rpg-engine 0.0.0-stage → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1886) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +99 -2
  3. package/dist/campaign/create-campaign.d.ts +6 -0
  4. package/dist/campaign/create-campaign.js +71 -0
  5. package/dist/campaign/find-campaign.d.ts +8 -0
  6. package/dist/campaign/find-campaign.js +28 -0
  7. package/dist/campaign/host-files.d.ts +16 -0
  8. package/dist/campaign/host-files.js +131 -0
  9. package/dist/campaign/index.d.ts +5 -0
  10. package/dist/campaign/index.js +6 -0
  11. package/dist/campaign/settings.d.ts +185 -0
  12. package/dist/campaign/settings.js +399 -0
  13. package/dist/campaign/state.d.ts +15 -0
  14. package/dist/campaign/state.js +52 -0
  15. package/dist/cli.d.ts +2 -0
  16. package/dist/cli.js +19 -0
  17. package/dist/command-line.d.ts +7 -0
  18. package/dist/command-line.js +140 -0
  19. package/dist/commands/advance.d.ts +7 -0
  20. package/dist/commands/advance.js +80 -0
  21. package/dist/commands/ask.d.ts +33 -0
  22. package/dist/commands/ask.js +280 -0
  23. package/dist/commands/change.d.ts +69 -0
  24. package/dist/commands/change.js +604 -0
  25. package/dist/commands/config.d.ts +59 -0
  26. package/dist/commands/config.js +512 -0
  27. package/dist/commands/effect-layer.d.ts +22 -0
  28. package/dist/commands/effect-layer.js +84 -0
  29. package/dist/commands/effect.d.ts +27 -0
  30. package/dist/commands/effect.js +369 -0
  31. package/dist/commands/find.d.ts +34 -0
  32. package/dist/commands/find.js +64 -0
  33. package/dist/commands/game-advance.d.ts +50 -0
  34. package/dist/commands/game-advance.js +103 -0
  35. package/dist/commands/game-effects.d.ts +68 -0
  36. package/dist/commands/game-effects.js +196 -0
  37. package/dist/commands/game-environment.d.ts +16 -0
  38. package/dist/commands/game-environment.js +24 -0
  39. package/dist/commands/game-events.d.ts +84 -0
  40. package/dist/commands/game-events.js +325 -0
  41. package/dist/commands/game-experience.d.ts +57 -0
  42. package/dist/commands/game-experience.js +119 -0
  43. package/dist/commands/game-grid-moves.d.ts +33 -0
  44. package/dist/commands/game-grid-moves.js +94 -0
  45. package/dist/commands/game-grids.d.ts +52 -0
  46. package/dist/commands/game-grids.js +162 -0
  47. package/dist/commands/game-here.d.ts +40 -0
  48. package/dist/commands/game-here.js +100 -0
  49. package/dist/commands/game-images.d.ts +31 -0
  50. package/dist/commands/game-images.js +87 -0
  51. package/dist/commands/game-journey.d.ts +62 -0
  52. package/dist/commands/game-journey.js +163 -0
  53. package/dist/commands/game-knowledge.d.ts +32 -0
  54. package/dist/commands/game-knowledge.js +120 -0
  55. package/dist/commands/game-maps.d.ts +20 -0
  56. package/dist/commands/game-maps.js +51 -0
  57. package/dist/commands/game-mode.d.ts +31 -0
  58. package/dist/commands/game-mode.js +128 -0
  59. package/dist/commands/game-money.d.ts +17 -0
  60. package/dist/commands/game-money.js +55 -0
  61. package/dist/commands/game-moods.d.ts +22 -0
  62. package/dist/commands/game-moods.js +32 -0
  63. package/dist/commands/game-moves.d.ts +14 -0
  64. package/dist/commands/game-moves.js +43 -0
  65. package/dist/commands/game-open.d.ts +18 -0
  66. package/dist/commands/game-open.js +47 -0
  67. package/dist/commands/game-outside.d.ts +14 -0
  68. package/dist/commands/game-outside.js +151 -0
  69. package/dist/commands/game-positions.d.ts +52 -0
  70. package/dist/commands/game-positions.js +244 -0
  71. package/dist/commands/game-quests.d.ts +46 -0
  72. package/dist/commands/game-quests.js +97 -0
  73. package/dist/commands/game-recipes.d.ts +34 -0
  74. package/dist/commands/game-recipes.js +109 -0
  75. package/dist/commands/game-reminders.d.ts +22 -0
  76. package/dist/commands/game-reminders.js +74 -0
  77. package/dist/commands/game-roads.d.ts +90 -0
  78. package/dist/commands/game-roads.js +284 -0
  79. package/dist/commands/game-rules.d.ts +17 -0
  80. package/dist/commands/game-rules.js +30 -0
  81. package/dist/commands/game-saves.d.ts +59 -0
  82. package/dist/commands/game-saves.js +249 -0
  83. package/dist/commands/game-scene.d.ts +69 -0
  84. package/dist/commands/game-scene.js +285 -0
  85. package/dist/commands/game-thresholds.d.ts +13 -0
  86. package/dist/commands/game-thresholds.js +41 -0
  87. package/dist/commands/game-time.d.ts +17 -0
  88. package/dist/commands/game-time.js +42 -0
  89. package/dist/commands/game-view-journal.d.ts +145 -0
  90. package/dist/commands/game-view-journal.js +129 -0
  91. package/dist/commands/game-view-map.d.ts +78 -0
  92. package/dist/commands/game-view-map.js +266 -0
  93. package/dist/commands/game-view-place.d.ts +160 -0
  94. package/dist/commands/game-view-place.js +388 -0
  95. package/dist/commands/game-world.d.ts +60 -0
  96. package/dist/commands/game-world.js +204 -0
  97. package/dist/commands/image.d.ts +19 -0
  98. package/dist/commands/image.js +185 -0
  99. package/dist/commands/index.d.ts +3 -0
  100. package/dist/commands/index.js +57 -0
  101. package/dist/commands/init.d.ts +23 -0
  102. package/dist/commands/init.js +44 -0
  103. package/dist/commands/install.d.ts +23 -0
  104. package/dist/commands/install.js +68 -0
  105. package/dist/commands/instructions.d.ts +4 -0
