shattered_ogrerb 0.5.0.1

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  1. data/lib/shattered_ogrerb.rb +17 -0
  2. data/lib/shattered_ogrerb/base.rb +28 -0
  3. data/lib/shattered_ogrerb/camera.rb +6 -0
  4. data/lib/shattered_ogrerb/key_manager.rb +54 -0
  5. data/lib/shattered_ogrerb/light.rb +5 -0
  6. data/lib/shattered_ogrerb/mesh_instance.rb +92 -0
  7. data/lib/shattered_ogrerb/rmaterial.rb +86 -0
  8. data/lib/shattered_ogrerb/vector.rb +211 -0
  9. data/vendor/Ogre/OIS.dll +0 -0
  10. data/vendor/Ogre/OgreGUIRenderer.dll +0 -0
  11. data/vendor/Ogre/OgreMain.dll +0 -0
  12. data/vendor/Ogre/Plugin_BSPSceneManager.dll +0 -0
  13. data/vendor/Ogre/Plugin_CgProgramManager.dll +0 -0
  14. data/vendor/Ogre/Plugin_OctreeSceneManager.dll +0 -0
  15. data/vendor/Ogre/Plugin_ParticleFX.dll +0 -0
  16. data/vendor/Ogre/RenderSystem_Direct3D9.dll +0 -0
  17. data/vendor/Ogre/RenderSystem_GL.dll +0 -0
  18. data/vendor/Ogre/cg.dll +0 -0
  19. data/vendor/Ogre/plugins.cfg +9 -0
  20. data/vendor/ogrerb/MIT_LICENCE +19 -0
  21. data/vendor/ogrerb/README +79 -0
  22. data/vendor/ogrerb/Rakefile +220 -0
  23. data/vendor/ogrerb/build/navi/extconf.rb +53 -0
  24. data/vendor/ogrerb/build/ogre/extconf.rb +50 -0
  25. data/vendor/ogrerb/build/ois/extconf.rb +48 -0
  26. data/vendor/ogrerb/doc_src/ogre.rb +152 -0
  27. data/vendor/ogrerb/doc_src/ois.rb +67 -0
  28. data/vendor/ogrerb/lib/constants.rb +35 -0
  29. data/vendor/ogrerb/lib/ogre.dll +0 -0
  30. data/vendor/ogrerb/lib/ruby_ois.dll +0 -0
  31. data/vendor/ogrerb/navi/Navi.i +5 -0
  32. data/vendor/ogrerb/navi/NaviData.i +18 -0
  33. data/vendor/ogrerb/navi/NaviManager.i +5 -0
  34. data/vendor/ogrerb/navi/NaviProxies.i +7 -0
  35. data/vendor/ogrerb/navi/lib/Navi.lib +0 -0
  36. data/vendor/ogrerb/navi/lib/Navi_d.lib +0 -0
  37. data/vendor/ogrerb/navi/lib/llmozlib.lib +0 -0
  38. data/vendor/ogrerb/navi/lib/llmozlib_d.lib +0 -0
  39. data/vendor/ogrerb/navi/navi_rb.i +53 -0
  40. data/vendor/ogrerb/navi/std_multimap.i +581 -0
  41. data/vendor/ogrerb/ogre.rb +23 -0
  42. data/vendor/ogrerb/ogre/Application.i +59 -0
  43. data/vendor/ogrerb/ogre/ApplicationFrameListener.i +67 -0
  44. data/vendor/ogrerb/ogre/ExampleApplication.i +7 -0
  45. data/vendor/ogrerb/ogre/ExampleFrameListener.i +7 -0
  46. data/vendor/ogrerb/ogre/OgreAlignedAllocator.i +5 -0
  47. data/vendor/ogrerb/ogre/OgreAnimable.i +5 -0
  48. data/vendor/ogrerb/ogre/OgreAnimation.i +5 -0
  49. data/vendor/ogrerb/ogre/OgreAnimationState.i +9 -0
  50. data/vendor/ogrerb/ogre/OgreAnimationTrack.i +5 -0
  51. data/vendor/ogrerb/ogre/OgreAny.i +5 -0
  52. data/vendor/ogrerb/ogre/OgreArchive.i +5 -0
  53. data/vendor/ogrerb/ogre/OgreArchiveFactory.i +5 -0
  54. data/vendor/ogrerb/ogre/OgreArchiveManager.i +5 -0
  55. data/vendor/ogrerb/ogre/OgreAutoParamDataSource.i +5 -0
  56. data/vendor/ogrerb/ogre/OgreAxisAlignedBox.i +5 -0
  57. data/vendor/ogrerb/ogre/OgreBillboard.i +5 -0
  58. data/vendor/ogrerb/ogre/OgreBillboardChain.i +11 -0
  59. data/vendor/ogrerb/ogre/OgreBillboardParticleRenderer.i +5 -0
  60. data/vendor/ogrerb/ogre/OgreBillboardSet.i +5 -0
  61. data/vendor/ogrerb/ogre/OgreBitwise.i +5 -0
  62. data/vendor/ogrerb/ogre/OgreBlendMode.i +5 -0
  63. data/vendor/ogrerb/ogre/OgreBone.i +5 -0
  64. data/vendor/ogrerb/ogre/OgreBorderPanelOverlayElement.i +5 -0
  65. data/vendor/ogrerb/ogre/OgreCamera.i +5 -0
  66. data/vendor/ogrerb/ogre/OgreCodec.i +5 -0
  67. data/vendor/ogrerb/ogre/OgreColourValue.i +5 -0
  68. data/vendor/ogrerb/ogre/OgreCommon.i +33 -0
  69. data/vendor/ogrerb/ogre/OgreCompiler2Pass.i +5 -0
  70. data/vendor/ogrerb/ogre/OgreCompositionPass.i +5 -0
  71. data/vendor/ogrerb/ogre/OgreCompositionTargetPass.i +5 -0
  72. data/vendor/ogrerb/ogre/OgreCompositionTechnique.i +5 -0
  73. data/vendor/ogrerb/ogre/OgreCompositor.i +5 -0
  74. data/vendor/ogrerb/ogre/OgreCompositorChain.i +5 -0
  75. data/vendor/ogrerb/ogre/OgreCompositorInstance.i +5 -0
  76. data/vendor/ogrerb/ogre/OgreCompositorManager.i +5 -0
  77. data/vendor/ogrerb/ogre/OgreCompositorScriptCompiler.i +5 -0
  78. data/vendor/ogrerb/ogre/OgreCompositorSerializer.i +5 -0
  79. data/vendor/ogrerb/ogre/OgreConfig.i +5 -0
  80. data/vendor/ogrerb/ogre/OgreConfigDialog.i +5 -0
  81. data/vendor/ogrerb/ogre/OgreConfigFile.i +13 -0
  82. data/vendor/ogrerb/ogre/OgreConfigOptionMap.i +5 -0
  83. data/vendor/ogrerb/ogre/OgreController.i +5 -0
  84. data/vendor/ogrerb/ogre/OgreControllerManager.i +5 -0
  85. data/vendor/ogrerb/ogre/OgreConvexBody.i +5 -0
  86. data/vendor/ogrerb/ogre/OgreDDSCodec.i +5 -0
  87. data/vendor/ogrerb/ogre/OgreDataStream.i +9 -0
  88. data/vendor/ogrerb/ogre/OgreDefaultHardwareBufferManager.i +5 -0
  89. data/vendor/ogrerb/ogre/OgreDynLib.i +5 -0
  90. data/vendor/ogrerb/ogre/OgreDynLibManager.i +5 -0
  91. data/vendor/ogrerb/ogre/OgreEdgeListBuilder.i +5 -0
  92. data/vendor/ogrerb/ogre/OgreEntity.i +5 -0
