shattered_ogrerb 0.5.0.1

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  1. data/lib/shattered_ogrerb.rb +17 -0
  2. data/lib/shattered_ogrerb/base.rb +28 -0
  3. data/lib/shattered_ogrerb/camera.rb +6 -0
  4. data/lib/shattered_ogrerb/key_manager.rb +54 -0
  5. data/lib/shattered_ogrerb/light.rb +5 -0
  6. data/lib/shattered_ogrerb/mesh_instance.rb +92 -0
  7. data/lib/shattered_ogrerb/rmaterial.rb +86 -0
  8. data/lib/shattered_ogrerb/vector.rb +211 -0
  9. data/vendor/Ogre/OIS.dll +0 -0
  10. data/vendor/Ogre/OgreGUIRenderer.dll +0 -0
  11. data/vendor/Ogre/OgreMain.dll +0 -0
  12. data/vendor/Ogre/Plugin_BSPSceneManager.dll +0 -0
  13. data/vendor/Ogre/Plugin_CgProgramManager.dll +0 -0
  14. data/vendor/Ogre/Plugin_OctreeSceneManager.dll +0 -0
  15. data/vendor/Ogre/Plugin_ParticleFX.dll +0 -0
  16. data/vendor/Ogre/RenderSystem_Direct3D9.dll +0 -0
  17. data/vendor/Ogre/RenderSystem_GL.dll +0 -0
  18. data/vendor/Ogre/cg.dll +0 -0
  19. data/vendor/Ogre/plugins.cfg +9 -0
  20. data/vendor/ogrerb/MIT_LICENCE +19 -0
  21. data/vendor/ogrerb/README +79 -0
  22. data/vendor/ogrerb/Rakefile +220 -0
  23. data/vendor/ogrerb/build/navi/extconf.rb +53 -0
  24. data/vendor/ogrerb/build/ogre/extconf.rb +50 -0
  25. data/vendor/ogrerb/build/ois/extconf.rb +48 -0
  26. data/vendor/ogrerb/doc_src/ogre.rb +152 -0
  27. data/vendor/ogrerb/doc_src/ois.rb +67 -0
  28. data/vendor/ogrerb/lib/constants.rb +35 -0
  29. data/vendor/ogrerb/lib/ogre.dll +0 -0
  30. data/vendor/ogrerb/lib/ruby_ois.dll +0 -0
  31. data/vendor/ogrerb/navi/Navi.i +5 -0
  32. data/vendor/ogrerb/navi/NaviData.i +18 -0
  33. data/vendor/ogrerb/navi/NaviManager.i +5 -0
  34. data/vendor/ogrerb/navi/NaviProxies.i +7 -0
  35. data/vendor/ogrerb/navi/lib/Navi.lib +0 -0
  36. data/vendor/ogrerb/navi/lib/Navi_d.lib +0 -0
  37. data/vendor/ogrerb/navi/lib/llmozlib.lib +0 -0
  38. data/vendor/ogrerb/navi/lib/llmozlib_d.lib +0 -0
  39. data/vendor/ogrerb/navi/navi_rb.i +53 -0
  40. data/vendor/ogrerb/navi/std_multimap.i +581 -0
  41. data/vendor/ogrerb/ogre.rb +23 -0
  42. data/vendor/ogrerb/ogre/Application.i +59 -0
  43. data/vendor/ogrerb/ogre/ApplicationFrameListener.i +67 -0
  44. data/vendor/ogrerb/ogre/ExampleApplication.i +7 -0
  45. data/vendor/ogrerb/ogre/ExampleFrameListener.i +7 -0
  46. data/vendor/ogrerb/ogre/OgreAlignedAllocator.i +5 -0
  47. data/vendor/ogrerb/ogre/OgreAnimable.i +5 -0
  48. data/vendor/ogrerb/ogre/OgreAnimation.i +5 -0
  49. data/vendor/ogrerb/ogre/OgreAnimationState.i +9 -0
  50. data/vendor/ogrerb/ogre/OgreAnimationTrack.i +5 -0
  51. data/vendor/ogrerb/ogre/OgreAny.i +5 -0
  52. data/vendor/ogrerb/ogre/OgreArchive.i +5 -0
  53. data/vendor/ogrerb/ogre/OgreArchiveFactory.i +5 -0
  54. data/vendor/ogrerb/ogre/OgreArchiveManager.i +5 -0
  55. data/vendor/ogrerb/ogre/OgreAutoParamDataSource.i +5 -0
  56. data/vendor/ogrerb/ogre/OgreAxisAlignedBox.i +5 -0
  57. data/vendor/ogrerb/ogre/OgreBillboard.i +5 -0
  58. data/vendor/ogrerb/ogre/OgreBillboardChain.i +11 -0
  59. data/vendor/ogrerb/ogre/OgreBillboardParticleRenderer.i +5 -0
  60. data/vendor/ogrerb/ogre/OgreBillboardSet.i +5 -0
  61. data/vendor/ogrerb/ogre/OgreBitwise.i +5 -0
  62. data/vendor/ogrerb/ogre/OgreBlendMode.i +5 -0
  63. data/vendor/ogrerb/ogre/OgreBone.i +5 -0
  64. data/vendor/ogrerb/ogre/OgreBorderPanelOverlayElement.i +5 -0
  65. data/vendor/ogrerb/ogre/OgreCamera.i +5 -0
  66. data/vendor/ogrerb/ogre/OgreCodec.i +5 -0
  67. data/vendor/ogrerb/ogre/OgreColourValue.i +5 -0
  68. data/vendor/ogrerb/ogre/OgreCommon.i +33 -0
  69. data/vendor/ogrerb/ogre/OgreCompiler2Pass.i +5 -0
  70. data/vendor/ogrerb/ogre/OgreCompositionPass.i +5 -0
  71. data/vendor/ogrerb/ogre/OgreCompositionTargetPass.i +5 -0
  72. data/vendor/ogrerb/ogre/OgreCompositionTechnique.i +5 -0
  73. data/vendor/ogrerb/ogre/OgreCompositor.i +5 -0
  74. data/vendor/ogrerb/ogre/OgreCompositorChain.i +5 -0
  75. data/vendor/ogrerb/ogre/OgreCompositorInstance.i +5 -0
  76. data/vendor/ogrerb/ogre/OgreCompositorManager.i +5 -0
  77. data/vendor/ogrerb/ogre/OgreCompositorScriptCompiler.i +5 -0
  78. data/vendor/ogrerb/ogre/OgreCompositorSerializer.i +5 -0
  79. data/vendor/ogrerb/ogre/OgreConfig.i +5 -0
  80. data/vendor/ogrerb/ogre/OgreConfigDialog.i +5 -0
  81. data/vendor/ogrerb/ogre/OgreConfigFile.i +13 -0
  82. data/vendor/ogrerb/ogre/OgreConfigOptionMap.i +5 -0
  83. data/vendor/ogrerb/ogre/OgreController.i +5 -0
  84. data/vendor/ogrerb/ogre/OgreControllerManager.i +5 -0
  85. data/vendor/ogrerb/ogre/OgreConvexBody.i +5 -0
  86. data/vendor/ogrerb/ogre/OgreDDSCodec.i +5 -0
  87. data/vendor/ogrerb/ogre/OgreDataStream.i +9 -0
  88. data/vendor/ogrerb/ogre/OgreDefaultHardwareBufferManager.i +5 -0
  89. data/vendor/ogrerb/ogre/OgreDynLib.i +5 -0
  90. data/vendor/ogrerb/ogre/OgreDynLibManager.i +5 -0
  91. data/vendor/ogrerb/ogre/OgreEdgeListBuilder.i +5 -0
  92. data/vendor/ogrerb/ogre/OgreEntity.i +5 -0
  93. data/vendor/ogrerb/ogre/OgreErrorDialog.i +5 -0
  94. data/vendor/ogrerb/ogre/OgreException.i +5 -0
  95. data/vendor/ogrerb/ogre/OgreExternalTextureSource.i +5 -0
  96. data/vendor/ogrerb/ogre/OgreExternalTextureSourceManager.i +5 -0
  97. data/vendor/ogrerb/ogre/OgreFactoryObj.i +5 -0
  98. data/vendor/ogrerb/ogre/OgreFileSystem.i +5 -0
  99. data/vendor/ogrerb/ogre/OgreFont.i +5 -0
  100. data/vendor/ogrerb/ogre/OgreFontManager.i +5 -0
  101. data/vendor/ogrerb/ogre/OgreFrameListener.i +12 -0
  102. data/vendor/ogrerb/ogre/OgreFreeImageCodec.i +5 -0
  103. data/vendor/ogrerb/ogre/OgreFrustum.i +5 -0
