shattered_ogrerb 0.5.0.1

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  1. data/lib/shattered_ogrerb.rb +17 -0
  2. data/lib/shattered_ogrerb/base.rb +28 -0
  3. data/lib/shattered_ogrerb/camera.rb +6 -0
  4. data/lib/shattered_ogrerb/key_manager.rb +54 -0
  5. data/lib/shattered_ogrerb/light.rb +5 -0
  6. data/lib/shattered_ogrerb/mesh_instance.rb +92 -0
  7. data/lib/shattered_ogrerb/rmaterial.rb +86 -0
  8. data/lib/shattered_ogrerb/vector.rb +211 -0
  9. data/vendor/Ogre/OIS.dll +0 -0
  10. data/vendor/Ogre/OgreGUIRenderer.dll +0 -0
  11. data/vendor/Ogre/OgreMain.dll +0 -0
  12. data/vendor/Ogre/Plugin_BSPSceneManager.dll +0 -0
  13. data/vendor/Ogre/Plugin_CgProgramManager.dll +0 -0
  14. data/vendor/Ogre/Plugin_OctreeSceneManager.dll +0 -0
  15. data/vendor/Ogre/Plugin_ParticleFX.dll +0 -0
  16. data/vendor/Ogre/RenderSystem_Direct3D9.dll +0 -0
  17. data/vendor/Ogre/RenderSystem_GL.dll +0 -0
  18. data/vendor/Ogre/cg.dll +0 -0
  19. data/vendor/Ogre/plugins.cfg +9 -0
  20. data/vendor/ogrerb/MIT_LICENCE +19 -0
  21. data/vendor/ogrerb/README +79 -0
  22. data/vendor/ogrerb/Rakefile +220 -0
  23. data/vendor/ogrerb/build/navi/extconf.rb +53 -0
  24. data/vendor/ogrerb/build/ogre/extconf.rb +50 -0
  25. data/vendor/ogrerb/build/ois/extconf.rb +48 -0
  26. data/vendor/ogrerb/doc_src/ogre.rb +152 -0
  27. data/vendor/ogrerb/doc_src/ois.rb +67 -0
  28. data/vendor/ogrerb/lib/constants.rb +35 -0
  29. data/vendor/ogrerb/lib/ogre.dll +0 -0
  30. data/vendor/ogrerb/lib/ruby_ois.dll +0 -0
  31. data/vendor/ogrerb/navi/Navi.i +5 -0
  32. data/vendor/ogrerb/navi/NaviData.i +18 -0
  33. data/vendor/ogrerb/navi/NaviManager.i +5 -0
  34. data/vendor/ogrerb/navi/NaviProxies.i +7 -0
  35. data/vendor/ogrerb/navi/lib/Navi.lib +0 -0
  36. data/vendor/ogrerb/navi/lib/Navi_d.lib +0 -0
  37. data/vendor/ogrerb/navi/lib/llmozlib.lib +0 -0
  38. data/vendor/ogrerb/navi/lib/llmozlib_d.lib +0 -0
  39. data/vendor/ogrerb/navi/navi_rb.i +53 -0
  40. data/vendor/ogrerb/navi/std_multimap.i +581 -0
  41. data/vendor/ogrerb/ogre.rb +23 -0
  42. data/vendor/ogrerb/ogre/Application.i +59 -0
  43. data/vendor/ogrerb/ogre/ApplicationFrameListener.i +67 -0
  44. data/vendor/ogrerb/ogre/ExampleApplication.i +7 -0
  45. data/vendor/ogrerb/ogre/ExampleFrameListener.i +7 -0
  46. data/vendor/ogrerb/ogre/OgreAlignedAllocator.i +5 -0
  47. data/vendor/ogrerb/ogre/OgreAnimable.i +5 -0
  48. data/vendor/ogrerb/ogre/OgreAnimation.i +5 -0
  49. data/vendor/ogrerb/ogre/OgreAnimationState.i +9 -0
  50. data/vendor/ogrerb/ogre/OgreAnimationTrack.i +5 -0
  51. data/vendor/ogrerb/ogre/OgreAny.i +5 -0
  52. data/vendor/ogrerb/ogre/OgreArchive.i +5 -0
  53. data/vendor/ogrerb/ogre/OgreArchiveFactory.i +5 -0
  54. data/vendor/ogrerb/ogre/OgreArchiveManager.i +5 -0
  55. data/vendor/ogrerb/ogre/OgreAutoParamDataSource.i +5 -0
  56. data/vendor/ogrerb/ogre/OgreAxisAlignedBox.i +5 -0
  57. data/vendor/ogrerb/ogre/OgreBillboard.i +5 -0
  58. data/vendor/ogrerb/ogre/OgreBillboardChain.i +11 -0
  59. data/vendor/ogrerb/ogre/OgreBillboardParticleRenderer.i +5 -0
  60. data/vendor/ogrerb/ogre/OgreBillboardSet.i +5 -0
  61. data/vendor/ogrerb/ogre/OgreBitwise.i +5 -0
  62. data/vendor/ogrerb/ogre/OgreBlendMode.i +5 -0
  63. data/vendor/ogrerb/ogre/OgreBone.i +5 -0
  64. data/vendor/ogrerb/ogre/OgreBorderPanelOverlayElement.i +5 -0
  65. data/vendor/ogrerb/ogre/OgreCamera.i +5 -0
  66. data/vendor/ogrerb/ogre/OgreCodec.i +5 -0
  67. data/vendor/ogrerb/ogre/OgreColourValue.i +5 -0
  68. data/vendor/ogrerb/ogre/OgreCommon.i +33 -0
  69. data/vendor/ogrerb/ogre/OgreCompiler2Pass.i +5 -0
  70. data/vendor/ogrerb/ogre/OgreCompositionPass.i +5 -0
  71. data/vendor/ogrerb/ogre/OgreCompositionTargetPass.i +5 -0
  72. data/vendor/ogrerb/ogre/OgreCompositionTechnique.i +5 -0
  73. data/vendor/ogrerb/ogre/OgreCompositor.i +5 -0
  74. data/vendor/ogrerb/ogre/OgreCompositorChain.i +5 -0
  75. data/vendor/ogrerb/ogre/OgreCompositorInstance.i +5 -0
  76. data/vendor/ogrerb/ogre/OgreCompositorManager.i +5 -0
  77. data/vendor/ogrerb/ogre/OgreCompositorScriptCompiler.i +5 -0
  78. data/vendor/ogrerb/ogre/OgreCompositorSerializer.i +5 -0
  79. data/vendor/ogrerb/ogre/OgreConfig.i +5 -0
  80. data/vendor/ogrerb/ogre/OgreConfigDialog.i +5 -0
  81. data/vendor/ogrerb/ogre/OgreConfigFile.i +13 -0
  82. data/vendor/ogrerb/ogre/OgreConfigOptionMap.i +5 -0
  83. data/vendor/ogrerb/ogre/OgreController.i +5 -0
  84. data/vendor/ogrerb/ogre/OgreControllerManager.i +5 -0
  85. data/vendor/ogrerb/ogre/OgreConvexBody.i +5 -0
  86. data/vendor/ogrerb/ogre/OgreDDSCodec.i +5 -0
  87. data/vendor/ogrerb/ogre/OgreDataStream.i +9 -0
  88. data/vendor/ogrerb/ogre/OgreDefaultHardwareBufferManager.i +5 -0
  89. data/vendor/ogrerb/ogre/OgreDynLib.i +5 -0
  90. data/vendor/ogrerb/ogre/OgreDynLibManager.i +5 -0
  91. data/vendor/ogrerb/ogre/OgreEdgeListBuilder.i +5 -0
  92. data/vendor/ogrerb/ogre/OgreEntity.i +5 -0
  93. data/vendor/ogrerb/ogre/OgreErrorDialog.i +5 -0
  94. data/vendor/ogrerb/ogre/OgreException.i +5 -0
  95. data/vendor/ogrerb/ogre/OgreExternalTextureSource.i +5 -0
  96. data/vendor/ogrerb/ogre/OgreExternalTextureSourceManager.i +5 -0
  97. data/vendor/ogrerb/ogre/OgreFactoryObj.i +5 -0
  98. data/vendor/ogrerb/ogre/OgreFileSystem.i +5 -0
  99. data/vendor/ogrerb/ogre/OgreFont.i +5 -0
  100. data/vendor/ogrerb/ogre/OgreFontManager.i +5 -0
  101. data/vendor/ogrerb/ogre/OgreFrameListener.i +12 -0
  102. data/vendor/ogrerb/ogre/OgreFreeImageCodec.i +5 -0
  103. data/vendor/ogrerb/ogre/OgreFrustum.i +5 -0
  104. data/vendor/ogrerb/ogre/OgreGpuProgram.i +5 -0
  105. data/vendor/ogrerb/ogre/OgreGpuProgramManager.i +5 -0
  106. data/vendor/ogrerb/ogre/OgreGpuProgramUsage.i +5 -0
  107. data/vendor/ogrerb/ogre/OgreHardwareBuffer.i +5 -0
  108. data/vendor/ogrerb/ogre/OgreHardwareBufferManager.i +9 -0
  109. data/vendor/ogrerb/ogre/OgreHardwareIndexBuffer.i +9 -0
  110. data/vendor/ogrerb/ogre/OgreHardwareOcclusionQuery.i +5 -0
