shattered_ogrerb 0.5.0.1

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  1. data/lib/shattered_ogrerb.rb +17 -0
  2. data/lib/shattered_ogrerb/base.rb +28 -0
  3. data/lib/shattered_ogrerb/camera.rb +6 -0
  4. data/lib/shattered_ogrerb/key_manager.rb +54 -0
  5. data/lib/shattered_ogrerb/light.rb +5 -0
  6. data/lib/shattered_ogrerb/mesh_instance.rb +92 -0
  7. data/lib/shattered_ogrerb/rmaterial.rb +86 -0
  8. data/lib/shattered_ogrerb/vector.rb +211 -0
  9. data/vendor/Ogre/OIS.dll +0 -0
  10. data/vendor/Ogre/OgreGUIRenderer.dll +0 -0
  11. data/vendor/Ogre/OgreMain.dll +0 -0
  12. data/vendor/Ogre/Plugin_BSPSceneManager.dll +0 -0
  13. data/vendor/Ogre/Plugin_CgProgramManager.dll +0 -0
  14. data/vendor/Ogre/Plugin_OctreeSceneManager.dll +0 -0
  15. data/vendor/Ogre/Plugin_ParticleFX.dll +0 -0
  16. data/vendor/Ogre/RenderSystem_Direct3D9.dll +0 -0
  17. data/vendor/Ogre/RenderSystem_GL.dll +0 -0
  18. data/vendor/Ogre/cg.dll +0 -0
  19. data/vendor/Ogre/plugins.cfg +9 -0
  20. data/vendor/ogrerb/MIT_LICENCE +19 -0
  21. data/vendor/ogrerb/README +79 -0
  22. data/vendor/ogrerb/Rakefile +220 -0
  23. data/vendor/ogrerb/build/navi/extconf.rb +53 -0
  24. data/vendor/ogrerb/build/ogre/extconf.rb +50 -0
  25. data/vendor/ogrerb/build/ois/extconf.rb +48 -0
  26. data/vendor/ogrerb/doc_src/ogre.rb +152 -0
  27. data/vendor/ogrerb/doc_src/ois.rb +67 -0
  28. data/vendor/ogrerb/lib/constants.rb +35 -0
  29. data/vendor/ogrerb/lib/ogre.dll +0 -0
  30. data/vendor/ogrerb/lib/ruby_ois.dll +0 -0
  31. data/vendor/ogrerb/navi/Navi.i +5 -0
  32. data/vendor/ogrerb/navi/NaviData.i +18 -0
  33. data/vendor/ogrerb/navi/NaviManager.i +5 -0
  34. data/vendor/ogrerb/navi/NaviProxies.i +7 -0
  35. data/vendor/ogrerb/navi/lib/Navi.lib +0 -0
  36. data/vendor/ogrerb/navi/lib/Navi_d.lib +0 -0
  37. data/vendor/ogrerb/navi/lib/llmozlib.lib +0 -0
  38. data/vendor/ogrerb/navi/lib/llmozlib_d.lib +0 -0
  39. data/vendor/ogrerb/navi/navi_rb.i +53 -0
  40. data/vendor/ogrerb/navi/std_multimap.i +581 -0
  41. data/vendor/ogrerb/ogre.rb +23 -0
  42. data/vendor/ogrerb/ogre/Application.i +59 -0
  43. data/vendor/ogrerb/ogre/ApplicationFrameListener.i +67 -0
  44. data/vendor/ogrerb/ogre/ExampleApplication.i +7 -0
  45. data/vendor/ogrerb/ogre/ExampleFrameListener.i +7 -0
  46. data/vendor/ogrerb/ogre/OgreAlignedAllocator.i +5 -0
  47. data/vendor/ogrerb/ogre/OgreAnimable.i +5 -0
  48. data/vendor/ogrerb/ogre/OgreAnimation.i +5 -0
  49. data/vendor/ogrerb/ogre/OgreAnimationState.i +9 -0
  50. data/vendor/ogrerb/ogre/OgreAnimationTrack.i +5 -0
  51. data/vendor/ogrerb/ogre/OgreAny.i +5 -0
  52. data/vendor/ogrerb/ogre/OgreArchive.i +5 -0
  53. data/vendor/ogrerb/ogre/OgreArchiveFactory.i +5 -0
  54. data/vendor/ogrerb/ogre/OgreArchiveManager.i +5 -0
  55. data/vendor/ogrerb/ogre/OgreAutoParamDataSource.i +5 -0
  56. data/vendor/ogrerb/ogre/OgreAxisAlignedBox.i +5 -0
  57. data/vendor/ogrerb/ogre/OgreBillboard.i +5 -0
  58. data/vendor/ogrerb/ogre/OgreBillboardChain.i +11 -0
  59. data/vendor/ogrerb/ogre/OgreBillboardParticleRenderer.i +5 -0
  60. data/vendor/ogrerb/ogre/OgreBillboardSet.i +5 -0
  61. data/vendor/ogrerb/ogre/OgreBitwise.i +5 -0
  62. data/vendor/ogrerb/ogre/OgreBlendMode.i +5 -0
  63. data/vendor/ogrerb/ogre/OgreBone.i +5 -0
  64. data/vendor/ogrerb/ogre/OgreBorderPanelOverlayElement.i +5 -0
  65. data/vendor/ogrerb/ogre/OgreCamera.i +5 -0
  66. data/vendor/ogrerb/ogre/OgreCodec.i +5 -0
  67. data/vendor/ogrerb/ogre/OgreColourValue.i +5 -0
  68. data/vendor/ogrerb/ogre/OgreCommon.i +33 -0
  69. data/vendor/ogrerb/ogre/OgreCompiler2Pass.i +5 -0
  70. data/vendor/ogrerb/ogre/OgreCompositionPass.i +5 -0
  71. data/vendor/ogrerb/ogre/OgreCompositionTargetPass.i +5 -0
  72. data/vendor/ogrerb/ogre/OgreCompositionTechnique.i +5 -0
  73. data/vendor/ogrerb/ogre/OgreCompositor.i +5 -0
  74. data/vendor/ogrerb/ogre/OgreCompositorChain.i +5 -0
  75. data/vendor/ogrerb/ogre/OgreCompositorInstance.i +5 -0
  76. data/vendor/ogrerb/ogre/OgreCompositorManager.i +5 -0
  77. data/vendor/ogrerb/ogre/OgreCompositorScriptCompiler.i +5 -0
  78. data/vendor/ogrerb/ogre/OgreCompositorSerializer.i +5 -0
  79. data/vendor/ogrerb/ogre/OgreConfig.i +5 -0
  80. data/vendor/ogrerb/ogre/OgreConfigDialog.i +5 -0
  81. data/vendor/ogrerb/ogre/OgreConfigFile.i +13 -0
  82. data/vendor/ogrerb/ogre/OgreConfigOptionMap.i +5 -0
  83. data/vendor/ogrerb/ogre/OgreController.i +5 -0
  84. data/vendor/ogrerb/ogre/OgreControllerManager.i +5 -0
  85. data/vendor/ogrerb/ogre/OgreConvexBody.i +5 -0
  86. data/vendor/ogrerb/ogre/OgreDDSCodec.i +5 -0
  87. data/vendor/ogrerb/ogre/OgreDataStream.i +9 -0
  88. data/vendor/ogrerb/ogre/OgreDefaultHardwareBufferManager.i +5 -0
  89. data/vendor/ogrerb/ogre/OgreDynLib.i +5 -0
  90. data/vendor/ogrerb/ogre/OgreDynLibManager.i +5 -0
  91. data/vendor/ogrerb/ogre/OgreEdgeListBuilder.i +5 -0
  92. data/vendor/ogrerb/ogre/OgreEntity.i +5 -0
  93. data/vendor/ogrerb/ogre/OgreErrorDialog.i +5 -0
  94. data/vendor/ogrerb/ogre/OgreException.i +5 -0
  95. data/vendor/ogrerb/ogre/OgreExternalTextureSource.i +5 -0
  96. data/vendor/ogrerb/ogre/OgreExternalTextureSourceManager.i +5 -0
  97. data/vendor/ogrerb/ogre/OgreFactoryObj.i +5 -0
  98. data/vendor/ogrerb/ogre/OgreFileSystem.i +5 -0
  99. data/vendor/ogrerb/ogre/OgreFont.i +5 -0
  100. data/vendor/ogrerb/ogre/OgreFontManager.i +5 -0
  101. data/vendor/ogrerb/ogre/OgreFrameListener.i +12 -0
  102. data/vendor/ogrerb/ogre/OgreFreeImageCodec.i +5 -0
  103. data/vendor/ogrerb/ogre/OgreFrustum.i +5 -0
  104. data/vendor/ogrerb/ogre/OgreGpuProgram.i +5 -0
  105. data/vendor/ogrerb/ogre/OgreGpuProgramManager.i +5 -0
  106. data/vendor/ogrerb/ogre/OgreGpuProgramUsage.i +5 -0
  107. data/vendor/ogrerb/ogre/OgreHardwareBuffer.i +5 -0
  108. data/vendor/ogrerb/ogre/OgreHardwareBufferManager.i +9 -0
  109. data/vendor/ogrerb/ogre/OgreHardwareIndexBuffer.i +9 -0
  110. data/vendor/ogrerb/ogre/OgreHardwareOcclusionQuery.i +5 -0
  111. data/vendor/ogrerb/ogre/OgreHardwarePixelBuffer.i +9 -0
  112. data/vendor/ogrerb/ogre/OgreHardwareVertexBuffer.i +10 -0
  113. data/vendor/ogrerb/ogre/OgreHighLevelGpuProgram.i +5 -0