  104. data/vendor/ogrerb/ogre/OgreGpuProgram.i +5 -0
  105. data/vendor/ogrerb/ogre/OgreGpuProgramManager.i +5 -0
  106. data/vendor/ogrerb/ogre/OgreGpuProgramUsage.i +5 -0
  107. data/vendor/ogrerb/ogre/OgreHardwareBuffer.i +5 -0
  108. data/vendor/ogrerb/ogre/OgreHardwareBufferManager.i +9 -0
  109. data/vendor/ogrerb/ogre/OgreHardwareIndexBuffer.i +9 -0
  110. data/vendor/ogrerb/ogre/OgreHardwareOcclusionQuery.i +5 -0
  111. data/vendor/ogrerb/ogre/OgreHardwarePixelBuffer.i +9 -0
  112. data/vendor/ogrerb/ogre/OgreHardwareVertexBuffer.i +10 -0
  113. data/vendor/ogrerb/ogre/OgreHighLevelGpuProgram.i +5 -0
  114. data/vendor/ogrerb/ogre/OgreHighLevelGpuProgramManager.i +5 -0
  115. data/vendor/ogrerb/ogre/OgreImage.i +5 -0
  116. data/vendor/ogrerb/ogre/OgreImageCodec.i +5 -0
  117. data/vendor/ogrerb/ogre/OgreInstancedGeometry.i +5 -0
  118. data/vendor/ogrerb/ogre/OgreIteratorWrappers.i +5 -0
  119. data/vendor/ogrerb/ogre/OgreKeyFrame.i +7 -0
  120. data/vendor/ogrerb/ogre/OgreLight.i +5 -0
  121. data/vendor/ogrerb/ogre/OgreLog.i +5 -0
  122. data/vendor/ogrerb/ogre/OgreLogManager.i +9 -0
  123. data/vendor/ogrerb/ogre/OgreManualObject.i +5 -0
  124. data/vendor/ogrerb/ogre/OgreMaterial.i +9 -0
  125. data/vendor/ogrerb/ogre/OgreMaterialManager.i +22 -0
  126. data/vendor/ogrerb/ogre/OgreMaterialScriptCompiler.i +5 -0
  127. data/vendor/ogrerb/ogre/OgreMaterialSerializer.i +5 -0
  128. data/vendor/ogrerb/ogre/OgreMath.i +48 -0
  129. data/vendor/ogrerb/ogre/OgreMatrix3.i +5 -0
  130. data/vendor/ogrerb/ogre/OgreMatrix4.i +5 -0
  131. data/vendor/ogrerb/ogre/OgreMemoryMacros.i +5 -0
  132. data/vendor/ogrerb/ogre/OgreMemoryManager.i +5 -0
  133. data/vendor/ogrerb/ogre/OgreMesh.i +11 -0
  134. data/vendor/ogrerb/ogre/OgreMeshFileFormat.i +5 -0
  135. data/vendor/ogrerb/ogre/OgreMeshManager.i +9 -0
  136. data/vendor/ogrerb/ogre/OgreMeshSerializer.i +5 -0
  137. data/vendor/ogrerb/ogre/OgreMeshSerializerImpl.i +5 -0
  138. data/vendor/ogrerb/ogre/OgreMovableObject.i +46 -0
  139. data/vendor/ogrerb/ogre/OgreMovablePlane.i +5 -0
  140. data/vendor/ogrerb/ogre/OgreNoMemoryMacros.i +5 -0
  141. data/vendor/ogrerb/ogre/OgreNode.i +11 -0
  142. data/vendor/ogrerb/ogre/OgreNumerics.i +5 -0
  143. data/vendor/ogrerb/ogre/OgreOverlay.i +5 -0
  144. data/vendor/ogrerb/ogre/OgreOverlayContainer.i +5 -0
  145. data/vendor/ogrerb/ogre/OgreOverlayElement.i +5 -0
  146. data/vendor/ogrerb/ogre/OgreOverlayElementCommands.i +5 -0
  147. data/vendor/ogrerb/ogre/OgreOverlayElementFactory.i +5 -0
  148. data/vendor/ogrerb/ogre/OgreOverlayManager.i +9 -0
  149. data/vendor/ogrerb/ogre/OgrePanelOverlayElement.i +5 -0
  150. data/vendor/ogrerb/ogre/OgreParticle.i +5 -0
  151. data/vendor/ogrerb/ogre/OgreParticleAffector.i +5 -0
  152. data/vendor/ogrerb/ogre/OgreParticleAffectorFactory.i +5 -0
  153. data/vendor/ogrerb/ogre/OgreParticleEmitter.i +5 -0
  154. data/vendor/ogrerb/ogre/OgreParticleEmitterCommands.i +5 -0
  155. data/vendor/ogrerb/ogre/OgreParticleEmitterFactory.i +5 -0
  156. data/vendor/ogrerb/ogre/OgreParticleIterator.i +5 -0
  157. data/vendor/ogrerb/ogre/OgreParticleSystem.i +9 -0
  158. data/vendor/ogrerb/ogre/OgreParticleSystemManager.i +9 -0
  159. data/vendor/ogrerb/ogre/OgreParticleSystemRenderer.i +9 -0
  160. data/vendor/ogrerb/ogre/OgrePass.i +10 -0
  161. data/vendor/ogrerb/ogre/OgrePatchMesh.i +11 -0
  162. data/vendor/ogrerb/ogre/OgrePatchSurface.i +5 -0
  163. data/vendor/ogrerb/ogre/OgrePixelFormat.i +5 -0
  164. data/vendor/ogrerb/ogre/OgrePlane.i +5 -0
  165. data/vendor/ogrerb/ogre/OgrePlaneBoundedVolume.i +5 -0
  166. data/vendor/ogrerb/ogre/OgrePlatform.i +5 -0
  167. data/vendor/ogrerb/ogre/OgrePlugin.i +5 -0
  168. data/vendor/ogrerb/ogre/OgrePolygon.i +5 -0
  169. data/vendor/ogrerb/ogre/OgrePose.i +5 -0
  170. data/vendor/ogrerb/ogre/OgrePredefinedControllers.i +5 -0
  171. data/vendor/ogrerb/ogre/OgrePrefabFactory.i +5 -0
  172. data/vendor/ogrerb/ogre/OgrePrerequisites.i +5 -0
  173. data/vendor/ogrerb/ogre/OgreProfiler.i +5 -0
  174. data/vendor/ogrerb/ogre/OgreProgressiveMesh.i +5 -0
  175. data/vendor/ogrerb/ogre/OgreProxies.i +10 -0
  176. data/vendor/ogrerb/ogre/OgreQuaternion.i +5 -0
  177. data/vendor/ogrerb/ogre/OgreRadixSort.i +5 -0
  178. data/vendor/ogrerb/ogre/OgreRay.i +5 -0
  179. data/vendor/ogrerb/ogre/OgreRectangle.i +5 -0
  180. data/vendor/ogrerb/ogre/OgreRectangle2D.i +5 -0
  181. data/vendor/ogrerb/ogre/OgreRenderOperation.i +5 -0
  182. data/vendor/ogrerb/ogre/OgreRenderQueue.i +10 -0
  183. data/vendor/ogrerb/ogre/OgreRenderQueueInvocation.i +5 -0
  184. data/vendor/ogrerb/ogre/OgreRenderQueueListener.i +5 -0
  185. data/vendor/ogrerb/ogre/OgreRenderQueueSortingGrouping.i +5 -0
  186. data/vendor/ogrerb/ogre/OgreRenderSystem.i +12 -0
  187. data/vendor/ogrerb/ogre/OgreRenderSystemCapabilities.i +7 -0
  188. data/vendor/ogrerb/ogre/OgreRenderTarget.i +27 -0
  189. data/vendor/ogrerb/ogre/OgreRenderTargetListener.i +7 -0
  190. data/vendor/ogrerb/ogre/OgreRenderTexture.i +5 -0
  191. data/vendor/ogrerb/ogre/OgreRenderWindow.i +9 -0
  192. data/vendor/ogrerb/ogre/OgreRenderable.i +5 -0
  193. data/vendor/ogrerb/ogre/OgreResource.i +68 -0
  194. data/vendor/ogrerb/ogre/OgreResourceBackgroundQueue.i +5 -0
  195. data/vendor/ogrerb/ogre/OgreResourceGroupManager.i +17 -0
  196. data/vendor/ogrerb/ogre/OgreResourceManager.i +5 -0
  197. data/vendor/ogrerb/ogre/OgreRibbonTrail.i +5 -0
  198. data/vendor/ogrerb/ogre/OgreRoot.i +9 -0
  199. data/vendor/ogrerb/ogre/OgreRotationalSpline.i +5 -0
