shattered_ogrerb 0.5.0.1
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- data/lib/shattered_ogrerb.rb +17 -0
- data/lib/shattered_ogrerb/base.rb +28 -0
- data/lib/shattered_ogrerb/camera.rb +6 -0
- data/lib/shattered_ogrerb/key_manager.rb +54 -0
- data/lib/shattered_ogrerb/light.rb +5 -0
- data/lib/shattered_ogrerb/mesh_instance.rb +92 -0
- data/lib/shattered_ogrerb/rmaterial.rb +86 -0
- data/lib/shattered_ogrerb/vector.rb +211 -0
- data/vendor/Ogre/OIS.dll +0 -0
- data/vendor/Ogre/OgreGUIRenderer.dll +0 -0
- data/vendor/Ogre/OgreMain.dll +0 -0
- data/vendor/Ogre/Plugin_BSPSceneManager.dll +0 -0
- data/vendor/Ogre/Plugin_CgProgramManager.dll +0 -0
- data/vendor/Ogre/Plugin_OctreeSceneManager.dll +0 -0
- data/vendor/Ogre/Plugin_ParticleFX.dll +0 -0
- data/vendor/Ogre/RenderSystem_Direct3D9.dll +0 -0
- data/vendor/Ogre/RenderSystem_GL.dll +0 -0
- data/vendor/Ogre/cg.dll +0 -0
- data/vendor/Ogre/plugins.cfg +9 -0
- data/vendor/ogrerb/MIT_LICENCE +19 -0
- data/vendor/ogrerb/README +79 -0
- data/vendor/ogrerb/Rakefile +220 -0
- data/vendor/ogrerb/build/navi/extconf.rb +53 -0
- data/vendor/ogrerb/build/ogre/extconf.rb +50 -0
- data/vendor/ogrerb/build/ois/extconf.rb +48 -0
- data/vendor/ogrerb/doc_src/ogre.rb +152 -0
- data/vendor/ogrerb/doc_src/ois.rb +67 -0
- data/vendor/ogrerb/lib/constants.rb +35 -0
- data/vendor/ogrerb/lib/ogre.dll +0 -0
- data/vendor/ogrerb/lib/ruby_ois.dll +0 -0
- data/vendor/ogrerb/navi/Navi.i +5 -0
- data/vendor/ogrerb/navi/NaviData.i +18 -0
- data/vendor/ogrerb/navi/NaviManager.i +5 -0
- data/vendor/ogrerb/navi/NaviProxies.i +7 -0
- data/vendor/ogrerb/navi/lib/Navi.lib +0 -0
- data/vendor/ogrerb/navi/lib/Navi_d.lib +0 -0
- data/vendor/ogrerb/navi/lib/llmozlib.lib +0 -0
- data/vendor/ogrerb/navi/lib/llmozlib_d.lib +0 -0
- data/vendor/ogrerb/navi/navi_rb.i +53 -0
- data/vendor/ogrerb/navi/std_multimap.i +581 -0
- data/vendor/ogrerb/ogre.rb +23 -0
- data/vendor/ogrerb/ogre/Application.i +59 -0
- data/vendor/ogrerb/ogre/ApplicationFrameListener.i +67 -0
- data/vendor/ogrerb/ogre/ExampleApplication.i +7 -0
- data/vendor/ogrerb/ogre/ExampleFrameListener.i +7 -0
- data/vendor/ogrerb/ogre/OgreAlignedAllocator.i +5 -0
- data/vendor/ogrerb/ogre/OgreAnimable.i +5 -0
- data/vendor/ogrerb/ogre/OgreAnimation.i +5 -0
- data/vendor/ogrerb/ogre/OgreAnimationState.i +9 -0
- data/vendor/ogrerb/ogre/OgreAnimationTrack.i +5 -0
- data/vendor/ogrerb/ogre/OgreAny.i +5 -0
- data/vendor/ogrerb/ogre/OgreArchive.i +5 -0
- data/vendor/ogrerb/ogre/OgreArchiveFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreArchiveManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreAutoParamDataSource.i +5 -0
- data/vendor/ogrerb/ogre/OgreAxisAlignedBox.i +5 -0
- data/vendor/ogrerb/ogre/OgreBillboard.i +5 -0
- data/vendor/ogrerb/ogre/OgreBillboardChain.i +11 -0
- data/vendor/ogrerb/ogre/OgreBillboardParticleRenderer.i +5 -0
- data/vendor/ogrerb/ogre/OgreBillboardSet.i +5 -0
- data/vendor/ogrerb/ogre/OgreBitwise.i +5 -0
- data/vendor/ogrerb/ogre/OgreBlendMode.i +5 -0
- data/vendor/ogrerb/ogre/OgreBone.i +5 -0
- data/vendor/ogrerb/ogre/OgreBorderPanelOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreCamera.i +5 -0
- data/vendor/ogrerb/ogre/OgreCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreColourValue.i +5 -0
- data/vendor/ogrerb/ogre/OgreCommon.i +33 -0
- data/vendor/ogrerb/ogre/OgreCompiler2Pass.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositionPass.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositionTargetPass.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositionTechnique.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositor.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorChain.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorInstance.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorScriptCompiler.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreConfig.i +5 -0
- data/vendor/ogrerb/ogre/OgreConfigDialog.i +5 -0
- data/vendor/ogrerb/ogre/OgreConfigFile.i +13 -0
- data/vendor/ogrerb/ogre/OgreConfigOptionMap.i +5 -0
- data/vendor/ogrerb/ogre/OgreController.i +5 -0
- data/vendor/ogrerb/ogre/OgreControllerManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreConvexBody.i +5 -0
- data/vendor/ogrerb/ogre/OgreDDSCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreDataStream.i +9 -0
- data/vendor/ogrerb/ogre/OgreDefaultHardwareBufferManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreDynLib.i +5 -0
- data/vendor/ogrerb/ogre/OgreDynLibManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreEdgeListBuilder.i +5 -0
- data/vendor/ogrerb/ogre/OgreEntity.i +5 -0
- data/vendor/ogrerb/ogre/OgreErrorDialog.i +5 -0
- data/vendor/ogrerb/ogre/OgreException.i +5 -0
- data/vendor/ogrerb/ogre/OgreExternalTextureSource.i +5 -0
- data/vendor/ogrerb/ogre/OgreExternalTextureSourceManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreFactoryObj.i +5 -0
- data/vendor/ogrerb/ogre/OgreFileSystem.i +5 -0
- data/vendor/ogrerb/ogre/OgreFont.i +5 -0
- data/vendor/ogrerb/ogre/OgreFontManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreFrameListener.i +12 -0
- data/vendor/ogrerb/ogre/OgreFreeImageCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreFrustum.i +5 -0
- data/vendor/ogrerb/ogre/OgreGpuProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreGpuProgramManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreGpuProgramUsage.i +5 -0
- data/vendor/ogrerb/ogre/OgreHardwareBuffer.i +5 -0
- data/vendor/ogrerb/ogre/OgreHardwareBufferManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreHardwareIndexBuffer.i +9 -0
- data/vendor/ogrerb/ogre/OgreHardwareOcclusionQuery.i +5 -0
- data/vendor/ogrerb/ogre/OgreHardwarePixelBuffer.i +9 -0
- data/vendor/ogrerb/ogre/OgreHardwareVertexBuffer.i +10 -0
- data/vendor/ogrerb/ogre/OgreHighLevelGpuProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreHighLevelGpuProgramManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreImage.i +5 -0
- data/vendor/ogrerb/ogre/OgreImageCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreInstancedGeometry.i +5 -0
- data/vendor/ogrerb/ogre/OgreIteratorWrappers.i +5 -0
- data/vendor/ogrerb/ogre/OgreKeyFrame.i +7 -0
- data/vendor/ogrerb/ogre/OgreLight.i +5 -0
- data/vendor/ogrerb/ogre/OgreLog.i +5 -0
- data/vendor/ogrerb/ogre/OgreLogManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreManualObject.i +5 -0
- data/vendor/ogrerb/ogre/OgreMaterial.i +9 -0
- data/vendor/ogrerb/ogre/OgreMaterialManager.i +22 -0
- data/vendor/ogrerb/ogre/OgreMaterialScriptCompiler.i +5 -0
- data/vendor/ogrerb/ogre/OgreMaterialSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreMath.i +48 -0
- data/vendor/ogrerb/ogre/OgreMatrix3.i +5 -0
- data/vendor/ogrerb/ogre/OgreMatrix4.i +5 -0
- data/vendor/ogrerb/ogre/OgreMemoryMacros.i +5 -0
- data/vendor/ogrerb/ogre/OgreMemoryManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreMesh.i +11 -0
- data/vendor/ogrerb/ogre/OgreMeshFileFormat.i +5 -0
- data/vendor/ogrerb/ogre/OgreMeshManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreMeshSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreMeshSerializerImpl.i +5 -0
- data/vendor/ogrerb/ogre/OgreMovableObject.i +46 -0
- data/vendor/ogrerb/ogre/OgreMovablePlane.i +5 -0
- data/vendor/ogrerb/ogre/OgreNoMemoryMacros.i +5 -0
- data/vendor/ogrerb/ogre/OgreNode.i +11 -0
- data/vendor/ogrerb/ogre/OgreNumerics.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlay.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayContainer.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayElementCommands.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayElementFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayManager.i +9 -0
- data/vendor/ogrerb/ogre/OgrePanelOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticle.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleAffector.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleAffectorFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleEmitter.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleEmitterCommands.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleEmitterFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleIterator.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleSystem.i +9 -0
- data/vendor/ogrerb/ogre/OgreParticleSystemManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreParticleSystemRenderer.i +9 -0
- data/vendor/ogrerb/ogre/OgrePass.i +10 -0
- data/vendor/ogrerb/ogre/OgrePatchMesh.i +11 -0
- data/vendor/ogrerb/ogre/OgrePatchSurface.i +5 -0
