shattered_ogrerb 0.5.0.1

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  1. data/lib/shattered_ogrerb.rb +17 -0
  2. data/lib/shattered_ogrerb/base.rb +28 -0
  3. data/lib/shattered_ogrerb/camera.rb +6 -0
  4. data/lib/shattered_ogrerb/key_manager.rb +54 -0
  5. data/lib/shattered_ogrerb/light.rb +5 -0
  6. data/lib/shattered_ogrerb/mesh_instance.rb +92 -0
  7. data/lib/shattered_ogrerb/rmaterial.rb +86 -0
  8. data/lib/shattered_ogrerb/vector.rb +211 -0
  9. data/vendor/Ogre/OIS.dll +0 -0
  10. data/vendor/Ogre/OgreGUIRenderer.dll +0 -0
  11. data/vendor/Ogre/OgreMain.dll +0 -0
  12. data/vendor/Ogre/Plugin_BSPSceneManager.dll +0 -0
  13. data/vendor/Ogre/Plugin_CgProgramManager.dll +0 -0
  14. data/vendor/Ogre/Plugin_OctreeSceneManager.dll +0 -0
  15. data/vendor/Ogre/Plugin_ParticleFX.dll +0 -0
  16. data/vendor/Ogre/RenderSystem_Direct3D9.dll +0 -0
  17. data/vendor/Ogre/RenderSystem_GL.dll +0 -0
  18. data/vendor/Ogre/cg.dll +0 -0
  19. data/vendor/Ogre/plugins.cfg +9 -0
  20. data/vendor/ogrerb/MIT_LICENCE +19 -0
  21. data/vendor/ogrerb/README +79 -0
  22. data/vendor/ogrerb/Rakefile +220 -0
  23. data/vendor/ogrerb/build/navi/extconf.rb +53 -0
  24. data/vendor/ogrerb/build/ogre/extconf.rb +50 -0
  25. data/vendor/ogrerb/build/ois/extconf.rb +48 -0
  26. data/vendor/ogrerb/doc_src/ogre.rb +152 -0
  27. data/vendor/ogrerb/doc_src/ois.rb +67 -0
  28. data/vendor/ogrerb/lib/constants.rb +35 -0
  29. data/vendor/ogrerb/lib/ogre.dll +0 -0
  30. data/vendor/ogrerb/lib/ruby_ois.dll +0 -0
  31. data/vendor/ogrerb/navi/Navi.i +5 -0
  32. data/vendor/ogrerb/navi/NaviData.i +18 -0
  33. data/vendor/ogrerb/navi/NaviManager.i +5 -0
  34. data/vendor/ogrerb/navi/NaviProxies.i +7 -0
  35. data/vendor/ogrerb/navi/lib/Navi.lib +0 -0
  36. data/vendor/ogrerb/navi/lib/Navi_d.lib +0 -0
  37. data/vendor/ogrerb/navi/lib/llmozlib.lib +0 -0
  38. data/vendor/ogrerb/navi/lib/llmozlib_d.lib +0 -0
  39. data/vendor/ogrerb/navi/navi_rb.i +53 -0
  40. data/vendor/ogrerb/navi/std_multimap.i +581 -0
  41. data/vendor/ogrerb/ogre.rb +23 -0
  42. data/vendor/ogrerb/ogre/Application.i +59 -0
  43. data/vendor/ogrerb/ogre/ApplicationFrameListener.i +67 -0
  44. data/vendor/ogrerb/ogre/ExampleApplication.i +7 -0
  45. data/vendor/ogrerb/ogre/ExampleFrameListener.i +7 -0
  46. data/vendor/ogrerb/ogre/OgreAlignedAllocator.i +5 -0
  47. data/vendor/ogrerb/ogre/OgreAnimable.i +5 -0
  48. data/vendor/ogrerb/ogre/OgreAnimation.i +5 -0
  49. data/vendor/ogrerb/ogre/OgreAnimationState.i +9 -0
  50. data/vendor/ogrerb/ogre/OgreAnimationTrack.i +5 -0
  51. data/vendor/ogrerb/ogre/OgreAny.i +5 -0
  52. data/vendor/ogrerb/ogre/OgreArchive.i +5 -0
  53. data/vendor/ogrerb/ogre/OgreArchiveFactory.i +5 -0
  54. data/vendor/ogrerb/ogre/OgreArchiveManager.i +5 -0
  55. data/vendor/ogrerb/ogre/OgreAutoParamDataSource.i +5 -0
  56. data/vendor/ogrerb/ogre/OgreAxisAlignedBox.i +5 -0
  57. data/vendor/ogrerb/ogre/OgreBillboard.i +5 -0
  58. data/vendor/ogrerb/ogre/OgreBillboardChain.i +11 -0
  59. data/vendor/ogrerb/ogre/OgreBillboardParticleRenderer.i +5 -0
  60. data/vendor/ogrerb/ogre/OgreBillboardSet.i +5 -0
  61. data/vendor/ogrerb/ogre/OgreBitwise.i +5 -0
  62. data/vendor/ogrerb/ogre/OgreBlendMode.i +5 -0
  63. data/vendor/ogrerb/ogre/OgreBone.i +5 -0
  64. data/vendor/ogrerb/ogre/OgreBorderPanelOverlayElement.i +5 -0
  65. data/vendor/ogrerb/ogre/OgreCamera.i +5 -0
  66. data/vendor/ogrerb/ogre/OgreCodec.i +5 -0
  67. data/vendor/ogrerb/ogre/OgreColourValue.i +5 -0
  68. data/vendor/ogrerb/ogre/OgreCommon.i +33 -0
  69. data/vendor/ogrerb/ogre/OgreCompiler2Pass.i +5 -0
  70. data/vendor/ogrerb/ogre/OgreCompositionPass.i +5 -0
  71. data/vendor/ogrerb/ogre/OgreCompositionTargetPass.i +5 -0
  72. data/vendor/ogrerb/ogre/OgreCompositionTechnique.i +5 -0
  73. data/vendor/ogrerb/ogre/OgreCompositor.i +5 -0
  74. data/vendor/ogrerb/ogre/OgreCompositorChain.i +5 -0
  75. data/vendor/ogrerb/ogre/OgreCompositorInstance.i +5 -0
  76. data/vendor/ogrerb/ogre/OgreCompositorManager.i +5 -0
  77. data/vendor/ogrerb/ogre/OgreCompositorScriptCompiler.i +5 -0
  78. data/vendor/ogrerb/ogre/OgreCompositorSerializer.i +5 -0
  79. data/vendor/ogrerb/ogre/OgreConfig.i +5 -0
  80. data/vendor/ogrerb/ogre/OgreConfigDialog.i +5 -0
  81. data/vendor/ogrerb/ogre/OgreConfigFile.i +13 -0
  82. data/vendor/ogrerb/ogre/OgreConfigOptionMap.i +5 -0
  83. data/vendor/ogrerb/ogre/OgreController.i +5 -0
  84. data/vendor/ogrerb/ogre/OgreControllerManager.i +5 -0
  85. data/vendor/ogrerb/ogre/OgreConvexBody.i +5 -0
  86. data/vendor/ogrerb/ogre/OgreDDSCodec.i +5 -0
  87. data/vendor/ogrerb/ogre/OgreDataStream.i +9 -0
  88. data/vendor/ogrerb/ogre/OgreDefaultHardwareBufferManager.i +5 -0
  89. data/vendor/ogrerb/ogre/OgreDynLib.i +5 -0
  90. data/vendor/ogrerb/ogre/OgreDynLibManager.i +5 -0
  91. data/vendor/ogrerb/ogre/OgreEdgeListBuilder.i +5 -0
  92. data/vendor/ogrerb/ogre/OgreEntity.i +5 -0
  93. data/vendor/ogrerb/ogre/OgreErrorDialog.i +5 -0
  94. data/vendor/ogrerb/ogre/OgreException.i +5 -0
  95. data/vendor/ogrerb/ogre/OgreExternalTextureSource.i +5 -0
  96. data/vendor/ogrerb/ogre/OgreExternalTextureSourceManager.i +5 -0
  97. data/vendor/ogrerb/ogre/OgreFactoryObj.i +5 -0
  98. data/vendor/ogrerb/ogre/OgreFileSystem.i +5 -0
  99. data/vendor/ogrerb/ogre/OgreFont.i +5 -0
  100. data/vendor/ogrerb/ogre/OgreFontManager.i +5 -0
  101. data/vendor/ogrerb/ogre/OgreFrameListener.i +12 -0
  102. data/vendor/ogrerb/ogre/OgreFreeImageCodec.i +5 -0
  103. data/vendor/ogrerb/ogre/OgreFrustum.i +5 -0
  104. data/vendor/ogrerb/ogre/OgreGpuProgram.i +5 -0
  105. data/vendor/ogrerb/ogre/OgreGpuProgramManager.i +5 -0
  106. data/vendor/ogrerb/ogre/OgreGpuProgramUsage.i +5 -0