  93. data/vendor/ogrerb/ogre/OgreErrorDialog.i +5 -0
  94. data/vendor/ogrerb/ogre/OgreException.i +5 -0
  95. data/vendor/ogrerb/ogre/OgreExternalTextureSource.i +5 -0
  96. data/vendor/ogrerb/ogre/OgreExternalTextureSourceManager.i +5 -0
  97. data/vendor/ogrerb/ogre/OgreFactoryObj.i +5 -0
  98. data/vendor/ogrerb/ogre/OgreFileSystem.i +5 -0
  99. data/vendor/ogrerb/ogre/OgreFont.i +5 -0
  100. data/vendor/ogrerb/ogre/OgreFontManager.i +5 -0
  101. data/vendor/ogrerb/ogre/OgreFrameListener.i +12 -0
  102. data/vendor/ogrerb/ogre/OgreFreeImageCodec.i +5 -0
  103. data/vendor/ogrerb/ogre/OgreFrustum.i +5 -0
  104. data/vendor/ogrerb/ogre/OgreGpuProgram.i +5 -0
  105. data/vendor/ogrerb/ogre/OgreGpuProgramManager.i +5 -0
  106. data/vendor/ogrerb/ogre/OgreGpuProgramUsage.i +5 -0
  107. data/vendor/ogrerb/ogre/OgreHardwareBuffer.i +5 -0
  108. data/vendor/ogrerb/ogre/OgreHardwareBufferManager.i +9 -0
  109. data/vendor/ogrerb/ogre/OgreHardwareIndexBuffer.i +9 -0
  110. data/vendor/ogrerb/ogre/OgreHardwareOcclusionQuery.i +5 -0
  111. data/vendor/ogrerb/ogre/OgreHardwarePixelBuffer.i +9 -0
  112. data/vendor/ogrerb/ogre/OgreHardwareVertexBuffer.i +10 -0
  113. data/vendor/ogrerb/ogre/OgreHighLevelGpuProgram.i +5 -0
  114. data/vendor/ogrerb/ogre/OgreHighLevelGpuProgramManager.i +5 -0
  115. data/vendor/ogrerb/ogre/OgreImage.i +5 -0
  116. data/vendor/ogrerb/ogre/OgreImageCodec.i +5 -0
  117. data/vendor/ogrerb/ogre/OgreInstancedGeometry.i +5 -0
  118. data/vendor/ogrerb/ogre/OgreIteratorWrappers.i +5 -0
  119. data/vendor/ogrerb/ogre/OgreKeyFrame.i +7 -0
  120. data/vendor/ogrerb/ogre/OgreLight.i +5 -0
  121. data/vendor/ogrerb/ogre/OgreLog.i +5 -0
  122. data/vendor/ogrerb/ogre/OgreLogManager.i +9 -0
  123. data/vendor/ogrerb/ogre/OgreManualObject.i +5 -0
  124. data/vendor/ogrerb/ogre/OgreMaterial.i +9 -0
  125. data/vendor/ogrerb/ogre/OgreMaterialManager.i +22 -0
  126. data/vendor/ogrerb/ogre/OgreMaterialScriptCompiler.i +5 -0
  127. data/vendor/ogrerb/ogre/OgreMaterialSerializer.i +5 -0
  128. data/vendor/ogrerb/ogre/OgreMath.i +48 -0
  129. data/vendor/ogrerb/ogre/OgreMatrix3.i +5 -0
  130. data/vendor/ogrerb/ogre/OgreMatrix4.i +5 -0
  131. data/vendor/ogrerb/ogre/OgreMemoryMacros.i +5 -0
  132. data/vendor/ogrerb/ogre/OgreMemoryManager.i +5 -0
  133. data/vendor/ogrerb/ogre/OgreMesh.i +11 -0
  134. data/vendor/ogrerb/ogre/OgreMeshFileFormat.i +5 -0
  135. data/vendor/ogrerb/ogre/OgreMeshManager.i +9 -0
  136. data/vendor/ogrerb/ogre/OgreMeshSerializer.i +5 -0
  137. data/vendor/ogrerb/ogre/OgreMeshSerializerImpl.i +5 -0
  138. data/vendor/ogrerb/ogre/OgreMovableObject.i +46 -0
  139. data/vendor/ogrerb/ogre/OgreMovablePlane.i +5 -0
  140. data/vendor/ogrerb/ogre/OgreNoMemoryMacros.i +5 -0
  141. data/vendor/ogrerb/ogre/OgreNode.i +11 -0
  142. data/vendor/ogrerb/ogre/OgreNumerics.i +5 -0
  143. data/vendor/ogrerb/ogre/OgreOverlay.i +5 -0
  144. data/vendor/ogrerb/ogre/OgreOverlayContainer.i +5 -0
  145. data/vendor/ogrerb/ogre/OgreOverlayElement.i +5 -0
  146. data/vendor/ogrerb/ogre/OgreOverlayElementCommands.i +5 -0
  147. data/vendor/ogrerb/ogre/OgreOverlayElementFactory.i +5 -0
  148. data/vendor/ogrerb/ogre/OgreOverlayManager.i +9 -0
  149. data/vendor/ogrerb/ogre/OgrePanelOverlayElement.i +5 -0
  150. data/vendor/ogrerb/ogre/OgreParticle.i +5 -0
  151. data/vendor/ogrerb/ogre/OgreParticleAffector.i +5 -0
  152. data/vendor/ogrerb/ogre/OgreParticleAffectorFactory.i +5 -0
  153. data/vendor/ogrerb/ogre/OgreParticleEmitter.i +5 -0
  154. data/vendor/ogrerb/ogre/OgreParticleEmitterCommands.i +5 -0
  155. data/vendor/ogrerb/ogre/OgreParticleEmitterFactory.i +5 -0
  156. data/vendor/ogrerb/ogre/OgreParticleIterator.i +5 -0
  157. data/vendor/ogrerb/ogre/OgreParticleSystem.i +9 -0
  158. data/vendor/ogrerb/ogre/OgreParticleSystemManager.i +9 -0
  159. data/vendor/ogrerb/ogre/OgreParticleSystemRenderer.i +9 -0
  160. data/vendor/ogrerb/ogre/OgrePass.i +10 -0
  161. data/vendor/ogrerb/ogre/OgrePatchMesh.i +11 -0
  162. data/vendor/ogrerb/ogre/OgrePatchSurface.i +5 -0
  163. data/vendor/ogrerb/ogre/OgrePixelFormat.i +5 -0
  164. data/vendor/ogrerb/ogre/OgrePlane.i +5 -0
  165. data/vendor/ogrerb/ogre/OgrePlaneBoundedVolume.i +5 -0
  166. data/vendor/ogrerb/ogre/OgrePlatform.i +5 -0
  167. data/vendor/ogrerb/ogre/OgrePlugin.i +5 -0
  168. data/vendor/ogrerb/ogre/OgrePolygon.i +5 -0
  169. data/vendor/ogrerb/ogre/OgrePose.i +5 -0
  170. data/vendor/ogrerb/ogre/OgrePredefinedControllers.i +5 -0
  171. data/vendor/ogrerb/ogre/OgrePrefabFactory.i +5 -0
  172. data/vendor/ogrerb/ogre/OgrePrerequisites.i +5 -0
  173. data/vendor/ogrerb/ogre/OgreProfiler.i +5 -0
  174. data/vendor/ogrerb/ogre/OgreProgressiveMesh.i +5 -0
  175. data/vendor/ogrerb/ogre/OgreProxies.i +10 -0
  176. data/vendor/ogrerb/ogre/OgreQuaternion.i +5 -0
  177. data/vendor/ogrerb/ogre/OgreRadixSort.i +5 -0
  178. data/vendor/ogrerb/ogre/OgreRay.i +5 -0
