shattered_ogrerb 0.5.0.1

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  1. data/lib/shattered_ogrerb.rb +17 -0
  2. data/lib/shattered_ogrerb/base.rb +28 -0
  3. data/lib/shattered_ogrerb/camera.rb +6 -0
  4. data/lib/shattered_ogrerb/key_manager.rb +54 -0
  5. data/lib/shattered_ogrerb/light.rb +5 -0
  6. data/lib/shattered_ogrerb/mesh_instance.rb +92 -0
  7. data/lib/shattered_ogrerb/rmaterial.rb +86 -0
  8. data/lib/shattered_ogrerb/vector.rb +211 -0
  9. data/vendor/Ogre/OIS.dll +0 -0
  10. data/vendor/Ogre/OgreGUIRenderer.dll +0 -0
  11. data/vendor/Ogre/OgreMain.dll +0 -0
  12. data/vendor/Ogre/Plugin_BSPSceneManager.dll +0 -0
  13. data/vendor/Ogre/Plugin_CgProgramManager.dll +0 -0
  14. data/vendor/Ogre/Plugin_OctreeSceneManager.dll +0 -0
  15. data/vendor/Ogre/Plugin_ParticleFX.dll +0 -0
  16. data/vendor/Ogre/RenderSystem_Direct3D9.dll +0 -0
  17. data/vendor/Ogre/RenderSystem_GL.dll +0 -0
  18. data/vendor/Ogre/cg.dll +0 -0
  19. data/vendor/Ogre/plugins.cfg +9 -0
  20. data/vendor/ogrerb/MIT_LICENCE +19 -0
  21. data/vendor/ogrerb/README +79 -0
  22. data/vendor/ogrerb/Rakefile +220 -0
  23. data/vendor/ogrerb/build/navi/extconf.rb +53 -0
  24. data/vendor/ogrerb/build/ogre/extconf.rb +50 -0
  25. data/vendor/ogrerb/build/ois/extconf.rb +48 -0
  26. data/vendor/ogrerb/doc_src/ogre.rb +152 -0
  27. data/vendor/ogrerb/doc_src/ois.rb +67 -0
  28. data/vendor/ogrerb/lib/constants.rb +35 -0
  29. data/vendor/ogrerb/lib/ogre.dll +0 -0
  30. data/vendor/ogrerb/lib/ruby_ois.dll +0 -0
  31. data/vendor/ogrerb/navi/Navi.i +5 -0
  32. data/vendor/ogrerb/navi/NaviData.i +18 -0
  33. data/vendor/ogrerb/navi/NaviManager.i +5 -0
  34. data/vendor/ogrerb/navi/NaviProxies.i +7 -0
  35. data/vendor/ogrerb/navi/lib/Navi.lib +0 -0
  36. data/vendor/ogrerb/navi/lib/Navi_d.lib +0 -0
  37. data/vendor/ogrerb/navi/lib/llmozlib.lib +0 -0
  38. data/vendor/ogrerb/navi/lib/llmozlib_d.lib +0 -0
  39. data/vendor/ogrerb/navi/navi_rb.i +53 -0
  40. data/vendor/ogrerb/navi/std_multimap.i +581 -0
  41. data/vendor/ogrerb/ogre.rb +23 -0
  42. data/vendor/ogrerb/ogre/Application.i +59 -0
  43. data/vendor/ogrerb/ogre/ApplicationFrameListener.i +67 -0
  44. data/vendor/ogrerb/ogre/ExampleApplication.i +7 -0
  45. data/vendor/ogrerb/ogre/ExampleFrameListener.i +7 -0
  46. data/vendor/ogrerb/ogre/OgreAlignedAllocator.i +5 -0
  47. data/vendor/ogrerb/ogre/OgreAnimable.i +5 -0
  48. data/vendor/ogrerb/ogre/OgreAnimation.i +5 -0
  49. data/vendor/ogrerb/ogre/OgreAnimationState.i +9 -0
  50. data/vendor/ogrerb/ogre/OgreAnimationTrack.i +5 -0
  51. data/vendor/ogrerb/ogre/OgreAny.i +5 -0
  52. data/vendor/ogrerb/ogre/OgreArchive.i +5 -0
  53. data/vendor/ogrerb/ogre/OgreArchiveFactory.i +5 -0
  54. data/vendor/ogrerb/ogre/OgreArchiveManager.i +5 -0
  55. data/vendor/ogrerb/ogre/OgreAutoParamDataSource.i +5 -0
  56. data/vendor/ogrerb/ogre/OgreAxisAlignedBox.i +5 -0
  57. data/vendor/ogrerb/ogre/OgreBillboard.i +5 -0
  58. data/vendor/ogrerb/ogre/OgreBillboardChain.i +11 -0
  59. data/vendor/ogrerb/ogre/OgreBillboardParticleRenderer.i +5 -0
  60. data/vendor/ogrerb/ogre/OgreBillboardSet.i +5 -0
  61. data/vendor/ogrerb/ogre/OgreBitwise.i +5 -0
  62. data/vendor/ogrerb/ogre/OgreBlendMode.i +5 -0
  63. data/vendor/ogrerb/ogre/OgreBone.i +5 -0
  64. data/vendor/ogrerb/ogre/OgreBorderPanelOverlayElement.i +5 -0
  65. data/vendor/ogrerb/ogre/OgreCamera.i +5 -0
  66. data/vendor/ogrerb/ogre/OgreCodec.i +5 -0
  67. data/vendor/ogrerb/ogre/OgreColourValue.i +5 -0
  68. data/vendor/ogrerb/ogre/OgreCommon.i +33 -0
  69. data/vendor/ogrerb/ogre/OgreCompiler2Pass.i +5 -0
  70. data/vendor/ogrerb/ogre/OgreCompositionPass.i +5 -0
  71. data/vendor/ogrerb/ogre/OgreCompositionTargetPass.i +5 -0
  72. data/vendor/ogrerb/ogre/OgreCompositionTechnique.i +5 -0
  73. data/vendor/ogrerb/ogre/OgreCompositor.i +5 -0
  74. data/vendor/ogrerb/ogre/OgreCompositorChain.i +5 -0
  75. data/vendor/ogrerb/ogre/OgreCompositorInstance.i +5 -0
  76. data/vendor/ogrerb/ogre/OgreCompositorManager.i +5 -0
  77. data/vendor/ogrerb/ogre/OgreCompositorScriptCompiler.i +5 -0
  78. data/vendor/ogrerb/ogre/OgreCompositorSerializer.i +5 -0
  79. data/vendor/ogrerb/ogre/OgreConfig.i +5 -0
  80. data/vendor/ogrerb/ogre/OgreConfigDialog.i +5 -0
  81. data/vendor/ogrerb/ogre/OgreConfigFile.i +13 -0
  82. data/vendor/ogrerb/ogre/OgreConfigOptionMap.i +5 -0
  83. data/vendor/ogrerb/ogre/OgreController.i +5 -0
  84. data/vendor/ogrerb/ogre/OgreControllerManager.i +5 -0
  85. data/vendor/ogrerb/ogre/OgreConvexBody.i +5 -0
  86. data/vendor/ogrerb/ogre/OgreDDSCodec.i +5 -0
  87. data/vendor/ogrerb/ogre/OgreDataStream.i +9 -0
  88. data/vendor/ogrerb/ogre/OgreDefaultHardwareBufferManager.i +5 -0
  89. data/vendor/ogrerb/ogre/OgreDynLib.i +5 -0
  90. data/vendor/ogrerb/ogre/OgreDynLibManager.i +5 -0
  91. data/vendor/ogrerb/ogre/OgreEdgeListBuilder.i +5 -0
  92. data/vendor/ogrerb/ogre/OgreEntity.i +5 -0
  93. data/vendor/ogrerb/ogre/OgreErrorDialog.i +5 -0
  94. data/vendor/ogrerb/ogre/OgreException.i +5 -0
  95. data/vendor/ogrerb/ogre/OgreExternalTextureSource.i +5 -0
  96. data/vendor/ogrerb/ogre/OgreExternalTextureSourceManager.i +5 -0
  97. data/vendor/ogrerb/ogre/OgreFactoryObj.i +5 -0
  98. data/vendor/ogrerb/ogre/OgreFileSystem.i +5 -0
  99. data/vendor/ogrerb/ogre/OgreFont.i +5 -0
  100. data/vendor/ogrerb/ogre/OgreFontManager.i +5 -0
  101. data/vendor/ogrerb/ogre/OgreFrameListener.i +12 -0
  102. data/vendor/ogrerb/ogre/OgreFreeImageCodec.i +5 -0
  103. data/vendor/ogrerb/ogre/OgreFrustum.i +5 -0
  104. data/vendor/ogrerb/ogre/OgreGpuProgram.i +5 -0