  107. data/vendor/ogrerb/ogre/OgreHardwareBuffer.i +5 -0
  108. data/vendor/ogrerb/ogre/OgreHardwareBufferManager.i +9 -0
  109. data/vendor/ogrerb/ogre/OgreHardwareIndexBuffer.i +9 -0
  110. data/vendor/ogrerb/ogre/OgreHardwareOcclusionQuery.i +5 -0
  111. data/vendor/ogrerb/ogre/OgreHardwarePixelBuffer.i +9 -0
  112. data/vendor/ogrerb/ogre/OgreHardwareVertexBuffer.i +10 -0
  113. data/vendor/ogrerb/ogre/OgreHighLevelGpuProgram.i +5 -0
  114. data/vendor/ogrerb/ogre/OgreHighLevelGpuProgramManager.i +5 -0
  115. data/vendor/ogrerb/ogre/OgreImage.i +5 -0
  116. data/vendor/ogrerb/ogre/OgreImageCodec.i +5 -0
  117. data/vendor/ogrerb/ogre/OgreInstancedGeometry.i +5 -0
  118. data/vendor/ogrerb/ogre/OgreIteratorWrappers.i +5 -0
  119. data/vendor/ogrerb/ogre/OgreKeyFrame.i +7 -0
  120. data/vendor/ogrerb/ogre/OgreLight.i +5 -0
  121. data/vendor/ogrerb/ogre/OgreLog.i +5 -0
  122. data/vendor/ogrerb/ogre/OgreLogManager.i +9 -0
  123. data/vendor/ogrerb/ogre/OgreManualObject.i +5 -0
  124. data/vendor/ogrerb/ogre/OgreMaterial.i +9 -0
  125. data/vendor/ogrerb/ogre/OgreMaterialManager.i +22 -0
  126. data/vendor/ogrerb/ogre/OgreMaterialScriptCompiler.i +5 -0
  127. data/vendor/ogrerb/ogre/OgreMaterialSerializer.i +5 -0
  128. data/vendor/ogrerb/ogre/OgreMath.i +48 -0
  129. data/vendor/ogrerb/ogre/OgreMatrix3.i +5 -0
  130. data/vendor/ogrerb/ogre/OgreMatrix4.i +5 -0
  131. data/vendor/ogrerb/ogre/OgreMemoryMacros.i +5 -0
  132. data/vendor/ogrerb/ogre/OgreMemoryManager.i +5 -0
  133. data/vendor/ogrerb/ogre/OgreMesh.i +11 -0
  134. data/vendor/ogrerb/ogre/OgreMeshFileFormat.i +5 -0
  135. data/vendor/ogrerb/ogre/OgreMeshManager.i +9 -0
  136. data/vendor/ogrerb/ogre/OgreMeshSerializer.i +5 -0
  137. data/vendor/ogrerb/ogre/OgreMeshSerializerImpl.i +5 -0
  138. data/vendor/ogrerb/ogre/OgreMovableObject.i +46 -0
  139. data/vendor/ogrerb/ogre/OgreMovablePlane.i +5 -0
  140. data/vendor/ogrerb/ogre/OgreNoMemoryMacros.i +5 -0
  141. data/vendor/ogrerb/ogre/OgreNode.i +11 -0
  142. data/vendor/ogrerb/ogre/OgreNumerics.i +5 -0
  143. data/vendor/ogrerb/ogre/OgreOverlay.i +5 -0
  144. data/vendor/ogrerb/ogre/OgreOverlayContainer.i +5 -0
  145. data/vendor/ogrerb/ogre/OgreOverlayElement.i +5 -0
  146. data/vendor/ogrerb/ogre/OgreOverlayElementCommands.i +5 -0
  147. data/vendor/ogrerb/ogre/OgreOverlayElementFactory.i +5 -0
  148. data/vendor/ogrerb/ogre/OgreOverlayManager.i +9 -0
  149. data/vendor/ogrerb/ogre/OgrePanelOverlayElement.i +5 -0
  150. data/vendor/ogrerb/ogre/OgreParticle.i +5 -0
  151. data/vendor/ogrerb/ogre/OgreParticleAffector.i +5 -0
  152. data/vendor/ogrerb/ogre/OgreParticleAffectorFactory.i +5 -0
  153. data/vendor/ogrerb/ogre/OgreParticleEmitter.i +5 -0
  154. data/vendor/ogrerb/ogre/OgreParticleEmitterCommands.i +5 -0
  155. data/vendor/ogrerb/ogre/OgreParticleEmitterFactory.i +5 -0
  156. data/vendor/ogrerb/ogre/OgreParticleIterator.i +5 -0
  157. data/vendor/ogrerb/ogre/OgreParticleSystem.i +9 -0
  158. data/vendor/ogrerb/ogre/OgreParticleSystemManager.i +9 -0
  159. data/vendor/ogrerb/ogre/OgreParticleSystemRenderer.i +9 -0
  160. data/vendor/ogrerb/ogre/OgrePass.i +10 -0
  161. data/vendor/ogrerb/ogre/OgrePatchMesh.i +11 -0
  162. data/vendor/ogrerb/ogre/OgrePatchSurface.i +5 -0
  163. data/vendor/ogrerb/ogre/OgrePixelFormat.i +5 -0
  164. data/vendor/ogrerb/ogre/OgrePlane.i +5 -0
  165. data/vendor/ogrerb/ogre/OgrePlaneBoundedVolume.i +5 -0
  166. data/vendor/ogrerb/ogre/OgrePlatform.i +5 -0
  167. data/vendor/ogrerb/ogre/OgrePlugin.i +5 -0
  168. data/vendor/ogrerb/ogre/OgrePolygon.i +5 -0
  169. data/vendor/ogrerb/ogre/OgrePose.i +5 -0
  170. data/vendor/ogrerb/ogre/OgrePredefinedControllers.i +5 -0
  171. data/vendor/ogrerb/ogre/OgrePrefabFactory.i +5 -0
  172. data/vendor/ogrerb/ogre/OgrePrerequisites.i +5 -0
  173. data/vendor/ogrerb/ogre/OgreProfiler.i +5 -0
  174. data/vendor/ogrerb/ogre/OgreProgressiveMesh.i +5 -0
  175. data/vendor/ogrerb/ogre/OgreProxies.i +10 -0
  176. data/vendor/ogrerb/ogre/OgreQuaternion.i +5 -0
  177. data/vendor/ogrerb/ogre/OgreRadixSort.i +5 -0
  178. data/vendor/ogrerb/ogre/OgreRay.i +5 -0
  179. data/vendor/ogrerb/ogre/OgreRectangle.i +5 -0
  180. data/vendor/ogrerb/ogre/OgreRectangle2D.i +5 -0
  181. data/vendor/ogrerb/ogre/OgreRenderOperation.i +5 -0
  182. data/vendor/ogrerb/ogre/OgreRenderQueue.i +10 -0
  183. data/vendor/ogrerb/ogre/OgreRenderQueueInvocation.i +5 -0
  184. data/vendor/ogrerb/ogre/OgreRenderQueueListener.i +5 -0
  185. data/vendor/ogrerb/ogre/OgreRenderQueueSortingGrouping.i +5 -0
  186. data/vendor/ogrerb/ogre/OgreRenderSystem.i +12 -0
  187. data/vendor/ogrerb/ogre/OgreRenderSystemCapabilities.i +7 -0
  188. data/vendor/ogrerb/ogre/OgreRenderTarget.i +27 -0
  189. data/vendor/ogrerb/ogre/OgreRenderTargetListener.i +7 -0
  190. data/vendor/ogrerb/ogre/OgreRenderTexture.i +5 -0
  191. data/vendor/ogrerb/ogre/OgreRenderWindow.i +9 -0
  192. data/vendor/ogrerb/ogre/OgreRenderable.i +5 -0
  193. data/vendor/ogrerb/ogre/OgreResource.i +68 -0
  194. data/vendor/ogrerb/ogre/OgreResourceBackgroundQueue.i +5 -0
  195. data/vendor/ogrerb/ogre/OgreResourceGroupManager.i +17 -0
  196. data/vendor/ogrerb/ogre/OgreResourceManager.i +5 -0
  197. data/vendor/ogrerb/ogre/OgreRibbonTrail.i +5 -0
  198. data/vendor/ogrerb/ogre/OgreRoot.i +9 -0
  199. data/vendor/ogrerb/ogre/OgreRotationalSpline.i +5 -0
  200. data/vendor/ogrerb/ogre/OgreSceneManager.i +17 -0
  201. data/vendor/ogrerb/ogre/OgreSceneManagerEnumerator.i +8 -0
  202. data/vendor/ogrerb/ogre/OgreSceneNode.i +9 -0
  203. data/vendor/ogrerb/ogre/OgreSceneQuery.i +5 -0
  204. data/vendor/ogrerb/ogre/OgreScriptLoader.i +5 -0
  205. data/vendor/ogrerb/ogre/OgreSearchOps.i +5 -0
  206. data/vendor/ogrerb/ogre/OgreSerializer.i +5 -0