  114. data/vendor/ogrerb/ogre/OgreHighLevelGpuProgramManager.i +5 -0
  115. data/vendor/ogrerb/ogre/OgreImage.i +5 -0
  116. data/vendor/ogrerb/ogre/OgreImageCodec.i +5 -0
  117. data/vendor/ogrerb/ogre/OgreInstancedGeometry.i +5 -0
  118. data/vendor/ogrerb/ogre/OgreIteratorWrappers.i +5 -0
  119. data/vendor/ogrerb/ogre/OgreKeyFrame.i +7 -0
  120. data/vendor/ogrerb/ogre/OgreLight.i +5 -0
  121. data/vendor/ogrerb/ogre/OgreLog.i +5 -0
  122. data/vendor/ogrerb/ogre/OgreLogManager.i +9 -0
  123. data/vendor/ogrerb/ogre/OgreManualObject.i +5 -0
  124. data/vendor/ogrerb/ogre/OgreMaterial.i +9 -0
  125. data/vendor/ogrerb/ogre/OgreMaterialManager.i +22 -0
  126. data/vendor/ogrerb/ogre/OgreMaterialScriptCompiler.i +5 -0
  127. data/vendor/ogrerb/ogre/OgreMaterialSerializer.i +5 -0
  128. data/vendor/ogrerb/ogre/OgreMath.i +48 -0
  129. data/vendor/ogrerb/ogre/OgreMatrix3.i +5 -0
  130. data/vendor/ogrerb/ogre/OgreMatrix4.i +5 -0
  131. data/vendor/ogrerb/ogre/OgreMemoryMacros.i +5 -0
  132. data/vendor/ogrerb/ogre/OgreMemoryManager.i +5 -0
  133. data/vendor/ogrerb/ogre/OgreMesh.i +11 -0
  134. data/vendor/ogrerb/ogre/OgreMeshFileFormat.i +5 -0
  135. data/vendor/ogrerb/ogre/OgreMeshManager.i +9 -0
  136. data/vendor/ogrerb/ogre/OgreMeshSerializer.i +5 -0
  137. data/vendor/ogrerb/ogre/OgreMeshSerializerImpl.i +5 -0
  138. data/vendor/ogrerb/ogre/OgreMovableObject.i +46 -0
  139. data/vendor/ogrerb/ogre/OgreMovablePlane.i +5 -0
  140. data/vendor/ogrerb/ogre/OgreNoMemoryMacros.i +5 -0
  141. data/vendor/ogrerb/ogre/OgreNode.i +11 -0
  142. data/vendor/ogrerb/ogre/OgreNumerics.i +5 -0
  143. data/vendor/ogrerb/ogre/OgreOverlay.i +5 -0
  144. data/vendor/ogrerb/ogre/OgreOverlayContainer.i +5 -0
  145. data/vendor/ogrerb/ogre/OgreOverlayElement.i +5 -0
  146. data/vendor/ogrerb/ogre/OgreOverlayElementCommands.i +5 -0
  147. data/vendor/ogrerb/ogre/OgreOverlayElementFactory.i +5 -0
  148. data/vendor/ogrerb/ogre/OgreOverlayManager.i +9 -0
  149. data/vendor/ogrerb/ogre/OgrePanelOverlayElement.i +5 -0
  150. data/vendor/ogrerb/ogre/OgreParticle.i +5 -0
  151. data/vendor/ogrerb/ogre/OgreParticleAffector.i +5 -0
  152. data/vendor/ogrerb/ogre/OgreParticleAffectorFactory.i +5 -0
  153. data/vendor/ogrerb/ogre/OgreParticleEmitter.i +5 -0
  154. data/vendor/ogrerb/ogre/OgreParticleEmitterCommands.i +5 -0
  155. data/vendor/ogrerb/ogre/OgreParticleEmitterFactory.i +5 -0
  156. data/vendor/ogrerb/ogre/OgreParticleIterator.i +5 -0
  157. data/vendor/ogrerb/ogre/OgreParticleSystem.i +9 -0
  158. data/vendor/ogrerb/ogre/OgreParticleSystemManager.i +9 -0
  159. data/vendor/ogrerb/ogre/OgreParticleSystemRenderer.i +9 -0
  160. data/vendor/ogrerb/ogre/OgrePass.i +10 -0
  161. data/vendor/ogrerb/ogre/OgrePatchMesh.i +11 -0
  162. data/vendor/ogrerb/ogre/OgrePatchSurface.i +5 -0
  163. data/vendor/ogrerb/ogre/OgrePixelFormat.i +5 -0
  164. data/vendor/ogrerb/ogre/OgrePlane.i +5 -0
  165. data/vendor/ogrerb/ogre/OgrePlaneBoundedVolume.i +5 -0
  166. data/vendor/ogrerb/ogre/OgrePlatform.i +5 -0
  167. data/vendor/ogrerb/ogre/OgrePlugin.i +5 -0
  168. data/vendor/ogrerb/ogre/OgrePolygon.i +5 -0
  169. data/vendor/ogrerb/ogre/OgrePose.i +5 -0
  170. data/vendor/ogrerb/ogre/OgrePredefinedControllers.i +5 -0
  171. data/vendor/ogrerb/ogre/OgrePrefabFactory.i +5 -0
  172. data/vendor/ogrerb/ogre/OgrePrerequisites.i +5 -0
  173. data/vendor/ogrerb/ogre/OgreProfiler.i +5 -0
  174. data/vendor/ogrerb/ogre/OgreProgressiveMesh.i +5 -0
  175. data/vendor/ogrerb/ogre/OgreProxies.i +10 -0
  176. data/vendor/ogrerb/ogre/OgreQuaternion.i +5 -0
  177. data/vendor/ogrerb/ogre/OgreRadixSort.i +5 -0
  178. data/vendor/ogrerb/ogre/OgreRay.i +5 -0
  179. data/vendor/ogrerb/ogre/OgreRectangle.i +5 -0
  180. data/vendor/ogrerb/ogre/OgreRectangle2D.i +5 -0
  181. data/vendor/ogrerb/ogre/OgreRenderOperation.i +5 -0
  182. data/vendor/ogrerb/ogre/OgreRenderQueue.i +10 -0
  183. data/vendor/ogrerb/ogre/OgreRenderQueueInvocation.i +5 -0
  184. data/vendor/ogrerb/ogre/OgreRenderQueueListener.i +5 -0
  185. data/vendor/ogrerb/ogre/OgreRenderQueueSortingGrouping.i +5 -0
  186. data/vendor/ogrerb/ogre/OgreRenderSystem.i +12 -0
  187. data/vendor/ogrerb/ogre/OgreRenderSystemCapabilities.i +7 -0
  188. data/vendor/ogrerb/ogre/OgreRenderTarget.i +27 -0
  189. data/vendor/ogrerb/ogre/OgreRenderTargetListener.i +7 -0
  190. data/vendor/ogrerb/ogre/OgreRenderTexture.i +5 -0
  191. data/vendor/ogrerb/ogre/OgreRenderWindow.i +9 -0
  192. data/vendor/ogrerb/ogre/OgreRenderable.i +5 -0
  193. data/vendor/ogrerb/ogre/OgreResource.i +68 -0
  194. data/vendor/ogrerb/ogre/OgreResourceBackgroundQueue.i +5 -0
  195. data/vendor/ogrerb/ogre/OgreResourceGroupManager.i +17 -0
  196. data/vendor/ogrerb/ogre/OgreResourceManager.i +5 -0
  197. data/vendor/ogrerb/ogre/OgreRibbonTrail.i +5 -0
  198. data/vendor/ogrerb/ogre/OgreRoot.i +9 -0
  199. data/vendor/ogrerb/ogre/OgreRotationalSpline.i +5 -0
  200. data/vendor/ogrerb/ogre/OgreSceneManager.i +17 -0
  201. data/vendor/ogrerb/ogre/OgreSceneManagerEnumerator.i +8 -0
  202. data/vendor/ogrerb/ogre/OgreSceneNode.i +9 -0
  203. data/vendor/ogrerb/ogre/OgreSceneQuery.i +5 -0
  204. data/vendor/ogrerb/ogre/OgreScriptLoader.i +5 -0
  205. data/vendor/ogrerb/ogre/OgreSearchOps.i +5 -0
  206. data/vendor/ogrerb/ogre/OgreSerializer.i +5 -0
  207. data/vendor/ogrerb/ogre/OgreShadowCameraSetup.i +5 -0
  208. data/vendor/ogrerb/ogre/OgreShadowCameraSetupFocused.i +5 -0
  209. data/vendor/ogrerb/ogre/OgreShadowCameraSetupLiSPSM.i +5 -0
  210. data/vendor/ogrerb/ogre/OgreShadowCameraSetupPlaneOptimal.i +5 -0
  211. data/vendor/ogrerb/ogre/OgreShadowCaster.i +5 -0
  212. data/vendor/ogrerb/ogre/OgreShadowTextureManager.i +7 -0
  213. data/vendor/ogrerb/ogre/OgreShadowVolumeExtrudeProgram.i +5 -0
  214. data/vendor/ogrerb/ogre/OgreSharedPtr.i +5 -0
  215. data/vendor/ogrerb/ogre/OgreSimpleRenderable.i +5 -0
  216. data/vendor/ogrerb/ogre/OgreSimpleSpline.i +5 -0
  217. data/vendor/ogrerb/ogre/OgreSingleton.i +9 -0
  218. data/vendor/ogrerb/ogre/OgreSkeleton.i +5 -0
  219. data/vendor/ogrerb/ogre/OgreSkeletonFileFormat.i +5 -0
  220. data/vendor/ogrerb/ogre/OgreSkeletonInstance.i +5 -0