- data/vendor/ogrerb/ogre/OgrePixelFormat.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlane.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlaneBoundedVolume.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlatform.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlugin.i +5 -0
- data/vendor/ogrerb/ogre/OgrePolygon.i +5 -0
- data/vendor/ogrerb/ogre/OgrePose.i +5 -0
- data/vendor/ogrerb/ogre/OgrePredefinedControllers.i +5 -0
- data/vendor/ogrerb/ogre/OgrePrefabFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgrePrerequisites.i +5 -0
- data/vendor/ogrerb/ogre/OgreProfiler.i +5 -0
- data/vendor/ogrerb/ogre/OgreProgressiveMesh.i +5 -0
- data/vendor/ogrerb/ogre/OgreProxies.i +10 -0
- data/vendor/ogrerb/ogre/OgreQuaternion.i +5 -0
- data/vendor/ogrerb/ogre/OgreRadixSort.i +5 -0
- data/vendor/ogrerb/ogre/OgreRay.i +5 -0
- data/vendor/ogrerb/ogre/OgreRectangle.i +5 -0
- data/vendor/ogrerb/ogre/OgreRectangle2D.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderOperation.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderQueue.i +10 -0
- data/vendor/ogrerb/ogre/OgreRenderQueueInvocation.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderQueueListener.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderQueueSortingGrouping.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderSystem.i +12 -0
- data/vendor/ogrerb/ogre/OgreRenderSystemCapabilities.i +7 -0
- data/vendor/ogrerb/ogre/OgreRenderTarget.i +27 -0
- data/vendor/ogrerb/ogre/OgreRenderTargetListener.i +7 -0
- data/vendor/ogrerb/ogre/OgreRenderTexture.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderWindow.i +9 -0
- data/vendor/ogrerb/ogre/OgreRenderable.i +5 -0
- data/vendor/ogrerb/ogre/OgreResource.i +68 -0
- data/vendor/ogrerb/ogre/OgreResourceBackgroundQueue.i +5 -0
- data/vendor/ogrerb/ogre/OgreResourceGroupManager.i +17 -0
- data/vendor/ogrerb/ogre/OgreResourceManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreRibbonTrail.i +5 -0
- data/vendor/ogrerb/ogre/OgreRoot.i +9 -0
- data/vendor/ogrerb/ogre/OgreRotationalSpline.i +5 -0
- data/vendor/ogrerb/ogre/OgreSceneManager.i +17 -0
- data/vendor/ogrerb/ogre/OgreSceneManagerEnumerator.i +8 -0
- data/vendor/ogrerb/ogre/OgreSceneNode.i +9 -0
- data/vendor/ogrerb/ogre/OgreSceneQuery.i +5 -0
- data/vendor/ogrerb/ogre/OgreScriptLoader.i +5 -0
- data/vendor/ogrerb/ogre/OgreSearchOps.i +5 -0
- data/vendor/ogrerb/ogre/OgreSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetup.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetupFocused.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetupLiSPSM.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetupPlaneOptimal.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCaster.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowTextureManager.i +7 -0
- data/vendor/ogrerb/ogre/OgreShadowVolumeExtrudeProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreSharedPtr.i +5 -0
- data/vendor/ogrerb/ogre/OgreSimpleRenderable.i +5 -0
- data/vendor/ogrerb/ogre/OgreSimpleSpline.i +5 -0
- data/vendor/ogrerb/ogre/OgreSingleton.i +9 -0
- data/vendor/ogrerb/ogre/OgreSkeleton.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonFileFormat.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonInstance.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreSphere.i +5 -0
- data/vendor/ogrerb/ogre/OgreSpotShadowFadePng.i +5 -0
- data/vendor/ogrerb/ogre/OgreStableHeaders.i +5 -0
- data/vendor/ogrerb/ogre/OgreStaticFaceGroup.i +5 -0
- data/vendor/ogrerb/ogre/OgreStaticGeometry.i +5 -0
- data/vendor/ogrerb/ogre/OgreStdHeaders.i +5 -0
- data/vendor/ogrerb/ogre/OgreString.i +5 -0
- data/vendor/ogrerb/ogre/OgreStringConverter.i +5 -0
- data/vendor/ogrerb/ogre/OgreStringInterface.i +5 -0
- data/vendor/ogrerb/ogre/OgreStringVector.i +5 -0
- data/vendor/ogrerb/ogre/OgreSubEntity.i +5 -0
- data/vendor/ogrerb/ogre/OgreSubMesh.i +5 -0
- data/vendor/ogrerb/ogre/OgreTagPoint.i +5 -0
- data/vendor/ogrerb/ogre/OgreTechnique.i +5 -0
- data/vendor/ogrerb/ogre/OgreTextAreaOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreTexture.i +9 -0
- data/vendor/ogrerb/ogre/OgreTextureManager.i +12 -0
- data/vendor/ogrerb/ogre/OgreTextureUnitState.i +12 -0
- data/vendor/ogrerb/ogre/OgreTimer.i +6 -0
- data/vendor/ogrerb/ogre/OgreUTFString.i +5 -0
- data/vendor/ogrerb/ogre/OgreUnifiedHighLevelGpuProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreUserDefinedObject.i +5 -0
- data/vendor/ogrerb/ogre/OgreVector2.i +5 -0
- data/vendor/ogrerb/ogre/OgreVector3.i +30 -0
- data/vendor/ogrerb/ogre/OgreVector4.i +5 -0
- data/vendor/ogrerb/ogre/OgreVertexBoneAssignment.i +5 -0
- data/vendor/ogrerb/ogre/OgreVertexIndexData.i +5 -0
- data/vendor/ogrerb/ogre/OgreViewport.i +5 -0
- data/vendor/ogrerb/ogre/OgreWindowEventUtilities.i +7 -0
- data/vendor/ogrerb/ogre/OgreWireBoundingBox.i +5 -0
- data/vendor/ogrerb/ogre/OgreZip.i +5 -0
- data/vendor/ogrerb/ogre/ogre_rb.i +343 -0
- data/vendor/ogrerb/ogre/std_multimap.i +581 -0
- data/vendor/ogrerb/ois/OISProxies.i +9 -0
- data/vendor/ogrerb/ois/OISRenames.i +11 -0
- data/vendor/ogrerb/ois/ois.i +135 -0
- data/vendor/ogrerb/ois/std_multimap.i +581 -0
- data/vendor/ogrerb/platform.rb +23 -0
- data/vendor/ogrerb/samples/application.rb +146 -0
- data/vendor/ogrerb/samples/application_frame_listener.rb +302 -0
- data/vendor/ogrerb/samples/application_loading_bar.rb +115 -0
- data/vendor/ogrerb/samples/bsp.rb +74 -0
- data/vendor/ogrerb/samples/cg.dll +0 -0
- data/vendor/ogrerb/samples/js3250.dll +0 -0
- data/vendor/ogrerb/samples/lighting.rb +136 -0
- data/vendor/ogrerb/samples/media/materials/scripts/CloudySky.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Flare.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Knot.material +14 -0
- data/vendor/ogrerb/samples/media/materials/scripts/MorningSkyBox.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Ogre.material +119 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Razor.material +14 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Ribbon.material +19 -0
- data/vendor/ogrerb/samples/media/materials/scripts/RustySteel.material +14 -0
- data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyBox.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyPlane.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/TextureEffects.material +15 -0
- data/vendor/ogrerb/samples/media/materials/scripts/dragon.material +42 -0
- data/vendor/ogrerb/samples/media/materials/scripts/smoke.material +18 -0
- data/vendor/ogrerb/samples/media/materials/textures/GreenSkin.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/MtlPlat2.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/RustedMetal.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/RustySteel.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/Water02.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/WeirdEye.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/clouds.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/cursor.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/dirt01.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/flare.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/ogreborder.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/ogreborderUp.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/ribbonband.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/smoke.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/smokecolors.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/spacesky.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/spheremap.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/texmap2.jpg +0 -0
- data/vendor/ogrerb/samples/media/models/knot.mesh +0 -0
- data/vendor/ogrerb/samples/media/models/ogrehead.mesh +0 -0
- data/vendor/ogrerb/samples/media/models/razor.mesh +0 -0
- data/vendor/ogrerb/samples/media/packs/OgreCore.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/chiropteraDM.pk3 +0 -0
- data/vendor/ogrerb/samples/media/packs/chiropteraDM.txt +99 -0
- data/vendor/ogrerb/samples/media/packs/cubemap.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/cubemapsJS.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/dragon.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/skybox.zip +0 -0
- data/vendor/ogrerb/samples/media/particles/smoke.particle +43 -0
- data/vendor/ogrerb/samples/navi/Media/NaviDemo.material +60 -0
- data/vendor/ogrerb/samples/navi/Media/OgreCore.zip +0 -0
- data/vendor/ogrerb/samples/navi/Media/cerulean.jpg +0 -0
- data/vendor/ogrerb/samples/navi/Media/clouds.jpg +0 -0
- data/vendor/ogrerb/samples/navi/Media/controlsNaviMask.png +0 -0
- data/vendor/ogrerb/samples/navi/Media/grass.jpg +0 -0
