5 -0
- data/vendor/ogrerb/ogre/OgreResource.i +68 -0
- data/vendor/ogrerb/ogre/OgreResourceBackgroundQueue.i +5 -0
- data/vendor/ogrerb/ogre/OgreResourceGroupManager.i +17 -0
- data/vendor/ogrerb/ogre/OgreResourceManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreRibbonTrail.i +5 -0
- data/vendor/ogrerb/ogre/OgreRoot.i +9 -0
- data/vendor/ogrerb/ogre/OgreRotationalSpline.i +5 -0
- data/vendor/ogrerb/ogre/OgreSceneManager.i +17 -0
- data/vendor/ogrerb/ogre/OgreSceneManagerEnumerator.i +8 -0
- data/vendor/ogrerb/ogre/OgreSceneNode.i +9 -0
- data/vendor/ogrerb/ogre/OgreSceneQuery.i +5 -0
- data/vendor/ogrerb/ogre/OgreScriptLoader.i +5 -0
- data/vendor/ogrerb/ogre/OgreSearchOps.i +5 -0
- data/vendor/ogrerb/ogre/OgreSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetup.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetupFocused.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetupLiSPSM.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetupPlaneOptimal.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCaster.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowTextureManager.i +7 -0
- data/vendor/ogrerb/ogre/OgreShadowVolumeExtrudeProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreSharedPtr.i +5 -0
- data/vendor/ogrerb/ogre/OgreSimpleRenderable.i +5 -0
- data/vendor/ogrerb/ogre/OgreSimpleSpline.i +5 -0
- data/vendor/ogrerb/ogre/OgreSingleton.i +9 -0
- data/vendor/ogrerb/ogre/OgreSkeleton.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonFileFormat.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonInstance.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreSphere.i +5 -0
- data/vendor/ogrerb/ogre/OgreSpotShadowFadePng.i +5 -0
- data/vendor/ogrerb/ogre/OgreStableHeaders.i +5 -0
- data/vendor/ogrerb/ogre/OgreStaticFaceGroup.i +5 -0
- data/vendor/ogrerb/ogre/OgreStaticGeometry.i +5 -0
- data/vendor/ogrerb/ogre/OgreStdHeaders.i +5 -0
- data/vendor/ogrerb/ogre/OgreString.i +5 -0
- data/vendor/ogrerb/ogre/OgreStringConverter.i +5 -0
- data/vendor/ogrerb/ogre/OgreStringInterface.i +5 -0
- data/vendor/ogrerb/ogre/OgreStringVector.i +5 -0
- data/vendor/ogrerb/ogre/OgreSubEntity.i +5 -0
- data/vendor/ogrerb/ogre/OgreSubMesh.i +5 -0
- data/vendor/ogrerb/ogre/OgreTagPoint.i +5 -0
- data/vendor/ogrerb/ogre/OgreTechnique.i +5 -0
- data/vendor/ogrerb/ogre/OgreTextAreaOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreTexture.i +9 -0
- data/vendor/ogrerb/ogre/OgreTextureManager.i +12 -0
- data/vendor/ogrerb/ogre/OgreTextureUnitState.i +12 -0
- data/vendor/ogrerb/ogre/OgreTimer.i +6 -0
- data/vendor/ogrerb/ogre/OgreUTFString.i +5 -0
- data/vendor/ogrerb/ogre/OgreUnifiedHighLevelGpuProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreUserDefinedObject.i +5 -0
- data/vendor/ogrerb/ogre/OgreVector2.i +5 -0
- data/vendor/ogrerb/ogre/OgreVector3.i +30 -0
- data/vendor/ogrerb/ogre/OgreVector4.i +5 -0
- data/vendor/ogrerb/ogre/OgreVertexBoneAssignment.i +5 -0
- data/vendor/ogrerb/ogre/OgreVertexIndexData.i +5 -0
- data/vendor/ogrerb/ogre/OgreViewport.i +5 -0
- data/vendor/ogrerb/ogre/OgreWindowEventUtilities.i +7 -0
- data/vendor/ogrerb/ogre/OgreWireBoundingBox.i +5 -0
- data/vendor/ogrerb/ogre/OgreZip.i +5 -0
- data/vendor/ogrerb/ogre/ogre_rb.i +343 -0
- data/vendor/ogrerb/ogre/std_multimap.i +581 -0
- data/vendor/ogrerb/ois/OISProxies.i +9 -0
- data/vendor/ogrerb/ois/OISRenames.i +11 -0
- data/vendor/ogrerb/ois/ois.i +135 -0
- data/vendor/ogrerb/ois/std_multimap.i +581 -0
- data/vendor/ogrerb/platform.rb +23 -0
- data/vendor/ogrerb/samples/application.rb +146 -0
- data/vendor/ogrerb/samples/application_frame_listener.rb +302 -0
- data/vendor/ogrerb/samples/application_loading_bar.rb +115 -0
- data/vendor/ogrerb/samples/bsp.rb +74 -0
- data/vendor/ogrerb/samples/cg.dll +0 -0
- data/vendor/ogrerb/samples/js3250.dll +0 -0
- data/vendor/ogrerb/samples/lighting.rb +136 -0
- data/vendor/ogrerb/samples/media/materials/scripts/CloudySky.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Flare.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Knot.material +14 -0
- data/vendor/ogrerb/samples/media/materials/scripts/MorningSkyBox.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Ogre.material +119 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Razor.material +14 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Ribbon.material +19 -0