  105. data/vendor/ogrerb/ogre/OgreGpuProgramManager.i +5 -0
  106. data/vendor/ogrerb/ogre/OgreGpuProgramUsage.i +5 -0
  107. data/vendor/ogrerb/ogre/OgreHardwareBuffer.i +5 -0
  108. data/vendor/ogrerb/ogre/OgreHardwareBufferManager.i +9 -0
  109. data/vendor/ogrerb/ogre/OgreHardwareIndexBuffer.i +9 -0
  110. data/vendor/ogrerb/ogre/OgreHardwareOcclusionQuery.i +5 -0
  111. data/vendor/ogrerb/ogre/OgreHardwarePixelBuffer.i +9 -0
  112. data/vendor/ogrerb/ogre/OgreHardwareVertexBuffer.i +10 -0
  113. data/vendor/ogrerb/ogre/OgreHighLevelGpuProgram.i +5 -0
  114. data/vendor/ogrerb/ogre/OgreHighLevelGpuProgramManager.i +5 -0
  115. data/vendor/ogrerb/ogre/OgreImage.i +5 -0
  116. data/vendor/ogrerb/ogre/OgreImageCodec.i +5 -0
  117. data/vendor/ogrerb/ogre/OgreInstancedGeometry.i +5 -0
  118. data/vendor/ogrerb/ogre/OgreIteratorWrappers.i +5 -0
  119. data/vendor/ogrerb/ogre/OgreKeyFrame.i +7 -0
  120. data/vendor/ogrerb/ogre/OgreLight.i +5 -0
  121. data/vendor/ogrerb/ogre/OgreLog.i +5 -0
  122. data/vendor/ogrerb/ogre/OgreLogManager.i +9 -0
  123. data/vendor/ogrerb/ogre/OgreManualObject.i +5 -0
  124. data/vendor/ogrerb/ogre/OgreMaterial.i +9 -0
  125. data/vendor/ogrerb/ogre/OgreMaterialManager.i +22 -0
  126. data/vendor/ogrerb/ogre/OgreMaterialScriptCompiler.i +5 -0
  127. data/vendor/ogrerb/ogre/OgreMaterialSerializer.i +5 -0
  128. data/vendor/ogrerb/ogre/OgreMath.i +48 -0
  129. data/vendor/ogrerb/ogre/OgreMatrix3.i +5 -0
  130. data/vendor/ogrerb/ogre/OgreMatrix4.i +5 -0
  131. data/vendor/ogrerb/ogre/OgreMemoryMacros.i +5 -0
  132. data/vendor/ogrerb/ogre/OgreMemoryManager.i +5 -0
  133. data/vendor/ogrerb/ogre/OgreMesh.i +11 -0
  134. data/vendor/ogrerb/ogre/OgreMeshFileFormat.i +5 -0
  135. data/vendor/ogrerb/ogre/OgreMeshManager.i +9 -0
  136. data/vendor/ogrerb/ogre/OgreMeshSerializer.i +5 -0
  137. data/vendor/ogrerb/ogre/OgreMeshSerializerImpl.i +5 -0
  138. data/vendor/ogrerb/ogre/OgreMovableObject.i +46 -0
  139. data/vendor/ogrerb/ogre/OgreMovablePlane.i +5 -0
  140. data/vendor/ogrerb/ogre/OgreNoMemoryMacros.i +5 -0
  141. data/vendor/ogrerb/ogre/OgreNode.i +11 -0
  142. data/vendor/ogrerb/ogre/OgreNumerics.i +5 -0
  143. data/vendor/ogrerb/ogre/OgreOverlay.i +5 -0
  144. data/vendor/ogrerb/ogre/OgreOverlayContainer.i +5 -0
  145. data/vendor/ogrerb/ogre/OgreOverlayElement.i +5 -0
  146. data/vendor/ogrerb/ogre/OgreOverlayElementCommands.i +5 -0
  147. data/vendor/ogrerb/ogre/OgreOverlayElementFactory.i +5 -0
  148. data/vendor/ogrerb/ogre/OgreOverlayManager.i +9 -0
  149. data/vendor/ogrerb/ogre/OgrePanelOverlayElement.i +5 -0
  150. data/vendor/ogrerb/ogre/OgreParticle.i +5 -0
  151. data/vendor/ogrerb/ogre/OgreParticleAffector.i +5 -0
  152. data/vendor/ogrerb/ogre/OgreParticleAffectorFactory.i +5 -0
  153. data/vendor/ogrerb/ogre/OgreParticleEmitter.i +5 -0
  154. data/vendor/ogrerb/ogre/OgreParticleEmitterCommands.i +5 -0
  155. data/vendor/ogrerb/ogre/OgreParticleEmitterFactory.i +5 -0
  156. data/vendor/ogrerb/ogre/OgreParticleIterator.i +5 -0
  157. data/vendor/ogrerb/ogre/OgreParticleSystem.i +9 -0
  158. data/vendor/ogrerb/ogre/OgreParticleSystemManager.i +9 -0
  159. data/vendor/ogrerb/ogre/OgreParticleSystemRenderer.i +9 -0
  160. data/vendor/ogrerb/ogre/OgrePass.i +10 -0
  161. data/vendor/ogrerb/ogre/OgrePatchMesh.i +11 -0
  162. data/vendor/ogrerb/ogre/OgrePatchSurface.i +5 -0
  163. data/vendor/ogrerb/ogre/OgrePixelFormat.i +5 -0
  164. data/vendor/ogrerb/ogre/OgrePlane.i +5 -0
  165. data/vendor/ogrerb/ogre/OgrePlaneBoundedVolume.i +5 -0
  166. data/vendor/ogrerb/ogre/OgrePlatform.i +5 -0
  167. data/vendor/ogrerb/ogre/OgrePlugin.i +5 -0
  168. data/vendor/ogrerb/ogre/OgrePolygon.i +5 -0
  169. data/vendor/ogrerb/ogre/OgrePose.i +5 -0
  170. data/vendor/ogrerb/ogre/OgrePredefinedControllers.i +5 -0
  171. data/vendor/ogrerb/ogre/OgrePrefabFactory.i +5 -0
  172. data/vendor/ogrerb/ogre/OgrePrerequisites.i +5 -0
  173. data/vendor/ogrerb/ogre/OgreProfiler.i +5 -0
  174. data/vendor/ogrerb/ogre/OgreProgressiveMesh.i +5 -0
  175. data/vendor/ogrerb/ogre/OgreProxies.i +10 -0
  176. data/vendor/ogrerb/ogre/OgreQuaternion.i +5 -0
  177. data/vendor/ogrerb/ogre/OgreRadixSort.i +5 -0
  178. data/vendor/ogrerb/ogre/OgreRay.i +5 -0
  179. data/vendor/ogrerb/ogre/OgreRectangle.i +5 -0
  180. data/vendor/ogrerb/ogre/OgreRectangle2D.i +5 -0
  181. data/vendor/ogrerb/ogre/OgreRenderOperation.i +5 -0
  182. data/vendor/ogrerb/ogre/OgreRenderQueue.i +10 -0
  183. data/vendor/ogrerb/ogre/OgreRenderQueueInvocation.i +5 -0
  184. data/vendor/ogrerb/ogre/OgreRenderQueueListener.i +5 -0
  185. data/vendor/ogrerb/ogre/OgreRenderQueueSortingGrouping.i +5 -0
  186. data/vendor/ogrerb/ogre/OgreRenderSystem.i +12 -0
  187. data/vendor/ogrerb/ogre/OgreRenderSystemCapabilities.i +7 -0
  188. data/vendor/ogrerb/ogre/OgreRenderTarget.i +27 -0
  189. data/vendor/ogrerb/ogre/OgreRenderTargetListener.i +7 -0
  190. data/vendor/ogrerb/ogre/OgreRenderTexture.i +5 -0
  191. data/vendor/ogrerb/ogre/OgreRenderWindow.i +9 -0
  192. data/vendor/ogrerb/ogre/OgreRenderable.i +5 -0
  193. data/vendor/ogrerb/ogre/OgreResource.i +68 -0
  194. data/vendor/ogrerb/ogre/OgreResourceBackgroundQueue.i +5 -0
  195. data/vendor/ogrerb/ogre/OgreResourceGroupManager.i +17 -0
  196. data/vendor/ogrerb/ogre/OgreResourceManager.i +5 -0
  197. data/vendor/ogrerb/ogre/OgreRibbonTrail.i +5 -0
  198. data/vendor/ogrerb/ogre/OgreRoot.i +9 -0
  199. data/vendor/ogrerb/ogre/OgreRotationalSpline.i +5 -0
  200. data/vendor/ogrerb/ogre/OgreSceneManager.i +17 -0