  111. data/vendor/ogrerb/ogre/OgreHardwarePixelBuffer.i +9 -0
  112. data/vendor/ogrerb/ogre/OgreHardwareVertexBuffer.i +10 -0
  113. data/vendor/ogrerb/ogre/OgreHighLevelGpuProgram.i +5 -0
  114. data/vendor/ogrerb/ogre/OgreHighLevelGpuProgramManager.i +5 -0
  115. data/vendor/ogrerb/ogre/OgreImage.i +5 -0
  116. data/vendor/ogrerb/ogre/OgreImageCodec.i +5 -0
  117. data/vendor/ogrerb/ogre/OgreInstancedGeometry.i +5 -0
  118. data/vendor/ogrerb/ogre/OgreIteratorWrappers.i +5 -0
  119. data/vendor/ogrerb/ogre/OgreKeyFrame.i +7 -0
  120. data/vendor/ogrerb/ogre/OgreLight.i +5 -0
  121. data/vendor/ogrerb/ogre/OgreLog.i +5 -0
  122. data/vendor/ogrerb/ogre/OgreLogManager.i +9 -0
  123. data/vendor/ogrerb/ogre/OgreManualObject.i +5 -0
  124. data/vendor/ogrerb/ogre/OgreMaterial.i +9 -0
  125. data/vendor/ogrerb/ogre/OgreMaterialManager.i +22 -0
  126. data/vendor/ogrerb/ogre/OgreMaterialScriptCompiler.i +5 -0
  127. data/vendor/ogrerb/ogre/OgreMaterialSerializer.i +5 -0
  128. data/vendor/ogrerb/ogre/OgreMath.i +48 -0
  129. data/vendor/ogrerb/ogre/OgreMatrix3.i +5 -0
  130. data/vendor/ogrerb/ogre/OgreMatrix4.i +5 -0
  131. data/vendor/ogrerb/ogre/OgreMemoryMacros.i +5 -0
  132. data/vendor/ogrerb/ogre/OgreMemoryManager.i +5 -0
  133. data/vendor/ogrerb/ogre/OgreMesh.i +11 -0
  134. data/vendor/ogrerb/ogre/OgreMeshFileFormat.i +5 -0
  135. data/vendor/ogrerb/ogre/OgreMeshManager.i +9 -0
  136. data/vendor/ogrerb/ogre/OgreMeshSerializer.i +5 -0
  137. data/vendor/ogrerb/ogre/OgreMeshSerializerImpl.i +5 -0
  138. data/vendor/ogrerb/ogre/OgreMovableObject.i +46 -0
  139. data/vendor/ogrerb/ogre/OgreMovablePlane.i +5 -0
  140. data/vendor/ogrerb/ogre/OgreNoMemoryMacros.i +5 -0
  141. data/vendor/ogrerb/ogre/OgreNode.i +11 -0
  142. data/vendor/ogrerb/ogre/OgreNumerics.i +5 -0
  143. data/vendor/ogrerb/ogre/OgreOverlay.i +5 -0
  144. data/vendor/ogrerb/ogre/OgreOverlayContainer.i +5 -0
  145. data/vendor/ogrerb/ogre/OgreOverlayElement.i +5 -0
  146. data/vendor/ogrerb/ogre/OgreOverlayElementCommands.i +5 -0
  147. data/vendor/ogrerb/ogre/OgreOverlayElementFactory.i +5 -0
  148. data/vendor/ogrerb/ogre/OgreOverlayManager.i +9 -0
  149. data/vendor/ogrerb/ogre/OgrePanelOverlayElement.i +5 -0
  150. data/vendor/ogrerb/ogre/OgreParticle.i +5 -0
  151. data/vendor/ogrerb/ogre/OgreParticleAffector.i +5 -0
  152. data/vendor/ogrerb/ogre/OgreParticleAffectorFactory.i +5 -0
  153. data/vendor/ogrerb/ogre/OgreParticleEmitter.i +5 -0
  154. data/vendor/ogrerb/ogre/OgreParticleEmitterCommands.i +5 -0
  155. data/vendor/ogrerb/ogre/OgreParticleEmitterFactory.i +5 -0
  156. data/vendor/ogrerb/ogre/OgreParticleIterator.i +5 -0
  157. data/vendor/ogrerb/ogre/OgreParticleSystem.i +9 -0
  158. data/vendor/ogrerb/ogre/OgreParticleSystemManager.i +9 -0
  159. data/vendor/ogrerb/ogre/OgreParticleSystemRenderer.i +9 -0
  160. data/vendor/ogrerb/ogre/OgrePass.i +10 -0
  161. data/vendor/ogrerb/ogre/OgrePatchMesh.i +11 -0
  162. data/vendor/ogrerb/ogre/OgrePatchSurface.i +5 -0
  163. data/vendor/ogrerb/ogre/OgrePixelFormat.i +5 -0
  164. data/vendor/ogrerb/ogre/OgrePlane.i +5 -0
  165. data/vendor/ogrerb/ogre/OgrePlaneBoundedVolume.i +5 -0
  166. data/vendor/ogrerb/ogre/OgrePlatform.i +5 -0
  167. data/vendor/ogrerb/ogre/OgrePlugin.i +5 -0
  168. data/vendor/ogrerb/ogre/OgrePolygon.i +5 -0
  169. data/vendor/ogrerb/ogre/OgrePose.i +5 -0
  170. data/vendor/ogrerb/ogre/OgrePredefinedControllers.i +5 -0
  171. data/vendor/ogrerb/ogre/OgrePrefabFactory.i +5 -0
  172. data/vendor/ogrerb/ogre/OgrePrerequisites.i +5 -0
  173. data/vendor/ogrerb/ogre/OgreProfiler.i +5 -0
  174. data/vendor/ogrerb/ogre/OgreProgressiveMesh.i +5 -0
  175. data/vendor/ogrerb/ogre/OgreProxies.i +10 -0
  176. data/vendor/ogrerb/ogre/OgreQuaternion.i +5 -0
  177. data/vendor/ogrerb/ogre/OgreRadixSort.i +5 -0
  178. data/vendor/ogrerb/ogre/OgreRay.i +5 -0
  179. data/vendor/ogrerb/ogre/OgreRectangle.i +5 -0
  180. data/vendor/ogrerb/ogre/OgreRectangle2D.i +5 -0
  181. data/vendor/ogrerb/ogre/OgreRenderOperation.i +5 -0
  182. data/vendor/ogrerb/ogre/OgreRenderQueue.i +10 -0
  183. data/vendor/ogrerb/ogre/OgreRenderQueueInvocation.i +5 -0
  184. data/vendor/ogrerb/ogre/OgreRenderQueueListener.i +5 -0
  185. data/vendor/ogrerb/ogre/OgreRenderQueueSortingGrouping.i +5 -0
  186. data/vendor/ogrerb/ogre/OgreRenderSystem.i +12 -0
  187. data/vendor/ogrerb/ogre/OgreRenderSystemCapabilities.i +7 -0
  188. data/vendor/ogrerb/ogre/OgreRenderTarget.i +27 -0
  189. data/vendor/ogrerb/ogre/OgreRenderTargetListener.i +7 -0
  190. data/vendor/ogrerb/ogre/OgreRenderTexture.i +5 -0
  191. data/vendor/ogrerb/ogre/OgreRenderWindow.i +9 -0
  192. data/vendor/ogrerb/ogre/OgreRenderable.i +5 -0
  193. data/vendor/ogrerb/ogre/OgreResource.i +68 -0
  194. data/vendor/ogrerb/ogre/OgreResourceBackgroundQueue.i +5 -0
  195. data/vendor/ogrerb/ogre/OgreResourceGroupManager.i +17 -0
  196. data/vendor/ogrerb/ogre/OgreResourceManager.i +5 -0
  197. data/vendor/ogrerb/ogre/OgreRibbonTrail.i +5 -0
  198. data/vendor/ogrerb/ogre/OgreRoot.i +9 -0
  199. data/vendor/ogrerb/ogre/OgreRotationalSpline.i +5 -0
  200. data/vendor/ogrerb/ogre/OgreSceneManager.i +17 -0
  201. data/vendor/ogrerb/ogre/OgreSceneManagerEnumerator.i +8 -0
  202. data/vendor/ogrerb/ogre/OgreSceneNode.i +9 -0
  203. data/vendor/ogrerb/ogre/OgreSceneQuery.i +5 -0
  204. data/vendor/ogrerb/ogre/OgreScriptLoader.i +5 -0
  205. data/vendor/ogrerb/ogre/OgreSearchOps.i +5 -0
  206. data/vendor/ogrerb/ogre/OgreSerializer.i +5 -0
  207. data/vendor/ogrerb/ogre/OgreShadowCameraSetup.i +5 -0
  208. data/vendor/ogrerb/ogre/OgreShadowCameraSetupFocused.i +5 -0
  209. data/vendor/ogrerb/ogre/OgreShadowCameraSetupLiSPSM.i +5 -0
  210. data/vendor/ogrerb/ogre/OgreShadowCameraSetupPlaneOptimal.i +5 -0
  211. data/vendor/ogrerb/ogre/OgreShadowCaster.i +5 -0
  212. data/vendor/ogrerb/ogre/OgreShadowTextureManager.i +7 -0
