shattered_ogrerb 0.5.0.1

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  1. data/lib/shattered_ogrerb.rb +17 -0
  2. data/lib/shattered_ogrerb/base.rb +28 -0
  3. data/lib/shattered_ogrerb/camera.rb +6 -0
  4. data/lib/shattered_ogrerb/key_manager.rb +54 -0
  5. data/lib/shattered_ogrerb/light.rb +5 -0
  6. data/lib/shattered_ogrerb/mesh_instance.rb +92 -0
  7. data/lib/shattered_ogrerb/rmaterial.rb +86 -0
  8. data/lib/shattered_ogrerb/vector.rb +211 -0
  9. data/vendor/Ogre/OIS.dll +0 -0
  10. data/vendor/Ogre/OgreGUIRenderer.dll +0 -0
  11. data/vendor/Ogre/OgreMain.dll +0 -0
  12. data/vendor/Ogre/Plugin_BSPSceneManager.dll +0 -0
  13. data/vendor/Ogre/Plugin_CgProgramManager.dll +0 -0
  14. data/vendor/Ogre/Plugin_OctreeSceneManager.dll +0 -0
  15. data/vendor/Ogre/Plugin_ParticleFX.dll +0 -0
  16. data/vendor/Ogre/RenderSystem_Direct3D9.dll +0 -0
  17. data/vendor/Ogre/RenderSystem_GL.dll +0 -0
  18. data/vendor/Ogre/cg.dll +0 -0
  19. data/vendor/Ogre/plugins.cfg +9 -0
  20. data/vendor/ogrerb/MIT_LICENCE +19 -0
  21. data/vendor/ogrerb/README +79 -0
  22. data/vendor/ogrerb/Rakefile +220 -0
  23. data/vendor/ogrerb/build/navi/extconf.rb +53 -0
  24. data/vendor/ogrerb/build/ogre/extconf.rb +50 -0
  25. data/vendor/ogrerb/build/ois/extconf.rb +48 -0
  26. data/vendor/ogrerb/doc_src/ogre.rb +152 -0
  27. data/vendor/ogrerb/doc_src/ois.rb +67 -0
  28. data/vendor/ogrerb/lib/constants.rb +35 -0
  29. data/vendor/ogrerb/lib/ogre.dll +0 -0
  30. data/vendor/ogrerb/lib/ruby_ois.dll +0 -0
  31. data/vendor/ogrerb/navi/Navi.i +5 -0
  32. data/vendor/ogrerb/navi/NaviData.i +18 -0
  33. data/vendor/ogrerb/navi/NaviManager.i +5 -0
  34. data/vendor/ogrerb/navi/NaviProxies.i +7 -0
  35. data/vendor/ogrerb/navi/lib/Navi.lib +0 -0
  36. data/vendor/ogrerb/navi/lib/Navi_d.lib +0 -0
  37. data/vendor/ogrerb/navi/lib/llmozlib.lib +0 -0
  38. data/vendor/ogrerb/navi/lib/llmozlib_d.lib +0 -0
  39. data/vendor/ogrerb/navi/navi_rb.i +53 -0
  40. data/vendor/ogrerb/navi/std_multimap.i +581 -0
  41. data/vendor/ogrerb/ogre.rb +23 -0
  42. data/vendor/ogrerb/ogre/Application.i +59 -0
  43. data/vendor/ogrerb/ogre/ApplicationFrameListener.i +67 -0
  44. data/vendor/ogrerb/ogre/ExampleApplication.i +7 -0
  45. data/vendor/ogrerb/ogre/ExampleFrameListener.i +7 -0
  46. data/vendor/ogrerb/ogre/OgreAlignedAllocator.i +5 -0
  47. data/vendor/ogrerb/ogre/OgreAnimable.i +5 -0
  48. data/vendor/ogrerb/ogre/OgreAnimation.i +5 -0
  49. data/vendor/ogrerb/ogre/OgreAnimationState.i +9 -0
  50. data/vendor/ogrerb/ogre/OgreAnimationTrack.i +5 -0
  51. data/vendor/ogrerb/ogre/OgreAny.i +5 -0
  52. data/vendor/ogrerb/ogre/OgreArchive.i +5 -0
  53. data/vendor/ogrerb/ogre/OgreArchiveFactory.i +5 -0
  54. data/vendor/ogrerb/ogre/OgreArchiveManager.i +5 -0
  55. data/vendor/ogrerb/ogre/OgreAutoParamDataSource.i +5 -0
  56. data/vendor/ogrerb/ogre/OgreAxisAlignedBox.i +5 -0
  57. data/vendor/ogrerb/ogre/OgreBillboard.i +5 -0
  58. data/vendor/ogrerb/ogre/OgreBillboardChain.i +11 -0
  59. data/vendor/ogrerb/ogre/OgreBillboardParticleRenderer.i +5 -0
  60. data/vendor/ogrerb/ogre/OgreBillboardSet.i +5 -0
  61. data/vendor/ogrerb/ogre/OgreBitwise.i +5 -0
  62. data/vendor/ogrerb/ogre/OgreBlendMode.i +5 -0
  63. data/vendor/ogrerb/ogre/OgreBone.i +5 -0
  64. data/vendor/ogrerb/ogre/OgreBorderPanelOverlayElement.i +5 -0
  65. data/vendor/ogrerb/ogre/OgreCamera.i +5 -0
  66. data/vendor/ogrerb/ogre/OgreCodec.i +5 -0
  67. data/vendor/ogrerb/ogre/OgreColourValue.i +5 -0
  68. data/vendor/ogrerb/ogre/OgreCommon.i +33 -0
  69. data/vendor/ogrerb/ogre/OgreCompiler2Pass.i +5 -0
  70. data/vendor/ogrerb/ogre/OgreCompositionPass.i +5 -0
  71. data/vendor/ogrerb/ogre/OgreCompositionTargetPass.i +5 -0
  72. data/vendor/ogrerb/ogre/OgreCompositionTechnique.i +5 -0
  73. data/vendor/ogrerb/ogre/OgreCompositor.i +5 -0
  74. data/vendor/ogrerb/ogre/OgreCompositorChain.i +5 -0
  75. data/vendor/ogrerb/ogre/OgreCompositorInstance.i +5 -0
  76. data/vendor/ogrerb/ogre/OgreCompositorManager.i +5 -0
  77. data/vendor/ogrerb/ogre/OgreCompositorScriptCompiler.i +5 -0
  78. data/vendor/ogrerb/ogre/OgreCompositorSerializer.i +5 -0
  79. data/vendor/ogrerb/ogre/OgreConfig.i +5 -0
  80. data/vendor/ogrerb/ogre/OgreConfigDialog.i +5 -0
  81. data/vendor/ogrerb/ogre/OgreConfigFile.i +13 -0
  82. data/vendor/ogrerb/ogre/OgreConfigOptionMap.i +5 -0
  83. data/vendor/ogrerb/ogre/OgreController.i +5 -0
  84. data/vendor/ogrerb/ogre/OgreControllerManager.i +5 -0
  85. data/vendor/ogrerb/ogre/OgreConvexBody.i +5 -0
  86. data/vendor/ogrerb/ogre/OgreDDSCodec.i +5 -0
  87. data/vendor/ogrerb/ogre/OgreDataStream.i +9 -0
  88. data/vendor/ogrerb/ogre/OgreDefaultHardwareBufferManager.i +5 -0
  89. data/vendor/ogrerb/ogre/OgreDynLib.i +5 -0
  90. data/vendor/ogrerb/ogre/OgreDynLibManager.i +5 -0
  91. data/vendor/ogrerb/ogre/OgreEdgeListBuilder.i +5 -0
  92. data/vendor/ogrerb/ogre/OgreEntity.i +5 -0
  93. data/vendor/ogrerb/ogre/OgreErrorDialog.i +5 -0
  94. data/vendor/ogrerb/ogre/OgreException.i +5 -0
  95. data/vendor/ogrerb/ogre/OgreExternalTextureSource.i +5 -0
  96. data/vendor/ogrerb/ogre/OgreExternalTextureSourceManager.i +5 -0
  97. data/vendor/ogrerb/ogre/OgreFactoryObj.i +5 -0
  98. data/vendor/ogrerb/ogre/OgreFileSystem.i +5 -0
  99. data/vendor/ogrerb/ogre/OgreFont.i +5 -0
  100. data/vendor/ogrerb/ogre/OgreFontManager.i +5 -0
  101. data/vendor/ogrerb/ogre/OgreFrameListener.i +12 -0
  102. data/vendor/ogrerb/ogre/OgreFreeImageCodec.i +5 -0
  103. data/vendor/ogrerb/ogre/OgreFrustum.i +5 -0
  104. data/vendor/ogrerb/ogre/OgreGpuProgram.i +5 -0
  105. data/vendor/ogrerb/ogre/OgreGpuProgramManager.i +5 -0
  106. data/vendor/ogrerb/ogre/OgreGpuProgramUsage.i +5 -0
  107. data/vendor/ogrerb/ogre/OgreHardwareBuffer.i +5 -0
  108. data/vendor/ogrerb/ogre/OgreHardwareBufferManager.i +9 -0
  109. data/vendor/ogrerb/ogre/OgreHardwareIndexBuffer.i +9 -0
  110. data/vendor/ogrerb/ogre/OgreHardwareOcclusionQuery.i +5 -0
  111. data/vendor/ogrerb/ogre/OgreHardwarePixelBuffer.i +9 -0
  112. data/vendor/ogrerb/ogre/OgreHardwareVertexBuffer.i +10 -0
  113. data/vendor/ogrerb/ogre/OgreHighLevelGpuProgram.i +5 -0
  114. data/vendor/ogrerb/ogre/OgreHighLevelGpuProgramManager.i +5 -0
  115. data/vendor/ogrerb/ogre/OgreImage.i +5 -0
  116. data/vendor/ogrerb/ogre/OgreImageCodec.i +5 -0
  117. data/vendor/ogrerb/ogre/OgreInstancedGeometry.i +5 -0
  118. data/vendor/ogrerb/ogre/OgreIteratorWrappers.i +5 -0
  119. data/vendor/ogrerb/ogre/OgreKeyFrame.i +7 -0
  120. data/vendor/ogrerb/ogre/OgreLight.i +5 -0
  121. data/vendor/ogrerb/ogre/OgreLog.i +5 -0