- data/vendor/ogrerb/samples/media/materials/scripts/RustySteel.material +14 -0
- data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyBox.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyPlane.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/TextureEffects.material +15 -0
- data/vendor/ogrerb/samples/media/materials/scripts/dragon.material +42 -0
- data/vendor/ogrerb/samples/media/materials/scripts/smoke.material +18 -0
- data/vendor/ogrerb/samples/media/materials/textures/GreenSkin.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/MtlPlat2.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/RustedMetal.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/RustySteel.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/Water02.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/WeirdEye.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/clouds.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/cursor.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/dirt01.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/flare.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/ogreborder.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/ogreborderUp.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/ribbonband.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/smoke.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/smokecolors.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/spacesky.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/spheremap.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/texmap2.jpg +0 -0
- data/vendor/ogrerb/samples/media/models/knot.mesh +0 -0
- data/vendor/ogrerb/samples/media/models/ogrehead.mesh +0 -0
- data/vendor/ogrerb/samples/media/models/razor.mesh +0 -0
- data/vendor/ogrerb/samples/media/packs/OgreCore.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/chiropteraDM.pk3 +0 -0
- data/vendor/ogrerb/samples/media/packs/chiropteraDM.txt +99 -0
- data/vendor/ogrerb/samples/media/packs/cubemap.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/cubemapsJS.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/dragon.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/skybox.zip +0 -0
- data/vendor/ogrerb/samples/media/particles/smoke.particle +43 -0
- data/vendor/ogrerb/samples/navi/Media/NaviDemo.material +60 -0
- data/vendor/ogrerb/samples/navi/Media/OgreCore.zip +0 -0
- data/vendor/ogrerb/samples/navi/Media/cerulean.jpg +0 -0
- data/vendor/ogrerb/samples/navi/Media/clouds.jpg +0 -0
- data/vendor/ogrerb/samples/navi/Media/controlsNaviMask.png +0 -0
- data/vendor/ogrerb/samples/navi/Media/grass.jpg +0 -0
- data/vendor/ogrerb/samples/navi/Media/knot.mesh +0 -0
- data/vendor/ogrerb/samples/navi/Media/testNaviMask.png +0 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/Navi.js +136 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/buttonBg.jpg +0 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/controls.html +303 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/knobBg.jpg +0 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/moo.dropdownmenu.js +87 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/mootools.v1.1.js +6964 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/naviLogo.html +32 -0
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- data/vendor/ogrerb/website/images/header.png +0 -0
- data/vendor/ogrerb/website/images/header.xcf +0 -0
- data/vendor/ogrerb/website/images/ogre3d.gif +0 -0
- data/vendor/ogrerb/website/images/redogrehead.png +0 -0
- data/vendor/ogrerb/website/images/ruby.png +0 -0
- data/vendor/ogrerb/website/images/sample.png +0 -0
- data/vendor/ogrerb/website/index.html +80 -0
- data/vendor/ogrerb/website/javascripts/prototype.js +3271 -0
- data/vendor/ogrerb/website/stylesheets/main.css +96 -0
- metadata +997 -0
@@ -0,0 +1,89 @@
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2006 Torus Knot Software Ltd
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Also see acknowledgements in Readme.html
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU Lesser General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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http://www.gnu.org/copyleft/lesser.txt.
