shattered_ogrerb 0.5.0.1
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- data/lib/shattered_ogrerb.rb +17 -0
- data/lib/shattered_ogrerb/base.rb +28 -0
- data/lib/shattered_ogrerb/camera.rb +6 -0
- data/lib/shattered_ogrerb/key_manager.rb +54 -0
- data/lib/shattered_ogrerb/light.rb +5 -0
- data/lib/shattered_ogrerb/mesh_instance.rb +92 -0
- data/lib/shattered_ogrerb/rmaterial.rb +86 -0
- data/lib/shattered_ogrerb/vector.rb +211 -0
- data/vendor/Ogre/OIS.dll +0 -0
- data/vendor/Ogre/OgreGUIRenderer.dll +0 -0
- data/vendor/Ogre/OgreMain.dll +0 -0
- data/vendor/Ogre/Plugin_BSPSceneManager.dll +0 -0
- data/vendor/Ogre/Plugin_CgProgramManager.dll +0 -0
- data/vendor/Ogre/Plugin_OctreeSceneManager.dll +0 -0
- data/vendor/Ogre/Plugin_ParticleFX.dll +0 -0
- data/vendor/Ogre/RenderSystem_Direct3D9.dll +0 -0
- data/vendor/Ogre/RenderSystem_GL.dll +0 -0
- data/vendor/Ogre/cg.dll +0 -0
- data/vendor/Ogre/plugins.cfg +9 -0
- data/vendor/ogrerb/MIT_LICENCE +19 -0
- data/vendor/ogrerb/README +79 -0
- data/vendor/ogrerb/Rakefile +220 -0
- data/vendor/ogrerb/build/navi/extconf.rb +53 -0
- data/vendor/ogrerb/build/ogre/extconf.rb +50 -0
- data/vendor/ogrerb/build/ois/extconf.rb +48 -0
- data/vendor/ogrerb/doc_src/ogre.rb +152 -0
- data/vendor/ogrerb/doc_src/ois.rb +67 -0
- data/vendor/ogrerb/lib/constants.rb +35 -0
- data/vendor/ogrerb/lib/ogre.dll +0 -0
- data/vendor/ogrerb/lib/ruby_ois.dll +0 -0
- data/vendor/ogrerb/navi/Navi.i +5 -0
- data/vendor/ogrerb/navi/NaviData.i +18 -0
- data/vendor/ogrerb/navi/NaviManager.i +5 -0
- data/vendor/ogrerb/navi/NaviProxies.i +7 -0
- data/vendor/ogrerb/navi/lib/Navi.lib +0 -0
- data/vendor/ogrerb/navi/lib/Navi_d.lib +0 -0
- data/vendor/ogrerb/navi/lib/llmozlib.lib +0 -0
- data/vendor/ogrerb/navi/lib/llmozlib_d.lib +0 -0
- data/vendor/ogrerb/navi/navi_rb.i +53 -0
- data/vendor/ogrerb/navi/std_multimap.i +581 -0
- data/vendor/ogrerb/ogre.rb +23 -0
- data/vendor/ogrerb/ogre/Application.i +59 -0
- data/vendor/ogrerb/ogre/ApplicationFrameListener.i +67 -0
- data/vendor/ogrerb/ogre/ExampleApplication.i +7 -0
- data/vendor/ogrerb/ogre/ExampleFrameListener.i +7 -0
- data/vendor/ogrerb/ogre/OgreAlignedAllocator.i +5 -0
- data/vendor/ogrerb/ogre/OgreAnimable.i +5 -0
- data/vendor/ogrerb/ogre/OgreAnimation.i +5 -0
- data/vendor/ogrerb/ogre/OgreAnimationState.i +9 -0
- data/vendor/ogrerb/ogre/OgreAnimationTrack.i +5 -0
- data/vendor/ogrerb/ogre/OgreAny.i +5 -0
- data/vendor/ogrerb/ogre/OgreArchive.i +5 -0
- data/vendor/ogrerb/ogre/OgreArchiveFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreArchiveManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreAutoParamDataSource.i +5 -0
- data/vendor/ogrerb/ogre/OgreAxisAlignedBox.i +5 -0
- data/vendor/ogrerb/ogre/OgreBillboard.i +5 -0
- data/vendor/ogrerb/ogre/OgreBillboardChain.i +11 -0
- data/vendor/ogrerb/ogre/OgreBillboardParticleRenderer.i +5 -0
- data/vendor/ogrerb/ogre/OgreBillboardSet.i +5 -0
- data/vendor/ogrerb/ogre/OgreBitwise.i +5 -0
- data/vendor/ogrerb/ogre/OgreBlendMode.i +5 -0
- data/vendor/ogrerb/ogre/OgreBone.i +5 -0
- data/vendor/ogrerb/ogre/OgreBorderPanelOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreCamera.i +5 -0
- data/vendor/ogrerb/ogre/OgreCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreColourValue.i +5 -0
- data/vendor/ogrerb/ogre/OgreCommon.i +33 -0
- data/vendor/ogrerb/ogre/OgreCompiler2Pass.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositionPass.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositionTargetPass.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositionTechnique.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositor.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorChain.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorInstance.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorScriptCompiler.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreConfig.i +5 -0
- data/vendor/ogrerb/ogre/OgreConfigDialog.i +5 -0
- data/vendor/ogrerb/ogre/OgreConfigFile.i +13 -0
- data/vendor/ogrerb/ogre/OgreConfigOptionMap.i +5 -0
- data/vendor/ogrerb/ogre/OgreController.i +5 -0
- data/vendor/ogrerb/ogre/OgreControllerManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreConvexBody.i +5 -0
- data/vendor/ogrerb/ogre/OgreDDSCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreDataStream.i +9 -0
- data/vendor/ogrerb/ogre/OgreDefaultHardwareBufferManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreDynLib.i +5 -0
- data/vendor/ogrerb/ogre/OgreDynLibManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreEdgeListBuilder.i +5 -0
- data/vendor/ogrerb/ogre/OgreEntity.i +5 -0
- data/vendor/ogrerb/ogre/OgreErrorDialog.i +5 -0
- data/vendor/ogrerb/ogre/OgreException.i +5 -0
- data/vendor/ogrerb/ogre/OgreExternalTextureSource.i +5 -0
- data/vendor/ogrerb/ogre/OgreExternalTextureSourceManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreFactoryObj.i +5 -0
- data/vendor/ogrerb/ogre/OgreFileSystem.i +5 -0
- data/vendor/ogrerb/ogre/OgreFont.i +5 -0
- data/vendor/ogrerb/ogre/OgreFontManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreFrameListener.i +12 -0
- data/vendor/ogrerb/ogre/OgreFreeImageCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreFrustum.i +5 -0
- data/vendor/ogrerb/ogre/OgreGpuProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreGpuProgramManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreGpuProgramUsage.i +5 -0
- data/vendor/ogrerb/ogre/OgreHardwareBuffer.i +5 -0
- data/vendor/ogrerb/ogre/OgreHardwareBufferManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreHardwareIndexBuffer.i +9 -0
- data/vendor/ogrerb/ogre/OgreHardwareOcclusionQuery.i +5 -0
- data/vendor/ogrerb/ogre/OgreHardwarePixelBuffer.i +9 -0
- data/vendor/ogrerb/ogre/OgreHardwareVertexBuffer.i +10 -0
- data/vendor/ogrerb/ogre/OgreHighLevelGpuProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreHighLevelGpuProgramManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreImage.i +5 -0
- data/vendor/ogrerb/ogre/OgreImageCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreInstancedGeometry.i +5 -0