- data/vendor/ogrerb/samples/navi/Media/knot.mesh +0 -0
- data/vendor/ogrerb/samples/navi/Media/testNaviMask.png +0 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/Navi.js +136 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/buttonBg.jpg +0 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/controls.html +303 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/knobBg.jpg +0 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/moo.dropdownmenu.js +87 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/mootools.v1.1.js +6964 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/naviLogo.html +32 -0
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2006 Torus Knot Software Ltd
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Also see acknowledgements in Readme.html
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU Lesser General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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http://www.gnu.org/copyleft/lesser.txt.
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You may alternatively use this source under the terms of a specific version of
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the OGRE Unrestricted License provided you have obtained such a license from
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Torus Knot Software Ltd.
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-----------------------------------------------------------------------------
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*/
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#ifndef _ResourceGroupManager_H__
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#define _ResourceGroupManager_H__
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#include "OgrePrerequisites.h"
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#include "OgreSingleton.h"
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#include "OgreCommon.h"
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#include "OgreDataStream.h"
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#include "OgreResource.h"
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#include "OgreArchive.h"
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#include "OgreIteratorWrappers.h"
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namespace Ogre {
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/** This abstract class defines an interface which is called back during
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resource group loading to indicate the progress of the load.
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@remarks
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Resource group loading is in 2 phases - creating resources from
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declarations (which includes parsing scripts), and loading
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resources. Note that you don't necessarily have to have both; it
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is quite possible to just parse all the scripts for a group (see
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ResourceGroupManager::initialiseResourceGroup, but not to
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load the resource group.
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The sequence of events is (* signifies a repeating item):
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<ul>
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<li>resourceGroupScriptingStarted</li>
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<li>scriptParseStarted (*)</li>
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<li>scriptParseEnded (*)</li>
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<li>resourceGroupScriptingEnded</li>
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<li>resourceGroupLoadStarted</li>
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<li>resourceLoadStarted (*)</li>
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<li>resourceLoadEnded (*)</li>
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<li>worldGeometryStageStarted (*)</li>
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<li>worldGeometryStageEnded (*)</li>
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<li>resourceGroupLoadEnded</li>
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</ul>
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@note
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If OGRE_THREAD_SUPPORT is 1, this class is thread-safe.
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*/
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class _OgreExport ResourceGroupListener
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{
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public:
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virtual ~ResourceGroupListener() {}
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/** This event is fired when a resource group begins parsing scripts.
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@note
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Remember that if you are loading resources through ResourceBackgroundQueue,
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these callbacks will occur in the background thread, so you should
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not perform any thread-unsafe actions in this callback if that's the
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case (check the group name / script name).
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@param groupName The name of the group
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@param scriptCount The number of scripts which will be parsed
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*/
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virtual void resourceGroupScriptingStarted(const String& groupName, size_t scriptCount) = 0;
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/** This event is fired when a script is about to be parsed.
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@param scriptName Name of the to be parsed
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*/
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virtual void scriptParseStarted(const String& scriptName) = 0;
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/** This event is fired when the script has been fully parsed.
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*/
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virtual void scriptParseEnded(const String& scriptName) = 0;
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/** This event is fired when a resource group finished parsing scripts. */
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virtual void resourceGroupScriptingEnded(const String& groupName) = 0;
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/** This event is fired when a resource group begins loading.
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@param groupName The name of the group being loaded
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@param resourceCount The number of resources which will be loaded, including
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a number of stages required to load any linked world geometry
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*/
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virtual void resourceGroupLoadStarted(const String& groupName, size_t resourceCount) = 0;
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/** This event is fired when a declared resource is about to be loaded.
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@param resource Weak reference to the resource loaded.
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*/
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virtual void resourceLoadStarted(const ResourcePtr& resource) = 0;
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/** This event is fired when the resource has been loaded.
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*/
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virtual void resourceLoadEnded(void) = 0;
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/** This event is fired when a stage of loading linked world geometry
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is about to start. The number of stages required will have been
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included in the resourceCount passed in resourceGroupLoadStarted.
