shattered_ogrerb 0.5.0.1

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  1. data/lib/shattered_ogrerb.rb +17 -0
  2. data/lib/shattered_ogrerb/base.rb +28 -0
  3. data/lib/shattered_ogrerb/camera.rb +6 -0
  4. data/lib/shattered_ogrerb/key_manager.rb +54 -0
  5. data/lib/shattered_ogrerb/light.rb +5 -0
  6. data/lib/shattered_ogrerb/mesh_instance.rb +92 -0
  7. data/lib/shattered_ogrerb/rmaterial.rb +86 -0
  8. data/lib/shattered_ogrerb/vector.rb +211 -0
  9. data/vendor/Ogre/OIS.dll +0 -0
  10. data/vendor/Ogre/OgreGUIRenderer.dll +0 -0
  11. data/vendor/Ogre/OgreMain.dll +0 -0
  12. data/vendor/Ogre/Plugin_BSPSceneManager.dll +0 -0
  13. data/vendor/Ogre/Plugin_CgProgramManager.dll +0 -0
  14. data/vendor/Ogre/Plugin_OctreeSceneManager.dll +0 -0
  15. data/vendor/Ogre/Plugin_ParticleFX.dll +0 -0
  16. data/vendor/Ogre/RenderSystem_Direct3D9.dll +0 -0
  17. data/vendor/Ogre/RenderSystem_GL.dll +0 -0
  18. data/vendor/Ogre/cg.dll +0 -0
  19. data/vendor/Ogre/plugins.cfg +9 -0
  20. data/vendor/ogrerb/MIT_LICENCE +19 -0
  21. data/vendor/ogrerb/README +79 -0
  22. data/vendor/ogrerb/Rakefile +220 -0
  23. data/vendor/ogrerb/build/navi/extconf.rb +53 -0
  24. data/vendor/ogrerb/build/ogre/extconf.rb +50 -0
  25. data/vendor/ogrerb/build/ois/extconf.rb +48 -0
  26. data/vendor/ogrerb/doc_src/ogre.rb +152 -0
  27. data/vendor/ogrerb/doc_src/ois.rb +67 -0
  28. data/vendor/ogrerb/lib/constants.rb +35 -0
  29. data/vendor/ogrerb/lib/ogre.dll +0 -0
  30. data/vendor/ogrerb/lib/ruby_ois.dll +0 -0
  31. data/vendor/ogrerb/navi/Navi.i +5 -0
  32. data/vendor/ogrerb/navi/NaviData.i +18 -0
  33. data/vendor/ogrerb/navi/NaviManager.i +5 -0
  34. data/vendor/ogrerb/navi/NaviProxies.i +7 -0
  35. data/vendor/ogrerb/navi/lib/Navi.lib +0 -0
  36. data/vendor/ogrerb/navi/lib/Navi_d.lib +0 -0
  37. data/vendor/ogrerb/navi/lib/llmozlib.lib +0 -0
  38. data/vendor/ogrerb/navi/lib/llmozlib_d.lib +0 -0
  39. data/vendor/ogrerb/navi/navi_rb.i +53 -0
  40. data/vendor/ogrerb/navi/std_multimap.i +581 -0
  41. data/vendor/ogrerb/ogre.rb +23 -0
  42. data/vendor/ogrerb/ogre/Application.i +59 -0
  43. data/vendor/ogrerb/ogre/ApplicationFrameListener.i +67 -0
  44. data/vendor/ogrerb/ogre/ExampleApplication.i +7 -0
  45. data/vendor/ogrerb/ogre/ExampleFrameListener.i +7 -0
  46. data/vendor/ogrerb/ogre/OgreAlignedAllocator.i +5 -0
  47. data/vendor/ogrerb/ogre/OgreAnimable.i +5 -0
  48. data/vendor/ogrerb/ogre/OgreAnimation.i +5 -0
  49. data/vendor/ogrerb/ogre/OgreAnimationState.i +9 -0
  50. data/vendor/ogrerb/ogre/OgreAnimationTrack.i +5 -0
  51. data/vendor/ogrerb/ogre/OgreAny.i +5 -0
  52. data/vendor/ogrerb/ogre/OgreArchive.i +5 -0
  53. data/vendor/ogrerb/ogre/OgreArchiveFactory.i +5 -0
  54. data/vendor/ogrerb/ogre/OgreArchiveManager.i +5 -0
  55. data/vendor/ogrerb/ogre/OgreAutoParamDataSource.i +5 -0
  56. data/vendor/ogrerb/ogre/OgreAxisAlignedBox.i +5 -0
  57. data/vendor/ogrerb/ogre/OgreBillboard.i +5 -0
  58. data/vendor/ogrerb/ogre/OgreBillboardChain.i +11 -0
  59. data/vendor/ogrerb/ogre/OgreBillboardParticleRenderer.i +5 -0
  60. data/vendor/ogrerb/ogre/OgreBillboardSet.i +5 -0
  61. data/vendor/ogrerb/ogre/OgreBitwise.i +5 -0
  62. data/vendor/ogrerb/ogre/OgreBlendMode.i +5 -0
  63. data/vendor/ogrerb/ogre/OgreBone.i +5 -0
  64. data/vendor/ogrerb/ogre/OgreBorderPanelOverlayElement.i +5 -0
  65. data/vendor/ogrerb/ogre/OgreCamera.i +5 -0
  66. data/vendor/ogrerb/ogre/OgreCodec.i +5 -0
  67. data/vendor/ogrerb/ogre/OgreColourValue.i +5 -0
  68. data/vendor/ogrerb/ogre/OgreCommon.i +33 -0
  69. data/vendor/ogrerb/ogre/OgreCompiler2Pass.i +5 -0
  70. data/vendor/ogrerb/ogre/OgreCompositionPass.i +5 -0
  71. data/vendor/ogrerb/ogre/OgreCompositionTargetPass.i +5 -0
  72. data/vendor/ogrerb/ogre/OgreCompositionTechnique.i +5 -0
  73. data/vendor/ogrerb/ogre/OgreCompositor.i +5 -0
  74. data/vendor/ogrerb/ogre/OgreCompositorChain.i +5 -0
  75. data/vendor/ogrerb/ogre/OgreCompositorInstance.i +5 -0
  76. data/vendor/ogrerb/ogre/OgreCompositorManager.i +5 -0
  77. data/vendor/ogrerb/ogre/OgreCompositorScriptCompiler.i +5 -0
  78. data/vendor/ogrerb/ogre/OgreCompositorSerializer.i +5 -0
  79. data/vendor/ogrerb/ogre/OgreConfig.i +5 -0
  80. data/vendor/ogrerb/ogre/OgreConfigDialog.i +5 -0
  81. data/vendor/ogrerb/ogre/OgreConfigFile.i +13 -0
  82. data/vendor/ogrerb/ogre/OgreConfigOptionMap.i +5 -0
  83. data/vendor/ogrerb/ogre/OgreController.i +5 -0
  84. data/vendor/ogrerb/ogre/OgreControllerManager.i +5 -0
  85. data/vendor/ogrerb/ogre/OgreConvexBody.i +5 -0
  86. data/vendor/ogrerb/ogre/OgreDDSCodec.i +5 -0
  87. data/vendor/ogrerb/ogre/OgreDataStream.i +9 -0
  88. data/vendor/ogrerb/ogre/OgreDefaultHardwareBufferManager.i +5 -0
  89. data/vendor/ogrerb/ogre/OgreDynLib.i +5 -0
  90. data/vendor/ogrerb/ogre/OgreDynLibManager.i +5 -0
  91. data/vendor/ogrerb/ogre/OgreEdgeListBuilder.i +5 -0
  92. data/vendor/ogrerb/ogre/OgreEntity.i +5 -0
  93. data/vendor/ogrerb/ogre/OgreErrorDialog.i +5 -0
  94. data/vendor/ogrerb/ogre/OgreException.i +5 -0
  95. data/vendor/ogrerb/ogre/OgreExternalTextureSource.i +5 -0
  96. data/vendor/ogrerb/ogre/OgreExternalTextureSourceManager.i +5 -0
  97. data/vendor/ogrerb/ogre/OgreFactoryObj.i +5 -0
  98. data/vendor/ogrerb/ogre/OgreFileSystem.i +5 -0
  99. data/vendor/ogrerb/ogre/OgreFont.i +5 -0
  100. data/vendor/ogrerb/ogre/OgreFontManager.i +5 -0
  101. data/vendor/ogrerb/ogre/OgreFrameListener.i +12 -0
  102. data/vendor/ogrerb/ogre/OgreFreeImageCodec.i +5 -0
  103. data/vendor/ogrerb/ogre/OgreFrustum.i +5 -0
  104. data/vendor/ogrerb/ogre/OgreGpuProgram.i +5 -0
  105. data/vendor/ogrerb/ogre/OgreGpuProgramManager.i +5 -0
  106. data/vendor/ogrerb/ogre/OgreGpuProgramUsage.i +5 -0
  107. data/vendor/ogrerb/ogre/OgreHardwareBuffer.i +5 -0
  108. data/vendor/ogrerb/ogre/OgreHardwareBufferManager.i +9 -0
  109. data/vendor/ogrerb/ogre/OgreHardwareIndexBuffer.i +9 -0
  110. data/vendor/ogrerb/ogre/OgreHardwareOcclusionQuery.i +5 -0
  111. data/vendor/ogrerb/ogre/OgreHardwarePixelBuffer.i +9 -0
  112. data/vendor/ogrerb/ogre/OgreHardwareVertexBuffer.i +10 -0
  113. data/vendor/ogrerb/ogre/OgreHighLevelGpuProgram.i +5 -0
  114. data/vendor/ogrerb/ogre/OgreHighLevelGpuProgramManager.i +5 -0
  115. data/vendor/ogrerb/ogre/OgreImage.i +5 -0
  116. data/vendor/ogrerb/ogre/OgreImageCodec.i +5 -0
  117. data/vendor/ogrerb/ogre/OgreInstancedGeometry.i +5 -0
  118. data/vendor/ogrerb/ogre/OgreIteratorWrappers.i +5 -0
  119. data/vendor/ogrerb/ogre/OgreKeyFrame.i +7 -0
  120. data/vendor/ogrerb/ogre/OgreLight.i +5 -0
  121. data/vendor/ogrerb/ogre/OgreLog.i +5 -0