- data/vendor/ogrerb/ogre/OgreIteratorWrappers.i +5 -0
- data/vendor/ogrerb/ogre/OgreKeyFrame.i +7 -0
- data/vendor/ogrerb/ogre/OgreLight.i +5 -0
- data/vendor/ogrerb/ogre/OgreLog.i +5 -0
- data/vendor/ogrerb/ogre/OgreLogManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreManualObject.i +5 -0
- data/vendor/ogrerb/ogre/OgreMaterial.i +9 -0
- data/vendor/ogrerb/ogre/OgreMaterialManager.i +22 -0
- data/vendor/ogrerb/ogre/OgreMaterialScriptCompiler.i +5 -0
- data/vendor/ogrerb/ogre/OgreMaterialSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreMath.i +48 -0
- data/vendor/ogrerb/ogre/OgreMatrix3.i +5 -0
- data/vendor/ogrerb/ogre/OgreMatrix4.i +5 -0
- data/vendor/ogrerb/ogre/OgreMemoryMacros.i +5 -0
- data/vendor/ogrerb/ogre/OgreMemoryManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreMesh.i +11 -0
- data/vendor/ogrerb/ogre/OgreMeshFileFormat.i +5 -0
- data/vendor/ogrerb/ogre/OgreMeshManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreMeshSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreMeshSerializerImpl.i +5 -0
- data/vendor/ogrerb/ogre/OgreMovableObject.i +46 -0
- data/vendor/ogrerb/ogre/OgreMovablePlane.i +5 -0
- data/vendor/ogrerb/ogre/OgreNoMemoryMacros.i +5 -0
- data/vendor/ogrerb/ogre/OgreNode.i +11 -0
- data/vendor/ogrerb/ogre/OgreNumerics.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlay.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayContainer.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayElementCommands.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayElementFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayManager.i +9 -0
- data/vendor/ogrerb/ogre/OgrePanelOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticle.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleAffector.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleAffectorFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleEmitter.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleEmitterCommands.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleEmitterFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleIterator.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleSystem.i +9 -0
- data/vendor/ogrerb/ogre/OgreParticleSystemManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreParticleSystemRenderer.i +9 -0
- data/vendor/ogrerb/ogre/OgrePass.i +10 -0
- data/vendor/ogrerb/ogre/OgrePatchMesh.i +11 -0
- data/vendor/ogrerb/ogre/OgrePatchSurface.i +5 -0
- data/vendor/ogrerb/ogre/OgrePixelFormat.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlane.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlaneBoundedVolume.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlatform.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlugin.i +5 -0
- data/vendor/ogrerb/ogre/OgrePolygon.i +5 -0
- data/vendor/ogrerb/ogre/OgrePose.i +5 -0
- data/vendor/ogrerb/ogre/OgrePredefinedControllers.i +5 -0
- data/vendor/ogrerb/ogre/OgrePrefabFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgrePrerequisites.i +5 -0
- data/vendor/ogrerb/ogre/OgreProfiler.i +5 -0
- data/vendor/ogrerb/ogre/OgreProgressiveMesh.i +5 -0
- data/vendor/ogrerb/ogre/OgreProxies.i +10 -0
- data/vendor/ogrerb/ogre/OgreQuaternion.i +5 -0
- data/vendor/ogrerb/ogre/OgreRadixSort.i +5 -0
- data/vendor/ogrerb/ogre/OgreRay.i +5 -0
- data/vendor/ogrerb/ogre/OgreRectangle.i +5 -0
- data/vendor/ogrerb/ogre/OgreRectangle2D.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderOperation.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderQueue.i +10 -0
- data/vendor/ogrerb/ogre/OgreRenderQueueInvocation.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderQueueListener.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderQueueSortingGrouping.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderSystem.i +12 -0
- data/vendor/ogrerb/ogre/OgreRenderSystemCapabilities.i +7 -0
- data/vendor/ogrerb/ogre/OgreRenderTarget.i +27 -0
- data/vendor/ogrerb/ogre/OgreRenderTargetListener.i +7 -0
- data/vendor/ogrerb/ogre/OgreRenderTexture.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderWindow.i +9 -0
- data/vendor/ogrerb/ogre/OgreRenderable.i +5 -0
- data/vendor/ogrerb/ogre/OgreResource.i +68 -0
- data/vendor/ogrerb/ogre/OgreResourceBackgroundQueue.i +5 -0
- data/vendor/ogrerb/ogre/OgreResourceGroupManager.i +17 -0
- data/vendor/ogrerb/ogre/OgreResourceManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreRibbonTrail.i +5 -0
- data/vendor/ogrerb/ogre/OgreRoot.i +9 -0
- data/vendor/ogrerb/ogre/OgreRotationalSpline.i +5 -0
- data/vendor/ogrerb/ogre/OgreSceneManager.i +17 -0
- data/vendor/ogrerb/ogre/OgreSceneManagerEnumerator.i +8 -0
- data/vendor/ogrerb/ogre/OgreSceneNode.i +9 -0
- data/vendor/ogrerb/ogre/OgreSceneQuery.i +5 -0
- data/vendor/ogrerb/ogre/OgreScriptLoader.i +5 -0
- data/vendor/ogrerb/ogre/OgreSearchOps.i +5 -0
- data/vendor/ogrerb/ogre/OgreSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetup.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetupFocused.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetupLiSPSM.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetupPlaneOptimal.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCaster.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowTextureManager.i +7 -0
- data/vendor/ogrerb/ogre/OgreShadowVolumeExtrudeProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreSharedPtr.i +5 -0
- data/vendor/ogrerb/ogre/OgreSimpleRenderable.i +5 -0
- data/vendor/ogrerb/ogre/OgreSimpleSpline.i +5 -0
- data/vendor/ogrerb/ogre/OgreSingleton.i +9 -0
- data/vendor/ogrerb/ogre/OgreSkeleton.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonFileFormat.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonInstance.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreSphere.i +5 -0
- data/vendor/ogrerb/ogre/OgreSpotShadowFadePng.i +5 -0
- data/vendor/ogrerb/ogre/OgreStableHeaders.i +5 -0
- data/vendor/ogrerb/ogre/OgreStaticFaceGroup.i +5 -0
- data/vendor/ogrerb/ogre/OgreStaticGeometry.i +5 -0
- data/vendor/ogrerb/ogre/OgreStdHeaders.i +5 -0
- data/vendor/ogrerb/ogre/OgreString.i +5 -0