  221. data/vendor/ogrerb/ogre/OgreSkeletonManager.i +5 -0
  222. data/vendor/ogrerb/ogre/OgreSkeletonSerializer.i +5 -0
  223. data/vendor/ogrerb/ogre/OgreSphere.i +5 -0
  224. data/vendor/ogrerb/ogre/OgreSpotShadowFadePng.i +5 -0
  225. data/vendor/ogrerb/ogre/OgreStableHeaders.i +5 -0
  226. data/vendor/ogrerb/ogre/OgreStaticFaceGroup.i +5 -0
  227. data/vendor/ogrerb/ogre/OgreStaticGeometry.i +5 -0
  228. data/vendor/ogrerb/ogre/OgreStdHeaders.i +5 -0
  229. data/vendor/ogrerb/ogre/OgreString.i +5 -0
  230. data/vendor/ogrerb/ogre/OgreStringConverter.i +5 -0
  231. data/vendor/ogrerb/ogre/OgreStringInterface.i +5 -0
  232. data/vendor/ogrerb/ogre/OgreStringVector.i +5 -0
  233. data/vendor/ogrerb/ogre/OgreSubEntity.i +5 -0
  234. data/vendor/ogrerb/ogre/OgreSubMesh.i +5 -0
  235. data/vendor/ogrerb/ogre/OgreTagPoint.i +5 -0
  236. data/vendor/ogrerb/ogre/OgreTechnique.i +5 -0
  237. data/vendor/ogrerb/ogre/OgreTextAreaOverlayElement.i +5 -0
  238. data/vendor/ogrerb/ogre/OgreTexture.i +9 -0
  239. data/vendor/ogrerb/ogre/OgreTextureManager.i +12 -0
  240. data/vendor/ogrerb/ogre/OgreTextureUnitState.i +12 -0
  241. data/vendor/ogrerb/ogre/OgreTimer.i +6 -0
  242. data/vendor/ogrerb/ogre/OgreUTFString.i +5 -0
  243. data/vendor/ogrerb/ogre/OgreUnifiedHighLevelGpuProgram.i +5 -0
  244. data/vendor/ogrerb/ogre/OgreUserDefinedObject.i +5 -0
  245. data/vendor/ogrerb/ogre/OgreVector2.i +5 -0
  246. data/vendor/ogrerb/ogre/OgreVector3.i +30 -0
  247. data/vendor/ogrerb/ogre/OgreVector4.i +5 -0
  248. data/vendor/ogrerb/ogre/OgreVertexBoneAssignment.i +5 -0
  249. data/vendor/ogrerb/ogre/OgreVertexIndexData.i +5 -0
  250. data/vendor/ogrerb/ogre/OgreViewport.i +5 -0
  251. data/vendor/ogrerb/ogre/OgreWindowEventUtilities.i +7 -0
  252. data/vendor/ogrerb/ogre/OgreWireBoundingBox.i +5 -0
  253. data/vendor/ogrerb/ogre/OgreZip.i +5 -0
  254. data/vendor/ogrerb/ogre/ogre_rb.i +343 -0
  255. data/vendor/ogrerb/ogre/std_multimap.i +581 -0
  256. data/vendor/ogrerb/ois/OISProxies.i +9 -0
  257. data/vendor/ogrerb/ois/OISRenames.i +11 -0
  258. data/vendor/ogrerb/ois/ois.i +135 -0
  259. data/vendor/ogrerb/ois/std_multimap.i +581 -0
  260. data/vendor/ogrerb/platform.rb +23 -0
  261. data/vendor/ogrerb/samples/application.rb +146 -0
  262. data/vendor/ogrerb/samples/application_frame_listener.rb +302 -0
  263. data/vendor/ogrerb/samples/application_loading_bar.rb +115 -0
  264. data/vendor/ogrerb/samples/bsp.rb +74 -0
  265. data/vendor/ogrerb/samples/cg.dll +0 -0
  266. data/vendor/ogrerb/samples/js3250.dll +0 -0
  267. data/vendor/ogrerb/samples/lighting.rb +136 -0
  268. data/vendor/ogrerb/samples/media/materials/scripts/CloudySky.material +17 -0
  269. data/vendor/ogrerb/samples/media/materials/scripts/Flare.material +17 -0
  270. data/vendor/ogrerb/samples/media/materials/scripts/Knot.material +14 -0
  271. data/vendor/ogrerb/samples/media/materials/scripts/MorningSkyBox.material +17 -0
  272. data/vendor/ogrerb/samples/media/materials/scripts/Ogre.material +119 -0
  273. data/vendor/ogrerb/samples/media/materials/scripts/Razor.material +14 -0
  274. data/vendor/ogrerb/samples/media/materials/scripts/Ribbon.material +19 -0
  275. data/vendor/ogrerb/samples/media/materials/scripts/RustySteel.material +14 -0
  276. data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyBox.material +17 -0
  277. data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyPlane.material +17 -0
  278. data/vendor/ogrerb/samples/media/materials/scripts/TextureEffects.material +15 -0
  279. data/vendor/ogrerb/samples/media/materials/scripts/dragon.material +42 -0
  280. data/vendor/ogrerb/samples/media/materials/scripts/smoke.material +18 -0
  281. data/vendor/ogrerb/samples/media/materials/textures/GreenSkin.jpg +0 -0
  282. data/vendor/ogrerb/samples/media/materials/textures/MtlPlat2.jpg +0 -0
  283. data/vendor/ogrerb/samples/media/materials/textures/RustedMetal.jpg +0 -0
  284. data/vendor/ogrerb/samples/media/materials/textures/RustySteel.jpg +0 -0
  285. data/vendor/ogrerb/samples/media/materials/textures/Water02.jpg +0 -0
  286. data/vendor/ogrerb/samples/media/materials/textures/WeirdEye.png +0 -0
  287. data/vendor/ogrerb/samples/media/materials/textures/clouds.jpg +0 -0
  288. data/vendor/ogrerb/samples/media/materials/textures/cursor.png +0 -0
  289. data/vendor/ogrerb/samples/media/materials/textures/dirt01.jpg +0 -0
  290. data/vendor/ogrerb/samples/media/materials/textures/flare.png +0 -0
  291. data/vendor/ogrerb/samples/media/materials/textures/ogreborder.png +0 -0
  292. data/vendor/ogrerb/samples/media/materials/textures/ogreborderUp.png +0 -0
  293. data/vendor/ogrerb/samples/media/materials/textures/ribbonband.png +0 -0
  294. data/vendor/ogrerb/samples/media/materials/textures/smoke.png +0 -0
  295. data/vendor/ogrerb/samples/media/materials/textures/smokecolors.png +0 -0
  296. data/vendor/ogrerb/samples/media/materials/textures/spacesky.jpg +0 -0
  297. data/vendor/ogrerb/samples/media/materials/textures/spheremap.png +0 -0
  298. data/vendor/ogrerb/samples/media/materials/textures/texmap2.jpg +0 -0
  299. data/vendor/ogrerb/samples/media/models/knot.mesh +0 -0
  300. data/vendor/ogrerb/samples/media/models/ogrehead.mesh +0 -0
  301. data/vendor/ogrerb/samples/media/models/razor.mesh +0 -0
  302. data/vendor/ogrerb/samples/media/packs/OgreCore.zip +0 -0
  303. data/vendor/ogrerb/samples/media/packs/chiropteraDM.pk3 +0 -0
  304. data/vendor/ogrerb/samples/media/packs/chiropteraDM.txt +99 -0
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@@ -0,0 +1,858 @@
1
+ /*
2
+ -----------------------------------------------------------------------------
3
+ This source file is part of OGRE
4
+ (Object-oriented Graphics Rendering Engine)
5
+ For the latest info, see http://www.ogre3d.org/
6
+
7
+ Copyright (c) 2000-2006 Torus Knot Software Ltd
8
+ Also see acknowledgements in Readme.html
9
+
10
+ This program is free software; you can redistribute it and/or modify it under
11
+ the terms of the GNU Lesser General Public License as published by the Free Software
12
+ Foundation; either version 2 of the License, or (at your option) any later
13
+ version.