  122. data/vendor/ogrerb/ogre/OgreLogManager.i +9 -0
  123. data/vendor/ogrerb/ogre/OgreManualObject.i +5 -0
  124. data/vendor/ogrerb/ogre/OgreMaterial.i +9 -0
  125. data/vendor/ogrerb/ogre/OgreMaterialManager.i +22 -0
  126. data/vendor/ogrerb/ogre/OgreMaterialScriptCompiler.i +5 -0
  127. data/vendor/ogrerb/ogre/OgreMaterialSerializer.i +5 -0
  128. data/vendor/ogrerb/ogre/OgreMath.i +48 -0
  129. data/vendor/ogrerb/ogre/OgreMatrix3.i +5 -0
  130. data/vendor/ogrerb/ogre/OgreMatrix4.i +5 -0
  131. data/vendor/ogrerb/ogre/OgreMemoryMacros.i +5 -0
  132. data/vendor/ogrerb/ogre/OgreMemoryManager.i +5 -0
  133. data/vendor/ogrerb/ogre/OgreMesh.i +11 -0
  134. data/vendor/ogrerb/ogre/OgreMeshFileFormat.i +5 -0
  135. data/vendor/ogrerb/ogre/OgreMeshManager.i +9 -0
  136. data/vendor/ogrerb/ogre/OgreMeshSerializer.i +5 -0
  137. data/vendor/ogrerb/ogre/OgreMeshSerializerImpl.i +5 -0
  138. data/vendor/ogrerb/ogre/OgreMovableObject.i +46 -0
  139. data/vendor/ogrerb/ogre/OgreMovablePlane.i +5 -0
  140. data/vendor/ogrerb/ogre/OgreNoMemoryMacros.i +5 -0
  141. data/vendor/ogrerb/ogre/OgreNode.i +11 -0
  142. data/vendor/ogrerb/ogre/OgreNumerics.i +5 -0
  143. data/vendor/ogrerb/ogre/OgreOverlay.i +5 -0
  144. data/vendor/ogrerb/ogre/OgreOverlayContainer.i +5 -0
  145. data/vendor/ogrerb/ogre/OgreOverlayElement.i +5 -0
  146. data/vendor/ogrerb/ogre/OgreOverlayElementCommands.i +5 -0
  147. data/vendor/ogrerb/ogre/OgreOverlayElementFactory.i +5 -0
  148. data/vendor/ogrerb/ogre/OgreOverlayManager.i +9 -0
  149. data/vendor/ogrerb/ogre/OgrePanelOverlayElement.i +5 -0
  150. data/vendor/ogrerb/ogre/OgreParticle.i +5 -0
  151. data/vendor/ogrerb/ogre/OgreParticleAffector.i +5 -0
  152. data/vendor/ogrerb/ogre/OgreParticleAffectorFactory.i +5 -0
  153. data/vendor/ogrerb/ogre/OgreParticleEmitter.i +5 -0
  154. data/vendor/ogrerb/ogre/OgreParticleEmitterCommands.i +5 -0
  155. data/vendor/ogrerb/ogre/OgreParticleEmitterFactory.i +5 -0
  156. data/vendor/ogrerb/ogre/OgreParticleIterator.i +5 -0
  157. data/vendor/ogrerb/ogre/OgreParticleSystem.i +9 -0
  158. data/vendor/ogrerb/ogre/OgreParticleSystemManager.i +9 -0
  159. data/vendor/ogrerb/ogre/OgreParticleSystemRenderer.i +9 -0
  160. data/vendor/ogrerb/ogre/OgrePass.i +10 -0
  161. data/vendor/ogrerb/ogre/OgrePatchMesh.i +11 -0
  162. data/vendor/ogrerb/ogre/OgrePatchSurface.i +5 -0
  163. data/vendor/ogrerb/ogre/OgrePixelFormat.i +5 -0
  164. data/vendor/ogrerb/ogre/OgrePlane.i +5 -0
  165. data/vendor/ogrerb/ogre/OgrePlaneBoundedVolume.i +5 -0
  166. data/vendor/ogrerb/ogre/OgrePlatform.i +5 -0
  167. data/vendor/ogrerb/ogre/OgrePlugin.i +5 -0
  168. data/vendor/ogrerb/ogre/OgrePolygon.i +5 -0
  169. data/vendor/ogrerb/ogre/OgrePose.i +5 -0
  170. data/vendor/ogrerb/ogre/OgrePredefinedControllers.i +5 -0
  171. data/vendor/ogrerb/ogre/OgrePrefabFactory.i +5 -0
  172. data/vendor/ogrerb/ogre/OgrePrerequisites.i +5 -0
  173. data/vendor/ogrerb/ogre/OgreProfiler.i +5 -0
  174. data/vendor/ogrerb/ogre/OgreProgressiveMesh.i +5 -0
  175. data/vendor/ogrerb/ogre/OgreProxies.i +10 -0
  176. data/vendor/ogrerb/ogre/OgreQuaternion.i +5 -0
  177. data/vendor/ogrerb/ogre/OgreRadixSort.i +5 -0
  178. data/vendor/ogrerb/ogre/OgreRay.i +5 -0
  179. data/vendor/ogrerb/ogre/OgreRectangle.i +5 -0
  180. data/vendor/ogrerb/ogre/OgreRectangle2D.i +5 -0
  181. data/vendor/ogrerb/ogre/OgreRenderOperation.i +5 -0
  182. data/vendor/ogrerb/ogre/OgreRenderQueue.i +10 -0
  183. data/vendor/ogrerb/ogre/OgreRenderQueueInvocation.i +5 -0
  184. data/vendor/ogrerb/ogre/OgreRenderQueueListener.i +5 -0
  185. data/vendor/ogrerb/ogre/OgreRenderQueueSortingGrouping.i +5 -0
  186. data/vendor/ogrerb/ogre/OgreRenderSystem.i +12 -0
  187. data/vendor/ogrerb/ogre/OgreRenderSystemCapabilities.i +7 -0
  188. data/vendor/ogrerb/ogre/OgreRenderTarget.i +27 -0
  189. data/vendor/ogrerb/ogre/OgreRenderTargetListener.i +7 -0
  190. data/vendor/ogrerb/ogre/OgreRenderTexture.i +5 -0
  191. data/vendor/ogrerb/ogre/OgreRenderWindow.i +9 -0
  192. data/vendor/ogrerb/ogre/OgreRenderable.i +5 -0
  193. data/vendor/ogrerb/ogre/OgreResource.i +68 -0
  194. data/vendor/ogrerb/ogre/OgreResourceBackgroundQueue.i +5 -0
  195. data/vendor/ogrerb/ogre/OgreResourceGroupManager.i +17 -0
  196. data/vendor/ogrerb/ogre/OgreResourceManager.i +5 -0
  197. data/vendor/ogrerb/ogre/OgreRibbonTrail.i +5 -0
  198. data/vendor/ogrerb/ogre/OgreRoot.i +9 -0
  199. data/vendor/ogrerb/ogre/OgreRotationalSpline.i +5 -0
  200. data/vendor/ogrerb/ogre/OgreSceneManager.i +17 -0
  201. data/vendor/ogrerb/ogre/OgreSceneManagerEnumerator.i +8 -0
  202. data/vendor/ogrerb/ogre/OgreSceneNode.i +9 -0
  203. data/vendor/ogrerb/ogre/OgreSceneQuery.i +5 -0
  204. data/vendor/ogrerb/ogre/OgreScriptLoader.i +5 -0
  205. data/vendor/ogrerb/ogre/OgreSearchOps.i +5 -0
  206. data/vendor/ogrerb/ogre/OgreSerializer.i +5 -0
  207. data/vendor/ogrerb/ogre/OgreShadowCameraSetup.i +5 -0
  208. data/vendor/ogrerb/ogre/OgreShadowCameraSetupFocused.i +5 -0
  209. data/vendor/ogrerb/ogre/OgreShadowCameraSetupLiSPSM.i +5 -0
  210. data/vendor/ogrerb/ogre/OgreShadowCameraSetupPlaneOptimal.i +5 -0
  211. data/vendor/ogrerb/ogre/OgreShadowCaster.i +5 -0
  212. data/vendor/ogrerb/ogre/OgreShadowTextureManager.i +7 -0
  213. data/vendor/ogrerb/ogre/OgreShadowVolumeExtrudeProgram.i +5 -0
  214. data/vendor/ogrerb/ogre/OgreSharedPtr.i +5 -0
  215. data/vendor/ogrerb/ogre/OgreSimpleRenderable.i +5 -0
  216. data/vendor/ogrerb/ogre/OgreSimpleSpline.i +5 -0
  217. data/vendor/ogrerb/ogre/OgreSingleton.i +9 -0
  218. data/vendor/ogrerb/ogre/OgreSkeleton.i +5 -0
  219. data/vendor/ogrerb/ogre/OgreSkeletonFileFormat.i +5 -0
  220. data/vendor/ogrerb/ogre/OgreSkeletonInstance.i +5 -0
  221. data/vendor/ogrerb/ogre/OgreSkeletonManager.i +5 -0
  222. data/vendor/ogrerb/ogre/OgreSkeletonSerializer.i +5 -0
  223. data/vendor/ogrerb/ogre/OgreSphere.i +5 -0
  224. data/vendor/ogrerb/ogre/OgreSpotShadowFadePng.i +5 -0
  225. data/vendor/ogrerb/ogre/OgreStableHeaders.i +5 -0
  226. data/vendor/ogrerb/ogre/OgreStaticFaceGroup.i +5 -0
  227. data/vendor/ogrerb/ogre/OgreStaticGeometry.i +5 -0
  228. data/vendor/ogrerb/ogre/OgreStdHeaders.i +5 -0
  229. data/vendor/ogrerb/ogre/OgreString.i +5 -0
  230. data/vendor/ogrerb/ogre/OgreStringConverter.i +5 -0
  231. data/vendor/ogrerb/ogre/OgreStringInterface.i +5 -0
  232. data/vendor/ogrerb/ogre/OgreStringVector.i +5 -0
  233. data/vendor/ogrerb/ogre/OgreSubEntity.i +5 -0
  234. data/vendor/ogrerb/ogre/OgreSubMesh.i +5 -0
  235. data/vendor/ogrerb/ogre/OgreTagPoint.i +5 -0