  213. data/vendor/ogrerb/ogre/OgreShadowVolumeExtrudeProgram.i +5 -0
  214. data/vendor/ogrerb/ogre/OgreSharedPtr.i +5 -0
  215. data/vendor/ogrerb/ogre/OgreSimpleRenderable.i +5 -0
  216. data/vendor/ogrerb/ogre/OgreSimpleSpline.i +5 -0
  217. data/vendor/ogrerb/ogre/OgreSingleton.i +9 -0
  218. data/vendor/ogrerb/ogre/OgreSkeleton.i +5 -0
  219. data/vendor/ogrerb/ogre/OgreSkeletonFileFormat.i +5 -0
  220. data/vendor/ogrerb/ogre/OgreSkeletonInstance.i +5 -0
  221. data/vendor/ogrerb/ogre/OgreSkeletonManager.i +5 -0
  222. data/vendor/ogrerb/ogre/OgreSkeletonSerializer.i +5 -0
  223. data/vendor/ogrerb/ogre/OgreSphere.i +5 -0
  224. data/vendor/ogrerb/ogre/OgreSpotShadowFadePng.i +5 -0
  225. data/vendor/ogrerb/ogre/OgreStableHeaders.i +5 -0
  226. data/vendor/ogrerb/ogre/OgreStaticFaceGroup.i +5 -0
  227. data/vendor/ogrerb/ogre/OgreStaticGeometry.i +5 -0
  228. data/vendor/ogrerb/ogre/OgreStdHeaders.i +5 -0
  229. data/vendor/ogrerb/ogre/OgreString.i +5 -0
  230. data/vendor/ogrerb/ogre/OgreStringConverter.i +5 -0
  231. data/vendor/ogrerb/ogre/OgreStringInterface.i +5 -0
  232. data/vendor/ogrerb/ogre/OgreStringVector.i +5 -0
  233. data/vendor/ogrerb/ogre/OgreSubEntity.i +5 -0
  234. data/vendor/ogrerb/ogre/OgreSubMesh.i +5 -0
  235. data/vendor/ogrerb/ogre/OgreTagPoint.i +5 -0
  236. data/vendor/ogrerb/ogre/OgreTechnique.i +5 -0
  237. data/vendor/ogrerb/ogre/OgreTextAreaOverlayElement.i +5 -0
  238. data/vendor/ogrerb/ogre/OgreTexture.i +9 -0
  239. data/vendor/ogrerb/ogre/OgreTextureManager.i +12 -0
  240. data/vendor/ogrerb/ogre/OgreTextureUnitState.i +12 -0
  241. data/vendor/ogrerb/ogre/OgreTimer.i +6 -0
  242. data/vendor/ogrerb/ogre/OgreUTFString.i +5 -0
  243. data/vendor/ogrerb/ogre/OgreUnifiedHighLevelGpuProgram.i +5 -0
  244. data/vendor/ogrerb/ogre/OgreUserDefinedObject.i +5 -0
  245. data/vendor/ogrerb/ogre/OgreVector2.i +5 -0
  246. data/vendor/ogrerb/ogre/OgreVector3.i +30 -0
  247. data/vendor/ogrerb/ogre/OgreVector4.i +5 -0
  248. data/vendor/ogrerb/ogre/OgreVertexBoneAssignment.i +5 -0
  249. data/vendor/ogrerb/ogre/OgreVertexIndexData.i +5 -0
  250. data/vendor/ogrerb/ogre/OgreViewport.i +5 -0
  251. data/vendor/ogrerb/ogre/OgreWindowEventUtilities.i +7 -0
  252. data/vendor/ogrerb/ogre/OgreWireBoundingBox.i +5 -0
  253. data/vendor/ogrerb/ogre/OgreZip.i +5 -0
  254. data/vendor/ogrerb/ogre/ogre_rb.i +343 -0
  255. data/vendor/ogrerb/ogre/std_multimap.i +581 -0
  256. data/vendor/ogrerb/ois/OISProxies.i +9 -0
  257. data/vendor/ogrerb/ois/OISRenames.i +11 -0
  258. data/vendor/ogrerb/ois/ois.i +135 -0
  259. data/vendor/ogrerb/ois/std_multimap.i +581 -0
  260. data/vendor/ogrerb/platform.rb +23 -0
  261. data/vendor/ogrerb/samples/application.rb +146 -0
  262. data/vendor/ogrerb/samples/application_frame_listener.rb +302 -0
  263. data/vendor/ogrerb/samples/application_loading_bar.rb +115 -0
  264. data/vendor/ogrerb/samples/bsp.rb +74 -0
  265. data/vendor/ogrerb/samples/cg.dll +0 -0
  266. data/vendor/ogrerb/samples/js3250.dll +0 -0
  267. data/vendor/ogrerb/samples/lighting.rb +136 -0
  268. data/vendor/ogrerb/samples/media/materials/scripts/CloudySky.material +17 -0
  269. data/vendor/ogrerb/samples/media/materials/scripts/Flare.material +17 -0
  270. data/vendor/ogrerb/samples/media/materials/scripts/Knot.material +14 -0
  271. data/vendor/ogrerb/samples/media/materials/scripts/MorningSkyBox.material +17 -0
  272. data/vendor/ogrerb/samples/media/materials/scripts/Ogre.material +119 -0
  273. data/vendor/ogrerb/samples/media/materials/scripts/Razor.material +14 -0
  274. data/vendor/ogrerb/samples/media/materials/scripts/Ribbon.material +19 -0
  275. data/vendor/ogrerb/samples/media/materials/scripts/RustySteel.material +14 -0
  276. data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyBox.material +17 -0
  277. data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyPlane.material +17 -0
  278. data/vendor/ogrerb/samples/media/materials/scripts/TextureEffects.material +15 -0
  279. data/vendor/ogrerb/samples/media/materials/scripts/dragon.material +42 -0
  280. data/vendor/ogrerb/samples/media/materials/scripts/smoke.material +18 -0
  281. data/vendor/ogrerb/samples/media/materials/textures/GreenSkin.jpg +0 -0
  282. data/vendor/ogrerb/samples/media/materials/textures/MtlPlat2.jpg +0 -0
  283. data/vendor/ogrerb/samples/media/materials/textures/RustedMetal.jpg +0 -0
  284. data/vendor/ogrerb/samples/media/materials/textures/RustySteel.jpg +0 -0
  285. data/vendor/ogrerb/samples/media/materials/textures/Water02.jpg +0 -0
  286. data/vendor/ogrerb/samples/media/materials/textures/WeirdEye.png +0 -0
  287. data/vendor/ogrerb/samples/media/materials/textures/clouds.jpg +0 -0
  288. data/vendor/ogrerb/samples/media/materials/textures/cursor.png +0 -0
  289. data/vendor/ogrerb/samples/media/materials/textures/dirt01.jpg +0 -0
  290. data/vendor/ogrerb/samples/media/materials/textures/flare.png +0 -0
  291. data/vendor/ogrerb/samples/media/materials/textures/ogreborder.png +0 -0
  292. data/vendor/ogrerb/samples/media/materials/textures/ogreborderUp.png +0 -0
  293. data/vendor/ogrerb/samples/media/materials/textures/ribbonband.png +0 -0
  294. data/vendor/ogrerb/samples/media/materials/textures/smoke.png +0 -0
  295. data/vendor/ogrerb/samples/media/materials/textures/smokecolors.png +0 -0
  296. data/vendor/ogrerb/samples/media/materials/textures/spacesky.jpg +0 -0
  297. data/vendor/ogrerb/samples/media/materials/textures/spheremap.png +0 -0
  298. data/vendor/ogrerb/samples/media/materials/textures/texmap2.jpg +0 -0
  299. data/vendor/ogrerb/samples/media/models/knot.mesh +0 -0
  300. data/vendor/ogrerb/samples/media/models/ogrehead.mesh +0 -0
  301. data/vendor/ogrerb/samples/media/models/razor.mesh +0 -0
  302. data/vendor/ogrerb/samples/media/packs/OgreCore.zip +0 -0
  303. data/vendor/ogrerb/samples/media/packs/chiropteraDM.pk3 +0 -0
  304. data/vendor/ogrerb/samples/media/packs/chiropteraDM.txt +99 -0