  207. data/vendor/ogrerb/ogre/OgreShadowCameraSetup.i +5 -0
  208. data/vendor/ogrerb/ogre/OgreShadowCameraSetupFocused.i +5 -0
  209. data/vendor/ogrerb/ogre/OgreShadowCameraSetupLiSPSM.i +5 -0
  210. data/vendor/ogrerb/ogre/OgreShadowCameraSetupPlaneOptimal.i +5 -0
  211. data/vendor/ogrerb/ogre/OgreShadowCaster.i +5 -0
  212. data/vendor/ogrerb/ogre/OgreShadowTextureManager.i +7 -0
  213. data/vendor/ogrerb/ogre/OgreShadowVolumeExtrudeProgram.i +5 -0
  214. data/vendor/ogrerb/ogre/OgreSharedPtr.i +5 -0
  215. data/vendor/ogrerb/ogre/OgreSimpleRenderable.i +5 -0
  216. data/vendor/ogrerb/ogre/OgreSimpleSpline.i +5 -0
  217. data/vendor/ogrerb/ogre/OgreSingleton.i +9 -0
  218. data/vendor/ogrerb/ogre/OgreSkeleton.i +5 -0
  219. data/vendor/ogrerb/ogre/OgreSkeletonFileFormat.i +5 -0
  220. data/vendor/ogrerb/ogre/OgreSkeletonInstance.i +5 -0
  221. data/vendor/ogrerb/ogre/OgreSkeletonManager.i +5 -0
  222. data/vendor/ogrerb/ogre/OgreSkeletonSerializer.i +5 -0
  223. data/vendor/ogrerb/ogre/OgreSphere.i +5 -0
  224. data/vendor/ogrerb/ogre/OgreSpotShadowFadePng.i +5 -0
  225. data/vendor/ogrerb/ogre/OgreStableHeaders.i +5 -0
  226. data/vendor/ogrerb/ogre/OgreStaticFaceGroup.i +5 -0
  227. data/vendor/ogrerb/ogre/OgreStaticGeometry.i +5 -0
  228. data/vendor/ogrerb/ogre/OgreStdHeaders.i +5 -0
  229. data/vendor/ogrerb/ogre/OgreString.i +5 -0
  230. data/vendor/ogrerb/ogre/OgreStringConverter.i +5 -0
  231. data/vendor/ogrerb/ogre/OgreStringInterface.i +5 -0
  232. data/vendor/ogrerb/ogre/OgreStringVector.i +5 -0
  233. data/vendor/ogrerb/ogre/OgreSubEntity.i +5 -0
  234. data/vendor/ogrerb/ogre/OgreSubMesh.i +5 -0
  235. data/vendor/ogrerb/ogre/OgreTagPoint.i +5 -0
  236. data/vendor/ogrerb/ogre/OgreTechnique.i +5 -0
  237. data/vendor/ogrerb/ogre/OgreTextAreaOverlayElement.i +5 -0
  238. data/vendor/ogrerb/ogre/OgreTexture.i +9 -0
  239. data/vendor/ogrerb/ogre/OgreTextureManager.i +12 -0
  240. data/vendor/ogrerb/ogre/OgreTextureUnitState.i +12 -0
  241. data/vendor/ogrerb/ogre/OgreTimer.i +6 -0
  242. data/vendor/ogrerb/ogre/OgreUTFString.i +5 -0
  243. data/vendor/ogrerb/ogre/OgreUnifiedHighLevelGpuProgram.i +5 -0
  244. data/vendor/ogrerb/ogre/OgreUserDefinedObject.i +5 -0
  245. data/vendor/ogrerb/ogre/OgreVector2.i +5 -0
  246. data/vendor/ogrerb/ogre/OgreVector3.i +30 -0
  247. data/vendor/ogrerb/ogre/OgreVector4.i +5 -0
  248. data/vendor/ogrerb/ogre/OgreVertexBoneAssignment.i +5 -0
  249. data/vendor/ogrerb/ogre/OgreVertexIndexData.i +5 -0
  250. data/vendor/ogrerb/ogre/OgreViewport.i +5 -0
  251. data/vendor/ogrerb/ogre/OgreWindowEventUtilities.i +7 -0
  252. data/vendor/ogrerb/ogre/OgreWireBoundingBox.i +5 -0
  253. data/vendor/ogrerb/ogre/OgreZip.i +5 -0
  254. data/vendor/ogrerb/ogre/ogre_rb.i +343 -0
  255. data/vendor/ogrerb/ogre/std_multimap.i +581 -0
  256. data/vendor/ogrerb/ois/OISProxies.i +9 -0
  257. data/vendor/ogrerb/ois/OISRenames.i +11 -0
  258. data/vendor/ogrerb/ois/ois.i +135 -0
  259. data/vendor/ogrerb/ois/std_multimap.i +581 -0
  260. data/vendor/ogrerb/platform.rb +23 -0
  261. data/vendor/ogrerb/samples/application.rb +146 -0
  262. data/vendor/ogrerb/samples/application_frame_listener.rb +302 -0
  263. data/vendor/ogrerb/samples/application_loading_bar.rb +115 -0
  264. data/vendor/ogrerb/samples/bsp.rb +74 -0
  265. data/vendor/ogrerb/samples/cg.dll +0 -0
  266. data/vendor/ogrerb/samples/js3250.dll +0 -0
  267. data/vendor/ogrerb/samples/lighting.rb +136 -0
  268. data/vendor/ogrerb/samples/media/materials/scripts/CloudySky.material +17 -0
  269. data/vendor/ogrerb/samples/media/materials/scripts/Flare.material +17 -0
  270. data/vendor/ogrerb/samples/media/materials/scripts/Knot.material +14 -0
  271. data/vendor/ogrerb/samples/media/materials/scripts/MorningSkyBox.material +17 -0
  272. data/vendor/ogrerb/samples/media/materials/scripts/Ogre.material +119 -0
  273. data/vendor/ogrerb/samples/media/materials/scripts/Razor.material +14 -0
  274. data/vendor/ogrerb/samples/media/materials/scripts/Ribbon.material +19 -0
  275. data/vendor/ogrerb/samples/media/materials/scripts/RustySteel.material +14 -0
  276. data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyBox.material +17 -0
  277. data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyPlane.material +17 -0
  278. data/vendor/ogrerb/samples/media/materials/scripts/TextureEffects.material +15 -0
  279. data/vendor/ogrerb/samples/media/materials/scripts/dragon.material +42 -0
  280. data/vendor/ogrerb/samples/media/materials/scripts/smoke.material +18 -0
  281. data/vendor/ogrerb/samples/media/materials/textures/GreenSkin.jpg +0 -0
  282. data/vendor/ogrerb/samples/media/materials/textures/MtlPlat2.jpg +0 -0
  283. data/vendor/ogrerb/samples/media/materials/textures/RustedMetal.jpg +0 -0
  284. data/vendor/ogrerb/samples/media/materials/textures/RustySteel.jpg +0 -0
  285. data/vendor/ogrerb/samples/media/materials/textures/Water02.jpg +0 -0
  286. data/vendor/ogrerb/samples/media/materials/textures/WeirdEye.png +0 -0
  287. data/vendor/ogrerb/samples/media/materials/textures/clouds.jpg +0 -0
  288. data/vendor/ogrerb/samples/media/materials/textures/cursor.png +0 -0
  289. data/vendor/ogrerb/samples/media/materials/textures/dirt01.jpg +0 -0
  290. data/vendor/ogrerb/samples/media/materials/textures/flare.png +0 -0
  291. data/vendor/ogrerb/samples/media/materials/textures/ogreborder.png +0 -0
  292. data/vendor/ogrerb/samples/media/materials/textures/ogreborderUp.png +0 -0
  293. data/vendor/ogrerb/samples/media/materials/textures/ribbonband.png +0 -0
  294. data/vendor/ogrerb/samples/media/materials/textures/smoke.png +0 -0
  295. data/vendor/ogrerb/samples/media/materials/textures/smokecolors.png +0 -0
  296. data/vendor/ogrerb/samples/media/materials/textures/spacesky.jpg +0 -0
