shattered_ogrerb 0.5.0.1

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  1. data/lib/shattered_ogrerb.rb +17 -0
  2. data/lib/shattered_ogrerb/base.rb +28 -0
  3. data/lib/shattered_ogrerb/camera.rb +6 -0
  4. data/lib/shattered_ogrerb/key_manager.rb +54 -0
  5. data/lib/shattered_ogrerb/light.rb +5 -0
  6. data/lib/shattered_ogrerb/mesh_instance.rb +92 -0
  7. data/lib/shattered_ogrerb/rmaterial.rb +86 -0
  8. data/lib/shattered_ogrerb/vector.rb +211 -0
  9. data/vendor/Ogre/OIS.dll +0 -0
  10. data/vendor/Ogre/OgreGUIRenderer.dll +0 -0
  11. data/vendor/Ogre/OgreMain.dll +0 -0
  12. data/vendor/Ogre/Plugin_BSPSceneManager.dll +0 -0
  13. data/vendor/Ogre/Plugin_CgProgramManager.dll +0 -0
  14. data/vendor/Ogre/Plugin_OctreeSceneManager.dll +0 -0
  15. data/vendor/Ogre/Plugin_ParticleFX.dll +0 -0
  16. data/vendor/Ogre/RenderSystem_Direct3D9.dll +0 -0
  17. data/vendor/Ogre/RenderSystem_GL.dll +0 -0
  18. data/vendor/Ogre/cg.dll +0 -0
  19. data/vendor/Ogre/plugins.cfg +9 -0
  20. data/vendor/ogrerb/MIT_LICENCE +19 -0
  21. data/vendor/ogrerb/README +79 -0
  22. data/vendor/ogrerb/Rakefile +220 -0
  23. data/vendor/ogrerb/build/navi/extconf.rb +53 -0
  24. data/vendor/ogrerb/build/ogre/extconf.rb +50 -0
  25. data/vendor/ogrerb/build/ois/extconf.rb +48 -0
  26. data/vendor/ogrerb/doc_src/ogre.rb +152 -0
  27. data/vendor/ogrerb/doc_src/ois.rb +67 -0
  28. data/vendor/ogrerb/lib/constants.rb +35 -0
  29. data/vendor/ogrerb/lib/ogre.dll +0 -0
  30. data/vendor/ogrerb/lib/ruby_ois.dll +0 -0
  31. data/vendor/ogrerb/navi/Navi.i +5 -0
  32. data/vendor/ogrerb/navi/NaviData.i +18 -0
  33. data/vendor/ogrerb/navi/NaviManager.i +5 -0
  34. data/vendor/ogrerb/navi/NaviProxies.i +7 -0
  35. data/vendor/ogrerb/navi/lib/Navi.lib +0 -0
  36. data/vendor/ogrerb/navi/lib/Navi_d.lib +0 -0
  37. data/vendor/ogrerb/navi/lib/llmozlib.lib +0 -0
  38. data/vendor/ogrerb/navi/lib/llmozlib_d.lib +0 -0
  39. data/vendor/ogrerb/navi/navi_rb.i +53 -0
  40. data/vendor/ogrerb/navi/std_multimap.i +581 -0
  41. data/vendor/ogrerb/ogre.rb +23 -0
  42. data/vendor/ogrerb/ogre/Application.i +59 -0
  43. data/vendor/ogrerb/ogre/ApplicationFrameListener.i +67 -0
  44. data/vendor/ogrerb/ogre/ExampleApplication.i +7 -0
  45. data/vendor/ogrerb/ogre/ExampleFrameListener.i +7 -0
  46. data/vendor/ogrerb/ogre/OgreAlignedAllocator.i +5 -0
  47. data/vendor/ogrerb/ogre/OgreAnimable.i +5 -0
  48. data/vendor/ogrerb/ogre/OgreAnimation.i +5 -0
  49. data/vendor/ogrerb/ogre/OgreAnimationState.i +9 -0
  50. data/vendor/ogrerb/ogre/OgreAnimationTrack.i +5 -0
  51. data/vendor/ogrerb/ogre/OgreAny.i +5 -0
  52. data/vendor/ogrerb/ogre/OgreArchive.i +5 -0
  53. data/vendor/ogrerb/ogre/OgreArchiveFactory.i +5 -0
  54. data/vendor/ogrerb/ogre/OgreArchiveManager.i +5 -0
  55. data/vendor/ogrerb/ogre/OgreAutoParamDataSource.i +5 -0
  56. data/vendor/ogrerb/ogre/OgreAxisAlignedBox.i +5 -0
  57. data/vendor/ogrerb/ogre/OgreBillboard.i +5 -0
  58. data/vendor/ogrerb/ogre/OgreBillboardChain.i +11 -0
  59. data/vendor/ogrerb/ogre/OgreBillboardParticleRenderer.i +5 -0
  60. data/vendor/ogrerb/ogre/OgreBillboardSet.i +5 -0
  61. data/vendor/ogrerb/ogre/OgreBitwise.i +5 -0
  62. data/vendor/ogrerb/ogre/OgreBlendMode.i +5 -0
  63. data/vendor/ogrerb/ogre/OgreBone.i +5 -0
  64. data/vendor/ogrerb/ogre/OgreBorderPanelOverlayElement.i +5 -0
  65. data/vendor/ogrerb/ogre/OgreCamera.i +5 -0
  66. data/vendor/ogrerb/ogre/OgreCodec.i +5 -0
  67. data/vendor/ogrerb/ogre/OgreColourValue.i +5 -0
  68. data/vendor/ogrerb/ogre/OgreCommon.i +33 -0
  69. data/vendor/ogrerb/ogre/OgreCompiler2Pass.i +5 -0
  70. data/vendor/ogrerb/ogre/OgreCompositionPass.i +5 -0
  71. data/vendor/ogrerb/ogre/OgreCompositionTargetPass.i +5 -0
  72. data/vendor/ogrerb/ogre/OgreCompositionTechnique.i +5 -0
  73. data/vendor/ogrerb/ogre/OgreCompositor.i +5 -0
  74. data/vendor/ogrerb/ogre/OgreCompositorChain.i +5 -0
  75. data/vendor/ogrerb/ogre/OgreCompositorInstance.i +5 -0
  76. data/vendor/ogrerb/ogre/OgreCompositorManager.i +5 -0
  77. data/vendor/ogrerb/ogre/OgreCompositorScriptCompiler.i +5 -0
  78. data/vendor/ogrerb/ogre/OgreCompositorSerializer.i +5 -0
  79. data/vendor/ogrerb/ogre/OgreConfig.i +5 -0
  80. data/vendor/ogrerb/ogre/OgreConfigDialog.i +5 -0
  81. data/vendor/ogrerb/ogre/OgreConfigFile.i +13 -0
  82. data/vendor/ogrerb/ogre/OgreConfigOptionMap.i +5 -0
  83. data/vendor/ogrerb/ogre/OgreController.i +5 -0
  84. data/vendor/ogrerb/ogre/OgreControllerManager.i +5 -0
  85. data/vendor/ogrerb/ogre/OgreConvexBody.i +5 -0
  86. data/vendor/ogrerb/ogre/OgreDDSCodec.i +5 -0
  87. data/vendor/ogrerb/ogre/OgreDataStream.i +9 -0
  88. data/vendor/ogrerb/ogre/OgreDefaultHardwareBufferManager.i +5 -0
  89. data/vendor/ogrerb/ogre/OgreDynLib.i +5 -0
  90. data/vendor/ogrerb/ogre/OgreDynLibManager.i +5 -0
  91. data/vendor/ogrerb/ogre/OgreEdgeListBuilder.i +5 -0
  92. data/vendor/ogrerb/ogre/OgreEntity.i +5 -0
  93. data/vendor/ogrerb/ogre/OgreErrorDialog.i +5 -0
  94. data/vendor/ogrerb/ogre/OgreException.i +5 -0
  95. data/vendor/ogrerb/ogre/OgreExternalTextureSource.i +5 -0
  96. data/vendor/ogrerb/ogre/OgreExternalTextureSourceManager.i +5 -0
  97. data/vendor/ogrerb/ogre/OgreFactoryObj.i +5 -0
  98. data/vendor/ogrerb/ogre/OgreFileSystem.i +5 -0
  99. data/vendor/ogrerb/ogre/OgreFont.i +5 -0
  100. data/vendor/ogrerb/ogre/OgreFontManager.i +5 -0
  101. data/vendor/ogrerb/ogre/OgreFrameListener.i +12 -0
  102. data/vendor/ogrerb/ogre/OgreFreeImageCodec.i +5 -0
  103. data/vendor/ogrerb/ogre/OgreFrustum.i +5 -0
  104. data/vendor/ogrerb/ogre/OgreGpuProgram.i +5 -0
  105. data/vendor/ogrerb/ogre/OgreGpuProgramManager.i +5 -0
  106. data/vendor/ogrerb/ogre/OgreGpuProgramUsage.i +5 -0
  107. data/vendor/ogrerb/ogre/OgreHardwareBuffer.i +5 -0
  108. data/vendor/ogrerb/ogre/OgreHardwareBufferManager.i +9 -0
  109. data/vendor/ogrerb/ogre/OgreHardwareIndexBuffer.i +9 -0
  110. data/vendor/ogrerb/ogre/OgreHardwareOcclusionQuery.i +5 -0
  111. data/vendor/ogrerb/ogre/OgreHardwarePixelBuffer.i +9 -0
  112. data/vendor/ogrerb/ogre/OgreHardwareVertexBuffer.i +10 -0
  113. data/vendor/ogrerb/ogre/OgreHighLevelGpuProgram.i +5 -0
  114. data/vendor/ogrerb/ogre/OgreHighLevelGpuProgramManager.i +5 -0
  115. data/vendor/ogrerb/ogre/OgreImage.i +5 -0
  116. data/vendor/ogrerb/ogre/OgreImageCodec.i +5 -0
  117. data/vendor/ogrerb/ogre/OgreInstancedGeometry.i +5 -0
  118. data/vendor/ogrerb/ogre/OgreIteratorWrappers.i +5 -0
  119. data/vendor/ogrerb/ogre/OgreKeyFrame.i +7 -0
  120. data/vendor/ogrerb/ogre/OgreLight.i +5 -0
  121. data/vendor/ogrerb/ogre/OgreLog.i +5 -0
  122. data/vendor/ogrerb/ogre/OgreLogManager.i +9 -0
  123. data/vendor/ogrerb/ogre/OgreManualObject.i +5 -0
  124. data/vendor/ogrerb/ogre/OgreMaterial.i +9 -0
  125. data/vendor/ogrerb/ogre/OgreMaterialManager.i +22 -0
  126. data/vendor/ogrerb/ogre/OgreMaterialScriptCompiler.i +5 -0
  127. data/vendor/ogrerb/ogre/OgreMaterialSerializer.i +5 -0
  128. data/vendor/ogrerb/ogre/OgreMath.i +48 -0
  129. data/vendor/ogrerb/ogre/OgreMatrix3.i +5 -0
  130. data/vendor/ogrerb/ogre/OgreMatrix4.i +5 -0
  131. data/vendor/ogrerb/ogre/OgreMemoryMacros.i +5 -0
  132. data/vendor/ogrerb/ogre/OgreMemoryManager.i +5 -0
  133. data/vendor/ogrerb/ogre/OgreMesh.i +11 -0
  134. data/vendor/ogrerb/ogre/OgreMeshFileFormat.i +5 -0
  135. data/vendor/ogrerb/ogre/OgreMeshManager.i +9 -0
  136. data/vendor/ogrerb/ogre/OgreMeshSerializer.i +5 -0
  137. data/vendor/ogrerb/ogre/OgreMeshSerializerImpl.i +5 -0
  138. data/vendor/ogrerb/ogre/OgreMovableObject.i +46 -0
  139. data/vendor/ogrerb/ogre/OgreMovablePlane.i +5 -0
  140. data/vendor/ogrerb/ogre/OgreNoMemoryMacros.i +5 -0
  141. data/vendor/ogrerb/ogre/OgreNode.i +11 -0
  142. data/vendor/ogrerb/ogre/OgreNumerics.i +5 -0
  143. data/vendor/ogrerb/ogre/OgreOverlay.i +5 -0
  144. data/vendor/ogrerb/ogre/OgreOverlayContainer.i +5 -0
  145. data/vendor/ogrerb/ogre/OgreOverlayElement.i +5 -0
  146. data/vendor/ogrerb/ogre/OgreOverlayElementCommands.i +5 -0
  147. data/vendor/ogrerb/ogre/OgreOverlayElementFactory.i +5 -0
  148. data/vendor/ogrerb/ogre/OgreOverlayManager.i +9 -0
  149. data/vendor/ogrerb/ogre/OgrePanelOverlayElement.i +5 -0
  150. data/vendor/ogrerb/ogre/OgreParticle.i +5 -0
  151. data/vendor/ogrerb/ogre/OgreParticleAffector.i +5 -0
  152. data/vendor/ogrerb/ogre/OgreParticleAffectorFactory.i +5 -0
  153. data/vendor/ogrerb/ogre/OgreParticleEmitter.i +5 -0
  154. data/vendor/ogrerb/ogre/OgreParticleEmitterCommands.i +5 -0
  155. data/vendor/ogrerb/ogre/OgreParticleEmitterFactory.i +5 -0
  156. data/vendor/ogrerb/ogre/OgreParticleIterator.i +5 -0
  157. data/vendor/ogrerb/ogre/OgreParticleSystem.i +9 -0
  158. data/vendor/ogrerb/ogre/OgreParticleSystemManager.i +9 -0
  159. data/vendor/ogrerb/ogre/OgreParticleSystemRenderer.i +9 -0
  160. data/vendor/ogrerb/ogre/OgrePass.i +10 -0
  161. data/vendor/ogrerb/ogre/OgrePatchMesh.i +11 -0
  162. data/vendor/ogrerb/ogre/OgrePatchSurface.i +5 -0
  163. data/vendor/ogrerb/ogre/OgrePixelFormat.i +5 -0
  164. data/vendor/ogrerb/ogre/OgrePlane.i +5 -0
  165. data/vendor/ogrerb/ogre/OgrePlaneBoundedVolume.i +5 -0
  166. data/vendor/ogrerb/ogre/OgrePlatform.i +5 -0
  167. data/vendor/ogrerb/ogre/OgrePlugin.i +5 -0
