shattered_ogrerb 0.5.0.1
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- data/lib/shattered_ogrerb.rb +17 -0
- data/lib/shattered_ogrerb/base.rb +28 -0
- data/lib/shattered_ogrerb/camera.rb +6 -0
- data/lib/shattered_ogrerb/key_manager.rb +54 -0
- data/lib/shattered_ogrerb/light.rb +5 -0
- data/lib/shattered_ogrerb/mesh_instance.rb +92 -0
- data/lib/shattered_ogrerb/rmaterial.rb +86 -0
- data/lib/shattered_ogrerb/vector.rb +211 -0
- data/vendor/Ogre/OIS.dll +0 -0
- data/vendor/Ogre/OgreGUIRenderer.dll +0 -0
- data/vendor/Ogre/OgreMain.dll +0 -0
- data/vendor/Ogre/Plugin_BSPSceneManager.dll +0 -0
- data/vendor/Ogre/Plugin_CgProgramManager.dll +0 -0
- data/vendor/Ogre/Plugin_OctreeSceneManager.dll +0 -0
- data/vendor/Ogre/Plugin_ParticleFX.dll +0 -0
- data/vendor/Ogre/RenderSystem_Direct3D9.dll +0 -0
- data/vendor/Ogre/RenderSystem_GL.dll +0 -0
- data/vendor/Ogre/cg.dll +0 -0
- data/vendor/Ogre/plugins.cfg +9 -0
- data/vendor/ogrerb/MIT_LICENCE +19 -0
- data/vendor/ogrerb/README +79 -0
- data/vendor/ogrerb/Rakefile +220 -0
- data/vendor/ogrerb/build/navi/extconf.rb +53 -0
- data/vendor/ogrerb/build/ogre/extconf.rb +50 -0
- data/vendor/ogrerb/build/ois/extconf.rb +48 -0
- data/vendor/ogrerb/doc_src/ogre.rb +152 -0
- data/vendor/ogrerb/doc_src/ois.rb +67 -0
- data/vendor/ogrerb/lib/constants.rb +35 -0
- data/vendor/ogrerb/lib/ogre.dll +0 -0
- data/vendor/ogrerb/lib/ruby_ois.dll +0 -0
- data/vendor/ogrerb/navi/Navi.i +5 -0
- data/vendor/ogrerb/navi/NaviData.i +18 -0
- data/vendor/ogrerb/navi/NaviManager.i +5 -0
- data/vendor/ogrerb/navi/NaviProxies.i +7 -0
- data/vendor/ogrerb/navi/lib/Navi.lib +0 -0
- data/vendor/ogrerb/navi/lib/Navi_d.lib +0 -0
- data/vendor/ogrerb/navi/lib/llmozlib.lib +0 -0
- data/vendor/ogrerb/navi/lib/llmozlib_d.lib +0 -0
- data/vendor/ogrerb/navi/navi_rb.i +53 -0
- data/vendor/ogrerb/navi/std_multimap.i +581 -0
- data/vendor/ogrerb/ogre.rb +23 -0
- data/vendor/ogrerb/ogre/Application.i +59 -0
- data/vendor/ogrerb/ogre/ApplicationFrameListener.i +67 -0
- data/vendor/ogrerb/ogre/ExampleApplication.i +7 -0
- data/vendor/ogrerb/ogre/ExampleFrameListener.i +7 -0
- data/vendor/ogrerb/ogre/OgreAlignedAllocator.i +5 -0
- data/vendor/ogrerb/ogre/OgreAnimable.i +5 -0
- data/vendor/ogrerb/ogre/OgreAnimation.i +5 -0
- data/vendor/ogrerb/ogre/OgreAnimationState.i +9 -0
- data/vendor/ogrerb/ogre/OgreAnimationTrack.i +5 -0
- data/vendor/ogrerb/ogre/OgreAny.i +5 -0
- data/vendor/ogrerb/ogre/OgreArchive.i +5 -0
- data/vendor/ogrerb/ogre/OgreArchiveFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreArchiveManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreAutoParamDataSource.i +5 -0
- data/vendor/ogrerb/ogre/OgreAxisAlignedBox.i +5 -0
- data/vendor/ogrerb/ogre/OgreBillboard.i +5 -0
- data/vendor/ogrerb/ogre/OgreBillboardChain.i +11 -0
- data/vendor/ogrerb/ogre/OgreBillboardParticleRenderer.i +5 -0
- data/vendor/ogrerb/ogre/OgreBillboardSet.i +5 -0
- data/vendor/ogrerb/ogre/OgreBitwise.i +5 -0
- data/vendor/ogrerb/ogre/OgreBlendMode.i +5 -0
- data/vendor/ogrerb/ogre/OgreBone.i +5 -0
- data/vendor/ogrerb/ogre/OgreBorderPanelOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreCamera.i +5 -0
- data/vendor/ogrerb/ogre/OgreCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreColourValue.i +5 -0
- data/vendor/ogrerb/ogre/OgreCommon.i +33 -0
- data/vendor/ogrerb/ogre/OgreCompiler2Pass.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositionPass.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositionTargetPass.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositionTechnique.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositor.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorChain.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorInstance.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorScriptCompiler.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreConfig.i +5 -0
- data/vendor/ogrerb/ogre/OgreConfigDialog.i +5 -0
- data/vendor/ogrerb/ogre/OgreConfigFile.i +13 -0
- data/vendor/ogrerb/ogre/OgreConfigOptionMap.i +5 -0
- data/vendor/ogrerb/ogre/OgreController.i +5 -0
- data/vendor/ogrerb/ogre/OgreControllerManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreConvexBody.i +5 -0
- data/vendor/ogrerb/ogre/OgreDDSCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreDataStream.i +9 -0
- data/vendor/ogrerb/ogre/OgreDefaultHardwareBufferManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreDynLib.i +5 -0
- data/vendor/ogrerb/ogre/OgreDynLibManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreEdgeListBuilder.i +5 -0
- data/vendor/ogrerb/ogre/OgreEntity.i +5 -0
- data/vendor/ogrerb/ogre/OgreErrorDialog.i +5 -0
- data/vendor/ogrerb/ogre/OgreException.i +5 -0
- data/vendor/ogrerb/ogre/OgreExternalTextureSource.i +5 -0
- data/vendor/ogrerb/ogre/OgreExternalTextureSourceManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreFactoryObj.i +5 -0
- data/vendor/ogrerb/ogre/OgreFileSystem.i +5 -0
- data/vendor/ogrerb/ogre/OgreFont.i +5 -0
- data/vendor/ogrerb/ogre/OgreFontManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreFrameListener.i +12 -0
- data/vendor/ogrerb/ogre/OgreFreeImageCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreFrustum.i +5 -0
- data/vendor/ogrerb/ogre/OgreGpuProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreGpuProgramManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreGpuProgramUsage.i +5 -0
- data/vendor/ogrerb/ogre/OgreHardwareBuffer.i +5 -0
- data/vendor/ogrerb/ogre/OgreHardwareBufferManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreHardwareIndexBuffer.i +9 -0
- data/vendor/ogrerb/ogre/OgreHardwareOcclusionQuery.i +5 -0
- data/vendor/ogrerb/ogre/OgreHardwarePixelBuffer.i +9 -0