  297. data/vendor/ogrerb/samples/media/materials/textures/spheremap.png +0 -0
  298. data/vendor/ogrerb/samples/media/materials/textures/texmap2.jpg +0 -0
  299. data/vendor/ogrerb/samples/media/models/knot.mesh +0 -0
  300. data/vendor/ogrerb/samples/media/models/ogrehead.mesh +0 -0
  301. data/vendor/ogrerb/samples/media/models/razor.mesh +0 -0
  302. data/vendor/ogrerb/samples/media/packs/OgreCore.zip +0 -0
  303. data/vendor/ogrerb/samples/media/packs/chiropteraDM.pk3 +0 -0
  304. data/vendor/ogrerb/samples/media/packs/chiropteraDM.txt +99 -0
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  867. data/vendor/ogrerb/src_headers/OGRE/OgreZip.h +136 -0
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  869. data/vendor/ogrerb/src_headers/OIS/OIS.h +38 -0
  870. data/vendor/ogrerb/src_headers/OIS/OISConfig.h +49 -0
  871. data/vendor/ogrerb/src_headers/OIS/OISEffect.h +254 -0
  872. data/vendor/ogrerb/src_headers/OIS/OISEvents.h +43 -0
  873. data/vendor/ogrerb/src_headers/OIS/OISException.h +70 -0
  874. data/vendor/ogrerb/src_headers/OIS/OISForceFeedback.h +102 -0
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  876. data/vendor/ogrerb/src_headers/OIS/OISInterface.h +47 -0
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  880. data/vendor/ogrerb/src_headers/OIS/OISObject.h +89 -0
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  890. data/vendor/ogrerb/src_headers/wrappers/OISProxies.h +58 -0
  891. data/vendor/ogrerb/src_headers/wrappers/OgreProxies.h +98 -0
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  893. data/vendor/ogrerb/website/docs.html +92 -0
  894. data/vendor/ogrerb/website/get.html +60 -0
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  902. data/vendor/ogrerb/website/index.html +80 -0
  903. data/vendor/ogrerb/website/javascripts/prototype.js +3271 -0
  904. data/vendor/ogrerb/website/stylesheets/main.css +96 -0
  905. metadata +997 -0
@@ -0,0 +1,415 @@
1
+ /*
2
+ -----------------------------------------------------------------------------
3
+ This source file is part of OGRE
4
+ (Object-oriented Graphics Rendering Engine)
5
+ For the latest info, see http://www.ogre3d.org/
6
+
7
+ Copyright (c) 2000-2006 Torus Knot Software Ltd
8
+ Also see acknowledgements in Readme.html
9
+
10
+ This program is free software; you can redistribute it and/or modify it under
11
+ the terms of the GNU Lesser General Public License as published by the Free Software
12
+ Foundation; either version 2 of the License, or (at your option) any later
13
+ version.
14
+
15
+ This program is distributed in the hope that it will be useful, but WITHOUT
16
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17
+ FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
+
19
+ You should have received a copy of the GNU Lesser General Public License along with
20
+ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21
+ Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22
+ http://www.gnu.org/copyleft/lesser.txt.
23
+
24
+ You may alternatively use this source under the terms of a specific version of
25
+ the OGRE Unrestricted License provided you have obtained such a license from
26
+ Torus Knot Software Ltd.
27
+ -----------------------------------------------------------------------------
28
+ */
29
+ #ifndef _Resource_H__
30
+ #define _Resource_H__
31
+
32
+ #include "OgrePrerequisites.h"
33
+ #include "OgreString.h"
34
+ #include "OgreSharedPtr.h"
35
+ #include "OgreStringInterface.h"
36
+
37
+ namespace Ogre {
38
+
39
+ typedef unsigned long ResourceHandle;
40
+
41
+
42
+ // Forward declaration
43
+ class ManualResourceLoader;
44
+
45
+ /** Abstract class reprensenting a loadable resource (e.g. textures, sounds etc)
46
+ @remarks
47
+ Resources are data objects that must be loaded and managed throughout
48
+ an application. A resource might be a mesh, a texture, or any other
49
+ piece of data - the key thing is that they must be identified by
50
+ a name which is unique, must be loaded only once,
51
+ must be managed efficiently in terms of retrieval, and they may
52
+ also be unloadable to free memory up when they have not been used for
53
+ a while and the memory budget is under stress.
54
+ @par
55
+ All Resource instances must be a member of a resource group; see
56
+ ResourceGroupManager for full details.
57
+ @par
58
+ Subclasses must implement:
59
+ <ol>
60
+ <li>A constructor, overriding the same parameters as the constructor
61
+ defined by this class. Subclasses are not allowed to define
62
+ constructors with other parameters; other settings must be
63
+ settable through accessor methods before loading.</li>
64
+ <li>The loadImpl() and unloadImpl() methods - mSize must be set
65
+ after loadImpl()</li>
66
+ <li>StringInterface ParamCommand and ParamDictionary setups
67
+ in order to allow setting of core parameters (prior to load)
68
+ through a generic interface.</li>
69
+ </ol>
70
+ */
71
+ class _OgreExport Resource : public StringInterface
72
+ {
73
+ public:
74
+ OGRE_AUTO_MUTEX // public to allow external locking
75
+ class Listener
76
+ {
77
+ public:
78
+ Listener() {}
79
+ virtual ~Listener() {}
80
+
81
+ /** Callback to indicate that background loading has completed.
82
+ @remarks
83
+ This callback is only relevant when a Resource has been
84
+ marked as background loaded (@see Resource::setBackgroundLoaded)
85
+ , and occurs when that loading has completed. The call itself
86
+ does not itself occur in the thread which is doing the loading;
87
+ when loading is complete a response indicator is placed with the
88
+ ResourceGroupManager, which will then be sent back to the
89
+ listener as part of the application's primary frame loop thread.
