shattered_ogrerb 0.5.0.1
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- data/lib/shattered_ogrerb.rb +17 -0
- data/lib/shattered_ogrerb/base.rb +28 -0
- data/lib/shattered_ogrerb/camera.rb +6 -0
- data/lib/shattered_ogrerb/key_manager.rb +54 -0
- data/lib/shattered_ogrerb/light.rb +5 -0
- data/lib/shattered_ogrerb/mesh_instance.rb +92 -0
- data/lib/shattered_ogrerb/rmaterial.rb +86 -0
- data/lib/shattered_ogrerb/vector.rb +211 -0
- data/vendor/Ogre/OIS.dll +0 -0
- data/vendor/Ogre/OgreGUIRenderer.dll +0 -0
- data/vendor/Ogre/OgreMain.dll +0 -0
- data/vendor/Ogre/Plugin_BSPSceneManager.dll +0 -0
- data/vendor/Ogre/Plugin_CgProgramManager.dll +0 -0
- data/vendor/Ogre/Plugin_OctreeSceneManager.dll +0 -0
- data/vendor/Ogre/Plugin_ParticleFX.dll +0 -0
- data/vendor/Ogre/RenderSystem_Direct3D9.dll +0 -0
- data/vendor/Ogre/RenderSystem_GL.dll +0 -0
- data/vendor/Ogre/cg.dll +0 -0
- data/vendor/Ogre/plugins.cfg +9 -0
- data/vendor/ogrerb/MIT_LICENCE +19 -0
- data/vendor/ogrerb/README +79 -0
- data/vendor/ogrerb/Rakefile +220 -0
- data/vendor/ogrerb/build/navi/extconf.rb +53 -0
- data/vendor/ogrerb/build/ogre/extconf.rb +50 -0
- data/vendor/ogrerb/build/ois/extconf.rb +48 -0
- data/vendor/ogrerb/doc_src/ogre.rb +152 -0
- data/vendor/ogrerb/doc_src/ois.rb +67 -0
- data/vendor/ogrerb/lib/constants.rb +35 -0
- data/vendor/ogrerb/lib/ogre.dll +0 -0
- data/vendor/ogrerb/lib/ruby_ois.dll +0 -0
- data/vendor/ogrerb/navi/Navi.i +5 -0
- data/vendor/ogrerb/navi/NaviData.i +18 -0
- data/vendor/ogrerb/navi/NaviManager.i +5 -0
- data/vendor/ogrerb/navi/NaviProxies.i +7 -0
- data/vendor/ogrerb/navi/lib/Navi.lib +0 -0
- data/vendor/ogrerb/navi/lib/Navi_d.lib +0 -0
- data/vendor/ogrerb/navi/lib/llmozlib.lib +0 -0
- data/vendor/ogrerb/navi/lib/llmozlib_d.lib +0 -0
- data/vendor/ogrerb/navi/navi_rb.i +53 -0
- data/vendor/ogrerb/navi/std_multimap.i +581 -0
- data/vendor/ogrerb/ogre.rb +23 -0
- data/vendor/ogrerb/ogre/Application.i +59 -0
- data/vendor/ogrerb/ogre/ApplicationFrameListener.i +67 -0
- data/vendor/ogrerb/ogre/ExampleApplication.i +7 -0
- data/vendor/ogrerb/ogre/ExampleFrameListener.i +7 -0
- data/vendor/ogrerb/ogre/OgreAlignedAllocator.i +5 -0
- data/vendor/ogrerb/ogre/OgreAnimable.i +5 -0
- data/vendor/ogrerb/ogre/OgreAnimation.i +5 -0
- data/vendor/ogrerb/ogre/OgreAnimationState.i +9 -0
- data/vendor/ogrerb/ogre/OgreAnimationTrack.i +5 -0
- data/vendor/ogrerb/ogre/OgreAny.i +5 -0
- data/vendor/ogrerb/ogre/OgreArchive.i +5 -0
- data/vendor/ogrerb/ogre/OgreArchiveFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreArchiveManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreAutoParamDataSource.i +5 -0
- data/vendor/ogrerb/ogre/OgreAxisAlignedBox.i +5 -0
- data/vendor/ogrerb/ogre/OgreBillboard.i +5 -0
- data/vendor/ogrerb/ogre/OgreBillboardChain.i +11 -0
- data/vendor/ogrerb/ogre/OgreBillboardParticleRenderer.i +5 -0
- data/vendor/ogrerb/ogre/OgreBillboardSet.i +5 -0
- data/vendor/ogrerb/ogre/OgreBitwise.i +5 -0
- data/vendor/ogrerb/ogre/OgreBlendMode.i +5 -0
- data/vendor/ogrerb/ogre/OgreBone.i +5 -0
- data/vendor/ogrerb/ogre/OgreBorderPanelOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreCamera.i +5 -0
- data/vendor/ogrerb/ogre/OgreCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreColourValue.i +5 -0
- data/vendor/ogrerb/ogre/OgreCommon.i +33 -0
- data/vendor/ogrerb/ogre/OgreCompiler2Pass.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositionPass.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositionTargetPass.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositionTechnique.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositor.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorChain.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorInstance.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorScriptCompiler.i +5 -0
- data/vendor/ogrerb/ogre/OgreCompositorSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreConfig.i +5 -0
- data/vendor/ogrerb/ogre/OgreConfigDialog.i +5 -0
- data/vendor/ogrerb/ogre/OgreConfigFile.i +13 -0
- data/vendor/ogrerb/ogre/OgreConfigOptionMap.i +5 -0
- data/vendor/ogrerb/ogre/OgreController.i +5 -0
- data/vendor/ogrerb/ogre/OgreControllerManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreConvexBody.i +5 -0
- data/vendor/ogrerb/ogre/OgreDDSCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreDataStream.i +9 -0
- data/vendor/ogrerb/ogre/OgreDefaultHardwareBufferManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreDynLib.i +5 -0
- data/vendor/ogrerb/ogre/OgreDynLibManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreEdgeListBuilder.i +5 -0
- data/vendor/ogrerb/ogre/OgreEntity.i +5 -0
- data/vendor/ogrerb/ogre/OgreErrorDialog.i +5 -0
- data/vendor/ogrerb/ogre/OgreException.i +5 -0
- data/vendor/ogrerb/ogre/OgreExternalTextureSource.i +5 -0
- data/vendor/ogrerb/ogre/OgreExternalTextureSourceManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreFactoryObj.i +5 -0
- data/vendor/ogrerb/ogre/OgreFileSystem.i +5 -0
- data/vendor/ogrerb/ogre/OgreFont.i +5 -0
- data/vendor/ogrerb/ogre/OgreFontManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreFrameListener.i +12 -0
- data/vendor/ogrerb/ogre/OgreFreeImageCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreFrustum.i +5 -0
- data/vendor/ogrerb/ogre/OgreGpuProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreGpuProgramManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreGpuProgramUsage.i +5 -0
- data/vendor/ogrerb/ogre/OgreHardwareBuffer.i +5 -0
- data/vendor/ogrerb/ogre/OgreHardwareBufferManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreHardwareIndexBuffer.i +9 -0
- data/vendor/ogrerb/ogre/OgreHardwareOcclusionQuery.i +5 -0
- data/vendor/ogrerb/ogre/OgreHardwarePixelBuffer.i +9 -0
- data/vendor/ogrerb/ogre/OgreHardwareVertexBuffer.i +10 -0
- data/vendor/ogrerb/ogre/OgreHighLevelGpuProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreHighLevelGpuProgramManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreImage.i +5 -0
- data/vendor/ogrerb/ogre/OgreImageCodec.i +5 -0
- data/vendor/ogrerb/ogre/OgreInstancedGeometry.i +5 -0