- data/vendor/ogrerb/ogre/OgreStringConverter.i +5 -0
- data/vendor/ogrerb/ogre/OgreStringInterface.i +5 -0
- data/vendor/ogrerb/ogre/OgreStringVector.i +5 -0
- data/vendor/ogrerb/ogre/OgreSubEntity.i +5 -0
- data/vendor/ogrerb/ogre/OgreSubMesh.i +5 -0
- data/vendor/ogrerb/ogre/OgreTagPoint.i +5 -0
- data/vendor/ogrerb/ogre/OgreTechnique.i +5 -0
- data/vendor/ogrerb/ogre/OgreTextAreaOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreTexture.i +9 -0
- data/vendor/ogrerb/ogre/OgreTextureManager.i +12 -0
- data/vendor/ogrerb/ogre/OgreTextureUnitState.i +12 -0
- data/vendor/ogrerb/ogre/OgreTimer.i +6 -0
- data/vendor/ogrerb/ogre/OgreUTFString.i +5 -0
- data/vendor/ogrerb/ogre/OgreUnifiedHighLevelGpuProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreUserDefinedObject.i +5 -0
- data/vendor/ogrerb/ogre/OgreVector2.i +5 -0
- data/vendor/ogrerb/ogre/OgreVector3.i +30 -0
- data/vendor/ogrerb/ogre/OgreVector4.i +5 -0
- data/vendor/ogrerb/ogre/OgreVertexBoneAssignment.i +5 -0
- data/vendor/ogrerb/ogre/OgreVertexIndexData.i +5 -0
- data/vendor/ogrerb/ogre/OgreViewport.i +5 -0
- data/vendor/ogrerb/ogre/OgreWindowEventUtilities.i +7 -0
- data/vendor/ogrerb/ogre/OgreWireBoundingBox.i +5 -0
- data/vendor/ogrerb/ogre/OgreZip.i +5 -0
- data/vendor/ogrerb/ogre/ogre_rb.i +343 -0
- data/vendor/ogrerb/ogre/std_multimap.i +581 -0
- data/vendor/ogrerb/ois/OISProxies.i +9 -0
- data/vendor/ogrerb/ois/OISRenames.i +11 -0
- data/vendor/ogrerb/ois/ois.i +135 -0
- data/vendor/ogrerb/ois/std_multimap.i +581 -0
- data/vendor/ogrerb/platform.rb +23 -0
- data/vendor/ogrerb/samples/application.rb +146 -0
- data/vendor/ogrerb/samples/application_frame_listener.rb +302 -0
- data/vendor/ogrerb/samples/application_loading_bar.rb +115 -0
- data/vendor/ogrerb/samples/bsp.rb +74 -0
- data/vendor/ogrerb/samples/cg.dll +0 -0
- data/vendor/ogrerb/samples/js3250.dll +0 -0
- data/vendor/ogrerb/samples/lighting.rb +136 -0
- data/vendor/ogrerb/samples/media/materials/scripts/CloudySky.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Flare.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Knot.material +14 -0
- data/vendor/ogrerb/samples/media/materials/scripts/MorningSkyBox.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Ogre.material +119 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Razor.material +14 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Ribbon.material +19 -0
- data/vendor/ogrerb/samples/media/materials/scripts/RustySteel.material +14 -0
- data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyBox.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyPlane.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/TextureEffects.material +15 -0
- data/vendor/ogrerb/samples/media/materials/scripts/dragon.material +42 -0
- data/vendor/ogrerb/samples/media/materials/scripts/smoke.material +18 -0
- data/vendor/ogrerb/samples/media/materials/textures/GreenSkin.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/MtlPlat2.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/RustedMetal.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/RustySteel.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/Water02.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/WeirdEye.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/clouds.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/cursor.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/dirt01.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/flare.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/ogreborder.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/ogreborderUp.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/ribbonband.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/smoke.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/smokecolors.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/spacesky.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/spheremap.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/texmap2.jpg +0 -0
- data/vendor/ogrerb/samples/media/models/knot.mesh +0 -0
- data/vendor/ogrerb/samples/media/models/ogrehead.mesh +0 -0
- data/vendor/ogrerb/samples/media/models/razor.mesh +0 -0
- data/vendor/ogrerb/samples/media/packs/OgreCore.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/chiropteraDM.pk3 +0 -0
- data/vendor/ogrerb/samples/media/packs/chiropteraDM.txt +99 -0
- data/vendor/ogrerb/samples/media/packs/cubemap.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/cubemapsJS.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/dragon.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/skybox.zip +0 -0
- data/vendor/ogrerb/samples/media/particles/smoke.particle +43 -0
- data/vendor/ogrerb/samples/navi/Media/NaviDemo.material +60 -0
- data/vendor/ogrerb/samples/navi/Media/OgreCore.zip +0 -0
- data/vendor/ogrerb/samples/navi/Media/cerulean.jpg +0 -0
- data/vendor/ogrerb/samples/navi/Media/clouds.jpg +0 -0
- data/vendor/ogrerb/samples/navi/Media/controlsNaviMask.png +0 -0
- data/vendor/ogrerb/samples/navi/Media/grass.jpg +0 -0
- data/vendor/ogrerb/samples/navi/Media/knot.mesh +0 -0
- data/vendor/ogrerb/samples/navi/Media/testNaviMask.png +0 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/Navi.js +136 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/buttonBg.jpg +0 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/controls.html +303 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/knobBg.jpg +0 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/moo.dropdownmenu.js +87 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/mootools.v1.1.js +6964 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/naviLogo.html +32 -0
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2006 Torus Knot Software Ltd
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Also see acknowledgements in Readme.html
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU Lesser General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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http://www.gnu.org/copyleft/lesser.txt.