  201. data/vendor/ogrerb/ogre/OgreSceneManagerEnumerator.i +8 -0
  202. data/vendor/ogrerb/ogre/OgreSceneNode.i +9 -0
  203. data/vendor/ogrerb/ogre/OgreSceneQuery.i +5 -0
  204. data/vendor/ogrerb/ogre/OgreScriptLoader.i +5 -0
  205. data/vendor/ogrerb/ogre/OgreSearchOps.i +5 -0
  206. data/vendor/ogrerb/ogre/OgreSerializer.i +5 -0
  207. data/vendor/ogrerb/ogre/OgreShadowCameraSetup.i +5 -0
  208. data/vendor/ogrerb/ogre/OgreShadowCameraSetupFocused.i +5 -0
  209. data/vendor/ogrerb/ogre/OgreShadowCameraSetupLiSPSM.i +5 -0
  210. data/vendor/ogrerb/ogre/OgreShadowCameraSetupPlaneOptimal.i +5 -0
  211. data/vendor/ogrerb/ogre/OgreShadowCaster.i +5 -0
  212. data/vendor/ogrerb/ogre/OgreShadowTextureManager.i +7 -0
  213. data/vendor/ogrerb/ogre/OgreShadowVolumeExtrudeProgram.i +5 -0
  214. data/vendor/ogrerb/ogre/OgreSharedPtr.i +5 -0
  215. data/vendor/ogrerb/ogre/OgreSimpleRenderable.i +5 -0
  216. data/vendor/ogrerb/ogre/OgreSimpleSpline.i +5 -0
  217. data/vendor/ogrerb/ogre/OgreSingleton.i +9 -0
  218. data/vendor/ogrerb/ogre/OgreSkeleton.i +5 -0
  219. data/vendor/ogrerb/ogre/OgreSkeletonFileFormat.i +5 -0
  220. data/vendor/ogrerb/ogre/OgreSkeletonInstance.i +5 -0
  221. data/vendor/ogrerb/ogre/OgreSkeletonManager.i +5 -0
  222. data/vendor/ogrerb/ogre/OgreSkeletonSerializer.i +5 -0
  223. data/vendor/ogrerb/ogre/OgreSphere.i +5 -0
  224. data/vendor/ogrerb/ogre/OgreSpotShadowFadePng.i +5 -0
  225. data/vendor/ogrerb/ogre/OgreStableHeaders.i +5 -0
  226. data/vendor/ogrerb/ogre/OgreStaticFaceGroup.i +5 -0
  227. data/vendor/ogrerb/ogre/OgreStaticGeometry.i +5 -0
  228. data/vendor/ogrerb/ogre/OgreStdHeaders.i +5 -0
  229. data/vendor/ogrerb/ogre/OgreString.i +5 -0
  230. data/vendor/ogrerb/ogre/OgreStringConverter.i +5 -0
  231. data/vendor/ogrerb/ogre/OgreStringInterface.i +5 -0
  232. data/vendor/ogrerb/ogre/OgreStringVector.i +5 -0
  233. data/vendor/ogrerb/ogre/OgreSubEntity.i +5 -0
  234. data/vendor/ogrerb/ogre/OgreSubMesh.i +5 -0
  235. data/vendor/ogrerb/ogre/OgreTagPoint.i +5 -0
  236. data/vendor/ogrerb/ogre/OgreTechnique.i +5 -0
  237. data/vendor/ogrerb/ogre/OgreTextAreaOverlayElement.i +5 -0
  238. data/vendor/ogrerb/ogre/OgreTexture.i +9 -0
  239. data/vendor/ogrerb/ogre/OgreTextureManager.i +12 -0
  240. data/vendor/ogrerb/ogre/OgreTextureUnitState.i +12 -0
  241. data/vendor/ogrerb/ogre/OgreTimer.i +6 -0
  242. data/vendor/ogrerb/ogre/OgreUTFString.i +5 -0
  243. data/vendor/ogrerb/ogre/OgreUnifiedHighLevelGpuProgram.i +5 -0
  244. data/vendor/ogrerb/ogre/OgreUserDefinedObject.i +5 -0
  245. data/vendor/ogrerb/ogre/OgreVector2.i +5 -0
  246. data/vendor/ogrerb/ogre/OgreVector3.i +30 -0
  247. data/vendor/ogrerb/ogre/OgreVector4.i +5 -0
  248. data/vendor/ogrerb/ogre/OgreVertexBoneAssignment.i +5 -0
  249. data/vendor/ogrerb/ogre/OgreVertexIndexData.i +5 -0
  250. data/vendor/ogrerb/ogre/OgreViewport.i +5 -0
  251. data/vendor/ogrerb/ogre/OgreWindowEventUtilities.i +7 -0
  252. data/vendor/ogrerb/ogre/OgreWireBoundingBox.i +5 -0
  253. data/vendor/ogrerb/ogre/OgreZip.i +5 -0
  254. data/vendor/ogrerb/ogre/ogre_rb.i +343 -0
  255. data/vendor/ogrerb/ogre/std_multimap.i +581 -0
  256. data/vendor/ogrerb/ois/OISProxies.i +9 -0
  257. data/vendor/ogrerb/ois/OISRenames.i +11 -0
  258. data/vendor/ogrerb/ois/ois.i +135 -0
  259. data/vendor/ogrerb/ois/std_multimap.i +581 -0
  260. data/vendor/ogrerb/platform.rb +23 -0
  261. data/vendor/ogrerb/samples/application.rb +146 -0
  262. data/vendor/ogrerb/samples/application_frame_listener.rb +302 -0
  263. data/vendor/ogrerb/samples/application_loading_bar.rb +115 -0
  264. data/vendor/ogrerb/samples/bsp.rb +74 -0
  265. data/vendor/ogrerb/samples/cg.dll +0 -0
  266. data/vendor/ogrerb/samples/js3250.dll +0 -0
  267. data/vendor/ogrerb/samples/lighting.rb +136 -0
  268. data/vendor/ogrerb/samples/media/materials/scripts/CloudySky.material +17 -0
  269. data/vendor/ogrerb/samples/media/materials/scripts/Flare.material +17 -0
  270. data/vendor/ogrerb/samples/media/materials/scripts/Knot.material +14 -0
  271. data/vendor/ogrerb/samples/media/materials/scripts/MorningSkyBox.material +17 -0
  272. data/vendor/ogrerb/samples/media/materials/scripts/Ogre.material +119 -0
  273. data/vendor/ogrerb/samples/media/materials/scripts/Razor.material +14 -0
  274. data/vendor/ogrerb/samples/media/materials/scripts/Ribbon.material +19 -0
  275. data/vendor/ogrerb/samples/media/materials/scripts/RustySteel.material +14 -0
  276. data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyBox.material +17 -0
  277. data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyPlane.material +17 -0
  278. data/vendor/ogrerb/samples/media/materials/scripts/TextureEffects.material +15 -0
  279. data/vendor/ogrerb/samples/media/materials/scripts/dragon.material +42 -0
  280. data/vendor/ogrerb/samples/media/materials/scripts/smoke.material +18 -0
  281. data/vendor/ogrerb/samples/media/materials/textures/GreenSkin.jpg +0 -0
  282. data/vendor/ogrerb/samples/media/materials/textures/MtlPlat2.jpg +0 -0
  283. data/vendor/ogrerb/samples/media/materials/textures/RustedMetal.jpg +0 -0
  284. data/vendor/ogrerb/samples/media/materials/textures/RustySteel.jpg +0 -0
  285. data/vendor/ogrerb/samples/media/materials/textures/Water02.jpg +0 -0
  286. data/vendor/ogrerb/samples/media/materials/textures/WeirdEye.png +0 -0
  287. data/vendor/ogrerb/samples/media/materials/textures/clouds.jpg +0 -0
  288. data/vendor/ogrerb/samples/media/materials/textures/cursor.png +0 -0
  289. data/vendor/ogrerb/samples/media/materials/textures/dirt01.jpg +0 -0