- data/vendor/ogrerb/ogre/OgreIteratorWrappers.i +5 -0
- data/vendor/ogrerb/ogre/OgreKeyFrame.i +7 -0
- data/vendor/ogrerb/ogre/OgreLight.i +5 -0
- data/vendor/ogrerb/ogre/OgreLog.i +5 -0
- data/vendor/ogrerb/ogre/OgreLogManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreManualObject.i +5 -0
- data/vendor/ogrerb/ogre/OgreMaterial.i +9 -0
- data/vendor/ogrerb/ogre/OgreMaterialManager.i +22 -0
- data/vendor/ogrerb/ogre/OgreMaterialScriptCompiler.i +5 -0
- data/vendor/ogrerb/ogre/OgreMaterialSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreMath.i +48 -0
- data/vendor/ogrerb/ogre/OgreMatrix3.i +5 -0
- data/vendor/ogrerb/ogre/OgreMatrix4.i +5 -0
- data/vendor/ogrerb/ogre/OgreMemoryMacros.i +5 -0
- data/vendor/ogrerb/ogre/OgreMemoryManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreMesh.i +11 -0
- data/vendor/ogrerb/ogre/OgreMeshFileFormat.i +5 -0
- data/vendor/ogrerb/ogre/OgreMeshManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreMeshSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreMeshSerializerImpl.i +5 -0
- data/vendor/ogrerb/ogre/OgreMovableObject.i +46 -0
- data/vendor/ogrerb/ogre/OgreMovablePlane.i +5 -0
- data/vendor/ogrerb/ogre/OgreNoMemoryMacros.i +5 -0
- data/vendor/ogrerb/ogre/OgreNode.i +11 -0
- data/vendor/ogrerb/ogre/OgreNumerics.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlay.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayContainer.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayElementCommands.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayElementFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreOverlayManager.i +9 -0
- data/vendor/ogrerb/ogre/OgrePanelOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticle.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleAffector.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleAffectorFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleEmitter.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleEmitterCommands.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleEmitterFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleIterator.i +5 -0
- data/vendor/ogrerb/ogre/OgreParticleSystem.i +9 -0
- data/vendor/ogrerb/ogre/OgreParticleSystemManager.i +9 -0
- data/vendor/ogrerb/ogre/OgreParticleSystemRenderer.i +9 -0
- data/vendor/ogrerb/ogre/OgrePass.i +10 -0
- data/vendor/ogrerb/ogre/OgrePatchMesh.i +11 -0
- data/vendor/ogrerb/ogre/OgrePatchSurface.i +5 -0
- data/vendor/ogrerb/ogre/OgrePixelFormat.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlane.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlaneBoundedVolume.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlatform.i +5 -0
- data/vendor/ogrerb/ogre/OgrePlugin.i +5 -0
- data/vendor/ogrerb/ogre/OgrePolygon.i +5 -0
- data/vendor/ogrerb/ogre/OgrePose.i +5 -0
- data/vendor/ogrerb/ogre/OgrePredefinedControllers.i +5 -0
- data/vendor/ogrerb/ogre/OgrePrefabFactory.i +5 -0
- data/vendor/ogrerb/ogre/OgrePrerequisites.i +5 -0
- data/vendor/ogrerb/ogre/OgreProfiler.i +5 -0
- data/vendor/ogrerb/ogre/OgreProgressiveMesh.i +5 -0
- data/vendor/ogrerb/ogre/OgreProxies.i +10 -0
- data/vendor/ogrerb/ogre/OgreQuaternion.i +5 -0
- data/vendor/ogrerb/ogre/OgreRadixSort.i +5 -0
- data/vendor/ogrerb/ogre/OgreRay.i +5 -0
- data/vendor/ogrerb/ogre/OgreRectangle.i +5 -0
- data/vendor/ogrerb/ogre/OgreRectangle2D.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderOperation.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderQueue.i +10 -0
- data/vendor/ogrerb/ogre/OgreRenderQueueInvocation.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderQueueListener.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderQueueSortingGrouping.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderSystem.i +12 -0
- data/vendor/ogrerb/ogre/OgreRenderSystemCapabilities.i +7 -0
- data/vendor/ogrerb/ogre/OgreRenderTarget.i +27 -0
- data/vendor/ogrerb/ogre/OgreRenderTargetListener.i +7 -0
- data/vendor/ogrerb/ogre/OgreRenderTexture.i +5 -0
- data/vendor/ogrerb/ogre/OgreRenderWindow.i +9 -0
- data/vendor/ogrerb/ogre/OgreRenderable.i +5 -0
- data/vendor/ogrerb/ogre/OgreResource.i +68 -0
- data/vendor/ogrerb/ogre/OgreResourceBackgroundQueue.i +5 -0
- data/vendor/ogrerb/ogre/OgreResourceGroupManager.i +17 -0
- data/vendor/ogrerb/ogre/OgreResourceManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreRibbonTrail.i +5 -0
- data/vendor/ogrerb/ogre/OgreRoot.i +9 -0
- data/vendor/ogrerb/ogre/OgreRotationalSpline.i +5 -0
- data/vendor/ogrerb/ogre/OgreSceneManager.i +17 -0
- data/vendor/ogrerb/ogre/OgreSceneManagerEnumerator.i +8 -0
- data/vendor/ogrerb/ogre/OgreSceneNode.i +9 -0
- data/vendor/ogrerb/ogre/OgreSceneQuery.i +5 -0
- data/vendor/ogrerb/ogre/OgreScriptLoader.i +5 -0
- data/vendor/ogrerb/ogre/OgreSearchOps.i +5 -0
- data/vendor/ogrerb/ogre/OgreSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetup.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetupFocused.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetupLiSPSM.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCameraSetupPlaneOptimal.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowCaster.i +5 -0
- data/vendor/ogrerb/ogre/OgreShadowTextureManager.i +7 -0
- data/vendor/ogrerb/ogre/OgreShadowVolumeExtrudeProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreSharedPtr.i +5 -0
- data/vendor/ogrerb/ogre/OgreSimpleRenderable.i +5 -0
- data/vendor/ogrerb/ogre/OgreSimpleSpline.i +5 -0
- data/vendor/ogrerb/ogre/OgreSingleton.i +9 -0
- data/vendor/ogrerb/ogre/OgreSkeleton.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonFileFormat.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonInstance.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonManager.i +5 -0
- data/vendor/ogrerb/ogre/OgreSkeletonSerializer.i +5 -0
- data/vendor/ogrerb/ogre/OgreSphere.i +5 -0
- data/vendor/ogrerb/ogre/OgreSpotShadowFadePng.i +5 -0
- data/vendor/ogrerb/ogre/OgreStableHeaders.i +5 -0
- data/vendor/ogrerb/ogre/OgreStaticFaceGroup.i +5 -0
- data/vendor/ogrerb/ogre/OgreStaticGeometry.i +5 -0
- data/vendor/ogrerb/ogre/OgreStdHeaders.i +5 -0
- data/vendor/ogrerb/ogre/OgreString.i +5 -0