  122. data/vendor/ogrerb/ogre/OgreLogManager.i +9 -0
  123. data/vendor/ogrerb/ogre/OgreManualObject.i +5 -0
  124. data/vendor/ogrerb/ogre/OgreMaterial.i +9 -0
  125. data/vendor/ogrerb/ogre/OgreMaterialManager.i +22 -0
  126. data/vendor/ogrerb/ogre/OgreMaterialScriptCompiler.i +5 -0
  127. data/vendor/ogrerb/ogre/OgreMaterialSerializer.i +5 -0
  128. data/vendor/ogrerb/ogre/OgreMath.i +48 -0
  129. data/vendor/ogrerb/ogre/OgreMatrix3.i +5 -0
  130. data/vendor/ogrerb/ogre/OgreMatrix4.i +5 -0
  131. data/vendor/ogrerb/ogre/OgreMemoryMacros.i +5 -0
  132. data/vendor/ogrerb/ogre/OgreMemoryManager.i +5 -0
  133. data/vendor/ogrerb/ogre/OgreMesh.i +11 -0
  134. data/vendor/ogrerb/ogre/OgreMeshFileFormat.i +5 -0
  135. data/vendor/ogrerb/ogre/OgreMeshManager.i +9 -0
  136. data/vendor/ogrerb/ogre/OgreMeshSerializer.i +5 -0
  137. data/vendor/ogrerb/ogre/OgreMeshSerializerImpl.i +5 -0
  138. data/vendor/ogrerb/ogre/OgreMovableObject.i +46 -0
  139. data/vendor/ogrerb/ogre/OgreMovablePlane.i +5 -0
  140. data/vendor/ogrerb/ogre/OgreNoMemoryMacros.i +5 -0
  141. data/vendor/ogrerb/ogre/OgreNode.i +11 -0
  142. data/vendor/ogrerb/ogre/OgreNumerics.i +5 -0
  143. data/vendor/ogrerb/ogre/OgreOverlay.i +5 -0
  144. data/vendor/ogrerb/ogre/OgreOverlayContainer.i +5 -0
  145. data/vendor/ogrerb/ogre/OgreOverlayElement.i +5 -0
  146. data/vendor/ogrerb/ogre/OgreOverlayElementCommands.i +5 -0
  147. data/vendor/ogrerb/ogre/OgreOverlayElementFactory.i +5 -0
  148. data/vendor/ogrerb/ogre/OgreOverlayManager.i +9 -0
  149. data/vendor/ogrerb/ogre/OgrePanelOverlayElement.i +5 -0
  150. data/vendor/ogrerb/ogre/OgreParticle.i +5 -0
  151. data/vendor/ogrerb/ogre/OgreParticleAffector.i +5 -0
  152. data/vendor/ogrerb/ogre/OgreParticleAffectorFactory.i +5 -0
  153. data/vendor/ogrerb/ogre/OgreParticleEmitter.i +5 -0
  154. data/vendor/ogrerb/ogre/OgreParticleEmitterCommands.i +5 -0
  155. data/vendor/ogrerb/ogre/OgreParticleEmitterFactory.i +5 -0
  156. data/vendor/ogrerb/ogre/OgreParticleIterator.i +5 -0
  157. data/vendor/ogrerb/ogre/OgreParticleSystem.i +9 -0
  158. data/vendor/ogrerb/ogre/OgreParticleSystemManager.i +9 -0
  159. data/vendor/ogrerb/ogre/OgreParticleSystemRenderer.i +9 -0
  160. data/vendor/ogrerb/ogre/OgrePass.i +10 -0
  161. data/vendor/ogrerb/ogre/OgrePatchMesh.i +11 -0
  162. data/vendor/ogrerb/ogre/OgrePatchSurface.i +5 -0
  163. data/vendor/ogrerb/ogre/OgrePixelFormat.i +5 -0
  164. data/vendor/ogrerb/ogre/OgrePlane.i +5 -0
  165. data/vendor/ogrerb/ogre/OgrePlaneBoundedVolume.i +5 -0
  166. data/vendor/ogrerb/ogre/OgrePlatform.i +5 -0
  167. data/vendor/ogrerb/ogre/OgrePlugin.i +5 -0
  168. data/vendor/ogrerb/ogre/OgrePolygon.i +5 -0
  169. data/vendor/ogrerb/ogre/OgrePose.i +5 -0
  170. data/vendor/ogrerb/ogre/OgrePredefinedControllers.i +5 -0
  171. data/vendor/ogrerb/ogre/OgrePrefabFactory.i +5 -0
  172. data/vendor/ogrerb/ogre/OgrePrerequisites.i +5 -0
  173. data/vendor/ogrerb/ogre/OgreProfiler.i +5 -0
  174. data/vendor/ogrerb/ogre/OgreProgressiveMesh.i +5 -0
  175. data/vendor/ogrerb/ogre/OgreProxies.i +10 -0
  176. data/vendor/ogrerb/ogre/OgreQuaternion.i +5 -0
  177. data/vendor/ogrerb/ogre/OgreRadixSort.i +5 -0
  178. data/vendor/ogrerb/ogre/OgreRay.i +5 -0
  179. data/vendor/ogrerb/ogre/OgreRectangle.i +5 -0
  180. data/vendor/ogrerb/ogre/OgreRectangle2D.i +5 -0
  181. data/vendor/ogrerb/ogre/OgreRenderOperation.i +5 -0
  182. data/vendor/ogrerb/ogre/OgreRenderQueue.i +10 -0
  183. data/vendor/ogrerb/ogre/OgreRenderQueueInvocation.i +5 -0
  184. data/vendor/ogrerb/ogre/OgreRenderQueueListener.i +5 -0
  185. data/vendor/ogrerb/ogre/OgreRenderQueueSortingGrouping.i +5 -0
  186. data/vendor/ogrerb/ogre/OgreRenderSystem.i +12 -0
  187. data/vendor/ogrerb/ogre/OgreRenderSystemCapabilities.i +7 -0
  188. data/vendor/ogrerb/ogre/OgreRenderTarget.i +27 -0
  189. data/vendor/ogrerb/ogre/OgreRenderTargetListener.i +7 -0
  190. data/vendor/ogrerb/ogre/OgreRenderTexture.i +5 -0
  191. data/vendor/ogrerb/ogre/OgreRenderWindow.i +9 -0
  192. data/vendor/ogrerb/ogre/OgreRenderable.i +5 -0
  193. data/vendor/ogrerb/ogre/OgreResource.i +68 -0
  194. data/vendor/ogrerb/ogre/OgreResourceBackgroundQueue.i +5 -0
  195. data/vendor/ogrerb/ogre/OgreResourceGroupManager.i +17 -0
  196. data/vendor/ogrerb/ogre/OgreResourceManager.i +5 -0
  197. data/vendor/ogrerb/ogre/OgreRibbonTrail.i +5 -0
  198. data/vendor/ogrerb/ogre/OgreRoot.i +9 -0
  199. data/vendor/ogrerb/ogre/OgreRotationalSpline.i +5 -0
  200. data/vendor/ogrerb/ogre/OgreSceneManager.i +17 -0
  201. data/vendor/ogrerb/ogre/OgreSceneManagerEnumerator.i +8 -0
  202. data/vendor/ogrerb/ogre/OgreSceneNode.i +9 -0
  203. data/vendor/ogrerb/ogre/OgreSceneQuery.i +5 -0
  204. data/vendor/ogrerb/ogre/OgreScriptLoader.i +5 -0
  205. data/vendor/ogrerb/ogre/OgreSearchOps.i +5 -0
  206. data/vendor/ogrerb/ogre/OgreSerializer.i +5 -0
  207. data/vendor/ogrerb/ogre/OgreShadowCameraSetup.i +5 -0
  208. data/vendor/ogrerb/ogre/OgreShadowCameraSetupFocused.i +5 -0
  209. data/vendor/ogrerb/ogre/OgreShadowCameraSetupLiSPSM.i +5 -0
  210. data/vendor/ogrerb/ogre/OgreShadowCameraSetupPlaneOptimal.i +5 -0
  211. data/vendor/ogrerb/ogre/OgreShadowCaster.i +5 -0
  212. data/vendor/ogrerb/ogre/OgreShadowTextureManager.i +7 -0
  213. data/vendor/ogrerb/ogre/OgreShadowVolumeExtrudeProgram.i +5 -0
  214. data/vendor/ogrerb/ogre/OgreSharedPtr.i +5 -0
  215. data/vendor/ogrerb/ogre/OgreSimpleRenderable.i +5 -0
  216. data/vendor/ogrerb/ogre/OgreSimpleSpline.i +5 -0
  217. data/vendor/ogrerb/ogre/OgreSingleton.i +9 -0
  218. data/vendor/ogrerb/ogre/OgreSkeleton.i +5 -0
  219. data/vendor/ogrerb/ogre/OgreSkeletonFileFormat.i +5 -0
  220. data/vendor/ogrerb/ogre/OgreSkeletonInstance.i +5 -0
  221. data/vendor/ogrerb/ogre/OgreSkeletonManager.i +5 -0
  222. data/vendor/ogrerb/ogre/OgreSkeletonSerializer.i +5 -0
  223. data/vendor/ogrerb/ogre/OgreSphere.i +5 -0
  224. data/vendor/ogrerb/ogre/OgreSpotShadowFadePng.i +5 -0
  225. data/vendor/ogrerb/ogre/OgreStableHeaders.i +5 -0
  226. data/vendor/ogrerb/ogre/OgreStaticFaceGroup.i +5 -0
  227. data/vendor/ogrerb/ogre/OgreStaticGeometry.i +5 -0
  228. data/vendor/ogrerb/ogre/OgreStdHeaders.i +5 -0
  229. data/vendor/ogrerb/ogre/OgreString.i +5 -0
  230. data/vendor/ogrerb/ogre/OgreStringConverter.i +5 -0
  231. data/vendor/ogrerb/ogre/OgreStringInterface.i +5 -0
  232. data/vendor/ogrerb/ogre/OgreStringVector.i +5 -0
  233. data/vendor/ogrerb/ogre/OgreSubEntity.i +5 -0
  234. data/vendor/ogrerb/ogre/OgreSubMesh.i +5 -0
  235. data/vendor/ogrerb/ogre/OgreTagPoint.i +5 -0
  236. data/vendor/ogrerb/ogre/OgreTechnique.i +5 -0