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  835. data/vendor/ogrerb/src_headers/OGRE/OgreSkeletonManager.h +98 -0
  836. data/vendor/ogrerb/src_headers/OGRE/OgreSkeletonSerializer.h +117 -0
  837. data/vendor/ogrerb/src_headers/OGRE/OgreSphere.h +101 -0
  838. data/vendor/ogrerb/src_headers/OGRE/OgreSpotShadowFadePng.h +648 -0
  839. data/vendor/ogrerb/src_headers/OGRE/OgreStableHeaders.h +80 -0
  840. data/vendor/ogrerb/src_headers/OGRE/OgreStaticFaceGroup.h +134 -0
  841. data/vendor/ogrerb/src_headers/OGRE/OgreStaticGeometry.h +748 -0
  842. data/vendor/ogrerb/src_headers/OGRE/OgreStdHeaders.h +102 -0
  843. data/vendor/ogrerb/src_headers/OGRE/OgreString.h +149 -0
  844. data/vendor/ogrerb/src_headers/OGRE/OgreStringConverter.h +246 -0
  845. data/vendor/ogrerb/src_headers/OGRE/OgreStringInterface.h +332 -0
  846. data/vendor/ogrerb/src_headers/OGRE/OgreStringVector.h +45 -0
  847. data/vendor/ogrerb/src_headers/OGRE/OgreSubEntity.h +230 -0
  848. data/vendor/ogrerb/src_headers/OGRE/OgreSubMesh.h +267 -0
  849. data/vendor/ogrerb/src_headers/OGRE/OgreTagPoint.h +116 -0
  850. data/vendor/ogrerb/src_headers/OGRE/OgreTechnique.h +488 -0
  851. data/vendor/ogrerb/src_headers/OGRE/OgreTextAreaOverlayElement.h +247 -0
  852. data/vendor/ogrerb/src_headers/OGRE/OgreTexture.h +414 -0
  853. data/vendor/ogrerb/src_headers/OGRE/OgreTextureManager.h +398 -0
  854. data/vendor/ogrerb/src_headers/OGRE/OgreTextureUnitState.h +1169 -0
  855. data/vendor/ogrerb/src_headers/OGRE/OgreTimer.h +44 -0
  856. data/vendor/ogrerb/src_headers/OGRE/OgreUTFString.h +2406 -0
  857. data/vendor/ogrerb/src_headers/OGRE/OgreUnifiedHighLevelGpuProgram.h +168 -0
  858. data/vendor/ogrerb/src_headers/OGRE/OgreUserDefinedObject.h +93 -0
  859. data/vendor/ogrerb/src_headers/OGRE/OgreVector2.h +532 -0
  860. data/vendor/ogrerb/src_headers/OGRE/OgreVector3.h +768 -0
  861. data/vendor/ogrerb/src_headers/OGRE/OgreVector4.h +396 -0
  862. data/vendor/ogrerb/src_headers/OGRE/OgreVertexBoneAssignment.h +56 -0
  863. data/vendor/ogrerb/src_headers/OGRE/OgreVertexIndexData.h +286 -0
  864. data/vendor/ogrerb/src_headers/OGRE/OgreViewport.h +331 -0
  865. data/vendor/ogrerb/src_headers/OGRE/OgreWindowEventUtilities.h +151 -0
  866. data/vendor/ogrerb/src_headers/OGRE/OgreWireBoundingBox.h +81 -0
  867. data/vendor/ogrerb/src_headers/OGRE/OgreZip.h +136 -0
  868. data/vendor/ogrerb/src_headers/OGRE/asm_math.h +367 -0
  869. data/vendor/ogrerb/src_headers/OIS/OIS.h +38 -0
  870. data/vendor/ogrerb/src_headers/OIS/OISConfig.h +49 -0
  871. data/vendor/ogrerb/src_headers/OIS/OISEffect.h +254 -0
  872. data/vendor/ogrerb/src_headers/OIS/OISEvents.h +43 -0
  873. data/vendor/ogrerb/src_headers/OIS/OISException.h +70 -0
  874. data/vendor/ogrerb/src_headers/OIS/OISForceFeedback.h +102 -0
  875. data/vendor/ogrerb/src_headers/OIS/OISInputManager.h +127 -0
  876. data/vendor/ogrerb/src_headers/OIS/OISInterface.h +47 -0
  877. data/vendor/ogrerb/src_headers/OIS/OISJoyStick.h +179 -0
  878. data/vendor/ogrerb/src_headers/OIS/OISKeyboard.h +310 -0
  879. data/vendor/ogrerb/src_headers/OIS/OISMouse.h +135 -0
  880. data/vendor/ogrerb/src_headers/OIS/OISObject.h +89 -0
  881. data/vendor/ogrerb/src_headers/OIS/OISPrereqs.h +170 -0
  882. data/vendor/ogrerb/src_headers/navi/Navi.h +121 -0
  883. data/vendor/ogrerb/src_headers/navi/NaviData.h +145 -0
  884. data/vendor/ogrerb/src_headers/navi/NaviEventListener.h +56 -0
  885. data/vendor/ogrerb/src_headers/navi/NaviManager.h +439 -0
  886. data/vendor/ogrerb/src_headers/navi/llmozlib.h +222 -0
  887. data/vendor/ogrerb/src_headers/wrappers/Application.h +61 -0
  888. data/vendor/ogrerb/src_headers/wrappers/ApplicationFrameListener.h +43 -0
  889. data/vendor/ogrerb/src_headers/wrappers/NaviProxies.h +15 -0
  890. data/vendor/ogrerb/src_headers/wrappers/OISProxies.h +58 -0
  891. data/vendor/ogrerb/src_headers/wrappers/OgreProxies.h +98 -0
  892. data/vendor/ogrerb/website/contact.html +43 -0
  893. data/vendor/ogrerb/website/docs.html +92 -0
  894. data/vendor/ogrerb/website/get.html +60 -0
  895. data/vendor/ogrerb/website/images/Thumbs.db +0 -0
  896. data/vendor/ogrerb/website/images/header.png +0 -0
  897. data/vendor/ogrerb/website/images/header.xcf +0 -0
  898. data/vendor/ogrerb/website/images/ogre3d.gif +0 -0
  899. data/vendor/ogrerb/website/images/redogrehead.png +0 -0
  900. data/vendor/ogrerb/website/images/ruby.png +0 -0
  901. data/vendor/ogrerb/website/images/sample.png +0 -0
  902. data/vendor/ogrerb/website/index.html +80 -0
  903. data/vendor/ogrerb/website/javascripts/prototype.js +3271 -0
  904. data/vendor/ogrerb/website/stylesheets/main.css +96 -0
  905. metadata +997 -0
@@ -0,0 +1,98 @@
1
+ /*
2
+ -----------------------------------------------------------------------------
3
+ This source file is part of OGRE
4
+ (Object-oriented Graphics Rendering Engine)
5
+ For the latest info, see http://www.ogre3d.org/
6
+
7
+ Copyright (c) 2000-2006 Torus Knot Software Ltd
8
+ Also see acknowledgements in Readme.html
9
+
10
+ This program is free software; you can redistribute it and/or modify it under
11
+ the terms of the GNU Lesser General Public License as published by the Free Software
12
+ Foundation; either version 2 of the License, or (at your option) any later
13
+ version.
14
+
15
+ This program is distributed in the hope that it will be useful, but WITHOUT
16
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17
+ FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
+
19
+ You should have received a copy of the GNU Lesser General Public License along with
20
+ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21
+ Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22
+ http://www.gnu.org/copyleft/lesser.txt.
23
+
24
+ You may alternatively use this source under the terms of a specific version of
25
+ the OGRE Unrestricted License provided you have obtained such a license from
26
+ Torus Knot Software Ltd.