  236. data/vendor/ogrerb/ogre/OgreTechnique.i +5 -0
  237. data/vendor/ogrerb/ogre/OgreTextAreaOverlayElement.i +5 -0
  238. data/vendor/ogrerb/ogre/OgreTexture.i +9 -0
  239. data/vendor/ogrerb/ogre/OgreTextureManager.i +12 -0
  240. data/vendor/ogrerb/ogre/OgreTextureUnitState.i +12 -0
  241. data/vendor/ogrerb/ogre/OgreTimer.i +6 -0
  242. data/vendor/ogrerb/ogre/OgreUTFString.i +5 -0
  243. data/vendor/ogrerb/ogre/OgreUnifiedHighLevelGpuProgram.i +5 -0
  244. data/vendor/ogrerb/ogre/OgreUserDefinedObject.i +5 -0
  245. data/vendor/ogrerb/ogre/OgreVector2.i +5 -0
  246. data/vendor/ogrerb/ogre/OgreVector3.i +30 -0
  247. data/vendor/ogrerb/ogre/OgreVector4.i +5 -0
  248. data/vendor/ogrerb/ogre/OgreVertexBoneAssignment.i +5 -0
  249. data/vendor/ogrerb/ogre/OgreVertexIndexData.i +5 -0
  250. data/vendor/ogrerb/ogre/OgreViewport.i +5 -0
  251. data/vendor/ogrerb/ogre/OgreWindowEventUtilities.i +7 -0
  252. data/vendor/ogrerb/ogre/OgreWireBoundingBox.i +5 -0
  253. data/vendor/ogrerb/ogre/OgreZip.i +5 -0
  254. data/vendor/ogrerb/ogre/ogre_rb.i +343 -0
  255. data/vendor/ogrerb/ogre/std_multimap.i +581 -0
  256. data/vendor/ogrerb/ois/OISProxies.i +9 -0
  257. data/vendor/ogrerb/ois/OISRenames.i +11 -0
  258. data/vendor/ogrerb/ois/ois.i +135 -0
  259. data/vendor/ogrerb/ois/std_multimap.i +581 -0
  260. data/vendor/ogrerb/platform.rb +23 -0
  261. data/vendor/ogrerb/samples/application.rb +146 -0
  262. data/vendor/ogrerb/samples/application_frame_listener.rb +302 -0
  263. data/vendor/ogrerb/samples/application_loading_bar.rb +115 -0
  264. data/vendor/ogrerb/samples/bsp.rb +74 -0
  265. data/vendor/ogrerb/samples/cg.dll +0 -0
  266. data/vendor/ogrerb/samples/js3250.dll +0 -0
  267. data/vendor/ogrerb/samples/lighting.rb +136 -0
  268. data/vendor/ogrerb/samples/media/materials/scripts/CloudySky.material +17 -0
  269. data/vendor/ogrerb/samples/media/materials/scripts/Flare.material +17 -0
  270. data/vendor/ogrerb/samples/media/materials/scripts/Knot.material +14 -0
  271. data/vendor/ogrerb/samples/media/materials/scripts/MorningSkyBox.material +17 -0
  272. data/vendor/ogrerb/samples/media/materials/scripts/Ogre.material +119 -0
  273. data/vendor/ogrerb/samples/media/materials/scripts/Razor.material +14 -0
  274. data/vendor/ogrerb/samples/media/materials/scripts/Ribbon.material +19 -0
  275. data/vendor/ogrerb/samples/media/materials/scripts/RustySteel.material +14 -0
  276. data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyBox.material +17 -0
  277. data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyPlane.material +17 -0
  278. data/vendor/ogrerb/samples/media/materials/scripts/TextureEffects.material +15 -0
  279. data/vendor/ogrerb/samples/media/materials/scripts/dragon.material +42 -0
  280. data/vendor/ogrerb/samples/media/materials/scripts/smoke.material +18 -0
  281. data/vendor/ogrerb/samples/media/materials/textures/GreenSkin.jpg +0 -0
  282. data/vendor/ogrerb/samples/media/materials/textures/MtlPlat2.jpg +0 -0
  283. data/vendor/ogrerb/samples/media/materials/textures/RustedMetal.jpg +0 -0
  284. data/vendor/ogrerb/samples/media/materials/textures/RustySteel.jpg +0 -0
  285. data/vendor/ogrerb/samples/media/materials/textures/Water02.jpg +0 -0
  286. data/vendor/ogrerb/samples/media/materials/textures/WeirdEye.png +0 -0
  287. data/vendor/ogrerb/samples/media/materials/textures/clouds.jpg +0 -0
  288. data/vendor/ogrerb/samples/media/materials/textures/cursor.png +0 -0
  289. data/vendor/ogrerb/samples/media/materials/textures/dirt01.jpg +0 -0
  290. data/vendor/ogrerb/samples/media/materials/textures/flare.png +0 -0
  291. data/vendor/ogrerb/samples/media/materials/textures/ogreborder.png +0 -0
  292. data/vendor/ogrerb/samples/media/materials/textures/ogreborderUp.png +0 -0
  293. data/vendor/ogrerb/samples/media/materials/textures/ribbonband.png +0 -0
  294. data/vendor/ogrerb/samples/media/materials/textures/smoke.png +0 -0
  295. data/vendor/ogrerb/samples/media/materials/textures/smokecolors.png +0 -0
  296. data/vendor/ogrerb/samples/media/materials/textures/spacesky.jpg +0 -0
  297. data/vendor/ogrerb/samples/media/materials/textures/spheremap.png +0 -0
  298. data/vendor/ogrerb/samples/media/materials/textures/texmap2.jpg +0 -0
  299. data/vendor/ogrerb/samples/media/models/knot.mesh +0 -0
  300. data/vendor/ogrerb/samples/media/models/ogrehead.mesh +0 -0
  301. data/vendor/ogrerb/samples/media/models/razor.mesh +0 -0
  302. data/vendor/ogrerb/samples/media/packs/OgreCore.zip +0 -0
  303. data/vendor/ogrerb/samples/media/packs/chiropteraDM.pk3 +0 -0
  304. data/vendor/ogrerb/samples/media/packs/chiropteraDM.txt +99 -0
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  835. data/vendor/ogrerb/src_headers/OGRE/OgreSkeletonManager.h +98 -0
  836. data/vendor/ogrerb/src_headers/OGRE/OgreSkeletonSerializer.h +117 -0
  837. data/vendor/ogrerb/src_headers/OGRE/OgreSphere.h +101 -0
  838. data/vendor/ogrerb/src_headers/OGRE/OgreSpotShadowFadePng.h +648 -0
  839. data/vendor/ogrerb/src_headers/OGRE/OgreStableHeaders.h +80 -0
  840. data/vendor/ogrerb/src_headers/OGRE/OgreStaticFaceGroup.h +134 -0
  841. data/vendor/ogrerb/src_headers/OGRE/OgreStaticGeometry.h +748 -0
  842. data/vendor/ogrerb/src_headers/OGRE/OgreStdHeaders.h +102 -0
  843. data/vendor/ogrerb/src_headers/OGRE/OgreString.h +149 -0
  844. data/vendor/ogrerb/src_headers/OGRE/OgreStringConverter.h +246 -0
  845. data/vendor/ogrerb/src_headers/OGRE/OgreStringInterface.h +332 -0
  846. data/vendor/ogrerb/src_headers/OGRE/OgreStringVector.h +45 -0
  847. data/vendor/ogrerb/src_headers/OGRE/OgreSubEntity.h +230 -0
  848. data/vendor/ogrerb/src_headers/OGRE/OgreSubMesh.h +267 -0
  849. data/vendor/ogrerb/src_headers/OGRE/OgreTagPoint.h +116 -0
  850. data/vendor/ogrerb/src_headers/OGRE/OgreTechnique.h +488 -0
  851. data/vendor/ogrerb/src_headers/OGRE/OgreTextAreaOverlayElement.h +247 -0
  852. data/vendor/ogrerb/src_headers/OGRE/OgreTexture.h +414 -0
  853. data/vendor/ogrerb/src_headers/OGRE/OgreTextureManager.h +398 -0
  854. data/vendor/ogrerb/src_headers/OGRE/OgreTextureUnitState.h +1169 -0
  855. data/vendor/ogrerb/src_headers/OGRE/OgreTimer.h +44 -0
  856. data/vendor/ogrerb/src_headers/OGRE/OgreUTFString.h +2406 -0
  857. data/vendor/ogrerb/src_headers/OGRE/OgreUnifiedHighLevelGpuProgram.h +168 -0
  858. data/vendor/ogrerb/src_headers/OGRE/OgreUserDefinedObject.h +93 -0
  859. data/vendor/ogrerb/src_headers/OGRE/OgreVector2.h +532 -0
  860. data/vendor/ogrerb/src_headers/OGRE/OgreVector3.h +768 -0
  861. data/vendor/ogrerb/src_headers/OGRE/OgreVector4.h +396 -0