  237. data/vendor/ogrerb/ogre/OgreTextAreaOverlayElement.i +5 -0
  238. data/vendor/ogrerb/ogre/OgreTexture.i +9 -0
  239. data/vendor/ogrerb/ogre/OgreTextureManager.i +12 -0
  240. data/vendor/ogrerb/ogre/OgreTextureUnitState.i +12 -0
  241. data/vendor/ogrerb/ogre/OgreTimer.i +6 -0
  242. data/vendor/ogrerb/ogre/OgreUTFString.i +5 -0
  243. data/vendor/ogrerb/ogre/OgreUnifiedHighLevelGpuProgram.i +5 -0
  244. data/vendor/ogrerb/ogre/OgreUserDefinedObject.i +5 -0
  245. data/vendor/ogrerb/ogre/OgreVector2.i +5 -0
  246. data/vendor/ogrerb/ogre/OgreVector3.i +30 -0
  247. data/vendor/ogrerb/ogre/OgreVector4.i +5 -0
  248. data/vendor/ogrerb/ogre/OgreVertexBoneAssignment.i +5 -0
  249. data/vendor/ogrerb/ogre/OgreVertexIndexData.i +5 -0
  250. data/vendor/ogrerb/ogre/OgreViewport.i +5 -0
  251. data/vendor/ogrerb/ogre/OgreWindowEventUtilities.i +7 -0
  252. data/vendor/ogrerb/ogre/OgreWireBoundingBox.i +5 -0
  253. data/vendor/ogrerb/ogre/OgreZip.i +5 -0
  254. data/vendor/ogrerb/ogre/ogre_rb.i +343 -0
  255. data/vendor/ogrerb/ogre/std_multimap.i +581 -0
  256. data/vendor/ogrerb/ois/OISProxies.i +9 -0
  257. data/vendor/ogrerb/ois/OISRenames.i +11 -0
  258. data/vendor/ogrerb/ois/ois.i +135 -0
  259. data/vendor/ogrerb/ois/std_multimap.i +581 -0
  260. data/vendor/ogrerb/platform.rb +23 -0
  261. data/vendor/ogrerb/samples/application.rb +146 -0
  262. data/vendor/ogrerb/samples/application_frame_listener.rb +302 -0
  263. data/vendor/ogrerb/samples/application_loading_bar.rb +115 -0
  264. data/vendor/ogrerb/samples/bsp.rb +74 -0
  265. data/vendor/ogrerb/samples/cg.dll +0 -0
  266. data/vendor/ogrerb/samples/js3250.dll +0 -0
  267. data/vendor/ogrerb/samples/lighting.rb +136 -0
  268. data/vendor/ogrerb/samples/media/materials/scripts/CloudySky.material +17 -0
  269. data/vendor/ogrerb/samples/media/materials/scripts/Flare.material +17 -0
  270. data/vendor/ogrerb/samples/media/materials/scripts/Knot.material +14 -0
  271. data/vendor/ogrerb/samples/media/materials/scripts/MorningSkyBox.material +17 -0
  272. data/vendor/ogrerb/samples/media/materials/scripts/Ogre.material +119 -0
  273. data/vendor/ogrerb/samples/media/materials/scripts/Razor.material +14 -0
  274. data/vendor/ogrerb/samples/media/materials/scripts/Ribbon.material +19 -0
  275. data/vendor/ogrerb/samples/media/materials/scripts/RustySteel.material +14 -0
  276. data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyBox.material +17 -0
  277. data/vendor/ogrerb/samples/media/materials/scripts/SpaceSkyPlane.material +17 -0
  278. data/vendor/ogrerb/samples/media/materials/scripts/TextureEffects.material +15 -0
  279. data/vendor/ogrerb/samples/media/materials/scripts/dragon.material +42 -0
  280. data/vendor/ogrerb/samples/media/materials/scripts/smoke.material +18 -0
  281. data/vendor/ogrerb/samples/media/materials/textures/GreenSkin.jpg +0 -0
  282. data/vendor/ogrerb/samples/media/materials/textures/MtlPlat2.jpg +0 -0
  283. data/vendor/ogrerb/samples/media/materials/textures/RustedMetal.jpg +0 -0
  284. data/vendor/ogrerb/samples/media/materials/textures/RustySteel.jpg +0 -0
  285. data/vendor/ogrerb/samples/media/materials/textures/Water02.jpg +0 -0
  286. data/vendor/ogrerb/samples/media/materials/textures/WeirdEye.png +0 -0
  287. data/vendor/ogrerb/samples/media/materials/textures/clouds.jpg +0 -0
  288. data/vendor/ogrerb/samples/media/materials/textures/cursor.png +0 -0
  289. data/vendor/ogrerb/samples/media/materials/textures/dirt01.jpg +0 -0
  290. data/vendor/ogrerb/samples/media/materials/textures/flare.png +0 -0
  291. data/vendor/ogrerb/samples/media/materials/textures/ogreborder.png +0 -0
  292. data/vendor/ogrerb/samples/media/materials/textures/ogreborderUp.png +0 -0
  293. data/vendor/ogrerb/samples/media/materials/textures/ribbonband.png +0 -0
  294. data/vendor/ogrerb/samples/media/materials/textures/smoke.png +0 -0
  295. data/vendor/ogrerb/samples/media/materials/textures/smokecolors.png +0 -0
  296. data/vendor/ogrerb/samples/media/materials/textures/spacesky.jpg +0 -0
  297. data/vendor/ogrerb/samples/media/materials/textures/spheremap.png +0 -0
  298. data/vendor/ogrerb/samples/media/materials/textures/texmap2.jpg +0 -0
  299. data/vendor/ogrerb/samples/media/models/knot.mesh +0 -0
  300. data/vendor/ogrerb/samples/media/models/ogrehead.mesh +0 -0
  301. data/vendor/ogrerb/samples/media/models/razor.mesh +0 -0
  302. data/vendor/ogrerb/samples/media/packs/OgreCore.zip +0 -0
  303. data/vendor/ogrerb/samples/media/packs/chiropteraDM.pk3 +0 -0
  304. data/vendor/ogrerb/samples/media/packs/chiropteraDM.txt +99 -0
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  835. data/vendor/ogrerb/src_headers/OGRE/OgreSkeletonManager.h +98 -0
  836. data/vendor/ogrerb/src_headers/OGRE/OgreSkeletonSerializer.h +117 -0
  837. data/vendor/ogrerb/src_headers/OGRE/OgreSphere.h +101 -0
  838. data/vendor/ogrerb/src_headers/OGRE/OgreSpotShadowFadePng.h +648 -0
  839. data/vendor/ogrerb/src_headers/OGRE/OgreStableHeaders.h +80 -0
  840. data/vendor/ogrerb/src_headers/OGRE/OgreStaticFaceGroup.h +134 -0
  841. data/vendor/ogrerb/src_headers/OGRE/OgreStaticGeometry.h +748 -0
  842. data/vendor/ogrerb/src_headers/OGRE/OgreStdHeaders.h +102 -0
  843. data/vendor/ogrerb/src_headers/OGRE/OgreString.h +149 -0
  844. data/vendor/ogrerb/src_headers/OGRE/OgreStringConverter.h +246 -0
  845. data/vendor/ogrerb/src_headers/OGRE/OgreStringInterface.h +332 -0
  846. data/vendor/ogrerb/src_headers/OGRE/OgreStringVector.h +45 -0
  847. data/vendor/ogrerb/src_headers/OGRE/OgreSubEntity.h +230 -0
  848. data/vendor/ogrerb/src_headers/OGRE/OgreSubMesh.h +267 -0
  849. data/vendor/ogrerb/src_headers/OGRE/OgreTagPoint.h +116 -0
  850. data/vendor/ogrerb/src_headers/OGRE/OgreTechnique.h +488 -0
  851. data/vendor/ogrerb/src_headers/OGRE/OgreTextAreaOverlayElement.h +247 -0
  852. data/vendor/ogrerb/src_headers/OGRE/OgreTexture.h +414 -0
  853. data/vendor/ogrerb/src_headers/OGRE/OgreTextureManager.h +398 -0
  854. data/vendor/ogrerb/src_headers/OGRE/OgreTextureUnitState.h +1169 -0
  855. data/vendor/ogrerb/src_headers/OGRE/OgreTimer.h +44 -0
  856. data/vendor/ogrerb/src_headers/OGRE/OgreUTFString.h +2406 -0
  857. data/vendor/ogrerb/src_headers/OGRE/OgreUnifiedHighLevelGpuProgram.h +168 -0
  858. data/vendor/ogrerb/src_headers/OGRE/OgreUserDefinedObject.h +93 -0
  859. data/vendor/ogrerb/src_headers/OGRE/OgreVector2.h +532 -0
  860. data/vendor/ogrerb/src_headers/OGRE/OgreVector3.h +768 -0
  861. data/vendor/ogrerb/src_headers/OGRE/OgreVector4.h +396 -0
  862. data/vendor/ogrerb/src_headers/OGRE/OgreVertexBoneAssignment.h +56 -0