27
+ -----------------------------------------------------------------------------
28
+ */
29
+ #ifndef __SimpleRenderable_H__
30
+ #define __SimpleRenderable_H__
31
+
32
+ #include "OgrePrerequisites.h"
33
+
34
+ #include "OgreMovableObject.h"
35
+ #include "OgreRenderable.h"
36
+ #include "OgreAxisAlignedBox.h"
37
+ #include "OgreMaterial.h"
38
+
39
+ namespace Ogre {
40
+
41
+ class _OgreExport SimpleRenderable : public MovableObject, public Renderable
42
+ {
43
+ protected:
44
+ RenderOperation mRenderOp;
45
+
46
+ Matrix4 m_matWorldTransform;
47
+ AxisAlignedBox mBox;
48
+
49
+ String m_strMatName;
50
+ MaterialPtr m_pMaterial;
51
+
52
+ /// The scene manager for the current frame.
53
+ SceneManager *m_pParentSceneManager;
54
+
55
+ /// The camera for the current frame.
56
+ Camera *m_pCamera;
57
+
58
+ /// Static member used to automatically generate names for SimpleRendaerable objects.
59
+ static uint ms_uGenNameCount;
60
+
61
+ public:
62
+ SimpleRenderable();
63
+
64
+ void setMaterial( const String& matName );
65
+ virtual const MaterialPtr& getMaterial(void) const;
66
+
67
+ virtual void setRenderOperation( const RenderOperation& rend );
68
+ virtual void getRenderOperation(RenderOperation& op);
69
+
70
+ void setWorldTransform( const Matrix4& xform );
71
+ virtual void getWorldTransforms( Matrix4* xform ) const;
72
+ /** @copydoc Renderable::getWorldOrientation */
73
+ const Quaternion& getWorldOrientation(void) const;
74
+ /** @copydoc Renderable::getWorldPosition */
75
+ const Vector3& getWorldPosition(void) const;
76
+
77
+
78
+ virtual void _notifyCurrentCamera(Camera* cam);
79
+
80
+ void setBoundingBox( const AxisAlignedBox& box );
81
+ virtual const AxisAlignedBox& getBoundingBox(void) const;
82
+
83
+ virtual void _updateRenderQueue(RenderQueue* queue);
84
+
85
+ virtual ~SimpleRenderable();
86
+
87
+
88
+ /** Overridden from MovableObject */
89
+ virtual const String& getMovableType(void) const;
90
+
91
+ /** @copydoc Renderable::getLights */
92
+ const LightList& getLights(void) const;
93
+
94
+ };
95
+ }
96
+
97
+ #endif
98
+
@@ -0,0 +1,130 @@
1
+ /*
2
+ -----------------------------------------------------------------------------
3
+ This source file is part of OGRE
4
+ (Object-oriented Graphics Rendering Engine)
5
+ For the latest info, see http://www.ogre3d.org/
6
+
7
+ Copyright (c) 2000-2006 Torus Knot Software Ltd
8
+ Also see acknowledgements in Readme.html
9
+
10
+ This program is free software; you can redistribute it and/or modify it under
11
+ the terms of the GNU Lesser General Public License as published by the Free Software
12
+ Foundation; either version 2 of the License, or (at your option) any later
13
+ version.
14
+
15
+ This program is distributed in the hope that it will be useful, but WITHOUT
16
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17
+ FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
+
19
+ You should have received a copy of the GNU Lesser General Public License along with
20
+ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21
+ Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22
+ http://www.gnu.org/copyleft/lesser.txt.
23
+
24
+ You may alternatively use this source under the terms of a specific version of
25
+ the OGRE Unrestricted License provided you have obtained such a license from
26
+ Torus Knot Software Ltd.
27
+ -----------------------------------------------------------------------------
28
+ */
29
+
30
+ #ifndef __SimpleSpline_H__
31
+ #define __SimpleSpline_H__
32
+
33
+ #include "OgrePrerequisites.h"
34
+ #include "OgreVector3.h"
35
+ #include "OgreMatrix4.h"
36
+
37
+ namespace Ogre {
38
+
39
+
40
+ /** A very simple spline class which implements the Catmull-Rom class of splines.
41
+ @remarks
42
+ Splines are bendy lines. You define a series of points, and the spline forms
43
+ a smoother line between the points to eliminate the sharp angles.
44
+ @par
45
+ Catmull-Rom splines are a specialisation of the general Hermite spline. With
46
+ a Hermite spline, you define the start and end point of the line, and 2 tangents,
47
+ one at the start of the line and one at the end. The Catmull-Rom spline simplifies
48
+ this by just asking you to define a series of points, and the tangents are
49
+ created for you.
50
+ */
51
+ class _OgreExport SimpleSpline
52
+ {
53
+ public:
54
+ SimpleSpline();
55
+ ~SimpleSpline();
56
+
57
+ /** Adds a control point to the end of the spline. */
58
+ void addPoint(const Vector3& p);
59
+
60
+ /** Gets the detail of one of the control points of the spline. */
61
+ const Vector3& getPoint(unsigned short index) const;
62
+
63
+ /** Gets the number of control points in the spline. */
64
+ unsigned short getNumPoints(void) const;
65
+
66
+ /** Clears all the points in the spline. */
67
+ void clear(void);
68
+
69
+ /** Updates a single point in the spline.
70
+ @remarks
71
+ This point must already exist in the spline.
72
+ */
73
+ void updatePoint(unsigned short index, const Vector3& value);
74
+
75
+ /** Returns an interpolated point based on a parametric value over the whole series.
76
+ @remarks
77
+ Given a t value between 0 and 1 representing the parametric distance along the
78
+ whole length of the spline, this method returns an interpolated point.
79
+ @param t Parametric value.
80
+ */
81
+ Vector3 interpolate(Real t);
82
+
83
+ /** Interpolates a single segment of the spline given a parametric value.
84
+ @param fromIndex The point index to treat as t=0. fromIndex + 1 is deemed to be t=1
85
+ @param t Parametric value
86
+ */
87
+ Vector3 interpolate(unsigned int fromIndex, Real t);
88
+
89
+
90
+ /** Tells the spline whether it should automatically calculate tangents on demand
91
+ as points are added.
92
+ @remarks
93
+ The spline calculates tangents at each point automatically based on the input points.
94
+ Normally it does this every time a point changes. However, if you have a lot of points
95
+ to add in one go, you probably don't want to incur this overhead and would prefer to
96
+ defer the calculation until you are finished setting all the points. You can do this
97
+ by calling this method with a parameter of 'false'. Just remember to manually call
98
+ the recalcTangents method when you are done.
99
+ @param autoCalc If true, tangents are calculated for you whenever a point changes. If false,
100
+ you must call reclacTangents to recalculate them when it best suits.
101
+ */
102
+ void setAutoCalculate(bool autoCalc);
103
+
104
+ /** Recalculates the tangents associated with this spline.
105
+ @remarks
106
+ If you tell the spline not to update on demand by calling setAutoCalculate(false)
107
+ then you must call this after completing your updates to the spline points.
108
+ */
109
+ void recalcTangents(void);
110
+
111
+ protected:
112
+
113
+ bool mAutoCalc;
114
+
115
+ std::vector<Vector3> mPoints;
116
+ std::vector<Vector3> mTangents;
117
+
118
+ /// Matrix of coefficients
119
+ Matrix4 mCoeffs;
120
+
121
+
122
+
123
+ };
124
+
125
+
126
+ }
127
+
128
+
129
+ #endif
130
+
@@ -0,0 +1,79 @@
1
+ /*
2
+ -----------------------------------------------------------------------------
3
+ This source file is part of OGRE
4
+ (Object-oriented Graphics Rendering Engine)
5
+ For the latest info, see http://www.ogre3d.org/
6
+
7
+ Copyright (c) 2000-2006 Torus Knot Software Ltd
8
+ Also see acknowledgements in Readme.html
9
+
10
+ This program is free software; you can redistribute it and/or modify it under
11
+ the terms of the GNU Lesser General Public License as published by the Free Software
12
+ Foundation; either version 2 of the License, or (at your option) any later
13
+ version.
14
+
15
+ This program is distributed in the hope that it will be useful, but WITHOUT
16
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17
+ FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
+
19
+ You should have received a copy of the GNU Lesser General Public License along with
20
+ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21
+ Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22
+ http://www.gnu.org/copyleft/lesser.txt.
23
+
24
+ You may alternatively use this source under the terms of a specific version of
25
+ the OGRE Unrestricted License provided you have obtained such a license from
26
+ Torus Knot Software Ltd.
27
+ -----------------------------------------------------------------------------
28
+ */
29
+ /* Original version Copyright (C) Scott Bilas, 2000.