90
+ */
91
+ virtual void backgroundLoadingComplete(Resource*) {}
92
+
93
+ };
94
+
95
+ /// Enum identifying the loading state of the resource
96
+ enum LoadingState
97
+ {
98
+ /// Not loaded
99
+ LOADSTATE_UNLOADED,
100
+ /// Loading is in progress
101
+ LOADSTATE_LOADING,
102
+ /// Fully loaded
103
+ LOADSTATE_LOADED,
104
+ /// Currently unloading
105
+ LOADSTATE_UNLOADING
106
+ };
107
+ protected:
108
+ /// Creator
109
+ ResourceManager* mCreator;
110
+ /// Unique name of the resource
111
+ String mName;
112
+ /// The name of the resource group
113
+ String mGroup;
114
+ /// Numeric handle for more efficient look up than name
115
+ ResourceHandle mHandle;
116
+ /// Is the resource currently loaded?
117
+ volatile LoadingState mLoadingState;
118
+ /// Is this resource going to be background loaded? Only applicable for multithreaded
119
+ volatile bool mIsBackgroundLoaded;
120
+ /// Mutex to cover the status of loading
121
+ OGRE_MUTEX(mLoadingStatusMutex)
122
+ /// The size of the resource in bytes
123
+ size_t mSize;
124
+ /// Is this file manually loaded?
125
+ bool mIsManual;
126
+ /// Origin of this resource (e.g. script name) - optional
127
+ String mOrigin;
128
+ /// Optional manual loader; if provided, data is loaded from here instead of a file
129
+ ManualResourceLoader* mLoader;
130
+
131
+ typedef std::list<Listener*> ListenerList;
132
+ ListenerList mListenerList;
133
+
134
+ /** Protected unnamed constructor to prevent default construction.
135
+ */
136
+ Resource()
137
+ : mCreator(0), mHandle(0), mLoadingState(LOADSTATE_UNLOADED),
138
+ mIsBackgroundLoaded(false), mSize(0), mIsManual(0), mLoader(0)
139
+ {
140
+ }
141
+
142
+ /** Internal hook to perform actions before the load process, but
143
+ after the resource has been marked as 'loading'.
144
+ @note Mutex will have already been acquired by the loading thread.
145
+ Also, this call will occur even when using a ManualResourceLoader
146
+ (when loadImpl is not actually called)
147
+ */
148
+ virtual void preLoadImpl(void) {}
149
+ /** Internal hook to perform actions after the load process, but
150
+ before the resource has been marked as fully loaded.
151
+ @note Mutex will have already been acquired by the loading thread.
152
+ Also, this call will occur even when using a ManualResourceLoader
153
+ (when loadImpl is not actually called)
154
+ */
155
+ virtual void postLoadImpl(void) {}
156
+
157
+ /** Internal hook to perform actions before the unload process.
158
+ @note Mutex will have already been acquired by the unloading thread.
159
+ */
160
+ virtual void preUnloadImpl(void) {}
161
+ /** Internal hook to perform actions after the unload process, but
162
+ before the resource has been marked as fully unloaded.
163
+ @note Mutex will have already been acquired by the unloading thread.
164
+ */
165
+ virtual void postUnloadImpl(void) {}
166
+
167
+ /** Internal implementation of the meat of the 'load' action, only called if this
168
+ resource is not being loaded from a ManualResourceLoader.
169
+ */
170
+ virtual void loadImpl(void) = 0;
171
+ /** Internal implementation of the 'unload' action; called regardless of
172
+ whether this resource is being loaded from a ManualResourceLoader.
173
+ */
174
+ virtual void unloadImpl(void) = 0;
175
+ /** Calculate the size of a resource; this will only be called after 'load' */
176
+ virtual size_t calculateSize(void) const = 0;
177
+
178
+ /// Queue the firing of background loading complete event
179
+ virtual void queueFireBackgroundLoadingComplete(void);
180
+
181
+ public:
182
+ /** Standard constructor.
183
+ @param creator Pointer to the ResourceManager that is creating this resource
184
+ @param name The unique name of the resource
185
+ @param group The name of the resource group to which this resource belongs
186
+ @param isManual Is this resource manually loaded? If so, you should really
187
+ populate the loader parameter in order that the load process
188
+ can call the loader back when loading is required.
189
+ @param loader Pointer to a ManualResourceLoader implementation which will be called
190
+ when the Resource wishes to load (should be supplied if you set
191
+ isManual to true). You can in fact leave this parameter null
192
+ if you wish, but the Resource will never be able to reload if
193
+ anything ever causes it to unload. Therefore provision of a proper
194
+ ManualResourceLoader instance is strongly recommended.
195
+ */
196
+ Resource(ResourceManager* creator, const String& name, ResourceHandle handle,
197
+ const String& group, bool isManual = false, ManualResourceLoader* loader = 0);
198
+
199
+ /** Virtual destructor. Shouldn't need to be overloaded, as the resource
200
+ deallocation code should reside in unload()
201
+ @see
202
+ Resource::unload()
203
+ */
204
+ virtual ~Resource();
205
+
206
+ /** Loads the resource, if it is not already.
207
+ @remarks
208
+ If the resource is loaded from a file, loading is automatic. If not,
209
+ if for example this resource gained it's data from procedural calls
210
+ rather than loading from a file, then this resource will not reload
211
+ on it's own.
212
+ @param backgroundThread Indicates whether the caller of this method is
213
+ the background resource loading thread.
214
+
215
+ */
216
+ virtual void load(bool backgroundThread = false);
217
+
218
+ /** Reloads the resource, if it is already loaded.
219
+ @remarks
220
+ Calls unload() and then load() again, if the resource is already
221
+ loaded. If it is not loaded already, then nothing happens.
222
+ */
223
+ virtual void reload(void);
224
+
225
+ /** Returns true if the Resource is reloadable, false otherwise.
226
+ */
227
+ bool isReloadable(void) const
228
+ {
229
+ return !mIsManual || mLoader;
230
+ }
231
+
232
+ /** Is this resource manually loaded?
233
+ */
234
+ bool isManuallyLoaded(void) const
235
+ {
236
+ return mIsManual;
237
+ }
238
+
239
+ /** Unloads the resource; this is not permanent, the resource can be
240
+ reloaded later if required.
241
+ */
242
+ virtual void unload(void);
243
+
244
+ /** Retrieves info about the size of the resource.
245
+ */
246
+ size_t getSize(void) const
247
+ {
248
+ return mSize;
249
+ }
250
+
251
+ /** 'Touches' the resource to indicate it has been used.
252
+ */
253
+ virtual void touch(void);
254
+
255
+ /** Gets resource name.
256
+ */
257
+ const String& getName(void) const
258
+ {
259
+ return mName;
260
+ }
261
+
262
+ ResourceHandle getHandle(void) const
263
+ {
264
+ return mHandle;
265
+ }
266
+
267
+ /** Returns true if the Resource has been loaded, false otherwise.
268
+ */
269
+ bool isLoaded(void) const
270
+ {
271
+ // No lock required to read this state since no modify
272
+ return (mLoadingState == LOADSTATE_LOADED);
273
+ }
274
+
275
+ /** Returns whether the resource is currently in the process of
276
+ background loading.
277
+ */
278
+ LoadingState isLoading() const
279
+ {
280
+ return mLoadingState;
281
+ }
282
+
283
+ /** Returns the current loading state.
284
+ */
285
+ LoadingState getLoadingState() const
286
+ {
287
+ return mLoadingState;
288
+ }
289
+
290
+
291
+
292
+ /** Returns whether this Resource has been earmarked for background loading.
293
+ @remarks
294
+ This option only makes sense when you have built Ogre with
295
+ thread support (OGRE_THREAD_SUPPORT). If a resource has been marked
296
+ for background loading, then it won't load on demand like normal
297
+ when load() is called. Instead, it will ignore request to load()
298
+ except if the caller indicates it is the background loader. Any
299
+ other users of this resource should check isLoaded(), and if that
300
+ returns false, don't use the resource and come back later.