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You may alternatively use this source under the terms of a specific version of
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the OGRE Unrestricted License provided you have obtained such a license from
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Torus Knot Software Ltd.
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-----------------------------------------------------------------------------
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*/
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#ifndef _Material_H__
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#define _Material_H__
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#include "OgrePrerequisites.h"
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#include "OgreResource.h"
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#include "OgreIteratorWrappers.h"
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#include "OgreCommon.h"
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#include "OgreColourValue.h"
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#include "OgreBlendMode.h"
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namespace Ogre {
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// Forward declaration
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class MaterialPtr;
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/** Class encapsulates rendering properties of an object.
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@remarks
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Ogre's material class encapsulates ALL aspects of the visual appearance,
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of an object. It also includes other flags which
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might not be traditionally thought of as material properties such as
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culling modes and depth buffer settings, but these affect the
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appearance of the rendered object and are convenient to attach to the
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material since it keeps all the settings in one place. This is
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different to Direct3D which treats a material as just the colour
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components (diffuse, specular) and not texture maps etc. An Ogre
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Material can be thought of as equivalent to a 'Shader'.
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@par
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A Material can be rendered in multiple different ways depending on the
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hardware available. You may configure a Material to use high-complexity
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fragment shaders, but these won't work on every card; therefore a Technique
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is an approach to creating the visual effect you are looking for. You are advised
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to create fallback techniques with lower hardware requirements if you decide to
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use advanced features. In addition, you also might want lower-detail techniques
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for distant geometry.
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@par
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Each technique can be made up of multiple passes. A fixed-function pass
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may combine multiple texture layers using multitexrtuing, but Ogre can
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break that into multiple passes automatically if the active card cannot
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handle that many simultaneous textures. Programmable passes, however, cannot
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be split down automatically, so if the active graphics card cannot handle the
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technique which contains these passes, OGRE will try to find another technique
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which the card can do. If, at the end of the day, the card cannot handle any of the
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techniques which are listed for the material, the engine will render the
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geometry plain white, which should alert you to the problem.
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@par
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Ogre comes configured with a number of default settings for a newly
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created material. These can be changed if you wish by retrieving the
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default material settings through
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SceneManager::getDefaultMaterialSettings. Any changes you make to the
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Material returned from this method will apply to any materials created
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from this point onward.
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*/
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class _OgreExport Material : public Resource
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{
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friend class SceneManager;
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friend class MaterialManager;
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public:
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/// distance list used to specify LOD
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typedef std::vector<Real> LodDistanceList;
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typedef ConstVectorIterator<LodDistanceList> LodDistanceIterator;
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protected:
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/** Internal method which sets the material up from the default settings.
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*/
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void applyDefaults(void);
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typedef std::vector<Technique*> Techniques;
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/// All techniques, supported and unsupported
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Techniques mTechniques;
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/// Supported techniques of any sort
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Techniques mSupportedTechniques;
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typedef std::map<unsigned short, Technique*> LodTechniques;
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typedef std::map<unsigned short, LodTechniques*> BestTechniquesBySchemeList;
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/** Map of scheme -> list of LOD techniques.
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Current scheme is set on MaterialManager,
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and can be set per Viewport for auto activation.
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*/
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BestTechniquesBySchemeList mBestTechniquesBySchemeList;
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LodDistanceList mLodDistances;
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bool mReceiveShadows;
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bool mTransparencyCastsShadows;
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/// Does this material require compilation?
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bool mCompilationRequired;
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/// Text description of why any techniques are not supported
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String mUnsupportedReasons;
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/** Insert a supported technique into the local collections. */
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void insertSupportedTechnique(Technique* t);
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/** Clear the best technique list.
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*/
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void clearBestTechniqueList(void);
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/** Overridden from Resource.
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*/
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void loadImpl(void);
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/** Unloads the material, frees resources etc.
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@see
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Resource
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*/
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void unloadImpl(void);
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/// @copydoc Resource::calculateSize
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size_t calculateSize(void) const { return 0; } // TODO
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public:
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/** Constructor - use resource manager's create method rather than this.
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*/
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Material(ResourceManager* creator, const String& name, ResourceHandle handle,
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const String& group, bool isManual = false, ManualResourceLoader* loader = 0);
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~Material();
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/** Assignment operator to allow easy copying between materials.
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*/
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Material& operator=( const Material& rhs );
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/** Determines if the material has any transparency with the rest of the scene (derived from
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whether any Techniques say they involve transparency).
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*/
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bool isTransparent(void) const;
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/** Sets whether objects using this material will receive shadows.
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@remarks
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This method allows a material to opt out of receiving shadows, if
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it would otherwise do so. Shadows will not be cast on any objects
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unless the scene is set up to support shadows
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(@see SceneManager::setShadowTechnique), and not all techniques cast
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shadows on all objects. In any case, if you have a need to prevent
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shadows being received by material, this is the method you call to
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do it.
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@note
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Transparent materials never receive shadows despite this setting.
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The default is to receive shadows.
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*/
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void setReceiveShadows(bool enabled) { mReceiveShadows = enabled; }
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/** Returns whether or not objects using this material will receive shadows. */
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bool getReceiveShadows(void) const { return mReceiveShadows; }
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/** Sets whether objects using this material be classified as opaque to the shadow caster system.
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@remarks
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This method allows a material to cast a shadow, even if it is transparent.