  179. data/vendor/ogrerb/ogre/OgreRectangle.i +5 -0
  180. data/vendor/ogrerb/ogre/OgreRectangle2D.i +5 -0
  181. data/vendor/ogrerb/ogre/OgreRenderOperation.i +5 -0
  182. data/vendor/ogrerb/ogre/OgreRenderQueue.i +10 -0
  183. data/vendor/ogrerb/ogre/OgreRenderQueueInvocation.i +5 -0
  184. data/vendor/ogrerb/ogre/OgreRenderQueueListener.i +5 -0
  185. data/vendor/ogrerb/ogre/OgreRenderQueueSortingGrouping.i +5 -0
  186. data/vendor/ogrerb/ogre/OgreRenderSystem.i +12 -0
  187. data/vendor/ogrerb/ogre/OgreRenderSystemCapabilities.i +7 -0
  188. data/vendor/ogrerb/ogre/OgreRenderTarget.i +27 -0
  189. data/vendor/ogrerb/ogre/OgreRenderTargetListener.i +7 -0
  190. data/vendor/ogrerb/ogre/OgreRenderTexture.i +5 -0
  191. data/vendor/ogrerb/ogre/OgreRenderWindow.i +9 -0
  192. data/vendor/ogrerb/ogre/OgreRenderable.i +5 -0
  193. data/vendor/ogrerb/ogre/OgreResource.i +68 -0
  194. data/vendor/ogrerb/ogre/OgreResourceBackgroundQueue.i +5 -0
  195. data/vendor/ogrerb/ogre/OgreResourceGroupManager.i +17 -0
  196. data/vendor/ogrerb/ogre/OgreResourceManager.i +5 -0
  197. data/vendor/ogrerb/ogre/OgreRibbonTrail.i +5 -0
  198. data/vendor/ogrerb/ogre/OgreRoot.i +9 -0
  199. data/vendor/ogrerb/ogre/OgreRotationalSpline.i +5 -0
  200. data/vendor/ogrerb/ogre/OgreSceneManager.i +17 -0
  201. data/vendor/ogrerb/ogre/OgreSceneManagerEnumerator.i +8 -0
  202. data/vendor/ogrerb/ogre/OgreSceneNode.i +9 -0
  203. data/vendor/ogrerb/ogre/OgreSceneQuery.i +5 -0
  204. data/vendor/ogrerb/ogre/OgreScriptLoader.i +5 -0
  205. data/vendor/ogrerb/ogre/OgreSearchOps.i +5 -0
  206. data/vendor/ogrerb/ogre/OgreSerializer.i +5 -0
  207. data/vendor/ogrerb/ogre/OgreShadowCameraSetup.i +5 -0
  208. data/vendor/ogrerb/ogre/OgreShadowCameraSetupFocused.i +5 -0
  209. data/vendor/ogrerb/ogre/OgreShadowCameraSetupLiSPSM.i +5 -0
  210. data/vendor/ogrerb/ogre/OgreShadowCameraSetupPlaneOptimal.i +5 -0
  211. data/vendor/ogrerb/ogre/OgreShadowCaster.i +5 -0
  212. data/vendor/ogrerb/ogre/OgreShadowTextureManager.i +7 -0
  213. data/vendor/ogrerb/ogre/OgreShadowVolumeExtrudeProgram.i +5 -0
  214. data/vendor/ogrerb/ogre/OgreSharedPtr.i +5 -0
  215. data/vendor/ogrerb/ogre/OgreSimpleRenderable.i +5 -0
  216. data/vendor/ogrerb/ogre/OgreSimpleSpline.i +5 -0
  217. data/vendor/ogrerb/ogre/OgreSingleton.i +9 -0
  218. data/vendor/ogrerb/ogre/OgreSkeleton.i +5 -0
  219. data/vendor/ogrerb/ogre/OgreSkeletonFileFormat.i +5 -0
  220. data/vendor/ogrerb/ogre/OgreSkeletonInstance.i +5 -0
  221. data/vendor/ogrerb/ogre/OgreSkeletonManager.i +5 -0
  222. data/vendor/ogrerb/ogre/OgreSkeletonSerializer.i +5 -0
  223. data/vendor/ogrerb/ogre/OgreSphere.i +5 -0
  224. data/vendor/ogrerb/ogre/OgreSpotShadowFadePng.i +5 -0
  225. data/vendor/ogrerb/ogre/OgreStableHeaders.i +5 -0
  226. data/vendor/ogrerb/ogre/OgreStaticFaceGroup.i +5 -0
  227. data/vendor/ogrerb/ogre/OgreStaticGeometry.i +5 -0
  228. data/vendor/ogrerb/ogre/OgreStdHeaders.i +5 -0
  229. data/vendor/ogrerb/ogre/OgreString.i +5 -0
  230. data/vendor/ogrerb/ogre/OgreStringConverter.i +5 -0
  231. data/vendor/ogrerb/ogre/OgreStringInterface.i +5 -0
  232. data/vendor/ogrerb/ogre/OgreStringVector.i +5 -0
  233. data/vendor/ogrerb/ogre/OgreSubEntity.i +5 -0
  234. data/vendor/ogrerb/ogre/OgreSubMesh.i +5 -0
  235. data/vendor/ogrerb/ogre/OgreTagPoint.i +5 -0
  236. data/vendor/ogrerb/ogre/OgreTechnique.i +5 -0
  237. data/vendor/ogrerb/ogre/OgreTextAreaOverlayElement.i +5 -0
  238. data/vendor/ogrerb/ogre/OgreTexture.i +9 -0
  239. data/vendor/ogrerb/ogre/OgreTextureManager.i +12 -0
  240. data/vendor/ogrerb/ogre/OgreTextureUnitState.i +12 -0
  241. data/vendor/ogrerb/ogre/OgreTimer.i +6 -0
  242. data/vendor/ogrerb/ogre/OgreUTFString.i +5 -0
  243. data/vendor/ogrerb/ogre/OgreUnifiedHighLevelGpuProgram.i +5 -0
  244. data/vendor/ogrerb/ogre/OgreUserDefinedObject.i +5 -0
  245. data/vendor/ogrerb/ogre/OgreVector2.i +5 -0
  246. data/vendor/ogrerb/ogre/OgreVector3.i +30 -0
  247. data/vendor/ogrerb/ogre/OgreVector4.i +5 -0
  248. data/vendor/ogrerb/ogre/OgreVertexBoneAssignment.i +5 -0
  249. data/vendor/ogrerb/ogre/OgreVertexIndexData.i +5 -0
  250. data/vendor/ogrerb/ogre/OgreViewport.i +5 -0
  251. data/vendor/ogrerb/ogre/OgreWindowEventUtilities.i +7 -0
  252. data/vendor/ogrerb/ogre/OgreWireBoundingBox.i +5 -0
  253. data/vendor/ogrerb/ogre/OgreZip.i +5 -0
  254. data/vendor/ogrerb/ogre/ogre_rb.i +343 -0
  255. data/vendor/ogrerb/ogre/std_multimap.i +581 -0
  256. data/vendor/ogrerb/ois/OISProxies.i +9 -0
  257. data/vendor/ogrerb/ois/OISRenames.i +11 -0
  258. data/vendor/ogrerb/ois/ois.i +135 -0
  259. data/vendor/ogrerb/ois/std_multimap.i +581 -0
  260. data/vendor/ogrerb/platform.rb +23 -0
  261. data/vendor/ogrerb/samples/application.rb +146 -0
  262. data/vendor/ogrerb/samples/application_frame_listener.rb +302 -0
  263. data/vendor/ogrerb/samples/application_loading_bar.rb +115 -0