14
+
15
+ This program is distributed in the hope that it will be useful, but WITHOUT
16
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17
+ FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
+
19
+ You should have received a copy of the GNU Lesser General Public License along with
20
+ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21
+ Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22
+ http://www.gnu.org/copyleft/lesser.txt.
23
+
24
+ You may alternatively use this source under the terms of a specific version of
25
+ the OGRE Unrestricted License provided you have obtained such a license from
26
+ Torus Knot Software Ltd.
27
+ -----------------------------------------------------------------------------
28
+ */
29
+ #ifndef _ResourceGroupManager_H__
30
+ #define _ResourceGroupManager_H__
31
+
32
+ #include "OgrePrerequisites.h"
33
+ #include "OgreSingleton.h"
34
+ #include "OgreCommon.h"
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+ #include "OgreDataStream.h"
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+ #include "OgreResource.h"
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+ #include "OgreArchive.h"
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+ #include "OgreIteratorWrappers.h"
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+
40
+ namespace Ogre {
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+
42
+ /** This abstract class defines an interface which is called back during
43
+ resource group loading to indicate the progress of the load.
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+ @remarks
45
+ Resource group loading is in 2 phases - creating resources from
46
+ declarations (which includes parsing scripts), and loading
47
+ resources. Note that you don't necessarily have to have both; it
48
+ is quite possible to just parse all the scripts for a group (see
49
+ ResourceGroupManager::initialiseResourceGroup, but not to
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+ load the resource group.
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+ The sequence of events is (* signifies a repeating item):
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+ <ul>
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+ <li>resourceGroupScriptingStarted</li>
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+ <li>scriptParseStarted (*)</li>
55
+ <li>scriptParseEnded (*)</li>
56
+ <li>resourceGroupScriptingEnded</li>
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+ <li>resourceGroupLoadStarted</li>
58
+ <li>resourceLoadStarted (*)</li>
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+ <li>resourceLoadEnded (*)</li>
60
+ <li>worldGeometryStageStarted (*)</li>
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+ <li>worldGeometryStageEnded (*)</li>
62
+ <li>resourceGroupLoadEnded</li>
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+ </ul>
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+ @note
65
+ If OGRE_THREAD_SUPPORT is 1, this class is thread-safe.
66
+
67
+ */
68
+ class _OgreExport ResourceGroupListener
69
+ {
70
+ public:
71
+ virtual ~ResourceGroupListener() {}
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+
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+ /** This event is fired when a resource group begins parsing scripts.
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+ @note
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+ Remember that if you are loading resources through ResourceBackgroundQueue,
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+ these callbacks will occur in the background thread, so you should
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+ not perform any thread-unsafe actions in this callback if that's the
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+ case (check the group name / script name).
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+ @param groupName The name of the group
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+ @param scriptCount The number of scripts which will be parsed
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+ */
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+ virtual void resourceGroupScriptingStarted(const String& groupName, size_t scriptCount) = 0;
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+ /** This event is fired when a script is about to be parsed.
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+ @param scriptName Name of the to be parsed
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+ */
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+ virtual void scriptParseStarted(const String& scriptName) = 0;
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+ /** This event is fired when the script has been fully parsed.
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+ */
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+ virtual void scriptParseEnded(const String& scriptName) = 0;
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+ /** This event is fired when a resource group finished parsing scripts. */
91
+ virtual void resourceGroupScriptingEnded(const String& groupName) = 0;
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+
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+ /** This event is fired when a resource group begins loading.
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+ @param groupName The name of the group being loaded
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+ @param resourceCount The number of resources which will be loaded, including
96
+ a number of stages required to load any linked world geometry
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+ */
98
+ virtual void resourceGroupLoadStarted(const String& groupName, size_t resourceCount) = 0;
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+ /** This event is fired when a declared resource is about to be loaded.
100
+ @param resource Weak reference to the resource loaded.
101
+ */
102
+ virtual void resourceLoadStarted(const ResourcePtr& resource) = 0;
103
+ /** This event is fired when the resource has been loaded.
104
+ */
105
+ virtual void resourceLoadEnded(void) = 0;
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+ /** This event is fired when a stage of loading linked world geometry
107
+ is about to start. The number of stages required will have been
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+ included in the resourceCount passed in resourceGroupLoadStarted.
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+ @param description Text description of what was just loaded
110
+ */
111
+ virtual void worldGeometryStageStarted(const String& description) = 0;
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+ /** This event is fired when a stage of loading linked world geometry
113
+ has been completed. The number of stages required will have been
114
+ included in the resourceCount passed in resourceGroupLoadStarted.
115
+ @param description Text description of what was just loaded
116
+ */
117
+ virtual void worldGeometryStageEnded(void) = 0;
118
+
119
+ /** This event is fired when a resource group finished loading. */
120
+ virtual void resourceGroupLoadEnded(const String& groupName) = 0;
121
+
122
+ };
123
+ /** This singleton class manages the list of resource groups, and notifying
124
+ the various resource managers of their obligations to load / unload
125
+ resources in a group. It also provides facilities to monitor resource
126
+ loading per group (to do progress bars etc), provided the resources
127
+ that are required are pre-registered.
128
+ @par
129
+ Defining new resource groups, and declaring the resources you intend to
130
+ use in advance is optional, however it is a very useful feature. In addition,
131
+ if a ResourceManager supports the definition of resources through scripts,
132
+ then this is the class which drives the locating of the scripts and telling
133
+ the ResourceManager to parse them.