  106. package/dist/commands/instructions.js +97 -0
  107. package/dist/commands/mode.d.ts +23 -0
  108. package/dist/commands/mode.js +84 -0
  109. package/dist/commands/mood.d.ts +34 -0
  110. package/dist/commands/mood.js +113 -0
  111. package/dist/commands/move.d.ts +34 -0
  112. package/dist/commands/move.js +274 -0
  113. package/dist/commands/notes.d.ts +10 -0
  114. package/dist/commands/notes.js +37 -0
  115. package/dist/commands/page-counters.d.ts +24 -0
  116. package/dist/commands/page-counters.js +84 -0
  117. package/dist/commands/parts.d.ts +16 -0
  118. package/dist/commands/parts.js +49 -0
  119. package/dist/commands/problems.d.ts +5 -0
  120. package/dist/commands/problems.js +47 -0
  121. package/dist/commands/progression.d.ts +68 -0
  122. package/dist/commands/progression.js +206 -0
  123. package/dist/commands/rename.d.ts +16 -0
  124. package/dist/commands/rename.js +116 -0
  125. package/dist/commands/reveal.d.ts +25 -0
  126. package/dist/commands/reveal.js +193 -0
  127. package/dist/commands/roll.d.ts +56 -0
  128. package/dist/commands/roll.js +302 -0
  129. package/dist/commands/route.d.ts +19 -0
  130. package/dist/commands/route.js +110 -0
  131. package/dist/commands/rules.d.ts +48 -0
  132. package/dist/commands/rules.js +194 -0
  133. package/dist/commands/save.d.ts +68 -0
  134. package/dist/commands/save.js +141 -0
  135. package/dist/commands/scene.d.ts +105 -0
  136. package/dist/commands/scene.js +741 -0
  137. package/dist/commands/sheet.d.ts +136 -0
  138. package/dist/commands/sheet.js +445 -0
  139. package/dist/commands/show.d.ts +76 -0
  140. package/dist/commands/show.js +216 -0
  141. package/dist/commands/status.d.ts +54 -0
  142. package/dist/commands/status.js +291 -0
  143. package/dist/commands/translate.d.ts +23 -0
  144. package/dist/commands/translate.js +108 -0
  145. package/dist/commands/travel.d.ts +47 -0
  146. package/dist/commands/travel.js +457 -0
  147. package/dist/commands/validate.d.ts +4 -0
  148. package/dist/commands/validate.js +25 -0
  149. package/dist/commands/view.d.ts +272 -0
  150. package/dist/commands/view.js +623 -0
  151. package/dist/commands/worked-out.d.ts +116 -0
  152. package/dist/commands/worked-out.js +704 -0
  153. package/dist/commands/write.d.ts +51 -0
  154. package/dist/commands/write.js +1017 -0
  155. package/dist/core/command-reference.d.ts +6 -0
  156. package/dist/core/command-reference.js +47 -0
  157. package/dist/core/context.d.ts +140 -0
  158. package/dist/core/context.js +28 -0
  159. package/dist/core/field-kind.d.ts +6 -0
  160. package/dist/core/field-kind.js +5 -0
  161. package/dist/core/files.d.ts +4 -0
  162. package/dist/core/files.js +30 -0
  163. package/dist/core/formula.d.ts +164 -0
  164. package/dist/core/formula.js +590 -0
  165. package/dist/core/frozen.d.ts +2 -0
  166. package/dist/core/frozen.js +11 -0
  167. package/dist/core/length.d.ts +27 -0
  168. package/dist/core/length.js +49 -0
  169. package/dist/core/log.d.ts +27 -0
  170. package/dist/core/log.js +38 -0
  171. package/dist/core/memo.d.ts +2 -0
  172. package/dist/core/memo.js +17 -0
  173. package/dist/core/mood.d.ts +6 -0
  174. package/dist/core/mood.js +11 -0
  175. package/dist/core/problem.d.ts +6 -0
  176. package/dist/core/problem.js +1 -0
  177. package/dist/core/progression-rule.d.ts +21 -0
  178. package/dist/core/progression-rule.js +2 -0
  179. package/dist/core/registry.d.ts +31 -0
  180. package/dist/core/registry.js +25 -0
  181. package/dist/core/session-store.d.ts +90 -0
  182. package/dist/core/session-store.js +289 -0
  183. package/dist/core/store.d.ts +83 -0
  184. package/dist/core/store.js +224 -0
  185. package/dist/core/text.d.ts +12 -0
  186. package/dist/core/text.js +32 -0
  187. package/dist/core/version.d.ts +2 -0
  188. package/dist/core/version.js +6 -0
  189. package/dist/core/yaml-file.d.ts +10 -0
  190. package/dist/core/yaml-file.js +42 -0
  191. package/dist/counters/counter.d.ts +36 -0
  192. package/dist/counters/counter.js +59 -0
  193. package/dist/counters/index.d.ts +1 -0
  194. package/dist/counters/index.js +2 -0
  195. package/dist/dashboard/address.js +43 -0
  196. package/dist/dashboard/api.js +185 -0
  197. package/dist/dashboard/app.js +217 -0
  198. package/dist/dashboard/asked.js +132 -0
  199. package/dist/dashboard/assets/dice/dice-sharp.glb +0 -0
  200. package/dist/dashboard/assets/dice/dice.glb +0 -0
  201. package/dist/dashboard/assets/dice/dice.json +1 -0
  202. package/dist/dashboard/assets/dice/textures/ash.jpg +0 -0
  203. package/dist/dashboard/assets/dice/textures/granite.jpg +0 -0
  204. package/dist/dashboard/assets/dice/textures/marble.jpg +0 -0
  205. package/dist/dashboard/assets/dice/textures/onyx.jpg +0 -0
  206. package/dist/dashboard/assets/dice/textures/walnut.jpg +0 -0
  207. package/dist/dashboard/assets/favicon.svg +7 -0
  208. package/dist/dashboard/assets/icon-180.png +0 -0
  209. package/dist/dashboard/assets/icon-32.png +0 -0
  210. package/dist/dashboard/assets/master.svg +71 -0
  211. package/dist/dashboard/assets/sounds/dice-collision.wav +0 -0
  212. package/dist/dashboard/assets/sounds/dice-touch.wav +0 -0
  213. package/dist/dashboard/card.js +61 -0
  214. package/dist/dashboard/columns.js +37 -0