  264. data/vendor/ogrerb/samples/bsp.rb +74 -0
  265. data/vendor/ogrerb/samples/cg.dll +0 -0
  266. data/vendor/ogrerb/samples/js3250.dll +0 -0
  267. data/vendor/ogrerb/samples/lighting.rb +136 -0
  268. data/vendor/ogrerb/samples/media/materials/scripts/CloudySky.material +17 -0
  269. data/vendor/ogrerb/samples/media/materials/scripts/Flare.material +17 -0
  270. data/vendor/ogrerb/samples/media/materials/scripts/Knot.material +14 -0
  271. data/vendor/ogrerb/samples/media/materials/scripts/MorningSkyBox.material +17 -0
  272. data/vendor/ogrerb/samples/media/materials/scripts/Ogre.material +119 -0
  273. data/vendor/ogrerb/samples/media/materials/scripts/Razor.material +14 -0
  274. data/vendor/ogrerb/samples/media/materials/scripts/Ribbon.material +19 -0
  275. data/vendor/ogrerb/samples/media/materials/scripts/RustySteel.material +14 -0
  276. data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyBox.material +17 -0
  277. data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyPlane.material +17 -0
  278. data/vendor/ogrerb/samples/media/materials/scripts/TextureEffects.material +15 -0
  279. data/vendor/ogrerb/samples/media/materials/scripts/dragon.material +42 -0
  280. data/vendor/ogrerb/samples/media/materials/scripts/smoke.material +18 -0
  281. data/vendor/ogrerb/samples/media/materials/textures/GreenSkin.jpg +0 -0
  282. data/vendor/ogrerb/samples/media/materials/textures/MtlPlat2.jpg +0 -0
  283. data/vendor/ogrerb/samples/media/materials/textures/RustedMetal.jpg +0 -0
  284. data/vendor/ogrerb/samples/media/materials/textures/RustySteel.jpg +0 -0
  285. data/vendor/ogrerb/samples/media/materials/textures/Water02.jpg +0 -0
  286. data/vendor/ogrerb/samples/media/materials/textures/WeirdEye.png +0 -0
  287. data/vendor/ogrerb/samples/media/materials/textures/clouds.jpg +0 -0
  288. data/vendor/ogrerb/samples/media/materials/textures/cursor.png +0 -0
  289. data/vendor/ogrerb/samples/media/materials/textures/dirt01.jpg +0 -0
  290. data/vendor/ogrerb/samples/media/materials/textures/flare.png +0 -0
  291. data/vendor/ogrerb/samples/media/materials/textures/ogreborder.png +0 -0
  292. data/vendor/ogrerb/samples/media/materials/textures/ogreborderUp.png +0 -0
  293. data/vendor/ogrerb/samples/media/materials/textures/ribbonband.png +0 -0
  294. data/vendor/ogrerb/samples/media/materials/textures/smoke.png +0 -0
  295. data/vendor/ogrerb/samples/media/materials/textures/smokecolors.png +0 -0
  296. data/vendor/ogrerb/samples/media/materials/textures/spacesky.jpg +0 -0
  297. data/vendor/ogrerb/samples/media/materials/textures/spheremap.png +0 -0
  298. data/vendor/ogrerb/samples/media/materials/textures/texmap2.jpg +0 -0
  299. data/vendor/ogrerb/samples/media/models/knot.mesh +0 -0
  300. data/vendor/ogrerb/samples/media/models/ogrehead.mesh +0 -0
  301. data/vendor/ogrerb/samples/media/models/razor.mesh +0 -0
  302. data/vendor/ogrerb/samples/media/packs/OgreCore.zip +0 -0
  303. data/vendor/ogrerb/samples/media/packs/chiropteraDM.pk3 +0 -0
  304. data/vendor/ogrerb/samples/media/packs/chiropteraDM.txt +99 -0
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  835. data/vendor/ogrerb/src_headers/OGRE/OgreSkeletonManager.h +98 -0
  836. data/vendor/ogrerb/src_headers/OGRE/OgreSkeletonSerializer.h +117 -0
  837. data/vendor/ogrerb/src_headers/OGRE/OgreSphere.h +101 -0
  838. data/vendor/ogrerb/src_headers/OGRE/OgreSpotShadowFadePng.h +648 -0
  839. data/vendor/ogrerb/src_headers/OGRE/OgreStableHeaders.h +80 -0
  840. data/vendor/ogrerb/src_headers/OGRE/OgreStaticFaceGroup.h +134 -0
  841. data/vendor/ogrerb/src_headers/OGRE/OgreStaticGeometry.h +748 -0
  842. data/vendor/ogrerb/src_headers/OGRE/OgreStdHeaders.h +102 -0
  843. data/vendor/ogrerb/src_headers/OGRE/OgreString.h +149 -0
  844. data/vendor/ogrerb/src_headers/OGRE/OgreStringConverter.h +246 -0
  845. data/vendor/ogrerb/src_headers/OGRE/OgreStringInterface.h +332 -0
  846. data/vendor/ogrerb/src_headers/OGRE/OgreStringVector.h +45 -0
  847. data/vendor/ogrerb/src_headers/OGRE/OgreSubEntity.h +230 -0
  848. data/vendor/ogrerb/src_headers/OGRE/OgreSubMesh.h +267 -0
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  852. data/vendor/ogrerb/src_headers/OGRE/OgreTexture.h +414 -0
  853. data/vendor/ogrerb/src_headers/OGRE/OgreTextureManager.h +398 -0
  854. data/vendor/ogrerb/src_headers/OGRE/OgreTextureUnitState.h +1169 -0
  855. data/vendor/ogrerb/src_headers/OGRE/OgreTimer.h +44 -0
  856. data/vendor/ogrerb/src_headers/OGRE/OgreUTFString.h +2406 -0
  857. data/vendor/ogrerb/src_headers/OGRE/OgreUnifiedHighLevelGpuProgram.h +168 -0
  858. data/vendor/ogrerb/src_headers/OGRE/OgreUserDefinedObject.h +93 -0
  859. data/vendor/ogrerb/src_headers/OGRE/OgreVector2.h +532 -0
  860. data/vendor/ogrerb/src_headers/OGRE/OgreVector3.h +768 -0
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  863. data/vendor/ogrerb/src_headers/OGRE/OgreVertexIndexData.h +286 -0