30
+ * All rights reserved worldwide.
31
+ *
32
+ * This software is provided "as is" without express or implied
33
+ * warranties. You may freely copy and compile this source into
34
+ * applications you distribute provided that the copyright text
35
+ * below is included in the resulting source code, for example:
36
+ * "Portions Copyright (C) Scott Bilas, 2000"
37
+ */
38
+ #ifndef _SINGLETON_H__
39
+ #define _SINGLETON_H__
40
+
41
+ // Added by Steve Streeting for Ogre
42
+ #include "OgrePrerequisites.h"
43
+
44
+ #if OGRE_COMPILER == OGRE_COMPILER_MSVC
45
+ // Turn off warnings generated by this singleton implementation
46
+ # pragma warning (disable : 4311)
47
+ # pragma warning (disable : 4312)
48
+ #endif
49
+
50
+ namespace Ogre {
51
+ // End SJS additions
52
+ /** Template class for creating single-instance global classes.
53
+ */
54
+ template <typename T> class Singleton
55
+ {
56
+ protected:
57
+
58
+ static T* ms_Singleton;
59
+
60
+ public:
61
+ Singleton( void )
62
+ {
63
+ assert( !ms_Singleton );
64
+ #if defined( _MSC_VER ) && _MSC_VER < 1200
65
+ int offset = (int)(T*)1 - (int)(Singleton <T>*)(T*)1;
66
+ ms_Singleton = (T*)((int)this + offset);
67
+ #else
68
+ ms_Singleton = static_cast< T* >( this );
69
+ #endif
70
+ }
71
+ ~Singleton( void )
72
+ { assert( ms_Singleton ); ms_Singleton = 0; }
73
+ static T& getSingleton( void )
74
+ { assert( ms_Singleton ); return ( *ms_Singleton ); }
75
+ static T* getSingletonPtr( void )
76
+ { return ms_Singleton; }
77
+ };
78
+ }
79
+ #endif
@@ -0,0 +1,519 @@
1
+ /*
2
+ -----------------------------------------------------------------------------
3
+ This source file is part of OGRE
4
+ (Object-oriented Graphics Rendering Engine)
5
+ For the latest info, see http://www.ogre3d.org/
6
+
7
+ Copyright (c) 2000-2006 Torus Knot Software Ltd
8
+ Also see acknowledgements in Readme.html
9
+
10
+ This program is free software; you can redistribute it and/or modify it under
11
+ the terms of the GNU Lesser General Public License as published by the Free Software
12
+ Foundation; either version 2 of the License, or (at your option) any later
13
+ version.
14
+
15
+ This program is distributed in the hope that it will be useful, but WITHOUT
16
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17
+ FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
+
19
+ You should have received a copy of the GNU Lesser General Public License along with
20
+ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21
+ Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22
+ http://www.gnu.org/copyleft/lesser.txt.
23
+
24
+ You may alternatively use this source under the terms of a specific version of
25
+ the OGRE Unrestricted License provided you have obtained such a license from
26
+ Torus Knot Software Ltd.
27
+ -----------------------------------------------------------------------------
28
+ */
29
+
30
+ #ifndef __Skeleton_H__
31
+ #define __Skeleton_H__
32
+
33
+ #include "OgrePrerequisites.h"
34
+ #include "OgreResource.h"
35
+ #include "OgreQuaternion.h"
36
+ #include "OgreVector3.h"
37
+ #include "OgreIteratorWrappers.h"
38
+ #include "OgreStringVector.h"
39
+
40
+ namespace Ogre {
41
+
42
+ /** */
43
+ enum SkeletonAnimationBlendMode {
44
+ /// Animations are applied by calculating a weighted average of all animations
45
+ ANIMBLEND_AVERAGE,
46
+ /// Animations are applied by calculating a weighted cumulative total
47
+ ANIMBLEND_CUMULATIVE
48
+ };
49
+
50
+ #define OGRE_MAX_NUM_BONES 256
51
+
52
+
53
+ struct LinkedSkeletonAnimationSource;
54
+
55
+ /** A collection of Bone objects used to animate a skinned mesh.
56
+ @remarks
57
+ Skeletal animation works by having a collection of 'bones' which are
58
+ actually just joints with a position and orientation, arranged in a tree structure.
59
+ For example, the wrist joint is a child of the elbow joint, which in turn is a
60
+ child of the shoulder joint. Rotating the shoulder automatically moves the elbow
61
+ and wrist as well due to this hierarchy.
62
+ @par
63
+ So how does this animate a mesh? Well every vertex in a mesh is assigned to one or more
64
+ bones which affects it's position when the bone is moved. If a vertex is assigned to
65
+ more than one bone, then weights must be assigned to determine how much each bone affects
66
+ the vertex (actually a weight of 1.0 is used for single bone assignments).
67
+ Weighted vertex assignments are especially useful around the joints themselves
68
+ to avoid 'pinching' of the mesh in this region.
69
+ @par
70
+ Therefore by moving the skeleton using preset animations, we can animate the mesh. The
71
+ advantage of using skeletal animation is that you store less animation data, especially
72
+ as vertex counts increase. In addition, you are able to blend multiple animations together
73
+ (e.g. walking and looking around, running and shooting) and provide smooth transitions
74
+ between animations without incurring as much of an overhead as would be involved if you
75
+ did this on the core vertex data.
76
+ @par
77
+ Skeleton definitions are loaded from datafiles, namely the .skeleton file format. They
78
+ are loaded on demand, especially when referenced by a Mesh.
79
+ */
80
+ class _OgreExport Skeleton : public Resource
81
+ {
82
+ friend class SkeletonInstance;
83
+ protected:
84
+ /// Internal constructor for use by SkeletonInstance only
85
+ Skeleton();
86
+
87
+ public:
88
+ /** Constructor, don't call directly, use SkeletonManager.
89
+ @remarks
90
+ On creation, a Skeleton has a no bones, you should create them and link
91
+ them together appropriately.
92
+ */
93
+ Skeleton(ResourceManager* creator, const String& name, ResourceHandle handle,
94
+ const String& group, bool isManual = false, ManualResourceLoader* loader = 0);
95
+ virtual ~Skeleton();
96
+
97
+
98
+ /** Creates a brand new Bone owned by this Skeleton.
99
+ @remarks
100
+ This method creates an unattached new Bone for this skeleton.
101
+ Unless this is to be a root bone (there may be more than one of
102
+ these), you must attach it to another Bone in the skeleton using addChild for it to be any use.
103
+ For this reason you will likely be better off creating child bones using the
104
+ Bone::createChild method instead, once you have created the root bone.
105
+ @par
106
+ Note that this method automatically generates a handle for the bone, which you
107
+ can retrieve using Bone::getHandle. If you wish the new Bone to have a specific
108
+ handle, use the alternate form of this method which takes a handle as a parameter,
109
+ although you should note the restrictions.
110
+ */
111
+ virtual Bone* createBone(void);
112
+
113
+ /** Creates a brand new Bone owned by this Skeleton.
114
+ @remarks
115
+ This method creates an unattached new Bone for this skeleton and assigns it a
116
+ specific handle. Unless this is to be a root bone (there may be more than one of
117
+ these), you must attach it to another Bone in the skeleton using addChild for it to be any use.
118
+ For this reason you will likely be better off creating child bones using the
119
+ Bone::createChild method instead, once you have created a root bone.
120
+ @param handle The handle to give to this new bone - must be unique within this skeleton.
121
+ You should also ensure that all bone handles are eventually contiguous (this is to simplify
122
+ their compilation into an indexed array of transformation matrices). For this reason
123
+ it is advised that you use the simpler createBone method which automatically assigns a
124
+ sequential handle starting from 0.
125
+ */
126
+ virtual Bone* createBone(unsigned short handle);
127
+
128
+ /** Creates a brand new Bone owned by this Skeleton.
129
+ @remarks
130
+ This method creates an unattached new Bone for this skeleton and assigns it a
131
+ specific name.Unless this is to be a root bone (there may be more than one of
132
+ these), you must attach it to another Bone in the skeleton using addChild for it to be any use.
133
+ For this reason you will likely be better off creating child bones using the
134
+ Bone::createChild method instead, once you have created the root bone.
135
+ @param name The name to give to this new bone - must be unique within this skeleton.
136
+ Note that the way OGRE looks up bones is via a numeric handle, so if you name a
137
+ Bone this way it will be given an automatic sequential handle. The name is just
138
+ for your convenience, although it is recommended that you only use the handle to
139
+ retrieve the bone in performance-critical code.
140
+ */
141
+ virtual Bone* createBone(const String& name);
142
+
143
+ /** Creates a brand new Bone owned by this Skeleton.