  290. data/vendor/ogrerb/samples/media/materials/textures/flare.png +0 -0
  291. data/vendor/ogrerb/samples/media/materials/textures/ogreborder.png +0 -0
  292. data/vendor/ogrerb/samples/media/materials/textures/ogreborderUp.png +0 -0
  293. data/vendor/ogrerb/samples/media/materials/textures/ribbonband.png +0 -0
  294. data/vendor/ogrerb/samples/media/materials/textures/smoke.png +0 -0
  295. data/vendor/ogrerb/samples/media/materials/textures/smokecolors.png +0 -0
  296. data/vendor/ogrerb/samples/media/materials/textures/spacesky.jpg +0 -0
  297. data/vendor/ogrerb/samples/media/materials/textures/spheremap.png +0 -0
  298. data/vendor/ogrerb/samples/media/materials/textures/texmap2.jpg +0 -0
  299. data/vendor/ogrerb/samples/media/models/knot.mesh +0 -0
  300. data/vendor/ogrerb/samples/media/models/ogrehead.mesh +0 -0
  301. data/vendor/ogrerb/samples/media/models/razor.mesh +0 -0
  302. data/vendor/ogrerb/samples/media/packs/OgreCore.zip +0 -0
  303. data/vendor/ogrerb/samples/media/packs/chiropteraDM.pk3 +0 -0
  304. data/vendor/ogrerb/samples/media/packs/chiropteraDM.txt +99 -0
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  835. data/vendor/ogrerb/src_headers/OGRE/OgreSkeletonManager.h +98 -0
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  837. data/vendor/ogrerb/src_headers/OGRE/OgreSphere.h +101 -0
  838. data/vendor/ogrerb/src_headers/OGRE/OgreSpotShadowFadePng.h +648 -0
  839. data/vendor/ogrerb/src_headers/OGRE/OgreStableHeaders.h +80 -0
  840. data/vendor/ogrerb/src_headers/OGRE/OgreStaticFaceGroup.h +134 -0
  841. data/vendor/ogrerb/src_headers/OGRE/OgreStaticGeometry.h +748 -0
  842. data/vendor/ogrerb/src_headers/OGRE/OgreStdHeaders.h +102 -0
  843. data/vendor/ogrerb/src_headers/OGRE/OgreString.h +149 -0
  844. data/vendor/ogrerb/src_headers/OGRE/OgreStringConverter.h +246 -0
  845. data/vendor/ogrerb/src_headers/OGRE/OgreStringInterface.h +332 -0
  846. data/vendor/ogrerb/src_headers/OGRE/OgreStringVector.h +45 -0
  847. data/vendor/ogrerb/src_headers/OGRE/OgreSubEntity.h +230 -0
  848. data/vendor/ogrerb/src_headers/OGRE/OgreSubMesh.h +267 -0
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  852. data/vendor/ogrerb/src_headers/OGRE/OgreTexture.h +414 -0
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  855. data/vendor/ogrerb/src_headers/OGRE/OgreTimer.h +44 -0
  856. data/vendor/ogrerb/src_headers/OGRE/OgreUTFString.h +2406 -0
  857. data/vendor/ogrerb/src_headers/OGRE/OgreUnifiedHighLevelGpuProgram.h +168 -0
  858. data/vendor/ogrerb/src_headers/OGRE/OgreUserDefinedObject.h +93 -0
  859. data/vendor/ogrerb/src_headers/OGRE/OgreVector2.h +532 -0
  860. data/vendor/ogrerb/src_headers/OGRE/OgreVector3.h +768 -0
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  871. data/vendor/ogrerb/src_headers/OIS/OISEffect.h +254 -0
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  890. data/vendor/ogrerb/src_headers/wrappers/OISProxies.h +58 -0
  891. data/vendor/ogrerb/src_headers/wrappers/OgreProxies.h +98 -0
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@@ -0,0 +1,566 @@
1
+ /*
2
+ -----------------------------------------------------------------------------
3
+ This source file is part of OGRE
4
+ (Object-oriented Graphics Rendering Engine)
5
+ For the latest info, see http://www.ogre3d.org
6
+
7
+ Copyright (c) 2000-2006 Torus Knot Software Ltd
8
+ Also see acknowledgements in Readme.html
9
+
10
+ This program is free software; you can redistribute it and/or modify it under
11
+ the terms of the GNU Lesser General Public License as published by the Free Software
12
+ Foundation; either version 2 of the License, or (at your option) any later
13
+ version.
14
+
15
+ This program is distributed in the hope that it will be useful, but WITHOUT
16
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17
+ FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
+
19
+ You should have received a copy of the GNU Lesser General Public License along with
20
+ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21
+ Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22
+ http://www.gnu.org/copyleft/lesser.txt.
23
+
24
+ You may alternatively use this source under the terms of a specific version of
25
+ the OGRE Unrestricted License provided you have obtained such a license from
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+ Torus Knot Software Ltd.
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+ -----------------------------------------------------------------------------
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+ */
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+ #ifndef __Camera_H__
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+ #define __Camera_H__
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+
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+ // Default options
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+ #include "OgrePrerequisites.h"
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+
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+ #include "OgreString.h"
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+ #include "OgreMovableObject.h"
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+
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+ // Matrices & Vectors
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+ #include "OgreMatrix4.h"
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+ #include "OgreVector3.h"
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+ #include "OgrePlane.h"