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@param description Text description of what was just loaded
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*/
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virtual void worldGeometryStageStarted(const String& description) = 0;
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/** This event is fired when a stage of loading linked world geometry
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has been completed. The number of stages required will have been
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included in the resourceCount passed in resourceGroupLoadStarted.
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@param description Text description of what was just loaded
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*/
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virtual void worldGeometryStageEnded(void) = 0;
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/** This event is fired when a resource group finished loading. */
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virtual void resourceGroupLoadEnded(const String& groupName) = 0;
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};
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/** This singleton class manages the list of resource groups, and notifying
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the various resource managers of their obligations to load / unload
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resources in a group. It also provides facilities to monitor resource
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loading per group (to do progress bars etc), provided the resources
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that are required are pre-registered.
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@par
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Defining new resource groups, and declaring the resources you intend to
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use in advance is optional, however it is a very useful feature. In addition,
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if a ResourceManager supports the definition of resources through scripts,
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then this is the class which drives the locating of the scripts and telling
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the ResourceManager to parse them.
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@par
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There are several states that a resource can be in (the concept, not the
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object instance in this case):
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<ol>
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<li><b>Undefined</b>. Nobody knows about this resource yet. It might be
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in the filesystem, but Ogre is oblivious to it at the moment - there
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is no Resource instance. This might be because it's never been declared
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(either in a script, or using ResourceGroupManager::declareResource), or
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it may have previously been a valid Resource instance but has been
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removed, either individually through ResourceManager::remove or as a group
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through ResourceGroupManager::clearResourceGroup.</li>
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<li><b>Declared</b>. Ogre has some forewarning of this resource, either
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through calling ResourceGroupManager::declareResource, or by declaring
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the resource in a script file which is on one of the resource locations
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which has been defined for a group. There is still no instance of Resource,
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but Ogre will know to create this resource when
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ResourceGroupManager::initialiseResourceGroup is called (which is automatic
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if you declare the resource group before Root::initialise).</li>
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<li><b>Unloaded</b>. There is now a Resource instance for this resource,
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although it is not loaded. This means that code which looks for this
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named resource will find it, but the Resource is not using a lot of memory
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because it is in an unloaded state. A Resource can get into this state
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by having just been created by ResourceGroupManager::initialiseResourceGroup
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(either from a script, or from a call to declareResource), by
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being created directly from code (ResourceManager::create), or it may
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have previously been loaded and has been unloaded, either individually
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through Resource::unload, or as a group through ResourceGroupManager::unloadResourceGroup.</li>
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<li><b>Loaded</b>The Resource instance is fully loaded. This may have
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happened implicitly because something used it, or it may have been
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loaded as part of a group.</li>
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</ol>
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@see ResourceGroupManager::declareResource
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@see ResourceGroupManager::initialiseResourceGroup
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@see ResourceGroupManager::loadResourceGroup
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@see ResourceGroupManager::unloadResourceGroup
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@see ResourceGroupManager::clearResourceGroup
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*/
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class _OgreExport ResourceGroupManager : public Singleton<ResourceGroupManager>
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{
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public:
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OGRE_AUTO_MUTEX // public to allow external locking
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/// Default resource group name
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static String DEFAULT_RESOURCE_GROUP_NAME;
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/// Internal resource group name (should be used by OGRE internal only)
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static String INTERNAL_RESOURCE_GROUP_NAME;
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/// Bootstrap resource group name (min OGRE resources)
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static String BOOTSTRAP_RESOURCE_GROUP_NAME;
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/// Special resource group name which causes resource group to be automatically determined based on searching for the resource in all groups.
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static String AUTODETECT_RESOURCE_GROUP_NAME;
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/// The number of reference counts held per resource by the resource system
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static size_t RESOURCE_SYSTEM_NUM_REFERENCE_COUNTS;
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/// Nested struct defining a resource declaration
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struct ResourceDeclaration
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{
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String resourceName;
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String resourceType;
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ManualResourceLoader* loader;
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NameValuePairList parameters;
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};
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/// List of resource declarations
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typedef std::list<ResourceDeclaration> ResourceDeclarationList;
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typedef std::map<String, ResourceManager*> ResourceManagerMap;
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typedef MapIterator<ResourceManagerMap> ResourceManagerIterator;
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protected:
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/// Map of resource types (strings) to ResourceManagers, used to notify them to load / unload group contents
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ResourceManagerMap mResourceManagerMap;
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/// Map of loading order (Real) to ScriptLoader, used to order script parsing
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typedef std::multimap<Real, ScriptLoader*> ScriptLoaderOrderMap;
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ScriptLoaderOrderMap mScriptLoaderOrderMap;
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typedef std::vector<ResourceGroupListener*> ResourceGroupListenerList;
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ResourceGroupListenerList mResourceGroupListenerList;
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/// Resource index entry, resourcename->location
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typedef std::map<String, Archive*> ResourceLocationIndex;
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/// Resource location entry
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struct ResourceLocation
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{
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/// Pointer to the archive which is the destination
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Archive* archive;
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/// Whether this location was added recursively
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bool recursive;
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};
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/// List of possible file locations
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typedef std::list<ResourceLocation*> LocationList;
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/// List of resources which can be loaded / unloaded
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typedef std::list<ResourcePtr> LoadUnloadResourceList;
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/// Resource group entry
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struct ResourceGroup
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{
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enum Status
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{
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UNINITIALSED = 0,
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INITIALISING = 1,
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INITIALISED = 2,
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LOADING = 3,
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LOADED = 4
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};
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/// General mutex for dealing with group content
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OGRE_AUTO_MUTEX
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/// Status-specific mutex, separate from content-changing mutex
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OGRE_MUTEX(statusMutex)
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/// Group name
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String name;
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/// Group status
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bool initialised;
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/// List of possible locations to search
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LocationList locationList;
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/// Index of resource names to locations, built for speedy access (case sensitive archives)
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ResourceLocationIndex resourceIndexCaseSensitive;
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/// Index of resource names to locations, built for speedy access (case insensitive archives)
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ResourceLocationIndex resourceIndexCaseInsensitive;
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/// Pre-declared resources, ready to be created
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ResourceDeclarationList resourceDeclarations;
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/// Created resources which are ready to be loaded / unloaded
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// Group by loading order of the type (defined by ResourceManager)
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// (e.g. skeletons and materials before meshes)
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typedef std::map<Real, LoadUnloadResourceList*> LoadResourceOrderMap;
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LoadResourceOrderMap loadResourceOrderMap;
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/// Linked world geometry, as passed to setWorldGeometry
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String worldGeometry;
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/// Scene manager to use with linked world geometry
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SceneManager* worldGeometrySceneManager;
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};
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/// Map from resource group names to groups
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typedef std::map<String, ResourceGroup*> ResourceGroupMap;
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ResourceGroupMap mResourceGroupMap;
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/// Group name for world resources
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String mWorldGroupName;
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/** Parses all the available scripts found in the resource locations
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for the given group, for all ResourceManagers.
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@remarks
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Called as part of initialiseResourceGroup
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*/
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void parseResourceGroupScripts(ResourceGroup* grp);
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/** Create all the pre-declared resources.