- data/vendor/ogrerb/ogre/OgreHardwareVertexBuffer.i +10 -0
- data/vendor/ogrerb/ogre/OgreHighLevelGpuProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreHighLevelGpuProgramManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreImage.i +5 -0
- data/vendor/ogrerb/ogre/OgreImageCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreInstancedGeometry.i +5 -0
- data/vendor/ogrerb/ogre/OgreIteratorWrappers.i +5 -0
- data/vendor/ogrerb/ogre/OgreKeyFrame.i +7 -0
- data/vendor/ogrerb/ogre/OgreLight.i +5 -0
- data/vendor/ogrerb/ogre/OgreLog.i +5 -0
- data/vendor/ogrerb/ogre/OgreLogManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreManualObject.i +5 -0
- data/vendor/ogrerb/ogre/OgreMaterial.i +9 -0
- data/vendor/ogrerb/ogre/OgreMaterialManager.i +22 -0
- data/vendor/ogrerb/ogre/OgreMaterialScriptCompiler.i +5 -0
- data/vendor/ogrerb/ogre/OgreMaterialSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreMath.i +48 -0
- data/vendor/ogrerb/ogre/OgreMatrix3.i +5 -0
- data/vendor/ogrerb/ogre/OgreMatrix4.i +5 -0
- data/vendor/ogrerb/ogre/OgreMemoryMacros.i +5 -0
- data/vendor/ogrerb/ogre/OgreMemoryManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreMesh.i +11 -0
- data/vendor/ogrerb/ogre/OgreMeshFileFormat.i +5 -0
- data/vendor/ogrerb/ogre/OgreMeshManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreMeshSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreMeshSerializerImpl.i +5 -0
- data/vendor/ogrerb/ogre/OgreMovableObject.i +46 -0
- data/vendor/ogrerb/ogre/OgreMovablePlane.i +5 -0
- data/vendor/ogrerb/ogre/OgreNoMemoryMacros.i +5 -0
- data/vendor/ogrerb/ogre/OgreNode.i +11 -0
- data/vendor/ogrerb/ogre/OgreNumerics.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlay.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayContainer.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayElementCommands.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayElementFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayManager.i +9 -0
- data/vendor/ogrerb/ogre/OgrePanelOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticle.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleAffector.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleAffectorFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleEmitter.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleEmitterCommands.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleEmitterFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleIterator.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleSystem.i +9 -0
- data/vendor/ogrerb/ogre/OgreParticleSystemManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreParticleSystemRenderer.i +9 -0
- data/vendor/ogrerb/ogre/OgrePass.i +10 -0
- data/vendor/ogrerb/ogre/OgrePatchMesh.i +11 -0
- data/vendor/ogrerb/ogre/OgrePatchSurface.i +5 -0
- data/vendor/ogrerb/ogre/OgrePixelFormat.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlane.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlaneBoundedVolume.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlatform.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlugin.i +5 -0
- data/vendor/ogrerb/ogre/OgrePolygon.i +5 -0
- data/vendor/ogrerb/ogre/OgrePose.i +5 -0
- data/vendor/ogrerb/ogre/OgrePredefinedControllers.i +5 -0
- data/vendor/ogrerb/ogre/OgrePrefabFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgrePrerequisites.i +5 -0
- data/vendor/ogrerb/ogre/OgreProfiler.i +5 -0
- data/vendor/ogrerb/ogre/OgreProgressiveMesh.i +5 -0
- data/vendor/ogrerb/ogre/OgreProxies.i +10 -0
- data/vendor/ogrerb/ogre/OgreQuaternion.i +5 -0
- data/vendor/ogrerb/ogre/OgreRadixSort.i +5 -0
- data/vendor/ogrerb/ogre/OgreRay.i +5 -0
- data/vendor/ogrerb/ogre/OgreRectangle.i +5 -0
- data/vendor/ogrerb/ogre/OgreRectangle2D.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderOperation.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderQueue.i +10 -0
- data/vendor/ogrerb/ogre/OgreRenderQueueInvocation.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderQueueListener.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderQueueSortingGrouping.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderSystem.i +12 -0
- data/vendor/ogrerb/ogre/OgreRenderSystemCapabilities.i +7 -0
- data/vendor/ogrerb/ogre/OgreRenderTarget.i +27 -0
- data/vendor/ogrerb/ogre/OgreRenderTargetListener.i +7 -0
- data/vendor/ogrerb/ogre/OgreRenderTexture.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderWindow.i +9 -0
- data/vendor/ogrerb/ogre/OgreRenderable.i +5 -0
- data/vendor/ogrerb/ogre/OgreResource.i +68 -0
- data/vendor/ogrerb/ogre/OgreResourceBackgroundQueue.i +5 -0
- data/vendor/ogrerb/ogre/OgreResourceGroupManager.i +17 -0
- data/vendor/ogrerb/ogre/OgreResourceManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreRibbonTrail.i +5 -0
- data/vendor/ogrerb/ogre/OgreRoot.i +9 -0
- data/vendor/ogrerb/ogre/OgreRotationalSpline.i +5 -0
- data/vendor/ogrerb/ogre/OgreSceneManager.i +17 -0
- data/vendor/ogrerb/ogre/OgreSceneManagerEnumerator.i +8 -0
- data/vendor/ogrerb/ogre/OgreSceneNode.i +9 -0
- data/vendor/ogrerb/ogre/OgreSceneQuery.i +5 -0
- data/vendor/ogrerb/ogre/OgreScriptLoader.i +5 -0
- data/vendor/ogrerb/ogre/OgreSearchOps.i +5 -0
- data/vendor/ogrerb/ogre/OgreSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetup.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetupFocused.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetupLiSPSM.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetupPlaneOptimal.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCaster.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowTextureManager.i +7 -0