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You may alternatively use this source under the terms of a specific version of
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the OGRE Unrestricted License provided you have obtained such a license from
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Torus Knot Software Ltd.
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-----------------------------------------------------------------------------
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*/
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#ifndef __ScriptLoader_H__
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#define __ScriptLoader_H__
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#include "OgrePrerequisites.h"
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#include "OgreDataStream.h"
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#include "OgreStringVector.h"
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namespace Ogre {
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/** Abstract class defining the interface used by classes which wish
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to perform script loading to define instances of whatever they manage.
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@remarks
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Typically classes of this type wish to either parse individual script files
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on demand, or be called with a group of files matching a certain pattern
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at the appropriate time. Normally this will coincide with resource loading,
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although the script use does not necessarily have to be a ResourceManager
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(which subclasses from this class), it may be simply a script loader which
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manages non-resources but needs to be synchronised at the same loading points.
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@par
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Subclasses should add themselves to the ResourceGroupManager as a script loader
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if they wish to be called at the point a resource group is loaded, at which
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point the parseScript method will be called with each file which matches a
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the pattern returned from getScriptPatterns.
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*/
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class _OgreExport ScriptLoader
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{
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public:
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virtual ~ScriptLoader();
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/** Gets the file patterns which should be used to find scripts for this
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class.
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@remarks
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This method is called when a resource group is loaded if you use
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ResourceGroupManager::_registerScriptLoader.
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@returns
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A list of file patterns, in the order they should be searched in.
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*/
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virtual const StringVector& getScriptPatterns(void) const = 0;
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/** Parse a script file.
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@param stream Weak reference to a data stream which is the source of the script
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@param groupName The name of a resource group which should be used if any resources
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are created during the parse of this script.
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*/
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virtual void parseScript(DataStreamPtr& stream, const String& groupName) = 0;
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/** Gets the relative loading order of scripts of this type.
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@remarks
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There are dependencies between some kinds of scripts, and to enforce
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this all implementors of this interface must define a loading order.
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@returns A value representing the relative loading order of these scripts
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compared to other script users, where higher values load later.
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*/
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virtual Real getLoadingOrder(void) const = 0;
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};
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}
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#endif
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/*
|
2
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-----------------------------------------------------------------------------
|
3
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This source file is part of OGRE
|
4
|
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(Object-oriented Graphics Rendering Engine)
|
5
|
+
For the latest info, see http://www.ogre3d.org/
|
6
|
+
|
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Copyright (c) 2000-2006 Torus Knot Software Ltd
|
8
|
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Also see acknowledgements in Readme.html
|
9
|
+
|
10
|
+
This program is free software; you can redistribute it and/or modify it under
|
11
|
+
the terms of the GNU Lesser General Public License as published by the Free Software
|
12
|
+
Foundation; either version 2 of the License, or (at your option) any later
|
13
|
+
version.
|
14
|
+
|
15
|
+
This program is distributed in the hope that it will be useful, but WITHOUT
|
16
|
+
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
17
|
+
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
18
|
+
|
19
|
+
You should have received a copy of the GNU Lesser General Public License along with
|
20
|
+
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
21
|
+
Place - Suite 330, Boston, MA 02111-1307, USA, or go to
|
22
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+
http://www.gnu.org/copyleft/lesser.txt.
|
23
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+
|
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|
+
You may alternatively use this source under the terms of a specific version of
|
25
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+
the OGRE Unrestricted License provided you have obtained such a license from
|
26
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+
Torus Knot Software Ltd.