  200. data/vendor/ogrerb/ogre/OgreSceneManager.i +17 -0
  201. data/vendor/ogrerb/ogre/OgreSceneManagerEnumerator.i +8 -0
  202. data/vendor/ogrerb/ogre/OgreSceneNode.i +9 -0
  203. data/vendor/ogrerb/ogre/OgreSceneQuery.i +5 -0
  204. data/vendor/ogrerb/ogre/OgreScriptLoader.i +5 -0
  205. data/vendor/ogrerb/ogre/OgreSearchOps.i +5 -0
  206. data/vendor/ogrerb/ogre/OgreSerializer.i +5 -0
  207. data/vendor/ogrerb/ogre/OgreShadowCameraSetup.i +5 -0
  208. data/vendor/ogrerb/ogre/OgreShadowCameraSetupFocused.i +5 -0
  209. data/vendor/ogrerb/ogre/OgreShadowCameraSetupLiSPSM.i +5 -0
  210. data/vendor/ogrerb/ogre/OgreShadowCameraSetupPlaneOptimal.i +5 -0
  211. data/vendor/ogrerb/ogre/OgreShadowCaster.i +5 -0
  212. data/vendor/ogrerb/ogre/OgreShadowTextureManager.i +7 -0
  213. data/vendor/ogrerb/ogre/OgreShadowVolumeExtrudeProgram.i +5 -0
  214. data/vendor/ogrerb/ogre/OgreSharedPtr.i +5 -0
  215. data/vendor/ogrerb/ogre/OgreSimpleRenderable.i +5 -0
  216. data/vendor/ogrerb/ogre/OgreSimpleSpline.i +5 -0
  217. data/vendor/ogrerb/ogre/OgreSingleton.i +9 -0
  218. data/vendor/ogrerb/ogre/OgreSkeleton.i +5 -0
  219. data/vendor/ogrerb/ogre/OgreSkeletonFileFormat.i +5 -0
  220. data/vendor/ogrerb/ogre/OgreSkeletonInstance.i +5 -0
  221. data/vendor/ogrerb/ogre/OgreSkeletonManager.i +5 -0
  222. data/vendor/ogrerb/ogre/OgreSkeletonSerializer.i +5 -0
  223. data/vendor/ogrerb/ogre/OgreSphere.i +5 -0
  224. data/vendor/ogrerb/ogre/OgreSpotShadowFadePng.i +5 -0
  225. data/vendor/ogrerb/ogre/OgreStableHeaders.i +5 -0
  226. data/vendor/ogrerb/ogre/OgreStaticFaceGroup.i +5 -0
  227. data/vendor/ogrerb/ogre/OgreStaticGeometry.i +5 -0
  228. data/vendor/ogrerb/ogre/OgreStdHeaders.i +5 -0
  229. data/vendor/ogrerb/ogre/OgreString.i +5 -0
  230. data/vendor/ogrerb/ogre/OgreStringConverter.i +5 -0
  231. data/vendor/ogrerb/ogre/OgreStringInterface.i +5 -0
  232. data/vendor/ogrerb/ogre/OgreStringVector.i +5 -0
  233. data/vendor/ogrerb/ogre/OgreSubEntity.i +5 -0
  234. data/vendor/ogrerb/ogre/OgreSubMesh.i +5 -0
  235. data/vendor/ogrerb/ogre/OgreTagPoint.i +5 -0
  236. data/vendor/ogrerb/ogre/OgreTechnique.i +5 -0
  237. data/vendor/ogrerb/ogre/OgreTextAreaOverlayElement.i +5 -0
  238. data/vendor/ogrerb/ogre/OgreTexture.i +9 -0
  239. data/vendor/ogrerb/ogre/OgreTextureManager.i +12 -0
  240. data/vendor/ogrerb/ogre/OgreTextureUnitState.i +12 -0
  241. data/vendor/ogrerb/ogre/OgreTimer.i +6 -0
  242. data/vendor/ogrerb/ogre/OgreUTFString.i +5 -0
  243. data/vendor/ogrerb/ogre/OgreUnifiedHighLevelGpuProgram.i +5 -0
  244. data/vendor/ogrerb/ogre/OgreUserDefinedObject.i +5 -0
  245. data/vendor/ogrerb/ogre/OgreVector2.i +5 -0
  246. data/vendor/ogrerb/ogre/OgreVector3.i +30 -0
  247. data/vendor/ogrerb/ogre/OgreVector4.i +5 -0
  248. data/vendor/ogrerb/ogre/OgreVertexBoneAssignment.i +5 -0
  249. data/vendor/ogrerb/ogre/OgreVertexIndexData.i +5 -0
  250. data/vendor/ogrerb/ogre/OgreViewport.i +5 -0
  251. data/vendor/ogrerb/ogre/OgreWindowEventUtilities.i +7 -0
  252. data/vendor/ogrerb/ogre/OgreWireBoundingBox.i +5 -0
  253. data/vendor/ogrerb/ogre/OgreZip.i +5 -0
  254. data/vendor/ogrerb/ogre/ogre_rb.i +343 -0
  255. data/vendor/ogrerb/ogre/std_multimap.i +581 -0
  256. data/vendor/ogrerb/ois/OISProxies.i +9 -0
  257. data/vendor/ogrerb/ois/OISRenames.i +11 -0
  258. data/vendor/ogrerb/ois/ois.i +135 -0
  259. data/vendor/ogrerb/ois/std_multimap.i +581 -0
  260. data/vendor/ogrerb/platform.rb +23 -0
  261. data/vendor/ogrerb/samples/application.rb +146 -0
  262. data/vendor/ogrerb/samples/application_frame_listener.rb +302 -0
  263. data/vendor/ogrerb/samples/application_loading_bar.rb +115 -0
  264. data/vendor/ogrerb/samples/bsp.rb +74 -0
  265. data/vendor/ogrerb/samples/cg.dll +0 -0
  266. data/vendor/ogrerb/samples/js3250.dll +0 -0
  267. data/vendor/ogrerb/samples/lighting.rb +136 -0
  268. data/vendor/ogrerb/samples/media/materials/scripts/CloudySky.material +17 -0
  269. data/vendor/ogrerb/samples/media/materials/scripts/Flare.material +17 -0
  270. data/vendor/ogrerb/samples/media/materials/scripts/Knot.material +14 -0
  271. data/vendor/ogrerb/samples/media/materials/scripts/MorningSkyBox.material +17 -0
  272. data/vendor/ogrerb/samples/media/materials/scripts/Ogre.material +119 -0
  273. data/vendor/ogrerb/samples/media/materials/scripts/Razor.material +14 -0
  274. data/vendor/ogrerb/samples/media/materials/scripts/Ribbon.material +19 -0
  275. data/vendor/ogrerb/samples/media/materials/scripts/RustySteel.material +14 -0
  276. data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyBox.material +17 -0
  277. data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyPlane.material +17 -0
  278. data/vendor/ogrerb/samples/media/materials/scripts/TextureEffects.material +15 -0
  279. data/vendor/ogrerb/samples/media/materials/scripts/dragon.material +42 -0
  280. data/vendor/ogrerb/samples/media/materials/scripts/smoke.material +18 -0
  281. data/vendor/ogrerb/samples/media/materials/textures/GreenSkin.jpg +0 -0
  282. data/vendor/ogrerb/samples/media/materials/textures/MtlPlat2.jpg +0 -0
  283. data/vendor/ogrerb/samples/media/materials/textures/RustedMetal.jpg +0 -0
  284. data/vendor/ogrerb/samples/media/materials/textures/RustySteel.jpg +0 -0
  285. data/vendor/ogrerb/samples/media/materials/textures/Water02.jpg +0 -0
  286. data/vendor/ogrerb/samples/media/materials/textures/WeirdEye.png +0 -0
  287. data/vendor/ogrerb/samples/media/materials/textures/clouds.jpg +0 -0