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+ @par
135
+ There are several states that a resource can be in (the concept, not the
136
+ object instance in this case):
137
+ <ol>
138
+ <li><b>Undefined</b>. Nobody knows about this resource yet. It might be
139
+ in the filesystem, but Ogre is oblivious to it at the moment - there
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+ is no Resource instance. This might be because it's never been declared
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+ (either in a script, or using ResourceGroupManager::declareResource), or
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+ it may have previously been a valid Resource instance but has been
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+ removed, either individually through ResourceManager::remove or as a group
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+ through ResourceGroupManager::clearResourceGroup.</li>
145
+ <li><b>Declared</b>. Ogre has some forewarning of this resource, either
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+ through calling ResourceGroupManager::declareResource, or by declaring
147
+ the resource in a script file which is on one of the resource locations
148
+ which has been defined for a group. There is still no instance of Resource,
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+ but Ogre will know to create this resource when
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+ ResourceGroupManager::initialiseResourceGroup is called (which is automatic
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+ if you declare the resource group before Root::initialise).</li>
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+ <li><b>Unloaded</b>. There is now a Resource instance for this resource,
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+ although it is not loaded. This means that code which looks for this
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+ named resource will find it, but the Resource is not using a lot of memory
155
+ because it is in an unloaded state. A Resource can get into this state
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+ by having just been created by ResourceGroupManager::initialiseResourceGroup
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+ (either from a script, or from a call to declareResource), by
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+ being created directly from code (ResourceManager::create), or it may
159
+ have previously been loaded and has been unloaded, either individually
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+ through Resource::unload, or as a group through ResourceGroupManager::unloadResourceGroup.</li>
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+ <li><b>Loaded</b>The Resource instance is fully loaded. This may have
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+ happened implicitly because something used it, or it may have been
163
+ loaded as part of a group.</li>
164
+ </ol>
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+ @see ResourceGroupManager::declareResource
166
+ @see ResourceGroupManager::initialiseResourceGroup
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+ @see ResourceGroupManager::loadResourceGroup
168
+ @see ResourceGroupManager::unloadResourceGroup
169
+ @see ResourceGroupManager::clearResourceGroup
170
+ */
171
+ class _OgreExport ResourceGroupManager : public Singleton<ResourceGroupManager>
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+ {
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+ public:
174
+ OGRE_AUTO_MUTEX // public to allow external locking
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+ /// Default resource group name
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+ static String DEFAULT_RESOURCE_GROUP_NAME;
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+ /// Internal resource group name (should be used by OGRE internal only)
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+ static String INTERNAL_RESOURCE_GROUP_NAME;
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+ /// Bootstrap resource group name (min OGRE resources)
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+ static String BOOTSTRAP_RESOURCE_GROUP_NAME;
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+ /// Special resource group name which causes resource group to be automatically determined based on searching for the resource in all groups.
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+ static String AUTODETECT_RESOURCE_GROUP_NAME;
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+ /// The number of reference counts held per resource by the resource system
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+ static size_t RESOURCE_SYSTEM_NUM_REFERENCE_COUNTS;
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+ /// Nested struct defining a resource declaration
186
+ struct ResourceDeclaration
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+ {
188
+ String resourceName;
189
+ String resourceType;
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+ ManualResourceLoader* loader;
191
+ NameValuePairList parameters;
192
+ };
193
+ /// List of resource declarations
194
+ typedef std::list<ResourceDeclaration> ResourceDeclarationList;
195
+ typedef std::map<String, ResourceManager*> ResourceManagerMap;
196
+ typedef MapIterator<ResourceManagerMap> ResourceManagerIterator;
197
+ protected:
198
+ /// Map of resource types (strings) to ResourceManagers, used to notify them to load / unload group contents
199
+ ResourceManagerMap mResourceManagerMap;
200
+
201
+ /// Map of loading order (Real) to ScriptLoader, used to order script parsing
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+ typedef std::multimap<Real, ScriptLoader*> ScriptLoaderOrderMap;
203
+ ScriptLoaderOrderMap mScriptLoaderOrderMap;
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+
205
+ typedef std::vector<ResourceGroupListener*> ResourceGroupListenerList;
206
+ ResourceGroupListenerList mResourceGroupListenerList;
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+
208
+ /// Resource index entry, resourcename->location
209
+ typedef std::map<String, Archive*> ResourceLocationIndex;
210
+
211
+ /// Resource location entry
212
+ struct ResourceLocation
213
+ {
214
+ /// Pointer to the archive which is the destination
215
+ Archive* archive;
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+ /// Whether this location was added recursively
217
+ bool recursive;
218
+ };
219
+ /// List of possible file locations
220
+ typedef std::list<ResourceLocation*> LocationList;
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+ /// List of resources which can be loaded / unloaded
222
+ typedef std::list<ResourcePtr> LoadUnloadResourceList;
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+ /// Resource group entry
224
+ struct ResourceGroup
225
+ {
226
+ enum Status
227
+ {
228
+ UNINITIALSED = 0,
229
+ INITIALISING = 1,
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+ INITIALISED = 2,
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+ LOADING = 3,
232
+ LOADED = 4
233
+ };
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+ /// General mutex for dealing with group content
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+ OGRE_AUTO_MUTEX
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+ /// Status-specific mutex, separate from content-changing mutex
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+ OGRE_MUTEX(statusMutex)
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+ /// Group name
239
+ String name;
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+ /// Group status
241
+ bool initialised;
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+ /// List of possible locations to search
243
+ LocationList locationList;
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+ /// Index of resource names to locations, built for speedy access (case sensitive archives)
245
+ ResourceLocationIndex resourceIndexCaseSensitive;
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+ /// Index of resource names to locations, built for speedy access (case insensitive archives)
247
+ ResourceLocationIndex resourceIndexCaseInsensitive;
248
+ /// Pre-declared resources, ready to be created
249
+ ResourceDeclarationList resourceDeclarations;
250
+ /// Created resources which are ready to be loaded / unloaded
251
+ // Group by loading order of the type (defined by ResourceManager)
252
+ // (e.g. skeletons and materials before meshes)
253
+ typedef std::map<Real, LoadUnloadResourceList*> LoadResourceOrderMap;
254
+ LoadResourceOrderMap loadResourceOrderMap;
255
+ /// Linked world geometry, as passed to setWorldGeometry
256
+ String worldGeometry;
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+ /// Scene manager to use with linked world geometry
258
+ SceneManager* worldGeometrySceneManager;
259
+ };
260
+ /// Map from resource group names to groups
261
+ typedef std::map<String, ResourceGroup*> ResourceGroupMap;
262
+ ResourceGroupMap mResourceGroupMap;
263
+
264
+ /// Group name for world resources
265
+ String mWorldGroupName;
266
+
267
+ /** Parses all the available scripts found in the resource locations
268
+ for the given group, for all ResourceManagers.
269
+ @remarks
270
+ Called as part of initialiseResourceGroup
271
+ */
272
+ void parseResourceGroupScripts(ResourceGroup* grp);
273
+ /** Create all the pre-declared resources.
274
+ @remarks
275
+ Called as part of initialiseResourceGroup
276
+ */
277
+ void createDeclaredResources(ResourceGroup* grp);
278
+ /** Adds a created resource to a group. */
279
+ void addCreatedResource(ResourcePtr& res, ResourceGroup& group);
280
+ /** Get resource group */
281
+ ResourceGroup* getResourceGroup(const String& name);
282
+ /** Drops contents of a group, leave group there, notify ResourceManagers. */
283
+ void dropGroupContents(ResourceGroup* grp);
284
+ /** Delete a group for shutdown - don't notify ResourceManagers. */
285
+ void deleteGroup(ResourceGroup* grp);
286
+ /// Internal find method for auto groups
287
+ ResourceGroup* findGroupContainingResourceImpl(const String& filename);
288
+ /// Internal event firing method
289
+ void fireResourceGroupScriptingStarted(const String& groupName, size_t scriptCount);
290
+ /// Internal event firing method
291
+ void fireScriptStarted(const String& scriptName);
292
+ /// Internal event firing method
293
+ void fireScriptEnded(const String& scriptName);
294
+ /// Internal event firing method
295
+ void fireResourceGroupScriptingEnded(const String& groupName);
296
+ /// Internal event firing method
297
+ void fireResourceGroupLoadStarted(const String& groupName, size_t resourceCount);
298
+ /// Internal event firing method
299
+ void fireResourceStarted(const ResourcePtr& resource);
300
+ /// Internal event firing method
301
+ void fireResourceEnded(void);
302
+ /// Internal event firing method
303
+ void fireResourceGroupLoadEnded(const String& groupName);
304
+
305
+
306
+
307
+ /// Stored current group - optimisation for when bulk loading a group
308
+ ResourceGroup* mCurrentGroup;
309
+ public:
310
+ ResourceGroupManager();
311
+ virtual ~ResourceGroupManager();
312
+
313
+ /** Create a resource group.