  215. package/dist/dashboard/combat.js +72 -0
  216. package/dist/dashboard/data.js +3 -0
  217. package/dist/dashboard/dice/burn.js +200 -0
  218. package/dist/dashboard/dice/celebration.js +199 -0
  219. package/dist/dashboard/dice/floor-cracks.js +149 -0
  220. package/dist/dashboard/dice/frost.js +51 -0
  221. package/dist/dashboard/dice/load.js +66 -0
  222. package/dist/dashboard/dice/models.js +138 -0
  223. package/dist/dashboard/dice/pool.js +49 -0
  224. package/dist/dashboard/dice/roller.js +101 -0
  225. package/dist/dashboard/dice/sets.js +49 -0
  226. package/dist/dashboard/dice/sounds.js +102 -0
  227. package/dist/dashboard/dice/stage.js +355 -0
  228. package/dist/dashboard/dice/throw.js +242 -0
  229. package/dist/dashboard/dice/tray.js +365 -0
  230. package/dist/dashboard/faces.js +16 -0
  231. package/dist/dashboard/footer.js +17 -0
  232. package/dist/dashboard/free-rolls.js +41 -0
  233. package/dist/dashboard/game-words.js +164 -0
  234. package/dist/dashboard/glass.js +12 -0
  235. package/dist/dashboard/guide/ar.md +306 -0
  236. package/dist/dashboard/guide/cs.md +306 -0
  237. package/dist/dashboard/guide/da.md +306 -0
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  242. package/dist/dashboard/guide/fi.md +306 -0
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  247. package/dist/dashboard/guide/is.md +306 -0
  248. package/dist/dashboard/guide/it.md +306 -0
  249. package/dist/dashboard/guide/ja.md +306 -0
  250. package/dist/dashboard/guide/ko.md +306 -0
  251. package/dist/dashboard/guide/nb.md +306 -0
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  255. package/dist/dashboard/guide/ro.md +306 -0
  256. package/dist/dashboard/guide/ru.md +306 -0
  257. package/dist/dashboard/guide/sv.md +306 -0
  258. package/dist/dashboard/guide/tr.md +306 -0
  259. package/dist/dashboard/guide/uk.md +306 -0
  260. package/dist/dashboard/guide/zh.md +306 -0
  261. package/dist/dashboard/guide-blocks.js +72 -0
  262. package/dist/dashboard/guide-markdown.js +63 -0
  263. package/dist/dashboard/help.js +92 -0
  264. package/dist/dashboard/i18n/ar.json +670 -0
  265. package/dist/dashboard/i18n/cs.json +670 -0
  266. package/dist/dashboard/i18n/da.json +670 -0
  267. package/dist/dashboard/i18n/de.json +670 -0
  268. package/dist/dashboard/i18n/el.json +670 -0
  269. package/dist/dashboard/i18n/es.json +670 -0
  270. package/dist/dashboard/i18n/fi.json +670 -0
  271. package/dist/dashboard/i18n/fr.json +670 -0
  272. package/dist/dashboard/i18n/he.json +670 -0
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  278. package/dist/dashboard/i18n/ko.json +670 -0
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  283. package/dist/dashboard/i18n/ro.json +670 -0
  284. package/dist/dashboard/i18n/ru.json +670 -0
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  288. package/dist/dashboard/i18n/zh.json +670 -0
  289. package/dist/dashboard/icons.js +123 -0
  290. package/dist/dashboard/journal.js +188 -0
  291. package/dist/dashboard/labels.js +226 -0
  292. package/dist/dashboard/language-choice.js +83 -0
  293. package/dist/dashboard/languages.js +144 -0
  294. package/dist/dashboard/layout.js +93 -0
  295. package/dist/dashboard/map-sheet.js +32 -0
  296. package/dist/dashboard/map-symbols.js +79 -0
  297. package/dist/dashboard/markdown.js +72 -0
  298. package/dist/dashboard/master.js +69 -0
  299. package/dist/dashboard/mood-faces.js +16 -0
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  301. package/dist/dashboard/notes.js +203 -0
  302. package/dist/dashboard/notices.js +24 -0
  303. package/dist/dashboard/pages.js +32 -0
  304. package/dist/dashboard/party.js +65 -0
  305. package/dist/dashboard/place-map-view.js +362 -0
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  308. package/dist/dashboard/reactions.js +28 -0
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  310. package/dist/dashboard/rolls.js +240 -0
  311. package/dist/dashboard/saves.js +154 -0
  312. package/dist/dashboard/scene.js +63 -0
  313. package/dist/dashboard/settings.js +362 -0
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  317. package/dist/dashboard/story.js +51 -0
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  322. package/dist/dashboard/widgets.js +69 -0
  323. package/dist/dashboard/world-map.js +523 -0
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  325. package/dist/dashboard-server.d.ts +38 -0
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  367. package/dist/mcp-server.d.ts +22 -0
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  369. package/dist/money/index.d.ts +1 -0
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@@ -0,0 +1,3 @@
1
+ export { crossingAlong, directionHelp, directionName, directionTo, distanceBetween, meanPoint, type Point, pointAlong, pointFrom, readDirection } from "./geometry.ts";
2
+ export { biomes, placeKinds, squareKinds } from "./looks.ts";
3
+ export { quickestWay, type Speed, type Start, type Step, type Stretch, stretchesOf, type Way } from "./ways.ts";
@@ -0,0 +1,5 @@
1
+ // The world map for any game: roads as stretches between stops, the quickest way across them, and points with their directions and distances. Depends on
2
+ // nothing else in rpg-engine.