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@remarks
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Called as part of initialiseResourceGroup
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*/
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void createDeclaredResources(ResourceGroup* grp);
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/** Adds a created resource to a group. */
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void addCreatedResource(ResourcePtr& res, ResourceGroup& group);
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/** Get resource group */
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ResourceGroup* getResourceGroup(const String& name);
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/** Drops contents of a group, leave group there, notify ResourceManagers. */
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void dropGroupContents(ResourceGroup* grp);
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/** Delete a group for shutdown - don't notify ResourceManagers. */
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void deleteGroup(ResourceGroup* grp);
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/// Internal find method for auto groups
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ResourceGroup* findGroupContainingResourceImpl(const String& filename);
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/// Internal event firing method
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void fireResourceGroupScriptingStarted(const String& groupName, size_t scriptCount);
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/// Internal event firing method
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void fireScriptStarted(const String& scriptName);
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/// Internal event firing method
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void fireScriptEnded(const String& scriptName);
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/// Internal event firing method
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void fireResourceGroupScriptingEnded(const String& groupName);
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/// Internal event firing method
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void fireResourceGroupLoadStarted(const String& groupName, size_t resourceCount);
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/// Internal event firing method
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void fireResourceStarted(const ResourcePtr& resource);
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/// Internal event firing method
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void fireResourceEnded(void);
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/// Internal event firing method
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void fireResourceGroupLoadEnded(const String& groupName);
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/// Stored current group - optimisation for when bulk loading a group
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ResourceGroup* mCurrentGroup;
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public:
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ResourceGroupManager();
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virtual ~ResourceGroupManager();
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/** Create a resource group.
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@remarks
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A resource group allows you to define a set of resources that can
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be loaded / unloaded as a unit. For example, it might be all the
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resources used for the level of a game. There is always one predefined
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resource group called ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
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which is typically used to hold all resources which do not need to
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be unloaded until shutdown. There is another predefined resource
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group called ResourceGroupManager::INTERNAL_RESOURCE_GROUP_NAME too,
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which should be used by OGRE internal only, the resources created
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in this group aren't supposed to modify, unload or remove by user.
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You can create additional ones so that you can control the life of
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your resources in whichever way you wish.
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There is one other predefined value,
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ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME; using this
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causes the group name to be derived at load time by searching for
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the resource in the resource locations of each group in turn.
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@par
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Once you have defined a resource group, resources which will be loaded
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as part of it are defined in one of 3 ways:
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<ol>
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<li>Manually through declareResource(); this is useful for scripted
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declarations since it is entirely generalised, and does not
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create Resource instances right away</li>
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<li>Through the use of scripts; some ResourceManager subtypes have
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script formats (e.g. .material, .overlay) which can be used
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to declare resources</li>
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<li>By calling ResourceManager::create to create a resource manually.
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This resource will go on the list for it's group and will be loaded
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+
and unloaded with that group</li>
|
343
|
+
</ol>
|
344
|
+
You must remember to call initialiseResourceGroup if you intend to use
|
345
|
+
the first 2 types.
|
346
|
+
@param name The name to give the resource group.
|
347
|
+
*/
|
348
|
+
void createResourceGroup(const String& name);
|
349
|
+
|
350
|
+
|
351
|
+
/** Initialises a resource group.
|
352
|
+
@remarks
|
353
|
+
After creating a resource group, adding some resource locations, and
|
354
|
+
perhaps pre-declaring some resources using declareResource(), but
|
355
|
+
before you need to use the resources in the group, you
|
356
|
+
should call this method to initialise the group. By calling this,
|
357
|
+
you are triggering the following processes:
|
358
|
+
<ol>
|
359
|
+
<li>Scripts for all resource types which support scripting are
|
360
|
+
parsed from the resource locations, and resources within them are
|
361
|
+
created (but not loaded yet).</li>
|
362
|
+
<li>Creates all the resources which have just pre-declared using
|
363
|
+
declareResource (again, these are not loaded yet)</li>
|
364
|
+
</ol>
|
365
|
+
So what this essentially does is create a bunch of unloaded Resource entries
|
366
|
+
in the respective ResourceManagers based on scripts, and resources
|
367
|
+
you've pre-declared. That means that code looking for these resources
|
368
|
+
will find them, but they won't be taking up much memory yet, until
|
369
|
+
they are either used, or they are loaded in bulk using loadResourceGroup.
|
370
|
+
Loading the resource group in bulk is entirely optional, but has the
|
371
|
+
advantage of coming with progress reporting as resources are loaded.
|
372
|
+
@par
|
373
|
+
Failure to call this method means that loadResourceGroup will do
|
374
|
+
nothing, and any resources you define in scripts will not be found.
|
375
|
+
Similarly, once you have called this method you won't be able to
|
376
|
+
pick up any new scripts or pre-declared resources, unless you
|
377
|
+
call clearResourceGroup, set up declared resources, and call this
|
378
|
+
method again.
|
379
|
+
@note
|
380
|
+
When you call Root::initialise, all resource groups that have already been
|
381
|
+
created are automatically initialised too. Therefore you do not need to
|
382
|
+
call this method for groups you define and set up before you call
|
383
|
+
Root::initialise. However, since one of the most useful features of
|
384
|
+
resource groups is to set them up after the main system initialisation
|
385
|
+
has occurred (e.g. a group per game level), you must remember to call this
|
386
|
+
method for the groups you create after this.
|
387
|
+
|
388
|
+
@param name The name of the resource group to initialise
|
389
|
+
*/
|
390
|
+
void initialiseResourceGroup(const String& name);
|
391
|
+
|
392
|
+
/** Initialise all resource groups which are yet to be initialised.
|
393
|
+
@see ResourceGroupManager::intialiseResourceGroup
|
394
|
+
*/
|
395
|
+
void initialiseAllResourceGroups(void);
|
396
|
+
|
397
|
+
/** Loads a resource group.
|
398
|
+
@remarks
|
399
|
+
Loads any created resources which are part of the named group.
|
400
|
+
Note that resources must have already been created by calling
|
401
|
+
ResourceManager::create, or declared using declareResource() or
|
402
|
+
in a script (such as .material and .overlay). The latter requires
|
403
|
+
that initialiseResourceGroup has been called.
|
404
|
+
|
405
|
+
When this method is called, this class will callback any ResourceGroupListeners
|
406
|
+
which have been registered to update them on progress.
|
407
|
+
@param name The name to of the resource group to load.
|
408
|
+
@param loadMainResources If true, loads normal resources associated
|
409
|
+
with the group (you might want to set this to false if you wanted
|
410
|
+
to just load world geometry in bulk)
|
411
|
+
@param loadWorldGeom If true, loads any linked world geometry
|
412
|
+
@see ResourceGroupManager::linkWorldGeometryToResourceGroup
|
413
|
+
*/
|
414
|
+
void loadResourceGroup(const String& name, bool loadMainResources = true,
|
415
|
+
bool loadWorldGeom = true);
|
416
|
+
|
417
|
+
/** Unloads a resource group.
|
418
|
+
@remarks
|
419
|
+
This method unloads all the resources that have been declared as
|
420
|
+
being part of the named resource group. Note that these resources
|
421
|
+
will still exist in their respective ResourceManager classes, but
|
422
|
+
will be in an unloaded state. If you want to remove them entirely,
|
423
|
+
you should use clearResourceGroup or destroyResourceGroup.
|
424
|
+
@param name The name to of the resource group to unload.
|
425
|
+
@param reloadableOnly If set to true, only unload the resource that is
|
426
|
+
reloadable. Because some resources isn't reloadable, they will be
|
427
|
+
unloaded but can't load them later. Thus, you might not want to them
|
428
|
+
unloaded. Or, you might unload all of them, and then populate them
|
429
|
+
manually later.
|
430
|
+
@see Resource::isReloadable for resource is reloadable.
|
431
|
+
*/
|
432
|
+
void unloadResourceGroup(const String& name, bool reloadableOnly = true);
|
433
|
+
|
434
|
+
/** Unload all resources which are not referenced by any other object.
|
435
|
+
@remarks
|
436
|
+
This method behaves like unloadResourceGroup, except that it only
|
437
|
+
unloads resources in the group which are not in use, ie not referenced
|
438
|
+
by other objects. This allows you to free up some memory selectively
|
439
|
+
whilst still keeping the group around (and the resources present,
|
440
|
+
just not using much memory).