301
+ */
302
+ bool isBackgroundLoaded(void) const { return mIsBackgroundLoaded; }
303
+
304
+ /** Tells the resource whether it is background loaded or not.
305
+ @remarks
306
+ @see Resource::isBackgroundLoaded . Note that calling this only
307
+ defers the normal on-demand loading behaviour of a resource, it
308
+ does not actually set up a thread to make sure the resource gets
309
+ loaded in the background. You should use ResourceBackgroundLoadingQueue
310
+ to manage the actual loading (which will call this method itself).
311
+ */
312
+ void setBackgroundLoaded(bool bl) { mIsBackgroundLoaded = bl; }
313
+
314
+ /** Escalates the loading of a background loaded resource.
315
+ @remarks
316
+ If a resource is set to load in the background, but something needs
317
+ it before it's been loaded, there could be a problem. If the user
318
+ of this resource really can't wait, they can escalate the loading
319
+ which basically pulls the loading into the current thread immediately.
320
+ If the resource is already being loaded but just hasn't quite finished
321
+ then this method will simply wait until the background load is complete.
322
+ */
323
+ void escalateLoading();
324
+
325
+ /** Register a listener on this resource.
326
+ @see Resource::Listener
327
+ */
328
+ void addListener(Listener* lis);
329
+
330
+ /** Remove a listener on this resource.
331
+ @see Resource::Listener
332
+ */
333
+ void removeListener(Listener* lis);
334
+
335
+ /// Gets the group which this resource is a member of
336
+ const String& getGroup(void) { return mGroup; }
337
+
338
+ /** Change the resource group ownership of a Resource.
339
+ @remarks
340
+ This method is generally reserved for internal use, although
341
+ if you really know what you're doing you can use it to move
342
+ this resource from one group to another.
343
+ @param newGroup Name of the new group
344
+ */
345
+ void changeGroupOwnership(const String& newGroup);
346
+
347
+ /// Gets the manager which created this resource
348
+ ResourceManager* getCreator(void) { return mCreator; }
349
+ /** Get the origin of this resource, e.g. a script file name.
350
+ @remarks
351
+ This property will only contain something if the creator of
352
+ this resource chose to populate it. Script loaders are advised
353
+ to populate it.
354
+ */
355
+ const String& getOrigin(void) const { return mOrigin; }
356
+ /// Notify this resource of it's origin
357
+ void _notifyOrigin(const String& origin) { mOrigin = origin; }
358
+
359
+ };
360
+
361
+ /** Shared pointer to a Resource.
362
+ @remarks
363
+ This shared pointer allows many references to a resource to be held, and
364
+ when the final reference is removed, the resource will be destroyed.
365
+ Note that the ResourceManager which created this Resource will be holding
366
+ at least one reference, so this resource will not get destroyed until
367
+ someone removes the resource from the manager - this at least gives you
368
+ strong control over when resources are freed. But the nature of the
369
+ shared pointer means that if anyone refers to the removed resource in the
370
+ meantime, the resource will remain valid.
371
+ @par
372
+ You may well see references to ResourcePtr (i.e. ResourcePtr&) being passed
373
+ around internally within Ogre. These are 'weak references' ie they do
374
+ not increment the reference count on the Resource. This is done for
375
+ efficiency in temporary operations that shouldn't need to incur the
376
+ overhead of maintaining the reference count; however we don't recommend
377
+ you do it yourself since these references are not guaranteed to remain valid.
378
+ */
379
+ typedef SharedPtr<Resource> ResourcePtr;
380
+
381
+ /** Interface describing a manual resource loader.
382
+ @remarks
383
+ Resources are usually loaded from files; however in some cases you
384
+ want to be able to set the data up manually instead. This provides
385
+ some problems, such as how to reload a Resource if it becomes
386
+ unloaded for some reason, either because of memory constraints, or
387
+ because a device fails and some or all of the data is lost.
388
+ @par
389
+ This interface should be implemented by all classes which wish to
390
+ provide manual data to a resource. They provide a pointer to themselves
391
+ when defining the resource (via the appropriate ResourceManager),
392
+ and will be called when the Resource tries to load.
393
+ They should implement the loadResource method such that the Resource
394
+ is in the end set up exactly as if it had loaded from a file,
395
+ although the implementations will likely differ between subclasses
396
+ of Resource, which is why no generic algorithm can be stated here.
397
+ @note
398
+ The loader must remain valid for the entire life of the resource,
399
+ so that if need be it can be called upon to re-load the resource
400
+ at any time.
401
+ */
402
+ class _OgreExport ManualResourceLoader
403
+ {
404
+ public:
405
+ ManualResourceLoader() {}
406
+ virtual ~ManualResourceLoader() {}
407
+
408
+ /** Called when a resource wishes to load.
409
+ @param resource The resource which wishes to load
410
+ */
411
+ virtual void loadResource(Resource* resource) = 0;
412
+ };
413
+ }
414
+
415
+ #endif
@@ -0,0 +1,453 @@
1
+ /*
2
+ -----------------------------------------------------------------------------
3
+ This source file is part of OGRE
4
+ (Object-oriented Graphics Rendering Engine)
5
+ For the latest info, see http://www.ogre3d.org/
6
+
7
+ Copyright (c) 2000-2006 Torus Knot Software Ltd
8
+ Also see acknowledgements in Readme.html
9
+
10
+ This program is free software; you can redistribute it and/or modify it under
11
+ the terms of the GNU Lesser General Public License as published by the Free Software
12
+ Foundation; either version 2 of the License, or (at your option) any later
13
+ version.
14
+
15
+ This program is distributed in the hope that it will be useful, but WITHOUT
16
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17
+ FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
+
19
+ You should have received a copy of the GNU Lesser General Public License along with
20
+ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21
+ Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22
+ http://www.gnu.org/copyleft/lesser.txt.
23
+
24
+ You may alternatively use this source under the terms of a specific version of
25
+ the OGRE Unrestricted License provided you have obtained such a license from
26
+ Torus Knot Software Ltd.
27
+ -----------------------------------------------------------------------------
28
+ */
29
+ #ifndef __ResourceBackgroundQueue_H__
30
+ #define __ResourceBackgroundQueue_H__
31
+
32
+
33
+ #include "OgrePrerequisites.h"
34
+ #include "OgreCommon.h"
35
+ #include "OgreSingleton.h"
36
+ #include "OgreResource.h"
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+
38
+ #if OGRE_THREAD_SUPPORT
39
+ # include <boost/thread/thread.hpp>
40
+ # include <boost/thread/condition.hpp>
41
+ #endif
42
+
43
+ namespace Ogre {
44
+
45
+ /// Identifier of a background process
46
+ typedef unsigned long BackgroundProcessTicket;
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+
48
+ /** This class is used to perform Resource operations in a
49
+ background thread.
50
+ @remarks
51
+ If threading is enabled, Ogre will create a single background thread
52
+ which can be used to load / unload resources in parallel. Only one
53
+ resource will be processed at once in this background thread, but it
54
+ will be in parallel with the main thread.
55
+ @par
56
+ The general approach here is that on requesting a background resource
57
+ process, your request is placed on a queue ready for the background
58
+ thread to be picked up, and you will get a 'ticket' back, identifying
59
+ the request. Your call will then return and your thread can
60
+ proceed, knowing that at some point in the background the operation wil
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+ be performed. In it's own thread, the resource operation will be
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+ performed, and once finished the ticket will be marked as complete.
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+ You can check the status of tickets by calling isProcessComplete()
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+ from your queueing thread. It is also possible to get immediate
65
+ callbacks on completion, but these callbacks happen in the background
66
+ loading thread (not your calling thread), so should only be used if you
67
+ really understand multithreading.
68
+ @par
69
+ By default, when threading is enabled this class will start its own
70
+ separate thread to perform the actual loading. However, if you would
71
+ prefer to use your own existing thread to perform the background load,
72
+ then be sure to call setStartBackgroundThread(false) before initialise() is
73
+ called by Root::initialise. Your own thread should call _initThread
74
+ immediately on startup, before any resources are loaded at all, and
75
+ _doNextQueuedBackgroundProcess to process background requests.