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+ #include "OgreQuaternion.h"
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+ #include "OgreCommon.h"
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+ #include "OgreFrustum.h"
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+ #include "OgreRay.h"
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+
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+
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+ namespace Ogre {
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+
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+
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+
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+ /** A viewpoint from which the scene will be rendered.
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+ @remarks
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+ OGRE renders scenes from a camera viewpoint into a buffer of
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+ some sort, normally a window or a texture (a subclass of
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+ RenderTarget). OGRE cameras support both perspective projection (the default,
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+ meaning objects get smaller the further away they are) and
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+ orthographic projection (blueprint-style, no decrease in size
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+ with distance). Each camera carries with it a style of rendering,
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+ e.g. full textured, flat shaded, wireframe), field of view,
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+ rendering distances etc, allowing you to use OGRE to create
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+ complex multi-window views if required. In addition, more than
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+ one camera can point at a single render target if required,
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+ each rendering to a subset of the target, allowing split screen
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+ and picture-in-picture views.
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+ @par
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+ Cameras maintain their own aspect ratios, field of view, and frustrum,
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+ and project co-ordinates into a space measured from -1 to 1 in x and y,
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+ and 0 to 1 in z. At render time, the camera will be rendering to a
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+ Viewport which will translate these parametric co-ordinates into real screen
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+ co-ordinates. Obviously it is advisable that the viewport has the same
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+ aspect ratio as the camera to avoid distortion (unless you want it!).
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+ @par
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+ Note that a Camera can be attached to a SceneNode, using the method
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+ SceneNode::attachObject. If this is done the Camera will combine it's own
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+ position/orientation settings with it's parent SceneNode.
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+ This is useful for implementing more complex Camera / object
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+ relationships i.e. having a camera attached to a world object.
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+ */
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+ class _OgreExport Camera : public Frustum
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+ {
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+ protected:
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+ /// Camera name
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+ String mName;
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+ /// Scene manager responsible for the scene
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+ SceneManager *mSceneMgr;
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+
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+ /// Camera orientation, quaternion style
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+ Quaternion mOrientation;
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+
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+ /// Camera position - default (0,0,0)
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+ Vector3 mPosition;
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+
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+ /// Derived orientation/position of the camera, including reflection
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+ mutable Quaternion mDerivedOrientation;
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+ mutable Vector3 mDerivedPosition;
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+
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+ /// Real world orientation/position of the camera
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+ mutable Quaternion mRealOrientation;
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+ mutable Vector3 mRealPosition;
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+
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+ /// Whether to yaw around a fixed axis.