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-----------------------------------------------------------------------------
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*/
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|
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// Emulate _findfirst, _findnext on non-Windows platforms
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|
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#include <string.h>
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#include <sys/types.h>
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#include <sys/stat.h>
|
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#include <stdlib.h>
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|
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#include "OgrePlatform.h"
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|
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#if OGRE_PLATFORM != OGRE_PLATFORM_WIN32
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|
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#include <dirent.h>
|
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#include <unistd.h>
|
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#include <fnmatch.h>
|
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|
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/* Our simplified data entry structure */
|
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struct _finddata_t
|
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{
|
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char *name;
|
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int attrib;
|
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unsigned long size;
|
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};
|
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|
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#define _A_NORMAL 0x00 /* Normalfile-Noread/writerestrictions */
|
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#define _A_RDONLY 0x01 /* Read only file */
|
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#define _A_HIDDEN 0x02 /* Hidden file */
|
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#define _A_SYSTEM 0x04 /* System file */
|
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#define _A_SUBDIR 0x10 /* Subdirectory */
|
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|
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#define _A_ARCH 0x20 /* Archive file */
|
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|
+
|
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|
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long _findfirst(const char *pattern, struct _finddata_t *data);
|
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int _findnext(long id, struct _finddata_t *data);
|
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|
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int _findclose(long id);
|
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|
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|
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#endif
|
@@ -0,0 +1,113 @@
|
|
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|
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/*
|
2
|
+
-----------------------------------------------------------------------------
|
3
|
+
This source file is part of OGRE
|
4
|
+
(Object-oriented Graphics Rendering Engine)
|
5
|
+
For the latest info, see http://www.ogre3d.org/
|
6
|
+
|
7
|
+
Copyright (c) 2000-2006 Torus Knot Software Ltd
|
8
|
+
Also see acknowledgements in Readme.html
|
9
|
+
|
10
|
+
This program is free software; you can redistribute it and/or modify it under
|
11
|
+
the terms of the GNU Lesser General Public License as published by the Free Software
|
12
|
+
Foundation; either version 2 of the License, or (at your option) any later
|
13
|
+
version.
|
14
|
+
|
15
|
+
This program is distributed in the hope that it will be useful, but WITHOUT
|
16
|
+
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
17
|
+
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
18
|
+
|
19
|
+
You should have received a copy of the GNU Lesser General Public License along with
|
20
|
+
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
21
|
+
Place - Suite 330, Boston, MA 02111-1307, USA, or go to
|
22
|
+
http://www.gnu.org/copyleft/lesser.txt.
|
23
|
+
|
24
|
+
You may alternatively use this source under the terms of a specific version of
|
25
|
+
the OGRE Unrestricted License provided you have obtained such a license from
|
26
|
+
Torus Knot Software Ltd.
|
27
|
+
-----------------------------------------------------------------------------
|
28
|
+
*/
|
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|
+
|
30
|
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#ifndef __Serializer_H__
|
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#define __Serializer_H__
|
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|
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|
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#include "OgrePrerequisites.h"
|
34
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#include "OgreString.h"
|
35
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#include "OgreDataStream.h"
|
36
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+
|
37
|
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namespace Ogre {
|
38
|
+
|
39
|
+