- data/vendor/ogrerb/ogre/OgreShadowVolumeExtrudeProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreSharedPtr.i +5 -0
- data/vendor/ogrerb/ogre/OgreSimpleRenderable.i +5 -0
- data/vendor/ogrerb/ogre/OgreSimpleSpline.i +5 -0
- data/vendor/ogrerb/ogre/OgreSingleton.i +9 -0
- data/vendor/ogrerb/ogre/OgreSkeleton.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonFileFormat.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonInstance.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreSphere.i +5 -0
- data/vendor/ogrerb/ogre/OgreSpotShadowFadePng.i +5 -0
- data/vendor/ogrerb/ogre/OgreStableHeaders.i +5 -0
- data/vendor/ogrerb/ogre/OgreStaticFaceGroup.i +5 -0
- data/vendor/ogrerb/ogre/OgreStaticGeometry.i +5 -0
- data/vendor/ogrerb/ogre/OgreStdHeaders.i +5 -0
- data/vendor/ogrerb/ogre/OgreString.i +5 -0
- data/vendor/ogrerb/ogre/OgreStringConverter.i +5 -0
- data/vendor/ogrerb/ogre/OgreStringInterface.i +5 -0
- data/vendor/ogrerb/ogre/OgreStringVector.i +5 -0
- data/vendor/ogrerb/ogre/OgreSubEntity.i +5 -0
- data/vendor/ogrerb/ogre/OgreSubMesh.i +5 -0
- data/vendor/ogrerb/ogre/OgreTagPoint.i +5 -0
- data/vendor/ogrerb/ogre/OgreTechnique.i +5 -0
- data/vendor/ogrerb/ogre/OgreTextAreaOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreTexture.i +9 -0
- data/vendor/ogrerb/ogre/OgreTextureManager.i +12 -0
- data/vendor/ogrerb/ogre/OgreTextureUnitState.i +12 -0
- data/vendor/ogrerb/ogre/OgreTimer.i +6 -0
- data/vendor/ogrerb/ogre/OgreUTFString.i +5 -0
- data/vendor/ogrerb/ogre/OgreUnifiedHighLevelGpuProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreUserDefinedObject.i +5 -0
- data/vendor/ogrerb/ogre/OgreVector2.i +5 -0
- data/vendor/ogrerb/ogre/OgreVector3.i +30 -0
- data/vendor/ogrerb/ogre/OgreVector4.i +5 -0
- data/vendor/ogrerb/ogre/OgreVertexBoneAssignment.i +5 -0
- data/vendor/ogrerb/ogre/OgreVertexIndexData.i +5 -0
- data/vendor/ogrerb/ogre/OgreViewport.i +5 -0
- data/vendor/ogrerb/ogre/OgreWindowEventUtilities.i +7 -0
- data/vendor/ogrerb/ogre/OgreWireBoundingBox.i +5 -0
- data/vendor/ogrerb/ogre/OgreZip.i +5 -0
- data/vendor/ogrerb/ogre/ogre_rb.i +343 -0
- data/vendor/ogrerb/ogre/std_multimap.i +581 -0
- data/vendor/ogrerb/ois/OISProxies.i +9 -0
- data/vendor/ogrerb/ois/OISRenames.i +11 -0
- data/vendor/ogrerb/ois/ois.i +135 -0
- data/vendor/ogrerb/ois/std_multimap.i +581 -0
- data/vendor/ogrerb/platform.rb +23 -0
- data/vendor/ogrerb/samples/application.rb +146 -0
- data/vendor/ogrerb/samples/application_frame_listener.rb +302 -0
- data/vendor/ogrerb/samples/application_loading_bar.rb +115 -0
- data/vendor/ogrerb/samples/bsp.rb +74 -0
- data/vendor/ogrerb/samples/cg.dll +0 -0
- data/vendor/ogrerb/samples/js3250.dll +0 -0
- data/vendor/ogrerb/samples/lighting.rb +136 -0
- data/vendor/ogrerb/samples/media/materials/scripts/CloudySky.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Flare.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Knot.material +14 -0
- data/vendor/ogrerb/samples/media/materials/scripts/MorningSkyBox.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Ogre.material +119 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Razor.material +14 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Ribbon.material +19 -0
- data/vendor/ogrerb/samples/media/materials/scripts/RustySteel.material +14 -0
- data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyBox.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyPlane.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/TextureEffects.material +15 -0
- data/vendor/ogrerb/samples/media/materials/scripts/dragon.material +42 -0
- data/vendor/ogrerb/samples/media/materials/scripts/smoke.material +18 -0
- data/vendor/ogrerb/samples/media/materials/textures/GreenSkin.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/MtlPlat2.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/RustedMetal.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/RustySteel.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/Water02.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/WeirdEye.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/clouds.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/cursor.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/dirt01.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/flare.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/ogreborder.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/ogreborderUp.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/ribbonband.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/smoke.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/smokecolors.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/spacesky.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/spheremap.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/texmap2.jpg +0 -0
- data/vendor/ogrerb/samples/media/models/knot.mesh +0 -0
- data/vendor/ogrerb/samples/media/models/ogrehead.mesh +0 -0
- data/vendor/ogrerb/samples/media/models/razor.mesh +0 -0
- data/vendor/ogrerb/samples/media/packs/OgreCore.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/chiropteraDM.pk3 +0 -0
- data/vendor/ogrerb/samples/media/packs/chiropteraDM.txt +99 -0
- data/vendor/ogrerb/samples/media/packs/cubemap.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/cubemapsJS.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/dragon.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/skybox.zip +0 -0
- data/vendor/ogrerb/samples/media/particles/smoke.particle +43 -0
- data/vendor/ogrerb/samples/navi/Media/NaviDemo.material +60 -0
- data/vendor/ogrerb/samples/navi/Media/OgreCore.zip +0 -0
- data/vendor/ogrerb/samples/navi/Media/cerulean.jpg +0 -0