|
441
|
+
@param name The name of the group to check for unreferenced resources
|
442
|
+
@param reloadableOnly If true (the default), only unloads resources
|
443
|
+
which can be subsequently automatically reloaded
|
444
|
+
*/
|
445
|
+
void unloadUnreferencedResourcesInGroup(const String& name,
|
446
|
+
bool reloadableOnly = true);
|
447
|
+
|
448
|
+
/** Clears a resource group.
|
449
|
+
@remarks
|
450
|
+
This method unloads all resources in the group, but in addition it
|
451
|
+
removes all those resources from their ResourceManagers, and then
|
452
|
+
clears all the members from the list. That means after calling this
|
453
|
+
method, there are no resources declared as part of the named group
|
454
|
+
any more. Resource locations still persist though.
|
455
|
+
@param name The name to of the resource group to clear.
|
456
|
+
*/
|
457
|
+
void clearResourceGroup(const String& name);
|
458
|
+
|
459
|
+
/** Destroys a resource group, clearing it first, destroying the resources
|
460
|
+
which are part of it, and then removing it from
|
461
|
+
the list of resource groups.
|
462
|
+
@param name The name of the resource group to destroy.
|
463
|
+
*/
|
464
|
+
void destroyResourceGroup(const String& name);
|
465
|
+
|
466
|
+
/** Method to add a resource location to for a given resource group.
|
467
|
+
@remarks
|
468
|
+
Resource locations are places which are searched to load resource files.
|
469
|
+
When you choose to load a file, or to search for valid files to load,
|
470
|
+
the resource locations are used.
|
471
|
+
@param name The name of the resource location; probably a directory, zip file, URL etc.
|
472
|
+
@param locType The codename for the resource type, which must correspond to the
|
473
|
+
Archive factory which is providing the implementation.
|
474
|
+
@param resGroup The name of the resource group for which this location is
|
475
|
+
to apply. ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME is the
|
476
|
+
default group which always exists, and can
|
477
|
+
be used for resources which are unlikely to be unloaded until application
|
478
|
+
shutdown. Otherwise it must be the name of a group; if it
|
479
|
+
has not already been created with createResourceGroup then it is created
|
480
|
+
automatically.
|
481
|
+
@param recursive Whether subdirectories will be searched for files when using
|
482
|
+
a pattern match (such as *.material), and whether subdirectories will be
|
483
|
+
indexed. This can slow down initial loading of the archive and searches.
|
484
|
+
When opening a resource you still need to use the fully qualified name,
|
485
|
+
this allows duplicate names in alternate paths.
|
486
|
+
*/
|
487
|
+
void addResourceLocation(const String& name, const String& locType,
|
488
|
+
const String& resGroup = DEFAULT_RESOURCE_GROUP_NAME, bool recursive = false);
|
489
|
+
/** Removes a resource location from the search path. */
|
490
|
+
void removeResourceLocation(const String& name,
|
491
|
+
const String& resGroup = DEFAULT_RESOURCE_GROUP_NAME);
|
492
|
+
|
493
|
+
/** Declares a resource to be a part of a resource group, allowing you
|
494
|
+
to load and unload it as part of the group.
|
495
|
+
@remarks
|
496
|
+
By declaring resources before you attempt to use them, you can
|
497
|
+
more easily control the loading and unloading of those resources
|
498
|
+
by their group. Declaring them also allows them to be enumerated,
|
499
|
+
which means events can be raised to indicate the loading progress
|
500
|
+
(@see ResourceGroupListener). Note that another way of declaring
|
501
|
+
resources is to use a script specific to the resource type, if
|
502
|
+
available (e.g. .material).
|
503
|
+
@par
|
504
|
+
Declared resources are not created as Resource instances (and thus
|
505
|
+
are not available through their ResourceManager) until initialiseResourceGroup
|
506
|
+
is called, at which point all declared resources will become created
|
507
|
+
(but unloaded) Resource instances, along with any resources declared
|
508
|
+
in scripts in resource locations associated with the group.
|
509
|
+
@param name The resource name.
|
510
|
+
@param resourceType The type of the resource. Ogre comes preconfigured with
|
511
|
+
a number of resource types:
|
512
|
+
<ul>
|
513
|
+
<li>Font</li>
|
514
|
+
<li>GpuProgram</li>
|
515
|
+
<li>HighLevelGpuProgram</li>
|
516
|
+
<li>Material</li>
|
517
|
+
<li>Mesh</li>
|
518
|
+
<li>Skeleton</li>
|
519
|
+
<li>Texture</li>
|
520
|
+
</ul>
|
521
|
+
.. but more can be added by plugin ResourceManager classes.
|
522
|
+
@param groupName The name of the group to which it will belong.
|
523
|
+
@param loadParameters A list of name / value pairs which supply custom
|
524
|
+
parameters to the resource which will be required before it can
|
525
|
+
be loaded. These are specific to the resource type.
|
526
|
+
*/
|
527
|
+
void declareResource(const String& name, const String& resourceType,
|
528
|
+
const String& groupName = DEFAULT_RESOURCE_GROUP_NAME,
|
529
|
+
const NameValuePairList& loadParameters = NameValuePairList());
|
530
|
+
/** Declares a resource to be a part of a resource group, allowing you
|
531
|
+
to load and unload it as part of the group.
|
532
|
+
@remarks
|
533
|
+
By declaring resources before you attempt to use them, you can
|
534
|
+
more easily control the loading and unloading of those resources
|
535
|
+
by their group. Declaring them also allows them to be enumerated,
|
536
|
+
which means events can be raised to indicate the loading progress
|
537
|
+
(@see ResourceGroupListener). Note that another way of declaring
|
538
|
+
resources is to use a script specific to the resource type, if
|
539
|
+
available (e.g. .material).
|
540
|
+
@par
|
541
|
+
Declared resources are not created as Resource instances (and thus
|
542
|
+
are not available through their ResourceManager) until initialiseResourceGroup
|
543
|
+
is called, at which point all declared resources will become created
|
544
|
+
(but unloaded) Resource instances, along with any resources declared
|
545
|
+
in scripts in resource locations associated with the group.
|
546
|
+
@param name The resource name.
|
547
|
+
@param resourceType The type of the resource. Ogre comes preconfigured with
|
548
|
+
a number of resource types:
|
549
|
+
<ul>
|
550
|
+
<li>Font</li>
|
551
|
+
<li>GpuProgram</li>
|
552
|
+
<li>HighLevelGpuProgram</li>
|
553
|
+
<li>Material</li>
|
554
|
+
<li>Mesh</li>
|
555
|
+
<li>Skeleton</li>
|
556
|
+
<li>Texture</li>
|
557
|
+
</ul>
|
558
|
+
.. but more can be added by plugin ResourceManager classes.
|
559
|
+
@param groupName The name of the group to which it will belong.
|
560
|
+
@param loader Pointer to a ManualResourceLoader implementation which will
|
561
|
+
be called when the Resource wishes to load. If supplied, the resource
|
562
|
+
is manually loaded, otherwise it'll loading from file automatic.
|
563
|
+
@note We don't support declare manually loaded resource without loader
|
564
|
+
here, since it's meaningless.
|
565
|
+
@param loadParameters A list of name / value pairs which supply custom
|
566
|
+
parameters to the resource which will be required before it can
|
567
|
+
be loaded. These are specific to the resource type.
|
568
|
+
*/
|
569
|
+
void declareResource(const String& name, const String& resourceType,
|
570
|
+
const String& groupName, ManualResourceLoader* loader,
|
571
|
+
const NameValuePairList& loadParameters = NameValuePairList());
|
572
|
+
/** Undeclare a resource.