/** Generic class for serialising data to / from binary stream-based files.
|
40
|
+
@remarks
|
41
|
+
This class provides a number of useful methods for exporting / importing data
|
42
|
+
from stream-oriented binary files (e.g. .mesh and .skeleton).
|
43
|
+
*/
|
44
|
+
class _OgreExport Serializer
|
45
|
+
{
|
46
|
+
public:
|
47
|
+
Serializer();
|
48
|
+
virtual ~Serializer();
|
49
|
+
|
50
|
+
/// The endianness of written files
|
51
|
+
enum Endian
|
52
|
+
{
|
53
|
+
/// Use the platform native endian
|
54
|
+
ENDIAN_NATIVE,
|
55
|
+
/// Use big endian (0x1000 is serialised as 0x10 0x00)
|
56
|
+
ENDIAN_BIG,
|
57
|
+
/// Use little endian (0x1000 is serialised as 0x00 0x10)
|
58
|
+
ENDIAN_LITTLE
|
59
|
+
};
|
60
|
+
|
61
|
+
|
62
|
+
protected:
|
63
|
+
|
64
|
+
uint32 mCurrentstreamLen;
|
65
|
+
FILE* mpfFile;
|
66
|
+
String mVersion;
|
67
|
+
bool mFlipEndian; // default to native endian, derive from header
|
68
|
+
|
69
|
+
// Internal methods
|
70
|
+
virtual void writeFileHeader(void);
|
71
|
+
virtual void writeChunkHeader(uint16 id, size_t size);
|
72
|
+
|
73
|
+
void writeFloats(const float* const pfloat, size_t count);
|
74
|
+
void writeFloats(const double* const pfloat, size_t count);
|
75
|
+
void writeShorts(const uint16* const pShort, size_t count);
|
76
|
+
void writeInts(const uint32* const pInt, size_t count);
|
77
|
+
void writeBools(const bool* const pLong, size_t count);
|
78
|
+
void writeObject(const Vector3& vec);
|
79
|
+
void writeObject(const Quaternion& q);
|
80
|
+
|
81
|
+
void writeString(const String& string);
|
82
|
+
void writeData(const void* const buf, size_t size, size_t count);
|
83
|
+
|
84
|
+
virtual void readFileHeader(DataStreamPtr& stream);
|
85
|
+
virtual unsigned short readChunk(DataStreamPtr& stream);
|
86
|
+
|
87
|
+
void readBools(DataStreamPtr& stream, bool* pDest, size_t count);
|
88
|
+
void readFloats(DataStreamPtr& stream, float* pDest, size_t count);
|
89
|
+
void readFloats(DataStreamPtr& stream, double* pDest, size_t count);
|
90
|
+
void readShorts(DataStreamPtr& stream, uint16* pDest, size_t count);
|
91
|
+
void readInts(DataStreamPtr& stream, uint32* pDest, size_t count);
|
92
|
+
void readObject(DataStreamPtr& stream, Vector3& pDest);
|
93
|
+
void readObject(DataStreamPtr& stream, Quaternion& pDest);
|
94
|
+
|
95
|
+
String readString(DataStreamPtr& stream);
|
96
|
+
String readString(DataStreamPtr& stream, size_t numChars);
|
97
|
+
|
98
|
+
virtual void flipToLittleEndian(void* pData, size_t size, size_t count = 1);
|
99
|
+
virtual void flipFromLittleEndian(void* pData, size_t size, size_t count = 1);
|
100
|
+
|
101
|
+
virtual void flipEndian(void * pData, size_t size, size_t count);
|
102
|
+
virtual void flipEndian(void * pData, size_t size);
|
103
|
+
|
104
|
+
/// Determine the endianness of the incoming stream compared to native
|
105
|
+
virtual void determineEndianness(DataStreamPtr& stream);
|
106
|
+
/// Determine the endianness to write with based on option
|
107
|
+
virtual void determineEndianness(Endian requestedEndian);
|
108
|
+
};
|
109
|
+
|
110
|
+
}
|
111
|
+
|
112
|
+
|
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|
+
#endif
|
@@ -0,0 +1,100 @@
|
|
1
|
+
/*
|
2
|
+
-----------------------------------------------------------------------------
|
3
|
+
This source file is part of OGRE
|
4
|
+
(Object-oriented Graphics Rendering Engine)
|
5
|
+
For the latest info, see http://www.ogre3d.org/
|
6
|
+
|
7
|
+
Copyright (c) 2006 Torus Knot Software Ltd
|
8
|
+
Also see acknowledgements in Readme.html
|
9
|
+
|
10
|
+
This program is free software; you can redistribute it and/or modify it under
|
11
|
+
the terms of the GNU Lesser General Public License as published by the Free Software
|
12
|
+
Foundation; either version 2 of the License, or (at your option) any later
|
13
|
+
version.
|
14
|
+
|
15
|
+
This program is distributed in the hope that it will be useful, but WITHOUT
|
16
|
+
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
17
|
+
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
18
|
+
|
19
|
+
You should have received a copy of the GNU Lesser General Public License along with
|
20
|
+
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
21
|
+
Place - Suite 330, Boston, MA 02111-1307, USA, or go to
|
22
|
+
http://www.gnu.org/copyleft/lesser.txt.
|
23
|
+
|
24
|
+
You may alternatively use this source under the terms of a specific version of
|
25
|
+
the OGRE Unrestricted License provided you have obtained such a license from
|
26
|
+
Torus Knot Software Ltd.
|
27
|
+
-----------------------------------------------------------------------------
|
28
|
+
*/
|
29
|
+
#ifndef __ShadowCameraSetup_H__
|
30
|
+
#define __ShadowCameraSetup_H__
|
31
|
+
|
32
|
+
#include "OgrePrerequisites.h"
|
33
|
+
#include "OgreMovablePlane.h"
|
34
|
+
#include "OgreSharedPtr.h"
|
35
|
+
|
36
|
+
|
37
|
+
namespace Ogre {
|
38
|
+
|
39
|
+
/** This class allows you to plug in new ways to define the camera setup when
|
40
|
+
rendering and projecting shadow textures.
|
41
|
+
@remarks
|
42
|
+
The default projection used when rendering shadow textures is a uniform
|
43
|
+
frustum. This is pretty straight forward but doesn't make the best use of
|
44
|
+
the space in the shadow map since texels closer to the camera will be larger,
|
45
|
+
resulting in 'jaggies'. There are several ways to distribute the texels
|
46
|
+
in the shadow texture differently, and this class allows you to override
|
47
|
+
that.