  288. data/vendor/ogrerb/samples/media/materials/textures/cursor.png +0 -0
  289. data/vendor/ogrerb/samples/media/materials/textures/dirt01.jpg +0 -0
  290. data/vendor/ogrerb/samples/media/materials/textures/flare.png +0 -0
  291. data/vendor/ogrerb/samples/media/materials/textures/ogreborder.png +0 -0
  292. data/vendor/ogrerb/samples/media/materials/textures/ogreborderUp.png +0 -0
  293. data/vendor/ogrerb/samples/media/materials/textures/ribbonband.png +0 -0
  294. data/vendor/ogrerb/samples/media/materials/textures/smoke.png +0 -0
  295. data/vendor/ogrerb/samples/media/materials/textures/smokecolors.png +0 -0
  296. data/vendor/ogrerb/samples/media/materials/textures/spacesky.jpg +0 -0
  297. data/vendor/ogrerb/samples/media/materials/textures/spheremap.png +0 -0
  298. data/vendor/ogrerb/samples/media/materials/textures/texmap2.jpg +0 -0
  299. data/vendor/ogrerb/samples/media/models/knot.mesh +0 -0
  300. data/vendor/ogrerb/samples/media/models/ogrehead.mesh +0 -0
  301. data/vendor/ogrerb/samples/media/models/razor.mesh +0 -0
  302. data/vendor/ogrerb/samples/media/packs/OgreCore.zip +0 -0
  303. data/vendor/ogrerb/samples/media/packs/chiropteraDM.pk3 +0 -0
  304. data/vendor/ogrerb/samples/media/packs/chiropteraDM.txt +99 -0
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  835. data/vendor/ogrerb/src_headers/OGRE/OgreSkeletonManager.h +98 -0
  836. data/vendor/ogrerb/src_headers/OGRE/OgreSkeletonSerializer.h +117 -0
  837. data/vendor/ogrerb/src_headers/OGRE/OgreSphere.h +101 -0
  838. data/vendor/ogrerb/src_headers/OGRE/OgreSpotShadowFadePng.h +648 -0
  839. data/vendor/ogrerb/src_headers/OGRE/OgreStableHeaders.h +80 -0
  840. data/vendor/ogrerb/src_headers/OGRE/OgreStaticFaceGroup.h +134 -0
  841. data/vendor/ogrerb/src_headers/OGRE/OgreStaticGeometry.h +748 -0
  842. data/vendor/ogrerb/src_headers/OGRE/OgreStdHeaders.h +102 -0
  843. data/vendor/ogrerb/src_headers/OGRE/OgreString.h +149 -0
  844. data/vendor/ogrerb/src_headers/OGRE/OgreStringConverter.h +246 -0
  845. data/vendor/ogrerb/src_headers/OGRE/OgreStringInterface.h +332 -0
  846. data/vendor/ogrerb/src_headers/OGRE/OgreStringVector.h +45 -0
  847. data/vendor/ogrerb/src_headers/OGRE/OgreSubEntity.h +230 -0
  848. data/vendor/ogrerb/src_headers/OGRE/OgreSubMesh.h +267 -0
  849. data/vendor/ogrerb/src_headers/OGRE/OgreTagPoint.h +116 -0
  850. data/vendor/ogrerb/src_headers/OGRE/OgreTechnique.h +488 -0
  851. data/vendor/ogrerb/src_headers/OGRE/OgreTextAreaOverlayElement.h +247 -0
  852. data/vendor/ogrerb/src_headers/OGRE/OgreTexture.h +414 -0
  853. data/vendor/ogrerb/src_headers/OGRE/OgreTextureManager.h +398 -0
  854. data/vendor/ogrerb/src_headers/OGRE/OgreTextureUnitState.h +1169 -0
  855. data/vendor/ogrerb/src_headers/OGRE/OgreTimer.h +44 -0
  856. data/vendor/ogrerb/src_headers/OGRE/OgreUTFString.h +2406 -0
  857. data/vendor/ogrerb/src_headers/OGRE/OgreUnifiedHighLevelGpuProgram.h +168 -0
  858. data/vendor/ogrerb/src_headers/OGRE/OgreUserDefinedObject.h +93 -0
  859. data/vendor/ogrerb/src_headers/OGRE/OgreVector2.h +532 -0
  860. data/vendor/ogrerb/src_headers/OGRE/OgreVector3.h +768 -0
  861. data/vendor/ogrerb/src_headers/OGRE/OgreVector4.h +396 -0
  862. data/vendor/ogrerb/src_headers/OGRE/OgreVertexBoneAssignment.h +56 -0
  863. data/vendor/ogrerb/src_headers/OGRE/OgreVertexIndexData.h +286 -0
  864. data/vendor/ogrerb/src_headers/OGRE/OgreViewport.h +331 -0
  865. data/vendor/ogrerb/src_headers/OGRE/OgreWindowEventUtilities.h +151 -0
  866. data/vendor/ogrerb/src_headers/OGRE/OgreWireBoundingBox.h +81 -0
  867. data/vendor/ogrerb/src_headers/OGRE/OgreZip.h +136 -0
  868. data/vendor/ogrerb/src_headers/OGRE/asm_math.h +367 -0
  869. data/vendor/ogrerb/src_headers/OIS/OIS.h +38 -0
  870. data/vendor/ogrerb/src_headers/OIS/OISConfig.h +49 -0
  871. data/vendor/ogrerb/src_headers/OIS/OISEffect.h +254 -0
  872. data/vendor/ogrerb/src_headers/OIS/OISEvents.h +43 -0
  873. data/vendor/ogrerb/src_headers/OIS/OISException.h +70 -0
  874. data/vendor/ogrerb/src_headers/OIS/OISForceFeedback.h +102 -0
  875. data/vendor/ogrerb/src_headers/OIS/OISInputManager.h +127 -0
  876. data/vendor/ogrerb/src_headers/OIS/OISInterface.h +47 -0
  877. data/vendor/ogrerb/src_headers/OIS/OISJoyStick.h +179 -0
  878. data/vendor/ogrerb/src_headers/OIS/OISKeyboard.h +310 -0
  879. data/vendor/ogrerb/src_headers/OIS/OISMouse.h +135 -0
  880. data/vendor/ogrerb/src_headers/OIS/OISObject.h +89 -0
  881. data/vendor/ogrerb/src_headers/OIS/OISPrereqs.h +170 -0
  882. data/vendor/ogrerb/src_headers/navi/Navi.h +121 -0
  883. data/vendor/ogrerb/src_headers/navi/NaviData.h +145 -0
  884. data/vendor/ogrerb/src_headers/navi/NaviEventListener.h +56 -0
  885. data/vendor/ogrerb/src_headers/navi/NaviManager.h +439 -0
  886. data/vendor/ogrerb/src_headers/navi/llmozlib.h +222 -0
  887. data/vendor/ogrerb/src_headers/wrappers/Application.h +61 -0
  888. data/vendor/ogrerb/src_headers/wrappers/ApplicationFrameListener.h +43 -0
  889. data/vendor/ogrerb/src_headers/wrappers/NaviProxies.h +15 -0
  890. data/vendor/ogrerb/src_headers/wrappers/OISProxies.h +58 -0
  891. data/vendor/ogrerb/src_headers/wrappers/OgreProxies.h +98 -0
  892. data/vendor/ogrerb/website/contact.html +43 -0
  893. data/vendor/ogrerb/website/docs.html +92 -0
  894. data/vendor/ogrerb/website/get.html +60 -0
  895. data/vendor/ogrerb/website/images/Thumbs.db +0 -0
  896. data/vendor/ogrerb/website/images/header.png +0 -0
  897. data/vendor/ogrerb/website/images/header.xcf +0 -0