- data/vendor/ogrerb/samples/navi/Media/clouds.jpg +0 -0
- data/vendor/ogrerb/samples/navi/Media/controlsNaviMask.png +0 -0
- data/vendor/ogrerb/samples/navi/Media/grass.jpg +0 -0
- data/vendor/ogrerb/samples/navi/Media/knot.mesh +0 -0
- data/vendor/ogrerb/samples/navi/Media/testNaviMask.png +0 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/Navi.js +136 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/buttonBg.jpg +0 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/controls.html +303 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/knobBg.jpg +0 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/moo.dropdownmenu.js +87 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/mootools.v1.1.js +6964 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/naviLogo.html +32 -0
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org
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Copyright (c) 2000-2006 Torus Knot Software Ltd
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Also see acknowledgements in Readme.html
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU Lesser General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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http://www.gnu.org/copyleft/lesser.txt.
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You may alternatively use this source under the terms of a specific version of
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the OGRE Unrestricted License provided you have obtained such a license from
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Torus Knot Software Ltd.
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-----------------------------------------------------------------------------
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*/
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#ifndef __Camera_H__
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#define __Camera_H__
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// Default options
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#include "OgrePrerequisites.h"
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#include "OgreString.h"
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#include "OgreMovableObject.h"
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// Matrices & Vectors
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#include "OgreMatrix4.h"
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#include "OgreVector3.h"
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#include "OgrePlane.h"
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#include "OgreQuaternion.h"
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#include "OgreCommon.h"
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#include "OgreFrustum.h"
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#include "OgreRay.h"
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namespace Ogre {
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/** A viewpoint from which the scene will be rendered.
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@remarks
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OGRE renders scenes from a camera viewpoint into a buffer of
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some sort, normally a window or a texture (a subclass of
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RenderTarget). OGRE cameras support both perspective projection (the default,
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meaning objects get smaller the further away they are) and
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orthographic projection (blueprint-style, no decrease in size
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with distance). Each camera carries with it a style of rendering,
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e.g. full textured, flat shaded, wireframe), field of view,
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rendering distances etc, allowing you to use OGRE to create
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complex multi-window views if required. In addition, more than
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one camera can point at a single render target if required,
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each rendering to a subset of the target, allowing split screen
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and picture-in-picture views.
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@par
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Cameras maintain their own aspect ratios, field of view, and frustrum,
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and project co-ordinates into a space measured from -1 to 1 in x and y,
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and 0 to 1 in z. At render time, the camera will be rendering to a
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Viewport which will translate these parametric co-ordinates into real screen
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co-ordinates. Obviously it is advisable that the viewport has the same
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aspect ratio as the camera to avoid distortion (unless you want it!).
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@par
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Note that a Camera can be attached to a SceneNode, using the method
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SceneNode::attachObject. If this is done the Camera will combine it's own
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position/orientation settings with it's parent SceneNode.