- data/vendor/ogrerb/ogre/OgreStringConverter.i +5 -0
- data/vendor/ogrerb/ogre/OgreStringInterface.i +5 -0
- data/vendor/ogrerb/ogre/OgreStringVector.i +5 -0
- data/vendor/ogrerb/ogre/OgreSubEntity.i +5 -0
- data/vendor/ogrerb/ogre/OgreSubMesh.i +5 -0
- data/vendor/ogrerb/ogre/OgreTagPoint.i +5 -0
- data/vendor/ogrerb/ogre/OgreTechnique.i +5 -0
- data/vendor/ogrerb/ogre/OgreTextAreaOverlayElement.i +5 -0
- data/vendor/ogrerb/ogre/OgreTexture.i +9 -0
- data/vendor/ogrerb/ogre/OgreTextureManager.i +12 -0
- data/vendor/ogrerb/ogre/OgreTextureUnitState.i +12 -0
- data/vendor/ogrerb/ogre/OgreTimer.i +6 -0
- data/vendor/ogrerb/ogre/OgreUTFString.i +5 -0
- data/vendor/ogrerb/ogre/OgreUnifiedHighLevelGpuProgram.i +5 -0
- data/vendor/ogrerb/ogre/OgreUserDefinedObject.i +5 -0
- data/vendor/ogrerb/ogre/OgreVector2.i +5 -0
- data/vendor/ogrerb/ogre/OgreVector3.i +30 -0
- data/vendor/ogrerb/ogre/OgreVector4.i +5 -0
- data/vendor/ogrerb/ogre/OgreVertexBoneAssignment.i +5 -0
- data/vendor/ogrerb/ogre/OgreVertexIndexData.i +5 -0
- data/vendor/ogrerb/ogre/OgreViewport.i +5 -0
- data/vendor/ogrerb/ogre/OgreWindowEventUtilities.i +7 -0
- data/vendor/ogrerb/ogre/OgreWireBoundingBox.i +5 -0
- data/vendor/ogrerb/ogre/OgreZip.i +5 -0
- data/vendor/ogrerb/ogre/ogre_rb.i +343 -0
- data/vendor/ogrerb/ogre/std_multimap.i +581 -0
- data/vendor/ogrerb/ois/OISProxies.i +9 -0
- data/vendor/ogrerb/ois/OISRenames.i +11 -0
- data/vendor/ogrerb/ois/ois.i +135 -0
- data/vendor/ogrerb/ois/std_multimap.i +581 -0
- data/vendor/ogrerb/platform.rb +23 -0
- data/vendor/ogrerb/samples/application.rb +146 -0
- data/vendor/ogrerb/samples/application_frame_listener.rb +302 -0
- data/vendor/ogrerb/samples/application_loading_bar.rb +115 -0
- data/vendor/ogrerb/samples/bsp.rb +74 -0
- data/vendor/ogrerb/samples/cg.dll +0 -0
- data/vendor/ogrerb/samples/js3250.dll +0 -0
- data/vendor/ogrerb/samples/lighting.rb +136 -0
- data/vendor/ogrerb/samples/media/materials/scripts/CloudySky.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Flare.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Knot.material +14 -0
- data/vendor/ogrerb/samples/media/materials/scripts/MorningSkyBox.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Ogre.material +119 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Razor.material +14 -0
- data/vendor/ogrerb/samples/media/materials/scripts/Ribbon.material +19 -0
- data/vendor/ogrerb/samples/media/materials/scripts/RustySteel.material +14 -0
- data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyBox.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyPlane.material +17 -0
- data/vendor/ogrerb/samples/media/materials/scripts/TextureEffects.material +15 -0
- data/vendor/ogrerb/samples/media/materials/scripts/dragon.material +42 -0
- data/vendor/ogrerb/samples/media/materials/scripts/smoke.material +18 -0
- data/vendor/ogrerb/samples/media/materials/textures/GreenSkin.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/MtlPlat2.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/RustedMetal.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/RustySteel.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/Water02.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/WeirdEye.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/clouds.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/cursor.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/dirt01.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/flare.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/ogreborder.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/ogreborderUp.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/ribbonband.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/smoke.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/smokecolors.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/spacesky.jpg +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/spheremap.png +0 -0
- data/vendor/ogrerb/samples/media/materials/textures/texmap2.jpg +0 -0
- data/vendor/ogrerb/samples/media/models/knot.mesh +0 -0
- data/vendor/ogrerb/samples/media/models/ogrehead.mesh +0 -0
- data/vendor/ogrerb/samples/media/models/razor.mesh +0 -0
- data/vendor/ogrerb/samples/media/packs/OgreCore.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/chiropteraDM.pk3 +0 -0
- data/vendor/ogrerb/samples/media/packs/chiropteraDM.txt +99 -0
- data/vendor/ogrerb/samples/media/packs/cubemap.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/cubemapsJS.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/dragon.zip +0 -0
- data/vendor/ogrerb/samples/media/packs/skybox.zip +0 -0
- data/vendor/ogrerb/samples/media/particles/smoke.particle +43 -0
- data/vendor/ogrerb/samples/navi/Media/NaviDemo.material +60 -0
- data/vendor/ogrerb/samples/navi/Media/OgreCore.zip +0 -0
- data/vendor/ogrerb/samples/navi/Media/cerulean.jpg +0 -0
- data/vendor/ogrerb/samples/navi/Media/clouds.jpg +0 -0
- data/vendor/ogrerb/samples/navi/Media/controlsNaviMask.png +0 -0
- data/vendor/ogrerb/samples/navi/Media/grass.jpg +0 -0
- data/vendor/ogrerb/samples/navi/Media/knot.mesh +0 -0
- data/vendor/ogrerb/samples/navi/Media/testNaviMask.png +0 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/Navi.js +136 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/buttonBg.jpg +0 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/controls.html +303 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/knobBg.jpg +0 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/moo.dropdownmenu.js +87 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/mootools.v1.1.js +6964 -0
- data/vendor/ogrerb/samples/navi/NaviLocal/naviLogo.html +32 -0
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- data/vendor/ogrerb/website/stylesheets/main.css +96 -0
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2006 Torus Knot Software Ltd
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Also see acknowledgements in Readme.html
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU Lesser General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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http://www.gnu.org/copyleft/lesser.txt.