  898. data/vendor/ogrerb/website/images/ogre3d.gif +0 -0
  899. data/vendor/ogrerb/website/images/redogrehead.png +0 -0
  900. data/vendor/ogrerb/website/images/ruby.png +0 -0
  901. data/vendor/ogrerb/website/images/sample.png +0 -0
  902. data/vendor/ogrerb/website/index.html +80 -0
  903. data/vendor/ogrerb/website/javascripts/prototype.js +3271 -0
  904. data/vendor/ogrerb/website/stylesheets/main.css +96 -0
  905. metadata +997 -0
@@ -0,0 +1,89 @@
1
+ /*
2
+ -----------------------------------------------------------------------------
3
+ This source file is part of OGRE
4
+ (Object-oriented Graphics Rendering Engine)
5
+ For the latest info, see http://www.ogre3d.org/
6
+
7
+ Copyright (c) 2000-2006 Torus Knot Software Ltd
8
+ Also see acknowledgements in Readme.html
9
+
10
+ This program is free software; you can redistribute it and/or modify it under
11
+ the terms of the GNU Lesser General Public License as published by the Free Software
12
+ Foundation; either version 2 of the License, or (at your option) any later
13
+ version.
14
+
15
+ This program is distributed in the hope that it will be useful, but WITHOUT
16
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17
+ FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
+
19
+ You should have received a copy of the GNU Lesser General Public License along with
20
+ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21
+ Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22
+ http://www.gnu.org/copyleft/lesser.txt.
23
+
24
+ You may alternatively use this source under the terms of a specific version of
25
+ the OGRE Unrestricted License provided you have obtained such a license from
26
+ Torus Knot Software Ltd.
27
+ -----------------------------------------------------------------------------
28
+ */
29
+ #ifndef __ScriptLoader_H__
30
+ #define __ScriptLoader_H__
31
+
32
+ #include "OgrePrerequisites.h"
33
+ #include "OgreDataStream.h"
34
+ #include "OgreStringVector.h"
35
+
36
+ namespace Ogre {
37
+
38
+ /** Abstract class defining the interface used by classes which wish
39
+ to perform script loading to define instances of whatever they manage.
40
+ @remarks
41
+ Typically classes of this type wish to either parse individual script files
42
+ on demand, or be called with a group of files matching a certain pattern
43
+ at the appropriate time. Normally this will coincide with resource loading,
44
+ although the script use does not necessarily have to be a ResourceManager
45
+ (which subclasses from this class), it may be simply a script loader which
46
+ manages non-resources but needs to be synchronised at the same loading points.
47
+ @par
48
+ Subclasses should add themselves to the ResourceGroupManager as a script loader
49
+ if they wish to be called at the point a resource group is loaded, at which
50
+ point the parseScript method will be called with each file which matches a
51
+ the pattern returned from getScriptPatterns.
52
+ */
53
+ class _OgreExport ScriptLoader
54
+ {
55
+ public:
56
+ virtual ~ScriptLoader();
57
+ /** Gets the file patterns which should be used to find scripts for this
58
+ class.
59
+ @remarks
60
+ This method is called when a resource group is loaded if you use
61
+ ResourceGroupManager::_registerScriptLoader.
62
+ @returns
63
+ A list of file patterns, in the order they should be searched in.
64
+ */
65
+ virtual const StringVector& getScriptPatterns(void) const = 0;
66
+
67
+ /** Parse a script file.
68
+ @param stream Weak reference to a data stream which is the source of the script
69
+ @param groupName The name of a resource group which should be used if any resources
70
+ are created during the parse of this script.
71
+ */
72
+ virtual void parseScript(DataStreamPtr& stream, const String& groupName) = 0;
73
+
74
+ /** Gets the relative loading order of scripts of this type.
75
+ @remarks
76
+ There are dependencies between some kinds of scripts, and to enforce
77
+ this all implementors of this interface must define a loading order.
78
+ @returns A value representing the relative loading order of these scripts
79
+ compared to other script users, where higher values load later.
80
+ */
81
+ virtual Real getLoadingOrder(void) const = 0;
82
+
83
+ };
84
+
85
+
86
+ }
87
+
88
+
89
+ #endif
@@ -0,0 +1,65 @@
1
+ /*
2
+ -----------------------------------------------------------------------------
3
+ This source file is part of OGRE
4
+ (Object-oriented Graphics Rendering Engine)
5
+ For the latest info, see http://www.ogre3d.org/
6
+
7
+ Copyright (c) 2000-2006 Torus Knot Software Ltd
8
+ Also see acknowledgements in Readme.html
9
+
10
+ This program is free software; you can redistribute it and/or modify it under
11
+ the terms of the GNU Lesser General Public License as published by the Free Software
12
+ Foundation; either version 2 of the License, or (at your option) any later
13
+ version.
14
+
15
+ This program is distributed in the hope that it will be useful, but WITHOUT
16
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17
+ FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
+
19
+ You should have received a copy of the GNU Lesser General Public License along with
20
+ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21
+ Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22
+ http://www.gnu.org/copyleft/lesser.txt.
23
+
24
+ You may alternatively use this source under the terms of a specific version of
25
+ the OGRE Unrestricted License provided you have obtained such a license from
26
+ Torus Knot Software Ltd.