  168. data/vendor/ogrerb/ogre/OgrePolygon.i +5 -0
  169. data/vendor/ogrerb/ogre/OgrePose.i +5 -0
  170. data/vendor/ogrerb/ogre/OgrePredefinedControllers.i +5 -0
  171. data/vendor/ogrerb/ogre/OgrePrefabFactory.i +5 -0
  172. data/vendor/ogrerb/ogre/OgrePrerequisites.i +5 -0
  173. data/vendor/ogrerb/ogre/OgreProfiler.i +5 -0
  174. data/vendor/ogrerb/ogre/OgreProgressiveMesh.i +5 -0
  175. data/vendor/ogrerb/ogre/OgreProxies.i +10 -0
  176. data/vendor/ogrerb/ogre/OgreQuaternion.i +5 -0
  177. data/vendor/ogrerb/ogre/OgreRadixSort.i +5 -0
  178. data/vendor/ogrerb/ogre/OgreRay.i +5 -0
  179. data/vendor/ogrerb/ogre/OgreRectangle.i +5 -0
  180. data/vendor/ogrerb/ogre/OgreRectangle2D.i +5 -0
  181. data/vendor/ogrerb/ogre/OgreRenderOperation.i +5 -0
  182. data/vendor/ogrerb/ogre/OgreRenderQueue.i +10 -0
  183. data/vendor/ogrerb/ogre/OgreRenderQueueInvocation.i +5 -0
  184. data/vendor/ogrerb/ogre/OgreRenderQueueListener.i +5 -0
  185. data/vendor/ogrerb/ogre/OgreRenderQueueSortingGrouping.i +5 -0
  186. data/vendor/ogrerb/ogre/OgreRenderSystem.i +12 -0
  187. data/vendor/ogrerb/ogre/OgreRenderSystemCapabilities.i +7 -0
  188. data/vendor/ogrerb/ogre/OgreRenderTarget.i +27 -0
  189. data/vendor/ogrerb/ogre/OgreRenderTargetListener.i +7 -0
  190. data/vendor/ogrerb/ogre/OgreRenderTexture.i +5 -0
  191. data/vendor/ogrerb/ogre/OgreRenderWindow.i +9 -0
  192. data/vendor/ogrerb/ogre/OgreRenderable.i +5 -0
  193. data/vendor/ogrerb/ogre/OgreResource.i +68 -0
  194. data/vendor/ogrerb/ogre/OgreResourceBackgroundQueue.i +5 -0
  195. data/vendor/ogrerb/ogre/OgreResourceGroupManager.i +17 -0
  196. data/vendor/ogrerb/ogre/OgreResourceManager.i +5 -0
  197. data/vendor/ogrerb/ogre/OgreRibbonTrail.i +5 -0
  198. data/vendor/ogrerb/ogre/OgreRoot.i +9 -0
  199. data/vendor/ogrerb/ogre/OgreRotationalSpline.i +5 -0
  200. data/vendor/ogrerb/ogre/OgreSceneManager.i +17 -0
  201. data/vendor/ogrerb/ogre/OgreSceneManagerEnumerator.i +8 -0
  202. data/vendor/ogrerb/ogre/OgreSceneNode.i +9 -0
  203. data/vendor/ogrerb/ogre/OgreSceneQuery.i +5 -0
  204. data/vendor/ogrerb/ogre/OgreScriptLoader.i +5 -0
  205. data/vendor/ogrerb/ogre/OgreSearchOps.i +5 -0
  206. data/vendor/ogrerb/ogre/OgreSerializer.i +5 -0
  207. data/vendor/ogrerb/ogre/OgreShadowCameraSetup.i +5 -0
  208. data/vendor/ogrerb/ogre/OgreShadowCameraSetupFocused.i +5 -0
  209. data/vendor/ogrerb/ogre/OgreShadowCameraSetupLiSPSM.i +5 -0
  210. data/vendor/ogrerb/ogre/OgreShadowCameraSetupPlaneOptimal.i +5 -0
  211. data/vendor/ogrerb/ogre/OgreShadowCaster.i +5 -0
  212. data/vendor/ogrerb/ogre/OgreShadowTextureManager.i +7 -0
  213. data/vendor/ogrerb/ogre/OgreShadowVolumeExtrudeProgram.i +5 -0
  214. data/vendor/ogrerb/ogre/OgreSharedPtr.i +5 -0
  215. data/vendor/ogrerb/ogre/OgreSimpleRenderable.i +5 -0
  216. data/vendor/ogrerb/ogre/OgreSimpleSpline.i +5 -0
  217. data/vendor/ogrerb/ogre/OgreSingleton.i +9 -0
  218. data/vendor/ogrerb/ogre/OgreSkeleton.i +5 -0
  219. data/vendor/ogrerb/ogre/OgreSkeletonFileFormat.i +5 -0
  220. data/vendor/ogrerb/ogre/OgreSkeletonInstance.i +5 -0
  221. data/vendor/ogrerb/ogre/OgreSkeletonManager.i +5 -0
  222. data/vendor/ogrerb/ogre/OgreSkeletonSerializer.i +5 -0
  223. data/vendor/ogrerb/ogre/OgreSphere.i +5 -0
  224. data/vendor/ogrerb/ogre/OgreSpotShadowFadePng.i +5 -0
  225. data/vendor/ogrerb/ogre/OgreStableHeaders.i +5 -0
  226. data/vendor/ogrerb/ogre/OgreStaticFaceGroup.i +5 -0
  227. data/vendor/ogrerb/ogre/OgreStaticGeometry.i +5 -0
  228. data/vendor/ogrerb/ogre/OgreStdHeaders.i +5 -0
  229. data/vendor/ogrerb/ogre/OgreString.i +5 -0
  230. data/vendor/ogrerb/ogre/OgreStringConverter.i +5 -0
  231. data/vendor/ogrerb/ogre/OgreStringInterface.i +5 -0
  232. data/vendor/ogrerb/ogre/OgreStringVector.i +5 -0
  233. data/vendor/ogrerb/ogre/OgreSubEntity.i +5 -0
  234. data/vendor/ogrerb/ogre/OgreSubMesh.i +5 -0
  235. data/vendor/ogrerb/ogre/OgreTagPoint.i +5 -0
  236. data/vendor/ogrerb/ogre/OgreTechnique.i +5 -0
  237. data/vendor/ogrerb/ogre/OgreTextAreaOverlayElement.i +5 -0
  238. data/vendor/ogrerb/ogre/OgreTexture.i +9 -0
  239. data/vendor/ogrerb/ogre/OgreTextureManager.i +12 -0
  240. data/vendor/ogrerb/ogre/OgreTextureUnitState.i +12 -0
  241. data/vendor/ogrerb/ogre/OgreTimer.i +6 -0
  242. data/vendor/ogrerb/ogre/OgreUTFString.i +5 -0
  243. data/vendor/ogrerb/ogre/OgreUnifiedHighLevelGpuProgram.i +5 -0
  244. data/vendor/ogrerb/ogre/OgreUserDefinedObject.i +5 -0
  245. data/vendor/ogrerb/ogre/OgreVector2.i +5 -0
  246. data/vendor/ogrerb/ogre/OgreVector3.i +30 -0
  247. data/vendor/ogrerb/ogre/OgreVector4.i +5 -0
  248. data/vendor/ogrerb/ogre/OgreVertexBoneAssignment.i +5 -0
  249. data/vendor/ogrerb/ogre/OgreVertexIndexData.i +5 -0
  250. data/vendor/ogrerb/ogre/OgreViewport.i +5 -0
  251. data/vendor/ogrerb/ogre/OgreWindowEventUtilities.i +7 -0
  252. data/vendor/ogrerb/ogre/OgreWireBoundingBox.i +5 -0
  253. data/vendor/ogrerb/ogre/OgreZip.i +5 -0
  254. data/vendor/ogrerb/ogre/ogre_rb.i +343 -0
  255. data/vendor/ogrerb/ogre/std_multimap.i +581 -0
  256. data/vendor/ogrerb/ois/OISProxies.i +9 -0
  257. data/vendor/ogrerb/ois/OISRenames.i +11 -0
  258. data/vendor/ogrerb/ois/ois.i +135 -0
  259. data/vendor/ogrerb/ois/std_multimap.i +581 -0
  260. data/vendor/ogrerb/platform.rb +23 -0
  261. data/vendor/ogrerb/samples/application.rb +146 -0
  262. data/vendor/ogrerb/samples/application_frame_listener.rb +302 -0
  263. data/vendor/ogrerb/samples/application_loading_bar.rb +115 -0
  264. data/vendor/ogrerb/samples/bsp.rb +74 -0
  265. data/vendor/ogrerb/samples/cg.dll +0 -0
  266. data/vendor/ogrerb/samples/js3250.dll +0 -0
  267. data/vendor/ogrerb/samples/lighting.rb +136 -0
  268. data/vendor/ogrerb/samples/media/materials/scripts/CloudySky.material +17 -0
  269. data/vendor/ogrerb/samples/media/materials/scripts/Flare.material +17 -0
  270. data/vendor/ogrerb/samples/media/materials/scripts/Knot.material +14 -0
  271. data/vendor/ogrerb/samples/media/materials/scripts/MorningSkyBox.material +17 -0
  272. data/vendor/ogrerb/samples/media/materials/scripts/Ogre.material +119 -0
  273. data/vendor/ogrerb/samples/media/materials/scripts/Razor.material +14 -0
  274. data/vendor/ogrerb/samples/media/materials/scripts/Ribbon.material +19 -0
  275. data/vendor/ogrerb/samples/media/materials/scripts/RustySteel.material +14 -0
  276. data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyBox.material +17 -0
  277. data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyPlane.material +17 -0
  278. data/vendor/ogrerb/samples/media/materials/scripts/TextureEffects.material +15 -0
  279. data/vendor/ogrerb/samples/media/materials/scripts/dragon.material +42 -0
  280. data/vendor/ogrerb/samples/media/materials/scripts/smoke.material +18 -0
  281. data/vendor/ogrerb/samples/media/materials/textures/GreenSkin.jpg +0 -0
  282. data/vendor/ogrerb/samples/media/materials/textures/MtlPlat2.jpg +0 -0
  283. data/vendor/ogrerb/samples/media/materials/textures/RustedMetal.jpg +0 -0
  284. data/vendor/ogrerb/samples/media/materials/textures/RustySteel.jpg +0 -0
  285. data/vendor/ogrerb/samples/media/materials/textures/Water02.jpg +0 -0
  286. data/vendor/ogrerb/samples/media/materials/textures/WeirdEye.png +0 -0
  287. data/vendor/ogrerb/samples/media/materials/textures/clouds.jpg +0 -0
  288. data/vendor/ogrerb/samples/media/materials/textures/cursor.png +0 -0
  289. data/vendor/ogrerb/samples/media/materials/textures/dirt01.jpg +0 -0
  290. data/vendor/ogrerb/samples/media/materials/textures/flare.png +0 -0
  291. data/vendor/ogrerb/samples/media/materials/textures/ogreborder.png +0 -0
  292. data/vendor/ogrerb/samples/media/materials/textures/ogreborderUp.png +0 -0
  293. data/vendor/ogrerb/samples/media/materials/textures/ribbonband.png +0 -0
  294. data/vendor/ogrerb/samples/media/materials/textures/smoke.png +0 -0
  295. data/vendor/ogrerb/samples/media/materials/textures/smokecolors.png +0 -0
  296. data/vendor/ogrerb/samples/media/materials/textures/spacesky.jpg +0 -0
  297. data/vendor/ogrerb/samples/media/materials/textures/spheremap.png +0 -0
  298. data/vendor/ogrerb/samples/media/materials/textures/texmap2.jpg +0 -0
  299. data/vendor/ogrerb/samples/media/models/knot.mesh +0 -0
  300. data/vendor/ogrerb/samples/media/models/ogrehead.mesh +0 -0
  301. data/vendor/ogrerb/samples/media/models/razor.mesh +0 -0
  302. data/vendor/ogrerb/samples/media/packs/OgreCore.zip +0 -0
  303. data/vendor/ogrerb/samples/media/packs/chiropteraDM.pk3 +0 -0
  304. data/vendor/ogrerb/samples/media/packs/chiropteraDM.txt +99 -0
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@@ -0,0 +1,1632 @@
1
+ /*
2
+ -----------------------------------------------------------------------------
3
+ This source file is part of OGRE
4
+ (Object-oriented Graphics Rendering Engine)
5
+ For the latest info, see http://www.ogre3d.org
6
+
7
+ Copyright (c) 2000-2006 Torus Knot Software Ltd
8
+ Also see acknowledgements in Readme.html
9
+
10
+ This program is free software; you can redistribute it and/or modify it under
11
+ the terms of the GNU Lesser General Public License as published by the Free Software
12
+ Foundation; either version 2 of the License, or (at your option) any later
13
+ version.