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This is useful for implementing more complex Camera / object
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relationships i.e. having a camera attached to a world object.
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*/
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class _OgreExport Camera : public Frustum
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{
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protected:
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/// Camera name
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String mName;
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/// Scene manager responsible for the scene
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SceneManager *mSceneMgr;
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/// Camera orientation, quaternion style
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Quaternion mOrientation;
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/// Camera position - default (0,0,0)
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Vector3 mPosition;
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/// Derived orientation/position of the camera, including reflection
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mutable Quaternion mDerivedOrientation;
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mutable Vector3 mDerivedPosition;
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/// Real world orientation/position of the camera
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mutable Quaternion mRealOrientation;
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mutable Vector3 mRealPosition;
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/// Whether to yaw around a fixed axis.
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bool mYawFixed;
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/// Fixed axis to yaw around
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Vector3 mYawFixedAxis;
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/// Rendering type
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PolygonMode mSceneDetail;
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/// Stored number of visible faces in the last render
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unsigned int mVisFacesLastRender;
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/// Stored number of visible faces in the last render
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unsigned int mVisBatchesLastRender;
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/// Shared class-level name for Movable type
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static String msMovableType;
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/// SceneNode which this Camera will automatically track
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SceneNode* mAutoTrackTarget;
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/// Tracking offset for fine tuning
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Vector3 mAutoTrackOffset;
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// Scene LOD factor used to adjust overall LOD
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Real mSceneLodFactor;
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/// Inverted scene LOD factor, can be used by Renderables to adjust their LOD
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Real mSceneLodFactorInv;
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/** Viewing window.
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@remarks
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Generalize camera class for the case, when viewing frustum doesn't cover all viewport.
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*/
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Real mWLeft, mWTop, mWRight, mWBottom;
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/// Is viewing window used.
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bool mWindowSet;
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/// Windowed viewport clip planes
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mutable std::vector<Plane> mWindowClipPlanes;
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// Was viewing window changed.
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mutable bool mRecalcWindow;
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/// The last viewport to be added using this camera
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Viewport* mLastViewport;
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/** Whether aspect ratio will automaticaally be recalculated
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when a vieport changes its size
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*/
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bool mAutoAspectRatio;
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/// Custom culling frustum
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Frustum *mCullFrustum;
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/// Whether or not the rendering distance of objects should take effect for this camera
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bool mUseRenderingDistance;
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// Internal functions for calcs
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bool isViewOutOfDate(void) const;
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/// Signal to update frustum information.
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void invalidateFrustum(void) const;
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/// Signal to update view information.
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void invalidateView(void) const;
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/** Do actual window setting, using parameters set in SetWindow call
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@remarks
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The method will called on demand.
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*/
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virtual void setWindowImpl(void) const;
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/** Get the derived position of this frustum. */
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const Vector3& getPositionForViewUpdate(void) const;
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/** Get the derived orientation of this frustum. */
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const Quaternion& getOrientationForViewUpdate(void) const;
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/** Helper function for forwardIntersect that intersects rays with canonical plane */
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virtual std::vector<Vector4> getRayForwardIntersect(const Vector3& anchor, const Vector3 *dir, Real planeOffset) const;
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public:
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/** Standard constructor.
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*/
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Camera( const String& name, SceneManager* sm);
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/** Standard destructor.
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*/
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virtual ~Camera();
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/** Returns a pointer to the SceneManager this camera is rendering through.
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*/
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SceneManager* getSceneManager(void) const;
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/** Gets the camera's name.
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*/
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virtual const String& getName(void) const;
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/** Sets the level of rendering detail required from this camera.
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@remarks
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Each camera is set to render at full detail by default, that is
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with full texturing, lighting etc. This method lets you change
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that behaviour, allowing you to make the camera just render a
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wireframe view, for example.
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*/
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void setPolygonMode(PolygonMode sd);
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/** Retrieves the level of detail that the camera will render.
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*/
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PolygonMode getPolygonMode(void) const;
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/** Sets the camera's position.
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*/
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void setPosition(Real x, Real y, Real z);
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/** Sets the camera's position.
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*/
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void setPosition(const Vector3& vec);
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/** Retrieves the camera's position.
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*/
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const Vector3& getPosition(void) const;
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/** Moves the camera's position by the vector offset provided along world axes.
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*/
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void move(const Vector3& vec);
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/** Moves the camera's position by the vector offset provided along it's own axes (relative to orientation).
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*/
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void moveRelative(const Vector3& vec);
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/** Sets the camera's direction vector.
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@remarks
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Note that the 'up' vector for the camera will automatically be recalculated based on the
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current 'up' vector (i.e. the roll will remain the same).
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*/
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void setDirection(Real x, Real y, Real z);
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/** Sets the camera's direction vector.
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*/
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void setDirection(const Vector3& vec);
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/* Gets the camera's direction.
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*/
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Vector3 getDirection(void) const;
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/** Gets the camera's up vector.
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*/
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Vector3 getUp(void) const;
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/** Gets the camera's right vector.
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*/
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Vector3 getRight(void) const;
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/** Points the camera at a location in worldspace.
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@remarks
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This is a helper method to automatically generate the
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direction vector for the camera, based on it's current position
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and the supplied look-at point.
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@param
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targetPoint A vector specifying the look at point.
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*/
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void lookAt( const Vector3& targetPoint );
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/** Points the camera at a location in worldspace.
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@remarks
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This is a helper method to automatically generate the
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direction vector for the camera, based on it's current position
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and the supplied look-at point.