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You may alternatively use this source under the terms of a specific version of
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the OGRE Unrestricted License provided you have obtained such a license from
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Torus Knot Software Ltd.
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-----------------------------------------------------------------------------
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*/
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#ifndef __GpuProgramManager_H_
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#define __GpuProgramManager_H_
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// Precompiler options
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#include "OgrePrerequisites.h"
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#include "OgreResourceManager.h"
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#include "OgreException.h"
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#include "OgreGpuProgram.h"
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#include "OgreSingleton.h"
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namespace Ogre {
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class _OgreExport GpuProgramManager : public ResourceManager, public Singleton<GpuProgramManager>
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{
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public:
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typedef std::set<String> SyntaxCodes;
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protected:
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/// Supported program syntax codes
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SyntaxCodes mSyntaxCodes;
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/// Specialised create method with specific parameters
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virtual Resource* createImpl(const String& name, ResourceHandle handle,
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const String& group, bool isManual, ManualResourceLoader* loader,
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GpuProgramType gptype, const String& syntaxCode) = 0;
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public:
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GpuProgramManager();
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virtual ~GpuProgramManager();
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/** Loads a GPU program from a file of assembly.
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@remarks
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This method creates a new program of the type specified as the second parameter.
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As with all types of ResourceManager, this class will search for the file in
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all resource locations it has been configured to look in.
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@param name The name of the GpuProgram
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@param groupName The name of the resource group
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@param filename The file to load
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@param gptype The type of program to create
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@param syntaxCode The name of the syntax to be used for this program e.g. arbvp1, vs_1_1
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*/
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virtual GpuProgramPtr load(const String& name, const String& groupName,
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const String& filename, GpuProgramType gptype,
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const String& syntaxCode);
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/** Loads a GPU program from a string of assembly code.
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@remarks
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The assembly code must be compatible with this manager - call the
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getSupportedSyntax method for details of the supported syntaxes
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@param name The identifying name to give this program, which can be used to
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retrieve this program later with getByName.
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@param groupName The name of the resource group
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@param code A string of assembly code which will form the program to run
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@param gptype The type of prgram to create.
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@param syntaxCode The name of the syntax to be used for this program e.g. arbvp1, vs_1_1
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*/
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virtual GpuProgramPtr loadFromString(const String& name, const String& groupName,
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const String& code, GpuProgramType gptype,
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const String& syntaxCode);
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/** Returns the syntaxes that this manager supports. */
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virtual const SyntaxCodes& getSupportedSyntax(void) const { return mSyntaxCodes; };
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/** Returns whether a given syntax code (e.g. "ps_1_3", "fp20", "arbvp1") is supported. */
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virtual bool isSyntaxSupported(const String& syntaxCode) const;
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/** Creates a new GpuProgramParameters instance which can be used to bind
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parameters to your programs.