14
+
15
+ This program is distributed in the hope that it will be useful, but WITHOUT
16
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17
+ FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
+
19
+ You should have received a copy of the GNU Lesser General Public License along with
20
+ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21
+ Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22
+ http://www.gnu.org/copyleft/lesser.txt.
23
+
24
+ You may alternatively use this source under the terms of a specific version of
25
+ the OGRE Unrestricted License provided you have obtained such a license from
26
+ Torus Knot Software Ltd.
27
+ -----------------------------------------------------------------------------
28
+ */
29
+ #ifndef __GpuProgram_H_
30
+ #define __GpuProgram_H_
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+
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+ // Precompiler options
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+ #include "OgrePrerequisites.h"
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+ #include "OgreResource.h"
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+ #include "OgreSharedPtr.h"
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+ #include "OgreIteratorWrappers.h"
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+
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+ namespace Ogre {
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+
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+ /** Enumerates the types of programs which can run on the GPU. */
41
+ enum GpuProgramType
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+ {
43
+ GPT_VERTEX_PROGRAM,
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+ GPT_FRAGMENT_PROGRAM
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+ };
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+
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+ /** Enumeration of the types of constant we may encounter in programs.
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+ @note Low-level programs, by definition, will always use either
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+ float4 or int4 constant types since that is the fundamental underlying
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+ type in assembler.
51
+ */
52
+ enum GpuConstantType
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+ {
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+ GCT_FLOAT1,
55
+ GCT_FLOAT2,
56
+ GCT_FLOAT3,
57
+ GCT_FLOAT4,
58
+ GCT_SAMPLER1D,
59
+ GCT_SAMPLER2D,
60
+ GCT_SAMPLER3D,
61
+ GCT_SAMPLERCUBE,
62
+ GCT_SAMPLER1DSHADOW,
63
+ GCT_SAMPLER2DSHADOW,
64
+ GCT_MATRIX_2X2,
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+ GCT_MATRIX_2X3,
66
+ GCT_MATRIX_2X4,
67
+ GCT_MATRIX_3X2,
68
+ GCT_MATRIX_3X3,
69
+ GCT_MATRIX_3X4,
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+ GCT_MATRIX_4X2,
71
+ GCT_MATRIX_4X3,
72
+ GCT_MATRIX_4X4,
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+ GCT_INT1,
74
+ GCT_INT2,
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+ GCT_INT3,
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+ GCT_INT4,
77
+ GCT_UNKNOWN
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+ };
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+
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+ /** Information about predefined program constants.
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+ @note Only available for high-level programs but is referenced generically
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+ by GpuProgramParameters.
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+ */
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+ struct _OgreExport GpuConstantDefinition
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+ {
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+ /// Data type
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+ GpuConstantType constType;
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+ /// Physical start index in buffer (either float or int buffer)
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+ size_t physicalIndex;
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+ /** Number of raw buffer slots per element
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+ (some programs pack each array element to float4, some do not) */
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+ size_t elementSize;
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+ /// Length of array
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+ size_t arraySize;
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+
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+ bool isFloat() const
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+ {
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+ switch(constType)
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+ {
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+ case GCT_INT1:
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+ case GCT_INT2:
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+ case GCT_INT3:
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+ case GCT_INT4:
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+ case GCT_SAMPLER1D:
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+ case GCT_SAMPLER2D:
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+ case GCT_SAMPLER3D:
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+ case GCT_SAMPLERCUBE:
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+ case GCT_SAMPLER1DSHADOW:
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+ case GCT_SAMPLER2DSHADOW:
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+ return false;
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+ default:
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+ return true;
113
+ };
114
+
115
+ }
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+
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+ bool isSampler() const
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+ {
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+ switch(constType)
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+ {
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+ case GCT_SAMPLER1D:
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+ case GCT_SAMPLER2D:
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+ case GCT_SAMPLER3D:
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+ case GCT_SAMPLERCUBE:
125
+ case GCT_SAMPLER1DSHADOW:
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+ case GCT_SAMPLER2DSHADOW:
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+ return true;
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+ default:
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+ return false;
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+ };
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+
132
+ }
133
+
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+ GpuConstantDefinition()
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+ : constType(GCT_UNKNOWN)
136
+ , physicalIndex((std::numeric_limits<size_t>::max)())
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+ , elementSize(0)
138
+ , arraySize(1) {}
139
+ };
140
+ typedef std::map<String, GpuConstantDefinition> GpuConstantDefinitionMap;
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+ typedef ConstMapIterator<GpuConstantDefinitionMap> GpuConstantDefinitionIterator;
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+
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+ /// Struct collecting together the information for named constants.
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+ struct _OgreExport GpuNamedConstants
145
+ {
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+ /// Total size of the float buffer required
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+ size_t floatBufferSize;
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+ /// Total size of the int buffer required
149
+ size_t intBufferSize;
150
+ /// Map of parameter names to GpuConstantDefinition
151
+ GpuConstantDefinitionMap map;
152
+
153
+ /** Generate additional constant entries for arrays based on a base definition.
154
+ @remarks
155
+ Array uniforms will be added just with their base name with no array
156
+ suffix. This method will add named entries for array suffixes too
157
+ so individual array entries can be addressed. Note that we only
158
+ individually index array elements if the array size is up to 16
159
+ entries in size. Anything larger than that only gets a [0] entry
160
+ as well as the main entry, to save cluttering up the name map. After
161
+ all, you can address the larger arrays in a bulk fashion much more
162
+ easily anyway.
163
+ */
164
+ void generateConstantDefinitionArrayEntries(const String& paramName,
165
+ const GpuConstantDefinition& baseDef);
166
+
167
+ };
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+
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+ /** Structure recording the use of a physical buffer by a logical parameter
170
+ index. Only used for low-level programs.
171
+ */
172
+ struct _OgreExport GpuLogicalIndexUse
173
+ {
174
+ /// Physical buffer index
175
+ size_t physicalIndex;
176
+ /// Current physical size allocation
177
+ size_t currentSize;
178
+
179
+ GpuLogicalIndexUse(size_t bufIdx, size_t curSz)
180
+ : physicalIndex(bufIdx), currentSize(curSz) {}
181
+ };
182
+ typedef std::map<size_t, GpuLogicalIndexUse> GpuLogicalIndexUseMap;
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+ /// Container struct to allow params to safely & update shared list of logical buffer assignments
184
+ struct _OgreExport GpuLogicalBufferStruct
185
+ {
186
+ OGRE_MUTEX(mutex)
187
+ /// Map from logical index to physical buffer location
188
+ GpuLogicalIndexUseMap map;
189
+ /// Shortcut to know the buffer size needs
190
+ size_t bufferSize;
191
+ GpuLogicalBufferStruct() : bufferSize(0) {}
192
+ };
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+
194
+ /** Collects together the program parameters used for a GpuProgram.
195
+ @remarks
196
+ Gpu program state includes constant parameters used by the program, and
197
+ bindings to render system state which is propagated into the constants
198
+ by the engine automatically if requested.
199
+ @par
200
+ GpuProgramParameters objects should be created through the GpuProgram and
201
+ may be shared between multiple Pass instances. For this reason they
202
+ are managed using a shared pointer, which will ensure they are automatically
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+ deleted when no Pass is using them anymore.
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+ @par
205
+ High-level programs use named parameters (uniforms), low-level programs
206
+ use indexed constants. This class supports both, but you can tell whether
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+ named constants are supported by calling hasNamedParameters(). There are
208
+ references in the documentation below to 'logical' and 'physical' indexes;
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+ logical indexes are the indexes used by low-level programs and represent
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+ indexes into an array of float4's, some of which may be settable, some of
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+ which may be predefined constants in the program. We only store those
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+ constants which have actually been set, therefore our buffer could have
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+ gaps if we used the logical indexes in our own buffers. So instead we map
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+ these logical indexes to physical indexes in our buffer. When using
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+ high-level programs, logical indexes don't necessarily exist, although they
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+ might if the high-level program has a direct, exposed mapping from parameter
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+ names to logical indexes. In addition, high-level languages may or may not pack
218
+ arrays of elements that are smaller than float4 (e.g. float2/vec2) contiguously.
219
+ This kind of information is held in the ConstantDefinition structure which
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+ is only populated for high-level programs. You don't have to worry about
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+ any of this unless you intend to read parameters back from this structure
222
+ rather than just setting them.
223
+ */
224
+ class _OgreExport GpuProgramParameters
225
+ {
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+ public:
227
+ /** Defines the types of automatically updated values that may be bound to GpuProgram
228
+ parameters, or used to modify parameters on a per-object basis.
229
+ */
230
+ enum AutoConstantType
231
+ {
232
+ /// The current world matrix
233
+ ACT_WORLD_MATRIX,
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+ /// The current world matrix, inverted
235
+ ACT_INVERSE_WORLD_MATRIX,
236
+ /** Provides transpose of world matrix.
237
+ Equivalent to RenderMonkey's "WorldTranspose".
238
+ */
239
+ ACT_TRANSPOSE_WORLD_MATRIX,
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+ /// The current world matrix, inverted & transposed
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+ ACT_INVERSE_TRANSPOSE_WORLD_MATRIX,
242
+
243
+
244
+ /// The current array of world matrices, as a 3x4 matrix, used for blending
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+ ACT_WORLD_MATRIX_ARRAY_3x4,
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+ /// The current array of world matrices, used for blending
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+ ACT_WORLD_MATRIX_ARRAY,
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+
249
+ /// The current view matrix
250
+ ACT_VIEW_MATRIX,
251
+ /// The current view matrix, inverted
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+ ACT_INVERSE_VIEW_MATRIX,
253
+ /** Provides transpose of view matrix.
254
+ Equivalent to RenderMonkey's "ViewTranspose".
255
+ */
256
+ ACT_TRANSPOSE_VIEW_MATRIX,
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+ /** Provides inverse transpose of view matrix.
258
+ Equivalent to RenderMonkey's "ViewInverseTranspose".
259
+ */
260
+ ACT_INVERSE_TRANSPOSE_VIEW_MATRIX,
261
+
262
+
263
+ /// The current projection matrix
264
+ ACT_PROJECTION_MATRIX,
265
+ /** Provides inverse of projection matrix.
266
+ Equivalent to RenderMonkey's "ProjectionInverse".
267
+ */
268
+ ACT_INVERSE_PROJECTION_MATRIX,
269
+ /** Provides transpose of projection matrix.
270
+ Equivalent to RenderMonkey's "ProjectionTranspose".
271
+ */
272
+ ACT_TRANSPOSE_PROJECTION_MATRIX,
273
+ /** Provides inverse transpose of projection matrix.
274
+ Equivalent to RenderMonkey's "ProjectionInverseTranspose".
275
+ */
276
+ ACT_INVERSE_TRANSPOSE_PROJECTION_MATRIX,
277
+
278
+
279
+ /// The current view & projection matrices concatenated
280
+ ACT_VIEWPROJ_MATRIX,
281
+ /** Provides inverse of concatenated view and projection matrices.
282
+ Equivalent to RenderMonkey's "ViewProjectionInverse".
283
+ */
284
+ ACT_INVERSE_VIEWPROJ_MATRIX,
285
+ /** Provides transpose of concatenated view and projection matrices.
286
+ Equivalent to RenderMonkey's "ViewProjectionTranspose".
287
+ */
288
+ ACT_TRANSPOSE_VIEWPROJ_MATRIX,
289
+ /** Provides inverse transpose of concatenated view and projection matrices.
290
+ Equivalent to RenderMonkey's "ViewProjectionInverseTranspose".
291
+ */
292
+ ACT_INVERSE_TRANSPOSE_VIEWPROJ_MATRIX,
293
+
294
+
295
+ /// The current world & view matrices concatenated
296
+ ACT_WORLDVIEW_MATRIX,
297
+ /// The current world & view matrices concatenated, then inverted
298
+ ACT_INVERSE_WORLDVIEW_MATRIX,
299
+ /** Provides transpose of concatenated world and view matrices.
300
+ Equivalent to RenderMonkey's "WorldViewTranspose".
301
+ */
302
+ ACT_TRANSPOSE_WORLDVIEW_MATRIX,
303
+ /// The current world & view matrices concatenated, then inverted & tranposed
304
+ ACT_INVERSE_TRANSPOSE_WORLDVIEW_MATRIX,
305
+ /// view matrices.