  864. data/vendor/ogrerb/src_headers/OGRE/OgreViewport.h +331 -0
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  867. data/vendor/ogrerb/src_headers/OGRE/OgreZip.h +136 -0
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  869. data/vendor/ogrerb/src_headers/OIS/OIS.h +38 -0
  870. data/vendor/ogrerb/src_headers/OIS/OISConfig.h +49 -0
  871. data/vendor/ogrerb/src_headers/OIS/OISEffect.h +254 -0
  872. data/vendor/ogrerb/src_headers/OIS/OISEvents.h +43 -0
  873. data/vendor/ogrerb/src_headers/OIS/OISException.h +70 -0
  874. data/vendor/ogrerb/src_headers/OIS/OISForceFeedback.h +102 -0
  875. data/vendor/ogrerb/src_headers/OIS/OISInputManager.h +127 -0
  876. data/vendor/ogrerb/src_headers/OIS/OISInterface.h +47 -0
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  879. data/vendor/ogrerb/src_headers/OIS/OISMouse.h +135 -0
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  883. data/vendor/ogrerb/src_headers/navi/NaviData.h +145 -0
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  890. data/vendor/ogrerb/src_headers/wrappers/OISProxies.h +58 -0
  891. data/vendor/ogrerb/src_headers/wrappers/OgreProxies.h +98 -0
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  904. data/vendor/ogrerb/website/stylesheets/main.css +96 -0
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@@ -0,0 +1,433 @@
1
+ /*
2
+ -----------------------------------------------------------------------------
3
+ This source file is part of OGRE
4
+ (Object-oriented Graphics Rendering Engine)
5
+ For the latest info, see http://www.ogre3d.org/
6
+
7
+ Copyright (c) 2000-2006 Torus Knot Software Ltd
8
+ Also see acknowledgements in Readme.html
9
+
10
+ This program is free software; you can redistribute it and/or modify it under
11
+ the terms of the GNU Lesser General Public License as published by the Free Software
12
+ Foundation; either version 2 of the License, or (at your option) any later
13
+ version.
14
+
15
+ This program is distributed in the hope that it will be useful, but WITHOUT
16
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17
+ FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
+
19
+ You should have received a copy of the GNU Lesser General Public License along with
20
+ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21
+ Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22
+ http://www.gnu.org/copyleft/lesser.txt.
23
+
24
+ You may alternatively use this source under the terms of a specific version of
25
+ the OGRE Unrestricted License provided you have obtained such a license from
26
+ Torus Knot Software Ltd.
27
+ -----------------------------------------------------------------------------
28
+ */
29
+ #ifndef _LIGHT_H__
30
+ #define _LIGHT_H__
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+
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+ #include "OgrePrerequisites.h"
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+
34
+ #include "OgreColourValue.h"
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+ #include "OgreVector3.h"
36
+ #include "OgreVector4.h"
37
+ #include "OgreString.h"
38
+ #include "OgreMovableObject.h"
39
+ #include "OgrePlaneBoundedVolume.h"
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+ #include "OgreShadowCameraSetup.h"
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+
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+ namespace Ogre {
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+
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+
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+ /** Representation of a dynamic light source in the scene.
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+ @remarks
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+ Lights are added to the scene like any other object. They contain various
48
+ parameters like type, position, attenuation (how light intensity fades with
49
+ distance), colour etc.
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+ @par
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+ The defaults when a light is created is pure white diffues light, with no
52
+ attenuation (does not decrease with distance) and a range of 1000 world units.
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+ @par
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+ Lights are created by using the SceneManager::createLight method. They can subsequently be
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+ added to a SceneNode if required to allow them to move relative to a node in the scene. A light attached
56
+ to a SceneNode is assumed to havea base position of (0,0,0) and a direction of (0,0,1) before modification
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+ by the SceneNode's own orientation. If not attached to a SceneNode,
58
+ the light's position and direction is as set using setPosition and setDirection.