|
48
|
+
@par
|
49
|
+
Ogre is provided with several alternative shadow camera setups, including
|
50
|
+
LiSPSM (LiSPSMShadowCameraSetup) and Plane Optimal (PlaneOptimalShadowCameraSetup).
|
51
|
+
Others can of course be written to incorporate other algorithms. All you
|
52
|
+
have to do is instantiate one of these classes and enable it using
|
53
|
+
SceneManager::setShadowCameraSetup (global) or Light::setCustomShadowCameraSetup
|
54
|
+
(per light). In both cases the instance is wrapped in a SharedPtr which means
|
55
|
+
it will be deleted automatically when no more references to it exist.
|
56
|
+
@note
|
57
|
+
Shadow map matrices, being projective matrices, have 15 degrees of freedom.
|
58
|
+
3 of these degrees of freedom are fixed by the light's position. 4 are used to
|
59
|
+
affinely affect z values. 6 affinely affect u,v sampling. 2 are projective
|
60
|
+
degrees of freedom. This class is meant to allow custom methods for
|
61
|
+
handling optimization.
|
62
|
+
*/
|
63
|
+
class _OgreExport ShadowCameraSetup
|
64
|
+
{
|
65
|
+
public:
|
66
|
+
/// Function to implement -- must set the shadow camera properties
|
67
|
+
virtual void getShadowCamera (const SceneManager *sm, const Camera *cam,
|
68
|
+
const Viewport *vp, const Light *light, Camera *texCam) const = 0;
|
69
|
+
/// Need virtual destructor in case subclasses use it
|
70
|
+
virtual ~ShadowCameraSetup() {}
|
71
|
+
|
72
|
+
};
|
73
|
+
|
74
|
+
|
75
|
+
|
76
|
+
/** Implements default shadow camera setup
|
77
|
+
@remarks
|
78
|
+
This implements the default shadow camera setup algorithm. This is what might
|
79
|
+
be referred to as "normal" shadow mapping.
|
80
|
+
*/
|
81
|
+
class _OgreExport DefaultShadowCameraSetup : public ShadowCameraSetup
|
82
|
+
{
|
83
|
+
public:
|
84
|
+
/// Default constructor
|
85
|
+
DefaultShadowCameraSetup();
|
86
|
+
/// Destructor
|
87
|
+
virtual ~DefaultShadowCameraSetup();
|
88
|
+
|
89
|
+
/// Default shadow camera setup
|
90
|
+
virtual void getShadowCamera (const SceneManager *sm, const Camera *cam,
|
91
|
+
const Viewport *vp, const Light *light, Camera *texCam) const;
|
92
|
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};
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typedef SharedPtr<ShadowCameraSetup> ShadowCameraSetupPtr;
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}
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#endif
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2006 Torus Knot Software Ltd
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Copyright (c) 2006 Matthias Fink, netAllied GmbH <matthias.fink@web.de>
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Also see acknowledgements in Readme.html
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU Lesser General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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http://www.gnu.org/copyleft/lesser.txt.
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You may alternatively use this source under the terms of a specific version of
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the OGRE Unrestricted License provided you have obtained such a license from
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Torus Knot Software Ltd.
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-----------------------------------------------------------------------------
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*/
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#ifndef __ShadowCameraSetupFocused_H__
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#define __ShadowCameraSetupFocused_H__
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#include "OgrePrerequisites.h"
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#include "OgreShadowCameraSetup.h"
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#include "OgrePolygon.h"
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#include "OgreConvexBody.h"
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namespace Ogre {
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class ConvexBody;
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/** Implements the uniform shadow mapping algorithm in focused mode.
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@remarks
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Differs from the default shadow mapping projection in that it focuses the
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shadow map on the visible areas of the scene. This results in better
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shadow map texel usage, at the expense of some 'swimming' of the shadow
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texture on receivers as the basis is constantly being reevaluated.
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@note
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Original implementation by Matthias Fink <matthias.fink@web.de>, 2006.
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*/
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class _OgreExport FocusedShadowCameraSetup : public ShadowCameraSetup
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{
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protected:
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/** Transform to or from light space as defined by Wimmer et al.