3
+ export { crossingAlong, directionHelp, directionName, directionTo, distanceBetween, meanPoint, pointAlong, pointFrom, readDirection } from "./geometry.js";
4
+ export { biomes, placeKinds, squareKinds } from "./looks.js";
5
+ export { quickestWay, stretchesOf } from "./ways.js";
@@ -0,0 +1,9 @@
1
+ /** The kinds of place the map has a symbol for, the largest first. */
2
+ export declare const placeKinds: readonly ["city", "town", "village", "castle", "tower", "ruin", "temple", "shrine", "inn", "farm", "mill", "port", "bridge", "ford", "crossroads", "cave", "mine", "peak", "camp"];
3
+ /**
4
+ * The kinds of things a place's map draws, each its own way (D-325, GRD-2): walls and ground, ways and passages, water and rough ground, nature, furniture,
5
+ * the town; any other is drawn neutral.
6
+ */
7
+ export declare const squareKinds: readonly ["wall", "rock", "floor", "ground", "road", "door", "open-door", "secret-door", "opening", "window", "low-wall", "hedge", "stairs", "ladder", "trapdoor", "pit", "cliff", "bridge", "shallow-water", "deep-water", "mud", "rubble", "brush", "tree", "rocks", "pillar", "statue", "fire", "hearth", "well", "fountain", "table", "seat", "counter", "bed", "shelf", "barrel", "crate", "altar", "machine", "vehicle", "tent", "stall", "building", "hazard", "mark"];
8
+ /** The biomes the map colours a region with. */
9
+ export declare const biomes: readonly ["forest", "swamp", "moor", "hills", "mountains", "plains", "desert", "snow", "water"];
@@ -0,0 +1,57 @@
1
+ // What the dashboard's map draws (D-318, POS-7): a symbol for each kind of place, a colour and marks for each biome of a region; any other value is drawn neutral.
2
+ /** The kinds of place the map has a symbol for, the largest first. */
3
+ export const placeKinds = ["city", "town", "village", "castle", "tower", "ruin", "temple", "shrine", "inn", "farm", "mill", "port", "bridge", "ford", "crossroads", "cave", "mine", "peak", "camp"];
4
+ /**
5
+ * The kinds of things a place's map draws, each its own way (D-325, GRD-2): walls and ground, ways and passages, water and rough ground, nature, furniture,
6
+ * the town; any other is drawn neutral.
7
+ */
8
+ export const squareKinds = [
9
+ "wall",
10
+ "rock",
11
+ "floor",
12
+ "ground",
13
+ "road",
14
+ "door",
15
+ "open-door",
16
+ "secret-door",
17
+ "opening",
18
+ "window",
19
+ "low-wall",
20
+ "hedge",
21
+ "stairs",
22
+ "ladder",
23
+ "trapdoor",
24
+ "pit",
25
+ "cliff",
26
+ "bridge",
27
+ "shallow-water",
28
+ "deep-water",
29
+ "mud",
30
+ "rubble",
31
+ "brush",
32
+ "tree",
33
+ "rocks",
34
+ "pillar",
35
+ "statue",
36
+ "fire",
37
+ "hearth",
38
+ "well",
39
+ "fountain",
40
+ "table",
41
+ "seat",
42
+ "counter",
43
+ "bed",
44
+ "shelf",
45
+ "barrel",
46
+ "crate",
47
+ "altar",
48
+ "machine",
49
+ "vehicle",
50
+ "tent",
51
+ "stall",
52
+ "building",
53
+ "hazard",
54
+ "mark",
55
+ ];
56
+ /** The biomes the map colours a region with. */
57
+ export const biomes = ["forest", "swamp", "moor", "hills", "mountains", "plains", "desert", "snow", "water"];
@@ -0,0 +1,36 @@
1
+ /** A stretch of a road between two stops next to each other: the road, its place in the road, its ends in the road's order and its length in metres. */
2
+ export interface Stretch {
3
+ road: string;
4
+ index: number;
5
+ from: string;
6
+ to: string;
7
+ length: number;
8
+ }
9
+ /** A step of a way along a stretch, forward (from its from to its to) or back, over `length` metres: all of it, but where a way starts halfway along it. */
10
+ export interface Step {
11
+ stretch: Stretch;
12
+ forward: boolean;
13
+ length: number;
14
+ }
15
+ /** Where a way starts: at a stop, or on a stretch, `done` metres after its from. */
16
+ export type Start = {
17
+ stop: string;
18
+ } | {
19
+ stretch: Stretch;
20
+ done: number;
21
+ };
22
+ /** A way: its steps in order, how long it takes and how long it is. */
23
+ export interface Way {
24
+ steps: Step[];
25
+ minutes: number;
26
+ length: number;
27
+ }
28
+ /** How many metres a minute along a stretch in a direction; undefined where one cannot go. */
29
+ export type Speed = (stretch: Stretch, forward: boolean) => number | undefined;
30
+ /** The stretches of a road from its stops, in order, and the lengths between them (ROA-1). */
31
+ export declare function stretchesOf(road: string, stops: string[], lengths: number[]): Stretch[];
32
+ /**
33
+ * The quickest way from a start to a stop (TRV-4): the least time, then the least length, then the first by the order of the stretches; a way from the goal
34
+ * itself has no steps. Undefined when no way leads there.
35
+ */
36
+ export declare function quickestWay(stretches: Stretch[], start: Start, goal: string, speed: Speed): Way | undefined;
@@ -0,0 +1,78 @@
1
+ // The roads of the world as a graph (ROA-4) and the quickest way across them (TRV-4). Knows no page and no game: stops are names, lengths are metres.
2
+ /** The stretches of a road from its stops, in order, and the lengths between them (ROA-1). */
3
+ export function stretchesOf(road, stops, lengths) {
4
+ return lengths.map((length, index) => ({ road, index, from: stops[index], to: stops[index + 1], length }));
5
+ }
6
+ /**
7
+ * The quickest way from a start to a stop (TRV-4): the least time, then the least length, then the first by the order of the stretches; a way from the goal
8
+ * itself has no steps. Undefined when no way leads there.