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@param
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x
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@param
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y
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@param
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z Co-ordinates of the point to look at.
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*/
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void lookAt(Real x, Real y, Real z);
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/** Rolls the camera anticlockwise, around its local z axis.
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*/
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void roll(const Radian& angle);
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#ifndef OGRE_FORCE_ANGLE_TYPES
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void roll(Real degrees) { roll ( Angle(degrees) ); }
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#endif//OGRE_FORCE_ANGLE_TYPES
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/** Rotates the camera anticlockwise around it's local y axis.
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*/
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void yaw(const Radian& angle);
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#ifndef OGRE_FORCE_ANGLE_TYPES
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void yaw(Real degrees) { yaw ( Angle(degrees) ); }
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#endif//OGRE_FORCE_ANGLE_TYPES
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/** Pitches the camera up/down anticlockwise around it's local z axis.
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*/
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void pitch(const Radian& angle);
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#ifndef OGRE_FORCE_ANGLE_TYPES
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void pitch(Real degrees) { pitch ( Angle(degrees) ); }
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#endif//OGRE_FORCE_ANGLE_TYPES
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/** Rotate the camera around an arbitrary axis.
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*/
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void rotate(const Vector3& axis, const Radian& angle);
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#ifndef OGRE_FORCE_ANGLE_TYPES
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void rotate(const Vector3& axis, Real degrees) { rotate ( axis, Angle(degrees) ); }
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#endif//OGRE_FORCE_ANGLE_TYPES
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/** Rotate the camera around an aritrary axis using a Quarternion.
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*/
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void rotate(const Quaternion& q);
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/** Tells the camera whether to yaw around it's own local Y axis or a
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fixed axis of choice.
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@remarks
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This method allows you to change the yaw behaviour of the camera
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- by default, the camera yaws around a fixed Y axis. This is
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often what you want - for example if you're making a first-person
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shooter, you really don't want the yaw axis to reflect the local
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camera Y, because this would mean a different yaw axis if the
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player is looking upwards rather than when they are looking
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straight ahead. You can change this behaviour by calling this
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method, which you will want to do if you are making a completely
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free camera like the kind used in a flight simulator.
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@param
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useFixed If true, the axis passed in the second parameter will
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always be the yaw axis no matter what the camera orientation.
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If false, the camera yaws around the local Y.
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@param
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fixedAxis The axis to use if the first parameter is true.
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*/
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void setFixedYawAxis( bool useFixed, const Vector3& fixedAxis = Vector3::UNIT_Y );
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/** Returns the camera's current orientation.
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*/
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const Quaternion& getOrientation(void) const;
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/** Sets the camera's orientation.
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*/
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void setOrientation(const Quaternion& q);
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/** Tells the Camera to contact the SceneManager to render from it's viewpoint.
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@param vp The viewport to render to
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@param includeOverlays Whether or not any overlay objects should be included
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*/
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void _renderScene(Viewport *vp, bool includeOverlays);
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/** Function for outputting to a stream.
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*/
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_OgreExport friend std::ostream& operator<<(std::ostream& o, const Camera& c);
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/** Internal method to notify camera of the visible faces in the last render.
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*/
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void _notifyRenderedFaces(unsigned int numfaces);
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/** Internal method to notify camera of the visible batches in the last render.
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*/
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void _notifyRenderedBatches(unsigned int numbatches);
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/** Internal method to retrieve the number of visible faces in the last render.
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*/
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unsigned int _getNumRenderedFaces(void) const;
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/** Internal method to retrieve the number of visible batches in the last render.
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*/
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unsigned int _getNumRenderedBatches(void) const;
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/** Gets the derived orientation of the camera, including any
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rotation inherited from a node attachment and reflection matrix. */
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const Quaternion& getDerivedOrientation(void) const;
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/** Gets the derived position of the camera, including any
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translation inherited from a node attachment and reflection matrix. */
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const Vector3& getDerivedPosition(void) const;
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/** Gets the derived direction vector of the camera, including any
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rotation inherited from a node attachment and reflection matrix. */
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Vector3 getDerivedDirection(void) const;
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/** Gets the derived up vector of the camera, including any
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rotation inherited from a node attachment and reflection matrix. */
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+
Vector3 getDerivedUp(void) const;
|
372
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+
/** Gets the derived right vector of the camera, including any
|
373
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+
rotation inherited from a node attachment and reflection matrix. */
|
374
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+
Vector3 getDerivedRight(void) const;
|
375
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+
|
376
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+
/** Gets the real world orientation of the camera, including any
|
377
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+
rotation inherited from a node attachment */
|
378
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+
const Quaternion& getRealOrientation(void) const;
|
379
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+
/** Gets the real world position of the camera, including any
|
380
|
+
translation inherited from a node attachment. */
|
381
|
+
const Vector3& getRealPosition(void) const;
|
382
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+
/** Gets the real world direction vector of the camera, including any
|
383
|
+
rotation inherited from a node attachment. */
|
384
|
+
Vector3 getRealDirection(void) const;
|
385
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+
/** Gets the real world up vector of the camera, including any
|
386
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+
rotation inherited from a node attachment. */
|
387
|
+
Vector3 getRealUp(void) const;
|
388
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+
/** Gets the real world right vector of the camera, including any
|
389
|
+
rotation inherited from a node attachment. */
|
390
|
+
Vector3 getRealRight(void) const;
|
391
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+
|
392
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+
/** Overridden from MovableObject */
|
393
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+
const String& getMovableType(void) const;
|
394
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+
|
395
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+
/** Enables / disables automatic tracking of a SceneNode.