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@remarks
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Point and spot lights need to be converted to directional lights to enable a 1:1
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light mapping. Otherwise a directional light may become a point light or a point
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sink (opposite of a light source) or point/spot lights may become directional lights
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or light sinks. The light direction is always -y.
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*/
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static const Matrix4 msNormalToLightSpace;
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static const Matrix4 msLightSpaceToNormal;
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/** Temporary preallocated frustum to set up a projection matrix in
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::calculateShadowMappingMatrix()
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*/
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Frustum* mTempFrustum;
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/** Temporary preallocated camera to set up a light frustum for clipping in ::calculateB.
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*/
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Camera* mLightFrustumCamera;
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mutable bool mLightFrustumCameraCalculated;
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/// Use tighter focus region?
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bool mUseAggressiveRegion;
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/** Internal class holding a point list representation of a convex body.
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*/
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class _OgreExport PointListBody
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{
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Polygon::VertexList mBodyPoints;
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AxisAlignedBox mAAB;
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public:
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PointListBody();
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PointListBody(const ConvexBody& body);
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~PointListBody();
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/** Merges a second PointListBody into this one.
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*/
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void merge(const PointListBody& plb);
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/** Builds a point list body from a 'real' body.
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@remarks
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Inserts all vertices from a body into the point list with or without adding duplicate vertices.
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*/
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void build(const ConvexBody& body, bool filterDuplicates = true);
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/** Builds a PointListBody from a Body and includes all the space in a given direction.
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@remarks
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Intersects the bounding box with a ray from each available point of the body with the given
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direction. Base and intersection points are stored in a PointListBody structure.
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@note
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Duplicate vertices are not filtered.
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@note
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Body is not checked for correctness.
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*/
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void buildAndIncludeDirection(const ConvexBody& body,
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const AxisAlignedBox& aabMax, const Vector3& dir);
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/** Returns the bounding box representation.
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*/
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const AxisAlignedBox& getAAB(void) const;
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/** Adds a specific point to the body list.
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*/
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void addPoint(const Vector3& point);
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/** Adds all points of an AAB.
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*/
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void addAAB(const AxisAlignedBox& aab);
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/** Returns a point.
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*/
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const Vector3& getPoint(size_t cnt) const;
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/** Returns the point count.
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*/
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size_t getPointCount(void) const;
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/** Resets the body.
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*/
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void reset(void);
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};
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// Persistent calculations to prevent reallocation
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mutable ConvexBody mBodyB;
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mutable PointListBody mPointListBodyB;
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mutable PointListBody mPointListBodyLVS;
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protected:
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/** Calculates the standard shadow mapping matrix.
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@remarks
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Provides the view and projection matrix for standard shadow mapping.
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@note
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You can choose which things you want to have: view matrix and/or projection
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matrix and/or shadow camera. Passing a NULL value as parameter ignores the
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generation of this specific value.
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@param sm: scene manager
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@param cam: currently active camera
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@param light: currently active light
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@param out_view: calculated uniform view shadow mapping matrix (may be NULL)
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@param out_proj: calculated uniform projection shadow mapping matrix (may be NULL)
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@param out_cam: calculated uniform shadow camera (may be NULL)
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*/
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void calculateShadowMappingMatrix(const SceneManager& sm, const Camera& cam,
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const Light& light, Matrix4 *out_view,
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Matrix4 *out_proj, Camera *out_cam) const;
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/** Calculates the intersection bodyB.
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@remarks
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The intersection bodyB consists of the concatenation the cam frustum clipped
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by the scene bounding box followed by a convex hullification with the light's
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position and the clipping with the scene bounding box and the light frustum:
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((V \cap S) + l) \cap S \cap L (\cap: convex intersection, +: convex hull
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operation).
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For directional lights the bodyB is assembled out of the camera frustum
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clipped by the scene bounding box followed by the extrusion of all available
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bodyB points towards the negative light direction. The rays are intersected
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by a maximum bounding box and added to the bodyB points to form the final
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intersection bodyB point list.
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@param sm: scene manager
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@param cam: currently active camera
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@param light: currently active light
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@param sceneBB: scene bounding box for clipping operations
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@param out_bodyB: final intersection bodyB point list
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*/
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void calculateB(const SceneManager& sm, const Camera& cam, const Light& light,
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const AxisAlignedBox& sceneBB, PointListBody *out_bodyB) const;
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/** Calculates the bodyLVS.