  863. data/vendor/ogrerb/src_headers/OGRE/OgreVertexIndexData.h +286 -0
  864. data/vendor/ogrerb/src_headers/OGRE/OgreViewport.h +331 -0
  865. data/vendor/ogrerb/src_headers/OGRE/OgreWindowEventUtilities.h +151 -0
  866. data/vendor/ogrerb/src_headers/OGRE/OgreWireBoundingBox.h +81 -0
  867. data/vendor/ogrerb/src_headers/OGRE/OgreZip.h +136 -0
  868. data/vendor/ogrerb/src_headers/OGRE/asm_math.h +367 -0
  869. data/vendor/ogrerb/src_headers/OIS/OIS.h +38 -0
  870. data/vendor/ogrerb/src_headers/OIS/OISConfig.h +49 -0
  871. data/vendor/ogrerb/src_headers/OIS/OISEffect.h +254 -0
  872. data/vendor/ogrerb/src_headers/OIS/OISEvents.h +43 -0
  873. data/vendor/ogrerb/src_headers/OIS/OISException.h +70 -0
  874. data/vendor/ogrerb/src_headers/OIS/OISForceFeedback.h +102 -0
  875. data/vendor/ogrerb/src_headers/OIS/OISInputManager.h +127 -0
  876. data/vendor/ogrerb/src_headers/OIS/OISInterface.h +47 -0
  877. data/vendor/ogrerb/src_headers/OIS/OISJoyStick.h +179 -0
  878. data/vendor/ogrerb/src_headers/OIS/OISKeyboard.h +310 -0
  879. data/vendor/ogrerb/src_headers/OIS/OISMouse.h +135 -0
  880. data/vendor/ogrerb/src_headers/OIS/OISObject.h +89 -0
  881. data/vendor/ogrerb/src_headers/OIS/OISPrereqs.h +170 -0
  882. data/vendor/ogrerb/src_headers/navi/Navi.h +121 -0
  883. data/vendor/ogrerb/src_headers/navi/NaviData.h +145 -0
  884. data/vendor/ogrerb/src_headers/navi/NaviEventListener.h +56 -0
  885. data/vendor/ogrerb/src_headers/navi/NaviManager.h +439 -0
  886. data/vendor/ogrerb/src_headers/navi/llmozlib.h +222 -0
  887. data/vendor/ogrerb/src_headers/wrappers/Application.h +61 -0
  888. data/vendor/ogrerb/src_headers/wrappers/ApplicationFrameListener.h +43 -0
  889. data/vendor/ogrerb/src_headers/wrappers/NaviProxies.h +15 -0
  890. data/vendor/ogrerb/src_headers/wrappers/OISProxies.h +58 -0
  891. data/vendor/ogrerb/src_headers/wrappers/OgreProxies.h +98 -0
  892. data/vendor/ogrerb/website/contact.html +43 -0
  893. data/vendor/ogrerb/website/docs.html +92 -0
  894. data/vendor/ogrerb/website/get.html +60 -0
  895. data/vendor/ogrerb/website/images/Thumbs.db +0 -0
  896. data/vendor/ogrerb/website/images/header.png +0 -0
  897. data/vendor/ogrerb/website/images/header.xcf +0 -0
  898. data/vendor/ogrerb/website/images/ogre3d.gif +0 -0
  899. data/vendor/ogrerb/website/images/redogrehead.png +0 -0
  900. data/vendor/ogrerb/website/images/ruby.png +0 -0
  901. data/vendor/ogrerb/website/images/sample.png +0 -0
  902. data/vendor/ogrerb/website/index.html +80 -0
  903. data/vendor/ogrerb/website/javascripts/prototype.js +3271 -0
  904. data/vendor/ogrerb/website/stylesheets/main.css +96 -0
  905. metadata +997 -0
@@ -0,0 +1,99 @@
1
+ /*
2
+ -----------------------------------------------------------------------------
3
+ This source file is part of OGRE
4
+ (Object-oriented Graphics Rendering Engine)
5
+ For the latest info, see http://www.ogre3d.org/
6
+
7
+ Copyright (c) 2000-2006 Torus Knot Software Ltd
8
+ Also see acknowledgements in Readme.html
9
+
10
+ This program is free software; you can redistribute it and/or modify it under
11
+ the terms of the GNU Lesser General Public License as published by the Free Software
12
+ Foundation; either version 2 of the License, or (at your option) any later
13
+ version.
14
+
15
+ This program is distributed in the hope that it will be useful, but WITHOUT
16
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17
+ FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
+
19
+ You should have received a copy of the GNU Lesser General Public License along with
20
+ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21
+ Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22
+ http://www.gnu.org/copyleft/lesser.txt.
23
+
24
+ You may alternatively use this source under the terms of a specific version of
25
+ the OGRE Unrestricted License provided you have obtained such a license from
26
+ Torus Knot Software Ltd.
27
+ -----------------------------------------------------------------------------
28
+ */
29
+
30
+ #ifndef __MeshSerializer_H__
31
+ #define __MeshSerializer_H__
32
+
33
+ #include "OgrePrerequisites.h"
34
+ #include "OgreMeshSerializerImpl.h"
35
+ #include "OgreSerializer.h"
36
+
37
+ namespace Ogre {
38
+
39
+ /** Class for serialising mesh data to/from an OGRE .mesh file.
40
+ @remarks
41
+ This class allows exporters to write OGRE .mesh files easily, and allows the
42
+ OGRE engine to import .mesh files into instatiated OGRE Meshes.
43
+ Note that a .mesh file can include not only the Mesh, but also definitions of
44
+ any Materials it uses (although this is optional, the .mesh can rely on the
45
+ Material being loaded from another source, especially useful if you want to
46
+ take advantage of OGRE's advanced Material properties which may not be available
47
+ in your modeller).
48
+ @par
49
+ To export a Mesh:<OL>
50
+ <LI>Use the MaterialManager methods to create any dependent Material objects, if you want
51
+ to export them with the Mesh.</LI>
52
+ <LI>Create a Mesh object and populate it using it's methods.</LI>
53
+ <LI>Call the exportMesh method</LI>
54
+ </OL>
55
+ @par
56
+ It's important to realise that this exporter uses OGRE terminology. In this context,
57
+ 'Mesh' means a top-level mesh structure which can actually contain many SubMeshes, each
58
+ of which has only one Material. Modelling packages may refer to these differently, for
59
+ example in Milkshape, it says 'Model' instead of 'Mesh' and 'Mesh' instead of 'SubMesh',
60
+ but the theory is the same.
61
+ */
62
+ class _OgreExport MeshSerializer : public Serializer
63
+ {
64
+ public:
65
+ MeshSerializer();
66
+ virtual ~MeshSerializer();
67
+
68
+
69
+ /** Exports a mesh to the file specified.
70
+ @remarks
71
+ This method takes an externally created Mesh object, and exports both it
72
+ and optionally the Materials it uses to a .mesh file.
73
+ @param pMesh Pointer to the Mesh to export
74
+ @param filename The destination filename
75
+ @param endianMode The endian mode of the written file
76
+ */
77
+ void exportMesh(const Mesh* pMesh, const String& filename,
78
+ Endian endianMode = ENDIAN_NATIVE);
79
+
80
+ /** Imports Mesh and (optionally) Material data from a .mesh file DataStream.
81
+ @remarks
82
+ This method imports data from a DataStream opened from a .mesh file and places it's
83
+ contents into the Mesh object which is passed in.
84
+ @param stream The DataStream holding the .mesh data. Must be initialised (pos at the start of the buffer).
85
+ @param pDest Pointer to the Mesh object which will receive the data. Should be blank already.