|
396
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+
@remarks
|
397
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+
If you enable auto-tracking, this Camera will automatically rotate to
|
398
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+
look at the target SceneNode every frame, no matter how
|
399
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+
it or SceneNode move. This is handy if you want a Camera to be focused on a
|
400
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+
single object or group of objects. Note that by default the Camera looks at the
|
401
|
+
origin of the SceneNode, if you want to tweak this, e.g. if the object which is
|
402
|
+
attached to this target node is quite big and you want to point the camera at
|
403
|
+
a specific point on it, provide a vector in the 'offset' parameter and the
|
404
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+
camera's target point will be adjusted.
|
405
|
+
@param enabled If true, the Camera will track the SceneNode supplied as the next
|
406
|
+
parameter (cannot be null). If false the camera will cease tracking and will
|
407
|
+
remain in it's current orientation.
|
408
|
+
@param target Pointer to the SceneNode which this Camera will track. Make sure you don't
|
409
|
+
delete this SceneNode before turning off tracking (e.g. SceneManager::clearScene will
|
410
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+
delete it so be careful of this). Can be null if and only if the enabled param is false.
|
411
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+
@param offset If supplied, the camera targets this point in local space of the target node
|
412
|
+
instead of the origin of the target node. Good for fine tuning the look at point.
|
413
|
+
*/
|
414
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+
void setAutoTracking(bool enabled, SceneNode* target = 0,
|
415
|
+
const Vector3& offset = Vector3::ZERO);
|
416
|
+
|
417
|
+
|
418
|
+
/** Sets the level-of-detail factor for this Camera.
|
419
|
+
@remarks
|
420
|
+
This method can be used to influence the overall level of detail of the scenes
|
421
|
+
rendered using this camera. Various elements of the scene have level-of-detail
|
422
|
+
reductions to improve rendering speed at distance; this method allows you
|
423
|
+
to hint to those elements that you would like to adjust the level of detail that
|
424
|
+
they would normally use (up or down).
|
425
|
+
@par
|
426
|
+
The most common use for this method is to reduce the overall level of detail used
|
427
|
+
for a secondary camera used for sub viewports like rear-view mirrors etc.
|
428
|
+
Note that scene elements are at liberty to ignore this setting if they choose,
|
429
|
+
this is merely a hint.
|
430
|
+
@param factor The factor to apply to the usual level of detail calculation. Higher
|
431
|
+
values increase the detail, so 2.0 doubles the normal detail and 0.5 halves it.
|
432
|
+
*/
|
433
|
+
void setLodBias(Real factor = 1.0);
|
434
|
+
|
435
|
+
/** Returns the level-of-detail bias factor currently applied to this camera.
|
436
|
+
@remarks
|
437
|
+
See Camera::setLodBias for more details.
|
438
|
+
*/
|
439
|
+
Real getLodBias(void) const;
|
440
|
+
|
441
|
+
|
442
|
+
|
443
|
+
/** Gets a world space ray as cast from the camera through a viewport position.
|
444
|
+
@param screenx, screeny The x and y position at which the ray should intersect the viewport,
|
445
|
+
in normalised screen coordinates [0,1]
|
446
|
+
*/
|
447
|
+
Ray getCameraToViewportRay(Real screenx, Real screeny) const;
|
448
|
+
|
449
|
+
/** Internal method for OGRE to use for LOD calculations. */
|
450
|
+
Real _getLodBiasInverse(void) const;
|
451
|
+
|
452
|
+
|
453
|
+
/** Internal method used by OGRE to update auto-tracking cameras. */
|
454
|
+
void _autoTrack(void);
|
455
|
+
|
456
|
+
|
457
|
+
/** Sets the viewing window inside of viewport.
|
458
|
+
@remarks
|
459
|
+
This method can be used to set a subset of the viewport as the rendering
|
460
|
+
target.
|
461
|
+
@param Left Relative to Viewport - 0 corresponds to left edge, 1 - to right edge (default - 0).
|
462
|
+
@param Top Relative to Viewport - 0 corresponds to top edge, 1 - to bottom edge (default - 0).
|
463
|
+
@param Right Relative to Viewport - 0 corresponds to left edge, 1 - to right edge (default - 1).
|
464
|
+
@param Bottom Relative to Viewport - 0 corresponds to top edge, 1 - to bottom edge (default - 1).
|
465
|
+
*/
|
466
|
+
virtual void setWindow (Real Left, Real Top, Real Right, Real Bottom);
|
467
|
+
/// Cancel view window.
|
468
|
+
virtual void resetWindow (void);
|
469
|
+
/// Returns if a viewport window is being used
|
470
|
+
virtual bool isWindowSet(void) const { return mWindowSet; }
|
471
|
+
/// Gets the window clip planes, only applicable if isWindowSet == true
|
472
|
+
const std::vector<Plane>& getWindowPlanes(void) const;
|
473
|
+
|
474
|
+
/** Overridden from MovableObject */
|
475
|
+
Real getBoundingRadius(void) const;
|
476
|
+
/** Get the auto tracking target for this camera, if any. */
|
477
|
+
SceneNode* getAutoTrackTarget(void) const { return mAutoTrackTarget; }
|
478
|
+
/** Get the auto tracking offset for this camera, if it is auto tracking. */
|
479
|
+
const Vector3& getAutoTrackOffset(void) const { return mAutoTrackOffset; }
|
480
|
+
|
481
|
+
/** Get the last viewport which was attached to this camera.