314
+ @remarks
315
+ A resource group allows you to define a set of resources that can
316
+ be loaded / unloaded as a unit. For example, it might be all the
317
+ resources used for the level of a game. There is always one predefined
318
+ resource group called ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
319
+ which is typically used to hold all resources which do not need to
320
+ be unloaded until shutdown. There is another predefined resource
321
+ group called ResourceGroupManager::INTERNAL_RESOURCE_GROUP_NAME too,
322
+ which should be used by OGRE internal only, the resources created
323
+ in this group aren't supposed to modify, unload or remove by user.
324
+ You can create additional ones so that you can control the life of
325
+ your resources in whichever way you wish.
326
+ There is one other predefined value,
327
+ ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME; using this
328
+ causes the group name to be derived at load time by searching for
329
+ the resource in the resource locations of each group in turn.
330
+ @par
331
+ Once you have defined a resource group, resources which will be loaded
332
+ as part of it are defined in one of 3 ways:
333
+ <ol>
334
+ <li>Manually through declareResource(); this is useful for scripted
335
+ declarations since it is entirely generalised, and does not
336
+ create Resource instances right away</li>
337
+ <li>Through the use of scripts; some ResourceManager subtypes have
338
+ script formats (e.g. .material, .overlay) which can be used
339
+ to declare resources</li>
340
+ <li>By calling ResourceManager::create to create a resource manually.
341
+ This resource will go on the list for it's group and will be loaded
342
+ and unloaded with that group</li>
343
+ </ol>
344
+ You must remember to call initialiseResourceGroup if you intend to use
345
+ the first 2 types.
346
+ @param name The name to give the resource group.
347
+ */
348
+ void createResourceGroup(const String& name);
349
+
350
+
351
+ /** Initialises a resource group.
352
+ @remarks
353
+ After creating a resource group, adding some resource locations, and
354
+ perhaps pre-declaring some resources using declareResource(), but
355
+ before you need to use the resources in the group, you
356
+ should call this method to initialise the group. By calling this,
357
+ you are triggering the following processes:
358
+ <ol>
359
+ <li>Scripts for all resource types which support scripting are
360
+ parsed from the resource locations, and resources within them are
361
+ created (but not loaded yet).</li>
362
+ <li>Creates all the resources which have just pre-declared using
363
+ declareResource (again, these are not loaded yet)</li>
364
+ </ol>
365
+ So what this essentially does is create a bunch of unloaded Resource entries
366
+ in the respective ResourceManagers based on scripts, and resources
367
+ you've pre-declared. That means that code looking for these resources
368
+ will find them, but they won't be taking up much memory yet, until
369
+ they are either used, or they are loaded in bulk using loadResourceGroup.
370
+ Loading the resource group in bulk is entirely optional, but has the
371
+ advantage of coming with progress reporting as resources are loaded.
372
+ @par
373
+ Failure to call this method means that loadResourceGroup will do
374
+ nothing, and any resources you define in scripts will not be found.
375
+ Similarly, once you have called this method you won't be able to
376
+ pick up any new scripts or pre-declared resources, unless you
377
+ call clearResourceGroup, set up declared resources, and call this
378
+ method again.
379
+ @note
380
+ When you call Root::initialise, all resource groups that have already been
381
+ created are automatically initialised too. Therefore you do not need to
382
+ call this method for groups you define and set up before you call
383
+ Root::initialise. However, since one of the most useful features of
384
+ resource groups is to set them up after the main system initialisation
385
+ has occurred (e.g. a group per game level), you must remember to call this
386
+ method for the groups you create after this.
387
+
388
+ @param name The name of the resource group to initialise
389
+ */
390
+ void initialiseResourceGroup(const String& name);
391
+
392
+ /** Initialise all resource groups which are yet to be initialised.
393
+ @see ResourceGroupManager::intialiseResourceGroup
394
+ */
395
+ void initialiseAllResourceGroups(void);
396
+
397
+ /** Loads a resource group.
398
+ @remarks
399
+ Loads any created resources which are part of the named group.
400
+ Note that resources must have already been created by calling
401
+ ResourceManager::create, or declared using declareResource() or
402
+ in a script (such as .material and .overlay). The latter requires
403
+ that initialiseResourceGroup has been called.
404
+
405
+ When this method is called, this class will callback any ResourceGroupListeners
406
+ which have been registered to update them on progress.
407
+ @param name The name to of the resource group to load.
408
+ @param loadMainResources If true, loads normal resources associated
409
+ with the group (you might want to set this to false if you wanted
410
+ to just load world geometry in bulk)
411
+ @param loadWorldGeom If true, loads any linked world geometry
412
+ @see ResourceGroupManager::linkWorldGeometryToResourceGroup
413
+ */
414
+ void loadResourceGroup(const String& name, bool loadMainResources = true,
415
+ bool loadWorldGeom = true);
416
+
417
+ /** Unloads a resource group.
418
+ @remarks
419
+ This method unloads all the resources that have been declared as
420
+ being part of the named resource group. Note that these resources
421
+ will still exist in their respective ResourceManager classes, but
422
+ will be in an unloaded state. If you want to remove them entirely,
423
+ you should use clearResourceGroup or destroyResourceGroup.
424
+ @param name The name to of the resource group to unload.
425
+ @param reloadableOnly If set to true, only unload the resource that is
426
+ reloadable. Because some resources isn't reloadable, they will be
427
+ unloaded but can't load them later. Thus, you might not want to them
428
+ unloaded. Or, you might unload all of them, and then populate them
429
+ manually later.
430
+ @see Resource::isReloadable for resource is reloadable.
431
+ */
432
+ void unloadResourceGroup(const String& name, bool reloadableOnly = true);
433
+
434
+ /** Unload all resources which are not referenced by any other object.
435
+ @remarks
436
+ This method behaves like unloadResourceGroup, except that it only
437
+ unloads resources in the group which are not in use, ie not referenced
438
+ by other objects. This allows you to free up some memory selectively
439
+ whilst still keeping the group around (and the resources present,
440
+ just not using much memory).
441
+ @param name The name of the group to check for unreferenced resources
442
+ @param reloadableOnly If true (the default), only unloads resources
443
+ which can be subsequently automatically reloaded
444
+ */
445
+ void unloadUnreferencedResourcesInGroup(const String& name,
446
+ bool reloadableOnly = true);
447
+
448
+ /** Clears a resource group.
449
+ @remarks
450
+ This method unloads all resources in the group, but in addition it
451
+ removes all those resources from their ResourceManagers, and then
452
+ clears all the members from the list. That means after calling this
453
+ method, there are no resources declared as part of the named group
454
+ any more. Resource locations still persist though.
455
+ @param name The name to of the resource group to clear.
456
+ */
457
+ void clearResourceGroup(const String& name);
458
+
459
+ /** Destroys a resource group, clearing it first, destroying the resources
460
+ which are part of it, and then removing it from
461
+ the list of resource groups.
462
+ @param name The name of the resource group to destroy.
463
+ */
464
+ void destroyResourceGroup(const String& name);
465
+
466
+ /** Method to add a resource location to for a given resource group.
467
+ @remarks
468
+ Resource locations are places which are searched to load resource files.
469
+ When you choose to load a file, or to search for valid files to load,
470
+ the resource locations are used.
471
+ @param name The name of the resource location; probably a directory, zip file, URL etc.
472
+ @param locType The codename for the resource type, which must correspond to the
473
+ Archive factory which is providing the implementation.
474
+ @param resGroup The name of the resource group for which this location is
475
+ to apply. ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME is the
476
+ default group which always exists, and can
477
+ be used for resources which are unlikely to be unloaded until application
478
+ shutdown. Otherwise it must be the name of a group; if it
479
+ has not already been created with createResourceGroup then it is created
480
+ automatically.
481
+ @param recursive Whether subdirectories will be searched for files when using
482
+ a pattern match (such as *.material), and whether subdirectories will be
483
+ indexed. This can slow down initial loading of the archive and searches.
484
+ When opening a resource you still need to use the fully qualified name,
485
+ this allows duplicate names in alternate paths.