144
+ @remarks
145
+ This method creates an unattached new Bone for this skeleton and assigns it a
146
+ specific name and handle. Unless this is to be a root bone (there may be more than one of
147
+ these), you must attach it to another Bone in the skeleton using addChild for it to be any use.
148
+ For this reason you will likely be better off creating child bones using the
149
+ Bone::createChild method instead, once you have created the root bone.
150
+ @param name The name to give to this new bone - must be unique within this skeleton.
151
+ @param handle The handle to give to this new bone - must be unique within this skeleton.
152
+ */
153
+ virtual Bone* createBone(const String& name, unsigned short handle);
154
+
155
+ /** Returns the number of bones in this skeleton. */
156
+ virtual unsigned short getNumBones(void) const;
157
+
158
+ /** Gets the root bone of the skeleton: deprecated in favour of getRootBoneIterator.
159
+ @remarks
160
+ The system derives the root bone the first time you ask for it. The root bone is the
161
+ only bone in the skeleton which has no parent. The system locates it by taking the
162
+ first bone in the list and going up the bone tree until there are no more parents,
163
+ and saves this top bone as the root. If you are building the skeleton manually using
164
+ createBone then you must ensure there is only one bone which is not a child of
165
+ another bone, otherwise your skeleton will not work properly. If you use createBone
166
+ only once, and then use Bone::createChild from then on, then inherently the first
167
+ bone you create will by default be the root.
168
+ */
169
+ virtual Bone* getRootBone(void) const;
170
+
171
+ typedef std::vector<Bone*> BoneList;
172
+ typedef VectorIterator<BoneList> BoneIterator;
173
+ /// Get an iterator over the root bones in the skeleton, ie those with no parents
174
+ virtual BoneIterator getRootBoneIterator(void);
175
+ /// Get an iterator over all the bones in the skeleton
176
+ virtual BoneIterator getBoneIterator(void);
177
+
178
+ /** Gets a bone by it's handle. */
179
+ virtual Bone* getBone(unsigned short handle) const;
180
+
181
+ /** Gets a bone by it's name. */
182
+ virtual Bone* getBone(const String& name) const;
183
+
184
+ /** Sets the current position / orientation to be the 'binding pose' ie the layout in which
185
+ bones were originally bound to a mesh.
186
+ */
187
+ virtual void setBindingPose(void);
188
+
189
+ /** Resets the position and orientation of all bones in this skeleton to their original binding position.
190
+ @remarks
191
+ A skeleton is bound to a mesh in a binding pose. Bone positions are then modified from this
192
+ position during animation. This method returns all the bones to their original position and
193
+ orientation.
194
+ @param resetManualBones If set to true, causes the state of manual bones to be reset
195
+ too, which is normally not done to allow the manual state to persist even
196
+ when keyframe animation is applied.
197
+ */
198
+ virtual void reset(bool resetManualBones = false);
199
+
200
+ /** Creates a new Animation object for animating this skeleton.
201
+ @param name The name of this animation
202
+ @param length The length of the animation in seconds
203
+ */
204
+ virtual Animation* createAnimation(const String& name, Real length);
205
+
206
+ /** Returns the named Animation object.
207
+ @remarks
208
+ Will pick up animations in linked skeletons
209
+ (@see addLinkedSkeletonAnimationSource).
210
+ @param name The name of the animation
211
+ @param linker Optional pointer to a pointer to the linked skeleton animation
212
+ where this is coming from.
213
+ */
214
+ virtual Animation* getAnimation(const String& name,
215
+ const LinkedSkeletonAnimationSource** linker = 0) const;
216
+
217
+ /// Internal accessor for animations (returns null if animation does not exist)
218
+ virtual Animation* _getAnimationImpl(const String& name,
219
+ const LinkedSkeletonAnimationSource** linker = 0) const;
220
+
221
+
222
+ /** Returns whether this skeleton contains the named animation. */
223
+ virtual bool hasAnimation(const String& name);
224
+
225
+ /** Removes an Animation from this skeleton. */
226
+ virtual void removeAnimation(const String& name);
227
+
228
+ /** Changes the state of the skeleton to reflect the application of the passed in collection of animations.
229
+ @remarks
230
+ Animating a skeleton involves both interpolating between keyframes of a specific animation,
231
+ and blending between the animations themselves. Calling this method sets the state of
232
+ the skeleton so that it reflects the combination of all the passed in animations, at the
233
+ time index specified for each, using the weights specified. Note that the weights between
234
+ animations do not have to sum to 1.0, because some animations may affect only subsets
235
+ of the skeleton. If the weights exceed 1.0 for the same area of the skeleton, the
236
+ movement will just be exaggerated.
237
+ @param
238
+ */
239
+ virtual void setAnimationState(const AnimationStateSet& animSet);
240
+
241
+
242
+ /** Initialise an animation set suitable for use with this skeleton.
243
+ @remarks
244
+ Only recommended for use inside the engine, not by applications.
245
+ */
246
+ virtual void _initAnimationState(AnimationStateSet* animSet);
247
+
248
+ /** Refresh an animation set suitable for use with this skeleton.
249
+ @remarks
250
+ Only recommended for use inside the engine, not by applications.
251
+ */
252
+ virtual void _refreshAnimationState(AnimationStateSet* animSet);
253
+
254
+ /** Populates the passed in array with the bone matrices based on the current position.
255
+ @remarks
256
+ Internal use only. The array pointed to by the passed in pointer must
257
+ be at least as large as the number of bones.
258
+ Assumes animation has already been updated.
259
+ */
260
+ virtual void _getBoneMatrices(Matrix4* pMatrices);
261
+
262
+ /** Gets the number of animations on this skeleton. */
263
+ virtual unsigned short getNumAnimations(void) const;
264
+
265
+ /** Gets a single animation by index.
266
+ @remarks
267
+ Will NOT pick up animations in linked skeletons
268
+ (@see addLinkedSkeletonAnimationSource).
269
+ */
270
+ virtual Animation* getAnimation(unsigned short index) const;
271
+
272
+
273
+ /** Gets the animation blending mode which this skeleton will use. */
274
+ virtual SkeletonAnimationBlendMode getBlendMode() const;
275
+ /** Sets the animation blending mode this skeleton will use. */
276
+ virtual void setBlendMode(SkeletonAnimationBlendMode state);
277
+
278
+ /// Updates all the derived transforms in the skeleton
279
+ virtual void _updateTransforms(void);
280
+
281
+ /** Optimise all of this skeleton's animations.
282
+ @see Animation::optimise
283
+ @param
284
+ preservingIdentityNodeTracks If true, don't destroy identity node tracks.
285
+ */
286
+ virtual void optimiseAllAnimations(bool preservingIdentityNodeTracks = false);
287
+
288
+ /** Allows you to use the animations from another Skeleton object to animate
289
+ this skeleton.
290
+ @remarks
291
+ If you have skeletons of identical structure (that means identically
292
+ named bones with identical handles, and with the same hierarchy), but
293
+ slightly different proportions or binding poses, you can re-use animations
294
+ from one in the other. Because animations are actually stored as
295
+ changes to bones from their bind positions, it's possible to use the
296
+ same animation data for different skeletons, provided the skeletal
297
+ structure matches and the 'deltas' stored in the keyframes apply
298
+ equally well to the other skeletons bind position (so they must be
299
+ roughly similar, but don't have to be identical). You can use the
300
+ 'scale' option to adjust the translation and scale keyframes where
301
+ there are large differences in size between the skeletons.
302
+ @note
303
+ This method takes a skeleton name, rather than a more specific
304
+ animation name, for two reasons; firstly it allows some validation
305
+ of compatibility of skeletal structure, and secondly skeletons are
306
+ the unit of loading. Linking a skeleton to another in this way means
307
+ that the linkee will be prevented from being destroyed until the
308
+ linker is destroyed.
309
+
310
+ You cannot set up cyclic relationships, e.g. SkeletonA uses SkeletonB's
311
+ animations, and SkeletonB uses SkeletonA's animations. This is because
312
+ it would set up a circular dependency which would prevent proper
313
+ unloading - make one of the skeletons the 'master' in this case.
314
+ @param skelName Name of the skeleton to link animations from. This
315
+ skeleton will be loaded immediately if this skeleton is already
316
+ loaded, otherwise it will be loaded when this skeleton is.
317
+ @param scale A scale factor to apply to translation and scaling elements
318
+ of the keyframes in the other skeleton when applying the animations
319
+ to this one. Compensates for skeleton size differences.