|
573
|
+
@remarks
|
574
|
+
Note that this will not cause it to be unloaded
|
575
|
+
if it is already loaded, nor will it destroy a resource which has
|
576
|
+
already been created if initialiseResourceGroup has been called already.
|
577
|
+
Only unloadResourceGroup / clearResourceGroup / destroyResourceGroup
|
578
|
+
will do that.
|
579
|
+
@param name The name of the resource.
|
580
|
+
@param groupName The name of the group this resource was declared in.
|
581
|
+
*/
|
582
|
+
void undeclareResource(const String& name, const String& groupName);
|
583
|
+
|
584
|
+
/** Open a single resource by name and return a DataStream
|
585
|
+
pointing at the source of the data.
|
586
|
+
@param resourceName The name of the resource to locate.
|
587
|
+
Even if resource locations are added recursively, you
|
588
|
+
must provide a fully qualified name to this method. You
|
589
|
+
can find out the matching fully qualified names by using the
|
590
|
+
find() method if you need to.
|
591
|
+
@param groupName The name of the resource group; this determines which
|
592
|
+
locations are searched.
|
593
|
+
@param searchGroupsIfNotFound If true, if the resource is not found in
|
594
|
+
the group specified, other groups will be searched. If you're
|
595
|
+
loading a real Resource using this option, you <strong>must</strong>
|
596
|
+
also provide the resourceBeingLoaded parameter to enable the
|
597
|
+
group membership to be changed
|
598
|
+
@param resourceBeingLoaded Optional pointer to the resource being
|
599
|
+
loaded, which you should supply if you want
|
600
|
+
@returns Shared pointer to data stream containing the data, will be
|
601
|
+
destroyed automatically when no longer referenced
|
602
|
+
*/
|
603
|
+
DataStreamPtr openResource(const String& resourceName,
|
604
|
+
const String& groupName = DEFAULT_RESOURCE_GROUP_NAME,
|
605
|
+
bool searchGroupsIfNotFound = true, Resource* resourceBeingLoaded = 0);
|
606
|
+
|
607
|
+
/** Open all resources matching a given pattern (which can contain
|
608
|
+
the character '*' as a wildcard), and return a collection of
|
609
|
+
DataStream objects on them.
|
610
|
+
@param pattern The pattern to look for. If resource locations have been
|
611
|
+
added recursively, subdirectories will be searched too so this
|
612
|
+
does not need to be fully qualified.
|
613
|
+
@param groupName The resource group; this determines which locations
|
614
|
+
are searched.
|
615
|
+
@returns Shared pointer to a data stream list , will be
|
616
|
+
destroyed automatically when no longer referenced
|
617
|
+
*/
|
618
|
+
DataStreamListPtr openResources(const String& pattern,
|
619
|
+
const String& groupName = DEFAULT_RESOURCE_GROUP_NAME);
|
620
|
+
|
621
|
+
/** List all file or directory names in a resource group.
|
622
|
+
@note
|
623
|
+
This method only returns filenames, you can also retrieve other
|
624
|
+
information using listFileInfo.
|
625
|
+
@param groupName The name of the group
|
626
|
+
@param dirs If true, directory names will be returned instead of file names
|
627
|
+
@returns A list of filenames matching the criteria, all are fully qualified
|
628
|
+
*/
|
629
|
+
StringVectorPtr listResourceNames(const String& groupName, bool dirs = false);
|
630
|
+
|
631
|
+
/** List all files in a resource group with accompanying information.
|
632
|
+
@param groupName The name of the group
|
633
|
+
@param dirs If true, directory names will be returned instead of file names
|
634
|
+
@returns A list of structures detailing quite a lot of information about
|
635
|
+
all the files in the archive.
|
636
|
+
*/
|
637
|
+
FileInfoListPtr listResourceFileInfo(const String& groupName, bool dirs = false);
|
638
|
+
|
639
|
+
/** Find all file or directory names matching a given pattern in a
|
640
|
+
resource group.
|
641
|
+
@note
|
642
|
+
This method only returns filenames, you can also retrieve other
|
643
|
+
information using findFileInfo.
|
644
|
+
@param groupName The name of the group
|
645
|
+
@param pattern The pattern to search for; wildcards (*) are allowed
|
646
|
+
@param dirs Set to true if you want the directories to be listed
|
647
|
+
instead of files
|
648
|
+
@returns A list of filenames matching the criteria, all are fully qualified
|
649
|
+
*/
|
650
|
+
StringVectorPtr findResourceNames(const String& groupName, const String& pattern,
|
651
|
+
bool dirs = false);
|
652
|
+
|
653
|
+
/** Find out if the named file exists in a group.
|
654
|
+
@param group The name of the resource group
|
655
|
+
@param filename Fully qualified name of the file to test for
|
656
|
+
*/
|
657
|
+
bool resourceExists(const String& group, const String& filename);
|
658
|
+
|
659
|
+
/** Find out if the named file exists in a group.
|
660
|
+
@param group Pointer to the resource group
|
661
|
+
@param filename Fully qualified name of the file to test for
|
662
|
+
*/
|
663
|
+
bool resourceExists(ResourceGroup* group, const String& filename);
|
664
|
+
/** Find the group in which a resource exists.
|
665
|
+
@param filename Fully qualified name of the file the resource should be
|
666
|
+
found as
|
667
|
+
@returns Name of the resource group the resource was found in. An
|
668
|
+
exception is thrown if the group could not be determined.
|
669
|
+
*/
|
670
|
+
const String& findGroupContainingResource(const String& filename);
|
671
|
+
|
672
|
+
/** Find all files or directories matching a given pattern in a group
|
673
|
+
and get some detailed information about them.
|
674
|
+
@param group The name of the resource group
|
675
|
+
@param pattern The pattern to search for; wildcards (*) are allowed
|
676
|
+
@param dirs Set to true if you want the directories to be listed
|
677
|
+
instead of files
|
678
|
+
@returns A list of file information structures for all files matching
|
679
|
+
the criteria.
|
680
|
+
*/
|
681
|
+
FileInfoListPtr findResourceFileInfo(const String& group, const String& pattern,
|
682
|
+
bool dirs = false);
|
683
|
+
|
684
|
+
|
685
|
+
/** Adds a ResourceGroupListener which will be called back during
|
686
|
+
resource loading events.
|
687
|
+
*/
|
688
|
+
void addResourceGroupListener(ResourceGroupListener* l);
|
689
|
+
/** Removes a ResourceGroupListener */
|
690
|
+
void removeResourceGroupListener(ResourceGroupListener* l);
|
691
|
+
|
692
|
+
/** Sets the resource group that 'world' resources will use.
|
693
|
+
@remarks
|
694
|
+
This is the group which should be used by SceneManagers implementing
|
695
|
+
world geometry when looking for their resources. Defaults to the
|
696
|
+
DEFAULT_RESOURCE_GROUP_NAME but this can be altered.
|
697
|
+
*/
|
698
|
+
void setWorldResourceGroupName(const String& groupName) {mWorldGroupName = groupName;}
|
699
|
+
|
700
|
+
/// Sets the resource group that 'world' resources will use.
|
701
|
+
const String& getWorldResourceGroupName(void) const { return mWorldGroupName; }
|
702
|
+
|
703
|
+
/** Associates some world geometry with a resource group, causing it to
|
704
|
+
be loaded / unloaded with the resource group.
|
705
|
+
@remarks
|
706
|
+
You would use this method to essentially defer a call to
|
707
|
+
SceneManager::setWorldGeometry to the time when the resource group
|
708
|
+
is loaded. The advantage of this is that compatible scene managers
|
709
|
+
will include the estimate of the number of loading stages for that
|
710
|
+
world geometry when the resource group begins loading, allowing you
|
711
|
+
to include that in a loading progress report.