486
+ */
487
+ void addResourceLocation(const String& name, const String& locType,
488
+ const String& resGroup = DEFAULT_RESOURCE_GROUP_NAME, bool recursive = false);
489
+ /** Removes a resource location from the search path. */
490
+ void removeResourceLocation(const String& name,
491
+ const String& resGroup = DEFAULT_RESOURCE_GROUP_NAME);
492
+
493
+ /** Declares a resource to be a part of a resource group, allowing you
494
+ to load and unload it as part of the group.
495
+ @remarks
496
+ By declaring resources before you attempt to use them, you can
497
+ more easily control the loading and unloading of those resources
498
+ by their group. Declaring them also allows them to be enumerated,
499
+ which means events can be raised to indicate the loading progress
500
+ (@see ResourceGroupListener). Note that another way of declaring
501
+ resources is to use a script specific to the resource type, if
502
+ available (e.g. .material).
503
+ @par
504
+ Declared resources are not created as Resource instances (and thus
505
+ are not available through their ResourceManager) until initialiseResourceGroup
506
+ is called, at which point all declared resources will become created
507
+ (but unloaded) Resource instances, along with any resources declared
508
+ in scripts in resource locations associated with the group.
509
+ @param name The resource name.
510
+ @param resourceType The type of the resource. Ogre comes preconfigured with
511
+ a number of resource types:
512
+ <ul>
513
+ <li>Font</li>
514
+ <li>GpuProgram</li>
515
+ <li>HighLevelGpuProgram</li>
516
+ <li>Material</li>
517
+ <li>Mesh</li>
518
+ <li>Skeleton</li>
519
+ <li>Texture</li>
520
+ </ul>
521
+ .. but more can be added by plugin ResourceManager classes.
522
+ @param groupName The name of the group to which it will belong.
523
+ @param loadParameters A list of name / value pairs which supply custom
524
+ parameters to the resource which will be required before it can
525
+ be loaded. These are specific to the resource type.
526
+ */
527
+ void declareResource(const String& name, const String& resourceType,
528
+ const String& groupName = DEFAULT_RESOURCE_GROUP_NAME,
529
+ const NameValuePairList& loadParameters = NameValuePairList());
530
+ /** Declares a resource to be a part of a resource group, allowing you
531
+ to load and unload it as part of the group.
532
+ @remarks
533
+ By declaring resources before you attempt to use them, you can
534
+ more easily control the loading and unloading of those resources
535
+ by their group. Declaring them also allows them to be enumerated,
536
+ which means events can be raised to indicate the loading progress
537
+ (@see ResourceGroupListener). Note that another way of declaring
538
+ resources is to use a script specific to the resource type, if
539
+ available (e.g. .material).
540
+ @par
541
+ Declared resources are not created as Resource instances (and thus
542
+ are not available through their ResourceManager) until initialiseResourceGroup
543
+ is called, at which point all declared resources will become created
544
+ (but unloaded) Resource instances, along with any resources declared
545
+ in scripts in resource locations associated with the group.
546
+ @param name The resource name.
547
+ @param resourceType The type of the resource. Ogre comes preconfigured with
548
+ a number of resource types:
549
+ <ul>
550
+ <li>Font</li>
551
+ <li>GpuProgram</li>
552
+ <li>HighLevelGpuProgram</li>
553
+ <li>Material</li>
554
+ <li>Mesh</li>
555
+ <li>Skeleton</li>
556
+ <li>Texture</li>
557
+ </ul>
558
+ .. but more can be added by plugin ResourceManager classes.
559
+ @param groupName The name of the group to which it will belong.
560
+ @param loader Pointer to a ManualResourceLoader implementation which will
561
+ be called when the Resource wishes to load. If supplied, the resource
562
+ is manually loaded, otherwise it'll loading from file automatic.
563
+ @note We don't support declare manually loaded resource without loader
564
+ here, since it's meaningless.
565
+ @param loadParameters A list of name / value pairs which supply custom
566
+ parameters to the resource which will be required before it can
567
+ be loaded. These are specific to the resource type.
568
+ */
569
+ void declareResource(const String& name, const String& resourceType,
570
+ const String& groupName, ManualResourceLoader* loader,
571
+ const NameValuePairList& loadParameters = NameValuePairList());
572
+ /** Undeclare a resource.
573
+ @remarks
574
+ Note that this will not cause it to be unloaded
575
+ if it is already loaded, nor will it destroy a resource which has
576
+ already been created if initialiseResourceGroup has been called already.
577
+ Only unloadResourceGroup / clearResourceGroup / destroyResourceGroup
578
+ will do that.
579
+ @param name The name of the resource.
580
+ @param groupName The name of the group this resource was declared in.
581
+ */
582
+ void undeclareResource(const String& name, const String& groupName);
583
+
584
+ /** Open a single resource by name and return a DataStream
585
+ pointing at the source of the data.
586
+ @param resourceName The name of the resource to locate.
587
+ Even if resource locations are added recursively, you
588
+ must provide a fully qualified name to this method. You
589
+ can find out the matching fully qualified names by using the
590
+ find() method if you need to.
591
+ @param groupName The name of the resource group; this determines which
592
+ locations are searched.
593
+ @param searchGroupsIfNotFound If true, if the resource is not found in
594
+ the group specified, other groups will be searched. If you're
595
+ loading a real Resource using this option, you <strong>must</strong>
596
+ also provide the resourceBeingLoaded parameter to enable the
597
+ group membership to be changed
598
+ @param resourceBeingLoaded Optional pointer to the resource being
599
+ loaded, which you should supply if you want
600
+ @returns Shared pointer to data stream containing the data, will be
601
+ destroyed automatically when no longer referenced
602
+ */
603
+ DataStreamPtr openResource(const String& resourceName,
604
+ const String& groupName = DEFAULT_RESOURCE_GROUP_NAME,
605
+ bool searchGroupsIfNotFound = true, Resource* resourceBeingLoaded = 0);
606
+
607
+ /** Open all resources matching a given pattern (which can contain
608
+ the character '*' as a wildcard), and return a collection of
609
+ DataStream objects on them.
610
+ @param pattern The pattern to look for. If resource locations have been
611
+ added recursively, subdirectories will be searched too so this
612
+ does not need to be fully qualified.
613
+ @param groupName The resource group; this determines which locations
614
+ are searched.
615
+ @returns Shared pointer to a data stream list , will be
616
+ destroyed automatically when no longer referenced
617
+ */
618
+ DataStreamListPtr openResources(const String& pattern,
619
+ const String& groupName = DEFAULT_RESOURCE_GROUP_NAME);
620
+
621
+ /** List all file or directory names in a resource group.
622
+ @note
623
+ This method only returns filenames, you can also retrieve other
624
+ information using listFileInfo.
625
+ @param groupName The name of the group
626
+ @param dirs If true, directory names will be returned instead of file names
627
+ @returns A list of filenames matching the criteria, all are fully qualified
628
+ */
629
+ StringVectorPtr listResourceNames(const String& groupName, bool dirs = false);
630
+
631
+ /** List all files in a resource group with accompanying information.
632
+ @param groupName The name of the group
633
+ @param dirs If true, directory names will be returned instead of file names
634
+ @returns A list of structures detailing quite a lot of information about
635
+ all the files in the archive.
636
+ */
637
+ FileInfoListPtr listResourceFileInfo(const String& groupName, bool dirs = false);
638
+
639
+ /** Find all file or directory names matching a given pattern in a
640
+ resource group.
641
+ @note
642
+ This method only returns filenames, you can also retrieve other
643
+ information using findFileInfo.
644
+ @param groupName The name of the group
645
+ @param pattern The pattern to search for; wildcards (*) are allowed
646
+ @param dirs Set to true if you want the directories to be listed
647
+ instead of files
648
+ @returns A list of filenames matching the criteria, all are fully qualified
649
+ */
650
+ StringVectorPtr findResourceNames(const String& groupName, const String& pattern,
651
+ bool dirs = false);
652
+
653
+ /** Find out if the named file exists in a group.
654
+ @param group The name of the resource group
655
+ @param filename Fully qualified name of the file to test for
656
+ */
657
+ bool resourceExists(const String& group, const String& filename);
658
+
659
+ /** Find out if the named file exists in a group.
660
+ @param group Pointer to the resource group
661
+ @param filename Fully qualified name of the file to test for
662
+ */
663
+ bool resourceExists(ResourceGroup* group, const String& filename);
664
+ /** Find the group in which a resource exists.