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@remarks
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Program parameters can be shared between multiple programs if you wish.
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*/
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virtual GpuProgramParametersSharedPtr createParameters(void);
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/** Create a new, unloaded GpuProgram from a file of assembly.
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@remarks
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Use this method in preference to the 'load' methods if you wish to define
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a GpuProgram, but not load it yet; useful for saving memory.
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@par
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This method creates a new program of the type specified as the second parameter.
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As with all types of ResourceManager, this class will search for the file in
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all resource locations it has been configured to look in.
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@param name The name of the program
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@param groupName The name of the resource group
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@param filename The file to load
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@param syntaxCode The name of the syntax to be used for this program e.g. arbvp1, vs_1_1
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@param gptype The type of program to create
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*/
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virtual GpuProgramPtr createProgram(const String& name,
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const String& groupName, const String& filename,
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GpuProgramType gptype, const String& syntaxCode);
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/** Create a GPU program from a string of assembly code.
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@remarks
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Use this method in preference to the 'load' methods if you wish to define
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a GpuProgram, but not load it yet; useful for saving memory.
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@par
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The assembly code must be compatible with this manager - call the
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getSupportedSyntax method for details of the supported syntaxes
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@param name The identifying name to give this program, which can be used to
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retrieve this program later with getByName.
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@param groupName The name of the resource group
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@param code A string of assembly code which will form the program to run
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@param gptype The type of prgram to create.
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@param syntaxCode The name of the syntax to be used for this program e.g. arbvp1, vs_1_1
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*/
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virtual GpuProgramPtr createProgramFromString(const String& name,
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const String& groupName, const String& code,
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GpuProgramType gptype, const String& syntaxCode);
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/** General create method, using specific create parameters
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instead of name / value pairs.
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*/
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virtual ResourcePtr create(const String& name, const String& group,
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GpuProgramType gptype, const String& syntaxCode, bool isManual = false,
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ManualResourceLoader* loader = 0);
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/** Internal method for populating the supported syntax codes, called by RenderSystem. */
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virtual void _pushSyntaxCode(const String& syntaxCode) { mSyntaxCodes.insert(syntaxCode); }
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/** Overrides the standard ResourceManager getByName method.
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@param name The name of the program to retrieve
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@param preferHighLevelPrograms If set to true (the default), high level programs will be
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returned in preference to low-level programs.
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*/
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ResourcePtr getByName(const String& name, bool preferHighLevelPrograms = true);
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/** Override standard Singleton retrieval.
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@remarks
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Why do we do this? Well, it's because the Singleton
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implementation is in a .h file, which means it gets compiled
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into anybody who includes it. This is needed for the
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Singleton template to work, but we actually only want it
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compiled into the implementation of the class based on the
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Singleton, not all of them. If we don't change this, we get
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link errors when trying to use the Singleton-based class from
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an outside dll.
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@par
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This method just delegates to the template version anyway,
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but the implementation stays in this single compilation unit,
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preventing link errors.
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*/
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static GpuProgramManager& getSingleton(void);
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/** Override standard Singleton retrieval.
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@remarks
|
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Why do we do this? Well, it's because the Singleton
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implementation is in a .h file, which means it gets compiled
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into anybody who includes it. This is needed for the
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Singleton template to work, but we actually only want it
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compiled into the implementation of the class based on the
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Singleton, not all of them. If we don't change this, we get
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link errors when trying to use the Singleton-based class from
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an outside dll.
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@par
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This method just delegates to the template version anyway,
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but the implementation stays in this single compilation unit,
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preventing link errors.
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*/
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static GpuProgramManager* getSingletonPtr(void);
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};
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}
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#endif
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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4
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+
(Object-oriented Graphics Rendering Engine)
|
5
|
+
For the latest info, see http://www.ogre3d.org/
|
6
|
+
|
7
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+
Copyright (c) 2000-2006 Torus Knot Software Ltd
|
8
|
+
Also see acknowledgements in Readme.html
|
9
|
+
|
10
|
+
This program is free software; you can redistribute it and/or modify it under
|
11
|
+
the terms of the GNU Lesser General Public License as published by the Free Software
|
12
|
+
Foundation; either version 2 of the License, or (at your option) any later
|
13
|
+
version.
|
14
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+
|
15
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+
This program is distributed in the hope that it will be useful, but WITHOUT
|
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+
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
17
|
+
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
18
|
+
|
19
|
+
You should have received a copy of the GNU Lesser General Public License along with
|
20
|
+
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
21
|
+
Place - Suite 330, Boston, MA 02111-1307, USA, or go to
|
22
|
+
http://www.gnu.org/copyleft/lesser.txt.
|
23
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+
|
24
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+
You may alternatively use this source under the terms of a specific version of
|
25
|
+
the OGRE Unrestricted License provided you have obtained such a license from
|
26
|
+
Torus Knot Software Ltd.
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+
-----------------------------------------------------------------------------
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*/
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#ifndef __GpuProgramUsage_H__
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#define __GpuProgramUsage_H__
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#include "OgrePrerequisites.h"
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#include "OgreGpuProgram.h"
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namespace Ogre
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{
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/** This class makes the usage of a vertex and fragment programs (low-level or high-level),
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with a given set of parameters, explicit.
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@remarks
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Using a vertex or fragment program can get fairly complex; besides the fairly rudimentary
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process of binding a program to the GPU for rendering, managing usage has few
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complications, such as:
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<ul>
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<li>Programs can be high level (e.g. Cg, RenderMonkey) or low level (assembler). Using
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either should be relatively seamless, although high-level programs give you the advantage
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of being able to use named parameters, instead of just indexed registers</li>
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<li>Programs and parameters can be shared between multiple usages, in order to save
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memory</li>
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<li>When you define a user of a program, such as a material, you often want to be able to
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set up the definition but not load / compile / assemble the program at that stage, because
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it is not needed just yet. The program should be loaded when it is first needed, or
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earlier if specifically requested. The program may not be defined at this time, you
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may want to have scripts that can set up the definitions independent of the order in which
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those scripts are loaded.</li>
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</ul>
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This class packages up those details so you don't have to worry about them. For example,
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this class lets you define a high-level program and set up the parameters for it, without
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having loaded the program (which you normally could not do). When the program is loaded and
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compiled, this class will then validate the parameters you supplied earlier and turn them
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into runtime parameters.