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+ @par
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+ Remember also that dynamic lights rely on modifying the colour of vertices based on the position of
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+ the light compared to an object's vertex normals. Dynamic lighting will only look good if the
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+ object being lit has a fair level of tesselation and the normals are properly set. This is particularly
63
+ true for the spotlight which will only look right on highly tesselated models. In the future OGRE may be
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+ extended for certain scene types so an alternative to the standard dynamic lighting may be used, such
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+ as dynamic lightmaps.
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+ */
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+ class _OgreExport Light : public MovableObject
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+ {
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+ public:
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+ /// Temp tag used for sorting
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+ Real tempSquareDist;
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+
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+ /// Defines the type of light
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+ enum LightTypes
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+ {
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+ /// Point light sources give off light equally in all directions, so require only position not direction
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+ LT_POINT,
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+ /// Directional lights simulate parallel light beams from a distant source, hence have direction but no position
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+ LT_DIRECTIONAL,
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+ /// Spotlights simulate a cone of light from a source so require position and direction, plus extra values for falloff
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+ LT_SPOTLIGHT
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+ };
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+
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+ /** Default constructor (for Python mainly).
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+ */
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+ Light();
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+
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+ /** Normal constructor. Should not be called directly, but rather the SceneManager::createLight method should be used.
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+ */
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+ Light(const String& name);
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+
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+ /** Standard destructor.
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+ */
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+ ~Light();
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+
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+ /** Sets the type of light - see LightTypes for more info.
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+ */
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+ void setType(LightTypes type);
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+
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+ /** Returns the light type.
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+ */
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+ LightTypes getType(void) const;
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+
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+ /** Sets the colour of the diffuse light given off by this source.
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+ @remarks
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+ Material objects have ambient, diffuse and specular values which indicate how much of each type of
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+ light an object reflects. This value denotes the amount and colour of this type of light the light
108
+ exudes into the scene. The actual appearance of objects is a combination of the two.
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+ @par
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+ Diffuse light simulates the typical light emenating from light sources and affects the base colour
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+ of objects together with ambient light.
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+ */
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+ void setDiffuseColour(Real red, Real green, Real blue);
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+
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+ /** Sets the colour of the diffuse light given off by this source.
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+ @remarks
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+ Material objects have ambient, diffuse and specular values which indicate how much of each type of
118
+ light an object reflects. This value denotes the amount and colour of this type of light the light
119
+ exudes into the scene. The actual appearance of objects is a combination of the two.
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+ @par
121
+ Diffuse light simulates the typical light emenating from light sources and affects the base colour
122
+ of objects together with ambient light.
123
+ */
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+ void setDiffuseColour(const ColourValue& colour);
125
+
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+ /** Returns the colour of the diffuse light given off by this light source (see setDiffuseColour for more info).
127
+ */
128
+ const ColourValue& getDiffuseColour(void) const;
129
+
130
+ /** Sets the colour of the specular light given off by this source.
131
+ @remarks
132
+ Material objects have ambient, diffuse and specular values which indicate how much of each type of
133
+ light an object reflects. This value denotes the amount and colour of this type of light the light
134
+ exudes into the scene. The actual appearance of objects is a combination of the two.
135
+ @par
136
+ Specular light affects the appearance of shiny highlights on objects, and is also dependent on the
137
+ 'shininess' Material value.
138
+ */
139
+ void setSpecularColour(Real red, Real green, Real blue);
140
+
141
+ /** Sets the colour of the specular light given off by this source.
142
+ @remarks
143
+ Material objects have ambient, diffuse and specular values which indicate how much of each type of
144
+ light an object reflects. This value denotes the amount and colour of this type of light the light
145
+ exudes into the scene. The actual appearance of objects is a combination of the two.
146
+ @par
147
+ Specular light affects the appearance of shiny highlights on objects, and is also dependent on the
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+ 'shininess' Material value.
149
+ */
150
+ void setSpecularColour(const ColourValue& colour);
151
+
152
+ /** Returns the colour of specular light given off by this light source.
153
+ */
154
+ const ColourValue& getSpecularColour(void) const;
155
+
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+ /** Sets the attenuation parameters of the light source ie how it diminishes with distance.
157
+ @remarks
158
+ Lights normally get fainter the further they are away. Also, each light is given a maximum range
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+ beyond which it cannot affect any objects.
160
+ @par
161
+ Light attentuation is not applicable to directional lights since they have an infinite range and
162
+ constant intensity.
163
+ @par
164
+ This follows a standard attenuation approach - see any good 3D text for the details of what they mean
165
+ since i don't have room here!
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+ @param
167
+ range The absolute upper range of the light in world units
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+ @param
169
+ constant The constant factor in the attenuation formula: 1.0 means never attenuate, 0.0 is complete attenuation
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+ @param
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+ linear The linear factor in the attenuation formula: 1 means attenuate evenly over the distance
172
+ @param
173
+ quadratic The quadratic factor in the attenuation formula: adds a curvature to the attenuation formula.
174
+ */
175
+ void setAttenuation(Real range, Real constant, Real linear, Real quadratic);
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+
177
+ /** Returns the absolute upper range of the light.
178
+ */
179
+ Real getAttenuationRange(void) const;
180
+
181
+ /** Returns the constant factor in the attenuation formula.
182
+ */
183
+ Real getAttenuationConstant(void) const;
184
+
185
+ /** Returns the linear factor in the attenuation formula.
186
+ */
187
+ Real getAttenuationLinear(void) const;
188
+
189
+ /** Returns the quadric factor in the attenuation formula.
190
+ */
191
+ Real getAttenuationQuadric(void) const;
192
+
193
+ /** Sets the position of the light.
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+ @remarks
195
+ Applicable to point lights and spotlights only.
196
+ @note
197
+ This will be overridden if the light is attached to a SceneNode.
198
+ */
199
+ void setPosition(Real x, Real y, Real z);
200
+
201
+ /** Sets the position of the light.
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+ @remarks
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+ Applicable to point lights and spotlights only.
204
+ @note
205
+ This will be overridden if the light is attached to a SceneNode.
206
+ */
207
+ void setPosition(const Vector3& vec);
208
+
209
+ /** Returns the position of the light.
210
+ @note
211
+ Applicable to point lights and spotlights only.
212
+ */
213
+ const Vector3& getPosition(void) const;
214
+
215
+ /** Sets the direction in which a light points.
216
+ @remarks
217
+ Applicable only to the spotlight and directional light types.
218
+ @note
219
+ This will be overridden if the light is attached to a SceneNode.
220
+ */
221
+ void setDirection(Real x, Real y, Real z);
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+
223
+ /** Sets the direction in which a light points.
224
+ @remarks
225
+ Applicable only to the spotlight and directional light types.
226
+ @note
227
+ This will be overridden if the light is attached to a SceneNode.
228
+ */
229
+ void setDirection(const Vector3& vec);
230
+
231
+ /** Returns the light's direction.