27
+ -----------------------------------------------------------------------------
28
+ */
29
+
30
+ // Emulate _findfirst, _findnext on non-Windows platforms
31
+
32
+
33
+ #include <string.h>
34
+ #include <sys/types.h>
35
+ #include <sys/stat.h>
36
+ #include <stdlib.h>
37
+
38
+ #include "OgrePlatform.h"
39
+
40
+ #if OGRE_PLATFORM != OGRE_PLATFORM_WIN32
41
+
42
+ #include <dirent.h>
43
+ #include <unistd.h>
44
+ #include <fnmatch.h>
45
+
46
+ /* Our simplified data entry structure */
47
+ struct _finddata_t
48
+ {
49
+ char *name;
50
+ int attrib;
51
+ unsigned long size;
52
+ };
53
+
54
+ #define _A_NORMAL 0x00 /* Normalfile-Noread/writerestrictions */
55
+ #define _A_RDONLY 0x01 /* Read only file */
56
+ #define _A_HIDDEN 0x02 /* Hidden file */
57
+ #define _A_SYSTEM 0x04 /* System file */
58
+ #define _A_SUBDIR 0x10 /* Subdirectory */
59
+ #define _A_ARCH 0x20 /* Archive file */
60
+
61
+ long _findfirst(const char *pattern, struct _finddata_t *data);
62
+ int _findnext(long id, struct _finddata_t *data);
63
+ int _findclose(long id);
64
+
65
+ #endif
@@ -0,0 +1,113 @@
1
+ /*
2
+ -----------------------------------------------------------------------------
3
+ This source file is part of OGRE
4
+ (Object-oriented Graphics Rendering Engine)
5
+ For the latest info, see http://www.ogre3d.org/
6
+
7
+ Copyright (c) 2000-2006 Torus Knot Software Ltd
8
+ Also see acknowledgements in Readme.html
9
+
10
+ This program is free software; you can redistribute it and/or modify it under
11
+ the terms of the GNU Lesser General Public License as published by the Free Software
12
+ Foundation; either version 2 of the License, or (at your option) any later
13
+ version.
14
+
15
+ This program is distributed in the hope that it will be useful, but WITHOUT
16
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17
+ FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
+
19
+ You should have received a copy of the GNU Lesser General Public License along with
20
+ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21
+ Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22
+ http://www.gnu.org/copyleft/lesser.txt.
23
+
24
+ You may alternatively use this source under the terms of a specific version of
25
+ the OGRE Unrestricted License provided you have obtained such a license from
26
+ Torus Knot Software Ltd.
27
+ -----------------------------------------------------------------------------
28
+ */
29
+
30
+ #ifndef __Serializer_H__
31
+ #define __Serializer_H__
32
+
33
+ #include "OgrePrerequisites.h"
34
+ #include "OgreString.h"
35
+ #include "OgreDataStream.h"
36
+
37
+ namespace Ogre {
38
+
39
+ /** Generic class for serialising data to / from binary stream-based files.
40
+ @remarks
41
+ This class provides a number of useful methods for exporting / importing data
42
+ from stream-oriented binary files (e.g. .mesh and .skeleton).
43
+ */
44
+ class _OgreExport Serializer
45
+ {
46
+ public:
47
+ Serializer();
48
+ virtual ~Serializer();
49
+
50
+ /// The endianness of written files
51
+ enum Endian
52
+ {
53
+ /// Use the platform native endian
54
+ ENDIAN_NATIVE,
55
+ /// Use big endian (0x1000 is serialised as 0x10 0x00)
56
+ ENDIAN_BIG,
57
+ /// Use little endian (0x1000 is serialised as 0x00 0x10)
58
+ ENDIAN_LITTLE
59
+ };
60
+
61
+
62
+ protected:
63
+
64
+ uint32 mCurrentstreamLen;
65
+ FILE* mpfFile;
66
+ String mVersion;
67
+ bool mFlipEndian; // default to native endian, derive from header
68
+
69
+ // Internal methods
70
+ virtual void writeFileHeader(void);
71
+ virtual void writeChunkHeader(uint16 id, size_t size);
72
+
73
+ void writeFloats(const float* const pfloat, size_t count);
74
+ void writeFloats(const double* const pfloat, size_t count);
75
+ void writeShorts(const uint16* const pShort, size_t count);
76
+ void writeInts(const uint32* const pInt, size_t count);
77
+ void writeBools(const bool* const pLong, size_t count);
78
+ void writeObject(const Vector3& vec);
79
+ void writeObject(const Quaternion& q);
80
+
81
+ void writeString(const String& string);
82
+ void writeData(const void* const buf, size_t size, size_t count);
83
+
84
+ virtual void readFileHeader(DataStreamPtr& stream);
85
+ virtual unsigned short readChunk(DataStreamPtr& stream);
86
+
87
+ void readBools(DataStreamPtr& stream, bool* pDest, size_t count);
88
+ void readFloats(DataStreamPtr& stream, float* pDest, size_t count);
89
+ void readFloats(DataStreamPtr& stream, double* pDest, size_t count);
90
+ void readShorts(DataStreamPtr& stream, uint16* pDest, size_t count);
91
+ void readInts(DataStreamPtr& stream, uint32* pDest, size_t count);
92
+ void readObject(DataStreamPtr& stream, Vector3& pDest);
93
+ void readObject(DataStreamPtr& stream, Quaternion& pDest);
94
+
95
+ String readString(DataStreamPtr& stream);
96
+ String readString(DataStreamPtr& stream, size_t numChars);
97
+
98
+ virtual void flipToLittleEndian(void* pData, size_t size, size_t count = 1);
99
+ virtual void flipFromLittleEndian(void* pData, size_t size, size_t count = 1);
100
+
101
+ virtual void flipEndian(void * pData, size_t size, size_t count);
102
+ virtual void flipEndian(void * pData, size_t size);
103
+
104
+ /// Determine the endianness of the incoming stream compared to native
105
+ virtual void determineEndianness(DataStreamPtr& stream);
106
+ /// Determine the endianness to write with based on option
107
+ virtual void determineEndianness(Endian requestedEndian);
108
+ };
109
+
110
+ }
111
+
112
+
113
+ #endif
@@ -0,0 +1,100 @@
1
+ /*
2
+ -----------------------------------------------------------------------------
3
+ This source file is part of OGRE
4
+ (Object-oriented Graphics Rendering Engine)
5
+ For the latest info, see http://www.ogre3d.org/
6
+
7
+ Copyright (c) 2006 Torus Knot Software Ltd
8
+ Also see acknowledgements in Readme.html
9
+
10
+ This program is free software; you can redistribute it and/or modify it under
11
+ the terms of the GNU Lesser General Public License as published by the Free Software
12
+ Foundation; either version 2 of the License, or (at your option) any later
13
+ version.
14
+
15
+ This program is distributed in the hope that it will be useful, but WITHOUT
16
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17
+ FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
+
19
+ You should have received a copy of the GNU Lesser General Public License along with
20
+ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21
+ Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22
+ http://www.gnu.org/copyleft/lesser.txt.
23
+
24
+ You may alternatively use this source under the terms of a specific version of
25
+ the OGRE Unrestricted License provided you have obtained such a license from
26
+ Torus Knot Software Ltd.
27
+ -----------------------------------------------------------------------------
28
+ */
29
+ #ifndef __ShadowCameraSetup_H__
30
+ #define __ShadowCameraSetup_H__
31
+
32
+ #include "OgrePrerequisites.h"
33
+ #include "OgreMovablePlane.h"
34
+ #include "OgreSharedPtr.h"
35
+
36
+
37
+ namespace Ogre {
38
+
39
+ /** This class allows you to plug in new ways to define the camera setup when
40
+ rendering and projecting shadow textures.