306
+
307
+
308
+ /// The current world, view & projection matrices concatenated
309
+ ACT_WORLDVIEWPROJ_MATRIX,
310
+ /** Provides inverse of concatenated world, view and projection matrices.
311
+ Equivalent to RenderMonkey's "WorldViewProjectionInverse".
312
+ */
313
+ ACT_INVERSE_WORLDVIEWPROJ_MATRIX,
314
+ /** Provides transpose of concatenated world, view and projection matrices.
315
+ Equivalent to RenderMonkey's "WorldViewProjectionTranspose".
316
+ */
317
+ ACT_TRANSPOSE_WORLDVIEWPROJ_MATRIX,
318
+ /** Provides inverse transpose of concatenated world, view and projection
319
+ matrices. Equivalent to RenderMonkey's "WorldViewProjectionInverseTranspose".
320
+ */
321
+ ACT_INVERSE_TRANSPOSE_WORLDVIEWPROJ_MATRIX,
322
+
323
+
324
+ /// render target related values
325
+ /** -1 if requires texture flipping, +1 otherwise. It's useful when you bypassed
326
+ projection matrix transform, still able use this value to adjust transformed y position.
327
+ */
328
+ ACT_RENDER_TARGET_FLIPPING,
329
+
330
+
331
+ /// Fog colour
332
+ ACT_FOG_COLOUR,
333
+ /// Fog params: density, linear start, linear end, 1/(end-start)
334
+ ACT_FOG_PARAMS,
335
+
336
+
337
+ /// Surface ambient colour, as set in Pass::setAmbient
338
+ ACT_SURFACE_AMBIENT_COLOUR,
339
+ /// Surface diffuse colour, as set in Pass::setDiffuse
340
+ ACT_SURFACE_DIFFUSE_COLOUR,
341
+ /// Surface specular colour, as set in Pass::setSpecular
342
+ ACT_SURFACE_SPECULAR_COLOUR,
343
+ /// Surface emissive colour, as set in Pass::setSelfIllumination
344
+ ACT_SURFACE_EMISSIVE_COLOUR,
345
+ /// Surface shininess, as set in Pass::setShininess
346
+ ACT_SURFACE_SHININESS,
347
+
348
+
349
+ /// The ambient light colour set in the scene
350
+ ACT_AMBIENT_LIGHT_COLOUR,
351
+
352
+ /// Light diffuse colour (index determined by setAutoConstant call)
353
+ ACT_LIGHT_DIFFUSE_COLOUR,
354
+ /// Light specular colour (index determined by setAutoConstant call)
355
+ ACT_LIGHT_SPECULAR_COLOUR,
356
+ /// Light attenuation parameters, Vector4(range, constant, linear, quadric)
357
+ ACT_LIGHT_ATTENUATION,
358
+ /** Spotlight parameters, Vector4(innerFactor, outerFactor, falloff, isSpot)
359
+ innerFactor and outerFactor are cos(angle/2)
360
+ The isSpot parameter is 0.0f for non-spotlights, 1.0f for spotlights.
361
+ Also for non-spotlights the inner and outer factors are 1 and nearly 1 respectively
362
+ */
363
+ ACT_SPOTLIGHT_PARAMS,
364
+ /// A light position in world space (index determined by setAutoConstant call)
365
+ ACT_LIGHT_POSITION,
366
+ /// A light position in object space (index determined by setAutoConstant call)
367
+ ACT_LIGHT_POSITION_OBJECT_SPACE,
368
+ /// A light position in view space (index determined by setAutoConstant call)
369
+ ACT_LIGHT_POSITION_VIEW_SPACE,
370
+ /// A light direction in world space (index determined by setAutoConstant call)
371
+ ACT_LIGHT_DIRECTION,
372
+ /// A light direction in object space (index determined by setAutoConstant call)
373
+ ACT_LIGHT_DIRECTION_OBJECT_SPACE,
374
+ /// A light direction in view space (index determined by setAutoConstant call)
375
+ ACT_LIGHT_DIRECTION_VIEW_SPACE,
376
+ /** The distance of the light from the center of the object
377
+ a useful approximation as an alternative to per-vertex distance
378
+ calculations.
379
+ */
380
+ ACT_LIGHT_DISTANCE_OBJECT_SPACE,
381
+ /** Light power level, a single scalar as set in Light::setPowerScale (index determined by setAutoConstant call) */
382
+ ACT_LIGHT_POWER_SCALE,
383
+ /// Array of light diffuse colours (count set by extra param)
384
+ ACT_LIGHT_DIFFUSE_COLOUR_ARRAY,
385
+ /// Array of light specular colours (count set by extra param)
386
+ ACT_LIGHT_SPECULAR_COLOUR_ARRAY,
387
+ /// Array of light attenuation parameters, Vector4(range, constant, linear, quadric) (count set by extra param)
388
+ ACT_LIGHT_ATTENUATION_ARRAY,
389
+ /// Array of light positions in world space (count set by extra param)
390
+ ACT_LIGHT_POSITION_ARRAY,
391
+ /// Array of light positions in object space (count set by extra param)
392
+ ACT_LIGHT_POSITION_OBJECT_SPACE_ARRAY,
393
+ /// Array of light positions in view space (count set by extra param)
394
+ ACT_LIGHT_POSITION_VIEW_SPACE_ARRAY,
395
+ /// Array of light directions in world space (count set by extra param)
396
+ ACT_LIGHT_DIRECTION_ARRAY,
397
+ /// Array of light directions in object space (count set by extra param)
398
+ ACT_LIGHT_DIRECTION_OBJECT_SPACE_ARRAY,
399
+ /// Array of light directions in view space (count set by extra param)
400
+ ACT_LIGHT_DIRECTION_VIEW_SPACE_ARRAY,
401
+ /** Array of distances of the lights from the center of the object
402
+ a useful approximation as an alternative to per-vertex distance
403
+ calculations. (count set by extra param)
404
+ */
405
+ ACT_LIGHT_DISTANCE_OBJECT_SPACE_ARRAY,
406
+ /** Array of light power levels, a single scalar as set in Light::setPowerScale
407
+ (count set by extra param)
408
+ */
409
+ ACT_LIGHT_POWER_SCALE_ARRAY,
410
+ /** Spotlight parameters array of Vector4(innerFactor, outerFactor, falloff, isSpot)
411
+ innerFactor and outerFactor are cos(angle/2)
412
+ The isSpot parameter is 0.0f for non-spotlights, 1.0f for spotlights.
413
+ Also for non-spotlights the inner and outer factors are 1 and nearly 1 respectively.
414
+ (count set by extra param)
415
+ */
416
+ ACT_SPOTLIGHT_PARAMS_ARRAY,
417
+
418
+ /** The derived ambient light colour, with 'r', 'g', 'b' components filled with
419
+ product of surface ambient colour and ambient light colour, respectively,
420
+ and 'a' component filled with surface ambient alpha component.
421
+ */
422
+ ACT_DERIVED_AMBIENT_LIGHT_COLOUR,
423
+ /** The derived scene colour, with 'r', 'g' and 'b' components filled with sum
424
+ of derived ambient light colour and surface emissive colour, respectively,
425
+ and 'a' component filled with surface diffuse alpha component.
426
+ */
427
+ ACT_DERIVED_SCENE_COLOUR,
428
+
429
+ /** The derived light diffuse colour (index determined by setAutoConstant call),
430
+ with 'r', 'g' and 'b' components filled with product of surface diffuse colour
431
+ and light diffuse colour, respectively, and 'a' component filled with surface
432
+ diffuse alpha component.
433
+ */
434
+ ACT_DERIVED_LIGHT_DIFFUSE_COLOUR,
435
+ /** The derived light specular colour (index determined by setAutoConstant call),
436
+ with 'r', 'g' and 'b' components filled with product of surface specular colour
437
+ and light specular colour, respectively, and 'a' component filled with surface
438
+ specular alpha component.
439
+ */
440
+ ACT_DERIVED_LIGHT_SPECULAR_COLOUR,
441
+
442
+ /// Array of derived light diffuse colours (count set by extra param)
443
+ ACT_DERIVED_LIGHT_DIFFUSE_COLOUR_ARRAY,
444
+ /// Array of derived light specular colours (count set by extra param)
445
+ ACT_DERIVED_LIGHT_SPECULAR_COLOUR_ARRAY,
446
+
447
+
448
+ /** The distance a shadow volume should be extruded when using
449
+ finite extrusion programs.
450
+ */
451
+ ACT_SHADOW_EXTRUSION_DISTANCE,
452
+ /// The current camera's position in world space
453
+ ACT_CAMERA_POSITION,
454
+ /// The current camera's position in object space
455
+ ACT_CAMERA_POSITION_OBJECT_SPACE,
456
+ /// The view/projection matrix of the assigned texture projection frustum
457
+ ACT_TEXTURE_VIEWPROJ_MATRIX,
458
+ /// A custom parameter which will come from the renderable, using 'data' as the identifier
459
+ ACT_CUSTOM,
460
+ /** provides current elapsed time
461
+ */
462
+ ACT_TIME,
463
+ /** Single float value, which repeats itself based on given as
464
+ parameter "cycle time". Equivalent to RenderMonkey's "Time0_X".
465
+ */
466
+ ACT_TIME_0_X,
467
+ /// Cosine of "Time0_X". Equivalent to RenderMonkey's "CosTime0_X".
468
+ ACT_COSTIME_0_X,
469
+ /// Sine of "Time0_X". Equivalent to RenderMonkey's "SinTime0_X".
470
+ ACT_SINTIME_0_X,
471
+ /// Tangent of "Time0_X". Equivalent to RenderMonkey's "TanTime0_X".
472
+ ACT_TANTIME_0_X,
473
+ /** Vector of "Time0_X", "SinTime0_X", "CosTime0_X",
474
+ "TanTime0_X". Equivalent to RenderMonkey's "Time0_X_Packed".
475
+ */
476
+ ACT_TIME_0_X_PACKED,
477
+ /** Single float value, which represents scaled time value [0..1],
478
+ which repeats itself based on given as parameter "cycle time".
479
+ Equivalent to RenderMonkey's "Time0_1".
480
+ */
481
+ ACT_TIME_0_1,
482
+ /// Cosine of "Time0_1". Equivalent to RenderMonkey's "CosTime0_1".
483
+ ACT_COSTIME_0_1,
484
+ /// Sine of "Time0_1". Equivalent to RenderMonkey's "SinTime0_1".
485
+ ACT_SINTIME_0_1,
486
+ /// Tangent of "Time0_1". Equivalent to RenderMonkey's "TanTime0_1".
487
+ ACT_TANTIME_0_1,
488
+ /** Vector of "Time0_1", "SinTime0_1", "CosTime0_1",
489
+ "TanTime0_1". Equivalent to RenderMonkey's "Time0_1_Packed".
490
+ */
491
+ ACT_TIME_0_1_PACKED,
492
+ /** Single float value, which represents scaled time value [0..2*Pi],
493
+ which repeats itself based on given as parameter "cycle time".
494
+ Equivalent to RenderMonkey's "Time0_2PI".
495
+ */
496
+ ACT_TIME_0_2PI,
497
+ /// Cosine of "Time0_2PI". Equivalent to RenderMonkey's "CosTime0_2PI".
498
+ ACT_COSTIME_0_2PI,
499
+ /// Sine of "Time0_2PI". Equivalent to RenderMonkey's "SinTime0_2PI".
500
+ ACT_SINTIME_0_2PI,
501
+ /// Tangent of "Time0_2PI". Equivalent to RenderMonkey's "TanTime0_2PI".
502
+ ACT_TANTIME_0_2PI,
503
+ /** Vector of "Time0_2PI", "SinTime0_2PI", "CosTime0_2PI",
504
+ "TanTime0_2PI". Equivalent to RenderMonkey's "Time0_2PI_Packed".
505
+ */
506
+ ACT_TIME_0_2PI_PACKED,
507
+ /// provides the scaled frame time, returned as a floating point value.
508
+ ACT_FRAME_TIME,
509
+ /// provides the calculated frames per second, returned as a floating point value.
510
+ ACT_FPS,
511
+ /// viewport-related values
512
+ /** Current viewport width (in pixels) as floating point value.
513
+ Equivalent to RenderMonkey's "ViewportWidth".
514
+ */
515
+ ACT_VIEWPORT_WIDTH,
516
+ /** Current viewport height (in pixels) as floating point value.
517
+ Equivalent to RenderMonkey's "ViewportHeight".
518
+ */
519
+ ACT_VIEWPORT_HEIGHT,
520
+ /** This variable represents 1.0/ViewportWidth.
521
+ Equivalent to RenderMonkey's "ViewportWidthInverse".
522
+ */
523
+ ACT_INVERSE_VIEWPORT_WIDTH,
524
+ /** This variable represents 1.0/ViewportHeight.
525
+ Equivalent to RenderMonkey's "ViewportHeightInverse".
526
+ */
527
+ ACT_INVERSE_VIEWPORT_HEIGHT,
528
+ /** Packed of "ViewportWidth", "ViewportHeight", "ViewportWidthInverse",
529
+ "ViewportHeightInverse".