86
+ */
87
+ void importMesh(DataStreamPtr& stream, Mesh* pDest);
88
+ protected:
89
+ static String msCurrentVersion;
90
+
91
+ typedef std::map<String, MeshSerializerImpl* > MeshSerializerImplMap;
92
+ MeshSerializerImplMap mImplementations;
93
+
94
+ };
95
+
96
+ }
97
+
98
+
99
+ #endif
@@ -0,0 +1,218 @@
1
+ /*
2
+ -----------------------------------------------------------------------------
3
+ This source file is part of OGRE
4
+ (Object-oriented Graphics Rendering Engine)
5
+ For the latest info, see http://www.ogre3d.org/
6
+
7
+ Copyright (c) 2000-2006 Torus Knot Software Ltd
8
+ Also see acknowledgements in Readme.html
9
+
10
+ This program is free software; you can redistribute it and/or modify it under
11
+ the terms of the GNU Lesser General Public License as published by the Free Software
12
+ Foundation; either version 2 of the License, or (at your option) any later
13
+ version.
14
+
15
+ This program is distributed in the hope that it will be useful, but WITHOUT
16
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17
+ FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
+
19
+ You should have received a copy of the GNU Lesser General Public License along with
20
+ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21
+ Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22
+ http://www.gnu.org/copyleft/lesser.txt.
23
+
24
+ You may alternatively use this source under the terms of a specific version of
25
+ the OGRE Unrestricted License provided you have obtained such a license from
26
+ Torus Knot Software Ltd.
27
+ -----------------------------------------------------------------------------
28
+ */
29
+
30
+ #ifndef __MeshSerializerImpl_H__
31
+ #define __MeshSerializerImpl_H__
32
+
33
+ #include "OgrePrerequisites.h"
34
+ #include "OgreString.h"
35
+ #include "OgreSerializer.h"
36
+ #include "OgreMaterial.h"
37
+ #include "OgreMesh.h"
38
+ #include "OgreEdgeListBuilder.h"
39
+
40
+ namespace Ogre {
41
+
42
+
43
+ /** Internal implementation of Mesh reading / writing for the latest version of the
44
+ .mesh format.
45
+ @remarks
46
+ In order to maintain compatibility with older versions of the .mesh format, there
47
+ will be alternative subclasses of this class to load older versions, whilst this class
48
+ will remain to load the latest version.
49
+ */
50
+ class _OgrePrivate MeshSerializerImpl : public Serializer
51
+ {
52
+ public:
53
+ MeshSerializerImpl();
54
+ virtual ~MeshSerializerImpl();
55
+ /** Exports a mesh to the file specified.
56
+ @remarks
57
+ This method takes an externally created Mesh object, and exports both it
58
+ and optionally the Materials it uses to a .mesh file.
59
+ @param pMesh Pointer to the Mesh to export
60
+ @param filename The destination filename
61
+ @param endianMode The endian mode for the written file
62
+ */
63
+ void exportMesh(const Mesh* pMesh, const String& filename,
64
+ Endian endianMode = ENDIAN_NATIVE);
65
+
66
+ /** Imports Mesh and (optionally) Material data from a .mesh file DataStream.
67
+ @remarks
68
+ This method imports data from a DataStream opened from a .mesh file and places it's
69
+ contents into the Mesh object which is passed in.
70
+ @param stream The DataStream holding the .mesh data. Must be initialised (pos at the start of the buffer).
71
+ @param pDest Pointer to the Mesh object which will receive the data. Should be blank already.
72
+ */
73
+ void importMesh(DataStreamPtr& stream, Mesh* pDest);
74
+
75
+ protected:
76
+
77
+ // Internal methods
78
+ virtual void writeSubMeshNameTable(const Mesh* pMesh);
79
+ virtual void writeMesh(const Mesh* pMesh);
80
+ virtual void writeSubMesh(const SubMesh* s);
81
+ virtual void writeSubMeshOperation(const SubMesh* s);
82
+ virtual void writeSubMeshTextureAliases(const SubMesh* s);
83
+ virtual void writeGeometry(const VertexData* pGeom);
84
+ virtual void writeSkeletonLink(const String& skelName);
85
+ virtual void writeMeshBoneAssignment(const VertexBoneAssignment& assign);
86
+ virtual void writeSubMeshBoneAssignment(const VertexBoneAssignment& assign);
87
+ virtual void writeLodInfo(const Mesh* pMesh);
88
+ virtual void writeLodSummary(unsigned short numLevels, bool manual);
89
+ virtual void writeLodUsageManual(const MeshLodUsage& usage);
90
+ virtual void writeLodUsageGenerated(const Mesh* pMesh, const MeshLodUsage& usage, unsigned short lodNum);
91
+ virtual void writeBoundsInfo(const Mesh* pMesh);
92
+ virtual void writeEdgeList(const Mesh* pMesh);
93
+ virtual void writeAnimations(const Mesh* pMesh);
94
+ virtual void writeAnimation(const Animation* anim);
95
+ virtual void writePoses(const Mesh* pMesh);
96
+ virtual void writePose(const Pose* pose);
97
+ virtual void writeAnimationTrack(const VertexAnimationTrack* track);
98
+ virtual void writeMorphKeyframe(const VertexMorphKeyFrame* kf, size_t vertexCount);
99
+ virtual void writePoseKeyframe(const VertexPoseKeyFrame* kf);
100
+ virtual void writePoseKeyframePoseRef(const VertexPoseKeyFrame::PoseRef& poseRef);
101
+ virtual void writeExtremes(const Mesh *pMesh);
102
+ virtual void writeSubMeshExtremes(unsigned short idx, const SubMesh* s);
103
+
104
+ virtual size_t calcMeshSize(const Mesh* pMesh);
105
+ virtual size_t calcSubMeshSize(const SubMesh* pSub);
106
+ virtual size_t calcGeometrySize(const VertexData* pGeom);
107
+ virtual size_t calcSkeletonLinkSize(const String& skelName);
108
+ virtual size_t calcBoneAssignmentSize(void);
109
+ virtual size_t calcSubMeshOperationSize(const SubMesh* pSub);
110
+ virtual size_t calcSubMeshNameTableSize(const Mesh* pMesh);
111
+ virtual size_t calcEdgeListSize(const Mesh* pMesh);
112
+ virtual size_t calcEdgeListLodSize(const EdgeData* data, bool isManual);
113
+ virtual size_t calcEdgeGroupSize(const EdgeData::EdgeGroup& group);
114
+ virtual size_t calcPosesSize(const Mesh* pMesh);
115
+ virtual size_t calcPoseSize(const Pose* pose);
116
+ virtual size_t calcAnimationsSize(const Mesh* pMesh);
117
+ virtual size_t calcAnimationSize(const Animation* anim);
118
+ virtual size_t calcAnimationTrackSize(const VertexAnimationTrack* track);
119
+ virtual size_t calcMorphKeyframeSize(const VertexMorphKeyFrame* kf, size_t vertexCount);
120
+ virtual size_t calcPoseKeyframeSize(const VertexPoseKeyFrame* kf);
121
+ virtual size_t calcPoseKeyframePoseRefSize(void);
122
+ virtual size_t calcPoseVertexSize(void);
123
+ virtual size_t calcSubMeshTextureAliasesSize(const SubMesh* pSub);
124
+
125
+
126
+ virtual void readTextureLayer(DataStreamPtr& stream, Mesh* pMesh, MaterialPtr& pMat);
127
+ virtual void readSubMeshNameTable(DataStreamPtr& stream, Mesh* pMesh);
128
+ virtual void readMesh(DataStreamPtr& stream, Mesh* pMesh);
129
+ virtual void readSubMesh(DataStreamPtr& stream, Mesh* pMesh);
130
+ virtual void readSubMeshOperation(DataStreamPtr& stream, Mesh* pMesh, SubMesh* sub);
131
+ virtual void readSubMeshTextureAlias(DataStreamPtr& stream, Mesh* pMesh, SubMesh* sub);
132
+ virtual void readGeometry(DataStreamPtr& stream, Mesh* pMesh, VertexData* dest);
133
+ virtual void readGeometryVertexDeclaration(DataStreamPtr& stream, Mesh* pMesh, VertexData* dest);
134
+ virtual void readGeometryVertexElement(DataStreamPtr& stream, Mesh* pMesh, VertexData* dest);
135
+ virtual void readGeometryVertexBuffer(DataStreamPtr& stream, Mesh* pMesh, VertexData* dest);
136
+
137
+ virtual void readSkeletonLink(DataStreamPtr& stream, Mesh* pMesh);
138
+ virtual void readMeshBoneAssignment(DataStreamPtr& stream, Mesh* pMesh);
139
+ virtual void readSubMeshBoneAssignment(DataStreamPtr& stream, Mesh* pMesh,
140
+ SubMesh* sub);
141
+ virtual void readMeshLodInfo(DataStreamPtr& stream, Mesh* pMesh);
142
+ virtual void readMeshLodUsageManual(DataStreamPtr& stream, Mesh* pMesh,
143
+ unsigned short lodNum, MeshLodUsage& usage);
144
+ virtual void readMeshLodUsageGenerated(DataStreamPtr& stream, Mesh* pMesh,
145
+ unsigned short lodNum, MeshLodUsage& usage);
146
+ virtual void readBoundsInfo(DataStreamPtr& stream, Mesh* pMesh);
147
+ virtual void readEdgeList(DataStreamPtr& stream, Mesh* pMesh);
148
+ virtual void readEdgeListLodInfo(DataStreamPtr& stream, EdgeData* edgeData);
149
+ virtual void readPoses(DataStreamPtr& stream, Mesh* pMesh);
150