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+ bool mYawFixed;
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+ /// Fixed axis to yaw around
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+ Vector3 mYawFixedAxis;
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+
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+ /// Rendering type
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+ PolygonMode mSceneDetail;
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+
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+ /// Stored number of visible faces in the last render
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+ unsigned int mVisFacesLastRender;
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+
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+ /// Stored number of visible faces in the last render
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+ unsigned int mVisBatchesLastRender;
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+
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+ /// Shared class-level name for Movable type
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+ static String msMovableType;
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+
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+ /// SceneNode which this Camera will automatically track
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+ SceneNode* mAutoTrackTarget;
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+ /// Tracking offset for fine tuning
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+ Vector3 mAutoTrackOffset;
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+
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+ // Scene LOD factor used to adjust overall LOD
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+ Real mSceneLodFactor;
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+ /// Inverted scene LOD factor, can be used by Renderables to adjust their LOD
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+ Real mSceneLodFactorInv;
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+
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+
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+ /** Viewing window.
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+ @remarks
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+ Generalize camera class for the case, when viewing frustum doesn't cover all viewport.
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+ */
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+ Real mWLeft, mWTop, mWRight, mWBottom;
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+ /// Is viewing window used.
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+ bool mWindowSet;
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+ /// Windowed viewport clip planes
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+ mutable std::vector<Plane> mWindowClipPlanes;
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+ // Was viewing window changed.
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+ mutable bool mRecalcWindow;
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+ /// The last viewport to be added using this camera
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+ Viewport* mLastViewport;
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+ /** Whether aspect ratio will automaticaally be recalculated
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+ when a vieport changes its size
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+ */
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+ bool mAutoAspectRatio;
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+ /// Custom culling frustum
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+ Frustum *mCullFrustum;
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+ /// Whether or not the rendering distance of objects should take effect for this camera
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+ bool mUseRenderingDistance;
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+
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+
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+ // Internal functions for calcs
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+ bool isViewOutOfDate(void) const;
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+ /// Signal to update frustum information.
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+ void invalidateFrustum(void) const;
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+ /// Signal to update view information.
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+ void invalidateView(void) const;
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+
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+
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+ /** Do actual window setting, using parameters set in SetWindow call
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+ @remarks
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+ The method will called on demand.
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+ */
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+ virtual void setWindowImpl(void) const;
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+ /** Get the derived position of this frustum. */
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+ const Vector3& getPositionForViewUpdate(void) const;
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+ /** Get the derived orientation of this frustum. */
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+ const Quaternion& getOrientationForViewUpdate(void) const;
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+
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+ /** Helper function for forwardIntersect that intersects rays with canonical plane */
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+ virtual std::vector<Vector4> getRayForwardIntersect(const Vector3& anchor, const Vector3 *dir, Real planeOffset) const;
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+
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+ public:
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+ /** Standard constructor.
176
+ */
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+ Camera( const String& name, SceneManager* sm);
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+
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+ /** Standard destructor.
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+ */
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+ virtual ~Camera();
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+
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+
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+ /** Returns a pointer to the SceneManager this camera is rendering through.
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+ */
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+ SceneManager* getSceneManager(void) const;
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+
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+ /** Gets the camera's name.
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+ */
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+ virtual const String& getName(void) const;
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+
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+
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+ /** Sets the level of rendering detail required from this camera.
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+ @remarks
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+ Each camera is set to render at full detail by default, that is
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+ with full texturing, lighting etc. This method lets you change
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+ that behaviour, allowing you to make the camera just render a
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+ wireframe view, for example.
199
+ */
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+ void setPolygonMode(PolygonMode sd);
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+
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+ /** Retrieves the level of detail that the camera will render.
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+ */
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+ PolygonMode getPolygonMode(void) const;
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+
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+ /** Sets the camera's position.
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+ */
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+ void setPosition(Real x, Real y, Real z);
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+
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+ /** Sets the camera's position.
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+ */
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+ void setPosition(const Vector3& vec);
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+
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+ /** Retrieves the camera's position.
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+ */
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+ const Vector3& getPosition(void) const;
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+
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+ /** Moves the camera's position by the vector offset provided along world axes.
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+ */
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+ void move(const Vector3& vec);
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+
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+ /** Moves the camera's position by the vector offset provided along it's own axes (relative to orientation).
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+ */
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+ void moveRelative(const Vector3& vec);
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+
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+ /** Sets the camera's direction vector.
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+ @remarks
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+ Note that the 'up' vector for the camera will automatically be recalculated based on the
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+ current 'up' vector (i.e. the roll will remain the same).
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+ */
231
+ void setDirection(Real x, Real y, Real z);
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+
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+ /** Sets the camera's direction vector.
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+ */
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+ void setDirection(const Vector3& vec);
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+
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+ /* Gets the camera's direction.
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+ */
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+ Vector3 getDirection(void) const;
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+
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+ /** Gets the camera's up vector.
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+ */
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+ Vector3 getUp(void) const;
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+
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+ /** Gets the camera's right vector.
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+ */
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+ Vector3 getRight(void) const;
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+
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+ /** Points the camera at a location in worldspace.
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+ @remarks
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+ This is a helper method to automatically generate the
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+ direction vector for the camera, based on it's current position
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+ and the supplied look-at point.
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+ @param
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+ targetPoint A vector specifying the look at point.
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+ */
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+ void lookAt( const Vector3& targetPoint );
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+ /** Points the camera at a location in worldspace.
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+ @remarks
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+ This is a helper method to automatically generate the
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+ direction vector for the camera, based on it's current position
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+ and the supplied look-at point.
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+ @param
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+ x
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+ @param
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+ y
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+ @param
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+ z Co-ordinates of the point to look at.
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+ */
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+ void lookAt(Real x, Real y, Real z);
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+
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+ /** Rolls the camera anticlockwise, around its local z axis.
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+ */
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+ void roll(const Radian& angle);
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+ #ifndef OGRE_FORCE_ANGLE_TYPES
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+ void roll(Real degrees) { roll ( Angle(degrees) ); }
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+ #endif//OGRE_FORCE_ANGLE_TYPES
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+
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+ /** Rotates the camera anticlockwise around it's local y axis.
280
+ */
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+ void yaw(const Radian& angle);
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+ #ifndef OGRE_FORCE_ANGLE_TYPES
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+ void yaw(Real degrees) { yaw ( Angle(degrees) ); }
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+ #endif//OGRE_FORCE_ANGLE_TYPES
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+
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+ /** Pitches the camera up/down anticlockwise around it's local z axis.
287
+ */
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+ void pitch(const Radian& angle);
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+ #ifndef OGRE_FORCE_ANGLE_TYPES
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+ void pitch(Real degrees) { pitch ( Angle(degrees) ); }
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+ #endif//OGRE_FORCE_ANGLE_TYPES
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+
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+ /** Rotate the camera around an arbitrary axis.
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+ */
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+ void rotate(const Vector3& axis, const Radian& angle);
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+ #ifndef OGRE_FORCE_ANGLE_TYPES
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+ void rotate(const Vector3& axis, Real degrees) { rotate ( axis, Angle(degrees) ); }
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+ #endif//OGRE_FORCE_ANGLE_TYPES
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+
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+ /** Rotate the camera around an aritrary axis using a Quarternion.