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@par
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Just incase it wasn't clear from the above, this class provides linkage to both
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GpuProgram and HighLevelGpuProgram, despite its name.
|
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*/
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class _OgreExport GpuProgramUsage
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{
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protected:
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GpuProgramType mType;
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// The program link
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GpuProgramPtr mProgram;
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+
|
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/// program parameters
|
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GpuProgramParametersSharedPtr mParameters;
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+
|
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+
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public:
|
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/** Default constructor.
|
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@param gptype The type of program to link to
|
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*/
|
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GpuProgramUsage(GpuProgramType gptype);
|
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+
|
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/** Copy constructor */
|
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GpuProgramUsage(const GpuProgramUsage& rhs);
|
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+
|
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/** Gets the type of program we're trying to link to. */
|
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GpuProgramType getType(void) const { return mType; }
|
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+
|
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/** Sets the name of the program to use.
|
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@param name The name of the program to use
|
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@param resetParams
|
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If true, this will create a fresh set of parameters from the
|
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new program being linked, so if you had previously set parameters
|
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you will have to set them again. If you set this to false, you must
|
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be absolutely sure that the parameters match perfectly, and in the
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case of named parameters refers to the indexes underlying them,
|
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not just the names.
|
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*/
|
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void setProgramName(const String& name, bool resetParams = true);
|
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/** Sets the program to use.
|
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@remarks
|
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|
+
Note that this will create a fresh set of parameters from the
|
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new program being linked, so if you had previously set parameters
|
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you will have to set them again.
|
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*/
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void setProgram(GpuProgramPtr& prog);
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/** Gets the program being used. */
|
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+
const GpuProgramPtr& getProgram() const { return mProgram; }
|
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/** Gets the program being used. */
|
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+
const String& getProgramName(void) const { return mProgram->getName(); }
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+
|
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/** Sets the program parameters that should be used; because parameters can be
|
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shared between multiple usages for efficiency, this method is here for you
|
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to register externally created parameter objects. Otherwise, the parameters
|
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will be created for you when a program is linked.
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*/
|
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void setParameters(GpuProgramParametersSharedPtr params);
|
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|
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/** Gets the parameters being used here.
|
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|
+
*/
|
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+
GpuProgramParametersSharedPtr getParameters(void);
|
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|
+
|
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/// Load this usage (and ensure program is loaded)
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|
+
void _load(void);
|
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|
+
/// Unload this usage
|
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|
+
void _unload(void);
|
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|
+
|
127
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+
};
|
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|
+
}
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+
#endif
|
@@ -0,0 +1,330 @@
|
|
1
|
+
/*
|
2
|
+
-----------------------------------------------------------------------------
|
3
|
+
This source file is part of OGRE
|
4
|
+
(Object-oriented Graphics Rendering Engine)
|
5
|
+
For the latest info, see http://www.ogre3d.org/
|
6
|
+
|
7
|
+
Copyright (c) 2000-2006 Torus Knot Software Ltd
|
8
|
+
Also see acknowledgements in Readme.html
|
9
|
+
|
10
|
+
This program is free software; you can redistribute it and/or modify it under
|
11
|
+
the terms of the GNU Lesser General Public License as published by the Free Software
|
12
|
+
Foundation; either version 2 of the License, or (at your option) any later
|
13
|
+
version.
|
14
|
+
|
15
|
+
This program is distributed in the hope that it will be useful, but WITHOUT
|
16
|
+
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
17
|
+
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
18
|
+
|
19
|
+
You should have received a copy of the GNU Lesser General Public License along with
|
20
|
+
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
21
|
+
Place - Suite 330, Boston, MA 02111-1307, USA, or go to
|
22
|
+
http://www.gnu.org/copyleft/lesser.txt.
|
23
|
+
|
24
|
+
You may alternatively use this source under the terms of a specific version of
|
25
|
+
the OGRE Unrestricted License provided you have obtained such a license from
|
26
|
+
Torus Knot Software Ltd.
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-----------------------------------------------------------------------------
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*/
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#ifndef __HardwareBuffer__
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#define __HardwareBuffer__
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// Precompiler options
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#include "OgrePrerequisites.h"
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namespace Ogre {
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/** Abstract class defining common features of hardware buffers.
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@remarks
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A 'hardware buffer' is any area of memory held outside of core system ram,
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and in our case refers mostly to video ram, although in theory this class
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could be used with other memory areas such as sound card memory, custom
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coprocessor memory etc.
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@par
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This reflects the fact that memory held outside of main system RAM must
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be interacted with in a more formal fashion in order to promote
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cooperative and optimal usage of the buffers between the various
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processing units which manipulate them.
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@par
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This abstract class defines the core interface which is common to all
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buffers, whether it be vertex buffers, index buffers, texture memory
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or framebuffer memory etc.
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@par
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Buffers have the ability to be 'shadowed' in system memory, this is because
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the kinds of access allowed on hardware buffers is not always as flexible as
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that allowed for areas of system memory - for example it is often either
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impossible, or extremely undesirable from a performance standpoint to read from
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a hardware buffer; when writing to hardware buffers, you should also write every
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byte and do it sequentially. In situations where this is too restrictive,
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it is possible to create a hardware, write-only buffer (the most efficient kind)
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and to back it with a system memory 'shadow' copy which can be read and updated arbitrarily.
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Ogre handles synchronising this buffer with the real hardware buffer (which should still be
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created with the HBU_DYNAMIC flag if you intend to update it very frequently). Whilst this
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approach does have it's own costs, such as increased memory overhead, these costs can
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often be outweighed by the performance benefits of using a more hardware efficient buffer.