+ virtual void readPose(DataStreamPtr& stream, Mesh* pMesh);
151
+ virtual void readAnimations(DataStreamPtr& stream, Mesh* pMesh);
152
+ virtual void readAnimation(DataStreamPtr& stream, Mesh* pMesh);
153
+ virtual void readAnimationTrack(DataStreamPtr& stream, Animation* anim,
154
+ Mesh* pMesh);
155
+ virtual void readMorphKeyFrame(DataStreamPtr& stream, VertexAnimationTrack* track);
156
+ virtual void readPoseKeyFrame(DataStreamPtr& stream, VertexAnimationTrack* track);
157
+ virtual void readExtremes(DataStreamPtr& stream, Mesh *pMesh);
158
+
159
+
160
+ /// Flip an entire vertex buffer from little endian
161
+ virtual void flipFromLittleEndian(void* pData, size_t vertexCount, size_t vertexSize, const VertexDeclaration::VertexElementList& elems);
162
+ /// Flip an entire vertex buffer to little endian
163
+ virtual void flipToLittleEndian(void* pData, size_t vertexCount, size_t vertexSize, const VertexDeclaration::VertexElementList& elems);
164
+ /// Flip the endianness of an entire vertex buffer, passed in as a
165
+ /// pointer to locked or temporary memory
166
+ virtual void flipEndian(void* pData, size_t vertexCount, size_t vertexSize, const VertexDeclaration::VertexElementList& elems);
167
+
168
+
169
+
170
+ };
171
+
172
+ /** Class for providing backwards-compatibility for loading version 1.3 of the .mesh format. */
173
+ class _OgrePrivate MeshSerializerImpl_v1_3 : public MeshSerializerImpl
174
+ {
175
+ public:
176
+ MeshSerializerImpl_v1_3();
177
+ ~MeshSerializerImpl_v1_3();
178
+ protected:
179
+ virtual void readEdgeListLodInfo(DataStreamPtr& stream, EdgeData* edgeData);
180
+
181
+ /// Reorganise triangles of the edge list to group by vertex set
182
+ virtual void reorganiseTriangles(EdgeData* edgeData);
183
+ };
184
+
185
+ /** Class for providing backwards-compatibility for loading version 1.2 of the .mesh format. */
186
+ class _OgrePrivate MeshSerializerImpl_v1_2 : public MeshSerializerImpl_v1_3
187
+ {
188
+ public:
189
+ MeshSerializerImpl_v1_2();
190
+ ~MeshSerializerImpl_v1_2();
191
+ protected:
192
+ virtual void readMesh(DataStreamPtr& stream, Mesh* pMesh);
193
+ virtual void readGeometry(DataStreamPtr& stream, Mesh* pMesh, VertexData* dest);
194
+ virtual void readGeometryPositions(unsigned short bindIdx, DataStreamPtr& stream,
195
+ Mesh* pMesh, VertexData* dest);
196
+ virtual void readGeometryNormals(unsigned short bindIdx, DataStreamPtr& stream,
197
+ Mesh* pMesh, VertexData* dest);
198
+ virtual void readGeometryColours(unsigned short bindIdx, DataStreamPtr& stream,
199
+ Mesh* pMesh, VertexData* dest);
200
+ virtual void readGeometryTexCoords(unsigned short bindIdx, DataStreamPtr& stream,
201
+ Mesh* pMesh, VertexData* dest, unsigned short set);
202
+ };
203
+
204
+ /** Class for providing backwards-compatibility for loading version 1.1 of the .mesh format. */
205
+ class _OgrePrivate MeshSerializerImpl_v1_1 : public MeshSerializerImpl_v1_2
206
+ {
207
+ public:
208
+ MeshSerializerImpl_v1_1();
209
+ ~MeshSerializerImpl_v1_1();
210
+ protected:
211
+ void readGeometryTexCoords(unsigned short bindIdx, DataStreamPtr& stream,
212
+ Mesh* pMesh, VertexData* dest, unsigned short set);
213
+ };
214
+
215
+
216
+ }
217
+
218
+ #endif
@@ -0,0 +1,530 @@
1
+ /*
2
+ -----------------------------------------------------------------------------
3
+ This source file is part of OGRE
4
+ (Object-oriented Graphics Rendering Engine)
5
+ For the latest info, see http://www.ogre3d.org/
6
+
7
+ Copyright (c) 2000-2006 Torus Knot Software Ltd
8
+ Also see acknowledgements in Readme.html
9
+
10
+ This program is free software; you can redistribute it and/or modify it under
11
+ the terms of the GNU Lesser General Public License as published by the Free Software
12
+ Foundation; either version 2 of the License, or (at your option) any later
13
+ version.
14
+
15
+ This program is distributed in the hope that it will be useful, but WITHOUT
16
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17
+ FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
+
19
+ You should have received a copy of the GNU Lesser General Public License along with
20
+ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21
+ Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22
+ http://www.gnu.org/copyleft/lesser.txt.
23
+
24
+ You may alternatively use this source under the terms of a specific version of
25
+ the OGRE Unrestricted License provided you have obtained such a license from
26
+ Torus Knot Software Ltd.
27
+ -----------------------------------------------------------------------------
28
+ */
29
+
30
+ #ifndef __MovableObject_H__
31
+ #define __MovableObject_H__
32
+
33
+ // Precompiler options
34
+ #include "OgrePrerequisites.h"
35
+ #include "OgreRenderQueue.h"
36
+ #include "OgreAxisAlignedBox.h"
37
+ #include "OgreSphere.h"
38
+ #include "OgreShadowCaster.h"
39
+ #include "OgreFactoryObj.h"
40
+ #include "OgreAnimable.h"
41
+ #include "OgreAny.h"
42
+ #include "OgreUserDefinedObject.h"
43
+
44
+ namespace Ogre {
45
+
46
+ // Forward declaration
47
+ class MovableObjectFactory;
48
+
49
+ /** Abstract class definining a movable object in a scene.
50
+ @remarks
51
+ Instances of this class are discrete, relatively small, movable objects
52
+ which are attached to SceneNode objects to define their position.
53
+ */
54
+ class _OgreExport MovableObject : public ShadowCaster, public AnimableObject
55
+ {
56
+ public:
57
+ /** Listener which gets called back on MovableObject events.
58
+ */
59
+ class _OgreExport Listener
60
+ {
61
+ public:
62
+ Listener(void) {}
63
+ virtual ~Listener() {}
64
+ /** MovableObject is being destroyed */
65
+ virtual void objectDestroyed(MovableObject*) {}
66
+ /** MovableObject has been attached to a node */
67
+ virtual void objectAttached(MovableObject*) {}
68
+ /** MovableObject has been detached from a node */
69
+ virtual void objectDetached(MovableObject*) {}
70
+ /** MovableObject has been moved */
71
+ virtual void objectMoved(MovableObject*) {}
72
+ /** Called when the movable object of the camera to be used for rendering.
73
+ @returns
74
+ true if allows queue for rendering, false otherwise.
75
+ */
76
+ virtual bool objectRendering(const MovableObject*, const Camera*) { return true; }
77
+ /** Called when the movable object needs to query a light list.
78
+ @remarks
79
+ If you want to customize light finding for this object, you should override
80
+ this method and hook into MovableObject via MovableObject::setListener.
81
+ Be aware that the default method caches results within a frame to
82
+ prevent unnecessary recalculation, so if you override this you
83
+ should provide your own cacheing to maintain performance.
84
+ @note
85
+ If you use texture shadows, there is an additional restriction -
86
+ since the lights which should have shadow textures rendered for
87
+ them are determined based on the entire frustum, and not per-object,
88
+ it is important that the lights returned at the start of this
89
+ list (up to the number of shadow textures available) are the same
90
+ lights that were used to generate the shadow textures,
91
+ and they are in the same order (particularly for additive effects).
92
+ @returns
93
+ A pointer to a light list if you populated the light list yourself, or
94
+ NULL to fall back on the default finding process.
95
+ */
96
+ virtual const LightList* objectQueryLights(const MovableObject*) { return 0; }
97
+ };
98
+
99
+ protected:
100
+ /// Name of this object
101
+ String mName;
102
+ /// Creator of this object (if created by a factory)
103
+ MovableObjectFactory* mCreator;
104
+ /// SceneManager holding this object (if applicable)
105
+ SceneManager* mManager;
106
+ /// node to which this object is attached
107
+ Node* mParentNode;
108
+ bool mParentIsTagPoint;
109
+ /// Is this object visible?
110
+ bool mVisible;
111
+ /// Upper distance to still render
112
+ Real mUpperDistance;
113
+ Real mSquaredUpperDistance;
114
+ /// Hidden because of distance?
115
+ bool mBeyondFarDistance;
116
+ /// User defined link to another object / value / whatever
117
+ Any mUserAny;
118
+ /// The render queue to use when rendering this object
119
+ uint8 mRenderQueueID;
120
+ /// Flags whether the RenderQueue's default should be used.