9
+ */
10
+ export function quickestWay(stretches, start, goal, speed) {
11
+ const order = new Map(stretches.map((stretch, position) => [stretch, position]));
12
+ const labels = new Map();
13
+ const settled = new Set();
14
+ const offer = (stop, label) => {
15
+ const known = labels.get(stop);
16
+ if (!settled.has(stop) && (known === undefined || before(label, known))) {
17
+ labels.set(stop, label);
18
+ }
19
+ };
20
+ for (const [stop, label] of startLabels(start, speed, order)) {
21
+ offer(stop, label);
22
+ }
23
+ for (;;) {
24
+ const next = [...labels].filter(([stop]) => !settled.has(stop)).reduce((best, entry) => (best === undefined || before(entry[1], best[1]) ? entry : best), undefined);
25
+ if (next === undefined) {
26
+ return undefined;
27
+ }
28
+ const [stop, label] = next;
29
+ if (stop === goal) {
30
+ return { steps: label.steps, minutes: label.minutes, length: label.length };
31
+ }
32
+ settled.add(stop);
33
+ for (const stretch of stretches) {
34
+ for (const forward of [true, false]) {
35
+ if ((forward ? stretch.from : stretch.to) === stop) {
36
+ const step = stepAlong(stretch, forward, stretch.length, speed, order);
37
+ if (step !== undefined) {
38
+ offer(forward ? stretch.to : stretch.from, extended(label, step));
39
+ }
40
+ }
41
+ }
42
+ }
43
+ }
44
+ }
45
+ // Times and lengths that differ by less than this are the same: sums of fractions are not exact.
46
+ const tolerance = 1e-9;
47
+ function startLabels(start, speed, order) {
48
+ if ("stop" in start) {
49
+ return [[start.stop, { steps: [], minutes: 0, length: 0, keys: [] }]];
50
+ }
51
+ const { stretch, done } = start;
52
+ const ends = [[stretch.to, true, stretch.length - done], [stretch.from, false, done]];
53
+ return ends.flatMap(([stop, forward, length]) => {
54
+ if (length <= 0) {
55
+ return [[stop, { steps: [], minutes: 0, length: 0, keys: [] }]];
56
+ }
57
+ const step = stepAlong(stretch, forward, length, speed, order);
58
+ return step === undefined ? [] : [[stop, extended({ steps: [], minutes: 0, length: 0, keys: [] }, step)]];
59
+ });
60
+ }
61
+ function stepAlong(stretch, forward, length, speed, order) {
62
+ const metresAMinute = speed(stretch, forward);
63
+ return metresAMinute === undefined || metresAMinute <= 0 ? undefined : { step: { stretch, forward, length }, minutes: length / metresAMinute, key: (order.get(stretch) ?? 0) * 2 + (forward ? 0 : 1) };
64
+ }
65
+ function extended(label, { step, minutes, key }) {
66
+ return { steps: [...label.steps, step], minutes: label.minutes + minutes, length: label.length + step.length, keys: [...label.keys, key] };
67
+ }
68
+ /** Whether a label comes before another: quicker, then shorter, then first by the order of its stretches. */
69
+ function before(label, other) {
70
+ if (Math.abs(label.minutes - other.minutes) > tolerance * Math.max(1, other.minutes)) {
71
+ return label.minutes < other.minutes;
72
+ }
73
+ if (Math.abs(label.length - other.length) > tolerance * Math.max(1, other.length)) {
74
+ return label.length < other.length;
75
+ }
76
+ const differs = label.keys.findIndex((key, index) => key !== other.keys[index]);
77
+ return differs === -1 ? label.keys.length < other.keys.length : other.keys[differs] === undefined ? false : label.keys[differs] < other.keys[differs];
78
+ }
@@ -0,0 +1,22 @@
1
+ import { McpServer } from "@modelcontextprotocol/sdk/server/mcp.js";
2
+ import { type Context } from "./core/context.ts";
3
+ import { SessionStore } from "./core/session-store.ts";
4
+ /**
5
+ * The MCP server: every command becomes a tool with the same name, description and parameters, and answers with the same text as the command line. Its instructions send
6
+ * the host to instructions, then status. The commands that ask the player appear for a host that shows forms, through which they ask (D-148), and wherever the
7
+ * dashboard runs, whose page asks first (D-279).
8
+ */
9
+ export declare function createMcpServer(context?: Context, environment?: Record<string, string | undefined>, beforeCall?: () => Promise<void>): McpServer;
10
+ /**
11
+ * Serves the tools over standard input and output, as AI hosts expect, with the files kept for the whole session (D-137, D-193). It ends when the host
12
+ * goes and its input closes: its watchers, or a player's form still waiting, never keep it alive.
13
+ */
14
+ export declare function startMcpServer(): Promise<void>;
15
+ /**
16
+ * Opens the player's dashboard before the first call that finds a campaign in the server's folder, as after init, and lets that call wait for it, so that its
17
+ * status gives the link (D-270, D-277); never in a folder without a campaign. The game goes on without it.
18
+ */
19
+ export declare function dashboardOpener(context: Context, session: SessionStore, ports?: number[]): {
20
+ open(): Promise<void>;
21
+ close(): Promise<void>;
22
+ };
@@ -0,0 +1,289 @@
1
+ import { McpServer } from "@modelcontextprotocol/sdk/server/mcp.js";
2
+ import { StdioServerTransport } from "@modelcontextprotocol/sdk/server/stdio.js";
3
+ import { findCampaign, refreshHostFiles } from "./campaign/index.js";
4
+ import { outsideNews, whileClosedNews } from "./commands/game-outside.js";
5
+ import { newChatText, wentBackTo } from "./commands/game-saves.js";
6
+ import { campaignWorld } from "./commands/game-world.js";
7
+ import { commands } from "./commands/index.js";
8
+ import { defaultContext } from "./core/context.js";
9
+ import { SessionStore } from "./core/session-store.js";
10
+ import { withFiles } from "./core/store.js";
11
+ import { getVersion } from "./core/version.js";
12
+ import { startDashboard } from "./dashboard-server.js";
13
+ import { startInstructions } from "./instructions/index.js";
14
+ import { computerHelpers, hostPictures, hostWriter } from "./pictures/index.js";
15
+ // How long the player may take to click: as long as a host waits for a tool call that keeps reporting progress.