41
+ @remarks
42
+ The default projection used when rendering shadow textures is a uniform
43
+ frustum. This is pretty straight forward but doesn't make the best use of
44
+ the space in the shadow map since texels closer to the camera will be larger,
45
+ resulting in 'jaggies'. There are several ways to distribute the texels
46
+ in the shadow texture differently, and this class allows you to override
47
+ that.
48
+ @par
49
+ Ogre is provided with several alternative shadow camera setups, including
50
+ LiSPSM (LiSPSMShadowCameraSetup) and Plane Optimal (PlaneOptimalShadowCameraSetup).
51
+ Others can of course be written to incorporate other algorithms. All you
52
+ have to do is instantiate one of these classes and enable it using
53
+ SceneManager::setShadowCameraSetup (global) or Light::setCustomShadowCameraSetup
54
+ (per light). In both cases the instance is wrapped in a SharedPtr which means
55
+ it will be deleted automatically when no more references to it exist.
56
+ @note
57
+ Shadow map matrices, being projective matrices, have 15 degrees of freedom.
58
+ 3 of these degrees of freedom are fixed by the light's position. 4 are used to
59
+ affinely affect z values. 6 affinely affect u,v sampling. 2 are projective
60
+ degrees of freedom. This class is meant to allow custom methods for
61
+ handling optimization.
62
+ */
63
+ class _OgreExport ShadowCameraSetup
64
+ {
65
+ public:
66
+ /// Function to implement -- must set the shadow camera properties
67
+ virtual void getShadowCamera (const SceneManager *sm, const Camera *cam,
68
+ const Viewport *vp, const Light *light, Camera *texCam) const = 0;
69
+ /// Need virtual destructor in case subclasses use it
70
+ virtual ~ShadowCameraSetup() {}
71
+
72
+ };
73
+
74
+
75
+
76
+ /** Implements default shadow camera setup
77
+ @remarks
78
+ This implements the default shadow camera setup algorithm. This is what might
79
+ be referred to as "normal" shadow mapping.
80
+ */
81
+ class _OgreExport DefaultShadowCameraSetup : public ShadowCameraSetup
82
+ {
83
+ public:
84
+ /// Default constructor
85
+ DefaultShadowCameraSetup();
86
+ /// Destructor
87
+ virtual ~DefaultShadowCameraSetup();
88
+
89
+ /// Default shadow camera setup
90
+ virtual void getShadowCamera (const SceneManager *sm, const Camera *cam,
91
+ const Viewport *vp, const Light *light, Camera *texCam) const;
92
+ };
93
+
94
+
95
+
96
+ typedef SharedPtr<ShadowCameraSetup> ShadowCameraSetupPtr;
97
+
98
+ }
99
+
100
+ #endif
@@ -0,0 +1,281 @@
1
+ /*
2
+ -----------------------------------------------------------------------------
3
+ This source file is part of OGRE
4
+ (Object-oriented Graphics Rendering Engine)
5
+ For the latest info, see http://www.ogre3d.org/
6
+
7
+ Copyright (c) 2006 Torus Knot Software Ltd
8
+ Copyright (c) 2006 Matthias Fink, netAllied GmbH <matthias.fink@web.de>
9
+ Also see acknowledgements in Readme.html
10
+
11
+ This program is free software; you can redistribute it and/or modify it under
12
+ the terms of the GNU Lesser General Public License as published by the Free Software
13
+ Foundation; either version 2 of the License, or (at your option) any later
14
+ version.
15
+
16
+ This program is distributed in the hope that it will be useful, but WITHOUT
17
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
18
+ FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
19
+
20
+ You should have received a copy of the GNU Lesser General Public License along with
21
+ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
22
+ Place - Suite 330, Boston, MA 02111-1307, USA, or go to
23
+ http://www.gnu.org/copyleft/lesser.txt.
24
+
25
+ You may alternatively use this source under the terms of a specific version of
26
+ the OGRE Unrestricted License provided you have obtained such a license from
27
+ Torus Knot Software Ltd.
28
+ -----------------------------------------------------------------------------
29
+ */
30
+ #ifndef __ShadowCameraSetupFocused_H__
31
+ #define __ShadowCameraSetupFocused_H__
32
+
33
+ #include "OgrePrerequisites.h"
34
+ #include "OgreShadowCameraSetup.h"
35
+ #include "OgrePolygon.h"
36
+ #include "OgreConvexBody.h"
37
+
38
+
39
+ namespace Ogre {
40
+
41
+ class ConvexBody;
42
+
43
+ /** Implements the uniform shadow mapping algorithm in focused mode.
44
+ @remarks
45
+ Differs from the default shadow mapping projection in that it focuses the
46
+ shadow map on the visible areas of the scene. This results in better
47
+ shadow map texel usage, at the expense of some 'swimming' of the shadow
48
+ texture on receivers as the basis is constantly being reevaluated.
49
+ @note
50
+ Original implementation by Matthias Fink <matthias.fink@web.de>, 2006.
51
+ */
52
+ class _OgreExport FocusedShadowCameraSetup : public ShadowCameraSetup
53
+ {
54
+ protected:
55
+ /** Transform to or from light space as defined by Wimmer et al.
56
+ @remarks
57
+ Point and spot lights need to be converted to directional lights to enable a 1:1
58
+ light mapping. Otherwise a directional light may become a point light or a point
59
+ sink (opposite of a light source) or point/spot lights may become directional lights
60
+ or light sinks. The light direction is always -y.
61
+ */
62
+ static const Matrix4 msNormalToLightSpace;
63
+ static const Matrix4 msLightSpaceToNormal;
64
+
65
+ /** Temporary preallocated frustum to set up a projection matrix in
66
+ ::calculateShadowMappingMatrix()
67
+ */
68
+ Frustum* mTempFrustum;
69
+
70
+ /** Temporary preallocated camera to set up a light frustum for clipping in ::calculateB.
71
+ */
72
+ Camera* mLightFrustumCamera;
73
+ mutable bool mLightFrustumCameraCalculated;
74
+
75
+ /// Use tighter focus region?
76
+ bool mUseAggressiveRegion;
77
+
78
+ /** Internal class holding a point list representation of a convex body.
79
+ */
80
+ class _OgreExport PointListBody
81
+ {
82
+ Polygon::VertexList mBodyPoints;
83
+ AxisAlignedBox mAAB;
84
+
85
+ public:
86
+ PointListBody();
87
+ PointListBody(const ConvexBody& body);
88
+ ~PointListBody();
89
+
90
+ /** Merges a second PointListBody into this one.
91
+ */
92
+ void merge(const PointListBody& plb);
93
+
94
+ /** Builds a point list body from a 'real' body.
95
+ @remarks
96
+ Inserts all vertices from a body into the point list with or without adding duplicate vertices.
97
+ */
98
+ void build(const ConvexBody& body, bool filterDuplicates = true);
99
+
100
+ /** Builds a PointListBody from a Body and includes all the space in a given direction.
101
+ @remarks
102
+ Intersects the bounding box with a ray from each available point of the body with the given
103
+ direction. Base and intersection points are stored in a PointListBody structure.
104
+ @note
105
+ Duplicate vertices are not filtered.
106
+ @note
107
+ Body is not checked for correctness.
108
+ */
109
+ void buildAndIncludeDirection(const ConvexBody& body,
110
+ const AxisAlignedBox& aabMax, const Vector3& dir);
111
+
112
+ /** Returns the bounding box representation.