  862. data/vendor/ogrerb/src_headers/OGRE/OgreVertexBoneAssignment.h +56 -0
  863. data/vendor/ogrerb/src_headers/OGRE/OgreVertexIndexData.h +286 -0
  864. data/vendor/ogrerb/src_headers/OGRE/OgreViewport.h +331 -0
  865. data/vendor/ogrerb/src_headers/OGRE/OgreWindowEventUtilities.h +151 -0
  866. data/vendor/ogrerb/src_headers/OGRE/OgreWireBoundingBox.h +81 -0
  867. data/vendor/ogrerb/src_headers/OGRE/OgreZip.h +136 -0
  868. data/vendor/ogrerb/src_headers/OGRE/asm_math.h +367 -0
  869. data/vendor/ogrerb/src_headers/OIS/OIS.h +38 -0
  870. data/vendor/ogrerb/src_headers/OIS/OISConfig.h +49 -0
  871. data/vendor/ogrerb/src_headers/OIS/OISEffect.h +254 -0
  872. data/vendor/ogrerb/src_headers/OIS/OISEvents.h +43 -0
  873. data/vendor/ogrerb/src_headers/OIS/OISException.h +70 -0
  874. data/vendor/ogrerb/src_headers/OIS/OISForceFeedback.h +102 -0
  875. data/vendor/ogrerb/src_headers/OIS/OISInputManager.h +127 -0
  876. data/vendor/ogrerb/src_headers/OIS/OISInterface.h +47 -0
  877. data/vendor/ogrerb/src_headers/OIS/OISJoyStick.h +179 -0
  878. data/vendor/ogrerb/src_headers/OIS/OISKeyboard.h +310 -0
  879. data/vendor/ogrerb/src_headers/OIS/OISMouse.h +135 -0
  880. data/vendor/ogrerb/src_headers/OIS/OISObject.h +89 -0
  881. data/vendor/ogrerb/src_headers/OIS/OISPrereqs.h +170 -0
  882. data/vendor/ogrerb/src_headers/navi/Navi.h +121 -0
  883. data/vendor/ogrerb/src_headers/navi/NaviData.h +145 -0
  884. data/vendor/ogrerb/src_headers/navi/NaviEventListener.h +56 -0
  885. data/vendor/ogrerb/src_headers/navi/NaviManager.h +439 -0
  886. data/vendor/ogrerb/src_headers/navi/llmozlib.h +222 -0
  887. data/vendor/ogrerb/src_headers/wrappers/Application.h +61 -0
  888. data/vendor/ogrerb/src_headers/wrappers/ApplicationFrameListener.h +43 -0
  889. data/vendor/ogrerb/src_headers/wrappers/NaviProxies.h +15 -0
  890. data/vendor/ogrerb/src_headers/wrappers/OISProxies.h +58 -0
  891. data/vendor/ogrerb/src_headers/wrappers/OgreProxies.h +98 -0
  892. data/vendor/ogrerb/website/contact.html +43 -0
  893. data/vendor/ogrerb/website/docs.html +92 -0
  894. data/vendor/ogrerb/website/get.html +60 -0
  895. data/vendor/ogrerb/website/images/Thumbs.db +0 -0
  896. data/vendor/ogrerb/website/images/header.png +0 -0
  897. data/vendor/ogrerb/website/images/header.xcf +0 -0
  898. data/vendor/ogrerb/website/images/ogre3d.gif +0 -0
  899. data/vendor/ogrerb/website/images/redogrehead.png +0 -0
  900. data/vendor/ogrerb/website/images/ruby.png +0 -0
  901. data/vendor/ogrerb/website/images/sample.png +0 -0
  902. data/vendor/ogrerb/website/index.html +80 -0
  903. data/vendor/ogrerb/website/javascripts/prototype.js +3271 -0
  904. data/vendor/ogrerb/website/stylesheets/main.css +96 -0
  905. metadata +997 -0
@@ -0,0 +1,82 @@
1
+ /*
2
+ -----------------------------------------------------------------------------
3
+ This source file is part of OGRE
4
+ (Object-oriented Graphics Rendering Engine)
5
+ For the latest info, see http://www.ogre3d.org/
6
+
7
+ Copyright (c) 2000-2006 Torus Knot Software Ltd
8
+ Also see acknowledgements in Readme.html
9
+
10
+ This program is free software; you can redistribute it and/or modify it under
11
+ the terms of the GNU Lesser General Public License as published by the Free Software
12
+ Foundation; either version 2 of the License, or (at your option) any later
13
+ version.
14
+
15
+ This program is distributed in the hope that it will be useful, but WITHOUT
16
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17
+ FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
+
19
+ You should have received a copy of the GNU Lesser General Public License along with
20
+ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21
+ Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22
+ http://www.gnu.org/copyleft/lesser.txt.
23
+
24
+ You may alternatively use this source under the terms of a specific version of
25
+ the OGRE Unrestricted License provided you have obtained such a license from
26
+ Torus Knot Software Ltd.
27
+ -----------------------------------------------------------------------------
28
+ */
29
+ #ifndef _ImageCodec_H__
30
+ #define _ImageCodec_H__
31
+
32
+ #include "OgreCodec.h"
33
+ #include "OgrePixelFormat.h"
34
+
35
+ namespace Ogre {
36
+
37
+ /** Codec specialized in images.
38
+ @remarks
39
+ The users implementing subclasses of ImageCodec are required to return
40
+ a valid pointer to a ImageData class from the decode(...) function.
41
+ */
42
+ class _OgreExport ImageCodec : public Codec
43
+ {
44
+ public:
45
+ virtual ~ImageCodec();
46
+ /** Codec return class for images. Has imformation about the size and the
47
+ pixel format of the image. */
48
+ class _OgrePrivate ImageData : public Codec::CodecData
49
+ {
50
+ public:
51
+ ImageData():
52
+ height(0), width(0), depth(1), size(0),
53
+ num_mipmaps(0), flags(0), format(PF_UNKNOWN)
54
+ {
55
+ }
56
+ size_t height;
57
+ size_t width;
58
+ size_t depth;
59
+ size_t size;
60
+
61
+ ushort num_mipmaps;
62
+ uint flags;
63
+
64
+ PixelFormat format;
65
+
66
+ public:
67
+ String dataType() const
68
+ {
69
+ return "ImageData";
70
+ }
71
+ };
72
+
73
+ public:
74
+ String getDataType() const
75
+ {
76
+ return "ImageData";
77
+ }
78
+ };
79
+
80
+ } // namespace
81
+
82
+ #endif
@@ -0,0 +1,833 @@
1
+ /*
2
+ -----------------------------------------------------------------------------
3
+ This source file is part of OGRE
4
+ (Object-oriented Graphics Rendering Engine)
5
+ For the latest info, see http://www.ogre3d.org/
6
+
7
+ Copyright (c) 2000-2006 Torus Knot Software Ltd
8
+ Also see acknowledgements in Readme.html
9
+
10
+ This program is free software; you can redistribute it and/or modify it under
11
+ the terms of the GNU Lesser General Public License as published by the Free Software
12
+ Foundation; either version 2 of the License, or (at your option) any later
13
+ version.
14
+
15
+ This program is distributed in the hope that it will be useful, but WITHOUT
16
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17
+ FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
+
19
+ You should have received a copy of the GNU Lesser General Public License along with
20
+ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21
+ Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22
+ http://www.gnu.org/copyleft/lesser.txt.
23
+
24
+ You may alternatively use this source under the terms of a specific version of
25
+ the OGRE Unrestricted License provided you have obtained such a license from
26
+ Torus Knot Software Ltd.