|
712
|
+
@param group The name of the resource group
|
713
|
+
@param worldGeometry The parameter which should be passed to setWorldGeometry
|
714
|
+
@param sceneManager The SceneManager which should be called
|
715
|
+
*/
|
716
|
+
void linkWorldGeometryToResourceGroup(const String& group,
|
717
|
+
const String& worldGeometry, SceneManager* sceneManager);
|
718
|
+
|
719
|
+
/** Clear any link to world geometry from a resource group.
|
720
|
+
@remarks
|
721
|
+
Basically undoes a previous call to linkWorldGeometryToResourceGroup.
|
722
|
+
*/
|
723
|
+
void unlinkWorldGeometryFromResourceGroup(const String& group);
|
724
|
+
|
725
|
+
/** Shutdown all ResourceManagers, performed as part of clean-up. */
|
726
|
+
void shutdownAll(void);
|
727
|
+
|
728
|
+
|
729
|
+
/** Internal method for registering a ResourceManager (which should be
|
730
|
+
a singleton). Creators of plugins can register new ResourceManagers
|
731
|
+
this way if they wish.
|
732
|
+
@remarks
|
733
|
+
ResourceManagers that wish to parse scripts must also call
|
734
|
+
_registerScriptLoader.
|
735
|
+
@param resourceType String identifying the resource type, must be unique.
|
736
|
+
@param rm Pointer to the ResourceManager instance.
|
737
|
+
*/
|
738
|
+
void _registerResourceManager(const String& resourceType, ResourceManager* rm);
|
739
|
+
|
740
|
+
/** Internal method for unregistering a ResourceManager.
|
741
|
+
@remarks
|
742
|
+
ResourceManagers that wish to parse scripts must also call
|
743
|
+
_unregisterScriptLoader.
|
744
|
+
@param resourceType String identifying the resource type.
|
745
|
+
*/
|
746
|
+
void _unregisterResourceManager(const String& resourceType);
|
747
|
+
|
748
|
+
/** Get an iterator over the registered resource managers.
|
749
|
+
*/
|
750
|
+
ResourceManagerIterator getResourceManagerIterator()
|
751
|
+
{ return ResourceManagerIterator(
|
752
|
+
mResourceManagerMap.begin(), mResourceManagerMap.end()); }
|
753
|
+
|
754
|
+
/** Internal method for registering a ScriptLoader.
|
755
|
+
@remarks ScriptLoaders parse scripts when resource groups are initialised.
|
756
|
+
@param su Pointer to the ScriptLoader instance.
|
757
|
+
*/
|
758
|
+
void _registerScriptLoader(ScriptLoader* su);
|
759
|
+
|
760
|
+
/** Internal method for unregistering a ScriptLoader.
|
761
|
+
@param su Pointer to the ScriptLoader instance.
|
762
|
+
*/
|
763
|
+
void _unregisterScriptLoader(ScriptLoader* su);
|
764
|
+
|
765
|
+
/** Internal method for getting a registered ResourceManager.
|
766
|
+
@param resourceType String identifying the resource type.
|
767
|
+
*/
|
768
|
+
ResourceManager* _getResourceManager(const String& resourceType);
|
769
|
+
|
770
|
+
/** Internal method called by ResourceManager when a resource is created.
|
771
|
+
@param res Weak reference to resource
|
772
|
+
*/
|
773
|
+
void _notifyResourceCreated(ResourcePtr& res);
|
774
|
+
|
775
|
+
/** Internal method called by ResourceManager when a resource is removed.
|
776
|
+
@param res Weak reference to resource
|
777
|
+
*/
|
778
|
+
void _notifyResourceRemoved(ResourcePtr& res);
|
779
|
+
|
780
|
+
/** Internale method to notify the group manager that a resource has
|
781
|
+
changed group (only applicable for autodetect group) */
|
782
|
+
void _notifyResourceGroupChanged(const String& oldGroup, Resource* res);
|
783
|
+
|
784
|
+
/** Internal method called by ResourceManager when all resources
|
785
|
+
for that manager are removed.
|
786
|
+
@param manager Pointer to the manager for which all resources are being removed
|
787
|
+
*/
|
788
|
+
void _notifyAllResourcesRemoved(ResourceManager* manager);
|
789
|
+
|
790
|
+
/** Notify this manager that one stage of world geometry loading has been
|
791
|
+
started.
|
792
|
+
@remarks
|
793
|
+
Custom SceneManagers which load custom world geometry should call this
|
794
|
+
method the number of times equal to the value they return from
|
795
|
+
SceneManager::estimateWorldGeometry while loading their geometry.
|
796
|
+
*/
|
797
|
+
void _notifyWorldGeometryStageStarted(const String& description);
|
798
|
+
/** Notify this manager that one stage of world geometry loading has been
|
799
|
+
completed.
|
800
|
+
@remarks
|
801
|
+
Custom SceneManagers which load custom world geometry should call this
|
802
|
+
method the number of times equal to the value they return from
|
803
|
+
SceneManager::estimateWorldGeometry while loading their geometry.
|
804
|
+
*/
|
805
|
+
void _notifyWorldGeometryStageEnded(void);
|
806
|
+
|
807
|
+
/** Get a list of the currently defined resource groups.
|
808
|
+
@note This method intentionally returns a copy rather than a reference in
|
809
|
+
order to avoid any contention issues in multithreaded applications.
|
810
|
+
@returns A copy of list of currently defined groups.
|
811
|
+
*/
|
812
|
+
StringVector getResourceGroups(void);
|
813
|
+
/** Get the list of resource declarations for the specified group name.
|
814
|
+
@note This method intentionally returns a copy rather than a reference in
|
815
|
+
order to avoid any contention issues in multithreaded applications.
|
816
|
+
@param groupName The name of the group
|
817
|
+
@returns A copy of list of currently defined resources.
|
818
|
+
*/
|
819
|
+
ResourceDeclarationList getResourceDeclarationList(const String& groupName);
|
820
|
+
|
821
|
+
|
822
|
+
/** Override standard Singleton retrieval.
|
823
|
+
@remarks
|
824
|
+
Why do we do this? Well, it's because the Singleton
|
825
|
+
implementation is in a .h file, which means it gets compiled
|
826
|
+
into anybody who includes it. This is needed for the
|
827
|
+
Singleton template to work, but we actually only want it
|
828
|
+
compiled into the implementation of the class based on the
|
829
|
+
Singleton, not all of them. If we don't change this, we get
|
830
|
+
link errors when trying to use the Singleton-based class from
|
831
|
+
an outside dll.
|
832
|
+
@par
|
833
|
+
This method just delegates to the template version anyway,
|
834
|
+
but the implementation stays in this single compilation unit,
|
835
|
+
preventing link errors.
|
836
|
+
*/
|
837
|
+
static ResourceGroupManager& getSingleton(void);
|
838
|
+
/** Override standard Singleton retrieval.
|
839
|
+
@remarks
|
840
|
+
Why do we do this? Well, it's because the Singleton
|
841
|
+
implementation is in a .h file, which means it gets compiled
|
842
|
+
into anybody who includes it. This is needed for the
|
843
|
+
Singleton template to work, but we actually only want it
|
844
|
+
compiled into the implementation of the class based on the
|
845
|
+
Singleton, not all of them. If we don't change this, we get
|
846
|
+
link errors when trying to use the Singleton-based class from
|
847
|
+
an outside dll.
|
848
|
+
@par
|
849
|
+
This method just delegates to the template version anyway,
|
850
|
+
but the implementation stays in this single compilation unit,
|
851
|
+
preventing link errors.
|
852
|
+
*/
|
853
|
+
static ResourceGroupManager* getSingletonPtr(void);
|
854
|
+
|
855
|
+
};
|
856
|
+
}
|
857
|
+
|
858
|
+
#endif
|