301
+ */
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+ void rotate(const Quaternion& q);
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+
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+ /** Tells the camera whether to yaw around it's own local Y axis or a
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+ fixed axis of choice.
306
+ @remarks
307
+ This method allows you to change the yaw behaviour of the camera
308
+ - by default, the camera yaws around a fixed Y axis. This is
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+ often what you want - for example if you're making a first-person
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+ shooter, you really don't want the yaw axis to reflect the local
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+ camera Y, because this would mean a different yaw axis if the
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+ player is looking upwards rather than when they are looking
313
+ straight ahead. You can change this behaviour by calling this
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+ method, which you will want to do if you are making a completely
315
+ free camera like the kind used in a flight simulator.
316
+ @param
317
+ useFixed If true, the axis passed in the second parameter will
318
+ always be the yaw axis no matter what the camera orientation.
319
+ If false, the camera yaws around the local Y.
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+ @param
321
+ fixedAxis The axis to use if the first parameter is true.
322
+ */
323
+ void setFixedYawAxis( bool useFixed, const Vector3& fixedAxis = Vector3::UNIT_Y );
324
+
325
+
326
+ /** Returns the camera's current orientation.
327
+ */
328
+ const Quaternion& getOrientation(void) const;
329
+
330
+ /** Sets the camera's orientation.
331
+ */
332
+ void setOrientation(const Quaternion& q);
333
+
334
+ /** Tells the Camera to contact the SceneManager to render from it's viewpoint.
335
+ @param vp The viewport to render to
336
+ @param includeOverlays Whether or not any overlay objects should be included
337
+ */
338
+ void _renderScene(Viewport *vp, bool includeOverlays);
339
+
340
+ /** Function for outputting to a stream.
341
+ */
342
+ _OgreExport friend std::ostream& operator<<(std::ostream& o, const Camera& c);
343
+
344
+ /** Internal method to notify camera of the visible faces in the last render.
345
+ */
346
+ void _notifyRenderedFaces(unsigned int numfaces);
347
+
348
+ /** Internal method to notify camera of the visible batches in the last render.
349
+ */
350
+ void _notifyRenderedBatches(unsigned int numbatches);
351
+
352
+ /** Internal method to retrieve the number of visible faces in the last render.
353
+ */
354
+ unsigned int _getNumRenderedFaces(void) const;
355
+
356
+ /** Internal method to retrieve the number of visible batches in the last render.
357
+ */
358
+ unsigned int _getNumRenderedBatches(void) const;
359
+
360
+ /** Gets the derived orientation of the camera, including any
361
+ rotation inherited from a node attachment and reflection matrix. */
362
+ const Quaternion& getDerivedOrientation(void) const;
363
+ /** Gets the derived position of the camera, including any
364
+ translation inherited from a node attachment and reflection matrix. */
365
+ const Vector3& getDerivedPosition(void) const;
366
+ /** Gets the derived direction vector of the camera, including any
367
+ rotation inherited from a node attachment and reflection matrix. */
368
+ Vector3 getDerivedDirection(void) const;
369
+ /** Gets the derived up vector of the camera, including any
370
+ rotation inherited from a node attachment and reflection matrix. */
371
+ Vector3 getDerivedUp(void) const;
372
+ /** Gets the derived right vector of the camera, including any
373
+ rotation inherited from a node attachment and reflection matrix. */
374
+ Vector3 getDerivedRight(void) const;
375
+
376
+ /** Gets the real world orientation of the camera, including any
377
+ rotation inherited from a node attachment */
378
+ const Quaternion& getRealOrientation(void) const;
379
+ /** Gets the real world position of the camera, including any
380
+ translation inherited from a node attachment. */
381
+ const Vector3& getRealPosition(void) const;
382
+ /** Gets the real world direction vector of the camera, including any
383
+ rotation inherited from a node attachment. */
384
+ Vector3 getRealDirection(void) const;
385
+ /** Gets the real world up vector of the camera, including any
386
+ rotation inherited from a node attachment. */
387
+ Vector3 getRealUp(void) const;
388
+ /** Gets the real world right vector of the camera, including any
389
+ rotation inherited from a node attachment. */
390
+ Vector3 getRealRight(void) const;
391
+
392
+ /** Overridden from MovableObject */
393
+ const String& getMovableType(void) const;
394
+
395
+ /** Enables / disables automatic tracking of a SceneNode.
396
+ @remarks
397
+ If you enable auto-tracking, this Camera will automatically rotate to
398
+ look at the target SceneNode every frame, no matter how
399
+ it or SceneNode move. This is handy if you want a Camera to be focused on a
400
+ single object or group of objects. Note that by default the Camera looks at the
401
+ origin of the SceneNode, if you want to tweak this, e.g. if the object which is
402
+ attached to this target node is quite big and you want to point the camera at
403
+ a specific point on it, provide a vector in the 'offset' parameter and the
404
+ camera's target point will be adjusted.
405
+ @param enabled If true, the Camera will track the SceneNode supplied as the next
406
+ parameter (cannot be null). If false the camera will cease tracking and will
407
+ remain in it's current orientation.
408
+ @param target Pointer to the SceneNode which this Camera will track. Make sure you don't
409
+ delete this SceneNode before turning off tracking (e.g. SceneManager::clearScene will
410
+ delete it so be careful of this). Can be null if and only if the enabled param is false.
411
+ @param offset If supplied, the camera targets this point in local space of the target node
412
+ instead of the origin of the target node. Good for fine tuning the look at point.
413
+ */
414
+ void setAutoTracking(bool enabled, SceneNode* target = 0,
415
+ const Vector3& offset = Vector3::ZERO);
416
+
417
+
418
+ /** Sets the level-of-detail factor for this Camera.
419
+ @remarks
420
+ This method can be used to influence the overall level of detail of the scenes
421
+ rendered using this camera. Various elements of the scene have level-of-detail
422
+ reductions to improve rendering speed at distance; this method allows you
423
+ to hint to those elements that you would like to adjust the level of detail that
424
+ they would normally use (up or down).
425
+ @par
426
+ The most common use for this method is to reduce the overall level of detail used
427
+ for a secondary camera used for sub viewports like rear-view mirrors etc.
428
+ Note that scene elements are at liberty to ignore this setting if they choose,
429
+ this is merely a hint.
430
+ @param factor The factor to apply to the usual level of detail calculation. Higher
431
+ values increase the detail, so 2.0 doubles the normal detail and 0.5 halves it.
432
+ */
433
+ void setLodBias(Real factor = 1.0);
434
+
435
+ /** Returns the level-of-detail bias factor currently applied to this camera.