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@remarks
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Calculates the bodyLVS which consists of the convex intersection operation
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affecting the light frustum, the view frustum, and the current scene bounding
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box is used to find suitable positions in the viewer's frustum to build the
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rotation matrix L_r. This matrix is applied after the projection matrix L_p to
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avoid an accidental flip of the frustum orientation for views tilted with
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respect to the shadow map.
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@param scene: holds all potential occluders / receivers as one single bounding box
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of the currently active scene node
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@param cam: current viewer camera
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@param light: current light
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@param out_LVS: intersection body LVS (world coordinates)
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*/
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void calculateLVS(const SceneManager& sm, const Camera& cam, const Light& light,
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const AxisAlignedBox& sceneBB, PointListBody *out_LVS) const;
|
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/** Returns the projection view direction.
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@remarks
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After the matrix L_p is applied the orientation of the light space may tilt for
|
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non-identity projections. To prevent a false shadow cast the real view direction
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is evaluated and applied to the light matrix L.
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@param lightSpace: matrix of the light space transformation
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@param cam: current viewer camera
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@param bodyLVS: intersection body LVS (relevant space in front of the camera)
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*/
|
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Vector3 getLSProjViewDir(const Matrix4& lightSpace, const Camera& cam,
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const PointListBody& bodyLVS) const;
|
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+
|
212
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/** Returns a valid near-point seen by the camera.
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@remarks
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Returns a point that is situated near the camera by analyzing the bodyLVS that
|
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contains all the relevant scene space in front of the light and the camera in
|
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a point list array. The view matrix is relevant because the nearest point in
|
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front of the camera should be determined.
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@param viewMatrix: view matrix of the current camera
|
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@param bodyLVS: intersection body LVS (relevant space in front of the camera)
|
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*/
|
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Vector3 getNearCameraPoint_ws(const Matrix4& viewMatrix,
|
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const PointListBody& bodyLVS) const;
|
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+
|
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/** Transforms a given body to the unit cube (-1,-1,-1) / (+1,+1,+1) with a specific
|
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shadow matrix enabled.
|
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@remarks
|
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Transforms a given point list body object with the matrix m and then maps its
|
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extends to a (-1,-1,-1) / (+1,+1,+1) unit cube
|
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@param m: transformation matrix applied on the point list body
|
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@param body: contains the points of the extends of all valid scene elements which
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are mapped to the unit cube
|
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*/
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Matrix4 transformToUnitCube(const Matrix4& m, const PointListBody& body) const;
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+
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/** Builds a view matrix.
|
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@remarks
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Builds a standard view matrix out of a given position, direction and up vector.
|
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*/
|
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Matrix4 buildViewMatrix(const Vector3& pos, const Vector3& dir, const Vector3& up) const;
|
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+
|
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public:
|
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/** Default constructor.
|
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+
@remarks
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Temporary frustum and camera set up here.
|
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*/
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FocusedShadowCameraSetup(void);
|
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+
|
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/** Default destructor.
|
249
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+
@remarks
|
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Temporary frustum and camera destroyed here.
|
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*/
|
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virtual ~FocusedShadowCameraSetup(void);
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+
|
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/** Returns a uniform shadow camera with a focused view.
|
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*/
|
256
|
+
virtual void getShadowCamera(const SceneManager *sm, const Camera *cam,
|
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const Viewport *vp, const Light *light, Camera *texCam) const;
|
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+
|
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/** Sets whether or not to use the more agressive approach to deciding on
|
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+
the focus region or not.
|
261
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+
@note
|
262
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+
There are 2 approaches that can be used to define the focus region,
|
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+
the more aggressive way introduced by Wimmer et al, or the original
|
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+
way as described in Stamminger et al. Wimmer et al's way tends to
|
265
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come up with a tighter focus region but in rare cases (mostly highly
|
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+
glancing angles) can cause some shadow casters to be clipped
|
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incorrectly. By default the more aggressive approach is used since it
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leads to significantly better results in most cases, but if you experience
|
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clipping issues, you can use the less agressive version.
|
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@param aggressive True to use the more agressive approach, false otherwise.
|
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*/
|
272
|
+
void setUseAggressiveFocusRegion(bool aggressive) { mUseAggressiveRegion = aggressive; }
|
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+
|
274
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bool getUseAggressiveFocusRegion() const { return mUseAggressiveRegion; }
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+
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};
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+
|
278
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+
|
279
|
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}
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+
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281
|
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#endif
|