27
+ -----------------------------------------------------------------------------
28
+ */
29
+ #ifndef __InstancedGeometry_H__
30
+ #define __InstancedGeometry_H__
31
+
32
+ #include "OgrePrerequisites.h"
33
+ #include "OgreMovableObject.h"
34
+ #include "OgreSimpleRenderable.h"
35
+ #include "OgreSkeleton.h"
36
+ #include "OgreSkeletonInstance.h"
37
+ #include "OgreAnimationTrack.h"
38
+ #include "OgreBone.h"
39
+
40
+ namespace Ogre {
41
+
42
+ /** Pre-transforms and batches up meshes for efficient use as instanced geometry
43
+ in a scene
44
+ @remarks
45
+ Shader instancing allows to save both memory and draw calls. While
46
+ StaticGeometry stores 500 times the same object in a batch to display 500
47
+ objects, this shader instancing implementation stores only 80 times the object,
48
+ and then re-uses the vertex data with different shader parameter.
49
+ Although you save memory, you make more draw call. However, you still
50
+ make less draw calls than if you were rendering each object independently.
51
+ Plus, you can move the batched objects independently of one another which
52
+ you cannot do with StaticGeometry.
53
+ @par
54
+ Therefore it is important when you are rendering a lot of geometry to
55
+ batch things up into as few rendering calls as possible. This
56
+ class allows you to build a batched object from a series of entities
57
+ in order to benefit from this behaviour.
58
+ Batching has implications of it's own though:
59
+ @li Batched geometry cannot be subdivided; that means that the whole
60
+ group will be displayed, or none of it will. This obivously has
61
+ culling issues.
62
+ @li A single material must apply for each batch. In fact this class
63
+ allows you to use multiple materials, but you should be aware that
64
+ internally this means that there is one batch per material.
65
+ Therefore you won't gain as much benefit from the batching if you
66
+ use many different materials; try to keep the number down.
67
+ @par
68
+ The bounding box information is computed whith object position only.
69
+ It doesn't take account of the object orientation.
70
+ @par
71
+ The LOD settings of both the Mesh and the Materials used in
72
+ constructing this instanced geometry will be respected. This means that
73
+ if you use meshes/materials which have LOD, batches in the distance
74
+ will have a lower polygon count or material detail to those in the
75
+ foreground. Since each mesh might have different LOD distances, during
76
+ build the furthest distance at each LOD level from all meshes
77
+ in that BatchInstance is used. This means all the LOD levels change at the
78
+ same time, but at the furthest distance of any of them (so quality is
79
+ not degraded). Be aware that using Mesh LOD in this class will
80
+ further increase the memory required. Only generated LOD
81
+ is supported for meshes.
82
+ @par
83
+ There are 2 ways you can add geometry to this class; you can add
84
+ Entity objects directly with predetermined positions, scales and
85
+ orientations, or you can add an entire SceneNode and it's subtree,
86
+ including all the objects attached to it. Once you've added everthing
87
+ you need to, you have to call build() the fix the geometry in place.
88
+ @par
89
+ You should not construct instances of this class directly; instead, call
90
+ SceneManager::createInstancedGeometry, which gives the SceneManager the
91
+ option of providing you with a specialised version of this class if it
92
+ wishes, and also handles the memory management for you like other
93
+ classes.
94
+ */
95
+ class _OgreExport InstancedGeometry
96
+ {
97
+ public:
98
+ /** Struct holding geometry optimised per SubMesh / lod level, ready
99
+ for copying to instances.
100
+ @remarks
101
+ Since we're going to be duplicating geometry lots of times, it's
102
+ far more important that we don't have redundant vertex data. If a
103
+ SubMesh uses shared geometry, or we're looking at a lower LOD, not
104
+ all the vertices are being referenced by faces on that submesh.
105
+ Therefore to duplicate them, potentially hundreds or even thousands
106
+ of times, would be extremely wasteful. Therefore, if a SubMesh at
107
+ a given LOD has wastage, we create an optimised version of it's
108
+ geometry which is ready for copying with no wastage.
109
+ */
110
+ class _OgrePrivate OptimisedSubMeshGeometry
111
+ {
112
+ public:
113
+ OptimisedSubMeshGeometry() :vertexData(0), indexData(0) {}
114
+ ~OptimisedSubMeshGeometry()
115
+ {
116
+ delete vertexData;
117
+ delete indexData;
118
+ }
119
+ VertexData *vertexData;
120
+ IndexData *indexData;
121
+ };
122
+ typedef std::list<OptimisedSubMeshGeometry*> OptimisedSubMeshGeometryList;
123
+ /// Saved link between SubMesh at a LOD and vertex/index data
124
+ /// May point to original or optimised geometry
125
+ struct SubMeshLodGeometryLink
126
+ {
127
+ VertexData* vertexData;
128
+ IndexData* indexData;
129
+ };
130
+ typedef std::vector<SubMeshLodGeometryLink> SubMeshLodGeometryLinkList;
131
+ typedef std::map<SubMesh*, SubMeshLodGeometryLinkList*> SubMeshGeometryLookup;
132
+ /// Structure recording a queued submesh for the build
133
+ struct QueuedSubMesh
134
+ {
135
+ SubMesh* submesh;
136
+ /// Link to LOD list of geometry, potentially optimised
137
+ SubMeshLodGeometryLinkList* geometryLodList;
138
+ String materialName;
139
+ Vector3 position;
140
+ Quaternion orientation;
141
+ Vector3 scale;
142
+ /// Pre-transformed world AABB
143
+ AxisAlignedBox worldBounds;
144
+ unsigned int ID;
145
+ };
146
+ typedef std::vector<QueuedSubMesh*> QueuedSubMeshList;
147
+ typedef std::vector<String> QueuedSubMeshOriginList;
148
+ /// Structure recording a queued geometry for low level builds
149
+ struct QueuedGeometry
150
+ {
151
+ SubMeshLodGeometryLink* geometry;
152
+ Vector3 position;
153
+ Quaternion orientation;
154
+ Vector3 scale;
155
+ unsigned int ID;
156
+ };
157
+ typedef std::vector<QueuedGeometry*> QueuedGeometryList;
158
+
159
+ // forward declarations
160
+ class LODBucket;
161
+ class MaterialBucket;
162
+ class BatchInstance;
163
+ class InstancedObject;
164
+
165
+ /** A GeometryBucket is a the lowest level bucket where geometry with
166
+ the same vertex & index format is stored. It also acts as the
167
+ renderable.
168
+ */
169
+ class _OgreExport GeometryBucket : public SimpleRenderable
170
+ {
171
+ protected:
172
+
173
+ /// Geometry which has been queued up pre-build (not for deallocation)
174
+ QueuedGeometryList mQueuedGeometry;
175
+ /// Pointer to the Batch
176
+ InstancedGeometry*mBatch;
177
+ /// Pointer to parent bucket
178
+ MaterialBucket* mParent;
179
+ /// String identifying the vertex / index format
180
+ String mFormatString;
181
+ /// Vertex information, includes current number of vertices
182
+ /// committed to be a part of this bucket
183
+ VertexData* mVertexData;
184
+ /// Index information, includes index type which limits the max
185
+ /// number of vertices which are allowed in one bucket
186
+ IndexData* mIndexData;
187
+ /// Size of indexes
188
+ HardwareIndexBuffer::IndexType mIndexType;
189
+ /// Maximum vertex indexable
190
+ size_t mMaxVertexIndex;
191
+ /// Index of the Texcoord where the index is stored
192
+ unsigned short mTexCoordIndex;
193
+ AxisAlignedBox mAABB;
194
+
195
+ template<typename T>
196
+ void copyIndexes(const T* src, T* dst, size_t count, size_t indexOffset)
197
+ {
198
+ if (indexOffset == 0)
199
+ {
200
+ memcpy(dst, src, sizeof(T) * count);
201
+ }
202
+ else
203
+ {
204
+ while(count--)
205
+ {
206
+ *dst++ = static_cast<T>(*src++ + indexOffset);
207
+ }
208
+ }
209
+ }
210
+ public:
211
+ GeometryBucket(MaterialBucket* parent, const String& formatString,
212
+ const VertexData* vData, const IndexData* iData);
213
+ GeometryBucket(MaterialBucket* parent,const String& formatString,GeometryBucket*bucket);
214
+ virtual ~GeometryBucket();
215
+ MaterialBucket* getParent(void) { return mParent; }
216
+ Real getBoundingRadius(void) const;
217
+ /// Get the vertex data for this geometry
218
+ const VertexData* getVertexData(void) const { return mVertexData; }
219
+ /// Get the index data for this geometry
220
+ const IndexData* getIndexData(void) const { return mIndexData; }
221
+ /// @copydoc Renderable::getMaterial
222
+ const MaterialPtr& getMaterial(void) const;
223
+ Technique* getTechnique(void) const;
224
+ void getWorldTransforms(Matrix4* xform) const;
225
+ virtual unsigned short getNumWorldTransforms(void) const ;
226
+ const Quaternion& getWorldOrientation(void) const;
227
+ const Vector3& getWorldPosition(void) const;
228
+ Real getSquaredViewDepth(const Camera* cam) const;
229
+ const LightList& getLights(void) const;
230
+ bool getCastsShadows(void) const;
231
+ String getFormatString(void) const;
232
+ /** Try to assign geometry to this bucket.