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By default, transparent materials neither cast nor receive shadows. Shadows
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will not be cast on any objects unless the scene is set up to support shadows
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(@see SceneManager::setShadowTechnique), and not all techniques cast
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shadows on all objects.
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*/
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void setTransparencyCastsShadows(bool enabled) { mTransparencyCastsShadows = enabled; }
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/** Returns whether or not objects using this material be classified as opaque to the shadow caster system. */
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bool getTransparencyCastsShadows(void) const { return mTransparencyCastsShadows; }
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/** Creates a new Technique for this Material.
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@remarks
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A Technique is a single way of rendering geometry in order to achieve the effect
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you are intending in a material. There are many reason why you would want more than
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one - the main one being to handle variable graphics card abilities; you might have
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one technique which is impressive but only runs on 4th-generation graphics cards,
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for example. In this case you will want to create at least one fallback Technique.
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OGRE will work out which Techniques a card can support and pick the best one.
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@par
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If multiple Techniques are available, the order in which they are created is
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important - the engine will consider lower-indexed Techniques to be preferable
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to higher-indexed Techniques, ie when asked for the 'best' technique it will
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return the first one in the technique list which is supported by the hardware.
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*/
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Technique* createTechnique(void);
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/** Gets the indexed technique. */
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Technique* getTechnique(unsigned short index);
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/** searches for the named technique.
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Return 0 if technique with name is not found
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*/
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Technique* getTechnique(const String& name);
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/** Retrieves the number of techniques. */
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unsigned short getNumTechniques(void) const;
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/** Removes the technique at the given index. */
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void removeTechnique(unsigned short index);
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/** Removes all the techniques in this Material. */
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void removeAllTechniques(void);
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typedef VectorIterator<Techniques> TechniqueIterator;
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/** Get an iterator over the Techniques in this Material. */
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TechniqueIterator getTechniqueIterator(void);
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/** Gets an iterator over all the Techniques which are supported by the current card.
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@remarks
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The supported technique list is only available after this material has been compiled,
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which typically happens on loading the material. Therefore, if this method returns
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an empty list, try calling Material::load.
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*/
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TechniqueIterator getSupportedTechniqueIterator(void);
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/** Gets the indexed supported technique. */
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Technique* getSupportedTechnique(unsigned short index);
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/** Retrieves the number of supported techniques. */
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unsigned short getNumSupportedTechniques(void) const;
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/** Gets a string explaining why any techniques are not supported. */
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const String& getUnsupportedTechniquesExplanation() const { return mUnsupportedReasons; }
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/** Gets the number of levels-of-detail this material has in the
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given scheme, based on Technique::setLodIndex.
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@remarks
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Note that this will not be up to date until the material has been compiled.
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*/
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unsigned short getNumLodLevels(unsigned short schemeIndex) const;
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/** Gets the number of levels-of-detail this material has in the
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given scheme, based on Technique::setLodIndex.
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@remarks
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Note that this will not be up to date until the material has been compiled.
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*/
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unsigned short getNumLodLevels(const String& schemeName) const;
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/** Gets the best supported technique.
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@remarks
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This method returns the lowest-index supported Technique in this material
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(since lower-indexed Techniques are considered to be better than higher-indexed
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ones).
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@par
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The best supported technique is only available after this material has been compiled,
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which typically happens on loading the material. Therefore, if this method returns
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NULL, try calling Material::load.
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@param lodIndex The material lod index to use
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*/
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Technique* getBestTechnique(unsigned short lodIndex = 0);
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/** Creates a new copy of this material with the same settings but a new name.
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@param newName The name for the cloned material
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@param changeGroup If true, the resource group of the clone is changed
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@param newGroup Only required if changeGroup is true; the new group to assign
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*/
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MaterialPtr clone(const String& newName, bool changeGroup = false,
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const String& newGroup = StringUtil::BLANK) const;
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/** Copies the details of this material into another, preserving the target's handle and name
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(unlike operator=) but copying everything else.
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@param mat Weak reference to material which will receive this material's settings.
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*/
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void copyDetailsTo(MaterialPtr& mat) const;
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/** 'Compiles' this Material.
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@remarks
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Compiling a material involves determining which Techniques are supported on the
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card on which OGRE is currently running, and for fixed-function Passes within those
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Techniques, splitting the passes down where they contain more TextureUnitState
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instances than the current card has texture units.
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@par
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This process is automatically done when the Material is loaded, but may be
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repeated if you make some procedural changes.
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@param
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autoManageTextureUnits If true, when a fixed function pass has too many TextureUnitState
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entries than the card has texture units, the Pass in question will be split into
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more than one Pass in order to emulate the Pass. If you set this to false and
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this situation arises, an Exception will be thrown.
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*/
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void compile(bool autoManageTextureUnits = true);
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// -------------------------------------------------------------------------------
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// The following methods are to make migration from previous versions simpler
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// and to make code easier to write when dealing with simple materials
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// They set the properties which have been moved to Pass for all Techniques and all Passes
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/** Sets the point size properties for every Pass in every Technique.
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@note
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This property has been moved to the Pass class, which is accessible via the
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Technique. For simplicity, this method allows you to set these properties for
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every current Technique, and for every current Pass within those Techniques. If
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you need more precision, retrieve the Technique and Pass instances and set the
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property there.
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@see Pass::setPointSize
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*/
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void setPointSize(Real ps);
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/** Sets the ambient colour reflectance properties for every Pass in every Technique.
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@note
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This property has been moved to the Pass class, which is accessible via the
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Technique. For simplicity, this method allows you to set these properties for
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every current Technique, and for every current Pass within those Techniques. If
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you need more precision, retrieve the Technique and Pass instances and set the
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property there.
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@see Pass::setAmbient
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*/
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void setAmbient(Real red, Real green, Real blue);
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/** Sets the ambient colour reflectance properties for every Pass in every Technique.
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@note
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This property has been moved to the Pass class, which is accessible via the
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Technique. For simplicity, this method allows you to set these properties for
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every current Technique, and for every current Pass within those Techniques. If
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you need more precision, retrieve the Technique and Pass instances and set the
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property there.
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@see Pass::setAmbient
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*/
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void setAmbient(const ColourValue& ambient);
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/** Sets the diffuse colour reflectance properties of every Pass in every Technique.
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@note
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This property has been moved to the Pass class, which is accessible via the
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Technique. For simplicity, this method allows you to set these properties for
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every current Technique, and for every current Pass within those Techniques. If
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you need more precision, retrieve the Technique and Pass instances and set the
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property there.