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+ @remarks
233
+ Applicable only to the spotlight and directional light types.
234
+ */
235
+ const Vector3& getDirection(void) const;
236
+
237
+ /** Sets the range of a spotlight, i.e. the angle of the inner and outer cones and the rate of falloff between them.
238
+ @param
239
+ innerAngle Angle covered by the bright inner cone
240
+ @node
241
+ The inner cone applicable only to Direct3D, it'll always treat as zero in OpenGL.
242
+ @param
243
+ outerAngle Angle covered by the outer cone
244
+ @param
245
+ falloff The rate of falloff between the inner and outer cones. 1.0 means a linear falloff, less means slower falloff, higher means faster falloff.
246
+ */
247
+ void setSpotlightRange(const Radian& innerAngle, const Radian& outerAngle, Real falloff = 1.0);
248
+ #ifndef OGRE_FORCE_ANGLE_TYPES
249
+ inline void setSpotlightRange(Real innerAngle, Real outerAngle, Real falloff = 1.0) {
250
+ setSpotlightRange ( Angle(innerAngle), Angle(outerAngle), falloff );
251
+ }
252
+ #endif//OGRE_FORCE_ANGLE_TYPES
253
+
254
+ /** Returns the angle covered by the spotlights inner cone.
255
+ */
256
+ const Radian& getSpotlightInnerAngle(void) const;
257
+
258
+ /** Returns the angle covered by the spotlights outer cone.
259
+ */
260
+ const Radian& getSpotlightOuterAngle(void) const;
261
+
262
+ /** Returns the falloff between the inner and outer cones of the spotlight.
263
+ */
264
+ Real getSpotlightFalloff(void) const;
265
+
266
+ /** Sets the angle covered by the spotlights inner cone.
267
+ */
268
+ void setSpotlightInnerAngle(const Radian& val);
269
+
270
+ /** Sets the angle covered by the spotlights outer cone.
271
+ */
272
+ void setSpotlightOuterAngle(const Radian& val);
273
+
274
+ /** Sets the falloff between the inner and outer cones of the spotlight.
275
+ */
276
+ void setSpotlightFalloff(Real val);
277
+
278
+ /** Set a scaling factor to indicate the relative power of a light.
279
+ @remarks
280
+ This factor is only useful in High Dynamic Range (HDR) rendering.
281
+ You can bind it to a shader variable to take it into account,
282
+ @see GpuProgramParameters
283
+ @param power The power rating of this light, default is 1.0.
284
+ */
285
+ void setPowerScale(Real power);
286
+
287
+ /** Set the scaling factor which indicates the relative power of a
288
+ light.
289
+ */
290
+ Real getPowerScale(void) const;
291
+
292
+ /** Overridden from MovableObject */
293
+ void _notifyAttached(Node* parent, bool isTagPoint = false);
294
+
295
+ /** Overridden from MovableObject */
296
+ void _notifyMoved(void);
297
+
298
+ /** Overridden from MovableObject */
299
+ const AxisAlignedBox& getBoundingBox(void) const;
300
+
301
+ /** Overridden from MovableObject */
302
+ void _updateRenderQueue(RenderQueue* queue);
303
+
304
+ /** Overridden from MovableObject */
305
+ const String& getMovableType(void) const;
306
+
307
+ /** Retrieves the position of the light including any transform from nodes it is attached to. */
308
+ const Vector3& getDerivedPosition(void) const;
309
+
310
+ /** Retrieves the direction of the light including any transform from nodes it is attached to. */
311
+ const Vector3& getDerivedDirection(void) const;
312
+
313
+ /** Overridden from MovableObject.
314
+ @remarks
315
+ Although lights themselves are not 'visible', setting a light to invisible
316
+ means it no longer affects the scene.
317
+ */
318
+ void setVisible(bool visible);
319
+
320
+ /** Overridden from MovableObject */
321
+ Real getBoundingRadius(void) const { return 0; /* not visible */ }
322
+
323
+ /** Gets the details of this light as a 4D vector.
324
+ @remarks
325
+ Getting details of a light as a 4D vector can be useful for
326
+ doing general calculations between different light types; for
327
+ example the vector can represent both position lights (w=1.0f)
328
+ and directional lights (w=0.0f) and be used in the same
329
+ calculations.
330
+ */
331
+ Vector4 getAs4DVector(void) const;
332
+
333
+ /** Internal method for calculating the 'near clip volume', which is
334
+ the volume formed between the near clip rectangle of the
335
+ camera and the light.
336
+ @remarks This volume is a pyramid for a point/spot light and
337
+ a cuboid for a directional light. It can used to detect whether
338
+ an object could be casting a shadow on the viewport. Note that
339
+ the reference returned is to a shared volume which will be
340
+ reused across calls to this method.
341
+ */
342
+ virtual const PlaneBoundedVolume& _getNearClipVolume(const Camera* const cam) const;
343
+
344
+ /** Internal method for calculating the clip volumes outside of the
345
+ frustum which can be used to determine which objects are casting
346
+ shadow on the frustum as a whole.
347
+ @remarks Each of the volumes is a pyramid for a point/spot light and
348
+ a cuboid for a directional light.
349
+ */
350
+ virtual const PlaneBoundedVolumeList& _getFrustumClipVolumes(const Camera* const cam) const;
351
+
352
+ /// Override to return specific type flag
353
+ uint32 getTypeFlags(void) const;
354
+
355
+ /// @copydoc AnimableObject::createAnimableValue
356
+ AnimableValuePtr createAnimableValue(const String& valueName);
357
+
358
+ /** Set this light to use a custom shadow camera when rendering texture shadows.
359
+ @remarks
360
+ This changes the shadow camera setup for just this light, you can set
361
+ the shadow camera setup globally using SceneManager::setShadowCameraSetup
362
+ @see ShadowCameraSetup
363
+ */
364
+ void setCustomShadowCameraSetup(const ShadowCameraSetupPtr& customShadowSetup);
365
+
366
+ /** Reset the shadow camera setup to the default.