530
+ */
531
+ ACT_VIEWPORT_SIZE,
532
+
533
+ /// view parameters
534
+ /** This variable provides the view direction vector (world space).
535
+ Equivalent to RenderMonkey's "ViewDirection".
536
+ */
537
+ ACT_VIEW_DIRECTION,
538
+ /** This variable provides the view side vector (world space).
539
+ Equivalent to RenderMonkey's "ViewSideVector".
540
+ */
541
+ ACT_VIEW_SIDE_VECTOR,
542
+ /** This variable provides the view up vector (world space).
543
+ Equivalent to RenderMonkey's "ViewUpVector".
544
+ */
545
+ ACT_VIEW_UP_VECTOR,
546
+ /** This variable provides the field of view as a floating point value.
547
+ Equivalent to RenderMonkey's "FOV".
548
+ */
549
+ ACT_FOV,
550
+ /** This variable provides the near clip distance as a floating point value.
551
+ Equivalent to RenderMonkey's "NearClipPlane".
552
+ */
553
+ ACT_NEAR_CLIP_DISTANCE,
554
+ /** This variable provides the far clip distance as a floating point value.
555
+ Equivalent to RenderMonkey's "FarClipPlane".
556
+ */
557
+ ACT_FAR_CLIP_DISTANCE,
558
+
559
+ /** provides the pass index number within the technique
560
+ of the active materil.
561
+ */
562
+ ACT_PASS_NUMBER,
563
+
564
+ /** provides the current iteration number of the pass. The iteration
565
+ number is the number of times the current render operation has
566
+ been drawn for the acitve pass.
567
+ */
568
+ ACT_PASS_ITERATION_NUMBER,
569
+
570
+
571
+ /** Provides a parametric animation value [0..1], only available
572
+ where the renderable specifically implements it.
573
+ */
574
+ ACT_ANIMATION_PARAMETRIC,
575
+
576
+ /** Provides the texel offsets required by this rendersystem to map
577
+ texels to pixels. Packed as
578
+ float4(absoluteHorizontalOffset, absoluteVerticalOffset,
579
+ horizontalOffset / viewportWidth, verticalOffset / viewportHeight)
580
+ */
581
+ ACT_TEXEL_OFFSETS,
582
+
583
+ /** Provides information about the depth range of the scene as viewed
584
+ from the current camera.
585
+ Passed as float4(minDepth, maxDepth, depthRange, 1 / depthRange)
586
+ */
587
+ ACT_SCENE_DEPTH_RANGE,
588
+
589
+ /** Provides information about the depth range of the scene as viewed
590
+ from a given shadow camera. Requires an index parameter which maps
591
+ to a light index relative to the current light list.
592
+ Passed as float4(minDepth, maxDepth, depthRange, 1 / depthRange)
593
+ */
594
+ ACT_SHADOW_SCENE_DEPTH_RANGE,
595
+
596
+ /** Provides texture size of the texture unit (index determined by setAutoConstant
597
+ call). Packed as float4(width, height, depth, 1)
598
+ */
599
+ ACT_TEXTURE_SIZE,
600
+ /** Provides inverse texture size of the texture unit (index determined by setAutoConstant
601
+ call). Packed as float4(1 / width, 1 / height, 1 / depth, 1)
602
+ */
603
+ ACT_INVERSE_TEXTURE_SIZE,
604
+ /** Provides packed texture size of the texture unit (index determined by setAutoConstant
605
+ call). Packed as float4(width, height, 1 / width, 1 / height)
606
+ */
607
+ ACT_PACKED_TEXTURE_SIZE,
608
+
609
+
610
+ };
611
+
612
+ /** Defines the type of the extra data item used by the auto constant.
613
+
614
+ */
615
+ enum ACDataType {
616
+ /// no data is required
617
+ ACDT_NONE,
618
+ /// the auto constant requires data of type int
619
+ ACDT_INT,
620
+ /// the auto constant requires data of type real
621
+ ACDT_REAL
622
+ };
623
+
624
+ /** Defines the base element type of the auto constant
625
+ */
626
+ enum ElementType {
627
+ ET_INT,
628
+ ET_REAL
629
+ };
630
+
631
+ /** Structure defining an auto constant that's available for use in
632
+ a parameters object.
633
+ */
634
+ struct AutoConstantDefinition
635
+ {
636
+ AutoConstantType acType;
637
+ String name;
638
+ size_t elementCount;
639
+ /// The type of the constant in the program
640
+ ElementType elementType;
641
+ /// The type of any extra data
642
+ ACDataType dataType;
643
+
644
+ AutoConstantDefinition(AutoConstantType _acType, const String& _name,
645
+ size_t _elementCount, ElementType _elementType,
646
+ ACDataType _dataType)
647
+ :acType(_acType), name(_name), elementCount(_elementCount),
648
+ elementType(_elementType), dataType(_dataType)
649
+ {
650
+
651
+ }
652
+ };
653
+
654
+ /** Structure recording the use of an automatic parameter. */
655
+ class AutoConstantEntry
656
+ {
657
+ public:
658
+ /// The type of parameter
659
+ AutoConstantType paramType;
660
+ /// The target (physical) constant index
661
+ size_t physicalIndex;
662
+ /** The number of elements per individual entry in this constant
663
+ Used in case people used packed elements smaller than 4 (e.g. GLSL)
664
+ and bind an auto which is 4-element packed to it */
665
+ size_t elementCount;
666
+ /// Additional information to go with the parameter
667
+ union{
668
+ size_t data;
669
+ Real fData;
670
+ };
671
+
672
+ AutoConstantEntry(AutoConstantType theType, size_t theIndex, size_t theData,
673
+ size_t theElemCount = 4)
674
+ : paramType(theType), physicalIndex(theIndex), elementCount(theElemCount), data(theData) {}
675
+
676
+ AutoConstantEntry(AutoConstantType theType, size_t theIndex, Real theData,
677
+ size_t theElemCount = 4)
678
+ : paramType(theType), physicalIndex(theIndex), elementCount(theElemCount), fData(theData) {}
679
+
680
+ };
681
+ // Auto parameter storage
682
+ typedef std::vector<AutoConstantEntry> AutoConstantList;
683
+
684
+ /** Definition of container that holds the current float constants.
685
+ @note Not necessarily in direct index order to constant indexes, logical
686
+ to physical index map is derived from GpuProgram
687
+ */
688
+ typedef std::vector<float> FloatConstantList;
689
+ /** Definition of container that holds the current float constants.
690
+ @note Not necessarily in direct index order to constant indexes, logical
691
+ to physical index map is derived from GpuProgram
692
+ */
693
+ typedef std::vector<int> IntConstantList;
694
+
695
+ protected:
696
+ static AutoConstantDefinition AutoConstantDictionary[];
697
+ /// Packed list of floating-point constants (physical indexing)
698
+ FloatConstantList mFloatConstants;
699
+ /// Packed list of integer constants (physical indexing)
700
+ IntConstantList mIntConstants;
701
+ /** Logical index to physical index map - for low-level programs
702
+ or high-level programs which pass params this way. */
703
+ GpuLogicalBufferStruct* mFloatLogicalToPhysical;
704
+ /** Logical index to physical index map - for low-level programs
705
+ or high-level programs which pass params this way. */
706
+ GpuLogicalBufferStruct* mIntLogicalToPhysical;
707
+ /// Mapping from parameter names to def - high-level programs are expected to populate this
708
+ const GpuNamedConstants* mNamedConstants;
709
+ /// List of automatically updated parameters
710
+ AutoConstantList mAutoConstants;
711
+ /// Do we need to transpose matrices?
712
+ bool mTransposeMatrices;
713
+ /// flag to indicate if names not found will be ignored
714
+ bool mIgnoreMissingParams;
715
+ /// physical index for active pass iteration parameter real constant entry;
716
+ size_t mActivePassIterationIndex;
717
+
718
+ public:
719
+ GpuProgramParameters();
720
+ ~GpuProgramParameters() {}
721
+
722
+ /// Copy constructor
723
+ GpuProgramParameters(const GpuProgramParameters& oth);
724
+ /// Operator = overload
725
+ GpuProgramParameters& operator=(const GpuProgramParameters& oth);
726
+
727
+ /** Internal method for providing a link to a name->definition map for parameters. */
728
+ void _setNamedConstants(const GpuNamedConstants* constantmap);
729
+
730
+ /** Internal method for providing a link to a logical index->physical index map for parameters. */
731
+ void _setLogicalIndexes(GpuLogicalBufferStruct* floatIndexMap,
732
+ GpuLogicalBufferStruct* intIndexMap);
733
+
734
+
735
+ /// Does this parameter set include named parameters?
736
+ bool hasNamedParameters() const { return mNamedConstants != 0;}
737
+ /** Does this parameter set include logically indexed parameters?
738
+ @note Not mutually exclusive with hasNamedParameters since some high-level
739
+ programs still use logical indexes to set the parameters on the
740
+ rendersystem.
741
+ */
742
+ bool hasLogicalIndexedParameters() const { return mFloatLogicalToPhysical != 0;}
743
+
744
+ /** Sets a 4-element floating-point parameter to the program.
745
+ @param index The logical constant index at which to place the parameter
746
+ (each constant is a 4D float)
747
+ @param vec The value to set
748
+ */
749
+ void setConstant(size_t index, const Vector4& vec);
750
+ /** Sets a single floating-point parameter to the program.
751
+ @note This is actually equivalent to calling
752
+ setConstant(index Vector4(val, 0, 0, 0)) since all constants are 4D.
753
+ @param index The logical constant index at which to place the parameter (each constant is
754
+ a 4D float)
755
+ @param val The value to set
756
+ */
757
+ void setConstant(size_t index, Real val);
758
+ /** Sets a 4-element floating-point parameter to the program via Vector3.
759
+ @param index The logical constant index at which to place the parameter (each constant is
760
+ a 4D float).
761
+ Note that since you're passing a Vector3, the last element of the 4-element
762
+ value will be set to 1 (a homogenous vector)
763
+ @param vec The value to set
764
+ */
765
+ void setConstant(size_t index, const Vector3& vec);
766
+ /** Sets a Matrix4 parameter to the program.
767
+ @param index The logical constant index at which to place the parameter (each constant is
768
+ a 4D float).
769
+ NB since a Matrix4 is 16 floats long, this parameter will take up 4 indexes.
770
+ @param m The value to set
771
+ */
772
+ void setConstant(size_t index, const Matrix4& m);
773
+ /** Sets a list of Matrix4 parameters to the program.
774
+ @param index The logical constant index at which to start placing the parameter (each constant is
775
+ a 4D float).
776
+ NB since a Matrix4 is 16 floats long, so each entry will take up 4 indexes.
777
+ @param m Pointer to an array of matrices to set
778
+ @param numEntries Number of Matrix4 entries
779
+ */
780
+ void setConstant(size_t index, const Matrix4* m, size_t numEntries);
781
+ /** Sets a multiple value constant floating-point parameter to the program.
782
+ @param index The logical constant index at which to start placing parameters (each constant is
783
+ a 4D float)
784
+ @param val Pointer to the values to write, must contain 4*count floats
785
+ @param count The number of groups of 4 floats to write
786
+ */
787
+ void setConstant(size_t index, const float *val, size_t count);
788
+ /** Sets a multiple value constant floating-point parameter to the program.
789
+ @param index The logical constant index at which to start placing parameters (each constant is
790
+ a 4D float)
791
+ @param val Pointer to the values to write, must contain 4*count floats
792
+ @param count The number of groups of 4 floats to write
793
+ */
794
+ void setConstant(size_t index, const double *val, size_t count);
795
+ /** Sets a ColourValue parameter to the program.
796
+ @param index The logical constant index at which to place the parameter (each constant is
797
+ a 4D float)
798
+ @param colour The value to set
799
+ */
800
+ void setConstant(size_t index, const ColourValue& colour);
801
+
802
+ /** Sets a multiple value constant integer parameter to the program.
803
+ @remarks
804
+ Different types of GPU programs support different types of constant parameters.
805
+ For example, it's relatively common to find that vertex programs only support
806
+ floating point constants, and that fragment programs only support integer (fixed point)
807
+ parameters. This can vary depending on the program version supported by the
808
+ graphics card being used. You should consult the documentation for the type of
809
+ low level program you are using, or alternatively use the methods
810
+ provided on RenderSystemCapabilities to determine the options.
811
+ @param index The logical constant index at which to place the parameter (each constant is
812
+ a 4D integer)
813
+ @param val Pointer to the values to write, must contain 4*count ints
814
+ @param count The number of groups of 4 ints to write
815
+ */
816
+ void setConstant(size_t index, const int *val, size_t count);
817
+
818
+ /** Write a series of floating point values into the underlying float
819
+ constant buffer at the given physical index.
820
+ @param physicalIndex The buffer position to start writing
821
+ @param val Pointer to a list of values to write
822
+ @param count The number of floats to write
823
+ */
824
+ void _writeRawConstants(size_t physicalIndex, const float* val, size_t count);
825
+ /** Write a series of floating point values into the underlying float
826
+ constant buffer at the given physical index.