76
+ @note
77
+ This class will only perform tasks in a background thread if
78
+ OGRE_THREAD_SUPPORT is defined to be 1. Otherwise, all methods will
79
+ call their exact equivalents in ResourceGroupManager synchronously.
80
+ */
81
+ class _OgreExport ResourceBackgroundQueue : public Singleton<ResourceBackgroundQueue>
82
+ {
83
+ public:
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+ /** This abstract listener interface lets you get notifications of
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+ completed background processes instead of having to poll ticket
86
+ statuses.
87
+ @note
88
+ For simplicity, these callbacks are not issued direct from the background
89
+ loading thread, they are queued themselves to be sent from the main thread
90
+ so that you don't have to be concerned about thread safety.
91
+ */
92
+ class _OgreExport Listener
93
+ {
94
+ public:
95
+ /** Called when a requested operation completes, queued into main thread.
96
+ @note
97
+ For simplicity, this callback is not issued direct from the background
98
+ loading thread, it is queued to be sent from the main thread
99
+ so that you don't have to be concerned about thread safety.
100
+ */
101
+ virtual void operationCompleted(BackgroundProcessTicket ticket) = 0;
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+ /** Called when a requested operation completes, immediate in background thread.
103
+ @note
104
+ This is the advanced version of the background operation notification,
105
+ it happens immediately when the background operation is completed, and
106
+ your callback is executed in the <b>background thread</b>. Therefore if
107
+ you use this version, you have to be aware of thread safety issues
108
+ and what you can and cannot do in your callback implementation.
109
+ */
110
+ virtual void operationCompletedInThread(BackgroundProcessTicket ticket) {}
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+ /// Need virtual destructor in case subclasses use it
112
+ virtual ~Listener() {}
113
+
114
+ };
115
+ /// Init notification mutex (must lock before waiting on initCondition)
116
+ OGRE_MUTEX(initMutex)
117
+ /// Synchroniser token to wait / notify on thread init (public incase external thread)
118
+ OGRE_THREAD_SYNCHRONISER(initSync);
119
+
120
+ protected:
121
+ /** Enumerates the type of requests */
122
+ enum RequestType
123
+ {
124
+ RT_INITIALISE_GROUP,
125
+ RT_INITIALISE_ALL_GROUPS,
126
+ RT_LOAD_GROUP,
127
+ RT_LOAD_RESOURCE,
128
+ RT_UNLOAD_GROUP,
129
+ RT_UNLOAD_RESOURCE,
130
+ RT_SHUTDOWN
131
+ };
132
+ /** Encapsulates a queued request for the background queue */
133
+ struct Request
134
+ {
135
+ BackgroundProcessTicket ticketID;
136
+ RequestType type;
137
+ String resourceName;
138
+ ResourceHandle resourceHandle;
139
+ String resourceType;
140
+ String groupName;
141
+ bool isManual;
142
+ ManualResourceLoader* loader;
143
+ const NameValuePairList* loadParams;
144
+ Listener* listener;
145
+ };
146
+ typedef std::list<Request> RequestQueue;
147
+ typedef std::map<BackgroundProcessTicket, Request*> RequestTicketMap;
148
+
149
+ /// Queue of requests, used to store and order requests
150
+ RequestQueue mRequestQueue;
151
+
152
+ /// Request lookup by ticket
153
+ RequestTicketMap mRequestTicketMap;
154
+
155
+ /// Next ticket ID
156
+ unsigned long mNextTicketID;
157
+
158
+ /// Struct that holds details of queued notifications
159
+ struct QueuedNotification
160
+ {
161
+ QueuedNotification(Resource::Listener* l, Resource* r)
162
+ : resourceListener(l), resource(r), opListener(0), ticket(0)
163
+ {}
164
+
165
+ QueuedNotification(Listener* l, BackgroundProcessTicket t)
166
+ : resourceListener(0), resource(0), opListener(l), ticket(t)
167
+ {}
168
+
169
+ // Type 1 - Resource::Listener kind
170
+ Resource::Listener* resourceListener;
171
+ Resource* resource;
172
+ // Type 2 - ResourceBackgroundQueue::Listener kind
173
+ Listener* opListener;
174
+ BackgroundProcessTicket ticket;
175
+ };
176
+ typedef std::list<QueuedNotification> NotificationQueue;
177
+ /// Queued notifications of background loading being finished
178
+ NotificationQueue mNotificationQueue;
179
+ /// Mutex to protect the background event queue]
180
+ OGRE_MUTEX(mNotificationQueueMutex)
181
+
182
+ /// Whether this class should start it's own thread or not
183
+ bool mStartThread;
184
+
185
+ #if OGRE_THREAD_SUPPORT
186
+ /// The single background thread which will process loading requests
187
+ boost::thread* mThread;
188
+ /// Synchroniser token to wait / notify on queue
189
+ boost::condition mCondition;
190
+ /// Thread function
191
+ static void threadFunc(void);
192
+ /// Internal method for adding a request; also assigns a ticketID
193
+ BackgroundProcessTicket addRequest(Request& req);
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+ /// Thread shutdown?
195
+ bool mShuttingDown;
196
+ #else
197
+ /// Dummy
198
+ void* mThread;
199
+ #endif
200
+
201
+ /// Private mutex, not allowed to lock from outside
202
+ OGRE_AUTO_MUTEX
203
+
204
+ /** Queue the firing of the 'background loading complete' event to
205
+ a Resource::Listener event.
206
+ @remarks
207
+ The purpose of this is to allow the background loading thread to
208
+ call this method to queue the notification to listeners waiting on
209
+ the background loading of a resource. Rather than allow the resource
210
+ background loading thread to directly call these listeners, which
211
+ would require all the listeners to be thread-safe, this method
212
+ implements a thread-safe queue which can be processed in the main
213
+ frame loop thread each frame to clear the events in a simpler
214
+ manner.
215
+ @param listener The listener to be notified
216
+ @param ticket The ticket for the operation that has completed
217
+ */
218
+ virtual void queueFireBackgroundOperationComplete(Listener* listener,
219
+ BackgroundProcessTicket ticket);
220
+
221
+ public:
222
+ ResourceBackgroundQueue();
223
+ virtual ~ResourceBackgroundQueue();
224
+
225
+ /** Sets whether or not a thread should be created and started to handle
226
+ the background loading, or whether a user thread will call the
227
+ appropriate hooks.
228
+ @remarks
229
+ By default, a new thread will be started to handle the background
230
+ load requests. However, the application may well have some threads
231
+ of its own which is wishes to use to perform the background loading
232
+ as well as other tasks (for example on most platforms there will be
233
+ a fixed number of hardware threads which the application will wish
234
+ to work within). Use this method to turn off the creation of a separate
235
+ thread if you wish, and call the _doNextQueuedBackgroundProcess
236
+ method from your own thread to process background requests.
237
+ @note
238
+ You <b>must</b> call this method prior to initialisation. Initialisation
239
+ of this class is automatically done when Root::initialise is called.
240
+ */
241
+ void setStartBackgroundThread(bool startThread) { mStartThread = startThread; }
242
+
243
+ /** Gets whether or not a thread should be created and started to handle
244
+ the background loading, or whether a user thread will call the
245
+ appropriate hooks.
246
+ */
247
+ bool getStartBackgroundThread(void) { return mStartThread; }
248
+ /** Initialise the background queue system.
249
+ @note Called automatically by Root::initialise.
250
+ */
251
+ virtual void initialise(void);
252
+
253
+ /** Shut down the background queue system.
254
+ @note Called automatically by Root::shutdown.
255
+ */
256
+ virtual void shutdown(void);
257
+
258
+ /** Initialise a resource group in the background.
259
+ @see ResourceGroupManager::initialiseResourceGroup
260
+ @param name The name of the resource group to initialise
261
+ @param listener Optional callback interface, take note of warnings in
262
+ the header and only use if you understand them.