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@see Pass::setDiffuse
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*/
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void setDiffuse(Real red, Real green, Real blue, Real alpha);
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/** Sets the diffuse colour reflectance properties of every Pass in every Technique.
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@note
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This property has been moved to the Pass class, which is accessible via the
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Technique. For simplicity, this method allows you to set these properties for
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every current Technique, and for every current Pass within those Techniques. If
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you need more precision, retrieve the Technique and Pass instances and set the
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property there.
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@see Pass::setDiffuse
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*/
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void setDiffuse(const ColourValue& diffuse);
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+
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/** Sets the specular colour reflectance properties of every Pass in every Technique.
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|
+
@note
|
349
|
+
This property has been moved to the Pass class, which is accessible via the
|
350
|
+
Technique. For simplicity, this method allows you to set these properties for
|
351
|
+
every current Technique, and for every current Pass within those Techniques. If
|
352
|
+
you need more precision, retrieve the Technique and Pass instances and set the
|
353
|
+
property there.
|
354
|
+
@see Pass::setSpecular
|
355
|
+
*/
|
356
|
+
void setSpecular(Real red, Real green, Real blue, Real alpha);
|
357
|
+
|
358
|
+
/** Sets the specular colour reflectance properties of every Pass in every Technique.
|
359
|
+
@note
|
360
|
+
This property has been moved to the Pass class, which is accessible via the
|
361
|
+
Technique. For simplicity, this method allows you to set these properties for
|
362
|
+
every current Technique, and for every current Pass within those Techniques. If
|
363
|
+
you need more precision, retrieve the Technique and Pass instances and set the
|
364
|
+
property there.
|
365
|
+
@see Pass::setSpecular
|
366
|
+
*/
|
367
|
+
void setSpecular(const ColourValue& specular);
|
368
|
+
|
369
|
+
/** Sets the shininess properties of every Pass in every Technique.
|
370
|
+
@note
|
371
|
+
This property has been moved to the Pass class, which is accessible via the
|
372
|
+
Technique. For simplicity, this method allows you to set these properties for
|
373
|
+
every current Technique, and for every current Pass within those Techniques. If
|
374
|
+
you need more precision, retrieve the Technique and Pass instances and set the
|
375
|
+
property there.
|
376
|
+
@see Pass::setShininess
|
377
|
+
*/
|
378
|
+
void setShininess(Real val);
|
379
|
+
|
380
|
+
/** Sets the amount of self-illumination of every Pass in every Technique.
|
381
|
+
@note
|
382
|
+
This property has been moved to the Pass class, which is accessible via the
|
383
|
+
Technique. For simplicity, this method allows you to set these properties for
|
384
|
+
every current Technique, and for every current Pass within those Techniques. If
|
385
|
+
you need more precision, retrieve the Technique and Pass instances and set the
|
386
|
+
property there.
|
387
|
+
@see Pass::setSelfIllumination
|
388
|
+
*/
|
389
|
+
void setSelfIllumination(Real red, Real green, Real blue);
|
390
|
+
|
391
|
+
/** Sets the amount of self-illumination of every Pass in every Technique.
|
392
|
+
@note
|
393
|
+
This property has been moved to the Pass class, which is accessible via the
|
394
|
+
Technique. For simplicity, this method allows you to set these properties for
|
395
|
+
every current Technique, and for every current Pass within those Techniques. If
|
396
|
+
you need more precision, retrieve the Technique and Pass instances and set the
|
397
|
+
property there.
|
398
|
+
@see Pass::setSelfIllumination
|
399
|
+
*/
|
400
|
+
void setSelfIllumination(const ColourValue& selfIllum);
|
401
|
+
|
402
|
+
/** Sets whether or not each Pass renders with depth-buffer checking on or not.
|
403
|
+
@note
|
404
|
+
This property has been moved to the Pass class, which is accessible via the
|
405
|
+
Technique. For simplicity, this method allows you to set these properties for
|
406
|
+
every current Technique, and for every current Pass within those Techniques. If
|
407
|
+
you need more precision, retrieve the Technique and Pass instances and set the
|
408
|
+
property there.
|
409
|
+
@see Pass::setDepthCheckEnabled
|
410
|
+
*/
|
411
|
+
void setDepthCheckEnabled(bool enabled);
|
412
|
+
|
413
|
+
/** Sets whether or not each Pass renders with depth-buffer writing on or not.
|
414
|
+
@note
|
415
|
+
This property has been moved to the Pass class, which is accessible via the
|
416
|
+
Technique. For simplicity, this method allows you to set these properties for
|
417
|
+
every current Technique, and for every current Pass within those Techniques. If
|
418
|
+
you need more precision, retrieve the Technique and Pass instances and set the
|
419
|
+
property there.
|
420
|
+
@see Pass::setDepthWriteEnabled
|
421
|
+
*/
|
422
|
+
void setDepthWriteEnabled(bool enabled);
|
423
|
+
|
424
|
+
/** Sets the function used to compare depth values when depth checking is on.
|
425
|
+
@note
|
426
|
+
This property has been moved to the Pass class, which is accessible via the
|
427
|
+
Technique. For simplicity, this method allows you to set these properties for
|
428
|
+
every current Technique, and for every current Pass within those Techniques. If
|
429
|
+
you need more precision, retrieve the Technique and Pass instances and set the
|
430
|
+
property there.
|
431
|
+
@see Pass::setDepthFunction
|
432
|
+
*/
|
433
|
+
void setDepthFunction( CompareFunction func );
|
434
|
+
|
435
|
+
/** Sets whether or not colour buffer writing is enabled for each Pass.
|
436
|
+
@note
|
437
|
+
This property has been moved to the Pass class, which is accessible via the
|
438
|
+
Technique. For simplicity, this method allows you to set these properties for
|
439
|
+
every current Technique, and for every current Pass within those Techniques. If
|
440
|
+
you need more precision, retrieve the Technique and Pass instances and set the
|
441
|
+
property there.
|
442
|
+
@see Pass::setColourWriteEnabled
|
443
|
+
*/
|
444
|
+
void setColourWriteEnabled(bool enabled);
|
445
|
+
|
446
|
+
/** Sets the culling mode for each pass based on the 'vertex winding'.