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You should look for the 'useShadowBuffer' parameter on the creation methods used to create
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the buffer of the type you require (see HardwareBufferManager) to enable this feature.
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*/
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class _OgreExport HardwareBuffer
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{
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public:
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/// Enums describing buffer usage; not mutually exclusive
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enum Usage
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{
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/** Static buffer which the application rarely modifies once created. Modifying
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the contents of this buffer will involve a performance hit.
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*/
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HBU_STATIC = 1,
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/** Indicates the application would like to modify this buffer with the CPU
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fairly often.
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Buffers created with this flag will typically end up in AGP memory rather
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than video memory.
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*/
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HBU_DYNAMIC = 2,
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/** Indicates the application will never read the contents of the buffer back,
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it will only ever write data. Locking a buffer with this flag will ALWAYS
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return a pointer to new, blank memory rather than the memory associated
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with the contents of the buffer; this avoids DMA stalls because you can
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write to a new memory area while the previous one is being used.
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*/
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HBU_WRITE_ONLY = 4,
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/** Indicates that the application will be refilling the contents
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of the buffer regularly (not just updating, but generating the
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contents from scratch), and therefore does not mind if the contents
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of the buffer are lost somehow and need to be recreated. This
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allows and additional level of optimisation on the buffer.
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This option only really makes sense when combined with
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HBU_DYNAMIC_WRITE_ONLY.
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*/
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HBU_DISCARDABLE = 8,
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/// Combination of HBU_STATIC and HBU_WRITE_ONLY
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HBU_STATIC_WRITE_ONLY = 5,
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/** Combination of HBU_DYNAMIC and HBU_WRITE_ONLY. If you use
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this, strongly consider using HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE
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instead if you update the entire contents of the buffer very
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regularly.
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*/
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HBU_DYNAMIC_WRITE_ONLY = 6,
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/// Combination of HBU_DYNAMIC, HBU_WRITE_ONLY and HBU_DISCARDABLE
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HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE = 14
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};
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/// Locking options
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enum LockOptions
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{
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/** Normal mode, ie allows read/write and contents are preserved. */
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HBL_NORMAL,
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/** Discards the <em>entire</em> buffer while locking; this allows optimisation to be
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performed because synchronisation issues are relaxed. Only allowed on buffers
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created with the HBU_DYNAMIC flag.
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*/
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HBL_DISCARD,
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/** Lock the buffer for reading only. Not allowed in buffers which are created with HBU_WRITE_ONLY.
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Mandatory on statuc buffers, ie those created without the HBU_DYNAMIC flag.
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*/
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HBL_READ_ONLY,
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/** As HBL_NORMAL, except the application guarantees not to overwrite any
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region of the buffer which has already been used in this frame, can allow
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some optimisation on some APIs. */
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HBL_NO_OVERWRITE
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};
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protected:
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size_t mSizeInBytes;
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Usage mUsage;
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bool mIsLocked;
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size_t mLockStart;
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size_t mLockSize;
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bool mSystemMemory;
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bool mUseShadowBuffer;
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HardwareBuffer* mpShadowBuffer;
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bool mShadowUpdated;
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bool mSuppressHardwareUpdate;
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+
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/// Internal implementation of lock()
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virtual void* lockImpl(size_t offset, size_t length, LockOptions options) = 0;
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/// Internal implementation of unlock()
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virtual void unlockImpl(void) = 0;
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public:
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/// Constructor, to be called by HardwareBufferManager only
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HardwareBuffer(Usage usage, bool systemMemory, bool useShadowBuffer)
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: mUsage(usage), mIsLocked(false), mSystemMemory(systemMemory),
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mUseShadowBuffer(useShadowBuffer), mpShadowBuffer(NULL), mShadowUpdated(false),
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mSuppressHardwareUpdate(false)
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{
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// If use shadow buffer, upgrade to WRITE_ONLY on hardware side
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if (useShadowBuffer && usage == HBU_DYNAMIC)
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{
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mUsage = HBU_DYNAMIC_WRITE_ONLY;
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}
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else if (useShadowBuffer && usage == HBU_STATIC)
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{
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mUsage = HBU_STATIC_WRITE_ONLY;
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}
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}
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virtual ~HardwareBuffer() {}
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/** Lock the buffer for (potentially) reading / writing.
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@param offset The byte offset from the start of the buffer to lock
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@param length The size of the area to lock, in bytes
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@param options Locking options
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@returns Pointer to the locked memory
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*/
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virtual void* lock(size_t offset, size_t length, LockOptions options)
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{
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assert(!isLocked() && "Cannot lock this buffer, it is already locked!");
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void* ret;
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if (mUseShadowBuffer)
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{
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if (options != HBL_READ_ONLY)
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{
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// we have to assume a read / write lock so we use the shadow buffer
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// and tag for sync on unlock()
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mShadowUpdated = true;
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}
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+
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ret = mpShadowBuffer->lock(offset, length, options);
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}
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else
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{
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// Lock the real buffer if there is no shadow buffer
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ret = lockImpl(offset, length, options);
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mIsLocked = true;
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}
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mLockStart = offset;
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mLockSize = length;
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return ret;
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+
}
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+
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/** Lock the entire buffer for (potentially) reading / writing.
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@param options Locking options
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@returns Pointer to the locked memory
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*/
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void* lock(LockOptions options)
|
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{
|
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return this->lock(0, mSizeInBytes, options);
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+
}
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+
/** Releases the lock on this buffer.
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+
@remarks
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|
+
Locking and unlocking a buffer can, in some rare circumstances such as
|
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switching video modes whilst the buffer is locked, corrupt the
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contents of a buffer. This is pretty rare, but if it occurs,
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this method will throw an exception, meaning you
|
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+
must re-upload the data.
|
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+
@par
|
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+
Note that using the 'read' and 'write' forms of updating the buffer does not
|
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+
suffer from this problem, so if you want to be 100% sure your
|
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+
data will not be lost, use the 'read' and 'write' forms instead.
|
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+
*/
|
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+
virtual void unlock(void)
|
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+
{
|
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+
assert(isLocked() && "Cannot unlock this buffer, it is not locked!");
|
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|
+
|
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+
// If we used the shadow buffer this time...