233
+ @returns false if there is no room left in this bucket
234
+ */
235
+ bool assign(QueuedGeometry* qsm);
236
+ /// Build
237
+ void build();
238
+ /// Dump contents for diagnostics
239
+ void dump(std::ofstream& of) const;
240
+ /// retun the BoundingBox information. Usefull when cloning the batch instance.
241
+ AxisAlignedBox & getAABB(void){return mAABB;};
242
+ };
243
+ class _OgreExport InstancedObject
244
+ {
245
+ friend class GeometryBucket;
246
+ public:
247
+ enum TransformSpace
248
+ {
249
+ /// Transform is relative to the local space
250
+ TS_LOCAL,
251
+ /// Transform is relative to the space of the parent node
252
+ TS_PARENT,
253
+ /// Transform is relative to world space
254
+ TS_WORLD
255
+ };
256
+ /// list of Geometry Buckets that contains the instanced object
257
+ typedef std::vector<GeometryBucket*> GeometryBucketList;
258
+ protected:
259
+ GeometryBucketList mGeometryBucketList;
260
+ unsigned short mIndex;
261
+ Matrix4 mTransformation;
262
+ Quaternion mOrientation;
263
+ Vector3 mScale;
264
+ Vector3 mPosition;
265
+ SkeletonInstance* mSkeletonInstance;
266
+ /// Cached bone matrices, including any world transform
267
+ Matrix4 *mBoneWorldMatrices;
268
+ /// Cached bone matrices in skeleton local space
269
+ Matrix4 *mBoneMatrices;
270
+ /// State of animation for animable meshes
271
+ AnimationStateSet* mAnimationState;
272
+ unsigned short mNumBoneMatrices;
273
+ /// Records the last frame in which animation was updated
274
+ unsigned long mFrameAnimationLastUpdated;
275
+ public:
276
+ InstancedObject(int index);
277
+ InstancedObject(int index,SkeletonInstance *skeleton,AnimationStateSet*animations);
278
+ ~InstancedObject();
279
+ void setPosition( Vector3 position);
280
+ Vector3 & getPosition(void);
281
+ void yaw(const Radian& angle);
282
+ void pitch(const Radian& angle);
283
+ void roll(const Radian& angle);
284
+ void rotate(const Quaternion& q);
285
+ void setScale(const Vector3& scale);
286
+ void addBucketToList(GeometryBucket* bucket);
287
+ void needUpdate();
288
+ GeometryBucketList&getGeometryBucketList(void){return mGeometryBucketList;}
289
+ void translate(const Matrix3& axes, const Vector3& move);
290
+ void translate(const Vector3& d);
291
+ Matrix3 getLocalAxes(void) const;
292
+ void updateAnimation(void);
293
+ AnimationState* getAnimationState(const String& name) const;
294
+ SkeletonInstance*getSkeletonInstance(void){return mSkeletonInstance;}
295
+
296
+ };
297
+ /** A MaterialBucket is a collection of smaller buckets with the same
298
+ Material (and implicitly the same LOD). */
299
+ class _OgreExport MaterialBucket
300
+ {
301
+ public:
302
+ /// list of Geometry Buckets in this BatchInstance
303
+ typedef std::vector<GeometryBucket*> GeometryBucketList;
304
+ protected:
305
+ /// Pointer to parent LODBucket
306
+ LODBucket* mParent;
307
+ /// Material being used
308
+ String mMaterialName;
309
+ /// Pointer to material being used
310
+ MaterialPtr mMaterial;
311
+ /// Active technique
312
+ Technique* mTechnique;
313
+ int mLastIndex;
314
+ /// list of Geometry Buckets in this BatchInstance
315
+ GeometryBucketList mGeometryBucketList;
316
+ // index to current Geometry Buckets for a given geometry format
317
+ typedef std::map<String, GeometryBucket*> CurrentGeometryMap;
318
+ CurrentGeometryMap mCurrentGeometryMap;
319
+ /// Get a packed string identifying the geometry format
320
+ String getGeometryFormatString(SubMeshLodGeometryLink* geom);
321
+
322
+ public:
323
+ MaterialBucket(LODBucket* parent, const String& materialName);
324
+ virtual ~MaterialBucket();
325
+ LODBucket* getParent(void) { return mParent; }
326
+ /// Get the material name
327
+ const String& getMaterialName(void) const { return mMaterialName; }
328
+ /// Assign geometry to this bucket
329
+ void assign(QueuedGeometry* qsm);
330
+ /// Build
331
+ void build();
332
+ /// Add children to the render queue
333
+ void addRenderables(RenderQueue* queue, uint8 group,
334
+ Real camSquaredDist);
335
+ /// Get the material for this bucket
336
+ const MaterialPtr& getMaterial(void) const { return mMaterial; }
337
+ /// Iterator over geometry
338
+ typedef VectorIterator<GeometryBucketList> GeometryIterator;
339
+ /// Get an iterator over the contained geometry
340
+ GeometryIterator getGeometryIterator(void);
341
+ /// Get the current Technique
342
+ Technique* getCurrentTechnique(void) const { return mTechnique; }
343
+ /// Dump contents for diagnostics
344
+ void dump(std::ofstream& of) const;
345
+ /// Return the geometry map
346
+ MaterialBucket::CurrentGeometryMap* getMaterialBucketMap(void) const;
347
+ /// Return the geometry list
348
+ MaterialBucket::GeometryBucketList*getGeometryBucketList(void) const;
349
+ /// fill in the map and the list
350
+ void updateContainers(GeometryBucket* bucket, const String &format);
351
+ void setLastIndex(int index){mLastIndex=index;}
352
+ int getLastIndex(){return mLastIndex;}
353
+ void setMaterial(const String & name);
354
+
355
+ };
356
+ /** A LODBucket is a collection of smaller buckets with the same LOD.
357
+ @remarks
358
+ LOD refers to Mesh LOD here. Material LOD can change separately
359
+ at the next bucket down from this.
360
+ */
361
+ class _OgreExport LODBucket
362
+ {
363
+ public:
364
+ /// Lookup of Material Buckets in this BatchInstance
365
+ typedef std::map<String, MaterialBucket*> MaterialBucketMap;
366
+ protected:
367
+ /// Pointer to parent BatchInstance
368
+ BatchInstance* mParent;
369
+ /// LOD level (0 == full LOD)
370
+ unsigned short mLod;
371
+ /// distance at which this LOD starts to apply (squared)
372
+ Real mSquaredDistance;
373
+ /// Lookup of Material Buckets in this BatchInstance
374
+ MaterialBucketMap mMaterialBucketMap;
375
+ /// Geometry queued for a single LOD (deallocated here)
376
+ QueuedGeometryList mQueuedGeometryList;
377
+ public:
378
+ LODBucket(BatchInstance* parent, unsigned short lod, Real lodDist);
379
+ virtual ~LODBucket();
380
+ BatchInstance* getParent(void) { return mParent; }
381
+ /// Get the lod index
382
+ ushort getLod(void) const { return mLod; }
383
+ /// Get the lod squared distance
384
+ Real getSquaredDistance(void) const { return mSquaredDistance; }
385
+ /// Assign a queued submesh to this bucket, using specified mesh LOD
386
+ void assign(QueuedSubMesh* qsm, ushort atLod);
387
+ /// Build
388
+ void build();
389
+ /// Add children to the render queue
390
+ void addRenderables(RenderQueue* queue, uint8 group,
391
+ Real camSquaredDistance);
392
+ /// Iterator over the materials in this LOD
393
+ typedef MapIterator<MaterialBucketMap> MaterialIterator;
394
+ /// Get an iterator over the materials in this LOD
395
+ MaterialIterator getMaterialIterator(void);
396
+ /// Dump contents for diagnostics
397
+ void dump(std::ofstream& of) const;
398
+ /// fill the map
399
+ void updateContainers(MaterialBucket* bucket, String& name );
400
+
401
+ };
402
+ /** The details of a topological BatchInstance which is the highest level of
403
+ partitioning for this class.
404
+ @remarks
405
+ The size & shape of BatchInstances entirely depends on the SceneManager
406
+ specific implementation. It is a MovableObject since it will be
407
+ attached to a node based on the local centre - in practice it
408
+ won't actually move (although in theory it could).