436
+ @remarks
437
+ See Camera::setLodBias for more details.
438
+ */
439
+ Real getLodBias(void) const;
440
+
441
+
442
+
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+ /** Gets a world space ray as cast from the camera through a viewport position.
444
+ @param screenx, screeny The x and y position at which the ray should intersect the viewport,
445
+ in normalised screen coordinates [0,1]
446
+ */
447
+ Ray getCameraToViewportRay(Real screenx, Real screeny) const;
448
+
449
+ /** Internal method for OGRE to use for LOD calculations. */
450
+ Real _getLodBiasInverse(void) const;
451
+
452
+
453
+ /** Internal method used by OGRE to update auto-tracking cameras. */
454
+ void _autoTrack(void);
455
+
456
+
457
+ /** Sets the viewing window inside of viewport.
458
+ @remarks
459
+ This method can be used to set a subset of the viewport as the rendering
460
+ target.
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+ @param Left Relative to Viewport - 0 corresponds to left edge, 1 - to right edge (default - 0).
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+ @param Top Relative to Viewport - 0 corresponds to top edge, 1 - to bottom edge (default - 0).
463
+ @param Right Relative to Viewport - 0 corresponds to left edge, 1 - to right edge (default - 1).
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+ @param Bottom Relative to Viewport - 0 corresponds to top edge, 1 - to bottom edge (default - 1).
465
+ */
466
+ virtual void setWindow (Real Left, Real Top, Real Right, Real Bottom);
467
+ /// Cancel view window.
468
+ virtual void resetWindow (void);
469
+ /// Returns if a viewport window is being used
470
+ virtual bool isWindowSet(void) const { return mWindowSet; }
471
+ /// Gets the window clip planes, only applicable if isWindowSet == true
472
+ const std::vector<Plane>& getWindowPlanes(void) const;
473
+
474
+ /** Overridden from MovableObject */
475
+ Real getBoundingRadius(void) const;
476
+ /** Get the auto tracking target for this camera, if any. */
477
+ SceneNode* getAutoTrackTarget(void) const { return mAutoTrackTarget; }
478
+ /** Get the auto tracking offset for this camera, if it is auto tracking. */
479
+ const Vector3& getAutoTrackOffset(void) const { return mAutoTrackOffset; }
480
+
481
+ /** Get the last viewport which was attached to this camera.
482
+ @note This is not guaranteed to be the only viewport which is
483
+ using this camera, just the last once which was created referring
484
+ to it.
485
+ */
486
+ Viewport* getViewport(void) const {return mLastViewport;}
487
+ /** Notifies this camera that a viewport is using it.*/
488
+ void _notifyViewport(Viewport* viewport) {mLastViewport = viewport;}
489
+
490
+ /** If set to true a vieport that owns this frustum will be able to
491
+ recalculate the aspect ratio whenever the frustum is resized.
492
+ @remarks
493
+ You should set this to true only if the frustum / camera is used by
494
+ one viewport at the same time. Otherwise the aspect ratio for other
495
+ viewports may be wrong.
496
+ */
497
+ void setAutoAspectRatio(bool autoratio);
498
+
499
+ /** Retreives if AutoAspectRatio is currently set or not
500
+ */
501
+ bool getAutoAspectRatio(void) const;
502
+
503
+ /** Tells the camera to use a separate Frustum instance to perform culling.
504
+ @remarks
505
+ By calling this method, you can tell the camera to perform culling
506
+ against a different frustum to it's own. This is mostly useful for
507
+ debug cameras that allow you to show the culling behaviour of another
508
+ camera, or a manual frustum instance.
509
+ @param frustum Pointer to a frustum to use; this can either be a manual
510
+ Frustum instance (which you can attach to scene nodes like any other
511
+ MovableObject), or another camera. If you pass 0 to this method it
512
+ reverts the camera to normal behaviour.
513
+ */
514
+ void setCullingFrustum(Frustum* frustum) { mCullFrustum = frustum; }
515
+ /** Returns the custom culling frustum in use. */
516
+ Frustum* getCullingFrustum(void) { return mCullFrustum; }
517
+
518
+ /** Forward projects frustum rays to find forward intersection with plane.
519
+ @remarks
520
+ Forward projection may lead to intersections at infinity.
521
+ */
522
+ virtual void forwardIntersect(const Plane& worldPlane, std::vector<Vector4>* intersect3d) const;
523
+
524
+ /// @copydoc Frustum::isVisible
525
+ bool isVisible(const AxisAlignedBox& bound, FrustumPlane* culledBy = 0) const;
526
+ /// @copydoc Frustum::isVisible
527
+ bool isVisible(const Sphere& bound, FrustumPlane* culledBy = 0) const;
528
+ /// @copydoc Frustum::isVisible
529
+ bool isVisible(const Vector3& vert, FrustumPlane* culledBy = 0) const;
530
+ /// @copydoc Frustum::getWorldSpaceCorners
531
+ const Vector3* getWorldSpaceCorners(void) const;
532
+ /// @copydoc Frustum::getFrustumPlane
533
+ const Plane& getFrustumPlane( unsigned short plane ) const;
534
+ /// @copydoc Frustum::projectSphere
535
+ bool projectSphere(const Sphere& sphere,
536
+ Real* left, Real* top, Real* right, Real* bottom) const;
537
+ /// @copydoc Frustum::getNearClipDistance
538
+ Real getNearClipDistance(void) const;
539
+ /// @copydoc Frustum::getFarClipDistance
540
+ Real getFarClipDistance(void) const;
541
+ /// @copydoc Frustum::getViewMatrix
542
+ const Matrix4& getViewMatrix(void) const;
543
+ /** Specialised version of getViewMatrix allowing caller to differentiate
544
+ whether the custom culling frustum should be allowed or not.
545
+ @remarks
546
+ The default behaviour of the standard getViewMatrix is to delegate to
547
+ the alternate culling frustum, if it is set. This is expected when
548
+ performing CPU calculations, but the final rendering must be performed
549
+ using the real view matrix in order to display the correct debug view.
550
+ */
551
+ const Matrix4& getViewMatrix(bool ownFrustumOnly) const;
552
+ /** Set whether this camera should use the 'rendering distance' on
553
+ objects to exclude distant objects from the final image. The
554
+ default behaviour is to use it.
555
+ @param use True to use the rendering distance, false not to.
556
+ */
557
+ virtual void setUseRenderingDistance(bool use) { mUseRenderingDistance = use; }
558
+ /** Get whether this camera should use the 'rendering distance' on
559
+ objects to exclude distant objects from the final image.
560
+ */
561
+ virtual bool getUseRenderingDistance(void) const { return mUseRenderingDistance; }
562
+
563
+ };
564
+
565
+ } // namespace Ogre
566
+ #endif