827
+ @param physicalIndex The buffer position to start writing
828
+ @param val Pointer to a list of values to write
829
+ @param count The number of floats to write
830
+ */
831
+ void _writeRawConstants(size_t physicalIndex, const double* val, size_t count);
832
+ /** Write a series of integer values into the underlying integer
833
+ constant buffer at the given physical index.
834
+ @param physicalIndex The buffer position to start writing
835
+ @param val Pointer to a list of values to write
836
+ @param count The number of ints to write
837
+ */
838
+ void _writeRawConstants(size_t physicalIndex, const int* val, size_t count);
839
+ /** Read a series of floating point values from the underlying float
840
+ constant buffer at the given physical index.
841
+ @param physicalIndex The buffer position to start reading
842
+ @param count The number of floats to read
843
+ @param dest Pointer to a buffer to receive the values
844
+ */
845
+ void _readRawConstants(size_t physicalIndex, size_t count, float* dest);
846
+ /** Read a series of integer values from the underlying integer
847
+ constant buffer at the given physical index.
848
+ @param physicalIndex The buffer position to start reading
849
+ @param count The number of ints to read
850
+ @param dest Pointer to a buffer to receive the values
851
+ */
852
+ void _readRawConstants(size_t physicalIndex, size_t count, int* dest);
853
+
854
+ /** Write a 4-element floating-point parameter to the program directly to
855
+ the underlying constants buffer.
856
+ @note You can use these methods if you have already derived the physical
857
+ constant buffer location, for a slight speed improvement over using
858
+ the named / logical index versions.
859
+ @param physicalIndex The physical buffer index at which to place the parameter
860
+ @param vec The value to set
861
+ @param count The number of floats to write; if for example
862
+ the uniform constant 'slot' is smaller than a Vector4
863
+ */
864
+ void _writeRawConstant(size_t physicalIndex, const Vector4& vec,
865
+ size_t count = 4);
866
+ /** Write a single floating-point parameter to the program.
867
+ @note You can use these methods if you have already derived the physical
868
+ constant buffer location, for a slight speed improvement over using
869
+ the named / logical index versions.
870
+ @param physicalIndex The physical buffer index at which to place the parameter
871
+ @param val The value to set
872
+ */
873
+ void _writeRawConstant(size_t physicalIndex, Real val);
874
+ /** Write a single integer parameter to the program.
875
+ @note You can use these methods if you have already derived the physical
876
+ constant buffer location, for a slight speed improvement over using
877
+ the named / logical index versions.
878
+ @param physicalIndex The physical buffer index at which to place the parameter
879
+ @param val The value to set
880
+ */
881
+ void _writeRawConstant(size_t physicalIndex, int val);
882
+ /** Write a 3-element floating-point parameter to the program via Vector3.
883
+ @note You can use these methods if you have already derived the physical
884
+ constant buffer location, for a slight speed improvement over using
885
+ the named / logical index versions.
886
+ @param physicalIndex The physical buffer index at which to place the parameter
887
+ @param vec The value to set
888
+ */
889
+ void _writeRawConstant(size_t physicalIndex, const Vector3& vec);
890
+ /** Write a Matrix4 parameter to the program.
891
+ @note You can use these methods if you have already derived the physical
892
+ constant buffer location, for a slight speed improvement over using
893
+ the named / logical index versions.
894
+ @param physicalIndex The physical buffer index at which to place the parameter
895
+ @param m The value to set
896
+ */
897
+ void _writeRawConstant(size_t physicalIndex, const Matrix4& m);
898
+ /** Write a list of Matrix4 parameters to the program.
899
+ @note You can use these methods if you have already derived the physical
900
+ constant buffer location, for a slight speed improvement over using
901
+ the named / logical index versions.
902
+ @param physicalIndex The physical buffer index at which to place the parameter
903
+ @param numEntries Number of Matrix4 entries
904
+ */
905
+ void _writeRawConstant(size_t physicalIndex, const Matrix4* m, size_t numEntries);
906
+ /** Write a ColourValue parameter to the program.
907
+ @note You can use these methods if you have already derived the physical
908
+ constant buffer location, for a slight speed improvement over using
909
+ the named / logical index versions.
910
+ @param physicalIndex The physical buffer index at which to place the parameter
911
+ @param colour The value to set
912
+ @param count The number of floats to write; if for example
913
+ the uniform constant 'slot' is smaller than a Vector4
914
+ */
915
+ void _writeRawConstant(size_t physicalIndex, const ColourValue& colour,
916
+ size_t count = 4);
917
+
918
+
919
+ /** Gets an iterator over the named GpuConstantDefinition instances as defined
920
+ by the program for which these parameters exist.
921
+ @note
922
+ Only available if this parameters object has named parameters.
923
+ */
924
+ GpuConstantDefinitionIterator getConstantDefinitionIterator(void) const;
925
+
926
+ /** Get a specific GpuConstantDefinition for a named parameter.
927
+ @note
928
+ Only available if this parameters object has named parameters.
929
+ */
930
+ const GpuConstantDefinition& getConstantDefinition(const String& name) const;
931
+
932
+ /** Get the full list of GpuConstantDefinition instances.
933
+ @note
934
+ Only available if this parameters object has named parameters.
935
+ */
936
+ const GpuNamedConstants& getConstantDefinitions() const;
937
+
938
+ /** Get the current list of mappings from low-level logical param indexes
939
+ to physical buffer locations in the float buffer.
940
+ @note
941
+ Only applicable to low-level programs.
942
+ */
943
+ const GpuLogicalBufferStruct* getFloatLogicalBufferStruct() const { return mFloatLogicalToPhysical; }
944
+
945
+ /** Retrieves the logical index relating to a physical index in the float
946
+ buffer, for programs which support that (low-level programs and
947
+ high-level programs which use logical parameter indexes).
948
+ @returns std::numeric_limits<size_t>::max() if not found
949
+ */
950
+ size_t getFloatLogicalIndexForPhysicalIndex(size_t physicalIndex);
951
+ /** Retrieves the logical index relating to a physical index in the int
952
+ buffer, for programs which support that (low-level programs and
953
+ high-level programs which use logical parameter indexes).
954
+ @returns std::numeric_limits<size_t>::max() if not found
955
+ */
956
+ size_t getIntLogicalIndexForPhysicalIndex(size_t physicalIndex);
957
+
958
+ /** Get the current list of mappings from low-level logical param indexes
959
+ to physical buffer locations in the integer buffer.
960
+ @note
961
+ Only applicable to low-level programs.
962
+ */
963
+ const GpuLogicalBufferStruct* getIntLogicalBufferStruct() const { return mIntLogicalToPhysical; }
964
+ /// Get a reference to the list of float constants
965
+ const FloatConstantList& getFloatConstantList() const { return mFloatConstants; }
966
+ /// Get a pointer to the 'nth' item in the float buffer
967
+ float* getFloatPointer(size_t pos) { return &mFloatConstants[pos]; }
968
+ /// Get a pointer to the 'nth' item in the float buffer
969
+ const float* getFloatPointer(size_t pos) const { return &mFloatConstants[pos]; }
970
+ /// Get a reference to the list of int constants
971
+ const IntConstantList& getIntConstantList() const { return mIntConstants; }
972
+ /// Get a pointer to the 'nth' item in the int buffer
973
+ int* getIntPointer(size_t pos) { return &mIntConstants[pos]; }
974
+ /// Get a pointer to the 'nth' item in the int buffer
975
+ const int* getIntPointer(size_t pos) const { return &mIntConstants[pos]; }
976
+ /// Get a reference to the list of auto constant bindings
977
+ const AutoConstantList& getAutoConstantList() const { return mAutoConstants; }
978
+
979
+ /** Sets up a constant which will automatically be updated by the system.
980
+ @remarks
981
+ Vertex and fragment programs often need parameters which are to do with the
982
+ current render state, or particular values which may very well change over time,
983
+ and often between objects which are being rendered. This feature allows you
984
+ to set up a certain number of predefined parameter mappings that are kept up to
985
+ date for you.
986
+ @param index The location in the constant list to place this updated constant every time
987
+ it is changed. Note that because of the nature of the types, we know how big the
988
+ parameter details will be so you don't need to set that like you do for manual constants.
989
+ @param acType The type of automatic constant to set
990
+ @param extraInfo If the constant type needs more information (like a light index) put it here.
991
+ */
992
+ void setAutoConstant(size_t index, AutoConstantType acType, size_t extraInfo = 0);
993
+ void setAutoConstantReal(size_t index, AutoConstantType acType, Real rData);
994
+
995
+ /** As setAutoConstant, but sets up the auto constant directly against a
996
+ physical buffer index.
997
+ */
998
+ void _setRawAutoConstant(size_t physicalIndex, AutoConstantType acType, size_t extraInfo,
999
+ size_t elementSize = 4);
1000
+ /** As setAutoConstantReal, but sets up the auto constant directly against a
1001
+ physical buffer index.
1002
+ */
1003
+ void _setRawAutoConstantReal(size_t physicalIndex, AutoConstantType acType, Real rData,
1004
+ size_t elementSize = 4);
1005
+
1006
+
1007
+ /** Unbind an auto constant so that the constant is manually controlled again. */
1008
+ void clearAutoConstant(size_t index);
1009
+
1010
+ /** Sets a named parameter up to track a derivation of the current time.
1011
+ @param index The index of the parameter
1012
+ @param factor The amount by which to scale the time value
1013
+ */
1014
+ void setConstantFromTime(size_t index, Real factor);
1015
+
1016
+ /** Clears all the existing automatic constants. */
1017
+ void clearAutoConstants(void);
1018
+ typedef ConstVectorIterator<AutoConstantList> AutoConstantIterator;
1019
+ /** Gets an iterator over the automatic constant bindings currently in place. */
1020
+ AutoConstantIterator getAutoConstantIterator(void) const;
1021
+ /// Gets the number of int constants that have been set
1022
+ size_t getAutoConstantCount(void) const { return mAutoConstants.size(); }
1023
+ /** Gets a specific Auto Constant entry if index is in valid range
1024
+ otherwise returns a NULL
1025
+ @parem index which entry is to be retrieved
1026
+ */
1027
+ AutoConstantEntry* getAutoConstantEntry(const size_t index);
1028
+ /** Returns true if this instance has any automatic constants. */
1029
+ bool hasAutoConstants(void) const { return !(mAutoConstants.empty()); }
1030
+ /** Finds an auto constant that's affecting a given logical parameter
1031
+ index for floating-point values.
1032
+ @note Only applicable for low-level programs.
1033
+ */
1034
+ const AutoConstantEntry* findFloatAutoConstantEntry(size_t logicalIndex);
1035
+ /** Finds an auto constant that's affecting a given logical parameter
1036
+ index for integer values.
1037
+ @note Only applicable for low-level programs.
1038
+ */
1039
+ const AutoConstantEntry* findIntAutoConstantEntry(size_t logicalIndex);
1040
+ /** Finds an auto constant that's affecting a given named parameter index.
1041
+ @note Only applicable to high-level programs.
1042
+ */
1043
+ const AutoConstantEntry* findAutoConstantEntry(const String& paramName);
1044
+ /** Finds an auto constant that's affecting a given physical position in
1045
+ the floating-point buffer
1046
+ */
1047
+ const AutoConstantEntry* _findRawAutoConstantEntryFloat(size_t physicalIndex);
1048
+ /** Finds an auto constant that's affecting a given physical position in
1049
+ the integer buffer
1050
+ */
1051
+ const AutoConstantEntry* _findRawAutoConstantEntryInt(size_t physicalIndex);
1052
+
1053
+ /** Updates the automatic parameters (except lights) based on the details provided. */
1054
+ void _updateAutoParamsNoLights(const AutoParamDataSource& source);
1055
+ /** Updates the automatic parameters for lights based on the details provided. */
1056
+ void _updateAutoParamsLightsOnly(const AutoParamDataSource& source);
1057
+
1058
+ /** Tells the program whether to ignore missing parameters or not.
1059
+ */
1060
+ void setIgnoreMissingParams(bool state) { mIgnoreMissingParams = state; }
1061
+
1062
+ /** Sets a single value constant floating-point parameter to the program.
1063
+ @remarks
1064
+ Different types of GPU programs support different types of constant parameters.
1065
+ For example, it's relatively common to find that vertex programs only support
1066
+ floating point constants, and that fragment programs only support integer (fixed point)
1067
+ parameters. This can vary depending on the program version supported by the
1068
+ graphics card being used. You should consult the documentation for the type of
1069
+ low level program you are using, or alternatively use the methods
1070
+ provided on RenderSystemCapabilities to determine the options.
1071
+ @par
1072
+ Another possible limitation is that some systems only allow constants to be set
1073
+ on certain boundaries, e.g. in sets of 4 values for example. Again, see
1074
+ RenderSystemCapabilities for full details.
1075
+ @note
1076
+ This named option will only work if you are using a parameters object created
1077
+ from a high-level program (HighLevelGpuProgram).
1078
+ @param name The name of the parameter
1079
+ @param val The value to set
1080
+ */
1081
+ void setNamedConstant(const String& name, Real val);
1082
+ /** Sets a single value constant integer parameter to the program.
1083
+ @remarks
1084
+ Different types of GPU programs support different types of constant parameters.