121
+ bool mRenderQueueIDSet;
122
+ /// Flags determining whether this object is included / excluded from scene queries
123
+ uint32 mQueryFlags;
124
+ /// Flags determining whether this object is visible (compared to SceneManager mask)
125
+ uint32 mVisibilityFlags;
126
+ /// Cached world AABB of this object
127
+ mutable AxisAlignedBox mWorldAABB;
128
+ // Cached world bounding sphere
129
+ mutable Sphere mWorldBoundingSphere;
130
+ /// World space AABB of this object's dark cap
131
+ mutable AxisAlignedBox mWorldDarkCapBounds;
132
+ /// Does this object cast shadows?
133
+ bool mCastShadows;
134
+
135
+ /// Does rendering this object disabled by listener?
136
+ bool mRenderingDisabled;
137
+ /// MovableObject listener - only one allowed (no list) for size & performance reasons. */
138
+ Listener* mListener;
139
+
140
+ /// List of lights for this object
141
+ mutable LightList mLightList;
142
+ /// The last frame that this light list was updated in
143
+ mutable ulong mLightListUpdated;
144
+
145
+ // Static members
146
+ /// Default query flags
147
+ static uint32 msDefaultQueryFlags;
148
+ /// Default visibility flags
149
+ static uint32 msDefaultVisibilityFlags;
150
+
151
+
152
+
153
+ public:
154
+ /// Constructor
155
+ MovableObject();
156
+
157
+ /// Named constructor
158
+ MovableObject(const String& name);
159
+ /** Virtual destructor - read Scott Meyers if you don't know why this is needed.
160
+ */
161
+ virtual ~MovableObject();
162
+
163
+ /** Notify the object of it's creator (internal use only) */
164
+ virtual void _notifyCreator(MovableObjectFactory* fact) { mCreator = fact; }
165
+ /** Get the creator of this object, if any (internal use only) */
166
+ virtual MovableObjectFactory* _getCreator(void) const { return mCreator; }
167
+ /** Notify the object of it's manager (internal use only) */
168
+ virtual void _notifyManager(SceneManager* man) { mManager = man; }
169
+ /** Get the manager of this object, if any (internal use only) */
170
+ virtual SceneManager* _getManager(void) const { return mManager; }
171
+
172
+ /** Returns the name of this object. */
173
+ virtual const String& getName(void) const { return mName; }
174
+
175
+ /** Returns the type name of this object. */
176
+ virtual const String& getMovableType(void) const = 0;
177
+
178
+ /** Returns the node to which this object is attached.
179
+ @remarks
180
+ A MovableObject may be attached to either a SceneNode or to a TagPoint,
181
+ the latter case if it's attached to a bone on an animated entity.
182
+ Both are Node subclasses so this method will return either.
183
+ */
184
+ virtual Node* getParentNode(void) const;
185
+
186
+ /** Returns the scene node to which this object is attached.
187
+ @remarks
188
+ A MovableObject may be attached to either a SceneNode or to a TagPoint,
189
+ the latter case if it's attached to a bone on an animated entity.
190
+ This method will return the scene node of the parent entity
191
+ if the latter is true.
192
+ */
193
+ virtual SceneNode* getParentSceneNode(void) const;
194
+
195
+ /** Internal method called to notify the object that it has been attached to a node.
196
+ */
197
+ virtual void _notifyAttached(Node* parent, bool isTagPoint = false);
198
+
199
+ /** Returns true if this object is attached to a SceneNode or TagPoint. */
200
+ virtual bool isAttached(void) const;
201
+
202
+ /** Returns true if this object is attached to a SceneNode or TagPoint,
203
+ and this SceneNode / TagPoint is currently in an active part of the
204
+ scene graph. */
205
+ virtual bool isInScene(void) const;
206
+
207
+ /** Internal method called to notify the object that it has been moved.
208
+ */
209
+ virtual void _notifyMoved(void);
210
+
211
+ /** Internal method to notify the object of the camera to be used for the next rendering operation.
212
+ @remarks
213
+ Certain objects may want to do specific processing based on the camera position. This method notifies
214
+ them incase they wish to do this.
215
+ */
216
+ virtual void _notifyCurrentCamera(Camera* cam);
217
+
218
+ /** Retrieves the local axis-aligned bounding box for this object.
219
+ @remarks
220
+ This bounding box is in local coordinates.
221
+ */
222
+ virtual const AxisAlignedBox& getBoundingBox(void) const = 0;
223
+
224
+ /** Retrieves the radius of the origin-centered bounding sphere
225
+ for this object.
226
+ */
227
+ virtual Real getBoundingRadius(void) const = 0;
228
+
229
+ /** Retrieves the axis-aligned bounding box for this object in world coordinates. */
230
+ virtual const AxisAlignedBox& getWorldBoundingBox(bool derive = false) const;
231
+ /** Retrieves the worldspace bounding sphere for this object. */
232
+ virtual const Sphere& getWorldBoundingSphere(bool derive = false) const;
233
+ /** Internal method by which the movable object must add Renderable subclass instances to the rendering queue.
234
+ @remarks
235
+ The engine will call this method when this object is to be rendered. The object must then create one or more
236
+ Renderable subclass instances which it places on the passed in Queue for rendering.
237
+ */
238
+ virtual void _updateRenderQueue(RenderQueue* queue) = 0;
239
+
240
+ /** Tells this object whether to be visible or not, if it has a renderable component.
241
+ @note An alternative approach of making an object invisible is to detach it
242
+ from it's SceneNode, or to remove the SceneNode entirely.
243
+ Detaching a node means that structurally the scene graph changes.
244
+ Once this change has taken place, the objects / nodes that have been
245
+ removed have less overhead to the visbility detection pass than simply
246
+ making the object invisible, so if you do this and leave the objects
247
+ out of the tree for a long time, it's faster. However, the act of
248
+ detaching / reattaching nodes is in itself more expensive than
249
+ setting an object visibility flag, since in the latter case
250
+ structural changes are not made. Therefore, small or frequent visbility
251
+ changes are best done using this method; large or more longer term
252
+ changes are best done by detaching.
253
+ */
254
+ virtual void setVisible(bool visible);
255
+
256
+ /** Gets this object whether to be visible or not, if it has a renderable component.
257
+ @remarks
258
+ Returns the value set by MovableObject::setVisible only.
259
+ */
260
+ virtual bool getVisible(void) const;
261
+
262
+ /** Returns whether or not this object is supposed to be visible or not.
263
+ @remarks
264
+ Takes into account both upper rendering distance and visible flag.
265
+ */
266
+ virtual bool isVisible(void) const;
267
+
268
+ /** Sets the distance at which the object is no longer rendered.
269
+ @param dist Distance beyond which the object will not be rendered
270
+ (the default is 0, which means objects are always rendered).
271
+ */
272
+ virtual void setRenderingDistance(Real dist) {
273
+ mUpperDistance = dist;
274
+ mSquaredUpperDistance = mUpperDistance * mUpperDistance;
275
+ }
276
+
277
+ /** Gets the distance at which batches are no longer rendered. */
278
+ virtual Real getRenderingDistance(void) const { return mUpperDistance; }
279
+
280
+ /** Call this to associate your own custom user object instance with this MovableObject.
281
+ @remarks
282
+ By simply making your game / application object a subclass of UserDefinedObject, you
283
+ can establish a link between an OGRE instance of MovableObject and your own application
284
+ classes. Call this method to establish the link.
285
+ */
286
+ virtual void setUserObject(UserDefinedObject* obj) { mUserAny = Any(obj); }
287
+ /** Retrieves a pointer to a custom application object associated with this movable by an earlier
288
+ call to setUserObject.
289
+ */
290
+ virtual UserDefinedObject* getUserObject(void)
291
+ {
292
+ return mUserAny.isEmpty() ? 0 : any_cast<UserDefinedObject*>(mUserAny);
293
+ }
294
+
295
+ /** Sets any kind of user value on this object.
296
+ @remarks
297
+ This method allows you to associate any user value you like with
298
+ this MovableObject. This can be a pointer back to one of your own
299
+ classes for instance.
300
+ @note This value is shared with setUserObject so don't use both!
301
+ */
302
+ virtual void setUserAny(const Any& anything) { mUserAny = anything; }
303
+
304
+ /** Retrieves the custom user value associated with this object.
305
+ */
306
+ virtual const Any& getUserAny(void) const { return mUserAny; }
307
+
308
+ /** Sets the render queue group this entity will be rendered through.
309
+ @remarks
310
+ Render queues are grouped to allow you to more tightly control the ordering
311
+ of rendered objects. If you do not call this method, all Entity objects default
312
+ to the default queue (RenderQueue::getDefaultQueueGroup), which is fine for most objects. You may want to alter this
313
+ if you want this entity to always appear in front of other objects, e.g. for
314
+ a 3D menu system or such.
315
+ @par
316
+ See RenderQueue for more details.
317
+ @param queueID Enumerated value of the queue group to use.
318
+ */
319
+ virtual void setRenderQueueGroup(uint8 queueID);
320
+
321
+ /** Gets the queue group for this entity, see setRenderQueueGroup for full details. */
322
+ virtual uint8 getRenderQueueGroup(void) const;
323
+
324
+ /// return the full transformation of the parent sceneNode or the attachingPoint node
325
+ virtual const Matrix4& _getParentNodeFullTransform(void) const;
326
+
327
+ /** Sets the query flags for this object.
328
+ @remarks
329
+ When performing a scene query, this object will be included or excluded according
330
+ to flags on the object and flags on the query. This is a bitwise value, so only when
331
+ a bit on these flags is set, will it be included in a query asking for that flag. The
332
+ meaning of the bits is application-specific.