16
+ const playerWait = 30 * 60 * 1000;
17
+ // While the player decides, the call reports progress this often, so that a host does not take it for a call that hangs.
18
+ const progressEvery = 20 * 1000;
19
+ // A form closed faster than anyone could read it was never shown: the host declares forms it does not show (ASK-6).
20
+ const tooFastForPerson = 1500;
21
+ // Hosts that declare forms but do not show them, by the entry point Claude Code gives its servers: inside the desktop app a form is closed at once,
22
+ // or stays stuck while it renders (tried on 5 October 2026). There the master asks in words (ASK-1).
23
+ // A claude started from inside the desktop app inherits its entry point, so its servers leave out the forms too.
24
+ const entryPointsWithoutForms = ["claude-desktop"];
25
+ // Hosts ask for the tools tens of milliseconds after initialized: the world, which takes a second or more to read in a large campaign, is read after that.
26
+ const preloadAfter = 250;
27
+ /**
28
+ * The MCP server: every command becomes a tool with the same name, description and parameters, and answers with the same text as the command line. Its instructions send
29
+ * the host to instructions, then status. The commands that ask the player appear for a host that shows forms, through which they ask (D-148), and wherever the
30
+ * dashboard runs, whose page asks first (D-279).
31
+ */
32
+ export function createMcpServer(context = defaultContext(), environment = process.env, beforeCall) {
33
+ const server = new McpServer({ name: "rpg", version: getVersion() }, { instructions: startInstructions() });
34
+ const askingTools = [];
35
+ // A server lives as long as its chat: it gives each part of the instructions once (D-97).
36
+ context.told ??= new Set();
37
+ // What changed outside the chat's commands, at the head of each call (OUT-1–OUT-4).
38
+ const outside = context.files instanceof SessionStore ? watchOutside(context, context.files) : { take: () => [], giveBack: () => undefined };
39
+ // Before each call, once the files are read again: the dashboard opens, and its page asks the player too, so the asking tools are there, forms or not (ASK-1, D-279).
40
+ const prepare = async () => {
41
+ await beforeCall?.();
42
+ if (context.page !== undefined) {
43
+ askingTools.filter((tool) => !tool.enabled).forEach((tool) => tool.enable());
44
+ }
45
+ };
46
+ for (const command of commands) {
47
+ const tool = server.registerTool(command.name, toolConfig(command), (input, extra) => runTool(command, input, context, extra, prepare, outside));
48
+ if (command.needsPlayer && context.player === undefined) {
49
+ tool.disable();
50
+ askingTools.push(tool);
51
+ }
52
+ }
53
+ server.server.oninitialized = () => {
54
+ const hidesForms = entryPointsWithoutForms.includes(environment.CLAUDE_CODE_ENTRYPOINT ?? "");
55
+ if (context.player === undefined && !hidesForms && showsForms(server.server.getClientCapabilities())) {
56
+ context.player = formPlayer(server, () => {
57
+ context.player = undefined;
58
+ if (context.page === undefined) {
59
+ askingTools.forEach((tool) => tool.disable());
60
+ }
61
+ });
62
+ askingTools.forEach((tool) => tool.enable());
63
+ }
64
+ // The world is read once the host has the tools, never before: initialize and the list of tools answer at once (D-194).
65
+ if (context.files instanceof SessionStore) {
66
+ setTimeout(() => void preload(context, context.files), preloadAfter);
67
+ }
68
+ };
69
+ return server;
70
+ }
71
+ /**
72
+ * Serves the tools over standard input and output, as AI hosts expect, with the files kept for the whole session (D-137, D-193). It ends when the host
73
+ * goes and its input closes: its watchers, or a player's form still waiting, never keep it alive.
74
+ */
75
+ export async function startMcpServer() {
76
+ const leave = () => process.exit(0);
77
+ process.stdin.on("end", leave);
78
+ process.stdin.on("close", leave);
79
+ // The pictures, by the chat in use, which names itself as the session starts (D-308, D-390).
80
+ let server;
81
+ const host = () => server?.server.getClientVersion()?.name;
82
+ const context = { ...defaultContext(), pictures: hostPictures(host), writer: hostWriter(host), helpers: computerHelpers() };
83
+ const session = new SessionStore({ systemFolders: context.systemFolders });
84
+ const served = { ...context, files: session };
85
+ server = createMcpServer(served, process.env, dashboardOpener(served, session).open);
86
+ await server.connect(new StdioServerTransport());
87
+ }
88
+ /**
89
+ * Opens the player's dashboard before the first call that finds a campaign in the server's folder, as after init, and lets that call wait for it, so that its
90
+ * status gives the link (D-270, D-277); never in a folder without a campaign. The game goes on without it.
91
+ */
92
+ export function dashboardOpener(context, session, ports) {
93
+ let opening;
94
+ return {
95
+ open: async () => {
96
+ opening ??= withFiles(session, () => findCampaign(context.folder)) === undefined ? undefined : startDashboard(context, session, { ports }).catch(() => undefined);
97
+ const dashboard = await opening;
98
+ context.dashboard = dashboard?.url;
99
+ context.page = dashboard?.player;
100
+ context.news = dashboard?.news;
101
+ },
102
+ close: async () => {
103
+ await (await opening)?.close();
104
+ },
105
+ };
106
+ }
107
+ /**
108
+ * Reads the campaign of the server's folder, if there is one, before the first call needs it; a campaign that does not read waits for that call to say why.
109
+ * Its start lines in AGENTS.md follow the engine, as after an update (D-97).
110
+ */
111
+ async function preload(context, session) {
112
+ try {
113
+ await session.ready(true);
114
+ withFiles(session, () => {
115
+ const root = findCampaign(context.folder);
116
+ if (root !== undefined) {
117
+ session.track(root);
118
+ refreshHostFiles(root, startInstructions(), context.platform);
119
+ campaignWorld(root, context);
120
+ }
121
+ });
122
+ }
123
+ catch {
124
+ // The call that needs the campaign reads it again, and says what is wrong.