1085
+ For example, it's relatively common to find that vertex programs only support
1086
+ floating point constants, and that fragment programs only support integer (fixed point)
1087
+ parameters. This can vary depending on the program version supported by the
1088
+ graphics card being used. You should consult the documentation for the type of
1089
+ low level program you are using, or alternatively use the methods
1090
+ provided on RenderSystemCapabilities to determine the options.
1091
+ @par
1092
+ Another possible limitation is that some systems only allow constants to be set
1093
+ on certain boundaries, e.g. in sets of 4 values for example. Again, see
1094
+ RenderSystemCapabilities for full details.
1095
+ @note
1096
+ This named option will only work if you are using a parameters object created
1097
+ from a high-level program (HighLevelGpuProgram).
1098
+ @param name The name of the parameter
1099
+ @param val The value to set
1100
+ */
1101
+ void setNamedConstant(const String& name, int val);
1102
+ /** Sets a Vector4 parameter to the program.
1103
+ @param name The name of the parameter
1104
+ @param vec The value to set
1105
+ */
1106
+ void setNamedConstant(const String& name, const Vector4& vec);
1107
+ /** Sets a Vector3 parameter to the program.
1108
+ @note
1109
+ This named option will only work if you are using a parameters object created
1110
+ from a high-level program (HighLevelGpuProgram).
1111
+ @param index The index at which to place the parameter
1112
+ NB this index refers to the number of floats, so a Vector3 is 3. Note that many
1113
+ rendersystems & programs assume that every floating point parameter is passed in
1114
+ as a vector of 4 items, so you are strongly advised to check with
1115
+ RenderSystemCapabilities before using this version - if in doubt use Vector4
1116
+ or ColourValue instead (both are 4D).
1117
+ @param vec The value to set
1118
+ */
1119
+ void setNamedConstant(const String& name, const Vector3& vec);
1120
+ /** Sets a Matrix4 parameter to the program.
1121
+ @param name The name of the parameter
1122
+ @param m The value to set
1123
+ */
1124
+ void setNamedConstant(const String& name, const Matrix4& m);
1125
+ /** Sets a list of Matrix4 parameters to the program.
1126
+ @param name The name of the parameter; this must be the first index of an array,
1127
+ for examples 'matrices[0]'
1128
+ NB since a Matrix4 is 16 floats long, so each entry will take up 4 indexes.
1129
+ @param m Pointer to an array of matrices to set
1130
+ @param numEntries Number of Matrix4 entries
1131
+ */
1132
+ void setNamedConstant(const String& name, const Matrix4* m, size_t numEntries);
1133
+ /** Sets a multiple value constant floating-point parameter to the program.
1134
+ @par
1135
+ Some systems only allow constants to be set on certain boundaries,
1136
+ e.g. in sets of 4 values for example. The 'multiple' parameter allows
1137
+ you to control that although you should only change it if you know
1138
+ your chosen language supports that (at the time of writing, only
1139
+ GLSL allows constants which are not a multiple of 4).
1140
+ @note
1141
+ This named option will only work if you are using a parameters object created
1142
+ from a high-level program (HighLevelGpuProgram).
1143
+ @param name The name of the parameter
1144
+ @param val Pointer to the values to write
1145
+ @param count The number of 'multiples' of floats to write
1146
+ @param multiple The number of raw entries in each element to write,
1147
+ the default is 4 so count = 1 would write 4 floats.
1148
+ */
1149
+ void setNamedConstant(const String& name, const float *val, size_t count,
1150
+ size_t multiple = 4);
1151
+ /** Sets a multiple value constant floating-point parameter to the program.
1152
+ @par
1153
+ Some systems only allow constants to be set on certain boundaries,
1154
+ e.g. in sets of 4 values for example. The 'multiple' parameter allows
1155
+ you to control that although you should only change it if you know
1156
+ your chosen language supports that (at the time of writing, only
1157
+ GLSL allows constants which are not a multiple of 4).
1158
+ @note
1159
+ This named option will only work if you are using a parameters object created
1160
+ from a high-level program (HighLevelGpuProgram).
1161
+ @param name The name of the parameter
1162
+ @param val Pointer to the values to write
1163
+ @param count The number of 'multiples' of floats to write
1164
+ @param multiple The number of raw entries in each element to write,
1165
+ the default is 4 so count = 1 would write 4 floats.
1166
+ */
1167
+ void setNamedConstant(const String& name, const double *val, size_t count,
1168
+ size_t multiple = 4);
1169
+ /** Sets a ColourValue parameter to the program.
1170
+ @param name The name of the parameter
1171
+ @param colour The value to set
1172
+ */
1173
+ void setNamedConstant(const String& name, const ColourValue& colour);
1174
+
1175
+ /** Sets a multiple value constant floating-point parameter to the program.
1176
+ @par
1177
+ Some systems only allow constants to be set on certain boundaries,
1178
+ e.g. in sets of 4 values for example. The 'multiple' parameter allows
1179
+ you to control that although you should only change it if you know
1180
+ your chosen language supports that (at the time of writing, only
1181
+ GLSL allows constants which are not a multiple of 4).
1182
+ @note
1183
+ This named option will only work if you are using a parameters object created
1184
+ from a high-level program (HighLevelGpuProgram).
1185
+ @param name The name of the parameter
1186
+ @param val Pointer to the values to write
1187
+ @param count The number of 'multiples' of floats to write
1188
+ @param multiple The number of raw entries in each element to write,
1189
+ the default is 4 so count = 1 would write 4 floats.
1190
+ */
1191
+ void setNamedConstant(const String& name, const int *val, size_t count,
1192
+ size_t multiple = 4);
1193
+
1194
+ /** Sets up a constant which will automatically be updated by the system.
1195
+ @remarks
1196
+ Vertex and fragment programs often need parameters which are to do with the
1197
+ current render state, or particular values which may very well change over time,
1198
+ and often between objects which are being rendered. This feature allows you
1199
+ to set up a certain number of predefined parameter mappings that are kept up to
1200
+ date for you.
1201
+ @note
1202
+ This named option will only work if you are using a parameters object created
1203
+ from a high-level program (HighLevelGpuProgram).
1204
+ @param name The name of the parameter
1205
+ @param acType The type of automatic constant to set
1206
+ @param extraInfo If the constant type needs more information (like a light index) put it here.
1207
+ */
1208
+ void setNamedAutoConstant(const String& name, AutoConstantType acType, size_t extraInfo = 0);
1209
+ void setNamedAutoConstantReal(const String& name, AutoConstantType acType, Real rData);
1210
+
1211
+ /** Sets a named parameter up to track a derivation of the current time.
1212
+ @note
1213
+ This named option will only work if you are using a parameters object created
1214
+ from a high-level program (HighLevelGpuProgram).
1215
+ @param name The name of the parameter
1216
+ @param factor The amount by which to scale the time value
1217
+ */
1218
+ void setNamedConstantFromTime(const String& name, Real factor);
1219
+
1220
+ /** Unbind an auto constant so that the constant is manually controlled again. */
1221
+ void clearNamedAutoConstant(const String& name);
1222
+
1223
+ /** Find a constant definition for a named parameter.
1224
+ @remarks
1225
+ This method returns null if the named parameter did not exist, unlike
1226
+ getConstantDefinition which is more strict; unless you set the
1227
+ last parameter to true.
1228
+ @param name The name to look up
1229
+ @param throwExceptionIfMissing If set to true, failure to find an entry
1230
+ will throw an exception.
1231
+ */
1232
+ const GpuConstantDefinition* _findNamedConstantDefinition(
1233
+ const String& name, bool throwExceptionIfMissing = false) const;
1234
+ /** Gets the physical buffer index associated with a logical float constant index.
1235
+ @note Only applicable to low-level programs.
1236
+ @param logicalIndex The logical parameter index
1237
+ @param requestedSize The requested size - pass 0 to ignore missing entries
1238
+ and return std::numeric_limits<size_t>::max()
1239
+ */
1240
+ size_t _getFloatConstantPhysicalIndex(size_t logicalIndex, size_t requestedSize);
1241
+ /** Gets the physical buffer index associated with a logical int constant index.
1242
+ @note Only applicable to low-level programs.
1243
+ @param logicalIndex The logical parameter index
1244
+ @param requestedSize The requested size - pass 0 to ignore missing entries
1245
+ and return std::numeric_limits<size_t>::max()
1246
+ */
1247
+ size_t _getIntConstantPhysicalIndex(size_t logicalIndex, size_t requestedSize);
1248
+
1249
+
1250
+ /** Sets whether or not we need to transpose the matrices passed in from the rest of OGRE.
1251
+ @remarks
1252
+ D3D uses transposed matrices compared to GL and OGRE; this is not important when you
1253
+ use programs which are written to process row-major matrices, such as those generated
1254
+ by Cg, but if you use a program written to D3D's matrix layout you will need to enable
1255
+ this flag.
1256
+ */
1257
+ void setTransposeMatrices(bool val) { mTransposeMatrices = val; }
1258
+ /// Gets whether or not matrices are to be transposed when set
1259
+ bool getTransposeMatrices(void) const { return mTransposeMatrices; }
1260
+
1261
+ /** Copies the values of all constants (including auto constants) from another
1262
+ GpuProgramParameters object.
1263
+ */
1264
+ void copyConstantsFrom(const GpuProgramParameters& source);
1265
+
1266
+ /** gets the auto constant definition associated with name if found else returns NULL
1267
+ @param name The name of the auto constant
1268
+ */
1269
+ static const AutoConstantDefinition* getAutoConstantDefinition(const String& name);
1270
+ /** gets the auto constant definition using an index into the auto constant definition array.
1271
+ If the index is out of bounds then NULL is returned;
1272
+ @param idx The auto constant index
1273
+ */
1274
+ static const AutoConstantDefinition* getAutoConstantDefinition(const size_t idx);
1275
+ /** Returns the number of auto constant definitions
1276
+ */
1277
+ static size_t getNumAutoConstantDefinitions(void);
1278
+
1279
+
1280
+ /** increments the multipass number entry by 1 if it exists
1281
+ */
1282
+ void incPassIterationNumber(void);
1283
+ /** Does this parameters object have a pass iteration number constant? */
1284
+ bool hasPassIterationNumber() const
1285
+ { return mActivePassIterationIndex != (std::numeric_limits<size_t>::max)(); }
1286
+ /** Get the physical buffer index of the pass iteration number constant */
1287
+ size_t getPassIterationNumberIndex() const
1288
+ { return mActivePassIterationIndex; }
1289
+
1290
+
1291
+ };
1292
+
1293
+ /// Shared pointer used to hold references to GpuProgramParameters instances
1294
+ typedef SharedPtr<GpuProgramParameters> GpuProgramParametersSharedPtr;
1295
+
1296
+ // Forward declaration
1297
+ class GpuProgramPtr;
1298
+
1299
+ /** Defines a program which runs on the GPU such as a vertex or fragment program.
1300
+ @remarks
1301
+ This class defines the low-level program in assembler code, the sort used to
1302
+ directly assemble into machine instructions for the GPU to execute. By nature,
1303
+ this means that the assembler source is rendersystem specific, which is why this
1304
+ is an abstract class - real instances are created through the RenderSystem.
1305
+ If you wish to use higher level shading languages like HLSL and Cg, you need to
1306
+ use the HighLevelGpuProgram class instead.
1307
+ */
1308
+ class _OgreExport GpuProgram : public Resource
1309
+ {
1310
+ protected:
1311
+ /// Command object - see ParamCommand
1312
+ class _OgreExport CmdType : public ParamCommand
1313
+ {
1314
+ public:
1315
+ String doGet(const void* target) const;
1316
+ void doSet(void* target, const String& val);
1317
+ };
1318
+ class _OgreExport CmdSyntax : public ParamCommand
1319
+ {
1320
+ public:
1321
+ String doGet(const void* target) const;
1322
+ void doSet(void* target, const String& val);
1323
+ };
1324
+ class _OgreExport CmdSkeletal : public ParamCommand
1325
+ {
1326
+ public:
1327
+ String doGet(const void* target) const;
1328
+ void doSet(void* target, const String& val);
1329
+ };
1330
+ class _OgreExport CmdMorph : public ParamCommand
1331
+ {
1332
+ public:
1333
+ String doGet(const void* target) const;
1334
+ void doSet(void* target, const String& val);
1335
+ };
1336
+ class _OgreExport CmdPose : public ParamCommand
1337
+ {
1338
+ public:
1339
+ String doGet(const void* target) const;
1340
+ void doSet(void* target, const String& val);
1341
+ };
1342
+ class _OgreExport CmdVTF : public ParamCommand
1343
+ {
1344
+ public:
1345
+ String doGet(const void* target) const;
1346
+ void doSet(void* target, const String& val);
1347
+ };
1348
+ // Command object for setting / getting parameters
1349
+ static CmdType msTypeCmd;
1350
+ static CmdSyntax msSyntaxCmd;
1351
+ static CmdSkeletal msSkeletalCmd;
1352
+ static CmdMorph msMorphCmd;
1353
+ static CmdPose msPoseCmd;
1354
+ static CmdVTF msVTFCmd;
1355
+
1356
+ /// The type of the program
1357
+ GpuProgramType mType;
1358
+ /// The name of the file to load source from (may be blank)
1359
+ String mFilename;
1360
+ /// The assembler source of the program (may be blank until file loaded)
1361
+ String mSource;
1362
+ /// Whether we need to load source from file or not
1363
+ bool mLoadFromFile;
1364
+ /// Syntax code eg arbvp1, vs_2_0 etc
1365
+ String mSyntaxCode;
1366
+ /// Does this (vertex) program include skeletal animation?