|
447
|
+
@note
|
448
|
+
This property has been moved to the Pass class, which is accessible via the
|
449
|
+
Technique. For simplicity, this method allows you to set these properties for
|
450
|
+
every current Technique, and for every current Pass within those Techniques. If
|
451
|
+
you need more precision, retrieve the Technique and Pass instances and set the
|
452
|
+
property there.
|
453
|
+
@see Pass::setCullingMode
|
454
|
+
*/
|
455
|
+
void setCullingMode( CullingMode mode );
|
456
|
+
|
457
|
+
/** Sets the manual culling mode, performed by CPU rather than hardware.
|
458
|
+
@note
|
459
|
+
This property has been moved to the Pass class, which is accessible via the
|
460
|
+
Technique. For simplicity, this method allows you to set these properties for
|
461
|
+
every current Technique, and for every current Pass within those Techniques. If
|
462
|
+
you need more precision, retrieve the Technique and Pass instances and set the
|
463
|
+
property there.
|
464
|
+
@see Pass::setManualCullingMode
|
465
|
+
*/
|
466
|
+
void setManualCullingMode( ManualCullingMode mode );
|
467
|
+
|
468
|
+
/** Sets whether or not dynamic lighting is enabled for every Pass.
|
469
|
+
@note
|
470
|
+
This property has been moved to the Pass class, which is accessible via the
|
471
|
+
Technique. For simplicity, this method allows you to set these properties for
|
472
|
+
every current Technique, and for every current Pass within those Techniques. If
|
473
|
+
you need more precision, retrieve the Technique and Pass instances and set the
|
474
|
+
property there.
|
475
|
+
@see Pass::setLightingEnabled
|
476
|
+
*/
|
477
|
+
void setLightingEnabled(bool enabled);
|
478
|
+
|
479
|
+
/** Sets the type of light shading required
|
480
|
+
@note
|
481
|
+
This property has been moved to the Pass class, which is accessible via the
|
482
|
+
Technique. For simplicity, this method allows you to set these properties for
|
483
|
+
every current Technique, and for every current Pass within those Techniques. If
|
484
|
+
you need more precision, retrieve the Technique and Pass instances and set the
|
485
|
+
property there.
|
486
|
+
@see Pass::setShadingMode
|
487
|
+
*/
|
488
|
+
void setShadingMode( ShadeOptions mode );
|
489
|
+
|
490
|
+
/** Sets the fogging mode applied to each pass.
|
491
|
+
@note
|
492
|
+
This property has been moved to the Pass class, which is accessible via the
|
493
|
+
Technique. For simplicity, this method allows you to set these properties for
|
494
|
+
every current Technique, and for every current Pass within those Techniques. If
|
495
|
+
you need more precision, retrieve the Technique and Pass instances and set the
|
496
|
+
property there.
|
497
|
+
@see Pass::setFog
|
498
|
+
*/
|
499
|
+
void setFog(
|
500
|
+
bool overrideScene,
|
501
|
+
FogMode mode = FOG_NONE,
|
502
|
+
const ColourValue& colour = ColourValue::White,
|
503
|
+
Real expDensity = 0.001, Real linearStart = 0.0, Real linearEnd = 1.0 );
|
504
|
+
|
505
|
+
/** Sets the depth bias to be used for each Pass.
|
506
|
+
@note
|
507
|
+
This property has been moved to the Pass class, which is accessible via the
|
508
|
+
Technique. For simplicity, this method allows you to set these properties for
|
509
|
+
every current Technique, and for every current Pass within those Techniques. If
|
510
|
+
you need more precision, retrieve the Technique and Pass instances and set the
|
511
|
+
property there.
|
512
|
+
@see Pass::setDepthBias
|
513
|
+
*/
|
514
|
+
void setDepthBias(float constantBias, float slopeScaleBias);
|
515
|
+
|
516
|
+
/** Set texture filtering for every texture unit in every Technique and Pass
|
517
|
+
@note
|
518
|
+
This property has been moved to the TextureUnitState class, which is accessible via the
|
519
|
+
Technique and Pass. For simplicity, this method allows you to set these properties for
|
520
|
+
every current TeextureUnitState, If you need more precision, retrieve the Technique,
|
521
|
+
Pass and TextureUnitState instances and set the property there.
|
522
|
+
@see TextureUnitState::setTextureFiltering
|
523
|
+
*/
|
524
|
+
void setTextureFiltering(TextureFilterOptions filterType);
|
525
|
+
/** Sets the anisotropy level to be used for all textures.
|
526
|
+
@note
|
527
|
+
This property has been moved to the TextureUnitState class, which is accessible via the
|
528
|
+
Technique and Pass. For simplicity, this method allows you to set these properties for
|
529
|
+
every current TeextureUnitState, If you need more precision, retrieve the Technique,
|
530
|
+
Pass and TextureUnitState instances and set the property there.
|
531
|
+
@see TextureUnitState::setTextureAnisotropy
|
532
|
+
*/
|
533
|
+
void setTextureAnisotropy(int maxAniso);
|
534
|
+
|
535
|
+
/** Sets the kind of blending every pass has with the existing contents of the scene.
|
536
|
+
@note
|
537
|
+
This property has been moved to the Pass class, which is accessible via the
|
538
|
+
Technique. For simplicity, this method allows you to set these properties for
|
539
|
+
every current Technique, and for every current Pass within those Techniques. If
|
540
|
+
you need more precision, retrieve the Technique and Pass instances and set the
|
541
|
+
property there.
|
542
|
+
@see Pass::setSceneBlending
|
543
|
+
*/
|
544
|
+
void setSceneBlending( const SceneBlendType sbt );
|
545
|
+
|
546
|
+
/** Allows very fine control of blending every Pass with the existing contents of the scene.
|
547
|
+
@note
|
548
|
+
This property has been moved to the Pass class, which is accessible via the
|
549
|
+
Technique. For simplicity, this method allows you to set these properties for
|
550
|
+
every current Technique, and for every current Pass within those Techniques. If
|
551
|
+
you need more precision, retrieve the Technique and Pass instances and set the
|
552
|
+
property there.