409
+ */
410
+ class _OgreExport BatchInstance : public MovableObject
411
+ {
412
+ public:
413
+
414
+
415
+ /// list of LOD Buckets in this BatchInstance
416
+ typedef std::vector<LODBucket*> LODBucketList;
417
+ typedef std::map<int, InstancedObject*> ObjectsMap;
418
+ protected:
419
+
420
+ /// Parent static geometry
421
+ InstancedGeometry* mParent;
422
+ /// Scene manager link
423
+ SceneManager* mSceneMgr;
424
+ /// Scene node
425
+ SceneNode* mNode;
426
+ /// Local list of queued meshes (not used for deallocation)
427
+ QueuedSubMeshList mQueuedSubMeshes;
428
+ /// Unique identifier for the BatchInstance
429
+ uint32 mBatchInstanceID;
430
+
431
+ ObjectsMap mInstancesMap;
432
+ public:
433
+ /// LOD distances (squared) as built up - use the max at each level
434
+ std::vector<Real> mLodSquaredDistances;
435
+ /// Local AABB relative to BatchInstance centre
436
+ AxisAlignedBox mAABB;
437
+ /// Local bounding radius
438
+ Real mBoundingRadius;
439
+ /// The current lod level, as determined from the last camera
440
+ ushort mCurrentLod;
441
+ /// Current camera distance, passed on to do material lod later
442
+ Real mCamDistanceSquared;
443
+ protected:
444
+ /// List of LOD buckets
445
+ LODBucketList mLodBucketList;
446
+
447
+ public:
448
+ BatchInstance(InstancedGeometry* parent, const String& name, SceneManager* mgr,
449
+ uint32 BatchInstanceID);
450
+ virtual ~BatchInstance();
451
+ // more fields can be added in subclasses
452
+ InstancedGeometry* getParent(void) const { return mParent;}
453
+ /// Assign a queued mesh to this BatchInstance, read for final build
454
+ void assign(QueuedSubMesh* qmesh);
455
+ /// Build this BatchInstance
456
+ void build();
457
+ /// Get the BatchInstance ID of this BatchInstance
458
+ uint32 getID(void) const { return mBatchInstanceID; }
459
+ /// Get the centre point of the BatchInstance
460
+ // const Vector3& getCentre(void) const { return mCentre; }
461
+ const String& getMovableType(void) const;
462
+ void _notifyCurrentCamera(Camera* cam);
463
+ const AxisAlignedBox& getBoundingBox(void) const;
464
+ void setBoundingBox(AxisAlignedBox& box);
465
+ Real getBoundingRadius(void) const;
466
+ void _updateRenderQueue(RenderQueue* queue);
467
+ bool isVisible(void) const;
468
+ // uint32 getTypeFlags(void) const;
469
+
470
+ typedef VectorIterator<LODBucketList> LODIterator;
471
+ /// Get an iterator over the LODs in this BatchInstance
472
+ LODIterator getLODIterator(void);
473
+ /// Shared set of lights for all GeometryBuckets
474
+ const LightList& getLights(void) const;
475
+
476
+ /// update the bounding box of the BatchInstance according to the positions of the objects
477
+ void updateBoundingBox();
478
+
479
+ /// Dump contents for diagnostics
480
+ void dump(std::ofstream& of) const;
481
+ /// fill in the list
482
+ void updateContainers(LODBucket* bucket );
483
+ /// attach the BatchInstance to the scene
484
+ void attachToScene();
485
+ void addInstancedObject(int index, InstancedObject* object);
486
+ InstancedObject* isInstancedObjectPresent(int index);
487
+ InstancedObject** getObjectsAsArray(unsigned short & size);
488
+ SceneNode*getSceneNode(void){return mNode;}
489
+ ObjectsMap&getInstancesMap(void){return mInstancesMap;};
490
+ /// change the shader used to render the batch instance
491
+
492
+ };
493
+ /** Indexed BatchInstance map based on packed x/y/z BatchInstance index, 10 bits for
494
+ each axis.
495
+ */
496
+ typedef std::map<uint32, BatchInstance*> BatchInstanceMap;
497
+ /** Simple vectors where are stored all the renderoperations of the Batch.
498
+ This vector is used when we want to delete the batch, in order to delete only one time each
499
+ render operation.
500
+
501
+ */
502
+ typedef std::vector<RenderOperation*> RenderOperationVector;
503
+ protected:
504
+ // General state & settings
505
+ SceneManager* mOwner;
506
+ String mName;
507
+ bool mBuilt;
508
+ Real mUpperDistance;
509
+ Real mSquaredUpperDistance;
510
+ bool mCastShadows;
511
+ Vector3 mBatchInstanceDimensions;
512
+ Vector3 mHalfBatchInstanceDimensions;
513
+ Vector3 mOrigin;
514
+ bool mVisible;
515
+ /// The render queue to use when rendering this object
516
+ uint8 mRenderQueueID;
517
+ /// Flags whether the RenderQueue's default should be used.
518
+ bool mRenderQueueIDSet;
519
+ /// number of objects in the batch
520
+ unsigned int mObjectCount;
521
+ QueuedSubMeshList mQueuedSubMeshes;
522
+ BatchInstance*mInstancedGeometryInstance;
523
+ /**this is just a pointer to the base skeleton that will be used for each animated object in the batches
524
+ This pointer has a value only during the creation of the InstancedGeometry
525
+ */
526
+ SkeletonPtr mBaseSkeleton;
527
+ SkeletonInstance *mSkeletonInstance;
528
+ /**This is the main animation state. All "objects" in the batch will use an instance of this animation
529
+ state
530
+ */
531
+ AnimationStateSet* mAnimationState;
532
+ /// List of geometry which has been optimised for SubMesh use
533
+ /// This is the primary storage used for cleaning up later
534
+ OptimisedSubMeshGeometryList mOptimisedSubMeshGeometryList;
535
+
536
+ /** Cached links from SubMeshes to (potentially optimised) geometry
537
+ This is not used for deletion since the lookup may reference
538
+ original vertex data
539
+ */
540
+ SubMeshGeometryLookup mSubMeshGeometryLookup;
541
+
542
+ /// Map of BatchInstances
543
+ BatchInstanceMap mBatchInstanceMap;
544
+ /** This vector stores all the renderOperation used in the batch.
545
+ See the type definition for more details.
546
+ */
547
+ RenderOperationVector mRenderOps;
548
+ /** Virtual method for getting a BatchInstance most suitable for the
549
+ passed in bounds. Can be overridden by subclasses.
550
+ */
551
+ virtual BatchInstance* getBatchInstance(const AxisAlignedBox& bounds, bool autoCreate);
552
+ /** Get the BatchInstance within which a point lies */
553
+ virtual BatchInstance* getBatchInstance(const Vector3& point, bool autoCreate);
554
+ /** Get the BatchInstance using indexes */
555
+ virtual BatchInstance* getBatchInstance(ushort x, ushort y, ushort z, bool autoCreate);
556
+ /** Get the BatchInstance using a packed index, returns null if it doesn't exist. */
557
+ virtual BatchInstance* getBatchInstance(uint32 index);
558
+ /** Get the BatchInstance indexes for a point.
559
+ */
560
+ virtual void getBatchInstanceIndexes(const Vector3& point,
561
+ ushort& x, ushort& y, ushort& z);
562
+ /** get the first BatchInstance or create on if it does not exists.
563
+ */
564
+ virtual BatchInstance* getInstancedGeometryInstance(void);
565
+ /** Pack 3 indexes into a single index value
566
+ */
567
+ virtual uint32 packIndex(ushort x, ushort y, ushort z);
568
+ /** Get the volume intersection for an indexed BatchInstance with some bounds.
569
+ */
570
+ virtual Real getVolumeIntersection(const AxisAlignedBox& box,
571
+ ushort x, ushort y, ushort z);
572
+ /** Get the bounds of an indexed BatchInstance.
573
+ */
574
+ virtual AxisAlignedBox getBatchInstanceBounds(ushort x, ushort y, ushort z);
575
+ /** Get the centre of an indexed BatchInstance.
576
+ */
577
+ virtual Vector3 getBatchInstanceCentre(ushort x, ushort y, ushort z);
578
+ /** Calculate world bounds from a set of vertex data. */
579
+ virtual AxisAlignedBox calculateBounds(VertexData* vertexData,
580
+ const Vector3& position, const Quaternion& orientation,
581
+ const Vector3& scale);
582
+ /** Look up or calculate the geometry data to use for this SubMesh */
583
+ SubMeshLodGeometryLinkList* determineGeometry(SubMesh* sm);
584
+ /** Split some shared geometry into dedicated geometry. */
585
+ void splitGeometry(VertexData* vd, IndexData* id,
586
+ SubMeshLodGeometryLink* targetGeomLink);
587
+
588
+ typedef std::map<size_t, size_t> IndexRemap;
589
+ /** Method for figuring out which vertices are used by an index buffer
590
+ and calculating a remap lookup for a vertex buffer just containing
591
+ those vertices.
592
+ */
593
+ template <typename T>
594
+ void buildIndexRemap(T* pBuffer, size_t numIndexes, IndexRemap& remap)
595
+ {
596
+ remap.clear();
597
+ for (size_t i = 0; i < numIndexes; ++i)
598
+ {
599
+ // use insert since duplicates are silently discarded
600
+ remap.insert(IndexRemap::value_type(*pBuffer++, remap.size()));
601
+ // this will have mapped oldindex -> new index IF oldindex
602
+ // wasn't already there
603
+ }
604
+ }
605
+ /** Method for altering indexes based on a remap. */
606
+ template <typename T>
607
+ void remapIndexes(T* src, T* dst, const IndexRemap& remap,
608
+ size_t numIndexes)
609
+ {
610
+ for (size_t i = 0; i < numIndexes; ++i)
611
+ {
612
+ // look up original and map to target
613
+ IndexRemap::const_iterator ix = remap.find(*src++);
614
+ assert(ix != remap.end());
615
+ *dst++ = static_cast<T>(ix->second);
616
+ }
617
+ }
618
+
619
+ public:
620
+ /// Constructor; do not use directly (@see SceneManager::createInstancedGeometry)
621
+ InstancedGeometry(SceneManager* owner, const String& name);
622
+ /// Destructor
623
+ virtual ~InstancedGeometry();
624
+
625
+ /// Get the name of this object
626
+ const String& getName(void) const { return mName; }
627
+ /** Adds an Entity to the static geometry.