320
+ */
321
+ virtual void addLinkedSkeletonAnimationSource(const String& skelName,
322
+ Real scale = 1.0f);
323
+ /// Remove all links to other skeletons for the purposes of sharing animation
324
+ virtual void removeAllLinkedSkeletonAnimationSources(void);
325
+
326
+ typedef std::vector<LinkedSkeletonAnimationSource>
327
+ LinkedSkeletonAnimSourceList;
328
+ typedef ConstVectorIterator<LinkedSkeletonAnimSourceList>
329
+ LinkedSkeletonAnimSourceIterator;
330
+ /// Get an iterator over the linked skeletons used as animation sources
331
+ virtual LinkedSkeletonAnimSourceIterator
332
+ getLinkedSkeletonAnimationSourceIterator(void) const;
333
+
334
+ /// Internal method for marking the manual bones as dirty
335
+ virtual void _notifyManualBonesDirty(void);
336
+ /// Internal method for notifying that a bone is manual
337
+ virtual void _notifyManualBoneStateChange(Bone* bone);
338
+
339
+ /// Have manual bones been modified since the skeleton was last updated?
340
+ virtual bool getManualBonesDirty(void) const { return mManualBonesDirty; }
341
+ /// Are there any manually controlled bones?
342
+ virtual bool hasManualBones(void) const { return !mManualBones.empty(); }
343
+
344
+ /// Map to translate bone handle from one skeleton to another skeleton.
345
+ typedef std::vector<ushort> BoneHandleMap;
346
+
347
+ /** Merge animations from another Skeleton object into this skeleton.
348
+ @remarks
349
+ This function allow merge two structures compatible skeletons. The
350
+ 'compatible' here means identically bones will have same hierarchy,
351
+ but skeletons are not necessary to have same number of bones (if
352
+ number bones of source skeleton's more than this skeleton, they will
353
+ copied as is, except that duplicate names are unallowed; and in the
354
+ case of bones missing in source skeleton, nothing happen for those
355
+ bones).
356
+ @par
357
+ There are also unnecessary to have same binding poses, this function
358
+ will adjust keyframes of the source skeleton to match this skeleton
359
+ automatically.
360
+ @par
361
+ It's useful for export skeleton animations seperately. i.e. export
362
+ mesh and 'master' skeleton at the same time, and then other animations
363
+ will export seperately (even if used completely difference binding
364
+ pose), finally, merge seperately exported animations into 'master'
365
+ skeleton.
366
+ @param
367
+ source Pointer to source skeleton. It'll keep unmodified.
368
+ @param
369
+ boneHandleMap A map to translate identically bone's handle from source
370
+ skeleton to this skeleton. If mapped bone handle doesn't exists in this
371
+ skeleton, it'll created. You can populate bone handle map manually, or
372
+ use predefined functions build bone handle map for you. (@see
373
+ _buildMapBoneByHandle, _buildMapBoneByName)
374
+ @param
375
+ animations A list name of animations to merge, if empty, all animations
376
+ of source skeleton are used to merge. Note that the animation names
377
+ must not presented in this skeleton, and will NOT pick up animations
378
+ in linked skeletons (@see addLinkedSkeletonAnimationSource).
379
+ */
380
+ virtual void _mergeSkeletonAnimations(const Skeleton* source,
381
+ const BoneHandleMap& boneHandleMap,
382
+ const StringVector& animations = StringVector());
383
+
384
+ /** Build the bone handle map to use with Skeleton::_mergeSkeletonAnimations.
385
+ @remarks
386
+ Identically bones are determine by handle.
387
+ */
388
+ virtual void _buildMapBoneByHandle(const Skeleton* source,
389
+ BoneHandleMap& boneHandleMap) const;
390
+
391
+ /** Build the bone handle map to use with Skeleton::_mergeSkeletonAnimations.
392
+ @remarks
393
+ Identically bones are determine by name.
394
+ */
395
+ virtual void _buildMapBoneByName(const Skeleton* source,
396
+ BoneHandleMap& boneHandleMap) const;
397
+
398
+ protected:
399
+ SkeletonAnimationBlendMode mBlendState;
400
+ /// Storage of bones, indexed by bone handle
401
+ BoneList mBoneList;
402
+ /// Lookup by bone name
403
+ typedef std::map<String, Bone*> BoneListByName;
404
+ BoneListByName mBoneListByName;
405
+
406
+
407
+ /// Pointer to root bones (can now have multiple roots)
408
+ mutable BoneList mRootBones;
409
+ /// Bone automatic handles
410
+ unsigned short mNextAutoHandle;
411
+ typedef std::set<Bone*> BoneSet;
412
+ /// Manual bones
413
+ BoneSet mManualBones;
414
+ /// Manual bones dirty?
415
+ bool mManualBonesDirty;
416
+
417
+
418
+ /// Storage of animations, lookup by name
419
+ typedef std::map<String, Animation*> AnimationList;
420
+ AnimationList mAnimationsList;
421
+
422
+ /// List of references to other skeletons to use animations from
423
+ mutable LinkedSkeletonAnimSourceList mLinkedSkeletonAnimSourceList;
424
+
425
+ /** Internal method which parses the bones to derive the root bone.
426
+ @remarks
427
+ Must be const because called in getRootBone but mRootBone is mutable
428
+ since lazy-updated.
429
+ */
430
+ void deriveRootBone(void) const;
431
+
432
+ /// Debugging method
433
+ void _dumpContents(const String& filename);
434
+
435
+ /** @copydoc Resource::loadImpl
436
+ */
437
+ void loadImpl(void);
438
+
439
+ /** @copydoc Resource::unloadImpl
440
+ */
441
+ void unloadImpl(void);
442
+ /// @copydoc Resource::calculateSize
443
+ size_t calculateSize(void) const { return 0; } // TODO
444
+
445
+ };
446
+
447
+ /** Specialisation of SharedPtr to allow SharedPtr to be assigned to SkeletonPtr
448
+ @note Has to be a subclass since we need operator=.
449
+ We could templatise this instead of repeating per Resource subclass,
450
+ except to do so requires a form VC6 does not support i.e.
451
+ ResourceSubclassPtr<T> : public SharedPtr<T>
452
+ */
453
+ class _OgreExport SkeletonPtr : public SharedPtr<Skeleton>
454
+ {
455
+ public:
456
+ SkeletonPtr() : SharedPtr<Skeleton>() {}
457
+ explicit SkeletonPtr(Skeleton* rep) : SharedPtr<Skeleton>(rep) {}
458
+ SkeletonPtr(const SkeletonPtr& r) : SharedPtr<Skeleton>(r) {}
459
+ SkeletonPtr(const ResourcePtr& r) : SharedPtr<Skeleton>()
460
+ {
461
+ // lock & copy other mutex pointer
462
+ OGRE_MUTEX_CONDITIONAL(r.OGRE_AUTO_MUTEX_NAME)
463
+ {
464
+ OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
465
+ OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
466
+ pRep = static_cast<Skeleton*>(r.getPointer());
467
+ pUseCount = r.useCountPointer();
468
+ if (pUseCount)
469
+ {
470
+ ++(*pUseCount);
471
+ }
472
+ }
473
+ }
474
+
475
+ /// Operator used to convert a ResourcePtr to a SkeletonPtr
476
+ SkeletonPtr& operator=(const ResourcePtr& r)
477
+ {
478
+ if (pRep == static_cast<Skeleton*>(r.getPointer()))
479
+ return *this;
480
+ release();
481
+ // lock & copy other mutex pointer
482
+ OGRE_MUTEX_CONDITIONAL(r.OGRE_AUTO_MUTEX_NAME)
483
+ {
484
+ OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
485
+ OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
486
+ pRep = static_cast<Skeleton*>(r.getPointer());
487
+ pUseCount = r.useCountPointer();
488
+ if (pUseCount)
489
+ {
490
+ ++(*pUseCount);
491
+ }
492
+ }
493
+ else
494
+ {
495
+ // RHS must be a null pointer
496
+ assert(r.isNull() && "RHS must be null if it has no mutex!");
497
+ setNull();
498
+ }
499
+ return *this;
500
+ }
501
+ };
502
+
503
+ /// Link to another skeleton to share animations
504
+ struct LinkedSkeletonAnimationSource
505
+ {
506
+ String skeletonName;
507
+ SkeletonPtr pSkeleton;
508
+ Real scale;
509
+ LinkedSkeletonAnimationSource(const String& skelName, Real scl)
510
+ : skeletonName(skelName), scale(scl) {}
511
+ LinkedSkeletonAnimationSource(const String& skelName, Real scl,
512
+ SkeletonPtr skelPtr)
513
+ : skeletonName(skelName), pSkeleton(skelPtr), scale(scl) {}
514
+ };
515
+ }
516
+
517
+
518
+ #endif
519
+