367
+ @see ShadowCameraSetup
368
+ */
369
+ void resetCustomShadowCameraSetup(void);
370
+
371
+ /** return a pointer to the custom shadow camera setup (null means use SceneManager global version). */
372
+ const ShadowCameraSetupPtr& getCustomShadowCameraSetup(void) const;
373
+
374
+ protected:
375
+ /// internal method for synchronising with parent node (if any)
376
+ virtual void update(void) const;
377
+
378
+ /// @copydoc AnimableObject::getAnimableDictionaryName
379
+ const String& getAnimableDictionaryName(void) const;
380
+ /// @copydoc AnimableObject::initialiseAnimableDictionary
381
+ void initialiseAnimableDictionary(StringVector& vec) const;
382
+
383
+ LightTypes mLightType;
384
+ Vector3 mPosition;
385
+ ColourValue mDiffuse;
386
+ ColourValue mSpecular;
387
+
388
+ Vector3 mDirection;
389
+
390
+ Radian mSpotOuter;
391
+ Radian mSpotInner;
392
+ Real mSpotFalloff;
393
+ Real mRange;
394
+ Real mAttenuationConst;
395
+ Real mAttenuationLinear;
396
+ Real mAttenuationQuad;
397
+ Real mPowerScale;
398
+
399
+
400
+ mutable Vector3 mDerivedPosition;
401
+ mutable Vector3 mDerivedDirection;
402
+
403
+ /// Shared class-level name for Movable type
404
+ static String msMovableType;
405
+
406
+ mutable PlaneBoundedVolume mNearClipVolume;
407
+ mutable PlaneBoundedVolumeList mFrustumClipVolumes;
408
+ /// Is the derived transform dirty?
409
+ mutable bool mDerivedTransformDirty;
410
+
411
+ /// Pointer to a custom shadow camera setup
412
+ mutable ShadowCameraSetupPtr mCustomShadowCameraSetup;
413
+
414
+ };
415
+
416
+ /** Factory object for creating Light instances */
417
+ class _OgreExport LightFactory : public MovableObjectFactory
418
+ {
419
+ protected:
420
+ MovableObject* createInstanceImpl( const String& name, const NameValuePairList* params);
421
+ public:
422
+ LightFactory() {}
423
+ ~LightFactory() {}
424
+
425
+ static String FACTORY_TYPE_NAME;
426
+
427
+ const String& getType(void) const;
428
+ void destroyInstance( MovableObject* obj);
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+
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+ };
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+
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+ } // Namespace
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+ #endif
@@ -0,0 +1,149 @@
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+ /*
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+ -----------------------------------------------------------------------------
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+ This source file is part of OGRE
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+ (Object-oriented Graphics Rendering Engine)
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+ For the latest info, see http://www.ogre3d.org/
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+
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+ Copyright (c) 2000-2006 Torus Knot Software Ltd
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+ Also see acknowledgements in Readme.html
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+
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+ This program is free software; you can redistribute it and/or modify it under
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+ the terms of the GNU Lesser General Public License as published by the Free Software
12
+ Foundation; either version 2 of the License, or (at your option) any later
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+ version.
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+
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+ This program is distributed in the hope that it will be useful, but WITHOUT
16
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17
+ FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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+
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+ You should have received a copy of the GNU Lesser General Public License along with
20
+ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21
+ Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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+ http://www.gnu.org/copyleft/lesser.txt.
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+
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+ You may alternatively use this source under the terms of a specific version of
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+ the OGRE Unrestricted License provided you have obtained such a license from
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+ Torus Knot Software Ltd.
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+ -----------------------------------------------------------------------------
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+ */
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+
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+ #ifndef __Log_H__
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+ #define __Log_H__
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+
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+ #include "OgrePrerequisites.h"
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+
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+ namespace Ogre {
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+
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+ // LogMessageLevel + LoggingLevel > OGRE_LOG_THRESHOLD = message logged
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+ #define OGRE_LOG_THRESHOLD 4
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+
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+ /** The level of detail to which the log will go into.
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+ */
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+ enum LoggingLevel
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+ {
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+ LL_LOW = 1,
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+ LL_NORMAL = 2,
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+ LL_BOREME = 3
47
+ };
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+
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+ /** The importance of a logged message.
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+ */
51
+ enum LogMessageLevel
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+ {
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+ LML_TRIVIAL = 1,
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+ LML_NORMAL = 2,
55
+ LML_CRITICAL = 3
56
+ };
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+
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+ /** @remarks Pure Abstract class, derive this class and register to the Log to listen to log messages */
59
+ class LogListener
60
+ {
61
+ public:
62
+ virtual ~LogListener() {};
63
+
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+ /**
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+ @remarks
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+ This is called whenever the log recieves a message and is about to write it out
67
+ @param message
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+ The message to be logged
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+ @param lml
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+ The message level the log is using
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+ @param maskDebug
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+ If we are printing to the console or not
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+ @param logName
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+ the name of this log (so you can have several listeners for different logs, and identify them)
75
+ */
76
+ virtual void messageLogged( const String& message, LogMessageLevel lml, bool maskDebug, const String &logName ) = 0;
77
+ };
78
+
79
+ /**
80
+ @remarks
81
+ Log class for writing debug/log data to files.
82
+ @note
83
+ <br>Should not be used directly, but trough the LogManager class.
84
+ */
85
+ class _OgreExport Log
86
+ {
87
+ protected:
88
+ std::ofstream mfpLog;
89
+ LoggingLevel mLogLevel;
90
+ bool mDebugOut;
91
+ bool mSuppressFile;
92
+ String mLogName;
93
+
94
+ typedef std::vector<LogListener*> mtLogListener;
95
+ mtLogListener mListeners;
96
+
97
+ public:
98
+ OGRE_AUTO_MUTEX // public to allow external locking
99
+ /**
100
+ @remarks
101
+ Usual constructor - called by LogManager.
102
+ */
103
+ Log( const String& name, bool debugOutput = true, bool suppressFileOutput = false);
104
+
105
+ /**
106
+ @remarks
107
+ Default destructor.
108
+ */
109
+ ~Log();
110
+
111
+ /// Return the name of the log
112
+ const String& getName() const { return mLogName; }
113
+ /// Get whether debug output is enabled for this log
114
+ bool isDebugOutputEnabled() const { return mDebugOut; }
115
+ /// Get whether file output is suppressed for this log
116
+ bool isFileOutputSuppressed() const { return mSuppressFile; }
117
+
118
+ /** Log a message to the debugger and to log file (the default is
119
+ "<code>OGRE.log</code>"),
120
+ */
121
+ void logMessage( const String& message, LogMessageLevel lml = LML_NORMAL, bool maskDebug = false );
122
+
123
+ /**
124
+ @remarks
125
+ Sets the level of the log detail.
126
+ */
127
+ void setLogDetail(LoggingLevel ll);
128
+ /** Gets the level of the log detail.
129
+ */
130
+ LoggingLevel getLogDetail() const { return mLogLevel; }
131
+ /**
132
+ @remarks
133
+ Register a listener to this log
134
+ @param
135
+ A valid listener derived class
136
+ */
137
+ void addListener(LogListener* listener);
138
+
139
+ /**
140
+ @remarks
141
+ Unregister a listener from this log
142
+ @param
143
+ A valid listener derived class
144
+ */
145
+ void removeListener(LogListener* listener);
146
+ };
147
+ }
148
+
149
+ #endif