|
553
|
+
@see Pass::setSceneBlending
|
554
|
+
*/
|
555
|
+
void setSceneBlending( const SceneBlendFactor sourceFactor, const SceneBlendFactor destFactor);
|
556
|
+
|
557
|
+
|
558
|
+
/** Tells the material that it needs recompilation. */
|
559
|
+
void _notifyNeedsRecompile(void);
|
560
|
+
|
561
|
+
/** Sets the distance at which level-of-detail (LOD) levels come into effect.
|
562
|
+
@remarks
|
563
|
+
You should only use this if you have assigned LOD indexes to the Technique
|
564
|
+
instances attached to this Material. If you have done so, you should call this
|
565
|
+
method to determine the distance at which the lowe levels of detail kick in.
|
566
|
+
The decision about what distance is actually used is a combination of this
|
567
|
+
and the LOD bias applied to both the current Camera and the current Entity.
|
568
|
+
@param lodDistances A vector of Reals which indicate the distance at which to
|
569
|
+
switch to lower details. They are listed in LOD index order, starting at index
|
570
|
+
1 (ie the first level down from the highest level 0, which automatically applies
|
571
|
+
from a distance of 0).
|
572
|
+
*/
|
573
|
+
void setLodLevels(const LodDistanceList& lodDistances);
|
574
|
+
/** Gets an iterator over the list of distances at which each LOD comes into effect.
|
575
|
+
@remarks
|
576
|
+
Note that the iterator returned from this method is not totally anagolous to
|
577
|
+
the one passed in by calling setLodLevels - the list includes a zero
|
578
|
+
entry at the start (since the highest LOD starts at distance 0), and
|
579
|
+
the other distances are held as their squared value for efficiency.
|
580
|
+
*/
|
581
|
+
LodDistanceIterator getLodDistanceIterator(void) const;
|
582
|
+
|
583
|
+
/** Gets the LOD index to use at the given distance. */
|
584
|
+
unsigned short getLodIndex(Real d) const;
|
585
|
+
/** Gets the LOD index to use at the given squared distance. */
|
586
|
+
unsigned short getLodIndexSquaredDepth(Real squaredDepth) const;
|
587
|
+
|
588
|
+
/** @copydoc Resource::touch
|
589
|
+
*/
|
590
|
+
void touch(void)
|
591
|
+
{
|
592
|
+
if (mCompilationRequired)
|
593
|
+
compile();
|
594
|
+
// call superclass
|
595
|
+
Resource::touch();
|
596
|
+
}
|
597
|
+
|
598
|
+
/** Applies texture names to Texture Unit State with matching texture name aliases.
|
599
|
+
All techniques, passes, and Texture Unit States within the material are checked.
|
600
|
+
If matching texture aliases are found then true is returned.
|
601
|
+
|
602
|
+
@param
|
603
|
+
aliasList is a map container of texture alias, texture name pairs
|
604
|
+
@param
|
605
|
+
apply set true to apply the texture aliases else just test to see if texture alias matches are found.
|
606
|
+
@return
|
607
|
+
True if matching texture aliases were found in the material.
|
608
|
+
*/
|
609
|
+
bool applyTextureAliases(const AliasTextureNamePairList& aliasList, const bool apply = true) const;
|
610
|
+
|
611
|
+
/** Gets the compilation status of the material.
|
612
|
+
@return True if the material needs recompilation.
|
613
|
+
*/
|
614
|
+
bool getCompilationRequired() const
|
615
|
+
{
|
616
|
+
return mCompilationRequired;
|
617
|
+
}
|
618
|
+
|
619
|
+
|
620
|
+
};
|
621
|
+
|
622
|
+
/** Specialisation of SharedPtr to allow SharedPtr to be assigned to MaterialPtr
|
623
|
+
@note Has to be a subclass since we need operator=.
|
624
|
+
We could templatise this instead of repeating per Resource subclass,
|
625
|
+
except to do so requires a form VC6 does not support i.e.
|
626
|
+
ResourceSubclassPtr<T> : public SharedPtr<T>
|
627
|
+
*/
|
628
|
+
class _OgreExport MaterialPtr : public SharedPtr<Material>
|
629
|
+
{
|
630
|
+
public:
|
631
|
+
MaterialPtr() : SharedPtr<Material>() {}
|
632
|
+
explicit MaterialPtr(Material* rep) : SharedPtr<Material>(rep) {}
|
633
|
+
MaterialPtr(const MaterialPtr& r) : SharedPtr<Material>(r) {}
|
634
|
+
MaterialPtr(const ResourcePtr& r) : SharedPtr<Material>()
|
635
|
+
{
|
636
|
+
// lock & copy other mutex pointer
|
637
|
+
OGRE_MUTEX_CONDITIONAL(r.OGRE_AUTO_MUTEX_NAME)
|
638
|
+
{
|
639
|
+
OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
|
640
|
+
OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
|
641
|
+
pRep = static_cast<Material*>(r.getPointer());
|
642
|
+
pUseCount = r.useCountPointer();
|
643
|
+
if (pUseCount)
|
644
|
+
{
|
645
|
+
++(*pUseCount);
|
646
|
+
}
|
647
|
+
}
|
648
|
+
}
|
649
|
+
|
650
|
+
/// Operator used to convert a ResourcePtr to a MaterialPtr
|
651
|
+
MaterialPtr& operator=(const ResourcePtr& r)
|
652
|
+
{
|
653
|
+
if (pRep == static_cast<Material*>(r.getPointer()))
|
654
|
+
return *this;
|
655
|
+
release();
|
656
|
+
// lock & copy other mutex pointer
|
657
|
+
OGRE_MUTEX_CONDITIONAL(r.OGRE_AUTO_MUTEX_NAME)
|
658
|
+
{
|
659
|
+
OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
|
660
|
+
OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
|
661
|
+
pRep = static_cast<Material*>(r.getPointer());
|
662
|
+
pUseCount = r.useCountPointer();
|
663
|
+
if (pUseCount)
|
664
|
+
{
|
665
|
+
++(*pUseCount);
|
666
|
+
}
|
667
|
+
}
|
668
|
+
else
|
669
|
+
{
|
670
|
+
// RHS must be a null pointer
|
671
|
+
assert(r.isNull() && "RHS must be null if it has no mutex!");
|
672
|
+
setNull();
|
673
|
+
}
|
674
|
+
return *this;
|
675
|
+
}
|
676
|
+
};
|
677
|
+
|
678
|
+
} //namespace
|
679
|
+
|
680
|
+
#endif
|