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+
if (mUseShadowBuffer && mpShadowBuffer->isLocked())
|
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{
|
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+
mpShadowBuffer->unlock();
|
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|
+
// Potentially update the 'real' buffer from the shadow buffer
|
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+
_updateFromShadow();
|
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+
}
|
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else
|
233
|
+
{
|
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+
// Otherwise, unlock the real one
|
235
|
+
unlockImpl();
|
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|
+
mIsLocked = false;
|
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+
}
|
238
|
+
|
239
|
+
}
|
240
|
+
|
241
|
+
/** Reads data from the buffer and places it in the memory pointed to by pDest.
|
242
|
+
@param offset The byte offset from the start of the buffer to read
|
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|
+
@param length The size of the area to read, in bytes
|
244
|
+
@param pDest The area of memory in which to place the data, must be large enough to
|
245
|
+
accommodate the data!
|
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|
+
*/
|
247
|
+
virtual void readData(size_t offset, size_t length, void* pDest) = 0;
|
248
|
+
/** Writes data to the buffer from an area of system memory; note that you must
|
249
|
+
ensure that your buffer is big enough.
|
250
|
+
@param offset The byte offset from the start of the buffer to start writing
|
251
|
+
@param length The size of the data to write to, in bytes
|
252
|
+
@param pSource The source of the data to be written
|
253
|
+
@param discardWholeBuffer If true, this allows the driver to discard the entire buffer when writing,
|
254
|
+
such that DMA stalls can be avoided; use if you can.
|
255
|
+
*/
|
256
|
+
virtual void writeData(size_t offset, size_t length, const void* pSource,
|
257
|
+
bool discardWholeBuffer = false) = 0;
|
258
|
+
|
259
|
+
/** Copy data from another buffer into this one.
|
260
|
+
@remarks
|
261
|
+
Note that the source buffer must not be created with the
|
262
|
+
usage HBU_WRITE_ONLY otherwise this will fail.
|
263
|
+
@param srcBuffer The buffer from which to read the copied data
|
264
|
+
@param srcOffset Offset in the source buffer at which to start reading
|
265
|
+
@param dstOffset Offset in the destination buffer to start writing
|
266
|
+
@param length Length of the data to copy, in bytes.
|
267
|
+
@param discardWholeBuffer If true, will discard the entire contents of this buffer before copying
|
268
|
+
*/
|
269
|
+
virtual void copyData(HardwareBuffer& srcBuffer, size_t srcOffset,
|
270
|
+
size_t dstOffset, size_t length, bool discardWholeBuffer = false)
|
271
|
+
{
|
272
|
+
const void *srcData = srcBuffer.lock(
|
273
|
+
srcOffset, length, HBL_READ_ONLY);
|
274
|
+
this->writeData(dstOffset, length, srcData, discardWholeBuffer);
|
275
|
+
srcBuffer.unlock();
|
276
|
+
}
|
277
|
+
|
278
|
+
/// Updates the real buffer from the shadow buffer, if required
|
279
|
+
virtual void _updateFromShadow(void)
|
280
|
+
{
|
281
|
+
if (mUseShadowBuffer && mShadowUpdated && !mSuppressHardwareUpdate)
|
282
|
+
{
|
283
|
+
// Do this manually to avoid locking problems
|
284
|
+
const void *srcData = mpShadowBuffer->lockImpl(
|
285
|
+
mLockStart, mLockSize, HBL_READ_ONLY);
|
286
|
+
// Lock with discard if the whole buffer was locked, otherwise normal
|
287
|
+
LockOptions lockOpt;
|
288
|
+
if (mLockStart == 0 && mLockSize == mSizeInBytes)
|
289
|
+
lockOpt = HBL_DISCARD;
|
290
|
+
else
|
291
|
+
lockOpt = HBL_NORMAL;
|
292
|
+
|
293
|
+
void *destData = this->lockImpl(
|
294
|
+
mLockStart, mLockSize, lockOpt);
|
295
|
+
// Copy shadow to real
|
296
|
+
memcpy(destData, srcData, mLockSize);
|
297
|
+
this->unlockImpl();
|
298
|
+
mpShadowBuffer->unlockImpl();
|
299
|
+
mShadowUpdated = false;
|
300
|
+
}
|
301
|
+
}
|
302
|
+
|
303
|
+
/// Returns the size of this buffer in bytes
|
304
|
+
size_t getSizeInBytes(void) const { return mSizeInBytes; }
|
305
|
+
/// Returns the Usage flags with which this buffer was created
|
306
|
+
Usage getUsage(void) const { return mUsage; }
|
307
|
+
/// Returns whether this buffer is held in system memory
|
308
|
+
bool isSystemMemory(void) const { return mSystemMemory; }
|
309
|
+
/// Returns whether this buffer has a system memory shadow for quicker reading
|
310
|
+
bool hasShadowBuffer(void) const { return mUseShadowBuffer; }
|
311
|
+
/// Returns whether or not this buffer is currently locked.
|
312
|
+
bool isLocked(void) const {
|
313
|
+
return mIsLocked || (mUseShadowBuffer && mpShadowBuffer->isLocked());
|
314
|
+
}
|
315
|
+
/// Pass true to suppress hardware upload of shadow buffer changes
|
316
|
+
void suppressHardwareUpdate(bool suppress) {
|
317
|
+
mSuppressHardwareUpdate = suppress;
|
318
|
+
if (!suppress)
|
319
|
+
_updateFromShadow();
|
320
|
+
}
|
321
|
+
|
322
|
+
|
323
|
+
|
324
|
+
|
325
|
+
|
326
|
+
};
|
327
|
+
}
|
328
|
+
#endif
|
329
|
+
|
330
|
+
|