125
+ }
126
+ }
127
+ function toolConfig(command) {
128
+ const annotations = command.readOnly ? { readOnlyHint: true } : undefined;
129
+ const meta = command.alwaysLoad ? { "anthropic/alwaysLoad": true } : undefined;
130
+ return { description: command.description, inputSchema: command.input.strict(), annotations, _meta: meta };
131
+ }
132
+ async function runTool(command, input, context, extra, prepare, outside) {
133
+ const keepAlive = command.needsPlayer
134
+ ? reportProgress(extra, () => (context.page?.asking?.() === true ? "waiting for the player's click on the dashboard" : "waiting for the player"))
135
+ : command.slow === true
136
+ ? reportProgress(extra, () => "still working")
137
+ : undefined;
138
+ let news;
139
+ let changedOutside = [];
140
+ // What the chat was told before the call: an answer that never goes tells nothing, so its parts are told again (D-97).
141
+ const told = new Set(context.told);
142
+ try {
143
+ // In a session, the files that changed since the last call are read again; instructions starts a chat, or follows a summary: everything is checked (D-193).
144
+ if (context.files instanceof SessionStore) {
145
+ await context.files.ready(command.name === "instructions");
146
+ }
147
+ await prepare();
148
+ // After a load the chat going on remembers what is gone: nothing runs in it, until a new chat begins with instructions (D-361).
149
+ const back = chatAfterLoad(context, command.name, input);
150
+ if (back.refused !== undefined) {
151
+ news = context.news?.();
152
+ return { content: [{ type: "text", text: [...(news?.lines ?? []), back.refused].join("\n\n") }], isError: true };
153
+ }
154
+ // What changed outside the chat comes before the command runs on it, its events fired (OUT-3).
155
+ changedOutside = outside.take();
156
+ // The call's own context, with its cancel, as the user stopping it (ASK-9).
157
+ const text = command.format(await command.run(input, { ...context, signal: extra.signal }));
158
+ // What the player changed on the dashboard comes first, once, what they changed while the call waited included (D-341).
159
+ news = context.news?.();
160
+ return { content: [{ type: "text", text: [...(news?.lines ?? []), ...changedOutside, ...back.begun, text].join("\n\n") }] };
161
+ }
162
+ catch (error) {
163
+ news ??= context.news?.();
164
+ return { content: [{ type: "text", text: [...(news?.lines ?? []), ...changedOutside, error instanceof Error ? error.message : String(error)].join("\n\n") }], isError: true };
165
+ }
166
+ finally {
167
+ clearInterval(keepAlive);
168
+ // An answer that never goes, as for a call the user stopped, gives what the player changed back to the next one, and its parts.
169
+ if (extra.signal.aborted) {
170
+ news?.restore();
171
+ outside.giveBack(changedOutside);
172
+ context.told?.clear();
173
+ told.forEach((name) => context.told?.add(name));
174
+ }
175
+ }
176
+ }
177
+ /**
178
+ * What changed outside the chat's commands since its last call (OUT-1–OUT-4): the world as it was is read before the session lets the changes in, so that the
179
+ * events they set off fire; at the server's first call, the files changed while no chat was open.
180
+ */
181
+ function watchOutside(context, session) {
182
+ let before;
183
+ let first = true;
184
+ // What an answer that never went told, for the next call; and when the chat began, for what changed while no chat was open.
185
+ let untold = [];
186
+ const began = Date.now();
187
+ const inCampaign = (work, none) => {
188
+ try {
189
+ return withFiles(session, () => {
190
+ const root = findCampaign(context.folder);
191
+ return root === undefined ? none : work(root);
192
+ });
193
+ }
194
+ catch {
195
+ // A campaign that does not read now: the command says why.
196
+ return none;
197
+ }
198
+ };
199
+ session.beforeOutsideChanges(() => {
200
+ before ??= inCampaign((root) => campaignWorld(root, context), undefined);
201
+ });
202
+ return {
203
+ take: () => {
204
+ const lines = [...untold, ...inCampaign((root) => [...(first ? whileClosedNews(root, context, began) : []), ...outsideNews(root, context, session.takeOutsideChanges(), before)], [])];
205
+ untold = [];
206
+ first = false;
207
+ before = undefined;
208
+ return lines;
209
+ },
210
+ giveBack: (lines) => {
211
+ untold = [...lines, ...untold];
212
+ },
213
+ };
214
+ }
215
+ /**
216
+ * The chat after a load (SAV-5, D-361, D-362): one going on when the game went back remembers what is gone, so every call is refused but instructions, which
217
+ * begins a chat, and save new chat, once the player confirms the chat began after it; or until the player confirms it on the dashboard.
218
+ */
219
+ function chatAfterLoad(context, command, input) {
220
+ const run = (work) => (context.files === undefined ? work() : withFiles(context.files, work));
221
+ return run(() => {
222
+ const root = findCampaign(context.folder);
223
+ const save = root === undefined ? undefined : wentBackTo(root);
224
+ if (root === undefined || save === undefined) {
225
+ return { begun: [] };
226
+ }
227
+ const confirmed = command === "save" && input?.action === "new chat";
228
+ if (command !== "instructions" && !confirmed) {
229
+ return {
230
+ refused: `The game went back to save ${save}. If this chat went on before that: ${newChatText} If it began after: ask the player to confirm it, `
231
+ + "here or on the dashboard, then call save with action new chat.",
232
+ begun: [],
233
+ };
234
+ }
235
+ return {
236
+ begun: confirmed ? [] : [
237
+ `The game went back to save ${save}. Before going on, ask the player to confirm this chat began after it, here or on the dashboard (Saves), then call save `
238
+ + `with action new chat; if it went on before, ${newChatText.charAt(0).toLowerCase()}${newChatText.slice(1)}`,
239
+ ],
240
+ };
241
+ });
242
+ }
243
+ /** Whether the host shows forms (MCP elicitation): before the url mode existed, a capability without modes meant forms. */
244
+ function showsForms(capabilities) {
245
+ const elicitation = capabilities?.elicitation;
246
+ return elicitation !== undefined && (elicitation.form !== undefined || elicitation.url === undefined);
247
+ }
248
+ /**
249
+ * The player through the host's forms: one question, one choice among the labels, required; undefined when no one answered or the form failed.