|
482
|
+
@note This is not guaranteed to be the only viewport which is
|
483
|
+
using this camera, just the last once which was created referring
|
484
|
+
to it.
|
485
|
+
*/
|
486
|
+
Viewport* getViewport(void) const {return mLastViewport;}
|
487
|
+
/** Notifies this camera that a viewport is using it.*/
|
488
|
+
void _notifyViewport(Viewport* viewport) {mLastViewport = viewport;}
|
489
|
+
|
490
|
+
/** If set to true a vieport that owns this frustum will be able to
|
491
|
+
recalculate the aspect ratio whenever the frustum is resized.
|
492
|
+
@remarks
|
493
|
+
You should set this to true only if the frustum / camera is used by
|
494
|
+
one viewport at the same time. Otherwise the aspect ratio for other
|
495
|
+
viewports may be wrong.
|
496
|
+
*/
|
497
|
+
void setAutoAspectRatio(bool autoratio);
|
498
|
+
|
499
|
+
/** Retreives if AutoAspectRatio is currently set or not
|
500
|
+
*/
|
501
|
+
bool getAutoAspectRatio(void) const;
|
502
|
+
|
503
|
+
/** Tells the camera to use a separate Frustum instance to perform culling.
|
504
|
+
@remarks
|
505
|
+
By calling this method, you can tell the camera to perform culling
|
506
|
+
against a different frustum to it's own. This is mostly useful for
|
507
|
+
debug cameras that allow you to show the culling behaviour of another
|
508
|
+
camera, or a manual frustum instance.
|
509
|
+
@param frustum Pointer to a frustum to use; this can either be a manual
|
510
|
+
Frustum instance (which you can attach to scene nodes like any other
|
511
|
+
MovableObject), or another camera. If you pass 0 to this method it
|
512
|
+
reverts the camera to normal behaviour.
|
513
|
+
*/
|
514
|
+
void setCullingFrustum(Frustum* frustum) { mCullFrustum = frustum; }
|
515
|
+
/** Returns the custom culling frustum in use. */
|
516
|
+
Frustum* getCullingFrustum(void) { return mCullFrustum; }
|
517
|
+
|
518
|
+
/** Forward projects frustum rays to find forward intersection with plane.
|
519
|
+
@remarks
|
520
|
+
Forward projection may lead to intersections at infinity.
|
521
|
+
*/
|
522
|
+
virtual void forwardIntersect(const Plane& worldPlane, std::vector<Vector4>* intersect3d) const;
|
523
|
+
|
524
|
+
/// @copydoc Frustum::isVisible
|
525
|
+
bool isVisible(const AxisAlignedBox& bound, FrustumPlane* culledBy = 0) const;
|
526
|
+
/// @copydoc Frustum::isVisible
|
527
|
+
bool isVisible(const Sphere& bound, FrustumPlane* culledBy = 0) const;
|
528
|
+
/// @copydoc Frustum::isVisible
|
529
|
+
bool isVisible(const Vector3& vert, FrustumPlane* culledBy = 0) const;
|
530
|
+
/// @copydoc Frustum::getWorldSpaceCorners
|
531
|
+
const Vector3* getWorldSpaceCorners(void) const;
|
532
|
+
/// @copydoc Frustum::getFrustumPlane
|
533
|
+
const Plane& getFrustumPlane( unsigned short plane ) const;
|
534
|
+
/// @copydoc Frustum::projectSphere
|
535
|
+
bool projectSphere(const Sphere& sphere,
|
536
|
+
Real* left, Real* top, Real* right, Real* bottom) const;
|
537
|
+
/// @copydoc Frustum::getNearClipDistance
|
538
|
+
Real getNearClipDistance(void) const;
|
539
|
+
/// @copydoc Frustum::getFarClipDistance
|
540
|
+
Real getFarClipDistance(void) const;
|
541
|
+
/// @copydoc Frustum::getViewMatrix
|
542
|
+
const Matrix4& getViewMatrix(void) const;
|
543
|
+
/** Specialised version of getViewMatrix allowing caller to differentiate
|
544
|
+
whether the custom culling frustum should be allowed or not.
|
545
|
+
@remarks
|
546
|
+
The default behaviour of the standard getViewMatrix is to delegate to
|
547
|
+
the alternate culling frustum, if it is set. This is expected when
|
548
|
+
performing CPU calculations, but the final rendering must be performed
|
549
|
+
using the real view matrix in order to display the correct debug view.
|
550
|
+
*/
|
551
|
+
const Matrix4& getViewMatrix(bool ownFrustumOnly) const;
|
552
|
+
/** Set whether this camera should use the 'rendering distance' on
|
553
|
+
objects to exclude distant objects from the final image. The
|
554
|
+
default behaviour is to use it.
|
555
|
+
@param use True to use the rendering distance, false not to.
|
556
|
+
*/
|
557
|
+
virtual void setUseRenderingDistance(bool use) { mUseRenderingDistance = use; }
|
558
|
+
/** Get whether this camera should use the 'rendering distance' on
|
559
|
+
objects to exclude distant objects from the final image.
|
560
|
+
*/
|
561
|
+
virtual bool getUseRenderingDistance(void) const { return mUseRenderingDistance; }
|
562
|
+
|
563
|
+
};
|
564
|
+
|
565
|
+
} // namespace Ogre
|
566
|
+
#endif
|