333
+ */
334
+ virtual void setQueryFlags(uint32 flags) { mQueryFlags = flags; }
335
+
336
+ /** As setQueryFlags, except the flags passed as parameters are appended to the
337
+ existing flags on this object. */
338
+ virtual void addQueryFlags(uint32 flags) { mQueryFlags |= flags; }
339
+
340
+ /** As setQueryFlags, except the flags passed as parameters are removed from the
341
+ existing flags on this object. */
342
+ virtual void removeQueryFlags(unsigned long flags) { mQueryFlags &= ~flags; }
343
+
344
+ /// Returns the query flags relevant for this object
345
+ virtual uint32 getQueryFlags(void) const { return mQueryFlags; }
346
+
347
+ /** Set the default query flags for all future MovableObject instances.
348
+ */
349
+ static void setDefaultQueryFlags(uint32 flags) { msDefaultQueryFlags = flags; }
350
+
351
+ /** Get the default query flags for all future MovableObject instances.
352
+ */
353
+ static uint32 getDefaultQueryFlags() { return msDefaultQueryFlags; }
354
+
355
+
356
+ /** Sets the visiblity flags for this object.
357
+ @remarks
358
+ As well as a simple true/false value for visibility (as seen in setVisible),
359
+ you can also set visiblity flags which when 'and'ed with the SceneManager's
360
+ visibility mask can also make an object invisible.
361
+ */
362
+ virtual void setVisibilityFlags(uint32 flags) { mVisibilityFlags = flags; }
363
+
364
+ /** As setVisibilityFlags, except the flags passed as parameters are appended to the
365
+ existing flags on this object. */
366
+ virtual void addVisibilityFlags(uint32 flags) { mVisibilityFlags |= flags; }
367
+
368
+ /** As setVisibilityFlags, except the flags passed as parameters are removed from the
369
+ existing flags on this object. */
370
+ virtual void removeVisibilityFlags(uint32 flags) { mVisibilityFlags &= ~flags; }
371
+
372
+ /// Returns the visibility flags relevant for this object
373
+ virtual uint32 getVisibilityFlags(void) const { return mVisibilityFlags; }
374
+
375
+ /** Set the default visibility flags for all future MovableObject instances.
376
+ */
377
+ static void setDefaultVisibilityFlags(uint32 flags) { msDefaultVisibilityFlags = flags; }
378
+
379
+ /** Get the default visibility flags for all future MovableObject instances.
380
+ */
381
+ static uint32 getDefaultVisibilityFlags() { return msDefaultVisibilityFlags; }
382
+
383
+ /** Sets a listener for this object.
384
+ @remarks
385
+ Note for size and performance reasons only one listener per object
386
+ is allowed.
387
+ */
388
+ virtual void setListener(Listener* listener) { mListener = listener; }
389
+
390
+ /** Gets the current listener for this object.
391
+ */
392
+ virtual Listener* getListener(void) const { return mListener; }
393
+
394
+ /** Gets a list of lights, ordered relative to how close they are to this movable object.
395
+ @remarks
396
+ By default, this method gives the listener a chance to populate light list first,
397
+ if there is no listener or Listener::objectQueryLights returns NULL, it'll
398
+ query the light list from parent entity if it is present, or returns
399
+ SceneNode::findLights if it has parent scene node, otherwise it just returns
400
+ an empty list.
401
+ @par
402
+ The object internally caches the light list, so it will recalculate
403
+ it only when object is moved, or lights that affect the frustum have
404
+ been changed (@see SceneManager::_getLightsDirtyCounter),
405
+ but if listener exists, it will be called each time, so the listener
406
+ should implement their own cache mechanism to optimise performance.
407
+ @par
408
+ This method can be useful when implementing Renderable::getLights in case
409
+ the renderable is a part of the movable.
410
+ @returns The list of lights use to lighting this object.
411
+ */
412
+ virtual const LightList& queryLights(void) const;
413
+
414
+ /// Define a default implementation of method from ShadowCaster which implements no shadows
415
+ EdgeData* getEdgeList(void) { return NULL; }
416
+ /// Define a default implementation of method from ShadowCaster which implements no shadows
417
+ bool hasEdgeList(void) { return false; }
418
+ /// Define a default implementation of method from ShadowCaster which implements no shadows
419
+ ShadowRenderableListIterator getShadowVolumeRenderableIterator(
420
+ ShadowTechnique shadowTechnique, const Light* light,
421
+ HardwareIndexBufferSharedPtr* indexBuffer,
422
+ bool extrudeVertices, Real extrusionDist, unsigned long flags = 0);
423
+
424
+ /** Overridden member from ShadowCaster. */
425
+ const AxisAlignedBox& getLightCapBounds(void) const;
426
+ /** Overridden member from ShadowCaster. */
427
+ const AxisAlignedBox& getDarkCapBounds(const Light& light, Real dirLightExtrusionDist) const;
428
+ /** Sets whether or not this object will cast shadows.
429
+ @remarks
430
+ This setting simply allows you to turn on/off shadows for a given object.
431
+ An object will not cast shadows unless the scene supports it in any case
432
+ (see SceneManager::setShadowTechnique), and also the material which is
433
+ in use must also have shadow casting enabled. By default all entities cast
434
+ shadows. If, however, for some reason you wish to disable this for a single
435
+ object then you can do so using this method.
436
+ @note This method normally refers to objects which block the light, but
437
+ since Light is also a subclass of MovableObject, in that context it means
438
+ whether the light causes shadows itself.
439
+ */
440
+ void setCastShadows(bool enabled) { mCastShadows = enabled; }
441
+ /** Returns whether shadow casting is enabled for this object. */
442
+ bool getCastShadows(void) const { return mCastShadows; }
443
+ /** Get the distance to extrude for a point/spot light */
444
+ Real getPointExtrusionDistance(const Light* l) const;
445
+ /** Get the 'type flags' for this MovableObject.
446
+ @remarks
447
+ A type flag identifies the type of the MovableObject as a bitpattern.
448
+ This is used for categorical inclusion / exclusion in SceneQuery
449
+ objects. By default, this method returns all ones for objects not
450
+ created by a MovableObjectFactory (hence always including them);
451
+ otherwise it returns the value assigned to the MovableObjectFactory.
452
+ Custom objects which don't use MovableObjectFactory will need to
453
+ override this if they want to be included in queries.
454
+ */
455
+ virtual uint32 getTypeFlags(void) const;
456
+
457
+
458
+
459
+
460
+
461
+ };
462
+
463
+ /** Interface definition for a factory class which produces a certain
464
+ kind of MovableObject, and can be registered with Root in order
465
+ to allow all clients to produce new instances of this object, integrated
466
+ with the standard Ogre processing.
467
+ */
468
+ class _OgreExport MovableObjectFactory
469
+ {
470
+ protected:
471
+ /// Type flag, allocated if requested
472
+ unsigned long mTypeFlag;
473
+
474
+ /// Internal implementation of create method - must be overridden
475
+ virtual MovableObject* createInstanceImpl(
476
+ const String& name, const NameValuePairList* params = 0) = 0;
477
+ public:
478
+ MovableObjectFactory() : mTypeFlag(0xFFFFFFFF) {}
479
+ virtual ~MovableObjectFactory() {}
480
+ /// Get the type of the object to be created
481
+ virtual const String& getType(void) const = 0;
482
+
483
+ /** Create a new instance of the object.
484
+ @param name The name of the new object
485
+ @param manager The SceneManager instance that will be holding the
486
+ instance once created.
487
+ @param params Name/value pair list of additional parameters required to
488
+ construct the object (defined per subtype). Optional.
489
+ */
490
+ virtual MovableObject* createInstance(
491
+ const String& name, SceneManager* manager,
492
+ const NameValuePairList* params = 0);
493
+ /** Destroy an instance of the object */
494
+ virtual void destroyInstance(MovableObject* obj) = 0;
495
+
496
+ /** Does this factory require the allocation of a 'type flag', used to
497
+ selectively include / exclude this type from scene queries?
498
+ @remarks
499
+ The default implementation here is to return 'false', ie not to
500
+ request a unique type mask from Root. For objects that
501
+ never need to be excluded in SceneQuery results, that's fine, since
502
+ the default implementation of MovableObject::getTypeFlags is to return
503
+ all ones, hence matching any query type mask. However, if you want the
504
+ objects created by this factory to be filterable by queries using a
505
+ broad type, you have to give them a (preferably unique) type mask -
506
+ and given that you don't know what other MovableObject types are
507
+ registered, Root will allocate you one.
508
+ */
509
+ virtual bool requestTypeFlags(void) const { return false; }
510
+ /** Notify this factory of the type mask to apply.
511
+ @remarks
512
+ This should normally only be called by Root in response to
513
+ a 'true' result from requestTypeMask. However, you can actually use
514
+ it yourself if you're careful; for example to assign the same mask
515
+ to a number of different types of object, should you always wish them
516
+ to be treated the same in queries.
517
+ */
518
+ void _notifyTypeFlags(unsigned long flag) { mTypeFlag = flag; }
519
+
520
+ /** Gets the type flag for this factory.
521
+ @remarks
522
+ A type flag is like a query flag, except that it applies to all instances
523
+ of a certain type of object.
524
+ */
525
+ unsigned long getTypeFlags(void) const { return mTypeFlag; }
526
+
527
+ };
528
+
529
+ }
530
+ #endif