113
+ */
114
+ const AxisAlignedBox& getAAB(void) const;
115
+
116
+ /** Adds a specific point to the body list.
117
+ */
118
+ void addPoint(const Vector3& point);
119
+
120
+ /** Adds all points of an AAB.
121
+ */
122
+ void addAAB(const AxisAlignedBox& aab);
123
+
124
+ /** Returns a point.
125
+ */
126
+ const Vector3& getPoint(size_t cnt) const;
127
+
128
+ /** Returns the point count.
129
+ */
130
+ size_t getPointCount(void) const;
131
+
132
+ /** Resets the body.
133
+ */
134
+ void reset(void);
135
+
136
+ };
137
+
138
+ // Persistent calculations to prevent reallocation
139
+ mutable ConvexBody mBodyB;
140
+ mutable PointListBody mPointListBodyB;
141
+ mutable PointListBody mPointListBodyLVS;
142
+
143
+ protected:
144
+ /** Calculates the standard shadow mapping matrix.
145
+ @remarks
146
+ Provides the view and projection matrix for standard shadow mapping.
147
+ @note
148
+ You can choose which things you want to have: view matrix and/or projection
149
+ matrix and/or shadow camera. Passing a NULL value as parameter ignores the
150
+ generation of this specific value.
151
+ @param sm: scene manager
152
+ @param cam: currently active camera
153
+ @param light: currently active light
154
+ @param out_view: calculated uniform view shadow mapping matrix (may be NULL)
155
+ @param out_proj: calculated uniform projection shadow mapping matrix (may be NULL)
156
+ @param out_cam: calculated uniform shadow camera (may be NULL)
157
+ */
158
+ void calculateShadowMappingMatrix(const SceneManager& sm, const Camera& cam,
159
+ const Light& light, Matrix4 *out_view,
160
+ Matrix4 *out_proj, Camera *out_cam) const;
161
+
162
+ /** Calculates the intersection bodyB.
163
+ @remarks
164
+ The intersection bodyB consists of the concatenation the cam frustum clipped
165
+ by the scene bounding box followed by a convex hullification with the light's
166
+ position and the clipping with the scene bounding box and the light frustum:
167
+ ((V \cap S) + l) \cap S \cap L (\cap: convex intersection, +: convex hull
168
+ operation).
169
+ For directional lights the bodyB is assembled out of the camera frustum
170
+ clipped by the scene bounding box followed by the extrusion of all available
171
+ bodyB points towards the negative light direction. The rays are intersected
172
+ by a maximum bounding box and added to the bodyB points to form the final
173
+ intersection bodyB point list.
174
+ @param sm: scene manager
175
+ @param cam: currently active camera
176
+ @param light: currently active light
177
+ @param sceneBB: scene bounding box for clipping operations
178
+ @param out_bodyB: final intersection bodyB point list
179
+ */
180
+ void calculateB(const SceneManager& sm, const Camera& cam, const Light& light,
181
+ const AxisAlignedBox& sceneBB, PointListBody *out_bodyB) const;
182
+
183
+ /** Calculates the bodyLVS.
184
+ @remarks
185
+ Calculates the bodyLVS which consists of the convex intersection operation
186
+ affecting the light frustum, the view frustum, and the current scene bounding
187
+ box is used to find suitable positions in the viewer's frustum to build the
188
+ rotation matrix L_r. This matrix is applied after the projection matrix L_p to
189
+ avoid an accidental flip of the frustum orientation for views tilted with
190
+ respect to the shadow map.
191
+ @param scene: holds all potential occluders / receivers as one single bounding box
192
+ of the currently active scene node
193
+ @param cam: current viewer camera
194
+ @param light: current light
195
+ @param out_LVS: intersection body LVS (world coordinates)
196
+ */
197
+ void calculateLVS(const SceneManager& sm, const Camera& cam, const Light& light,
198
+ const AxisAlignedBox& sceneBB, PointListBody *out_LVS) const;
199
+
200
+ /** Returns the projection view direction.
201
+ @remarks
202
+ After the matrix L_p is applied the orientation of the light space may tilt for
203
+ non-identity projections. To prevent a false shadow cast the real view direction
204
+ is evaluated and applied to the light matrix L.
205
+ @param lightSpace: matrix of the light space transformation
206
+ @param cam: current viewer camera
207
+ @param bodyLVS: intersection body LVS (relevant space in front of the camera)
208
+ */
209
+ Vector3 getLSProjViewDir(const Matrix4& lightSpace, const Camera& cam,
210
+ const PointListBody& bodyLVS) const;
211
+
212
+ /** Returns a valid near-point seen by the camera.
213
+ @remarks
214
+ Returns a point that is situated near the camera by analyzing the bodyLVS that
215
+ contains all the relevant scene space in front of the light and the camera in
216
+ a point list array. The view matrix is relevant because the nearest point in
217
+ front of the camera should be determined.
218
+ @param viewMatrix: view matrix of the current camera
219
+ @param bodyLVS: intersection body LVS (relevant space in front of the camera)
220
+ */
221
+ Vector3 getNearCameraPoint_ws(const Matrix4& viewMatrix,
222
+ const PointListBody& bodyLVS) const;
223
+
224
+ /** Transforms a given body to the unit cube (-1,-1,-1) / (+1,+1,+1) with a specific
225
+ shadow matrix enabled.
226
+ @remarks
227
+ Transforms a given point list body object with the matrix m and then maps its
228
+ extends to a (-1,-1,-1) / (+1,+1,+1) unit cube
229
+ @param m: transformation matrix applied on the point list body
230
+ @param body: contains the points of the extends of all valid scene elements which
231
+ are mapped to the unit cube
232
+ */
233
+ Matrix4 transformToUnitCube(const Matrix4& m, const PointListBody& body) const;
234
+
235
+ /** Builds a view matrix.
236
+ @remarks
237
+ Builds a standard view matrix out of a given position, direction and up vector.
238
+ */
239
+ Matrix4 buildViewMatrix(const Vector3& pos, const Vector3& dir, const Vector3& up) const;
240
+
241
+ public:
242
+ /** Default constructor.
243
+ @remarks
244
+ Temporary frustum and camera set up here.
245
+ */
246
+ FocusedShadowCameraSetup(void);
247
+
248
+ /** Default destructor.
249
+ @remarks
250
+ Temporary frustum and camera destroyed here.
251
+ */
252
+ virtual ~FocusedShadowCameraSetup(void);
253
+
254
+ /** Returns a uniform shadow camera with a focused view.
255
+ */
256
+ virtual void getShadowCamera(const SceneManager *sm, const Camera *cam,
257
+ const Viewport *vp, const Light *light, Camera *texCam) const;
258
+
259
+ /** Sets whether or not to use the more agressive approach to deciding on
260
+ the focus region or not.
261
+ @note
262
+ There are 2 approaches that can be used to define the focus region,
263
+ the more aggressive way introduced by Wimmer et al, or the original
264
+ way as described in Stamminger et al. Wimmer et al's way tends to
265
+ come up with a tighter focus region but in rare cases (mostly highly
266
+ glancing angles) can cause some shadow casters to be clipped
267
+ incorrectly. By default the more aggressive approach is used since it
268
+ leads to significantly better results in most cases, but if you experience
269
+ clipping issues, you can use the less agressive version.
270
+ @param aggressive True to use the more agressive approach, false otherwise.
271
+ */
272
+ void setUseAggressiveFocusRegion(bool aggressive) { mUseAggressiveRegion = aggressive; }
273
+
274
+ bool getUseAggressiveFocusRegion() const { return mUseAggressiveRegion; }
275
+
276
+ };
277
+
278
+
279
+ }
280
+
281
+ #endif