1367
+ bool mSkeletalAnimation;
1368
+ /// Does this (vertex) program include morph animation?
1369
+ bool mMorphAnimation;
1370
+ /// Does this (vertex) program include pose animation (count of number of poses supported)
1371
+ ushort mPoseAnimation;
1372
+ /// Does this (vertex) program require support for vertex texture fetch?
1373
+ bool mVertexTextureFetch;
1374
+ /// The default parameters for use with this object
1375
+ GpuProgramParametersSharedPtr mDefaultParams;
1376
+ /// Does this program want light states passed through fixed pipeline
1377
+ bool mPassSurfaceAndLightStates;
1378
+ /// Did we encounter a compilation error?
1379
+ bool mCompileError;
1380
+ /** Record of logical to physical buffer maps. Mandatory for low-level
1381
+ programs or high-level programs which set their params the same way. */
1382
+ mutable GpuLogicalBufferStruct mFloatLogicalToPhysical;
1383
+ /** Record of logical to physical buffer maps. Mandatory for low-level
1384
+ programs or high-level programs which set their params the same way. */
1385
+ mutable GpuLogicalBufferStruct mIntLogicalToPhysical;
1386
+
1387
+ /** Internal method for setting up the basic parameter definitions for a subclass.
1388
+ @remarks
1389
+ Because StringInterface holds a dictionary of parameters per class, subclasses need to
1390
+ call this to ask the base class to add it's parameters to their dictionary as well.
1391
+ Can't do this in the constructor because that runs in a non-virtual context.
1392
+ @par
1393
+ The subclass must have called it's own createParamDictionary before calling this method.
1394
+ */
1395
+ void setupBaseParamDictionary(void);
1396
+
1397
+ /** Internal method returns whether required capabilities for this program is supported.
1398
+ */
1399
+ bool isRequiredCapabilitiesSupported(void) const;
1400
+
1401
+ /// @copydoc Resource::calculateSize
1402
+ size_t calculateSize(void) const { return 0; } // TODO
1403
+
1404
+ /// @copydoc Resource::loadImpl
1405
+ void loadImpl(void);
1406
+ public:
1407
+
1408
+ GpuProgram(ResourceManager* creator, const String& name, ResourceHandle handle,
1409
+ const String& group, bool isManual = false, ManualResourceLoader* loader = 0);
1410
+
1411
+ virtual ~GpuProgram() {}
1412
+
1413
+ /** Sets the filename of the source assembly for this program.
1414
+ @remarks
1415
+ Setting this will have no effect until you (re)load the program.
1416
+ */
1417
+ virtual void setSourceFile(const String& filename);
1418
+
1419
+ /** Sets the source assembly for this program from an in-memory string.
1420
+ @remarks
1421
+ Setting this will have no effect until you (re)load the program.
1422
+ */
1423
+ virtual void setSource(const String& source);
1424
+
1425
+ /** Gets the syntax code for this program e.g. arbvp1, fp20, vs_1_1 etc */
1426
+ virtual const String& getSyntaxCode(void) const { return mSyntaxCode; }
1427
+
1428
+ /** Sets the syntax code for this program e.g. arbvp1, fp20, vs_1_1 etc */
1429
+ virtual void setSyntaxCode(const String& syntax);
1430
+
1431
+ /** Gets the name of the file used as source for this program. */
1432
+ virtual const String& getSourceFile(void) const { return mFilename; }
1433
+ /** Gets the assembler source for this program. */
1434
+ virtual const String& getSource(void) const { return mSource; }
1435
+ /// Set the program type (only valid before load)
1436
+ virtual void setType(GpuProgramType t);
1437
+ /// Get the program type
1438
+ virtual GpuProgramType getType(void) const { return mType; }
1439
+
1440
+ /** Returns the GpuProgram which should be bound to the pipeline.
1441
+ @remarks
1442
+ This method is simply to allow some subclasses of GpuProgram to delegate
1443
+ the program which is bound to the pipeline to a delegate, if required. */
1444
+ virtual GpuProgram* _getBindingDelegate(void) { return this; }
1445
+
1446
+ /** Returns whether this program can be supported on the current renderer and hardware. */
1447
+ virtual bool isSupported(void) const;
1448
+
1449
+ /** Creates a new parameters object compatible with this program definition.
1450
+ @remarks
1451
+ It is recommended that you use this method of creating parameters objects
1452
+ rather than going direct to GpuProgramManager, because this method will
1453
+ populate any implementation-specific extras (like named parameters) where
1454
+ they are appropriate.
1455
+ */
1456
+ virtual GpuProgramParametersSharedPtr createParameters(void);
1457
+
1458
+ /** Sets whether a vertex program includes the required instructions
1459
+ to perform skeletal animation.
1460
+ @remarks
1461
+ If this is set to true, OGRE will not blend the geometry according to
1462
+ skeletal animation, it will expect the vertex program to do it.
1463
+ */
1464
+ virtual void setSkeletalAnimationIncluded(bool included)
1465
+ { mSkeletalAnimation = included; }
1466
+
1467
+ /** Returns whether a vertex program includes the required instructions
1468
+ to perform skeletal animation.
1469
+ @remarks
1470
+ If this returns true, OGRE will not blend the geometry according to
1471
+ skeletal animation, it will expect the vertex program to do it.
1472
+ */
1473
+ virtual bool isSkeletalAnimationIncluded(void) const { return mSkeletalAnimation; }
1474
+
1475
+ /** Sets whether a vertex program includes the required instructions
1476
+ to perform morph animation.
1477
+ @remarks
1478
+ If this is set to true, OGRE will not blend the geometry according to
1479
+ morph animation, it will expect the vertex program to do it.
1480
+ */
1481
+ virtual void setMorphAnimationIncluded(bool included)
1482
+ { mMorphAnimation = included; }
1483
+
1484
+ /** Sets whether a vertex program includes the required instructions
1485
+ to perform pose animation.
1486
+ @remarks
1487
+ If this is set to true, OGRE will not blend the geometry according to
1488
+ pose animation, it will expect the vertex program to do it.
1489
+ @param poseCount The number of simultaneous poses the program can blend
1490
+ */
1491
+ virtual void setPoseAnimationIncluded(ushort poseCount)
1492
+ { mPoseAnimation = poseCount; }
1493
+
1494
+ /** Returns whether a vertex program includes the required instructions
1495
+ to perform morph animation.
1496
+ @remarks
1497
+ If this returns true, OGRE will not blend the geometry according to
1498
+ morph animation, it will expect the vertex program to do it.
1499
+ */
1500
+ virtual bool isMorphAnimationIncluded(void) const { return mMorphAnimation; }
1501
+
1502
+ /** Returns whether a vertex program includes the required instructions
1503
+ to perform pose animation.
1504
+ @remarks
1505
+ If this returns true, OGRE will not blend the geometry according to
1506
+ pose animation, it will expect the vertex program to do it.
1507
+ */
1508
+ virtual bool isPoseAnimationIncluded(void) const { return mPoseAnimation > 0; }
1509
+ /** Returns the number of simultaneous poses the vertex program can
1510
+ blend, for use in pose animation.
1511
+ */
1512
+ virtual ushort getNumberOfPosesIncluded(void) const { return mPoseAnimation; }
1513
+ /** Sets whether this vertex program requires support for vertex
1514
+ texture fetch from the hardware.
1515
+ */
1516
+ virtual void setVertexTextureFetchRequired(bool r) { mVertexTextureFetch = r; }
1517
+ /** Returns whether this vertex program requires support for vertex
1518
+ texture fetch from the hardware.
1519
+ */
1520
+ virtual bool isVertexTextureFetchRequired(void) const { return mVertexTextureFetch; }
1521
+
1522
+ /** Get a reference to the default parameters which are to be used for all
1523
+ uses of this program.
1524
+ @remarks
1525
+ A program can be set up with a list of default parameters, which can save time when
1526
+ using a program many times in a material with roughly the same settings. By
1527
+ retrieving the default parameters and populating it with the most used options,
1528
+ any new parameter objects created from this program afterwards will automatically include
1529
+ the default parameters; thus users of the program need only change the parameters
1530
+ which are unique to their own usage of the program.
1531
+ */
1532
+ virtual GpuProgramParametersSharedPtr getDefaultParameters(void);
1533
+
1534
+ /** Returns true if default parameters have been set up.
1535
+ */
1536
+ virtual bool hasDefaultParameters(void) const { return !mDefaultParams.isNull(); }
1537
+
1538
+ /** Sets whether a vertex program requires light and material states to be passed
1539
+ to through fixed pipeline low level API rendering calls.
1540
+ @remarks
1541
+ If this is set to true, OGRE will pass all active light states to the fixed function
1542
+ pipeline. This is useful for high level shaders like GLSL that can read the OpenGL
1543
+ light and material states. This way the user does not have to use autoparameters to
1544
+ pass light position, color etc.
1545
+ */
1546
+ virtual void setSurfaceAndPassLightStates(bool state)
1547
+ { mPassSurfaceAndLightStates = state; }
1548
+
1549
+ /** Returns whether a vertex program wants light and material states to be passed
1550
+ through fixed pipeline low level API rendering calls
1551
+ */
1552
+ virtual bool getPassSurfaceAndLightStates(void) const { return mPassSurfaceAndLightStates; }
1553
+
1554
+ /** Returns a string that specifies the language of the gpu programs as specified
1555
+ in a material script. ie: asm, cg, hlsl, glsl
1556
+ */
1557
+ virtual const String& getLanguage(void) const;
1558
+
1559
+ /** Did this program encounter a compile error when loading?
1560
+ */
1561
+ virtual bool hasCompileError(void) const { return mCompileError; }
1562
+
1563
+ /** Reset a compile error if it occurred, allowing the load to be retried
1564
+ */
1565
+ virtual void resetCompileError(void) { mCompileError = false; }
1566
+ protected:
1567
+ /// Virtual method which must be implemented by subclasses, load from mSource
1568
+ virtual void loadFromSource(void) = 0;
1569
+
1570
+ };
1571
+
1572
+
1573
+ /** Specialisation of SharedPtr to allow SharedPtr to be assigned to GpuProgramPtr
1574
+ @note Has to be a subclass since we need operator=.
1575
+ We could templatise this instead of repeating per Resource subclass,
1576
+ except to do so requires a form VC6 does not support i.e.
1577
+ ResourceSubclassPtr<T> : public SharedPtr<T>
1578
+ */
1579
+ class _OgreExport GpuProgramPtr : public SharedPtr<GpuProgram>
1580
+ {
1581
+ public:
1582
+ GpuProgramPtr() : SharedPtr<GpuProgram>() {}
1583
+ explicit GpuProgramPtr(GpuProgram* rep) : SharedPtr<GpuProgram>(rep) {}
1584
+ GpuProgramPtr(const GpuProgramPtr& r) : SharedPtr<GpuProgram>(r) {}
1585
+ GpuProgramPtr(const ResourcePtr& r) : SharedPtr<GpuProgram>()
1586
+ {
1587
+ // lock & copy other mutex pointer
1588
+ OGRE_MUTEX_CONDITIONAL(r.OGRE_AUTO_MUTEX_NAME)
1589
+ {
1590
+ OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
1591
+ OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
1592
+ pRep = static_cast<GpuProgram*>(r.getPointer());
1593
+ pUseCount = r.useCountPointer();
1594
+ if (pUseCount)
1595
+ {
1596
+ ++(*pUseCount);
1597
+ }
1598
+ }
1599
+ }
1600
+
1601
+ /// Operator used to convert a ResourcePtr to a GpuProgramPtr
1602
+ GpuProgramPtr& operator=(const ResourcePtr& r)
1603
+ {
1604
+ if (pRep == static_cast<GpuProgram*>(r.getPointer()))
1605
+ return *this;
1606
+ release();
1607
+ // lock & copy other mutex pointer
1608
+ OGRE_MUTEX_CONDITIONAL(r.OGRE_AUTO_MUTEX_NAME)
1609
+ {
1610
+ OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
1611
+ OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
1612
+ pRep = static_cast<GpuProgram*>(r.getPointer());
1613
+ pUseCount = r.useCountPointer();
1614
+ if (pUseCount)
1615
+ {
1616
+ ++(*pUseCount);
1617
+ }
1618
+ }
1619
+ else
1620
+ {
1621
+ // RHS must be a null pointer
1622
+ assert(r.isNull() && "RHS must be null if it has no mutex!");
1623
+ setNull();
1624
+ }
1625
+ return *this;
1626
+ }
1627
+ /// Operator used to convert a HighLevelGpuProgramPtr to a GpuProgramPtr
1628
+ GpuProgramPtr& operator=(const HighLevelGpuProgramPtr& r);
1629
+ };
1630
+ }
1631
+
1632
+ #endif