263
+ @returns Ticket identifying the request, use isProcessComplete() to
264
+ determine if completed if not using listener
265
+ */
266
+ virtual BackgroundProcessTicket initialiseResourceGroup(
267
+ const String& name, Listener* listener = 0);
268
+
269
+ /** Initialise all resource groups which are yet to be initialised in
270
+ the background.
271
+ @see ResourceGroupManager::intialiseResourceGroup
272
+ @param listener Optional callback interface, take note of warnings in
273
+ the header and only use if you understand them.
274
+ @returns Ticket identifying the request, use isProcessComplete() to
275
+ determine if completed if not using listener
276
+ */
277
+ virtual BackgroundProcessTicket initialiseAllResourceGroups(
278
+ Listener* listener = 0);
279
+ /** Loads a resource group in the background.
280
+ @see ResourceGroupManager::loadResourceGroup
281
+ @param name The name of the resource group to load
282
+ @param listener Optional callback interface, take note of warnings in
283
+ the header and only use if you understand them.
284
+ @returns Ticket identifying the request, use isProcessComplete() to
285
+ determine if completed if not using listener
286
+ */
287
+ virtual BackgroundProcessTicket loadResourceGroup(const String& name,
288
+ Listener* listener = 0);
289
+
290
+
291
+ /** Unload a single resource in the background.
292
+ @see ResourceManager::unload
293
+ @param resType The type of the resource
294
+ (from ResourceManager::getResourceType())
295
+ @param name The name of the Resource
296
+ */
297
+ virtual BackgroundProcessTicket unload(
298
+ const String& resType, const String& name);
299
+
300
+ /** Unload a single resource in the background.
301
+ @see ResourceManager::unload
302
+ @param resType The type of the resource
303
+ (from ResourceManager::getResourceType())
304
+ @param handle Handle to the resource
305
+ */
306
+ virtual BackgroundProcessTicket unload(
307
+ const String& resType, ResourceHandle handle);
308
+
309
+ /** Unloads a resource group in the background.
310
+ @see ResourceGroupManager::unloadResourceGroup
311
+ @param name The name of the resource group to load
312
+ @returns Ticket identifying the request, use isProcessComplete() to
313
+ determine if completed if not using listener
314
+ */
315
+ virtual BackgroundProcessTicket unloadResourceGroup(const String& name);
316
+
317
+
318
+ /** Load a single resource in the background.
319
+ @see ResourceManager::load
320
+ @param resType The type of the resource
321
+ (from ResourceManager::getResourceType())
322
+ @param name The name of the Resource
323
+ @param group The resource group to which this resource will belong
324
+ @param isManual Is the resource to be manually loaded? If so, you should
325
+ provide a value for the loader parameter
326
+ @param loader The manual loader which is to perform the required actions
327
+ when this resource is loaded; only applicable when you specify true
328
+ for the previous parameter. NOTE: must be thread safe!!
329
+ @param loadParams Optional pointer to a list of name/value pairs
330
+ containing loading parameters for this type of resource. Remember
331
+ that this must have a lifespan longer than the return of this call!
332
+ */
333
+ virtual BackgroundProcessTicket load(
334
+ const String& resType, const String& name,
335
+ const String& group, bool isManual = false,
336
+ ManualResourceLoader* loader = 0,
337
+ const NameValuePairList* loadParams = 0,
338
+ Listener* listener = 0);
339
+ /** Returns whether a previously queued process has completed or not.
340
+ @remarks
341
+ This method of checking that a background process has completed is
342
+ the 'polling' approach. Each queued method takes an optional listener
343
+ parameter to allow you to register a callback instead, which is
344
+ arguably more efficient.
345
+ @param ticket The ticket which was returned when the process was queued
346
+ @returns true if process has completed (or if the ticket is
347
+ unrecognised), false otherwise
348
+ @note Tickets are not stored onced complete so do not accumulate over
349
+ time.
350
+ This is why a non-existent ticket will return 'true'.
351
+ */
352
+ virtual bool isProcessComplete(BackgroundProcessTicket ticket);
353
+
354
+ /** Process a single queued background operation.
355
+ @remarks
356
+ If you are using your own thread to perform background loading, calling
357
+ this method from that thread triggers the processing of a single
358
+ background loading request from the queue. This method will not
359
+ return until the request has been fully processed. It also returns
360
+ whether it did in fact process anything - if it returned false, there
361
+ was nothing more in the queue.
362
+ @note
363
+ <b>Do not</b> call this method unless you are using your own thread
364
+ to perform the background loading and called setStartBackgroundThread(false).
365
+ You must only have one background loading thread.
366
+ @returns true if a request was processed, false if the queue was empty.
367
+ */
368
+ bool _doNextQueuedBackgroundProcess();
369
+
370
+ /** Initialise processing for a background thread.
371
+ @remarks
372
+ You must call this method if you use your own thread rather than
373
+ letting this class create its own. Moreover, you must call it after
374
+ initialise() and after you've started your own thread, but before
375
+ any resources have been loaded. There are some
376
+ per-thread tasks which have to be performed on some rendering APIs
377
+ and it's important that they are done before rendering resources are
378
+ created.
379
+ @par
380
+ You must call this method in your own background thread, not the main
381
+ thread. It's important to block the main thread whilst this initialisation
382
+ is happening, use an OGRE_THREAD_WAIT on the public initSync token
383
+ after locking the initMutex.
384
+ */
385
+ void _initThread();
386
+
387
+ /** Queue the firing of the 'background loading complete' event to
388
+ a Resource::Listener event.
389
+ @remarks
390
+ The purpose of this is to allow the background loading thread to
391
+ call this method to queue the notification to listeners waiting on
392
+ the background loading of a resource. Rather than allow the resource
393
+ background loading thread to directly call these listeners, which
394
+ would require all the listeners to be thread-safe, this method
395
+ implements a thread-safe queue which can be processed in the main
396
+ frame loop thread each frame to clear the events in a simpler
397
+ manner.
398
+ @param listener The listener to be notified
399
+ @param res The resource listened on
400
+ */
401
+ virtual void _queueFireBackgroundLoadingComplete(Resource::Listener* listener,
402
+ Resource* res);
403
+
404
+ /** Fires all the queued events for background loaded resources.
405
+ @remarks
406
+ You should call this from the thread that runs the main frame loop
407
+ to avoid having to make the receivers of this event thread-safe.
408
+ If you use Ogre's built in frame loop you don't need to call this
409
+ yourself.
410
+ */
411
+ virtual void _fireBackgroundLoadingComplete(void);
412
+
413
+ /** Override standard Singleton retrieval.
414
+ @remarks
415
+ Why do we do this? Well, it's because the Singleton
416
+ implementation is in a .h file, which means it gets compiled
417
+ into anybody who includes it. This is needed for the
418
+ Singleton template to work, but we actually only want it
419
+ compiled into the implementation of the class based on the
420
+ Singleton, not all of them. If we don't change this, we get
421
+ link errors when trying to use the Singleton-based class from
422
+ an outside dll.
423
+ @par
424
+ This method just delegates to the template version anyway,
425
+ but the implementation stays in this single compilation unit,
426
+ preventing link errors.
427
+ */
428
+ static ResourceBackgroundQueue& getSingleton(void);
429
+ /** Override standard Singleton retrieval.
430
+ @remarks
431
+ Why do we do this? Well, it's because the Singleton
432
+ implementation is in a .h file, which means it gets compiled
433
+ into anybody who includes it. This is needed for the
434
+ Singleton template to work, but we actually only want it
435
+ compiled into the implementation of the class based on the
436
+ Singleton, not all of them. If we don't change this, we get
437
+ link errors when trying to use the Singleton-based class from
438
+ an outside dll.
439
+ @par
440
+ This method just delegates to the template version anyway,
441
+ but the implementation stays in this single compilation unit,
442
+ preventing link errors.
443
+ */
444
+ static ResourceBackgroundQueue* getSingletonPtr(void);
445
+
446
+
447
+ };
448
+
449
+
450
+ }
451
+
452
+ #endif
453
+