628
+ @remarks
629
+ This method takes an existing Entity and adds its details to the
630
+ list of elements to include when building. Note that the Entity
631
+ itself is not copied or referenced in this method; an Entity is
632
+ passed simply so that you can change the materials of attached
633
+ SubEntity objects if you want. You can add the same Entity
634
+ instance multiple times with different material settings
635
+ completely safely, and destroy the Entity before destroying
636
+ this InstancedGeometry if you like. The Entity passed in is simply
637
+ used as a definition.
638
+ @note Must be called before 'build'.
639
+ @param ent The Entity to use as a definition (the Mesh and Materials
640
+ referenced will be recorded for the build call).
641
+ @param position The world position at which to add this Entity
642
+ @param orientation The world orientation at which to add this Entity
643
+ @param scale The scale at which to add this entity
644
+ */
645
+ virtual void addEntity(Entity* ent, const Vector3& position,
646
+ const Quaternion& orientation = Quaternion::IDENTITY,
647
+ const Vector3& scale = Vector3::UNIT_SCALE);
648
+
649
+ /** Adds all the Entity objects attached to a SceneNode and all it's
650
+ children to the static geometry.
651
+ @remarks
652
+ This method performs just like addEntity, except it adds all the
653
+ entities attached to an entire sub-tree to the geometry.
654
+ The position / orientation / scale parameters are taken from the
655
+ node structure instead of being specified manually.
656
+ @note
657
+ The SceneNode you pass in will not be automatically detached from
658
+ it's parent, so if you have this node already attached to the scene
659
+ graph, you will need to remove it if you wish to avoid the overhead
660
+ of rendering <i>both</i> the original objects and their new static
661
+ versions! We don't do this for you incase you are preparing this
662
+ in advance and so don't want the originals detached yet.
663
+ @note Must be called before 'build'.
664
+ @param node Pointer to the node to use to provide a set of Entity
665
+ templates
666
+ */
667
+ virtual void addSceneNode(const SceneNode* node);
668
+
669
+ /** Build the geometry.
670
+ @remarks
671
+ Based on all the entities which have been added, and the batching
672
+ options which have been set, this method constructs the batched
673
+ geometry structures required. The batches are added to the scene
674
+ and will be rendered unless you specifically hide them.
675
+ @note
676
+ Once you have called this method, you can no longer add any more
677
+ entities.
678
+ */
679
+ virtual void build(void);
680
+ /** Add a new batch instance
681
+ @remarks
682
+ This method add a new instance of the whole batch, by creating a new
683
+ BatchInstance, containing new lod buckets, material buckets and geometry buckets.
684
+ The new geometry bukets will use the same buffers as the base bucket.
685
+ @note
686
+ no note
687
+ */
688
+ void addBatchInstance(void);
689
+ /** Destroys all the built geometry state (reverse of build).
690
+ @remarks
691
+ You can call build() again after this and it will pick up all the
692
+ same entities / nodes you queued last time.
693
+ */
694
+ virtual void destroy(void);
695
+
696
+ /** Clears any of the entities / nodes added to this geometry and
697
+ destroys anything which has already been built.
698
+ */
699
+ virtual void reset(void);
700
+
701
+ /** Sets the distance at which batches are no longer rendered.
702
+ @remarks
703
+ This lets you turn off batches at a given distance. This can be
704
+ useful for things like detail meshes (grass, foliage etc) and could
705
+ be combined with a shader which fades the geometry out beforehand
706
+ to lessen the effect.
707
+ @param dist Distance beyond which the batches will not be rendered
708
+ (the default is 0, which means batches are always rendered).
709
+ */
710
+ virtual void setRenderingDistance(Real dist) {
711
+ mUpperDistance = dist;
712
+ mSquaredUpperDistance = mUpperDistance * mUpperDistance;
713
+ }
714
+
715
+ /** Gets the distance at which batches are no longer rendered. */
716
+ virtual Real getRenderingDistance(void) const { return mUpperDistance; }
717
+
718
+ /** Gets the squared distance at which batches are no longer rendered. */
719
+ virtual Real getSquaredRenderingDistance(void) const
720
+ { return mSquaredUpperDistance; }
721
+
722
+ /** Hides or shows all the batches. */
723
+ virtual void setVisible(bool visible);
724
+
725
+ /** Are the batches visible? */
726
+ virtual bool isVisible(void) const { return mVisible; }
727
+
728
+ /** Sets whether this geometry should cast shadows.
729
+ @remarks
730
+ No matter what the settings on the original entities,
731
+ the InstancedGeometry class defaults to not casting shadows.
732
+ This is because, being static, unless you have moving lights
733
+ you'd be better to use precalculated shadows of some sort.
734
+ However, if you need them, you can enable them using this
735
+ method. If the SceneManager is set up to use stencil shadows,
736
+ edge lists will be copied from the underlying meshes on build.
737
+ It is essential that all meshes support stencil shadows in this
738
+ case.
739
+ @note If you intend to use stencil shadows, you must set this to
740
+ true before calling 'build' as well as making sure you set the
741
+ scene's shadow type (that should always be the first thing you do
742
+ anyway). You can turn shadows off temporarily but they can never
743
+ be turned on if they were not at the time of the build.
744
+ */
745
+ virtual void setCastShadows(bool castShadows);
746
+ /// Will the geometry from this object cast shadows?
747
+ virtual bool getCastShadows(void) { return mCastShadows; }
748
+
749
+ /** Sets the size of a single BatchInstance of geometry.
750
+ @remarks
751
+ This method allows you to configure the physical world size of
752
+ each BatchInstance, so you can balance culling against batch size. Entities
753
+ will be fitted within the batch they most closely fit, and the
754
+ eventual bounds of each batch may well be slightly larger than this
755
+ if they overlap a little. The default is Vector3(1000, 1000, 1000).
756
+ @note Must be called before 'build'.
757
+ @param size Vector3 expressing the 3D size of each BatchInstance.
758
+ */
759
+ virtual void setBatchInstanceDimensions(const Vector3& size) {
760
+ mBatchInstanceDimensions = size;
761
+ mHalfBatchInstanceDimensions = size * 0.5;
762
+ }
763
+ /** Gets the size of a single batch of geometry. */
764
+ virtual const Vector3& getBatchInstanceDimensions(void) const { return mBatchInstanceDimensions; }
765
+ /** Sets the origin of the geometry.
766
+ @remarks
767
+ This method allows you to configure the world centre of the geometry,
768
+ thus the place which all BatchInstances surround. You probably don't need
769
+ to mess with this unless you have a seriously large world, since the
770
+ default set up can handle an area 1024 * mBatchInstanceDimensions, and
771
+ the sparseness of population is no issue when it comes to rendering.
772
+ The default is Vector3(0,0,0).
773
+ @note Must be called before 'build'.
774
+ @param size Vector3 expressing the 3D origin of the geometry.
775
+ */
776
+ virtual void setOrigin(const Vector3& origin) { mOrigin = origin; }
777
+ /** Gets the origin of this geometry. */
778
+ virtual const Vector3& getOrigin(void) const { return mOrigin; }
779
+
780
+ /** Sets the render queue group this object will be rendered through.
781
+ @remarks
782
+ Render queues are grouped to allow you to more tightly control the ordering
783
+ of rendered objects. If you do not call this method, all objects default
784
+ to the default queue (RenderQueue::getDefaultQueueGroup), which is fine for
785
+ most objects. You may want to alter this if you want to perform more complex
786
+ rendering.
787
+ @par
788
+ See RenderQueue for more details.
789
+ @param queueID Enumerated value of the queue group to use.
790
+ */
791
+ virtual void setRenderQueueGroup(uint8 queueID);
792
+
793
+ /** Gets the queue group for this entity, see setRenderQueueGroup for full details. */
794
+ virtual uint8 getRenderQueueGroup(void) const;
795
+ /// Iterator for iterating over contained BatchInstances
796
+ typedef MapIterator<BatchInstanceMap> BatchInstanceIterator;
797
+ /// Get an iterator over the BatchInstances in this geometry
798
+ BatchInstanceIterator getBatchInstanceIterator(void);
799
+ /// get the mRenderOps vector.
800
+ RenderOperationVector& getRenderOperationVector(){return mRenderOps;}
801
+ /** Dump the contents of this InstancedGeometry to a file for diagnostic
802
+ purposes.
803
+ */
804
+ virtual void dump(const String& filename) const;
805
+ /**
806
+ @remarks
807
+ Return the skeletonInstance that will be used
808
+ */
809
+ SkeletonInstance *getBaseSkeletonInstance(void){return mSkeletonInstance;}
810
+ /**
811
+ @remarks
812
+ Return the skeleton that is shared by all instanced objects.
813
+ */
814
+ SkeletonPtr getBaseSkeleton(void){return mBaseSkeleton;}
815
+ /**
816
+ @remarks
817
+ Return the animation state that will be cloned each time an InstancedObject is made
818
+ */
819
+ AnimationStateSet* getBaseAnimationState(void){return mAnimationState;}
820
+ /**
821
+ @remarks
822
+ return the total number of object that are in all the batches
823
+ */
824
+ unsigned int getObjectCount(void){return mObjectCount;}
825
+
826
+
827
+
828
+ };
829
+
830
+ }
831
+
832
+ #endif
833
+