665
+ @param filename Fully qualified name of the file the resource should be
666
+ found as
667
+ @returns Name of the resource group the resource was found in. An
668
+ exception is thrown if the group could not be determined.
669
+ */
670
+ const String& findGroupContainingResource(const String& filename);
671
+
672
+ /** Find all files or directories matching a given pattern in a group
673
+ and get some detailed information about them.
674
+ @param group The name of the resource group
675
+ @param pattern The pattern to search for; wildcards (*) are allowed
676
+ @param dirs Set to true if you want the directories to be listed
677
+ instead of files
678
+ @returns A list of file information structures for all files matching
679
+ the criteria.
680
+ */
681
+ FileInfoListPtr findResourceFileInfo(const String& group, const String& pattern,
682
+ bool dirs = false);
683
+
684
+
685
+ /** Adds a ResourceGroupListener which will be called back during
686
+ resource loading events.
687
+ */
688
+ void addResourceGroupListener(ResourceGroupListener* l);
689
+ /** Removes a ResourceGroupListener */
690
+ void removeResourceGroupListener(ResourceGroupListener* l);
691
+
692
+ /** Sets the resource group that 'world' resources will use.
693
+ @remarks
694
+ This is the group which should be used by SceneManagers implementing
695
+ world geometry when looking for their resources. Defaults to the
696
+ DEFAULT_RESOURCE_GROUP_NAME but this can be altered.
697
+ */
698
+ void setWorldResourceGroupName(const String& groupName) {mWorldGroupName = groupName;}
699
+
700
+ /// Sets the resource group that 'world' resources will use.
701
+ const String& getWorldResourceGroupName(void) const { return mWorldGroupName; }
702
+
703
+ /** Associates some world geometry with a resource group, causing it to
704
+ be loaded / unloaded with the resource group.
705
+ @remarks
706
+ You would use this method to essentially defer a call to
707
+ SceneManager::setWorldGeometry to the time when the resource group
708
+ is loaded. The advantage of this is that compatible scene managers
709
+ will include the estimate of the number of loading stages for that
710
+ world geometry when the resource group begins loading, allowing you
711
+ to include that in a loading progress report.
712
+ @param group The name of the resource group
713
+ @param worldGeometry The parameter which should be passed to setWorldGeometry
714
+ @param sceneManager The SceneManager which should be called
715
+ */
716
+ void linkWorldGeometryToResourceGroup(const String& group,
717
+ const String& worldGeometry, SceneManager* sceneManager);
718
+
719
+ /** Clear any link to world geometry from a resource group.
720
+ @remarks
721
+ Basically undoes a previous call to linkWorldGeometryToResourceGroup.
722
+ */
723
+ void unlinkWorldGeometryFromResourceGroup(const String& group);
724
+
725
+ /** Shutdown all ResourceManagers, performed as part of clean-up. */
726
+ void shutdownAll(void);
727
+
728
+
729
+ /** Internal method for registering a ResourceManager (which should be
730
+ a singleton). Creators of plugins can register new ResourceManagers
731
+ this way if they wish.
732
+ @remarks
733
+ ResourceManagers that wish to parse scripts must also call
734
+ _registerScriptLoader.
735
+ @param resourceType String identifying the resource type, must be unique.
736
+ @param rm Pointer to the ResourceManager instance.
737
+ */
738
+ void _registerResourceManager(const String& resourceType, ResourceManager* rm);
739
+
740
+ /** Internal method for unregistering a ResourceManager.
741
+ @remarks
742
+ ResourceManagers that wish to parse scripts must also call
743
+ _unregisterScriptLoader.
744
+ @param resourceType String identifying the resource type.
745
+ */
746
+ void _unregisterResourceManager(const String& resourceType);
747
+
748
+ /** Get an iterator over the registered resource managers.
749
+ */
750
+ ResourceManagerIterator getResourceManagerIterator()
751
+ { return ResourceManagerIterator(
752
+ mResourceManagerMap.begin(), mResourceManagerMap.end()); }
753
+
754
+ /** Internal method for registering a ScriptLoader.
755
+ @remarks ScriptLoaders parse scripts when resource groups are initialised.
756
+ @param su Pointer to the ScriptLoader instance.
757
+ */
758
+ void _registerScriptLoader(ScriptLoader* su);
759
+
760
+ /** Internal method for unregistering a ScriptLoader.
761
+ @param su Pointer to the ScriptLoader instance.
762
+ */
763
+ void _unregisterScriptLoader(ScriptLoader* su);
764
+
765
+ /** Internal method for getting a registered ResourceManager.
766
+ @param resourceType String identifying the resource type.
767
+ */
768
+ ResourceManager* _getResourceManager(const String& resourceType);
769
+
770
+ /** Internal method called by ResourceManager when a resource is created.
771
+ @param res Weak reference to resource
772
+ */
773
+ void _notifyResourceCreated(ResourcePtr& res);
774
+
775
+ /** Internal method called by ResourceManager when a resource is removed.
776
+ @param res Weak reference to resource
777
+ */
778
+ void _notifyResourceRemoved(ResourcePtr& res);
779
+
780
+ /** Internale method to notify the group manager that a resource has
781
+ changed group (only applicable for autodetect group) */
782
+ void _notifyResourceGroupChanged(const String& oldGroup, Resource* res);
783
+
784
+ /** Internal method called by ResourceManager when all resources
785
+ for that manager are removed.
786
+ @param manager Pointer to the manager for which all resources are being removed
787
+ */
788
+ void _notifyAllResourcesRemoved(ResourceManager* manager);
789
+
790
+ /** Notify this manager that one stage of world geometry loading has been
791
+ started.
792
+ @remarks
793
+ Custom SceneManagers which load custom world geometry should call this
794
+ method the number of times equal to the value they return from
795
+ SceneManager::estimateWorldGeometry while loading their geometry.
796
+ */
797
+ void _notifyWorldGeometryStageStarted(const String& description);
798
+ /** Notify this manager that one stage of world geometry loading has been
799
+ completed.
800
+ @remarks
801
+ Custom SceneManagers which load custom world geometry should call this
802
+ method the number of times equal to the value they return from
803
+ SceneManager::estimateWorldGeometry while loading their geometry.
804
+ */
805
+ void _notifyWorldGeometryStageEnded(void);
806
+
807
+ /** Get a list of the currently defined resource groups.
808
+ @note This method intentionally returns a copy rather than a reference in
809
+ order to avoid any contention issues in multithreaded applications.
810
+ @returns A copy of list of currently defined groups.
811
+ */
812
+ StringVector getResourceGroups(void);
813
+ /** Get the list of resource declarations for the specified group name.
814
+ @note This method intentionally returns a copy rather than a reference in
815
+ order to avoid any contention issues in multithreaded applications.
816
+ @param groupName The name of the group
817
+ @returns A copy of list of currently defined resources.
818
+ */
819
+ ResourceDeclarationList getResourceDeclarationList(const String& groupName);
820
+
821
+
822
+ /** Override standard Singleton retrieval.
823
+ @remarks
824
+ Why do we do this? Well, it's because the Singleton
825
+ implementation is in a .h file, which means it gets compiled
826
+ into anybody who includes it. This is needed for the
827
+ Singleton template to work, but we actually only want it
828
+ compiled into the implementation of the class based on the
829
+ Singleton, not all of them. If we don't change this, we get
830
+ link errors when trying to use the Singleton-based class from
831
+ an outside dll.
832
+ @par
833
+ This method just delegates to the template version anyway,
834
+ but the implementation stays in this single compilation unit,
835
+ preventing link errors.
836
+ */
837
+ static ResourceGroupManager& getSingleton(void);
838
+ /** Override standard Singleton retrieval.
839
+ @remarks
840
+ Why do we do this? Well, it's because the Singleton
841
+ implementation is in a .h file, which means it gets compiled
842
+ into anybody who includes it. This is needed for the
843
+ Singleton template to work, but we actually only want it
844
+ compiled into the implementation of the class based on the
845
+ Singleton, not all of them. If we don't change this, we get
846
+ link errors when trying to use the Singleton-based class from
847
+ an outside dll.
848
+ @par
849
+ This method just delegates to the template version anyway,
850
+ but the implementation stays in this single compilation unit,
851
+ preventing link errors.
852
+ */
853
+ static ResourceGroupManager* getSingletonPtr(void);
854
+
855
+ };
856
+ }
857
+
858
+ #endif