250
+ * A form refused or failed faster than a person could read it was never shown: `unavailable` takes the buttons away for the rest of the session.
251
+ */
252
+ function formPlayer(server, unavailable) {
253
+ return {
254
+ async choose(question, title, labels, signal) {
255
+ const started = Date.now();
256
+ const notShown = () => {
257
+ if (Date.now() - started >= tooFastForPerson) {
258
+ return undefined;
259
+ }
260
+ unavailable();
261
+ return "unavailable";
262
+ };
263
+ try {
264
+ const requestedSchema = { type: "object", properties: { choice: { type: "string", title, enum: labels } }, required: ["choice"] };
265
+ // A stop of the call closes the form too (ASK-9).
266
+ const reply = await server.server.elicitInput({ mode: "form", message: question, requestedSchema }, { timeout: playerWait, signal });
267
+ if (reply.action !== "accept") {
268
+ return notShown();
269
+ }
270
+ const index = labels.indexOf(String(reply.content?.choice));
271
+ return index === -1 ? undefined : index;
272
+ }
273
+ catch {
274
+ return signal?.aborted === true ? undefined : notShown();
275
+ }
276
+ },
277
+ };
278
+ }
279
+ /** Progress notifications while the player decides or a slow command works, when the host asked for them, saying what it waits for; undefined otherwise. */
280
+ function reportProgress(extra, saying) {
281
+ const progressToken = extra._meta?.progressToken;
282
+ if (progressToken === undefined) {
283
+ return undefined;
284
+ }
285
+ let progress = 0;
286
+ return setInterval(() => {
287
+ void extra.sendNotification({ method: "notifications/progress", params: { progressToken, progress: ++progress, message: saying() } }).catch(() => undefined);
288
+ }, progressEvery);
289
+ }
@@ -0,0 +1 @@
1
+ export { addCoins, type Coin, coinList, coinsProblem, coinsText, formatAmount, formatTotal, isSafePurse, namesCoins, payCoins, type Payment, type Purse, readAmount, readCoins, readSignedAmount, totalOf } from "./money.ts";
@@ -0,0 +1,2 @@
1
+ // Money: coins of a campaign, amounts on the pages, paying with change (D-67, D-126–D-129). It knows no game: the coins are data.
2
+ export { addCoins, coinList, coinsProblem, coinsText, formatAmount, formatTotal, isSafePurse, namesCoins, payCoins, readAmount, readCoins, readSignedAmount, totalOf } from "./money.js";
@@ -0,0 +1,48 @@
1
+ /** A coin of the campaign (MON-1): its names, the first being the one written; its value in the smallest coin; whether it is rare, never given as change (D-128). */
2
+ export interface Coin {
3
+ name: string;
4
+ names: string[];
5
+ value: number;
6
+ rare: boolean;
7
+ }
8
+ /** How many coins of each kind there are, by the coin's first name; kinds left out count 0. */
9
+ export type Purse = Record<string, number>;
10
+ /** A payment (MON-5): the purse after it; the coins given beyond those of the price, and the change that came back. */
11
+ export interface Payment {
12
+ purse: Purse;
13
+ given: Purse;
14
+ back: Purse;
15
+ }
16
+ /** What is wrong with a list of coins, as campaign.yaml holds it (MON-1, MON-8); undefined when it is right. */
17
+ export declare function coinsProblem(value: unknown): string | undefined;
18
+ /** The coins of a list that has no problem, in its order: the first is the coin of totals. */
19
+ export declare function coinList(value: Record<string, unknown>): Coin[];
20
+ /** The list of coins written as text, such as "gp/mo 100, pp 1000 rare, sp 10, cp 1", as campaign.yaml keeps it; refused with what is wrong. */
21
+ export declare function readCoins(text: string): Record<string, number | string>;
22
+ /** "gp/mo 100, pp 1000 rare, sp 10, cp 1": a list of coins as config shows it and takes it. */
23
+ export declare function coinsText(coins: Coin[]): string;
24
+ /** The purse a value holds, such as "34 gp 4 sp", with any name of each coin; undefined when it is not an amount of these coins (MON-2). */
25
+ export declare function readAmount(value: unknown, coins: Coin[]): Purse | undefined;
26
+ /** An amount given to change: coins to add, or, with a minus, to pay, such as "+20 gp" or "-5 sp"; undefined when it is not one. */
27
+ export declare function readSignedAmount(text: string, coins: Coin[]): {
28
+ sign: 1 | -1;
29
+ purse: Purse;
30
+ } | undefined;
31
+ /** Whether a text names coins of the list after a number, as an amount would, such as "34 mo e 4 ma": what was likely meant as money. */
32
+ export declare function namesCoins(text: string, coins: Coin[]): boolean;
33
+ /** "34 gp 4 sp": from the coin worth most, by first names, without those at 0; an empty purse is 0 of the first coin (MON-2). */
34
+ export declare function formatAmount(purse: Purse, coins: Coin[]): string;
35
+ /** What a purse is worth, in the smallest coin. */
36
+ export declare function totalOf(purse: Purse, coins: Coin[]): number;
37
+ /** What a purse is worth in the first coin, such as "33.9 gp"; when that does not come out in two decimals, in the smallest coin, such as "541 soldo" (MON-7). */
38
+ export declare function formatTotal(purse: Purse, coins: Coin[]): string;
39
+ /** The purse with coins added: they stay as they are given (MON-3). */
40
+ export declare function addCoins(purse: Purse, added: Purse): Purse;
41
+ /** Whether every count of a purse is a whole number that can be counted exactly. */
42
+ export declare function isSafePurse(purse: Purse, coins: Coin[]): boolean;
43
+ /**
44
+ * Pays a price from a purse, as at an inn (MON-5, D-128): the coins of the price; the rest with other coins that make it exactly, from the largest; else the smallest coin
45
+ * that covers it, or, when none does alone, coins from the largest until they do, and the change comes back in as few coins as can be, never rare ones.
46
+ * Undefined when the purse is worth less than the price.
47
+ */
48
+ export declare function payCoins(purse: Purse, price: Purse, coins: Coin[]): Payment | undefined;